npc_test_setitemx.txt 1.8 KB

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  1. //===== rAthena Script =======================================
  2. //= Sample: Setiteminfo & Setitemscript
  3. //===== By: ==================================================
  4. //= Lupus
  5. //===== Last Updated: ========================================
  6. //= 20140208
  7. //===== Description: =========================================
  8. //= Demonstrates 'setiteminfo' and 'setitemscript' commands.
  9. //============================================================
  10. prontera,164,161,5 script Lupus 1013,{
  11. mes "Please choose an option:";
  12. next;
  13. switch (select("Make Knife[3] Edible", "Make Apple Equippable", "Edible Knife = Full SP", "Knife = Weapon + 3 Notes")) {
  14. case 1:
  15. mes "Ok. We made Knife[3] edible.";
  16. setiteminfo(Knife, 2, IT_HEALING); //type = 0 : potion
  17. setitemscript(Knife, "{dispbottom \"* You used Knife[3]\";}");
  18. break;
  19. case 2:
  20. mes "Ok. We made Apple equippable.";
  21. setiteminfo(Apple, 2, IT_ARMOR); //item type -> headgear (type = 5 -> IT_ARMOR)
  22. setiteminfo(Apple, 5, 512); //where to equip to (equip = 512)
  23. setiteminfo(Apple, 11, 256); //set as headgear location (loc = 256)
  24. setiteminfo(Apple, 14, 85); //set Headgear Sprite ID (view id = 85)
  25. setitemscript(Apple, "{dispbottom \"* Other item's changed\";}", 0);
  26. setitemscript(Apple, "{dispbottom \"* Equipped\";}", 1);
  27. setitemscript(Apple, "{dispbottom \"* Unequipped\";}", 2);
  28. break;
  29. case 3:
  30. mes "Ok. Now edible Knife[3] restores your SP.";
  31. setitemscript(Knife, 2, 0);
  32. setitemscript(Knife, "{dispbottom \"* You ate Knife[3] + Full SP\"; percentheal 0,100;}");
  33. break;
  34. case 4:
  35. mes "Ok. We made Knife a weapon, but added 3 notes.";
  36. setiteminfo(Knife, 2, IT_WEAPON); //type = 4 -> IT_WEAPON
  37. setitemscript(Knife, "{dispbottom \"* 1 Used\";}", 0);
  38. setitemscript(Knife, "{dispbottom \"* 2 Equipped\";}", 1);
  39. setitemscript(Knife, "{dispbottom \"* 3 Unequipped\";}", 2);
  40. break;
  41. }
  42. close;
  43. }