quests_veins.txt 189 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283848586878889909192939495969798991001011021031041051061071081091101111121131141151161171181191201211221231241251261271281291301311321331341351361371381391401411421431441451461471481491501511521531541551561571581591601611621631641651661671681691701711721731741751761771781791801811821831841851861871881891901911921931941951961971981992002012022032042052062072082092102112122132142152162172182192202212222232242252262272282292302312322332342352362372382392402412422432442452462472482492502512522532542552562572582592602612622632642652662672682692702712722732742752762772782792802812822832842852862872882892902912922932942952962972982993003013023033043053063073083093103113123133143153163173183193203213223233243253263273283293303313323333343353363373383393403413423433443453463473483493503513523533543553563573583593603613623633643653663673683693703713723733743753763773783793803813823833843853863873883893903913923933943953963973983994004014024034044054064074084094104114124134144154164174184194204214224234244254264274284294304314324334344354364374384394404414424434444454464474484494504514524534544554564574584594604614624634644654664674684694704714724734744754764774784794804814824834844854864874884894904914924934944954964974984995005015025035045055065075085095105115125135145155165175185195205215225235245255265275285295305315325335345355365375385395405415425435445455465475485495505515525535545555565575585595605615625635645655665675685695705715725735745755765775785795805815825835845855865875885895905915925935945955965975985996006016026036046056066076086096106116126136146156166176186196206216226236246256266276286296306316326336346356366376386396406416426436446456466476486496506516526536546556566576586596606616626636646656666676686696706716726736746756766776786796806816826836846856866876886896906916926936946956966976986997007017027037047057067077087097107117127137147157167177187197207217227237247257267277287297307317327337347357367377387397407417427437447457467477487497507517527537547557567577587597607617627637647657667677687697707717727737747757767777787797807817827837847857867877887897907917927937947957967977987998008018028038048058068078088098108118128138148158168178188198208218228238248258268278288298308318328338348358368378388398408418428438448458468478488498508518528538548558568578588598608618628638648658668678688698708718728738748758768778788798808818828838848858868878888898908918928938948958968978988999009019029039049059069079089099109119129139149159169179189199209219229239249259269279289299309319329339349359369379389399409419429439449459469479489499509519529539549559569579589599609619629639649659669679689699709719729739749759769779789799809819829839849859869879889899909919929939949959969979989991000100110021003100410051006100710081009101010111012101310141015101610171018101910201021102210231024102510261027102810291030103110321033103410351036103710381039104010411042104310441045104610471048104910501051105210531054105510561057105810591060106110621063106410651066106710681069107010711072107310741075107610771078107910801081108210831084108510861087108810891090109110921093109410951096109710981099110011011102110311041105110611071108110911101111111211131114111511161117111811191120112111221123112411251126112711281129113011311132113311341135113611371138113911401141114211431144114511461147114811491150115111521153115411551156115711581159116011611162116311641165116611671168116911701171117211731174117511761177117811791180118111821183118411851186118711881189119011911192119311941195119611971198119912001201120212031204120512061207120812091210121112121213121412151216121712181219122012211222122312241225122612271228122912301231123212331234123512361237123812391240124112421243124412451246124712481249125012511252125312541255125612571258125912601261126212631264126512661267126812691270127112721273127412751276127712781279128012811282128312841285128612871288128912901291129212931294129512961297129812991300130113021303130413051306130713081309131013111312131313141315131613171318131913201321132213231324132513261327132813291330133113321333133413351336133713381339134013411342134313441345134613471348134913501351135213531354135513561357135813591360136113621363136413651366136713681369137013711372137313741375137613771378137913801381138213831384138513861387138813891390139113921393139413951396139713981399140014011402140314041405140614071408140914101411141214131414141514161417141814191420142114221423142414251426142714281429143014311432143314341435143614371438143914401441144214431444144514461447144814491450145114521453145414551456145714581459146014611462146314641465146614671468146914701471147214731474147514761477147814791480148114821483148414851486148714881489149014911492149314941495149614971498149915001501150215031504150515061507150815091510151115121513151415151516151715181519152015211522152315241525152615271528152915301531153215331534153515361537153815391540154115421543154415451546154715481549155015511552155315541555155615571558155915601561156215631564156515661567156815691570157115721573157415751576157715781579158015811582158315841585158615871588158915901591159215931594159515961597159815991600160116021603160416051606160716081609161016111612161316141615161616171618161916201621162216231624162516261627162816291630163116321633163416351636163716381639164016411642164316441645164616471648164916501651165216531654165516561657165816591660166116621663166416651666166716681669167016711672167316741675167616771678167916801681168216831684168516861687168816891690169116921693169416951696169716981699170017011702170317041705170617071708170917101711171217131714171517161717171817191720172117221723172417251726172717281729173017311732173317341735173617371738173917401741174217431744174517461747174817491750175117521753175417551756175717581759176017611762176317641765176617671768176917701771177217731774177517761777177817791780178117821783178417851786178717881789179017911792179317941795179617971798179918001801180218031804180518061807180818091810181118121813181418151816181718181819182018211822182318241825182618271828182918301831183218331834183518361837183818391840184118421843184418451846184718481849185018511852185318541855185618571858185918601861186218631864186518661867186818691870187118721873187418751876187718781879188018811882188318841885188618871888188918901891189218931894189518961897189818991900190119021903190419051906190719081909191019111912191319141915191619171918191919201921192219231924192519261927192819291930193119321933193419351936193719381939194019411942194319441945194619471948194919501951195219531954195519561957195819591960196119621963196419651966196719681969197019711972197319741975197619771978197919801981198219831984198519861987198819891990199119921993199419951996199719981999200020012002200320042005200620072008200920102011201220132014201520162017201820192020202120222023202420252026202720282029203020312032203320342035203620372038203920402041204220432044204520462047204820492050205120522053205420552056205720582059206020612062206320642065206620672068206920702071207220732074207520762077207820792080208120822083208420852086208720882089209020912092209320942095209620972098209921002101210221032104210521062107210821092110211121122113211421152116211721182119212021212122212321242125212621272128212921302131213221332134213521362137213821392140214121422143214421452146214721482149215021512152215321542155215621572158215921602161216221632164216521662167216821692170217121722173217421752176217721782179218021812182218321842185218621872188218921902191219221932194219521962197219821992200220122022203220422052206220722082209221022112212221322142215221622172218221922202221222222232224222522262227222822292230223122322233223422352236223722382239224022412242224322442245224622472248224922502251225222532254225522562257225822592260226122622263226422652266226722682269227022712272227322742275227622772278227922802281228222832284228522862287228822892290229122922293229422952296229722982299230023012302230323042305230623072308230923102311231223132314231523162317231823192320232123222323232423252326232723282329233023312332233323342335233623372338233923402341234223432344234523462347234823492350235123522353235423552356235723582359236023612362236323642365236623672368236923702371237223732374237523762377237823792380238123822383238423852386238723882389239023912392239323942395239623972398239924002401240224032404240524062407240824092410241124122413241424152416241724182419242024212422242324242425242624272428242924302431243224332434243524362437243824392440244124422443244424452446244724482449245024512452245324542455245624572458245924602461246224632464246524662467246824692470247124722473247424752476247724782479248024812482248324842485248624872488248924902491249224932494249524962497249824992500250125022503250425052506250725082509251025112512251325142515251625172518251925202521252225232524252525262527252825292530253125322533253425352536253725382539254025412542254325442545254625472548254925502551255225532554255525562557255825592560256125622563256425652566256725682569257025712572257325742575257625772578257925802581258225832584258525862587258825892590259125922593259425952596259725982599260026012602260326042605260626072608260926102611261226132614261526162617261826192620262126222623262426252626262726282629263026312632263326342635263626372638263926402641264226432644264526462647264826492650265126522653265426552656265726582659266026612662266326642665266626672668266926702671267226732674267526762677267826792680268126822683268426852686268726882689269026912692269326942695269626972698269927002701270227032704270527062707270827092710271127122713271427152716271727182719272027212722272327242725272627272728272927302731273227332734273527362737273827392740274127422743274427452746274727482749275027512752275327542755275627572758275927602761276227632764276527662767276827692770277127722773277427752776277727782779278027812782278327842785278627872788278927902791279227932794279527962797279827992800280128022803280428052806280728082809281028112812281328142815281628172818281928202821282228232824282528262827282828292830283128322833283428352836283728382839284028412842284328442845284628472848284928502851285228532854285528562857285828592860286128622863286428652866286728682869287028712872287328742875287628772878287928802881288228832884288528862887288828892890289128922893289428952896289728982899290029012902290329042905290629072908290929102911291229132914291529162917291829192920292129222923292429252926292729282929293029312932293329342935293629372938293929402941294229432944294529462947294829492950295129522953295429552956295729582959296029612962296329642965296629672968296929702971297229732974297529762977297829792980298129822983298429852986298729882989299029912992299329942995299629972998299930003001300230033004300530063007300830093010301130123013301430153016301730183019302030213022302330243025302630273028302930303031303230333034303530363037303830393040304130423043304430453046304730483049305030513052305330543055305630573058305930603061306230633064306530663067306830693070307130723073307430753076307730783079308030813082308330843085308630873088308930903091309230933094309530963097309830993100310131023103310431053106310731083109311031113112311331143115311631173118311931203121312231233124312531263127312831293130313131323133313431353136313731383139314031413142314331443145314631473148314931503151315231533154315531563157315831593160316131623163316431653166316731683169317031713172317331743175317631773178317931803181318231833184318531863187318831893190319131923193319431953196319731983199320032013202320332043205320632073208320932103211321232133214321532163217321832193220322132223223322432253226322732283229323032313232323332343235323632373238323932403241324232433244324532463247324832493250325132523253325432553256325732583259326032613262326332643265326632673268326932703271327232733274327532763277327832793280328132823283328432853286328732883289329032913292329332943295329632973298329933003301330233033304330533063307330833093310331133123313331433153316331733183319332033213322332333243325332633273328332933303331333233333334333533363337333833393340334133423343334433453346334733483349335033513352335333543355335633573358335933603361336233633364336533663367336833693370337133723373337433753376337733783379338033813382338333843385338633873388338933903391339233933394339533963397339833993400340134023403340434053406340734083409341034113412341334143415341634173418341934203421342234233424342534263427342834293430343134323433343434353436343734383439344034413442344334443445344634473448344934503451345234533454345534563457345834593460346134623463346434653466346734683469347034713472347334743475347634773478347934803481348234833484348534863487348834893490349134923493349434953496349734983499350035013502350335043505350635073508350935103511351235133514351535163517351835193520352135223523352435253526352735283529353035313532353335343535353635373538353935403541354235433544354535463547354835493550355135523553355435553556355735583559356035613562356335643565356635673568356935703571357235733574357535763577357835793580358135823583358435853586358735883589359035913592359335943595359635973598359936003601360236033604360536063607360836093610361136123613361436153616361736183619362036213622362336243625362636273628362936303631363236333634363536363637363836393640364136423643364436453646364736483649365036513652365336543655365636573658365936603661366236633664366536663667366836693670367136723673367436753676367736783679368036813682368336843685368636873688368936903691369236933694369536963697369836993700370137023703370437053706370737083709371037113712371337143715371637173718371937203721372237233724372537263727372837293730373137323733373437353736373737383739374037413742374337443745374637473748374937503751375237533754375537563757375837593760376137623763376437653766376737683769377037713772377337743775377637773778377937803781378237833784378537863787378837893790379137923793379437953796379737983799380038013802380338043805380638073808380938103811381238133814381538163817381838193820382138223823382438253826382738283829383038313832383338343835383638373838383938403841384238433844384538463847384838493850385138523853385438553856385738583859386038613862386338643865386638673868386938703871387238733874387538763877387838793880388138823883388438853886388738883889389038913892389338943895389638973898389939003901390239033904390539063907390839093910391139123913391439153916391739183919392039213922392339243925392639273928392939303931393239333934393539363937393839393940394139423943394439453946394739483949395039513952395339543955395639573958395939603961396239633964396539663967396839693970397139723973397439753976397739783979398039813982398339843985398639873988398939903991399239933994399539963997399839994000400140024003400440054006400740084009401040114012401340144015401640174018401940204021402240234024402540264027402840294030403140324033403440354036403740384039404040414042404340444045404640474048404940504051405240534054405540564057405840594060406140624063406440654066406740684069407040714072407340744075407640774078407940804081408240834084408540864087408840894090409140924093409440954096409740984099410041014102410341044105410641074108410941104111411241134114411541164117411841194120412141224123412441254126412741284129413041314132413341344135413641374138413941404141414241434144414541464147414841494150415141524153415441554156415741584159416041614162416341644165416641674168416941704171417241734174417541764177417841794180418141824183418441854186418741884189419041914192419341944195419641974198419942004201420242034204420542064207420842094210421142124213421442154216421742184219422042214222422342244225422642274228422942304231423242334234423542364237423842394240424142424243424442454246424742484249425042514252425342544255425642574258425942604261426242634264426542664267426842694270427142724273427442754276427742784279428042814282428342844285428642874288428942904291429242934294429542964297429842994300430143024303430443054306430743084309431043114312431343144315431643174318431943204321432243234324432543264327432843294330433143324333433443354336433743384339434043414342434343444345434643474348434943504351435243534354435543564357435843594360436143624363436443654366436743684369437043714372437343744375437643774378437943804381438243834384438543864387438843894390439143924393439443954396439743984399440044014402440344044405440644074408440944104411441244134414441544164417441844194420442144224423442444254426442744284429443044314432443344344435443644374438443944404441444244434444444544464447444844494450445144524453445444554456445744584459446044614462446344644465446644674468446944704471447244734474447544764477447844794480448144824483448444854486448744884489449044914492449344944495449644974498449945004501450245034504450545064507450845094510451145124513451445154516451745184519452045214522452345244525452645274528452945304531453245334534453545364537453845394540454145424543454445454546454745484549455045514552455345544555455645574558455945604561456245634564456545664567456845694570457145724573457445754576457745784579458045814582458345844585458645874588458945904591459245934594459545964597459845994600460146024603460446054606460746084609461046114612461346144615461646174618461946204621462246234624462546264627462846294630463146324633463446354636463746384639464046414642464346444645464646474648464946504651465246534654465546564657465846594660466146624663466446654666466746684669467046714672467346744675467646774678467946804681468246834684468546864687468846894690469146924693469446954696469746984699470047014702470347044705470647074708470947104711471247134714471547164717471847194720472147224723472447254726472747284729473047314732473347344735473647374738473947404741474247434744474547464747474847494750475147524753475447554756475747584759476047614762476347644765476647674768476947704771477247734774477547764777477847794780478147824783478447854786478747884789479047914792479347944795479647974798479948004801480248034804480548064807480848094810481148124813481448154816481748184819482048214822482348244825482648274828482948304831483248334834483548364837483848394840484148424843484448454846484748484849485048514852485348544855485648574858485948604861486248634864486548664867486848694870487148724873487448754876487748784879488048814882488348844885488648874888488948904891489248934894489548964897489848994900490149024903490449054906490749084909491049114912491349144915491649174918491949204921492249234924492549264927492849294930493149324933493449354936493749384939494049414942494349444945494649474948494949504951495249534954495549564957495849594960496149624963496449654966496749684969497049714972497349744975497649774978497949804981498249834984498549864987498849894990499149924993499449954996499749984999500050015002500350045005500650075008500950105011501250135014501550165017501850195020502150225023502450255026502750285029503050315032503350345035503650375038503950405041504250435044504550465047504850495050505150525053505450555056505750585059506050615062506350645065506650675068506950705071507250735074507550765077507850795080508150825083508450855086508750885089509050915092509350945095509650975098509951005101510251035104510551065107510851095110511151125113511451155116511751185119512051215122512351245125512651275128512951305131513251335134513551365137513851395140514151425143514451455146514751485149515051515152515351545155515651575158515951605161516251635164516551665167516851695170517151725173517451755176517751785179518051815182518351845185518651875188518951905191519251935194519551965197519851995200520152025203520452055206520752085209521052115212521352145215521652175218521952205221522252235224522552265227522852295230523152325233523452355236523752385239524052415242524352445245524652475248524952505251525252535254525552565257525852595260526152625263526452655266526752685269527052715272527352745275527652775278527952805281528252835284528552865287528852895290529152925293529452955296529752985299530053015302530353045305530653075308530953105311531253135314531553165317531853195320532153225323532453255326532753285329533053315332533353345335533653375338533953405341534253435344534553465347534853495350535153525353535453555356535753585359536053615362536353645365536653675368536953705371537253735374537553765377537853795380538153825383538453855386538753885389539053915392539353945395539653975398539954005401540254035404540554065407540854095410541154125413541454155416541754185419542054215422542354245425542654275428542954305431543254335434543554365437543854395440544154425443544454455446544754485449545054515452545354545455545654575458545954605461546254635464546554665467546854695470547154725473547454755476547754785479548054815482548354845485548654875488548954905491549254935494549554965497549854995500550155025503550455055506550755085509551055115512551355145515551655175518551955205521552255235524552555265527552855295530553155325533553455355536553755385539554055415542554355445545554655475548554955505551555255535554555555565557555855595560556155625563556455655566556755685569557055715572557355745575557655775578557955805581558255835584558555865587558855895590559155925593559455955596559755985599560056015602560356045605560656075608560956105611561256135614561556165617561856195620562156225623562456255626562756285629563056315632563356345635563656375638563956405641564256435644564556465647564856495650565156525653565456555656565756585659566056615662566356645665566656675668566956705671567256735674567556765677567856795680568156825683568456855686568756885689569056915692569356945695569656975698569957005701570257035704570557065707570857095710571157125713571457155716571757185719572057215722572357245725572657275728572957305731573257335734573557365737573857395740574157425743574457455746574757485749575057515752575357545755575657575758575957605761576257635764576557665767576857695770577157725773577457755776577757785779578057815782578357845785578657875788578957905791579257935794579557965797579857995800580158025803580458055806580758085809581058115812581358145815581658175818581958205821582258235824582558265827582858295830583158325833583458355836583758385839584058415842584358445845584658475848584958505851585258535854585558565857585858595860586158625863586458655866586758685869587058715872587358745875587658775878587958805881588258835884588558865887588858895890589158925893589458955896589758985899590059015902590359045905590659075908590959105911591259135914591559165917591859195920592159225923592459255926592759285929593059315932593359345935593659375938593959405941594259435944594559465947594859495950595159525953595459555956595759585959596059615962596359645965596659675968596959705971597259735974597559765977597859795980598159825983598459855986598759885989599059915992599359945995599659975998599960006001600260036004600560066007600860096010601160126013601460156016601760186019602060216022602360246025602660276028602960306031603260336034603560366037603860396040604160426043604460456046604760486049605060516052605360546055605660576058605960606061606260636064606560666067606860696070607160726073607460756076607760786079608060816082608360846085608660876088608960906091609260936094609560966097609860996100610161026103610461056106610761086109611061116112611361146115611661176118611961206121612261236124612561266127612861296130613161326133613461356136613761386139614061416142614361446145614661476148614961506151615261536154615561566157615861596160616161626163616461656166616761686169617061716172617361746175617661776178617961806181618261836184618561866187618861896190619161926193619461956196619761986199620062016202620362046205620662076208620962106211621262136214621562166217621862196220622162226223622462256226622762286229623062316232623362346235623662376238623962406241624262436244624562466247624862496250625162526253625462556256625762586259626062616262626362646265626662676268626962706271627262736274627562766277627862796280628162826283628462856286628762886289629062916292629362946295629662976298629963006301630263036304630563066307630863096310631163126313631463156316631763186319632063216322632363246325632663276328632963306331633263336334633563366337633863396340634163426343634463456346634763486349635063516352635363546355635663576358635963606361636263636364636563666367636863696370637163726373637463756376637763786379638063816382638363846385638663876388638963906391639263936394639563966397639863996400640164026403640464056406640764086409641064116412641364146415641664176418641964206421642264236424642564266427642864296430643164326433643464356436643764386439644064416442644364446445644664476448644964506451645264536454645564566457645864596460646164626463646464656466646764686469647064716472647364746475647664776478647964806481648264836484648564866487648864896490649164926493649464956496649764986499650065016502650365046505650665076508650965106511651265136514651565166517651865196520652165226523652465256526652765286529653065316532653365346535653665376538653965406541654265436544654565466547654865496550655165526553655465556556655765586559656065616562656365646565656665676568656965706571657265736574657565766577657865796580658165826583658465856586658765886589659065916592659365946595659665976598659966006601660266036604660566066607660866096610661166126613661466156616661766186619662066216622662366246625662666276628662966306631663266336634663566366637663866396640664166426643664466456646664766486649665066516652665366546655665666576658665966606661666266636664666566666667666866696670667166726673667466756676667766786679668066816682668366846685668666876688668966906691669266936694669566966697669866996700670167026703670467056706670767086709671067116712671367146715671667176718671967206721672267236724672567266727672867296730673167326733673467356736673767386739674067416742674367446745674667476748674967506751675267536754675567566757675867596760676167626763676467656766676767686769677067716772677367746775677667776778677967806781678267836784678567866787678867896790679167926793679467956796679767986799680068016802680368046805680668076808680968106811681268136814681568166817681868196820682168226823682468256826682768286829683068316832683368346835683668376838683968406841684268436844684568466847684868496850685168526853685468556856685768586859686068616862686368646865686668676868686968706871687268736874687568766877687868796880688168826883688468856886688768886889689068916892689368946895689668976898689969006901690269036904690569066907690869096910691169126913691469156916691769186919692069216922692369246925692669276928692969306931693269336934693569366937693869396940694169426943694469456946694769486949695069516952695369546955695669576958695969606961696269636964696569666967696869696970697169726973697469756976697769786979698069816982698369846985698669876988698969906991699269936994699569966997699869997000700170027003700470057006700770087009701070117012701370147015701670177018701970207021702270237024702570267027702870297030703170327033703470357036703770387039704070417042704370447045704670477048704970507051705270537054705570567057705870597060706170627063706470657066706770687069707070717072707370747075707670777078707970807081708270837084708570867087708870897090709170927093709470957096709770987099710071017102710371047105710671077108710971107111711271137114711571167117711871197120712171227123712471257126712771287129713071317132713371347135713671377138713971407141714271437144714571467147714871497150715171527153715471557156715771587159716071617162716371647165716671677168716971707171717271737174717571767177717871797180718171827183718471857186718771887189719071917192719371947195719671977198719972007201720272037204720572067207720872097210721172127213721472157216721772187219722072217222722372247225722672277228722972307231723272337234723572367237723872397240724172427243724472457246724772487249725072517252725372547255725672577258725972607261726272637264726572667267726872697270727172727273727472757276727772787279728072817282728372847285728672877288728972907291729272937294729572967297729872997300730173027303730473057306730773087309731073117312731373147315731673177318731973207321732273237324732573267327732873297330733173327333733473357336733773387339734073417342734373447345734673477348734973507351735273537354735573567357735873597360736173627363736473657366736773687369737073717372737373747375737673777378737973807381738273837384738573867387738873897390739173927393739473957396739773987399740074017402740374047405740674077408740974107411741274137414741574167417741874197420742174227423742474257426742774287429
  1. //===== eAthena Script =======================================
  2. //= Veins Quests
  3. //===== By: ==================================================
  4. //= L0ne_W0lf
  5. //===== Current Version: =====================================
  6. //= 2.0
  7. //===== Compatible With: =====================================
  8. //= eAthena SVN
  9. //===== Description: =========================================
  10. //= [Aegis Conversion]
  11. //= Collection of Veins Quests
  12. //= Stone Quest:
  13. //= - Help an Old Man with his job.
  14. //= - Dialog obtained from iRO.
  15. //= - Variable in use: veins_stone (max 8)
  16. //= Spy Quest:
  17. //= - Help prove (or disprove) a bard's innocence.
  18. //= - Dialog obtained from iRO.
  19. //= - Variable in use: que_sch (max 26)
  20. //= Siblings Quest:
  21. //= - Help a boy save his little sister.
  22. //= - Dialog partially obtained from iRO.
  23. //= - Variable in use: rachel_camel (max 25)
  24. //= Thor Volcano Base Quest:
  25. //= - Missing addition to High Priest Zhed to start quest.
  26. //= - Infiltrate Thor Volcano Base. What is Arunafeltz up to?
  27. //= - Variable in use: rachel_camel (max 27)
  28. //===== Additional Comments: =================================
  29. //= 1.0 First version, Added Veins Stone quest. [L0ne_W0lf]
  30. //= 1.1 Added Veins Spy Quest. [L0ne_W0lf]
  31. //= 1.2 Added Veins Siblings Quest. [L0ne_W0lf]
  32. //= Added Veins Thor Volcano Base Quest NPC. [L0ne_W0lf]
  33. //= Start NPC is missing, but will be added when I get it.
  34. //= 1.3 Fixed two typos small in Asbar. [L0ne_W0lf]
  35. //= 1.3a More fixes to some of the Base quest NPCs. [L0ne_W0lf]
  36. //= 1.4 Added missing checkweights. [L0ne_W0lf]
  37. //= 1.4a Corrected a typo error ";;". [Toms]
  38. //= 1.5 Added Nameless Island quest addition. [L0ne_W0lf]
  39. //= 1.5a Corrected a couple typos in Nameless Addition. [L0ne_W0lf]
  40. //= 1.6 Replaced effect numerics with constants. [L0ne_W0lf]
  41. //= 1.7 Moved a couple NPCs related to the Spy quest. [L0ne_W0lf]
  42. //= 1.8 Fixed some typos and confusing condition checks. [L0ne_W0lf]
  43. //= 1.9 Added quest log entries for:
  44. //= - Siblings Quest
  45. //= - Thor Volcano Base Quest
  46. //= 2.0 Removed lvel requirement. (bugreport:4678) [L0ne_W0lf]
  47. //============================================================
  48. // Stone Quest
  49. //============================================================
  50. ve_fild05,257,130,4 script Wincing Old Man#ve 945,{
  51. if ((MaxWeight - Weight) < 2000 || checkweight(1201,1) == 0) {
  52. mes "- Wait a moment! -";
  53. mes "- Currently you are carrying -";
  54. mes "- too many items with you. -";
  55. mes "- Please come back after -";
  56. mes "- you put some items into Kafra Storage. -";
  57. close;
  58. }
  59. if (veins_stone == 0) {
  60. mes "[Zabaroo]";
  61. mes "My back is killing me";
  62. mes "after stooping over to";
  63. mes "pick up stones all day long...";
  64. mes "The pain... It's unbearable!";
  65. next;
  66. switch(select("Bend with your knees, yo.:Gosh, how bad is it?")) {
  67. case 1:
  68. mes "[Zabaroo]";
  69. mes "Whippersnapper!";
  70. mes "I didn't ask you for";
  71. mes "your advice! Don't";
  72. mes "patronize an old man!";
  73. close;
  74. case 2:
  75. mes "[Zabaroo]";
  76. mes "Oh, it hurts so much, it's";
  77. mes "almost crippling. But I don't";
  78. mes "have any choice. I need to";
  79. mes "get enough stops to fill";
  80. mes "this gap if I want to get";
  81. mes "paid. Arrrrgh, damn it!";
  82. next;
  83. mes "[Zabaroo]";
  84. mes "If I don't get enough";
  85. mes "money to pay for my";
  86. mes "granddaughter's medicine,";
  87. mes "I won't be able to buy any";
  88. mes "medicine for my granddaughter!";
  89. mes "And that will be horrible! Ag!";
  90. next;
  91. select("Can I help?");
  92. mes "[Zabaroo]";
  93. mes "I appreciate your kindness,";
  94. mes "stranger, but no. I have";
  95. mes "to do this on my own.";
  96. mes "A man must have his pride....";
  97. next;
  98. mes "^333333*Snap*^000000";
  99. next;
  100. mes "[Zabaroo]";
  101. mes "Argh! My back...!";
  102. mes "This was totally";
  103. mes "unforeseeable!";
  104. mes "Please! Please,";
  105. mes "for the love of Freya,";
  106. mes "please help me!";
  107. next;
  108. select("I will help you.");
  109. mes "[Zabaroo]";
  110. mes "Thank you!";
  111. mes "Thanks so much!";
  112. next;
  113. select("What do you want me to do?");
  114. mes "[Zabaroo]";
  115. mes "Ow-ow-ow! Oh... Okay...";
  116. mes "You see those all dark";
  117. mes "stones stuck in the ground?";
  118. mes "Those are what I need to";
  119. mes "pick up. Now don't go";
  120. mes "lifting rocks just yet...";
  121. next;
  122. mes "[Zabaroo]";
  123. mes "I asked some other old";
  124. mes "man in town, Absar, to";
  125. mes "make me something to help";
  126. mes "with my back. He was going";
  127. mes "to help me if I gave hi--";
  128. mes "ARGH! My back! It hurts!";
  129. next;
  130. mes "[Zabaroo]";
  131. mes "It hurts so bad! But it's";
  132. mes "especially painful right";
  133. mes "when I'm about to finish";
  134. mes "sentences in which I intend to";
  135. mes "tell you important informat--";
  136. mes "ARRRGH! Find Absar! Quickly!";
  137. next;
  138. while(1) {
  139. mes "[Zabaroo]";
  140. mes "Wait, wait...";
  141. mes "Maybe I can answer";
  142. mes "a few of your questions";
  143. mes "before my body is wracked";
  144. mes "with throbbing pain. Let's...";
  145. mes "Let's at least give it a try.";
  146. next;
  147. switch(select("What's with these stones?:Where's the old man?:Nothing.")) {
  148. case 1:
  149. mes "[Zabaroo]";
  150. mes "Well, we use these dark";
  151. mes "stones because they're";
  152. mes "pretty and easy to process.";
  153. mes "They're sort of a specialty";
  154. mes "of this town. I get paid to";
  155. mes "harvest these handy rocks.";
  156. next;
  157. mes "[Zabaroo]";
  158. mes "We can sell these to tourists,";
  159. mes "and we even have a factory";
  160. mes "that uses these stones.";
  161. mes "Still, it's not like the";
  162. mes "townspeople are getting";
  163. mes "rich off these stones.";
  164. next;
  165. mes "[Zabaroo]";
  166. mes "All of us are still";
  167. mes "barely making a living...";
  168. next;
  169. break;
  170. case 2:
  171. mes "[Zabaroo]";
  172. mes "Absar? He's inside";
  173. mes "the Tool Shop. You";
  174. mes "can't miss him... Just";
  175. mes "look for the man with";
  176. mes "the crazy eyes!";
  177. next;
  178. break;
  179. case 3:
  180. mes "[Zabaroo]";
  181. mes "Thanks for your help.";
  182. mes "If you can't find Absar";
  183. mes "in the Tool Shop, then";
  184. mes "you might want to stop";
  185. mes "by the Tavern. A-auuugh!";
  186. set veins_stone,1;
  187. close;
  188. }
  189. }
  190. }
  191. }
  192. else if (veins_stone == 1) {
  193. mes "[Zabaroo]";
  194. mes "Thanks for your help.";
  195. mes "If you can't find Absar";
  196. mes "in the Tool Shop, then";
  197. mes "you might want to stop";
  198. mes "by the Tavern. A-auuugh!";
  199. close;
  200. }
  201. else if ((veins_stone > 1) && (veins_stone < 4)) {
  202. mes "[Zabaroo]";
  203. mes "Geez, Absar sure can";
  204. mes "be fussy. Still, do your";
  205. mes "best to get what he wants.";
  206. mes "He won't help me otherwise!";
  207. mes "Other than that, he's not";
  208. mes "really that bad a guy...";
  209. close;
  210. }
  211. else if (veins_stone == 4) {
  212. mes "[Zabaroo]";
  213. mes "Oh good, you're back!";
  214. mes "Did you bring what";
  215. mes "Absar made for me?";
  216. next;
  217. select("Yes, here...");
  218. mes "[Zabaroo]";
  219. mes "So this is what he";
  220. mes "was talking about?";
  221. mes "How does it... Ah!";
  222. mes "Here we go! If I pull";
  223. mes "the handle, that end of";
  224. mes "the stick will pick stuff up!";
  225. next;
  226. mes "[Zabaroo]";
  227. mes "This is great! I won't";
  228. mes "have to bend over to pick";
  229. mes "up stones anymore! Heh,";
  230. mes "he must be awfully proud";
  231. mes "of this useful invention~";
  232. mes "I can imagine him strutting.";
  233. next;
  234. mes "[Zabaroo]";
  235. mes "Um, did he have anything";
  236. mes "to say after he gave this";
  237. mes "to you? I'm just curious.";
  238. next;
  239. select("This message...");
  240. mes "[Zabaroo]";
  241. mes "Oh... I thought he";
  242. mes "would forget all about";
  243. mes "that. Well, it's a relief";
  244. mes "to know that now. That's";
  245. mes "really very nice of him.";
  246. next;
  247. mes "[Zabaroo]";
  248. mes "I hate to ask you...";
  249. mes "But would you mind";
  250. mes "helping me out one";
  251. mes "more time?";
  252. next;
  253. select("Huh? What is it?");
  254. mes "[Zabaroo]";
  255. mes "Don't worry, it's not";
  256. mes "too hard. Would you just";
  257. mes "deliver the stones I gathered";
  258. mes "to the factory in town? It's";
  259. mes "near the airport or airship or";
  260. mes "something. It won't take long.";
  261. set veins_stone,5;
  262. close;
  263. }
  264. else if (veins_stone < 7) {
  265. mes "[Zabaroo]";
  266. mes "Thanks again for your help!";
  267. mes "What did Absar call this";
  268. mes "thing again? A Tactile...";
  269. mes "Extendable... Damn it...";
  270. mes "Why's the name so long?";
  271. mes "Anyway, it's usefull~";
  272. close;
  273. }
  274. else if (veins_stone == 7) {
  275. mes "[Zabaroo]";
  276. mes "Oh, you're back!";
  277. mes "I really appreciate all";
  278. mes "of your help. I don't have";
  279. mes "much, and I know you weren't";
  280. mes "expecting a reward, but I'd";
  281. mes "like to give you something.";
  282. next;
  283. mes "[Zabaroo]";
  284. mes "Ah, here we are. I found";
  285. mes "these while harvesting stones";
  286. mes "I was told that adventurers";
  287. mes "find these useful. Anyway,";
  288. mes "I hope you like these rocks...";
  289. set veins_stone,8;
  290. getexp 300000,0;
  291. getitem 985,3; //Elunium
  292. close;
  293. }
  294. else if (veins_stone > 7) {
  295. mes "[Zabaroo]";
  296. mes "Thanks to you and Absar,";
  297. mes "my poor back hasn't been";
  298. mes "bothering me at all lately.";
  299. mes "I should be taking better";
  300. mes "care of myself at my age...";
  301. close;
  302. }
  303. }
  304. ve_in,169,310,6 script Strange Old Man#ve 121,{
  305. if (veins_stone == 0) {
  306. mes "[Absar]";
  307. mes "Bwahahaha!";
  308. mes "Once... Once this is completed, I'll...";
  309. mes "Mwahahahahahahahah!";
  310. close;
  311. }
  312. else if (veins_stone == 1) {
  313. mes "[Absar]";
  314. mes "I'm so close to";
  315. mes "completion. Now, if";
  316. mes "I just turn this here...";
  317. next;
  318. if (select("Excuse me...:........") == 1) {
  319. mes "[Absar]";
  320. mes "What?! Who dares";
  321. mes "disturb me?! N-no!";
  322. mes "Look! Look what you did!";
  323. mes "You made me screw up!";
  324. next;
  325. specialeffect EF_LORD;
  326. percentheal -30,0;
  327. next;
  328. mes "[Absar]";
  329. mes "!@#$%#@#$!*~";
  330. mes "F$#@#%^^^&&!";
  331. close2;
  332. warp "ve_in",262,309;
  333. end;
  334. }
  335. mes "[Absar]";
  336. mes "Oh, no...";
  337. next;
  338. specialeffect EF_ASPERSIO;
  339. next;
  340. mes "[Absar]";
  341. mes "How...?!";
  342. mes "No! I failed again!";
  343. mes "D-DAAAAAAAAAAAMN IIIII--";
  344. next;
  345. mes "[Absar]";
  346. mes "Huh? What are you...";
  347. mes "What do you want?";
  348. next;
  349. select("Oh, I-I'm...");
  350. mes "[Absar]";
  351. mes "Spit it out. Tell me";
  352. mes "what you want, not your";
  353. mes "name. Hurry, can't you";
  354. mes "see that I'm busy?";
  355. next;
  356. if (select("I... I'm sorry.:I'm here for Mr. Zabaroo...") == 1) {
  357. mes "[Absar]";
  358. mes "If only you didn't";
  359. mes "interrupt me! Then";
  360. mes "I'd already have...";
  361. mes "Ugh! Back to work!";
  362. close;
  363. }
  364. mes "[Absar]";
  365. mes "Zabaroo? What does...";
  366. mes "Oh. Never mind. I think";
  367. mes "I remember what he asked";
  368. mes "me to make him. So did";
  369. mes "you bring all the materials?";
  370. next;
  371. if (select("Yes:What materials...?") == 1) {
  372. mes "[Absar]";
  373. mes "Great, we can get";
  374. mes "started and m--";
  375. mes "Liar. You don't even know";
  376. mes "what you're supposed to";
  377. mes "bring me, do you?!";
  378. mes "Get out of here!";
  379. close2;
  380. warp "ve_in",262,309;
  381. end;
  382. }
  383. mes "[Absar]";
  384. mes "Of course. I didn't tell him";
  385. mes "what materials I needed";
  386. mes "anyway. Heh heh! Now, this";
  387. mes "is what I need you to bring.";
  388. mes "Listen up, okay? And hurry.";
  389. next;
  390. mes "[Absar]";
  391. mes "^4D4DFF5 Maneater Roots^000000,";
  392. mes "^4D4DFF2 Glacial Hearts^000000, and";
  393. mes "^4D4DFF5 Steel^000000. If you don't";
  394. mes "come back soon, then";
  395. mes "I won't help you. I've got";
  396. mes "projects I'm working on!";
  397. set veins_stone,2;
  398. close;
  399. }
  400. else if (veins_stone == 2) {
  401. if (countitem(999) > 4 && countitem(7561) > 1 && countitem(1033) > 4) {
  402. mes "[Absar]";
  403. mes "Good, you finally";
  404. mes "brought everthing.";
  405. mes "I was just about to";
  406. mes "give up on you, so";
  407. mes "consider yourself lucky!";
  408. next;
  409. mes "[Absar]";
  410. mes "Give me a second.";
  411. mes "You won't have to";
  412. mes "wait long to see";
  413. mes "my great invention!";
  414. delitem 999,5; //Steel
  415. delitem 1033,5; //Root_Of_Maneater
  416. delitem 7561,2; //Ice_Heart
  417. set veins_stone,3;
  418. close2;
  419. specialeffect EF_FIRESPLASHHIT;
  420. end;
  421. }
  422. mes "[Absar]";
  423. mes "What the hell?";
  424. mes "Hurry and bring";
  425. mes "^4D4DFF5 Maneater Roots^000000,";
  426. mes "^4D4DFF2 Glacial Hearts^000000, and";
  427. mes "^4D4DFF5 Steel^000000! Do you think";
  428. mes "I'm doing this for fun?!";
  429. close;
  430. }
  431. else if (veins_stone == 3) {
  432. mes "[Absar]";
  433. mes "Here you are...";
  434. mes "Well, I don't know";
  435. mes "if you appreciate";
  436. mes "inventions, but this";
  437. mes "is a Tactile Extendable";
  438. mes "Clamp-Release Mechanism!";
  439. next;
  440. mes "["+strcharinfo(0)+"]";
  441. mes "Tack... What...?";
  442. next;
  443. mes "[Absar]";
  444. mes "...............................";
  445. mes "You can use this to pick";
  446. mes "things up. From a distance.";
  447. next;
  448. mes "[Absar]";
  449. mes "Anyway, when you get back";
  450. mes "to Zabaroo, let me him know";
  451. mes "that he doesn't owe me";
  452. mes "anything anymore. He'll...";
  453. mes "He'll know what I mean...";
  454. set veins_stone,4;
  455. close;
  456. }
  457. mes "[Absar]";
  458. mes "It's a ''Tactile Extendable";
  459. mes "Clamp-Release Mechanism.''";
  460. mes "What's so hard to understand";
  461. mes "about that? Hmpf! I know!";
  462. mes "It must be the educational";
  463. mes "system! They're to blame!";
  464. close;
  465. }
  466. ve_in02,37,28,4 script Factory Manager 898,{
  467. if (veins_stone < 5) {
  468. mes "[Mirhen]";
  469. mes "Hey, employees only beyond this point!";
  470. mes "Geez, don't we have a sigh that says that?";
  471. mes "We should get one...";
  472. mes "Anyway, get out of here.";
  473. close2;
  474. warp "veins",269,221;
  475. end;
  476. }
  477. else if (veins_stone == 5) {
  478. mes "[Mirhen]";
  479. mes "Hey, employees only";
  480. mes "beyond this point!";
  481. mes "Geez, don't we have";
  482. mes "a sign that says that?";
  483. mes "We should get one...";
  484. mes "Anyway, get out of here.";
  485. next;
  486. if (select("I'm sorry.:I've brought these...") == 1) {
  487. mes "[Mirhen]";
  488. mes "You're sorry,";
  489. mes "I get it. Ummm...";
  490. mes "Aren't you leaving?";
  491. close;
  492. }
  493. mes "[Mirhen]";
  494. mes "Huh? What's this name";
  495. mes "tag? Zabaroo? Wait a sec...";
  496. mes "You're definitely not him!";
  497. next;
  498. select("I'm here on his behalf.");
  499. mes "[Mirhen]";
  500. mes "Ah, I get it. Zabaroo's";
  501. mes "back has really been";
  502. mes "bothering him lately.";
  503. mes "Okay, we can bend the";
  504. mes "rules a bit in this situation.";
  505. next;
  506. mes "[Mirhen]";
  507. mes "Bring those rocks over";
  508. mes "to Bahed over there.";
  509. mes "He'll take care of them.";
  510. set veins_stone,6;
  511. close;
  512. }
  513. mes "[Mirhen]";
  514. mes "Hetarium ...";
  515. mes "What's so special about";
  516. mes "it? I mean, it looks just like";
  517. mes "Iron Ore. Why the hell is";
  518. mes "it like classified info?";
  519. next;
  520. mes "[Mirhen]";
  521. mes "I wish I could return to";
  522. mes "Rekenber Headquarters...";
  523. mes "I hate being stuck here";
  524. mes "gathering silly rocks in";
  525. mes "the middle of nowhere.";
  526. close;
  527. }
  528. ve_in02,54,49,2 script Factory Worker#ve1 943,{
  529. if (veins_stone < 6) {
  530. mes "[Bahed]";
  531. mes "lately, I've been feeling so weak...";
  532. mes "I heard the guy before me had to quit because he also started feeling weak.";
  533. next;
  534. mes "[Bahed]";
  535. mes "It couldn't be...";
  536. mes "It couldn't be because of this 'Hetarium'...";
  537. mes "That's just plain crazy...";
  538. close;
  539. }
  540. else if (veins_stone == 6) {
  541. mes "[Bahed]";
  542. mes "Oh, you got the rocks?";
  543. mes "You brought them for Zabaroo?";
  544. mes "Oh, how is he doing? I hear";
  545. mes "he threw out his back.";
  546. next;
  547. select("He still hurts.");
  548. mes "[Bahed]";
  549. mes "Oh no... I'm so sorry";
  550. mes "to hear that. I hope he";
  551. mes "feels better soon. Anyway,";
  552. mes "why don't you bring the";
  553. mes "rocks over here?";
  554. next;
  555. mes "[Bahed]";
  556. mes "Let me confirm Zabaroo's";
  557. mes "quota for today. Ah, and";
  558. mes "don't worry, we pay him";
  559. mes "for his quotas regularly.";
  560. next;
  561. select("I have a question...");
  562. mes "[Bahed]";
  563. mes "Hm? What'd you want";
  564. mes "to know? I can't say that";
  565. mes "I know everything, but";
  566. mes "I'll try my best to tell you";
  567. mes "what I know. I mean,";
  568. mes "you helped Zabaroo, so...";
  569. next;
  570. select("What's this Hetarium??");
  571. mes "[Bahed]";
  572. mes "Well, it hasn't been that";
  573. mes "long since these rocks";
  574. mes "attracted attention outside";
  575. mes "of town. Before all this,";
  576. mes "the townspeople just";
  577. mes "made carvings out of them.";
  578. next;
  579. mes "[Bahed]";
  580. mes "Then, all of a sudden,";
  581. mes "these people from--I guess";
  582. mes "it was Schwaltzvalt--came";
  583. mes "and bought a lot of these";
  584. mes "stones. Later, they even built";
  585. mes "this factory to process them!";
  586. next;
  587. mes "[Bahed]";
  588. mes "Oh, they tried using machines";
  589. mes "to harvest these stones, but";
  590. mes "they all broke down too soon.";
  591. mes "That's why they hired people";
  592. mes "in Veins to collect them.";
  593. next;
  594. mes "[Bahed]";
  595. mes "I'm not sure many people";
  596. mes "know who owns this factory.";
  597. mes "Maybe it's Rekenber? Yes,";
  598. mes "I saw one of their corporate";
  599. mes "airships come to town, so";
  600. mes "I think it might be them.";
  601. next;
  602. select("How do they use Hetarium??");
  603. mes "[Bahed]";
  604. mes "I'm not really sure. I just";
  605. mes "happened to overhear some";
  606. mes "of the higher ups mention";
  607. mes "something about hearts?";
  608. mes "Pieces of hearts? Doesn't";
  609. mes "make any sense to me.";
  610. next;
  611. mes "[Bahed]";
  612. mes "All I gathered was that";
  613. mes "they were using the stones";
  614. mes "to build a machine related";
  615. mes "to those hearts. That's";
  616. mes "all I know. Anyway, please";
  617. mes "leave the stones over there~";
  618. set veins_stone,7;
  619. close;
  620. }
  621. mes "[Bahed]";
  622. mes "Everyday I feel";
  623. mes "weaker and weaker...";
  624. mes "Could this be chronic";
  625. mes "fatigue syndrome? Ugh...";
  626. close;
  627. }
  628. ve_in02,68,39,7 script Factory Worker#ve2 943,{
  629. mes "[Worker]";
  630. mes "What the heck are these rocks?";
  631. mes "They're ordinary stones, aren't they?";
  632. mes "They don't pay me enough here...";
  633. close;
  634. }
  635. // Spy Quest
  636. //============================================================
  637. prontera,202,122,0 script Kid#sch 703,{
  638. if (que_sch == 0) {
  639. mes "[Rooney]";
  640. mes "Where the heck";
  641. mes "is it? I don't... Where...?";
  642. mes "He's got to be around here";
  643. mes "somewhere, I think...";
  644. next;
  645. if (select("What's wrong?:...") == 1) {
  646. mes "[Rooney]";
  647. mes "Oh, it's just...";
  648. mes "Some guy sent me on a";
  649. mes "delivery errand, but I can't";
  650. mes "find the recipient. He said";
  651. mes "that I can't miss him, but";
  652. mes "I still can't figure it out.";
  653. next;
  654. mes "[Rooney]";
  655. mes "I should have asked for";
  656. mes "the exact location. I mean,";
  657. mes "if I don't find him, then I'll";
  658. mes "never get paid for doing";
  659. mes "this delivery. ^333333*Sigh*^000000";
  660. next;
  661. if (select("Sounds tough. Good luck!:Do you need any help?") == 1) {
  662. mes "[Rooney]";
  663. mes "Thanks. I think";
  664. mes "I just might need it.";
  665. mes "Where could this guy";
  666. mes "be? If he's expecting";
  667. mes "a delivery, he should";
  668. mes "make himself easy to find...";
  669. close;
  670. }
  671. mes "[Rooney]";
  672. mes "Yeah, sure, it'd be great";
  673. mes "if you could help me. Let's";
  674. mes "see, I need to deliver this";
  675. mes "letter to a bard named...";
  676. mes "It was... Ah, ^FF0000Lasda Midar^000000!";
  677. next;
  678. mes "[Rooney]";
  679. mes "I've looked everywhere";
  680. mes "in town for someone that";
  681. mes "looks like a Bard, but I'm";
  682. mes "not having any luck. If you";
  683. mes "find him, would you tell me?";
  684. set que_sch,1;
  685. close;
  686. }
  687. close;
  688. }
  689. else if (que_sch == 1) {
  690. mes "[Rooney]";
  691. mes "I still haven't";
  692. mes "found Lasda Midar.";
  693. mes "Would you let me know";
  694. mes "if you find him so that";
  695. mes "I can deliver his letter?";
  696. close;
  697. }
  698. else if (que_sch == 2) {
  699. if (Zeny < 100) {
  700. mes "[Rooney]";
  701. mes "Lasda Midar...";
  702. mes "Where the heck";
  703. mes "could that guy be?";
  704. close;
  705. }
  706. else {
  707. mes "[Rooney]";
  708. mes "Wow, did you really";
  709. mes "find Lasda Midar?";
  710. mes "Why couldn't I find him?";
  711. mes "Anyway, thank you so much";
  712. mes "for your help. I thought I was";
  713. mes "going to fail my delivery!";
  714. next;
  715. select("He asked me to give you this.");
  716. mes "[Rooney]";
  717. mes "Hey, alright! Thanks";
  718. mes "for the cash! Heh heh~";
  719. set zeny,zeny-100;
  720. set que_sch,3;
  721. close;
  722. }
  723. }
  724. mes "[Rooney]";
  725. mes "Nice day out, isn't it?";
  726. close;
  727. }
  728. prt_church,89,108,6 script Bard#sch 741,{
  729. if ((MaxWeight-Weight) < 2000 || checkweight(1201,1) == 0) {
  730. mes "^3355FFWait a second!";
  731. mes "Right now, you're carrying";
  732. mes "too many things with you.";
  733. mes "Please come back after";
  734. mes "using the Kafra Service";
  735. mes "to store some of your items.^000000";
  736. close;
  737. }
  738. if (que_sch < 1) {
  739. mes "[Lasda]";
  740. mes "Hello there, isn't today";
  741. mes "such a wonderful day?";
  742. mes "Nice weather always";
  743. mes "inspires the poet in me,";
  744. mes "and I can't seem to stop";
  745. mes "singing my heart out~";
  746. close;
  747. }
  748. else if (que_sch == 1) {
  749. mes "[Lasda]";
  750. mes "Why, what a glorious";
  751. mes "day! I should sing a song";
  752. mes "in praise of its wonder!";
  753. mes "Ooooh... La la la-la~";
  754. mes "Girls, girls, giiiirls...";
  755. next;
  756. switch(select("Excuse me...:......")) {
  757. case 1:
  758. mes "[Lasda]";
  759. mes "Why, what a glorious";
  760. mes "day! I should sing a song";
  761. mes "in praise of its wonder!";
  762. mes "Ooooh... La la la-la~";
  763. mes "Girls, girls, giiiirls...";
  764. close;
  765. case 2:
  766. mes "[Lasda]";
  767. mes "Girls, girls, giiiirls...";
  768. mes "Making my heart";
  769. mes "beat like... Like it's";
  770. mes "going too fast. My heart's";
  771. mes "racing... And you're at the";
  772. mes "finish line--Love Champion!";
  773. next;
  774. mes "[Lasda]";
  775. mes "Oh? Don't stare at me";
  776. mes "like that, you're making";
  777. mes "me blush. Did you need to";
  778. mes "talk to me or something?.";
  779. next;
  780. switch(select("I'm sorry.:Are you ^ff0000Lasda Midar^000000?")) {
  781. case 1:
  782. mes "[Lasda]";
  783. mes "Oh, that's alright.";
  784. mes "...............................";
  785. mes "Girl, I'll laugh at all your";
  786. mes "jokes, and agree with yourv";
  787. mes "politics~ You're hot! But";
  788. mes "baby, you're dumb as bricks~";
  789. close;
  790. case 2:
  791. mes "[Lasda]";
  792. mes "Oh? Oh, yes, that's me.";
  793. mes "How can I help you?";
  794. next;
  795. select("I'm here to deliver this to you.");
  796. mes "[Lasda]";
  797. mes "Ah! He must have finally";
  798. mes "sent it. Would you please";
  799. mes "give me a second? Let's see...";
  800. next;
  801. mes "^3355FFLasda opened the letter";
  802. mes "and started reading it.^000000";
  803. next;
  804. mes "[Lasda]";
  805. mes "Umm...";
  806. mes "Oh, no...";
  807. next;
  808. mes "[Lasda]";
  809. mes "Ah, I'm sorry for";
  810. mes "making you wait.";
  811. mes "Here, please give";
  812. mes "this money to that";
  813. mes "kid that was supposed";
  814. mes "to come find me here.";
  815. set que_sch,2;
  816. set zeny,zeny+100;
  817. next;
  818. mes "[Lasda]";
  819. mes "I'd like you to come";
  820. mes "talk to me again later";
  821. mes "if you have the time";
  822. mes "See you around~";
  823. close;
  824. }
  825. }
  826. }
  827. else if (que_sch == 2) {
  828. mes "^3355FFLasda seems to be";
  829. mes "lost in deep thought.^000000";
  830. close;
  831. }
  832. else if (que_sch == 3) {
  833. mes "[Lasda]";
  834. mes "Oh good, you came back!";
  835. mes "Thanks for delivering that";
  836. mes "letter for me. Listen, you";
  837. mes "mind listening to me for";
  838. mes "a bit? I want to ask you";
  839. mes "for your help with something.";
  840. next;
  841. if (select("Sure.:No.") == 1) {
  842. mes "[Lasda]";
  843. mes "You see, the letter you";
  844. mes "brought me was from my old";
  845. mes "best friend. I haven't heard";
  846. mes "from him for a while, so";
  847. mes "I was pretty worried...";
  848. next;
  849. mes "[Lasda]";
  850. mes "Vitre said in his letter";
  851. mes "that he's in jail under";
  852. mes "false charges so he wants";
  853. mes "me to help him out. However,";
  854. mes "there isn't much I can do.";
  855. mes "Do you think you can help him?";
  856. next;
  857. if (select("Sure.:No.") == 1) {
  858. mes "[Lasda]";
  859. mes "Thank you so much!";
  860. mes "I guess the best thing";
  861. mes "to do for now is to find";
  862. mes "my friend in a prison in";
  863. mes "^FF0000Morroc^000000, and see what";
  864. mes "you can do to help him..";
  865. set que_sch,4;
  866. close;
  867. }
  868. mes "[Lasda]";
  869. mes "I... I guess...";
  870. mes "You must not be";
  871. mes "able to help him too...";
  872. close;
  873. }
  874. mes "[Lasda]";
  875. mes "I suppose that you";
  876. mes "must already be busy";
  877. mes "doing something else.";
  878. mes "Well, I understand...";
  879. close;
  880. }
  881. else if (que_sch < 8) {
  882. mes "[Lasda]";
  883. mes "I still can't believe";
  884. mes "Vitre is being held";
  885. mes "in prison in Morroc. I mean,";
  886. mes "what could have happened?";
  887. mes "I hope you can help him...";
  888. close;
  889. }
  890. else if (que_sch == 8) {
  891. mes "[Lasda]";
  892. mes "He was arrested because";
  893. mes "he's suspected of espionage?";
  894. mes "That doesn't make any sense.";
  895. mes "What could be going on?";
  896. next;
  897. select("^ff0000Krieg^000000 told me that.");
  898. mes "[Lasda]";
  899. mes "Krieg? Do you mean Krieg";
  900. mes "Laje Mandi? I know him quite";
  901. mes "well, actually. Let me write";
  902. mes "you a letter or recommendation.";
  903. mes "Hopefully, it'll be enough to";
  904. mes "let you enter the prison.";
  905. set que_sch,9;
  906. close;
  907. }
  908. else if (que_sch == 9) {
  909. mes "[Lasda]";
  910. mes "Hurry and go bring";
  911. mes "my letter to Krieg.";
  912. mes "I wonder what happened...";
  913. mes "There must be some kind";
  914. mes "of weird misunderstanding.";
  915. close;
  916. }
  917. else if (que_sch < 19) {
  918. mes "[Lasda]";
  919. mes "He really asked you";
  920. mes "to break him out of jail?";
  921. mes "Well, I know that's a morally";
  922. mes "hazy area, but I hope that";
  923. mes "you do your best to help Vitre.";
  924. close;
  925. }
  926. else if (que_sch < 25) {
  927. mes "[Lasda]";
  928. mes "Thanks for offering";
  929. mes "to help me out. I still";
  930. mes "can't believe Vitre had";
  931. mes "the gall to just break";
  932. mes "out of prison, though...";
  933. next;
  934. mes "[Lasda]";
  935. mes "I still can't do";
  936. mes "anything to help him,";
  937. mes "so please do what you";
  938. mes "can to take care of him";
  939. mes "for me. I really appreciate it.";
  940. close;
  941. }
  942. else if (que_sch == 25) {
  943. mes "[Lasda]";
  944. mes "Ah, you're back. I'm sure";
  945. mes "you have a lot to ask me";
  946. mes "right now. You deserve to";
  947. mes "know that everything I asked";
  948. mes "you to do was part of a plan";
  949. mes "to confirm Vitre's guilt.";
  950. next;
  951. mes "[Lasda]";
  952. mes "We arrested him once";
  953. mes "we learned that he was";
  954. mes "an Arunafeltz spy, but we";
  955. mes "couldn't punish him since";
  956. mes "we lacked concrete proof.";
  957. next;
  958. mes "[Lasda]";
  959. mes "That's why we allowed";
  960. mes "him to escape: we planned";
  961. mes "on following him to get the";
  962. mes "proof that we needed. Our";
  963. mes "sting was even able to round";
  964. mes "up all of his compatriots!";
  965. next;
  966. mes "[Lasda]";
  967. mes "I'm sorry for keeping";
  968. mes "you in the dark, but it was";
  969. mes "essential to the plan. We";
  970. mes "couldn't have done it without";
  971. mes "your help. Please take this";
  972. mes "reward with our sincere thanks.";
  973. set que_sch,26;
  974. getitem 12106,1; //Accessory_Box
  975. getexp 600000,0;
  976. close;
  977. }
  978. else {
  979. mes "[Lasda]";
  980. mes "We're having too many";
  981. mes "cases involving spies";
  982. mes "like Vitre lately. This";
  983. mes "might be a sign that";
  984. mes "Arunafeltz is planning";
  985. mes "to move against us...";
  986. close;
  987. }
  988. }
  989. morocc,53,87,7 script Prison Ward#sch 707,{
  990. if (que_sch < 4) {
  991. mes "[Jesse]";
  992. mes "Only authorized";
  993. mes "personnel can enter";
  994. mes "this prison. You need";
  995. mes "a permit if you want";
  996. mes "to be able to enter.";
  997. close;
  998. }
  999. else if (que_sch == 4) {
  1000. mes "[Jesse]";
  1001. mes "What? You want to meet";
  1002. mes "the prisoner? I'm sorry,";
  1003. mes "but he's not allowed to";
  1004. mes "see anyone since he was";
  1005. mes "arrested on suspicion";
  1006. mes "of espionage.";
  1007. set que_sch,5;
  1008. close;
  1009. }
  1010. else if (que_sch == 5) {
  1011. mes "[Jesse]";
  1012. mes "Huh. You're awfully";
  1013. mes "persistent. Alright,";
  1014. mes "if you can do me a favor,";
  1015. mes "I'll let you in. Bring me";
  1016. mes "1 dish of ^FF0000Fried Monkey Tails^000000";
  1017. next;
  1018. mes "[Jesse]";
  1019. mes "Of course, I can only let";
  1020. mes "you inside. Whether they'll";
  1021. mes "actually let you meet the";
  1022. mes "prisoner is another matter.";
  1023. mes "So do we have a deal?";
  1024. set que_sch,6;
  1025. close;
  1026. }
  1027. else if (que_sch == 6) {
  1028. if (countitem(12066) > 0) {
  1029. mes "[Jesse]";
  1030. mes "Ah, that's the stuff!";
  1031. mes "Thanks for the Fried";
  1032. mes "Monkey Tails~ Alright,";
  1033. mes "go talk to ^FF0000Sir Krieg^000000 in";
  1034. mes "Morroc Castle. Get his";
  1035. mes "approval, and I'll let you in.";
  1036. delitem 12066,1; //Luk_Dish01
  1037. set que_sch,7;
  1038. close;
  1039. }
  1040. mes "[Jesse]";
  1041. mes "Bring me a plate of";
  1042. mes "^FF0000Fried Monkey Tails^000000.";
  1043. mes "Do it, or I won't help";
  1044. mes "you out. I mean, I know";
  1045. mes "you mean well, but I'm";
  1046. mes "risking my job here...";
  1047. close;
  1048. }
  1049. else if (que_sch < 10) {
  1050. mes "[Jesse]";
  1051. mes "You didn't get approval";
  1052. mes "from Sir Krieg yet? You'd";
  1053. mes "better do it, or there's no";
  1054. mes "point in entering this prison.";
  1055. mes "You can't just sneak around";
  1056. mes "inside this place, you know?";
  1057. close;
  1058. }
  1059. else if (que_sch == 10) {
  1060. mes "[Jesse]";
  1061. mes "Did you really get";
  1062. mes "Sir Krieg's approval?";
  1063. mes "Alright, you may enter now.";
  1064. close2;
  1065. warp "ra_in01",48,355;
  1066. end;
  1067. }
  1068. else if (que_sch < 19) {
  1069. mes "[Jesse]";
  1070. mes "Do you want to enter?";
  1071. next;
  1072. if (select("Yes.:No") == 1) {
  1073. mes "[Jesse]";
  1074. mes "Be careful when you talk";
  1075. mes "to that guy: he's a smooth";
  1076. mes "talker, and almost charmed";
  1077. mes "a lot of the guards into";
  1078. mes "letting him go free.";
  1079. close2;
  1080. warp "ra_in01",48,355;
  1081. end;
  1082. }
  1083. mes "[Jesse]";
  1084. mes "Take your time.";
  1085. mes "If you're not mentally";
  1086. mes "prepared, then it's not";
  1087. mes "a good idea to talk";
  1088. mes "to the prisoner.";
  1089. close;
  1090. }
  1091. else if (que_sch < 19) {
  1092. mes "[Jesse]";
  1093. mes "Argh, I'm in trouble.";
  1094. mes "The prisoner escaped.";
  1095. mes "How could I let this...";
  1096. mes "happen?! Damn, I need to";
  1097. mes "report this to Mr. Krieg";
  1098. close;
  1099. }
  1100. mes "[Jesse]";
  1101. mes "What a relief! They";
  1102. mes "really set it up so that";
  1103. mes "the prisoner could escape?";
  1104. mes "Well, I thought I was going";
  1105. mes "to get fired for all that.";
  1106. close;
  1107. }
  1108. morocc_in,79,163,0 script Public Security Officer 748,{
  1109. if (que_sch < 7) {
  1110. mes "[Krieg]";
  1111. mes "I'm in charge of public";
  1112. mes "security here in Morroc.";
  1113. mes "Lately, there have been";
  1114. mes "more incidents disturbing";
  1115. mes "the public peace and";
  1116. mes "many unsettling rumors...";
  1117. close;
  1118. }
  1119. else if (que_sch == 7) {
  1120. mes "[Krieg]";
  1121. mes "Hello, adventurer.";
  1122. mes "How may I help you?";
  1123. next;
  1124. select("I'd like to see a prisoner, Mr. Vitre.");
  1125. mes "[Krieg]";
  1126. mes "Vitre? I'm sorry, but";
  1127. mes "I can't approve of that.";
  1128. mes "I'd allow visitors for normal";
  1129. mes "prisoners, but not for people";
  1130. mes "suspected of espionage.";
  1131. mes "That's why he's in jail.";
  1132. next;
  1133. mes "[Krieg]";
  1134. mes "If I knew you personally,";
  1135. mes "or if someone I trust can";
  1136. mes "vouch for you, then I'd";
  1137. mes "reconsider letting you";
  1138. mes "meet Vitre. Otherwise,";
  1139. mes "I just can't do it.";
  1140. set que_sch,8;
  1141. close;
  1142. }
  1143. else if (que_sch == 8) {
  1144. mes "[Krieg]";
  1145. mes "I can't let you meet";
  1146. mes "Vitre until I'm absolutely";
  1147. mes "sure that you're not involved";
  1148. mes "with any espionage activities.";
  1149. close;
  1150. }
  1151. else if (que_sch == 9) {
  1152. mes "[Krieg]";
  1153. mes "I can't let you meet";
  1154. mes "Vitre until I'm absolutely";
  1155. mes "sure that you're not involved";
  1156. mes "with any espionage activities.";
  1157. next;
  1158. select("Here's a letter from Lasda.");
  1159. mes "[Krieg]";
  1160. mes "Lasda? Now there's a";
  1161. mes "man I hold in high regard.";
  1162. mes "Please let me read what";
  1163. mes "he has to say. Hmmm...";
  1164. next;
  1165. mes "[Krieg]";
  1166. mes "Alright, I'll let you visit";
  1167. mes "Vitre. I'll send a message";
  1168. mes "to the prison ward so that";
  1169. mes "he'll let you talk to him.";
  1170. set que_sch,10;
  1171. close;
  1172. }
  1173. else if (que_sch < 26) {
  1174. mes "[Krieg]";
  1175. mes "Hmm... This is almost too";
  1176. mes "difficult for me to handle.";
  1177. mes "What should I do?";
  1178. close;
  1179. }
  1180. mes "[Krieg]";
  1181. mes "I understand that you were";
  1182. mes "instrumental in solving a";
  1183. mes "problem regarding public";
  1184. mes "safety. I'd just like to thank";
  1185. mes "you, and apologize for any";
  1186. mes "trouble I might have caused.";
  1187. close;
  1188. }
  1189. ra_in01,48,352,0 warp que_sch_jail 1,1,morocc,56,89
  1190. ra_in01,50,387,4 script Upset Looking Bard#sch 51,{
  1191. if (que_sch < 10) {
  1192. mes "[Vitre]";
  1193. mes ".............";
  1194. close;
  1195. }
  1196. else if (que_sch == 10) {
  1197. mes "[Vitre]";
  1198. mes "...............................";
  1199. mes "...............................";
  1200. mes "...............................";
  1201. mes "Damn, what should I do?";
  1202. next;
  1203. select("Excuse me...");
  1204. mes "[Vitre]";
  1205. mes "Hm? I'm Vitre Bizlita.";
  1206. mes "As you can see, I'm not in";
  1207. mes "any real position to help";
  1208. mes "you. Still, did you want";
  1209. mes "to ask me something?";
  1210. next;
  1211. switch(select("Nothing.:I'm here on behalf of Mr. Lasda.")) {
  1212. case 1:
  1213. mes "[Vitre]";
  1214. mes "Well...";
  1215. mes "It's nice to";
  1216. mes "receive visitors.";
  1217. mes "Jail can be lonely....";
  1218. close;
  1219. case 2:
  1220. mes "[Vitre]";
  1221. mes "Oh, good. Lasda finally";
  1222. mes "got my letter, eh? I don't";
  1223. mes "know what the hell's going";
  1224. mes "on. I mean, all I remember";
  1225. mes "is that these strange men";
  1226. mes "came and brought me here.";
  1227. next;
  1228. mes "[Vitre]";
  1229. mes "I... I don't think";
  1230. mes "they'll let me out";
  1231. mes "of here. I mean, they";
  1232. mes "jailed me and there's no";
  1233. mes "proof I did anything wrong.";
  1234. next;
  1235. mes "[Vitre]";
  1236. mes "My life is in danger as";
  1237. mes "long as I'm here, so I have";
  1238. mes "to get out as soon as I can.";
  1239. mes "Luckily, I figured out that";
  1240. mes "I can open these doors if";
  1241. mes "I just had 2 things.";
  1242. next;
  1243. mes "[Vitre]";
  1244. mes "I just need a ^FF0000Megaphone^000000";
  1245. mes "and a ^FF0000Violin^000000. Luckily, they're";
  1246. mes "pretty mundane objects, so no";
  1247. mes "one would suspect anything if";
  1248. mes "you brought them here. Um...";
  1249. mes "You will help me, won't you?";
  1250. next;
  1251. mes "[Vitre]";
  1252. mes "I understand if you have any";
  1253. mes "doubts about my innocence.";
  1254. mes "But think about it: wouldn't";
  1255. mes "you want to see what I do";
  1256. mes "with a Megaphone and Violin?";
  1257. mes "Sounds pretty cool, huh?";
  1258. next;
  1259. mes "^3355FFYou can hear someone";
  1260. mes "mumbling from the cell";
  1261. mes "next to Vitre's.^000000";
  1262. next;
  1263. mes "[????]";
  1264. mes "I wonder how the lady";
  1265. mes "in the Dancer Job Change";
  1266. mes "place is doing by now...";
  1267. set que_sch,11;
  1268. close;
  1269. }
  1270. }
  1271. else if (que_sch < 18) {
  1272. mes "[Vitre]";
  1273. mes "Didn't you bring the";
  1274. mes "Megaphone and Violin?";
  1275. mes "The longer I sit here,";
  1276. mes "the more likely it is";
  1277. mes "that they'll kill me!";
  1278. close;
  1279. }
  1280. else if (que_sch == 18) {
  1281. if (countitem(7040) > 0 && countitem(1901) > 0) {
  1282. mes "[Vitre]";
  1283. mes "You brought me a";
  1284. mes "Megaphone and Violin?";
  1285. mes "Perfect! Now, step aside";
  1286. mes "Can't have you getting hurt.";
  1287. next;
  1288. mes "...............................";
  1289. mes "...............................";
  1290. mes "...............................";
  1291. next;
  1292. mes "^3355FFVitre drew in a deep";
  1293. mes "breath, and then smashed";
  1294. mes "the steel bars of his cell";
  1295. mes "with the Violin. Surprisingly,";
  1296. mes "the door swings open with";
  1297. mes "a very loud noise.^000000";
  1298. next;
  1299. mes "[Vitre]";
  1300. mes "Heh! That was a little";
  1301. mes "harder than I thought,";
  1302. mes "but it looks like I'm free~";
  1303. mes "Alright, let's get a move on.";
  1304. next;
  1305. mes "[Jesse]";
  1306. mes "What?! What's this noise?!";
  1307. next;
  1308. enablenpc "Jesse#sch";
  1309. mes "[Jesse]";
  1310. mes "Hey! How did you";
  1311. mes "get out of your cell?!";
  1312. mes "Get back in there, NOW!";
  1313. next;
  1314. mes "[Vitre]";
  1315. mes "If you were me, would";
  1316. mes "you go back in your cell";
  1317. mes "just because someone's";
  1318. mes "yelling at you? Forget it~";
  1319. next;
  1320. mes "^3355FFVitre raised the Megaphone";
  1321. mes "to his mouth, and drew in";
  1322. mes "another deep breath.^000000";
  1323. next;
  1324. mes "[Vitre]";
  1325. mes "Wah!";
  1326. next;
  1327. mes "[Jesse]";
  1328. mes "Arg...";
  1329. mes "Oh Lord...!";
  1330. mes "M-my ears...";
  1331. next;
  1332. mes "[Vitre]";
  1333. mes "Heh! I love it when";
  1334. mes "a plan comes together~";
  1335. mes "Let's get out of here!";
  1336. next;
  1337. delitem 1901,1; //Violin
  1338. delitem 7040,1; //Megaphone
  1339. set que_sch,19;
  1340. close2;
  1341. disablenpc "Jesse#sch";
  1342. warp "morocc",294,153;
  1343. end;
  1344. }
  1345. mes "[Vitre]";
  1346. mes "Didn't you bring";
  1347. mes "a Megaphone and";
  1348. mes "a Violin? Please";
  1349. mes "hurry, I don't have";
  1350. mes "much time left!";
  1351. close;
  1352. }
  1353. else {
  1354. mes "[Vitre]";
  1355. mes "Heh! I love it when";
  1356. mes "a plan comes together~";
  1357. mes "Let's get out of here!";
  1358. close2;
  1359. warp "morocc",294,153;
  1360. end;
  1361. }
  1362. }
  1363. ra_in01,58,389,0 script Jesse#sch 707,{
  1364. end;
  1365. OnInit:
  1366. disablenpc "Jesse#sch";
  1367. end;
  1368. }
  1369. ra_in01,58,389,0 script Guant Prisoner#sch 929,{
  1370. if (que_sch < 11) {
  1371. mes "[Ruan]";
  1372. mes "This stinks. Why am";
  1373. mes "I locked up in here?";
  1374. mes "I didn't do anything";
  1375. mes "to deserve this!";
  1376. next;
  1377. mes "[Ruan]";
  1378. mes "It's getting to be so";
  1379. mes "bad that I even miss the";
  1380. mes "sound of Hianna's voice.";
  1381. mes "It's freakishly loud.";
  1382. mes "You couldn't outyell her";
  1383. mes "even with a Megaphone.";
  1384. close;
  1385. }
  1386. else if (que_sch == 11) {
  1387. mes "[Ruan]";
  1388. mes "This stinks. Why am";
  1389. mes "I locked up in here?";
  1390. mes "I didn't do anything";
  1391. mes "to deserve this!";
  1392. next;
  1393. mes "[Ruan]";
  1394. mes "It's getting to be so";
  1395. mes "bad that I even miss the";
  1396. mes "sound of Hianna's voice.";
  1397. mes "It's freakishly loud.";
  1398. mes "You couldn't outyell her";
  1399. mes "even with a Megaphone.";
  1400. next;
  1401. mes "["+strcharinfo(0)+"]";
  1402. mes "What...?!";
  1403. next;
  1404. select("Where I can find that Megaphone?");
  1405. mes "[Ruan]";
  1406. mes "Huh? Why would you";
  1407. mes "want to know that?";
  1408. next;
  1409. select("I really need one!");
  1410. mes "[Ruan]";
  1411. mes "Uh, you can get one from";
  1412. mes "that Dancer Job Change";
  1413. mes "place in Comodo. They're";
  1414. mes "really hard to get, though,";
  1415. mes "if not impossible. Knock";
  1416. mes "yourself out, buddy.";
  1417. close;
  1418. }
  1419. else if (que_sch < 20) {
  1420. mes "[Ruan]";
  1421. mes "Nobody knows what";
  1422. mes "will happen tomorrow.";
  1423. mes "I mean, this is a world of";
  1424. mes "miracles and tragedies.";
  1425. mes "Death, or real love...";
  1426. mes "You will never know what will happen.";
  1427. close;
  1428. }
  1429. mes "[Ruan]";
  1430. mes "........";
  1431. close;
  1432. }
  1433. // Escort Dancers to Schwaltzvalt Republic
  1434. job_duncer,93,106,6 script Dance Instructor#sch 892,{
  1435. if ((MaxWeight-Weight) < 2000 || checkweight(1201,1) == 0) {
  1436. mes "^3355FFWait a second!";
  1437. mes "Right now, you're carrying";
  1438. mes "too many things with you.";
  1439. mes "Please come back after";
  1440. mes "using the Kafra Service";
  1441. mes "to store some of your items.^000000";
  1442. close;
  1443. }
  1444. if (que_sch < 11) {
  1445. mes "[Hianna]";
  1446. mes "Keep up the good work,";
  1447. mes "everyone! There's only";
  1448. mes "a few days left until the";
  1449. mes "big performance! Hey...";
  1450. mes "You! Can't you do it right?";
  1451. mes "Turn your waist quicker!";
  1452. close;
  1453. }
  1454. else if (que_sch == 11) {
  1455. mes "[Hianna]";
  1456. mes "Hey, who are you?";
  1457. mes "We already have enough";
  1458. mes "problems with too many";
  1459. mes "pervs ogling the Dancers.";
  1460. mes "I'd prefer it if you didn't";
  1461. mes "come to watch us practice.";
  1462. next;
  1463. if (select("I want a Megaphone.:Eeek...") == 2) {
  1464. mes "[Hianna]";
  1465. mes "If you really want to";
  1466. mes "watch us dance, come to";
  1467. mes "the show and buy a ticket.";
  1468. mes "Watching for free isn't";
  1469. mes "exactly supporting the arts.";
  1470. close;
  1471. }
  1472. mes "[Hianna]";
  1473. mes "You want a Megaphone?";
  1474. mes "Well, I'm sorry, but it's";
  1475. mes "not just something I can";
  1476. mes "lend to anybody. Then again";
  1477. mes "it's not like you can find one";
  1478. mes "anywhere else, either.";
  1479. next;
  1480. if (select("Please! I'll do anything!:Later.") == 2) {
  1481. mes "[Hianna]";
  1482. mes "Alright, then.";
  1483. mes "I'm sorry that";
  1484. mes "I can't help you.";
  1485. close;
  1486. }
  1487. mes "[Hianna]";
  1488. mes "Anything, huh?";
  1489. mes "Well, you just said";
  1490. mes "the magic word. Listen";
  1491. mes "carefully to what I want";
  1492. mes "you to do for me.";
  1493. next;
  1494. if (select("Listen:Reconsider") == 1) {
  1495. mes "[Hianna]";
  1496. mes "First, I want a little";
  1497. mes "cash. Consider it a rental";
  1498. mes "fee. 500,000 zeny should be";
  1499. mes "just about enough. Then,";
  1500. mes "I want you to do me a favor.";
  1501. next;
  1502. mes "[Hianna]";
  1503. mes "The Schwaltzvalt Republic";
  1504. mes "requested me to send some";
  1505. mes "Dancers for some party, but";
  1506. mes "I don't have enough guards";
  1507. mes "to protect them on their";
  1508. mes "way over there.";
  1509. next;
  1510. mes "[Hianna]";
  1511. mes "If you act as bodyguard";
  1512. mes "to my Dancers on the way";
  1513. mes "to the Schwaltzvalt Republic,";
  1514. mes "I'll lend you my Megaphone";
  1515. mes "once you come back. So...";
  1516. mes "How does that sound?";
  1517. next;
  1518. if (select("Sounds good.:Like a ripoff.") == 1) {
  1519. mes "[Hianna]";
  1520. mes "I'm glad you agree~";
  1521. mes "Okay, the Dancers are";
  1522. mes "waiting are the entrance,";
  1523. mes "so bring them over to the";
  1524. mes "Schwaltzvalt Republic as";
  1525. mes "soon as you're ready.";
  1526. set que_sch,12;
  1527. close;
  1528. }
  1529. mes "[Hianna]";
  1530. mes "So... I guess you";
  1531. mes "didn't need that";
  1532. mes "Megaphone as";
  1533. mes "badly as I thought.";
  1534. close;
  1535. }
  1536. mes "[Hianna]";
  1537. mes "Alright, take your";
  1538. mes "time. I'm in no rush.";
  1539. close;
  1540. }
  1541. else if (que_sch < 17) {
  1542. mes "[Hianna]";
  1543. mes "What are you still doing";
  1544. mes "here? Shouldn't you be";
  1545. mes "escorting the Dancers to";
  1546. mes "the Schwaltvalt Republic";
  1547. mes "already? Get a move on~";
  1548. close;
  1549. }
  1550. else if (que_sch == 17) {
  1551. mes "[Hianna]";
  1552. mes "Thanks for all your";
  1553. mes "hard work. The Dancers";
  1554. mes "told me that you did a good";
  1555. mes "job escorting them. Now...";
  1556. mes "Do you have the money?";
  1557. next;
  1558. if (select("Yes:No") == 1) {
  1559. if (Zeny < 500000) {
  1560. mes "[Hianna]";
  1561. mes "What's this? Hmm...";
  1562. mes "I think you made a mistake.";
  1563. mes "This isn't enough money.";
  1564. mes "Remember, 500,000 zeny~";
  1565. close;
  1566. }
  1567. mes "[Hianna]";
  1568. mes "Perfect. Well, here's";
  1569. mes "your Megaphone. Thanks";
  1570. mes "for everything, and I'll see";
  1571. mes "you around, adventurer~";
  1572. set zeny,zeny-500000;
  1573. set que_sch,18;
  1574. getitem 7040,1; //Megaphone
  1575. close;
  1576. }
  1577. mes "[Hianna]";
  1578. mes "I can't have you breaking";
  1579. mes "your promises, so I won't";
  1580. mes "give you the Megaphone";
  1581. mes "until you pay me the";
  1582. mes "500,000 zeny that you";
  1583. mes "said that you would.";
  1584. close;
  1585. }
  1586. else if (que_sch == 18) {
  1587. mes "[Hianna]";
  1588. mes "Thanks for escorting";
  1589. mes "my Dancers over to the";
  1590. mes "Schwaltzvalt Republic.";
  1591. mes "Anything I can help";
  1592. mes "you with today?";
  1593. next;
  1594. if (select("I'd like another Megaphone.:No thanks.") == 1) {
  1595. mes "[Hianna]";
  1596. mes "Well, I guess I can let";
  1597. mes "you have another one if";
  1598. mes "you pay me 500,000 zeny.";
  1599. mes "You sure you want to pay";
  1600. mes "the money for a Megaphone?";
  1601. next;
  1602. if (select("Yes:No") == 1) {
  1603. if (Zeny < 500000) {
  1604. mes "[Hianna]";
  1605. mes "I'm sorry, but this";
  1606. mes "isn't enough money for";
  1607. mes "a Megaphone. Be sure";
  1608. mes "to bring me 500,000 zeny.";
  1609. close;
  1610. }
  1611. mes "[Hianna]";
  1612. mes "Here you are. The fact is...";
  1613. mes "These Megaphones are";
  1614. mes "considered guild property,";
  1615. mes "so I'm not supposed to let";
  1616. mes "you have this. Don't let";
  1617. mes "anyone know I gave you this!";
  1618. set zeny,zeny-500000;
  1619. getitem 7040,1; //Megaphone
  1620. close;
  1621. }
  1622. mes "[Hianna]";
  1623. mes "Alright~";
  1624. mes "Take care, and";
  1625. mes "travel safely~";
  1626. close;
  1627. }
  1628. mes "[Hianna]";
  1629. mes "Alright~";
  1630. mes "Take care, and";
  1631. mes "travel safely~";
  1632. close;
  1633. }
  1634. mes "[Hianna]";
  1635. mes "Trust me, we've made";
  1636. mes "good use of the money";
  1637. mes "that you've ''donated.''";
  1638. mes "Thanks for taking good";
  1639. mes "care of my Dancers~";
  1640. close;
  1641. }
  1642. job_duncer,85,49,0 script Young Dancer#sch1 724,{
  1643. if (que_sch < 12) {
  1644. mes "[Dancer]";
  1645. mes "Hi there~";
  1646. mes "Are you enjoying";
  1647. mes "yourself? I hope so!";
  1648. close;
  1649. }
  1650. else if (que_sch == 12) {
  1651. mes "[Dancer]";
  1652. mes "Ah, you must be the";
  1653. mes "bodyguard. So are you";
  1654. mes "ready to go now?";
  1655. next;
  1656. if (select("Yes:No") == 1) {
  1657. mes "[Dancer]";
  1658. mes "Alright, then.";
  1659. mes "Here we go~";
  1660. set que_sch,13;
  1661. close2;
  1662. warp "airplane",75,55;
  1663. end;
  1664. }
  1665. mes "[Dancer]";
  1666. mes "We need to depart soon,";
  1667. mes "so please hurry. I'll be";
  1668. mes "waiting for you here~";
  1669. close;
  1670. }
  1671. mes "[Dancer]";
  1672. mes "Oh, that was such a fun";
  1673. mes "performance. I can still";
  1674. mes "see the dazzling decorations";
  1675. mes "in the ballroom where we got";
  1676. mes "to dance. It was so wonderful!";
  1677. close;
  1678. }
  1679. job_duncer,83,52,6 script Cheerful Dancer#sch1 724,{
  1680. if (que_sch < 12) {
  1681. mes "[Dancer]";
  1682. mes "Hi there~";
  1683. mes "Are you enjoying";
  1684. mes "yourself? I hope so!";
  1685. close;
  1686. }
  1687. else if (que_sch == 12) {
  1688. mes "[Dancer]";
  1689. mes "Ah, you must be the";
  1690. mes "bodyguard. So are you";
  1691. mes "ready to go now?";
  1692. next;
  1693. if (select("Yes:No") == 1) {
  1694. mes "[Dancer]";
  1695. mes "Alright, then.";
  1696. mes "Here we go~";
  1697. set que_sch,13;
  1698. close2;
  1699. warp "airplane",75,55;
  1700. end;
  1701. }
  1702. mes "[Dancer]";
  1703. mes "We need to depart soon,";
  1704. mes "so please hurry. I'll be";
  1705. mes "waiting for you here~";
  1706. close;
  1707. }
  1708. mes "[Dancer]";
  1709. mes "I guess it's pretty";
  1710. mes "fun to perform on stage~";
  1711. mes "But I still need to practice";
  1712. mes "more for the next performance.";
  1713. close;
  1714. }
  1715. job_duncer,87,50,2 script Mature Looking Dancer#s1 724,{
  1716. if (que_sch < 12) {
  1717. mes "[Dancer]";
  1718. mes "Hi there~";
  1719. mes "Are you enjoying";
  1720. mes "yourself? I hope so!";
  1721. close;
  1722. }
  1723. else if (que_sch == 12) {
  1724. mes "[Dancer]";
  1725. mes "Ah, you must be the";
  1726. mes "bodyguard. So are you";
  1727. mes "ready to go now?";
  1728. next;
  1729. if (select("Yes:No") == 1) {
  1730. mes "[Dancer]";
  1731. mes "Alright, then.";
  1732. mes "Here we go~";
  1733. set que_sch,13;
  1734. close2;
  1735. warp "airplane",75,55;
  1736. end;
  1737. }
  1738. mes "[Dancer]";
  1739. mes "We need to depart soon,";
  1740. mes "so please hurry. I'll be";
  1741. mes "waiting for you here~";
  1742. close;
  1743. }
  1744. mes "[Dancer]";
  1745. mes "I sure learned a lot from";
  1746. mes "that trip. I hope that the new";
  1747. mes "girls also gained something";
  1748. mes "from their experiences.";
  1749. close;
  1750. }
  1751. airplane,76,56,4 script Young Dancer#sch2 724,{
  1752. if (que_sch < 13) {
  1753. mes "[Dancer]";
  1754. mes "Hi there~";
  1755. mes "Are you enjoying";
  1756. mes "yourself? I hope so!";
  1757. close;
  1758. }
  1759. else if (que_sch == 13) {
  1760. mes "[Dancer]";
  1761. mes "This will be my";
  1762. mes "first performance...";
  1763. mes "I guess that's why";
  1764. mes "I have butterflies";
  1765. mes "in my stomach...";
  1766. close;
  1767. }
  1768. mes "[Dancer]";
  1769. mes "I wonder which beautiful";
  1770. mes "place we'll get to perform in";
  1771. mes "next time! Ooh, I can't wait!";
  1772. close;
  1773. }
  1774. airplane,75,53,0 script Cheerful Dancer#sch2 724,{
  1775. if (que_sch < 13) {
  1776. mes "[Dancer]";
  1777. mes "Hi there~";
  1778. mes "Are you enjoying";
  1779. mes "yourself? I hope so!";
  1780. close;
  1781. }
  1782. else if (que_sch == 13) {
  1783. mes "[Dancer]";
  1784. mes "I've performed at many";
  1785. mes "venues, but this is the";
  1786. mes "frist time I'll be dancing";
  1787. mes "in the Schwaltzvalt Republic.";
  1788. mes "This is also my first time on";
  1789. mes "an airship. How exciting!";
  1790. close;
  1791. }
  1792. mes "[Dancer]";
  1793. mes "Traveling is really";
  1794. mes "thrilling... It's almost as";
  1795. mes "fun as dancing on stage~";
  1796. close;
  1797. }
  1798. airplane,79,55,2 script Mature Looking Dancer#s2 724,{
  1799. if (que_sch < 13) {
  1800. mes "[Dancer]";
  1801. mes "Hi there~";
  1802. mes "Are you enjoying";
  1803. mes "yourself? I hope so!";
  1804. close;
  1805. }
  1806. else if (que_sch == 13) {
  1807. mes "[Dancer]";
  1808. mes "This is the first time that";
  1809. mes "the Schwaltzvalt Republic";
  1810. mes "requested a performance";
  1811. mes "from us. Isn't that amazing?";
  1812. mes "I guess we earned a reputation";
  1813. mes "overseas. I'll do my best!";
  1814. next;
  1815. mes "[Airship Announcement]";
  1816. mes "We will be arriving";
  1817. mes "in Einbroch shortly.";
  1818. mes "Passengers to Einbroch,";
  1819. mes "please get ready to land.";
  1820. next;
  1821. mes "[Dancer]";
  1822. mes "Oh! We're finally here!";
  1823. mes "Alright, I'll give this next";
  1824. mes "performance my all!";
  1825. close2;
  1826. set que_sch,14;
  1827. warp "ein_in01",278,223;
  1828. end;
  1829. }
  1830. mes "[Dancer]";
  1831. mes "I've been dancing on";
  1832. mes "stage for a long time, but";
  1833. mes "I always feel so nervous";
  1834. mes "right beforehand. I wonder";
  1835. mes "why that happens to me.";
  1836. close;
  1837. }
  1838. ein_in01,174,266,0 script Young Dancer#sch3 724,{
  1839. if (que_sch < 17) {
  1840. mes "[Dancer]";
  1841. mes "Oh, the dinner";
  1842. mes "party isn't finished yet.";
  1843. mes "It'll be over before";
  1844. mes "you even know it~";
  1845. close;
  1846. }
  1847. else if (que_sch == 17) {
  1848. mes "[Dancer]";
  1849. mes "Hooray! My first";
  1850. mes "onstage performance";
  1851. mes "was a success! Oh";
  1852. mes "I was so nervous...";
  1853. mes "But I'm so proud";
  1854. mes "of myself now!";
  1855. close;
  1856. }
  1857. mes "[Dancer]";
  1858. mes "Without dance,";
  1859. mes "my life has no";
  1860. mes "meaning at all.";
  1861. close;
  1862. }
  1863. ein_in01,172,266,0 script Cheerful Dancer#sch3 724,{
  1864. if (que_sch < 17) {
  1865. mes "[Dancer]";
  1866. mes "The dinner party isn't";
  1867. mes "even finished yet, but";
  1868. mes "I'm already exhausted~";
  1869. close;
  1870. }
  1871. else if (que_sch == 17) {
  1872. mes "[Dancer]";
  1873. mes "^333333*Whew*^000000 We gave a good";
  1874. mes "performance this time.";
  1875. mes "I was worried since that";
  1876. mes "airship trip really drained me.";
  1877. close;
  1878. }
  1879. mes "[Dancer]";
  1880. mes "Dancing is really";
  1881. mes "hard work, and all that";
  1882. mes "practicing wears you out,";
  1883. mes "but it's worth it once you";
  1884. mes "get up on that stage.";
  1885. close;
  1886. }
  1887. ein_in01,170,266,0 script Mature Looking Dancer#s3 724,{
  1888. if (que_sch < 17) {
  1889. mes "[Dancer]";
  1890. mes "Oh, the dinner";
  1891. mes "party isn't finished yet.";
  1892. mes "It'll be over before";
  1893. mes "you even know it~";
  1894. close;
  1895. }
  1896. else if (que_sch == 17) {
  1897. mes "[Dancer]";
  1898. mes "Well well, it looks like our";
  1899. mes "performance was a success.";
  1900. mes "The new girls did a really";
  1901. mes "great job. So let's head";
  1902. mes "back home, shall we?";
  1903. close2;
  1904. warp "comodo",191,146;
  1905. end;
  1906. }
  1907. mes "[Dancer]";
  1908. mes "Dancing is so fun, but";
  1909. mes "sometimes it's hard to";
  1910. mes "keep up with the audience's";
  1911. mes "expectations, you know?";
  1912. close;
  1913. }
  1914. ein_in01,279,221,0 script Hotel Manager#sch 903,5,5,{
  1915. if (que_sch < 15) {
  1916. mes "[Manager]";
  1917. mes "It'd be a really great";
  1918. mes "party if our customers";
  1919. mes "were a little less rowdy";
  1920. mes "Recently, they've been";
  1921. mes "more than a handful...";
  1922. close;
  1923. }
  1924. else if (que_sch == 15) {
  1925. mes "[Manager]";
  1926. mes "I'm glad our customers";
  1927. mes "enjoyed the performance";
  1928. mes "I was a little worried about";
  1929. mes "what they were going to think,";
  1930. mes "but I guess I was just being";
  1931. mes "overly anxious about it all.";
  1932. close;
  1933. }
  1934. else if (que_sch == 16) {
  1935. mes "[Manager]";
  1936. mes "Thank you so much for";
  1937. mes "your services. I'll be sure to";
  1938. mes "have one of my employees";
  1939. mes "send you your payment";
  1940. mes "Have a safe trip back~";
  1941. set que_sch,17;
  1942. close;
  1943. }
  1944. end;
  1945. OnTouch:
  1946. if (que_sch == 14) {
  1947. mes "[Manager]";
  1948. mes "Oh, did you enjoy";
  1949. mes "your trip? I'm glad to";
  1950. mes "see that everyone arrived";
  1951. mes "safely. The dinner party";
  1952. mes "will start shortly, so";
  1953. mes "please get ready~";
  1954. set que_sch,15;
  1955. close;
  1956. }
  1957. end;
  1958. }
  1959. ein_in01,166,282,4 script Employee#sch 904,{
  1960. if (que_sch < 15) {
  1961. mes "[Employee]";
  1962. mes "We've been so busy lately!";
  1963. mes "It's just one party reservation";
  1964. mes "after another! When will I be";
  1965. mes "able to just take a break?";
  1966. close;
  1967. }
  1968. else if (que_sch < 17) {
  1969. if (rand(1,3) == 2) {
  1970. mes "[Employee]";
  1971. mes "Hi, how may I help you?";
  1972. mes "Tonight, most of customers";
  1973. mes "are high ranking government";
  1974. mes "officials or public figures.";
  1975. mes "That man over there is the";
  1976. mes "Rekenber P.R. executive.";
  1977. next;
  1978. mes "[Employee]";
  1979. mes "That priest over there is";
  1980. mes "actually a diplomat from";
  1981. mes "Arunafeltz on business.";
  1982. mes "These are some very";
  1983. mes "important people!";
  1984. close;
  1985. }
  1986. mes "[Employee]";
  1987. mes "How can I help you?";
  1988. mes "Oh, would you like another";
  1989. mes "drink? There you go! Please";
  1990. mes "enjoy the dinner party~";
  1991. close;
  1992. }
  1993. mes "[Employee]";
  1994. mes "Oh, the mess left after";
  1995. mes "a banquet is the biggest";
  1996. mes "part of my job. It's tough";
  1997. mes "work, but it needs to get done.";
  1998. close;
  1999. }
  2000. ein_in01,176,285,0 script °ÍµÂ ÌØÀæ¸ê#sch -1,1,1,{
  2001. OnTouch:
  2002. if (que_sch == 15) {
  2003. disablenpc "Corporate Figure#sch";
  2004. disablenpc "Arunafeltz Figure#sch";
  2005. enablenpc "Corporate Figure";
  2006. enablenpc "Arunafeltz Figure";
  2007. mes "[????]";
  2008. mes "I guess the party";
  2009. mes "will soon be over.";
  2010. mes "Did you enjoy yourself?";
  2011. next;
  2012. mes "[??????]";
  2013. mes "Yes, thank you, I had";
  2014. mes "a great time. I'm sorry";
  2015. mes "I gave you such short";
  2016. mes "notice of my arrival, but";
  2017. mes "you held this party anyway.";
  2018. next;
  2019. mes "[????]";
  2020. mes "Don't mention it.";
  2021. mes "You're a valued guest.";
  2022. mes "It would shame me if I'd";
  2023. mes "failed to entertain you.";
  2024. next;
  2025. mes "[??????]";
  2026. mes "Ho ho, you certainly know";
  2027. mes "how to be a good host~";
  2028. next;
  2029. mes "[????]";
  2030. mes "Your words honor me.";
  2031. next;
  2032. mes "^3355FFThe man took a quick";
  2033. mes "look around the room.^000000";
  2034. next;
  2035. mes "[????]";
  2036. mes "No one's around.";
  2037. mes "I have something to";
  2038. mes "discuss with you before";
  2039. mes "we get down to business.";
  2040. next;
  2041. mes "[??????]";
  2042. mes "What kind of...?";
  2043. next;
  2044. mes "[????]";
  2045. mes "I'll explain in detail";
  2046. mes "someplace safer. The gist";
  2047. mes "is that some rogues over in";
  2048. mes "Arunafeltz are plotting to harm";
  2049. mes "relations between Arunafeltz";
  2050. mes "and the Rekenber Corporation.";
  2051. next;
  2052. mes "[??????]";
  2053. mes "Oh... I see. Yes,";
  2054. mes "we can't talk about";
  2055. mes "that here. To tell the";
  2056. mes "truth, I've suspected that";
  2057. mes "something like that was";
  2058. mes "going on... Yes, makes sense.";
  2059. next;
  2060. mes "[????]";
  2061. mes "We should relocate";
  2062. mes "so that we can talk";
  2063. mes "a bit more freely.";
  2064. mes "Please follow me,";
  2065. mes "I already have";
  2066. mes "a place prepared.";
  2067. set que_sch,16;
  2068. close2;
  2069. disablenpc "Corporate Figure";
  2070. disablenpc "Arunafeltz Figure";
  2071. enablenpc "Corporate Figure#sch";
  2072. enablenpc "Arunafeltz Figure#sch";
  2073. }
  2074. end;
  2075. }
  2076. ein_in01,181,284,0 script Corporate Figure 109,{
  2077. end;
  2078. OnInit:
  2079. disablenpc "Corporate Figure";
  2080. end;
  2081. }
  2082. ein_in01,181,285,0 script Arunafeltz Figure 920,{
  2083. end;
  2084. OnInit:
  2085. disablenpc "Arunafeltz Figure";
  2086. end;
  2087. }
  2088. ein_in01,168,274,0 script Corporate Figure#sch 109,{
  2089. mes "[????]";
  2090. mes "Hmm... Good.";
  2091. mes "Everything looks";
  2092. mes "ready to me.";
  2093. close;
  2094. }
  2095. ein_in01,170,284,4 script Arunafeltz Figure#sch 920,{
  2096. mes "[??????]";
  2097. mes "I've got to say, only";
  2098. mes "Rekenber can host such";
  2099. mes "a magnificent party in";
  2100. mes "a city this polluted.";
  2101. mes "What's going on...?";
  2102. close;
  2103. }
  2104. morocc,297,154,0 script Thin-Faced Bard#sch 51,{
  2105. if ((MaxWeight-Weight) < 2000 || checkweight(1201,1) == 0) {
  2106. mes "^3355FFWait a second!";
  2107. mes "Right now, you're carrying";
  2108. mes "too many things with you.";
  2109. mes "Please come back after";
  2110. mes "using the Kafra Service";
  2111. mes "to store some of your items.^000000";
  2112. close;
  2113. }
  2114. if (que_sch < 19) {
  2115. mes "[????]";
  2116. mes "............";
  2117. close;
  2118. }
  2119. else if (que_sch == 19) {
  2120. mes "[Vitre]";
  2121. mes "Thanks for your help.";
  2122. mes "This country's government";
  2123. mes "should know better than to";
  2124. mes "put a good man like me in jail.";
  2125. mes "Listen, I'm a fugitive now.";
  2126. mes "Do you think you can help me?";
  2127. next;
  2128. select("Sure.:I may as well...");
  2129. mes "[Vitre]";
  2130. mes "I just need you to talk";
  2131. mes "to a few people, and let";
  2132. mes "me know what they said.";
  2133. mes "I'd do it myself, but you";
  2134. mes "understand that I've got";
  2135. mes "to keep a low profile.";
  2136. next;
  2137. mes "[Vitre]";
  2138. mes "Please meet these people";
  2139. mes "in the order that I tell you.";
  2140. mes "I've sent messengers to let";
  2141. mes "them know of your arrival,";
  2142. mes "but I had to send them out";
  2143. mes "at different times... Anyway...";
  2144. next;
  2145. mes "[Vitre]";
  2146. mes "First, go to Prontera";
  2147. mes "and talk to Chada. Second,";
  2148. mes "go to Geffen and speak to";
  2149. mes "Ghez. Lastly, please go to";
  2150. mes "Comodo and meet Nosdan.";
  2151. next;
  2152. mes "[Vitre]";
  2153. mes "Each one of them will";
  2154. mes "sing you a song. Listen";
  2155. mes "carefully, and sing me their";
  2156. mes "songs when you come back.";
  2157. mes "Thanks, you have no idea how";
  2158. mes "much I appreciate your help.";
  2159. set que_sch,20;
  2160. close;
  2161. }
  2162. else if (que_sch == 20) {
  2163. mes "[Vitre]";
  2164. mes "Chada is probably near";
  2165. mes "the middle of Prontera.";
  2166. mes "The messenger I sent to";
  2167. mes "him should have reached";
  2168. mes "him by now, so he should";
  2169. mes "be expecting your arrival.";
  2170. close;
  2171. }
  2172. else if (que_sch == 21) {
  2173. mes "[Vitre]";
  2174. mes "Ah, now you've got to";
  2175. mes "talk to Ghez. He should";
  2176. mes "be in Northeast Geffen";
  2177. mes "somewhere. Hopefully";
  2178. mes "you won't have too much";
  2179. mes "trouble finding him.";
  2180. close;
  2181. }
  2182. else if (que_sch == 22) {
  2183. mes "[Vitre]";
  2184. mes "Trying to find Nosdan?";
  2185. mes "I think he's probably in the";
  2186. mes "Northern Cave in Comodo.";
  2187. mes "Please talk to him, and let";
  2188. mes "me know about his song.";
  2189. close;
  2190. }
  2191. else if (que_sch == 23) {
  2192. mes "[Vitre]";
  2193. mes "Welcome back.";
  2194. mes "So did you listen";
  2195. mes "to all of their songs?";
  2196. next;
  2197. if (select("Yes:No") == 1) {
  2198. mes "[Vitre]";
  2199. mes "Perfect~ Here's a little";
  2200. mes "something to show my";
  2201. mes "gratitude. Hope you like it.";
  2202. set que_sch,24;
  2203. getitem 603,1; //Old_Blue_Box
  2204. next;
  2205. mes "[Vitre]";
  2206. mes "Now, tell me, what";
  2207. mes "exactly did they si--";
  2208. next;
  2209. mes "[????]";
  2210. mes "Hold it!";
  2211. next;
  2212. enablenpc "????#sch1";
  2213. enablenpc "????#sch2";
  2214. enablenpc "????#sch3";
  2215. mes "[Vitre]";
  2216. mes "What? Wh-who the";
  2217. mes "hell are you guys?!";
  2218. next;
  2219. mes "[????]";
  2220. mes "Rune-Midgarts";
  2221. mes "Secret Service!";
  2222. mes "Vitre Bizlleta--";
  2223. mes "you're under arrest";
  2224. mes "for espionage!";
  2225. next;
  2226. mes "[Vitre]";
  2227. mes "Again? Didn't you just";
  2228. mes "arrest me just for being";
  2229. mes "suspected of espionage?";
  2230. mes "I think it's a little unfair";
  2231. mes "to just capture me when";
  2232. mes "you don't have any proof.";
  2233. next;
  2234. mes "[????]";
  2235. mes "We just seized concrete";
  2236. mes "evidence of your illegal";
  2237. mes "activities. It's probably";
  2238. mes "enough to imprison you";
  2239. mes "for life. Happy now?";
  2240. next;
  2241. mes "[Vitre]";
  2242. mes "You're bluffing.";
  2243. next;
  2244. mes "[????]";
  2245. mes "You shouldn't have sent";
  2246. mes "that unsuspecting adventurer";
  2247. mes "to your news sources. We've";
  2248. mes "taken them into custody";
  2249. mes "Chada, Ghez, Nosdan.";
  2250. mes "That's them, right?";
  2251. next;
  2252. mes "[Vitre]";
  2253. mes "Nooooooooo!";
  2254. next;
  2255. mes "[Suden]";
  2256. mes "Adventurer, thank you for";
  2257. mes "your cooperation. I am";
  2258. mes "Suden Griea, Secret Service";
  2259. mes "agent. I'm sure you have";
  2260. mes "a lot of questions, but ^FF0000Lasda";
  2261. mes "Midar^000000 will answer them.";
  2262. next;
  2263. mes "[Suden]";
  2264. mes "I'd explain here and now,";
  2265. mes "but I better dispose of";
  2266. mes "this trash with the rest of";
  2267. mes "his scum buddies... in jail!";
  2268. set que_sch,25;
  2269. close2;
  2270. disablenpc "????#sch1";
  2271. disablenpc "????#sch2";
  2272. disablenpc "????#sch3";
  2273. end;
  2274. }
  2275. mes "[Vitre]";
  2276. mes "Would you please hurry?";
  2277. mes "Staying in one place like";
  2278. mes "this makes me nervous...";
  2279. mes "I should be on the move...";
  2280. close;
  2281. }
  2282. else if (que_sch == 24) {
  2283. mes "[Vitre]";
  2284. mes "Now, tell me, what";
  2285. mes "exactly did they si--";
  2286. next;
  2287. mes "[????]";
  2288. mes "Hold it!";
  2289. next;
  2290. enablenpc "????#sch1";
  2291. enablenpc "????#sch2";
  2292. enablenpc "????#sch3";
  2293. mes "[Vitre]";
  2294. mes "What? Wh-who the";
  2295. mes "hell are you guys?!";
  2296. next;
  2297. mes "[????]";
  2298. mes "Rune-Midgarts";
  2299. mes "Secret Service!";
  2300. mes "Vitre Bizlleta--";
  2301. mes "you're under arrest";
  2302. mes "for espionage!";
  2303. next;
  2304. mes "[Vitre]";
  2305. mes "Again? Didn't you just";
  2306. mes "arrest me just for being";
  2307. mes "suspected of espionage?";
  2308. mes "I think it's a little unfair";
  2309. mes "to just capture me when";
  2310. mes "you don't have any proof.";
  2311. next;
  2312. mes "[????]";
  2313. mes "We just seized concrete";
  2314. mes "evidence of your illegal";
  2315. mes "activities. It's probably";
  2316. mes "enough to imprison you";
  2317. mes "for life. Happy now?";
  2318. next;
  2319. mes "[Vitre]";
  2320. mes "You're bluffing.";
  2321. next;
  2322. mes "[????]";
  2323. mes "You shouldn't have sent";
  2324. mes "that unsuspecting adventurer";
  2325. mes "to your news sources. We've";
  2326. mes "taken them into custody";
  2327. mes "Chada, Ghez, Nosdan.";
  2328. mes "That's them, right?";
  2329. next;
  2330. mes "[Vitre]";
  2331. mes "Nooooooooo!";
  2332. next;
  2333. mes "[Suden]";
  2334. mes "Adventurer, thank you for";
  2335. mes "your cooperation. I am";
  2336. mes "Suden Griea, Secret Service";
  2337. mes "agent. I'm sure you have";
  2338. mes "a lot of questions, but ^FF0000Lasda";
  2339. mes "Midar^000000 will answer them.";
  2340. next;
  2341. mes "[Suden]";
  2342. mes "I'd explain here and now,";
  2343. mes "but I better dispose of";
  2344. mes "this trash with the rest of";
  2345. mes "his scum buddies... in jail!";
  2346. set que_sch,25;
  2347. close2;
  2348. disablenpc "????#sch1";
  2349. disablenpc "????#sch2";
  2350. disablenpc "????#sch3";
  2351. end;
  2352. }
  2353. mes "[Bard]";
  2354. mes "Oh, uh...";
  2355. mes "I'm not really Vitre.";
  2356. mes "I'm just a lookalike that's";
  2357. mes "been planted here in case";
  2358. mes "his hoodlum buddies come";
  2359. mes "here to find him. You know?";
  2360. next;
  2361. mes "[Bard]";
  2362. mes "Yeah... This is a pretty";
  2363. mes "dumb job. I mean, all I do";
  2364. mes "is stand here, waiting for";
  2365. mes "his spy friends. What are";
  2366. mes "the odds of that happening?";
  2367. close;
  2368. }
  2369. morocc,294,152,0 script ????#sch1 899,{
  2370. end;
  2371. OnInit:
  2372. disablenpc "????#sch1";
  2373. end;
  2374. }
  2375. morocc,293,155,6 script ????#sch2 899,{
  2376. end;
  2377. OnInit:
  2378. disablenpc "????#sch2";
  2379. end;
  2380. }
  2381. morocc,298,150,1 script ????#sch3 899,{
  2382. end;
  2383. OnInit:
  2384. disablenpc "????#sch3";
  2385. end;
  2386. }
  2387. prontera,109,161,6 script Young Man#sch 83,{
  2388. if (que_sch < 20) {
  2389. mes "[Chada]";
  2390. mes "What a boring day...";
  2391. mes "Perhaps I'll stave the";
  2392. mes "dreariness with song~";
  2393. close;
  2394. }
  2395. else if (que_sch == 20) {
  2396. mes "[Chada]";
  2397. mes "Are you the one that";
  2398. mes "Vitre sent? Good, good.";
  2399. mes "Let me treat you to my";
  2400. mes "wonderful song. Listen...";
  2401. mes "And learn... And love...";
  2402. next;
  2403. mes "[Chada]";
  2404. mes "La la la la la la la la~";
  2405. mes "A curse plagues the";
  2406. mes "royal family, and it's";
  2407. mes "been passed down to their";
  2408. mes "second child... la la la...";
  2409. mes "No one can cure it... Oooh~";
  2410. next;
  2411. mes "[Chada]";
  2412. mes "Hahaha! Isn't that";
  2413. mes "such a wonderful song?";
  2414. mes "Let Vitre know each and";
  2415. mes "every word to it, okay?";
  2416. set que_sch,21;
  2417. close;
  2418. }
  2419. else if (que_sch < 30) {
  2420. mes "[Chada]";
  2421. mes "Did you need to hear";
  2422. mes "the song again? Alright,";
  2423. mes "listen carefully this time~";
  2424. next;
  2425. mes "[Chada]";
  2426. mes "La la la la la la la la~";
  2427. mes "A curse plagues the";
  2428. mes "royal family, and it's";
  2429. mes "been passed down to their";
  2430. mes "second child... la la la...";
  2431. mes "No one can cure it... Oooh~";
  2432. next;
  2433. mes "[Chada]";
  2434. mes "Hahaha! Isn't that";
  2435. mes "such a wonderful song?";
  2436. mes "Let Vitre know each and";
  2437. mes "every word to it, okay?";
  2438. close;
  2439. }
  2440. else {
  2441. mes "[Chada]";
  2442. mes "...........";
  2443. mes "I have nothing to say to you.";
  2444. close;
  2445. }
  2446. }
  2447. geffen,196,167,4 script Young Woman#sch 101,{
  2448. if (que_sch < 21) {
  2449. mes "[Ghez]";
  2450. mes "When is he going";
  2451. mes "to send someone to";
  2452. mes "listen to my song?";
  2453. close;
  2454. }
  2455. else if (que_sch == 21) {
  2456. mes "[Ghez]";
  2457. mes "Oh, Vitre send you?";
  2458. mes "Great, I've been waiting";
  2459. mes "for you. Check out this";
  2460. mes "new song I wrote. It's great.";
  2461. next;
  2462. mes "[Ghez]";
  2463. mes "Sha la la la la la";
  2464. mes "Prontera Knights gotta";
  2465. mes "protect the palace~";
  2466. mes "Sha hoo hoo haaaaa";
  2467. mes "Geffen Knights gotta";
  2468. mes "protect the magic tower~";
  2469. next;
  2470. mes "[Ghez]";
  2471. mes "Na na na nan nan naaa";
  2472. mes "Prontera! Geffen! Knights";
  2473. mes "together! Protect the palace!";
  2474. mes "Ooooooooooooh yeah!";
  2475. mes "And crush their foes to the west!";
  2476. mes "That's the secret plan! La la la~";
  2477. next;
  2478. mes "[Ghez]";
  2479. mes "Wasn't that poetic?";
  2480. mes "Now sing that song exactly";
  2481. mes "as you heard it to Vitre.";
  2482. set que_sch,22;
  2483. close;
  2484. }
  2485. else if (que_sch < 30) {
  2486. mes "[Ghez]";
  2487. mes "You want to hear my song";
  2488. mes "again? Fine, but make sure";
  2489. mes "to memorize it all this time.";
  2490. next;
  2491. mes "[Ghez]";
  2492. mes "Sha la la la la la";
  2493. mes "Prontera Knights gotta";
  2494. mes "protect the palace~";
  2495. mes "Sha hoo hoo haaaaa";
  2496. mes "Geffen Knights gotta";
  2497. mes "protect the magic tower~";
  2498. next;
  2499. mes "[Ghez]";
  2500. mes "Na na na nan nan naaa";
  2501. mes "Prontera! Geffen! Knights";
  2502. mes "together! Protect the palace!";
  2503. mes "Ooooooooooooh yeah!";
  2504. mes "And crush their foes to the west!";
  2505. mes "That's the secret plan! La la la~";
  2506. next;
  2507. mes "[Ghez]";
  2508. mes "Wasn't that poetic?";
  2509. mes "Now sing that song exactly";
  2510. mes "as you heard it to Vitre.";
  2511. close;
  2512. }
  2513. else {
  2514. mes "[Ghez]";
  2515. mes "I'm doomed...";
  2516. mes ".......";
  2517. close;
  2518. }
  2519. }
  2520. comodo,135,299,0 script Young Man#sch2 809,{
  2521. if (que_sch < 22) {
  2522. mes "[Nosdan]";
  2523. mes "Have you come to hear";
  2524. mes "my song? Ah, it's good";
  2525. mes "that you've come to enjoy";
  2526. mes "my melodious vo--wait,";
  2527. mes "wait, where are you going?";
  2528. close;
  2529. }
  2530. else if (que_sch == 22) {
  2531. mes "[Nosdan]";
  2532. mes "Ah, are you the one";
  2533. mes "that Vitre mentioned";
  2534. mes "in his message? Okay,";
  2535. mes "please give me a moment.";
  2536. next;
  2537. mes "[Nosdan]";
  2538. mes "^333333*Ahem ahem*^000000";
  2539. mes "I'm ready. Now";
  2540. mes "please listen..";
  2541. next;
  2542. mes "[Nosdan]";
  2543. mes "Who dares stop the fearless";
  2544. mes "warrior? Baphomet? Drake?";
  2545. mes "No, they're too weak! His";
  2546. mes "steps now head to the group";
  2547. mes "of evil men trying to revive";
  2548. mes "Satan Morroc. I mean, come on!";
  2549. next;
  2550. mes "[Nosdan]";
  2551. mes "Sad news from an old comrade,";
  2552. mes "the evil group discovered...";
  2553. mes "Time to stop Satan Morroc's";
  2554. mes "revival~ La la la la la la la";
  2555. mes "la la la la la la la la la la";
  2556. mes "la la la la la la la la la la";
  2557. next;
  2558. mes "[Nosdan]";
  2559. mes "What'd you think?";
  2560. mes "Um, don't ask me about";
  2561. mes "the lyrics. Just a weird";
  2562. mes "artistic quirk I guess.";
  2563. mes "Oh, please sing that song";
  2564. mes "to Vitre for me, okay?";
  2565. set que_sch,23;
  2566. close;
  2567. }
  2568. else if (que_sch < 30) {
  2569. mes "[Nosdan]";
  2570. mes "Oh, you need to";
  2571. mes "hear my song again?";
  2572. mes "No problem! I guess";
  2573. mes "you really like it~";
  2574. next;
  2575. mes "[Nosdan]";
  2576. mes "Who dares stop the fearless";
  2577. mes "warrior? Baphomet? Drake?";
  2578. mes "No, they're too weak! His";
  2579. mes "steps now head to the group";
  2580. mes "of evil men trying to revive";
  2581. mes "Satan Morroc. I mean, come on!";
  2582. next;
  2583. mes "[Nosdan]";
  2584. mes "Sad news from an old comrade,";
  2585. mes "the evil group discovered...";
  2586. mes "Time to stop Satan Morroc's";
  2587. mes "revival~ La la la la la la la";
  2588. mes "la la la la la la la la la la";
  2589. mes "la la la la la la la la la la";
  2590. next;
  2591. mes "[Nosdan]";
  2592. mes "What'd you think?";
  2593. mes "Um, don't ask me about";
  2594. mes "the lyrics. Just a weird";
  2595. mes "artistic quirk I guess.";
  2596. mes "Oh, please sing that song";
  2597. mes "to Vitre for me, okay?";
  2598. close;
  2599. }
  2600. else {
  2601. mes "[Nosdan]";
  2602. mes "Oh, no! I didn't!";
  2603. mes "do anything wrong.";
  2604. mes "I swear!";
  2605. close;
  2606. }
  2607. }
  2608. // Siblings Quest
  2609. //============================================================
  2610. veins,327,185,3 script Kid#camelcamel 944,{
  2611. if (MISC_QUEST & 8192) {
  2612. if (rachel_camel == 0) {
  2613. mes "[Kid Karyn]";
  2614. mes "*Sob*";
  2615. next;
  2616. mes "^3355FFThis sobbing child";
  2617. mes "looks really upset...^000000";
  2618. next;
  2619. mes "["+strcharinfo(0)+"]";
  2620. mes "Hey, why are you";
  2621. mes "crying? Are you lost?";
  2622. mes "Where's your mommy?";
  2623. next;
  2624. mes "[Kid Karyn]";
  2625. mes "My... Mom's";
  2626. mes "at home...";
  2627. next;
  2628. mes "["+strcharinfo(0)+"]";
  2629. mes "......";
  2630. mes ".........";
  2631. next;
  2632. mes "["+strcharinfo(0)+"]";
  2633. mes "I see. So...";
  2634. mes "Are you having";
  2635. mes "trouble finding";
  2636. mes "your way back home?";
  2637. next;
  2638. mes "[Kid Karyn]";
  2639. mes "No! I'm ten years old!";
  2640. mes "I can find my way home,";
  2641. mes "even with my eyes closed!";
  2642. mes "^333333*Sniff sniff*^000000 Uuuuuuweeeh~";
  2643. next;
  2644. mes "["+strcharinfo(0)+"]";
  2645. mes "Well...";
  2646. next;
  2647. mes "["+strcharinfo(0)+"]";
  2648. mes "Can you tell me";
  2649. mes "why you're crying?";
  2650. next;
  2651. mes "[Kid Karyn]";
  2652. mes "I... ^333333*Sniff*^000000";
  2653. mes "I-I went to... Th-...";
  2654. mes "Volcan.... w-w-with";
  2655. mes "my sist-- Waaaaaaah!";
  2656. next;
  2657. mes "["+strcharinfo(0)+"]";
  2658. mes "Poor kid... Come on,";
  2659. mes "take a deep breath so";
  2660. mes "you can tell me about what";
  2661. mes "happened a little more slowly.";
  2662. next;
  2663. mes "[Kid Karyn]";
  2664. mes "*^333333Sob*^000000 ...It's just...";
  2665. mes "I went to Thor Volcano";
  2666. mes "with my little sister to see";
  2667. mes "which one of us was braver...";
  2668. mes "But then, we met some...";
  2669. mes "Scary people there... and...";
  2670. next;
  2671. mes "[Kid Karyn]";
  2672. mes "I got scared, so... So...";
  2673. mes "My sister... Wah~! *Sob*";
  2674. next;
  2675. mes "[Kid Karyn]";
  2676. mes "*Sob*";
  2677. next;
  2678. mes "[Kid Karyn]";
  2679. mes "I-I ran away from them...";
  2680. mes "But I left my sister over";
  2681. mes "there with those weird men...";
  2682. next;
  2683. mes "[Kid Karyn]";
  2684. mes "Mom's sick, and dad's";
  2685. mes "always at work... He's";
  2686. mes "the captain of a ship, so...";
  2687. mes "I don't think they can help.";
  2688. next;
  2689. mes "[Kid Karyn]";
  2690. mes "Can you help me please,";
  2691. mes "and bring my sister back?";
  2692. mes "*Sniff* Please? I promise";
  2693. mes "that I can pay you as soon";
  2694. mes "as my dad comes back!";
  2695. next;
  2696. mes "["+strcharinfo(0)+"]";
  2697. mes "Wait... I have a question.";
  2698. mes "You said that someone took";
  2699. mes "away your sister at Thor";
  2700. mes "Volcano? What did they look";
  2701. mes "like? Are you sure that there";
  2702. mes "were people there?";
  2703. next;
  2704. mes "[Kid Karyn]";
  2705. mes "I... I don't know!";
  2706. mes "I got so scared, I just";
  2707. mes "ran away! I... I didn't";
  2708. mes "mean to leave my sister!";
  2709. next;
  2710. mes "["+strcharinfo(0)+"]";
  2711. mes "Hmmm...";
  2712. mes "Maybe your sister was";
  2713. mes "kidnapped by bandits...";
  2714. next;
  2715. switch(select("Decline Request:Accept Request")) {
  2716. case 1:
  2717. mes "["+strcharinfo(0)+"]";
  2718. mes "Sorry kid, but I've got";
  2719. mes "things to do. I'm sure";
  2720. mes "someone else will come";
  2721. mes "along to save your sister.";
  2722. next;
  2723. mes "[Kid Karyn]";
  2724. mes "Wah~";
  2725. close;
  2726. case 2:
  2727. mes "["+strcharinfo(0)+"]";
  2728. mes "Okay, I'll see what";
  2729. mes "I can do. I'll try my best";
  2730. mes "to find your sister.";
  2731. next;
  2732. mes "[Kid Karyn]";
  2733. mes "Thank you so much!";
  2734. mes "Please find my sister";
  2735. mes "Curdie soon! Oh, I hope";
  2736. mes "she's okay! If she's not...";
  2737. mes "^333333*Sob*^000000 I don't know what";
  2738. mes "I'll do! Waaaaaaaah~";
  2739. next;
  2740. mes "["+strcharinfo(0)+"]";
  2741. mes "Alright...";
  2742. mes "Wish me luck.";
  2743. mes "I'll go search Thor";
  2744. mes "Volcano to find your";
  2745. mes "little sister Curdie.";
  2746. setquest 3060;
  2747. set rachel_camel,1;
  2748. close;
  2749. }
  2750. }
  2751. else if (rachel_camel == 1) {
  2752. mes "["+strcharinfo(0)+"]";
  2753. mes "I'd better search";
  2754. mes "Thor Volcano for Curdie,";
  2755. mes "Karyn's little sister.";
  2756. close;
  2757. }
  2758. else if (rachel_camel == 2) {
  2759. mes "[Kid Karyn]";
  2760. mes "W-were you able";
  2761. mes "to find my sister?";
  2762. mes "Is she alright?";
  2763. mes "What happened?";
  2764. next;
  2765. mes "["+strcharinfo(0)+"]";
  2766. mes "I found her,";
  2767. mes "she's alright but...";
  2768. next;
  2769. mes "[Kid Karyn]";
  2770. mes "What? Why isn't";
  2771. mes "she with you?";
  2772. next;
  2773. mes "["+strcharinfo(0)+"]";
  2774. mes "Curdie is... Well, she's";
  2775. mes "been shackled down. We";
  2776. mes "need to find a way to free her.";
  2777. mes "Do you know where there's";
  2778. mes "a forge or a locksmith that";
  2779. mes "might be able to help her?";
  2780. next;
  2781. mes "[Kid Karyn]";
  2782. mes "Oh! Oh, there's a";
  2783. mes "locksmith in the market";
  2784. mes "street! You can ask him";
  2785. mes "to help free Curdie!";
  2786. changequest 3061,3062;
  2787. set rachel_camel,3;
  2788. close;
  2789. }
  2790. else if (rachel_camel <= 5) {
  2791. mes "["+strcharinfo(0)+"]";
  2792. mes "Let's see...";
  2793. mes "I'd better find the";
  2794. mes "locksmith in the market";
  2795. mes "street, and ask him to help";
  2796. mes "me unlock Curdie's shackles.";
  2797. close;
  2798. }
  2799. else if (rachel_camel == 6) {
  2800. mes "["+strcharinfo(0)+"]";
  2801. mes "Wait... I should be";
  2802. mes "bringing Ms. Ivory all";
  2803. mes "of the soap ingredients.";
  2804. mes "What were they again...?";
  2805. next;
  2806. mes "["+strcharinfo(0)+"]";
  2807. mes "^4D4DFF10 Milk^000000,";
  2808. mes "^4D4DFF100 Green Herbs^000000,";
  2809. mes "^4D4DFF50 Jellopies^000000, and";
  2810. mes "^4D4DFF5 Empty Bottles^000000.";
  2811. mes "I better get those...";
  2812. close;
  2813. }
  2814. else if (rachel_camel == 7) {
  2815. mes "["+strcharinfo(0)+"]";
  2816. mes "I need to talk to";
  2817. mes "someone named Saraman";
  2818. mes "to get the soap ingredients...";
  2819. close;
  2820. }
  2821. else if (rachel_camel == 8) {
  2822. mes "["+strcharinfo(0)+"]";
  2823. mes "Let's see...";
  2824. mes "I need to bring";
  2825. mes "Mr. Saruman all the";
  2826. mes "things he needs to";
  2827. mes "stimulate a camel's ";
  2828. mes "appetite. I need to get...";
  2829. next;
  2830. mes "["+strcharinfo(0)+"]";
  2831. mes "^4D4DFF1 Unripe Apple^000000,";
  2832. mes "^4D4DFF5 Monster's Feed^000000,";
  2833. mes "^4D4DFF1 Empty Bottle^000000, and";
  2834. mes "^4D4DFF1 Yellow Potion^000000.";
  2835. close;
  2836. }
  2837. else if (rachel_camel == 9) {
  2838. mes "["+strcharinfo(0)+"]";
  2839. mes "I have everything I need";
  2840. mes "to stimulate a camel's";
  2841. mes "appetite. Now I need to";
  2842. mes "feed the camel so that I can";
  2843. mes "get the soap ingredients and";
  2844. mes "5 lumps of camel dung.";
  2845. close;
  2846. }
  2847. else if (rachel_camel == 10) {
  2848. mes "["+strcharinfo(0)+"]";
  2849. mes "Right now, my time";
  2850. mes "would be better spent";
  2851. mes "looking for the Silk Sand";
  2852. mes "Camel for the ingredients.";
  2853. close;
  2854. }
  2855. else if (rachel_camel == 11) {
  2856. mes "["+strcharinfo(0)+"]";
  2857. mes "I'd better find Mr. Saraman's";
  2858. mes "lost camel, feed it camel";
  2859. mes "appetite stimulants, and";
  2860. mes "then get the soap ingredient";
  2861. mes "and 5 lumps of camel dung";
  2862. mes "if I want to free Curdie.";
  2863. close;
  2864. }
  2865. else if ((rachel_camel >= 12) && (rachel_camel <= 16)) {
  2866. mes "["+strcharinfo(0)+"]";
  2867. mes "Well... I found the";
  2868. mes "camel. Now I need to get";
  2869. mes "all the soap ingredients.";
  2870. mes "The sooner I do that, the";
  2871. mes "sooner I can help Curdie.";
  2872. close;
  2873. }
  2874. else if (rachel_camel == 17) {
  2875. mes "["+strcharinfo(0)+"]";
  2876. mes "I managed to get the soap";
  2877. mes "ingredient and 5 of those";
  2878. mes "camel dung lumps. I should";
  2879. mes "head back to Mr. Saraman to";
  2880. mes "tell him where his camel is,";
  2881. mes "and then go to Ms. Ivory.";
  2882. close;
  2883. }
  2884. else if (rachel_camel == 18) {
  2885. mes "["+strcharinfo(0)+"]";
  2886. mes "Let's see...";
  2887. mes "Shouldn't I be going";
  2888. mes "to see Ms. Ivory now?";
  2889. close;
  2890. }
  2891. else if (rachel_camel == 19) {
  2892. mes "["+strcharinfo(0)+"]";
  2893. mes "I have the Silk Sand Camel";
  2894. mes "Soap now, so I should go";
  2895. mes "bring it to Mr. Lockenlock.";
  2896. close;
  2897. }
  2898. else if (rachel_camel == 20) {
  2899. mes "["+strcharinfo(0)+"]";
  2900. mes "I'd better use the soap to";
  2901. mes "make a key mold that I can";
  2902. mes "bring over to Mr. Lockenlock.";
  2903. close;
  2904. }
  2905. else if (rachel_camel == 21) {
  2906. mes "["+strcharinfo(0)+"]";
  2907. mes "Making the key is more";
  2908. mes "important that telling Karyn";
  2909. mes "about what's happened.";
  2910. close;
  2911. }
  2912. else if (rachel_camel == 22) {
  2913. mes "["+strcharinfo(0)+"]";
  2914. mes "I need to bring";
  2915. mes "1 Steel to Mr. Lockenlock";
  2916. mes "so that he can make a key";
  2917. mes "that will finally free Curdie.";
  2918. close;
  2919. }
  2920. else if (rachel_camel == 23) {
  2921. mes "["+strcharinfo(0)+"]";
  2922. mes "I finally got the";
  2923. mes "key that I can use";
  2924. mes "to free Curdie. I'm";
  2925. mes "gonna go save her now.";
  2926. next;
  2927. mes "[Kid Karyn]";
  2928. mes "Thank you so much!";
  2929. mes "Please bring back Curdie";
  2930. mes "as soon as you can! ^333333*Sob*^000000";
  2931. close;
  2932. }
  2933. else if (rachel_camel == 24) {
  2934. mes "["+strcharinfo(0)+"]";
  2935. mes "Hey, Karyn! I sent";
  2936. mes "your sister back to town";
  2937. mes "with a Butterfly Wing.";
  2938. mes "Did she come back safe?";
  2939. next;
  2940. mes "[Kid Karyn]";
  2941. mes "Yes, Curdie's back";
  2942. mes "and she's resting in";
  2943. mes "the hospital right now.";
  2944. mes "Thank you so much for";
  2945. mes "all of your help!";
  2946. next;
  2947. mes "[Kid Karyn]";
  2948. mes "I'm not sure what's wrong";
  2949. mes "with Curdie, though. Ever";
  2950. mes "since she got back, she gets";
  2951. mes "frightened whenever she";
  2952. mes "sees the soldiers in town.";
  2953. next;
  2954. mes "[Kid Karyn]";
  2955. mes "I promise to tell my dad";
  2956. mes "about what you did after he";
  2957. mes "comes back from overseas.";
  2958. mes "Thank you for everything";
  2959. mes "that you did for us!";
  2960. next;
  2961. mes "["+strcharinfo(0)+"]";
  2962. mes "Umm... I see...";
  2963. mes "I'll come by later";
  2964. mes "when Curdie's released";
  2965. mes "from the hospital.";
  2966. next;
  2967. mes "[Kid Karyn]";
  2968. mes "Yes, please do.";
  2969. mes "I promise to help you";
  2970. mes "whenever you need me!";
  2971. next;
  2972. mes "["+strcharinfo(0)+"]";
  2973. mes "Hahahaha!";
  2974. mes "Well... I guess that's";
  2975. mes "pretty reassuring. Until then,";
  2976. mes "take good care of your mother";
  2977. mes "and sister. You got that?";
  2978. next;
  2979. mes "[Kid Karyn]";
  2980. mes "Got it!";
  2981. next;
  2982. mes "["+strcharinfo(0)+"]";
  2983. mes "Good, good...";
  2984. mes "It's a promise, then.";
  2985. mes "I'll see you later~";
  2986. completequest 3083;
  2987. set rachel_camel,25;
  2988. specialeffect2 EF_ABSORBSPIRITS;
  2989. getexp 1000000,700000;
  2990. close;
  2991. }
  2992. else {
  2993. // Start Nameless Island Access Quest Addition
  2994. if (aru_monas == 15) {
  2995. mes "[Kid Karyn]";
  2996. mes "Hi! It's good to see";
  2997. mes "you again! Kurdi just came";
  2998. mes "back home from the hospital,";
  2999. mes "and is getting better everyday!";
  3000. mes "Ah, and I've been taking care";
  3001. mes "of her, just like I promised~";
  3002. next;
  3003. mes "["+strcharinfo(0)+"]";
  3004. mes "Really? That's good";
  3005. mes "You should be proud~";
  3006. next;
  3007. mes "[Kid Karyn]";
  3008. mes "^666666*Blush*^000000 Heh heh!";
  3009. next;
  3010. mes "["+strcharinfo(0)+"]";
  3011. mes "Anyway, I was wondering";
  3012. mes "if you could help me.";
  3013. mes "Your dad's a fisherman,";
  3014. mes "right? Would you mind";
  3015. mes "asking him if I could";
  3016. mes "borrow his boat?";
  3017. next;
  3018. mes "[Kid Karyn]";
  3019. mes "Well... Actually...";
  3020. mes "The pope said that my";
  3021. mes "dad isn't allowed to use";
  3022. mes "his boat for a while...";
  3023. mes "I'm not sure why...";
  3024. next;
  3025. mes "[Kid Karyn]";
  3026. mes "So yeah. Dad's not allowed";
  3027. mes "to go out to sea right now.";
  3028. mes "But it should be okay if it's";
  3029. mes "you, right? Hey, you helped";
  3030. mes "me, so I hafta help you, right?";
  3031. next;
  3032. mes "[Kid Karyn]";
  3033. mes "My dad is really mad that";
  3034. mes "he can't use his boat so";
  3035. mes "maybe we better not tell";
  3036. mes "him you want to use it. Let's";
  3037. mes "keep it our secret, okay?";
  3038. next;
  3039. mes "["+strcharinfo(0)+"]";
  3040. mes "S-sure thing!";
  3041. next;
  3042. mes "[Kid Karyn]";
  3043. mes "Anyway, his boat is the";
  3044. mes "only one on the south beach";
  3045. mes "since all the other fishermen";
  3046. mes "dock theirs boats in other";
  3047. mes "places. Also, my dad's boat";
  3048. mes "will rust if no one uses it.";
  3049. next;
  3050. mes "["+strcharinfo(0)+"]";
  3051. mes "Great! Thanks so much";
  3052. mes "for your help, Karyn~";
  3053. mes "I'll be sure to take";
  3054. mes "good care of your dad's";
  3055. mes "boat. I only need it for";
  3056. mes "a little while, anyway.";
  3057. next;
  3058. mes "[Kid Karyn]";
  3059. mes "Heh heh! Thanks!";
  3060. mes "I'm happy that";
  3061. mes "I can help you too!";
  3062. set aru_monas,16;
  3063. close;
  3064. }
  3065. else if (aru_monas > 15) {
  3066. mes "[Kid Karyn]";
  3067. mes "Hi! How do you like";
  3068. mes "fishing on my dad's boat?";
  3069. mes "Oh, and Kurdi says hi!";
  3070. close;
  3071. }
  3072. // End Nameless Island Access Quest Addition.
  3073. mes "[Kid Karyn]";
  3074. mes "Hello, hello!";
  3075. mes "Hey, did you need";
  3076. mes "me to help you? No...?";
  3077. mes "Awww, there must be";
  3078. mes "something I can do...";
  3079. close;
  3080. }
  3081. }
  3082. else {
  3083. mes "[Kid Karyn]";
  3084. mes "^333333*Sob*^000000...";
  3085. mes "^333333*Sob*^000000...";
  3086. close;
  3087. }
  3088. }
  3089. que_thor,36,66,5 script Little Curdie 941,{
  3090. if (rachel_camel == 1) {
  3091. mes "^3355FFYou come across";
  3092. mes "a little girl lying on the";
  3093. mes "ground unconscious.^000000";
  3094. next;
  3095. mes "["+strcharinfo(0)+"]";
  3096. mes "Hey, kid! Wake up!";
  3097. mes "Can you hear me?";
  3098. next;
  3099. mes "^3355FFShe has a pulse, but";
  3100. mes "despite your verbal";
  3101. mes "entreaties, she won't";
  3102. mes "open her eyes. You";
  3103. mes "lightly slap her cheek";
  3104. mes "to wake her up.^000000";
  3105. next;
  3106. mes "[Little Curdie]";
  3107. mes "Huh?!";
  3108. mes "...Ah, owwww~";
  3109. mes "W-waaaaaaaah!";
  3110. next;
  3111. mes "["+strcharinfo(0)+"]";
  3112. mes "Sorry! I didn't mean";
  3113. mes "to make you cry! Are...";
  3114. mes "Are you alright?";
  3115. next;
  3116. mes "[Little Curdie]";
  3117. mes "Huh? Wh-who are you?";
  3118. mes "Oh no, you have to get";
  3119. mes "out of here! You'll be in";
  3120. mes "trouble if they catch you!";
  3121. next;
  3122. mes "["+strcharinfo(0)+"]";
  3123. mes "Are you Curdie?";
  3124. mes "Your brother Karyn";
  3125. mes "asked me to rescue you.";
  3126. mes "Come on, we've got to";
  3127. mes "get you out of here.";
  3128. next;
  3129. mes "[Little Curdie]";
  3130. mes "Karyn...?";
  3131. mes "Oh, oh no! I... They";
  3132. mes "locked me in these";
  3133. mes "shackles and I can't move!";
  3134. mes "You have to leave before";
  3135. mes "those scary men come back!";
  3136. next;
  3137. mes "["+strcharinfo(0)+"]";
  3138. mes "What...?!";
  3139. mes "Those bastards!";
  3140. mes "Tying up a little";
  3141. mes "girl like this...";
  3142. next;
  3143. mes "["+strcharinfo(0)+"]";
  3144. mes "Argh! And I can't just";
  3145. mes "use brute force to shatter";
  3146. mes "these shackles! I might";
  3147. mes "end up hurting you...!";
  3148. next;
  3149. mes "[Little Curdie]";
  3150. mes "Don't worry about me...";
  3151. mes "Just hurry and leave!";
  3152. mes "I... I'll be alright! Now";
  3153. mes "hurry! Someone's coming!";
  3154. next;
  3155. mes "["+strcharinfo(0)+"]";
  3156. mes "Okay, I'll go...";
  3157. mes "But sit tight, and";
  3158. mes "wait for me to come";
  3159. mes "back. I'll figure out";
  3160. mes "some way to free you.";
  3161. next;
  3162. mes "[Little Curdie]";
  3163. mes "^333333*Sob*^000000 R-really...?";
  3164. next;
  3165. mes "["+strcharinfo(0)+"]";
  3166. mes "I promise.";
  3167. mes "I'm sure that someone";
  3168. mes "in town will know of a way";
  3169. mes "to unlock your shackles.";
  3170. mes "I'll be back as soon as I can!";
  3171. changequest 3060,3061;
  3172. set rachel_camel,2;
  3173. close;
  3174. }
  3175. else if (rachel_camel == 2) {
  3176. mes "^3355FFSomeone in town";
  3177. mes "must have the";
  3178. mes "expertise to unlock";
  3179. mes "these shackles. It's your";
  3180. mes "only hope to free Curdie";
  3181. mes "from these chains.^000000";
  3182. close;
  3183. }
  3184. else if (rachel_camel == 3) {
  3185. mes "^3355FFCurdie is lying";
  3186. mes "feebly on the ground.^000000";
  3187. close;
  3188. }
  3189. else if (rachel_camel == 4) {
  3190. mes "[Little Curdie]";
  3191. mes "I hate the metal";
  3192. mes "clanging sounds...";
  3193. mes "Th-the sparks,";
  3194. mes "they're... They're...";
  3195. next;
  3196. mes "^3355FFCurdie is curled up on";
  3197. mes "the ground, eyes tightly";
  3198. mes "shut, her entire body";
  3199. mes "trembling with fear.^000000";
  3200. close;
  3201. }
  3202. else if (rachel_camel == 5) {
  3203. mes "^3355FFOn the ground, you see";
  3204. mes "some equipment that looks";
  3205. mes "similarly to that used by";
  3206. mes "the Rachel soldiers.^000000";
  3207. close;
  3208. }
  3209. else if (rachel_camel == 6) {
  3210. mes "^3355FFCurdie is lying";
  3211. mes "feebly on the ground.^000000";
  3212. close;
  3213. }
  3214. else if (rachel_camel == 7) {
  3215. mes "^3355FFIt seems that someone";
  3216. mes "has come by to give";
  3217. mes "Curdie food and water.^000000";
  3218. close;
  3219. }
  3220. else if (rachel_camel == 8) {
  3221. mes "^3355FFCurdie is lying";
  3222. mes "feebly on the ground.^000000";
  3223. close;
  3224. }
  3225. else if (rachel_camel == 9) {
  3226. mes "^3355FFCurdie squints at you";
  3227. mes "as you walk by. It seems";
  3228. mes "that her vision gets worse";
  3229. mes "the longer she's locked";
  3230. mes "up in this cave.";
  3231. close;
  3232. }
  3233. else if (rachel_camel == 10) {
  3234. mes "^3355FFYou'd better find the";
  3235. mes "Silk Sand Camel and get";
  3236. mes "the soap ingredients if";
  3237. mes "you really want to free";
  3238. mes "Curdie from her shackles.^000000";
  3239. close;
  3240. }
  3241. else if (rachel_camel == 11) {
  3242. mes "["+strcharinfo(0)+"]";
  3243. mes "I'd better find Mr. Saraman's";
  3244. mes "lost camel, feed it camel";
  3245. mes "appetite stimulants, and";
  3246. mes "then get the soap ingredient";
  3247. mes "and 5 lumps of camel dung";
  3248. mes "if I want to free Curdie.";
  3249. close;
  3250. }
  3251. else if (rachel_camel <= 16) {
  3252. mes "^3355FFYou already found the";
  3253. mes "camel, so you need to collect";
  3254. mes "the soap ingredients if you";
  3255. mes "want to free Curdie.^000000";
  3256. close;
  3257. }
  3258. else if (rachel_camel == 17) {
  3259. mes "["+strcharinfo(0)+"]";
  3260. mes "I managed to get the soap";
  3261. mes "ingredients: 5 of those";
  3262. mes "camel dung lumps. I should";
  3263. mes "head back to Mr. Saraman to";
  3264. mes "tell him where his camel is,";
  3265. mes "and then go to Ms. Ivory.";
  3266. close;
  3267. }
  3268. else if (rachel_camel == 18) {
  3269. mes "^3355FFYou should be leaving";
  3270. mes "to see Ms. Ivory now if";
  3271. mes "you really want to free";
  3272. mes "Curdie from her shackles.^000000";
  3273. close;
  3274. }
  3275. else if (rachel_camel == 19) {
  3276. mes "^3355FFNow that you have the";
  3277. mes "Silk Sand Camel Soap,";
  3278. mes "you should bring it";
  3279. mes "over to Mr. Lockenlock.^000000";
  3280. close;
  3281. }
  3282. else if (rachel_camel == 20) {
  3283. mes "^3355FFCurdie is exactly";
  3284. mes "where you left her.";
  3285. mes "There's a bowl of cold";
  3286. mes "soup next to her, so it's";
  3287. mes "clear that someone has";
  3288. mes "been feeding her.^000000";
  3289. next;
  3290. mes "^3355FFYou pour the soap into";
  3291. mes "the shackle's lock to create";
  3292. mes "a mold that Mr. Lockenlock";
  3293. mes "can use to make a key.^000000";
  3294. next;
  3295. mes "[Little Curdie]";
  3296. mes "Will...";
  3297. mes "Will I always";
  3298. mes "be stuck here?";
  3299. mes "I... I want my mommy...";
  3300. next;
  3301. mes "["+strcharinfo(0)+"]";
  3302. mes "Oh... You're awake?";
  3303. mes "Don't worry, Curdie,";
  3304. mes "I'm sure that I'll be";
  3305. mes "able to get you free soon.";
  3306. mes "Try to hold on a bit longer.";
  3307. next;
  3308. mes "[Little Curdie]";
  3309. mes "When the door is open,";
  3310. mes "I see blazing flames...";
  3311. mes "And I hear... the sound";
  3312. mes "of machines? These men";
  3313. mes "wearing the same clothes";
  3314. mes "keep marching past me...";
  3315. next;
  3316. mes "[Little Curdie]";
  3317. mes "I... They scare me so much!";
  3318. mes "Th-the man that brings me";
  3319. mes "food says that they won't";
  3320. mes "let me go because of what";
  3321. mes "I saw inside there. They...";
  3322. mes "They won't let be go home...";
  3323. next;
  3324. mes "^3355FFCurdie's eyes are";
  3325. mes "disfocused and are";
  3326. mes "pointed above your head.";
  3327. mes "She might not survive if";
  3328. mes "she's forced to remain";
  3329. mes "here for much longer.^000000";
  3330. next;
  3331. mes "["+strcharinfo(0)+"]";
  3332. mes "Don't worry.";
  3333. mes "I'll come rescue";
  3334. mes "you as soon as I make";
  3335. mes "the key to unlock these";
  3336. mes "awful shackles. Don't worry...";
  3337. next;
  3338. mes "[Little Curdie]";
  3339. mes "If I'm not here the";
  3340. mes "next time you come,";
  3341. mes "then just run away.";
  3342. mes "Don't even tell my brother.";
  3343. mes "Get far away before they";
  3344. mes "can catch you. I-I'm serious...";
  3345. next;
  3346. mes "[Little Curdie]";
  3347. mes "Even if I don't see you";
  3348. mes "again... I just... I just";
  3349. mes "want to thank you for doing";
  3350. mes "your best to help me.";
  3351. next;
  3352. mes "["+strcharinfo(0)+"]";
  3353. mes "Everything will be";
  3354. mes "alright. I just have";
  3355. mes "to hurry a little bit.";
  3356. mes "Alright, it's time to go.";
  3357. next;
  3358. mes "^3355FFYou extract the soap";
  3359. mes "from the lock, and";
  3360. mes "carefully wrap it.";
  3361. mes "Now you need to take";
  3362. mes "the mold back to town";
  3363. mes "to Mr. Lockenlock.^000000";
  3364. changequest 3079,3080;
  3365. set rachel_camel,21;
  3366. close;
  3367. }
  3368. else if (rachel_camel == 21) {
  3369. mes "^3355FFYou have to hurry back";
  3370. mes "to town and bring the";
  3371. mes "key mold to Mr. Lockenlock";
  3372. mes "so that he can make a key";
  3373. mes "to unlock Curdie's shackles.^000000";
  3374. close;
  3375. }
  3376. else if (rachel_camel == 22) {
  3377. mes "^3355FFCurdie is lying";
  3378. mes "feebly on the ground.^000000";
  3379. close;
  3380. }
  3381. else if (rachel_camel == 23) {
  3382. mes "[Little Curdie]";
  3383. mes "Y-you...";
  3384. mes "Is it really you?";
  3385. next;
  3386. mes "["+strcharinfo(0)+"]";
  3387. mes "Hang on, Curdie!";
  3388. mes "I hope this key works...";
  3389. next;
  3390. mes "^3355FFYou unlock the";
  3391. mes "shackles with";
  3392. mes "Mr. Lockenlock's key.^000000";
  3393. next;
  3394. mes "^333333*Crack*^000000";
  3395. next;
  3396. mes "[Little Curdie]";
  3397. mes "Aaaah!";
  3398. mes "M-my... My...!";
  3399. next;
  3400. mes "^3355FFCurdie's legs are";
  3401. mes "swollen from the";
  3402. mes "weight and pressure";
  3403. mes "of wearing the shackles";
  3404. mes "for such a long time.^000000";
  3405. next;
  3406. mes "[Little Curdie]";
  3407. mes "I can't move my legs!";
  3408. next;
  3409. mes "["+strcharinfo(0)+"]";
  3410. mes "Well, there's no other";
  3411. mes "choice. Curdie, I'm";
  3412. mes "going to send you back to";
  3413. mes "town with a Butterfly Wing.";
  3414. mes "Try not to move, alright?";
  3415. next;
  3416. mes "[Little Curdie]";
  3417. mes "Oh! Thank you...";
  3418. mes "I... I can go home...";
  3419. mes "Thank you s-so much...";
  3420. next;
  3421. mes "^3355FFYou use the power";
  3422. mes "of a Butterfly Wing to";
  3423. mes "send Curdie back to";
  3424. mes "town. Hopefully, she'll";
  3425. mes "arrive safely and see";
  3426. mes "her brother Karyn again.^000000";
  3427. next;
  3428. mes "["+strcharinfo(0)+"]";
  3429. mes "What did she see behind";
  3430. mes "the steel door in this old";
  3431. mes "volcano? It must have been";
  3432. mes "dangerous... Something";
  3433. mes "related to the Rachel Army...";
  3434. changequest 3082,3083;
  3435. set rachel_camel,24;
  3436. close;
  3437. }
  3438. else {
  3439. mes "[Little Curdie]";
  3440. mes " .......";
  3441. close;
  3442. }
  3443. }
  3444. veins,181,166,3 script Lockenlock 900,{
  3445. if (rachel_camel == 4) {
  3446. if (countitem(503) > 0) {
  3447. mes "["+strcharinfo(0)+"]";
  3448. mes "Excuse me...?";
  3449. next;
  3450. mes "[Locksmith Lockenlock]";
  3451. mes "Huh? Arrrgh...";
  3452. mes "My head... What";
  3453. mes "do you want?";
  3454. next;
  3455. mes "["+strcharinfo(0)+"]";
  3456. mes "Oh, I'd like";
  3457. mes "to make a key.";
  3458. next;
  3459. mes "[Locksmith Lockenlock]";
  3460. mes "Keys? Yeah, yeah...";
  3461. mes "That's what I do.";
  3462. mes "If you've got the lock,";
  3463. mes "it'll be a piece of cake.";
  3464. next;
  3465. mes "[Locksmith Lockenlock]";
  3466. mes "Ugh, but I'm so thirsty";
  3467. mes "and this headache is";
  3468. mes "killing me. You mind";
  3469. mes "bringing me a Yellow";
  3470. mes "Potion first?";
  3471. next;
  3472. mes "["+strcharinfo(0)+"]";
  3473. mes "Sure, I guess.";
  3474. mes "I can part with just";
  3475. mes "1 Yellow Potion.";
  3476. mes "Here you go.";
  3477. next;
  3478. mes "[Locksmith Lockenlock]";
  3479. mes "Ah, that hit the spot!";
  3480. mes "Wait, wait... Now I feel";
  3481. mes "dizzy... What's going...";
  3482. mes "What's going on...?";
  3483. next;
  3484. mes "[Locksmith Lockenlock]";
  3485. mes "Okay, okay...";
  3486. mes "I'm alright now.";
  3487. mes "So what'd you say you";
  3488. mes "needed? A key? Did you";
  3489. mes "bring the lock with you?";
  3490. next;
  3491. mes "[Locksmith Lockenlock]";
  3492. mes "I'm an expert in crafting";
  3493. mes "keys and locks. Hell, my locks";
  3494. mes "are strong enough to hold down";
  3495. mes "a dragon, you know that? I'll";
  3496. mes "have you know that the Rachel";
  3497. mes "Army's a regular customer~";
  3498. next;
  3499. mes "["+strcharinfo(0)+"]";
  3500. mes "(^333333This guy made locks for";
  3501. mes "the Rachel army?! It might";
  3502. mes "not be a good idea to let him";
  3503. mes "know that I'm trying to free";
  3504. mes "one of their prisoners. Who";
  3505. mes "knows if he's loyal to them?^000000)";
  3506. next;
  3507. mes "["+strcharinfo(0)+"]";
  3508. mes "So what happened was...";
  3509. mes "I lost my key, but I can't";
  3510. mes "bring the lock here with me.";
  3511. mes "I think I'd end up breaking";
  3512. mes "it if I brought it with me.";
  3513. next;
  3514. mes "[Locksmith Lockenlock]";
  3515. mes "Oh, yeah? No problem.";
  3516. mes "Just take me to the lock.";
  3517. mes "I'll charge you extra, though,";
  3518. mes "especially since my knees";
  3519. mes "are going bad. So where";
  3520. mes "are we going exactly?";
  3521. next;
  3522. mes "["+strcharinfo(0)+"]";
  3523. mes "Wait!";
  3524. mes "We can't do that!";
  3525. next;
  3526. mes "[Locksmith Lockenlock]";
  3527. mes "What do you mean?";
  3528. mes "You're not trying to";
  3529. mes "open up a bank safe";
  3530. mes "or something, are you?";
  3531. next;
  3532. mes "["+strcharinfo(0)+"]";
  3533. mes "No, it's nothing like";
  3534. mes "that! It's just that the lock";
  3535. mes "is in a dangerous place.";
  3536. mes "This is really important...";
  3537. mes "Please, you have to help me!";
  3538. next;
  3539. mes "[Locksmith Lockenlock]";
  3540. mes "Huh. Well, bottom line,";
  3541. mes "I can't make a key without";
  3542. mes "looking at the lock. Let me";
  3543. mes "think of a way I can help you.";
  3544. mes "Give me a second, will you?";
  3545. next;
  3546. mes "[Locksmith Lockenlock]";
  3547. mes "...............................";
  3548. mes "Well, I guess you can try";
  3549. mes "to make a mold of the lock.";
  3550. mes "It'll have to be perfect, so";
  3551. mes "this'll get pretty expensive.";
  3552. next;
  3553. mes "[Locksmith Lockenlock]";
  3554. mes "Go to the market and";
  3555. mes "find a lady selling organic";
  3556. mes "soap. You need to get a bottle";
  3557. mes "of Chamelepu Soap. You will";
  3558. mes "need that exact type of soap:";
  3559. mes "nothing else will do.";
  3560. next;
  3561. mes "["+strcharinfo(0)+"]";
  3562. mes "Chamelpu Soap?";
  3563. mes "What is th--";
  3564. next;
  3565. mes "[Locksmith Lockenlock]";
  3566. mes "No time to explain.";
  3567. mes "You'd better hurry and";
  3568. mes "find her before she closes";
  3569. mes "shop for the day. The shop";
  3570. mes "owner's a beauty, so it'll";
  3571. mes "be tough for you to miss her.";
  3572. next;
  3573. mes "["+strcharinfo(0)+"]";
  3574. mes "...........";
  3575. delitem 503,1; //Yellow_Potion
  3576. changequest 3063,3064;
  3577. set rachel_camel,5;
  3578. close;
  3579. }
  3580. else {
  3581. mes "^3355FFIt's a drunkard...";
  3582. mes "This man must be the";
  3583. mes "Mr. Lockenlock that you seek.";
  3584. mes "You'd better follow Toby's";
  3585. mes "advice and bring this man";
  3586. mes "a Yellow Potion first.^000000";
  3587. close;
  3588. }
  3589. }
  3590. else if (rachel_camel <= 3) {
  3591. mes "^3355FFIt's a drunkard...";
  3592. mes "The scent of pure";
  3593. mes "alcohol wafts around him.";
  3594. mes "There's a certain beauty";
  3595. mes "to his disheveled misery.^000000";
  3596. close;
  3597. }
  3598. else if (rachel_camel == 5) {
  3599. mes "[Locksmith Lockenlock]";
  3600. mes "Go to the market and";
  3601. mes "find a lady selling organic";
  3602. mes "soap, and get a bottle of";
  3603. mes "Chamelepu Soap. You will";
  3604. mes "need that exact type of soap:";
  3605. mes "nothing else will do.";
  3606. next;
  3607. mes "["+strcharinfo(0)+"]";
  3608. mes "Chamelpu Soap?";
  3609. mes "What is th--";
  3610. next;
  3611. mes "[Locksmith Lockenlock]";
  3612. mes "No time to explain.";
  3613. mes "You'd better hurry and";
  3614. mes "find her before she closes";
  3615. mes "shop for the day. The shop";
  3616. mes "owner's a beauty, so it'll";
  3617. mes "be tough for you to miss her.";
  3618. close;
  3619. }
  3620. else if (rachel_camel == 6) {
  3621. mes "["+strcharinfo(0)+"]";
  3622. mes "Wait... I should be";
  3623. mes "bringing Ms. Ivory all";
  3624. mes "of the soap ingredients.";
  3625. mes "What were they again...?";
  3626. next;
  3627. mes "["+strcharinfo(0)+"]";
  3628. mes "^4D4DFF10 Milk^000000,";
  3629. mes "^4D4DFF100 Green Herbs^000000,";
  3630. mes "^4D4DFF50 Jellopies^000000, and";
  3631. mes "^4D4DFF5 Empty Bottles^000000.";
  3632. mes "I better get those...";
  3633. close;
  3634. }
  3635. else if (rachel_camel == 7) {
  3636. mes "["+strcharinfo(0)+"]";
  3637. mes "I need to talk to";
  3638. mes "someone named Saraman";
  3639. mes "to get the soap ingredients...";
  3640. close;
  3641. }
  3642. else if (rachel_camel == 8) {
  3643. mes "["+strcharinfo(0)+"]";
  3644. mes "Let's see...";
  3645. mes "I need to bring";
  3646. mes "Mr. Saruman all the";
  3647. mes "things he needs to";
  3648. mes "stimulate a camel's ";
  3649. mes "appetite. I need to get...";
  3650. next;
  3651. mes "["+strcharinfo(0)+"]";
  3652. mes "^4D4DFF1 Unripe Apple^000000,";
  3653. mes "^4D4DFF5 Monster's Feed^000000,";
  3654. mes "^4D4DFF1 Empty Bottle^000000, and";
  3655. mes "^4D4DFF1 Yellow Potion^000000.";
  3656. close;
  3657. }
  3658. else if (rachel_camel == 9) {
  3659. mes "["+strcharinfo(0)+"]";
  3660. mes "I have everything I need";
  3661. mes "to stimulate a camel's";
  3662. mes "appetite. Now I need to";
  3663. mes "feed the camel so that I can";
  3664. mes "get the soap ingredients and";
  3665. mes "5 lumps of camel dung.";
  3666. close;
  3667. }
  3668. else if (rachel_camel == 10) {
  3669. mes "["+strcharinfo(0)+"]";
  3670. mes "Right now, my time";
  3671. mes "would be better spent";
  3672. mes "looking for the Silk Sand";
  3673. mes "Camel for the ingredients.";
  3674. close;
  3675. }
  3676. else if (rachel_camel == 11) {
  3677. mes "["+strcharinfo(0)+"]";
  3678. mes "I'd better find Mr. Saraman's";
  3679. mes "lost camel, feed it camel";
  3680. mes "appetite stimulants, and";
  3681. mes "then get the soap ingredient";
  3682. mes "and 5 lumps of camel dung";
  3683. mes "if I want to free Curdie.";
  3684. close;
  3685. }
  3686. else if (rachel_camel == 12) {
  3687. mes "["+strcharinfo(0)+"]";
  3688. mes "Well... I found the";
  3689. mes "camel. Now I need to get";
  3690. mes "all the soap ingredients.";
  3691. mes "The sooner I do that, the";
  3692. mes "sooner I can help Curdie.";
  3693. close;
  3694. }
  3695. else if (rachel_camel <= 16) {
  3696. mes "^3355FFYou already found the";
  3697. mes "camel, so you need to collect";
  3698. mes "the soap ingredients if you";
  3699. mes "want to free Curdie.^000000";
  3700. close;
  3701. }
  3702. else if (rachel_camel == 17) {
  3703. mes "["+strcharinfo(0)+"]";
  3704. mes "I managed to get the soap";
  3705. mes "ingredients: 5 of those";
  3706. mes "camel dung lumps. I should";
  3707. mes "head back to Mr. Saraman to";
  3708. mes "tell him where his camel is,";
  3709. mes "and then go to Ms. Ivory.";
  3710. close;
  3711. }
  3712. else if (rachel_camel == 18) {
  3713. mes "["+strcharinfo(0)+"]";
  3714. mes "Let's see...";
  3715. mes "Shouldn't I be going";
  3716. mes "to see Ms. Ivory now?";
  3717. close;
  3718. }
  3719. else if (rachel_camel == 19) {
  3720. mes "[Locksmith Lockenlock]";
  3721. mes "Oh, so you're finally";
  3722. mes "back with the Chamelpu";
  3723. mes "Soap. What took so long?";
  3724. mes "All you had to do was go";
  3725. mes "to the market and buy it.";
  3726. next;
  3727. mes "["+strcharinfo(0)+"]";
  3728. mes "...............................";
  3729. mes "...............................";
  3730. mes "...............................";
  3731. mes "...............................";
  3732. mes "...............................";
  3733. mes "...............................";
  3734. next;
  3735. mes "[Locksmith Lockenlock]";
  3736. mes "Uh, anyway, did Ms. Ivory";
  3737. mes "tell you how to use the soap?";
  3738. mes "You just pour it into the";
  3739. mes "keyhole, and then pour the";
  3740. mes "soap back into the bottle.";
  3741. mes "Do it carefully and quickly.";
  3742. next;
  3743. mes "[Locksmith Lockenlock]";
  3744. mes "Make sure you close the";
  3745. mes "bottle tightly when you're";
  3746. mes "done so no air gets into it.";
  3747. mes "If you take more than thirty";
  3748. mes "seconds, the soap won't retain";
  3749. mes "the lock's shape very well.";
  3750. next;
  3751. mes "[Locksmith Lockenlock]";
  3752. mes "Pour the liquid soap to the key hole in the lock,";
  3753. mes "pour the soap back to the bottle.";
  3754. mes "and close the lid so tightly that the air wouldn't go inside the bottle.";
  3755. mes "Remember, you can't take longer than 30 seconds to finish the procedures.";
  3756. next;
  3757. mes "[Locksmith Lockenlock]";
  3758. mes "Finally, bring the bottle";
  3759. mes "back here for me so that";
  3760. mes "I can make the key. But when";
  3761. mes "you come back, I need to make";
  3762. mes "sure that the key you're making";
  3763. mes "isn't for anything illegal...";
  3764. next;
  3765. mes "["+strcharinfo(0)+"]";
  3766. mes "Alright.";
  3767. changequest 3078,3079;
  3768. set rachel_camel,20;
  3769. close;
  3770. }
  3771. else if (rachel_camel == 20) {
  3772. mes "["+strcharinfo(0)+"]";
  3773. mes "I'd better use the soap to";
  3774. mes "make a key mold that I can";
  3775. mes "bring over to Mr. Lockenlock.";
  3776. close;
  3777. }
  3778. else if (rachel_camel == 21) {
  3779. mes "[Locksmith Lockenlock]";
  3780. mes "Oh, you're back...";
  3781. mes "So did you manage";
  3782. mes "to make the key mold?";
  3783. next;
  3784. mes "["+strcharinfo(0)+"]";
  3785. mes "Yes, I did. Would you";
  3786. mes "please hurry? This is an";
  3787. mes "emergency, and it could";
  3788. mes "get really bad if I don't";
  3789. mes "get this key made soon...";
  3790. next;
  3791. mes "[Locksmith Lockenlock]";
  3792. mes "Let me see... Well,";
  3793. mes "it's not really perfect, but";
  3794. mes "I should be able to fashion";
  3795. mes "a key for this lock. Ooh...";
  3796. mes "But you know what? I don't";
  3797. mes "have any materials on me.";
  3798. next;
  3799. mes "[Locksmith Lockenlock]";
  3800. mes "I've already made all";
  3801. mes "the keys and locks for this";
  3802. mes "town, so no one's really had";
  3803. mes "to send in any orders lately.";
  3804. mes "That's why I didn't have any";
  3805. mes "materials onhand. Sorry.";
  3806. next;
  3807. mes "[Locksmith Lockenlock]";
  3808. mes "All I need is ^4D4DFF1 Steel^000000.";
  3809. mes "It won't take me more";
  3810. mes "than five minutes to make";
  3811. mes "the key, so I can get it done";
  3812. mes "as soon as you can bring";
  3813. mes "me the Steel. I'll be waiting.";
  3814. changequest 3080,3081;
  3815. set rachel_camel,22;
  3816. close;
  3817. }
  3818. else if (rachel_camel == 22) {
  3819. if (countitem(999) > 0) {
  3820. mes "["+strcharinfo(0)+"]";
  3821. mes "Here's the Steel that";
  3822. mes "you need. Would you";
  3823. mes "please make the key now?";
  3824. next;
  3825. mes "[Locksmith Lockenlock]";
  3826. mes "...............................";
  3827. mes "I've been studying";
  3828. mes "this key mold, and";
  3829. mes "I just realized something...";
  3830. mes "Tell me right now: what";
  3831. mes "are you using this key for?";
  3832. next;
  3833. mes "["+strcharinfo(0)+"]";
  3834. mes "Huh...?";
  3835. mes "What are you...?";
  3836. next;
  3837. mes "[Locksmith Lockenlock]";
  3838. mes "I asked you first.";
  3839. mes "Tell me what you intend";
  3840. mes "to do with this key! If you";
  3841. mes "don't, I can't help you.";
  3842. next;
  3843. mes "[Locksmith Lockenlock]";
  3844. mes "Don't lie to me.";
  3845. mes "This mold... This is";
  3846. mes "the lock for the shackles";
  3847. mes "that I've made under the";
  3848. mes "orders of the Rachel Army.";
  3849. mes "I have the master key for that.";
  3850. next;
  3851. mes "[Locksmith Lockenlock]";
  3852. mes "These shackles are only";
  3853. mes "supposed to be used for";
  3854. mes "prisoners! If I release one";
  3855. mes "of them, they will hunt you";
  3856. mes "down and hold me accountable.";
  3857. next;
  3858. mes "["+strcharinfo(0)+"]";
  3859. mes "The truth is... I really";
  3860. mes "am trying to free somebody";
  3861. mes "the Rachel Army imprisoned...";
  3862. mes "She's Curdie, a young girl";
  3863. mes "that they locked up in";
  3864. mes "Thor Volcano...";
  3865. next;
  3866. mes "[Locksmith Lockenlock]";
  3867. mes "What...?!";
  3868. mes "Are you serious?";
  3869. mes "Y-you're... No way.";
  3870. mes "You're not lying. This...";
  3871. mes "I'm sorry. You shouldn't";
  3872. mes "have gotten involved, but...";
  3873. next;
  3874. mes "[Locksmith Lockenlock]";
  3875. mes "Oh God!";
  3876. mes "They... They";
  3877. mes "really imprisoned";
  3878. mes "an innocent child?!";
  3879. next;
  3880. mes "[Locksmith Lockenlock]";
  3881. mes "Here. Take it.";
  3882. mes "Take the master key.";
  3883. mes "Bring it to Thor Volcano";
  3884. mes "and rescue that poor kid.";
  3885. mes "We could get in a lot of";
  3886. mes "trouble for doing this, but...";
  3887. next;
  3888. mes "[Locksmith Lockenlock]";
  3889. mes "My conscience won't allow";
  3890. mes "them to do something like";
  3891. mes "this. Rescue that kid, and";
  3892. mes "then throw the key away";
  3893. mes "somewhere when you're done.";
  3894. next;
  3895. mes "[Locksmith Lockenlock]";
  3896. mes "That way, if the army";
  3897. mes "comes to interrogate me,";
  3898. mes "I'll just say that it was";
  3899. mes "stolen from my shop by";
  3900. mes "some thief. I should get";
  3901. mes "rid of all my keys too...";
  3902. next;
  3903. mes "[Locksmith Lockenlock]";
  3904. mes "Hurry up and go!";
  3905. mes "Make sure that you";
  3906. mes "bring that child back";
  3907. mes "safe to her family!";
  3908. changequest 3081,3082;
  3909. set rachel_camel,23;
  3910. close;
  3911. }
  3912. else {
  3913. mes "[Locksmith Lockenlock]";
  3914. mes "All I need is ^4D4DFF1 Steel^000000.";
  3915. mes "It won't take me more";
  3916. mes "than five minutes to make";
  3917. mes "the key, so I can get it done";
  3918. mes "as soon as you can bring";
  3919. mes "me the Steel. I'll be waiting.";
  3920. close;
  3921. }
  3922. }
  3923. else if (rachel_camel == 23) {
  3924. mes "[Locksmith Lockenlock]";
  3925. mes "Here. Take it.";
  3926. mes "Take the master key.";
  3927. mes "Bring it to Thor Volcano";
  3928. mes "and rescue that poor kid.";
  3929. mes "We could get in a lot of";
  3930. mes "trouble for doing this, but...";
  3931. next;
  3932. mes "[Locksmith Lockenlock]";
  3933. mes "Hurry up and go!";
  3934. mes "Make sure that you";
  3935. mes "bring that child back";
  3936. mes "safe to her family!";
  3937. close;
  3938. }
  3939. else if (rachel_camel == 24) {
  3940. mes "[Locksmith Lockenlock]";
  3941. mes "Hey, that kid you saved...";
  3942. mes "Curdie. She's safely back";
  3943. mes "in town. I feel so responsible";
  3944. mes "about what happened. I mean,";
  3945. mes "she was locked up in shackles";
  3946. mes "that I designed for the army.";
  3947. next;
  3948. mes "[Locksmith Lockenlock]";
  3949. mes "Anyway, I'm packing my";
  3950. mes "things. I'm thinking of";
  3951. mes "leaving this town for good.";
  3952. mes "The army's rotten to the core";
  3953. mes "for doing something like this.";
  3954. next;
  3955. mes " [Locksmith Lockenlock]";
  3956. mes "You're a real good person,";
  3957. mes "and I'm glad I got to know";
  3958. mes "you. I don't know if we'll";
  3959. mes "ever meet again, but it's";
  3960. mes "good that there are people";
  3961. mes "like you in this world.";
  3962. close;
  3963. }
  3964. else if (rachel_camel == 25) {
  3965. mes "[Locksmith Lockenlock]";
  3966. mes "Hey, that kid you saved...";
  3967. mes "Curdie. She's safely back";
  3968. mes "in town. I feel so responsible";
  3969. mes "about what happened. I mean,";
  3970. mes "she was locked up in shackles";
  3971. mes "that I designed for the army.";
  3972. next;
  3973. mes "[Locksmith Lockenlock]";
  3974. mes "Anyway, I'm packing my";
  3975. mes "things. I'm thinking of";
  3976. mes "leaving this town for good.";
  3977. mes "The army's rotten to the core";
  3978. mes "for doing something like this.";
  3979. next;
  3980. mes "[Locksmith Lockenlock]";
  3981. mes "You're a real good person,";
  3982. mes "and I'm glad I got to know";
  3983. mes "you. I don't know if we'll";
  3984. mes "ever meet again, but it's";
  3985. mes "good that there are people";
  3986. mes "like you in this world.";
  3987. close;
  3988. }
  3989. else {
  3990. mes "[Lockenlock]";
  3991. mes "Zzzz...";
  3992. mes "Zzzz... Argh!";
  3993. mes "...Zzz...";
  3994. next;
  3995. mes "^3355FFHe's drunk and";
  3996. mes "fast asleep.^000000";
  3997. close;
  3998. }
  3999. }
  4000. veins,227,127,5 script Ivory 940,{
  4001. if (rachel_camel == 5) {
  4002. mes "["+strcharinfo(0)+"]";
  4003. mes "Excuse me...?";
  4004. next;
  4005. mes "[Organic Soap Maker Ivory]";
  4006. mes "Oh, I'm sorry, but I'm";
  4007. mes "closing shop right now";
  4008. mes "because I just ran out of";
  4009. mes "soap ingredients. If you";
  4010. mes "ordered something, then you";
  4011. mes "could just come back tomorrow.";
  4012. next;
  4013. mes "["+strcharinfo(0)+"]";
  4014. mes "Um, this is an emergency!";
  4015. mes "Mr. Lockenlock told me to";
  4016. mes "come here to get some kind";
  4017. mes "of special soap. I need it";
  4018. mes "to make a mold for him";
  4019. mes "to make a key for me...";
  4020. next;
  4021. mes "[Organic Soap Maker Ivory]";
  4022. mes "Oh? You locked yourself";
  4023. mes "out? Ah, Mr. Lockenlock";
  4024. mes "must have been talking";
  4025. mes "about my organic Chamelepu";
  4026. mes "soap. It's an artistic soap";
  4027. mes "that you can shape easily~";
  4028. next;
  4029. mes "["+strcharinfo(0)+"]";
  4030. mes "Yes, that's right!";
  4031. mes "Chamelepu Soap!";
  4032. next;
  4033. mes "[Organic Soap Maker Ivory]";
  4034. mes "My Chamelepu Soap";
  4035. mes "is pretty popular. It's";
  4036. mes "a liquid soap that you can";
  4037. mes "pour into anything, and it'll";
  4038. mes "harden into any shape that";
  4039. mes "you want. Neat, huh?";
  4040. next;
  4041. mes "[Organic Soap Maker Ivory]";
  4042. mes "Well, as I told you earlier,";
  4043. mes "I ran out of every soap ingredient,";
  4044. mes "so I cannot make any more soap today.";
  4045. mes "You should come back tomorrow evening";
  4046. mes "if you want to buy the soap.";
  4047. next;
  4048. mes "[Organic Soap Maker Ivory]";
  4049. mes "If you really need it";
  4050. mes "right away, I can still";
  4051. mes "make it for you if can";
  4052. mes "bring all the ingredients.";
  4053. mes "They might be a bit hard";
  4054. mes "to obtain, though...";
  4055. next;
  4056. mes "["+strcharinfo(0)+"]";
  4057. mes "That's fine. The";
  4058. mes "important thing for me";
  4059. mes "is to get this soap as";
  4060. mes "soon as I possibly can!";
  4061. next;
  4062. mes "[Organic Soap Maker Ivory]";
  4063. mes "Alright, first I want";
  4064. mes "you to bring me the basic";
  4065. mes "stuff. Bring these items";
  4066. mes "in the exact amounts I ask";
  4067. mes "for, alright? Ratios are pretty";
  4068. mes "important in making soap.";
  4069. next;
  4070. mes "[Organic Soap Maker Ivory]";
  4071. mes "^4D4DFF10 Milk^000000,";
  4072. mes "^4D4DFF100 Green Herbs^000000,";
  4073. mes "^4D4DFF50 Jellopies^000000, and";
  4074. mes "^4D4DFF5 Empty Bottles^000000.";
  4075. mes "Then we can move";
  4076. mes "on to the hard part.";
  4077. changequest 3064,3065;
  4078. set rachel_camel,6;
  4079. close;
  4080. }
  4081. else if (rachel_camel == 6) {
  4082. if ((countitem(519) > 9) && (countitem(511) > 99) && (countitem(909) > 49) && (countitem(713) > 4)) {
  4083. mes "[Organic Soap Maker Ivory]";
  4084. mes "Oh, great! You brought";
  4085. mes "everything! Now... It's";
  4086. mes "time for you to do the,";
  4087. mes "um, hard part.";
  4088. next;
  4089. mes "["+strcharinfo(0)+"]";
  4090. mes "...............................";
  4091. mes "...............................";
  4092. mes "...............................";
  4093. next;
  4094. mes "[Organic Soap Maker Ivory]";
  4095. mes "Please tell the";
  4096. mes "Silk Sand Camel farm";
  4097. mes "owner in town that I sent";
  4098. mes "you, and show him the";
  4099. mes "ingredients that you've";
  4100. mes "gathered for me so far.";
  4101. next;
  4102. mes "["+strcharinfo(0)+"]";
  4103. mes "Wait...";
  4104. mes "Why would I want";
  4105. mes "to see the guy that";
  4106. mes "takes care of Silk Sand";
  4107. mes "Camels? What does he";
  4108. mes "have to do with soap?";
  4109. next;
  4110. mes "[Organic Soap Maker Ivory]";
  4111. mes "Don't sweat it for now...";
  4112. mes "Just go visit Mr. Saraman,";
  4113. mes "the Camel Farm owner.";
  4114. mes "I can't wait for you that long,";
  4115. mes "so please come back here";
  4116. mes "as soon as possible.";
  4117. next;
  4118. mes "["+strcharinfo(0)+"]";
  4119. mes "Mr. Saraman...?";
  4120. mes "Okay, so I need to visit";
  4121. mes "him if I really need you";
  4122. mes "to make the soap...";
  4123. changequest 3065,3066;
  4124. set rachel_camel,7;
  4125. close;
  4126. }
  4127. else {
  4128. mes "[Organic Soap Maker Ivory]";
  4129. mes "Alright, first I want";
  4130. mes "you to bring me the basic";
  4131. mes "stuff. Bring these items";
  4132. mes "in the exact amounts I ask";
  4133. mes "for, alright? Ratios are pretty";
  4134. mes "important in making soap.";
  4135. next;
  4136. mes "[Organic Soap Maker Ivory]";
  4137. mes "^4D4DFF10 Milk^000000,";
  4138. mes "^4D4DFF100 Green Herbs^000000,";
  4139. mes "^4D4DFF50 Jellopies^000000, and";
  4140. mes "^4D4DFF5 Empty Bottles^000000.";
  4141. mes "Then we can move";
  4142. mes "on to the hard part.";
  4143. close;
  4144. }
  4145. }
  4146. else if (rachel_camel <= 4) {
  4147. mes "[Organic Soap Maker Ivory]";
  4148. mes "I need to make more of";
  4149. mes "my soap, but I've run out";
  4150. mes "of ingredients. Well, there's";
  4151. mes "not much I can do without them,";
  4152. mes "so maybe it'd be better if";
  4153. mes "I just close up shop today...";
  4154. close;
  4155. }
  4156. else if (rachel_camel == 7) {
  4157. mes "[Beautiful Lady]";
  4158. mes "Hm? Did you need";
  4159. mes "something? I'm still";
  4160. mes "setting up shop now";
  4161. mes "so I'm not really ready";
  4162. mes "to sell anything yet.";
  4163. close;
  4164. }
  4165. else if (rachel_camel == 8) {
  4166. mes "["+strcharinfo(0)+"]";
  4167. mes "Let's see...";
  4168. mes "I need to bring";
  4169. mes "Mr. Saruman all the";
  4170. mes "things he needs to";
  4171. mes "stimulate a camel's ";
  4172. mes "appetite. I need to get...";
  4173. next;
  4174. mes "["+strcharinfo(0)+"]";
  4175. mes "^4D4DFF1 Unripe Apple^000000,";
  4176. mes "^4D4DFF5 Monster's Feed^000000,";
  4177. mes "^4D4DFF1 Empty Bottle^000000, and";
  4178. mes "^4D4DFF1 Yellow Potion^000000.";
  4179. close;
  4180. }
  4181. else if (rachel_camel == 9) {
  4182. mes "["+strcharinfo(0)+"]";
  4183. mes "I have everything I need";
  4184. mes "to stimulate a camel's";
  4185. mes "appetite. Now I need to";
  4186. mes "feed the camel so that I can";
  4187. mes "get the soap ingredients and";
  4188. mes "5 lumps of camel dung.";
  4189. close;
  4190. }
  4191. else if (rachel_camel == 10) {
  4192. mes "["+strcharinfo(0)+"]";
  4193. mes "Right now, my time";
  4194. mes "would be better spent";
  4195. mes "looking for the Silk Sand";
  4196. mes "Camel for the ingredients.";
  4197. close;
  4198. }
  4199. else if (rachel_camel == 11) {
  4200. mes "["+strcharinfo(0)+"]";
  4201. mes "I'd better find Mr. Saraman's";
  4202. mes "lost camel, feed it camel";
  4203. mes "appetite stimulants, and";
  4204. mes "then get the soap ingredient";
  4205. mes "and 5 lumps of camel dung";
  4206. mes "if I want to free Curdie.";
  4207. close;
  4208. }
  4209. else if (rachel_camel == 12) {
  4210. mes "["+strcharinfo(0)+"]";
  4211. mes "Well... I found the";
  4212. mes "camel. Now I need to get";
  4213. mes "all the soap ingredients.";
  4214. mes "The sooner I do that, the";
  4215. mes "sooner I can help Curdie.";
  4216. close;
  4217. }
  4218. else if (rachel_camel <= 16) {
  4219. mes "^3355FFYou already found the";
  4220. mes "camel, so you need to collect";
  4221. mes "the soap ingredients if you";
  4222. mes "want to free Curdie.^000000";
  4223. close;
  4224. }
  4225. else if (rachel_camel == 17) {
  4226. mes "["+strcharinfo(0)+"]";
  4227. mes "I managed to get the soap";
  4228. mes "ingredients: 5 of those";
  4229. mes "camel dung lumps. I should";
  4230. mes "head back to Mr. Saraman to";
  4231. mes "tell him where his camel is,";
  4232. mes "and then go to Ms. Ivory.";
  4233. close;
  4234. }
  4235. else if (rachel_camel == 18) {
  4236. mes "[Organic Soap Maker Ivory]";
  4237. mes "Hm, did Soony give you";
  4238. mes "any trouble? I'm guessing";
  4239. mes "that's why it's been taking";
  4240. mes "you so long to get all that";
  4241. mes "camel dung over here.";
  4242. next;
  4243. mes "["+strcharinfo(0)+"]";
  4244. mes "It was a pretty big";
  4245. mes "hassle... But hopefully,";
  4246. mes "this will all be worth it.";
  4247. mes "Anyway, take this camel";
  4248. mes "dung. I don't want to";
  4249. mes "handle it for much longer.";
  4250. next;
  4251. mes "[Organic Soap Maker Ivory]";
  4252. mes "Yes, I can understand that.";
  4253. mes "Even though it's in bottles,";
  4254. mes "it's pretty gross that these";
  4255. mes "bottles are still warm...";
  4256. mes "Anyway, we're good to go.";
  4257. mes "Let me make you some soap~";
  4258. next;
  4259. mes "[Organic Soap Maker Ivory]";
  4260. mes "You spent a lot of";
  4261. mes "time and energy to get";
  4262. mes "these, so I won't charge";
  4263. mes "you for my service. Besides,";
  4264. mes "you brought enough materials";
  4265. mes "that I'll have some left over.";
  4266. next;
  4267. mes "^3355FFMs. Ivory put on a pair";
  4268. mes "of long gloves, and mixed";
  4269. mes "the ingredients. She then";
  4270. mes "placed them in a clean bottle.^000000";
  4271. next;
  4272. mes "[Organic Soap Maker Ivory]";
  4273. mes "Here's your soap! After";
  4274. mes "you pour the soap into";
  4275. mes "something, don't forget";
  4276. mes "to put it into a larger bottle";
  4277. mes "after about twenty seconds.";
  4278. next;
  4279. mes "[Organic Soap Maker Ivory]";
  4280. mes "And um... Don't let";
  4281. mes "anyone else know what";
  4282. mes "I use to make this soap.";
  4283. mes "People won't buy it if they";
  4284. mes "knew they were washing their";
  4285. mes "faces with... You know...";
  4286. next;
  4287. mes "["+strcharinfo(0)+"]";
  4288. mes "Don't worry, I won't";
  4289. mes "tell anyone. Thanks";
  4290. mes "for making the soap! ";
  4291. next;
  4292. mes "^3355FFNow that you have the";
  4293. mes "Silk Sand Camel Soap.";
  4294. mes "you should bring it";
  4295. mes "to Mr. Lockenlock.^000000";
  4296. changequest 3077,3078;
  4297. set rachel_camel,19;
  4298. close;
  4299. }
  4300. else if (rachel_camel == 19) {
  4301. mes "^3355FFNow that you have the";
  4302. mes "Silk Sand Camel Soap.";
  4303. mes "you should bring it";
  4304. mes "to Mr. Lockenlock.^000000";
  4305. close;
  4306. }
  4307. else if (rachel_camel <= 25) {
  4308. mes "[Organic Soap Maker Ivory]";
  4309. mes "^333333*Phew!*^000000 It's been";
  4310. mes "a long day. I think";
  4311. mes "I'll close up shop now~";
  4312. close;
  4313. }
  4314. else {
  4315. mes "[Beautiful Lady]";
  4316. mes "Hm? Did you need";
  4317. mes "something? I'm still";
  4318. mes "setting up shop now";
  4319. mes "so I'm not really ready";
  4320. mes "to sell anything yet.";
  4321. close;
  4322. }
  4323. }
  4324. veins,115,59,5 script Saraman 847,{
  4325. if (rachel_camel < 7) {
  4326. mes "[Saraman]";
  4327. mes "Zzzzz...";
  4328. mes "Zzz... Zzzzzz...";
  4329. close;
  4330. }
  4331. else if (rachel_camel == 7) {
  4332. mes "["+strcharinfo(0)+"]";
  4333. mes "Excuse me. Hello~";
  4334. mes "Ms. Ivory sent me";
  4335. mes "here with these soap";
  4336. mes "ingredients? She said";
  4337. mes "I had to come to you if";
  4338. mes "I wanted her to make it.";
  4339. next;
  4340. mes "[Camel Farm Owner Saraman]";
  4341. mes "Soap, eh? Oh, I see.";
  4342. mes "You must be here to get";
  4343. mes "some fresh camel dung.";
  4344. next;
  4345. mes "["+strcharinfo(0)+"]";
  4346. mes "Wh-what?";
  4347. mes "My God!";
  4348. mes "A-are you sure?";
  4349. mes "Tell me you're joking!";
  4350. next;
  4351. mes "[Camel Farm Owner Saraman]";
  4352. mes "Sure as sin, and";
  4353. mes "honest to God.";
  4354. next;
  4355. mes "["+strcharinfo(0)+"]";
  4356. mes "...............................";
  4357. mes "...............................";
  4358. mes "...............................";
  4359. next;
  4360. mes "[Camel Farm Owner Saraman]";
  4361. mes "Yeah, those ingredients";
  4362. mes "you brought me? They're for";
  4363. mes "making soap alright. ^FF0000That's";
  4364. mes "what we feed the camels^000000 so";
  4365. mes "that they make a whole lotta";
  4366. mes "dung. Dung to make soap.";
  4367. next;
  4368. mes "[Camel Farm Owner Saraman]";
  4369. mes "Oh, don't worry. Camel";
  4370. mes "dung is sterile, completely";
  4371. mes "safe. In fact, it smells nice,";
  4372. mes "has medicinal properties, and";
  4373. mes "it's considered a delicacy";
  4374. mes "in certain countries.";
  4375. next;
  4376. mes "[Camel Farm Owner Saraman]";
  4377. mes "Sadly, Silk Sand Camels";
  4378. mes "are almost extinct, so I only";
  4379. mes "have one on this farm. That's";
  4380. mes "why we have a special contract^FFFFFF ^000000 with Ms. Ivory to make her soap.";
  4381. next;
  4382. mes "[Camel Farm Owner Saraman]";
  4383. mes "Say... I wasn't expecting";
  4384. mes "her to send a deliveryman";
  4385. mes "until tomorrow. Why are";
  4386. mes "you here so early anyway?";
  4387. next;
  4388. mes "["+strcharinfo(0)+"]";
  4389. mes "Actually, this is kind";
  4390. mes "of an emergency. You see,";
  4391. mes "I need the soap to make a";
  4392. mes "key mold because I lost--";
  4393. next;
  4394. mes "[Camel Farm Owner Saraman]";
  4395. mes "Never mind, never mind.";
  4396. mes "I'm sorry I asked! So this";
  4397. mes "is a personal favor for you,";
  4398. mes "huh? Well, there's a bit of";
  4399. mes "a problem that we need to";
  4400. mes "solve first. Listen up...";
  4401. next;
  4402. mes "[Camel Farm Owner Saraman]";
  4403. mes "We can only get camel";
  4404. mes "dung after a camel eats,";
  4405. mes "right? Well, my camel isn't";
  4406. mes "used to eating so late in the";
  4407. mes "day. Even if we put food in";
  4408. mes "front of her, she won't eat it.";
  4409. next;
  4410. mes "["+strcharinfo(0)+"]";
  4411. mes "What? Isn't there";
  4412. mes "something we can do?";
  4413. mes "I mean, I'm talking about";
  4414. mes "a life or death matter!";
  4415. next;
  4416. mes "[Camel Farm Owner Saraman]";
  4417. mes "*Sigh* ...This isn't good... Okay then, let's do this.";
  4418. mes "Sometimes I make an appetite stimulant for the camel";
  4419. mes "when she's sick and wouldn't eat anything.";
  4420. mes "We can try feeding her the stimulant, and make it poop.";
  4421. next;
  4422. mes "[Camel Farm Owner Saraman]";
  4423. mes "Well, we can't forcefeed";
  4424. mes "her, but we can get her to";
  4425. mes "munch a bit on some appetite";
  4426. mes "stimulant. I usually use that";
  4427. mes "if she's sick, but if you say";
  4428. mes "that this is an emergency...";
  4429. next;
  4430. mes "[Camel Farm Owner Saraman]";
  4431. mes "Alright, I guess we";
  4432. mes "can try it. But I want you";
  4433. mes "to bring me the ingredients.";
  4434. mes "Get me... Let's see now...";
  4435. next;
  4436. mes "[Camel Farm Owner Saraman]";
  4437. mes "^4D4DFF1 Unripe Apple^000000,";
  4438. mes "^4D4DFF5 Monster's Feed^000000,";
  4439. mes "^4D4DFF1 Empty Bottle^000000, and";
  4440. mes "^4D4DFF1 Yellow Potion^000000.";
  4441. changequest 3066,3067;
  4442. set rachel_camel,8;
  4443. close;
  4444. }
  4445. else if (rachel_camel == 8) {
  4446. if ((countitem(528) > 4) && (countitem(503) > 0) && (countitem(619) > 0) && (countitem(713) > 0)) {
  4447. mes "[Camel Farm Owner Saraman]";
  4448. mes "Oh good, you're back.";
  4449. mes "Did you bring everything?";
  4450. mes "Here, I need to mix it all";
  4451. mes "together first before you";
  4452. mes "can feed it to my camel.";
  4453. mes "Just a minute now...";
  4454. next;
  4455. mes "^3355FFSaraman mixed all";
  4456. mes "of the ingredients,";
  4457. mes "and gingerly poured";
  4458. mes "them into a bottle.^000000";
  4459. next;
  4460. mes "[Camel Farm Owner Saraman]";
  4461. mes "Alright, now bring";
  4462. mes "this to the camels over";
  4463. mes "there. Only my Silk Sand";
  4464. mes "Camel will know to eat it,";
  4465. mes "so she'll come after you.";
  4466. next;
  4467. mes "[Camel Farm Owner Saraman]";
  4468. mes "Once she nibbles this";
  4469. mes "appetite stimulant, she'll";
  4470. mes "eat her feed like crazy.";
  4471. mes "Then the dung will flow";
  4472. mes "like a faucet. Come on,";
  4473. mes "why don't you give it a try?";
  4474. next;
  4475. mes "[Camel Farm Owner Saraman]";
  4476. mes "Oh, right. You should";
  4477. mes "be able to get 5 lumps";
  4478. mes "of camel dung with those";
  4479. mes "ingredients. That's a good";
  4480. mes "amount to collect since that's";
  4481. mes "what Ms. Ivory usually orders.";
  4482. delitem 528,5; //Monster's_Feed
  4483. delitem 503,1; //Yellow_Potion
  4484. delitem 619,1; //Unripe_Apple
  4485. delitem 713,1; //Empty_Bottle
  4486. changequest 3067,3068;
  4487. set rachel_camel,9;
  4488. close;
  4489. }
  4490. else {
  4491. mes "[Camel Farm Owner Saraman]";
  4492. mes "Well, we can't forcefeed";
  4493. mes "her, but we can get her to";
  4494. mes "munch a bit on some appetite";
  4495. mes "stimulant. I usually use that";
  4496. mes "if she's sick, but if you say";
  4497. mes "that this is an emergency...";
  4498. next;
  4499. mes "[Camel Farm Owner Saraman]";
  4500. mes "Alright, I guess we";
  4501. mes "can try it. But I want you";
  4502. mes "to bring me the ingredients.";
  4503. mes "Get me... Let's see now...";
  4504. next;
  4505. mes "[Camel Farm Owner Saraman]";
  4506. mes "^4D4DFF1 Unripe Apple^000000,";
  4507. mes "^4D4DFF5 Monster's Feed^000000,";
  4508. mes "^4D4DFF1 Empty Bottle^000000, and";
  4509. mes "^4D4DFF1 Yellow Potion^000000.";
  4510. close;
  4511. }
  4512. }
  4513. else if (rachel_camel == 9) {
  4514. mes "[Camel Farm Owner Saraman]";
  4515. mes "Once she nibbles this";
  4516. mes "appetite stimulant, she'll";
  4517. mes "eat her feed like crazy.";
  4518. mes "Then the dung will flow";
  4519. mes "like a faucet. Come on,";
  4520. mes "why don't you give it a try?";
  4521. next;
  4522. mes "[Camel Farm Owner Saraman]";
  4523. mes "Oh, right. You should";
  4524. mes "be able to get 5 lumps";
  4525. mes "of camel dung with those";
  4526. mes "ingredients. That's a good";
  4527. mes "amount to collect since that's";
  4528. mes "what Ms. Ivory usually orders.";
  4529. close;
  4530. }
  4531. else if (rachel_camel == 10) {
  4532. mes "["+strcharinfo(0)+"]";
  4533. mes "Mr. Saraman, none";
  4534. mes "of the camels will eat";
  4535. mes "this appetite stimulant...";
  4536. mes "Am I doing something wrong?";
  4537. next;
  4538. mes "[Camel Farm Owner Saraman]";
  4539. mes "Oh, yes, well...";
  4540. mes "One of my workers";
  4541. mes "just came by, and told me";
  4542. mes "that my Silk Sand Camel";
  4543. mes "disappeared somewhere...";
  4544. mes "This is terrible news!";
  4545. next;
  4546. mes "[Camel Farm Owner Saraman]";
  4547. mes "My precious Silk Sand";
  4548. mes "Camel... It's my biggest";
  4549. mes "business investment! I'm";
  4550. mes "ruined without it! Please...";
  4551. mes "I'll reward you if you can";
  4552. mes "find my camel for me!";
  4553. next;
  4554. mes "[Camel Farm Owner Saraman]";
  4555. mes "Damn it! My stupid worker";
  4556. mes "forgot to tie her up, so";
  4557. mes "she ended up running away!";
  4558. mes "Ugh! Please help me find her!";
  4559. mes "Without her, you won't be able";
  4560. mes "to get your special camel dung.";
  4561. next;
  4562. mes "[Camel Farm Owner Saraman]";
  4563. mes "Wait, don't panic...";
  4564. mes "It'll all be alright.";
  4565. mes "This camel moves very slowly";
  4566. mes "so she shouldn't be far from";
  4567. mes "here. Please find my camel";
  4568. mes "Soony as soon as you can!";
  4569. changequest 3069,3070;
  4570. set rachel_camel,11;
  4571. close;
  4572. }
  4573. else if (rachel_camel == 11) {
  4574. mes "[Camel Farm Owner Saraman]";
  4575. mes "Soony! Soony...!";
  4576. mes "Wh-where are you?!";
  4577. next;
  4578. mes "[Camel Farm Owner Saraman]";
  4579. mes "Please, help me find";
  4580. mes "my Soony, my Silk Sand";
  4581. mes "Camel. You won't be able to";
  4582. mes "make your soap without her!";
  4583. mes "And my business is really";
  4584. mes "dependent on my Soony!";
  4585. close;
  4586. }
  4587. else if (rachel_camel == 12) {
  4588. mes "["+strcharinfo(0)+"]";
  4589. mes "Well... I found the";
  4590. mes "camel. Now I need to get";
  4591. mes "all the soap ingredients.";
  4592. mes "The sooner I do that, the";
  4593. mes "sooner I can help Curdie.";
  4594. close;
  4595. }
  4596. else if (rachel_camel <= 16) {
  4597. mes "^3355FFYou already found the";
  4598. mes "camel, so you need to collect";
  4599. mes "the soap ingredients if you";
  4600. mes "want to free Curdie.^000000";
  4601. close;
  4602. }
  4603. else if (rachel_camel == 17) {
  4604. mes "[Camel Farm Owner Saraman]";
  4605. mes "Oh, it's you!";
  4606. mes "Did you find my";
  4607. mes "Soony? Where is she?";
  4608. mes "What happened to her?";
  4609. mes "Oh God, I don't know what";
  4610. mes "I'll do without that camel!";
  4611. next;
  4612. mes "["+strcharinfo(0)+"]";
  4613. mes "Don't worry, Mr. Saraman,";
  4614. mes "I found Soony at the outskirts";
  4615. mes "of town. She hurt her leg so";
  4616. mes "I think it'd be a good idea if";
  4617. mes "you sent some people to";
  4618. mes "help bring her back.";
  4619. next;
  4620. mes "[Camel Farm Owner Saraman]";
  4621. mes "Thank god! Thank you, thank you so much!";
  4622. mes "I'll send my workers over there immediately.";
  4623. next;
  4624. mes "[Camel Farm Owner Saraman]";
  4625. mes "Thank goodness, you have";
  4626. mes "no idea how valuable that";
  4627. mes "camel is! I'll send some of";
  4628. mes "my men to bring her home";
  4629. mes "immediately! Thank you,";
  4630. mes "you just saved my business!";
  4631. next;
  4632. mes "[Camel Farm Owner Saraman]";
  4633. mes "Here, I want you to";
  4634. mes "have this. Consider it";
  4635. mes "a little thank you gift for";
  4636. mes "what you've done for me.";
  4637. mes "Good luck with getting";
  4638. mes "that soap you want made.";
  4639. changequest 3076,3077;
  4640. getitem 617,1; //Old_Violet_Box
  4641. set rachel_camel,18;
  4642. close;
  4643. }
  4644. else if (rachel_camel == 18) {
  4645. mes "["+strcharinfo(0)+"]";
  4646. mes "Let's see...";
  4647. mes "Shouldn't I be going";
  4648. mes "to see Ms. Ivory now?";
  4649. close;
  4650. }
  4651. else if (rachel_camel <= 23) {
  4652. mes "[Camel Farm Owner Saraman]";
  4653. mes "Thank you for finding my";
  4654. mes "precious Silk Sand Camel";
  4655. mes "Soony. Come again sometime,";
  4656. mes "and maybe we can special my";
  4657. mes "special camel yogurt together.";
  4658. close;
  4659. }
  4660. else {
  4661. mes "[Saraman]";
  4662. mes "Zzz... Zzz~";
  4663. mes "Zzz...";
  4664. next;
  4665. mes "^3355FFWatching this man";
  4666. mes "snore also makes you";
  4667. mes "want to take a snooze.^000000";
  4668. close;
  4669. }
  4670. }
  4671. veins,78,226,5 script Camel#camelcc1::VeinsCamel 938,{
  4672. if (rachel_camel == 9) {
  4673. mes "^3355FFThe camel sniffed the";
  4674. mes "appetite stimulant, but";
  4675. mes "brusquely turned its";
  4676. mes "nose away from it.^000000";
  4677. changequest 3068,3069;
  4678. set rachel_camel,10;
  4679. close;
  4680. }
  4681. else if (rachel_camel == 10) {
  4682. mes "^3355FFThe camel sniffed the";
  4683. mes "appetite stimulant, but";
  4684. mes "brusquely turned its";
  4685. mes "nose away from it.";
  4686. mes "This probably isn't the";
  4687. mes "camel you're looking for.^000000";
  4688. close;
  4689. }
  4690. else {
  4691. mes "[Camel]";
  4692. mes "*Neigh* ~";
  4693. mes "*Chew Chew*";
  4694. close;
  4695. }
  4696. }
  4697. veins,72,227,3 duplicate(VeinsCamel) Camel#camelcc3 938
  4698. veins,81,222,1 duplicate(VeinsCamel) Camel#camelcc4 938
  4699. veins,77,219,5 duplicate(VeinsCamel) Camel#camelcc5 938
  4700. veins,73,215,8 duplicate(VeinsCamel) Camel#camelcc6 938
  4701. veins,68,215,5 duplicate(VeinsCamel) Camel#camelcc7 938
  4702. ve_fild07,235,42,3 script Silk Sand Camel 938,{
  4703. if (rachel_camel == 11) {
  4704. mes "^3355FFThis camel's leg is";
  4705. mes "wounded. Although it";
  4706. mes "seems hurt, its nostrils";
  4707. mes "flared as soon as it saw";
  4708. mes "the camel appetite stimulant,";
  4709. mes "and it smacked its lips.^000000";
  4710. next;
  4711. mes "[Camel]";
  4712. mes "^333333*Chew Chew~*^000000";
  4713. mes "^333333*Smacks lips*^000000";
  4714. next;
  4715. mes "^3355FFThe camel started nibbling";
  4716. mes "the stimulant, but its eating";
  4717. mes "became quicker as it ate";
  4718. mes "more of the feed until it";
  4719. mes "was completely consumed.^000000";
  4720. next;
  4721. mes "["+strcharinfo(0)+"]";
  4722. mes "This must be the";
  4723. mes "Silk Sand Camel...";
  4724. mes "I guess all I need to";
  4725. mes "do is collect some of";
  4726. mes "that precious camel dung.";
  4727. changequest 3070,3071;
  4728. set rachel_camel,12;
  4729. close;
  4730. }
  4731. else if (rachel_camel >= 12 && rachel_camel <= 16) {
  4732. if (countitem(519) > 1 && countitem(511) > 19 && countitem(909) > 9 && countitem(713) > 0) {
  4733. mes "^3355FFThe camel can smell";
  4734. mes "that you have food for";
  4735. mes "it, and started salivating.";
  4736. mes "You may as well just feed it.^000000";
  4737. next;
  4738. mes "[Silk Sand Camel]";
  4739. mes "^333333*Chew Chew~*^000000";
  4740. mes "^333333*Smacks lips*^000000";
  4741. next;
  4742. switch(rand(1,7)) {
  4743. case 1:
  4744. if (rachel_camel == 12) {
  4745. mes "^3355FFThe camel ate everything,";
  4746. mes "but it doesn't seem like";
  4747. mes "it'll go through any bowel";
  4748. mes "movements anytime soon.^000000";
  4749. }
  4750. else {
  4751. mes "^3355FFThe camel grimaced";
  4752. mes "as if it were suffering";
  4753. mes "from a stomachache...";
  4754. mes "And... Out pops 2 Sweet";
  4755. mes "Potatoes. They're probably";
  4756. mes "safe to eat... Hopefully.^000000";
  4757. getitem 516,2; //Sweet_Potato
  4758. }
  4759. delitem 519,2; //Milk
  4760. delitem 511,20; //Green_Herb
  4761. delitem 909,10; //Jellopy
  4762. close;
  4763. case 2:
  4764. mes "^3355FFThe camel grimaced";
  4765. mes "as if it were suffering";
  4766. mes "from a stomachache...";
  4767. mes "And... Out pops a Sweet";
  4768. mes "Potato. It's probably";
  4769. mes "safe to eat... Maybe.^000000";
  4770. delitem 519,2; //Milk
  4771. delitem 511,20; //Green_Herb
  4772. delitem 909,10; //Jellopy
  4773. getitem 516,1; //Sweet_Potato
  4774. close;
  4775. case 3:
  4776. mes "^3355FFThe camel grimaced";
  4777. mes "as if it were suffering";
  4778. mes "from a stomachache...";
  4779. if (rachel_camel == 12) {
  4780. mes "And... Out pops 3 Sweet";
  4781. mes "Potatoes. They're probably";
  4782. }
  4783. else {
  4784. mes "And... Out pops a Sweet";
  4785. mes "Potato. It's probably";
  4786. }
  4787. mes "safe to eat... Hopefully.^000000";
  4788. delitem 519,2; //Milk
  4789. delitem 511,20; //Green_Herb
  4790. delitem 909,10; //Jellopy
  4791. if (rachel_camel == 12) {
  4792. getitem 516,3; //Sweet_Potato
  4793. }
  4794. else {
  4795. getitem 516,1; //Sweet_Potato
  4796. }
  4797. close;
  4798. case 4:
  4799. mes "[Silk Sand Camel]";
  4800. mes "^333333*Chew Chew~*^000000";
  4801. mes "^333333*Smacks lips*^000000";
  4802. next;
  4803. mes "^3355FFThe camel grimaced";
  4804. mes "as if it were suffering";
  4805. mes "from a stomachache...";
  4806. if (rachel_camel == 12) {
  4807. mes "And... Out pops 7 Sweet";
  4808. mes "Potatoes. They're probably";
  4809. }
  4810. else {
  4811. mes "And... Out pops a Sweet";
  4812. mes "Potato. It's probably";
  4813. }
  4814. mes "safe to eat... Hopefully.^000000";
  4815. delitem 519,2; //Milk
  4816. delitem 511,20; //Green_Herb
  4817. delitem 909,10; //Jellopy
  4818. if (rachel_camel == 12) {
  4819. getitem 516,7; //Sweet_Potato
  4820. }
  4821. else {
  4822. getitem 516,1; //Sweet_Potato
  4823. }
  4824. close;
  4825. case 5:
  4826. mes "^3355FFThe camel grimaced";
  4827. mes "as if it were suffering";
  4828. mes "from a stomachache...";
  4829. mes "Huzzah! You got a lump";
  4830. mes "of steaming camel dung!";
  4831. mes "This is cause for celebration!^000000";
  4832. next;
  4833. mes "["+strcharinfo(0)+"]";
  4834. if (rachel_camel == 12) {
  4835. mes "Now all I need is";
  4836. mes "just 4 more lumps";
  4837. mes "of this nasty old dung.";
  4838. }
  4839. else if (rachel_camel == 13) {
  4840. mes "Awesome! I got";
  4841. mes "2 glorious camel dung";
  4842. mes "lumps! Only 3 more to go!";
  4843. }
  4844. else if (rachel_camel == 14) {
  4845. mes "Yes! Now I have";
  4846. mes "3 camel dung lumps.";
  4847. mes "Just 2 more... I'm more";
  4848. mes "than halfway done!";
  4849. }
  4850. else if (rachel_camel == 15) {
  4851. mes "4 lumps of camel dung...";
  4852. mes "Heh heh! This is going";
  4853. mes "better than I thought!";
  4854. mes "Only 1 more to go!";
  4855. }
  4856. else if (rachel_camel == 16) {
  4857. mes "In my hands...";
  4858. mes "I am holding";
  4859. mes "5 lumps of camel dung.";
  4860. mes "This is my finest moment.";
  4861. next;
  4862. mes "["+strcharinfo(0)+"]";
  4863. mes "Never, in all my years";
  4864. mes "of adventuring, saving the";
  4865. mes "oppressed, protecting the";
  4866. mes "innocent, did I dare dream";
  4867. mes "that I'd accomplish such";
  4868. mes "a magnificent feat.";
  4869. next;
  4870. mes "["+strcharinfo(0)+"]";
  4871. mes "I am so happy--nay--";
  4872. mes "^4D4DFFproud^000000 that my strength, my";
  4873. mes "valor, and my determination";
  4874. mes "was up to this task. May the";
  4875. mes "annals of history never forget";
  4876. mes "this day! Long live "+strcharinfo(0)+"!";
  4877. next;
  4878. mes "^3355FFIt's time for you to";
  4879. mes "return to Mr. Saraman.^000000";
  4880. }
  4881. delitem 519,2; //Milk
  4882. delitem 511,20; //Green_Herb
  4883. delitem 909,10; //Jellopy
  4884. delitem 713,1; //Empty_Bottle
  4885. changequest 3059+rachel_camel,3060+rachel_camel;
  4886. set rachel_camel,rachel_camel+1;
  4887. close;
  4888. case 6:
  4889. mes "[Silk Sand Camel]";
  4890. mes "^333333*Chew Chew~*^000000";
  4891. mes "^333333*Smacks lips*^000000";
  4892. next;
  4893. mes "^3355FFThe camel grimaced";
  4894. mes "as if it were suffering";
  4895. mes "from a stomachache...";
  4896. mes "And... Out pops a Sweet";
  4897. mes "Potato. It's probably";
  4898. mes "safe to eat... Maybe.^000000";
  4899. delitem 519,2; //Milk
  4900. delitem 511,20; //Green_Herb
  4901. delitem 909,10; //Jellopy
  4902. getitem 516,1; //Sweet_Potato
  4903. close;
  4904. case 7:
  4905. mes "[Silk Sand Camel]";
  4906. mes "^333333*Chew Chew~*^000000";
  4907. mes "^333333*Smacks lips*^000000";
  4908. next;
  4909. mes "^3355FFThe camel grimaced";
  4910. mes "as if it were suffering";
  4911. mes "from a stomachache...";
  4912. mes "And... Out pops a Sweet";
  4913. mes "Potato. It's probably";
  4914. mes "safe to eat... Maybe.^000000";
  4915. delitem 519,2; //Milk
  4916. delitem 511,20; //Green_Herb
  4917. delitem 909,10; //Jellopy
  4918. getitem 516,1; //Sweet_Potato
  4919. close;
  4920. }
  4921. }
  4922. else {
  4923. mes "["+strcharinfo(0)+"]";
  4924. mes "I need to feed this camel if";
  4925. mes "I ever want to get any dung";
  4926. mes "from it. Let's see, Mr. Saraman";
  4927. mes "mentioned that the items I got";
  4928. mes "for Ms. Ivory were actually";
  4929. mes "camel feed. I need to have...";
  4930. next;
  4931. mes "["+strcharinfo(0)+"]";
  4932. mes "^4D4DFF10 Milk^000000,";
  4933. mes "^4D4DFF100 Green Herbs^000000,";
  4934. mes "^4D4DFF50 Jellopies^000000, and";
  4935. mes "^4D4DFF5 Empty Bottles^000000.";
  4936. next;
  4937. mes "[Silk Sand Camel]";
  4938. mes "*Chew Chew*";
  4939. mes "*Neigh Neigh*~";
  4940. close;
  4941. }
  4942. }
  4943. else if (rachel_camel == 17) {
  4944. mes "["+strcharinfo(0)+"]";
  4945. mes "I managed to get the soap";
  4946. mes "ingredients: 5 of those";
  4947. mes "camel dung lumps. I should";
  4948. mes "head back to Mr. Saraman to";
  4949. mes "tell him where his camel is,";
  4950. mes "and then go to Ms. Ivory.";
  4951. close;
  4952. }
  4953. else {
  4954. mes "[Silk Sand Camel]";
  4955. mes "*Neigh Neigh*~";
  4956. next;
  4957. mes "^3355FFSilly camel.^000000";
  4958. close;
  4959. }
  4960. }
  4961. veins,221,120,5 script Young Town Native 943,{
  4962. if (rachel_camel == 3) {
  4963. mes "[Native Young Man]";
  4964. mes "My name is Toby.";
  4965. mes "I was born and raised here,";
  4966. mes "and no one knows more about";
  4967. mes "this town than me. Feel free";
  4968. mes "to ask if you need to find";
  4969. mes "your way around here.";
  4970. next;
  4971. mes "["+strcharinfo(0)+"]";
  4972. mes "Excuse me, but do";
  4973. mes "you know where I can";
  4974. mes "find a locksmith?";
  4975. next;
  4976. mes "[Toby]";
  4977. mes "Of course, I do!";
  4978. mes "Mr. Lockenlock is a famous";
  4979. mes "locksmith, and he makes almost";
  4980. mes "all the keys and locks in Veins";
  4981. mes "and even in Rachel.";
  4982. next;
  4983. mes "["+strcharinfo(0)+"]";
  4984. mes "Mr. Lockenlock, eh?";
  4985. mes "So where can I find him?";
  4986. next;
  4987. mes "[Toby]";
  4988. mes "Oh, he's always sitting";
  4989. mes "somewhere in the market";
  4990. mes "street. He drinks a lot,";
  4991. mes "though, so he doesn't really";
  4992. mes "work when he's hung over.";
  4993. next;
  4994. mes "[Toby]";
  4995. mes "Ah, but you know what'll";
  4996. mes "shock him back to sobriety?";
  4997. mes "A Yellow Potion! It never";
  4998. mes "fails with that guy!";
  4999. next;
  5000. mes "["+strcharinfo(0)+"]";
  5001. mes "I see.";
  5002. mes "Thanks for";
  5003. mes "the advice.";
  5004. next;
  5005. mes "[Toby]";
  5006. mes "You're so very";
  5007. mes "welcome! It's just...";
  5008. mes "After all these years...";
  5009. mes "I'm finally useful to someone!";
  5010. next;
  5011. mes "["+strcharinfo(0)+"]";
  5012. mes "...Ha...?";
  5013. next;
  5014. mes "^3355FFFind Mr. Lockenlock";
  5015. mes "in the market street, and";
  5016. mes "bring him a Yellow Potion.^000000";
  5017. changequest 3062,3063;
  5018. set rachel_camel,4;
  5019. close;
  5020. }
  5021. else if (rachel_camel == 4) {
  5022. mes "[Toby]";
  5023. mes "After all these years...";
  5024. mes "I'm finally useful to someone!";
  5025. next;
  5026. mes "["+strcharinfo(0)+"]";
  5027. mes "...Ha...?";
  5028. next;
  5029. mes "^3355FFFind Mr. Lockenlock";
  5030. mes "in the market street, and";
  5031. mes "bring him a Yellow Potion.^000000";
  5032. close;
  5033. }
  5034. else {
  5035. mes "[Native Young Man]";
  5036. mes "My name is Toby.";
  5037. mes "I was born and raised here,";
  5038. mes "and no one knows more about";
  5039. mes "this town than me. Feel free";
  5040. mes "to ask if you need to find";
  5041. mes "your way around here.";
  5042. next;
  5043. mes "["+strcharinfo(0)+"]";
  5044. mes "No, thanks.";
  5045. next;
  5046. mes "[Native Young Man]";
  5047. mes "You don't...";
  5048. mes "^333333*Sob*^000000 You don't";
  5049. mes "need me at all?";
  5050. close;
  5051. }
  5052. }
  5053. // Thor Volcano Base Quest
  5054. //============================================================
  5055. ra_temin,87,133,1 script Rachel Guard#vol1 934,5,2,{
  5056. if (aru_vol == 2) {
  5057. mes "[Guard Karlum]";
  5058. mes "High Priest Vildt isn't";
  5059. mes "here right now. Please";
  5060. mes "come back later if you";
  5061. mes "wish to see him.";
  5062. next;
  5063. select("Think of a Distraction");
  5064. mes "["+strcharinfo(0)+"]";
  5065. mes "This guy's not going to";
  5066. mes "let me pass. Let's see...";
  5067. mes "Is there some way I could";
  5068. mes "get him to leave? What, or";
  5069. mes "even ^FF0000who^000000, could distract him?";
  5070. next;
  5071. mes "["+strcharinfo(0)+"]";
  5072. mes "Wait a second...";
  5073. mes "Of course! I should";
  5074. mes "talk to him about...";
  5075. next;
  5076. input .@input$;
  5077. mes "["+strcharinfo(0)+"]";
  5078. mes "Wait a second...";
  5079. mes "Of course! I should";
  5080. mes "talk to him about ^FF0000"+.@input$+"^000000 !!";
  5081. next;
  5082. if (.@input$ != "Lamir") {
  5083. mes "["+strcharinfo(0)+"]";
  5084. mes "What the...?";
  5085. mes "Where did I think of that?";
  5086. mes "That doesn't make any sense...";
  5087. close;
  5088. }
  5089. mes "["+strcharinfo(0)+"]";
  5090. mes "That's right! I talked";
  5091. mes "to Lamir a while ago.";
  5092. mes "If she's right, then this";
  5093. mes "guy must be Karlum, the guy";
  5094. mes "who's totally in love with her.";
  5095. mes "Hmm... I know what I'll say...";
  5096. next;
  5097. mes "["+strcharinfo(0)+"]";
  5098. mes "^333333*Ahem*^000000 Excuse me,";
  5099. mes "but are you Karlum?";
  5100. mes "I've got a message for you.";
  5101. next;
  5102. mes "[Guard Karlum]";
  5103. mes "A message for me?";
  5104. mes "Is that why you're still";
  5105. mes "loitering around? Well,";
  5106. mes "spit it out. I can't waste";
  5107. mes "too much time on the job...";
  5108. next;
  5109. mes "["+strcharinfo(0)+"]";
  5110. mes "You know ^3131FFLamir^000000, right?";
  5111. next;
  5112. emotion e_omg;
  5113. mes "[Guard Karlum]";
  5114. mes "Lamir? Oh... My.";
  5115. mes "Oh no! Did something";
  5116. mes "bad happen to her?";
  5117. mes "Quick, tell me!";
  5118. next;
  5119. mes "["+strcharinfo(0)+"]";
  5120. mes "No, nothing like that.";
  5121. mes "She just told me that she";
  5122. mes "had something important to";
  5123. mes "tell you, and that you had to";
  5124. mes "come see her when you're free.";
  5125. next;
  5126. mes "["+strcharinfo(0)+"]";
  5127. mes "I tried to ask her";
  5128. mes "more, but she just kept";
  5129. mes "blushing and turning away.";
  5130. mes "Is there something going";
  5131. mes "on between you too?";
  5132. next;
  5133. mes "[Guard Karlum]";
  5134. mes "...I don't believe it.";
  5135. mes "Finally. After all these";
  5136. mes "years. She feels the same";
  5137. mes "way I feel for her! My midnight";
  5138. mes "serenade a few days ago";
  5139. mes "must've touched her heart.";
  5140. next;
  5141. mes "[Guard Karlum]";
  5142. mes "Screw this stupid job!";
  5143. mes "I've made my choice, and";
  5144. mes "I choose true love! I can't";
  5145. mes "keep Lamir waiting any longer!";
  5146. set aru_vol,3;
  5147. donpcevent "vol_time::OnEnable";
  5148. close2;
  5149. disablenpc "Rachel Guard#vol1";
  5150. end;
  5151. }
  5152. else if ((aru_vol> 2) && (aru_vol < 5)) {
  5153. mes "[Guard Karlum]";
  5154. mes "Hey! Lamir told me that";
  5155. mes "she didn't want to see";
  5156. mes "me at all! What's your";
  5157. mes "game, huh? Do you think";
  5158. mes "I'm that easy to trick?";
  5159. next;
  5160. mes "["+strcharinfo(0)+"]";
  5161. mes "What? Is that what";
  5162. mes "happened? I could've";
  5163. mes "sworn th--Oooh. I get it now.";
  5164. mes "She must be playing hard to";
  5165. mes "get. That must mean that";
  5166. mes "she's reeeeally into you.";
  5167. next;
  5168. mes "[Guard Karlum]";
  5169. mes "Ah! That makes perfect";
  5170. mes "sense! No wonder she treated";
  5171. mes "me that way! Hahaha! I should";
  5172. mes "have figured it out sooner!";
  5173. mes "Well then, I should go see";
  5174. mes "her and play hard to get too!";
  5175. donpcevent "vol_time::OnEnable";
  5176. close2;
  5177. disablenpc "Rachel Guard#vol1";
  5178. end;
  5179. }
  5180. else {
  5181. mes "[Guard Karlum]";
  5182. mes "High Priest Vildt isn't";
  5183. mes "here right now. Please";
  5184. mes "come back later if you";
  5185. mes "wish to see him.";
  5186. close;
  5187. }
  5188. OnInit:
  5189. enablenpc "Rachel Guard#vol1";
  5190. end;
  5191. OnTouch:
  5192. warp "ra_temin",85,137;
  5193. close;
  5194. }
  5195. ra_temin,82,133,7 script Rachel Guard#vol2 934,5,2,{
  5196. mes "[Guard Krodger]";
  5197. mes "High Priest Vildt isn't";
  5198. mes "here right now. Please";
  5199. mes "come back later if you";
  5200. mes "wish to see him.";
  5201. close;
  5202. OnInit:
  5203. enablenpc "Rachel Guard#vol2";
  5204. end;
  5205. OnTouch:
  5206. warp "ra_temin",85,137;
  5207. close;
  5208. }
  5209. ra_temin,115,140,1 script Flower Vase#vol 111,{
  5210. if ((aru_vol> 2) && (aru_vol < 5)) {
  5211. mes "^3355FFYou find a giant";
  5212. mes "vase full of beautiful";
  5213. mes "flowers that look freshly";
  5214. mes "picked from a garden.^000000";
  5215. next;
  5216. if (select("Destroy Vase:Don't Destroy Vase") == 1) {
  5217. mes "^3355FFYou grasp the flower";
  5218. mes "vase with both hands, and";
  5219. mes "then hurl it to the ground.^000000";
  5220. next;
  5221. mes "^3355FF*Crash!*^000000";
  5222. next;
  5223. mes "[Guard Krodger]";
  5224. mes "Who's there?!";
  5225. disablenpc "Rachel Guard#vol2";
  5226. enablenpc "Rachel Guard#vol2_1";
  5227. donpcevent "vol_time2::OnEnable";
  5228. set aru_vol,4;
  5229. disablenpc "Flower Vase#vol";
  5230. close;
  5231. }
  5232. mes "["+strcharinfo(0)+"]";
  5233. mes "A lot of loving care";
  5234. mes "was put into arranging";
  5235. mes "these flowers.. I can't";
  5236. mes "bear to disturb their beauty.";
  5237. next;
  5238. mes "^3355FFAnd so you just";
  5239. mes "stood there, looking";
  5240. mes "a bit pitiable, but not";
  5241. mes "really all that pathetic.^000000";
  5242. close;
  5243. }
  5244. mes "^3355FFYou find a giant";
  5245. mes "vase full of beautiful";
  5246. mes "flowers that look freshly";
  5247. mes "picked from a garden.^000000";
  5248. close;
  5249. }
  5250. ra_temin,85,131,0 script path_vol1 -1,5,0,{
  5251. OnTouch:
  5252. if ((aru_vol != 3) && (aru_vol != 4)) {
  5253. warp "ra_temin",85,137;
  5254. }
  5255. end;
  5256. }
  5257. ra_temin,82,131,0 script path_vol1#2 -1,5,0,{
  5258. OnTouch:
  5259. if (aru_vol != 4) {
  5260. warp "ra_temin",85,137;
  5261. }
  5262. end;
  5263. }
  5264. ra_temin,82,127,0 script path_vol1#3 -1,5,1,{
  5265. OnTouch:
  5266. if (aru_vol == 5) {
  5267. warp "ra_temin",84,124;
  5268. }
  5269. end;
  5270. }
  5271. ra_temin,40,124,3 script Female Follower#vol 920,{
  5272. mes "[Lamir]";
  5273. mes "^333333*Sigh*^000000 High Priest Vildt";
  5274. mes "left over so much food after";
  5275. mes "eating. Didn't he learn to";
  5276. mes "finish all of his food?";
  5277. next;
  5278. mes "[Lamir]";
  5279. mes "You know, my mother used";
  5280. mes "to threaten that she'd force";
  5281. mes "me to marry Karlum if I didn't";
  5282. mes "finish all my food when I was";
  5283. mes "a kid. I learned never to";
  5284. mes "leave any leftovers that way~";
  5285. next;
  5286. select("Who's Karlum?");
  5287. mes "[Lamir]";
  5288. mes "Karlum? Oh, he's been";
  5289. mes "chasing me ever since we";
  5290. mes "were kids, declaring his";
  5291. mes "love and all that. Even";
  5292. mes "after we grew up, he's still";
  5293. mes "stubborn about that point.";
  5294. next;
  5295. mes "[Lamir]";
  5296. mes "Ugh! Even today, he";
  5297. mes "still gets on my nerves!";
  5298. mes "I mean, it's great that he's";
  5299. mes "a guard at High Priest Vildt's";
  5300. mes "office, but come on! Why can't";
  5301. mes "he bother another girl?";
  5302. if (aru_vol == 1) {
  5303. set aru_vol,2;
  5304. }
  5305. close;
  5306. }
  5307. ra_temin,42,124,3 script Rachel Guard#vol1_1 934,{
  5308. end;
  5309. OnInit:
  5310. disablenpc "Rachel Guard#vol1_1";
  5311. end;
  5312. }
  5313. ra_temin,5,5,3 script vol_time 844,{
  5314. OnInit:
  5315. stopnpctimer;
  5316. end;
  5317. OnEnable:
  5318. initnpctimer;
  5319. enablenpc "Rachel Guard#vol1_1";
  5320. end;
  5321. OnTimer10000:
  5322. mapannounce "ra_temin","Guard Karlum: Lamir! It's Karlum! Your love is here!",bc_map,"0xFFCE00";
  5323. end;
  5324. OnTimer15000:
  5325. mapannounce "ra_temin","Lamir: Karlum? What are you doing here?",bc_map,"0xFFCE00";
  5326. end;
  5327. OnTimer20000:
  5328. mapannounce "ra_temin","Guard Karlum: Lamir, you can stop pretending now. I've come to realize that your coldness masks your love~",bc_map,"0xFFCE00";
  5329. end;
  5330. OnTimer30000:
  5331. mapannounce "ra_temin","Lamir: What are you talking about? Sorry, Karlum, but I don't have any special feelings for you.",bc_map,"0xFFCE00";
  5332. end;
  5333. OnTimer35000:
  5334. mapannounce "ra_temin","Guard Karlum: I know, it's embarrassing to confess your true feelings~",bc_map,"0xFFCE00";
  5335. end;
  5336. OnTimer40000:
  5337. mapannounce "ra_temin","Guard Karlum: However, I can't deny that your shyness is breaking my heart.",bc_map,"0xFFCE00";
  5338. end;
  5339. OnTimer45000:
  5340. mapannounce "ra_temin","Lamir: Karlum, when will you realize that I haven't, and won't ever fall in love with you?",bc_map,"0xFFCE00";
  5341. end;
  5342. OnTimer50000:
  5343. mapannounce "ra_temin","Guard Karlum: .............",bc_map,"0xFFCE00";
  5344. end;
  5345. OnTimer55000:
  5346. mapannounce "ra_temin","Guard Karlum: Wha--? But I thought...? Huh, sorry. I should get going...",bc_map,"0xFFCE00";
  5347. stopnpctimer;
  5348. disablenpc "Rachel Guard#vol1_1";
  5349. enablenpc "Rachel Guard#vol1";
  5350. end;
  5351. }
  5352. ra_temin,113,140,1 script Rachel Guard#vol2_1 934,{
  5353. mes "[Guard Krodger]";
  5354. mes "What's with this vase?";
  5355. mes "They always send me out";
  5356. mes "here to clean up this mess!";
  5357. mes "I mean, it happens so often,";
  5358. mes "I don't think it's accidental.";
  5359. mes "You think it's vandals?";
  5360. close;
  5361. OnInit:
  5362. disablenpc "Rachel Guard#vol2_1";
  5363. end;
  5364. }
  5365. ra_temin,5,5,1 script vol_time2 844,{
  5366. OnInit:
  5367. stopnpctimer;
  5368. end;
  5369. OnEnable:
  5370. initnpctimer;
  5371. end;
  5372. OnTimer30000:
  5373. mapannounce "ra_temin","Guard Krodger: Phew~, now I'm done cleaning up this mess.",bc_map,"0xFFCE00";
  5374. stopnpctimer;
  5375. disablenpc "Rachel Guard#vol2_1";
  5376. enablenpc "Rachel Guard#vol2";
  5377. enablenpc "Flower Vase#vol";
  5378. end;
  5379. }
  5380. ra_temin,87,118,3 script Drawer#vol1::VeinsDrawer 111,{
  5381. mes "^3355FFThere are some neatly";
  5382. mes "printed and organized";
  5383. mes "documents inside";
  5384. mes "these drawers.^000000";
  5385. close;
  5386. }
  5387. ra_temin,83,118,3 duplicate(VeinsDrawer) Drawer#vol2 111
  5388. ra_temin,85,118,3 script Drawer#vol3 111,{
  5389. if ((MaxWeight-Weight) < 2000 || checkweight(1201,1) == 0) {
  5390. mes "^3355FFWait a second!";
  5391. mes "Right now, you're carrying";
  5392. mes "too many things with you.";
  5393. mes "Please come back after";
  5394. mes "using the Kafra Service";
  5395. mes "to store some of your items.^000000";
  5396. close;
  5397. }
  5398. if (aru_vol == 4) {
  5399. mes "^3355FFYou find a thick pile";
  5400. mes "of reports submitted";
  5401. mes "to the high priest";
  5402. mes "inside this drawer.^000000";
  5403. next;
  5404. if (select("Check the Reports:Cancel") == 1) {
  5405. mes "["+strcharinfo(0)+"]";
  5406. mes "Well, it might not to";
  5407. mes "the most moral thing,";
  5408. mes "but I get the feeling";
  5409. mes "that I should at least";
  5410. mes "check some of these out.";
  5411. next;
  5412. mes "^3355FFYou started shuffling";
  5413. mes "through the documents,";
  5414. mes "glancing at a few that";
  5415. mes "catch your interest.^000000";
  5416. next;
  5417. mes "["+strcharinfo(0)+"]";
  5418. mes "Ooh...";
  5419. mes "This might be";
  5420. mes "what I'm looking for.";
  5421. next;
  5422. mes "^3355FFYou take the thick report";
  5423. mes "labeled ''Veins Geological";
  5424. mes "Research Institute'' on";
  5425. mes "the cover, and then you";
  5426. mes "close the drawer.^000000";
  5427. changequest 2114,2115;
  5428. set aru_vol,5;
  5429. getitem 7342,1; //File01
  5430. close;
  5431. }
  5432. mes "["+strcharinfo(0)+"]";
  5433. mes "Forget it.";
  5434. mes "I didn't get permission";
  5435. mes "to look through these files.";
  5436. close;
  5437. }
  5438. else if (aru_vol == 5) {
  5439. if (countitem(7342) < 1) {
  5440. mes "["+strcharinfo(0)+"]";
  5441. mes "Oh! Here's another";
  5442. mes "copy of that report";
  5443. mes "I wanted! Pretty lucky~";
  5444. getitem 7342,1; //File01
  5445. close;
  5446. }
  5447. mes "^3355FFYou find a thick pile";
  5448. mes "of reports submitted";
  5449. mes "to the high priest";
  5450. mes "inside this drawer.^000000";
  5451. close;
  5452. }
  5453. mes "^3355FFYou find a thick pile";
  5454. mes "of reports submitted";
  5455. mes "to the high priest";
  5456. mes "inside this drawer.^000000";
  5457. close;
  5458. }
  5459. ra_temin,88,117,3 script Goddess Statue#vol1 111,{
  5460. mes "^3355FFIt's a statue of Freya,";
  5461. mes "a goddess revered for her";
  5462. mes "clemency and wisdom.^000000";
  5463. close;
  5464. }
  5465. ra_temin,73,126,1 script Ladder#vol1 111,{
  5466. if (aru_vol == 5) {
  5467. mes "["+strcharinfo(0)+"]";
  5468. mes "Wait, I can use this";
  5469. mes "ladder to sneak out of";
  5470. mes "here! I snuck inside so";
  5471. mes "I'd get caught if I just";
  5472. mes "passed the guards...";
  5473. next;
  5474. if (select("Climb Ladder:Cancel") == 1) {
  5475. mes "^3355FFYou climbed the";
  5476. mes "ladder over the";
  5477. mes "wall and snuck out.^000000";
  5478. close2;
  5479. warp "ra_temin",74,136;
  5480. end;
  5481. }
  5482. mes "^3355FFYou decided not to climb";
  5483. mes "up the ladder for now.^000000";
  5484. close;
  5485. }
  5486. end;
  5487. }
  5488. ve_in,280,223,0 script #volroom -1,2,2,{
  5489. OnTouch:
  5490. if (aru_vol == 6) {
  5491. mes "^3355FFThis house looks like";
  5492. mes "it's been abandoned for";
  5493. mes "a while: the floor is thickly";
  5494. mes "covered with dust and many";
  5495. mes "pieces of discarded paper.^000000";
  5496. next;
  5497. mes "^3355FFOne particular piece";
  5498. mes "of paper catches your";
  5499. mes "attention. You pick it";
  5500. mes "up and give it a read.^000000";
  5501. next;
  5502. mes "[Paper]";
  5503. mes "''^333333The regularly scheduled";
  5504. mes "geological survey had been";
  5505. mes "postponed for over a week.";
  5506. mes "Please submit your report";
  5507. mes "to us as soon as possible.^000000''";
  5508. next;
  5509. mes "["+strcharinfo(0)+"]";
  5510. mes "Although the sender's";
  5511. mes "name isn't on this letter,";
  5512. mes "I can guess who wrote it. ";
  5513. mes "Speaking of which...";
  5514. mes "Where's the geologist?";
  5515. set aru_vol,7;
  5516. close;
  5517. }
  5518. else if (aru_vol < 6) {
  5519. mes "^3355FFThis house looks like";
  5520. mes "it's been abandoned for";
  5521. mes "a while: the floor is thickly";
  5522. mes "covered with dust and many";
  5523. mes "pieces of discarded paper.^000000";
  5524. close;
  5525. }
  5526. end;
  5527. }
  5528. veins,159,171,3 script Towner#vol 945,{
  5529. mes "[Towner]";
  5530. mes "The small office on the";
  5531. mes "2nd floor of this weapon";
  5532. mes "shop is occupied by a";
  5533. mes "geologist. At least, he's";
  5534. mes "supposed to be one...";
  5535. next;
  5536. mes "[Towner]";
  5537. mes "The guy might be a quack:";
  5538. mes "all he does is drink and";
  5539. mes "flirt with skanky women";
  5540. mes "all day. I thought scholars";
  5541. mes "are supposed to read and study";
  5542. mes "and discover things, you know?";
  5543. close;
  5544. }
  5545. ve_in,233,116,3 script Drunken Man#vol 901,{
  5546. if ((MaxWeight-Weight) < 2000 || checkweight(1201,1) == 0) {
  5547. mes "^3355FFWait a second!";
  5548. mes "Right now, you're carrying";
  5549. mes "too many things with you.";
  5550. mes "Please come back after";
  5551. mes "using the Kafra Service";
  5552. mes "to store some of your items.^000000";
  5553. close;
  5554. }
  5555. if (aru_vol < 7) {
  5556. mes "[Drunken Man]";
  5557. mes "So... ^333333*Urp*^000000";
  5558. mes "So then I said...";
  5559. next;
  5560. mes "[Drunken Man]";
  5561. mes "''^3131FFHey, buddy! A man";
  5562. mes "uses his back to talk,";
  5563. mes "not his fists! You wanna";
  5564. mes "piece of me? Bring it on!^000000''";
  5565. next;
  5566. mes "[Drunken Man]";
  5567. mes "Then he got all";
  5568. mes "scared, and ran away!";
  5569. mes "Hahahaha! Guess I look";
  5570. mes "pretty tough, don't I?";
  5571. next;
  5572. emotion e_lv,0,"Drunken Lady#1";
  5573. emotion e_lv,0,"Drunken Lady#2";
  5574. mes "[Ladies]";
  5575. mes "Oh, my God!";
  5576. mes "You're so cool~!";
  5577. next;
  5578. mes "[Drunken Man]";
  5579. mes "Well... Anyone would";
  5580. mes "have done it. I was just";
  5581. mes "being a gentleman.";
  5582. mes "Hahahah, that's right!";
  5583. close;
  5584. }
  5585. else if (aru_vol == 7) {
  5586. mes "[Drunken Man]";
  5587. mes "So... ^333333*Urp*^000000";
  5588. mes "So then I said...";
  5589. next;
  5590. mes "[Drunken Man]";
  5591. mes "''^3131FFHey, buddy! A man";
  5592. mes "uses his back to talk,";
  5593. mes "not his fists! You wanna";
  5594. mes "piece of me? Bring it on!^000000''";
  5595. next;
  5596. mes "[Drunken Man]";
  5597. mes "Then he got all";
  5598. mes "scared, and ran away!";
  5599. mes "Hahahaha! Guess I look";
  5600. mes "pretty tough, don't I?";
  5601. next;
  5602. emotion e_lv,0,"Drunken Lady#1";
  5603. emotion e_lv,0,"Drunken Lady#2";
  5604. mes "[Ladies]";
  5605. mes "Oh, my God!";
  5606. mes "You're so cool~!";
  5607. next;
  5608. mes "[Drunken Man]";
  5609. mes "Well... Anyone would";
  5610. mes "have done it. I was just";
  5611. mes "being a gentleman.";
  5612. mes "Hahahah, that's right!";
  5613. next;
  5614. mes "["+strcharinfo(0)+"]";
  5615. mes "Excuse me, but are";
  5616. mes "you the executive director";
  5617. mes "of the Veins Geological Team?";
  5618. next;
  5619. mes "[Drunken Man]";
  5620. mes "Yeah, sure! Executive";
  5621. mes "director, deputy director,";
  5622. mes "director, researcher, CEO,";
  5623. mes "no... No, wait, that last one";
  5624. mes "doesn't sound right. Hah!";
  5625. mes "I'm all of those~";
  5626. next;
  5627. mes "[Drunken Man]";
  5628. mes "I'm the executive director...";
  5629. mes "I'm the only one that works";
  5630. mes "at the institute, really.";
  5631. mes "Why, what do you want?";
  5632. next;
  5633. mes "["+strcharinfo(0)+"]";
  5634. mes "Uhh... There are some";
  5635. mes "official notices for you";
  5636. mes "at your office. I guess you";
  5637. mes "need to get some surveys";
  5638. mes "done? They sound like";
  5639. mes "they're pretty important.";
  5640. next;
  5641. mes "["+strcharinfo(0)+"]";
  5642. mes "Maybe...";
  5643. mes "Maybe even ^FF0000urgent^000000.";
  5644. next;
  5645. mes "[Drunken Man]";
  5646. mes "Wha--? Hey, what day";
  5647. mes "is it today? Damn it!";
  5648. mes "Fine, fine, time to get";
  5649. mes "to work. Just when I was";
  5650. mes "really enjoying myself too!";
  5651. mes "Argh, I never wanna be sober!";
  5652. next;
  5653. mes "[Drunken Man]";
  5654. mes "But... Working is the";
  5655. mes "only way for me to afford";
  5656. mes "all this drinking... Such";
  5657. mes "is life. Such is life.";
  5658. next;
  5659. mes "[Ladies]";
  5660. mes "Where are you going?";
  5661. mes "Can't you stay a bit";
  5662. mes "longer and talk with";
  5663. mes "us? Pleeeeeease?";
  5664. next;
  5665. mes "[Drunken Man]";
  5666. mes "Sorry, ladies,";
  5667. mes "but duty calls.";
  5668. mes "Hahahahahahha~";
  5669. next;
  5670. emotion e_lv,0,"Drunken Lady#1";
  5671. emotion e_lv,0,"Drunken Lady#2";
  5672. mes "[Ladies]";
  5673. mes "Please don't go~";
  5674. next;
  5675. mes "[Drunken Man]";
  5676. mes "Ahem!";
  5677. mes "Let's see now.";
  5678. mes "What'd be best...?";
  5679. mes "..............................";
  5680. mes "..............................";
  5681. mes "..............................";
  5682. next;
  5683. mes "[Drunken Man]";
  5684. mes "..............................";
  5685. mes "..............................";
  5686. mes "........................Right!";
  5687. next;
  5688. mes "[Drunken Man]";
  5689. mes "Hey, you.";
  5690. next;
  5691. mes "["+strcharinfo(0)+"]";
  5692. mes "Yes?";
  5693. next;
  5694. emotion e_no1;
  5695. mes "[Drunken Man]";
  5696. mes "I hereby promote you as";
  5697. mes "chief researcher of the";
  5698. mes "Veins Geological Research";
  5699. mes "Institute. Congratulations!";
  5700. mes "Welcome to the team, friend!";
  5701. next;
  5702. mes "["+strcharinfo(0)+"]";
  5703. mes "Huh...?";
  5704. mes "I don't understand";
  5705. mes "what you're talking about!";
  5706. next;
  5707. mes "[Drunken Man]";
  5708. mes "Heh! You should be grateful";
  5709. mes "that I'm accepting you as my";
  5710. mes "student! Everyone'd be proud";
  5711. mes "to study under me, Gio, the";
  5712. mes "world's greatest geologist!";
  5713. mes "(Well, maybe.)";
  5714. next;
  5715. mes "["+strcharinfo(0)+"]";
  5716. mes "Hey, I never--";
  5717. next;
  5718. mes "[Geologist Gio]";
  5719. mes "Ah-ah! Now that you're";
  5720. mes "my student, I expect you";
  5721. mes "to work hard if you're going";
  5722. mes "to learn anything. First thing";
  5723. mes "first--go to my office and";
  5724. mes "clear up my belated business.";
  5725. next;
  5726. mes "[Geologist Gio]";
  5727. mes "Here, take this ^FF0000reference";
  5728. mes "guide^000000 with you to my office.";
  5729. mes "When you check my desk, you'll";
  5730. mes "find a ^FF0000pyrometer^000000 and a ^FF0000report";
  5731. mes "form^000000. You'll need to bring all";
  5732. mes "that stuff to Thor Volcano.";
  5733. next;
  5734. mes "[Geologist Gio]";
  5735. mes "When you get to Thor Volcano,";
  5736. mes "use the pryometer to check the";
  5737. mes "volcano's temperature, and";
  5738. mes "fill out the report form.";
  5739. next;
  5740. mes "[Geologist Gio]";
  5741. mes "Take the filled report";
  5742. mes "form to the geology camp";
  5743. mes "that's deep inside the volcano";
  5744. mes "so that they can stamp their";
  5745. mes "confirmation on it. That's";
  5746. mes "not so hard now, is it?";
  5747. next;
  5748. mes "[Geologist Gio]";
  5749. mes "Ahh, I've also decided";
  5750. mes "to take these lovely ladies";
  5751. mes "on as my students as well~";
  5752. mes "I should stay here and";
  5753. mes "entreat them to a lecture.";
  5754. next;
  5755. emotion e_lv,0,"Drunken Lady#1";
  5756. emotion e_lv,0,"Drunken Lady#2";
  5757. mes "[Ladies]";
  5758. mes "Oh~! You'll really";
  5759. mes "teach us geology?";
  5760. next;
  5761. mes "[Geologist Gio]";
  5762. mes "Oh, right! When they";
  5763. mes "ask you about the volcano's";
  5764. mes "temperature when you submit";
  5765. mes "the report at the geological";
  5766. mes "camp, make something up.";
  5767. mes "Make sure it sounds bad!";
  5768. next;
  5769. mes "[Geologist Gio]";
  5770. mes "Words like ''explosion,''";
  5771. mes "''disaster,'' and ''collatoral";
  5772. mes "damage'' would be perfect.";
  5773. mes "Just do your part, and I'll";
  5774. mes "take care of the rest. Okay~";
  5775. mes "Come back soon, my pupil!";
  5776. next;
  5777. mes "^3355FFWell, this isn't what";
  5778. mes "you expected, but you get";
  5779. mes "the feeling that this will";
  5780. mes "all turn out in your favor.";
  5781. mes "You know that feeling, right?^000000";
  5782. changequest 2116,2117;
  5783. set aru_vol,8;
  5784. getitem 7705,1; //Note_Of_Geologist
  5785. close;
  5786. }
  5787. else if ((aru_vol > 7) && (aru_vol < 24)) {
  5788. mes "[Geologist Gio]";
  5789. mes "Hey, you'd better hurry";
  5790. mes "it up. I mean, you're the";
  5791. mes "one that found that notice";
  5792. mes "in my office, didn't you?";
  5793. mes "You know how important";
  5794. mes "this work is to us!";
  5795. next;
  5796. mes "[Geologist Gio]";
  5797. mes "Get the pyrometer,";
  5798. mes "and go to Thor Volcano";
  5799. mes "to fill out the report";
  5800. mes "form and submit it to";
  5801. mes "the geological camp!";
  5802. close;
  5803. }
  5804. else if (aru_vol == 24) {
  5805. mes "[Geologist Gio]";
  5806. mes "Well, those are";
  5807. mes "nice legs, but they're";
  5808. mes "not the best pair I've see--";
  5809. next;
  5810. mes "["+strcharinfo(0)+"]";
  5811. mes "I'm back.";
  5812. next;
  5813. mes "[Geologist Gio]";
  5814. mes "*Ahem* And that's how";
  5815. mes "erosion... Works. Tomorrow,";
  5816. mes "I'll teach you ladies all";
  5817. mes "about rocks. All of them.";
  5818. next;
  5819. mes "[Geologist Gio]";
  5820. mes "Welcome back! So,";
  5821. mes "how was the volcanic";
  5822. mes "temperature report?";
  5823. next;
  5824. mes "["+strcharinfo(0)+"]";
  5825. mes "Well, I did what you";
  5826. mes "told me. Hey, are you";
  5827. mes "sure you wanted me to";
  5828. mes "exaggerate the temperature?";
  5829. mes "What about the camp?";
  5830. next;
  5831. mes "[Geologist Gio]";
  5832. mes "Oh, don't worry about";
  5833. mes "the temperature. It's";
  5834. mes "supposed to go up.";
  5835. next;
  5836. mes "["+strcharinfo(0)+"]";
  5837. mes "What are you...?";
  5838. mes "Actually, I thought that";
  5839. mes "maybe the pryometer";
  5840. mes "might be broken.";
  5841. next;
  5842. mes "[Geologist Gio]";
  5843. mes "Heh! You're right~";
  5844. mes "I broke it on purpose.";
  5845. next;
  5846. mes "["+strcharinfo(0)+"]";
  5847. mes "What?!";
  5848. next;
  5849. mes "[Geologist Gio]";
  5850. mes "You know, it's hard for";
  5851. mes "scholars like me to make";
  5852. mes "a decent living. Hell, I was";
  5853. mes "lucky enough to get that";
  5854. mes "temperature measuring job";
  5855. mes "from the geological camp.";
  5856. next;
  5857. mes "[Geologist Gio]";
  5858. mes "Those guys've been trying";
  5859. mes "to fire me ever since they";
  5860. mes "realized the volcano became";
  5861. mes "dormant. But... They can't";
  5862. mes "fire me if there's proof that";
  5863. mes "it might go off anytime!";
  5864. next;
  5865. mes "[Geologist Gio]";
  5866. mes "Then, when they're all";
  5867. mes "panicked, I calmly and";
  5868. mes "suavely offer a solution";
  5869. mes "that looks like it works.";
  5870. mes "Of course, there's never";
  5871. mes "a problem to begin with...";
  5872. next;
  5873. mes "["+strcharinfo(0)+"]";
  5874. mes "So...";
  5875. mes "You're a con man.";
  5876. next;
  5877. mes "[Geologist Gio]";
  5878. mes "Awww, don't look at";
  5879. mes "me like that. I'm a real";
  5880. mes "scientist. Come on...";
  5881. mes "Oh, come on...";
  5882. next;
  5883. mes "[Geologist Gio]";
  5884. mes "Look, why don't you head";
  5885. mes "back to my institute and";
  5886. mes "check out my bookshelf?";
  5887. mes "I keep a small box there";
  5888. mes "where I keep all sorts";
  5889. mes "of nifty little goodies.";
  5890. next;
  5891. mes "[Geologist Gio]";
  5892. mes "You can have the very";
  5893. mes "first thing that pops out";
  5894. mes "of that box. I wonder if the";
  5895. mes "goddess will grace you";
  5896. mes "with good fortune. You";
  5897. mes "might get something good~";
  5898. next;
  5899. mes "[Geologist Gio]";
  5900. mes "Consider it your";
  5901. mes "payment for a job";
  5902. mes "well done. Good work!";
  5903. mes "I expected nothing less";
  5904. mes "from my star pupil!";
  5905. changequest 60211,60212;
  5906. set aru_vol,25;
  5907. delitem 7342,1; //File01
  5908. delitem 7704,1; //Broken_Thermometer
  5909. delitem 7705,1; //Note_Of_Geologist
  5910. close;
  5911. }
  5912. mes "[Drunken Man]";
  5913. mes "So... ^333333*Urp*^000000";
  5914. mes "So then I said...";
  5915. next;
  5916. mes "[Drunken Man]";
  5917. mes "''^3131FFHey, buddy! A man";
  5918. mes "uses his back to talk,";
  5919. mes "not his fists! You wanna";
  5920. mes "piece of me? Bring it on!^000000''";
  5921. next;
  5922. mes "[Drunken Man]";
  5923. mes "Then he got all";
  5924. mes "scared, and ran away!";
  5925. mes "Hahahaha! Guess I look";
  5926. mes "pretty tough, don't I?";
  5927. next;
  5928. emotion e_lv,0,"Drunken Lady#1";
  5929. emotion e_lv,0,"Drunken Lady#2";
  5930. mes "[Ladies]";
  5931. mes "Oh, my God!";
  5932. mes "You're so cool~!";
  5933. next;
  5934. mes "[Drunken Man]";
  5935. mes "Well... Anyone would";
  5936. mes "have done it. I was just";
  5937. mes "being a gentleman.";
  5938. mes "Hahahah, that's right!";
  5939. close;
  5940. }
  5941. ve_in,232,117,5 script Drunken Lady#1 940,{
  5942. mes "[Drunken Lady]";
  5943. mes "This guys' actually";
  5944. mes "pretty boring, but...";
  5945. mes "I get free drinks if";
  5946. mes "I can put up with him~";
  5947. close;
  5948. }
  5949. ve_in,234,115,3 script Drunken Lady#2 940,{
  5950. mes "[Drunken Lady]";
  5951. mes "This tavern might look";
  5952. mes "luxurious and gorgeous,";
  5953. mes "but the drinks here stink!";
  5954. mes "I can mix better drinks";
  5955. mes "at home, no sweat at all~";
  5956. close;
  5957. }
  5958. ve_in,277,229,3 script Wall Closet#vol 111,{
  5959. if ((MaxWeight-Weight) < 2000 || checkweight(1201,1) == 0) {
  5960. mes "^3355FFWait a second!";
  5961. mes "Right now, you're carrying";
  5962. mes "too many things with you.";
  5963. mes "Please come back after";
  5964. mes "using the Kafra Service";
  5965. mes "to store some of your items.^000000";
  5966. close;
  5967. }
  5968. if (aru_vol == 8) {
  5969. if (countitem(7704) == 0) {
  5970. mes "^3355FFYou found the";
  5971. mes "pyrometer inside";
  5972. mes "the closet.^000000";
  5973. getitem 7704,1; //Broken_Thermometer
  5974. close;
  5975. }
  5976. mes "^3355FFThere's so much junk";
  5977. mes "crammed in here!^000000";
  5978. close;
  5979. }
  5980. mes "^3355FFThere's so much junk";
  5981. mes "crammed in here!^000000";
  5982. close;
  5983. }
  5984. ve_in,281,214,3 script Bookshelf#vol 111,{
  5985. if ((MaxWeight-Weight) < 2000 || checkweight(1201,1) == 0) {
  5986. mes "^3355FFWait a second!";
  5987. mes "Right now, you're carrying";
  5988. mes "too many things with you.";
  5989. mes "Please come back after";
  5990. mes "using the Kafra Service";
  5991. mes "to store some of your items.^000000";
  5992. close;
  5993. }
  5994. if (aru_vol == 8) {
  5995. if (countitem(7342) == 0) {
  5996. mes "^3355FFYou find a bundle";
  5997. mes "of reports carelessly";
  5998. mes "stuck between some";
  5999. mes "books on this bookshelf.^000000";
  6000. getitem 7342,1; //File01
  6001. close;
  6002. }
  6003. mes "^3355FFThere's a lot of";
  6004. mes "scattered books and";
  6005. mes "notebooks lying on";
  6006. mes "this bookshelf.^000000";
  6007. close;
  6008. }
  6009. else if ((aru_vol > 8) && (aru_vol < 25)) {
  6010. mes "^3355FFThere's a lot of";
  6011. mes "scattered books and";
  6012. mes "notebooks lying on";
  6013. mes "this bookshelf.^000000";
  6014. close;
  6015. }
  6016. else if (aru_vol == 25) {
  6017. mes "^3355FFThere's a lot of";
  6018. mes "scattered books and";
  6019. mes "notebooks lying on";
  6020. mes "this bookshelf.^000000";
  6021. next;
  6022. mes "^3355FFAfter a quick look,";
  6023. mes "you notice the grayish";
  6024. mes "purple box that Gio was";
  6025. mes "talking about it. You close";
  6026. mes "your eyes, and reach inside";
  6027. mes "Gio's purple box of goodies.^000000";
  6028. next;
  6029. changequest 60212,60213;
  6030. set aru_vol,26;
  6031. set .@box_box,rand(1,20);
  6032. if (.@box_box < 7) {
  6033. getitem 12104,1; //Random_Quiver
  6034. }
  6035. else if ((.@box_box > 6) && (.@box_box < 9)) {
  6036. getitem 661,1; //Sway_Apron
  6037. }
  6038. else if ((.@box_box > 8) && (.@box_box < 20)) {
  6039. getitem 12027,5; //Giggling_Box
  6040. }
  6041. else {
  6042. getitem 12103,1; //Bloody_Dead_Branch
  6043. }
  6044. getexp 800000,0;
  6045. mes "^3355FFWell, you've done all";
  6046. mes "that you could here.";
  6047. mes "Now would be a good time";
  6048. mes "to return to High Priest Zhed.^000000";
  6049. close;
  6050. }
  6051. mes "^3355FFThere's a lot of";
  6052. mes "scattered books and";
  6053. mes "notebooks lying on";
  6054. mes "this bookshelf.^000000";
  6055. close;
  6056. }
  6057. thor_v01,37,234,3 script Hot Land Surface#1 111,{
  6058. if (aru_vol == 8) {
  6059. if ((countitem(7704) > 0) && (countitem(7342) > 0)) {
  6060. mes "^3355FFYou use the pyrometer";
  6061. mes "to check the surface";
  6062. mes "temperature of the ground";
  6063. mes "here in the volcano.^000000";
  6064. next;
  6065. mes "^3131FFBeep-- Beep-- Bee-^000000";
  6066. next;
  6067. mes "^3131FFCurrent Temperature: 2300 ThT^000000";
  6068. next;
  6069. mes "^3355FFYou record the";
  6070. mes "temperature in";
  6071. mes "your report.^000000";
  6072. changequest 2117,2118;
  6073. set aru_vol,9;
  6074. next;
  6075. mes "["+strcharinfo(0)+"]";
  6076. mes "I should take a few more";
  6077. mes "temperature measurements";
  6078. mes "before I submit this report,";
  6079. mes "just to be absolutely sure.";
  6080. close;
  6081. }
  6082. mes "^3355FFYou need both the";
  6083. mes "pyrometer and the";
  6084. mes "report form to measure";
  6085. mes "and record the temperature";
  6086. mes "of the ground's surface here.^000000";
  6087. close;
  6088. }
  6089. mes "^3355FFThis patch of ground";
  6090. mes "emits an intense heat";
  6091. mes "that stings your face.^000000";
  6092. close;
  6093. }
  6094. thor_v02,165,37,3 script Hot Land Surface#2 111,{
  6095. if (aru_vol == 9) {
  6096. if ((countitem(7704) > 0) && (countitem(7342) > 0)) {
  6097. mes "^3355FFYou use the pyrometer";
  6098. mes "to check the surface";
  6099. mes "temperature of the ground";
  6100. mes "here in the volcano.^000000";
  6101. next;
  6102. mes "^3131FFBeep-- Beep-- Bee-^000000";
  6103. next;
  6104. mes "^3131FFCurrent Temperature: 2270 ThT^000000";
  6105. next;
  6106. mes "^3355FFYou record the";
  6107. mes "temperature in";
  6108. mes "your report.^000000";
  6109. changequest 2118,2119;
  6110. set aru_vol,10;
  6111. close;
  6112. }
  6113. mes "^3355FFYou need both the";
  6114. mes "pyrometer and the";
  6115. mes "report form to measure";
  6116. mes "and record the temperature";
  6117. mes "of the ground's surface here.^000000";
  6118. close;
  6119. }
  6120. mes "^3355FFThis patch of ground";
  6121. mes "emits an intense heat";
  6122. mes "that stings your face.^000000";
  6123. close;
  6124. }
  6125. thor_v02,170,100,3 script Hot Land Surface#3 111,{
  6126. if (aru_vol == 10) {
  6127. if ((countitem(7704) > 0) && (countitem(7342) > 0)) {
  6128. mes "^3355FFYou use the pyrometer";
  6129. mes "to check the surface";
  6130. mes "temperature of the ground";
  6131. mes "here in the volcano.^000000";
  6132. next;
  6133. mes "^3131FFBeep-- Beep-- Bee-^000000";
  6134. next;
  6135. mes "^3131FFCurrent Temperature: 2500 ThT^000000";
  6136. next;
  6137. mes "^3355FFYou record the";
  6138. mes "temperature in";
  6139. mes "your report.^000000";
  6140. next;
  6141. mes "["+strcharinfo(0)+"]";
  6142. mes "I've taken enough";
  6143. mes "measurements. I should";
  6144. mes "submit this report to the";
  6145. mes "geological camp now~";
  6146. changequest 2119,2120;
  6147. set aru_vol,11;
  6148. close;
  6149. }
  6150. mes "^3355FFYou need both the";
  6151. mes "pyrometer and the";
  6152. mes "report form to measure";
  6153. mes "and record the temperature";
  6154. mes "of the ground's surface here.^000000";
  6155. close;
  6156. }
  6157. else if (aru_vol == 11) {
  6158. mes "["+strcharinfo(0)+"]";
  6159. mes "I've taken enough";
  6160. mes "measurements. I should";
  6161. mes "submit this report to the";
  6162. mes "geological camp now~";
  6163. close;
  6164. }
  6165. mes "^3355FFThis patch of ground";
  6166. mes "emits an intense heat";
  6167. mes "that stings your face.^000000";
  6168. close;
  6169. }
  6170. que_thor,145,66,3 script Guard#vol::VeinsGuard 939,{
  6171. if (aru_vol == 11) {
  6172. mes "[Guard]";
  6173. mes "Only authorized";
  6174. mes "personnel can enter this";
  6175. mes "area. Identify yourself!";
  6176. next;
  6177. mes "["+strcharinfo(0)+"]";
  6178. mes "I'm a research student working";
  6179. mes "under Director Gio for the";
  6180. mes "Veins Geological Research";
  6181. mes "Institute. Would you please";
  6182. mes "stamp this temperature";
  6183. mes "report for me?";
  6184. next;
  6185. mes "[Guard]";
  6186. mes "Oh, I see. Well, I'm";
  6187. mes "not the one that stamps";
  6188. mes "reports. Go inside and";
  6189. mes "ask Sahedi to help you.";
  6190. mes "He's at the airship just";
  6191. mes "south of the train station.";
  6192. changequest 2120,2121;
  6193. set aru_vol,12;
  6194. close2;
  6195. warp "thor_camp",248,190;
  6196. end;
  6197. }
  6198. else if ((aru_vol > 11) && (aru_vol < 24)) {
  6199. mes "[Guard]";
  6200. mes "Oh, you're that student";
  6201. mes "from the institute. I don't";
  6202. mes "think we're expecting";
  6203. mes "any reports soon.";
  6204. next;
  6205. mes "["+strcharinfo(0)+"]";
  6206. mes "Oh, we just found out";
  6207. mes "that the instruments we";
  6208. mes "used were faulty, so we";
  6209. mes "had to revise our report.";
  6210. next;
  6211. mes "[Guard]";
  6212. mes "Your tools were broken";
  6213. mes "the first time? Okay, okay,";
  6214. mes "I can understand that.";
  6215. mes "Alright, you can pass.";
  6216. close2;
  6217. warp "thor_camp",248,190;
  6218. end;
  6219. }
  6220. mes "[Guard]";
  6221. mes "Who are you?!";
  6222. close;
  6223. }
  6224. que_thor,136,66,3 duplicate(VeinsGuard) Guard#vol2 939
  6225. que_thor,127,60,5 duplicate(VeinsGuard) Guard#vol3 939
  6226. thor_camp,250,104,3 script Sahedi#vol 934,{
  6227. if ((MaxWeight-Weight) < 2000 || checkweight(1201,1) == 0) {
  6228. mes "^3355FFWait a second!";
  6229. mes "Right now, you're carrying";
  6230. mes "too many things with you.";
  6231. mes "Please come back after";
  6232. mes "using the Kafra Service";
  6233. mes "to store some of your items.^000000";
  6234. close;
  6235. }
  6236. if (aru_vol == 12) {
  6237. mes "[Sahedi]";
  6238. mes "I'm sorry, but I don't";
  6239. mes "think I know you. Only";
  6240. mes "authorized personnel is";
  6241. mes "allowed in this area, so";
  6242. mes "if you don't have any";
  6243. mes "reason to be here...";
  6244. next;
  6245. mes "["+strcharinfo(0)+"]";
  6246. mes "I'm a research student working";
  6247. mes "under Director Gio for the";
  6248. mes "Veins Geological Research";
  6249. mes "Institute. Would you please";
  6250. mes "stamp this temperature";
  6251. mes "report for me?";
  6252. next;
  6253. mes "["+strcharinfo(0)+"]";
  6254. mes "Um, Gio is sick right";
  6255. mes "now, so that's why he";
  6256. mes "had me fill out this report";
  6257. mes "form and submit it for him.";
  6258. next;
  6259. mes "[Sahedi]";
  6260. mes "Ah, so that's why his";
  6261. mes "report's late this time.";
  6262. mes "I'm sorry to hear that.";
  6263. mes "And here I thought he was";
  6264. mes "just wasting his time on";
  6265. mes "women and alcohol...";
  6266. next;
  6267. mes "[Sahedi]";
  6268. mes "Let's see...";
  6269. next;
  6270. emotion e_omg;
  6271. mes "[Sahedi]";
  6272. mes "Oh God! Why is the";
  6273. mes "temperature so high?!";
  6274. mes "We've had a few reports";
  6275. mes "like this in the past, but...";
  6276. mes "Is this... How bad is this?";
  6277. next;
  6278. emotion 19,1;
  6279. mes "["+strcharinfo(0)+"]";
  6280. mes "Oh... Oh, no!";
  6281. mes "Yikes! I guess if it's";
  6282. mes "higher than normal...";
  6283. mes "It might be bad?";
  6284. next;
  6285. mes "[Sahedi]";
  6286. mes "What should I do?";
  6287. mes "Should I activate";
  6288. mes "the alarm? I don't...";
  6289. mes "I don't wanna die!";
  6290. next;
  6291. mes "["+strcharinfo(0)+"]";
  6292. mes "You might want to calm";
  6293. mes "down first. I'll take a look";
  6294. mes "around the camp, so please";
  6295. mes "don't say anything that will";
  6296. mes "make anyone else panic for now.";
  6297. next;
  6298. mes "[Sahedi]";
  6299. mes "Okay...";
  6300. mes "Please go ahead, and";
  6301. mes "see if this camp will be";
  6302. mes "safe from any disaster.";
  6303. changequest 2121,2122;
  6304. set aru_vol,13;
  6305. delitem 7342,1; //File01
  6306. close;
  6307. }
  6308. else if ((aru_vol > 12) && (aru_vol < 23)) {
  6309. mes "[Sahedi]";
  6310. mes "So, are we in any";
  6311. mes "danger? Does it look";
  6312. mes "like this volcano will";
  6313. mes "erupt anytime soon?";
  6314. next;
  6315. mes "["+strcharinfo(0)+"]";
  6316. mes "Oh, I'm not finished";
  6317. mes "investigating yet. Would";
  6318. mes "you please wait a bit longer?";
  6319. next;
  6320. mes "[Sahedi]";
  6321. mes "Sure, sure. Just make";
  6322. mes "sure that you do a real";
  6323. mes "thorough check of everything";
  6324. mes "in the volcano for me, yeah?";
  6325. close;
  6326. }
  6327. else if (aru_vol == 23) {
  6328. mes "[Sahedi]";
  6329. mes "So, are we in any";
  6330. mes "danger? Does it look";
  6331. mes "like this volcano will";
  6332. mes "erupt anytime soon?";
  6333. next;
  6334. while(1) {
  6335. if (select("Yes:No") == 1) {
  6336. mes "["+strcharinfo(0)+"]";
  6337. mes "I guess I can't hide it";
  6338. mes "from you... The recent";
  6339. mes "activity of this volcano";
  6340. mes "has recently been fairly...";
  6341. mes "disconcerting.";
  6342. next;
  6343. break;
  6344. }
  6345. else {
  6346. mes "^3355FFWait... You should take";
  6347. mes "advantage of this situation.";
  6348. mes "This could be your chance to";
  6349. mes "intervene in the conflict";
  6350. mes "between two contries!^000000";
  6351. next;
  6352. mes "^3355FFYou might not be able";
  6353. mes "to stop their war, but";
  6354. mes "maybe you can distract";
  6355. mes "them with the threat";
  6356. mes "of natural disaster...^000000";
  6357. next;
  6358. }
  6359. }
  6360. emotion e_omg;
  6361. mes "[Sahedi]";
  6362. mes "Huh? Are you serious?";
  6363. mes "Thor Volcano's gonna";
  6364. mes "erupt?! We-we have to";
  6365. mes "get the hell out of here!";
  6366. mes "It'll be a disaster, just";
  6367. mes "like it happened in the past!";
  6368. next;
  6369. emotion 52,1;
  6370. mes "["+strcharinfo(0)+"]";
  6371. mes "Yes, I agree. There's";
  6372. mes "a good chance of an...";
  6373. mes "explosion that'll cause";
  6374. mes "a lot of collateral damage.";
  6375. next;
  6376. mes "[Sahedi]";
  6377. mes "What are our chances?";
  6378. mes "How much time do we";
  6379. mes "have to evacuate?";
  6380. next;
  6381. emotion 52,1;
  6382. mes "["+strcharinfo(0)+"]";
  6383. mes "Well... Uh...";
  6384. mes "According to my data...";
  6385. mes "Analysis... There's a 75%";
  6386. mes "chance of eruption within";
  6387. mes "the next thirty days.";
  6388. next;
  6389. mes "[Sahedi]";
  6390. mes "What?! We must report";
  6391. mes "this to the high priest";
  6392. mes "immediately! Aitra!";
  6393. next;
  6394. enablenpc "Aitra#vol";
  6395. mes "[Aitra]";
  6396. mes "Yes, sir!";
  6397. next;
  6398. mes "[Sahedi]";
  6399. mes "This is an emergency.";
  6400. mes "Bring this message to";
  6401. mes "the high priest as soon";
  6402. mes "as possible. And don't";
  6403. mes "forget to pack all your";
  6404. mes "things before you leave.";
  6405. next;
  6406. mes "[Aitra]";
  6407. mes "Huh?";
  6408. mes " ...Yes, sir.";
  6409. next;
  6410. disablenpc "Aitra#vol";
  6411. mes "[Sahedi]";
  6412. mes "Oh, this is a nightmare...";
  6413. mes "Will you please take your";
  6414. mes "report to your director, Gio?";
  6415. mes "Hopefully he'll have some";
  6416. mes "advice for what we can";
  6417. mes "do about this disaster...";
  6418. changequest 2128,60211;
  6419. set aru_vol,24;
  6420. getitem 7342,1; //File01
  6421. close;
  6422. }
  6423. mes "[Sahedi]";
  6424. mes "Argh, I'm so busy!";
  6425. close;
  6426. }
  6427. thor_camp,194,220,0 script #Colonel1 -1,5,5,{
  6428. OnTouch:
  6429. if (aru_vol == 13) {
  6430. enablenpc "Colonel Vito#1";
  6431. mes "[????]";
  6432. mes "You...!";
  6433. mes "What are you doing";
  6434. mes "just standing around?!";
  6435. mes "Aren't you supposed to";
  6436. mes "be transporting cargo? ";
  6437. mes "Attention to orders!";
  6438. next;
  6439. mes "["+strcharinfo(0)+"]";
  6440. mes "Are you talking to me?";
  6441. mes "No, I'm from the Veins Geo--";
  6442. next;
  6443. mes "[Colonel Vito]";
  6444. mes "Look at you. You don't";
  6445. mes "even have your uniform";
  6446. mes "yet. Still a rookie, eh?";
  6447. mes "Looks like I'll have to";
  6448. mes "personally train you as";
  6449. mes "one of our holy knights!";
  6450. next;
  6451. mes "["+strcharinfo(0)+"]";
  6452. mes "But I'm not--";
  6453. next;
  6454. mes "[Colonel Vito]";
  6455. mes "You should be honored to";
  6456. mes "have the rare opportunity";
  6457. mes "to be trained by me, the";
  6458. mes "great Colonel Vito. I'll mold";
  6459. mes "you into a true warrior for";
  6460. mes "Freya! Now follow me!";
  6461. changequest 2122,2123;
  6462. set aru_vol,14;
  6463. close2;
  6464. disablenpc "Colonel Vito#1";
  6465. warp "thor_camp",156,68;
  6466. end;
  6467. }
  6468. else if (aru_vol == 14) {
  6469. enablenpc "Colonel Vito#1";
  6470. mes "[Colonel Vito]";
  6471. mes "What are you still";
  6472. mes "doing standing there?";
  6473. mes "Don't slack off! Come!";
  6474. close2;
  6475. disablenpc "Colonel Vito#1";
  6476. warp "thor_camp",156,68;
  6477. end;
  6478. }
  6479. end;
  6480. }
  6481. thor_camp,162,182,0 script #Colonel2 -1,7,7,{
  6482. OnTouch:
  6483. if (aru_vol == 13) {
  6484. enablenpc "Colonel Vito#2";
  6485. mes "[????]";
  6486. mes "You...!";
  6487. mes "What are you doing";
  6488. mes "just standing around?!";
  6489. mes "Aren't you supposed to";
  6490. mes "be transporting cargo? ";
  6491. mes "Attention to orders!";
  6492. next;
  6493. mes "["+strcharinfo(0)+"]";
  6494. mes "Are you talking to me?";
  6495. mes "No, I'm from the Veins Geo--";
  6496. next;
  6497. mes "[Colonel Vito]";
  6498. mes "Look at you. You don't";
  6499. mes "even have your uniform";
  6500. mes "yet. Still a rookie, eh?";
  6501. mes "Looks like I'll have to";
  6502. mes "personally train you as";
  6503. mes "one of our holy knights!";
  6504. next;
  6505. mes "["+strcharinfo(0)+"]";
  6506. mes "But I'm not--";
  6507. next;
  6508. mes "[Colonel Vito]";
  6509. mes "You should be honored to";
  6510. mes "have the rare opportunity";
  6511. mes "to be trained by me, the";
  6512. mes "great Colonel Vito. I'll mold";
  6513. mes "you into a true warrior for";
  6514. mes "Freya! Now follow me!";
  6515. changequest 2122,2123;
  6516. set aru_vol,14;
  6517. disablenpc "Colonel Vito#2";
  6518. close2;
  6519. warp "thor_camp",156,68;
  6520. end;
  6521. }
  6522. else if (aru_vol == 14) {
  6523. enablenpc "Colonel Vito#1";
  6524. mes "[Colonel Vito]";
  6525. mes "What are you still";
  6526. mes "doing standing there?";
  6527. mes "Don't slack off! Come!";
  6528. close2;
  6529. disablenpc "Colonel Vito#2";
  6530. warp "thor_camp",156,68;
  6531. end;
  6532. }
  6533. end;
  6534. }
  6535. thor_camp,187,228,5 script Colonel Vito#1 946,{
  6536. end;
  6537. OnInit:
  6538. disablenpc "Colonel Vito#1";
  6539. end;
  6540. }
  6541. thor_camp,155,175,7 script Colonel Vito#2 946,{
  6542. end;
  6543. OnInit:
  6544. disablenpc "Colonel Vito#2";
  6545. end;
  6546. }
  6547. thor_camp,159,74,3 script Colonel Vito#3 946,{
  6548. if (aru_vol == 14) {
  6549. mes "[Colonel Vito]";
  6550. mes "I am Colonel Vito,";
  6551. mes "and I'm in charge of";
  6552. mes "the Arunafeltz camp";
  6553. mes "here in Thor Volcano.";
  6554. mes "What's your name, soldier?";
  6555. next;
  6556. mes "["+strcharinfo(0)+"]";
  6557. mes ""+strcharinfo(0)+", sir.";
  6558. next;
  6559. mes "[Colonel Vito]";
  6560. mes "Hmpf! That's a weakling's";
  6561. mes "name! I can tell that your";
  6562. mes "mind and body are too weak!";
  6563. mes "That won't do. How will you";
  6564. mes "be worthy of serving the";
  6565. mes "beautiful, graceful Freya?";
  6566. next;
  6567. mes "[Colonel Vito]";
  6568. mes "You need more training.";
  6569. mes "Take a break first, and";
  6570. mes "prepare yourself. We will";
  6571. mes "begin as soon as you're ready.";
  6572. set aru_vol,15;
  6573. close;
  6574. }
  6575. else if (aru_vol == 15) {
  6576. mes "[Colonel Vito]";
  6577. mes "First, we need to take";
  6578. mes "care of that weak mind";
  6579. mes "of yours. This first";
  6580. mes "training exercise will";
  6581. mes "be verbal based.";
  6582. next;
  6583. while(1) {
  6584. mes "[Colonel Vito]";
  6585. mes "Question one!";
  6586. mes "Who do we fight for?";
  6587. mes "Who do we live for?";
  6588. next;
  6589. if (select("Odin:Freya:Thor") == 2) {
  6590. break;
  6591. }
  6592. mes "[Colonel Vito]";
  6593. mes "You idiot!";
  6594. percentheal -10,0;
  6595. specialeffect2 EF_HIT2;
  6596. next;
  6597. }
  6598. mes "[Colonel Vito]";
  6599. mes "Right! Freya is not only";
  6600. mes "a goddess of love, but she's";
  6601. mes "also a goddess of war.";
  6602. mes "We are on a sacred mission";
  6603. mes "to recover the pieces of";
  6604. mes "Ymir's Heart for her sake.";
  6605. next;
  6606. mes "[Colonel Vito]";
  6607. mes "Freya was greatly wounded";
  6608. mes "in the war among gods,";
  6609. mes "humans, and demons.";
  6610. mes "Odin, the leader of the";
  6611. mes "gods, tried to help her, but";
  6612. mes "even his power wasn't enough.";
  6613. next;
  6614. mes "[Colonel Vito]";
  6615. mes "Odin did advise her to";
  6616. mes "obtain Ymir's Heart, as";
  6617. mes "it would fully recover her";
  6618. mes "powers. That is why we are";
  6619. mes "preparing for war: we must";
  6620. mes "obtain Ymir's Heart for Freya!";
  6621. next;
  6622. mes "[Colonel Vito]";
  6623. mes "DO YOU UNDERSTAND?!";
  6624. next;
  6625. mes "["+strcharinfo(0)+"]";
  6626. mes "Yes, sir!";
  6627. next;
  6628. mes "[Colonel Vito]";
  6629. mes "Now, there's a country";
  6630. mes "called the Rune-Midgarts";
  6631. mes "Kingdom that's full of fools.";
  6632. mes "Their ancestors branded us";
  6633. mes "as heretics and drove us";
  6634. mes "to this deserted land.";
  6635. next;
  6636. mes "[Colonel Vito]";
  6637. mes "We cannot forgive how they";
  6638. mes "denied us our freedom to";
  6639. mes "worship Freya. Our people";
  6640. mes "will have revenge on them.";
  6641. mes "Mark my word, soldier.";
  6642. mes "Now, repeat after me.";
  6643. next;
  6644. mes "[Colonel Vito]";
  6645. mes "I, "+strcharinfo(0)+",";
  6646. next;
  6647. mes "["+strcharinfo(0)+"]";
  6648. mes "I, "+strcharinfo(0)+",";
  6649. next;
  6650. while(1) {
  6651. mes "[Colonel Vito]";
  6652. mes "^FF0000as a devoted servant";
  6653. mes "of Goddess Freya";
  6654. next;
  6655. input .@input$;
  6656. set .@answer$,"as a devoted servant of Goddess Freya";
  6657. if (.@input$ == .@answer$) {
  6658. mes "["+strcharinfo(0)+"]";
  6659. mes "as a devoted servant";
  6660. mes "of Goddess Freya, the";
  6661. mes "patron saint of the";
  6662. mes "great Arunafeltz,^000000";
  6663. next;
  6664. break;
  6665. }
  6666. else {
  6667. mes "[Colonel Vito]";
  6668. mes "Wrong! Try again!";
  6669. next;
  6670. }
  6671. }
  6672. while(1) {
  6673. mes "[Colonel Vito]";
  6674. mes "^FF0000I pledge my honor to";
  6675. mes "overthrow our mortal enemy";
  6676. next;
  6677. input .@input$;
  6678. set .@answer$,"I pledge my honor to overthrow our mortal enemy";
  6679. if (.@input$ == .@answer$) {
  6680. mes "["+strcharinfo(0)+"]";
  6681. mes "I pledge my honor to";
  6682. mes "overthrow our mortal enemy,";
  6683. mes "the Rune-Midgarts Kingdom.";
  6684. next;
  6685. break;
  6686. }
  6687. else {
  6688. mes "[Colonel Vito]";
  6689. mes "Wrong! Try again!";
  6690. next;
  6691. }
  6692. }
  6693. while(1) {
  6694. mes "[Colonel Vito]";
  6695. mes "^FF0000I will show no mercy^000000";
  6696. next;
  6697. input .@input$;
  6698. set .@answer$,"I will show no mercy";
  6699. if (.@input$ == .@answer$) {
  6700. mes "["+strcharinfo(0)+"]";
  6701. mes "I will show no mercy.";
  6702. mes "Nothing will stay my hand.^000000";
  6703. next;
  6704. break;
  6705. }
  6706. else {
  6707. mes "[Colonel Vito]";
  6708. mes "Wrong! Try again!";
  6709. next;
  6710. }
  6711. }
  6712. while(1) {
  6713. mes "[Colonel Vito]";
  6714. mes "^FF0000I shall devote";
  6715. mes "my entire life^000000";
  6716. next;
  6717. input .@input$;
  6718. set .@answer$,"I shall devote my entire life";
  6719. if (.@input$ == .@answer$) {
  6720. mes "["+strcharinfo(0)+"]";
  6721. mes "I shall devote my";
  6722. mes "entire life to the";
  6723. mes "full recovery of";
  6724. mes "Goddess Freya.^000000";
  6725. next;
  6726. break;
  6727. }
  6728. else {
  6729. mes "[Colonel Vito]";
  6730. mes "Wrong! Try again!";
  6731. next;
  6732. }
  6733. }
  6734. while(1) {
  6735. mes "[Colonel Vito]";
  6736. mes "^FF0000Down with the";
  6737. mes "Rune-Midgarts Kingdom!^000000";
  6738. next;
  6739. input .@input$;
  6740. set .@answer$,"Down with the Rune-Midgarts Kingdom!";
  6741. if (.@input$ == .@answer$) {
  6742. mes "["+strcharinfo(0)+"]";
  6743. mes "Down with the";
  6744. mes "Rune-Midgarts Kingdom!^000000";
  6745. next;
  6746. break;
  6747. }
  6748. else {
  6749. mes "[Colonel Vito]";
  6750. mes "Wrong! Try again!";
  6751. next;
  6752. }
  6753. }
  6754. mes "[Colonel Vito]";
  6755. mes "Good. Now you know the";
  6756. mes "kind of attitude that you";
  6757. mes "must have as a holy warrior";
  6758. mes "in Freya's service. That";
  6759. mes "is all for the first exercise,";
  6760. mes "but there's one more left.";
  6761. changequest 2123,2124;
  6762. set aru_vol,16;
  6763. close;
  6764. }
  6765. else if (aru_vol == 16) {
  6766. mes "[Colonel Vito]";
  6767. mes "Before we actually do";
  6768. mes "the 2nd training exercise,";
  6769. mes "I have a duty to assign to";
  6770. mes "you. Find the huge pipe zone";
  6771. mes "to the north of this building";
  6772. mes "and find any broken machines.";
  6773. set aru_vol,17;
  6774. close;
  6775. }
  6776. else if (aru_vol == 17) {
  6777. mes "[Colonel Vito]";
  6778. mes "Inspect the machines";
  6779. mes "in the pipe zone to the";
  6780. mes "north of this building.";
  6781. mes "Don't dawdle: move out!";
  6782. close;
  6783. }
  6784. else if (aru_vol == 18) {
  6785. mes "[Colonel Vito]";
  6786. mes "Good work. Remember";
  6787. mes "that your first priority is to";
  6788. mes "check the control panel.";
  6789. mes "It needs to be regularly";
  6790. mes "inspected since it controls";
  6791. mes "the camp's energy resources.";
  6792. next;
  6793. mes "["+strcharinfo(0)+"]";
  6794. mes "Yes, sir!";
  6795. next;
  6796. mes "[Colonel Vito]";
  6797. mes "Now it's time for the";
  6798. mes "second training exercise";
  6799. mes "which will strengthen your";
  6800. mes "body. See the dummy in";
  6801. mes "front of you? Practice by";
  6802. mes "chopping it 10 times. Go!";
  6803. changequest 2125,2126;
  6804. set aru_vol,19;
  6805. next;
  6806. if (select("Yes, sir!:What do you mean by chop?") == 1) {
  6807. mes "[Colonel Vito]";
  6808. mes "Focus your energy in";
  6809. mes "your yell when you strike!";
  6810. mes "Chop! 10 Times! Do it!";
  6811. close;
  6812. }
  6813. mes "[Colonel Vito]";
  6814. mes "Chop...? It's a hand chop.";
  6815. mes "You strike the enemy with";
  6816. mes "the bottom of your hand";
  6817. mes "like a knife blade. How";
  6818. mes "did you join the army";
  6819. mes "without knowing that?";
  6820. next;
  6821. mes "[Colonel Vito]";
  6822. mes "Focus your energy in";
  6823. mes "your yell when you strike!";
  6824. mes "Chop! 10 Times! Do it!";
  6825. close;
  6826. }
  6827. else if (aru_vol == 20) {
  6828. mes "[Colonel Vito]";
  6829. mes "The more you train,";
  6830. mes "the stronger you become.";
  6831. mes "As you grow stronger, so";
  6832. mes "does Freya's holy troops.";
  6833. mes "Train everyday, and don't";
  6834. mes "you ever slack off!";
  6835. next;
  6836. mes "["+strcharinfo(0)+"]";
  6837. mes "Yes, sir!";
  6838. next;
  6839. mes "[Colonel Vito]";
  6840. mes "That is all for your";
  6841. mes "training. If you have";
  6842. mes "any questions about camp";
  6843. mes "life, go ask Sahedi right";
  6844. mes "outside this building.";
  6845. mes "You are dismissed.";
  6846. next;
  6847. mes "["+strcharinfo(0)+"]";
  6848. mes "(^333333Well... I think";
  6849. mes "I will go back to";
  6850. mes "Sahedi. Hopefully,";
  6851. mes "he'll think of me as";
  6852. mes "a geological researcher";
  6853. mes "instead of as a soldier.^000000)";
  6854. changequest 2126,2127;
  6855. set aru_vol,21;
  6856. close;
  6857. }
  6858. mes "[Colonel Vito]";
  6859. mes "We must be ever";
  6860. mes "vigilant in our training.";
  6861. mes "You can never know when";
  6862. mes "Freya will call on us to fight!";
  6863. close;
  6864. }
  6865. thor_camp,141,62,0 script #vol_study1::VeinsWarp -1,3,3,{
  6866. OnTouch:
  6867. if ((aru_vol >= 14 && aru_vol <= 16) || (aru_vol == 19)) {
  6868. warp "thor_camp",156,67;
  6869. }
  6870. end;
  6871. }
  6872. thor_camp,172,72,0 duplicate(VeinsWarp) #vol_study2 -1,3,3
  6873. thor_camp,172,38,0 duplicate(VeinsWarp) #vol_study3 -1,3,3
  6874. thor_camp,172,132,0 script #sita_vol -1,3,3,{
  6875. OnTouch:
  6876. if (aru_vol == 21) {
  6877. mes "^3355FFThere's a stream of";
  6878. mes "magma running down";
  6879. mes "through a path under";
  6880. mes "the barbed wires.^000000";
  6881. next;
  6882. mes "^3355FFYou can hear the faint";
  6883. mes "sound of hammering, as if";
  6884. mes "iron was being manufactured";
  6885. mes "from deep underground.^000000";
  6886. set aru_vol,22;
  6887. close;
  6888. }
  6889. end;
  6890. }
  6891. thor_camp,148,310,0 script #buki_vol -1,5,5,{
  6892. OnTouch:
  6893. if (aru_vol == 22) {
  6894. mes "^3355FFPeople are carrying";
  6895. mes "many heavy wooden boxes";
  6896. mes "imprinted with the stamp";
  6897. mes "of the Schwaltzvalt Republic.";
  6898. mes "These must contain military";
  6899. mes "supplies for the camp.^000000";
  6900. next;
  6901. mes "["+strcharinfo(0)+"]";
  6902. mes "I should go back";
  6903. mes "to Sahedi now.";
  6904. changequest 2127,2128;
  6905. set aru_vol,23;
  6906. close;
  6907. }
  6908. end;
  6909. }
  6910. thor_camp,124,314,1 script Soldier#vol1 939,{
  6911. mes "[Thor Volcano Camp Soldier]";
  6912. mes "Freya, I'm so exhausted!";
  6913. mes "I'm starving to death too!";
  6914. mes "When will we get more rations?";
  6915. close;
  6916. }
  6917. thor_camp,134,309,5 script Soldier#vol2 939,{
  6918. mes "[Thor Volcano Camp Soldier]";
  6919. mes "I hear we'll be eating";
  6920. mes "chicken salad, fried chicken,";
  6921. mes "and Kunlun style chicken for";
  6922. mes "dinner tonight! I wonder who";
  6923. mes "was rich enough to donate";
  6924. mes "so much chicken to us?";
  6925. next;
  6926. mes "[Thor Volcano Camp Soldier]";
  6927. mes "Heheh...";
  6928. mes "I can't wait for dinner!";
  6929. close;
  6930. }
  6931. thor_camp,109,167,3 script Control Panel#vol 111,{
  6932. if (aru_vol == 17) {
  6933. mes "^3355FFThis control panel";
  6934. mes "controls the main power";
  6935. mes "resources for the Thor";
  6936. mes "Volcano camp, helping it";
  6937. mes "run its operations smoothly";
  6938. mes "under the ground.";
  6939. next;
  6940. mes "["+strcharinfo(0)+"]";
  6941. mes "All these pipes with molten";
  6942. mes "rock flowing through them...";
  6943. mes "I guess their heat is what";
  6944. mes "powers this camp. That's";
  6945. mes "actually a smart idea~";
  6946. next;
  6947. mes "^3355FFThe control panel emits";
  6948. mes "faint mechanical noises";
  6949. mes "and seems to be running";
  6950. mes "pretty smoothly. Everything";
  6951. mes "looks to be in working order.";
  6952. next;
  6953. mes "["+strcharinfo(0)+"]";
  6954. mes "No problems here.";
  6955. mes "I guess I can go";
  6956. mes "back to that colonel.";
  6957. changequest 2124,2125;
  6958. set aru_vol,18;
  6959. close;
  6960. }
  6961. end;
  6962. }
  6963. thor_camp,150,65,3 script Dummy#1::VeinsDummy 111,{
  6964. if (aru_vol == 19) {
  6965. mes "^3355FFIt's a training dummy";
  6966. mes "that looks like it can";
  6967. mes "take a beating. Its chest";
  6968. mes "is marked with the emblem";
  6969. mes "of the Rune-Midgarts Kingdom.^000000";
  6970. next;
  6971. mes "["+strcharinfo(0)+"]";
  6972. mes "Wow...";
  6973. mes "They really hate the";
  6974. mes "Rune-Midgarts Kingdom...";
  6975. mes "(^333333Technically, I shouldn't";
  6976. mes "be doing this. Isn't this";
  6977. mes "considered treason?^000000)";
  6978. next;
  6979. mes "[Colonel Vito]";
  6980. mes "I can't hear you,";
  6981. mes "soldier! Make your";
  6982. mes "voice loud and clear!";
  6983. mes "Now... Execute attack!";
  6984. next;
  6985. mes "["+strcharinfo(0)+"]";
  6986. mes "Yes, sir!";
  6987. next;
  6988. specialeffect EF_HIT2;
  6989. mes "["+strcharinfo(0)+"]";
  6990. mes "One!";
  6991. next;
  6992. specialeffect EF_HIT2;
  6993. mes "["+strcharinfo(0)+"]";
  6994. mes "Two!";
  6995. next;
  6996. specialeffect EF_HIT2;
  6997. mes "["+strcharinfo(0)+"]";
  6998. mes "Three!!";
  6999. next;
  7000. specialeffect EF_HIT2;
  7001. mes "["+strcharinfo(0)+"]";
  7002. mes "Four!";
  7003. next;
  7004. specialeffect EF_HIT2;
  7005. mes "["+strcharinfo(0)+"]";
  7006. mes "Five!!";
  7007. next;
  7008. specialeffect EF_HIT2;
  7009. mes "["+strcharinfo(0)+"]";
  7010. mes "Six!!";
  7011. next;
  7012. specialeffect EF_HIT2;
  7013. mes "["+strcharinfo(0)+"]";
  7014. mes "Seven!!";
  7015. next;
  7016. specialeffect EF_HIT2;
  7017. mes "["+strcharinfo(0)+"]";
  7018. mes "Eight!!";
  7019. next;
  7020. specialeffect EF_HIT2;
  7021. mes "["+strcharinfo(0)+"]";
  7022. mes "Nine!";
  7023. next;
  7024. specialeffect EF_HIT2;
  7025. mes "["+strcharinfo(0)+"]";
  7026. mes "Ten!";
  7027. set aru_vol,20;
  7028. close;
  7029. }
  7030. else if (aru_vol == 20) {
  7031. mes "^3355FF*THUD*^000000";
  7032. specialeffect EF_HIT2;
  7033. emotion e_omg,1;
  7034. next;
  7035. mes "[Colonel Vito]";
  7036. mes "Soldier...";
  7037. mes "How many times";
  7038. mes "did I order you to";
  7039. mes "chop the dummy?";
  7040. next;
  7041. mes "["+strcharinfo(0)+"]";
  7042. mes "10 times, sir!";
  7043. next;
  7044. mes "[Colonel Vito]";
  7045. mes "And how many times";
  7046. mes "did you actually";
  7047. mes "chop the dummy?";
  7048. next;
  7049. mes "["+strcharinfo(0)+"]";
  7050. mes "11 times, sir!";
  7051. next;
  7052. mes "[Colonel Vito]";
  7053. mes "Unacceptable!";
  7054. mes "Listen to your orders";
  7055. mes "this time, and do it";
  7056. mes "again properly!";
  7057. set aru_vol,19;
  7058. close;
  7059. }
  7060. }
  7061. thor_camp,156,65,3 duplicate(VeinsDummy) Dummy#2 111
  7062. thor_camp,162,65,3 duplicate(VeinsDummy) Dummy#3 111
  7063. thor_camp,150,57,3 duplicate(VeinsDummy) Dummy#4 111
  7064. thor_camp,156,57,3 duplicate(VeinsDummy) Dummy#5 111
  7065. thor_camp,162,57,3 duplicate(VeinsDummy) Dummy#6 111
  7066. thor_camp,248,104,5 script Aitra#vol 939,{
  7067. OnInit:
  7068. disablenpc "Aitra#vol";
  7069. end;
  7070. }
  7071. thor_camp,49,97,3 script High Priest#vol 933,{
  7072. mes "^3355FFYou'd better not";
  7073. mes "do anything too";
  7074. mes "conspicuous in";
  7075. mes "front of him.^000000";
  7076. close;
  7077. }
  7078. thor_camp,49,122,1 script Thor Volcano Soldier#vo1 939,{
  7079. mes "^3355FFYou'd better not";
  7080. mes "do anything too";
  7081. mes "conspicuous in";
  7082. mes "front of him.^000000";
  7083. close;
  7084. }
  7085. thor_camp,31,93,1 script Thor Volcano Soldier#vo2 939,{
  7086. mes "^3355FFYou'd better not";
  7087. mes "do anything too";
  7088. mes "conspicuous in";
  7089. mes "front of him.^000000";
  7090. close;
  7091. }
  7092. thor_camp,59,79,1 script Thor Volcano Soldier#vo3 939,{
  7093. mes "^3355FFYou'd better not";
  7094. mes "do anything too";
  7095. mes "conspicuous in";
  7096. mes "front of him.^000000";
  7097. close;
  7098. }
  7099. thor_camp,143,114,1 script Thor Volcano Soldier#vo4 939,{
  7100. emotion e_sob;
  7101. mes "[Soldier]";
  7102. mes "Oh Freya...";
  7103. mes "Bless this Old Blue Box";
  7104. mes "so that I don't get anything";
  7105. mes "lame again. I am so tired";
  7106. mes "of getting arrows from these...";
  7107. close;
  7108. }
  7109. thor_camp,206,92,3 script Thor Volcano Soldier#vo5 939,{
  7110. mes "[Soldier]";
  7111. mes "Ah, time to";
  7112. mes "go to work.";
  7113. next;
  7114. mes "[Soldier]";
  7115. mes "What th-?!";
  7116. mes "Something smells";
  7117. mes "like sweaty socks that";
  7118. mes "haven't been washed!";
  7119. close;
  7120. }
  7121. thor_camp,201,321,1 script Thor Volcano Soldier#vo6 939,{
  7122. mes "[Soldier]";
  7123. mes "Yo-ho! Yo-ho!";
  7124. close;
  7125. }
  7126. thor_camp,196,315,7 script Thor Volcano Soldier#vo7 939,{
  7127. mes "[Soldier]";
  7128. mes "I guess I need to go";
  7129. mes "on Guardian polishing";
  7130. mes "duty. Those things are";
  7131. mes "so huge, and I gotta";
  7132. mes "clean up about twenty...";
  7133. close;
  7134. }
  7135. thor_camp,181,231,0 script Guardian#vol_7 111,{
  7136. mes "^3355FFThere are many guardians";
  7137. mes "here in different stages";
  7138. mes "of disassembly. It looks";
  7139. mes "like they're all in the";
  7140. mes "middle of being repaired.^000000";
  7141. close;
  7142. }
  7143. thor_camp,98,213,5 script Thor Volcano Soldier#vo8 939,{
  7144. mes "[Soldier]";
  7145. mes "Aren't you the one from";
  7146. mes "the geological research";
  7147. mes "center? There's nothing";
  7148. mes "for you here, we're just";
  7149. mes "performing maintenance";
  7150. mes "on these guardians.";
  7151. close;
  7152. }
  7153. thor_camp,98,213,5 script Thor Volcano Soldier#vo9 939,{
  7154. mes "[Soldier]";
  7155. mes "Why am I always";
  7156. mes "stationed here?!";
  7157. mes "No one ever comes";
  7158. mes "here! Nobody!";
  7159. close;
  7160. }
  7161. thor_v02,143,78,0 script #totcamp 45,2,2,{
  7162. OnTouch_:
  7163. if (rachel_camel < 24) {
  7164. warp "que_thor",65,55;
  7165. end;
  7166. }
  7167. warp "que_thor",182,55;
  7168. end;
  7169. }
  7170. que_thor,69,56,0 script #tov_1 45,2,2,{
  7171. OnTouch_:
  7172. warp "thor_v02",146,84;
  7173. end;
  7174. }
  7175. que_thor,187,56,0 script #tov_2 45,2,2,{
  7176. OnTouch_:
  7177. warp "thor_v02",146,84;
  7178. end;
  7179. }
  7180. thor_camp,62,98,0 script #volbq -1,5,5,{
  7181. OnTouch:
  7182. mes "^3355FFThere is an old man";
  7183. mes "in high priest robes";
  7184. mes "in front of you.^000000";
  7185. next;
  7186. mes "^3355FFYou'd better not";
  7187. mes "do anything too";
  7188. mes "conspicuous in";
  7189. mes "front of him.^000000";
  7190. close;
  7191. }
  7192. thor_camp,246,191,3 script Guard#goto 939,{
  7193. mes "[Guard]";
  7194. mes "What now?";
  7195. mes "Can't you see I'm busy?";
  7196. next;
  7197. if (select("Let me go out.:I'm sorry.") == 1) {
  7198. mes "[Guard]";
  7199. mes "Hurry up, and get out!";
  7200. close2;
  7201. warp "que_thor",145,60;
  7202. end;
  7203. }
  7204. mes "[Guard]";
  7205. mes "If you're sorry,";
  7206. mes "stop bugging me!";
  7207. close;
  7208. }
  7209. veins,302,166,0 script #whoau -1,2,2,{
  7210. OnTouch_:
  7211. mes "[House Owner]";
  7212. mes "Wh-who the hell";
  7213. mes "are you? Honey!";
  7214. mes "There's this...";
  7215. mes "person in our home!";
  7216. next;
  7217. mes "^3355FFHubbie never came.";
  7218. mes "Nobody messes with";
  7219. mes ""+strcharinfo(0)+". Nobody.^000000";
  7220. close;
  7221. }
  7222. ve_in,235,135,5 script Bartender#ve 947,{
  7223. mes "[Bartender]";
  7224. mes "Welcome to our tavern.";
  7225. mes "Please, have a seat.";
  7226. mes "Let me bring you a";
  7227. mes "glass of ice water first.";
  7228. close;
  7229. }
  7230. ve_in,237,131,1 script Female Customer#ve1 940,{
  7231. mes "[Female Customer]";
  7232. mes "Bartender, aren't any of";
  7233. mes "your regulars nice young";
  7234. mes "men? You know, I've been";
  7235. mes "pretty lonely lately...";
  7236. next;
  7237. if (Sex == 0) {
  7238. mes "[Bartender]";
  7239. mes "Haha, well,";
  7240. mes "I'm not so sure..";
  7241. next;
  7242. mes "[Bartender]";
  7243. mes "How about... me?";
  7244. next;
  7245. mes "[Female Customer]";
  7246. mes "Hmpf...";
  7247. next;
  7248. mes "[Bartender]";
  7249. mes "Oh, come on!";
  7250. mes "I was kidding~";
  7251. emotion e_sob;
  7252. close;
  7253. }
  7254. mes "[Bartender]";
  7255. mes "Haha, well,";
  7256. mes "I'm not so sure..";
  7257. mes "What about this nice";
  7258. mes "young adventurer here?";
  7259. next;
  7260. mes "["+strcharinfo(0)+"]";
  7261. mes "Meee?";
  7262. emotion 19,1;
  7263. next;
  7264. mes "[Female Customer]";
  7265. mes "Mmm...";
  7266. mes "Not my style.";
  7267. emotion e_dots,1;
  7268. close;
  7269. }
  7270. ve_in,239,107,1 script Male Customer#ve2 943,{
  7271. mes "[Male Customer]";
  7272. mes "How can that ugly old";
  7273. mes "man have girls hanging";
  7274. mes "off his arms when I just";
  7275. mes "got dumped by my girlfriend";
  7276. mes "and ditched by all my friends?!";
  7277. next;
  7278. mes "[Male Customer]";
  7279. mes "Oh, alcohol...";
  7280. mes "Right now, you're";
  7281. mes "my only friend in";
  7282. mes "all the world...";
  7283. mes "A toast... To drinking!";
  7284. specialeffect EF_ASPERSIO;
  7285. close;
  7286. }