map.hpp 40 KB

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  1. // Copyright (c) rAthena Dev Teams - Licensed under GNU GPL
  2. // For more information, see LICENCE in the main folder
  3. #ifndef MAP_HPP
  4. #define MAP_HPP
  5. #include <algorithm>
  6. #include <cstdarg>
  7. #include <string>
  8. #include <unordered_map>
  9. #include <vector>
  10. #include <common/cbasetypes.hpp>
  11. #include <common/core.hpp> // CORE_ST_LAST
  12. #include <common/db.hpp>
  13. #include <common/mapindex.hpp>
  14. #include <common/mmo.hpp>
  15. #include <common/msg_conf.hpp>
  16. #include <common/timer.hpp>
  17. #include <config/core.hpp>
  18. #include "navi.hpp"
  19. #include "script.hpp"
  20. #include "path.hpp"
  21. using rathena::server_core::Core;
  22. using rathena::server_core::e_core_type;
  23. namespace rathena{
  24. namespace server_map{
  25. class MapServer : public Core{
  26. protected:
  27. bool initialize( int argc, char* argv[] ) override;
  28. void finalize() override;
  29. void handle_crash() override;
  30. void handle_shutdown() override;
  31. public:
  32. MapServer() : Core( e_core_type::MAP ){
  33. }
  34. };
  35. }
  36. }
  37. struct npc_data;
  38. struct item_data;
  39. struct Channel;
  40. struct map_data *map_getmapdata(int16 m);
  41. #define msg_config_read(cfgName,isnew) map_msg_config_read(cfgName,isnew)
  42. #define msg_txt(sd,msg_number) map_msg_txt(sd,msg_number)
  43. #define do_final_msg() map_do_final_msg()
  44. int map_msg_config_read(const char *cfgName,int lang);
  45. const char* map_msg_txt(map_session_data *sd,int msg_number);
  46. void map_do_final_msg(void);
  47. void map_msg_reload(void);
  48. #define MAX_NPC_PER_MAP 512
  49. #define AREA_SIZE battle_config.area_size
  50. #define DAMAGELOG_SIZE 30
  51. #define LOOTITEM_SIZE 10
  52. #define MAX_MOBSKILL 50 //Max 128, see mob skill_idx type if need this higher
  53. #define MAX_MOB_LIST_PER_MAP 128
  54. #define MAX_EVENTQUEUE 2
  55. #define MAX_EVENTTIMER 32
  56. #define NATURAL_HEAL_INTERVAL 500
  57. #define MIN_FLOORITEM 2
  58. #define MAX_FLOORITEM START_ACCOUNT_NUM
  59. #define MAX_LEVEL 260
  60. #define MAX_DROP_PER_MAP 48
  61. #define MAX_IGNORE_LIST 20 // official is 14
  62. #define MAX_VENDING 12
  63. #define MAX_MAP_SIZE 512*512 // Wasn't there something like this already? Can't find it.. [Shinryo]
  64. //The following system marks a different job ID system used by the map server,
  65. //which makes a lot more sense than the normal one. [Skotlex]
  66. //
  67. //These marks the "level" of the job.
  68. #define JOBL_2_1 0x100 //256
  69. #define JOBL_2_2 0x200 //512
  70. #define JOBL_2 0x300 //768
  71. #define JOBL_UPPER 0x1000 //4096
  72. #define JOBL_BABY 0x2000 //8192
  73. #define JOBL_THIRD 0x4000 //16384
  74. #define JOBL_FOURTH 0x8000 //32768
  75. //for filtering and quick checking.
  76. #define MAPID_BASEMASK 0x00ff
  77. #define MAPID_UPPERMASK 0x0fff
  78. #define MAPID_THIRDMASK (JOBL_THIRD|MAPID_UPPERMASK)
  79. #define MAPID_FOURTHMASK (JOBL_FOURTH|MAPID_THIRDMASK|JOBL_UPPER)
  80. //First Jobs
  81. //Note the oddity of the novice:
  82. //Super Novices are considered the 2-1 version of the novice! Novices are considered a first class type, too...
  83. enum e_mapid : uint64{
  84. //Novice And 1-1 Jobs
  85. MAPID_NOVICE = 0x0,
  86. MAPID_SWORDMAN,
  87. MAPID_MAGE,
  88. MAPID_ARCHER,
  89. MAPID_ACOLYTE,
  90. MAPID_MERCHANT,
  91. MAPID_THIEF,
  92. MAPID_TAEKWON,
  93. MAPID_WEDDING,
  94. MAPID_GUNSLINGER,
  95. MAPID_NINJA,
  96. MAPID_XMAS,
  97. MAPID_SUMMER,
  98. MAPID_HANBOK,
  99. MAPID_GANGSI,
  100. MAPID_OKTOBERFEST,
  101. MAPID_SUMMONER,
  102. MAPID_SUMMER2,
  103. //2-1 Jobs
  104. MAPID_SUPER_NOVICE = JOBL_2_1|MAPID_NOVICE,
  105. MAPID_KNIGHT,
  106. MAPID_WIZARD,
  107. MAPID_HUNTER,
  108. MAPID_PRIEST,
  109. MAPID_BLACKSMITH,
  110. MAPID_ASSASSIN,
  111. MAPID_STAR_GLADIATOR,
  112. MAPID_REBELLION = JOBL_2_1|MAPID_GUNSLINGER,
  113. MAPID_KAGEROUOBORO,
  114. MAPID_DEATH_KNIGHT = JOBL_2_1|MAPID_GANGSI,
  115. //2-2 Jobs
  116. MAPID_CRUSADER = JOBL_2_2|MAPID_SWORDMAN,
  117. MAPID_SAGE,
  118. MAPID_BARDDANCER,
  119. MAPID_MONK,
  120. MAPID_ALCHEMIST,
  121. MAPID_ROGUE,
  122. MAPID_SOUL_LINKER,
  123. MAPID_DARK_COLLECTOR = JOBL_2_2|MAPID_GANGSI,
  124. //Trans Novice And Trans 1-1 Jobs
  125. MAPID_NOVICE_HIGH = JOBL_UPPER|MAPID_NOVICE,
  126. MAPID_SWORDMAN_HIGH,
  127. MAPID_MAGE_HIGH,
  128. MAPID_ARCHER_HIGH,
  129. MAPID_ACOLYTE_HIGH,
  130. MAPID_MERCHANT_HIGH,
  131. MAPID_THIEF_HIGH,
  132. //Trans 2-1 Jobs
  133. MAPID_LORD_KNIGHT = JOBL_UPPER|MAPID_KNIGHT,
  134. MAPID_HIGH_WIZARD,
  135. MAPID_SNIPER,
  136. MAPID_HIGH_PRIEST,
  137. MAPID_WHITESMITH,
  138. MAPID_ASSASSIN_CROSS,
  139. //Trans 2-2 Jobs
  140. MAPID_PALADIN = JOBL_UPPER|MAPID_CRUSADER,
  141. MAPID_PROFESSOR,
  142. MAPID_CLOWNGYPSY,
  143. MAPID_CHAMPION,
  144. MAPID_CREATOR,
  145. MAPID_STALKER,
  146. //Baby Novice And Baby 1-1 Jobs
  147. MAPID_BABY = JOBL_BABY|MAPID_NOVICE,
  148. MAPID_BABY_SWORDMAN,
  149. MAPID_BABY_MAGE,
  150. MAPID_BABY_ARCHER,
  151. MAPID_BABY_ACOLYTE,
  152. MAPID_BABY_MERCHANT,
  153. MAPID_BABY_THIEF,
  154. MAPID_BABY_TAEKWON,
  155. MAPID_BABY_GUNSLINGER = JOBL_BABY|MAPID_GUNSLINGER,
  156. MAPID_BABY_NINJA,
  157. MAPID_BABY_SUMMONER = JOBL_BABY|MAPID_SUMMONER,
  158. //Baby 2-1 Jobs
  159. MAPID_SUPER_BABY = JOBL_BABY|MAPID_SUPER_NOVICE,
  160. MAPID_BABY_KNIGHT,
  161. MAPID_BABY_WIZARD,
  162. MAPID_BABY_HUNTER,
  163. MAPID_BABY_PRIEST,
  164. MAPID_BABY_BLACKSMITH,
  165. MAPID_BABY_ASSASSIN,
  166. MAPID_BABY_STAR_GLADIATOR,
  167. MAPID_BABY_REBELLION = JOBL_BABY|MAPID_REBELLION,
  168. MAPID_BABY_KAGEROUOBORO,
  169. //Baby 2-2 Jobs
  170. MAPID_BABY_CRUSADER = JOBL_BABY|MAPID_CRUSADER,
  171. MAPID_BABY_SAGE,
  172. MAPID_BABY_BARDDANCER,
  173. MAPID_BABY_MONK,
  174. MAPID_BABY_ALCHEMIST,
  175. MAPID_BABY_ROGUE,
  176. MAPID_BABY_SOUL_LINKER,
  177. //3-1 Jobs
  178. MAPID_SUPER_NOVICE_E = JOBL_THIRD|MAPID_SUPER_NOVICE,
  179. MAPID_RUNE_KNIGHT,
  180. MAPID_WARLOCK,
  181. MAPID_RANGER,
  182. MAPID_ARCH_BISHOP,
  183. MAPID_MECHANIC,
  184. MAPID_GUILLOTINE_CROSS,
  185. MAPID_STAR_EMPEROR,
  186. //3-2 Jobs
  187. MAPID_ROYAL_GUARD = JOBL_THIRD|MAPID_CRUSADER,
  188. MAPID_SORCERER,
  189. MAPID_MINSTRELWANDERER,
  190. MAPID_SURA,
  191. MAPID_GENETIC,
  192. MAPID_SHADOW_CHASER,
  193. MAPID_SOUL_REAPER,
  194. //Trans 3-1 Jobs
  195. MAPID_RUNE_KNIGHT_T = JOBL_THIRD|MAPID_LORD_KNIGHT,
  196. MAPID_WARLOCK_T,
  197. MAPID_RANGER_T,
  198. MAPID_ARCH_BISHOP_T,
  199. MAPID_MECHANIC_T,
  200. MAPID_GUILLOTINE_CROSS_T,
  201. //Trans 3-2 Jobs
  202. MAPID_ROYAL_GUARD_T = JOBL_THIRD|MAPID_PALADIN,
  203. MAPID_SORCERER_T,
  204. MAPID_MINSTRELWANDERER_T,
  205. MAPID_SURA_T,
  206. MAPID_GENETIC_T,
  207. MAPID_SHADOW_CHASER_T,
  208. //Baby 3-1 Jobs
  209. MAPID_SUPER_BABY_E = JOBL_THIRD|MAPID_SUPER_BABY,
  210. MAPID_BABY_RUNE_KNIGHT,
  211. MAPID_BABY_WARLOCK,
  212. MAPID_BABY_RANGER,
  213. MAPID_BABY_ARCH_BISHOP,
  214. MAPID_BABY_MECHANIC,
  215. MAPID_BABY_GUILLOTINE_CROSS,
  216. MAPID_BABY_STAR_EMPEROR,
  217. //Baby 3-2 Jobs
  218. MAPID_BABY_ROYAL_GUARD = JOBL_THIRD|MAPID_BABY_CRUSADER,
  219. MAPID_BABY_SORCERER,
  220. MAPID_BABY_MINSTRELWANDERER,
  221. MAPID_BABY_SURA,
  222. MAPID_BABY_GENETIC,
  223. MAPID_BABY_SHADOW_CHASER,
  224. MAPID_BABY_SOUL_REAPER,
  225. //4-1 Jobs
  226. MAPID_HYPER_NOVICE = JOBL_FOURTH|JOBL_THIRD|JOBL_UPPER|MAPID_SUPER_NOVICE,
  227. MAPID_DRAGON_KNIGHT,
  228. MAPID_ARCH_MAGE,
  229. MAPID_WINDHAWK,
  230. MAPID_CARDINAL,
  231. MAPID_MEISTER,
  232. MAPID_SHADOW_CROSS,
  233. MAPID_SKY_EMPEROR,
  234. MAPID_NIGHT_WATCH = JOBL_FOURTH|JOBL_THIRD|JOBL_UPPER|MAPID_REBELLION,
  235. MAPID_SHINKIRO_SHIRANUI,
  236. MAPID_SPIRIT_HANDLER = JOBL_FOURTH|JOBL_THIRD|JOBL_UPPER|JOBL_2_1|MAPID_SUMMONER,
  237. //4-2 Jobs
  238. MAPID_IMPERIAL_GUARD = JOBL_FOURTH|JOBL_THIRD|JOBL_UPPER|MAPID_CRUSADER,
  239. MAPID_ELEMENTAL_MASTER,
  240. MAPID_TROUBADOURTROUVERE,
  241. MAPID_INQUISITOR,
  242. MAPID_BIOLO,
  243. MAPID_ABYSS_CHASER,
  244. MAPID_SOUL_ASCETIC,
  245. // Additional constants
  246. MAPID_ALL = UINT64_MAX
  247. };
  248. //Max size for inputs to Graffiti, Talkie Box and Vending text prompts
  249. #define MESSAGE_SIZE (79 + 1)
  250. // Max size for inputs to Graffiti, Talkie Box text prompts
  251. #if PACKETVER_MAIN_NUM >= 20190904 || PACKETVER_RE_NUM >= 20190904 || PACKETVER_ZERO_NUM >= 20190828
  252. #define TALKBOX_MESSAGE_SIZE 21
  253. #else
  254. #define TALKBOX_MESSAGE_SIZE (79 + 1)
  255. #endif
  256. //String length you can write in the 'talking box'
  257. #define CHATBOX_SIZE (70 + 1)
  258. //Chatroom-related string sizes
  259. #define CHATROOM_TITLE_SIZE (36 + 1)
  260. #define CHATROOM_PASS_SIZE (8 + 1)
  261. //Max allowed chat text length
  262. #define CHAT_SIZE_MAX (255 + 1)
  263. #define DEFAULT_AUTOSAVE_INTERVAL 5*60*1000
  264. //This stackable implementation does not means a BL can be more than one type at a time, but it's
  265. //meant to make it easier to check for multiple types at a time on invocations such as map_foreach* calls [Skotlex]
  266. enum bl_type : uint16{
  267. BL_NUL = 0x000,
  268. BL_PC = 0x001,
  269. BL_MOB = 0x002,
  270. BL_PET = 0x004,
  271. BL_HOM = 0x008,
  272. BL_MER = 0x010,
  273. BL_ITEM = 0x020,
  274. BL_SKILL = 0x040,
  275. BL_NPC = 0x080,
  276. BL_CHAT = 0x100,
  277. BL_ELEM = 0x200,
  278. BL_ALL = 0xFFF,
  279. };
  280. /// For common mapforeach calls. Since pets cannot be affected, they aren't included here yet.
  281. #define BL_CHAR (BL_PC|BL_MOB|BL_HOM|BL_MER|BL_ELEM)
  282. /// NPC Subtype
  283. enum npc_subtype : uint8{
  284. NPCTYPE_WARP, /// Warp
  285. NPCTYPE_SHOP, /// Shop
  286. NPCTYPE_SCRIPT, /// Script
  287. NPCTYPE_CASHSHOP, /// Cashshop
  288. NPCTYPE_ITEMSHOP, /// Itemshop
  289. NPCTYPE_POINTSHOP, /// Pointshop
  290. NPCTYPE_TOMB, /// Monster tomb
  291. NPCTYPE_MARKETSHOP, /// Marketshop
  292. NPCTYPE_BARTER, /// Barter
  293. };
  294. enum e_race : int8{
  295. RC_NONE_ = -1, //don't give us bonus
  296. RC_FORMLESS = 0,
  297. RC_UNDEAD,
  298. RC_BRUTE,
  299. RC_PLANT,
  300. RC_INSECT,
  301. RC_FISH,
  302. RC_DEMON,
  303. RC_DEMIHUMAN,
  304. RC_ANGEL,
  305. RC_DRAGON,
  306. RC_PLAYER_HUMAN,
  307. RC_PLAYER_DORAM,
  308. RC_ALL,
  309. RC_MAX //auto upd enum for array size
  310. };
  311. enum e_race2 : uint8{
  312. RC2_NONE = 0,
  313. RC2_GOBLIN,
  314. RC2_KOBOLD,
  315. RC2_ORC,
  316. RC2_GOLEM,
  317. RC2_GUARDIAN, // Deprecated to CLASS_GUARDIAN
  318. RC2_NINJA,
  319. RC2_GVG,
  320. RC2_BATTLEFIELD, // Deprecated to CLASS_BATTLEFIELD
  321. RC2_TREASURE,
  322. RC2_BIOLAB,
  323. RC2_MANUK,
  324. RC2_SPLENDIDE,
  325. RC2_SCARABA,
  326. RC2_OGH_ATK_DEF,
  327. RC2_OGH_HIDDEN,
  328. RC2_BIO5_SWORDMAN_THIEF,
  329. RC2_BIO5_ACOLYTE_MERCHANT,
  330. RC2_BIO5_MAGE_ARCHER,
  331. RC2_BIO5_MVP,
  332. RC2_CLOCKTOWER,
  333. RC2_THANATOS,
  334. RC2_FACEWORM,
  335. RC2_HEARTHUNTER,
  336. RC2_ROCKRIDGE,
  337. RC2_WERNER_LAB,
  338. RC2_TEMPLE_DEMON,
  339. RC2_ILLUSION_VAMPIRE,
  340. RC2_MALANGDO,
  341. RC2_EP172ALPHA,
  342. RC2_EP172BETA,
  343. RC2_EP172BATH,
  344. RC2_ILLUSION_TURTLE,
  345. RC2_RACHEL_SANCTUARY,
  346. RC2_ILLUSION_LUANDA,
  347. RC2_ILLUSION_FROZEN,
  348. RC2_ILLUSION_MOONLIGHT,
  349. RC2_MAX
  350. };
  351. /// Element list
  352. enum e_element : int8{
  353. ELE_NONE=-1,
  354. ELE_NEUTRAL=0,
  355. ELE_WATER,
  356. ELE_EARTH,
  357. ELE_FIRE,
  358. ELE_WIND,
  359. ELE_POISON,
  360. ELE_HOLY,
  361. ELE_DARK,
  362. ELE_GHOST,
  363. ELE_UNDEAD,
  364. ELE_ALL,
  365. ELE_MAX,
  366. ELE_WEAPON,
  367. ELE_ENDOWED,
  368. ELE_RANDOM,
  369. };
  370. static std::unordered_map<std::string, e_element> um_eleid2elename {
  371. { "Neutral", ELE_NEUTRAL },
  372. { "Water", ELE_WATER },
  373. { "Earth", ELE_EARTH },
  374. { "Fire", ELE_FIRE },
  375. { "Wind", ELE_WIND },
  376. { "Poison", ELE_POISON },
  377. { "Holy", ELE_HOLY },
  378. { "Dark", ELE_DARK },
  379. { "Ghost", ELE_GHOST },
  380. { "Undead", ELE_UNDEAD },
  381. };
  382. #define MAX_ELE_LEVEL 4 /// Maximum Element level
  383. /**
  384. * Types of spirit charms
  385. * NOTE: Code assumes that this matches the first entries in enum elements
  386. */
  387. enum spirit_charm_types {
  388. CHARM_TYPE_NONE = 0,
  389. CHARM_TYPE_WATER,
  390. CHARM_TYPE_LAND,
  391. CHARM_TYPE_FIRE,
  392. CHARM_TYPE_WIND
  393. };
  394. enum mob_ai {
  395. AI_NONE = 0,
  396. AI_ATTACK,
  397. AI_SPHERE,
  398. AI_FLORA,
  399. AI_ZANZOU,
  400. AI_LEGION,
  401. AI_FAW,
  402. AI_GUILD,
  403. AI_WAVEMODE,
  404. AI_ABR,
  405. AI_BIONIC,
  406. AI_MAX
  407. };
  408. enum auto_trigger_flag {
  409. ATF_SELF = 0x01,
  410. ATF_TARGET = 0x02,
  411. ATF_SHORT = 0x04,
  412. ATF_LONG = 0x08,
  413. ATF_WEAPON = 0x10,
  414. ATF_MAGIC = 0x20,
  415. ATF_MISC = 0x40,
  416. };
  417. struct block_list {
  418. struct block_list *next,*prev;
  419. int id;
  420. int16 m,x,y;
  421. enum bl_type type;
  422. };
  423. // Mob List Held in memory for Dynamic Mobs [Wizputer]
  424. // Expanded to specify all mob-related spawn data by [Skotlex]
  425. struct spawn_data {
  426. short id; //ID, used because a mob can change it's class
  427. unsigned short m, x, y; //Spawn information (map, point, spawn-area around point)
  428. signed short xs, ys;
  429. unsigned short num; //Number of mobs using this structure
  430. unsigned short active;//Number of mobs that are already spawned (for mob_remove_damaged: no)
  431. unsigned int delay1, delay2; //Spawn delay (fixed base + random variance)
  432. unsigned int level;
  433. struct {
  434. unsigned int size : 2; //Holds if mob has to be tiny/large
  435. enum mob_ai ai; //Special ai for summoned monsters.
  436. unsigned int dynamic : 1; //Whether this data is indexed by a map's dynamic mob list
  437. unsigned int boss : 1; //0: Non-boss monster | 1: Boss monster
  438. } state;
  439. char name[NAME_LENGTH], eventname[EVENT_NAME_LENGTH]; //Name/event
  440. };
  441. struct flooritem_data {
  442. struct block_list bl;
  443. unsigned char subx,suby;
  444. int cleartimer;
  445. int first_get_charid,second_get_charid,third_get_charid;
  446. t_tick first_get_tick,second_get_tick,third_get_tick;
  447. struct item item;
  448. unsigned short mob_id; ///< ID of monster who dropped it. 0 for non-monster who dropped it.
  449. };
  450. enum _sp {
  451. SP_SPEED,SP_BASEEXP,SP_JOBEXP,SP_KARMA,SP_MANNER,SP_HP,SP_MAXHP,SP_SP, // 0-7
  452. SP_MAXSP,SP_STATUSPOINT,SP_0a,SP_BASELEVEL,SP_SKILLPOINT,SP_STR,SP_AGI,SP_VIT, // 8-15
  453. SP_INT,SP_DEX,SP_LUK,SP_CLASS,SP_ZENY,SP_SEX,SP_NEXTBASEEXP,SP_NEXTJOBEXP, // 16-23
  454. SP_WEIGHT,SP_MAXWEIGHT,SP_1a,SP_1b,SP_1c,SP_1d,SP_1e,SP_1f, // 24-31
  455. SP_USTR,SP_UAGI,SP_UVIT,SP_UINT,SP_UDEX,SP_ULUK,SP_26,SP_27, // 32-39
  456. SP_28,SP_ATK1,SP_ATK2,SP_MATK1,SP_MATK2,SP_DEF1,SP_DEF2,SP_MDEF1, // 40-47
  457. SP_MDEF2,SP_HIT,SP_FLEE1,SP_FLEE2,SP_CRITICAL,SP_ASPD,SP_36,SP_JOBLEVEL, // 48-55
  458. SP_UPPER,SP_PARTNER,SP_CART,SP_FAME,SP_UNBREAKABLE, //56-60
  459. SP_CARTINFO=99, // 99
  460. SP_KILLEDGID=118,
  461. SP_BASEJOB=119, // 100+19 - celest
  462. SP_BASECLASS=120, //Hmm.. why 100+19? I just use the next one... [Skotlex]
  463. SP_KILLERRID=121,
  464. SP_KILLEDRID=122,
  465. SP_SITTING=123,
  466. SP_CHARMOVE=124,
  467. SP_CHARRENAME=125,
  468. SP_CHARFONT=126,
  469. SP_BANK_VAULT = 127,
  470. SP_ROULETTE_BRONZE = 128,
  471. SP_ROULETTE_SILVER = 129,
  472. SP_ROULETTE_GOLD = 130,
  473. SP_CASHPOINTS, SP_KAFRAPOINTS,
  474. SP_PCDIECOUNTER, SP_COOKMASTERY,
  475. SP_ACHIEVEMENT_LEVEL,
  476. // Mercenaries
  477. SP_MERCFLEE=165, SP_MERCKILLS=189, SP_MERCFAITH=190,
  478. // 4th jobs
  479. SP_POW=219, SP_STA, SP_WIS, SP_SPL, SP_CON, SP_CRT, // 219-224
  480. SP_PATK, SP_SMATK, SP_RES, SP_MRES, SP_HPLUS, SP_CRATE, // 225-230
  481. SP_TRAITPOINT, SP_AP, SP_MAXAP, // 231-233
  482. SP_UPOW=247, SP_USTA, SP_UWIS, SP_USPL, SP_UCON, SP_UCRT, // 247-252
  483. // original 1000-
  484. SP_ATTACKRANGE=1000, SP_ATKELE,SP_DEFELE, // 1000-1002
  485. SP_CASTRATE, SP_MAXHPRATE, SP_MAXSPRATE, SP_SPRATE, // 1003-1006
  486. SP_ADDELE, SP_ADDRACE, SP_ADDSIZE, SP_SUBELE, SP_SUBRACE, // 1007-1011
  487. SP_ADDEFF, SP_RESEFF, // 1012-1013
  488. SP_BASE_ATK,SP_ASPD_RATE,SP_HP_RECOV_RATE,SP_SP_RECOV_RATE,SP_SPEED_RATE, // 1014-1018
  489. SP_CRITICAL_DEF,SP_NEAR_ATK_DEF,SP_LONG_ATK_DEF, // 1019-1021
  490. SP_DOUBLE_RATE, SP_DOUBLE_ADD_RATE, SP_SKILL_HEAL, SP_MATK_RATE, // 1022-1025
  491. SP_IGNORE_DEF_ELE,SP_IGNORE_DEF_RACE, // 1026-1027
  492. SP_ATK_RATE,SP_SPEED_ADDRATE,SP_SP_REGEN_RATE, // 1028-1030
  493. SP_MAGIC_ATK_DEF,SP_MISC_ATK_DEF, // 1031-1032
  494. SP_IGNORE_MDEF_ELE,SP_IGNORE_MDEF_RACE, // 1033-1034
  495. SP_MAGIC_ADDELE,SP_MAGIC_ADDRACE,SP_MAGIC_ADDSIZE, // 1035-1037
  496. SP_PERFECT_HIT_RATE,SP_PERFECT_HIT_ADD_RATE,SP_CRITICAL_RATE,SP_GET_ZENY_NUM,SP_ADD_GET_ZENY_NUM, // 1038-1042
  497. SP_ADD_DAMAGE_CLASS,SP_ADD_MAGIC_DAMAGE_CLASS,SP_ADD_DEF_MONSTER,SP_ADD_MDEF_MONSTER, // 1043-1046
  498. SP_ADD_MONSTER_DROP_ITEM,SP_DEF_RATIO_ATK_ELE,SP_DEF_RATIO_ATK_RACE,SP_UNBREAKABLE_GARMENT, // 1047-1050
  499. SP_HIT_RATE,SP_FLEE_RATE,SP_FLEE2_RATE,SP_DEF_RATE,SP_DEF2_RATE,SP_MDEF_RATE,SP_MDEF2_RATE, // 1051-1057
  500. SP_SPLASH_RANGE,SP_SPLASH_ADD_RANGE,SP_AUTOSPELL,SP_HP_DRAIN_RATE,SP_SP_DRAIN_RATE, // 1058-1062
  501. SP_SHORT_WEAPON_DAMAGE_RETURN,SP_LONG_WEAPON_DAMAGE_RETURN,SP_WEAPON_COMA_ELE,SP_WEAPON_COMA_RACE, // 1063-1066
  502. SP_ADDEFF2,SP_BREAK_WEAPON_RATE,SP_BREAK_ARMOR_RATE,SP_ADD_STEAL_RATE, // 1067-1070
  503. SP_MAGIC_DAMAGE_RETURN,SP_ALL_STATS=1073,SP_AGI_VIT,SP_AGI_DEX_STR,SP_PERFECT_HIDE, // 1071-1076
  504. SP_NO_KNOCKBACK,SP_CLASSCHANGE, // 1077-1078
  505. SP_HP_DRAIN_VALUE,SP_SP_DRAIN_VALUE, // 1079-1080
  506. SP_WEAPON_ATK,SP_WEAPON_DAMAGE_RATE, // 1081-1082
  507. SP_DELAYRATE,SP_HP_DRAIN_VALUE_RACE, SP_SP_DRAIN_VALUE_RACE, // 1083-1085
  508. SP_IGNORE_MDEF_RACE_RATE,SP_IGNORE_DEF_RACE_RATE,SP_SKILL_HEAL2,SP_ADDEFF_ONSKILL, //1086-1089
  509. SP_ADD_HEAL_RATE,SP_ADD_HEAL2_RATE, SP_EQUIP_ATK, //1090-1092
  510. SP_PATK_RATE,SP_SMATK_RATE,SP_RES_RATE,SP_MRES_RATE,SP_HPLUS_RATE,SP_CRATE_RATE,SP_ALL_TRAIT_STATS,SP_MAXAPRATE,// 1093-1100
  511. SP_RESTART_FULL_RECOVER=2000,SP_NO_CASTCANCEL,SP_NO_SIZEFIX,SP_NO_MAGIC_DAMAGE,SP_NO_WEAPON_DAMAGE,SP_NO_GEMSTONE, // 2000-2005
  512. SP_NO_CASTCANCEL2,SP_NO_MISC_DAMAGE,SP_UNBREAKABLE_WEAPON,SP_UNBREAKABLE_ARMOR, SP_UNBREAKABLE_HELM, // 2006-2010
  513. SP_UNBREAKABLE_SHIELD, SP_LONG_ATK_RATE, // 2011-2012
  514. SP_CRIT_ATK_RATE, SP_CRITICAL_ADDRACE, SP_NO_REGEN, SP_ADDEFF_WHENHIT, SP_AUTOSPELL_WHENHIT, // 2013-2017
  515. SP_SKILL_ATK, SP_UNSTRIPABLE, SP_AUTOSPELL_ONSKILL, // 2018-2020
  516. SP_SP_GAIN_VALUE, SP_HP_REGEN_RATE, SP_HP_LOSS_RATE, SP_ADDRACE2, SP_HP_GAIN_VALUE, // 2021-2025
  517. SP_SUBSIZE, SP_HP_DRAIN_VALUE_CLASS, SP_ADD_ITEM_HEAL_RATE, SP_SP_DRAIN_VALUE_CLASS, SP_EXP_ADDRACE, // 2026-2030
  518. SP_SP_GAIN_RACE, SP_SUBRACE2, SP_UNBREAKABLE_SHOES, // 2031-2033
  519. SP_UNSTRIPABLE_WEAPON,SP_UNSTRIPABLE_ARMOR,SP_UNSTRIPABLE_HELM,SP_UNSTRIPABLE_SHIELD, // 2034-2037
  520. SP_INTRAVISION, SP_ADD_MONSTER_DROP_ITEMGROUP, SP_SP_LOSS_RATE, // 2038-2040
  521. SP_ADD_SKILL_BLOW, SP_SP_VANISH_RATE, SP_MAGIC_SP_GAIN_VALUE, SP_MAGIC_HP_GAIN_VALUE, SP_ADD_MONSTER_ID_DROP_ITEM, //2041-2045
  522. SP_EMATK, SP_COMA_CLASS, SP_COMA_RACE, SP_SKILL_USE_SP_RATE, //2046-2049
  523. SP_SKILL_COOLDOWN,SP_SKILL_FIXEDCAST, SP_SKILL_VARIABLECAST, SP_FIXCASTRATE, SP_VARCASTRATE, //2050-2054
  524. SP_SKILL_USE_SP,SP_MAGIC_ATK_ELE, SP_ADD_FIXEDCAST, SP_ADD_VARIABLECAST, //2055-2058
  525. SP_SET_DEF_RACE,SP_SET_MDEF_RACE,SP_HP_VANISH_RATE, //2059-2061
  526. SP_IGNORE_DEF_CLASS, SP_DEF_RATIO_ATK_CLASS, SP_ADDCLASS, SP_SUBCLASS, SP_MAGIC_ADDCLASS, //2062-2066
  527. SP_WEAPON_COMA_CLASS, SP_IGNORE_MDEF_CLASS_RATE, SP_EXP_ADDCLASS, SP_ADD_CLASS_DROP_ITEM, //2067-2070
  528. SP_ADD_CLASS_DROP_ITEMGROUP, SP_ADDMAXWEIGHT, SP_ADD_ITEMGROUP_HEAL_RATE, // 2071-2073
  529. SP_HP_VANISH_RACE_RATE, SP_SP_VANISH_RACE_RATE, SP_ABSORB_DMG_MAXHP, SP_SUB_SKILL, SP_SUBDEF_ELE, // 2074-2078
  530. SP_STATE_NORECOVER_RACE, SP_CRITICAL_RANGEATK, SP_MAGIC_ADDRACE2, SP_IGNORE_MDEF_RACE2_RATE, // 2079-2082
  531. SP_WEAPON_ATK_RATE, SP_WEAPON_MATK_RATE, SP_DROP_ADDRACE, SP_DROP_ADDCLASS, SP_NO_MADO_FUEL, // 2083-2087
  532. SP_IGNORE_DEF_CLASS_RATE, SP_REGEN_PERCENT_HP, SP_REGEN_PERCENT_SP, SP_SKILL_DELAY, SP_NO_WALK_DELAY, //2088-2092
  533. SP_LONG_SP_GAIN_VALUE, SP_LONG_HP_GAIN_VALUE, SP_SHORT_ATK_RATE, SP_MAGIC_SUBSIZE, SP_CRIT_DEF_RATE, // 2093-2097
  534. SP_MAGIC_SUBDEF_ELE, SP_REDUCE_DAMAGE_RETURN, SP_ADD_ITEM_SPHEAL_RATE, SP_ADD_ITEMGROUP_SPHEAL_RATE, // 2098-2101
  535. SP_WEAPON_SUBSIZE, SP_ABSORB_DMG_MAXHP2, // 2102-2103
  536. SP_SP_IGNORE_RES_RACE_RATE, SP_SP_IGNORE_MRES_RACE_RATE, // 2104-2105
  537. };
  538. enum _look {
  539. LOOK_BASE,
  540. LOOK_HAIR,
  541. LOOK_WEAPON,
  542. LOOK_HEAD_BOTTOM,
  543. LOOK_HEAD_TOP,
  544. LOOK_HEAD_MID,
  545. LOOK_HAIR_COLOR,
  546. LOOK_CLOTHES_COLOR,
  547. LOOK_SHIELD,
  548. LOOK_SHOES,
  549. LOOK_BODY, //Purpose Unknown. Doesen't appear to do anything.
  550. LOOK_RESET_COSTUMES,//Makes all headgear sprites on player vanish when activated.
  551. LOOK_ROBE,
  552. // LOOK_FLOOR, // TODO : fix me!! offcial use this ?
  553. LOOK_BODY2
  554. };
  555. enum e_mapflag : int16 {
  556. MF_INVALID = -1,
  557. MF_MIN = 0,
  558. MF_NOMEMO = 0,
  559. MF_NOTELEPORT,
  560. MF_NOSAVE,
  561. MF_NOBRANCH,
  562. MF_NOPENALTY,
  563. MF_NOZENYPENALTY,
  564. MF_PVP,
  565. MF_PVP_NOPARTY,
  566. MF_PVP_NOGUILD,
  567. MF_GVG,
  568. MF_GVG_NOPARTY, //10
  569. MF_NOTRADE,
  570. MF_NOSKILL,
  571. MF_NOWARP,
  572. MF_PARTYLOCK,
  573. MF_NOICEWALL,
  574. MF_SNOW,
  575. MF_FOG,
  576. MF_SAKURA,
  577. MF_LEAVES,
  578. //MF_RAIN, //20 - No longer available, keeping here just in case it's back someday. [Ind]
  579. // 21 free
  580. MF_NOGO = 22,
  581. MF_CLOUDS,
  582. MF_CLOUDS2,
  583. MF_FIREWORKS,
  584. MF_GVG_CASTLE,
  585. MF_GVG_DUNGEON,
  586. MF_NIGHTENABLED,
  587. MF_NOBASEEXP,
  588. MF_NOJOBEXP, //30
  589. MF_NOMOBLOOT,
  590. MF_NOMVPLOOT,
  591. MF_NORETURN,
  592. MF_NOWARPTO,
  593. MF_PVP_NIGHTMAREDROP,
  594. MF_RESTRICTED,
  595. MF_NOCOMMAND,
  596. MF_NODROP,
  597. MF_JEXP,
  598. MF_BEXP, //40
  599. MF_NOVENDING,
  600. MF_LOADEVENT,
  601. MF_NOCHAT,
  602. MF_NOEXPPENALTY,
  603. MF_GUILDLOCK,
  604. MF_TOWN,
  605. MF_AUTOTRADE,
  606. MF_ALLOWKS,
  607. MF_MONSTER_NOTELEPORT,
  608. MF_PVP_NOCALCRANK, //50
  609. MF_BATTLEGROUND,
  610. MF_RESET,
  611. MF_NOMAPCHANNELAUTOJOIN,
  612. MF_NOUSECART,
  613. MF_NOITEMCONSUMPTION,
  614. MF_NOSUNMOONSTARMIRACLE,
  615. MF_FORCEMINEFFECT,
  616. MF_NOLOCKON,
  617. MF_NOTOMB,
  618. MF_SKILL_DAMAGE, //60
  619. MF_NOCOSTUME,
  620. MF_GVG_TE_CASTLE,
  621. MF_GVG_TE,
  622. MF_HIDEMOBHPBAR,
  623. MF_NOLOOT,
  624. MF_NOEXP,
  625. MF_PRIVATEAIRSHIP_SOURCE,
  626. MF_PRIVATEAIRSHIP_DESTINATION,
  627. MF_SKILL_DURATION,
  628. MF_NOCASHSHOP, // 70
  629. MF_NORODEX,
  630. MF_NORENEWALEXPPENALTY,
  631. MF_NORENEWALDROPPENALTY,
  632. MF_NOPETCAPTURE,
  633. MF_NOBUYINGSTORE,
  634. MF_NODYNAMICNPC,
  635. MF_NOBANK,
  636. MF_SPECIALPOPUP,
  637. MF_MAX
  638. };
  639. /// Enum of damage types
  640. enum e_skill_damage_type : uint8 {
  641. SKILLDMG_PC,
  642. SKILLDMG_MOB,
  643. SKILLDMG_BOSS,
  644. SKILLDMG_OTHER,
  645. SKILLDMG_MAX,
  646. SKILLDMG_CASTER, ///< Only used on getter for caster value
  647. };
  648. /// Struct for MF_SKILL_DAMAGE
  649. struct s_skill_damage {
  650. unsigned int map; ///< Maps (used for skill_damage_db.txt)
  651. uint16 caster; ///< Caster type
  652. int rate[SKILLDMG_MAX]; ///< Used for when all skills are adjusted
  653. };
  654. /// Struct of MF_SKILL_DURATION
  655. struct s_skill_duration {
  656. uint16 skill_id; ///< Skill ID
  657. uint16 per; ///< Rate
  658. };
  659. /// Enum for item drop type for MF_PVP_NIGHTMAREDROP
  660. enum e_nightmare_drop_type : uint8 {
  661. NMDT_INVENTORY = 0x1,
  662. NMDT_EQUIP = 0x2,
  663. NMDT_ALL = (NMDT_INVENTORY|NMDT_EQUIP)
  664. };
  665. /// Struct for MF_PVP_NIGHTMAREDROP
  666. struct s_drop_list {
  667. int drop_id;
  668. int drop_per;
  669. enum e_nightmare_drop_type drop_type;
  670. };
  671. /// Union for mapflag values
  672. union u_mapflag_args {
  673. struct point nosave;
  674. struct s_drop_list nightmaredrop;
  675. struct s_skill_damage skill_damage;
  676. struct s_skill_duration skill_duration;
  677. int flag_val;
  678. };
  679. // used by map_setcell()
  680. enum cell_t{
  681. CELL_WALKABLE,
  682. CELL_SHOOTABLE,
  683. CELL_WATER,
  684. CELL_NPC,
  685. CELL_BASILICA,
  686. CELL_LANDPROTECTOR,
  687. CELL_NOVENDING,
  688. CELL_NOCHAT,
  689. CELL_MAELSTROM,
  690. CELL_ICEWALL,
  691. CELL_NOBUYINGSTORE,
  692. };
  693. // used by map_getcell()
  694. enum cell_chk : uint8 {
  695. CELL_GETTYPE, // Retrieves a cell's 'gat' type
  696. CELL_CHKWALL, // Whether the cell is a wall (gat type 1)
  697. CELL_CHKWATER, // Whether the cell is water (gat type 3)
  698. CELL_CHKCLIFF, // Whether the cell is a cliff/gap (gat type 5)
  699. CELL_CHKPASS, // Whether the cell is passable (gat type not 1 and 5)
  700. CELL_CHKREACH, // Whether the cell is passable, but ignores the cell stacking limit
  701. CELL_CHKNOPASS, // Whether the cell is non-passable (gat types 1 and 5)
  702. CELL_CHKNOREACH, // Whether the cell is non-passable, but ignores the cell stacking limit
  703. CELL_CHKSTACK, // Whether the cell is full (reached cell stacking limit)
  704. CELL_CHKNPC, // Whether the cell has an OnTouch NPC
  705. CELL_CHKBASILICA, // Whether the cell has Basilica
  706. CELL_CHKLANDPROTECTOR, // Whether the cell has Land Protector
  707. CELL_CHKNOVENDING, // Whether the cell denies MC_VENDING skill
  708. CELL_CHKNOCHAT, // Whether the cell denies Player Chat Window
  709. CELL_CHKMAELSTROM, // Whether the cell has Maelstrom
  710. CELL_CHKICEWALL, // Whether the cell has Ice Wall
  711. CELL_CHKNOBUYINGSTORE, // Whether the cell denies ALL_BUYING_STORE skill
  712. };
  713. struct mapcell
  714. {
  715. // terrain flags
  716. unsigned char
  717. walkable : 1,
  718. shootable : 1,
  719. water : 1;
  720. // dynamic flags
  721. unsigned char
  722. npc : 1,
  723. basilica : 1,
  724. landprotector : 1,
  725. novending : 1,
  726. nochat : 1,
  727. maelstrom : 1,
  728. icewall : 1,
  729. nobuyingstore : 1;
  730. #ifdef CELL_NOSTACK
  731. unsigned char cell_bl; //Holds amount of bls in this cell.
  732. #endif
  733. };
  734. struct iwall_data {
  735. char wall_name[50];
  736. short m, x, y, size;
  737. int8 dir;
  738. bool shootable;
  739. };
  740. struct map_data {
  741. char name[MAP_NAME_LENGTH];
  742. uint16 index; // The map index used by the mapindex* functions.
  743. struct mapcell* cell; // Holds the information of each map cell (nullptr if the map is not on this map-server).
  744. struct block_list **block;
  745. struct block_list **block_mob;
  746. int16 m;
  747. int16 xs,ys; // map dimensions (in cells)
  748. int16 bxs,bys; // map dimensions (in blocks)
  749. int16 bgscore_lion, bgscore_eagle; // Battleground ScoreBoard
  750. int npc_num; // number total of npc on the map
  751. int npc_num_area; // number of npc with a trigger area on the map
  752. int npc_num_warp; // number of warp npc on the map
  753. int users;
  754. int users_pvp;
  755. int iwall_num; // Total of invisible walls in this map
  756. struct point save;
  757. std::vector<s_drop_list> drop_list;
  758. uint32 zone; // zone number (for item/skill restrictions)
  759. struct s_skill_damage damage_adjust; // Used for overall skill damage adjustment
  760. std::unordered_map<uint16, s_skill_damage> skill_damage; // Used for single skill damage adjustment
  761. std::unordered_map<uint16, int> skill_duration;
  762. struct npc_data *npc[MAX_NPC_PER_MAP];
  763. struct spawn_data *moblist[MAX_MOB_LIST_PER_MAP]; // [Wizputer]
  764. int mob_delete_timer; // Timer ID for map_removemobs_timer [Skotlex]
  765. // Instance Variables
  766. int instance_id;
  767. int instance_src_map;
  768. /* rAthena Local Chat */
  769. struct Channel *channel;
  770. /* ShowEvent Data Cache */
  771. std::vector<int> qi_npc;
  772. /* speeds up clif_updatestatus processing by causing hpmeter to run only when someone with the permission can view it */
  773. unsigned short hpmeter_visible;
  774. #ifdef MAP_GENERATOR
  775. struct {
  776. std::vector<const struct npc_data *> npcs;
  777. std::vector<const struct navi_link *> warps_into;
  778. std::vector<const struct navi_link *> warps_outof;
  779. } navi;
  780. #endif
  781. int getMapFlag(int flag) const;
  782. void setMapFlag(int flag, int value);
  783. void initMapFlags();
  784. void copyFlags(const map_data& other);
  785. private:
  786. std::vector<int> flags;
  787. };
  788. /// Stores information about a remote map (for multi-mapserver setups).
  789. /// Beginning of data structure matches 'map_data', to allow typecasting.
  790. struct map_data_other_server {
  791. char name[MAP_NAME_LENGTH];
  792. unsigned short index; //Index is the map index used by the mapindex* functions.
  793. struct mapcell* cell; // If this is nullptr, the map is not on this map-server
  794. uint32 ip;
  795. uint16 port;
  796. };
  797. /**
  798. * align for packet ZC_SAY_DIALOG_ALIGN
  799. **/
  800. enum e_say_dialog_align : uint8 {
  801. DIALOG_ALIGN_LEFT = 0,
  802. DIALOG_ALIGN_RIGHT = 1,
  803. DIALOG_ALIGN_CENTER = 2,
  804. DIALOG_ALIGN_TOP = 3,
  805. DIALOG_ALIGN_MIDDLE = 4,
  806. DIALOG_ALIGN_BOTTOM = 5
  807. };
  808. struct inter_conf {
  809. uint32 start_status_points;
  810. bool emblem_woe_change;
  811. uint32 emblem_transparency_limit;
  812. };
  813. extern struct inter_conf inter_config;
  814. int map_getcell(int16 m,int16 x,int16 y,cell_chk cellchk);
  815. int map_getcellp(struct map_data* m,int16 x,int16 y,cell_chk cellchk);
  816. void map_setcell(int16 m, int16 x, int16 y, cell_t cell, bool flag);
  817. void map_setgatcell(int16 m, int16 x, int16 y, int gat);
  818. extern struct map_data map[];
  819. extern int map_num;
  820. extern int autosave_interval;
  821. extern int minsave_interval;
  822. extern int16 save_settings;
  823. extern int night_flag; // 0=day, 1=night [Yor]
  824. extern int enable_spy; //Determines if @spy commands are active.
  825. // Agit Flags
  826. extern bool agit_flag;
  827. extern bool agit2_flag;
  828. extern bool agit3_flag;
  829. #define is_agit_start() (agit_flag || agit2_flag || agit3_flag)
  830. /**
  831. * Specifies maps where players may hit each other
  832. * @param mapdata: Map Data
  833. * @return True on success or false otherwise
  834. */
  835. inline bool mapdata_flag_vs(struct map_data *mapdata) {
  836. if (mapdata == nullptr)
  837. return false;
  838. if (mapdata->getMapFlag(MF_PVP) || mapdata->getMapFlag(MF_GVG_DUNGEON) || mapdata->getMapFlag(MF_GVG) || ((agit_flag || agit2_flag) && mapdata->getMapFlag(MF_GVG_CASTLE)) || mapdata->getMapFlag(MF_GVG_TE) || (agit3_flag && mapdata->getMapFlag(MF_GVG_TE_CASTLE)) || mapdata->getMapFlag(MF_BATTLEGROUND))
  839. return true;
  840. return false;
  841. }
  842. /**
  843. * Versus map: PVP, BG, GVG, GVG Dungeons, and GVG Castles (regardless of agit_flag status)
  844. * @param mapdata: Map Data
  845. * @return True on success or false otherwise
  846. */
  847. inline bool mapdata_flag_vs2(struct map_data *mapdata) {
  848. if (mapdata == nullptr)
  849. return false;
  850. if (mapdata->getMapFlag(MF_PVP) || mapdata->getMapFlag(MF_GVG_DUNGEON) || mapdata->getMapFlag(MF_GVG) || mapdata->getMapFlag(MF_GVG_CASTLE) || mapdata->getMapFlag(MF_GVG_TE) || mapdata->getMapFlag(MF_GVG_TE_CASTLE) || mapdata->getMapFlag(MF_BATTLEGROUND))
  851. return true;
  852. return false;
  853. }
  854. /**
  855. * Specifies maps that have special GvG/WoE restrictions
  856. * @param mapdata: Map Data
  857. * @return True on success or false otherwise
  858. */
  859. inline bool mapdata_flag_gvg(struct map_data *mapdata) {
  860. if (mapdata == nullptr)
  861. return false;
  862. if (mapdata->getMapFlag(MF_GVG) || ((agit_flag || agit2_flag) && mapdata->getMapFlag(MF_GVG_CASTLE)) || mapdata->getMapFlag(MF_GVG_TE) || (agit3_flag && mapdata->getMapFlag(MF_GVG_TE_CASTLE)))
  863. return true;
  864. return false;
  865. }
  866. /**
  867. * Specifies if the map is tagged as GvG/WoE (regardless of agit_flag status)
  868. * @param mapdata: Map Data
  869. * @return True on success or false otherwise
  870. */
  871. inline bool mapdata_flag_gvg2(struct map_data *mapdata) {
  872. if (mapdata == nullptr)
  873. return false;
  874. if (mapdata->getMapFlag(MF_GVG) || mapdata->getMapFlag(MF_GVG_TE) || mapdata->getMapFlag(MF_GVG_CASTLE) || mapdata->getMapFlag(MF_GVG_TE_CASTLE))
  875. return true;
  876. return false;
  877. }
  878. /**
  879. * No Kill Steal Protection
  880. * @param mapdata: Map Data
  881. * @return True on success or false otherwise
  882. */
  883. inline bool mapdata_flag_ks(struct map_data *mapdata) {
  884. if (mapdata == nullptr)
  885. return false;
  886. if (mapdata->getMapFlag(MF_TOWN) || mapdata->getMapFlag(MF_PVP) || mapdata->getMapFlag(MF_GVG) || mapdata->getMapFlag(MF_GVG_TE) || mapdata->getMapFlag(MF_BATTLEGROUND))
  887. return true;
  888. return false;
  889. }
  890. /**
  891. * WOE:TE Maps (regardless of agit_flag status)
  892. * @param mapdata: Map Data
  893. * @return True on success or false otherwise
  894. * @author Cydh
  895. */
  896. inline bool mapdata_flag_gvg2_te(struct map_data *mapdata) {
  897. if (mapdata == nullptr)
  898. return false;
  899. if (mapdata->getMapFlag(MF_GVG_TE) || mapdata->getMapFlag(MF_GVG_TE_CASTLE))
  900. return true;
  901. return false;
  902. }
  903. /**
  904. * Check if map is GVG maps exclusion for item, skill, and status restriction check (regardless of agit_flag status)
  905. * @param mapdata: Map Data
  906. * @return True on success or false otherwise
  907. * @author Cydh
  908. */
  909. inline bool mapdata_flag_gvg2_no_te(struct map_data *mapdata) {
  910. if (mapdata == nullptr)
  911. return false;
  912. if (mapdata->getMapFlag(MF_GVG) || mapdata->getMapFlag(MF_GVG_CASTLE))
  913. return true;
  914. return false;
  915. }
  916. /// Backwards compatibility
  917. inline bool map_flag_vs(int16 m) {
  918. if (m < 0)
  919. return false;
  920. struct map_data *mapdata = &map[m];
  921. return mapdata_flag_vs(mapdata);
  922. }
  923. inline bool map_flag_vs2(int16 m) {
  924. if (m < 0)
  925. return false;
  926. struct map_data *mapdata = &map[m];
  927. return mapdata_flag_vs2(mapdata);
  928. }
  929. inline bool map_flag_gvg(int16 m) {
  930. if (m < 0)
  931. return false;
  932. struct map_data *mapdata = &map[m];
  933. return mapdata_flag_gvg(mapdata);
  934. }
  935. inline bool map_flag_gvg2(int16 m) {
  936. if (m < 0)
  937. return false;
  938. struct map_data *mapdata = &map[m];
  939. return mapdata_flag_gvg2(mapdata);
  940. }
  941. inline bool map_flag_ks(int16 m) {
  942. if (m < 0)
  943. return false;
  944. struct map_data *mapdata = &map[m];
  945. return mapdata_flag_ks(mapdata);
  946. }
  947. inline bool map_flag_gvg2_te(int16 m) {
  948. if (m < 0)
  949. return false;
  950. struct map_data *mapdata = &map[m];
  951. return mapdata_flag_gvg2_te(mapdata);
  952. }
  953. inline bool map_flag_gvg2_no_te(int16 m) {
  954. if (m < 0)
  955. return false;
  956. struct map_data *mapdata = &map[m];
  957. return mapdata_flag_gvg2_no_te(mapdata);
  958. }
  959. extern char motd_txt[];
  960. extern char charhelp_txt[];
  961. extern char channel_conf[];
  962. extern char wisp_server_name[];
  963. /// Type of 'save_settings'
  964. enum save_settings_type {
  965. CHARSAVE_NONE = 0x000, /// Never
  966. CHARSAVE_TRADE = 0x001, /// After trading
  967. CHARSAVE_VENDING = 0x002, /// After vending (open/transaction)
  968. CHARSAVE_STORAGE = 0x004, /// After closing storage/guild storage.
  969. CHARSAVE_PET = 0x008, /// After hatching/returning to egg a pet.
  970. CHARSAVE_MAIL = 0x010, /// After successfully sending a mail with attachment
  971. CHARSAVE_AUCTION = 0x020, /// After successfully submitting an item for auction
  972. CHARSAVE_QUEST = 0x040, /// After successfully get/delete/complete a quest
  973. CHARSAVE_BANK = 0x080, /// After every bank transaction (deposit/withdraw)
  974. CHARSAVE_ATTENDANCE = 0x100, /// After every attendence reward
  975. CHARSAVE_ALL = 0xFFF, /// Always
  976. };
  977. // users
  978. void map_setusers(int);
  979. int map_getusers(void);
  980. int map_usercount(void);
  981. // blocklist lock
  982. int map_freeblock(struct block_list *bl);
  983. int map_freeblock_lock(void);
  984. int map_freeblock_unlock(void);
  985. // blocklist manipulation
  986. int map_addblock(struct block_list* bl);
  987. int map_delblock(struct block_list* bl);
  988. int map_moveblock(struct block_list *, int, int, t_tick);
  989. int map_foreachinrange(int (*func)(struct block_list*,va_list), struct block_list* center, int16 range, int type, ...);
  990. int map_foreachinallrange(int (*func)(struct block_list*,va_list), struct block_list* center, int16 range, int type, ...);
  991. int map_foreachinshootrange(int (*func)(struct block_list*,va_list), struct block_list* center, int16 range, int type, ...);
  992. int map_foreachinarea(int(*func)(struct block_list*, va_list), int16 m, int16 x0, int16 y0, int16 x1, int16 y1, int type, ...);
  993. int map_foreachinallarea(int(*func)(struct block_list*, va_list), int16 m, int16 x0, int16 y0, int16 x1, int16 y1, int type, ...);
  994. int map_foreachinshootarea(int(*func)(struct block_list*, va_list), int16 m, int16 x0, int16 y0, int16 x1, int16 y1, int type, ...);
  995. int map_forcountinrange(int (*func)(struct block_list*,va_list), struct block_list* center, int16 range, int count, int type, ...);
  996. int map_forcountinarea(int (*func)(struct block_list*,va_list), int16 m, int16 x0, int16 y0, int16 x1, int16 y1, int count, int type, ...);
  997. int map_foreachinmovearea(int (*func)(struct block_list*,va_list), struct block_list* center, int16 range, int16 dx, int16 dy, int type, ...);
  998. int map_foreachincell(int (*func)(struct block_list*,va_list), int16 m, int16 x, int16 y, int type, ...);
  999. int map_foreachinpath(int (*func)(struct block_list*,va_list), int16 m, int16 x0, int16 y0, int16 x1, int16 y1, int16 range, int length, int type, ...);
  1000. int map_foreachindir(int (*func)(struct block_list*,va_list), int16 m, int16 x0, int16 y0, int16 x1, int16 y1, int16 range, int length, int offset, int type, ...);
  1001. int map_foreachinmap(int (*func)(struct block_list*,va_list), int16 m, int type, ...);
  1002. //blocklist nb in one cell
  1003. int map_count_oncell(int16 m,int16 x,int16 y,int type,int flag);
  1004. struct skill_unit *map_find_skill_unit_oncell(struct block_list *,int16 x,int16 y,uint16 skill_id,struct skill_unit *, int flag);
  1005. // search and creation
  1006. int map_get_new_object_id(void);
  1007. int map_search_freecell(struct block_list *src, int16 m, int16 *x, int16 *y, int16 rx, int16 ry, int flag, int32 tries = 50);
  1008. bool map_closest_freecell(int16 m, int16 *x, int16 *y, int type, int flag);
  1009. //
  1010. int map_quit(map_session_data *);
  1011. // npc
  1012. bool map_addnpc(int16 m,struct npc_data *);
  1013. // map item
  1014. TIMER_FUNC(map_clearflooritem_timer);
  1015. TIMER_FUNC(map_removemobs_timer);
  1016. void map_clearflooritem(struct block_list* bl);
  1017. int map_addflooritem(struct item *item, int amount, int16 m, int16 x, int16 y, int first_charid, int second_charid, int third_charid, int flags, unsigned short mob_id, bool canShowEffect = false, enum directions dir = DIR_MAX, int type = BL_NUL);
  1018. // instances
  1019. int map_addinstancemap(int src_m, int instance_id, bool no_mapflag);
  1020. int map_delinstancemap(int m);
  1021. void map_data_copyall(void);
  1022. void map_data_copy(struct map_data *dst_map, struct map_data *src_map);
  1023. // player to map session
  1024. void map_addnickdb(int charid, const char* nick);
  1025. void map_delnickdb(int charid, const char* nick);
  1026. void map_reqnickdb(map_session_data* sd,int charid);
  1027. const char* map_charid2nick(int charid);
  1028. map_session_data* map_charid2sd(int charid);
  1029. map_session_data * map_id2sd(int id);
  1030. struct mob_data * map_id2md(int id);
  1031. struct npc_data * map_id2nd(int id);
  1032. struct homun_data* map_id2hd(int id);
  1033. struct s_mercenary_data* map_id2mc(int id);
  1034. struct pet_data* map_id2pd(int id);
  1035. struct s_elemental_data* map_id2ed(int id);
  1036. struct chat_data* map_id2cd(int id);
  1037. struct block_list * map_id2bl(int id);
  1038. bool map_blid_exists( int id );
  1039. #define map_id2index(id) map[(id)].index
  1040. const char* map_mapid2mapname(int m);
  1041. int16 map_mapindex2mapid(unsigned short mapindex);
  1042. int16 map_mapname2mapid(const char* name);
  1043. int map_mapname2ipport(unsigned short name, uint32* ip, uint16* port);
  1044. int map_setipport(unsigned short map, uint32 ip, uint16 port);
  1045. int map_eraseipport(unsigned short map, uint32 ip, uint16 port);
  1046. int map_eraseallipport(void);
  1047. void map_addiddb(struct block_list *);
  1048. void map_deliddb(struct block_list *bl);
  1049. void map_foreachpc(int (*func)(map_session_data* sd, va_list args), ...);
  1050. void map_foreachmob(int (*func)(struct mob_data* md, va_list args), ...);
  1051. void map_foreachnpc(int (*func)(struct npc_data* nd, va_list args), ...);
  1052. void map_foreachregen(int (*func)(struct block_list* bl, va_list args), ...);
  1053. void map_foreachiddb(int (*func)(struct block_list* bl, va_list args), ...);
  1054. map_session_data * map_nick2sd(const char* nick, bool allow_partial);
  1055. struct mob_data * map_getmob_boss(int16 m);
  1056. struct mob_data * map_id2boss(int id);
  1057. // reload config file looking only for npcs
  1058. void map_reloadnpc(bool clear);
  1059. void map_remove_questinfo(int m, struct npc_data *nd);
  1060. /// Bitfield of flags for the iterator.
  1061. enum e_mapitflags
  1062. {
  1063. MAPIT_NORMAL = 0,
  1064. // MAPIT_PCISPLAYING = 1,// Unneeded as pc_db/id_db will only hold auth'ed, active players.
  1065. };
  1066. struct s_mapiterator;
  1067. struct s_mapiterator* mapit_alloc(enum e_mapitflags flags, enum bl_type types);
  1068. void mapit_free(struct s_mapiterator* mapit);
  1069. struct block_list* mapit_first(struct s_mapiterator* mapit);
  1070. struct block_list* mapit_last(struct s_mapiterator* mapit);
  1071. struct block_list* mapit_next(struct s_mapiterator* mapit);
  1072. struct block_list* mapit_prev(struct s_mapiterator* mapit);
  1073. bool mapit_exists(struct s_mapiterator* mapit);
  1074. #define mapit_getallusers() mapit_alloc(MAPIT_NORMAL,BL_PC)
  1075. #define mapit_geteachpc() mapit_alloc(MAPIT_NORMAL,BL_PC)
  1076. #define mapit_geteachmob() mapit_alloc(MAPIT_NORMAL,BL_MOB)
  1077. #define mapit_geteachnpc() mapit_alloc(MAPIT_NORMAL,BL_NPC)
  1078. #define mapit_geteachiddb() mapit_alloc(MAPIT_NORMAL,BL_ALL)
  1079. int map_check_dir(int s_dir,int t_dir);
  1080. uint8 map_calc_dir(struct block_list *src,int16 x,int16 y);
  1081. uint8 map_calc_dir_xy(int16 srcx, int16 srcy, int16 x, int16 y, uint8 srcdir);
  1082. int map_random_dir(struct block_list *bl, int16 *x, int16 *y); // [Skotlex]
  1083. int cleanup_sub(struct block_list *bl, va_list ap);
  1084. int map_delmap(char* mapname);
  1085. void map_flags_init(void);
  1086. bool map_iwall_exist(const char* wall_name);
  1087. bool map_iwall_set(int16 m, int16 x, int16 y, int size, int8 dir, bool shootable, const char* wall_name);
  1088. void map_iwall_get(map_session_data *sd);
  1089. bool map_iwall_remove(const char *wall_name);
  1090. int map_addmobtolist(unsigned short m, struct spawn_data *spawn); // [Wizputer]
  1091. void map_spawnmobs(int16 m); // [Wizputer]
  1092. void map_removemobs(int16 m); // [Wizputer]
  1093. void map_addmap2db(struct map_data *m);
  1094. void map_removemapdb(struct map_data *m);
  1095. void map_skill_damage_add(struct map_data *m, uint16 skill_id, union u_mapflag_args *args);
  1096. void map_skill_duration_add(struct map_data *mapd, uint16 skill_id, uint16 per);
  1097. enum e_mapflag map_getmapflag_by_name(char* name);
  1098. bool map_getmapflag_name(enum e_mapflag mapflag, char* output);
  1099. int map_getmapflag_sub(int16 m, enum e_mapflag mapflag, union u_mapflag_args *args);
  1100. bool map_setmapflag_sub(int16 m, enum e_mapflag mapflag, bool status, union u_mapflag_args *args);
  1101. #define map_getmapflag(m, mapflag) map_getmapflag_sub(m, mapflag, nullptr)
  1102. #define map_setmapflag(m, mapflag, status) map_setmapflag_sub(m, mapflag, status, nullptr)
  1103. #define CHK_ELEMENT(ele) ((ele) > ELE_NONE && (ele) < ELE_MAX) /// Check valid Element
  1104. #define CHK_ELEMENT_LEVEL(lv) ((lv) >= 1 && (lv) <= MAX_ELE_LEVEL) /// Check valid element level
  1105. #define CHK_RACE(race) ((race) > RC_NONE_ && (race) < RC_MAX) /// Check valid Race
  1106. #define CHK_RACE2(race2) ((race2) >= RC2_NONE && (race2) < RC2_MAX) /// Check valid Race2
  1107. #define CHK_CLASS(class_) ((class_) > CLASS_NONE && (class_) < CLASS_MAX) /// Check valid Class
  1108. //Other languages supported
  1109. extern const char*MSG_CONF_NAME_RUS;
  1110. extern const char*MSG_CONF_NAME_SPN;
  1111. extern const char*MSG_CONF_NAME_GRM;
  1112. extern const char*MSG_CONF_NAME_CHN;
  1113. extern const char*MSG_CONF_NAME_MAL;
  1114. extern const char*MSG_CONF_NAME_IDN;
  1115. extern const char*MSG_CONF_NAME_FRN;
  1116. extern const char*MSG_CONF_NAME_POR;
  1117. extern const char*MSG_CONF_NAME_THA;
  1118. //Useful typedefs from jA [Skotlex]
  1119. typedef map_session_data TBL_PC;
  1120. typedef struct npc_data TBL_NPC;
  1121. typedef struct mob_data TBL_MOB;
  1122. typedef struct flooritem_data TBL_ITEM;
  1123. typedef struct chat_data TBL_CHAT;
  1124. typedef struct skill_unit TBL_SKILL;
  1125. typedef struct pet_data TBL_PET;
  1126. typedef struct homun_data TBL_HOM;
  1127. typedef struct s_mercenary_data TBL_MER;
  1128. typedef struct s_elemental_data TBL_ELEM;
  1129. #define BL_CAST(type_, bl) \
  1130. ( ((bl) == (struct block_list*)nullptr || (bl)->type != (type_)) ? (T ## type_ *)nullptr : (T ## type_ *)(bl) )
  1131. #include <common/sql.hpp>
  1132. extern int db_use_sqldbs;
  1133. extern Sql* mmysql_handle;
  1134. extern Sql* qsmysql_handle;
  1135. extern Sql* logmysql_handle;
  1136. extern char barter_table[32];
  1137. extern char buyingstores_table[32];
  1138. extern char buyingstore_items_table[32];
  1139. extern char item_table[32];
  1140. extern char item2_table[32];
  1141. extern char mob_table[32];
  1142. extern char mob2_table[32];
  1143. extern char mob_skill_table[32];
  1144. extern char mob_skill2_table[32];
  1145. extern char vendings_table[32];
  1146. extern char vending_items_table[32];
  1147. extern char market_table[32];
  1148. extern char partybookings_table[32];
  1149. extern char roulette_table[32];
  1150. extern char guild_storage_log_table[32];
  1151. void do_shutdown(void);
  1152. #endif /* MAP_HPP */