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- ---> PC Command List
- ------> Here's a list of PC commands and what they do.
- + PCCommand: PCLoginEvent
- + Code by: (davidsiaw)
- + How it works:
- When a player logs in, the NPC will run as if he just clicked it. Which means
- if the script is like this:
- + Sample:
- prontera.gat,0,0,0 script PCLoginEvent -1,{
- mes "lmao";
- close;
- }
- + Explaination:
- every player who logs in will recieve a message 'lmao' in their face as soon
- as they can see the map.
- + Note:
- 1) This NPC will only run if its name is 'PCLoginEvent'
- 2) I made it invisible because you don't need to see it. Its an abstract NPC
- 3) If you don't want it, simply delete it
- 4) If you have more than one PCLoginEvent NPC, strange things will happen.
- 5) You can put this script in ANY file.
- 6) I put an end; there because that just makes it do nothing.
- 7) Modify this script to your liking and give your players a surprise
- 8) Remember: IT RUNS LIKE A NORMAL NPC. BUT THE ONLY WAY TO 'CLICK' IT IS BY
- LOGGING ON
- 9) There are 2 ways to use this - check the examples below!
- -----------------------------------------------------------------------------
- + PCCommand: PcBaseUpEvent
- + Code by: lordalfa
- + How it works:
- When a player Base level increases, the NPC will run as if he just clicked it. Which means
- if the script is like this:
- + Sample:
- - Script PCBaseUpEvent -1,{
- mes "zomfg....";
- close;
- }
- + Explaination:
- whenever a player level ups his/her base level, the words zomfg will pop up
- in his face.
- + Note:
- 1) This script runs every moment the player gains a level. It is adviced if
- you want to repeatedly use this script, to use a sort of filter.
- -----------------------------------------------------------------------------
- + PCCommand: NPCKillEvent
- + Code by: lordalfa
- + How it works:
- When a player kills a monster, the NPC will run as if he just clicked it. Which means
- if the script is like this:
- + Sample:
- - script NPCKillEvent -1,{
- mes "Holy shit";
- close;
- }
- + Explaination:
- whenever a player kills a monster on the map, the words "Holy Shit" will appear
- on the guy's face.
- + Note:
- 1) This script runs everytime a player kills a monster It is adviced if
- you want to repeatedly use this script, to use a sort of filter.
- 2) The var "KilledRid" is set on the killer, this can be used in
- strmobinfo to find out info about the Monster that was killed
- -----------------------------------------------------------------------------
- + PCCommand: PCLoadMapEvent
- + Code by: zbuffer aka Lance
- + How it works:
- When a player logs in on the map, the NPC will run as if he just clicked it. Which means
- if the script is like this:
- + Sample:
- prontera.gat,159,192,2 script PCLoadMapEvent 101,{
- mes "Holy shit";
- close;
- }
- ----or--->
- OnPCLoadMapEvent:
- announce " " strcharinfo(0) + " has changed map!", 16;
- end;
- + Note:
- 1) The first event command would make the npc trigger if the player goes on the map.
- 2) The second one would make the trigger work on all maps reguardless of script definations.
- 3) It is not recommended to use the second one as it is not optimised and will cause
- unessecery lag.
- 1) And as usual... This script runs everytime a player kills a monster It is adviced if
- you want to repeatedly use this script, to use a sort of filter.
- -----------------------------------------------------------------------------
- + PCCommand: PCDieEvent
- + Code by: Unknown
- + How it works:
- When a player dies, the event will be run as if a npc were clicked. The RID of the person killed
- will be attached. Simple. It can to be used as a floating npc or as a npc placed on a map.
- Notice that this event is server-wide if used as a floating npc, so if you try running it for
- more than one map, and want to make a single npc, you'll have to use some sort of filter, which
- can be getmapxy, something like this:
- - script PCDieEvent -1,{
- if (getmapxy(@mapname$,@mapx,@mapy,0) == -1) goto L_Finish;
- if (@mapname$ == "valkyrie.gat") || (@mapname$ == "amatsu.gat") {
- killmonster "valkyrie.gat","All";
- announce "Deep Voice: You have failed.... you have another opportunity though...",bc_self,0x660033;
- if (killtest != 0) enablenpc "Outern Voices";
- if (killedonce == 1) end;
- set killedonce,1;
- } else
- end;
- L_Finish:
- end;
- }
- ----or---->
- OnPCDieEvent:
- if (getmapxy(@mapname$,@mapx,@mapy,0) == -1) goto L_Finish;
- if (@mapname$ == "valkyrie.gat") || (@mapname$ == "amatsu.gat") {
- killmonster "valkyrie.gat","All";
- announce "Deep Voice: You have failed.... you have another opportunity though...",bc_self,0x660033;
- if (killtest != 0) enablenpc "Outern Voices";
- if (killedonce == 1) end;
- set killedonce,1;
- } else
- end;
- L_Finish:
- end;
- We're using getmapxy to obtain the mapname, then adjust our commands and actions depending on the
- map. We could also use the command to find if the player died inside a wished area.
- -----------------------------------------------------------------------------
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