status_change.txt 51 KB

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  1. //===== rAthena Documentation ================================
  2. //= Status Change Documentation
  3. //===== By: ==================================================
  4. //= rAthena Dev Team
  5. //===== Last Updated: ========================================
  6. //= 20171207
  7. //===== Description: =========================================
  8. //= List of all Status Changes and theirs val1, val2, val3, and
  9. //= val4 usage in source. Providing easier guide to use
  10. //= sc_start, sc_start2, and sc_start4 in scripting.
  11. //= NOTE:
  12. //= - If sc_start/2/4 values based on val1~val4 information,
  13. //= it's a wise decision to use flag SCSTART_LOADED(4). But,
  14. //= some SCs with iteration check maybe will fail to give
  15. //= iteration check if flag SCSTART_LOADED is given.
  16. //===== Format: =========================================
  17. //= <SC_Name> (<Default_EFST>)
  18. //= desc: <any description or info related this status>
  19. //= val1: <usage for>
  20. //= val2: <usage for>
  21. //= val3: <usage for>
  22. //= val4: <usage for>
  23. //============================================================
  24. SC_STONE ()
  25. desc: DEF -50%; if HP>25% lose 1% HP/5 sec; MDEF +25%; change element to Earth Lv 1; ignore Steal & Lex Aeterna; can't move/attack/pick item/use item/use skill/sit/logout
  26. val1:
  27. val2: Caster's object ID
  28. val3: Incubation time
  29. val4: Remaining tick
  30. SC_FREEZE ()
  31. desc: DEF -50%; FLEE = 0; MDEF +25%; ignore Steal, Lex Aeterna, Storm Gust, Falling Ice Pillar; change element to Water Lv 1; can't move/attack/pick item/use item/sit/logout
  32. val1:
  33. SC_STUN ()
  34. desc: FLEE = 0; can't move/attack/pick item/use item/use skill/sit/logout
  35. val1:
  36. SC_SLEEP ()
  37. desc: FLEE = 0; enemy CRIT x2; can't move/attack/pick item/use item/use skill/sit/logout
  38. val1:
  39. SC_POISON ()
  40. desc: DEF -25%; if HP>25% lose 1.5% + 2 HP/sec; SP Regeneration is disabled
  41. val1: Skill Level
  42. val2: Caster's object ID
  43. val3:
  44. val4: Remaining tick
  45. SC_CURSE ()
  46. desc: ATK-25%; LUK = 0; Movement speed -300
  47. val1:
  48. SC_SILENCE ()
  49. desc: Can't use active skills
  50. val1:
  51. SC_CONFUSION ()
  52. desc: Move randomly; Set DEF to (STR+(INT*50))
  53. val1:
  54. SC_BLIND ()
  55. desc: HIT -25%; FLEE -25%; Black out the outter part of the screen
  56. val1:
  57. SC_BLEEDING (EFST_BLOODING)
  58. desc: HP Regeneration is disabled; SP Regeneration is disabled; Lose HP overtime
  59. val1: Skill Level
  60. val2: Caster's object ID (for mob_log_damage)
  61. val3:
  62. val4: Remaining tick
  63. SC_DPOISON ()
  64. desc: DEF -25%; if HP>25% lose 10/15% HP/sec
  65. val1: Skill Level
  66. val2: Caster's object ID (for mob_log_damage)
  67. val3:
  68. val4: Remaining tick
  69. SC_PROVOKE (EFST_PROVOKE)
  70. desc: Decrease DEF by (5+(5*Skill Lv))%; Increase ATK by (2+(3*Skill lv))%
  71. val1:
  72. SC_ENDURE (EFST_ENDURE)
  73. desc: Increase MDEF by (Skill Lv); Doesn't get flinched when attacked
  74. val1:
  75. SC_TWOHANDQUICKEN (EFST_TWOHANDQUICKEN)
  76. desc: ASPD +30%
  77. val1:
  78. SC_CONCENTRATE (EFST_CONCENTRATION)
  79. desc: Increase AGI by (2+Skill Lv)%; Increase DEX by (2+Skill Lv)%; Reveal hidden enemies in 3x3 area around caster
  80. val1:
  81. SC_HIDING (EFST_HIDING)
  82. desc: Set OPTION_HIDE
  83. val1:
  84. SC_CLOAKING (EFST_CLOAKING)
  85. desc: Set OPTION_CLOAK
  86. val1:
  87. SC_ENCPOISON (EFST_ENCHANTPOISON)
  88. desc: Change weapon element to ELE_POISON; Poisoning chance is (2.5+0.5%)
  89. val1:
  90. SC_POISONREACT (EFST_POISONREACT)
  91. desc: Increase ATK by (100+30*Skill Lv))%; Counter physical attack with Envenoms skill
  92. val1:
  93. SC_QUAGMIRE (EFST_QUAGMIRE)
  94. desc: Removes Increase AGI, Twhohand Quicken, Wind Walk, Adrenaline Rush, Attention Concentrate, Cart Boost, True Sight, Magnetic Field & Onehand Quicken skill effect; Movement Speed -50; Decrease AGI & DEX by (10*Skill Lv) but can't below 75% for players and 50% for mobs
  95. val1:
  96. SC_ANGELUS (EFST_ANGELUS)
  97. desc: Increase DEF by (5*Skill Lv)%
  98. val1:
  99. SC_BLESSING (EFST_BLESSING)
  100. desc: Increase STR, DEX & INT by (Skill Lv); Removes Stone and Curse status. If used on mobs will reduce their DEX and INT by 50%
  101. val1:
  102. SC_SIGNUMCRUCIS (EFST_CRUCIS)
  103. desc: Decrease DEF of Undead and Demon mobs by (10+(4*Skill Lv))% on screen
  104. val1:
  105. SC_INCREASEAGI (EFST_INC_AGI)
  106. desc: Increase AGI and walkspeed, AL_INCAGI effect
  107. val1: (hardcoded)
  108. SC_DECREASEAGI (EFST_DEC_AGI)
  109. desc: Decrease AGI and walkspeed, AL_DECAGI effect
  110. val1: (hardcoded)
  111. SC_SLOWPOISON (EFST_SLOWPOISON)
  112. desc: Stop the HP reduction of SC_POISON
  113. val1:
  114. SC_IMPOSITIO (EFST_IMPOSITIO)
  115. desc: Increase ATK by (5*Skill Lv)
  116. val1:
  117. SC_SUFFRAGIUM (EFST_SUFFRAGIUM)
  118. desc: Cast time decreased by (15*Skill Lv)%
  119. val1:
  120. SC_ASPERSIO (EFST_ASPERSIO)
  121. desc: Change weapon element to ELE_HOLY
  122. val1:
  123. SC_BENEDICTIO (EFST_BENEDICTIO)
  124. desc: Change armor element to ELE_HOLY
  125. val1:
  126. SC_KYRIE (EFST_KYRIE)
  127. desc: Remove SC_ASSUMPTIO skill effect; Block damage with a total of (MaxHP*(Skill Lv*2+10)/100) or ((Skill Lv/2)+5) times
  128. val1:
  129. SC_MAGNIFICAT (EFST_MAGNIFICAT)
  130. desc: SP Regeneration speed x2
  131. val1:
  132. SC_GLORIA (EFST_GLORIA)
  133. desc: LUK +30
  134. val1:
  135. SC_AETERNA (EFST_LEXAETERNA)
  136. desc: Damaged received x2
  137. val1:
  138. SC_ADRENALINE (EFST_ADRENALINE)
  139. desc: ASPD of Axe & Mace weapons x2
  140. val1:
  141. SC_WEAPONPERFECTION (EFST_WEAPONPERFECT)
  142. desc: Ignore damage reduction to any monster size
  143. val1:
  144. SC_OVERTHRUST (EFST_OVERTHRUST)
  145. desc: Increase ATK by (5*Skill Lv)%; Add a 0.1% of breaking the equipped weapon [except Axes, Maces & Unbreakable weapons]
  146. val1:
  147. SC_MAXIMIZEPOWER (EFST_MAXIMIZE)
  148. desc: SP Regeneration is disabled; Damage dealt is always the max damage
  149. val1:
  150. SC_TRICKDEAD (EFST_TRICKDEAD)
  151. desc: HP & SP Regeneration is disabled; Remove SC_DANCING
  152. val1:
  153. SC_LOUD (EFST_SHOUT)
  154. desc: STR +4
  155. val1:
  156. SC_ENERGYCOAT (EFST_ENERGYCOAT)
  157. desc: Reduce damage received according to current MaxSP %
  158. val1:
  159. SC_BROKENARMOR (EFST_BROKENARMOR)
  160. desc: Shows EFST_BROKENARMOR status icon if the armor is broken
  161. val1:
  162. SC_BROKENWEAPON (EFST_BROKENWEAPON)
  163. desc: Shows EFST_BROKENWEAPON status icon if the armor is broken
  164. val1:
  165. SC_HALLUCINATION (EFST_ILLUSION)
  166. desc: The screen goes wavy and you see crazy numbers for all damage that is processed around you, but they are all fake. Even other players see those numbers at you.
  167. val1:
  168. SC_WEIGHT50 (EFST_WEIGHTOVER50)
  169. desc: Shows EFST_WEIGHTOVER50 status icon if Weight >= 50%
  170. val1:
  171. SC_WEIGHT90 (EFST_WEIGHTOVER90)
  172. desc: Shows EFST_WEIGHTOVER90 status icon if Weight >= 90%
  173. val1:
  174. SC_ASPDPOTION0 (EFST_ATTHASTE_POTION1)
  175. desc: Increase ASPD, won't be stacked with SC_ASPDPOTION1, SC_ASPDPOTION2, SC_ASPDPOTION3
  176. val1: +ASPD (Renewal)
  177. val2: +% ASPD (Pre-Renewal)
  178. SC_ASPDPOTION1 (EFST_ATTHASTE_POTION2)
  179. desc: Increase ASPD, won't be stacked with SC_ASPDPOTION0, SC_ASPDPOTION2, SC_ASPDPOTION3
  180. val1: +ASPD (Renewal)
  181. val2: +% ASPD (Pre-Renewal)
  182. SC_ASPDPOTION2 (EFST_ATTHASTE_POTION3)
  183. desc: Increase ASPD, won't be stacked with SC_ASPDPOTION0, SC_ASPDPOTION1, SC_ASPDPOTION3
  184. val1: +ASPD (Renewal)
  185. val2: +% ASPD (Pre-Renewal)
  186. SC_ASPDPOTION3 (EFST_ATTHASTE_INFINITY)
  187. desc: Increase ASPD, won't be stacked with SC_ASPDPOTION0, SC_ASPDPOTION1, SC_ASPDPOTION2
  188. val1: + ASPD (Renewal)
  189. val2: +% ASPD (Pre-Renewal)
  190. SC_SPEEDUP0 (EFST_MOVHASTE_HORSE)
  191. desc: Increase/change walkspeed rate. This effect won't be stacked with bonus bSpeedRate
  192. val1: +% Walkspeed
  193. SC_SPEEDUP1 (EFST_MOVHASTE_POTION)
  194. desc: Increase/change walkspeed rate. This effect won't be stacked with bonus bSpeedRate
  195. val1: +% Walkspeed
  196. SC_ATKPOTION (EFST_PLUSATTACKPOWER)
  197. desc: Increase Atk
  198. val1: +Atk
  199. SC_MATKPOTION (EFST_PLUSMAGICPOWER)
  200. desc: Increase MAtk
  201. val1: +MAtk
  202. SC_WEDDING ()
  203. desc: Set Movement Speed to 100; Call clif_changelook; Set OPTION_WEDDING
  204. val1:
  205. SC_SLOWDOWN ()
  206. desc: Reduce walkspeed rate
  207. val1: -% Walkspeed
  208. SC_ANKLE (EFST_ANKLESNARE)
  209. desc: Set DEF to (AGI*50); Can't move
  210. val1:
  211. SC_KEEPING ()
  212. desc: Set DEF to 90
  213. val1:
  214. SC_BARRIER (EFST_BARRIER)
  215. desc: Set DEF to 100
  216. val1:
  217. SC_STRIPWEAPON (EFST_NOEQUIPWEAPON)
  218. desc: Unequip weapon; On mob ATK -25%
  219. val1:
  220. SC_STRIPSHIELD (EFST_NOEQUIPSHIELD)
  221. desc: Unequip shield; On mob DEF -15%
  222. val1:
  223. SC_STRIPARMOR (EFST_NOEQUIPARMOR)
  224. desc: Unequip armor; On mob VIT -40%
  225. val1:
  226. SC_STRIPHELM (EFST_NOEQUIPHELM)
  227. desc: Unequip helm; On mob INT -40%
  228. val1:
  229. SC_CP_WEAPON (EFST_PROTECTWEAPON)
  230. desc: Protects equipped weapon from damage and strip skill
  231. val1:
  232. SC_CP_SHIELD (EFST_PROTECTSHIELD)
  233. desc: Protects equipped shield from damage and strip skill
  234. val1:
  235. SC_CP_ARMOR (EFST_PROTECTARMOR)
  236. desc: Protects equipped armor from damage and strip skill
  237. val1:
  238. SC_CP_HELM (EFST_PROTECTHELM)
  239. desc: Protects equipped helm from damage and strip skill
  240. val1:
  241. SC_AUTOGUARD (EFST_AUTOGUARD)
  242. desc: Blocks short and long range physical attacks at a certain chance, and stops the caster for 0.3 seconds if it's activated
  243. val1:
  244. SC_REFLECTSHIELD (EFST_REFLECTSHIELD)
  245. desc: Reflects (10+(3*Skill Lv))% of short ranged physical attack back to the attacker
  246. val1:
  247. SC_SPLASHER (EFST_SPLASHER)
  248. desc: This skill will only work once the target's HP is 1/3 or less of its Max HP. When struck by this skill, the target will explode and damage other enemies in it's vicinity
  249. val1:
  250. SC_PROVIDENCE (EFST_PROVIDENCE)
  251. desc: Increase party members' resistance to RC_Demon and Ele_Holy monsters
  252. val1:
  253. SC_DEFENDER (EFST_DEFENDER)
  254. desc: Decrease (5+(15*Skill Lv))% damage taken from long range attack; Decrease (25+(5*Skill Lv)) ASPD
  255. val1:
  256. SC_MAGICROD (EFST_MAGICROD)
  257. desc: Gain (Skill Lv*20)% of SP consumed by the skill used from enemy; Damage received becomes 0; Drain 20% of enemy's Max SP
  258. val1:
  259. SC_SPELLBREAKER ()
  260. desc: Gain SP used by enemy to cast the spell, and interrupt the magic cast. At lv 5, gain 1% from enemy max hp.
  261. val1:
  262. SC_AUTOSPELL (EFST_AUTOSPELL)
  263. desc: Auto cast several learned magic spells by using 2/3 of SP cost of the skill, but only when attacking with physical attacks.
  264. val1:
  265. SC_SIGHTTRASHER ()
  266. desc: (not exist)
  267. val1:
  268. SC_AUTOBERSERK (EFST_AUTOBERSERK)
  269. desc: If HP<25%, set SC_PROVOKE lv 10 on self
  270. val1:
  271. SC_SPEARQUICKEN (EFST_SPEARQUICKEN)
  272. desc: When using spear, +ASPD (20+(1*Skill Lv))%, +CRIT (3+(10*Skill Lv)), +FLEE (2*Skill Lv)
  273. val1:
  274. SC_AUTOCOUNTER (EFST_AUTOCOUNTER)
  275. desc: Hitrate +20%; If attacked by close range, automatically retaliate with crit*2
  276. val1:
  277. SC_SIGHT ()
  278. desc: Reveal hidden enemy on 3*3 range; Set OPTION_SIGHT
  279. val1:
  280. SC_SAFETYWALL ()
  281. desc: Block short ranged attack; Set OPTION_RUWACH
  282. val1:
  283. SC_RUWACH ()
  284. desc: Reveal hidden target and deal little damages if enemy is under SC_HIDING/SC_CLOAKING/SC_CAMOUFLAGE/SC_CLOAKINGEXCEED; Set OPTION_RUWACH
  285. val1:
  286. SC_EXTREMITYFIST (EFST_EXTREMITYFIST)
  287. desc: Stop SP Regeneration by setting RGN_SP
  288. val1:
  289. SC_EXPLOSIONSPIRITS (EFST_EXPLOSIONSPIRITS)
  290. desc: Stop SP Regeneration by setting RGN_SP; +Crit
  291. val1:
  292. SC_COMBO ()
  293. desc:
  294. val1:
  295. SC_BLADESTOP_WAIT ()
  296. desc:
  297. val1:
  298. SC_BLADESTOP (EFST_BLADESTOP)
  299. desc: Stops player and target; Set OPT3_BLADESTOP
  300. val1:
  301. SC_FIREWEAPON (EFST_PROPERTYFIRE)
  302. desc: Change weapon element to Fire element
  303. val1:
  304. SC_WATERWEAPON (EFST_PROPERTYWATER)
  305. desc: Change weapon element to Water element
  306. val1:
  307. SC_WINDWEAPON (EFST_PROPERTYWIND)
  308. desc: Change weapon element to Wind element
  309. val1:
  310. SC_EARTHWEAPON (EFST_PROPERTYGROUND)
  311. desc: Change weapon element to Earth element
  312. val1:
  313. SC_VOLCANO (EFST_GROUNDMAGIC)
  314. desc: +watk of ELE_FIRE user
  315. val1:
  316. SC_DELUGE (EFST_GROUNDMAGIC)
  317. desc: +Max HP of ELE_WATER user
  318. val1:
  319. SC_VIOLENTGALE (EFST_GROUNDMAGIC)
  320. desc: +FLEE of ELE_WIND user
  321. val1:
  322. SC_WATK_ELEMENT ()
  323. desc: Adds a percent of damage as an element
  324. val1:
  325. SC_ARMOR ()
  326. desc: Reduce damage received by 80 from long ranged weapon/misc attacks
  327. val1:
  328. SC_ARMOR_ELEMENT ()
  329. desc: Adjust element resistance by percentage
  330. val1: Water resistance
  331. val2: Earth resistance
  332. val3: Fire resistance
  333. val4: Wind resistance
  334. SC_NOCHAT ()
  335. desc: Can't chat, pick item, drop item
  336. val1:
  337. SC_BABY (EFST_PROTECTEXP)
  338. desc:
  339. val1:
  340. SC_AURABLADE (EFST_AURABLADE)
  341. desc: Set OPT3_AURABLADE; Add damage by (20*Skill Lv) which ignore caster's accuracy rate/target's DEF
  342. val1:
  343. SC_PARRYING (EFST_PARRYING)
  344. desc: Block using a 2H-Sword with chance (20+(3*Skill Lv))%
  345. val1:
  346. SC_CONCENTRATION (EFST_LKCONCENTRATION)
  347. desc: Lv 1 Endurace effect; +WATK; +HIT; -DEF
  348. val1:
  349. val2: 5*val1; // Batk/Watk Increase
  350. val3: 10*val1; // Hit Increase
  351. val4: 5*val1; // Def reduction
  352. SC_TENSIONRELAX (EFST_TENSIONRELAX)
  353. desc: Increase HP regeneration rate while sitting
  354. val1:
  355. val2: 12; // SP cost
  356. val3: tick/val4;
  357. val4: 10000; // Decrease at 10secs intervals.
  358. SC_BERSERK (EFST_BERSERK)
  359. desc: Stop HP+SP Regen; Can't use skill; Can't chat; -FLEE; +Max HP; +Movement Speed; +ATK; Set OPT3_BERSERK; -5%HP per 10 second; Set DEF+MDEF to 0
  360. val1:
  361. val2: HP Penalty (5% of Max HP)
  362. val3: Skill duration
  363. val4: Interval of HP Penalty
  364. SC_FURY ()
  365. desc:
  366. val1:
  367. SC_GOSPEL (EFST_GOSPEL)
  368. desc: Can't move; Gives a random status to party member and also enemy.
  369. val1:
  370. SC_ASSUMPTIO (RE: EFST_ASSUMPTIO2. Pre-RE: EFST_ASSUMPTIO)
  371. desc: HP_ASSUMPTIO's effect
  372. val1: Level // * 2 Bonus heal % (in RENEWAL)
  373. SC_BASILICA ()
  374. desc: Can't move; Can't use skill except the Basilica caster to cancel the basilica itself; Clear the skill area; Knockback enemy except Boss
  375. val1:
  376. SC_GUILDAURA ()
  377. desc:
  378. val1:
  379. SC_MAGICPOWER (EFST_MAGICPOWER)
  380. desc: +MATK by (Skill Lv*5)% for the next magic skill that is cast
  381. val1:
  382. SC_EDP (EFST_EDP)
  383. desc: +WATK by (100+(Skill Lv*80))
  384. val1: Skill Lv
  385. val2: Chance to Poison enemy (val1+2)%
  386. val3: Damage increased by (50*(val1+1))
  387. SC_TRUESIGHT (EFST_TRUESIGHT)
  388. desc: All stat +5; Damage +(2*Skill Lv)%; Crit +(Skill Lv); Hit +(3*Skill Lv)%
  389. val1: Skill Lv
  390. val2: Crit
  391. val3: Hit
  392. SC_WINDWALK (EFST_WINDWALK)
  393. desc: +Flee; +Movement speed
  394. val1: Skill Lv
  395. val2: Flee
  396. SC_MELTDOWN (EFST_MELTDOWN)
  397. desc: Breaks target's weapon and armor at a certain chance
  398. val1: Skill Lv
  399. val2: Chance to break weapon (100*Skill Lv)
  400. val3: Change to break armor (70*Skill Lv)
  401. SC_CARTBOOST (EFST_CARTBOOST)
  402. desc:
  403. val1:
  404. SC_CHASEWALK (EFST_CHASEWALK)
  405. desc:
  406. val1:
  407. SC_REJECTSWORD (EFST_SWORDREJECT)
  408. desc:
  409. val1:
  410. SC_MARIONETTE (EFST_MARIONETTE_MASTER)
  411. desc:
  412. val1:
  413. SC_MARIONETTE2 (EFST_MARIONETTE)
  414. desc:
  415. val1:
  416. SC_CHANGEUNDEAD ()
  417. desc:
  418. val1:
  419. SC_JOINTBEAT ()
  420. desc:
  421. val1:
  422. SC_MINDBREAKER (EFST_MINDBREAKER)
  423. desc:
  424. val1:
  425. SC_MEMORIZE (EFST_MEMORIZE)
  426. desc:
  427. val1:
  428. SC_FOGWALL (EFST_FOGWALL)
  429. desc:
  430. val1:
  431. SC_SPIDERWEB (EFST_SPIDERWEB)
  432. desc:
  433. val1:
  434. SC_DEVOTION (EFST_DEVOTION)
  435. desc:
  436. val1:
  437. SC_SACRIFICE ()
  438. desc:
  439. val1:
  440. SC_STEELBODY ()
  441. desc:
  442. val1:
  443. SC_ORCISH ()
  444. desc:
  445. val1:
  446. SC_READYSTORM ()
  447. desc:
  448. val1:
  449. SC_READYDOWN ()
  450. desc:
  451. val1:
  452. SC_READYTURN ()
  453. desc:
  454. val1:
  455. SC_READYCOUNTER ()
  456. desc:
  457. val1:
  458. SC_DODGE ()
  459. desc:
  460. val1:
  461. SC_RUN ()
  462. desc:
  463. val1:
  464. SC_SHADOWWEAPON ()
  465. desc:
  466. val1:
  467. SC_ADRENALINE2 ()
  468. desc:
  469. val1:
  470. SC_GHOSTWEAPON ()
  471. desc:
  472. val1:
  473. SC_KAIZEL ()
  474. desc:
  475. val1:
  476. SC_KAAHI ()
  477. desc:
  478. val1:
  479. SC_KAUPE ()
  480. desc:
  481. val1:
  482. SC_ONEHAND ()
  483. desc:
  484. val1:
  485. SC_PRESERVE ()
  486. desc:
  487. val1:
  488. SC_BATTLEORDERS ()
  489. desc:
  490. val1:
  491. SC_REGENERATION ()
  492. desc:
  493. val1:
  494. SC_DOUBLECAST ()
  495. desc:
  496. val1:
  497. SC_GRAVITATION ()
  498. desc:
  499. val1:
  500. SC_MAXOVERTHRUST ()
  501. desc:
  502. val1:
  503. SC_LONGING ()
  504. desc:
  505. val1:
  506. SC_HERMODE ()
  507. desc:
  508. val1:
  509. SC_SHRINK ()
  510. desc:
  511. val1:
  512. SC_SIGHTBLASTER ()
  513. desc:
  514. val1:
  515. SC_WINKCHARM ()
  516. desc:
  517. val1:
  518. SC_CLOSECONFINE (EFST_RG_CCONFINE_M)
  519. desc: Flee bonus and counter for confined enemies
  520. val1: Skill level
  521. val2: Confined enemy count
  522. val3: +50 Flee
  523. SC_CLOSECONFINE2 (EFST_RG_CCONFINE_S)
  524. desc: Confines target in place
  525. val1: Skill level
  526. val2: MapID of caster
  527. SC_DANCING ()
  528. desc:
  529. val1:
  530. SC_ELEMENTALCHANGE (EFST_ARMOR_PROPERTY)
  531. desc: Change armor element
  532. val1: Element level
  533. val2: Element (see doc/item_bonus.txt)
  534. SC_RICHMANKIM ()
  535. desc:
  536. val1:
  537. SC_ETERNALCHAOS ()
  538. desc:
  539. val1:
  540. SC_DRUMBATTLE ()
  541. desc:
  542. val1:
  543. SC_NIBELUNGEN ()
  544. desc:
  545. val1:
  546. SC_ROKISWEIL ()
  547. desc:
  548. val1:
  549. SC_INTOABYSS ()
  550. desc:
  551. val1:
  552. SC_SIEGFRIED (EFST_SIEGFRIED)
  553. desc: Status change for BD_SIEGFRIED
  554. val1: BD_SIEGFRIED Skill level
  555. val2: Increase val2% damage reduction from non-Nuetral elemental attack
  556. val3: Increase status resistance value by val3% of player's current resistance.
  557. SC_WHISTLE ()
  558. desc:
  559. val1:
  560. SC_ASSNCROS ()
  561. desc:
  562. val1:
  563. SC_POEMBRAGI ()
  564. desc:
  565. val1:
  566. SC_APPLEIDUN ()
  567. desc:
  568. val1:
  569. SC_MODECHANGE ()
  570. desc:
  571. val1:
  572. SC_HUMMING ()
  573. desc:
  574. val1:
  575. SC_DONTFORGETME ()
  576. desc:
  577. val1:
  578. SC_FORTUNE ()
  579. desc:
  580. val1:
  581. SC_SERVICE4U ()
  582. desc:
  583. val1:
  584. SC_STOP ()
  585. desc:
  586. val1:
  587. SC_SPURT ()
  588. desc:
  589. val1:
  590. SC_SPIRIT ()
  591. desc:
  592. val1:
  593. SC_COMA ()
  594. desc: Vanish HP to 1 and SP to 0
  595. val1: Skill Level
  596. val2: If 1 means do not remove SP
  597. val3: Caster's object ID (for mob_log_damage)
  598. val4:
  599. SC_INTRAVISION ()
  600. desc:
  601. val1:
  602. SC_INCALLSTATUS ()
  603. desc: Increase all status
  604. val1: +AllStats
  605. SC_INCSTR ()
  606. desc: Increase STR
  607. val1: + STR
  608. SC_INCAGI ()
  609. desc: Increase AGI
  610. val1: + AGI
  611. SC_INCVIT ()
  612. desc: Incrase VIT
  613. val1: + VIT
  614. SC_INCINT ()
  615. desc: Increase INT
  616. val1: + INT
  617. SC_INCDEX ()
  618. desc: Increase DEX
  619. val1: + DEX
  620. SC_INCLUK ()
  621. desc: Increase LUK
  622. val1: + Luk
  623. SC_INCHIT ()
  624. desc: Increase Hit
  625. val1: + Hit
  626. SC_INCHITRATE ()
  627. desc: Incrase Hit
  628. val1: +% Hit
  629. SC_INCFLEE ()
  630. desc: Increase Flee
  631. val1: + Flee
  632. SC_INCFLEERATE ()
  633. desc: Incrase Flee
  634. val1: +% Flee
  635. SC_INCMHPRATE ()
  636. desc: Increase MaxHP
  637. val1: +% MaxHP
  638. SC_INCMSPRATE ()
  639. desc: Incrase Max SP
  640. val1: +% MaxSP
  641. SC_INCATKRATE ()
  642. desc: Increase Base Attack
  643. val1: +% Atk
  644. SC_INCMATKRATE ()
  645. desc: Increase MATK
  646. val1: +% Matk
  647. SC_INCDEFRATE ()
  648. desc: Increase Defense
  649. val1: +% Def
  650. SC_STRFOOD (EFST_FOOD_STR)
  651. desc: Increase STR (cannot be stacked with SC_FOOD_STR_CASH, ignored if value is lower)
  652. val1: +STR
  653. SC_AGIFOOD (EFST_FOOD_AGI)
  654. desc: Increase AGI (cannot be stacked with SC_FOOD_AGI_CASH, ignored if value is lower)
  655. val1: +AGI
  656. SC_VITFOOD (EFST_FOOD_VIT)
  657. desc: Increase VIT (cannot be stacked with SC_FOOD_VIT_CASH, ignored if value is lower)
  658. val1: +VIT
  659. SC_INTFOOD (EFST_FOOD_INT)
  660. desc: Increase INT (cannot be stacked with SC_FOOD_INT_CASH, ignored if value is lower)
  661. val1: +INT
  662. SC_DEXFOOD (EFST_FOOD_DEX)
  663. desc: Increase DEX (cannot be stacked with SC_FOOD_DEX_CASH, ignored if value is lower)
  664. val1: +DEX
  665. SC_LUKFOOD (EFST_FOOD_LUK)
  666. desc: Increase LUK (cannot be stacked with SC_FOOD_LUK_CASH, ignored if value is lower)
  667. val1: +LUK
  668. SC_HITFOOD (EFST_FOOD_BASICHIT)
  669. desc: Increase HIT (food-type effect)
  670. val1: +Hit
  671. SC_FLEEFOOD (EFST_FOOD_BASICAVOIDANCE)
  672. desc: Increase FLEE (food-type effect)
  673. val1: +Flee
  674. SC_BATKFOOD ()
  675. desc: Increase Base Attack (food-type effect)
  676. val1: +BaseAttack
  677. SC_WATKFOOD ()
  678. desc: Increase Weapon Attack (food-type effect)
  679. val1: +WeaponAttack
  680. SC_MATKFOOD ()
  681. desc: Increase Magic Attack (food-type effect)
  682. val1: +MagicAttack
  683. SC_SCRESIST ()
  684. desc: Status resistance from Gospel skill
  685. val1: Increase status resistance value by n% of player's current resistance.
  686. SC_XMAS ()
  687. desc:
  688. val1:
  689. SC_WARM ()
  690. desc:
  691. val1:
  692. SC_SUN_COMFORT ()
  693. desc:
  694. val1:
  695. SC_MOON_COMFORT ()
  696. desc:
  697. val1:
  698. SC_STAR_COMFORT ()
  699. desc:
  700. val1:
  701. SC_FUSION ()
  702. desc:
  703. val1:
  704. SC_SKILLRATE_UP ()
  705. desc:
  706. val1:
  707. SC_SKE ()
  708. desc:
  709. val1:
  710. SC_KAITE ()
  711. desc:
  712. val1:
  713. SC_SWOO ()
  714. desc:
  715. val1:
  716. SC_SKA ()
  717. desc:
  718. val1:
  719. SC_EARTHSCROLL ()
  720. desc:
  721. val1:
  722. SC_MIRACLE ()
  723. desc:
  724. val1:
  725. SC_MADNESSCANCEL (EFST_GS_MADNESSCANCEL)
  726. desc: Increases some statuses (Base ATK, ASPD)
  727. val1:
  728. SC_ADJUSTMENT (EFST_GS_ADJUSTMENT)
  729. desc: Increases some statuses (Hit, Flee)
  730. val1:
  731. SC_INCREASING (EFST_GS_ACCURACY)
  732. desc: Increase some statuses (Hit, Dex, Agi), GS_INCREASING effect
  733. val1:
  734. SC_MAGICALBULLET (EFST_GS_MAGICAL_BULLET)
  735. desc: Increases damage based on source's MATK and is reduced by target's MDEF
  736. val1:
  737. SC_GATLINGFEVER (EFST_GS_GATLINGFEVER)
  738. desc: Increases some statuses (Base ATK, Flee, Movement Speed, ASPD)
  739. val1: SkillLv
  740. val2: ASPD increase (20 * val1)
  741. val3: Base ATK (20 + 10 * val1) [pre-renewal]
  742. val4: Flee decrease (5 * val1)
  743. SC_TATAMIGAESHI ()
  744. desc:
  745. val1:
  746. SC_UTSUSEMI ()
  747. desc:
  748. val1:
  749. SC_BUNSINJYUTSU ()
  750. desc:
  751. val1:
  752. SC_KAENSIN ()
  753. desc:
  754. val1:
  755. SC_SUITON ()
  756. desc:
  757. val1:
  758. SC_NEN ()
  759. desc:
  760. val1:
  761. SC_KNOWLEDGE ()
  762. desc:
  763. val1:
  764. SC_SMA ()
  765. desc:
  766. val1:
  767. SC_FLING ()
  768. desc:
  769. val1:
  770. SC_AVOID (EFST_HLIF_AVOID)
  771. desc: Increase walkspeed for Players and Homunculus
  772. val1: Skill Level
  773. val2: Walkspeed increase (10 * val1 for Players, 40 * val1 for Homunculus)
  774. SC_CHANGE (EFST_HLIF_CHANGE)
  775. desc: Increase some Homunculus' statuses (VIT, INT); Uses MATK for damage calculation; Sets Homunculus' HP and SP to 10 on expiration; On Pre-Renewal, sets Homunculus' HP and SP to 100% on cast
  776. val1: Skill Level
  777. val2: VIT increase (20 * val1)
  778. val3: INT increase (30 * val1)
  779. SC_BLOODLUST ()
  780. desc:
  781. val1:
  782. SC_FLEET ()
  783. desc:
  784. val1:
  785. SC_SPEED ()
  786. desc:
  787. val1:
  788. SC_DEFENCE ()
  789. desc: Increase Defense, HAMI_DEFENCE effect
  790. val1: (none)
  791. val2: + Def(Pre-renewal) or VIT (Renewal)
  792. SC_INCASPDRATE ()
  793. desc: Increase ASPD
  794. val1: +% ASPD
  795. SC_INCFLEE2 (EFST_PLUSAVOIDVALUE)
  796. desc: Increase perfect flee
  797. val1: + Flee2
  798. SC_JAILED ()
  799. desc:
  800. val1:
  801. SC_ENCHANTARMS (EFST_WEAPONPROPERTY)
  802. desc: Changes the element of a target's weapon.
  803. val1: Element value from skill_db
  804. SC_MAGICALATTACK ()
  805. desc:
  806. val1:
  807. SC_ARMORCHANGE ()
  808. desc:
  809. val1:
  810. SC_CRITICALWOUND ()
  811. desc:
  812. val1:
  813. SC_MAGICMIRROR ()
  814. desc:
  815. val1:
  816. SC_SLOWCAST ()
  817. desc:
  818. val1:
  819. SC_SUMMER ()
  820. desc:
  821. val1:
  822. SC_EXPBOOST (EFST_CASH_PLUSEXP)
  823. desc: Increase EXP rate
  824. val1: +% EXP
  825. SC_ITEMBOOST (EFST_CASH_RECEIVEITEM)
  826. desc: Increase Drop rate
  827. val1: +% Drop
  828. SC_BOSSMAPINFO (EFST_CASH_BOSS_ALARM)
  829. desc: Used to display Boss location on minimap
  830. val1: Boss game ID
  831. val2: Used to keep timer message from spamming chat window
  832. val3:
  833. val4: Remaining tick
  834. SC_LIFEINSURANCE (EFST_CASH_DEATHPENALTY)
  835. desc: Remove death pleanlties
  836. val1:
  837. SC_INCCRI (EFST_FOOD_CRITICALSUCCESSVALUE)
  838. desc: Increase critical value
  839. val1: + Critical (100% = 1000)
  840. SC_INCDEF () /* NOT AVAILABLE YET */
  841. desc:
  842. val1:
  843. SC_INCBASEATK () /* NOT AVAILABLE YET */
  844. desc:
  845. val1:
  846. SC_FASTCAST () /* NOT AVAILABLE YET */
  847. desc:
  848. val1:
  849. SC_MDEF_RATE (EFST_PROTECT_MDEF)
  850. desc: Increase MDef by %
  851. val1: +% Mdef
  852. SC_HPREGEN () /* NOT AVAILABLE YET */
  853. desc:
  854. val1:
  855. SC_INCHEALRATE (EFST_HEALPLUS)
  856. desc: Increase Heal power
  857. val1: +% Heal
  858. SC_PNEUMA ()
  859. desc:
  860. val1:
  861. SC_AUTOTRADE ()
  862. desc:
  863. val1:
  864. SC_KSPROTECTED ()
  865. desc:
  866. val1:
  867. SC_ARMOR_RESIST ()
  868. desc: Adjust element resistance by percentage
  869. val1: Water resistance
  870. val2: Earth resistance
  871. val3: Fire resistance
  872. val4: Wind resistance
  873. SC_SPCOST_RATE (EFST_ATKER_BLOOD)
  874. desc: Reduce SP cost
  875. val1: +% Rate
  876. SC_COMMONSC_RESIST (EFST_TARGET_BLOOD)
  877. desc: Increase resistance of status changes, only againts SC_STONE, SC_FREEZE, SC_STUN, SC_SLEEP, SC_POISON, SC_CURSE, SC_SILENCE, SC_CONFUSION, SC_BLIND, SC_BLEEDING, and SC_DPOISON
  878. val1: +% Resistance
  879. SC_SEVENWIND ()
  880. desc:
  881. val1:
  882. SC_DEF_RATE (EFST_PROTECT_DEF)
  883. desc: Increase Def by %
  884. val1: +% Def
  885. SC_SPREGEN () /* NOT AVAILABLE YET */
  886. desc:
  887. val1:
  888. SC_WALKSPEED ()
  889. desc:
  890. val1:
  891. SC_MERC_FLEEUP ()
  892. desc:
  893. val1:
  894. SC_MERC_ATKUP ()
  895. desc:
  896. val1:
  897. SC_MERC_HPUP ()
  898. desc:
  899. val1:
  900. SC_MERC_SPUP ()
  901. desc:
  902. val1:
  903. SC_MERC_HITUP ()
  904. desc:
  905. val1:
  906. SC_MERC_QUICKEN ()
  907. desc:
  908. val1:
  909. SC_REBIRTH ()
  910. desc:
  911. val1:
  912. SC_SKILLCASTRATE () /* NOT AVAILABLE YET */
  913. desc:
  914. val1:
  915. SC_DEFRATIOATK () /* NOT AVAILABLE YET */
  916. desc:
  917. val1:
  918. SC_HPDRAIN () /* NOT AVAILABLE YET */
  919. desc:
  920. val1:
  921. SC_SKILLATKBONUS () /* NOT AVAILABLE YET */
  922. desc:
  923. val1:
  924. SC_ITEMSCRIPT ()
  925. desc: Timer script from other item script
  926. val1: Item ID
  927. val2: Status Icon
  928. SC_S_LIFEPOTION (EFST_S_LIFEPOTION)
  929. desc: Increase HP each interval
  930. val1: if < 0 will be percentage. If > 0 is fixed HP heal value
  931. val2: Interval per seconds
  932. SC_L_LIFEPOTION (EFST_L_LIFEPOTION)
  933. desc: Increase HP each interval
  934. val1: if < 0 will be percentage. If > 0 is fixed HP heal value
  935. val2: Interval per seconds
  936. SC_JEXPBOOST ()
  937. desc:
  938. val1:
  939. SC_IGNOREDEF () /* NOT AVAILABLE YET */
  940. desc:
  941. val1:
  942. SC_HELLPOWER ()
  943. desc:
  944. val1:
  945. SC_INVINCIBLE ()
  946. desc:
  947. val1:
  948. SC_INVINCIBLEOFF ()
  949. desc:
  950. val1:
  951. SC_MANU_ATK (EFST_MANU_ATK)
  952. desc: Increase Weapon Damage rate to Manuk monsters
  953. val1: +% Damage
  954. val2: (hardcoded to 1 mark as Manuk group bonus)
  955. SC_MANU_DEF (EFST_MANU_DEF)
  956. desc: Increase Defense rate against Manuk monsters
  957. val1: +% Defense
  958. val2: (hardcoded to 1 mark as Manuk group bonus)
  959. SC_SPL_ATK (EFST_SPL_ATK)
  960. desc: Increase Weapon Damage rate to Splendide Monster
  961. val1: +% Damage
  962. val2: (hardcoded to 1 mark as Splendide group bonus)
  963. SC_SPL_DEF (EFST_SPL_DEF)
  964. desc: Increase Defense rate against Splendide Monster
  965. val1: +% Defense
  966. val2: (hardcoded to 1 mark as Splendide group bonus)
  967. SC_MANU_MATK (EFST_MANU_MATK)
  968. desc: Increase Magic Damage rate to Manuk monsters
  969. val1: +% Magic damage
  970. val2: (hardcoded to 1 mark as Manuk group bonus)
  971. SC_SPL_MATK (EFST_SPL_MATK)
  972. desc: Increase Magic Damage to Splendide Monster
  973. val1: +% Damage
  974. val2: (hardcoded to 1 mark as Splendide group bonus)
  975. SC_FOOD_STR_CASH (EFST_FOOD_STR_CASH)
  976. desc: Increase STR (cannot be stacked with SC_STRFOOD, ignored if value is lower)
  977. val1: +STR
  978. SC_FOOD_AGI_CASH (EFST_FOOD_AGI_CASH)
  979. desc: Increase AGI (cannot be stacked with SC_AGIFOOD, ignored if value is lower)
  980. val1: +AGI
  981. SC_FOOD_VIT_CASH (EFST_FOOD_VIT_CASH)
  982. desc: Increase VIT (cannot be stacked with SC_VITFOOD, ignored if value is lower)
  983. val1: +VIT
  984. SC_FOOD_DEX_CASH (EFST_FOOD_DEX_CASH)
  985. desc: Increase DEX (cannot be stacked with SC_DEXFOOD, ignored if value is lower)
  986. val1: +DEX
  987. SC_FOOD_INT_CASH (EFST_FOOD_INT_CASH)
  988. desc: Increase INT (cannot be stacked with SC_INTFOOD, ignored if value is lower)
  989. val1: +INT
  990. SC_FOOD_LUK_CASH (EFST_FOOD_LUK_CASH)
  991. desc: Increase LUK (cannot be stacked with SC_LUKFOOD, ignored if value is lower)
  992. val1: +LUK
  993. SC_FEAR ()
  994. desc: Cause SC_ANKLE for 2 seconds, Hit/Flee -20%, remove blind, immune to blind
  995. val1:
  996. SC_BURNING (EFST_BURNT)
  997. desc: MDEF -25%; Deals fixed (1000 + 3%*MaxHP) damage every 3 seconds; Damage can not be reduced
  998. val1: Skill Level
  999. val2: 1000
  1000. val3: Caster's object ID (for mob_log_damage)
  1001. val4: Remaining tick
  1002. SC_FREEZING ()
  1003. desc:
  1004. val1:
  1005. SC_ENCHANTBLADE ()
  1006. desc:
  1007. val1:
  1008. SC_DEATHBOUND ()
  1009. desc:
  1010. val1:
  1011. SC_MILLENNIUMSHIELD ()
  1012. desc:
  1013. val1:
  1014. SC_CRUSHSTRIKE ()
  1015. desc:
  1016. val1:
  1017. SC_REFRESH ()
  1018. desc:
  1019. val1:
  1020. SC_REUSE_REFRESH ()
  1021. desc:
  1022. val1:
  1023. SC_GIANTGROWTH ()
  1024. desc:
  1025. val1:
  1026. SC_STONEHARDSKIN ()
  1027. desc:
  1028. val1:
  1029. SC_VITALITYACTIVATION ()
  1030. desc:
  1031. val1:
  1032. SC_STORMBLAST ()
  1033. desc:
  1034. val1:
  1035. SC_FIGHTINGSPIRIT ()
  1036. desc:
  1037. val1:
  1038. SC_ABUNDANCE ()
  1039. desc:
  1040. val1:
  1041. SC_ADORAMUS ()
  1042. desc:
  1043. val1:
  1044. SC_EPICLESIS ()
  1045. desc:
  1046. val1:
  1047. SC_ORATIO ()
  1048. desc:
  1049. val1:
  1050. SC_LAUDAAGNUS ()
  1051. desc:
  1052. val1:
  1053. SC_LAUDARAMUS ()
  1054. desc:
  1055. val1:
  1056. SC_RENOVATIO ()
  1057. desc:
  1058. val1:
  1059. SC_EXPIATIO ()
  1060. desc:
  1061. val1:
  1062. SC_DUPLELIGHT ()
  1063. desc:
  1064. val1:
  1065. SC_SECRAMENT ()
  1066. desc:
  1067. val1:
  1068. SC_WHITEIMPRISON ()
  1069. desc:
  1070. val1:
  1071. SC_MARSHOFABYSS ()
  1072. desc:
  1073. val1:
  1074. SC_RECOGNIZEDSPELL ()
  1075. desc:
  1076. val1:
  1077. SC_STASIS ()
  1078. desc:
  1079. val1:
  1080. SC_SPHERE_1 ()
  1081. desc:
  1082. val1:
  1083. SC_SPHERE_2 ()
  1084. desc:
  1085. val1:
  1086. SC_SPHERE_3 ()
  1087. desc:
  1088. val1:
  1089. SC_SPHERE_4 ()
  1090. desc:
  1091. val1:
  1092. SC_SPHERE_5 ()
  1093. desc:
  1094. val1:
  1095. SC_READING_SB ()
  1096. desc:
  1097. val1:
  1098. SC_FREEZE_SP ()
  1099. desc:
  1100. val1:
  1101. SC_FEARBREEZE ()
  1102. desc:
  1103. val1:
  1104. SC_ELECTRICSHOCKER ()
  1105. desc:
  1106. val1:
  1107. SC_WUGDASH ()
  1108. desc:
  1109. val1:
  1110. SC_BITE ()
  1111. desc:
  1112. val1:
  1113. SC_CAMOUFLAGE ()
  1114. desc:
  1115. val1:
  1116. SC_ACCELERATION ()
  1117. desc:
  1118. val1:
  1119. SC_HOVERING ()
  1120. desc:
  1121. val1:
  1122. SC_SHAPESHIFT ()
  1123. desc:
  1124. val1:
  1125. SC_INFRAREDSCAN ()
  1126. desc:
  1127. val1:
  1128. SC_ANALYZE ()
  1129. desc:
  1130. val1:
  1131. SC_MAGNETICFIELD ()
  1132. desc:
  1133. val1:
  1134. SC_NEUTRALBARRIER ()
  1135. desc:
  1136. val1:
  1137. SC_NEUTRALBARRIER_MASTER ()
  1138. desc:
  1139. val1:
  1140. SC_STEALTHFIELD ()
  1141. desc:
  1142. val1:
  1143. SC_STEALTHFIELD_MASTER ()
  1144. desc:
  1145. val1:
  1146. SC_OVERHEAT ()
  1147. desc:
  1148. val1:
  1149. SC_OVERHEAT_LIMITPOINT ()
  1150. desc:
  1151. val1:
  1152. SC_VENOMIMPRESS ()
  1153. desc:
  1154. val1:
  1155. SC_POISONINGWEAPON (EFST_POISONINGWEAPON)
  1156. desc: Coat the user's equipped weapon with a new poison temporarily, which grants a chance of leaving the target infected with the current poison while physically attacking.
  1157. val1: GC_WEAPONRESEARCH Skill Level
  1158. val2: Poison Type
  1159. val3: Success Rate
  1160. val4: Caster's object ID (for mob_log_damage)
  1161. SC_WEAPONBLOCKING ()
  1162. desc:
  1163. val1:
  1164. SC_CLOAKINGEXCEED ()
  1165. desc:
  1166. val1:
  1167. SC_HALLUCINATIONWALK ()
  1168. desc:
  1169. val1:
  1170. SC_HALLUCINATIONWALK_POSTDELAY ()
  1171. desc:
  1172. val1:
  1173. SC_ROLLINGCUTTER ()
  1174. desc:
  1175. val1:
  1176. SC_TOXIN (EFST_TOXIN)
  1177. desc: Inflict damage, which causes the affected entity to flinch every 10 seconds; This will interrupt the skill casting, even if protected against it
  1178. val1: GC_WEAPONRESEARCH Skill Level
  1179. val2: Caster's object ID
  1180. val3:
  1181. val4: Remaining tick
  1182. SC_PARALYSE (EFST_PARALYSE)
  1183. desc: Decrease both ASPD and Flee Rate by 10% and halve Movement Speed, which does not stack with Decrease AGI, Quagmire, Marsh Of Abyss or Freezing status
  1184. val1: GC_WEAPONRESEARCH Skill Level
  1185. val2:
  1186. val3:
  1187. val4: Tick
  1188. SC_VENOMBLEED (EFST_VENOMBLEED)
  1189. desc: Decrease Max HP by 15%
  1190. val1: GC_WEAPONRESEARCH Skill Level
  1191. val2:
  1192. val3:
  1193. val4: Tick
  1194. SC_MAGICMUSHROOM (EFST_MAGICMUSHROOM)
  1195. desc: Force the affected entity to use /heh emote, to randomly use skills and drain 3% of Max HP every 4 seconds
  1196. val1: GC_WEAPONRESEARCH Skill Level
  1197. val2: Caster's object ID
  1198. val3:
  1199. val4: Remaining tick
  1200. SC_DEATHHURT (EFST_DEATHHURT)
  1201. desc: Drop the healing effectiveness by 20%; This effect stacks with Critical Wounds
  1202. val1: GC_WEAPONRESEARCH Skill Level
  1203. val2:
  1204. val3:
  1205. val4: Tick
  1206. SC_PYREXIA (EFST_PYREXIA)
  1207. desc: Cause Blind and Hallucination statuses; If the affected entity takes damage while under the effects of this poison, it will remain in flinching motion, which will interrupt the skill casting
  1208. val1: GC_WEAPONRESEARCH Skill Level
  1209. val2:
  1210. val3:
  1211. val4: Remaining tick
  1212. SC_OBLIVIONCURSE (EFST_OBLIVIONCURSE)
  1213. desc: Force the affected entity to use /? emote, block SP Recovery and cause Oblivion status; There is a chance (100% - (Target INT * 0.8)%) of being inflicted, with a minimum of 5%
  1214. val1: GC_WEAPONRESEARCH Skill Level
  1215. val2:
  1216. val3:
  1217. val4: Tick
  1218. SC_LEECHESEND (EFST_LEECHESEND)
  1219. desc: Drain (Target VIT * (SkillLv - 3)) + (Target HP / 100) HP each second
  1220. val1: GC_WEAPONRESEARCH Skill Level
  1221. val2: Caster's object ID
  1222. val3:
  1223. val4: Remaining tick
  1224. SC_REFLECTDAMAGE ()
  1225. desc:
  1226. val1:
  1227. SC_FORCEOFVANGUARD ()
  1228. desc:
  1229. val1:
  1230. SC_SHIELDSPELL_DEF ()
  1231. desc:
  1232. val1:
  1233. SC_SHIELDSPELL_MDEF ()
  1234. desc:
  1235. val1:
  1236. SC_SHIELDSPELL_REF ()
  1237. desc:
  1238. val1:
  1239. SC_EXEEDBREAK ()
  1240. desc:
  1241. val1:
  1242. SC_PRESTIGE ()
  1243. desc:
  1244. val1:
  1245. SC_BANDING ()
  1246. desc:
  1247. val1:
  1248. SC_BANDING_DEFENCE ()
  1249. desc:
  1250. val1:
  1251. SC_EARTHDRIVE ()
  1252. desc:
  1253. val1:
  1254. SC_INSPIRATION ()
  1255. desc:
  1256. val1:
  1257. SC_SPELLFIST ()
  1258. desc:
  1259. val1:
  1260. SC_CRYSTALIZE ()
  1261. desc:
  1262. val1:
  1263. SC_STRIKING (EFST_STRIKING)
  1264. desc:
  1265. val1: SO_STRIKING Skill Level
  1266. val2: Increased ATK
  1267. val3: SP Drain / Sec
  1268. val4: Tick Left (in sec)
  1269. SC_WARMER ()
  1270. desc:
  1271. val1:
  1272. SC_VACUUM_EXTREME ()
  1273. desc:
  1274. val1:
  1275. SC_PROPERTYWALK ()
  1276. desc:
  1277. val1:
  1278. SC_SWINGDANCE ()
  1279. desc:
  1280. val1:
  1281. SC_SYMPHONYOFLOVER ()
  1282. desc:
  1283. val1:
  1284. SC_MOONLITSERENADE (EFST_MOONLIT_SERENADE)
  1285. desc:
  1286. val1: WA_MOONLIT_SERENADE Skill Level
  1287. val2: WM_LESSON Level
  1288. val3: Increased MATK
  1289. SC_RUSHWINDMILL (EFST_RUSH_WINDMILL)
  1290. desc:
  1291. val1: MI_RUSH_WINDMILL Skill Level
  1292. val2: WM_LESSON Level
  1293. val3: Increased ATK
  1294. SC_ECHOSONG ()
  1295. desc:
  1296. val1:
  1297. SC_HARMONIZE ()
  1298. desc:
  1299. val1:
  1300. SC_VOICEOFSIREN ()
  1301. desc:
  1302. val1:
  1303. SC_DEEPSLEEP ()
  1304. desc:
  1305. val1:
  1306. SC_SIRCLEOFNATURE ()
  1307. desc:
  1308. val1:
  1309. SC_GLOOMYDAY ()
  1310. desc:
  1311. val1:
  1312. SC_GLOOMYDAY_SK ()
  1313. desc:
  1314. val1:
  1315. SC_SONGOFMANA ()
  1316. desc:
  1317. val1:
  1318. SC_DANCEWITHWUG ()
  1319. desc:
  1320. val1:
  1321. SC_SATURDAYNIGHTFEVER ()
  1322. desc:
  1323. val1:
  1324. SC_LERADSDEW ()
  1325. desc:
  1326. val1:
  1327. SC_MELODYOFSINK ()
  1328. desc:
  1329. val1:
  1330. SC_BEYONDOFWARCRY ()
  1331. desc:
  1332. val1:
  1333. SC_UNLIMITEDHUMMINGVOICE ()
  1334. desc:
  1335. val1:
  1336. SC_SITDOWN_FORCE ()
  1337. desc:
  1338. val1:
  1339. SC_NETHERWORLD ()
  1340. desc:
  1341. val1:
  1342. SC_CRESCENTELBOW ()
  1343. desc:
  1344. val1:
  1345. SC_CURSEDCIRCLE_ATKER ()
  1346. desc:
  1347. val1:
  1348. SC_CURSEDCIRCLE_TARGET ()
  1349. desc:
  1350. val1:
  1351. SC_LIGHTNINGWALK ()
  1352. desc:
  1353. val1:
  1354. SC_RAISINGDRAGON ()
  1355. desc:
  1356. val1:
  1357. SC_GT_ENERGYGAIN (EFST_GENTLETOUCH_ENERGYGAIN)
  1358. desc:
  1359. val1: SR_GENTLETOUCH_ENERGYGAIN Skill Level
  1360. val2: Sphere Gain Chance
  1361. SC_GT_CHANGE (EFST_GENTLETOUCH_CHANGE)
  1362. desc: ATK increase: ATK [{(Caster DEX / 4) + (Caster STR / 2)} x Skill Level / 5]; ASPD increase: [(Target AGI x Skill Level) / 60] %; MDEF decrease: MDEF [(200 / Caster INT) x Skill Level]; Max HP decrease: [Skill Level x 4] %
  1363. val1: SR_GENTLETOUCH_CHANGE Skill Level
  1364. val2: Increased ATK
  1365. val3: Increased ASPD Rate
  1366. val4: Decreased MDEF
  1367. SC_GT_REVITALIZE (EFST_GENTLETOUCH_REVITALIZE)
  1368. desc: MaxHP: [(Skill Level * 2)]%; Natural HP recovery increase: [(Skill Level x 30) + 50] %; STAT DEF increase: [(Caster VIT / 4) x Skill Level] (The stat def is not shown in the status window and it is processed differently)
  1369. val1: SR_GENTLETOUCH_REVITALIZE Skill Level
  1370. val2: Max HP Rate bonus
  1371. val3: HP Regen Rage Value
  1372. val4: Increased DEF
  1373. SC_GN_CARTBOOST ()
  1374. desc:
  1375. val1:
  1376. SC_THORNSTRAP ()
  1377. desc:
  1378. val1:
  1379. SC_BLOODSUCKER ()
  1380. desc:
  1381. val1:
  1382. SC_SMOKEPOWDER ()
  1383. desc:
  1384. val1:
  1385. SC_TEARGAS ()
  1386. desc:
  1387. val1:
  1388. SC_MANDRAGORA ()
  1389. desc:
  1390. val1:
  1391. SC_STOMACHACHE (EFST_STOMACHACHE)
  1392. desc: Reduce all stats
  1393. val1: -AllStats
  1394. SC_MYSTERIOUS_POWDER (EFST_MYSTERIOUS_POWDER)
  1395. desc: Reduce Max HP rate
  1396. val1: ReduceValue (don't use - sign to reduce)
  1397. SC_MELON_BOMB (EFST_MELON_BOMB)
  1398. desc: Reduce ASPD and move speed
  1399. val1: ReduceValue (don't use - sign to reduce)
  1400. SC_BANANA_BOMB (EFST_BANANA_BOMB)
  1401. desc: Reduce LUK rate
  1402. val1: ReduceValue (don't use - sign to reduce)
  1403. SC_BANANA_BOMB_SITDOWN (EFST_BANANA_BOMB_SITDOWN_POSTDELAY)
  1404. desc: Force player to sit
  1405. val1:
  1406. SC_SAVAGE_STEAK (EFST_SAVAGE_STEAK)
  1407. desc: Increase STR
  1408. val1: +STR
  1409. SC_COCKTAIL_WARG_BLOOD (EFST_COCKTAIL_WARG_BLOOD)
  1410. desc: Increase INT
  1411. val1: +INT
  1412. SC_MINOR_BBQ (EFST_MINOR_BBQ)
  1413. desc: Increase VIT
  1414. val1: +VIT
  1415. SC_SIROMA_ICE_TEA (EFST_SIROMA_ICE_TEA)
  1416. desc: Increase DEX
  1417. val1: +DEX
  1418. SC_DROCERA_HERB_STEAMED (EFST_DROCERA_HERB_STEAMED)
  1419. desc: Increase AGI
  1420. val1: +AGI
  1421. SC_PUTTI_TAILS_NOODLES (EFST_PUTTI_TAILS_NOODLES)
  1422. desc: Increase LUK
  1423. val1: +LUK
  1424. SC_BOOST500 (EFST_BOOST500)
  1425. desc: Increase ASPD rate
  1426. val1: +% Aspd
  1427. SC_FULL_SWING_K (EFST_FULL_SWING_K)
  1428. desc: Increase Base Atk
  1429. val1: +BaseAtk
  1430. SC_MANA_PLUS (EFST_MANA_PLUS)
  1431. desc: Increase MAtk
  1432. val1: +Matk
  1433. SC_MUSTLE_M (EFST_MUSTLE_M)
  1434. desc: Increase Max HP rate
  1435. val1: +% MaxHP
  1436. SC_LIFE_FORCE_F (EFST_LIFE_FORCE_F)
  1437. desc: Increase Max SP rate
  1438. val1: +% MaxSP
  1439. SC_EXTRACT_WHITE_POTION_Z (EFST_EXTRACT_WHITE_POTION_Z)
  1440. desc: Increase HP regen rate
  1441. val1: +% HP regen
  1442. SC_VITATA_500 (EFST_VITATA_500)
  1443. desc: Increase SP Regen rate & Max SP rate
  1444. val1: +% SP regen
  1445. val2: +% MaxSP
  1446. SC_EXTRACT_SALAMINE_JUICE (EFST_EXTRACT_SALAMINE_JUICE)
  1447. desc: Increase ASP rate
  1448. val1: +% ASPD
  1449. SC__REPRODUCE ()
  1450. desc:
  1451. val1:
  1452. SC__AUTOSHADOWSPELL ()
  1453. desc:
  1454. val1:
  1455. SC__SHADOWFORM ()
  1456. desc:
  1457. val1:
  1458. SC__BODYPAINT ()
  1459. desc:
  1460. val1:
  1461. SC__INVISIBILITY ()
  1462. desc:
  1463. val1:
  1464. SC__DEADLYINFECT ()
  1465. desc:
  1466. val1:
  1467. SC__ENERVATION ()
  1468. desc:
  1469. val1:
  1470. SC__GROOMY ()
  1471. desc:
  1472. val1:
  1473. SC__IGNORANCE ()
  1474. desc:
  1475. val1:
  1476. SC__LAZINESS ()
  1477. desc:
  1478. val1:
  1479. SC__UNLUCKY ()
  1480. desc:
  1481. val1:
  1482. SC__WEAKNESS ()
  1483. desc:
  1484. val1:
  1485. SC__STRIPACCESSORY ()
  1486. desc:
  1487. val1:
  1488. SC__MANHOLE ()
  1489. desc:
  1490. val1:
  1491. SC__BLOODYLUST ()
  1492. desc:
  1493. val1:
  1494. SC_CIRCLE_OF_FIRE ()
  1495. desc:
  1496. val1:
  1497. SC_CIRCLE_OF_FIRE_OPTION ()
  1498. desc:
  1499. val1:
  1500. SC_FIRE_CLOAK ()
  1501. desc:
  1502. val1:
  1503. SC_FIRE_CLOAK_OPTION ()
  1504. desc:
  1505. val1:
  1506. SC_WATER_SCREEN ()
  1507. desc:
  1508. val1:
  1509. SC_WATER_SCREEN_OPTION ()
  1510. desc:
  1511. val1:
  1512. SC_WATER_DROP ()
  1513. desc:
  1514. val1:
  1515. SC_WATER_DROP_OPTION ()
  1516. desc:
  1517. val1:
  1518. SC_WATER_BARRIER ()
  1519. desc:
  1520. val1:
  1521. SC_WIND_STEP ()
  1522. desc:
  1523. val1:
  1524. SC_WIND_STEP_OPTION ()
  1525. desc:
  1526. val1:
  1527. SC_WIND_CURTAIN ()
  1528. desc:
  1529. val1:
  1530. SC_WIND_CURTAIN_OPTION ()
  1531. desc:
  1532. val1:
  1533. SC_ZEPHYR ()
  1534. desc:
  1535. val1:
  1536. SC_SOLID_SKIN ()
  1537. desc:
  1538. val1:
  1539. SC_SOLID_SKIN_OPTION ()
  1540. desc:
  1541. val1:
  1542. SC_STONE_SHIELD ()
  1543. desc:
  1544. val1:
  1545. SC_STONE_SHIELD_OPTION ()
  1546. desc:
  1547. val1:
  1548. SC_POWER_OF_GAIA ()
  1549. desc:
  1550. val1:
  1551. SC_PYROTECHNIC ()
  1552. desc:
  1553. val1:
  1554. SC_PYROTECHNIC_OPTION ()
  1555. desc:
  1556. val1:
  1557. SC_HEATER ()
  1558. desc:
  1559. val1:
  1560. SC_HEATER_OPTION ()
  1561. desc:
  1562. val1:
  1563. SC_TROPIC ()
  1564. desc:
  1565. val1:
  1566. SC_TROPIC_OPTION ()
  1567. desc:
  1568. val1:
  1569. SC_AQUAPLAY ()
  1570. desc:
  1571. val1:
  1572. SC_AQUAPLAY_OPTION ()
  1573. desc:
  1574. val1:
  1575. SC_COOLER ()
  1576. desc:
  1577. val1:
  1578. SC_COOLER_OPTION ()
  1579. desc:
  1580. val1:
  1581. SC_CHILLY_AIR ()
  1582. desc:
  1583. val1:
  1584. SC_CHILLY_AIR_OPTION ()
  1585. desc:
  1586. val1:
  1587. SC_GUST ()
  1588. desc:
  1589. val1:
  1590. SC_GUST_OPTION ()
  1591. desc:
  1592. val1:
  1593. SC_BLAST ()
  1594. desc:
  1595. val1:
  1596. SC_BLAST_OPTION ()
  1597. desc:
  1598. val1:
  1599. SC_WILD_STORM ()
  1600. desc:
  1601. val1:
  1602. SC_WILD_STORM_OPTION ()
  1603. desc:
  1604. val1:
  1605. SC_PETROLOGY ()
  1606. desc:
  1607. val1:
  1608. SC_PETROLOGY_OPTION ()
  1609. desc:
  1610. val1:
  1611. SC_CURSED_SOIL ()
  1612. desc:
  1613. val1:
  1614. SC_CURSED_SOIL_OPTION ()
  1615. desc:
  1616. val1:
  1617. SC_UPHEAVAL ()
  1618. desc:
  1619. val1:
  1620. SC_UPHEAVAL_OPTION ()
  1621. desc:
  1622. val1:
  1623. SC_TIDAL_WEAPON ()
  1624. desc:
  1625. val1:
  1626. SC_TIDAL_WEAPON_OPTION ()
  1627. desc:
  1628. val1:
  1629. SC_ROCK_CRUSHER ()
  1630. desc:
  1631. val1:
  1632. SC_ROCK_CRUSHER_ATK ()
  1633. desc:
  1634. val1:
  1635. SC_LEADERSHIP ()
  1636. desc:
  1637. val1:
  1638. SC_GLORYWOUNDS ()
  1639. desc:
  1640. val1:
  1641. SC_SOULCOLD ()
  1642. desc:
  1643. val1:
  1644. SC_HAWKEYES ()
  1645. desc:
  1646. val1:
  1647. SC_ODINS_POWER ()
  1648. desc:
  1649. val1:
  1650. SC_RAID ()
  1651. desc:
  1652. val1:
  1653. SC_FIRE_INSIGNIA ()
  1654. desc:
  1655. val1:
  1656. SC_WATER_INSIGNIA ()
  1657. desc:
  1658. val1:
  1659. SC_WIND_INSIGNIA ()
  1660. desc:
  1661. val1:
  1662. SC_EARTH_INSIGNIA ()
  1663. desc:
  1664. val1:
  1665. SC_PUSH_CART ()
  1666. desc:
  1667. val1:
  1668. SC_SPELLBOOK1 ()
  1669. desc:
  1670. val1:
  1671. SC_SPELLBOOK2 ()
  1672. desc:
  1673. val1:
  1674. SC_SPELLBOOK3 ()
  1675. desc:
  1676. val1:
  1677. SC_SPELLBOOK4 ()
  1678. desc:
  1679. val1:
  1680. SC_SPELLBOOK5 ()
  1681. desc:
  1682. val1:
  1683. SC_SPELLBOOK6 ()
  1684. desc:
  1685. val1:
  1686. SC_MAXSPELLBOOK ()
  1687. desc:
  1688. val1:
  1689. SC_INCMHP ()
  1690. desc: Increase Max HP
  1691. val1: + Max HP
  1692. SC_INCMSP ()
  1693. desc: Incrase Max SP
  1694. val1: + MaxSP
  1695. SC_PARTYFLEE ()
  1696. desc:
  1697. val1:
  1698. SC_MEIKYOUSISUI ()
  1699. desc:
  1700. val1:
  1701. SC_JYUMONJIKIRI ()
  1702. desc:
  1703. val1:
  1704. SC_KYOUGAKU ()
  1705. desc:
  1706. val1:
  1707. SC_IZAYOI ()
  1708. desc:
  1709. val1:
  1710. SC_ZENKAI ()
  1711. desc:
  1712. val1:
  1713. SC_KAGEHUMI ()
  1714. desc:
  1715. val1:
  1716. SC_KYOMU ()
  1717. desc:
  1718. val1:
  1719. SC_KAGEMUSYA ()
  1720. desc:
  1721. val1:
  1722. SC_ZANGETSU ()
  1723. desc:
  1724. val1:
  1725. SC_GENSOU ()
  1726. desc:
  1727. val1:
  1728. SC_AKAITSUKI ()
  1729. desc:
  1730. val1:
  1731. SC_STYLE_CHANGE ()
  1732. desc: Eleanor's mode
  1733. val1:
  1734. SC_TINDER_BREAKER (EFST_TINDER_BREAKER_POSTDELAY)
  1735. desc:
  1736. val1:
  1737. SC_TINDER_BREAKER2 (EFST_TINDER_BREAKER)
  1738. desc: Tinder Breaker after-effect, just like Close Confine
  1739. val1:
  1740. SC_CBC (EFST_CBC)
  1741. desc: Drain HP & SP each iteration (default is each 1 sec)
  1742. val1:
  1743. val2:
  1744. val3: %SP drain
  1745. SC_EQC (EFST_EQC)
  1746. desc:
  1747. val1:
  1748. val2: -% Def
  1749. val3: -%MaxHP
  1750. val4:
  1751. SC_GOLDENE_FERSE (EFST_GOLDENE_FERSE)
  1752. desc:
  1753. val1:
  1754. val2: +% Flee
  1755. val3: +% ASPD
  1756. val4: % Chance to convert attack as Holy element
  1757. SC_ANGRIFFS_MODUS (EFST_ANGRIFFS_MODUS)
  1758. desc: Drain 100 HP & 20 SP each iteration (default is each 1 sec)
  1759. val1: Level. Usage for +MaxHP rate (5 * level)
  1760. val2: +ATK
  1761. val3: -Flee
  1762. SC_OVERED_BOOST (EFST_OVERED_BOOST)
  1763. desc: When status ended, reduce 50% HP for player and increase 50 the Homunculus's hunger
  1764. val1:
  1765. val2: Fixed Flee value
  1766. val3: Fixed ASPD value
  1767. val4: -% Def
  1768. SC_LIGHT_OF_REGENE (EFST_LIGHT_OF_REGENE)
  1769. desc:
  1770. val1:
  1771. val2: % of HP recovery on death
  1772. SC_ASH (EFST_VOLCANIC_ASH)
  1773. desc: Increase damage to Fire element enemy (ratio +150%), reduce Hit, Def, Atk & Flee.
  1774. val1: -% Hit
  1775. val2: -% Def
  1776. val4: -Atk & Flee
  1777. SC_GRANITIC_ARMOR (EFST_GRANITIC_ARMOR)
  1778. desc: Reduce the inflicted damage, when status ended deals another damage to self
  1779. val1:
  1780. val2: -%Damage
  1781. val3: Damage taken on status end
  1782. SC_MAGMA_FLOW (EFST_MAGMA_FLOW)
  1783. desc:
  1784. val1:
  1785. val2: Rate to cast Magma Flow (deals damage) to target while attacking
  1786. SC_PYROCLASTIC (EFST_PYROCLASTIC)
  1787. desc:
  1788. val1:
  1789. val2: +ATK
  1790. val3: % Rate to cast Hammer Fall
  1791. SC_PARALYSIS (EFST_NEEDLE_OF_PARALYZE)
  1792. desc:
  1793. val1:
  1794. val2: -Def
  1795. val3: +% CastTime
  1796. SC_PAIN_KILLER (EFST_PAIN_KILLER)
  1797. desc: Reduce damage for certain value, reduce ASPD rate, inflict Endure if has active SC_PARALYSIS
  1798. val1:
  1799. val2: -% ASPD
  1800. val3: -Damage
  1801. SC_HANBOK ()
  1802. desc: Visual effect. Hanbok costume!
  1803. val1:
  1804. SC_DEFSET ()
  1805. desc: Vellum Weapon bonus. Set Def value
  1806. val1: Def fixed value
  1807. SC_MDEFSET ()
  1808. desc: Vellum Weapon bonus. Set MDef value
  1809. val1: MDef fixed value
  1810. SC_DARKCROW (EFST_DARKCROW)
  1811. desc: Increase short/melee damage rate
  1812. val1:
  1813. val2: +% Damage
  1814. SC_FULL_THROTTLE (EFST_FULL_THROTTLE)
  1815. desc: Increase walk speed, increase allstats, full HP once activated
  1816. val1: Level, also used as Rebound level when this sc ended
  1817. val2: -SP each iteration
  1818. val3: +% Allstats
  1819. SC_REBOUND (EFST_REBOUND)
  1820. desc: Full Throttle after-effect. Reduce walk speed
  1821. val1:
  1822. SC_UNLIMIT (EFST_UNLIMIT)
  1823. desc: Increase attak rate & set Def/MDef to 1,
  1824. val1:
  1825. val2: +% Attack
  1826. SC_KINGS_GRACE (EFST_KINGS_GRACE)
  1827. desc: Add Max HP & heal each iteration (default 1 seconds)
  1828. val1:
  1829. val2: +HP heal
  1830. SC_TELEKINESIS_INTENSE ()
  1831. desc: Increase SP cost & damage of Ghost skill, reduce casttime
  1832. val1:
  1833. val2: +% SP Cost
  1834. val3: +Damage ratio
  1835. val4: -CastTime
  1836. SC_OFFERTORIUM (EFST_OFFERTORIUM)
  1837. desc:
  1838. val1:
  1839. val2: +Heal Power
  1840. val3: +SP Cost
  1841. SC_FRIGG_SONG (EFST_FRIGG_SONG)
  1842. desc: Add Max HP & heal each iteration (default 1 seconds)
  1843. val1: Skill Level
  1844. val2: +% MaxHP
  1845. val3: +HP heal
  1846. SC_MONSTER_TRANSFORM ()
  1847. desc: Monster Transformation. (DO NOT USE THIS DIRECTLY, use script 'transform')
  1848. val1: Monster ID
  1849. SC_ANGEL_PROTECT ()
  1850. desc:
  1851. val1:
  1852. SC_ILLUSIONDOPING (EFST_ILLUSIONDOPING)
  1853. desc:
  1854. val1:
  1855. val2: -Hit
  1856. SC_FLASHCOMBO ()
  1857. desc:
  1858. val1:
  1859. val2: +ATK (isn't shown in status window)
  1860. SC_MOONSTAR (EFST_MOONSTAR)
  1861. desc: Visual effect
  1862. val1:
  1863. SC_SUPER_STAR (EFST_SUPER_STAR)
  1864. desc: Visual effect
  1865. val1:
  1866. SC_HEAT_BARREL (EFST_HEAT_BARREL)
  1867. desc: (Rebellion) Reduce fixed cast time, add ASPD rate, and reduce FLEE
  1868. val1: SkillLv
  1869. val2: -Fixed Casttime (5 * val1)
  1870. val3: +% ASPD (6 + val1 * 2)
  1871. val4: -FLEE (25 + val1 * 5)
  1872. SC_P_ALTER (EFST_P_ALTER)
  1873. desc: Increase attack ratio and creates a barrier like Kyrie
  1874. val1: SkillLv
  1875. val2: +ATK ratio (10 * Coin Count)
  1876. val3: Barrier HP (Max HP * (val1 * 5) / 100)
  1877. SC_E_CHAIN (EFST_E_CHAIN)
  1878. desc: (Rebellion) Has chance to trigger Chain Action for any weapon
  1879. val1: SkillLv
  1880. val2: Coins used for success rate. (5 * val)
  1881. SC_C_MARKER (EFST_C_MARKER)
  1882. desc: (Rebellion) Crimson Marker effect, also sends the target location to the caster
  1883. val1: SkillLv
  1884. val2:
  1885. val3: -FLEE (10)
  1886. SC_ANTI_M_BLAST (EFST_ANTI_M_BLAST)
  1887. desc: (Rebellion) Anti-Material effect, reduce resistance of Neutral attack
  1888. val1: SkillLv
  1889. val2: Reduction ratio (10 * val1)
  1890. SC_B_TRAP (EFST_B_TRAP)
  1891. desc: (Rebellion) Bind Trap effect, waiting for Flicker to be used
  1892. val1: SkillLv
  1893. val2:
  1894. val3: -Walk Speed (Unstackable penalty) (25 * val1)
  1895. SC_H_MINE (EFST_H_MINE)
  1896. desc: (Rebellion) Howling Mine effect, waiting for Flicker to be used
  1897. val1:
  1898. SC_QD_SHOT_READY (EFST_E_QD_SHOT_READY)
  1899. desc: (Rebellion) Combo stance to cast Quick Draw Shot
  1900. val1:
  1901. SC_MTF_ASPD (EFST_MTF_ASPD)
  1902. desc: Increase ASP and Hit
  1903. val1: +ASPD
  1904. val2: +Hit
  1905. SC_MTF_ASPD2 (EFST_MTF_ASPD2)
  1906. desc: Increase ASP and Hit
  1907. val1: +ASPD
  1908. val2: +Hit
  1909. SC_MTF_RANGEATK (EFST_MTF_RANGEATK)
  1910. desc: Increase Long-ranged damage while attacking
  1911. val1: +% Damage (not be shown in status window)
  1912. SC_MTF_RANGEATK2 (EFST_MTF_RANGEATK2)
  1913. desc: Increase Long-ranged damage while attacking
  1914. val1: +% Damage (not be shown in status window)
  1915. SC_MTF_MATK (EFST_MTF_MATK)
  1916. desc: Increase MATK damage while attacking
  1917. val1: +% MATK
  1918. SC_MTF_MATK2 (EFST_MTF_MATK2)
  1919. desc: Increase MATK damage while attacking
  1920. val1: + MATK
  1921. SC_MTF_MLEATKED (EFST_MTF_MLEATKED)
  1922. desc: Has chance to cast Endure to self while attacked
  1923. val1: Endure Level
  1924. val2: Rate to cast
  1925. val3: Neutral element resistance
  1926. SC_MTF_CRIDAMAGE (EFST_MTF_CRIDAMAGE)
  1927. desc: Bonus critical rate of monster transformation
  1928. val1: +% Critical
  1929. SC_OKTOBERFEST ()
  1930. desc: Costume
  1931. val1:
  1932. SC_STRANGELIGHTS (EFST_STRANGELIGHTS)
  1933. desc:
  1934. val1:
  1935. SC_DECORATION_OF_MUSIC (EFST_DECORATION_OF_MUSIC)
  1936. desc:
  1937. val1:
  1938. SC_QUEST_BUFF1 (EFST_QUEST_BUFF1)
  1939. desc:
  1940. val1: +ATK & +MATK
  1941. SC_QUEST_BUFF2 (EFST_QUEST_BUFF2)
  1942. desc:
  1943. val1: +ATK & +MATK
  1944. SC_QUEST_BUFF3 (EFST_QUEST_BUFF3)
  1945. desc:
  1946. val1: +ATK & +MATK
  1947. SC_ALL_RIDING (EFST_ALL_RIDING)
  1948. desc:
  1949. val1:
  1950. SC_TEARGAS_SOB ()
  1951. desc: 2nd Teargas effect, do /sob expression each 3 seconds
  1952. val1:
  1953. SC__FEINTBOMB ()
  1954. desc:
  1955. val1:
  1956. val2: -1 SP each second
  1957. SC__CHAOS ()
  1958. desc:
  1959. val1:
  1960. SC_ELEMENTAL_SHIELD ()
  1961. desc: Block magic attack
  1962. val1:
  1963. SC_CHASEWALK2 (EFST_CHASEWALK2)
  1964. desc: 2nd effect of Chasewalk
  1965. val1: +STR
  1966. SC_SUHIDE (EFST_SUHIDE)
  1967. desc: Hide caster. Can be seen by insect, demon, and boss. Cannot move or pickup items.
  1968. val1: Skill Lv
  1969. SC_SU_STOOP (EFST_SU_STOOP)
  1970. desc: Places a temporary buff on the user that decreases all damage taken by 90%.
  1971. val1: Skill Lv
  1972. SC_SPRITEMABLE (EFST_SPRITEMABLE)
  1973. desc: Increase 1000 HP and 100 SP.
  1974. val1:
  1975. SC_CATNIPPOWDER (EFST_CATNIPPOWDER)
  1976. desc: Reduces ATK and MATK by 50% to targets in a 3x3~7x7 area. HP and SP recovery rate increase.
  1977. val1: Skill Lv
  1978. val2: WATK% / MATK%
  1979. val3: Movement speed reduction
  1980. SC_SV_ROOTTWIST (EFST_SV_ROOTTWIST)
  1981. desc: Prevents the target from moving and receives 100 Poison damage every second. Cannot be used on Boss monsters.
  1982. val1: Skill Lv
  1983. SC_BITESCAR (EFST_BITESCAR)
  1984. desc: Drains a portion of the target's Max HP each second.
  1985. val1: Skill Lv
  1986. val2: Max HP% damage
  1987. val4: Tick
  1988. SC_ARCLOUSEDASH (EFST_ARCLOUSEDASH)
  1989. desc: Increases Agi and movement speed.
  1990. val1: AGI
  1991. val2: Movement speed increase
  1992. val4: Ranged ATK increase for Doram
  1993. SC_TUNAPARTY (EFST_TUNAPARTY)
  1994. desc: Protects from damage, the amount is based on Max HP.
  1995. val1: Max HP% to absorb
  1996. val2: Double the shield life with Spirit of Sea
  1997. SC_SHRIMP (EFST_SHRIMP)
  1998. desc: Gives all party members on screen +10% ATK and MATK.
  1999. val1: BATK% / MATK%
  2000. SC_FRESHSHRIMP (EFST_FRESHSHRIMP)
  2001. desc: Recovers a small amount of HP. Each level reduces the time between each HP recovery tick.
  2002. val1: Skill Lv
  2003. val2: Heal amount
  2004. val4: Tick
  2005. SC_HISS (EFST_HISS)
  2006. desc: Increases movement speed and perfect dodge of the user and his party.
  2007. val1: Skill Lv
  2008. val2: Perfect Dodge
  2009. SC_NYANGGRASS (EFST_NYANGGRASS)
  2010. desc: Reduces monster's DEF and MDEF by 50%. Reduces other player's equipment DEF and MDEF to 0.
  2011. val1: Skill Lv
  2012. SC_GROOMING (EFST_GROOMING)
  2013. desc: FLEE + 100. Cures Poison, Frozen, Stun, Sleep, Bleeding, Silence, Crystallization, Deep Sleep, Fear, and Mandragora Howling.
  2014. val1: Skill Lv
  2015. val2: FLEE
  2016. SC_SHRIMPBLESSING (EFST_PROTECTIONOFSHRIMP)
  2017. desc: Increases caster's SP recovery by 150%.
  2018. val1: Skill Lv
  2019. SC_CHATTERING (EFST_CHATTERING)
  2020. desc: Increases the player's ATK and MATK by 100. Increases the player's movespeed.
  2021. val1: Skill Lv
  2022. val2: ATK / MATK
  2023. SC_DORAM_WALKSPEED ()
  2024. desc: Adjusts player's walk speed.
  2025. val1: Movement speed adjustment
  2026. SC_DORAM_MATK ()
  2027. desc: Statically increases MATK for Spirit of Land.
  2028. val1: MATK
  2029. SC_DORAM_FLEE2 ()
  2030. desc: Statically increase FLEE2 for Spirit of Land.
  2031. val1: FLEE2
  2032. SC_DORAM_SVSP ()
  2033. desc: Casts Silvervine Stem Spear when receiving Magic or Ranged damage after using Catnip Meteor for Spirit of Land.
  2034. val1: Value to know it's active
  2035. SC_GVG_GIANT (EFST_GVG_GIANT)
  2036. desc: Instantly consumes HP/SP, increases Physical/Magic damage on player enemies by n%.
  2037. val1: Amount of HP that are instantly consumed
  2038. val2: Amount of SP that are instantly consumed
  2039. val3: Increases % Physical damage
  2040. val4: Increases % Magical damage
  2041. SC_GVG_GOLEM (EFST_GVG_GOLEM)
  2042. desc: Instantly consumes HP/SP, decreases n% damage received from other adventurers.
  2043. val1: Amount of HP that are instantly consumed
  2044. val2: Amount of SP that are instantly consumed
  2045. val3: Decreases % damage received of physical attack
  2046. val4: Decreases % damage received of magical attack
  2047. SC_GVG_STUN (EFST_GVG_STUN)
  2048. desc: Instantly consumes HP/SP, immunizes you against Stun.
  2049. val1: Amount of HP that are instantly consumed
  2050. val2: Amount of SP that are instantly consumed
  2051. SC_GVG_STONE (EFST_GVG_STONE)
  2052. desc: Instantly consumes HP/SP, immunizes you against Petrification.
  2053. val1: Amount of HP that are instantly consumed
  2054. val2: Amount of SP that are instantly consumed
  2055. SC_GVG_FREEZ (EFST_GVG_FREEZ)
  2056. desc: Instantly consumes HP/SP, immunizes you against Frost.
  2057. val1: Amount of HP that are instantly consumed
  2058. val2: Amount of SP that are instantly consumed
  2059. SC_GVG_SLEEP (EFST_GVG_SLEEP)
  2060. desc: Instantly consumes HP/SP, immunizes you against Sleep.
  2061. val1: Amount of HP that are instantly consumed
  2062. val2: Amount of SP that are instantly consumed
  2063. SC_GVG_CURSE (EFST_GVG_CURSE)
  2064. desc: Instantly consumes HP/SP, immunizes you against Curse.
  2065. val1: Amount of HP that are instantly consumed
  2066. val2: Amount of SP that are instantly consumed
  2067. SC_GVG_SILENCE (EFST_GVG_SILENCE)
  2068. desc: Instantly consumes HP/SP, immunizes you against Silence.
  2069. val1: Amount of HP that are instantly consumed
  2070. val2: Amount of SP that are instantly consumed
  2071. SC_GVG_BLIND (EFST_GVG_BLIND)
  2072. desc: Instantly consumes HP/SP, immunizes you against Blind.
  2073. val1: Amount of HP that are instantly consumed
  2074. val2: Amount of SP that are instantly consumed
  2075. SC_EXTREMITYFIST2 ()
  2076. desc:
  2077. val1:
  2078. SC_LHZ_DUN_N1 (EFST_LHZ_DUN_N1)
  2079. desc: Increases damage against Swordman, Thief and reduces damage taken from Acolyte, Merchant monsters of Biolab 5 (except MVPs).
  2080. val1: +% Damage
  2081. val2: +% Defense
  2082. SC_LHZ_DUN_N2 (EFST_LHZ_DUN_N2)
  2083. desc: Increases damage against Acolyte, Merchant and reduces damage taken from Mage, Archer monsters of Biolab 5 (except MVPs).
  2084. val1: +% Damage
  2085. val2: +% Defense
  2086. SC_LHZ_DUN_N3 (EFST_LHZ_DUN_N3)
  2087. desc: Increases damage against Mage, Archer and reduces damage taken from Swordman, Thief monsters of Biolab 5 (except MVPs).
  2088. val1: +% Damage
  2089. val2: +% Defense
  2090. SC_LHZ_DUN_N4 (EFST_LHZ_DUN_N4)
  2091. desc: Increases and reduces damage against MVPs of Biolab 5.
  2092. val1: +% Damage
  2093. val2: +% Defense
  2094. SC_DORAM_BUF_01 ()
  2095. desc: Recovers 10 HP every 10 seconds.
  2096. SC_DORAM_BUF_02 ()
  2097. desc: Recovers 5 SP every 10 seconds.
  2098. SC_INCREASE_MAXHP (EFST_ATKER_ASPD)
  2099. desc: Increases MaxHP. Increases natural HP regeneration.
  2100. val1: + HP
  2101. val2: +% HP regeneration
  2102. SC_INCREASE_MAXSP (EFST_ATKER_MOVESPEED)
  2103. desc: Increases MaxSP. Increases natural SP regeneration.
  2104. val1: + SP
  2105. val2: +% SP regeneration
  2106. SC_REF_T_POTION (EFST_REF_T_POTION)
  2107. desc: Decreases reflected damage by 100%.
  2108. SC_ADD_ATK_DAMAGE (EFST_ADD_ATK_DAMAGE)
  2109. desc: Increases melee physical damage by 15%. Increases ranged physical damage by 15%.
  2110. val1:
  2111. SC_ADD_MATK_DAMAGE (EFST_ADD_MATK_DAMAGE)
  2112. desc: Increases all elemental magical damage by 15%.
  2113. SC_HELPANGEL (EFST_HELPANGEL)
  2114. desc: Recover 1000 HP every second. Recover 350 SP every second.
  2115. val1:
  2116. val2:
  2117. val3:
  2118. val4: Tick time (milliseconds)
  2119. SC_SOUNDOFDESTRUCTION (EFST_SOUND_OF_DESTRUCTION)
  2120. desc: Doubles incoming damage for 10 seconds.
  2121. SC_LUXANIMA (EFST_LUXANIMA)
  2122. desc: Physical attacks has the chance to activate Storm Blast Level 1. Increases physical damage against all sizes.
  2123. Increases Critical Damage. Increases Melee and Ranged Physical Damage.
  2124. val1:
  2125. val2: Storm Blast success 15% (hardcoded)
  2126. val3: Damage/HP/SP 30% increase (hardcoded)
  2127. SC_REUSE_LIMIT_LUXANIMA ()
  2128. desc:
  2129. val1:
  2130. SC_ENSEMBLEFATIGUE (EFST_ENSEMBLEFATIGUE)
  2131. desc: Disables skill use. Movement and attack speed reduced by 30%.
  2132. val1:
  2133. val2: + 30 Speed and ASPD rates penalty (hardcoded)
  2134. SC_MISTY_FROST (EFST_MISTY_FROST)
  2135. desc: Freezing.
  2136. SC_MAGIC_POISON (EFST_MAGIC_POISON)
  2137. desc: Decreases resistance against all elemental attacks by 50%.
  2138. val1:
  2139. val2: Attribute Reduction (50, hardcoded).
  2140. SC_EP16_2_BUFF_SS (EFST_EP16_2_BUFF_SS)
  2141. desc: ASPD +10.
  2142. SC_EP16_2_BUFF_SC (EFST_EP16_2_BUFF_SC)
  2143. desc: CRIT +30.
  2144. SC_EP16_2_BUFF_AC (EFST_EP16_2_BUFF_AC)
  2145. desc: Reduce variable cast time by 80%.
  2146. SC_EMERGENCY_MOVE (EFST_INC_AGI)
  2147. desc: Increase AGI and walkspeed, AL_INCAGI effect.
  2148. val1:
  2149. val2: Movement speed +25 (hardcoded)
  2150. SC_PACKING_ENVELOPE1 (EFST_PACKING_ENVELOPE1)
  2151. desc: Increases ATK
  2152. val1: + watk
  2153. SC_PACKING_ENVELOPE2 (EFST_PACKING_ENVELOPE2)
  2154. desc: Increases MATK
  2155. val1: + ematk
  2156. SC_PACKING_ENVELOPE3 (EFST_PACKING_ENVELOPE3)
  2157. desc: Increases MaxHP
  2158. val1: +% MaxHP
  2159. SC_PACKING_ENVELOPE4 (EFST_PACKING_ENVELOPE4)
  2160. desc: Increases MaxSP
  2161. val1: +% MaxSP
  2162. SC_PACKING_ENVELOPE5 (EFST_PACKING_ENVELOPE5)
  2163. desc: Increases FLEE
  2164. val1: + Flee
  2165. SC_PACKING_ENVELOPE6 (EFST_PACKING_ENVELOPE6)
  2166. desc: Increases ASPD
  2167. val1: + ASPD
  2168. SC_PACKING_ENVELOPE7 (EFST_PACKING_ENVELOPE7)
  2169. desc: Increases DEF
  2170. val1: + DEF
  2171. SC_PACKING_ENVELOPE8 (EFST_PACKING_ENVELOPE8)
  2172. desc: Increases MDEF
  2173. val1: + MDEF
  2174. SC_PACKING_ENVELOPE9 (EFST_PACKING_ENVELOPE9)
  2175. desc: Increases Critical rate
  2176. val1: + Critical rate
  2177. SC_PACKING_ENVELOPE10 (EFST_PACKING_ENVELOPE10)
  2178. desc: Increases HIT
  2179. val1: + HIT
  2180. SC_WEAPONBREAKER
  2181. desc: Bonus given when using NPC_WEAPONBRAKER skill
  2182. val1: Skill level
  2183. val2: val1 * 2 weapon break chance
  2184. SC_POWERUP
  2185. desc: Increases ATKpercent and Hit.
  2186. val1: + ATKpercent
  2187. val2: +% Hit
  2188. SC_AGIUP
  2189. desc: Increase Speed and Flee.
  2190. val1: +% Walkspeed
  2191. val2: +% Flee