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- // Copyright (c) rAthena Dev Teams - Licensed under GNU GPL
- // For more information, see LICENCE in the main folder
- #include "itemdb.hpp"
- #include <map>
- #include <stdlib.h>
- #include "../common/nullpo.hpp"
- #include "../common/random.hpp"
- #include "../common/showmsg.hpp"
- #include "../common/strlib.hpp"
- #include "../common/utils.hpp"
- #include "../common/utilities.hpp"
- #include "battle.hpp" // struct battle_config
- #include "cashshop.hpp"
- #include "clif.hpp"
- #include "intif.hpp"
- #include "log.hpp"
- #include "mob.hpp"
- #include "pc.hpp"
- #include "status.hpp"
- using namespace rathena;
- ComboDatabase itemdb_combo;
- ItemGroupDatabase itemdb_group;
- struct s_roulette_db rd;
- static void itemdb_jobid2mapid(uint64 bclass[3], e_mapid jobmask, bool active);
- const std::string ItemDatabase::getDefaultLocation() {
- return std::string(db_path) + "/item_db.yml";
- }
- /**
- * Reads and parses an entry from the item_db.
- * @param node: YAML node containing the entry.
- * @return count of successfully parsed rows
- */
- uint64 ItemDatabase::parseBodyNode(const YAML::Node &node) {
- t_itemid nameid;
- if (!this->asUInt32(node, "Id", nameid))
- return 0;
- std::shared_ptr<item_data> item = this->find(nameid);
- bool exists = item != nullptr;
- if (!exists) {
- if (!this->nodesExist(node, { "AegisName", "Name" }))
- return 0;
- item = std::make_shared<item_data>();
- item->nameid = nameid;
- item->flag.available = true;
- }
- if (this->nodeExists(node, "AegisName")) {
- std::string name;
- if (!this->asString(node, "AegisName", name))
- return 0;
- if (name.length() > ITEM_NAME_LENGTH) {
- this->invalidWarning(node["AegisName"], "AegisName \"%s\" exceeds maximum of %d characters, capping...\n", name.c_str(), ITEM_NAME_LENGTH - 1);
- }
- std::shared_ptr<item_data> id = item_db.search_aegisname( name.c_str() );
- if (id != nullptr && id->nameid != nameid) {
- this->invalidWarning(node["AegisName"], "Found duplicate item Aegis name for %s, skipping.\n", name.c_str());
- return 0;
- }
- if( exists ){
- // Create a copy
- std::string aegisname = item->name;
- // Convert it to lower
- util::tolower( aegisname );
- // Remove old AEGIS name from lookup
- this->aegisNameToItemDataMap.erase( aegisname );
- }
- item->name.resize(ITEM_NAME_LENGTH);
- item->name = name.c_str();
- // Create a copy
- std::string aegisname = name;
- // Convert it to lower
- util::tolower( aegisname );
- this->aegisNameToItemDataMap[aegisname] = item;
- }
- if (this->nodeExists(node, "Name")) {
- std::string name;
- if (!this->asString(node, "Name", name))
- return 0;
- if (name.length() > ITEM_NAME_LENGTH) {
- this->invalidWarning(node["Name"], "Name \"%s\" exceeds maximum of %d characters, capping...\n", name.c_str(), ITEM_NAME_LENGTH - 1);
- }
- if( exists ){
- // Create a copy
- std::string ename = item->ename;
- // Convert it to lower
- util::tolower( ename );
- // Remove old name from lookup
- this->nameToItemDataMap.erase( ename );
- }
- item->ename.resize(ITEM_NAME_LENGTH);
- item->ename = name.c_str();
- // Create a copy
- std::string ename = name;
- // Convert it to lower
- util::tolower( ename );
- this->nameToItemDataMap[ename] = item;
- }
- if (this->nodeExists(node, "Type")) {
- std::string type;
- if (!this->asString(node, "Type", type))
- return 0;
- std::string type_constant = "IT_" + type;
- int64 constant;
- if (!script_get_constant(type_constant.c_str(), &constant) || constant < IT_HEALING || constant >= IT_MAX) {
- this->invalidWarning(node["Type"], "Invalid item type %s, defaulting to IT_ETC.\n", type.c_str());
- constant = IT_ETC;
- }
- item->type = static_cast<item_types>(constant);
- } else {
- if (!exists)
- item->type = IT_ETC;
- }
- if (this->nodeExists(node, "SubType")) {
- std::string type;
- if (!this->asString(node, "SubType", type))
- return 0;
- if (item->type == IT_WEAPON) {
- std::string type_constant = "W_" + type;
- int64 constant;
- if (!script_get_constant(type_constant.c_str(), &constant) || constant < W_FIST || constant >= MAX_WEAPON_TYPE) {
- this->invalidWarning(node["SubType"], "Invalid weapon type %s, defaulting to W_FIST.\n", type.c_str());
- item->subtype = W_FIST;
- }
- item->subtype = static_cast<weapon_type>(constant);
- } else if (item->type == IT_AMMO) {
- std::string type_constant = "AMMO_" + type;
- int64 constant;
- if (!script_get_constant(type_constant.c_str(), &constant) || constant <= AMMO_NONE || constant >= MAX_AMMO_TYPE) {
- this->invalidWarning(node["SubType"], "Invalid ammo type %s, defaulting to AMMO_NONE.\n", type.c_str());
- item->subtype = AMMO_NONE;
- }
- item->subtype = static_cast<e_ammo_type>(constant);
- } else if (item->type == IT_CARD) {
- std::string type_constant = "CARD_" + type;
- int64 constant;
- if (!script_get_constant(type_constant.c_str(), &constant) || constant < CARD_NORMAL || constant >= MAX_CARD_TYPE) {
- this->invalidWarning(node["SubType"], "Invalid card type %s, defaulting to CARD_NORMAL.\n", type.c_str());
- item->subtype = CARD_NORMAL;
- }
- item->subtype = static_cast<e_card_type>(constant);
- } else
- this->invalidWarning(node["SubType"], "Item sub type is not supported for this item type.\n");
- } else {
- if (!exists)
- item->subtype = 0;
- }
- if (this->nodeExists(node, "Buy")) {
- uint32 buy;
- if (!this->asUInt32(node, "Buy", buy))
- return 0;
- item->value_buy = buy;
- item->value_sell = 0;
- } else {
- if (!exists) {
- item->value_buy = 0;
- }
- }
- if (this->nodeExists(node, "Sell")) {
- uint32 sell;
- if (!this->asUInt32(node, "Sell", sell))
- return 0;
- item->value_sell = sell;
- item->value_buy = 0;
- } else {
- if (!exists) {
- item->value_sell = 0;
- }
- }
- if (this->nodeExists(node, "Weight")) {
- uint32 weight;
- if (!this->asUInt32(node, "Weight", weight))
- return 0;
- item->weight = weight;
- } else {
- if (!exists)
- item->weight = 0;
- }
- if (this->nodeExists(node, "Attack")) {
- uint32 atk;
- if (!this->asUInt32(node, "Attack", atk))
- return 0;
- item->atk = atk;
- } else {
- if (!exists)
- item->atk = 0;
- }
- #ifdef RENEWAL
- if (this->nodeExists(node, "MagicAttack")) {
- uint32 matk;
- if (!this->asUInt32(node, "MagicAttack", matk))
- return 0;
- item->matk = matk;
- } else {
- if (!exists)
- item->matk = 0;
- }
- #endif
- if (this->nodeExists(node, "Defense")) {
- uint32 def;
- if (!this->asUInt32(node, "Defense", def))
- return 0;
- if (def > DEFTYPE_MAX) {
- this->invalidWarning(node["Defense"], "Item defense %d exceeds DEFTYPE_MAX (%d), capping to DEFTYPE_MAX.\n", def, DEFTYPE_MAX);
- def = DEFTYPE_MAX;
- }
- item->def = def;
- } else {
- if (!exists)
- item->def = 0;
- }
- if (this->nodeExists(node, "Range")) {
- uint16 range;
- if (!this->asUInt16(node, "Range", range))
- return 0;
- if (range > AREA_SIZE) {
- this->invalidWarning(node["Range"], "Item attack range %d exceeds AREA_SIZE (%d), capping to AREA_SIZE.\n", range, AREA_SIZE);
- range = AREA_SIZE;
- }
- item->range = range;
- } else {
- if (!exists)
- item->range = 0;
- }
- if (this->nodeExists(node, "Slots")) {
- uint16 slots;
- if (!this->asUInt16(node, "Slots", slots))
- return 0;
- if (slots > MAX_SLOTS) {
- this->invalidWarning(node["Slots"], "Item slots %d exceeds MAX_SLOTS (%d), capping to MAX_SLOTS.\n", slots, MAX_SLOTS);
- slots = MAX_SLOTS;
- }
- item->slots = slots;
- } else {
- if (!exists)
- item->slots = 0;
- }
- if (this->nodeExists(node, "Jobs")) {
- const YAML::Node &jobNode = node["Jobs"];
- item->class_base[0] = item->class_base[1] = item->class_base[2] = 0;
- if (this->nodeExists(jobNode, "All")) {
- bool active;
- if (!this->asBool(jobNode, "All", active))
- return 0;
- itemdb_jobid2mapid(item->class_base, MAPID_ALL, active);
- }
- for (const auto &jobit : jobNode) {
- std::string jobName = jobit.first.as<std::string>();
- // Skipped because processed above the loop
- if (jobName.compare("All") == 0)
- continue;
- std::string jobName_constant = "EAJ_" + jobName;
- int64 constant;
- if (!script_get_constant(jobName_constant.c_str(), &constant)) {
- this->invalidWarning(jobNode[jobName], "Invalid item job %s, defaulting to All.\n", jobName.c_str());
- itemdb_jobid2mapid(item->class_base, MAPID_ALL, true);
- break;
- }
- bool active;
- if (!this->asBool(jobNode, jobName, active))
- return 0;
- itemdb_jobid2mapid(item->class_base, static_cast<e_mapid>(constant), active);
- }
- } else {
- if (!exists) {
- item->class_base[0] = item->class_base[1] = item->class_base[2] = 0;
- itemdb_jobid2mapid(item->class_base, MAPID_ALL, true);
- }
- }
- if (this->nodeExists(node, "Classes")) {
- const YAML::Node &classNode = node["Classes"];
- if (this->nodeExists(classNode, "All")) {
- bool active;
- if (!this->asBool(classNode, "All", active))
- return 0;
- if (active)
- item->class_upper |= ITEMJ_ALL;
- else
- item->class_upper &= ~ITEMJ_ALL;
- }
- for (const auto &classit : classNode) {
- std::string className = classit.first.as<std::string>();
- // Skipped because processed above the loop
- if (className.compare("All") == 0)
- continue;
- std::string className_constant = "ITEMJ_" + className;
- int64 constant;
- if (!script_get_constant(className_constant.c_str(), &constant)) {
- this->invalidWarning(classNode[className], "Invalid class %s, defaulting to All.\n", className.c_str());
- item->class_upper |= ITEMJ_ALL;
- break;
- }
- bool active;
- if (!this->asBool(classNode, className, active))
- return 0;
- if (active)
- item->class_upper |= constant;
- else
- item->class_upper &= ~constant;
- }
- } else {
- if (!exists)
- item->class_upper = ITEMJ_ALL;
- }
- if (this->nodeExists(node, "Gender")) {
- std::string gender;
- if (!this->asString(node, "Gender", gender))
- return 0;
- std::string gender_constant = "SEX_" + gender;
- int64 constant;
- if (!script_get_constant(gender_constant.c_str(), &constant) || constant < SEX_FEMALE || constant > SEX_BOTH) {
- this->invalidWarning(node["Gender"], "Invalid item gender %s, defaulting to SEX_BOTH.\n", gender.c_str());
- constant = SEX_BOTH;
- }
- item->sex = static_cast<e_sex>(constant);
- item->sex = this->defaultGender( node, item );
- } else {
- if (!exists) {
- item->sex = SEX_BOTH;
- item->sex = this->defaultGender( node, item );
- }
- }
- if (this->nodeExists(node, "Locations")) {
- const YAML::Node &locationNode = node["Locations"];
- for (const auto &locit : locationNode) {
- std::string equipName = locit.first.as<std::string>(), equipName_constant = "EQP_" + equipName;
- int64 constant;
- if (!script_get_constant(equipName_constant.c_str(), &constant)) {
- this->invalidWarning(locationNode[equipName], "Invalid equip location %s, defaulting to IT_ETC.\n", equipName.c_str());
- item->type = IT_ETC;
- break;
- }
- bool active;
- if (!this->asBool(locationNode, equipName, active))
- return 0;
- if (active) {
- if (constant & EQP_SHADOW_GEAR && item->type != IT_SHADOWGEAR) {
- this->invalidWarning(node, "Invalid item equip location %s as it's not a Shadow Gear item type, defaulting to IT_ETC.\n", equipName.c_str());
- item->type = IT_ETC;
- }
- item->equip |= constant;
- } else
- item->equip &= ~constant;
- }
- } else {
- if (!exists) {
- if (itemdb_isequip2(item.get())) {
- this->invalidWarning(node, "Invalid item equip location as it has no equip location, defaulting to IT_ETC.\n");
- item->type = IT_ETC;
- } else
- item->equip = 0;
- }
- }
- if (this->nodeExists(node, "WeaponLevel")) {
- uint16 lv;
- if (!this->asUInt16(node, "WeaponLevel", lv))
- return 0;
- if (lv > MAX_WEAPON_LEVEL) {
- this->invalidWarning(node["WeaponLevel"], "Invalid weapon level %d, defaulting to 0.\n", lv);
- lv = 0;
- }
- if (item->type != IT_WEAPON) {
- this->invalidWarning(node["WeaponLevel"], "Item type is not a weapon, defaulting to 0.\n");
- lv = 0;
- }
- item->weapon_level = lv;
- } else {
- if (!exists)
- item->weapon_level = 0;
- }
- if( this->nodeExists( node, "ArmorLevel" ) ){
- uint16 level;
- if( !this->asUInt16( node, "ArmorLevel", level ) ){
- return 0;
- }
- if( level > MAX_ARMOR_LEVEL ){
- this->invalidWarning( node["ArmorLevel"], "Invalid armor level %d, defaulting to 0.\n", level );
- level = 0;
- }
- if( item->type != IT_ARMOR ){
- this->invalidWarning( node["ArmorLevel"], "Item type is not an armor, defaulting to 0.\n" );
- level = 0;
- }
- item->armor_level = level;
- }else{
- if( !exists ){
- item->armor_level = 0;
- }
- }
- if (this->nodeExists(node, "EquipLevelMin")) {
- uint16 lv;
- if (!this->asUInt16(node, "EquipLevelMin", lv))
- return 0;
- if (lv > MAX_LEVEL) {
- this->invalidWarning(node["EquipLevelMin"], "Minimum equip level %d exceeds MAX_LEVEL (%d), capping to MAX_LEVEL.\n", lv, MAX_LEVEL);
- lv = MAX_LEVEL;
- }
- item->elv = lv;
- } else {
- if (!exists)
- item->elv = 0;
- }
- if (this->nodeExists(node, "EquipLevelMax")) {
- uint16 lv;
- if (!this->asUInt16(node, "EquipLevelMax", lv))
- return 0;
- if (lv < item->elv) {
- this->invalidWarning(node["EquipLevelMax"], "Maximum equip level %d is less than minimum equip level %d, capping to minimum equip level.\n", lv, item->elv);
- lv = item->elv;
- }
- if (lv > MAX_LEVEL) {
- this->invalidWarning(node["EquipLevelMax"], "Maximum equip level %d exceeds MAX_LEVEL (%d), capping to MAX_LEVEL.\n", lv, MAX_LEVEL);
- lv = MAX_LEVEL;
- }
- item->elvmax = lv;
- } else {
- if (!exists)
- item->elvmax = MAX_LEVEL;
- }
- if (this->nodeExists(node, "Refineable")) {
- bool refine;
- if (!this->asBool(node, "Refineable", refine))
- return 0;
- item->flag.no_refine = !refine;
- } else {
- if (!exists)
- item->flag.no_refine = true;
- }
- if (this->nodeExists(node, "View")) {
- uint32 look;
- if (!this->asUInt32(node, "View", look))
- return 0;
- item->look = look;
- } else {
- if (!exists)
- item->look = 0;
- }
- if (this->nodeExists(node, "AliasName")) {
- std::string view;
- if (!this->asString(node, "AliasName", view))
- return 0;
- std::shared_ptr<item_data> view_data = item_db.search_aegisname( view.c_str() );
- if (view_data == nullptr) {
- this->invalidWarning(node["AliasName"], "Unable to change the alias because %s is an unknown item.\n", view.c_str());
- return 0;
- }
- item->view_id = view_data->nameid;
- } else {
- if (!exists)
- item->view_id = 0;
- }
- if (this->nodeExists(node, "Flags")) {
- const YAML::Node &flagNode = node["Flags"];
- if (this->nodeExists(flagNode, "BuyingStore")) {
- bool active;
- if (!this->asBool(flagNode, "BuyingStore", active))
- return 0;
- if (!itemdb_isstackable2(item.get()) && active) {
- this->invalidWarning(flagNode["BuyingStore"], "Non-stackable item cannot be enabled for buying store.\n");
- active = false;
- }
- item->flag.buyingstore = active;
- } else {
- if (!exists)
- item->flag.buyingstore = false;
- }
- if (this->nodeExists(flagNode, "DeadBranch")) {
- bool active;
- if (!this->asBool(flagNode, "DeadBranch", active))
- return 0;
- item->flag.dead_branch = active;
- } else {
- if (!exists)
- item->flag.dead_branch = false;
- }
- if (this->nodeExists(flagNode, "Container")) {
- bool active;
- if (!this->asBool(flagNode, "Container", active))
- return 0;
- item->flag.group = active;
- } else {
- if (!exists)
- item->flag.group = false;
- }
- if (this->nodeExists(flagNode, "UniqueId")) {
- bool active;
- if (!this->asBool(flagNode, "UniqueId", active))
- return 0;
- if (!itemdb_isstackable2(item.get()) && active) {
- this->invalidWarning(flagNode["UniqueId"], "Non-stackable item cannot be enabled for UniqueId.\n");
- active = false;
- }
- item->flag.guid = active;
- } else {
- if (!exists)
- item->flag.guid = false;
- }
- if (this->nodeExists(flagNode, "BindOnEquip")) {
- bool active;
- if (!this->asBool(flagNode, "BindOnEquip", active))
- return 0;
- item->flag.bindOnEquip = active;
- } else {
- if (!exists)
- item->flag.bindOnEquip = false;
- }
- if (this->nodeExists(flagNode, "DropAnnounce")) {
- bool active;
- if (!this->asBool(flagNode, "DropAnnounce", active))
- return 0;
- item->flag.broadcast = active;
- } else {
- if (!exists)
- item->flag.broadcast = false;
- }
- if (this->nodeExists(flagNode, "NoConsume")) {
- bool active;
- if (!this->asBool(flagNode, "NoConsume", active))
- return 0;
- if (active)
- item->flag.delay_consume |= DELAYCONSUME_NOCONSUME;
- else
- item->flag.delay_consume &= ~DELAYCONSUME_NOCONSUME;
- } else {
- if (!exists) {
- if (!(item->flag.delay_consume & DELAYCONSUME_TEMP))
- item->flag.delay_consume = DELAYCONSUME_NONE;
- }
- }
- if (this->nodeExists(flagNode, "DropEffect")) {
- std::string effect;
- if (!this->asString(flagNode, "DropEffect", effect))
- return 0;
- std::string effect_constant = "DROPEFFECT_" + effect;
- int64 constant;
- if (!script_get_constant(effect_constant.c_str(), &constant) || constant < DROPEFFECT_NONE || constant > DROPEFFECT_MAX) {
- this->invalidWarning(flagNode["DropEffect"], "Invalid item drop effect %s, defaulting to DROPEFFECT_NONE.\n", effect.c_str());
- constant = DROPEFFECT_NONE;
- }
- item->flag.dropEffect = static_cast<e_item_drop_effect>(constant);
- } else {
- if (!exists)
- item->flag.dropEffect = DROPEFFECT_NONE;
- }
- } else {
- if (!exists) {
- item->flag.buyingstore = false;
- item->flag.dead_branch = false;
- item->flag.group = false;
- item->flag.guid = false;
- item->flag.bindOnEquip = false;
- item->flag.broadcast = false;
- if (!(item->flag.delay_consume & DELAYCONSUME_TEMP))
- item->flag.delay_consume = DELAYCONSUME_NONE;
- item->flag.dropEffect = DROPEFFECT_NONE;
- }
- }
- if (this->nodeExists(node, "Delay")) {
- const YAML::Node &delayNode = node["Delay"];
- if (this->nodeExists(delayNode, "Duration")) {
- uint32 duration;
- if (!this->asUInt32(delayNode, "Duration", duration))
- return 0;
- item->delay.duration = duration;
- } else {
- if (!exists)
- item->delay.duration = 0;
- }
- if (this->nodeExists(delayNode, "Status")) {
- std::string status;
- if (!this->asString(delayNode, "Status", status))
- return 0;
- std::string status_constant = "SC_" + status;
- int64 constant;
- if (!script_get_constant(status_constant.c_str(), &constant) || constant < SC_NONE || constant >= SC_MAX) {
- this->invalidWarning(delayNode[status], "Invalid item delay status %s, defaulting to SC_NONE.\n", status.c_str());
- constant = SC_NONE;
- }
- item->delay.sc = static_cast<sc_type>(constant);
- } else {
- if (!exists)
- item->delay.sc = SC_NONE;
- }
- } else {
- if (!exists) {
- item->delay.duration = 0;
- item->delay.sc = SC_NONE;
- }
- }
- if (this->nodeExists(node, "Stack")) {
- const YAML::Node &stackNode = node["Stack"];
- if (this->nodeExists(stackNode, "Amount")) {
- uint16 amount;
- if (!this->asUInt16(stackNode, "Amount", amount))
- return 0;
- if (!itemdb_isstackable2(item.get())) {
- this->invalidWarning(stackNode["Amount"], "Non-stackable item cannot be enabled for stacking.\n");
- amount = 0;
- }
- item->stack.amount = amount;
- } else {
- if (!exists)
- item->stack.amount = 0;
- }
- if (this->nodeExists(stackNode, "Inventory")) {
- bool active;
- if (!this->asBool(stackNode, "Inventory", active))
- return 0;
- item->stack.inventory = active;
- } else {
- if (!exists)
- item->stack.inventory = false;
- }
- if (this->nodeExists(stackNode, "Cart")) {
- bool active;
- if (!this->asBool(stackNode, "Cart", active))
- return 0;
- item->stack.cart = active;
- } else {
- if (!exists)
- item->stack.cart = false;
- }
- if (this->nodeExists(stackNode, "Storage")) {
- bool active;
- if (!this->asBool(stackNode, "Storage", active))
- return 0;
- item->stack.storage = active;
- } else {
- if (!exists)
- item->stack.storage = false;
- }
- if (this->nodeExists(stackNode, "GuildStorage")) {
- bool active;
- if (!this->asBool(stackNode, "GuildStorage", active))
- return 0;
- item->stack.guild_storage = active;
- } else {
- if (!exists)
- item->stack.guild_storage = false;
- }
- } else {
- if (!exists) {
- item->stack.amount = 0;
- item->stack.inventory = false;
- item->stack.cart = false;
- item->stack.storage = false;
- item->stack.guild_storage = false;
- }
- }
-
- if (this->nodeExists(node, "NoUse")) {
- const YAML::Node &nouseNode = node["NoUse"];
- if (this->nodeExists(nouseNode, "Override")) {
- uint16 override;
- if (!this->asUInt16(nouseNode, "Override", override))
- return 0;
- if (override > 100) {
- this->invalidWarning(nouseNode["Override"], "Item no use override level %d exceeds 100, capping to 100.\n", override);
- override = 100;
- }
- item->item_usage.override = override;
- } else {
- if (!exists)
- item->item_usage.override = 0;
- }
- if (this->nodeExists(nouseNode, "Sitting")) {
- bool active;
- if (!this->asBool(nouseNode, "Sitting", active))
- return 0;
- item->item_usage.sitting = active;
- } else {
- if (!exists)
- item->item_usage.sitting = false;
- }
- } else {
- if (!exists) {
- item->item_usage.override = 0;
- item->item_usage.sitting = false;
- }
- }
- if (this->nodeExists(node, "Trade")) {
- const YAML::Node &tradeNode = node["Trade"];
- if (this->nodeExists(tradeNode, "Override")) {
- uint16 override;
- if (!this->asUInt16(tradeNode, "Override", override))
- return 0;
- if (override > 100) {
- this->invalidWarning(tradeNode["Override"], "Item trade override level %d exceeds 100, capping to 100.\n", override);
- override = 100;
- }
- item->gm_lv_trade_override = override;
- } else {
- if (!exists)
- item->gm_lv_trade_override = 0;
- }
- if (this->nodeExists(tradeNode, "NoDrop")) {
- bool active;
- if (!this->asBool(tradeNode, "NoDrop", active))
- return 0;
- item->flag.trade_restriction.drop = active;
- } else {
- if (!exists)
- item->flag.trade_restriction.drop = false;
- }
- if (this->nodeExists(tradeNode, "NoTrade")) {
- bool active;
- if (!this->asBool(tradeNode, "NoTrade", active))
- return 0;
- item->flag.trade_restriction.trade = active;
- } else {
- if (!exists)
- item->flag.trade_restriction.trade = false;
- }
- if (this->nodeExists(tradeNode, "TradePartner")) {
- bool active;
- if (!this->asBool(tradeNode, "TradePartner", active))
- return 0;
- item->flag.trade_restriction.trade_partner = active;
- } else {
- if (!exists)
- item->flag.trade_restriction.trade_partner = false;
- }
- if (this->nodeExists(tradeNode, "NoSell")) {
- bool active;
- if (!this->asBool(tradeNode, "NoSell", active))
- return 0;
- item->flag.trade_restriction.sell = active;
- } else {
- if (!exists)
- item->flag.trade_restriction.sell = false;
- }
- if (this->nodeExists(tradeNode, "NoCart")) {
- bool active;
- if (!this->asBool(tradeNode, "NoCart", active))
- return 0;
- item->flag.trade_restriction.cart = active;
- } else {
- if (!exists)
- item->flag.trade_restriction.cart = false;
- }
- if (this->nodeExists(tradeNode, "NoStorage")) {
- bool active;
- if (!this->asBool(tradeNode, "NoStorage", active))
- return 0;
- item->flag.trade_restriction.storage = active;
- } else {
- if (!exists)
- item->flag.trade_restriction.storage = false;
- }
- if (this->nodeExists(tradeNode, "NoGuildStorage")) {
- bool active;
- if (!this->asBool(tradeNode, "NoGuildStorage", active))
- return 0;
- item->flag.trade_restriction.guild_storage = active;
- } else {
- if (!exists)
- item->flag.trade_restriction.guild_storage = false;
- }
- if (this->nodeExists(tradeNode, "NoMail")) {
- bool active;
- if (!this->asBool(tradeNode, "NoMail", active))
- return 0;
- item->flag.trade_restriction.mail = active;
- } else {
- if (!exists)
- item->flag.trade_restriction.mail = false;
- }
- if (this->nodeExists(tradeNode, "NoAuction")) {
- bool active;
- if (!this->asBool(tradeNode, "NoAuction", active))
- return 0;
- item->flag.trade_restriction.auction = active;
- } else {
- if (!exists)
- item->flag.trade_restriction.auction = false;
- }
- } else {
- if (!exists) {
- item->gm_lv_trade_override = 0;
- item->flag.trade_restriction.drop = false;
- item->flag.trade_restriction.trade = false;
- item->flag.trade_restriction.trade_partner = false;
- item->flag.trade_restriction.sell = false;
- item->flag.trade_restriction.cart = false;
- item->flag.trade_restriction.storage = false;
- item->flag.trade_restriction.guild_storage = false;
- item->flag.trade_restriction.mail = false;
- item->flag.trade_restriction.auction = false;
- }
- }
- if (this->nodeExists(node, "Script")) {
- std::string script;
- if (!this->asString(node, "Script", script))
- return 0;
- if (exists && item->script) {
- script_free_code(item->script);
- item->script = nullptr;
- }
- item->script = parse_script(script.c_str(), this->getCurrentFile().c_str(), node["Script"].Mark().line + 1, SCRIPT_IGNORE_EXTERNAL_BRACKETS);
- } else {
- if (!exists)
- item->script = nullptr;
- }
- if (this->nodeExists(node, "EquipScript")) {
- std::string script;
- if (!this->asString(node, "EquipScript", script))
- return 0;
- if (exists && item->equip_script) {
- script_free_code(item->equip_script);
- item->equip_script = nullptr;
- }
- item->equip_script = parse_script(script.c_str(), this->getCurrentFile().c_str(), node["EquipScript"].Mark().line + 1, SCRIPT_IGNORE_EXTERNAL_BRACKETS);
- } else {
- if (!exists)
- item->equip_script = nullptr;
- }
- if (this->nodeExists(node, "UnEquipScript")) {
- std::string script;
- if (!this->asString(node, "UnEquipScript", script))
- return 0;
- if (exists && item->unequip_script) {
- script_free_code(item->unequip_script);
- item->unequip_script = nullptr;
- }
- item->unequip_script = parse_script(script.c_str(), this->getCurrentFile().c_str(), node["UnEquipScript"].Mark().line + 1, SCRIPT_IGNORE_EXTERNAL_BRACKETS);
- } else {
- if (!exists)
- item->unequip_script = nullptr;
- }
- if (!exists)
- this->put(nameid, item);
- return 1;
- }
- void ItemDatabase::loadingFinished(){
- for (auto &tmp_item : item_db) {
- std::shared_ptr<item_data> item = tmp_item.second;
- // Items that are consumed only after target confirmation
- if (item->type == IT_DELAYCONSUME) {
- item->type = IT_USABLE;
- item->flag.delay_consume |= DELAYCONSUME_TEMP;
- } else {
- item->flag.delay_consume &= ~DELAYCONSUME_TEMP; // Remove delayed consumption flag if switching types
- }
- if( item->type == IT_WEAPON ){
- if( item->weapon_level == 0 ){
- ShowWarning( "Item %s is a weapon, but does not have a weapon level. Consider adding it. Defaulting to 1.\n", item->name.c_str() );
- item->weapon_level = 1;
- }
- if( item->armor_level != 0 ){
- ShowWarning( "Item %s is a weapon, but has an armor level. Defaulting to 0.\n", item->name.c_str() );
- item->armor_level = 0;
- }
- }else if( item->type == IT_ARMOR ){
- if( item->armor_level == 0 ){
- ShowWarning( "Item %s is an armor, but does not have an armor level. Consider adding it. Defaulting to 1.\n", item->name.c_str() );
- item->armor_level = 1;
- }
- if( item->weapon_level != 0 ){
- ShowWarning( "Item %s is an armor, but has a weapon level. Defaulting to 0.\n", item->name.c_str() );
- item->weapon_level = 0;
- }
- }else{
- if( item->weapon_level != 0 ){
- ShowWarning( "Item %s is not a weapon, but has a weapon level. Defaulting to 0.\n", item->name.c_str() );
- item->weapon_level = 0;
- }
- if( item->armor_level != 0 ){
- ShowWarning( "Item %s is not an armor, but has an armor level. Defaulting to 0.\n", item->name.c_str() );
- item->armor_level = 0;
- }
- }
- // When a particular price is not given, we should base it off the other one
- if (item->value_buy == 0 && item->value_sell > 0)
- item->value_buy = item->value_sell * 2;
- else if (item->value_buy > 0 && item->value_sell == 0)
- item->value_sell = item->value_buy / 2;
- if (item->value_buy / 124. < item->value_sell / 75.) {
- ShowWarning("Buying/Selling [%d/%d] price of %s (%u) allows Zeny making exploit through buying/selling at discounted/overcharged prices! Defaulting Sell to 1 Zeny.\n", item->value_buy, item->value_sell, item->name.c_str(), item->nameid);
- item->value_sell = 1;
- }
- // Shields need to have a view ID to be able to be recognized by ST_SHIELD check in skill.cpp
- if( item->type == IT_ARMOR && ( item->equip & EQP_SHIELD ) != 0 && item->look == 0 ){
- ShowWarning( "Item %s (%u) is a shield and should have a view id. Defaulting to Guard...\n", item->name.c_str(), item->nameid );
- item->look = 1;
- }
- }
- if( !this->exists( ITEMID_DUMMY ) ){
- // Create dummy item
- std::shared_ptr<item_data> dummy_item = std::make_shared<item_data>();
- dummy_item->nameid = ITEMID_DUMMY;
- dummy_item->weight = 1;
- dummy_item->value_sell = 1;
- dummy_item->type = IT_ETC;
- dummy_item->name = "UNKNOWN_ITEM";
- dummy_item->ename = "Unknown Item";
- dummy_item->view_id = UNKNOWN_ITEM_ID;
- item_db.put( ITEMID_DUMMY, dummy_item );
- }
- }
- /**
- * Applies gender restrictions according to settings.
- * @param node: YAML node containing the entry.
- * @param node: the already parsed item data.
- * @return gender that should be used.
- */
- e_sex ItemDatabase::defaultGender( const YAML::Node &node, std::shared_ptr<item_data> id ){
- if (id->nameid == WEDDING_RING_M) //Grom Ring
- return SEX_MALE;
- if (id->nameid == WEDDING_RING_F) //Bride Ring
- return SEX_FEMALE;
- if( id->type == IT_WEAPON ){
- if( id->subtype == W_MUSICAL ){
- if( id->sex != SEX_MALE ){
- this->invalidWarning( node, "Musical instruments are always male-only, defaulting to SEX_MALE.\n" );
- }
- return SEX_MALE;
- }
- if( id->subtype == W_WHIP ){
- if( id->sex != SEX_FEMALE ){
- this->invalidWarning( node, "Whips are always female-only, defaulting to SEX_FEMALE.\n" );
- }
- return SEX_FEMALE;
- }
- }
- return static_cast<e_sex>( id->sex );
- }
- std::shared_ptr<item_data> ItemDatabase::search_aegisname( const char* name ){
- // Create a copy
- std::string lowername = name;
- // Convert it to lower
- util::tolower( lowername );
- return util::umap_find( this->aegisNameToItemDataMap, lowername );
- }
- std::shared_ptr<item_data> ItemDatabase::searchname( const char *name ){
- // Create a copy
- std::string lowername = name;
- // Convert it to lower
- util::tolower( lowername );
- std::shared_ptr<item_data> result = util::umap_find( this->aegisNameToItemDataMap, lowername );
- if( result != nullptr ){
- return result;
- }
- return util::umap_find( this->nameToItemDataMap, lowername );
- }
- ItemDatabase item_db;
- /**
- * Check if an item exists in a group
- * @param group_id: Item Group ID
- * @param nameid: Item to check for in group
- * @return True if item is in group, else false
- */
- bool ItemGroupDatabase::item_exists(uint16 group_id, t_itemid nameid)
- {
- std::shared_ptr<s_item_group_db> group = this->find(group_id);
- if (group == nullptr)
- return false;
- for (const auto &random : group->random) {
- for (const auto &it : random.second->data) {
- if (it.second->nameid == nameid)
- return true;
- }
- }
- return false;
- }
- /**
- * Check if an item exists from a group in a player's inventory
- * @param group_id: Item Group ID
- * @return Item's index if found or -1 otherwise
- */
- int16 ItemGroupDatabase::item_exists_pc(map_session_data *sd, uint16 group_id)
- {
- std::shared_ptr<s_item_group_db> group = this->find(group_id);
- if (group == nullptr || group->random.empty())
- return -1;
- for (const auto &random : group->random) {
- for (const auto &it : random.second->data) {
- int16 item_position = pc_search_inventory(sd, it.second->nameid);
- if (item_position != -1)
- return item_position;
- }
- }
- return -1;
- }
- /*==========================================
- * Return item data from item name. (lookup)
- * @param str Item Name
- * @param aegis_only
- * @return item data
- *------------------------------------------*/
- static struct item_data* itemdb_searchname1(const char *str, bool aegis_only)
- {
- for (const auto &it : item_db) {
- // Absolute priority to Aegis code name.
- if (strcmpi(it.second->name.c_str(), str) == 0)
- return it.second.get();
- // If only Aegis name is allowed, continue with the next entry
- if (aegis_only)
- continue;
- //Second priority to Client displayed name.
- if (strcmpi(it.second->ename.c_str(), str) == 0)
- return it.second.get();
- }
- return nullptr;
- }
- /*==========================================
- * Finds up to N matches. Returns number of matches [Skotlex]
- * @param *data
- * @param size
- * @param str
- * @return Number of matches item
- *------------------------------------------*/
- int itemdb_searchname_array(struct item_data** data, int size, const char *str)
- {
- int count = 0;
- for (const auto &it : item_db) {
- if (count < size) {
- if (stristr(it.second->name.c_str(), str) != nullptr || stristr(it.second->ename.c_str(), str) != nullptr || strcmpi(it.second->ename.c_str(), str) == 0)
- data[count++] = it.second.get();
- } else
- break;
- }
- return count;
- }
- std::shared_ptr<s_item_group_entry> get_random_itemsubgroup(std::shared_ptr<s_item_group_random> random) {
- if (random == nullptr)
- return nullptr;
- for (size_t j = 0, max = random->data.size() * 3; j < max; j++) {
- std::shared_ptr<s_item_group_entry> entry = util::umap_random(random->data);
- if (entry->rate == 0 || rnd() % random->total_rate < entry->rate) // always return entry for rate 0 ('must' item)
- return entry;
- }
- return util::umap_random(random->data);
- }
- /**
- * Return a random group entry from Item Group
- * @param group_id
- * @param sub_group: 0 is 'must' item group, random groups start from 1
- * @return Item group entry or NULL on fail
- */
- std::shared_ptr<s_item_group_entry> ItemGroupDatabase::get_random_entry(uint16 group_id, uint8 sub_group) {
- std::shared_ptr<s_item_group_db> group = this->find(group_id);
- if (group == nullptr) {
- ShowError("get_random_entry: Invalid group id %hu.\n", group_id);
- return nullptr;
- }
- if (group->random.empty()) {
- ShowError("get_random_entry: No item entries for group id %hu.\n", group_id);
- return nullptr;
- }
- if (group->random.count(sub_group) == 0) {
- ShowError("get_random_entry: No item entries for group id %hu and sub group %hu.\n", group_id, sub_group);
- return nullptr;
- }
- return get_random_itemsubgroup(group->random[sub_group]);
- }
- /**
- * Return a random Item ID from Item Group
- * @param group_id
- * @param sub_group: 0 is 'must' item group, random groups start from 1
- * @return Item ID or UNKNOWN_ITEM_ID on fail
- */
- t_itemid ItemGroupDatabase::get_random_item_id(uint16 group_id, uint8 sub_group) {
- std::shared_ptr<s_item_group_entry> entry = this->get_random_entry(group_id, sub_group);
- return entry != nullptr ? entry->nameid : UNKNOWN_ITEM_ID;
- }
- /** [Cydh]
- * Gives item(s) to the player based on item group
- * @param sd: Player that obtains item from item group
- * @param group_id: The group ID of item that obtained by player
- * @param *group: struct s_item_group from itemgroup_db[group_id].random[idx] or itemgroup_db[group_id].must[sub_group][idx]
- */
- static void itemdb_pc_get_itemgroup_sub(map_session_data *sd, bool identify, std::shared_ptr<s_item_group_entry> data) {
- if (data == nullptr)
- return;
- item tmp = {};
- tmp.nameid = data->nameid;
- tmp.bound = data->bound;
- tmp.identify = identify ? identify : itemdb_isidentified(data->nameid);
- tmp.expire_time = (data->duration) ? (unsigned int)(time(NULL) + data->duration*60) : 0;
- if (data->isNamed) {
- tmp.card[0] = itemdb_isequip(data->nameid) ? CARD0_FORGE : CARD0_CREATE;
- tmp.card[1] = 0;
- tmp.card[2] = GetWord(sd->status.char_id, 0);
- tmp.card[3] = GetWord(sd->status.char_id, 1);
- }
- uint16 get_amt = 0;
- if (itemdb_isstackable(data->nameid) && data->isStacked)
- get_amt = data->amount;
- else
- get_amt = 1;
- tmp.amount = get_amt;
- // Do loop for non-stackable item
- for (uint16 i = 0; i < data->amount; i += get_amt) {
- char flag = 0;
- tmp.unique_id = data->GUID ? pc_generate_unique_id(sd) : 0; // Generate GUID
- if ((flag = pc_additem(sd, &tmp, get_amt, LOG_TYPE_SCRIPT))) {
- clif_additem(sd, 0, 0, flag);
- if (pc_candrop(sd, &tmp))
- map_addflooritem(&tmp, tmp.amount, sd->bl.m, sd->bl.x,sd->bl.y, 0, 0, 0, 0, 0);
- }
- else if (!flag && data->isAnnounced)
- intif_broadcast_obtain_special_item(sd, data->nameid, sd->itemid, ITEMOBTAIN_TYPE_BOXITEM);
- }
- }
- /** [Cydh]
- * Find item(s) that will be obtained by player based on Item Group
- * @param group_id: The group ID that will be gained by player
- * @param nameid: The item that trigger this item group
- * @return val: 0:success, 1:no sd, 2:invalid item group
- */
- uint8 ItemGroupDatabase::pc_get_itemgroup(uint16 group_id, bool identify, map_session_data *sd) {
- nullpo_retr(1,sd);
- std::shared_ptr<s_item_group_db> group = this->find(group_id);
- if (group == nullptr) {
- ShowError("pc_get_itemgroup: Invalid group id '%d' specified.\n",group_id);
- return 2;
- }
- if (group->random.empty())
- return 0;
-
- // Get all the 'must' item(s) (subgroup 0)
- uint16 subgroup = 0;
- std::shared_ptr<s_item_group_random> random = util::umap_find(group->random, subgroup);
- if (random != nullptr && !random->data.empty()) {
- for (const auto &it : random->data)
- itemdb_pc_get_itemgroup_sub(sd, identify, it.second);
- }
- // Get 1 'random' item from each subgroup
- for (const auto &random : group->random) {
- if (random.first == 0 || random.second->data.empty())
- continue;
- itemdb_pc_get_itemgroup_sub(sd, identify, get_random_itemsubgroup(random.second));
- }
- return 0;
- }
- /** Searches for the item_data. Use this to check if item exists or not.
- * @param nameid
- * @return *item_data if item is exist, or NULL if not
- */
- struct item_data* itemdb_exists(t_itemid nameid) {
- std::shared_ptr<item_data> item = item_db.find(nameid);
- return item ? item.get() : nullptr;
- }
- /// Returns name type of ammunition [Cydh]
- const char *itemdb_typename_ammo (e_ammo_type ammo) {
- switch (ammo) {
- case AMMO_ARROW: return "Arrow";
- case AMMO_DAGGER: return "Throwable Dagger";
- case AMMO_BULLET: return "Bullet";
- case AMMO_SHELL: return "Shell";
- case AMMO_GRENADE: return "Grenade";
- case AMMO_SHURIKEN: return "Shuriken";
- case AMMO_KUNAI: return "Kunai";
- case AMMO_CANNONBALL: return "Cannonball";
- case AMMO_THROWWEAPON: return "Throwable Item/Sling Item";
- }
- return "Ammunition";
- }
- /// Returns human readable name for given item type.
- /// @param type Type id to retrieve name for ( IT_* ).
- const char* itemdb_typename(enum item_types type)
- {
- switch(type)
- {
- case IT_HEALING: return "Potion/Food";
- case IT_USABLE: return "Usable";
- case IT_ETC: return "Etc.";
- case IT_WEAPON: return "Weapon";
- case IT_ARMOR: return "Armor";
- case IT_CARD: return "Card";
- case IT_PETEGG: return "Pet Egg";
- case IT_PETARMOR: return "Pet Accessory";
- case IT_AMMO: return "Arrow/Ammunition";
- case IT_DELAYCONSUME: return "Delay-Consume Usable";
- case IT_SHADOWGEAR: return "Shadow Equipment";
- case IT_CASH: return "Cash Usable";
- }
- return "Unknown Type";
- }
- /**
- * Converts the jobmask from the format in itemdb to the format used by the map server.
- * @param bclass: Pointer to store itemdb format
- * @param jobmask: Job Mask to convert
- * @param active: Whether the flag is active or not
- * @author: Skotlex
- */
- static void itemdb_jobid2mapid(uint64 bclass[3], e_mapid jobmask, bool active)
- {
- uint64 temp_mask[3] = { 0 };
- if (jobmask != MAPID_ALL) {
- // Calculate the required bit to set
- uint64 job = 1ULL << ( jobmask & MAPID_BASEMASK );
- // 2-1
- if( ( jobmask & JOBL_2_1 ) != 0 ){
- temp_mask[1] |= job;
- // 2-2
- }else if( ( jobmask & JOBL_2_2 ) != 0 ){
- temp_mask[2] |= job;
- // Basejob
- }else{
- temp_mask[0] |= job;
- }
- } else {
- temp_mask[0] = temp_mask[1] = temp_mask[2] = MAPID_ALL;
- }
- for (int i = 0; i < ARRAYLENGTH(temp_mask); i++) {
- if (temp_mask[i] == 0)
- continue;
- if (active)
- bclass[i] |= temp_mask[i];
- else
- bclass[i] &= ~temp_mask[i];
- }
- }
- /*==========================================
- * Loads an item from the db. If not found, it will return the dummy item.
- * @param nameid
- * @return *item_data or *dummy_item if item not found
- *------------------------------------------*/
- struct item_data* itemdb_search(t_itemid nameid) {
- std::shared_ptr<item_data> id;
- if (!(id = item_db.find(nameid))) {
- ShowWarning("itemdb_search: Item ID %u does not exists in the item_db. Using dummy data.\n", nameid);
- id = item_db.find(ITEMID_DUMMY);
- }
- return id.get();
- }
- /** Checks if item is equip type or not
- * @param id Item data
- * @return True if item is equip, false otherwise
- */
- bool itemdb_isequip2(struct item_data *id) {
- nullpo_ret(id);
- switch (id->type) {
- case IT_WEAPON:
- case IT_ARMOR:
- case IT_AMMO:
- case IT_SHADOWGEAR:
- return true;
- default:
- return false;
- }
- }
- /** Checks if item is stackable or not
- * @param id Item data
- * @return True if item is stackable, false otherwise
- */
- bool itemdb_isstackable2(struct item_data *id)
- {
- nullpo_ret(id);
- return id->isStackable();
- }
- /*==========================================
- * Trade Restriction functions [Skotlex]
- *------------------------------------------*/
- bool itemdb_isdropable_sub(struct item_data *item, int gmlv, int unused) {
- return (item && (!(item->flag.trade_restriction.drop) || gmlv >= item->gm_lv_trade_override));
- }
- bool itemdb_cantrade_sub(struct item_data* item, int gmlv, int gmlv2) {
- return (item && (!(item->flag.trade_restriction.trade) || gmlv >= item->gm_lv_trade_override || gmlv2 >= item->gm_lv_trade_override));
- }
- bool itemdb_canpartnertrade_sub(struct item_data* item, int gmlv, int gmlv2) {
- return (item && (item->flag.trade_restriction.trade_partner || gmlv >= item->gm_lv_trade_override || gmlv2 >= item->gm_lv_trade_override));
- }
- bool itemdb_cansell_sub(struct item_data* item, int gmlv, int unused) {
- return (item && (!(item->flag.trade_restriction.sell) || gmlv >= item->gm_lv_trade_override));
- }
- bool itemdb_cancartstore_sub(struct item_data* item, int gmlv, int unused) {
- return (item && (!(item->flag.trade_restriction.cart) || gmlv >= item->gm_lv_trade_override));
- }
- bool itemdb_canstore_sub(struct item_data* item, int gmlv, int unused) {
- return (item && (!(item->flag.trade_restriction.storage) || gmlv >= item->gm_lv_trade_override));
- }
- bool itemdb_canguildstore_sub(struct item_data* item, int gmlv, int unused) {
- return (item && (!(item->flag.trade_restriction.guild_storage) || gmlv >= item->gm_lv_trade_override));
- }
- bool itemdb_canmail_sub(struct item_data* item, int gmlv, int unused) {
- return (item && (!(item->flag.trade_restriction.mail) || gmlv >= item->gm_lv_trade_override));
- }
- bool itemdb_canauction_sub(struct item_data* item, int gmlv, int unused) {
- return (item && (!(item->flag.trade_restriction.auction) || gmlv >= item->gm_lv_trade_override));
- }
- bool itemdb_isrestricted(struct item* item, int gmlv, int gmlv2, bool (*func)(struct item_data*, int, int))
- {
- struct item_data* item_data = itemdb_search(item->nameid);
- int i;
- if (!func(item_data, gmlv, gmlv2))
- return false;
- if(item_data->slots == 0 || itemdb_isspecial(item->card[0]))
- return true;
- for(i = 0; i < item_data->slots; i++) {
- if (!item->card[i]) continue;
- if (!func(itemdb_search(item->card[i]), gmlv, gmlv2))
- return false;
- }
- return true;
- }
- bool itemdb_ishatched_egg(struct item* item) {
- if (item && item->card[0] == CARD0_PET && item->attribute == 1)
- return true;
- return false;
- }
- /** Specifies if item-type should drop unidentified.
- * @param nameid ID of item
- */
- char itemdb_isidentified(t_itemid nameid) {
- int type=itemdb_type(nameid);
- switch (type) {
- case IT_WEAPON:
- case IT_ARMOR:
- case IT_PETARMOR:
- case IT_SHADOWGEAR:
- return 0;
- default:
- return 1;
- }
- }
- const std::string ItemGroupDatabase::getDefaultLocation() {
- return std::string(db_path) + "/item_group_db.yml";
- }
- /**
- * Reads and parses an entry from the item_group_db.
- * @param node: YAML node containing the entry.
- * @return count of successfully parsed rows
- */
- uint64 ItemGroupDatabase::parseBodyNode(const YAML::Node &node) {
- std::string group_name;
- if (!this->asString(node, "Group", group_name))
- return 0;
- std::string group_name_constant = "IG_" + group_name;
- int64 constant;
- if (!script_get_constant(group_name_constant.c_str(), &constant) || constant < IG_BLUEBOX) {
- if (strncasecmp(group_name.c_str(), "IG_", 3) != 0)
- this->invalidWarning(node["Group"], "Invalid group %s.\n", group_name.c_str());
- else
- this->invalidWarning(node["Group"], "Invalid group %s. Note that 'IG_' is automatically appended to the group name.\n", group_name.c_str());
- return 0;
- }
- uint16 id = static_cast<uint16>(constant);
- std::shared_ptr<s_item_group_db> group = this->find(id);
- bool exists = group != nullptr;
- if (!exists) {
- group = std::make_shared<s_item_group_db>();
- group->id = id;
- }
- if (this->nodeExists(node, "SubGroups")) {
- const YAML::Node &subNode = node["SubGroups"];
- for (const YAML::Node &subit : subNode) {
- if (this->nodeExists(subit, "Clear")) {
- uint16 id;
- if (!this->asUInt16(subit, "Clear", id))
- continue;
- if (group->random.erase(id) == 0)
- this->invalidWarning(subit["Clear"], "The SubGroup %hu doesn't exist in the group %s. Clear failed.\n", id, group_name.c_str());
- continue;
- }
- if (!this->nodesExist(subit, { "SubGroup", "List" })) {
- continue;
- }
- uint16 subgroup;
- if (this->nodeExists(subit, "SubGroup")) {
- if (!this->asUInt16(subit, "SubGroup", subgroup))
- continue;
- } else {
- subgroup = 1;
- }
- std::shared_ptr<s_item_group_random> random = util::umap_find(group->random, subgroup);
- if (random == nullptr) {
- random = std::make_shared<s_item_group_random>();
- group->random[subgroup] = random;
- }
- const YAML::Node &listNode = subit["List"];
- for (const YAML::Node &listit : listNode) {
- if (this->nodeExists(listit, "Clear")) {
- std::string item_name;
- if (!this->asString(listit, "Clear", item_name))
- continue;
- std::shared_ptr<item_data> item = item_db.search_aegisname( item_name.c_str() );
- if (item == nullptr) {
- this->invalidWarning(listit["Clear"], "Unknown Item %s. Clear failed.\n", item_name.c_str());
- continue;
- }
- if (random->data.erase(item->nameid) == 0)
- this->invalidWarning(listit["Clear"], "Item %hu doesn't exist in the SubGroup %hu (group %s). Clear failed.\n", item->nameid, subgroup, group_name.c_str());
- continue;
- }
- std::string item_name;
- if (!this->asString(listit, "Item", item_name))
- continue;
- std::shared_ptr<item_data> item = item_db.search_aegisname( item_name.c_str() );
- if (item == nullptr) {
- this->invalidWarning(listit["Item"], "Unknown Item %s.\n", item_name.c_str());
- continue;
- }
- std::shared_ptr<s_item_group_entry> entry = util::umap_find(random->data, item->nameid);
- bool entry_exists = entry != nullptr;
- if (!entry_exists) {
- entry = std::make_shared<s_item_group_entry>();
- random->data[item->nameid] = entry;
- }
- entry->nameid = item->nameid;
- if (this->nodeExists(listit, "Rate")) {
- uint16 rate;
- if (!this->asUInt16(listit, "Rate", rate))
- continue;
- entry->rate = rate;
- } else {
- if (!entry_exists)
- entry->rate = 0;
- }
- if (subgroup == 0 && entry->rate > 0) {
- this->invalidWarning(listit["Item"], "SubGroup 0 is reserved for item without Rate ('must' item). Defaulting Rate to 0.\n");
- entry->rate = 0;
- }
- if (subgroup != 0 && entry->rate == 0) {
- this->invalidWarning(listit["Item"], "Entry must have a Rate for group above 0, skipping.\n");
- continue;
- }
- if (this->nodeExists(listit, "Amount")) {
- uint16 amount;
- if (!this->asUInt16(listit, "Amount", amount))
- continue;
- entry->amount = cap_value(amount, 1, MAX_AMOUNT);
- } else {
- if (!entry_exists)
- entry->amount = 1;
- }
- if (this->nodeExists(listit, "Duration")) {
- uint16 duration;
- if (!this->asUInt16(listit, "Duration", duration))
- continue;
- entry->duration = duration;
- } else {
- if (!entry_exists)
- entry->duration = 0;
- }
- if (this->nodeExists(listit, "Announced")) {
- bool isAnnounced;
- if (!this->asBool(listit, "Announced", isAnnounced))
- continue;
- entry->isAnnounced = isAnnounced;
- } else {
- if (!entry_exists)
- entry->isAnnounced = false;
- }
- if (this->nodeExists(listit, "UniqueId")) {
- bool guid;
- if (!this->asBool(listit, "UniqueId", guid))
- continue;
- entry->GUID = guid;
- } else {
- if (!entry_exists)
- entry->GUID = item->flag.guid;
- }
- if (this->nodeExists(listit, "Stacked")) {
- bool isStacked;
- if (!this->asBool(listit, "Stacked", isStacked))
- continue;
- entry->isStacked = isStacked;
- } else {
- if (!entry_exists)
- entry->isStacked = true;
- }
- if (this->nodeExists(listit, "Named")) {
- bool named;
- if (!this->asBool(listit, "Named", named))
- continue;
- entry->isNamed = named;
- } else {
- if (!entry_exists)
- entry->isNamed = false;
- }
- if (this->nodeExists(listit, "Bound")) {
- std::string bound_name;
- if (!this->asString(listit, "Bound", bound_name))
- continue;
- std::string bound_name_constant = "BOUND_" + bound_name;
- int64 bound;
- if (!script_get_constant(bound_name_constant.c_str(), &bound) || bound < BOUND_NONE || bound >= BOUND_MAX) {
- this->invalidWarning(listit["Group"], "Invalid Bound %s.\n", bound_name.c_str());
- continue;
- }
- entry->bound = static_cast<uint8>(bound);
- } else {
- if (!entry_exists)
- entry->bound = BOUND_NONE;
- }
- }
- }
- }
- if (!exists)
- this->put(id, group);
- return 1;
- }
- void ItemGroupDatabase::loadingFinished() {
- for (const auto &group : *this) {
- for (const auto &random : group.second->random) {
- random.second->total_rate = 0;
- for (const auto &it : random.second->data) {
- random.second->total_rate += it.second->rate;
- }
- }
- }
- }
- /** Read item forbidden by mapflag (can't equip item)
- * Structure: <nameid>,<mode>
- */
- static bool itemdb_read_noequip(char* str[], int columns, int current) {
- t_itemid nameid;
- int flag;
- struct item_data *id;
- nameid = strtoul(str[0], nullptr, 10);
- flag = atoi(str[1]);
- if( ( id = itemdb_exists(nameid) ) == NULL )
- {
- ShowWarning("itemdb_read_noequip: Invalid item id %u.\n", nameid);
- return false;
- }
- if (flag >= 0)
- id->flag.no_equip |= flag;
- else
- id->flag.no_equip &= ~abs(flag);
- return true;
- }
- const std::string ComboDatabase::getDefaultLocation() {
- return std::string(db_path) + "/item_combos.yml";
- }
- uint16 ComboDatabase::find_combo_id( const std::vector<t_itemid>& items ){
- for (const auto &it : *this) {
- if (it.second->nameid == items) {
- return it.first;
- }
- }
- return 0;
- }
- /**
- * Reads and parses an entry from the item_combos.
- * @param node: YAML node containing the entry.
- * @return count of successfully parsed rows
- */
- uint64 ComboDatabase::parseBodyNode(const YAML::Node &node) {
- std::vector<std::vector<t_itemid>> items_list;
- if( !this->nodesExist( node, { "Combos" } ) ){
- return 0;
- }
- const YAML::Node &combosNode = node["Combos"];
- for (const auto &comboit : combosNode) {
- static const std::string nodeName = "Combo";
- if (!this->nodesExist(comboit, { nodeName })) {
- return 0;
- }
- const YAML::Node &comboNode = comboit[nodeName];
- if (!comboNode.IsSequence()) {
- this->invalidWarning(comboNode, "%s should be a sequence.\n", nodeName.c_str());
- return 0;
- }
- std::vector<t_itemid> items = {};
- for (const auto &it : comboNode) {
- std::string item_name = it.as<std::string>();
- std::shared_ptr<item_data> item = item_db.search_aegisname(item_name.c_str());
- if (item == nullptr) {
- this->invalidWarning(it, "Invalid item %s, skipping.\n", item_name.c_str());
- return 0;
- }
- items.push_back(item->nameid);
- }
- if (items.empty()) {
- this->invalidWarning(comboNode, "Empty combo, skipping.\n");
- return 0;
- }
- if (items.size() < 2) {
- this->invalidWarning(comboNode, "Not enough item to make a combo (need at least 2). Skipping.\n");
- return 0;
- }
- std::sort(items.begin(), items.end());
- items_list.push_back(items);
- }
- if (items_list.empty()) {
- this->invalidWarning(combosNode, "No combos defined, skipping.\n");
- return 0;
- }
- if (this->nodeExists(node, "Clear")) {
- bool clear = false;
- if (!this->asBool(node, "Clear", clear))
- return 0;
- // Remove the combo (if exists)
- if (clear) {
- for (const auto& itemsit : items_list) {
- uint16 id = this->find_combo_id(itemsit);
- if (id == 0) {
- this->invalidWarning(node["Clear"], "Unable to clear the combo.\n");
- return 0;
- }
- this->erase(id);
- }
- return 1;
- }
- }
- uint64 count = 0;
- for (const auto &itemsit : items_list) {
- // Find the id when the combo exists
- uint16 id = this->find_combo_id(itemsit);
- std::shared_ptr<s_item_combo> combo = this->find(id);
- bool exists = combo != nullptr;
- if (!exists) {
- combo = std::make_shared<s_item_combo>();
- combo->nameid.insert(combo->nameid.begin(), itemsit.begin(), itemsit.end());
- combo->id = ++this->combo_num;
- }
- if (this->nodeExists(node, "Script")) {
- std::string script;
- if (!this->asString(node, "Script", script))
- return 0;
- if (exists) {
- script_free_code(combo->script);
- combo->script = nullptr;
- }
- combo->script = parse_script(script.c_str(), this->getCurrentFile().c_str(), node["Script"].Mark().line + 1, SCRIPT_IGNORE_EXTERNAL_BRACKETS);
- } else {
- if (!exists) {
- combo->script = nullptr;
- }
- }
- if (!exists)
- this->put( combo->id, combo );
- count++;
- }
- return count;
- }
- void ComboDatabase::loadingFinished() {
- // Populate item_data to refer to the combo
- for (const auto &combo : *this) {
- for (const auto &itm : combo.second->nameid) {
- item_data *it = itemdb_exists(itm);
- it->combos.push_back(combo.second);
- }
- }
- }
- /**
- * Process Roulette items
- */
- bool itemdb_parse_roulette_db(void)
- {
- int i, j;
- uint32 count = 0;
- // retrieve all rows from the item database
- if (SQL_ERROR == Sql_Query(mmysql_handle, "SELECT * FROM `%s`", roulette_table)) {
- Sql_ShowDebug(mmysql_handle);
- return false;
- }
- for (i = 0; i < MAX_ROULETTE_LEVEL; i++)
- rd.items[i] = 0;
- for (i = 0; i < MAX_ROULETTE_LEVEL; i++) {
- int k, limit = MAX_ROULETTE_COLUMNS - i;
- for (k = 0; k < limit && SQL_SUCCESS == Sql_NextRow(mmysql_handle); k++) {
- char* data;
- t_itemid item_id;
- unsigned short amount;
- int level, flag;
- Sql_GetData(mmysql_handle, 1, &data, NULL); level = atoi(data);
- Sql_GetData(mmysql_handle, 2, &data, NULL); item_id = strtoul(data, nullptr, 10);
- Sql_GetData(mmysql_handle, 3, &data, NULL); amount = atoi(data);
- Sql_GetData(mmysql_handle, 4, &data, NULL); flag = atoi(data);
- if (!itemdb_exists(item_id)) {
- ShowWarning("itemdb_parse_roulette_db: Unknown item ID '%u' in level '%d'\n", item_id, level);
- continue;
- }
- if (amount < 1 || amount > MAX_AMOUNT){
- ShowWarning("itemdb_parse_roulette_db: Unsupported amount '%hu' for item ID '%u' in level '%d'\n", amount, item_id, level);
- continue;
- }
- if (flag < 0 || flag > 1) {
- ShowWarning("itemdb_parse_roulette_db: Unsupported flag '%d' for item ID '%u' in level '%d'\n", flag, item_id, level);
- continue;
- }
- j = rd.items[i];
- RECREATE(rd.nameid[i], t_itemid, ++rd.items[i]);
- RECREATE(rd.qty[i], unsigned short, rd.items[i]);
- RECREATE(rd.flag[i], int, rd.items[i]);
- rd.nameid[i][j] = item_id;
- rd.qty[i][j] = amount;
- rd.flag[i][j] = flag;
- ++count;
- }
- }
- // free the query result
- Sql_FreeResult(mmysql_handle);
- for (i = 0; i < MAX_ROULETTE_LEVEL; i++) {
- int limit = MAX_ROULETTE_COLUMNS - i;
- if (rd.items[i] == limit)
- continue;
- if (rd.items[i] > limit) {
- ShowWarning("itemdb_parse_roulette_db: level %d has %d items, only %d supported, capping...\n", i + 1, rd.items[i], limit);
- rd.items[i] = limit;
- continue;
- }
- /** this scenario = rd.items[i] < limit **/
- ShowWarning("itemdb_parse_roulette_db: Level %d has %d items, %d are required. Filling with Apples...\n", i + 1, rd.items[i], limit);
- rd.items[i] = limit;
- RECREATE(rd.nameid[i], t_itemid, rd.items[i]);
- RECREATE(rd.qty[i], unsigned short, rd.items[i]);
- RECREATE(rd.flag[i], int, rd.items[i]);
- for (j = 0; j < MAX_ROULETTE_COLUMNS - i; j++) {
- if (rd.qty[i][j])
- continue;
- rd.nameid[i][j] = ITEMID_APPLE;
- rd.qty[i][j] = 1;
- rd.flag[i][j] = 0;
- }
- }
- ShowStatus("Done reading '" CL_WHITE "%u" CL_RESET "' entries in '" CL_WHITE "%s" CL_RESET "'.\n", count, roulette_table);
- return true;
- }
- /**
- * Free Roulette items
- */
- static void itemdb_roulette_free(void) {
- int i;
- for (i = 0; i < MAX_ROULETTE_LEVEL; i++) {
- if (rd.nameid[i])
- aFree(rd.nameid[i]);
- if (rd.qty[i])
- aFree(rd.qty[i]);
- if (rd.flag[i])
- aFree(rd.flag[i]);
- rd.nameid[i] = NULL;
- rd.qty[i] = NULL;
- rd.flag[i] = NULL;
- rd.items[i] = 0;
- }
- }
- /**
- * Convert SQL data to YAML Node
- * @param str: Array of parsed SQL data
- * @return True on success or false otherwise
- */
- static bool itemdb_read_sqldb_sub(std::vector<std::string> str) {
- YAML::Node node;
- int32 index = -1;
- node["Id"] = std::stoul(str[++index], nullptr, 10);
- if (!str[++index].empty())
- node["AegisName"] = str[index];
- if (!str[++index].empty())
- node["Name"] = str[index];
- if (!str[++index].empty())
- node["Type"] = str[index];
- if (!str[++index].empty())
- node["SubType"] = str[index];
- if (!str[++index].empty())
- node["Buy"] = std::stoi(str[index]);
- if (!str[++index].empty())
- node["Sell"] = std::stoi(str[index]);
- if (!str[++index].empty())
- node["Weight"] = std::stoi(str[index]);
- if (!str[++index].empty())
- node["Attack"] = std::stoi(str[index]);
- if (!str[++index].empty())
- node["Defense"] = std::stoi(str[index]);
- if (!str[++index].empty())
- node["Range"] = std::stoi(str[index]);
- if (!str[++index].empty())
- node["Slots"] = std::stoi(str[index]);
- YAML::Node jobs;
- if (!str[++index].empty())
- jobs["All"] = std::stoi(str[index]) ? "true" : "false";
- if (!str[++index].empty())
- jobs["Acolyte"] = std::stoi(str[index]) ? "true" : "false";
- if (!str[++index].empty())
- jobs["Alchemist"] = std::stoi(str[index]) ? "true" : "false";
- if (!str[++index].empty())
- jobs["Archer"] = std::stoi(str[index]) ? "true" : "false";
- if (!str[++index].empty())
- jobs["Assassin"] = std::stoi(str[index]) ? "true" : "false";
- if (!str[++index].empty())
- jobs["BardDancer"] = std::stoi(str[index]) ? "true" : "false";
- if (!str[++index].empty())
- jobs["Blacksmith"] = std::stoi(str[index]) ? "true" : "false";
- if (!str[++index].empty())
- jobs["Crusader"] = std::stoi(str[index]) ? "true" : "false";
- if (!str[++index].empty())
- jobs["Gunslinger"] = std::stoi(str[index]) ? "true" : "false";
- if (!str[++index].empty())
- jobs["Hunter"] = std::stoi(str[index]) ? "true" : "false";
- if (!str[++index].empty())
- jobs["Knight"] = std::stoi(str[index]) ? "true" : "false";
- if (!str[++index].empty())
- jobs["Mage"] = std::stoi(str[index]) ? "true" : "false";
- if (!str[++index].empty())
- jobs["Merchant"] = std::stoi(str[index]) ? "true" : "false";
- if (!str[++index].empty())
- jobs["Monk"] = std::stoi(str[index]) ? "true" : "false";
- if (!str[++index].empty())
- jobs["Ninja"] = std::stoi(str[index]) ? "true" : "false";
- if (!str[++index].empty())
- jobs["Novice"] = std::stoi(str[index]) ? "true" : "false";
- if (!str[++index].empty())
- jobs["Priest"] = std::stoi(str[index]) ? "true" : "false";
- if (!str[++index].empty())
- jobs["Rogue"] = std::stoi(str[index]) ? "true" : "false";
- if (!str[++index].empty())
- jobs["Sage"] = std::stoi(str[index]) ? "true" : "false";
- if (!str[++index].empty())
- jobs["SoulLinker"] = std::stoi(str[index]) ? "true" : "false";
- if (!str[++index].empty())
- jobs["StarGladiator"] = std::stoi(str[index]) ? "true" : "false";
- if (!str[++index].empty())
- jobs["SuperNovice"] = std::stoi(str[index]) ? "true" : "false";
- if (!str[++index].empty())
- jobs["Swordman"] = std::stoi(str[index]) ? "true" : "false";
- if (!str[++index].empty())
- jobs["Taekwon"] = std::stoi(str[index]) ? "true" : "false";
- if (!str[++index].empty())
- jobs["Thief"] = std::stoi(str[index]) ? "true" : "false";
- if (!str[++index].empty())
- jobs["Wizard"] = std::stoi(str[index]) ? "true" : "false";
- YAML::Node classes;
- if (!str[++index].empty())
- classes["All"] = std::stoi(str[index]) ? "true" : "false";
- if (!str[++index].empty())
- classes["Normal"] = std::stoi(str[index]) ? "true" : "false";
- if (!str[++index].empty())
- classes["Upper"] = std::stoi(str[index]) ? "true" : "false";
- if (!str[++index].empty())
- classes["Baby"] = std::stoi(str[index]) ? "true" : "false";
- if (!str[++index].empty())
- node["Gender"] = str[index];
- YAML::Node locations;
- if (!str[++index].empty())
- locations["Head_Top"] = std::stoi(str[index]) ? "true" : "false";
- if (!str[++index].empty())
- locations["Head_Mid"] = std::stoi(str[index]) ? "true" : "false";
- if (!str[++index].empty())
- locations["Head_Low"] = std::stoi(str[index]) ? "true" : "false";
- if (!str[++index].empty())
- locations["Armor"] = std::stoi(str[index]) ? "true" : "false";
- if (!str[++index].empty())
- locations["Right_Hand"] = std::stoi(str[index]) ? "true" : "false";
- if (!str[++index].empty())
- locations["Left_Hand"] = std::stoi(str[index]) ? "true" : "false";
- if (!str[++index].empty())
- locations["Garment"] = std::stoi(str[index]) ? "true" : "false";
- if (!str[++index].empty())
- locations["Shoes"] = std::stoi(str[index]) ? "true" : "false";
- if (!str[++index].empty())
- locations["Right_Accessory"] = std::stoi(str[index]) ? "true" : "false";
- if (!str[++index].empty())
- locations["Left_Accessory"] = std::stoi(str[index]) ? "true" : "false";
- if (!str[++index].empty())
- locations["Costume_Head_Top"] = std::stoi(str[index]) ? "true" : "false";
- if (!str[++index].empty())
- locations["Costume_Head_Mid"] = std::stoi(str[index]) ? "true" : "false";
- if (!str[++index].empty())
- locations["Costume_Head_Low"] = std::stoi(str[index]) ? "true" : "false";
- if (!str[++index].empty())
- locations["Costume_Garment"] = std::stoi(str[index]) ? "true" : "false";
- if (!str[++index].empty())
- locations["Ammo"] = std::stoi(str[index]) ? "true" : "false";
- if (!str[++index].empty())
- locations["Shadow_Armor"] = std::stoi(str[index]) ? "true" : "false";
- if (!str[++index].empty())
- locations["Shadow_Weapon"] = std::stoi(str[index]) ? "true" : "false";
- if (!str[++index].empty())
- locations["Shadow_Shield"] = std::stoi(str[index]) ? "true" : "false";
- if (!str[++index].empty())
- locations["Shadow_Shoes"] = std::stoi(str[index]) ? "true" : "false";
- if (!str[++index].empty())
- locations["Shadow_Right_Accessory"] = std::stoi(str[index]) ? "true" : "false";
- if (!str[++index].empty())
- locations["Shadow_Left_Accessory"] = std::stoi(str[index]) ? "true" : "false";
- node["Locations"] = locations;
- if (!str[++index].empty())
- node["WeaponLevel"] = std::stoi(str[index]);
- if (!str[++index].empty())
- node["ArmorLevel"] = std::stoi(str[index]);
- if (!str[++index].empty())
- node["EquipLevelMin"] = std::stoi(str[index]);
- if (!str[++index].empty())
- node["EquipLevelMax"] = std::stoi(str[index]);
- if (!str[++index].empty())
- node["Refineable"] = std::stoi(str[index]) ? "true" : "false";
- if (!str[++index].empty())
- node["View"] = std::stoi(str[index]);
- if (!str[++index].empty())
- node["AliasName"] = str[index];
- YAML::Node flags;
- if (!str[++index].empty())
- flags["BuyingStore"] = std::stoi(str[index]) ? "true" : "false";
- if (!str[++index].empty())
- flags["DeadBranch"] = std::stoi(str[index]) ? "true" : "false";
- if (!str[++index].empty())
- flags["Container"] = std::stoi(str[index]) ? "true" : "false";
- if (!str[++index].empty())
- flags["UniqueId"] = std::stoi(str[index]) ? "true" : "false";
- if (!str[++index].empty())
- flags["BindOnEquip"] = std::stoi(str[index]) ? "true" : "false";
- if (!str[++index].empty())
- flags["DropAnnounce"] = std::stoi(str[index]) ? "true" : "false";
- if (!str[++index].empty())
- flags["NoConsume"] = std::stoi(str[index]) ? "true" : "false";
- if (!str[++index].empty())
- flags["DropEffect"] = str[index];
- node["Flags"] = flags;
- YAML::Node delay;
- if (!str[++index].empty())
- delay["Duration"] = std::stoi(str[index]);
- if (!str[++index].empty())
- delay["Status"] = str[index];
- node["Delay"] = delay;
- YAML::Node stack;
- if (!str[++index].empty())
- stack["Amount"] = std::stoi(str[index]);
- if (!str[++index].empty())
- stack["Inventory"] = std::stoi(str[index]) ? "true" : "false";
- if (!str[++index].empty())
- stack["Cart"] = std::stoi(str[index]) ? "true" : "false";
- if (!str[++index].empty())
- stack["Storage"] = std::stoi(str[index]) ? "true" : "false";
- if (!str[++index].empty())
- stack["GuildStorage"] = std::stoi(str[index]) ? "true" : "false";
- node["Stack"] = stack;
- YAML::Node nouse;
- if (!str[++index].empty())
- nouse["Override"] = std::stoi(str[index]);
- if (!str[++index].empty())
- nouse["Sitting"] = std::stoi(str[index]) ? "true" : "false";
- node["NoUse"] = nouse;
- YAML::Node trade;
- if (!str[++index].empty())
- trade["Override"] = std::stoi(str[index]);
- if (!str[++index].empty())
- trade["NoDrop"] = std::stoi(str[index]) ? "true" : "false";
- if (!str[++index].empty())
- trade["NoTrade"] = std::stoi(str[index]) ? "true" : "false";
- if (!str[++index].empty())
- trade["TradePartner"] = std::stoi(str[index]) ? "true" : "false";
- if (!str[++index].empty())
- trade["NoSell"] = std::stoi(str[index]) ? "true" : "false";
- if (!str[++index].empty())
- trade["NoCart"] = std::stoi(str[index]) ? "true" : "false";
- if (!str[++index].empty())
- trade["NoStorage"] = std::stoi(str[index]) ? "true" : "false";
- if (!str[++index].empty())
- trade["NoGuildStorage"] = std::stoi(str[index]) ? "true" : "false";
- if (!str[++index].empty())
- trade["NoMail"] = std::stoi(str[index]) ? "true" : "false";
- if (!str[++index].empty())
- trade["NoAuction"] = std::stoi(str[index]) ? "true" : "false";
- node["Trade"] = trade;
- if (!str[++index].empty())
- node["Script"] = str[index];
- if (!str[++index].empty())
- node["EquipScript"] = str[index];
- if (!str[++index].empty())
- node["UnEquipScript"] = str[index];
- #ifdef RENEWAL
- if (!str[++index].empty())
- node["MagicAttack"] = std::stoi(str[index]);
- if (!str[++index].empty())
- classes["Third"] = std::stoi(str[index]) ? "true" : "false";
- if (!str[++index].empty())
- classes["Third_Upper"] = std::stoi(str[index]) ? "true" : "false";
- if (!str[++index].empty())
- classes["Third_Baby"] = std::stoi(str[index]) ? "true" : "false";
- if (!str[++index].empty())
- classes["Fourth"] = std::stoi(str[index]) ? "true" : "false";
- if (!str[++index].empty())
- jobs["KagerouOboro"] = std::stoi(str[index]) ? "true" : "false";
- if (!str[++index].empty())
- jobs["Rebellion"] = std::stoi(str[index]) ? "true" : "false";
- if (!str[++index].empty())
- jobs["Summoner"] = std::stoi(str[index]) ? "true" : "false";
- #endif
- node["Classes"] = classes;
- node["Jobs"] = jobs;
- return item_db.parseBodyNode(node) > 0;
- }
- /**
- * Read SQL item_db table
- */
- static int itemdb_read_sqldb(void) {
- const char* item_db_name[] = {
- item_table,
- item2_table
- };
- for( uint8 fi = 0; fi < ARRAYLENGTH(item_db_name); ++fi ) {
- // retrieve all rows from the item database
- if( SQL_ERROR == Sql_Query(mmysql_handle, "SELECT `id`,`name_aegis`,`name_english`,`type`,`subtype`,`price_buy`,`price_sell`,`weight`,`attack`,`defense`,`range`,`slots`,"
- "`job_all`,`job_acolyte`,`job_alchemist`,`job_archer`,`job_assassin`,`job_barddancer`,`job_blacksmith`,`job_crusader`,`job_gunslinger`,`job_hunter`,`job_knight`,`job_mage`,`job_merchant`,"
- "`job_monk`,`job_ninja`,`job_novice`,`job_priest`,`job_rogue`,`job_sage`,`job_soullinker`,`job_stargladiator`,`job_supernovice`,`job_swordman`,`job_taekwon`,`job_thief`,`job_wizard`,"
- "`class_all`,`class_normal`,`class_upper`,`class_baby`,`gender`,"
- "`location_head_top`,`location_head_mid`,`location_head_low`,`location_armor`,`location_right_hand`,`location_left_hand`,`location_garment`,`location_shoes`,`location_right_accessory`,`location_left_accessory`,"
- "`location_costume_head_top`,`location_costume_head_mid`,`location_costume_head_low`,`location_costume_garment`,`location_ammo`,`location_shadow_armor`,`location_shadow_weapon`,`location_shadow_shield`,`location_shadow_shoes`,`location_shadow_right_accessory`,`location_shadow_left_accessory`,"
- "`weapon_level`,`armor_level`,`equip_level_min`,`equip_level_max`,`refineable`,`view`,`alias_name`,"
- "`flag_buyingstore`,`flag_deadbranch`,`flag_container`,`flag_uniqueid`,`flag_bindonequip`,`flag_dropannounce`,`flag_noconsume`,`flag_dropeffect`,"
- "`delay_duration`,`delay_status`,`stack_amount`,`stack_inventory`,`stack_cart`,`stack_storage`,`stack_guildstorage`,`nouse_override`,`nouse_sitting`,"
- "`trade_override`,`trade_nodrop`,`trade_notrade`,`trade_tradepartner`,`trade_nosell`,`trade_nocart`,`trade_nostorage`,`trade_noguildstorage`,`trade_nomail`,`trade_noauction`,`script`,`equip_script`,`unequip_script`"
- #ifdef RENEWAL
- ",`magic_attack`,`class_third`,`class_third_upper`,`class_third_baby`,`class_fourth`,`job_kagerouoboro`,`job_rebellion`,`job_summoner`"
- #endif
- " FROM `%s`", item_db_name[fi]) ) {
- Sql_ShowDebug(mmysql_handle);
- continue;
- }
- uint32 total_columns = Sql_NumColumns(mmysql_handle);
- uint64 total_rows = Sql_NumRows(mmysql_handle), rows = 0, count = 0;
- // process rows one by one
- while( SQL_SUCCESS == Sql_NextRow(mmysql_handle) ) {
- ShowStatus( "Loading [%" PRIu64 "/%" PRIu64 "] rows from '" CL_WHITE "%s" CL_RESET "'" CL_CLL "\r", ++rows, total_rows, item_db_name[fi] );
- std::vector<std::string> data = {};
- for( uint32 i = 0; i < total_columns; ++i ) {
- char *str;
- Sql_GetData(mmysql_handle, i, &str, nullptr);
- if (str == nullptr)
- data.push_back("");
- else
- data.push_back(str);
- }
- if (!itemdb_read_sqldb_sub(data))
- continue;
- ++count;
- }
- // free the query result
- Sql_FreeResult(mmysql_handle);
- ShowStatus("Done reading '" CL_WHITE "%" PRIu64 CL_RESET "' entries in '" CL_WHITE "%s" CL_RESET "'.\n", count, item_db_name[fi]);
- }
- item_db.loadingFinished();
- return 0;
- }
- /** Check if the item is restricted by item_noequip.txt
- * @param id Item that will be checked
- * @param m Map ID
- * @return true: can't be used; false: can be used
- */
- bool itemdb_isNoEquip(struct item_data *id, uint16 m) {
- if (!id->flag.no_equip)
- return false;
-
- struct map_data *mapdata = map_getmapdata(m);
- if ((id->flag.no_equip&1 && !mapdata_flag_vs2(mapdata)) || // Normal
- (id->flag.no_equip&2 && mapdata->flag[MF_PVP]) || // PVP
- (id->flag.no_equip&4 && mapdata_flag_gvg2_no_te(mapdata)) || // GVG
- (id->flag.no_equip&8 && mapdata->flag[MF_BATTLEGROUND]) || // Battleground
- (id->flag.no_equip&16 && mapdata_flag_gvg2_te(mapdata)) || // WOE:TE
- (id->flag.no_equip&(mapdata->zone) && mapdata->flag[MF_RESTRICTED]) // Zone restriction
- )
- return true;
- return false;
- }
- const std::string RandomOptionDatabase::getDefaultLocation() {
- return std::string(db_path) + "/item_randomopt_db.yml";
- }
- /**
- * Reads and parses an entry from the item_randomopt_db.
- * @param node: YAML node containing the entry.
- * @return count of successfully parsed rows
- */
- uint64 RandomOptionDatabase::parseBodyNode(const YAML::Node &node) {
- uint16 id;
- if (!this->asUInt16(node, "Id", id))
- return 0;
- std::shared_ptr<s_random_opt_data> randopt = this->find(id);
- bool exists = randopt != nullptr;
- if (!exists) {
- if (!this->nodesExist(node, { "Option", "Script" }))
- return 0;
- randopt = std::make_shared<s_random_opt_data>();
- randopt->id = id;
- }
- if (this->nodeExists(node, "Option")) {
- std::string name;
- if (!this->asString(node, "Option", name))
- return 0;
- if (randopt->name.compare(name) != 0 && random_option_db.option_exists(name)) {
- this->invalidWarning(node["Option"], "Found duplicate random option name for %s, skipping.\n", name.c_str());
- return 0;
- }
- randopt->name = name;
- }
- if (this->nodeExists(node, "Script")) {
- std::string script;
- if (!this->asString(node, "Script", script))
- return 0;
- if (randopt->script) {
- aFree(randopt->script);
- randopt->script = nullptr;
- }
- randopt->script = parse_script(script.c_str(), this->getCurrentFile().c_str(), id, SCRIPT_IGNORE_EXTERNAL_BRACKETS);
- }
- if (!exists)
- this->put(id, randopt);
- return 1;
- }
- void RandomOptionDatabase::loadingFinished(){
- const char* prefix = "RDMOPT_";
- for( const auto& pair : *this ){
- std::string name = prefix + pair.second->name;
- int64 constant;
- // Check if it has already been set
- if( script_get_constant( name.c_str(), &constant ) ){
- // It is already the same
- if( constant == pair.first ){
- continue;
- }else{
- // Export it to the script engine -> will issue a warning
- }
- }
- script_set_constant( name.c_str(), pair.first, false, false );
- }
- }
- RandomOptionDatabase random_option_db;
- /**
- * Check if the given random option name exists.
- * @param name: Random option name
- * @return True on success or false on failure
- */
- bool RandomOptionDatabase::option_exists(std::string name) {
- for (const auto &opt : random_option_db) {
- if (opt.second->name.compare(name) == 0)
- return true;
- }
- return false;
- }
- /**
- * Return the constant value of the given random option.
- * @param name: Random option name
- * @param id: Random option ID
- * @return True on success or false on failure
- */
- bool RandomOptionDatabase::option_get_id(std::string name, uint16 &id) {
- for (const auto &opt : random_option_db) {
- if (opt.second->name.compare(name) == 0) {
- id = opt.first;
- return true;
- }
- }
- return false;
- }
- const std::string RandomOptionGroupDatabase::getDefaultLocation() {
- return std::string(db_path) + "/item_randomopt_group.yml";
- }
- bool RandomOptionGroupDatabase::add_option(const YAML::Node &node, std::shared_ptr<s_random_opt_group_entry> &entry) {
- uint16 option_id;
- if (this->nodeExists(node, "Option")) {
- std::string opt_name;
- if (!this->asString(node, "Option", opt_name))
- return false;
- if (!random_option_db.option_get_id(opt_name, option_id)) {
- this->invalidWarning(node["Option"], "Invalid Random Option name %s given.\n", opt_name.c_str());
- return false;
- }
- } else {
- this->invalidWarning(node, "Missing Option node.\n");
- return false;
- }
- entry = std::make_shared<s_random_opt_group_entry>();
- entry->id = option_id;
- if (this->nodeExists(node, "MinValue")) {
- int16 value;
- if (!this->asInt16(node, "MinValue", value))
- return false;
- entry->min_value = value;
- } else {
- entry->min_value = 0;
- }
- if (this->nodeExists(node, "MaxValue")) {
- int16 value;
- if (!this->asInt16(node, "MaxValue", value))
- return false;
- entry->max_value = value;
- } else {
- entry->max_value = 0;
- }
- if (entry->min_value > entry->max_value) {
- this->invalidWarning(node["MaxValue"], "MinValue %d is greater than MaxValue %d, setting MaxValue to MinValue + 1.\n", entry->min_value, entry->max_value);
- entry->max_value = entry->min_value + 1;
- }
- if (this->nodeExists(node, "Param")) {
- int16 value;
- if (!this->asInt16(node, "Param", value))
- return false;
- entry->param = static_cast<int8>(value);
- } else {
- entry->param = 0;
- }
- if (this->nodeExists(node, "Chance")) {
- uint16 chance;
- if (!this->asUInt16Rate(node, "Chance", chance))
- return false;
- entry->chance = chance;
- } else {
- entry->chance = 0;
- }
- return true;
- }
- /**
- * Reads and parses an entry from the item_randomopt_group.
- * @param node: YAML node containing the entry.
- * @return count of successfully parsed rows
- */
- uint64 RandomOptionGroupDatabase::parseBodyNode(const YAML::Node &node) {
- uint16 id;
- if (!this->asUInt16(node, "Id", id))
- return 0;
- std::shared_ptr<s_random_opt_group> randopt = this->find(id);
- bool exists = randopt != nullptr;
- if (!exists) {
- if (!this->nodesExist(node, { "Group" }))
- return 0;
- randopt = std::make_shared<s_random_opt_group>();
- randopt->id = id;
- }
- if (this->nodeExists(node, "Group")) {
- std::string name;
- if (!this->asString(node, "Group", name))
- return 0;
- if (randopt->name.compare(name) != 0 && random_option_group.option_exists(name)) {
- this->invalidWarning(node["Group"], "Found duplicate random option group name for %s, skipping.\n", name.c_str());
- return 0;
- }
- randopt->name = name;
- }
- for (const YAML::Node &slotNode : node["Slots"]) {
- if (randopt->slots.size() >= MAX_ITEM_RDM_OPT) {
- this->invalidWarning(slotNode, "Reached maximum of %d Random Option group options. Skipping the remaining slots...\n", MAX_ITEM_RDM_OPT);
- break;
- }
- uint16 slot;
- if (!this->asUInt16(slotNode, "Slot", slot))
- return 0;
- if (slot < 1 || slot > MAX_ITEM_RDM_OPT) {
- this->invalidWarning(slotNode["Slot"], "Invalid Random Opton Slot number %hu given, must be between 1~%d, skipping.\n", slot, MAX_ITEM_RDM_OPT);
- return 0;
- }
- std::vector<std::shared_ptr<s_random_opt_group_entry>> entries;
- for (const YAML::Node &optionNode : slotNode["Options"]) {
- std::shared_ptr<s_random_opt_group_entry> entry;
- if (!this->add_option(optionNode, entry))
- return 0;
- entries.push_back(entry);
- }
- randopt->slots[slot - 1] = entries;
- }
- if (this->nodeExists(node, "MaxRandom")) {
- uint16 max;
- if (!this->asUInt16(node, "MaxRandom", max))
- return 0;
- if (max > MAX_ITEM_RDM_OPT) {
- this->invalidWarning(node["MaxRandom"], "Exceeds the maximum of %d Random Option group options, capping to MAX_ITEM_RDM_OPT.\n", MAX_ITEM_RDM_OPT);
- max = MAX_ITEM_RDM_OPT;
- }
- randopt->max_random = max;
- } else {
- if (!exists)
- randopt->max_random = 0;
- }
- if (this->nodeExists(node, "Random")) {
- randopt->random_options.clear();
- for (const YAML::Node &randomNode : node["Random"]) {
- std::shared_ptr<s_random_opt_group_entry> entry;
- if (!this->add_option(randomNode, entry))
- return 0;
- randopt->random_options.push_back(entry);
- }
- }
- if (!exists)
- this->put(id, randopt);
- return 1;
- }
- RandomOptionGroupDatabase random_option_group;
- /**
- * Check if the given random option group name exists.
- * @param name: Random option name
- * @return True on success or false on failure
- */
- bool RandomOptionGroupDatabase::option_exists(std::string name) {
- for (const auto &opt : random_option_group) {
- if (opt.second->name.compare(name) == 0)
- return true;
- }
- return false;
- }
- /**
- * Return the constant value of the given random option group.
- * @param name: Random option group name
- * @param id: Random option group ID
- * @return True on success or false on failure
- */
- bool RandomOptionGroupDatabase::option_get_id(std::string name, uint16 &id) {
- for (const auto &opt : random_option_group) {
- if (opt.second->name.compare(name) == 0) {
- id = opt.first;
- return true;
- }
- }
- return false;
- }
- /**
- * Read all item-related databases
- */
- static void itemdb_read(void) {
- int i;
- const char* dbsubpath[] = {
- "",
- "/" DBIMPORT,
- };
-
- if (db_use_sqldbs)
- itemdb_read_sqldb();
- else
- item_db.load();
-
- for(i=0; i<ARRAYLENGTH(dbsubpath); i++){
- uint8 n1 = (uint8)(strlen(db_path)+strlen(dbsubpath[i])+1);
- uint8 n2 = (uint8)(strlen(db_path)+strlen(DBPATH)+strlen(dbsubpath[i])+1);
- char* dbsubpath1 = (char*)aMalloc(n1+1);
- char* dbsubpath2 = (char*)aMalloc(n2+1);
-
- if(i==0) {
- safesnprintf(dbsubpath1,n1,"%s%s",db_path,dbsubpath[i]);
- safesnprintf(dbsubpath2,n2,"%s/%s%s",db_path,DBPATH,dbsubpath[i]);
- }
- else {
- safesnprintf(dbsubpath1,n1,"%s%s",db_path,dbsubpath[i]);
- safesnprintf(dbsubpath2,n1,"%s%s",db_path,dbsubpath[i]);
- }
- sv_readdb(dbsubpath2, "item_noequip.txt", ',', 2, 2, -1, &itemdb_read_noequip, i > 0);
- aFree(dbsubpath1);
- aFree(dbsubpath2);
- }
- itemdb_group.load();
- itemdb_combo.load();
- random_option_db.load();
- random_option_group.load();
- }
- /*==========================================
- * Initialize / Finalize
- *------------------------------------------*/
- bool item_data::isStackable()
- {
- switch (this->type) {
- case IT_WEAPON:
- case IT_ARMOR:
- case IT_PETEGG:
- case IT_PETARMOR:
- case IT_SHADOWGEAR:
- return false;
- }
- return true;
- }
- int item_data::inventorySlotNeeded(int quantity)
- {
- return (this->flag.guid || !this->isStackable()) ? quantity : 1;
- }
- /**
- * Reload Item DB
- */
- void itemdb_reload(void) {
- struct s_mapiterator* iter;
- struct map_session_data* sd;
- item_db.clear();
- itemdb_combo.clear();
- itemdb_group.clear();
- random_option_db.clear();
- random_option_group.clear();
- if (battle_config.feature_roulette)
- itemdb_roulette_free();
- // read new data
- itemdb_read();
- cashshop_reloaddb();
- if (battle_config.feature_roulette)
- itemdb_parse_roulette_db();
- mob_reload_itemmob_data();
- // readjust itemdb pointer cache for each player
- iter = mapit_geteachpc();
- for( sd = (struct map_session_data*)mapit_first(iter); mapit_exists(iter); sd = (struct map_session_data*)mapit_next(iter) ) {
- memset(sd->item_delay, 0, sizeof(sd->item_delay)); // reset item delays
- sd->combos.clear(); // clear combo bonuses
- pc_setinventorydata(sd);
- pc_check_available_item(sd, ITMCHK_ALL); // Check for invalid(ated) items.
- pc_load_combo(sd); // Check to see if new combos are available
- status_calc_pc(sd, SCO_FORCE); //
- }
- mapit_free(iter);
- }
- /**
- * Finalizing Item DB
- */
- void do_final_itemdb(void) {
- item_db.clear();
- itemdb_combo.clear();
- itemdb_group.clear();
- random_option_db.clear();
- random_option_group.clear();
- if (battle_config.feature_roulette)
- itemdb_roulette_free();
- }
- /**
- * Initializing Item DB
- */
- void do_init_itemdb(void) {
- itemdb_read();
- if (battle_config.feature_roulette)
- itemdb_parse_roulette_db();
- }
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