quests_rachel.txt 205 KB

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  1. //===== eAthena Script =======================================
  2. //= Rachel Quests
  3. //===== By: ==================================================
  4. //= L0ne_W0lf
  5. //===== Current Version: =====================================
  6. //= 3.4
  7. //===== Compatible With: =====================================
  8. //= eAthena SVN
  9. //===== Description: =========================================
  10. //= Collection of Rachel Quests
  11. //= Lost Child Quest:
  12. //= - End of quest coincides with opening the Sanctuary.
  13. //= - Variable in use: lost_boy (max 13)
  14. //= Bruspetti Quest:
  15. //= - [Aegis conversion]
  16. //= - Requires friendship quest as a prerequisite.
  17. //= - Variable in use: rach_vice (max 24)
  18. //= Ice Necklace Quest:
  19. //= - iRO uses a different sprite for Urstia, and no cutins.
  20. //= - Variable in use: ice_necklace_q (max 7)
  21. //= Sanctuary Quest:
  22. //= - Actually two quests in one. Donation and dungeon quest.
  23. //= - Requires 10000 donations before players can start the quest.
  24. //= - Variable in use: ra_tem_q (max 23) (unset at end)
  25. //= - Variable in use: Once completed MISC_QUEST bit 8192 is set
  26. //= - Variable in use: ra_have_donated (0 no/1 yes)
  27. //= - Variable in use: $rachel_donate (max 10000)
  28. //===== Additional Comments: =================================
  29. //= 1.0 First version, needs testing. [L0ne_W0lf]
  30. //= 1.1 Some slight optimization. [L0ne_W0lf]
  31. //= 1.2 Fixed Man Stuck in Ice only giving 1 Freezing Snow Powder. [L0ne_W0lf]
  32. //= 1.3 Added the ability to redeem lottery tickets before donation max is met. [L0ne_W0lf]
  33. //= 1.4 Removed an erroneous "case". Thanks, Jet. [L0ne_W0lf]
  34. //= 1.5 Fixed a bug in Bruspetti quest. [SinSloth]
  35. //= 1.5b Fixed some typos in various quests. [SinSloth]
  36. //= 1.6 Fixed a couple bugs with the Pope's Office Guards... [L0ne_W0lf]
  37. //= 1.7 Fixed Maheo, he will revert to his frozen state when clicked. [L0ne_W0lf]
  38. //= Replaced instances of "+name+", with "+strcharinfo(0)".
  39. //= 1.8 Various fixes: Hamion will now delete items used for Wind Hammer. [L0ne_W0lf]
  40. //= Fixed EXP reward in Ice Necklace quest, fixed a typo in an NPC header.
  41. //= Another minor fix to Hamion. "< 1" -> "< 2". Added a missing close to
  42. //= the ontouch "key". Thanks to Gepard for pointing them out.
  43. //= 1.9 Fixed a misorder with variable checkings. [SinSloth]
  44. //= 2.0 Fixed experience gains to match upcoming rate adjustments. [SinSloth]
  45. //= 2.1 Corrected NPC names to fall within proper restrictions. [L0ne_W0lf]
  46. //= 2.2 Maheo NPC now uses "setnpcdisplay" instead of two NPCs. [L0ne_W0lf]
  47. //= 2.2a Corrected a Typo error ";;". [Samuray22]
  48. //= 2.3 Added Zhed's portion of Thor Volcano Base Quest. (euRO) [L0ne_W0lf]
  49. //= 2.4 Updated Zhed's Thor Vol. Base addition dialog to iRO's. [L0ne_W0lf]
  50. //= 2.4a Further updates to Zhed's Veins addition. [L0ne_W0lf]
  51. //= 2.5 Added Nameless Island quest addition. [L0ne_W0lf]
  52. //= 2.6 Uncommented ontouchNPC label for Man Stuck in Ice. [L0ne_W0lf]
  53. //= 2.7 Corrected overlaping warp coordinates. [L0ne_W0lf]
  54. //= 2.8 Replaced effect numerics with constants. [L0ne_W0lf]
  55. //= 2.9 Replaced effect numerics with constants. [Samuray22]
  56. //= 3.0 Large reordering of Zhed, and Peace to the Arunafeltz addition. [L0ne_W0lf]
  57. //= Some more numeric conversion, and some other cleanup.
  58. //= 3.1 Updated Ice Necklace quest, added missing checks. [L0ne_W0lf]
  59. //= 3.2 Added missing updates for Peace to the Arunafeltz quest. [L0ne_W0lf]
  60. //= 3.3 Fixed occurance of PcName. [L0ne_W0lf]
  61. //= Fixed level 4 ID warps always being usable.
  62. //= 3.3a Fixed level 4 ID warps again. (Bugreport:4102) [L0ne_W0lf]
  63. //= 3.4 Added quest log entries for:
  64. //= - Ice Necklace Quest
  65. //= - Thor Volcano Base Quest addition.
  66. //============================================================
  67. // Lost Child Quest (Prerequisite to High Priest quest)
  68. //============================================================
  69. ra_in01,384,246,3 script Vincent#ra_in01 47,{
  70. if (BaseLevel < 60) {
  71. mes "[Vincent]";
  72. mes "You're inside Sir Zhed's";
  73. mes "looking for new employees,";
  74. mes "I don't think you're suited";
  75. mes "for this kind of domestic";
  76. mes "work, brave adventurer.";
  77. close;
  78. }
  79. if (lost_boy < 1) {
  80. mes "[Vincent]";
  81. mes "I am Vincert, steward of";
  82. mes "this mansion and faithful";
  83. mes "servant to its master, Sir";
  84. mes "Zhed, the most powerful";
  85. mes "man in all of Arunafeltz.";
  86. next;
  87. mes "[Vincent]";
  88. mes "My master is currently out";
  89. mes "to attend the High Priest";
  90. mes "assembly, and has been gone";
  91. mes "for a few days. I would like to";
  92. mes "ask you for your help with";
  93. mes "a problem on his behalf.";
  94. next;
  95. switch(select("I'm too busy.:Sure, why not?")) {
  96. case 1:
  97. mes "[Vincent]";
  98. mes "I understand.";
  99. mes "I'm sorry that you're";
  100. mes "too busy at the moment...";
  101. mes "If you should be available";
  102. mes "later, then I'd like to ask for";
  103. mes "your assistance once again.";
  104. close;
  105. case 2:
  106. mes "[Vincent]";
  107. mes "Thank you. You see,";
  108. mes "the pope awarded Sir Zhed";
  109. mes "for his great contributions to";
  110. mes "Arunafeltz with a precious gem.";
  111. mes "However, this jewel is missing";
  112. mes "and I need your help to find it.";
  113. next;
  114. mes "[Vincent]";
  115. mes "I don't have any proof, but";
  116. mes "I suspect it was stolen by";
  117. mes "Phobe, a servant that";
  118. mes "disappeared about the same";
  119. mes "time the gem disappeared.";
  120. next;
  121. mes "[Vincent]";
  122. mes "Please retrieve this gem";
  123. mes "and find who stole it before";
  124. mes "Sir Zhed returns and finds";
  125. mes "out what happened. If you";
  126. mes "can keep this secret, I'd";
  127. mes "very much appreciate it.";
  128. next;
  129. mes "[Vincent]";
  130. mes "I believe that you'd want";
  131. mes "to interrogate Phobe, but";
  132. mes "he has run away somewhere.";
  133. mes "You might want to question the";
  134. mes "other servants of his whereabouts. Thanks again for your help.";
  135. set lost_boy,1;
  136. close;
  137. }
  138. }
  139. else if ((lost_boy >= 1) && (lost_boy < 4)) {
  140. mes "[Vincent]";
  141. mes "I suggest looking around";
  142. mes "the mansion and asking the";
  143. mes "servants for any clues about";
  144. mes "Phobe's current location.";
  145. close;
  146. }
  147. else if ((lost_boy >= 4) && (lost_boy < 7)) {
  148. mes "[Vincent]";
  149. mes "We're running out";
  150. mes "of time... Please find";
  151. mes "the gem and Phobe";
  152. mes "as soon as you can.";
  153. close;
  154. }
  155. else if (lost_boy == 7) {
  156. mes "[Vincent]";
  157. mes "Ah...!";
  158. mes "H-hello! How are";
  159. mes "you still, er... That";
  160. mes "look on your face? Did";
  161. mes "you happen to find Logan?";
  162. next;
  163. mes "["+strcharinfo(0)+"]";
  164. mes "No! I actually got";
  165. mes "stabbed by Mogan, and";
  166. mes "then we had a talk. What's";
  167. mes "the big idea? I come to help";
  168. mes "you, and you try to have me";
  169. mes "killed! I want an explanation!";
  170. next;
  171. mes "[Vincent]";
  172. mes "I... Yes, you deserve";
  173. mes "the truth after wh-what";
  174. mes "I tried to do to you. First";
  175. mes "of all, Phobe is my son, but";
  176. mes "please don't tell anybody!";
  177. next;
  178. mes "["+strcharinfo(0)+"]";
  179. mes "What?";
  180. mes "Why, what's";
  181. mes "the big deal?";
  182. next;
  183. mes "[Vincent]";
  184. mes "There's something of";
  185. mes "a class system here in";
  186. mes "Arunafeltz. No one talks";
  187. mes "about it, but those that";
  188. mes "immigrated here and built this";
  189. mes "city are the dominant class.";
  190. next;
  191. mes "[Vincent]";
  192. mes "The native people are";
  193. mes "second class citizens that";
  194. mes "are looked down upon by the";
  195. mes "descendents of the settlers";
  196. mes "that developed this city. It";
  197. mes "is a sad, undeniable truth.";
  198. next;
  199. mes "[Vincent]";
  200. mes "The native people typically";
  201. mes "suffer from lower class status,";
  202. mes "and usually do the hard, blue";
  203. mes "collar work in the city. Jenny,";
  204. mes "Phobe's mother, is one of them.";
  205. next;
  206. mes "[Vincent]";
  207. mes "It's taboo for me to love her,";
  208. mes "especially since Sir Zhed has";
  209. mes "taken me under his wing and";
  210. mes "been like a father to me. If";
  211. mes "I married her, it'd greatly";
  212. mes "damage his reputation.";
  213. next;
  214. mes "[Vincent]";
  215. mes "I tried to control my";
  216. mes "feelings but... Well,";
  217. mes "Phobe was born. And there's";
  218. mes "no going back now. We did";
  219. mes "get secretly married though,";
  220. mes "and I don't regret that.";
  221. next;
  222. mes "[Vincent]";
  223. mes "Phobe must resent me...";
  224. mes "I've had to treat him and";
  225. mes "his mother like slaves";
  226. mes "in front of other people.";
  227. mes "I know it's horrible... To be";
  228. mes "so cold to those you love.";
  229. next;
  230. mes "[Vincent]";
  231. mes "When he ran off with the";
  232. mes "jewel, I was actually more";
  233. mes "worried about Phobe than";
  234. mes "my master's treasure. So...";
  235. mes "I did what I could to try to";
  236. mes "get him back: I hired you.";
  237. next;
  238. mes "[Vincent]";
  239. mes "However, once you found";
  240. mes "Phobe, I planned to have";
  241. mes "you killed so that we could";
  242. mes "blame you for the theft. I'm";
  243. mes "sorry, I know it's wrong, but";
  244. mes "I was so worried about my boy!";
  245. next;
  246. mes "[Vincent]";
  247. mes "I hope you forgive me...";
  248. mes "I'll do what I should've";
  249. mes "done from the beginning...";
  250. mes "I'll take full responsibility";
  251. mes "for the gem's theft, and Sir";
  252. mes "Zhed can do to me what he will.";
  253. next;
  254. mes "[Vincent]";
  255. mes "The gem is very special...";
  256. mes "Our pope commanded my";
  257. mes "master to keep the jewel";
  258. mes "safely, as it has the power";
  259. mes "to save Arunafeltz and Rachel";
  260. mes "when the time comes.";
  261. next;
  262. mes "["+strcharinfo(0)+"]";
  263. mes "The gem is really that";
  264. mes "important, huh? Well, you";
  265. mes "almost had me killed, but";
  266. mes "since I'm still alive, I guess";
  267. mes "I can overlook it, you know?";
  268. next;
  269. mes "["+strcharinfo(0)+"]";
  270. mes "You won't get in trouble";
  271. mes "if I can find the jewel and";
  272. mes "Phobe before Sir Zhed";
  273. mes "returns, so I'll try to find";
  274. mes "them for you as soon as I can.";
  275. next;
  276. mes "[Vincent]";
  277. mes "You're willing to";
  278. mes "do that for me? ^333333*Sob*^000000";
  279. mes "Even after what I've put";
  280. mes "you through? ^333333*Sniff*^000000";
  281. next;
  282. mes "["+strcharinfo(0)+"]";
  283. mes "Eh, I went through all";
  284. mes "this trouble already, so";
  285. mes "I might as well finish the";
  286. mes "job. Besides, Phobe is";
  287. mes "just a kid, so he's probably";
  288. mes "hiding somewhere in town.";
  289. set lost_boy,8;
  290. close;
  291. }
  292. else if (lost_boy == 8) {
  293. mes "[Vincent]";
  294. mes "The gem is very special...";
  295. mes "Our pope commanded my";
  296. mes "master to keep the jewel";
  297. mes "safely, as it has the power";
  298. mes "to save Arunafeltz and Rachel";
  299. mes "when the time comes.";
  300. next;
  301. mes "["+strcharinfo(0)+"]";
  302. mes "The gem is really that";
  303. mes "important, huh? Well, you";
  304. mes "almost had me killed, but";
  305. mes "since I'm still alive, I guess";
  306. mes "I can overlook it, you know?";
  307. next;
  308. mes "["+strcharinfo(0)+"]";
  309. mes "You won't get in trouble";
  310. mes "if I can find the jewel and";
  311. mes "Phobe before Sir Zhed";
  312. mes "returns, so I'll try to find";
  313. mes "them for you as soon as I can.";
  314. next;
  315. mes "[Vincent]";
  316. mes "You're willing to";
  317. mes "do that for me? ^333333*Sob*^000000";
  318. mes "Even after what I've put";
  319. mes "you through? ^333333*Sniff*^000000";
  320. next;
  321. mes "["+strcharinfo(0)+"]";
  322. mes "Eh, I went through all";
  323. mes "this trouble already, so";
  324. mes "I might as well finish the";
  325. mes "job. Besides, Phobe is";
  326. mes "just a kid, so he's probably";
  327. mes "hiding somewhere in town...";
  328. close;
  329. }
  330. else if (lost_boy == 9) {
  331. mes "[Vincent]";
  332. mes "You came back!";
  333. mes "Were you able to";
  334. mes "find Phobe?! H-how";
  335. mes "is he? Is he alright?";
  336. next;
  337. mes "["+strcharinfo(0)+"]";
  338. mes "Huh? Oh yeah, he's";
  339. mes "just fine. I found Phobe";
  340. mes "loitering around Freya's";
  341. mes "Spring. Er, he's not willing";
  342. mes "to come home yet, but he did";
  343. mes "give me the gem he stole.";
  344. next;
  345. mes "["+strcharinfo(0)+"]";
  346. mes "So... I earned my";
  347. mes "reward now, right?";
  348. mes "And no one has to die?";
  349. next;
  350. mes "[Vincent]";
  351. mes "Yes, yes, thank you so";
  352. mes "much! I'll never forget";
  353. mes "what you've done for me.";
  354. mes "Oh, my boy is alright!";
  355. next;
  356. mes "["+strcharinfo(0)+"]";
  357. mes "H-hey! Um, take";
  358. mes "this jewel! You need";
  359. mes "to return it to wherever";
  360. mes "it's supposed to go, right?";
  361. next;
  362. mes "[Vincent]";
  363. mes "Oh, yes, I'd better do";
  364. mes "that. While I return this";
  365. mes "jewel, would you please";
  366. mes "tell my wife Jenny that our";
  367. mes "boy is okay? She's been";
  368. mes "very worried about him, so...";
  369. next;
  370. mes "["+strcharinfo(0)+"]";
  371. mes "You want me to tell";
  372. mes "Jenny about Phobe?";
  373. mes "Sure, sure, I'll do that.";
  374. set lost_boy,10;
  375. close;
  376. }
  377. else if (lost_boy == 10) {
  378. mes "[Vincent]";
  379. mes "Oh! While I return this";
  380. mes "jewel, would you please";
  381. mes "tell my wife Jenny that our";
  382. mes "boy is okay? She's been";
  383. mes "very worried about him, so...";
  384. next;
  385. mes "["+strcharinfo(0)+"]";
  386. mes "You want me to tell";
  387. mes "Jenny about Phobe?";
  388. mes "Sure, sure, I'll do that.";
  389. close;
  390. }
  391. else if (lost_boy == 11) {
  392. mes "["+strcharinfo(0)+"]";
  393. mes "I told Jenny that";
  394. mes "about Phobe, and that";
  395. mes "the gem was returned...";
  396. mes "She seemed pretty relieved...";
  397. next;
  398. mes "[Vincent]";
  399. mes "Thank you so much,";
  400. mes "adventurer. She's such";
  401. mes "a kind, loving woman, and";
  402. mes "I hate to see her go through";
  403. mes "all that torment. I don't deserve";
  404. mes "such a beautiful woman...";
  405. next;
  406. mes "[Vincent]";
  407. mes "It's very fortunate that";
  408. mes "you've come to save us...";
  409. mes "Please drop by the next";
  410. mes "time that you're in Rachel,";
  411. mes "and I'll try to help you if I can.";
  412. next;
  413. mes "[Vincent]";
  414. mes "Ah, actually, I have";
  415. mes "one last favor to ask";
  416. mes "of you. Would you please";
  417. mes "bring this note and package";
  418. mes "to my master? He should still";
  419. mes "be in the temple right now.";
  420. next;
  421. mes "[Vincent]";
  422. mes "If you ask for High";
  423. mes "Priest Zhed and mention";
  424. mes "that I sent you, then he";
  425. mes "will meet with you.";
  426. next;
  427. mes "[Vincent]";
  428. mes "Now is the time for";
  429. mes "me to give you your";
  430. mes "reward. How about that?";
  431. mes "I don't know what's inside,";
  432. mes "but I know these items are";
  433. mes "quite valuable nowadays...";
  434. getitem 617,1; //Old_Violet_Box
  435. set lost_boy,12;
  436. next;
  437. mes "[Vincent]";
  438. mes "Ah, and this note is a";
  439. mes "letter of recommendation";
  440. mes "that I have written for you.";
  441. mes "Please deliver it to Sir Zhed";
  442. mes "as soon as possible. Good bye,";
  443. mes "and thank you for everything.";
  444. next;
  445. mes "^3355FFYou received a letter";
  446. mes "of recommendation";
  447. mes "from Vincent.^000000";
  448. close;
  449. }
  450. else {
  451. mes "[Vincent]";
  452. mes "Thank you for everything";
  453. mes "that you've done for me";
  454. mes "and my family. If you ever";
  455. mes "need help, please don't";
  456. mes "hesitate to ask me, alright?";
  457. close;
  458. }
  459. }
  460. rachel,114,232,3 script Logan#ra_in01 869,{
  461. if ((lost_boy < 1) || (lost_boy >= 3)) {
  462. mes "[Logan]";
  463. mes "I'm just Logan, one";
  464. mes "of the many servants";
  465. mes "working here in Sir Zhed's";
  466. mes "glorious mansion. I've got";
  467. mes "a lot of work to do, so don't";
  468. mes "don't distract me, please.";
  469. close;
  470. }
  471. else if (lost_boy == 1) {
  472. mes "["+strcharinfo(0)+"]";
  473. mes "Excuse me, but do";
  474. mes "you know man named";
  475. mes "Phobe by any chance?";
  476. mes "I heard that he used";
  477. mes "to work around here.";
  478. next;
  479. mes "[Logan]";
  480. mes "Er, may I ask";
  481. mes "you are? Why are";
  482. mes "you looking for him?";
  483. next;
  484. mes "["+strcharinfo(0)+"]";
  485. mes "Well, I've just been";
  486. mes "hired to look for him,";
  487. mes "and I was told that asking";
  488. mes "the servants around here";
  489. mes "was a good starting point.";
  490. next;
  491. mes "[Logan]";
  492. mes "Oh, okay. Yeah, Phobe's";
  493. mes "been missing ever since";
  494. mes "he left to buy stuff from";
  495. mes "the market a few days ago.";
  496. mes "I hope the kid is alright.";
  497. next;
  498. mes "["+strcharinfo(0)+"]";
  499. mes "Er, kid? Just";
  500. mes "how old is Phobe?";
  501. next;
  502. mes "[Logan]";
  503. mes "He just turned fifteen.";
  504. mes "That's all I know about";
  505. mes "him. Truth be told, I don't";
  506. mes "know much since I just";
  507. mes "started working here. Why don't";
  508. mes "you ask the senior employees?";
  509. next;
  510. mes "[Logan]";
  511. mes "Let's see...";
  512. mes "You could ask Mr. Manson";
  513. mes "inside the mansion. He's";
  514. mes "been working here for a while.";
  515. set lost_boy,2;
  516. close;
  517. }
  518. else if (lost_boy == 2) {
  519. mes "[Logan]";
  520. mes "If you want to learn";
  521. mes "more about Phobe, you'd";
  522. mes "better ask one of the senior";
  523. mes "employees since I just started";
  524. mes "working here. Mr. Manson in";
  525. mes "the mansion is a good bet.";
  526. close;
  527. }
  528. }
  529. ra_in01,372,200,3 script Manson#ra_in01 929,{
  530. if (lost_boy < 1) {
  531. mes "[Manson]";
  532. mes "I am Manson, one of the";
  533. mes "many servants working here";
  534. mes "in Sir Zhed's mansion. Er,";
  535. mes "would you be more careful";
  536. mes "walking around here? I hate";
  537. mes "cleaning up after visitors.";
  538. close;
  539. }
  540. else if (lost_boy == 1) {
  541. mes "[Manson]";
  542. mes "You know, considering";
  543. mes "that natives like me are";
  544. mes "looked down upon and";
  545. mes "are kinda of lower class,";
  546. mes "I'm really lucky to work for";
  547. mes "Sir Zhed here in the mansion.";
  548. close;
  549. }
  550. else if (lost_boy == 2) {
  551. mes "["+strcharinfo(0)+"]";
  552. mes "Excuse me, but do you";
  553. mes "know a man named Phobe?";
  554. mes "He's gone missing, so I've";
  555. mes "been hired to look for him.";
  556. next;
  557. mes "[Manson]";
  558. mes "Ah, so you're the one";
  559. mes "that Vincent hired, huh?";
  560. mes "That's good, that's good.";
  561. mes "I'm pretty sure Phobe is";
  562. mes "hiding somewhere and";
  563. mes "just goofing around.";
  564. next;
  565. mes "[Manson]";
  566. mes "I'm sure he can take care";
  567. mes "of himself, so we won't have";
  568. mes "to worry too much. Let's see,";
  569. mes "he asked me if I had any";
  570. mes "errands to for him to do,";
  571. mes "so I sent him to the market.";
  572. next;
  573. mes "[Manson]";
  574. mes "That's the last time I saw";
  575. mes "him. I guess he's using the";
  576. mes "money I gave him to feed himself";
  577. mes "while he's run away. He's young,";
  578. mes "so I can't really blame him.";
  579. mes "We've all done crazy things~";
  580. next;
  581. mes "[Manson]";
  582. mes "Ah, our gardener Jenny";
  583. mes "was the one that introduced";
  584. mes "me to him. She's worked for";
  585. mes "Sir Zhed for a long time, and";
  586. mes "she loves kids. I guess she's";
  587. mes "got a soft spot for Phobe.";
  588. next;
  589. mes "[Manson]";
  590. mes "No one knows who his";
  591. mes "parents are, so I guess";
  592. mes "he's an orphan. That's";
  593. mes "probably why she has him.";
  594. mes "working with us in the mansion.";
  595. next;
  596. mes "[Manson]";
  597. mes "Jenny has done a lot for";
  598. mes "that boy. We skipped our";
  599. mes "usual employment process";
  600. mes "just for her, you know? And";
  601. mes "now Jenny and even Vincent";
  602. mes "are worried about him missing.";
  603. next;
  604. mes "[Manson]";
  605. mes "You know, if you want to";
  606. mes "know more about that kid,";
  607. mes "you should talk to Jenny.";
  608. mes "She's working in the garden";
  609. mes "now, and she'd appreciate";
  610. mes "your help in finding Phobe.";
  611. set lost_boy,3;
  612. close;
  613. }
  614. else if (lost_boy == 3) {
  615. mes "[Manson]";
  616. mes "You know, if you want to";
  617. mes "know more about that kid,";
  618. mes "you should talk to Jenny.";
  619. mes "She's working in the garden";
  620. mes "now, and she'd appreciate";
  621. mes "your help in finding Phobe.";
  622. close;
  623. }
  624. else {
  625. mes "[Manson]";
  626. mes "Nuts, there's so much";
  627. mes "work to do! I never seem";
  628. mes "to get it all done until";
  629. mes "the very end of the day.";
  630. mes "Ah well, it's a living.";
  631. close;
  632. }
  633. }
  634. rachel,48,237,3 script Jenny#ra_in01 894,{
  635. if (lost_boy < 3) {
  636. mes "[Jenny]";
  637. mes "These grounds are owned by";
  638. mes "Sir Zhed and are considered";
  639. mes "private property. Please";
  640. mes "leave immediately if you";
  641. mes "haven't been invited!";
  642. close;
  643. }
  644. else if (lost_boy == 3) {
  645. mes "["+strcharinfo(0)+"]";
  646. mes "Excuse me, but are";
  647. mes "you Jenny? I've been";
  648. mes "told by Manson to speak";
  649. mes "to you if I wanted to learn";
  650. mes "more about Phobe. You see,";
  651. mes "Vincent hired me to find him.";
  652. next;
  653. mes "[Jenny]";
  654. mes "Oh! That's wonderful";
  655. mes "news! Y-yes, I'm Jenny.";
  656. mes "What did you need to know?";
  657. next;
  658. mes "["+strcharinfo(0)+"]";
  659. mes "Er, anything you could";
  660. mes "tell me would be fine.";
  661. mes "Things like his favorite";
  662. mes "hangouts might also be";
  663. mes "helpful for me to investigate.";
  664. next;
  665. mes "[Jenny]";
  666. mes "Phobe is such a good";
  667. mes "boy. I don't know what";
  668. mes "kind of trouble he's gotten";
  669. mes "into this time, but he's";
  670. mes "really a great kid if you";
  671. mes "just give him a chance.";
  672. next;
  673. mes "[Jenny]";
  674. mes "Oh... Vincent must";
  675. mes "also be--I'm-I'm very";
  676. mes "glad that he's hired";
  677. mes "you. But as for places";
  678. mes "he might be found, I'm";
  679. mes "not sure if I know.";
  680. next;
  681. mes "[Jenny]";
  682. mes "Have you tried the";
  683. mes "market? That's where";
  684. mes "he was last seen, wasn't it?";
  685. mes "Maybe they have some idea";
  686. mes "of where he was going?";
  687. next;
  688. mes "["+strcharinfo(0)+"]";
  689. mes "Oh... That's a good idea.";
  690. mes "Alright, I guess I can go";
  691. mes "to the market and ask around.";
  692. set lost_boy,4;
  693. close;
  694. }
  695. else if ((lost_boy >= 3) && (lost_boy < 6)) {
  696. mes "[Jenny]";
  697. mes "Please find Phobe,";
  698. mes "and bring him back";
  699. mes "safely as soon as you";
  700. mes "can! I can't help but worry";
  701. mes "about that boy, you know?";
  702. next;
  703. mes "["+strcharinfo(0)+"]";
  704. mes "I'll do my best";
  705. mes "First, I guess I should ask";
  706. mes "around the market where";
  707. mes "Phobe was last seen.";
  708. close;
  709. }
  710. else if (lost_boy == 6) {
  711. mes "[Jenny]";
  712. mes "Please find Phobe,";
  713. mes "and bring him back";
  714. mes "safely as soon as you";
  715. mes "can! I can't help but worry";
  716. mes "about that boy, you know?";
  717. close;
  718. }
  719. else if ((lost_boy > 6) && (lost_boy < 11)) {
  720. mes "[Jenny]";
  721. mes "Oh! You're back!";
  722. mes "Did you find Phobe?";
  723. next;
  724. if (lost_boy == 7) {
  725. mes "["+strcharinfo(0)+"]";
  726. mes "Actually... Uh...";
  727. mes "I have something very";
  728. mes "important to discuss";
  729. mes "with Vincent first.";
  730. }
  731. else if (lost_boy == 8) {
  732. mes "["+strcharinfo(0)+"]";
  733. mes "Actually... Uh...";
  734. mes "Not just yet. But I'm";
  735. mes "following a really good";
  736. mes "lead! Don't worry, I'll";
  737. mes "find him soon, I promise.";
  738. }
  739. else if (lost_boy == 9) {
  740. mes "["+strcharinfo(0)+"]";
  741. mes "Actually... Uh...";
  742. mes "I should report to";
  743. mes "Vincent first and return";
  744. mes "this jewel, but I'll deliver";
  745. mes "some good news soon,";
  746. mes "I promise. Se eyou later~";
  747. }
  748. else if (lost_boy == 10) {
  749. mes "["+strcharinfo(0)+"]";
  750. mes "Yes, he's fine, just";
  751. mes "hanging around the south";
  752. mes "side of town. He's safe,";
  753. mes "but he's not willing to";
  754. mes "come home just right now.";
  755. next;
  756. mes "["+strcharinfo(0)+"]";
  757. mes "The jewel's been returned,";
  758. mes "so everything should be fine";
  759. mes "now. Also, Vincent explained";
  760. mes "everything to me. You know,";
  761. mes "how you, him, and Phobe";
  762. mes "are all related, so...";
  763. next;
  764. mes "[Jenny]";
  765. mes "Oh! Oh, I see. He told";
  766. mes "you our secret? Well,";
  767. mes "I guess we can trust you.";
  768. mes "Mostly, I'm just relieved";
  769. mes "that my son is alright, and";
  770. mes "that he won't get in trouble.";
  771. next;
  772. mes "[Jenny]";
  773. mes "Anyway, even though Phobe";
  774. mes "is being pretty stubborn,";
  775. mes "I'm sure he'll come back";
  776. mes "soon. As he grows up, I think";
  777. mes "he'll understand his father's";
  778. mes "position a little bit better.";
  779. next;
  780. mes "[Jenny]";
  781. mes "I hope so. Although";
  782. mes "it's been very hard for";
  783. mes "all three of us to live";
  784. mes "this way, I couldn't be";
  785. mes "happier. Thank you for";
  786. mes "all of your help, adventurer~";
  787. set lost_boy,11;
  788. }
  789. close;
  790. }
  791. else if ((lost_boy > 10) && (lost_boy < 13)) {
  792. mes "[Jenny]";
  793. mes "Thank you so much for";
  794. mes "finding my son. If there's";
  795. mes "anything I can ever do for";
  796. mes "you, please let me know.";
  797. mes "You don't know how grateful";
  798. mes "I am to you as a mother...";
  799. close;
  800. }
  801. end;
  802. }
  803. rachel,138,73,5 script Idle Merchant#ra_in01 85,{
  804. if ((lost_boy < 4) || (lost_boy >= 6)) {
  805. mes "[Idle Merchant]";
  806. mes "Man! Business is going";
  807. mes "sooo slooow right now!";
  808. mes "Well, no point standing";
  809. mes "around this dump much";
  810. mes "longer. Maybe I should";
  811. mes "pack it up and go home.";
  812. close;
  813. }
  814. else if (lost_boy == 4) {
  815. mes "["+strcharinfo(0)+"]";
  816. mes "Excuse me?";
  817. mes "Hello? Sir?";
  818. next;
  819. mes "[Idle Merchant]";
  820. mes "Finally! A customer!";
  821. mes "I knew someone would come";
  822. mes "eventually! So whaddya want";
  823. mes "to buy? I got all sorts of";
  824. mes "handy little knickknacks~";
  825. next;
  826. mes "["+strcharinfo(0)+"]";
  827. mes "Sorry, not interested.";
  828. mes "I just wanted to ask if";
  829. mes "you've seen a boy around";
  830. mes "here that's about fifteen";
  831. mes "years old. He supposedly";
  832. mes "ran away from home, so.";
  833. next;
  834. mes "[Idle Merchant]";
  835. mes "Fifteen? My own son is";
  836. mes "that age... I'm sorry, but";
  837. mes "I haven't seen any lads that";
  838. mes "age around here in the past";
  839. mes "few days. Though, you might";
  840. mes "want to ask the other merchants.";
  841. next;
  842. mes "["+strcharinfo(0)+"]";
  843. mes "Cool. Thanks a lot.";
  844. next;
  845. mes "[Idle Merchant]";
  846. mes "Alright, then!";
  847. mes "Good luck bringing that";
  848. mes "boy home! Oh, and are you";
  849. mes "sure that you don't want";
  850. mes "to take a look around?";
  851. next;
  852. mes "["+strcharinfo(0)+"]";
  853. mes "Er, what exactly do";
  854. mes "you sell here? I can't";
  855. mes "recognize any of these";
  856. mes "goods that you're selling.";
  857. next;
  858. mes "[Idle Merchant]";
  859. mes "You know how some restaurants";
  860. mes "offer dishes with mock meat";
  861. mes "made out of vegetables and";
  862. mes "stuff like wheat gluten, right?";
  863. next;
  864. mes "[Idle Merchant]";
  865. mes "Get this: mock vegetables";
  866. mes "made out of pure meat! Now";
  867. mes "how's that for the best of both";
  868. mes "worlds? Yeah? Yeah? Here,";
  869. mes "why don't you try a sample?";
  870. next;
  871. mes "["+strcharinfo(0)+"]";
  872. mes "What the?!";
  873. mes "No way in hell am";
  874. mes "I putting that in my";
  875. mes "mouth! What the heck";
  876. mes "is that supposed to be?";
  877. next;
  878. mes "[Idle Merchant]";
  879. mes "It's the world's";
  880. mes "first zucchini...";
  881. mes "Made completely out";
  882. mes "of Grade A Sirloin Steak!";
  883. next;
  884. mes "["+strcharinfo(0)+"]";
  885. mes "No no no! I've got to";
  886. mes "go and ask those other";
  887. mes "merchants about that";
  888. mes "missing boy. Er, but";
  889. mes "good luck selling that.";
  890. set lost_boy,5;
  891. close;
  892. }
  893. else if (lost_boy >= 5) {
  894. mes "["+strcharinfo(0)+"]";
  895. mes "(^333333I better ask the other";
  896. mes "merchants around here if";
  897. mes "they've seen that boy. I'm";
  898. mes "wasting my time talking to";
  899. mes "this crazy merchant and his";
  900. mes "ridiculous mock vegetables.^000000)";
  901. close;
  902. }
  903. }
  904. rachel,120,47,3 script Idle Merchant#ra_in01_2 85,{
  905. if ((lost_boy < 5) || (lost_boy > 6)) {
  906. mes "[Idle Merchant]";
  907. mes "I'm thinking of quitting";
  908. mes "this business... No one";
  909. mes "to seems to want whatever";
  910. mes "I'm selling! I definitely can't";
  911. mes "make a living like this.";
  912. close;
  913. }
  914. else if (lost_boy == 5) {
  915. mes "["+strcharinfo(0)+"]";
  916. mes "Excuse me,";
  917. mes "um... Hello?";
  918. next;
  919. mes "[Idle Merchant]";
  920. mes "Oh! Welcome to my shop!";
  921. mes "How can I help you today?";
  922. next;
  923. mes "["+strcharinfo(0)+"]";
  924. mes "Actually, I'm not";
  925. mes "here to buy anything...";
  926. mes "I'm looking for a boy";
  927. mes "named Phobe that was";
  928. mes "here a few days ago.";
  929. mes "Have you seen him?";
  930. next;
  931. mes "[Idle Merchant]";
  932. mes "Oh! Yeah, last night,";
  933. mes "some guy asked me to tell";
  934. mes "anyone looking for this guy";
  935. mes "named Phobe to give you";
  936. mes "a message. Basically, he wants";
  937. mes "you to come to the ''ice cave.''";
  938. next;
  939. mes "["+strcharinfo(0)+"]";
  940. mes "Who asked you to tell";
  941. mes "me that? How did he know";
  942. mes "that I'd come over here?";
  943. mes "Does he know where Phobe";
  944. mes "is? I-Is Phobe alright?";
  945. next;
  946. mes "[Idle Merchant]";
  947. mes "No clue. I told you all";
  948. mes "I know. Let's see, his";
  949. mes "name was... Nogan?";
  950. mes "Rogan? Something";
  951. mes "like that. That's";
  952. mes "all I know, honest.";
  953. next;
  954. mes "[Idle Merchant]";
  955. mes "So the kid's missing,";
  956. mes "huh? Good luck finding";
  957. mes "him. Oh, and be careful";
  958. mes "in that ice cave. That place";
  959. mes "can be plenty dangerous.";
  960. set lost_boy,6;
  961. close;
  962. }
  963. else if (lost_boy == 6) {
  964. mes "[Idle Merchant]";
  965. mes "So yeah, last night,";
  966. mes "some guy asked me to tell";
  967. mes "anyone looking for this guy";
  968. mes "named Phobe to give you";
  969. mes "a message. Basically, he wants";
  970. mes "you to come to the ''ice cave.''";
  971. next;
  972. mes "["+strcharinfo(0)+"]";
  973. mes "Who asked you to tell";
  974. mes "me that? How did he know";
  975. mes "that I'd come over here?";
  976. mes "Does he know where Phobe";
  977. mes "is? I-Is Phobe alright?";
  978. next;
  979. mes "[Idle Merchant]";
  980. mes "No clue. I told you all";
  981. mes "I know. Let's see, his";
  982. mes "name was... Nogan?";
  983. mes "Rogan? Something";
  984. mes "like that. That's";
  985. mes "all I know, honest.";
  986. next;
  987. mes "[Idle Merchant]";
  988. mes "So the kid's missing,";
  989. mes "huh? Good luck finding";
  990. mes "him. Oh, and be careful";
  991. mes "in that ice cave. That place";
  992. mes "can be plenty dangerous.";
  993. close;
  994. }
  995. }
  996. ra_fild01,245,325,3 script Suspicious Man#ra_in01 934,{
  997. if ((lost_boy < 6) || (lost_boy > 7)) {
  998. mes "[Suspicious Man]";
  999. mes "Th-there's not enough";
  1000. mes "air here, it's so stuffy!";
  1001. mes "Hey, get away! You're";
  1002. mes "wasting all of my";
  1003. mes "precious oxygen!";
  1004. close;
  1005. }
  1006. if (lost_boy == 6) {
  1007. mes "["+strcharinfo(0)+"]";
  1008. mes "Excuse me, but do you";
  1009. mes "know a man named";
  1010. mes "Rogan? I'm here to--";
  1011. next;
  1012. mes "[Suspicious Man]";
  1013. mes "Hah! I had no idea";
  1014. mes "it'd be this simple!";
  1015. mes "Easiest money I've";
  1016. mes "ever made! Bwahahaha!";
  1017. mes "Time for you to die, kid!";
  1018. next;
  1019. mes "[Suspicious Man]";
  1020. mes "Hyah!";
  1021. percentheal -50,0;
  1022. next;
  1023. mes "^3355FFThis suspicious man";
  1024. mes "wounded you with a throwing";
  1025. mes "dagger, and then threw another";
  1026. mes "one that you managed to dodge.";
  1027. mes "You quickly retaliate to keep";
  1028. mes "him from further harming you.^000000";
  1029. next;
  1030. mes "[Suspicious Man]";
  1031. mes "Argh! I...";
  1032. mes "I guess I underestimated";
  1033. mes "you! You're a lot stronger";
  1034. mes "than when you're taken by";
  1035. mes "surprise, adventurer!";
  1036. next;
  1037. mes "["+strcharinfo(0)+"]";
  1038. mes "Hey, who the hell are";
  1039. mes "you?! Are you Rogan?";
  1040. mes "Are you the one that";
  1041. mes "kidnapped Phobe?";
  1042. next;
  1043. mes "[Suspicious Man]";
  1044. mes "What th--? I didn't";
  1045. mes "kidnap nobody! I don't";
  1046. mes "know any Phobe! I was";
  1047. mes "just hired to kill you and";
  1048. mes "bring your body to my client.";
  1049. mes "This wasn't what I expected.";
  1050. next;
  1051. mes "[Suspicious Man]";
  1052. mes "Vincent's instructions";
  1053. mes "were to kill anyone that";
  1054. mes "asked about Rogan, some";
  1055. mes "name he made up. My name";
  1056. mes "is Mogan. Gosh... I thought";
  1057. mes "you were a really bad guy.";
  1058. next;
  1059. mes "[Mogan]";
  1060. mes "Hey, set me straight";
  1061. mes "here. Did you steal";
  1062. mes "something really";
  1063. mes "valuable, like some";
  1064. mes "red jewel or something?";
  1065. next;
  1066. mes "["+strcharinfo(0)+"]";
  1067. mes "Huh? No! Vincent actually";
  1068. mes "sent me to look for the guy";
  1069. mes "that stole that jewel, and";
  1070. mes "to retrieve it for him!";
  1071. next;
  1072. mes "[Mogan]";
  1073. mes "It looks like he set";
  1074. mes "us up, dude. That's...";
  1075. mes "That's really low. Sorry,";
  1076. mes "if I had known, I wouldn't";
  1077. mes "have done it. Why would";
  1078. mes "he manipulate us like that?";
  1079. next;
  1080. mes "["+strcharinfo(0)+"]";
  1081. mes "I don't know...";
  1082. mes "I'm going to talk";
  1083. mes "to Vincent and make";
  1084. mes "him explain everything.";
  1085. set lost_boy,7;
  1086. close;
  1087. }
  1088. else if (lost_boy == 7) {
  1089. mes "[Mogan]";
  1090. mes "It looks like he set";
  1091. mes "us up, dude. That's...";
  1092. mes "That's really low. Sorry,";
  1093. mes "if I had known, I wouldn't";
  1094. mes "have done it. Why would";
  1095. mes "he manipulate us like that?";
  1096. next;
  1097. mes "["+strcharinfo(0)+"]";
  1098. mes "I don't know...";
  1099. mes "I'm going to talk";
  1100. mes "to Vincent and make";
  1101. mes "him explain everything.";
  1102. close;
  1103. }
  1104. }
  1105. rachel,263,32,3 script Kid#ra_in01 931,{
  1106. if (lost_boy < 7) {
  1107. mes "[Kid]";
  1108. mes "Leave me alone!";
  1109. close;
  1110. }
  1111. else if (lost_boy == 8) {
  1112. mes "^3355FFYou catch a shining";
  1113. mes "glint from this boy's";
  1114. mes "back pocket. Perhaps he";
  1115. mes "has the jewel that Vincent";
  1116. mes "wants you to retrieve.^000000";
  1117. next;
  1118. mes "["+strcharinfo(0)+"]";
  1119. mes "Hey, you.";
  1120. mes "You must be";
  1121. mes "Phobe, right?";
  1122. next;
  1123. mes "[Kid]";
  1124. mes "Yeah?";
  1125. mes "So what?";
  1126. next;
  1127. mes "["+strcharinfo(0)+"]";
  1128. mes "Your father sent";
  1129. mes "me here to find you.";
  1130. next;
  1131. mes "[Phobe]";
  1132. mes "No! Don't touch me!";
  1133. mes "I have no father!";
  1134. mes "H-he's dead to me!";
  1135. next;
  1136. mes "["+strcharinfo(0)+"]";
  1137. mes "Well, in any case, I need";
  1138. mes "to return the jewel that";
  1139. mes "you're hiding in your pocket.";
  1140. mes "I know that it really belongs";
  1141. mes "to Sir Zhed. If I don't, then";
  1142. mes "your father will be in trouble.";
  1143. next;
  1144. mes "[Phobe]";
  1145. mes "Hah! You mean ''Mister";
  1146. mes "Vincent!'' That's fine";
  1147. mes "by me! That's exactly";
  1148. mes "why I took this thing!";
  1149. next;
  1150. mes "["+strcharinfo(0)+"]";
  1151. mes "Oh, yeah? How do you";
  1152. mes "think Ms. Jenny will";
  1153. mes "feel? Do you think";
  1154. mes "that she'll be happy";
  1155. mes "hearing about this?";
  1156. next;
  1157. mes "[Phobe]";
  1158. mes "..............................";
  1159. mes "...So you know about";
  1160. mes "our family secret, huh?";
  1161. mes "Alright, I'll give this to";
  1162. mes "you. But I'm doing this for";
  1163. mes "my mom, and not for him!";
  1164. next;
  1165. mes "^3355FFPhobe gingerly pulls";
  1166. mes "the shining red jewel";
  1167. mes "from his pocket and";
  1168. mes "reluctantly hands it to you.^000000";
  1169. next;
  1170. mes "[Phobe]";
  1171. mes "Just so you know,";
  1172. mes "I don't plan on going";
  1173. mes "back home! Well, just";
  1174. mes "not this second anyway.";
  1175. mes "But let my mom know that";
  1176. mes "I'm fine and not to worry.";
  1177. next;
  1178. mes "["+strcharinfo(0)+"]";
  1179. mes "Alright, I'll tell your mom";
  1180. mes "But you should be getting";
  1181. mes "back to them soon. Your";
  1182. mes "father took a really big";
  1183. mes "risk covering up for you.";
  1184. next;
  1185. mes "[Phobe]";
  1186. mes "Hmpf! I...";
  1187. mes "I don't care!";
  1188. next;
  1189. mes "^3355FFIt doesn't look like";
  1190. mes "you can force Phobe to";
  1191. mes "return home for now, so";
  1192. mes "you should bring this red";
  1193. mes "jewel back to Vincent.^000000";
  1194. set lost_boy,9;
  1195. close;
  1196. }
  1197. else if (lost_boy == 9) {
  1198. mes "[Phobe]";
  1199. mes "I... I'm not ready";
  1200. mes "to go back home just";
  1201. mes "fine, and let Mister Vincent";
  1202. mes "know that I'm not sorry";
  1203. mes "for what I did, okay?!";
  1204. next;
  1205. mes "^3355FFIt doesn't look like";
  1206. mes "you can force Phobe to";
  1207. mes "return home for now, so";
  1208. mes "you should bring this red";
  1209. mes "jewel back to Vincent.^000000";
  1210. close;
  1211. }
  1212. else {
  1213. mes "["+strcharinfo(0)+"]";
  1214. mes "You know, you should";
  1215. mes "quit making trouble and";
  1216. mes "listen to your parents.";
  1217. next;
  1218. mes "[Phobe]";
  1219. mes "You're not the boss";
  1220. mes "of me! Mind your own";
  1221. mes "business! Jeez louise!";
  1222. next;
  1223. mes "["+strcharinfo(0)+"]";
  1224. mes "I can't mind my own";
  1225. mes "business if your actions";
  1226. mes "are causing this much trouble";
  1227. mes "to so many other people! You";
  1228. mes "need to act more responsibly!";
  1229. next;
  1230. mes "[Phobe]";
  1231. mes "Mmmrrrr...";
  1232. mes "Gosh... Fine.";
  1233. close;
  1234. }
  1235. }
  1236. //End of Lost Child quest
  1237. //============================================================
  1238. //Bruspetti Quest (Perequisite: Lighthalzen "Friendship" quest)
  1239. //============================================================
  1240. ra_in01,235,194,5 script Katinshuell 931,{
  1241. if (rach_vice > 21) {
  1242. mes "[Katinshuell]";
  1243. mes "If I had only turned";
  1244. mes "myself in... Maybe if I had";
  1245. mes "made an effort to pay for";
  1246. mes "my crime, me and Bruspetti";
  1247. mes "could have had a chance...";
  1248. close;
  1249. }
  1250. else if ((rach_vice == 21) && (countitem(1201) > 0)) {
  1251. mes "[Katinshuell]";
  1252. mes "Please... Please just";
  1253. mes "leave me alone. I've lost";
  1254. mes "the woman I love because";
  1255. mes "of something stupid I did";
  1256. mes "in the past. If you want to";
  1257. mes "turn me in, go ahead...";
  1258. delitem 1201,1; //Knife
  1259. set rach_vice,22;
  1260. close;
  1261. }
  1262. else if (rach_vice == 21) {
  1263. mes "[Katinshuell]";
  1264. mes "I suppose it's my";
  1265. mes "fate to bear this guilt.";
  1266. mes "It's already destroyed my";
  1267. mes "best chance of ever being";
  1268. mes "truly happy. Bruspetti...";
  1269. close;
  1270. }
  1271. else if ((rach_vice == 20) && (countitem(1201) > 0)) {
  1272. mes "[Katinshuell]";
  1273. mes "I suppose there's";
  1274. mes "no reason to hide";
  1275. mes "anything anymore...";
  1276. mes "You've probably figured";
  1277. mes "the important stuff by now...";
  1278. next;
  1279. mes "[Katinshuell]";
  1280. mes "I used to work as one";
  1281. mes "of the security guards in";
  1282. mes "Lighthalzen. We basically";
  1283. mes "watched the border between";
  1284. mes "the rich area and the slums.";
  1285. next;
  1286. mes "[Katinshuell]";
  1287. mes "I actually was ordered";
  1288. mes "to kill someone that was";
  1289. mes "repeatedly moving between";
  1290. mes "the slums and the rich area.";
  1291. mes "He was a wealthy kid...";
  1292. mes "Didn't really deserve it.";
  1293. next;
  1294. mes "[" + strcharinfo(0) + "]";
  1295. mes "......";
  1296. mes ".........";
  1297. next;
  1298. mes "[Katinshuell]";
  1299. mes "I was paid a lot of money";
  1300. mes "to do it. At first, I thought";
  1301. mes "I was just doing my job. You";
  1302. mes "know, I mean, the law was on";
  1303. mes "my side. But the boy's blood";
  1304. mes "wouldn't wash off my hands...";
  1305. next;
  1306. mes "[" + strcharinfo(0) + "]";
  1307. mes "......";
  1308. mes ".........";
  1309. next;
  1310. mes "[Katinshuell]";
  1311. mes "I was scared to kill him,";
  1312. mes "but once I did it, the guilt";
  1313. mes "and the torment has been";
  1314. mes "unbearable! I haven't been";
  1315. mes "able to sleep... That's why";
  1316. mes "I had to leave Lighthalzen.";
  1317. set rach_vice,21;
  1318. next;
  1319. mes "[" + strcharinfo(0) + "]";
  1320. mes "......";
  1321. mes ".........";
  1322. next;
  1323. mes "[Katinshuell]";
  1324. mes "Bruspetti shocked me when";
  1325. mes "she had learned about what";
  1326. mes "I did back then. My one true";
  1327. mes "love... She couldn't bear the";
  1328. mes "truth. When she heard it from";
  1329. mes "my own lips, she went mad...";
  1330. next;
  1331. mes "[" + strcharinfo(0) + "]";
  1332. mes "......";
  1333. mes ".........";
  1334. next;
  1335. mes "[Katinshuell]";
  1336. mes "I couldn't stop her...";
  1337. mes "I struggled, and tried to";
  1338. mes "save her, but she managed";
  1339. mes "to drown herself in Freya's";
  1340. mes "Spring. She's gone from my";
  1341. mes "life. Just like that. Forever.";
  1342. next;
  1343. mes "[" + strcharinfo(0) + "]";
  1344. mes "......";
  1345. mes ".........";
  1346. next;
  1347. mes "[Katinshuell]";
  1348. mes "I came here after";
  1349. mes "killing a man to start";
  1350. mes "a new life, maybe get";
  1351. mes "a clean slate, but I end up";
  1352. mes "indirectly killing the woman";
  1353. mes "I love. Why God?! Why?!";
  1354. next;
  1355. mes "[" + strcharinfo(0) + "]";
  1356. mes "......";
  1357. mes ".........";
  1358. next;
  1359. mes "[Katinshuell]";
  1360. mes "Are you happy now?";
  1361. mes "Are you happy now that?";
  1362. mes "I've told you the truth?";
  1363. mes "Doesn't that make me and";
  1364. mes "you feel so much better?!";
  1365. next;
  1366. mes "[" + strcharinfo(0) + "]";
  1367. mes "......";
  1368. mes ".........";
  1369. next;
  1370. mes "[Katinshuell]";
  1371. mes "...............................";
  1372. mes "God! My life sucks!";
  1373. close;
  1374. }
  1375. else if (rach_vice == 21) {
  1376. mes "[Katinshuell]";
  1377. mes "^333333*Pant pant*^000000";
  1378. mes "After all this";
  1379. mes "time... I thought";
  1380. mes "I could run away...";
  1381. mes "But the voices still";
  1382. mes "h-haunt me... Ha ha ha...";
  1383. close;
  1384. }
  1385. else if ((rach_vice == 20) && (countitem(1201) > 0)) {
  1386. mes "[Katinshuell]";
  1387. mes "I...";
  1388. mes "I don't deserve this!";
  1389. mes "Why do you keep hounding";
  1390. mes "me with these questions?";
  1391. next;
  1392. mes "[" + strcharinfo(0) + "]";
  1393. mes "Did... Did something";
  1394. mes "happen when Bruspetti";
  1395. mes "confronted you at Freya's";
  1396. mes "Spring? What did exactly";
  1397. mes "did she learn about";
  1398. mes "you in Lighthalzen?";
  1399. next;
  1400. mes "[Katinshuell]";
  1401. mes "I... I don't have";
  1402. mes "to tell you anything!";
  1403. next;
  1404. mes "[" + strcharinfo(0) + "]";
  1405. mes "How can you say that?!";
  1406. mes "I just read in Bruspetti's";
  1407. mes "diary that she learned";
  1408. mes "something horrible about";
  1409. mes "you, and it involved a";
  1410. mes "Knife... just like this one.";
  1411. next;
  1412. mes "[Katinshuell]";
  1413. mes ".........!";
  1414. mes ".............";
  1415. mes "NOoo! I'm sorry, it's";
  1416. mes "my fault! I was desperate!";
  1417. mes "You don't understand how";
  1418. mes "I used to live, you d-don't--!";
  1419. set rach_vice,21;
  1420. next;
  1421. mes "[" + strcharinfo(0) + "]";
  1422. mes "Huh...?";
  1423. mes "Mr. Katinshuell?";
  1424. close;
  1425. }
  1426. else if ((rach_vice == 19) || (rach_vice == 20)) {
  1427. mes "[Katinshuell]";
  1428. mes "I...";
  1429. mes "I don't deserve this!";
  1430. mes "Why do you keep hounding";
  1431. mes "me with these questions?";
  1432. next;
  1433. mes "[" + strcharinfo(0) + "]";
  1434. mes "Did... Did something";
  1435. mes "happen when Bruspetti";
  1436. mes "confronted you at Freya's";
  1437. mes "Spring? What did exactly";
  1438. mes "did she learn about";
  1439. mes "you in Lighthalzen?";
  1440. next;
  1441. mes "[Katinshuell]";
  1442. mes "I... I don't have";
  1443. mes "to tell you anything!";
  1444. set rach_vice,20;
  1445. next;
  1446. mes "[" + strcharinfo(0) + "]";
  1447. mes "(^333333He's still resisting";
  1448. mes "me... How can I get";
  1449. mes "him to reveal the truth?^000000)";
  1450. close;
  1451. }
  1452. else if (rach_vice == 18) {
  1453. mes "[" + strcharinfo(0) + "]";
  1454. mes "Let's see...";
  1455. mes "Oh this entry looks";
  1456. mes "interesting. It's all";
  1457. mes "about you, Katinshuell.";
  1458. next;
  1459. mes "- Date: OOXX -";
  1460. mes "I'm so in love with him,";
  1461. mes "but he always changes the";
  1462. mes "subject whenever I ask him";
  1463. mes "personal questions about his";
  1464. mes "past. Could it be that he's";
  1465. mes "hiding something from me?";
  1466. next;
  1467. mes "- Date: OOXX -";
  1468. mes "Is it another woman?";
  1469. mes "I can't help but feel";
  1470. mes "jealous! I need to know.";
  1471. mes "That's why I've decided to";
  1472. mes "go to Lighthalzen and see";
  1473. mes "what I can find out.";
  1474. next;
  1475. mes "- Date: OOXO -";
  1476. mes "Dear Diary,";
  1477. mes "Today I just learned";
  1478. mes "the horrible truth... I need";
  1479. mes "to make him confess it to";
  1480. mes "me. I hope we can still be";
  1481. mes "together after all of this...";
  1482. next;
  1483. mes "- Date: OOXO -";
  1484. mes "But I don't know if";
  1485. mes "I can live with this!";
  1486. mes "The man I love... It's";
  1487. mes "unthinkable that he'd";
  1488. mes "use a Knife t-to... I just";
  1489. mes "want to throw up.";
  1490. next;
  1491. mes "- Date: OOXO -";
  1492. mes "I'm planning to meet him";
  1493. mes "tomorrow at Freya's Spring.";
  1494. mes "I can't help but look at him";
  1495. mes "differently now, but still...";
  1496. mes "He's the man I truly love.";
  1497. next;
  1498. mes "- Date: OOXO -";
  1499. mes "I hope that I have";
  1500. mes "good news the next";
  1501. mes "time I write in this diary...";
  1502. mes "Well, here's hoping.";
  1503. next;
  1504. mes "[" + strcharinfo(0) + "]";
  1505. mes "Well, that was";
  1506. mes "the very last page...";
  1507. mes "What happened when";
  1508. mes "Bruspetti confronted";
  1509. mes "you at Freya's Spring?";
  1510. set rach_vice,19;
  1511. next;
  1512. mes "[Katinshuell]";
  1513. mes ".........";
  1514. mes "I... I...";
  1515. mes ".........";
  1516. close;
  1517. }
  1518. else if (rach_vice == 17) {
  1519. mes "[Katinshuell]";
  1520. mes "Damn it! I don't want to";
  1521. mes "think about her anymore!";
  1522. mes "Get away from me, and take";
  1523. mes "Bruspetti's diary with you!";
  1524. next;
  1525. mes "[" + strcharinfo(0) + "]";
  1526. mes "What?! No way, not after";
  1527. mes "that little outburst about";
  1528. mes "killing or not killing Bruspetti!";
  1529. mes "Fine, if you're not going to";
  1530. mes "talk, then I'm going to flip";
  1531. mes "through this diary for answers.";
  1532. set rach_vice,18;
  1533. close;
  1534. }
  1535. else if (rach_vice == 16) {
  1536. mes "[Katinshuell]";
  1537. mes "Ha ha ha...";
  1538. mes "Is this some sort";
  1539. mes "of interrogation?";
  1540. mes "I-I've done nothing";
  1541. mes "wrong! Go ahead,";
  1542. mes "ask me anything!";
  1543. next;
  1544. mes "[" + strcharinfo(0) + "]";
  1545. mes "Alright then, why";
  1546. mes "don't you explain this?";
  1547. next;
  1548. switch(select("Mr. Shendar's House:Lighthalzen:Freya's Spring:Bruspetti")) {
  1549. case 1:
  1550. mes "[" + strcharinfo(0) + "]";
  1551. mes "Mr. Shendar, Bruspetti's";
  1552. mes "father, says that someone";
  1553. mes "has been sneaking into his";
  1554. mes "house for some reason.";
  1555. mes "Now, why would you do that?";
  1556. next;
  1557. mes "["+ strcharinfo(0) +"]";
  1558. mes "You recognized";
  1559. mes "Bruspetti's diary";
  1560. mes "pretty quickly...";
  1561. mes "And you did mention";
  1562. mes "you were looking for it.";
  1563. next;
  1564. mes "[Katinshuell]";
  1565. mes "Hmpf! S-stop";
  1566. mes "talking crazy talk!";
  1567. mes "I don't know what";
  1568. mes "you're talking about!";
  1569. close;
  1570. case 2:
  1571. mes "[" + strcharinfo(0) + "]";
  1572. mes "You know, I found out";
  1573. mes "that Bruspetti was planning";
  1574. mes "on going to Lighthalzen.";
  1575. mes "It seems that she needed";
  1576. mes "to learn something really";
  1577. mes "important over there...";
  1578. next;
  1579. mes "[Katinshuell]";
  1580. mes "No...!";
  1581. mes "She couldn't have...!";
  1582. next;
  1583. mes "[" + strcharinfo(0) + "]";
  1584. mes "Alright. It's no use";
  1585. mes "pretending that you don't";
  1586. mes "know her. You were her";
  1587. mes "boyfriend, weren't you?";
  1588. mes "What would she be trying";
  1589. mes "to find in Lighthalzen?";
  1590. next;
  1591. mes "[Katinshuell]";
  1592. mes "No! No no no!";
  1593. mes "Shut up! Shut up!";
  1594. mes "Please! Just leave";
  1595. mes "me alone! Get away";
  1596. mes "from me right now!";
  1597. next;
  1598. switch(select("Mr. Shendar's House:Freya's Spring:Recent Break-up")) {
  1599. case 1:
  1600. mes "[" + strcharinfo(0) + "]";
  1601. mes "So while she was away";
  1602. mes "in Lighthalzen, you snuck";
  1603. mes "in Mr. Shendar's house and--";
  1604. next;
  1605. mes "[Katinshuell]";
  1606. mes "Y-yes! Yes, that's right!";
  1607. mes "It's because I was so worried";
  1608. mes "about her! I had no idea that";
  1609. mes "she went all the way over to";
  1610. mes "Lighthalzen! Ha ha! Ha ha!";
  1611. next;
  1612. mes "[" + strcharinfo(0) + "]";
  1613. mes "...............................";
  1614. mes "(^333333Nuts! I think that";
  1615. mes "backfired, so I'm going";
  1616. mes "to have to try this again.)^000000";
  1617. close;
  1618. case 2:
  1619. mes "[" + strcharinfo(0) + "]";
  1620. mes "So while she was away";
  1621. mes "in Lighthalzen, you went";
  1622. mes "to Freya's Spring, all";
  1623. mes "by yourself, didn't you?!";
  1624. next;
  1625. mes "[Katinshuell]";
  1626. mes "......";
  1627. mes ".........";
  1628. mes "Um? ...Yes.";
  1629. next;
  1630. mes "[" + strcharinfo(0) + "]";
  1631. mes "...............................";
  1632. mes "(^333333Nuts! I think that";
  1633. mes "backfired, so I'm going";
  1634. mes "to have to try this again.)^000000";
  1635. close;
  1636. case 3:
  1637. mes "[" + strcharinfo(0) + "]";
  1638. mes "Wait a second! Your break-up";
  1639. mes "and Bruspetti's sudden need";
  1640. mes "to investigate something in";
  1641. mes "Lighthalzen... They're related";
  1642. mes "somehow, aren't they?";
  1643. next;
  1644. mes "[Katinshuell]";
  1645. mes "......";
  1646. mes ".........";
  1647. mes "No! It's not true!";
  1648. next;
  1649. mes "[" + strcharinfo(0) + "]";
  1650. next;
  1651. switch(select("Mr. Shendar's house:Freya's Spring")) {
  1652. case 1:
  1653. mes "[" + strcharinfo(0) + "]";
  1654. mes "So while she was away";
  1655. mes "in Lighthalzen, you snuck";
  1656. mes "in Mr. Shendar's house and--";
  1657. next;
  1658. mes "[Katinshuell]";
  1659. mes "Y-yes! Yes, that's right!";
  1660. mes "It's because I was so worried";
  1661. mes "about her! I had no idea that";
  1662. mes "she went all the way over to";
  1663. mes "Lighthalzen! Ha ha! Ha ha!";
  1664. next;
  1665. mes "[" + strcharinfo(0) + "]";
  1666. mes "...............................";
  1667. mes "(^333333Nuts! I think that";
  1668. mes "backfired, so I'm going";
  1669. mes "to have to try this again.)^000000";
  1670. close;
  1671. case 2:
  1672. mes "[" + strcharinfo(0) + "]";
  1673. mes "Hmm... Why are you";
  1674. mes "always hanging out at";
  1675. mes "Freya's Spring alone?";
  1676. mes "And why has Bruspetti";
  1677. mes "not returned home yet?";
  1678. next;
  1679. mes "[Katinshuell]";
  1680. mes "...Will you stop talking nonsense?";
  1681. mes "What is your evidence to convict me with the crime?";
  1682. mes "I don't wish to hear you any longer.";
  1683. next;
  1684. mes "[" + strcharinfo(0) + "]";
  1685. mes "Even after you killed Bruspetti,";
  1686. mes "you became worried about another possibility.";
  1687. mes "So you were plotting to get rid of the possibility, too.";
  1688. next;
  1689. set rach_vice,17;
  1690. mes "[Katinshuell]";
  1691. mes "No! Stop it! Stop!";
  1692. mes "Are you implying that";
  1693. mes "I killed her?! I didn't!";
  1694. mes "Quit this nonsense";
  1695. mes "before I get really angry!";
  1696. close;
  1697. }
  1698. }
  1699. case 3:
  1700. mes "[" + strcharinfo(0) + "]";
  1701. mes "Freya's Spring.";
  1702. mes "Why are you always";
  1703. mes "hanging around there";
  1704. mes "by yourself, eh?";
  1705. next;
  1706. mes "[Katinshuell]";
  1707. mes "...............................";
  1708. mes "It's because I really";
  1709. mes "miss my ex-girlfriend.";
  1710. next;
  1711. mes "[" + strcharinfo(0) + "]";
  1712. mes "Oh. Right.";
  1713. mes "That's a pretty";
  1714. mes "good reason.";
  1715. close;
  1716. case 4:
  1717. mes "[" + strcharinfo(0) + "]";
  1718. mes "If Bruspetti is not";
  1719. mes "your girlfriend, then...";
  1720. mes "Who is?! Answer that!";
  1721. next;
  1722. mes "[Katinshuell]";
  1723. mes "...............................";
  1724. mes "Fine, fine. You win.";
  1725. mes "She was my ex-girlfriend.";
  1726. mes "I just don't like talking";
  1727. mes "about Bruspetti, that's all.";
  1728. mes "Now will you leave me alone?";
  1729. next;
  1730. mes "[" + strcharinfo(0) + "]";
  1731. mes "(^333333Nuts! He wasn't supposed";
  1732. mes "to cave in like that! I need";
  1733. mes "to question him again until";
  1734. mes "my gut feeling is satisfied!^000000)";
  1735. close;
  1736. }
  1737. }
  1738. else if ((rach_vice == 15) && (countitem(7571))) {
  1739. mes "[Katinshuell]";
  1740. mes "Oh, it's you again.";
  1741. mes "What do you want now?";
  1742. mes "I just told you that I'm not";
  1743. mes "in the mood for talking with";
  1744. mes "anyone. I'm still coping with";
  1745. mes "breaking up with my girlfriend.";
  1746. next;
  1747. mes "[" + strcharinfo(0) + "]";
  1748. mes "Katinshuell... I get the";
  1749. mes "feeling that you're hiding";
  1750. mes "something. By any chance,";
  1751. mes "was Bruspetti your girlfriend?";
  1752. next;
  1753. mes "[Katinshuell]";
  1754. mes "Huh?! Er, wh-wh-what?";
  1755. mes "What makes you think that?";
  1756. mes "That's none of your business!";
  1757. mes "Besides, don't you think that";
  1758. mes "a girl like her is too good";
  1759. mes "for some guy like me?!";
  1760. next;
  1761. mes "[" + strcharinfo(0) + "]";
  1762. mes "I don't have any real";
  1763. mes "reason to suspect you of";
  1764. mes "anything, but my gut feeling";
  1765. mes "and the way you reacted isn't";
  1766. mes "very reassuring. Well, I guess";
  1767. mes "I can flip through this book...";
  1768. next;
  1769. mes "[Katinshuell]";
  1770. mes "Hey! Hey that's...";
  1771. mes "That's Bruspetti's diary!";
  1772. mes "I-I've been looking for-- um...";
  1773. next;
  1774. mes "[" + strcharinfo(0) + "]";
  1775. mes "Hey! How would you";
  1776. mes "know about that?!";
  1777. mes "Tell me the truth!";
  1778. mes "Actually, you know what?";
  1779. mes "Why don't we look at the";
  1780. mes "truth together? How's that?";
  1781. next;
  1782. mes "^3355FFYou nonchalantly";
  1783. mes "toss the diary at";
  1784. mes "Katinshuell's feet,";
  1785. mes "and it opens to one of";
  1786. mes "the pages in the middle.^000000";
  1787. next;
  1788. mes "[Katinshuell]";
  1789. mes "......!";
  1790. set rach_vice,16;
  1791. delitem 7571,1; //Blue_Diary
  1792. close;
  1793. }
  1794. else if ((rach_vice == 10) || (rach_vice == 11)) {
  1795. mes "[Katinshuell]";
  1796. mes "Argh! I'm so depressed.";
  1797. mes "Honestly, I just want to";
  1798. mes "be left by myself for a really";
  1799. mes "long time. What the heck do you";
  1800. mes "want to ask me about, anyway?";
  1801. next;
  1802. input .@input$;
  1803. if (.@input$ == "Lighthalzen") {
  1804. mes "[Katinshuell]";
  1805. mes "Lighthalzen...?";
  1806. mes "a city in the Schwaltzvalt";
  1807. mes "Republic. That, and it's";
  1808. mes "a tough place to live in.";
  1809. mes "That's all I really know...";
  1810. next;
  1811. }
  1812. else if (.@input$ == "Bruspetti") {
  1813. mes "[Katinshuell]";
  1814. mes "...It's been a while";
  1815. mes "since I heard that name.";
  1816. mes "Bruspetti... She's pretty";
  1817. mes "popular around this town...";
  1818. mes "Everyone liked her. Is that";
  1819. mes "all you wanted to know?";
  1820. next;
  1821. }
  1822. else if (.@input$ == "Freya's Spring") {
  1823. mes "[Katinshuell]";
  1824. mes "Freya's Spring...";
  1825. mes "That's just a park";
  1826. mes "where old people and";
  1827. mes "couples sort of hang out.";
  1828. mes "I don't like going there,";
  1829. mes "though. You shouldn't, either.";
  1830. next;
  1831. }
  1832. else {
  1833. mes "[Katinshuell]";
  1834. mes "..." + .@input$ + "?";
  1835. mes "What? I don't understand you...";
  1836. close;
  1837. }
  1838. set rach_vice,11;
  1839. mes "[Katinshuell]";
  1840. mes "You happy, now?";
  1841. mes "Quit trying to pry into";
  1842. mes "my personal business,";
  1843. mes "and just enjoy touring this";
  1844. mes "little town. That's what";
  1845. mes "you came to do, right?";
  1846. close;
  1847. }
  1848. else if (rach_vice == 4) {
  1849. mes "[Katinshuell]";
  1850. mes "Uh... ";
  1851. mes "I just told you that I broke";
  1852. mes "up with my girlfriend. You";
  1853. mes "know, I kinda sorta wanna";
  1854. mes "be left alone. Go away...";
  1855. close;
  1856. }
  1857. else if (rach_vice == 3) {
  1858. set rach_vice,4;
  1859. mes "[Katinshuell]";
  1860. mes "Eh? Oh, it's one of you";
  1861. mes "guys, those do-gooder";
  1862. mes "adventurers. You must not";
  1863. mes "have anything else to do...";
  1864. mes "Otherwise, why talk to me?";
  1865. next;
  1866. mes "[Katinshuell]";
  1867. mes "Geez... I know you guys go";
  1868. mes "around solving problems,";
  1869. mes "but this is one thing you";
  1870. mes "can't handle. Me and my";
  1871. mes "girlfriend are history now.";
  1872. mes "It's over between us.";
  1873. close;
  1874. }
  1875. else if (rach_vice == 2) {
  1876. mes "[Katinshuell]";
  1877. mes "You're an adventurer,";
  1878. mes "so I don't think you'd ";
  1879. mes "understand how difficult";
  1880. mes "it is to live a quiet, peaceful";
  1881. mes "life. When you've lived through";
  1882. mes "certain things, it's tough.";
  1883. next;
  1884. mes "[Katinshuell]";
  1885. mes "When you're busy, you're";
  1886. mes "distracted. But even if I'm";
  1887. mes "left all alone, these thoughts";
  1888. mes "of mine never cease to haunt me...";
  1889. close;
  1890. }
  1891. else if (rach_vice == 1) {
  1892. mes "[Katinshuell]";
  1893. mes "You're an adventurer,";
  1894. mes "so I don't think you'd ";
  1895. mes "understand how difficult";
  1896. mes "it is to live a quiet, peaceful";
  1897. mes "life. When you've lived through";
  1898. mes "certain things, it's tough.";
  1899. next;
  1900. mes "[Katinshuell]";
  1901. mes "When you're busy, you're";
  1902. mes "distracted. But even if I'm";
  1903. mes "left all alone, these thoughts of mine never cease to haunt me...";
  1904. close;
  1905. }
  1906. else if (rach_vice == 0) {
  1907. mes "[Katinshuell]";
  1908. mes "You're an adventurer,";
  1909. mes "so I don't think you'd ";
  1910. mes "understand how difficult";
  1911. mes "it is to live a quiet, peaceful";
  1912. mes "life. When you've lived through";
  1913. mes "certain things, it's tough.";
  1914. next;
  1915. mes "[Katinshuell]";
  1916. mes "I don't need any more";
  1917. mes "excitement in my life.";
  1918. mes "I just want to live quietly,";
  1919. mes "away from other people,";
  1920. mes "and to be left all alone for";
  1921. mes "some semblance of peace.";
  1922. if (friendship > 10) set rach_vice,1;
  1923. close;
  1924. }
  1925. mes "[Katinshuell]";
  1926. mes "Do you believe in karma?";
  1927. mes "I do... No matter what you";
  1928. mes "do, even if you don't get";
  1929. mes "caught, somehow it just";
  1930. mes "catches up to you.";
  1931. next;
  1932. mes "[Katinshuell]";
  1933. mes "Have you ever felt";
  1934. mes "guilty about something,";
  1935. mes "but hid from the truth?";
  1936. mes "Let me tell you that it must";
  1937. mes "be a painful experience. It's";
  1938. mes "better to confess when you can.";
  1939. close;
  1940. }
  1941. ra_in01,250,19,3 script Mr. Shendar 929,{
  1942. if (rach_vice > 21) {
  1943. mes "[Mr. Shendar]";
  1944. mes "When will my precious";
  1945. mes "daughter Bruspetti be";
  1946. mes "coming home? I'm sure that";
  1947. mes "she can take care of herself,";
  1948. mes "but a father can't help but";
  1949. mes "worry himself to death.";
  1950. next;
  1951. mes "[Mr. Shendar]";
  1952. mes "Ah, if you happen to";
  1953. mes "see my daughter in your";
  1954. mes "travels, please tell her";
  1955. mes "that her daddy is waiting";
  1956. mes "for her to come home.";
  1957. mes "Thanks, adventurer.";
  1958. close;
  1959. }
  1960. else if (rach_vice == 14) {
  1961. mes "[Mr. Shendar]";
  1962. mes "So you have a pretty";
  1963. mes "good idea of who was";
  1964. mes "sneaking around my house?";
  1965. next;
  1966. mes "[" + strcharinfo(0) + "]";
  1967. mes "Well, I suspect this guy";
  1968. mes "named Katinshuell because";
  1969. mes "he might have been Bruspetti's";
  1970. mes "boyfriend and he's been acting";
  1971. mes "funny. Still, I don't have any";
  1972. mes "real evidence of that.";
  1973. next;
  1974. mes "[Mr. Shendar]";
  1975. mes "Bruspetti's boyfriend?!";
  1976. mes "Hmpf! I don't like that";
  1977. mes "boy already. I haven't";
  1978. mes "met him yet, but its my";
  1979. mes "solemn duty as a father";
  1980. mes "to hate and distrust him!";
  1981. close;
  1982. }
  1983. else if (rach_vice == 13) {
  1984. mes "[Mr. Shendar]";
  1985. mes "Hey! Hey! Are you";
  1986. mes "the pervert that's been";
  1987. mes "sneaking into my house";
  1988. mes "to prey on my daughter?!";
  1989. next;
  1990. mes "[" + strcharinfo(0) + "]";
  1991. mes "Wha--?";
  1992. mes "No, I'm just a--";
  1993. next;
  1994. percentheal -50,0;
  1995. mes "^3355FF*BAM!*^000000";
  1996. next;
  1997. mes "[" + strcharinfo(0) + "]";
  1998. mes "Ow! What did";
  1999. mes "you do that for?";
  2000. next;
  2001. mes "[Mr. Shendar]";
  2002. mes "Still alive, eh? Hmpf!";
  2003. mes "I'll finish you off! I'll...";
  2004. mes "Er, huh?! Wait, I think";
  2005. mes "I know you. You're that";
  2006. mes "adventurer that's been";
  2007. mes "here before, right?";
  2008. next;
  2009. mes "[Mr. Shendar]";
  2010. mes "Oh... I think I've made";
  2011. mes "a mistake. I thought you";
  2012. mes "were that person that's";
  2013. mes "been prowling around my";
  2014. mes "house. I don't know who he,";
  2015. mes "but I'm sure it's not you...";
  2016. next;
  2017. mes "[" + strcharinfo(0) + "]";
  2018. mes "Wait, wait...";
  2019. mes "So someone has been";
  2020. mes "sneaking around here?";
  2021. mes "That's weird. Wait, that";
  2022. mes "guy, the one that might";
  2023. mes "be Bruspetti's boyfriend...";
  2024. next;
  2025. mes "["+ strcharinfo(0) +"]";
  2026. mes "Right, his name was";
  2027. mes "Katinshuell. That guy's";
  2028. mes "been acting really funny.";
  2029. mes "Maybe he was the one sneaking";
  2030. mes "around here? I'd better go";
  2031. mes "and ask him about this...";
  2032. next;
  2033. set rach_vice,14;
  2034. mes "[Mr. Shendar]";
  2035. mes "Wait, where are";
  2036. mes "you going? I... I'm";
  2037. mes "sorry for hitting you?";
  2038. next;
  2039. mes "[Mr. Shendar]";
  2040. mes "Curses! If that guy is my";
  2041. mes "daughter's boyfriend, and he's";
  2042. mes "trespassing into my home, then";
  2043. mes "he could be really dangerous.";
  2044. mes "It's too bad that I can't ask";
  2045. mes "Bruspetti anything about him...";
  2046. next;
  2047. mes "[Mr. Shendar]";
  2048. mes "Hm... Alright, adventurer.";
  2049. mes "If you can find it, I'll allow";
  2050. mes "you to take and read my";
  2051. mes "daughter's diary. We need";
  2052. mes "to learn more about this guy";
  2053. mes "Katinshuell. If he's dangerous...";
  2054. next;
  2055. mes "[Mr. Shendar]";
  2056. mes "I'm sorry... I'm asking you";
  2057. mes "for your help... But there's";
  2058. mes "nothing else I can do as her";
  2059. mes "father. Besides, adventurers";
  2060. mes "like you can offer her the";
  2061. mes "best protection...";
  2062. close;
  2063. }
  2064. else if (rach_vice == 9) {
  2065. mes "[Mr. Shendar]";
  2066. mes "Curses! I should have never";
  2067. mes "mentioned my daughter's";
  2068. mes "diary to an adventurer like";
  2069. mes "you! I know that your kind";
  2070. mes "is naturally too curious...!";
  2071. close;
  2072. }
  2073. else if (rach_vice == 8) {
  2074. set rach_vice,9;
  2075. mes "[Mr. Shendar]";
  2076. mes "What? My daughter went";
  2077. mes "to Lighthalzen? She doesn't";
  2078. mes "know anyone there. Hmm, maybe";
  2079. mes "that's the place where she was";
  2080. mes "planning to go to learn more";
  2081. mes "about what was bothering her.";
  2082. next;
  2083. mes "[Mr. Shendar]";
  2084. mes "Yes, she was very generic:";
  2085. mes "''Dad, I need to go somewhere.''";
  2086. mes "and ''There's something I need";
  2087. mes "to make sure of.'' Leaving out";
  2088. mes "all the details does not put";
  2089. mes "a doting father at ease!";
  2090. next;
  2091. mes "[Mr. Shendar]";
  2092. mes "Well, thank you for letting";
  2093. mes "me know where she might be.";
  2094. mes "Now, I wish I knew what she";
  2095. mes "was planning on doing. Maybe";
  2096. mes "she wrote something about it";
  2097. mes "in her diary? Yes, perhaps...";
  2098. next;
  2099. mes "[Mr. Shendar]";
  2100. mes "No! I can't do it!";
  2101. mes "As a loving father, I can't";
  2102. mes "allow myself to invade my";
  2103. mes "precious daughter's privacy.";
  2104. mes "Even if she did carelessly leave";
  2105. mes "her diary on top of her drawer.";
  2106. next;
  2107. mes "[Mr. Shendar]";
  2108. mes "Oh, but how a father";
  2109. mes "worries. Will my sweet,";
  2110. mes "darling Bruspetti be alright?";
  2111. close;
  2112. }
  2113. else if ((rach_vice == 4) || (rach_vice == 5)) {
  2114. set rach_vice,5;
  2115. mes "[Mr. Shendar]";
  2116. mes "I miss my daughter. Yes,";
  2117. mes "the house smells different";
  2118. mes "without her around. It's a little";
  2119. mes "weird to be talking about this,";
  2120. mes "but Bruspetti always did smell";
  2121. mes "nice, just like her mother.";
  2122. next;
  2123. mes "[Mr. Shendar]";
  2124. mes "Even if they didn't wear";
  2125. mes "perfume, they had this";
  2126. mes "distinctively pleasant";
  2127. mes "scent about them. I guess";
  2128. mes "it must be pheremonal?";
  2129. close;
  2130. }
  2131. else if (rach_vice == 2) {
  2132. mes "[Mr. Shendar]";
  2133. mes "Take my advice: never";
  2134. mes "have a daughter! You worry";
  2135. mes "too much about them, and they";
  2136. mes "neglect their parents once";
  2137. mes "they grow up! I bet she's";
  2138. mes "having a grand old time...";
  2139. next;
  2140. mes "[Mr. Shendar]";
  2141. mes "Confound it...!";
  2142. mes "Whoever that guy is,";
  2143. mes "he better not try any funny";
  2144. mes "business! As her father, I have";
  2145. mes "the legal right to wring his";
  2146. mes "little neck! At least, I should...";
  2147. close;
  2148. }
  2149. else if (rach_vice == 1) {
  2150. set rach_vice,2;
  2151. mes "[Mr. Shendar]";
  2152. mes "I just found out that";
  2153. mes "my precious daughter has";
  2154. mes "been going out with someone.";
  2155. mes "She went to some other town";
  2156. mes "for this boy, and I haven't";
  2157. mes "heard a word from her since!";
  2158. next;
  2159. mes "[Mr. Shendar]";
  2160. mes "Take my advice: never";
  2161. mes "have a daughter! You worry";
  2162. mes "too much about them, and they";
  2163. mes "neglect their parents once";
  2164. mes "they grow up! I bet she's";
  2165. mes "having a grand old time...";
  2166. next;
  2167. mes "[Mr. Shendar]";
  2168. mes "Probably on some lovey";
  2169. mes "dovey trip with whoever that";
  2170. mes "boy is. She's been gone an";
  2171. mes "awful long time, but she's";
  2172. mes "also an adult now. I... I guess";
  2173. mes "she should be just fine.";
  2174. close;
  2175. }
  2176. mes "[Mr. Shendar]";
  2177. mes "I just found out that";
  2178. mes "my precious daughter has";
  2179. mes "been going out with someone.";
  2180. mes "She went to some other town";
  2181. mes "to see this boy, and I haven't";
  2182. mes "heard a word from her since!";
  2183. next;
  2184. mes "[Mr. Shendar]";
  2185. mes "Take my advice: never";
  2186. mes "have a daughter! You worry";
  2187. mes "too much about them, and they";
  2188. mes "neglect their parents once";
  2189. mes "they grow up! I bet she's";
  2190. mes "having a grand old time...";
  2191. close;
  2192. }
  2193. rachel,73,244,3 script Lachellen 919,{
  2194. if (rach_vice > 21) {
  2195. mes "[Lachellen]";
  2196. mes "If you happen to see";
  2197. mes "Bruspetti, tell her to";
  2198. mes "come talk to me. I need";
  2199. mes "to know whether I figured";
  2200. mes "out who her boyfriend is!";
  2201. mes "I can't wait to see her~";
  2202. close;
  2203. }
  2204. else if ((rach_vice == 11) || (rach_vice == 12)) {
  2205. mes "[Lachellen]";
  2206. mes "Oh, hello again~";
  2207. mes "Is there any way I can";
  2208. mes "help you this time? I know";
  2209. mes "you're looking for Bruspetti,";
  2210. mes "so I'll help you if you have";
  2211. mes "any questions for me~";
  2212. next;
  2213. input .@input$;
  2214. if (.@input$ == "Lighthalzen") {
  2215. mes "[Lachellen]";
  2216. mes "Lighthalzen? Oh, that's";
  2217. mes "right! Bruspetti did ask";
  2218. mes "me about Lighthalzen a while";
  2219. mes "ago. Yes, she seemed really";
  2220. mes "interested in learning more";
  2221. mes "about that place recently.";
  2222. next;
  2223. }
  2224. else if (.@input$ == "Freya's Spring") {
  2225. set rach_vice,12;
  2226. mes "[Lachellen]";
  2227. mes "Freya's Spring?";
  2228. mes "Oh, I like that place!";
  2229. mes "Speaking of which, I know";
  2230. mes "someone named Katinshuell";
  2231. mes "that went there pretty often.";
  2232. mes "Usually men don't go alone...";
  2233. next;
  2234. mes "[Lachellen]";
  2235. mes "Wait, that's the place";
  2236. mes "I told you about, where";
  2237. mes "Bruspetti and her boyfriend";
  2238. mes "usually met. Do you think";
  2239. mes "she and Katinshuell...?";
  2240. mes "Ooh, maybe I figured it out!";
  2241. next;
  2242. mes "[Lachellen]";
  2243. mes "But yeah, that place is";
  2244. mes "usually filled with couples,";
  2245. mes "so you look like a real loser";
  2246. mes "if you go there alone. That's";
  2247. mes "why I want a boyfriend now...";
  2248. next;
  2249. }
  2250. else {
  2251. mes "[Lachellen]";
  2252. mes "Oh, I'm sorry...";
  2253. mes "I don't know anything";
  2254. mes "about "+.@input$+".";
  2255. close;
  2256. }
  2257. mes "[Lachellen]";
  2258. mes "Well, I don't know if";
  2259. mes "you learned anything";
  2260. mes "important from me,";
  2261. mes "but I hope I helped";
  2262. mes "you, even if it was";
  2263. mes "just a little bit.";
  2264. close;
  2265. }
  2266. else if (rach_vice == 7) {
  2267. mes "[Lachellen]";
  2268. mes "Let's see... Bruspetti";
  2269. mes "and her guy would usually";
  2270. mes "meet at... Um, I know where";
  2271. mes "it is by feel, but I can't really";
  2272. mes "give you good directions";
  2273. mes "to get there. Er, sorry!";
  2274. next;
  2275. mes "[Lachellen]";
  2276. mes "Luckily, this town";
  2277. mes "isn't that big, so I'm";
  2278. mes "sure you'll find something";
  2279. mes "if you just keep looking.";
  2280. mes "Oh, and if you find her,";
  2281. mes "tell her I said ''hi,'' okay?";
  2282. close;
  2283. }
  2284. else if (rach_vice == 6) {
  2285. set rach_vice,7;
  2286. mes "[Lachellen]";
  2287. mes "Oh, Bruspetti's dad";
  2288. mes "was talking about how";
  2289. mes "good she smells? Yeah,";
  2290. mes "she's kinda famous for";
  2291. mes "that around here, so he's";
  2292. mes "not creepy or anything.";
  2293. next;
  2294. mes "[Lachellen]";
  2295. mes "I see, so you think you";
  2296. mes "caught wind of her in some";
  2297. mes "other town. Yeah, I heard";
  2298. mes "that she went traveling to see";
  2299. mes "if she could learn something,";
  2300. mes "and she hasn't returned yet.";
  2301. next;
  2302. mes "[Lachellen]";
  2303. mes "Oh, you know what?";
  2304. mes "If she's in Lighthalzen,";
  2305. mes "she's probably gone there to";
  2306. mes "learn more about her boyfriend.";
  2307. mes "Bruspetti mentioned something";
  2308. mes "about that when I last saw her.";
  2309. next;
  2310. mes "[Lachellen]";
  2311. mes "I don't know anything";
  2312. mes "else. Hmm, maybe if you";
  2313. mes "check the place where she";
  2314. mes "and her boyfriend usually";
  2315. mes "went on dates, you might";
  2316. mes "be able to find something.";
  2317. close;
  2318. }
  2319. else if ((rach_vice == 2) || (rach_vice == 3)) {
  2320. set rach_vice,3;
  2321. mes "[Lachellen]";
  2322. mes "Ooh, I'm so jealous";
  2323. mes "of Bruspetti! She's been";
  2324. mes "spending so much time with";
  2325. mes "her new boyfriend recently...";
  2326. mes "But she still refuses to tell";
  2327. mes "me what his name is.";
  2328. next;
  2329. mes "[Lachellen]";
  2330. mes "She told me that she's";
  2331. mes "serious about him, but";
  2332. mes "she's also admitted that";
  2333. mes "she doesn't know much about";
  2334. mes "him. Let's see... He grew up in Lighthalzen? That's all she knows.";
  2335. close;
  2336. }
  2337. mes "[Lachellen]";
  2338. mes "My friend Bruspetti";
  2339. mes "is a really nice girl~";
  2340. mes "Everyone loves her, and";
  2341. mes "she's sooo beautiful. All";
  2342. mes "the guys are jealous of";
  2343. mes "her new boyfriend!";
  2344. next;
  2345. mes "[Lachellen]";
  2346. mes "Still, she's really";
  2347. mes "shy, and won't tell me";
  2348. mes "who he is. There's a lot";
  2349. mes "I don't know about him, but";
  2350. mes "I'm sure they're happy together.";
  2351. close;
  2352. }
  2353. rachel,196,77,3 script Kid#1rachel 921,{
  2354. mes "[Kid]";
  2355. mes "Hey, have you seen";
  2356. mes "Bruspetti? She's really";
  2357. mes "nice and always buys me";
  2358. mes "lots and lots of cookies!";
  2359. next;
  2360. mes "[Kid]";
  2361. mes "Hmm, I haven't seen";
  2362. mes "her in a while, though.";
  2363. mes "I heard she went traveling";
  2364. mes "somewhere. How long do";
  2365. mes "you think she'll be gone, huh?";
  2366. close;
  2367. }
  2368. rachel,151,155,3 script Kid#2rachel 921,{
  2369. mes "[Kid]";
  2370. mes "Oh wow! I wanna be an";
  2371. mes "adventurer like you when";
  2372. mes "I grow up! Go to all sorts";
  2373. mes "of places, visit different";
  2374. mes "towns. It sounds so fun!";
  2375. next;
  2376. mes "[Kid]";
  2377. mes "Maybe if I find a really";
  2378. mes "nice place, maybe I'll just";
  2379. mes "stay and then move there.";
  2380. mes "There's somewhere here";
  2381. mes "that did that, and moved";
  2382. mes "from Lighthalzen to here~";
  2383. next;
  2384. mes "[Kid]";
  2385. mes "Yeah, as soon as I get";
  2386. mes "a chance, I'm gonna ditch";
  2387. mes "this town and see as much";
  2388. mes "of the world as I can! I need";
  2389. mes "to grow up faster than this!";
  2390. close;
  2391. }
  2392. rachel,266,35,3 script Grandma#rachel 918,{
  2393. if (rach_vice > 21) {
  2394. mes "[Grandma]";
  2395. mes "When you get to be my";
  2396. mes "age, you'll cherish all";
  2397. mes "of your memories, even if";
  2398. mes "the experience was hurtful";
  2399. mes "when it actually happened.";
  2400. next;
  2401. mes "[Grandma]";
  2402. mes "Your memories are part";
  2403. mes "of who you are and what";
  2404. mes "makes you unique. I can";
  2405. mes "appreciate living the life";
  2406. mes "that I have, even if it's";
  2407. mes "not particularly special.";
  2408. close;
  2409. }
  2410. else if (rach_vice == 13) {
  2411. mes "[Grandma]";
  2412. mes "When you get to be my";
  2413. mes "age, you appreciate life";
  2414. mes "more and can release your";
  2415. mes "regrets more easily. I wasted";
  2416. mes "much of my youth in needless";
  2417. mes "worry when I could've relaxed.";
  2418. close;
  2419. }
  2420. else if (rach_vice == 12) {
  2421. set rach_vice,13;
  2422. mes "[Grandma]";
  2423. mes "Oh, back again, eh?";
  2424. mes "I guess you must really";
  2425. mes "like coming to this place";
  2426. mes "too. Hm, that reminds me...";
  2427. next;
  2428. mes "[Grandma]";
  2429. mes "See the edge of the spring?";
  2430. mes "The same young man frequently";
  2431. mes "comes to that spot, and stares";
  2432. mes "into the water, just dripping with sadness. Someone so young";
  2433. mes "shouldn't be feeling like that.";
  2434. next;
  2435. mes "[Grandma]";
  2436. mes "You're supposed to come";
  2437. mes "here to relax and enjoy";
  2438. mes "the surrounding beauty,";
  2439. mes "not wallow in your sorrow.";
  2440. mes "I guess that boy doesn't";
  2441. mes "agree with me on that.";
  2442. next;
  2443. mes "[Grandma]";
  2444. mes "You should be able";
  2445. mes "to let go of whatever's";
  2446. mes "bothering you, and just";
  2447. mes "enjoy life as it is now.";
  2448. close;
  2449. }
  2450. mes "[Grandma]";
  2451. mes "I love this place,";
  2452. mes "its beautiful scenary";
  2453. mes "and serene atmosphere.";
  2454. mes "It's so heavenly peaceful.";
  2455. next;
  2456. mes "[Grandma]";
  2457. mes "It brings my heart joy to see";
  2458. mes "young couples can coming";
  2459. mes "here and relaxing together.";
  2460. mes "Isn't love a grand thing?";
  2461. close;
  2462. }
  2463. lhz_in02,213,207,0 script #ratrace1 111,4,4,{
  2464. OnTouch:
  2465. if (rach_vice == 5) {
  2466. set rach_vice,6;
  2467. mes "[" + strcharinfo(0) + "]";
  2468. mes "This...";
  2469. mes "This smell...";
  2470. mes "It smells so nice!";
  2471. mes "Like rose petals riding";
  2472. mes "on a gentle breeze...";
  2473. next;
  2474. mes "[" + strcharinfo(0) + "]";
  2475. mes "Wait, could this be";
  2476. mes "the scent that Bruspetti's";
  2477. mes "father mentioned earlier?";
  2478. close;
  2479. }
  2480. end;
  2481. }
  2482. rachel,265,47,0 script #raevent1 111,2,2,{
  2483. OnTouch:
  2484. if (rach_vice == 23) {
  2485. mes "[" + strcharinfo(0) + "]";
  2486. mes "Just looking at this";
  2487. mes "spring makes me think";
  2488. mes "of Bruspetti. What really";
  2489. mes "happened to her? I get";
  2490. mes "the feeling that she";
  2491. mes "caved in to despair.";
  2492. next;
  2493. mes "["+ strcharinfo(0) +"]";
  2494. mes "The water's not that";
  2495. mes "cold, or very deep...";
  2496. mes "And Katinshuell mentioned";
  2497. mes "that her body went limp...";
  2498. mes "But she was still looking";
  2499. mes "at him. It's haunting...";
  2500. next;
  2501. mes "["+ strcharinfo(0) +"]";
  2502. mes "I suppose she was torn...";
  2503. mes "She loved him, but couldn't";
  2504. mes "bear to live with his secret.";
  2505. mes "In the end, it's all so very";
  2506. mes "tragic. Katinshuell isn't";
  2507. mes "really a bad person...";
  2508. next;
  2509. mes "[" + strcharinfo(0) + "]";
  2510. mes "He was forced to";
  2511. mes "commit a heinous crime,";
  2512. mes "and kept making mistakes,";
  2513. mes "running from his guilt. Is";
  2514. mes "anyone accountable for this?";
  2515. mes "Who would be to blame?";
  2516. next;
  2517. set rach_vice,24;
  2518. if (BaseLevel > 90) getexp 1300000,0;
  2519. else if (BaseLevel > 75) getexp 850000,0;
  2520. else getexp 450000,0;
  2521. mes "[" + strcharinfo(0) + "]";
  2522. mes "Somehow, I wish that";
  2523. mes "Katinshuell had the";
  2524. mes "strength to face his";
  2525. mes "guilt, and then to";
  2526. mes "forgive himself.";
  2527. close;
  2528. }
  2529. else if (rach_vice == 22) {
  2530. mes "[" + strcharinfo(0) + "]";
  2531. mes "This must be where";
  2532. mes "Bruspetti drowned...";
  2533. next;
  2534. mes "[Grandma]";
  2535. mes "Oh! Excuse me,";
  2536. mes "young adventurer,";
  2537. mes "but you mustn't stand";
  2538. mes "there! It's very slippery.";
  2539. mes "What if you fall into the";
  2540. mes "spring? It's dangerous.";
  2541. next;
  2542. mes "[" + strcharinfo(0) + "]";
  2543. mes "Oh... Er, thank you.";
  2544. mes "Yes, I wouldn't want";
  2545. mes "to get myself drowned.";
  2546. next;
  2547. set rach_vice,23;
  2548. mes "[Grandma]";
  2549. mes "Drowned...? I just";
  2550. mes "wouldn't want you to";
  2551. mes "get your clothes wet.";
  2552. mes "The water isn't that deep...";
  2553. mes "Even if you can't swim, you";
  2554. mes "can climb out, you know.";
  2555. next;
  2556. mes "[" + strcharinfo(0) + "]";
  2557. mes "...What?";
  2558. close;
  2559. }
  2560. else if (rach_vice == 8) {
  2561. mes "[" + strcharinfo(0) + "]";
  2562. mes "That old woman told";
  2563. mes "be to be careful not to";
  2564. mes "slip and fall into the water";
  2565. mes "around here, so I'd better";
  2566. mes "make sure I tread carefully.";
  2567. close;
  2568. }
  2569. else if (rach_vice == 7) {
  2570. set rach_vice,8;
  2571. mes "[???]";
  2572. mes "Oh, be very careful!";
  2573. mes "You don't want to get";
  2574. mes "too close to the water.";
  2575. mes "What if you slip and fall?";
  2576. next;
  2577. mes "[" + strcharinfo(0) + "]";
  2578. mes "Huh?";
  2579. next;
  2580. mes "[Grandma]";
  2581. mes "Oh, I'm sorry if";
  2582. mes "I startled you, but the";
  2583. mes "ground that you're standing";
  2584. mes "on is very slippery, you know.";
  2585. next;
  2586. mes "[" + strcharinfo(0) + "]";
  2587. mes "Ah, I see.";
  2588. close;
  2589. }
  2590. end;
  2591. }
  2592. ra_in01,255,25,0 script Book#ra_in 111,{
  2593. if (rach_vice == 15) {
  2594. mes "^3355FFThis is where you";
  2595. mes "found Bruspetti's diary.";
  2596. mes "Perhaps you should take";
  2597. mes "it with you the next time";
  2598. mes "you talk to Katinshuell.^000000";
  2599. close;
  2600. }
  2601. else if (rach_vice == 14) {
  2602. set rach_vice,15;
  2603. getitem 7571,1; //Blue_Diary
  2604. mes "^3355FFThis must be";
  2605. mes "Bruspetti's diary!";
  2606. mes "You now have permission";
  2607. mes "to take it with you so that";
  2608. mes "you can figure out if she and";
  2609. mes "Katinshuell are connected...^000000";
  2610. close;
  2611. }
  2612. else if ((rach_vice == 9) || (rach_vice == 10)) {
  2613. set rach_vice,10;
  2614. mes "^3355FFThis must be";
  2615. mes "Bruspetti's diary!";
  2616. mes "But... reading it";
  2617. mes "would make you feel";
  2618. mes "like a real creep.";
  2619. mes "So don't touch it.^000000";
  2620. close;
  2621. }
  2622. }
  2623. //End of Bruspetti quest
  2624. //============================================================
  2625. // Ice Necklace/Summon Ktullanux Quest and Glacial Heart buyer
  2626. //============================================================
  2627. //iRO Changed this NPC to avoid "offending" people.
  2628. //To enable how it originally looked, uncomment the
  2629. //line below (npc header), and comment the line
  2630. //under it, and then uncomment the cutin lines.
  2631. //rachel,157,183,3 script Sincere Follower Urstia 917,{
  2632. rachel,157,183,3 script Sincere Follower Urstia 916,{
  2633. cutin "ra_usti1",2;
  2634. if (checkweight(908,200) == 0) {
  2635. mes "^3355FFWait a second!";
  2636. mes "Right now, you're carrying";
  2637. mes "too many things with you.";
  2638. mes "Please come back after";
  2639. mes "using the Kafra Service";
  2640. mes "to store some of your items.^000000";
  2641. }
  2642. if (ice_necklace_q < 1) {
  2643. mes "[Urstialla]";
  2644. mes "Oh, are you an adventurer";
  2645. mes "from the outside? Praise be";
  2646. mes "to Freya! Her love and grace";
  2647. mes "reaches all over the world,";
  2648. mes "touching even the hearts of";
  2649. mes "foreigners, leading them here!";
  2650. next;
  2651. if (select("Freya? I'd like to know more.:That's crazy talk!") == 1) {
  2652. emotion e_ok;
  2653. mes "[Urstialla]";
  2654. mes "The day is coming when";
  2655. mes "Freya will resurrect and";
  2656. mes "lead all of her faithful to";
  2657. mes "Valhalla. Now she is in a";
  2658. mes "deep sleep, but even then,";
  2659. mes "she watches over all of us.";
  2660. next;
  2661. mes "[Urstialla]";
  2662. mes "You see, Freya used up";
  2663. mes "all of her power fighting the";
  2664. mes "most fearsome of demons";
  2665. mes "in the Thousand Year War.";
  2666. mes "Now she rests and recovers";
  2667. mes "in a pure and sacred place.";
  2668. next;
  2669. mes "["+strcharinfo(0)+"]";
  2670. mes "Wait...";
  2671. mes "How do you";
  2672. mes "know that all of";
  2673. mes "this happened?";
  2674. next;
  2675. mes "[Urstialla]";
  2676. mes "These are truths that all";
  2677. mes "of Freya's worshippers know.";
  2678. mes "Freya delivers her messages to";
  2679. mes "us through her mortal vessel,";
  2680. mes "our beautiful pope that shines";
  2681. mes "with brilliant white light.";
  2682. next;
  2683. mes "[Urstialla]";
  2684. mes "Unfortunately, even the most";
  2685. mes "faithful experience lapses in";
  2686. mes "judgment. It shames me to";
  2687. mes "admit that my son Egapeo";
  2688. mes "is... is guilty of sin.";
  2689. next;
  2690. mes "["+strcharinfo(0)+"]";
  2691. mes "Sin? What did he";
  2692. mes "do, if you don't";
  2693. mes "mind me asking?";
  2694. next;
  2695. mes "[Urstialla]";
  2696. mes "I don't know, but Egapeo";
  2697. mes "has been sick for a while";
  2698. mes "now. I'm convinced that he";
  2699. mes "did something to anger Freya";
  2700. mes "Although he may deserve it,";
  2701. mes "I'm doing my best to help him.";
  2702. next;
  2703. mes "["+strcharinfo(0)+"]";
  2704. mes "...Wait. What?!";
  2705. next;
  2706. mes "[Urstialla]";
  2707. mes "I know that if I pray hard";
  2708. mes "enough and please Freya,";
  2709. mes "she will forgive my son and";
  2710. mes "heal him of his illness.";
  2711. mes "But sometimes prayer isn't";
  2712. mes "enough... I need to pay tribute.";
  2713. next;
  2714. mes "[Urstialla]";
  2715. mes "I managed to acquire a";
  2716. mes "necklace of incomparable";
  2717. mes "beauty from the dwarves.";
  2718. mes "However, the gems have dulled";
  2719. mes "with age and need to be shined";
  2720. mes "before I can offer them to Freya.";
  2721. next;
  2722. mes "[Urstialla]";
  2723. mes "However, not just anyone can";
  2724. mes "shine this special necklace";
  2725. mes "forged by the Dwarves. I need";
  2726. mes "someone that knows arcane magic";
  2727. mes "to help me. I think there's only";
  2728. mes "one mage that can polish this...";
  2729. next;
  2730. mes "[Urstialla]";
  2731. mes "Maheo, the renown mage with";
  2732. mes "access to the most powerful";
  2733. mes "magic spells in the world,";
  2734. mes "must be able to clean this";
  2735. mes "necklace's gems! However";
  2736. mes "There's no way I can reach him.";
  2737. next;
  2738. mes "[Urstialla]";
  2739. mes "You see, Maheo left on a";
  2740. mes "journey to subjugate the";
  2741. mes "ice monsters in the ice cave";
  2742. mes "to the north, and he hasn't";
  2743. mes "returned yet. That place is too";
  2744. mes "dangerous for people like me.";
  2745. next;
  2746. mes "[Urstialla]";
  2747. mes "I know that you adventurers";
  2748. mes "regularly travel through those";
  2749. mes "kinds of areas, so would you";
  2750. mes "please look for Maheo and ask";
  2751. mes "him to clean this necklace on";
  2752. mes "my behalf? Please, for my son...";
  2753. next;
  2754. if (select("But that's none of my business!:Alright, I'll do it.") == 1) {
  2755. mes "[Urstialla]";
  2756. mes "I... I see.";
  2757. mes "I thought that Freya";
  2758. mes "had led you to me, but";
  2759. mes "maybe my prayers haven't";
  2760. mes "been answered yet. Perhaps";
  2761. mes "I need to pray more fervently?.";
  2762. close2;
  2763. cutin "",255;
  2764. end;
  2765. }
  2766. mes "[Urstialla]";
  2767. mes "Thank you so much!";
  2768. mes "Please, take care of this";
  2769. mes "necklace and ask Maheo";
  2770. mes "to restore its luster. Then,";
  2771. mes "it'll be a fitting tribute to";
  2772. mes "our loving goddess Freya.";
  2773. setquest 2109;
  2774. getitem 7572,1; //Magic_Necklace
  2775. set ice_necklace_q,1;
  2776. close2;
  2777. cutin "",255;
  2778. end;
  2779. }
  2780. cutin "ra_usti2",2;
  2781. mes "[Urstialla]";
  2782. mes "...............................";
  2783. mes "Are you telling me";
  2784. mes "that you don't believe?";
  2785. mes "Repent, and may your";
  2786. mes "heart be opened to Freya!";
  2787. }
  2788. else if ((ice_necklace_q >= 1) && (ice_necklace_q < 5)) {
  2789. mes "[Urstialla]";
  2790. mes "Please find Maheo the";
  2791. mes "Mage and ask him to restore";
  2792. mes "the beauty of the necklace";
  2793. mes "I gave you. He should be";
  2794. mes "fighting monsters in the";
  2795. mes "ice cave to the north.";
  2796. }
  2797. else if (ice_necklace_q == 5) {
  2798. if (countitem(7573) > 0) {
  2799. mes "[Urstialla]";
  2800. mes "Oh! My necklace! Thank you!";
  2801. mes "It's so beautiful! It will";
  2802. mes "make a wonderful tribute to";
  2803. mes "Freya! I am certain with this,";
  2804. mes "my son will get better!";
  2805. next;
  2806. mes "[Urstialla]";
  2807. mes "Here, I know it's not much,";
  2808. mes "but please accept this as a";
  2809. mes "token of my appreication for";
  2810. mes " what you have done for me.";
  2811. delitem 7573,1; //Magic_Necklace_
  2812. getexp 700000,0;
  2813. completequest 2113;
  2814. set ice_necklace_q,6;
  2815. next;
  2816. mes "["+strcharinfo(0)+"]";
  2817. mes "Oh, let's just say it was";
  2818. mes "a worthwhile experience";
  2819. mes "for me.";
  2820. next;
  2821. mes "[Urstialla]";
  2822. mes ".........";
  2823. mes "............";
  2824. mes "May Freya always protect and";
  2825. mes "guide you and forgive you for";
  2826. mes "that horrible joke.";
  2827. }
  2828. else {
  2829. mes "["+strcharinfo(0)+"]";
  2830. mes "Oh, no! The necklace has disappeared!";
  2831. }
  2832. }
  2833. else {
  2834. mes "[Urstialla]";
  2835. mes "May Freya always";
  2836. mes "protect and guide you";
  2837. mes "with her everflowing";
  2838. mes "grace and wisdom..";
  2839. }
  2840. close2;
  2841. cutin "",255;
  2842. end;
  2843. }
  2844. ice_dun02,120,105,3 script Man Stuck in Ice#cave 924,5,5,{
  2845. if (checkweight(908,200) == 0) {
  2846. mes "^3355FFWait a second!";
  2847. mes "Right now, you're carrying";
  2848. mes "too many things with you.";
  2849. mes "Please come back after";
  2850. mes "using the Kafra Service";
  2851. mes "to store some of your items.^000000";
  2852. close;
  2853. }
  2854. if (ice_necklace_q == 1) {
  2855. cutin "ra_magic3",2;
  2856. emotion e_omg;
  2857. mes "[Man Stuck in Ice]";
  2858. mes "H-hello?";
  2859. mes "Hey! Hey, you!";
  2860. mes "Help me break this";
  2861. mes "ice! I need to get";
  2862. mes "out of here!";
  2863. next;
  2864. mes "["+strcharinfo(0)+"]";
  2865. mes "How did you get";
  2866. mes "stuck in there?";
  2867. next;
  2868. mes "[Man Stuck in Ice]";
  2869. mes "I'll explain everything";
  2870. mes "later! Just... Just get";
  2871. mes "this ice off of me!.";
  2872. next;
  2873. if (getskilllv("MG_FIREBOLT") > 0) {
  2874. misceffect EF_FIREBALL;
  2875. mes "^3355FFYou cast Fire Bolt at";
  2876. mes "the ice..^000000";
  2877. }
  2878. else {
  2879. misceffect EF_HIT2;
  2880. mes "^3355FFYou hammer at the";
  2881. mes "ice with all your might.^000000";
  2882. }
  2883. next;
  2884. mes "["+strcharinfo(0)+"]";
  2885. mes "......";
  2886. mes "........";
  2887. next;
  2888. mes "["+strcharinfo(0)+"]";
  2889. mes "I can't...";
  2890. mes "I can't even scratch it";
  2891. mes "Do you have any ideas?";
  2892. next;
  2893. emotion e_sob;
  2894. mes "[Man Stuck in Ice]";
  2895. mes "This is so humiliating...";
  2896. mes "Me, the greatest mage";
  2897. mes "of our age, Maheo, stuck";
  2898. mes "in this pillar of ice.";
  2899. next;
  2900. mes "["+strcharinfo(0)+"]";
  2901. mes "Wait...";
  2902. mes "You're Maheo?";
  2903. next;
  2904. cutin "ra_magic1",2;
  2905. emotion e_gg;
  2906. mes "[Maheo]";
  2907. mes "It's true. You're speaking to";
  2908. mes "Maheo, the greatest mage,";
  2909. mes "and master of arcane spells.";
  2910. mes "I know magic that even High";
  2911. mes "Wizards can never hope to";
  2912. mes "learn in their lifetimes!";
  2913. next;
  2914. cutin "ra_magic4",2;
  2915. mes "[Maheo]";
  2916. mes "Despite my greatness,";
  2917. mes "I'm a humble man. See?";
  2918. mes "That's why I always wear";
  2919. mes "this Mage uniform...";
  2920. mes "To remind myself of";
  2921. mes "the value of humility.";
  2922. next;
  2923. mes "["+strcharinfo(0)+"]";
  2924. mes "So how did you get";
  2925. mes "stuck in all of this ice?";
  2926. next;
  2927. cutin "ra_magic3",2;
  2928. mes "[Maheo]";
  2929. mes "Actually, this happened";
  2930. mes "because I was too humble";
  2931. mes "You see, I underestimated";
  2932. mes "myself, and the devastating";
  2933. mes "force of my own magic.";
  2934. next;
  2935. mes "["+strcharinfo(0)+"]";
  2936. mes "...Huh?";
  2937. next;
  2938. mes "[Maheo]";
  2939. mes "Yes, this wouldn't have";
  2940. mes "happened if I wasn't so";
  2941. mes "humble... Humble and kind.";
  2942. mes "It all started when I thought";
  2943. mes "of this cave and how people";
  2944. mes "sometimes come here to get ice.";
  2945. next;
  2946. mes "[Maheo]";
  2947. mes "I then decided that";
  2948. mes "I would exterminate these";
  2949. mes "evil monsters for the good";
  2950. mes "of the people! The citizens";
  2951. mes "would feel protected, and";
  2952. mes "I'd be recognized as a hero!";
  2953. next;
  2954. mes "["+strcharinfo(0)+"]";
  2955. mes "Okay... I suppose";
  2956. mes "that sounds normal";
  2957. mes "enough. Go on.";
  2958. next;
  2959. mes "[Maheo]";
  2960. mes "I valiantly battled";
  2961. mes "the Snowiers. They were";
  2962. mes "no match for my magic!";
  2963. mes "And so, I decided to just";
  2964. mes "destroy all of them with";
  2965. mes "one cast of a magic spell.";
  2966. next;
  2967. mes "[Maheo]";
  2968. mes "You know Meteor Storm?";
  2969. mes "I know another spell like";
  2970. mes "that... But it's two hundred";
  2971. mes "times more powerful! Yes...";
  2972. mes "It has the power of a million";
  2973. mes "exploding suns! But then...";
  2974. next;
  2975. emotion e_sob;
  2976. mes "[Maheo]";
  2977. mes "It was too powerful!";
  2978. mes "There were tremors, and";
  2979. mes "flying shards of ice, and";
  2980. mes "all the flame caused my";
  2981. mes "clothes to catch on fire!";
  2982. next;
  2983. emotion e_flash,1;
  2984. mes "["+strcharinfo(0)+"]";
  2985. mes "You...";
  2986. mes "you set fire";
  2987. mes "to your clothes";
  2988. next;
  2989. cutin "ra_magic2",2;
  2990. mes "[Maheo]";
  2991. mes "Yes, but not to worry.";
  2992. mes "I quickly extinguished";
  2993. mes "those flames with my";
  2994. mes "powerful Frost Diver spell!";
  2995. next;
  2996. cutin "ra_magic3",2;
  2997. mes "[Maheo]";
  2998. mes "In hindsight...";
  2999. mes "That may have";
  3000. mes "been a mistake...";
  3001. next;
  3002. cutin "ra_magic3",2;
  3003. mes "[Maheo]";
  3004. mes "Enough about myself.";
  3005. mes "What noble pursuit brings";
  3006. mes "you to this place, adventurer?";
  3007. next;
  3008. mes "["+strcharinfo(0)+"]";
  3009. mes "I heard that you can";
  3010. mes "polish the gems on this";
  3011. mes "necklace with your magic,";
  3012. mes "so I came here to find you.";
  3013. next;
  3014. mes "[Maheo]";
  3015. mes "Verily, I can shine";
  3016. mes "those gems so that they";
  3017. mes "shine as brightly as a";
  3018. mes "million exploding suns!";
  3019. next;
  3020. mes "[Maheo]";
  3021. mes "That is, as soon";
  3022. mes "as I can get out";
  3023. mes "of this ice. Hmm...";
  3024. mes "But I doubt normal";
  3025. mes "magic will be able";
  3026. mes "to melt all of this.";
  3027. next;
  3028. mes "["+strcharinfo(0)+"]";
  3029. mes "Then how are we";
  3030. mes "supposed to get";
  3031. mes "you out of there?";
  3032. next;
  3033. mes "[Maheo]";
  3034. mes "Fear not. I'm sure";
  3035. mes "that my master will know";
  3036. mes "of a way to free me from";
  3037. mes "this prison of ice. He can";
  3038. mes "be found near Freya's Spring:";
  3039. mes "beseech him on my behalf!";
  3040. changequest 2109,2110;
  3041. set ice_necklace_q,2;
  3042. close2;
  3043. cutin "",255;
  3044. end;
  3045. }
  3046. else if ((ice_necklace_q == 2) || (ice_necklace_q == 3)) {
  3047. mes "[Maheo]";
  3048. mes "My master may not have";
  3049. mes "my sheer talent, but he";
  3050. mes "is very knowledgable in";
  3051. mes "the ways of magic. Please...";
  3052. mes "Ask him for help. He should";
  3053. mes "be reading near Freya's Spring.";
  3054. close;
  3055. }
  3056. else if (ice_necklace_q == 4) {
  3057. if (countitem(7569) > 0) {
  3058. if (countitem(7572) > 0) {
  3059. mes "[Maheo]";
  3060. mes "Oh, you're back!";
  3061. mes "So did my master have";
  3062. mes "any ideas on breaking";
  3063. mes "this cold prison of ice?";
  3064. next;
  3065. }
  3066. else {
  3067. mes "["+strcharinfo(0)+"]";
  3068. mes "Oh, shoot! I left the necklace in the city! I will be right back!";
  3069. next;
  3070. mes "[Maheo]";
  3071. mes "Hey, hey! Can't you just release me first?";
  3072. emotion e_sob;
  3073. close;
  3074. }
  3075. }
  3076. else {
  3077. mes "[Maheo]";
  3078. mes "My master may not have";
  3079. mes "my sheer talent, but he";
  3080. mes "is very knowledgable in";
  3081. mes "the ways of magic. Please...";
  3082. mes "Ask him for help. He should";
  3083. mes "be reading near Freya's Spring.";
  3084. close;
  3085. }
  3086. mes "["+strcharinfo(0)+"]";
  3087. mes "Well, he made this";
  3088. mes "magic hammer which is";
  3089. mes "supposed to be able to";
  3090. mes "break this magic ice.";
  3091. next;
  3092. mes "[Maheo]";
  3093. mes "Of course!";
  3094. mes "Why didn't I think of";
  3095. mes "that? Great, now get";
  3096. mes "me out of here please!";
  3097. next;
  3098. mes "^3355FFYou tightly gripped";
  3099. mes "the Wind Hammer, and";
  3100. mes "swung it down at the ice";
  3101. mes "with all of your strength.^000000";
  3102. next;
  3103. misceffect EF_TEIHIT3;
  3104. misceffect EF_FREEZE;
  3105. misceffect EF_ICECRASH;
  3106. mes "^3355FF*Pzzzzz*";
  3107. mes "*CRASH!*^000000";
  3108. next;
  3109. setnpcdisplay "Man Stuck in Ice#cave",937;
  3110. emotion e_gasp;
  3111. mes "[Maheo]";
  3112. mes "Finally...!";
  3113. mes "After all of this";
  3114. mes "time! I'm free!";
  3115. next;
  3116. misceffect EF_BEGINSPELL4;
  3117. mes "[Maheo]";
  3118. mes "Now, all of the monsters";
  3119. mes "in this cave will taste the";
  3120. mes "wrath of the greatest mage in";
  3121. mes "the world! I'll have my revenge,";
  3122. mes "and give those beasts double";
  3123. mes "the pain that they gave me!";
  3124. next;
  3125. monster "ice_dun02",108,109,"Snowier",1775,1,"Man Stuck in Ice#cave::OnMyMobDead";
  3126. monster "ice_dun02",114,112,"Snowier",1775,1,"Man Stuck in Ice#cave::OnMyMobDead";
  3127. monster "ice_dun02",126,105,"Snowier",1775,1,"Man Stuck in Ice#cave::OnMyMobDead";
  3128. monster "ice_dun02",121,99,"Snowier",1775,1,"Man Stuck in Ice#cave::OnMyMobDead";
  3129. misceffect EF_LORD;
  3130. killmonster "ice_dun02","Man Stuck in Ice#cave::OnMyMobDead";
  3131. mes "[Maheo]";
  3132. mes "Muhahahahahahahaha!";
  3133. next;
  3134. mes "[Maheo]";
  3135. mes "Er, but first, I need to";
  3136. mes "use my magic to clean";
  3137. mes "that necklace of yours.";
  3138. next;
  3139. mes "["+strcharinfo(0)+"]";
  3140. mes "Here...";
  3141. next;
  3142. mes "[Maheo]";
  3143. mes "Oh! This was made by";
  3144. mes "the Dwarves, wasn't it?";
  3145. mes "It looks like they've made";
  3146. mes "yet another masterpiece.";
  3147. mes "Shame that this is so";
  3148. mes "tarnished, though.";
  3149. next;
  3150. mes "[Maheo]";
  3151. mes "Let's see, now...";
  3152. next;
  3153. misceffect EF_FROSTWEAPON;
  3154. mes "^3355FF*Ting*^000000";
  3155. next;
  3156. mes "[Maheo]";
  3157. mes "Well, I suppose this";
  3158. mes "is where we part ways.";
  3159. mes "Here, take this as a gift...";
  3160. mes "And please don't mention";
  3161. mes "the fact that I trapped myself";
  3162. mes "in ice to anyone else, okay?";
  3163. delitem 7572,1; //Magic_Necklace
  3164. delitem 7569,1; //Wind Of_Hammer
  3165. getitem 7574,4; //Freezing Snow Powder
  3166. getitem 7573,1; //Magic_Necklace_
  3167. changequest 2112,2113;
  3168. set ice_necklace_q,5;
  3169. close2;
  3170. cutin "",255;
  3171. setnpcdisplay "Man Stuck in Ice#cave",924;
  3172. end;
  3173. }
  3174. OnTouch:
  3175. end;
  3176. OnTouchNPC:
  3177. emotion e_an;
  3178. //emotion e_gg,1; //Emote on monster - unsupported
  3179. end;
  3180. OnMyMobDead:
  3181. end;
  3182. }
  3183. ice_dun02,120,3,0 script #cave_vos -1,{
  3184. OnInit:
  3185. initnpctimer;
  3186. end;
  3187. OnTimer3600000:
  3188. mapannounce "ice_dun02","Go away, you animals! I'll burn you to death once I get free!",bc_map,0xFFCE00;
  3189. end;
  3190. OnTimer7200000:
  3191. mapannounce "ice_dun02","Hello? Can anyone hear me? I'm... I'm kind of stuck!",bc_map,0xFFCE00;
  3192. end;
  3193. OnTimer10800000:
  3194. stopnpctimer;
  3195. mapannounce "ice_dun02","Please! I can't move! Hello? I think I might need help!",bc_map,0xFFCE00;
  3196. initnpctimer;
  3197. end;
  3198. }
  3199. rachel,265,98,3 script Hamion#aru 930,{
  3200. if (checkweight(908,200) == 0) {
  3201. mes "^3355FFWait a second!";
  3202. mes "Right now, you're carrying";
  3203. mes "too many things with you.";
  3204. mes "Please come back after";
  3205. mes "using the Kafra Service";
  3206. mes "to store some of your items.^000000";
  3207. close;
  3208. }
  3209. if (ice_necklace_q < 2) {
  3210. mes "[Hamion]";
  3211. mes "Hm? Did you need";
  3212. mes "something? If it's not too";
  3213. mes "important, then I'd like to";
  3214. mes "get back to reading my book.";
  3215. close;
  3216. }
  3217. else if (ice_necklace_q == 2) {
  3218. mes "[Hamion]";
  3219. mes "Hm? Did you need";
  3220. mes "something? If it's not too";
  3221. mes "important, then I'd like to";
  3222. mes "get back to reading my book.";
  3223. next;
  3224. mes "["+strcharinfo(0)+"]";
  3225. mes "Um, would you know";
  3226. mes "a mage by the name";
  3227. mes "of Maheo? I'm supposed";
  3228. mes "to go look for his master";
  3229. mes "around this area.";
  3230. next;
  3231. mes "[Hamion]";
  3232. mes "Well, you've found him";
  3233. mes "because that would be me.";
  3234. mes "What happened to Maheo?";
  3235. next;
  3236. mes "[Hamion]";
  3237. mes "He froze himself?!";
  3238. mes "Hahahaha! Some genius!";
  3239. mes "Oh, well, I suppose he still";
  3240. mes "has plenty to learn about";
  3241. mes "character, if not magic.";
  3242. next;
  3243. mes "[Hamion]";
  3244. mes "Let's see, let's see...";
  3245. mes "This book ought to have";
  3246. mes "the answer. Mmm... Ah!";
  3247. mes "Page 42! I need to construct";
  3248. mes "an artifact in order to break";
  3249. mes "that mystical ice. Mmm.";
  3250. next;
  3251. mes "[Hamion]";
  3252. mes "Would you help";
  3253. mes "me? I need to get";
  3254. mes "^4D4DFF5 Rough Winds^000000,";
  3255. mes "^4D4DFF1 Hammer^000000, and";
  3256. mes "^4D4DFF1 Blank Scroll^000000";
  3257. next;
  3258. mes "[Hamion]";
  3259. mes "You can get Blank Scrolls";
  3260. mes "in the Sage Academy in Juno.";
  3261. mes "Ah, and the Hammer is a weapon,";
  3262. mes "not one of those smithing tools.";
  3263. mes "I'd help you if I could, but...";
  3264. mes "I'm just smart, not strong.";
  3265. changequest 2110,2111;
  3266. set ice_necklace_q,3;
  3267. close;
  3268. }
  3269. else if (ice_necklace_q == 3) {
  3270. if ((countitem(996) < 5) || (countitem(1354) < 1) || (countitem(7433) < 1)) {
  3271. mes "[Hamion]";
  3272. mes "I need to create";
  3273. mes "a magical artifact";
  3274. mes "to break the ice that's";
  3275. mes "trapping Maheo. Would you";
  3276. mes "please help me? There's no";
  3277. mes "way I can get the items myself!";
  3278. next;
  3279. mes "[Hamion]";
  3280. mes "I need to get";
  3281. mes "^4D4DFF5 Rough Winds^000000,";
  3282. mes "^4D4DFF1 Hammer^000000, and";
  3283. mes "^4D4DFF1 Blank Scroll^000000";
  3284. next;
  3285. mes "[Hamion]";
  3286. mes "You can get Blank Scrolls";
  3287. mes "in the Sage Academy in Juno.";
  3288. mes "Ah, and the Hammer is a weapon,";
  3289. mes "not one of those smithing tools.";
  3290. mes "I'd help you if I could, but...";
  3291. mes "I'm just smart, not strong.";
  3292. close;
  3293. }
  3294. mes "[Hamion]";
  3295. mes "Great, you have everything";
  3296. mes "I need! But first, would you";
  3297. mes "make sure that you only have";
  3298. mes "1 Hammer in your inventory?";
  3299. mes "If you have more than one,";
  3300. mes "I might take the wrong Hammer.";
  3301. next;
  3302. if (select("Let me check.:Don't worry, I checked.") == 1) {
  3303. mes "[Hamion]";
  3304. mes "Alright, it's always";
  3305. mes "better to be safe than";
  3306. mes "sorry! If only Maheo was";
  3307. mes "a little more careful, more";
  3308. mes "like you are, then maybe this";
  3309. mes "wouldn't have happened.";
  3310. close;
  3311. }
  3312. mes "[Hamion]";
  3313. mes "Okay, I'll take your";
  3314. mes "word for it. Now, let's";
  3315. mes "bring the artifact forging";
  3316. mes "process. Hmmm... Let me";
  3317. mes "review it here on page 45.";
  3318. next;
  3319. mes "[Hamion]";
  3320. mes "Here we go...!";
  3321. next;
  3322. specialeffect2 EF_CONE;
  3323. mes "^3355FF*Pzzzz*^000000";
  3324. next;
  3325. mes "[Hamion]";
  3326. mes "...Aaaand now it's done.";
  3327. mes "Here, take this Wind Hammer";
  3328. mes "and use it to free Maheo.";
  3329. mes "This hammer will only work";
  3330. mes "once, so make sure that you";
  3331. mes "smash that ice properly!";
  3332. delitem 996,5; //Rough_Wind
  3333. delitem 1354,1; //Empty_Scroll
  3334. delitem 7433,1; //Hammer
  3335. getitem 7569,1; //Hammer_of_Wind
  3336. changequest 2111,2112;
  3337. set ice_necklace_q,4;
  3338. close;
  3339. }
  3340. else if (ice_necklace_q >= 4) {
  3341. mes "[Hamion]";
  3342. mes "There are always";
  3343. mes "singing birds and";
  3344. mes "flitting butterflies";
  3345. mes "all over this place";
  3346. mes "It's so relaxing, and";
  3347. mes "such a great place to read.";
  3348. close;
  3349. }
  3350. }
  3351. rachel,113,96,5 script Mohadian 929,10,10,{
  3352. if (ice_necklace_q == 6) {
  3353. mes "[Mohadian]";
  3354. mes "I work at the bar around";
  3355. mes "here, and I've heard good";
  3356. mes "things about you. Some of";
  3357. mes "the customers've heard that";
  3358. mes "you helped Urstialla by going";
  3359. mes "into that dangerous Ice Cave.";
  3360. next;
  3361. mes "[Mohadian]";
  3362. mes "Now, are you really capable";
  3363. mes "of regularly defeating the";
  3364. mes "snow monsters inside there?";
  3365. mes "If you are, I've got a bit of a";
  3366. mes "business proposition for you.";
  3367. next;
  3368. emotion e_ic;
  3369. mes "[Mohadian]";
  3370. mes "The weather around here";
  3371. mes "is naturally hot and humid,";
  3372. mes "so we need ice to make cold,";
  3373. mes "refreshing drinks at the pub.";
  3374. mes "And the Ice Cave is the best";
  3375. mes "place to get that ice, right?";
  3376. next;
  3377. mes "[Mohadian]";
  3378. mes "If you bring me Ice Pieces";
  3379. mes "from the Ice Cave, I'll buy";
  3380. mes "them from you at 375 zeny";
  3381. mes "each. Think of it as kind of a";
  3382. mes "freelance job. I mean, if you";
  3383. mes "can bring me ice, I'll buy it!.";
  3384. next;
  3385. mes "[Mohadian]";
  3386. mes "You can make some good";
  3387. mes "money, my customers can";
  3388. mes "enjoy ice cold drinks, and";
  3389. mes "my business will definitely";
  3390. mes "benefit. We'd kill three birds";
  3391. mes "with one stone! What do you say?";
  3392. next;
  3393. if (select("No, thanks.:Sure.") == 1) {
  3394. mes "[Mohadian]";
  3395. mes "Aww, how disappointing.";
  3396. mes "I was really sure that this";
  3397. mes "would be a great deal for";
  3398. mes "both of us. Well, if you're";
  3399. mes "willing to change your mind";
  3400. mes "then we can be partners!";
  3401. close;
  3402. }
  3403. mes "[Mohadian]";
  3404. mes "Great! Now, the ice that";
  3405. mes "I need comes from Glacial";
  3406. mes "Hearts. You can obtain those";
  3407. mes "by hunting the snow monsters";
  3408. mes "in the Ice Cave. Remember, I'll";
  3409. mes "pay you 375 zeny for each one!";
  3410. set ice_necklace_q,7;
  3411. close;
  3412. }
  3413. else if (ice_necklace_q == 7) {
  3414. if (countitem(7561) < 1) {
  3415. mes "[Mohadian]";
  3416. mes "Bring me some Glacial";
  3417. mes "Hearts from the Ice Cave,";
  3418. mes "and I'll be sure to compensate";
  3419. mes "you with some zeny. This is a";
  3420. mes "really good deal for the two";
  3421. mes "of us when you think about it.";
  3422. close;
  3423. }
  3424. mes "[Mohadian]";
  3425. mes "Perfect, you brought me";
  3426. mes "some Glacial Hearts! I can";
  3427. mes "never get used to the beauty";
  3428. mes "and purity of these ice crystals.";
  3429. next;
  3430. mes "[Mohadian]";
  3431. mes "Yes, I think I might";
  3432. mes "even be able to use these";
  3433. mes "to make Arunafeltz Glacial";
  3434. mes "Wine. Anyway, let me see";
  3435. mes "how many you've brought me.";
  3436. next;
  3437. set .@hearts,countitem(7561);
  3438. set .@totalprice,375*.@hearts;
  3439. mes "[Mohadian]";
  3440. mes .@hearts +" Glacial Hearts";
  3441. mes "at 375 zeny each...";
  3442. mes "Looks like I owe you";
  3443. mes .@totalprice +" zeny. Here you are!";
  3444. mes "It's always a pleasure";
  3445. mes "doing business with you~";
  3446. delitem 7561,.@hearts; //Glacial Hearts
  3447. set zeny,zeny+.@totalprice;
  3448. close;
  3449. }
  3450. OnTouch:
  3451. if (ice_necklace_q == 6) {
  3452. mes "[Mohadian]";
  3453. mes "Welcome to--";
  3454. mes "Er? Hello?";
  3455. mes "Excuse me?";
  3456. close;
  3457. }
  3458. end;
  3459. }
  3460. ice_dun03,126,126,3 script Blazing Fire#ice1 802,{
  3461. mes "^3355FFThe flames in this fire";
  3462. mes "barrier crackle with magic";
  3463. mes "power. There's no way that";
  3464. mes "you can put this fire out";
  3465. mes "with conventional means.^000000";
  3466. if (ice_necklace_q > 4) {
  3467. if ($ktullanux_summon < 4) {
  3468. if (countitem(7574) > 0) {
  3469. next;
  3470. select("Use Freezing Snow Powder.");
  3471. mes "^3355FFYou sprinkle the Freezing Snow";
  3472. mes "Powder onto the flame. It";
  3473. mes "flickers before extinguising.^000000";
  3474. delitem 7574,1; //Freezing Snow Powder
  3475. hideonnpc "Blazing Fire#ice1";
  3476. set $ktullanux_summon,$ktullanux_summon+1;
  3477. if ($ktullanux_summon == 4) donpcevent "ice_boss#broad::OnStart";
  3478. }
  3479. else if (countitem(7562) > 0) {
  3480. next;
  3481. select("Use Ice Scale.");
  3482. mes "^3355FFYou throw the Ice Scale into";
  3483. mes "the flame, it crackles before";
  3484. mes "extinguising.^000000";
  3485. delitem 7562,1; //Ice Scale
  3486. hideonnpc "Blazing Fire#ice1";
  3487. set $ktullanux_summon,$ktullanux_summon+1;
  3488. if ($ktullanux_summon == 4) donpcevent "ice_boss#broad::OnStart";
  3489. close;
  3490. }
  3491. }
  3492. }
  3493. close;
  3494. OnInit:
  3495. set $ktullanux_summon,0;
  3496. end;
  3497. }
  3498. ice_dun03,172,126,0 script Blazing Fire#ice2 802,{
  3499. mes "^3355FFThe flames in this fire";
  3500. mes "barrier crackle with magic";
  3501. mes "power. There's no way that";
  3502. mes "you can put this fire out";
  3503. mes "with conventional means.^000000";
  3504. if (ice_necklace_q > 4) {
  3505. if ($ktullanux_summon < 4) {
  3506. if (countitem(7574) > 0) {
  3507. next;
  3508. select("Use Freezing Snow Powder.");
  3509. mes "^3355FFYou sprinkle the Freezing Snow";
  3510. mes "Powder onto the flame. It";
  3511. mes "flickers before extinguising.^000000";
  3512. delitem 7574,1; //Freezing Snow Powder
  3513. hideonnpc "Blazing Fire#ice2";
  3514. set $ktullanux_summon,$ktullanux_summon+1;
  3515. if ($ktullanux_summon == 4) donpcevent "ice_boss#broad::OnStart";
  3516. }
  3517. else if (countitem(7562) > 0) {
  3518. next;
  3519. select("Use Ice Scale.");
  3520. mes "^3355FFYou throw the Ice Scale into";
  3521. mes "the flame, it crackles before";
  3522. mes "extinguising.^000000";
  3523. delitem 7562,1; //Ice Scale
  3524. hideonnpc "Blazing Fire#ice2";
  3525. set $ktullanux_summon,$ktullanux_summon+1;
  3526. if ($ktullanux_summon == 4) donpcevent "ice_boss#broad::OnStart";
  3527. close;
  3528. }
  3529. }
  3530. }
  3531. close;
  3532. OnInit:
  3533. set $ktullanux_summon,0;
  3534. end;
  3535. }
  3536. ice_dun03,172,172,0 script Blazing Fire#ice3 802,{
  3537. mes "^3355FFThe flames in this fire";
  3538. mes "barrier crackle with magic";
  3539. mes "power. There's no way that";
  3540. mes "you can put this fire out";
  3541. mes "with conventional means.^000000";
  3542. if (ice_necklace_q > 4) {
  3543. if ($ktullanux_summon < 4) {
  3544. if (countitem(7574) > 0) {
  3545. next;
  3546. select("Use Freezing Snow Powder.");
  3547. mes "^3355FFYou sprinkle the Freezing Snow";
  3548. mes "Powder onto the flame. It";
  3549. mes "flickers before extinguising.^000000";
  3550. delitem 7574,1; //Freezing Snow Powder
  3551. hideonnpc "Blazing Fire#ice3";
  3552. set $ktullanux_summon,$ktullanux_summon+1;
  3553. if ($ktullanux_summon == 4) donpcevent "ice_boss#broad::OnStart";
  3554. }
  3555. else if (countitem(7562) > 0) {
  3556. next;
  3557. select("Use Ice Scale.");
  3558. mes "^3355FFYou throw the Ice Scale into";
  3559. mes "the flame, it crackles before";
  3560. mes "extinguising.^000000";
  3561. delitem 7562,1; //Ice Scale
  3562. hideonnpc "Blazing Fire#ice3";
  3563. set $ktullanux_summon,$ktullanux_summon+1;
  3564. if ($ktullanux_summon == 4) donpcevent "ice_boss#broad::OnStart";
  3565. close;
  3566. }
  3567. }
  3568. }
  3569. close;
  3570. OnInit:
  3571. set $ktullanux_summon,0;
  3572. end;
  3573. }
  3574. ice_dun03,127,172,0 script Blazing Fire#ice4 802,{
  3575. mes "^3355FFThe flames in this fire";
  3576. mes "barrier crackle with magic";
  3577. mes "power. There's no way that";
  3578. mes "you can put this fire out";
  3579. mes "with conventional means.^000000";
  3580. if (ice_necklace_q > 4) {
  3581. if ($ktullanux_summon < 4) {
  3582. if (countitem(7574) > 0) {
  3583. next;
  3584. select("Use Freezing Snow Powder.");
  3585. mes "^3355FFYou sprinkle the Freezing Snow";
  3586. mes "Powder onto the flame. It";
  3587. mes "flickers before extinguising.^000000";
  3588. delitem 7574,1; //Freezing Snow Powder
  3589. hideonnpc "Blazing Fire#ice4";
  3590. set $ktullanux_summon,$ktullanux_summon+1;
  3591. if ($ktullanux_summon == 4) donpcevent "ice_boss#broad::OnStart";
  3592. }
  3593. else if (countitem(7562) > 0) {
  3594. next;
  3595. select("Use Ice Scale.");
  3596. mes "^3355FFYou throw the Ice Scale into";
  3597. mes "the flame, it crackles before";
  3598. mes "extinguising.^000000";
  3599. delitem 7562,1; //Ice Scale
  3600. hideonnpc "Blazing Fire#ice4";
  3601. set $ktullanux_summon,$ktullanux_summon+1;
  3602. if ($ktullanux_summon == 4) donpcevent "ice_boss#broad::OnStart";
  3603. close;
  3604. }
  3605. }
  3606. }
  3607. close;
  3608. OnInit:
  3609. set $ktullanux_summon,0;
  3610. end;
  3611. }
  3612. ice_dun03,1,173,5 script ice_boss#broad -1,{
  3613. OnStop:
  3614. stopnpctimer;
  3615. end;
  3616. OnStart:
  3617. initnpctimer;
  3618. end;
  3619. OnTimer2000:
  3620. mapannounce "ice_dun03","Someone has put out Thor's flames... Infidel!",bc_map,0xFF6633;
  3621. end;
  3622. OnTimer8000:
  3623. mapannounce "ice_dun03","I, Ktullanux, must protect and preserve Thor's fierce flames...",bc_map,0xFF6633;
  3624. end;
  3625. OnTimer10000:
  3626. mapannounce "ice_dun03","As the master of this cave, I vow vengeance!",bc_map,0xFF6633;
  3627. end;
  3628. OnTimer13000:
  3629. mapannounce "ice_dun03","Only a human would be so foolhardy....",bc_map,0xFF6633;
  3630. end;
  3631. OnTimer16000:
  3632. mapannounce "ice_dun03","Your curiosity will cost you, human.",bc_map,0xFF6633;
  3633. end;
  3634. OnTimer19000:
  3635. mapannounce "ice_dun03","Prepare yourself for a freezing realm of pain which you cannot possibly imagine!",bc_map,0xFF6633;
  3636. end;
  3637. OnTimer21000:
  3638. stopnpctimer;
  3639. donpcevent "ice_boss#on::OnStart";
  3640. end;
  3641. }
  3642. ice_dun03,1,174,3 script ice_boss#on -1,{
  3643. OnStart:
  3644. monster "ice_dun03",150,135,"Ktullanux",1779,1,"ice_boss#on::OnMyMobDead";
  3645. end;
  3646. OnStartTimer:
  3647. Initnpctimer;
  3648. end;
  3649. OnStopTimer:
  3650. stopnpctimer;
  3651. end;
  3652. OnMyMobDead:
  3653. mapannounce "ice_dun03","Oh, Odin! Please protect this place from Thor's fierce fire!",bc_map,0xFF6633;
  3654. mapannounce "ice_dun03","Pzzzzz...Pzzzz...",bc_map,0x33FFFF;
  3655. donpcevent "ice_boss#on::OnStartTimer";
  3656. donpcevent "#ice_sec::OnStart";
  3657. end;
  3658. OnTimer7200000:
  3659. stopnpctimer;
  3660. set $ktullanux_summon,0;
  3661. hideoffnpc "Blazing Fire#ice1";
  3662. hideoffnpc "Blazing Fire#ice2";
  3663. hideoffnpc "Blazing Fire#ice3";
  3664. hideoffnpc "Blazing Fire#ice4";
  3665. end;
  3666. }
  3667. ice_dun03,1,175,3 script #ice_sec -1,{
  3668. OnStart:
  3669. initnpctimer;
  3670. enablenpc "#ice_4f_1";
  3671. enablenpc "#ice_4f_2";
  3672. enablenpc "#ice_4f_3";
  3673. enablenpc "#ice_4f_4";
  3674. donpcevent "#ice_4f_1::OnEnable";
  3675. donpcevent "#ice_4f_2::OnEnable";
  3676. donpcevent "#ice_4f_3::OnEnable";
  3677. donpcevent "#ice_4f_4::OnEnable";
  3678. end;
  3679. OnTimer60000:
  3680. stopnpctimer;
  3681. disablenpc "#ice_4f_1";
  3682. disablenpc "#ice_4f_2";
  3683. disablenpc "#ice_4f_3";
  3684. disablenpc "#ice_4f_4";
  3685. end;
  3686. }
  3687. ice_dun03,150,137,0 script #ice_4f_1 45,2,2,{
  3688. OnTouch:
  3689. warp "ice_dun04",33,144;
  3690. end;
  3691. OnInit:
  3692. disablenpc "#ice_4f_1";
  3693. end;
  3694. OnEnable:
  3695. misceffect EF_MAPPILLAR2;
  3696. end;
  3697. }
  3698. ice_dun03,138,148,0 script #ice_4f_2 45,2,2,{
  3699. OnTouch:
  3700. warp "ice_dun04",33,144;
  3701. end;
  3702. OnInit:
  3703. disablenpc "#ice_4f_2";
  3704. end;
  3705. OnEnable:
  3706. misceffect EF_MAPPILLAR2;
  3707. end;
  3708. }
  3709. ice_dun03,161,148,0 script #ice_4f_3 45,2,2,{
  3710. OnTouch:
  3711. warp "ice_dun04",33,144;
  3712. end;
  3713. OnInit:
  3714. disablenpc "#ice_4f_3";
  3715. end;
  3716. OnEnable:
  3717. misceffect EF_MAPPILLAR2;
  3718. end;
  3719. }
  3720. ice_dun03,151,162,0 script #ice_4f_4 45,2,2,{
  3721. OnTouch:
  3722. warp "ice_dun04",33,144;
  3723. end;
  3724. OnInit:
  3725. disablenpc "#ice_4f_4";
  3726. end;
  3727. OnEnable:
  3728. misceffect EF_MAPPILLAR2;
  3729. end;
  3730. }
  3731. // End of Ice Necklace/Summon Ktullanux Quest
  3732. //============================================================
  3733. // Donation Lottery Quest/High Priest Quest
  3734. //============================================================
  3735. ra_temple,119,180,0 script Temple Entrance#ra_tem 45,1,1,{
  3736. OnTouch:
  3737. if ($rachel_donate >= 10000) {
  3738. if (MISC_QUEST & 8192) { warp "ra_temin",169,23; end; }
  3739. if (ra_tem_q < 10) {
  3740. mes "^3355FFThe temple's";
  3741. mes "entrance is locked.^000000";
  3742. next;
  3743. select("Kick Door.:Smash Door with Weapon.");
  3744. emotion e_omg,0,"Nemma#ra_temple";
  3745. mes "[Priestess Nemma]";
  3746. mes "Please don't do that!";
  3747. close;
  3748. }
  3749. }
  3750. warp "ra_temin",169,23;
  3751. end;
  3752. }
  3753. ra_temple,116,174,3 script Nemma#ra_temple 920,{
  3754. cutin "ra_nemma02",2;
  3755. if ($rachel_donate < 10000) {
  3756. if (ra_have_donated == 0) {
  3757. cutin "ra_nemma03",2;
  3758. mes "[Priestess Nemma]";
  3759. mes "Good day, adventurer.";
  3760. mes "May I ask what brings";
  3761. mes "you to the temple today?";
  3762. next;
  3763. if (select("Just sight-seeing.:I came to pray.") == 1) {
  3764. cutin "ra_nemma01",2;
  3765. mes "[Priestess Nemma]";
  3766. mes "I guess most foreigners";
  3767. mes "aren't familiar with our";
  3768. mes "faith, so I suppose they";
  3769. mes "wouldn't come here to pray...";
  3770. mes "Well, I hope you enjoy your";
  3771. mes "time here, adventurer.";
  3772. goto L_End;
  3773. }
  3774. mes "[Priestess Nemma]";
  3775. mes "Oh! I'm glad to see that";
  3776. mes "our kind of spirituality is";
  3777. mes "practiced in other countries~";
  3778. mes "You know, we at the Temple of";
  3779. mes "Cheshrumnir will be hosting a";
  3780. mes "festival here at the temple.";
  3781. next;
  3782. cutin "ra_nemma01",2;
  3783. mes "[Priestess Nemma]";
  3784. mes "We're accepting donations";
  3785. mes "for the festival, so we'd be";
  3786. mes "grateful if you could make";
  3787. mes "a contribution. Regardless,";
  3788. mes "we invite you to celebrate the";
  3789. mes "grace of the goddess with us.";
  3790. Emotion e_ho;
  3791. next;
  3792. mes "[Priestess Nemma]";
  3793. mes "There's one High Priest that";
  3794. mes "disagrees with collecting money";
  3795. mes "from the temple's patrons, but";
  3796. mes "it's up to you if you want to";
  3797. mes "give or not. If you donate, you";
  3798. mes "might be able to win a prize!";
  3799. next;
  3800. mes "[Priestess Nemma]";
  3801. mes "You can use our Lottery Tickets";
  3802. mes "to win something nice from our";
  3803. mes "Temple Storage. However, you";
  3804. mes "donate the 50,000 zeny for each";
  3805. mes "Lottery Ticket, which also happens to be the minimum donation amount.";
  3806. next;
  3807. cutin "ra_nemma03",2;
  3808. mes "[Priestess Nemma]";
  3809. mes "The prizes that are given to";
  3810. mes "donators are also randomly";
  3811. mes "chosen, so I have no way of";
  3812. mes "telling you what you'd get.";
  3813. mes "Would you be interested";
  3814. mes "in making a donation?";
  3815. next;
  3816. if (select("No, thanks.:Sure.") == 1) {
  3817. cutin "ra_nemma01",2;
  3818. mes "[Priestess Nemma]";
  3819. mes "I understand. Well,";
  3820. mes "maybe some other time.";
  3821. mes "May Freya bless you on";
  3822. mes "all your journeys. May the";
  3823. mes "grace of the goddess always";
  3824. mes "support us in all that we do~";
  3825. goto L_End;
  3826. }
  3827. mes "[Priestess Nemma]";
  3828. mes "Great! How much would you";
  3829. mes "like to donate? We can only";
  3830. mes "accept donations in increments";
  3831. mes "of 50,000 zeny, and we can only";
  3832. mes "accept up to 150,000 zeny at once. It's a bit complicated, I know...";
  3833. next;
  3834. switch(select("50,000z - 1 Lottery Ticket:100,000z - 2 Lottery Ticket:150,000z - 3 Lottery Ticket:Cancel")) {
  3835. case 1:
  3836. callsub S_Donate,1,"50,000";
  3837. break;
  3838. case 2:
  3839. callsub S_Donate,2,"100,000";
  3840. break;
  3841. case 3:
  3842. callsub S_Donate,3,"150,000";
  3843. break;
  3844. case 4:
  3845. cutin "ra_nemma02",2;
  3846. mes "[Priestess Nemma]";
  3847. mes "I understand that it takes";
  3848. mes "some thought to part with an";
  3849. mes "amount of money like 50,000";
  3850. mes "zeny. Even so, Freya is always";
  3851. mes "protecting you, wherever you go~";
  3852. break;
  3853. }
  3854. goto L_End;
  3855. }
  3856. else {
  3857. cutin "ra_nemma03",2;
  3858. mes "[Priestess Nemma]";
  3859. mes "Oh, you're " + strcharinfo(0) + "!";
  3860. mes "Welcome back! I remember";
  3861. mes "that you donated just a little";
  3862. mes "while ago. So what brings you";
  3863. mes "to the temple today, hmm?";
  3864. next;
  3865. switch(select("I've come to donate again.:Just sight-seeing.:I came to attend the service.:I just wanted to see you again.")) {
  3866. case 1:
  3867. mes "[Priestess Nemma]";
  3868. mes "You've come to make another";
  3869. mes "donation? Splendid! How much";
  3870. mes "would you like to donate this";
  3871. mes "time? Remember that we can only";
  3872. mes "accept donations in increments of";
  3873. mes "50,000 zeny up to 150,000 zeny.";
  3874. next;
  3875. switch(select("50,000z - 1 Lottery Ticket:100,000z - 2 Lottery Ticket:150,000z - 3 Lottery Ticket:Cancel")) {
  3876. case 1:
  3877. callsub S_Donate,1,"50,000";
  3878. break;
  3879. case 2:
  3880. callsub S_Donate,2,"100,000";
  3881. break;
  3882. case 3:
  3883. callsub S_Donate,3,"150,000";
  3884. break;
  3885. case 4:
  3886. cutin "ra_nemma02",2;
  3887. mes "[Priestess Nemma]";
  3888. mes "I understand that it takes";
  3889. mes "some thought to part with an";
  3890. mes "amount of money like 50,000";
  3891. mes "zeny. Even so, Freya is always";
  3892. mes "protecting you, wherever you go~";
  3893. break;
  3894. }
  3895. goto L_End;
  3896. case 2:
  3897. mes "[Priestess Nemma]";
  3898. mes "Oh! If you'd like some";
  3899. mes "information about our temple,";
  3900. mes "why don't you ask Priestess";
  3901. mes "Pano at the Help Desk inside?";
  3902. next;
  3903. mes "[Priestess Nemma]";
  3904. mes "Penno will also redeem";
  3905. mes "your Lottery Tickets for";
  3906. mes "prizes, although she doesn't";
  3907. mes "really seem to enjoy that job.";
  3908. mes "Well, anyway, she'll help";
  3909. mes "you out. See you later!";
  3910. break;
  3911. case 3:
  3912. mes "[Priestess Nemma]";
  3913. mes "You're here for the";
  3914. mes "service? That's great~";
  3915. mes "I hope you find the sense";
  3916. mes "of calm that you can only";
  3917. mes "get from goddess Freya~";
  3918. break;
  3919. case 4:
  3920. mes "[Priestess Nemma]";
  3921. mes "Oh, how sweet of you~";
  3922. break;
  3923. }
  3924. goto L_End;
  3925. }
  3926. }
  3927. else {
  3928. if (MISC_QUEST & 8192) {
  3929. cutin "ra_nemma01",2;
  3930. mes "[Priestess Nemma]";
  3931. mes "Welcome to our temple!";
  3932. goto L_End;
  3933. }
  3934. if (ra_tem_q < 1) {
  3935. mes "[Priestess Nemma]";
  3936. mes "Hello, there!";
  3937. mes "...............................";
  3938. mes "Um, for some reason, the";
  3939. mes "temple gate hasn't opened yet";
  3940. mes "But it should be open now. Well";
  3941. mes "this happens sometimes so...";
  3942. next;
  3943. mes "[Priestess Nemma]";
  3944. mes "See, there's this auto locking";
  3945. mes "system that was added to the";
  3946. mes "gate when this temple was";
  3947. mes "built, but now it's more of";
  3948. mes "an annoyance than security.";
  3949. next;
  3950. mes "[Priestess Nemma]";
  3951. mes "Every time someone messes";
  3952. mes "with the lock, or if it breaks,";
  3953. mes "we have to wait until it auto";
  3954. mes "resets itself before it works";
  3955. mes "again. No one can fix it";
  3956. mes "really quickly, you know...";
  3957. next;
  3958. mes "[Priestess Nemma]";
  3959. mes "^333333*Sniff*^000000 What should I do?";
  3960. mes "The auto reset never takes";
  3961. mes "this long, and I really need";
  3962. mes "to go inside. ^333333*Sob*^000000 P-Panno!";
  3963. mes "Panno, I neeeed heeeeelp~!";
  3964. set ra_tem_q,1;
  3965. goto L_End;
  3966. }
  3967. else if ((ra_tem_q >= 1) && (ra_tem_q < 10)) {
  3968. mes "[Priestess Nemma]";
  3969. mes "If the gate's locked, then";
  3970. mes "I've just got to find that";
  3971. mes "secret entrance. Some kids";
  3972. mes "supposedly use it to enter";
  3973. mes "and play pranks in the temple,";
  3974. mes "but I don't know who they are...";
  3975. next;
  3976. mes "[Priestess Nemma]";
  3977. mes "Panno would know";
  3978. mes "what to do... I think.";
  3979. mes "Ooh, Panno, help me!";
  3980. goto L_End;
  3981. }
  3982. else if (ra_tem_q == 10) {
  3983. cutin "ra_nemma04",2;
  3984. mes "[Priestess Nemma]";
  3985. mes "Oh, "+strcharinfo(0)+"!";
  3986. mes "The gate just opened and";
  3987. mes "I was able to get inside";
  3988. mes "the temple! ^333333*Whew*^000000 I was";
  3989. mes "getting really worried";
  3990. mes "about it for awhile.";
  3991. next;
  3992. mes "[Priestess Nemma]";
  3993. mes "This is the first time that the";
  3994. mes "gate locked up since Panno";
  3995. mes "was assigned to her post in";
  3996. mes "the temple. I thought maybe";
  3997. mes "something happened and";
  3998. mes "she got in trouble, you know?";
  3999. next;
  4000. cutin "ra_nemma02",2;
  4001. mes "[Priestess Nemma]";
  4002. mes "Wait, wait...";
  4003. mes "I'm outside. What if";
  4004. mes "the gate locks up again?";
  4005. mes "Oooh, what should I do?!";
  4006. goto L_End;
  4007. }
  4008. else if (ra_tem_q == 11) {
  4009. emotion e_ho;
  4010. cutin "ra_nemma03",2;
  4011. mes "[Priestess Nemma]";
  4012. mes "Hey, "+strcharinfo(0)+"~!";
  4013. mes "We reached our target!";
  4014. mes "Isn't that great? We're no";
  4015. mes "longer asking for donations,";
  4016. mes "but you can still redeem your";
  4017. mes "Lottery Tickets inside, okay?";
  4018. goto L_End;
  4019. }
  4020. else if (ra_tem_q == 12) {
  4021. mes "[Priestess Nemma]";
  4022. mes "Mmm... I know what";
  4023. mes "I can do! I can ask for";
  4024. mes "Firecrackers! Yes, that'll";
  4025. mes "be fun for the festival.";
  4026. mes "Hey, do you know where";
  4027. mes "those things are sold?";
  4028. next;
  4029. cutin "ra_nemma01",2;
  4030. mes "[Priestess Nemma]";
  4031. mes "I, uh, can't give you";
  4032. mes "much... But if you would";
  4033. mes "bring me some Firecrackers,";
  4034. mes "then I'll pray for your good";
  4035. mes "fortune. Sorry, but that's";
  4036. mes "all I can really offer.";
  4037. next;
  4038. cutin "ra_nemma04",2;
  4039. mes "[Priestess Nemma]";
  4040. mes "Hey, bring me";
  4041. mes "a lot of Firecrackers,";
  4042. mes "like, ^FF000020 of them^000000! Thank";
  4043. mes "you thank you thank you!";
  4044. set ra_tem_q,13;
  4045. goto L_End;
  4046. }
  4047. else if (ra_tem_q == 13) {
  4048. mes "[Priestess Nemma]";
  4049. mes "Hey, did you bring me";
  4050. mes "^FF000020 Firecrackers^000000? Mmm?";
  4051. next;
  4052. if(select("Yes.:No, not yet.") == 1) {
  4053. cutin "ra_nemma01",2;
  4054. mes "[Priestess Nemma]";
  4055. mes "Let's see...";
  4056. next;
  4057. if (countitem(12018) >= 20) {
  4058. cutin "ra_nemma04",2;
  4059. delitem 12018,20; //FireCracker";
  4060. getexp 200000,0;
  4061. set ra_tem_q,14;
  4062. mes "[Priestess Nemma]";
  4063. mes "Yay!";
  4064. mes "Firecrackers!";
  4065. mes "Oh, let me pray";
  4066. mes "for your good fortune!";
  4067. next;
  4068. mes "^3355FFPriestess Nemma prayed";
  4069. mes "fervently for your good";
  4070. mes "fortune. It feels like";
  4071. mes "it's actually working...^000000";
  4072. next;
  4073. cutin "ra_nemma04",2;
  4074. mes "[Priestess Nemma]";
  4075. mes "I'm done!";
  4076. mes "Now it's time";
  4077. mes "to play! Hm, maybe";
  4078. mes "our pope would like";
  4079. mes "to see these too?";
  4080. goto L_End;
  4081. }
  4082. cutin "ra_nemma02",2;
  4083. mes "[Priestess Nemma]";
  4084. mes "Awww...";
  4085. mes "This isn't enough";
  4086. mes "Firecrackers. I mean,";
  4087. mes "I know it's like a donation,";
  4088. mes "but still. How much fun are";
  4089. mes "fireworks if there isn't a lot?";
  4090. }
  4091. else {
  4092. cutin "ra_nemma01",2;
  4093. mes "[Priestess Nemma]";
  4094. mes "Awww...";
  4095. mes "Well, I don't really";
  4096. mes "have much to pay you";
  4097. mes "back with, anyway~";
  4098. }
  4099. goto L_End;
  4100. }
  4101. else {
  4102. cutin "ra_nemma01",2;
  4103. mes "[Priestess Nemma]";
  4104. mes "Welcome to our temple!";
  4105. }
  4106. goto L_End;
  4107. }
  4108. L_End:
  4109. close2;
  4110. cutin "",255;
  4111. end;
  4112. S_Donate:
  4113. cutin "ra_nemma01",2;
  4114. mes "[Priestess Nemma]";
  4115. mes "So, " + strcharinfo(0) + "...";
  4116. mes "I just want to make sure:";
  4117. mes "You want to donate "+getarg(1);
  4118. mes "zeny, and receive "+getarg(0)+" Lottery";
  4119. if(getarg(0) == 1) mes "Ticket. Is that correct?";
  4120. else mes "Tickets. Is that correct?";
  4121. next;
  4122. if (select("No:Yes") == 1) {
  4123. mes "[Priestess Nemma]";
  4124. mes "Oh, I see. Well, if you";
  4125. mes "don't have enough zeny with";
  4126. mes "you, then you can just come";
  4127. mes "back and donate later. Our";
  4128. mes "goddess Freya smiles on the";
  4129. mes "generous and rewards the patient!";
  4130. return;
  4131. }
  4132. if (zeny >= getarg(0)*50000) {
  4133. if (!checkweight(7570,getarg(0))) {
  4134. cutin "ra_nemma02",2;
  4135. mes "[Priestess Nemma]";
  4136. mes "I can scarcely believe it...";
  4137. mes "You're carrying so much stuff,";
  4138. mes "you don't even have enough";
  4139. mes "room for a Lottery Ticket.";
  4140. mes "You'd better put some of";
  4141. mes "your things in Storage, yes?";
  4142. next;
  4143. cutin "ra_nemma01",2;
  4144. mes "[Priestess Nemma]";
  4145. mes "Don't worry, I'll still be";
  4146. mes "here after you make more";
  4147. mes "space available in your";
  4148. mes "Inventory. Hurry back, and";
  4149. mes "donate if you can, okay?";
  4150. return;
  4151. }
  4152. set $rachel_donate,$rachel_donate+getarg(0);
  4153. getitem 7570,getarg(0); //Temple_Lottery_Ticket
  4154. set zeny,zeny-getarg(0)*50000;
  4155. set ra_have_donated,1;
  4156. if ($rachel_donate > 9999) {
  4157. cutin "ra_nemma03",2;
  4158. mes "[Priestess Nemma]";
  4159. mes "There you are~";
  4160. mes "Thanks so much for";
  4161. mes "your donation! I'm sure";
  4162. mes "that Freya is smiling down";
  4163. mes "upon you, and will reward";
  4164. mes "you for your generosity~";
  4165. return;
  4166. }
  4167. else {
  4168. set .@Remaining,10000-$rachel_donate;
  4169. cutin "ra_nemma03",2;
  4170. mes "[Priestess Nemma]";
  4171. mes "Thank you so much! We'll be";
  4172. mes "continuing to accept donations";
  4173. mes "until we reach our target. Once";
  4174. mes "we receive "+.@Remaining+" more donations";
  4175. mes "in increments of 50,000 zeny,";
  4176. mes "our fundraiser will finish.";
  4177. next;
  4178. mes "[Priestess Nemma]";
  4179. mes "If you're feeling so";
  4180. mes "inclined, come back later";
  4181. mes "and make another contribution.";
  4182. mes "Thanks again, and may Freya";
  4183. mes "always watch over you.";
  4184. return;
  4185. }
  4186. }
  4187. else {
  4188. mes "[Priestess Nemma]";
  4189. mes "I'm sorry, but you have";
  4190. mes "less than "+@Donate$+" zeny...";
  4191. mes "I know it's asking a lot,";
  4192. mes "but those are the rules that";
  4193. mes "I've been told to follow, so...";
  4194. mes "Well, maybe another time, yes?";
  4195. return;
  4196. }
  4197. }
  4198. rachel,243,37,3 script Kid#Candy Addict 921,{
  4199. if ((ra_tem_q < 2) || (ra_tem_q > 9) || (MISC_QUEST & 8192)) {
  4200. mes "[Kid]";
  4201. mes "Hey! What's that";
  4202. mes "smile for? You're not";
  4203. mes "gonna come pat my head,";
  4204. mes "are you? No! I hate that!";
  4205. next;
  4206. mes "[Kid]";
  4207. mes "Don't come here!";
  4208. mes "I don't want you to";
  4209. mes "pat my head! Grrr...";
  4210. mes "I-I'm warning you!";
  4211. next;
  4212. mes "[Kid]";
  4213. mes "Hey, look at your";
  4214. mes "clothes! Where did";
  4215. mes "you come from, huh?";
  4216. next;
  4217. mes "[Kid]";
  4218. mes "Are you from a";
  4219. mes "different country?";
  4220. next;
  4221. mes "[Kid]";
  4222. mes "Huh, huh?";
  4223. mes "What country";
  4224. mes "are you from?";
  4225. next;
  4226. mes "[Kid]";
  4227. mes "Eh, whatever.";
  4228. next;
  4229. mes "[Kid]";
  4230. mes "Oh hey, do";
  4231. mes "you like candy?";
  4232. if (ra_tem_q == 1) {
  4233. next;
  4234. switch(select("Not at all.:Yeah.:Sure, I love the stuff~:Not much.")) {
  4235. case 1:
  4236. mes "[Kid]";
  4237. mes "Hmpf! Okay.";
  4238. close;
  4239. case 2:
  4240. break;
  4241. case 3:
  4242. break;
  4243. case 4:
  4244. mes "[Kid]";
  4245. mes "Oh. It's 'cause you're";
  4246. mes "a grown-up. Why don't";
  4247. mes "you like candies, anyway?";
  4248. next;
  4249. mes "[Kid]";
  4250. mes "Why, huh?";
  4251. mes "Tell me, tell";
  4252. mes "me, how come?";
  4253. close;
  4254. }
  4255. if (rand(1,2) != 2) {
  4256. mes "[Kid]";
  4257. mes "Oh yeah...?";
  4258. next;
  4259. mes "[Kid]";
  4260. mes "But you're a grown-up,";
  4261. mes "aren't you? Heh heh heh!";
  4262. next;
  4263. mes "[Kid]";
  4264. mes "Candy is only for";
  4265. mes "kids! Hahahahaah!";
  4266. next;
  4267. mes "[Kid]";
  4268. mes "I tricked you!";
  4269. mes "You big big dummy!";
  4270. }
  4271. else {
  4272. mes "[Kid]";
  4273. mes "Oh, you do?";
  4274. mes "Does that mean";
  4275. mes "that you have";
  4276. mes "any candy, then?";
  4277. next;
  4278. mes "[Kid]";
  4279. mes "I want one!";
  4280. next;
  4281. mes "[Kid]";
  4282. mes "Hurry, give me one!";
  4283. mes "Gimmie gimmie~!";
  4284. next;
  4285. if (countitem(529) > 0) {
  4286. mes "[Kid]";
  4287. mes "Mmm...";
  4288. mes "If you give me";
  4289. mes "some Candy, then I'll";
  4290. mes "tell you something";
  4291. mes "really cool, yeah?";
  4292. next;
  4293. if (select("Sure.:No.") == 1) {
  4294. mes "[Kid]";
  4295. mes "Yay~";
  4296. next;
  4297. mes "[Kid]";
  4298. mes "Hah! Got you!";
  4299. mes "I didn't want any";
  4300. mes "candy anyway! Nyeh!";
  4301. mes "But I like you, so";
  4302. mes "I can tell you a secret!";
  4303. next;
  4304. mes "[Kid]";
  4305. mes "Did you know that";
  4306. mes "they always leave one";
  4307. mes "of the windows to the temple";
  4308. mes "unlocked? You spy on the";
  4309. mes "priests inside. They're always";
  4310. mes "fighting! Isn't that bad?";
  4311. next;
  4312. mes "[Kid]";
  4313. mes "Oh well, they're adults,";
  4314. mes "so I dunno. Maybe they...";
  4315. mes "Mm. Well, I remember that";
  4316. mes "fighting is supposed to be bad.";
  4317. next;
  4318. mes "[Kid]";
  4319. mes "Awww, nuts!";
  4320. mes "I just remembered!";
  4321. mes "If you have candy, it";
  4322. mes "must be from another";
  4323. mes "country! I should have";
  4324. mes "taken it from you. Dang it!";
  4325. next;
  4326. mes "[Kid]";
  4327. mes "Oooh, I hate you";
  4328. mes "now! Leave me alone!";
  4329. set ra_tem_q,2;
  4330. close;
  4331. }
  4332. mes "[Kid]";
  4333. mes "You don't wanna";
  4334. mes "share your candy?";
  4335. mes "Hmpf! I guess you";
  4336. mes "must really love it.";
  4337. mes "...You big greedy.";
  4338. close;
  4339. }
  4340. mes "[Kid]";
  4341. mes "Wait, you don't have";
  4342. mes "any Candy, huh? How can";
  4343. mes "you tell me you like Candy";
  4344. mes "when you don't carry any?";
  4345. mes "Look at this! My pockets";
  4346. mes "are full of candy!";
  4347. next;
  4348. mes "[Kid]";
  4349. mes "See?";
  4350. mes "Look at all";
  4351. mes "this candy!";
  4352. next;
  4353. mes "[Kid]";
  4354. mes "Yeah, you have to";
  4355. mes "have at least this";
  4356. mes "much candy to say";
  4357. mes "that you like them.";
  4358. mes "Hee hee hee hee!";
  4359. next;
  4360. mes "[Kid]";
  4361. mes "Oh hey...";
  4362. mes "Would you like to";
  4363. mes "have some candy?";
  4364. next;
  4365. mes "[Kid]";
  4366. mes "Haha! I tricked you!";
  4367. mes "I'm not gonna share";
  4368. mes "all this candy with you!";
  4369. mes "All of it is for me!";
  4370. next;
  4371. mes "[Kid]";
  4372. mes "...............................";
  4373. mes "Um... Are you mad?";
  4374. next;
  4375. mes "[Kid]";
  4376. mes "Oh...";
  4377. mes "You are mad";
  4378. mes "at me, aren't you?";
  4379. next;
  4380. mes "[Kid]";
  4381. mes "Okay, okay.";
  4382. mes "I'll tell you a really";
  4383. mes "cool secret, so promise";
  4384. mes "that you won't be mad anymore.";
  4385. next;
  4386. switch(select("No, thanks.:What's that?")) {
  4387. case 1:
  4388. mes "[Kid]";
  4389. mes "Please~";
  4390. break;
  4391. case 2:
  4392. mes "[Kid]";
  4393. mes "Did you know that";
  4394. mes "they always leave one";
  4395. mes "of the windows to the temple";
  4396. mes "unlocked? You spy on the";
  4397. mes "priests inside. They're always";
  4398. mes "fighting! Isn't that bad?";
  4399. next;
  4400. mes "[Kid]";
  4401. mes "Oh well, they're adults,";
  4402. mes "so I dunno. Maybe they...";
  4403. mes "Mm. Well, I remember that";
  4404. mes "fighting is supposed to be bad...";
  4405. next;
  4406. mes "[Kid]";
  4407. mes "Now, I hope you";
  4408. mes "won't be mad at";
  4409. mes "me anymore...";
  4410. mes "If you're not,";
  4411. mes "then I'm gonna";
  4412. mes "be madder at you!";
  4413. set ra_tem_q,2;
  4414. break;
  4415. }
  4416. }
  4417. }
  4418. close;
  4419. }
  4420. else if (ra_tem_q == 2) {
  4421. mes "[Kid]";
  4422. mes "You're leaving?";
  4423. mes "Don't you want to";
  4424. mes "watch me play Rock,";
  4425. mes "Paper, Scissors?";
  4426. next;
  4427. mes "[Kid]";
  4428. mes "Hey! I don't like";
  4429. mes "the way you're looking";
  4430. mes "at me. I don't like you";
  4431. mes "watching me like that!";
  4432. mes "Why don't you go away?";
  4433. next;
  4434. mes "[Kid]";
  4435. mes "Gosh, I said, go away!";
  4436. next;
  4437. mes "[Kid]";
  4438. mes "If you're that bored,";
  4439. mes "why don't you peep through";
  4440. mes "the windows in the temple,";
  4441. mes "huh? Gosh! Some people!";
  4442. close;
  4443. }
  4444. }
  4445. ra_temple,67,209,0 script zawa00 -1,3,3,{
  4446. OnTouch:
  4447. if (ra_tem_q == 2) {
  4448. mes "^3355FFYou notice a slightly";
  4449. mes "open window that";
  4450. mes "you can easily enter.^000000";
  4451. next;
  4452. if(select("Stay:Enter Through Window") == 2) {
  4453. mes "^3355FFYou pull the window,";
  4454. mes "and it smoothly opens.";
  4455. mes "This is probably what";
  4456. mes "those mischevious hits";
  4457. mes "have been using to enter";
  4458. mes "unnoticed into this temple.^000000";
  4459. close2;
  4460. warp "que_rachel",62,82;
  4461. end;
  4462. }
  4463. mes "^3355FFYou decide that it's";
  4464. mes "wrong to sneak into";
  4465. mes "a place. But what if";
  4466. mes "you don't get caught?^000000";
  4467. close;
  4468. }
  4469. else if ((ra_tem_q >= 3) && (ra_tem_q < 10)) {
  4470. mes "^3355FFWould you like to";
  4471. mes "enter the temple";
  4472. mes "through this window?^000000";
  4473. next;
  4474. if(select("Enter:Cancel") == 1) {
  4475. close2;
  4476. warp "que_rachel",62,82;
  4477. end;
  4478. }
  4479. mes "^3355FFUsing this window is";
  4480. mes "probably the only way";
  4481. mes "that you can enter.^000000";
  4482. close;
  4483. }
  4484. end;
  4485. }
  4486. que_rachel,63,82,0 script Window#ra_temple 111,{
  4487. mes "^3355FFThis window it open^000000";
  4488. next;
  4489. if(select("Stay:Exit Through Window") == 2) {
  4490. close2;
  4491. warp "ra_temple",73,208;
  4492. end;
  4493. }
  4494. close;
  4495. }
  4496. que_rachel,60,80,0 script zawa01 -1,5,5,{
  4497. OnTouch:
  4498. if (ra_tem_q == 2) {
  4499. mes "^3355FFIt's strangely";
  4500. mes "dark in here.^000000";
  4501. set ra_tem_q,3;
  4502. close;
  4503. }
  4504. end;
  4505. }
  4506. que_rachel,59,112,0 script zawa02 -1,10,10,{
  4507. OnTouch:
  4508. if (ra_tem_q == 3) {
  4509. mes "^3355FFYou hear some";
  4510. mes "noise from the hallway";
  4511. mes "towards the chapel. It";
  4512. mes "sounds like there are";
  4513. mes "several other people here.^000000";
  4514. set ra_tem_q,4;
  4515. close;
  4516. }
  4517. end;
  4518. }
  4519. que_rachel,94,139,0 script zawa03 -1,10,10,{
  4520. OnTouch:
  4521. if (ra_tem_q == 4) {
  4522. mes "^3355FFYou hear noises of some";
  4523. mes "commotion from the stairs.^000000";
  4524. set ra_tem_q,5;
  4525. close;
  4526. }
  4527. end;
  4528. }
  4529. que_rachel,132,70,0 script zawa04 -1,10,10,{
  4530. OnTouch:
  4531. if (ra_tem_q == 5) {
  4532. mes " ";
  4533. mes " ";
  4534. mes "^ff0000Crash!^000000";
  4535. next;
  4536. mes "^3355FFYou hear something";
  4537. mes "fall from the stairs,";
  4538. mes "followed by noises that";
  4539. mes "sound like a scuffle.^000000";
  4540. set ra_tem_q,6;
  4541. close;
  4542. }
  4543. end;
  4544. }
  4545. que_rachel,28,315,0 script Bloody Spot -1,5,5,{
  4546. OnTouch:
  4547. if (ra_tem_q == 6) {
  4548. mes "^3355FFThere's a spot on the";
  4549. mes "ground that's darker than";
  4550. mes "the rest of the floor...^000000";
  4551. next;
  4552. if (select("Investigate:Ignore") == 1) {
  4553. mes "^3355FFIt's too dark to";
  4554. mes "really see the spot^000000";
  4555. next;
  4556. mes "...";
  4557. mes "......";
  4558. mes ".........";
  4559. next;
  4560. mes "^3355FFIt smells a little bit";
  4561. mes "like copper or iron. Blood";
  4562. mes "has probably been spilled here.^000000";
  4563. set ra_tem_q,7;
  4564. close;
  4565. }
  4566. else {
  4567. mes "^3355FFYou decide that your";
  4568. mes "time would be better spent";
  4569. mes "investigating something else.^000000";
  4570. close;
  4571. }
  4572. }
  4573. else if (ra_tem_q == 7) {
  4574. mes "^3355FFThis dark spot on the";
  4575. mes "ground is really creepy,";
  4576. mes "no matter how many";
  4577. mes "times you look at it.^000000.";
  4578. next;
  4579. if (select("Investigate Again:Ignore") == 1) {
  4580. mes "^3355FFThe blood on the ground";
  4581. mes "hasn't dried up yet, but";
  4582. mes "it's probably cold by now.^000000";
  4583. next;
  4584. mes "...";
  4585. mes "......";
  4586. mes ".........";
  4587. next;
  4588. mes "^3355FFThe amount of blood";
  4589. mes "on the ground is more";
  4590. mes "than can be contained in just";
  4591. mes "one person. You'd better get";
  4592. mes "out of here before it's too late.^000000";
  4593. set ra_tem_q,8;
  4594. close;
  4595. }
  4596. else {
  4597. mes "^3355FFYou decide that your";
  4598. mes "time would be better spent";
  4599. mes "investigating something else.^000000";
  4600. close;
  4601. }
  4602. }
  4603. else if (ra_tem_q == 8) {
  4604. mes "^3355FFThis blood stain on the";
  4605. mes "ground is a pretty bad";
  4606. mes "sign. You might have to";
  4607. mes "escape this place before";
  4608. mes "whatever caused this much";
  4609. mes "bleeding does the same to you.^000000";
  4610. close;
  4611. }
  4612. end;
  4613. }
  4614. que_rachel,170,37,0 script nemma01::nemma01 -1,5,5,{
  4615. OnTouch:
  4616. if (ra_tem_q == 8) {
  4617. mes "[???]";
  4618. mes "Only the goddess exists.";
  4619. next;
  4620. mes "[???]";
  4621. mes "Everyone must be";
  4622. mes "ready for her coming.";
  4623. next;
  4624. mes "[???]";
  4625. mes "Izlude, my hometown,";
  4626. mes "I have come to this";
  4627. mes "place to build.";
  4628. next;
  4629. mes "["+strcharinfo(0)+"]";
  4630. mes "!";
  4631. next;
  4632. mes "["+strcharinfo(0)+"]";
  4633. mes "Th-that's Priestess";
  4634. mes "Panno's voice! But isn't";
  4635. mes "she just outside the door?";
  4636. mes "What exactly was she saying?";
  4637. set ra_tem_q,9;
  4638. close;
  4639. }
  4640. end;
  4641. }
  4642. que_rachel,175,37,0 duplicate(nemma01) nemma02 -1,5,5
  4643. que_rachel,180,37,0 duplicate(nemma01) nemma03 -1,5,5
  4644. que_rachel,165,37,0 duplicate(nemma01) nemma04 -1,5,5
  4645. que_rachel,160,37,0 duplicate(nemma01) nemma05 -1,5,5
  4646. que_rachel,169,18,0 script Quest Temple Exit#ra_tem 45,2,2,{
  4647. mes "^3355FFThe gate is closed.^000000";
  4648. next;
  4649. switch(select("Push Gate:Examine Gate:Kick Gate:Smash Gate with Weapon")) {
  4650. case 1:
  4651. mes "^3355FFYou push the gate";
  4652. mes "with all of your might...";
  4653. if (ra_tem_q == 9) {
  4654. close2;
  4655. set ra_tem_q,10;
  4656. warp "ra_temple",119,175;
  4657. end;
  4658. }
  4659. mes "But it won't even budge.^000000";
  4660. break;
  4661. case 2:
  4662. mes "^3355FFThere's some strange";
  4663. mes "machinery installed on";
  4664. mes "the gate, and a slot where";
  4665. mes "it looks you you can insert";
  4666. mes "a card or permit. The lights";
  4667. mes "are on, so it must be working.^000000";
  4668. break;
  4669. case 3:
  4670. mes "^3355FFYou angrily kick the gate...";
  4671. if (ra_tem_q == 9) {
  4672. close2;
  4673. set ra_tem_q,10;
  4674. warp "ra_temple",119,175;
  4675. end;
  4676. }
  4677. mes "But no matter how much rage";
  4678. mes "you put into your kick, the";
  4679. mes "gate refuses to open for you.";
  4680. mes "Oh, and your foot hurts too.^000000.";
  4681. break;
  4682. case 4:
  4683. mes "^3355FFWait! That's not";
  4684. mes "a good idea. You can't";
  4685. mes "smash down the gate to";
  4686. mes "a holy place: heroes don't";
  4687. mes "specialize in desecration.^000000";
  4688. break;
  4689. }
  4690. close;
  4691. }
  4692. ra_temin,277,159,3 script High Priest Zhed#rachel 932,{
  4693. if ((ra_tem_q > 14) || (MISC_QUEST&8192)) set lost_boy,14;
  4694. if (checkweight(908,200) == 0) {
  4695. mes "^3355FFWait a second!";
  4696. mes "Right now, you're carrying";
  4697. mes "too many things with you.";
  4698. mes "Please come back after";
  4699. mes "using the Kafra Service";
  4700. mes "to store some of your items.^000000";
  4701. close;
  4702. }
  4703. if (lost_boy == 12) {
  4704. cutin "ra_gman",2;
  4705. mes "[High Priest Zhed]";
  4706. mes "For some reason, you look";
  4707. mes "familiar to me. Are you supposed";
  4708. mes "to be here? Otherwise, you should";
  4709. mes "leave this place if you don't have";
  4710. mes "the proper authorization.";
  4711. next;
  4712. select("I'm here on Vincent's behalf");
  4713. mes "[High Priest Zhed]";
  4714. mes "Vincent sent you? I see.";
  4715. mes "You must have been looking";
  4716. mes "for me. I am High Priest Zhed,";
  4717. mes "and I understand that you";
  4718. mes "have a package for me.";
  4719. next;
  4720. mes "[High Priest Zhed]";
  4721. mes "Usually, Vincent doesn't";
  4722. mes "trust strangers to deliver";
  4723. mes "these packages, but perhaps";
  4724. mes "this was necessitated by some";
  4725. mes "strange circumstance. Anyway,";
  4726. mes "let's see what he sent me...";
  4727. next;
  4728. cutin "ra_gman2",2;
  4729. mes "[High Priest Zhed]";
  4730. mes "Hm? What's this?";
  4731. mes "Vincent sent a note?";
  4732. mes "I suppose this must be";
  4733. mes "important. Give me just a";
  4734. mes "moment to read this, please...";
  4735. next;
  4736. mes "[High Priest Zhed]";
  4737. mes "...............................";
  4738. mes "...Hrrrmm. Vincent. Now";
  4739. mes "I understand. So he was being";
  4740. mes "intentionally cold towards Jenny";
  4741. mes "and Phoebe so other people";
  4742. mes "wouldn't get suspicious...";
  4743. next;
  4744. cutin "ra_gman",2;
  4745. mes "[High Priest Zhed]";
  4746. mes "Still, I don't think he";
  4747. mes "had to do that--it might";
  4748. mes "have been a little too";
  4749. mes "much. Well, I really";
  4750. mes "appreciate your help";
  4751. mes "in this matter, adventurer.";
  4752. next;
  4753. mes "[High Priest Zhed]";
  4754. mes "But tell me, did you only";
  4755. mes "help Vincent and risk your";
  4756. mes "life because you were being";
  4757. mes "paid? Were you only being";
  4758. mes "motivated by the money?";
  4759. next;
  4760. select("Actually... I was just curious.");
  4761. mes "[High Priest Zhed]";
  4762. mes "You were doing this just to";
  4763. mes "satisfy your curiosity? Heh";
  4764. mes "heh, that's very interesting.";
  4765. mes "That's also the best attitude";
  4766. mes "for a brave adventurer. I like";
  4767. mes "that. May I have your name?";
  4768. next;
  4769. select("Tell him your name.");
  4770. mes "[High Priest Zhed]";
  4771. mes ""+strcharinfo(0)+"...";
  4772. mes "Yes, that's a fine name.";
  4773. mes "It suits you well. I'll be sure";
  4774. mes "to remember that. Again, let";
  4775. mes "me thank you for risking your";
  4776. mes "life to retrive my belongings.";
  4777. next;
  4778. mes "[High Priest Zhed]";
  4779. mes "I shall be praying for";
  4780. mes "Freya to guide and protect";
  4781. mes "you in your travels. Peace";
  4782. mes "be with you, "+strcharinfo(0)+".";
  4783. close2;
  4784. cutin "ra_gman",255;
  4785. set lost_boy,13;
  4786. specialeffect2 EF_ABSORBSPIRITS;
  4787. getexp 900000,0;
  4788. end;
  4789. }
  4790. else if ((lost_boy == 13) && (ra_tem_q < 14)) {
  4791. mes "[High Priest Zhed]";
  4792. mes "Ah, "+strcharinfo(0)+"...";
  4793. mes "I appreciate that you've";
  4794. mes "managed to retrieve my";
  4795. mes "belongings for me. You are";
  4796. mes "a truly talented adventurer.";
  4797. mes "May Freya protect you...";
  4798. }
  4799. else if ((lost_boy == 13) && (ra_tem_q == 14)) {
  4800. cutin "ra_gman",2;
  4801. mes "[High Priest Zhed]";
  4802. mes "Ah, good, I was hoping you'd";
  4803. mes "show up here sooner or later.";
  4804. mes "I have a favor to ask of you";
  4805. mes "since I'm too busy to do it";
  4806. mes "myself, and I trust you more";
  4807. mes "than any other adventurer.";
  4808. next;
  4809. cutin "ra_gman2",2;
  4810. mes "[High Priest Zhed]";
  4811. mes "However, before I give you";
  4812. mes "the details, you must know";
  4813. mes "that this favor must be kept";
  4814. mes "secret. In other words, once";
  4815. mes "I explain the task, you must";
  4816. mes "accept my request.";
  4817. next;
  4818. if (select("Let me think about it.:Yes, sure.") == 1) {
  4819. mes "[High Priest Zhed]";
  4820. mes "I understand, but if you";
  4821. mes "change your mind, please";
  4822. mes "come back and let me know.";
  4823. mes "It's very hard for me to find";
  4824. mes "someone that I can really";
  4825. mes "rely on to do this for me...";
  4826. close2;
  4827. cutin "ra_gman",255;
  4828. end;
  4829. }
  4830. cutin "ra_gman",2;
  4831. mes "[High Priest Zhed]";
  4832. mes "Ah, I'm relieved to see";
  4833. mes "that you accept. Don't worry,";
  4834. mes "this task isn't complicated,";
  4835. mes "nor will it require much";
  4836. mes "in the way of sacrifice.";
  4837. next;
  4838. cutin "ra_gman2",2;
  4839. mes "[High Priest Zhed]";
  4840. mes "As you may already know,";
  4841. mes "our country of Arunafeltz";
  4842. mes "worships the goddess Freya.";
  4843. mes "There's almost no separation";
  4844. mes "between politics, society,";
  4845. mes "and our religion, really.";
  4846. next;
  4847. cutin "ra_gman",2;
  4848. mes "[High Priest Zhed]";
  4849. mes "Now, the leader of our";
  4850. mes "national religion, our pope,";
  4851. mes "is a direct servant of Freya";
  4852. mes "and delivers her messages";
  4853. mes "to us. As such, she must live";
  4854. mes "by very strict guidelines.";
  4855. next;
  4856. mes "[High Priest Zhed]";
  4857. mes "Our pope is curious about";
  4858. mes "the outside world and wishes";
  4859. mes "to learn more about what lies";
  4860. mes "beyond Arunafeltz, but she";
  4861. mes "cannot come easily by this";
  4862. mes "sort of knowledge.";
  4863. next;
  4864. mes "[High Priest Zhed]";
  4865. mes "Firstly, she cannot leave";
  4866. mes "Rachel, the place where the";
  4867. mes "spirit of goddess Freya dwells.";
  4868. mes "Secondly, all citizens and priests are forbidden to leave the city in";
  4869. mes "order to preserve our sanctity.";
  4870. next;
  4871. mes "[High Priest Zhed]";
  4872. mes "These are implicit rules that";
  4873. mes "normally aren't discussed openly,";
  4874. mes "but everyone follows them to";
  4875. mes "prevent from being stigmatized.";
  4876. mes "Frankly, I think it's somewhat shameful, but we're working on it.";
  4877. next;
  4878. mes "[High Priest Zhed]";
  4879. mes "Furthermore, our pope must";
  4880. mes "maintain her image of aloof";
  4881. mes "piety, so it'd be inappropriate of her to openly question outside";
  4882. mes "world affairs. Although, such";
  4883. mes "knowledge would benefit her...";
  4884. next;
  4885. mes "[High Priest Zhed]";
  4886. mes "That is why the high priests";
  4887. mes "decided to enlist a trustworthy";
  4888. mes "adventurer to inform our pope";
  4889. mes "about the outside world. Now";
  4890. mes "you understand why I've asked";
  4891. mes "you to keep all of this secret.";
  4892. next;
  4893. mes "[High Priest Zhed]";
  4894. mes "You won't need to divulge";
  4895. mes "outrageous secrets or anything";
  4896. mes "like that. I presume mundane";
  4897. mes "details would be enough to";
  4898. mes "please her. Just let her be";
  4899. mes "able to envision your homeland.";
  4900. next;
  4901. mes "[High Priest Zhed]";
  4902. mes "Personally, I think it would";
  4903. mes "be refreshing for our pope to";
  4904. mes "hear a few of your stories as";
  4905. mes "she is always worshipping";
  4906. mes "our goddess on the behalf of";
  4907. mes "everyone in our glorious city.";
  4908. next;
  4909. mes "[High Priest Zhed]";
  4910. mes "Unfortunately, I cannot escort";
  4911. mes "you to the priestess, but I will";
  4912. mes "relate the means to which you";
  4913. mes "can gain an audience with her.";
  4914. mes "First, you will need a ^FF0000High";
  4915. mes "Priest's Recommendation^000000.";
  4916. next;
  4917. mes "[High Priest Zhed]";
  4918. mes "I will write that for you, so";
  4919. mes "there's no need to concern";
  4920. mes "yourself with that. Next, you";
  4921. mes "will need to gather ^FF000040 Glacial";
  4922. mes "Hearts^000000 as symbolic proof of";
  4923. mes "your strength and purity.";
  4924. next;
  4925. mes "[High Priest Zhed]";
  4926. mes "While I finish writing this";
  4927. mes "recommendation, let me tell";
  4928. mes "you how to get to the pope's";
  4929. mes "office where you must go once";
  4930. mes "you gather 40 Glacial Hearts.";
  4931. next;
  4932. mes "[High Priest Zhed]";
  4933. mes "Head west from the chapel";
  4934. mes "in the center of the temple,";
  4935. mes "and then enter a door guarded";
  4936. mes "by two soldiers. Show them your";
  4937. mes "recommendation and Glacial Hearts, and they should grant you passage.";
  4938. next;
  4939. mes "[High Priest Zhed]";
  4940. mes "Ah, here you are.";
  4941. mes "I've finished writing";
  4942. mes "your recommendation.";
  4943. mes "Well then, I guess I'll";
  4944. mes "see you after you've";
  4945. mes "completed this task.";
  4946. next;
  4947. mes "^3355FFYou received a High";
  4948. mes "Priest's recommendation.^000000";
  4949. set ra_tem_q,15;
  4950. set lost_boy,14;
  4951. }
  4952. else if ((ra_tem_q == 15) || (ra_tem_q == 16)) {
  4953. mes "[High Priest Zhed]";
  4954. mes "Once you gather";
  4955. mes "^FF000040 Glacial Hearts^000000,";
  4956. mes "you can show them, along";
  4957. mes "with the recommendation I've";
  4958. mes "written for you, to the soldiers";
  4959. mes "guarding the pope's office.";
  4960. next;
  4961. mes "[High Priest Zhed]";
  4962. mes "When you're ready to go";
  4963. mes "to the pope's office, just";
  4964. mes "head west from the chapel";
  4965. mes "to the center of the temple:";
  4966. mes "this is where the entrance is.";
  4967. }
  4968. else if (ra_tem_q == 17) {
  4969. mes "[High Priest Zhed]";
  4970. mes "Ah, thank you so much";
  4971. mes "for spending some time";
  4972. mes "with the pope for me.";
  4973. mes "I can tell that she really";
  4974. mes "enjoyed speaking to you.";
  4975. next;
  4976. mes "[High Priest Zhed]";
  4977. mes "I am curious, though...";
  4978. mes "Our pope is unaccustomed";
  4979. mes "to speaking with outsiders,";
  4980. mes "so I assume that you have";
  4981. mes "your own questions after";
  4982. mes "your conversation with her...";
  4983. next;
  4984. select("Well, she did mention some Holy Ground...");
  4985. cutin "ra_gman2",2;
  4986. mes "[High Priest Zhed]";
  4987. mes "What...?!";
  4988. mes "She mentioned";
  4989. mes "the Holy Ground...?!";
  4990. next;
  4991. cutin "ra_gman",2;
  4992. mes "[High Priest Zhed]";
  4993. mes "The Holy Ground is a place";
  4994. mes "where all humans, including";
  4995. mes "the pope, have been forbidden.";
  4996. mes "We used to allow people to";
  4997. mes "visit in the past, but... ";
  4998. next;
  4999. mes "[High Priest Zhed]";
  5000. mes "Only the gods can access";
  5001. mes "that place now. Listen, if";
  5002. mes "the other priests ask about";
  5003. mes "your conversation with the";
  5004. mes "pope, please do not make any";
  5005. mes "mention of the Holy Ground.";
  5006. next;
  5007. mes "[High Priest Zhed]";
  5008. mes "Please don't ask me";
  5009. mes "why, but believe me that";
  5010. mes "it's very important that";
  5011. mes "you feign ignorance of the";
  5012. mes "Holy Ground's existence!";
  5013. next;
  5014. mes "[????]";
  5015. mes "Excuse me, Zhed?";
  5016. mes "May I speak with you";
  5017. mes "for a moment? I need";
  5018. mes "to talk to you about";
  5019. mes "a private matter...";
  5020. next;
  5021. cutin "ra_gman2",2;
  5022. mes "[High Priest Zhed]";
  5023. mes "Er, yes, of course!";
  5024. mes "Excuse me for a moment...";
  5025. mes "While you're waiting for me,";
  5026. mes "why don't you relax in the";
  5027. mes "next room? Don't forget:";
  5028. mes "there is no Holy Ground.";
  5029. close2;
  5030. cutin "",255;
  5031. select("Okay.");
  5032. set ra_tem_q,18;
  5033. warp "ra_temin",297,156;
  5034. end;
  5035. }
  5036. else if (ra_tem_q == 18) {
  5037. mes "[High Priest Zhed]";
  5038. mes "I'm sorry, but we're not";
  5039. mes "quite finished with our";
  5040. mes "discussion. Why don't you";
  5041. mes "wait and relax in the next room";
  5042. mes "over there in the meantime?";
  5043. close2;
  5044. cutin "",255;
  5045. warp "ra_temin",297,156;
  5046. end;
  5047. }
  5048. else if (ra_tem_q == 19) {
  5049. mes "[High Priest Zhed]";
  5050. mes "I apologize for making";
  5051. mes "you wait for so long: I had";
  5052. mes "some crucial matters to";
  5053. mes "discuss. Now, that look";
  5054. mes "on your face tells me that";
  5055. mes "you have a pressing question.";
  5056. next;
  5057. select("Ask about Bekento");
  5058. cutin "ra_gman2",2;
  5059. mes "[High Priest Zhed]";
  5060. mes "Bekento? Ah, you must";
  5061. mes "have been speaking to";
  5062. mes "High Priestess Niren.";
  5063. mes "She's the only one that";
  5064. mes "calls me that. You see, my";
  5065. mes "full name is Zhed Bekento.";
  5066. next;
  5067. cutin "ra_gman",2;
  5068. mes "[High Priest Zhed]";
  5069. mes "Speaking of which...";
  5070. mes "Did Niren ask you anything";
  5071. mes "or tell you something that";
  5072. mes "was out of the ordinary?";
  5073. next;
  5074. mes "^3355FFAfter a little hesitation,";
  5075. mes "you tell High Priest Zhed";
  5076. mes "about your conversation";
  5077. mes "with High Priestess Niren.^000000";
  5078. next;
  5079. mes "[High Priest Zhed]";
  5080. mes "Hmm, I see.";
  5081. mes "Yes. That sounds";
  5082. mes "like something she'd do.";
  5083. mes "I'll explain it all later, but";
  5084. mes "right now, I need to rest.";
  5085. mes "I'm getting old, you know.";
  5086. next;
  5087. cutin "ra_gman2",2;
  5088. mes "[High Priest Zhed]";
  5089. mes "Ah, but before you go, let";
  5090. mes "me warn you not to ^FF0000go near";
  5091. mes "the Holy Ground^000000. I repeat,";
  5092. mes "stay away from the Holy Ground.";
  5093. next;
  5094. mes "^3355FFThe Holy Ground...";
  5095. mes "Why is High Priest Zhed";
  5096. mes "so adamant about protecting";
  5097. mes "the Holy Ground? Regardless...";
  5098. mes "If you want to go there, then";
  5099. mes "just go there. Who'll stop you?^000000";
  5100. set ra_tem_q,20;
  5101. }
  5102. else if ((ra_tem_q >= 20) && (ra_tem_q < 22)) {
  5103. cutin "ra_gman2",2;
  5104. mes "[High Priest Zhed]";
  5105. mes "Whatever you do, whatever";
  5106. mes "journeys you take, please";
  5107. mes "make sure that you stay";
  5108. mes "away from the Holy Ground!";
  5109. next;
  5110. mes "^3355FFNow, more than ever,";
  5111. mes "you feel compelled to";
  5112. mes "enter the Holy Ground.^000000";
  5113. }
  5114. else if (ra_tem_q == 23) {
  5115. cutin "ra_gman2",2;
  5116. mes "[High Priest Zhed]";
  5117. mes "Oh, it's you.";
  5118. mes "Let me guess...";
  5119. mes "After everything I said,";
  5120. mes "you still went ahead and";
  5121. mes "visited the Holy Ground,";
  5122. mes "didn't you? Oh, well...";
  5123. next;
  5124. select("Did something happen?");
  5125. cutin "ra_gman",2;
  5126. mes "[High Priest Zhed]";
  5127. mes "Well, honestly, I've been";
  5128. mes "temporarily suspended from";
  5129. mes "work, but no need to worry.";
  5130. mes "It's not your fault. I've been";
  5131. mes "in conflict with the other High";
  5132. mes "Priests for a while, anyway.";
  5133. next;
  5134. mes "[High Priest Zhed]";
  5135. mes "Please don't worry about it.";
  5136. mes "If not this, they would have";
  5137. mes "found some other way to attack";
  5138. mes "me. It would only be a matter";
  5139. mes "of time. They're exaggerating";
  5140. mes "your intrusion for their benefit.";
  5141. next;
  5142. cutin "ra_gman2",2;
  5143. mes "[High Priest Zhed]";
  5144. mes "All I want is for";
  5145. mes "Arunafeltz to be safe";
  5146. mes "and at peace. I hope this";
  5147. mes "land is not twisted by the";
  5148. mes "greedy humans. I hope all will";
  5149. mes "work according to Freya's will.";
  5150. next;
  5151. cutin "ra_gman",2;
  5152. mes "[High Priest Zhed]";
  5153. mes "Ah, and please do not";
  5154. mes "blame Niren. She must have";
  5155. mes "her own reasons for her own";
  5156. mes "actions. She has changed";
  5157. mes "much but in the end, I think";
  5158. mes "that we are still friends.";
  5159. next;
  5160. mes "[High Priest Zhed]";
  5161. mes "One last thing:";
  5162. mes "try not to let the";
  5163. mes "other priests catch you";
  5164. mes "doing anything forbidden.";
  5165. mes "It'd be a little embarassing";
  5166. mes "for me, you understand.";
  5167. next;
  5168. mes "[High Priest Zhed]";
  5169. mes "Still, you were secretly";
  5170. mes "invited here, so I'm sure";
  5171. mes "that only a very few of them";
  5172. mes "would be able to recognize";
  5173. mes "you. In the end, you'll do";
  5174. mes "what you will, right?";
  5175. next;
  5176. cutin "ra_gman2",2;
  5177. mes "[High Priest Zhed]";
  5178. mes "...I think I know what";
  5179. mes "you saw in the Holy Ground.";
  5180. mes "I'm sure that you have much";
  5181. mes "to ask, but now isn't the time";
  5182. mes "to seek for answers. Please,";
  5183. mes "you must be patient.";
  5184. next;
  5185. mes "[High Priest Zhed]";
  5186. mes "Until the right time";
  5187. mes "comes, I want you not";
  5188. mes "to tell anyone else what";
  5189. mes "you saw in the Holy Ground.";
  5190. next;
  5191. cutin "ra_gman",2;
  5192. mes "[High Priest Zhed]";
  5193. mes "Well then, adventurer,";
  5194. mes "thank you for coming by.";
  5195. mes "I need to go lay down now,";
  5196. mes "so if you'll let me rest...";
  5197. close2;
  5198. set MISC_QUEST,MISC_QUEST | 8192;
  5199. set ra_tem_q,0;
  5200. cutin "",255;
  5201. specialeffect2 EF_ABSORBSPIRITS;
  5202. getexp 900000,600000;
  5203. end;
  5204. }
  5205. else if (MISC_QUEST & 8192) {
  5206. // Start Veins "Thor Volcano Base" Quest Addition
  5207. if (rachel_camel == 25) {
  5208. // Start Nameless Island Access Quest Addition
  5209. if (aru_monas == 11) {
  5210. cutin "ra_gman",2;
  5211. mes "[High Priest Zhed]";
  5212. mes "Ah, it's been a while,";
  5213. mes "hasn't it? You look well,";
  5214. mes "and I'm doing fine as you";
  5215. mes "can see. What can I do";
  5216. mes "for you today, "+strcharinfo(0)+"?";
  5217. next;
  5218. switch(select("I just wanted to say hi.:Ask About Veins Incident")) {
  5219. case 1:
  5220. mes "[High Priest Zhed]";
  5221. mes "As you well know, I'm only";
  5222. mes "a High Priest in title, and";
  5223. mes "lost much of my influence";
  5224. mes "amongst many of the other";
  5225. mes "priests for my views.";
  5226. next;
  5227. mes "[High Priest Zhed]";
  5228. mes "Still, I have faith that";
  5229. mes "justice and good will";
  5230. mes "prevail over the corruption";
  5231. mes "that plagues our priests,";
  5232. mes "so long as good people";
  5233. mes "are willing to act.";
  5234. break;
  5235. case 2:
  5236. mes "[High Priest Zhed]";
  5237. mes "Veins incident?";
  5238. mes "I haven't heard of";
  5239. mes "anything... Well, perhaps";
  5240. mes "if you'd elaborate, then";
  5241. mes "I'd understand a bit more.";
  5242. next;
  5243. mes "^3355FFYou told High Priest";
  5244. mes "Zhed about the group of";
  5245. mes "smugglers arrested in Veins.^000000";
  5246. next;
  5247. mes "[High Priest Zhed]";
  5248. mes "Oh, I think I did hear";
  5249. mes "something about that earlier.";
  5250. mes "Let's see now... Ah, right.";
  5251. mes "Niren mentioned something";
  5252. mes "strange about them...";
  5253. next;
  5254. mes "[High Priest Zhed]";
  5255. mes "The smugglers were with";
  5256. mes "a high ranking official from";
  5257. mes "the Rune-Midgarts Kingdom,";
  5258. mes "which is why Niren was so";
  5259. mes "hesitant to take any action";
  5260. mes "against them for a while.";
  5261. next;
  5262. mes "[High Priest Zhed]";
  5263. mes "I was too preoccupied with";
  5264. mes "other matters, and I didn't";
  5265. mes "think much of it at the time.";
  5266. mes "Why don't you speak to Niren?";
  5267. mes "I'm sure that she can tell you";
  5268. mes "more about what happened.";
  5269. set aru_monas,12;
  5270. next;
  5271. mes "[High Priest Zhed]";
  5272. mes "If you do decide to";
  5273. mes "visit Niren, please";
  5274. mes "send her my regards.";
  5275. break;
  5276. }
  5277. }
  5278. // End Nameless Island Access Quest Addition.
  5279. else if (aru_vol == 0) {
  5280. cutin "ra_gman",2;
  5281. mes "[High Priest Zhed]";
  5282. mes "Ah, it does my heart to";
  5283. mes "good to see you again.";
  5284. mes "Adventurers willing to work";
  5285. mes "so hard for the sake of world";
  5286. mes "peace like yourself are fairly";
  5287. mes "uncommon. I hope you know that.";
  5288. next;
  5289. mes "["+strcharinfo(0)+"]";
  5290. mes "Huh...?";
  5291. mes "Please don't flatter";
  5292. mes "me like that! Saying";
  5293. mes "it like that is kind of";
  5294. mes "overdoing it, isn't it?";
  5295. emotion 54,1;
  5296. next;
  5297. mes "[High Priest Zhed]";
  5298. mes "Not at all. In fact, I'm";
  5299. mes "sure that a place in";
  5300. mes "Valhalla has already";
  5301. mes "been secured for you";
  5302. mes "by the Valkyries. Now, how";
  5303. mes "may I help you, my friend?";
  5304. next;
  5305. select("Mysterious Building in the Volcano:");
  5306. mes "["+strcharinfo(0)+"]";
  5307. mes "Actually, I was wondering";
  5308. mes "if you knew of anything about";
  5309. mes "this facility inside Thor";
  5310. mes "Volcano near Veins. There";
  5311. mes "might be something big";
  5312. mes "going on over there.";
  5313. next;
  5314. mes "^3131FFYou told High Priest";
  5315. mes "Zhed about the shackled";
  5316. mes "child in Thor Volcano, and";
  5317. mes "how you found the building";
  5318. mes "hidden there. High Priest Zhed";
  5319. mes "seemed disturbed by your words.^000000";
  5320. next;
  5321. mes "[High Priest Zhed]";
  5322. mes "I see. I have my suspicions";
  5323. mes "about what is happening. Now,";
  5324. mes "you're aware that Arunafeltz";
  5325. mes "is governed by our church,";
  5326. mes "and that our entire nation";
  5327. mes "worships the goddess Freya.";
  5328. next;
  5329. mes "[High Priest Zhed]";
  5330. mes "The priests that lead this";
  5331. mes "nation are split into two main";
  5332. mes "factions: I am considered part";
  5333. mes "of the moderate faction, which";
  5334. mes "usually butts heads with the";
  5335. mes "jingoistic hard-liner faction.";
  5336. next;
  5337. mes "[High Priest Zhed]";
  5338. mes "These hard-liner priests";
  5339. mes "are more than willing to use";
  5340. mes "violent methods if they believe";
  5341. mes "it to be the will of Freya, and";
  5342. mes "are the ones that established";
  5343. mes "the military camp at Thor Volcano.";
  5344. next;
  5345. mes "[High Priest Zhed]";
  5346. mes "Of course, it's also";
  5347. mes "considered a geology camp";
  5348. mes "since they're always monitoring";
  5349. mes "that place for volcanic activity,";
  5350. mes "but for all intents and purposes,";
  5351. mes "they are training men to fight.";
  5352. next;
  5353. mes "[High Priest Zhed]";
  5354. mes "It scares me to think";
  5355. mes "about it, but I'm sure that";
  5356. mes "they have many military supplies";
  5357. mes "and machines of mass destruction";
  5358. mes "hidden over there in the camp.";
  5359. next;
  5360. mes "["+strcharinfo(0)+"]";
  5361. mes "Wait, what exactly do";
  5362. mes "they hope to accomplish";
  5363. mes "by fighting? How do they";
  5364. mes "intend to help the goddess";
  5365. mes "Freya by using violence?";
  5366. next;
  5367. mes "[High Priest Zhed]";
  5368. mes "All the priests agree that";
  5369. mes "reassembling Ymir's Heart will";
  5370. mes "revive Freya. As you know, the";
  5371. mes "pieces are scattered all over";
  5372. mes "the world. Some are possessed";
  5373. mes "by the Rune-Midgarts Kingdom.";
  5374. next;
  5375. mes "[High Priest Zhed]";
  5376. mes "In the interest of avoiding";
  5377. mes "conflict, the moderate faction";
  5378. mes "of priests decided to hire";
  5379. mes "scientists to reproduce Ymir's";
  5380. mes "Heart, resulting in an";
  5381. mes "imitation of that artifact.";
  5382. next;
  5383. mes "["+strcharinfo(0)+"]";
  5384. mes "An imitation of Ymir's";
  5385. mes "Heart? I think I know of";
  5386. mes "a famous scientist from the";
  5387. mes "Schwartzvalt Republic that";
  5388. mes "was working on that! Let's";
  5389. mes "see, his name was...";
  5390. next;
  5391. mes "["+strcharinfo(0)+"]";
  5392. mes "Isn't the scientist's name...";
  5393. input .@input$;
  5394. mes "^3131FF"+.@input$+"^000000?";
  5395. next;
  5396. if (.@input$ == "Varmunt") {
  5397. mes "[High Priest Zhed]";
  5398. mes "Oh, you've heard of him?";
  5399. mes "Yes, his name was Varmunt.";
  5400. mes "Unfortunately, he deliberately";
  5401. mes "destroyed the Imitation of";
  5402. mes "Ymir's Heart into pieces,";
  5403. mes "and then disappeared.";
  5404. next;
  5405. }
  5406. else {
  5407. mes "[High Priest Zhed]";
  5408. mes ""+.@input$+"?";
  5409. mes "No, that wasn't him.";
  5410. mes "The man that created the";
  5411. mes "imitation of Ymir's Heart";
  5412. mes "was named Varmunt.";
  5413. mes "He was truly a genius.";
  5414. next;
  5415. }
  5416. mes "[High Priest Zhed]";
  5417. mes "I'm not sure what happened";
  5418. mes "to Varmunt. All I know was that";
  5419. mes "something serious happened";
  5420. mes "in the Schwaltzvalt Republic,";
  5421. mes "and that he disappeared in";
  5422. mes "the fiasco. It's strange...";
  5423. next;
  5424. mes "[High Priest Zhed]";
  5425. mes "Although the working";
  5426. mes "Ymir's Heart imitation that";
  5427. mes "Varmunt had created was broken";
  5428. mes "into pieces, other scientists";
  5429. mes "managed to mostly reproduce";
  5430. mes "his work with unstable Ymir Hearts.";
  5431. next;
  5432. mes "[High Priest Zhed]";
  5433. mes "Since our moderate faction,";
  5434. mes "was only able to provide";
  5435. mes "unstable Ymir Heart imitations,";
  5436. mes "the hard-liner faction quickly";
  5437. mes "gained more respectability than";
  5438. mes "us in the eyes of the people.";
  5439. next;
  5440. mes "[High Priest Zhed]";
  5441. mes "Despite our advanced weaponry";
  5442. mes "and armor, I'm afraid that our";
  5443. mes "country of Arunafeltz is not as";
  5444. mes "civilized and peaceful as I'd";
  5445. mes "like it to be, and the hard-liners";
  5446. mes "control our government now.";
  5447. next;
  5448. mes "[High Priest Zhed]";
  5449. mes "Although the hard-liners";
  5450. mes "allowed us to continue";
  5451. mes "our research in faithfully";
  5452. mes "reproducing Ymir's Heart,";
  5453. mes "they've been developing their";
  5454. mes "military might unopposed.";
  5455. next;
  5456. mes "[High Priest Zhed]";
  5457. mes "So basically, the moderates";
  5458. mes "are trying to recreate Ymir's";
  5459. mes "Heart at research centers";
  5460. mes "in the Holy Ground and the";
  5461. mes "Schwaltzvalt Republic.";
  5462. next;
  5463. mes "[High Priest Zhed]";
  5464. mes "The hard-liners are";
  5465. mes "training soldiers and";
  5466. mes "storing up military supplies";
  5467. mes "and weapons in their camp";
  5468. mes "in Thor Volcano. However,";
  5469. mes "I don't know any more details.";
  5470. next;
  5471. mes "["+strcharinfo(0)+"]";
  5472. mes "This doesn't look good.";
  5473. mes "I mean, if they're gearing";
  5474. mes "up to take the Ymir Heart";
  5475. mes "Pieces by force, it'll be war";
  5476. mes "against the Schwalzvalt Republic";
  5477. mes "and the Rune-Midgarts Kingdom!";
  5478. next;
  5479. mes "[High Priest Zhed]";
  5480. mes "Seeing as I'm part of the";
  5481. mes "moderate faction, as well as";
  5482. mes "recently demoted, I just don't";
  5483. mes "have access to much information";
  5484. mes "about the hard-liners. However,";
  5485. mes "there may still be hope yet...";
  5486. next;
  5487. mes "[High Priest Zhed]";
  5488. mes "War would be bad for all";
  5489. mes "parties involved. That is";
  5490. mes "why I'd like to ask you to";
  5491. mes "sneak into the camp at";
  5492. mes "Thor Volcano for the sake of";
  5493. mes "protecting international peace.";
  5494. next;
  5495. mes "["+strcharinfo(0)+"]";
  5496. mes "I really want to know";
  5497. mes "more about what they're";
  5498. mes "planning to do, but that";
  5499. mes "place is heavily guarded!";
  5500. mes "How am I going to sneak in?";
  5501. next;
  5502. mes "[High Priest Zhed]";
  5503. mes "You're right.";
  5504. mes "We'll have to think";
  5505. mes "of a really good way";
  5506. mes "for you to infiltrate";
  5507. mes "that place. Hmmmm...";
  5508. setquest 2114;
  5509. set aru_vol,1;
  5510. close2;
  5511. cutin "ra_gman",255;
  5512. end;
  5513. }
  5514. else if ((aru_vol > 0) && (aru_vol < 5)) {
  5515. mes "[High Priest Zhed]";
  5516. mes "Hmm...";
  5517. next;
  5518. switch(select("How to Sneak into the Camp :The Moderates:The Hard-Liners")) {
  5519. case 1:
  5520. mes "[High Priest Zhed]";
  5521. mes "I still don't have any";
  5522. mes "ideas for sneaking into";
  5523. mes "the camp at Thor Volcano.";
  5524. mes "Give me a little more time,";
  5525. mes "and hopefully we can figure";
  5526. mes "something out together.";
  5527. break;
  5528. case 2:
  5529. mes "[High Priest Zhed]";
  5530. mes "We priests of the moderate";
  5531. mes "faction are opposed to war,";
  5532. mes "so we've been trying to";
  5533. mes "develop imitations of Ymir's";
  5534. mes "Heart for a long time. We've";
  5535. mes "yet to succeed, unfortunately.";
  5536. next;
  5537. mes "[High Priest Zhed]";
  5538. mes "The hard-liners actually";
  5539. mes "opposed our efforts, but";
  5540. mes "they've let us continue since";
  5541. mes "they think they can eventually";
  5542. mes "use imitation Ymir Hearts for";
  5543. mes "military purposes.";
  5544. next;
  5545. mes "[High Priest Zhed]";
  5546. mes "The Ymir Heart reproduction";
  5547. mes "project has been frustrating";
  5548. mes "the best minds in the world,";
  5549. mes "and some scientists have even";
  5550. mes "resorted to using forbidden";
  5551. mes "methods. It's a shame, really.";
  5552. next;
  5553. mes "[High Priest Zhed]";
  5554. mes "Varmunt actually succeeded";
  5555. mes "in recreating Ymir's Heart,";
  5556. mes "but then he destroyed it and";
  5557. mes "he disappeared. He did it to";
  5558. mes "prevent war, but we could";
  5559. mes "really use his help now.";
  5560. break;
  5561. case 3:
  5562. mes "[High Priest Zhed]";
  5563. mes "The hard-liners are especially";
  5564. mes "fanatical in their devotion to";
  5565. mes "Freya, and will use any means";
  5566. mes "to further what they interpret";
  5567. mes "as her will. They're willing to";
  5568. mes "go to war for their beliefs.";
  5569. next;
  5570. mes "[High Priest Zhed]";
  5571. mes "The fact that they've even";
  5572. mes "built a military camp in Thor";
  5573. mes "Volcano disturbs me greatly.";
  5574. mes "It's almost certain that they";
  5575. mes "intend to wage war against any";
  5576. mes "nation with a Ymir's Heart piece.";
  5577. next;
  5578. mes "["+strcharinfo(0)+"]";
  5579. mes "Who is in charge of that";
  5580. mes "camp at Thor's Volcano?";
  5581. next;
  5582. mes "[High Priest Zhed]";
  5583. mes "High Priest Vildt.";
  5584. mes "He's in charge of all";
  5585. mes "important buildings in";
  5586. mes "Arunafeltz. His room is at";
  5587. mes "the other side of the building,";
  5588. mes "but it's always heavily guarded.";
  5589. next;
  5590. mes "[High Priest Zhed]";
  5591. mes "Vildt is one of the";
  5592. mes "highest ranking members";
  5593. mes "of the hard-liner priest";
  5594. mes "faction. He rarely makes it";
  5595. mes "his business to see anybody";
  5596. mes "that he sees as beneath him.";
  5597. break;
  5598. }
  5599. close2;
  5600. cutin "ra_gman",255;
  5601. end;
  5602. }
  5603. else if (aru_vol == 5) {
  5604. cutin "ra_gman",2;
  5605. if (countitem(7342) > 0) {
  5606. mes "["+strcharinfo(0)+"]";
  5607. mes "Would you please";
  5608. mes "take a look at this";
  5609. mes "file, High Priest Zhed?";
  5610. next;
  5611. mes "[High Priest Zhed]";
  5612. mes "Of course.";
  5613. mes "Let's see, what's";
  5614. mes "in this File Folder?";
  5615. next;
  5616. mes "[High Priest Zhed]";
  5617. mes ".............";
  5618. mes ".................";
  5619. mes "....................!";
  5620. next;
  5621. mes "[High Priest Zhed]";
  5622. mes "This is a geological";
  5623. mes "report about Thor Volcano?";
  5624. mes "Ah, I see. They must have";
  5625. mes "someone regularly check";
  5626. mes "to see if it will erupt.";
  5627. next;
  5628. mes "[High Priest Zhed]";
  5629. mes "Although it's fairly dangerous";
  5630. mes "to build a military camp there,";
  5631. mes "some weapon materials can";
  5632. mes "only be forged from the heat";
  5633. mes "coming from Thor's Volcano.";
  5634. next;
  5635. mes "[High Priest Zhed]";
  5636. mes "Yes, I think it's also";
  5637. mes "likely that there are special";
  5638. mes "weapon crafting metals and";
  5639. mes "materials that can only be";
  5640. mes "found on the volcano. That";
  5641. mes "makes perfect sense.";
  5642. next;
  5643. mes "[High Priest Zhed]";
  5644. mes "Although the volcano is";
  5645. mes "dormant now, these reports";
  5646. mes "claim that the volcano is";
  5647. mes "either safe or ready to erupt";
  5648. mes "at any time. The data here";
  5649. mes "doesn't make any sense.";
  5650. next;
  5651. mes "[High Priest Zhed]";
  5652. mes "Hm. This is just a hunch,";
  5653. mes "but seeing these discrepancies";
  5654. mes "in his reports, I really think this geologist has an agenda against";
  5655. mes "the camp at Thor Volcano.";
  5656. next;
  5657. mes "[High Priest Zhed]";
  5658. mes "You know, if that's true,";
  5659. mes "he might be able to help";
  5660. mes "you sneak into the camp.";
  5661. mes "Don't you think it's worth";
  5662. mes "checking out for now?";
  5663. next;
  5664. if (select("Yes:No") == 2) {
  5665. mes "[High Priest Zhed]";
  5666. mes "Well, you never know";
  5667. mes "until you ask. Besides,";
  5668. mes "I don't know if there's";
  5669. mes "any other way to sneak";
  5670. mes "into the Thor Volcano Camp...";
  5671. next;
  5672. }
  5673. mes "[High Priest Zhed]";
  5674. mes "I hope you'll go and talk";
  5675. mes "to the geologist. He should";
  5676. mes "be in Veins, the desert city";
  5677. mes "south of Rachel. He's your";
  5678. mes "best chance of entering the Thor";
  5679. mes "Volcano camp without suspicion.";
  5680. delitem 7342,1; //File01
  5681. changequest 2115,2116;
  5682. set aru_vol,6;
  5683. }
  5684. else {
  5685. mes "["+strcharinfo(0)+"]";
  5686. mes "Huh...?";
  5687. mes "Where did I put";
  5688. mes "that File Folder?";
  5689. }
  5690. }
  5691. else if (aru_vol == 6) {
  5692. cutin "ra_gman",2;
  5693. mes "[High Priest Zhed]";
  5694. mes "I hope you'll go and talk";
  5695. mes "to the geologist. He should";
  5696. mes "be in Veins, the desert city";
  5697. mes "south of Rachel. He's your";
  5698. mes "best chance of entering the Thor";
  5699. mes "Volcano camp without suspicion.";
  5700. close2;
  5701. cutin "ra_gman",255;
  5702. end;
  5703. }
  5704. else if ((aru_vol > 6) && (aru_vol < 26)) {
  5705. cutin "ra_gman",2;
  5706. mes "[High Priest Zhed]";
  5707. mes "I hope you'll go and talk";
  5708. mes "to the geologist. He should";
  5709. mes "be in Veins, the desert city";
  5710. mes "south of Rachel. He's your";
  5711. mes "best chance of entering the Thor";
  5712. mes "Volcano camp without suspicion.";
  5713. close2;
  5714. cutin "ra_gman",255;
  5715. end;
  5716. }
  5717. else if (aru_vol == 26) {
  5718. cutin "ra_gman",2;
  5719. mes "[High Priest Zhed]";
  5720. mes "Oh! You're back!";
  5721. mes "Was that geologist able";
  5722. mes "to help you sneak into";
  5723. mes "the Thor Volcano camp?";
  5724. next;
  5725. mes "["+strcharinfo(0)+"]";
  5726. mes "More than that. We've";
  5727. mes "convinced the camp that the";
  5728. mes "volcano is going to explode,";
  5729. mes "so they're scrambling to";
  5730. mes "evacuate. They're really";
  5731. mes "panicking over there!";
  5732. next;
  5733. mes "[High Priest Zhed]";
  5734. mes "Hahaha! That's great!";
  5735. mes "Even if they do figure";
  5736. mes "out that they've been";
  5737. mes "fooled, it will take them";
  5738. mes "some time to realize it";
  5739. mes "in all that confusion.";
  5740. next;
  5741. mes "[High Priest Zhed]";
  5742. mes "Yes, it might not be the";
  5743. mes "perfect time to bring down";
  5744. mes "the hard-liner faction right";
  5745. mes "now, but the opportunity";
  5746. mes "should present itself soon.";
  5747. mes "Thank you for all your help.";
  5748. next;
  5749. mes "[High Priest Zhed]";
  5750. mes "Please relax for a while,";
  5751. mes "and I'll take care of the rest.";
  5752. mes "When the time to strike comes,";
  5753. mes "I will be contacting you again.";
  5754. mes "Together, we can protect";
  5755. mes "peace between our nations.";
  5756. completequest 60213;
  5757. set aru_vol,27;
  5758. getexp 200000,0;
  5759. close2;
  5760. cutin "ra_gman",255;
  5761. end;
  5762. }
  5763. else if (aru_vol > 26) {
  5764. // Start Peace to Arunafeltz addition
  5765. if (aru_em < 7) {
  5766. mes "[High Priest Zhed]";
  5767. mes "I'll be sure to contact";
  5768. mes "you again for your help";
  5769. mes "when the time is right.";
  5770. mes "I'm sure there are others";
  5771. mes "that may need you now...";
  5772. }
  5773. else if (aru_em == 8){
  5774. cutin "ra_gman",2;
  5775. mes "["+strcharinfo(0)+"]";
  5776. mes "Welcome, adventurer.";
  5777. mes "I'm glad to see that you're";
  5778. mes "here. I think... I think an";
  5779. mes "opportunity has arisen in";
  5780. mes "which I could use your";
  5781. mes "expert assistance.";
  5782. next;
  5783. cutin "ra_gman2",2;
  5784. mes "[High Priest Zhed]";
  5785. mes "Though, I fear that I may be";
  5786. mes "making the wrong decision.";
  5787. mes "After all, I no longer have";
  5788. mes "much influence among the";
  5789. mes "other priests... I can't help";
  5790. mes "but think I'm in the wrong.";
  5791. next;
  5792. mes "["+strcharinfo(0)+"]";
  5793. mes "Don't lose heart,";
  5794. mes "High Priest Zhed.";
  5795. mes "I... I believe in you!";
  5796. next;
  5797. cutin "ra_gman",2;
  5798. mes "[High Priest Zhed]";
  5799. mes "I guess you're right.";
  5800. next;
  5801. mes "[High Priest Zhed]";
  5802. mes "As you well know, the";
  5803. mes "highest authority in";
  5804. mes "Arunafeltz is our Pope,";
  5805. mes "the reincarnation of";
  5806. mes "our goddess Freya.";
  5807. next;
  5808. mes "[High Priest Zhed]";
  5809. mes "Unfortunately, she is too";
  5810. mes "young and innocent, and she";
  5811. mes "doesn't yet have the experience";
  5812. mes "to assert control, and stamp";
  5813. mes "out the in-fighting and";
  5814. mes "corruption among the priests.";
  5815. next;
  5816. mes "[High Priest Zhed]";
  5817. mes "In these desperate times,";
  5818. mes "we will need someone to";
  5819. mes "provide strong and confident";
  5820. mes "leadership to the people";
  5821. mes "of Arunafeltz before all";
  5822. mes "is lost to war and violence.";
  5823. next;
  5824. mes "[High Priest Zhed]";
  5825. mes "^333333*Sigh...*^000000";
  5826. mes "I know it may not be";
  5827. mes "right, but someone";
  5828. mes "must do something";
  5829. mes "before the other High";
  5830. mes "Priests ruin our nation.";
  5831. next;
  5832. Emotion e_omg,1;
  5833. mes "["+strcharinfo(0)+"]";
  5834. mes "Y-you're not thinking";
  5835. mes "of overthrowing the";
  5836. mes "pope are you? I-isn't";
  5837. mes "that a bit extreme?";
  5838. next;
  5839. cutin "ra_gman2",2;
  5840. Emotion e_swt;
  5841. mes "[High Priest Zhed]";
  5842. mes "What? No, no!";
  5843. mes "Don't jump to conclusions";
  5844. mes "like that! Don't misunderstand";
  5845. mes "me: I'm loyal to our pope.";
  5846. next;
  5847. cutin "ra_gman",2;
  5848. mes "[High Priest Zhed]";
  5849. mes "I actually want to work";
  5850. mes "very closely with the pope,";
  5851. mes "in essense, rule together with";
  5852. mes "her by combining my experience";
  5853. mes "and her wisdom. It's ambitious,";
  5854. mes "but what else can I do?";
  5855. next;
  5856. mes "[High Priest Zhed]";
  5857. mes "You remember how you";
  5858. mes "stopped the hard-liner";
  5859. mes "priests from carrying out";
  5860. mes "their plans for war in the";
  5861. mes "Thor Volcano camp? That will";
  5862. mes "only stop them temporarily.";
  5863. next;
  5864. mes "[High Priest Zhed]";
  5865. mes "They'll eventually prepare";
  5866. mes "to act out in violence again.";
  5867. mes "We need a permanent solution";
  5868. mes "to ensure that this sort of";
  5869. mes "thing doesn't happen again.";
  5870. next;
  5871. mes "[High Priest Zhed]";
  5872. mes "We need to convince the";
  5873. mes "pope to finally act, and";
  5874. mes "give my policy of peace";
  5875. mes "her full support. Will";
  5876. mes "you help me to do this?";
  5877. next;
  5878. if (select("Yes:No") == 2) {
  5879. mes "Well... Asking for the";
  5880. mes "pope's support is the only";
  5881. mes "solution I've been able to";
  5882. mes "find. Do you have any ideas";
  5883. mes "for protecting peace here";
  5884. mes "in Arunafeltz?";
  5885. next;
  5886. input .@input$;
  5887. mes "["+strcharinfo(0)+"]";
  5888. mes ""+.@input$+"?";
  5889. next;
  5890. mes "[High Priest Zhed]";
  5891. mes "Well, I don't know.";
  5892. mes "It's a good idea, but";
  5893. mes "I fear that it will only";
  5894. mes "be effective in the short";
  5895. mes "term. Why don't we just";
  5896. mes "try what I've proposed first?";
  5897. next;
  5898. }
  5899. mes "[High Priest Zhed]";
  5900. mes "Hmm, now how can";
  5901. mes "we convince the pope to";
  5902. mes "support us? Even as Freya's";
  5903. mes "reincarnation... She's just";
  5904. mes "a young girl. She probably";
  5905. mes "knows nothing of politics.";
  5906. next;
  5907. mes "[High Priest Zhed]";
  5908. mes "It'd probably be best to";
  5909. mes "tell her exactly what is";
  5910. mes "happening. The full truth.";
  5911. mes "In my heart, I know that";
  5912. mes "would be best.";
  5913. next;
  5914. mes "[High Priest Zhed]";
  5915. mes "But... Maybe it would";
  5916. mes "be better if we sugar";
  5917. mes "coated it a little bit.";
  5918. mes "She might not be too";
  5919. mes "receptive to us if we";
  5920. mes "totally shock her.";
  5921. next;
  5922. mes "[High Priest Zhed]";
  5923. mes "Hmm... What do you";
  5924. mes "think? Should we stick";
  5925. mes "with the truth, or do you";
  5926. mes "think it'd be better if we";
  5927. mes "exaggerate and... lie when";
  5928. mes "we feel it's necessary?";
  5929. next;
  5930. switch(select("Truth:Lies")) {
  5931. case 1:
  5932. mes "[High Priest Zhed]";
  5933. mes "That's what I think too.";
  5934. mes "Although I'm worried about";
  5935. mes "how the pope will react at";
  5936. mes "our message, I should have";
  5937. mes "faith. I should have faith.";
  5938. next;
  5939. break;
  5940. case 2:
  5941. mes "[High Priest Zhed]";
  5942. mes "I suppose that you may";
  5943. mes "have a point. It might not";
  5944. mes "be a good idea to totally";
  5945. mes "expose her to the ugly";
  5946. mes "truth. I'll try to be as";
  5947. mes "honest as I can...";
  5948. next;
  5949. break;
  5950. }
  5951. mes "[High Priest Zhed]";
  5952. mes "Well, there's no time";
  5953. mes "to waste. The two of us may";
  5954. mes "not be enough to convince";
  5955. mes "the pope to act for peace.";
  5956. mes "I already have someone in";
  5957. mes "mind that might help us.";
  5958. next;
  5959. Emotion 52,1;
  5960. mes "["+strcharinfo(0)+"]";
  5961. mes "That sounds good.";
  5962. mes "Who is he?";
  5963. next;
  5964. mes "[High Priest Zhed]";
  5965. mes "My old friend, High Priest";
  5966. mes "Niren. I'm not sure if she'll";
  5967. mes "help me after all that's";
  5968. mes "happened between us. She";
  5969. mes "may even think I deserve";
  5970. mes "to be excommunicated...";
  5971. next;
  5972. Emotion e_no1,1;
  5973. mes "["+strcharinfo(0)+"]";
  5974. mes "Come on, it wouldn't";
  5975. mes "hurt to try! Besides,";
  5976. mes "Niren isn't a bad person.";
  5977. mes "Maybe she'll understand";
  5978. mes "the way you see things";
  5979. mes "if you explain them?";
  5980. next;
  5981. mes "[High Priest Zhed]";
  5982. mes "You're right, of course.";
  5983. mes "I'm just grasping at straws";
  5984. mes "here, but she and I both used";
  5985. mes "to believe that peace was";
  5986. mes "possible. I don't know why";
  5987. mes "she joined the hard-liners...";
  5988. next;
  5989. mes "[High Priest Zhed]";
  5990. mes ""+strcharinfo(0)+"...";
  5991. mes "Would you please talk to";
  5992. mes "her, and just see how she's";
  5993. mes "doing? It might not be a good";
  5994. mes "time to mention our plan";
  5995. mes "right away, though...";
  5996. next;
  5997. mes "[High Priest Zhed]";
  5998. mes "If you think that you";
  5999. mes "have a chance of convincing";
  6000. mes "her, then feel free and offer";
  6001. mes "my proposal. Her office is";
  6002. mes "located across from here,";
  6003. mes "but she's always very busy...";
  6004. next;
  6005. mes "[High Priest Zhed]";
  6006. mes "There's actually";
  6007. mes "a good chance that";
  6008. mes "she is away somewhere";
  6009. mes "on business. She is highly";
  6010. mes "loved by the people, you know.";
  6011. set aru_em,9;
  6012. }
  6013. else if ((aru_em == 9) || (aru_em == 10)) {
  6014. mes "[High Priest Zhed]";
  6015. mes "Please speak to Niren,";
  6016. mes "and she if she'd be willing";
  6017. mes "to help us convince the pope";
  6018. mes "to enforce peace in our nation.";
  6019. }
  6020. else if (aru_em == 11) {
  6021. cutin "ra_gman",2;
  6022. mes "[High Priest Zhed]";
  6023. mes "Welcome back.";
  6024. mes "So did you get a chance";
  6025. mes "to speak to Niren? How did";
  6026. mes "she respond to my proposal?";
  6027. next;
  6028. mes "^3355FFYou explain Niren's reasons";
  6029. mes "for her disappointment in";
  6030. mes "the Moderate priest faction,";
  6031. mes "and tell Zhed that she intends";
  6032. mes "to carry out the plans for war.";
  6033. next;
  6034. mes "[High Priest Zhed]";
  6035. mes "....................";
  6036. mes "....................";
  6037. mes "....................";
  6038. next;
  6039. mes "[High Priest Zhed]";
  6040. mes "Hmm... This explains why";
  6041. mes "she and some other high";
  6042. mes "priests started being absent";
  6043. mes "from their offices. Many of";
  6044. mes "them were invited over to";
  6045. mes "the Schwaltzvalt Republic...";
  6046. next;
  6047. mes "[High Priest Zhed]";
  6048. mes "Regardless, I know for";
  6049. mes "a fact that war is never";
  6050. mes "a solution. It only brings";
  6051. mes "death and destruction.";
  6052. next;
  6053. mes "[High Priest Zhed]";
  6054. mes "Give me a moment.";
  6055. mes "I'm going to write";
  6056. mes "a letter that I want";
  6057. mes "you to give to Niren.";
  6058. set aru_em,12;
  6059. }
  6060. else if(aru_em == 12) {
  6061. cutin "ra_gman",2;
  6062. mes "[High Priest Zhed]";
  6063. mes "Please bring this letter";
  6064. mes "to Niren. I hope what";
  6065. mes "I have to say will help";
  6066. mes "her understand how I feel";
  6067. mes "about these plans for war.";
  6068. next;
  6069. mes "^3355FFYou received a letter for";
  6070. mes "Niren from High Priest Zhed.^000000";
  6071. set aru_em,13;
  6072. }
  6073. else if((aru_em == 13) || (aru_em == 14)) {
  6074. mes "[High Priest Zhed]";
  6075. mes "Please deliver my";
  6076. mes "letter to Niren as";
  6077. mes "soon as you can.";
  6078. mes "I really appreciate";
  6079. mes "you helping me on this.";
  6080. }
  6081. else if ((aru_em > 14) && (aru_em < 20)) {
  6082. mes "[High Priest Zhed]";
  6083. mes "Great news! Niren just";
  6084. mes "sent me a reply: I can't";
  6085. mes "believe that she's willing";
  6086. mes "to help me! Would you please";
  6087. mes "give her any help that she";
  6088. mes "may need from now on?";
  6089. }
  6090. else if(aru_em == 20) {
  6091. cutin "ra_gman",2;
  6092. mes "[High Priest Zhed]";
  6093. mes "Ah, I've been";
  6094. mes "waiting for you.";
  6095. next;
  6096. mes "["+strcharinfo(0)+"]";
  6097. mes "High Priest Zhed,";
  6098. mes "everything's ready!";
  6099. mes "High Priest Niren managed";
  6100. mes "to send away all of those";
  6101. mes "followers that were near the";
  6102. mes "pope. You won't be interrupted.";
  6103. next;
  6104. mes "[High Priest Zhed]";
  6105. mes "I hope we can get the pope";
  6106. mes "to understand the situation";
  6107. mes "of our nation. I only...";
  6108. mes "Oh, Freya help us...";
  6109. next;
  6110. mes "[High Priest Zhed]";
  6111. mes "..............";
  6112. mes "..............";
  6113. mes "..............";
  6114. next;
  6115. mes "[High Priest Zhed]";
  6116. mes "Alright, I'm ready.";
  6117. mes "Let's receive an";
  6118. mes "audience with the";
  6119. mes "pope, shall we?";
  6120. set aru_em,21;
  6121. }
  6122. else if(aru_em == 21) {
  6123. mes "[High Priest Zhed]";
  6124. mes "I'm a little nervous";
  6125. mes "about talking so brazenly";
  6126. mes "to the pope, but I'm";
  6127. mes "ready to go meet her.";
  6128. }
  6129. else if (aru_em == 22) {
  6130. mes "[High Priest Zhed]";
  6131. mes "I believe that Niren";
  6132. mes "has something important";
  6133. mes "to tell you. Why don't";
  6134. mes "you speak to her before";
  6135. mes "coming back to me?";
  6136. }
  6137. else if (aru_em == 23) {
  6138. cutin "ra_gman",2;
  6139. mes "[High Priest Zhed]";
  6140. mes "I'm glad that everything";
  6141. mes "turned out great. Your";
  6142. mes "help was truly a blessing.";
  6143. mes "Although Schwaltzvalt will";
  6144. mes "continue their plans without";
  6145. mes "us, we've slowed them down.";
  6146. next;
  6147. mes "[High Priest Zhed]";
  6148. mes "Yes, without our support,";
  6149. mes "Schwaltzvalt won't have";
  6150. mes "any excuse to continue";
  6151. mes "their dangerous research";
  6152. mes "for a little while, at least.";
  6153. next;
  6154. mes "[High Priest Zhed]";
  6155. mes "Thor Volcano Camp";
  6156. mes "should close down soon,";
  6157. mes "now that we no longer";
  6158. mes "have any use for it.";
  6159. next;
  6160. mes "[High Priest Zhed]";
  6161. mes "I also underestimated our";
  6162. mes "pope. She is more dignified,";
  6163. mes "willed that I believed.";
  6164. mes "I owe her my apologies.";
  6165. next;
  6166. mes "[High Priest Zhed]";
  6167. mes "We won't give up on";
  6168. mes "reviving our goddess Freya,";
  6169. mes "but we will retrieve Ymir's";
  6170. mes "Heart through diplomacy";
  6171. mes "rather than violence.";
  6172. mes "It won't be easy...";
  6173. next;
  6174. mes "[High Priest Zhed]";
  6175. mes "You've been instrumental";
  6176. mes "in returning peace here in";
  6177. mes "Arunafeltz. I've even been";
  6178. mes "reinstated, and will be very";
  6179. mes "busy from now on, working";
  6180. mes "closely with the pope...";
  6181. next;
  6182. mes "[High Priest Zhed]";
  6183. mes "I know that the life of";
  6184. mes "adventuring beckons you.";
  6185. mes "I know she'd like to see";
  6186. mes "you before you leave, but";
  6187. mes "she's sleeping deeply after";
  6188. mes "that exhausting speech...";
  6189. next;
  6190. mes "[High Priest Zhed]";
  6191. mes "On behalf of our pope";
  6192. mes "and all the citizens of";
  6193. mes "Arunafeltz, I'd like to";
  6194. mes "thank you for your heroism.";
  6195. mes "Your place in Valhalla is";
  6196. mes "already assured, I'm sure.";
  6197. set aru_em,24;
  6198. getexp 1500000,0;
  6199. }
  6200. else {
  6201. mes "[High Priest Zhed]";
  6202. mes "May Freya bless you";
  6203. mes "on all your journeys,";
  6204. mes "my good friend.";
  6205. }
  6206. // End Peace to Arunafeltz addition
  6207. }
  6208. else {
  6209. cutin "ra_gman",2;
  6210. mes "[High Priest Zhed]";
  6211. mes "Ugh...!";
  6212. mes "I've got such";
  6213. mes "a horrible headache!";
  6214. }
  6215. }
  6216. else {
  6217. cutin "ra_gman",2;
  6218. mes "[High Priest Zhed]";
  6219. mes "I should rest for now.";
  6220. mes "Please travel in safety.";
  6221. }
  6222. // End Veins "Thor Volcano Base" Quest Addition.
  6223. }
  6224. else {
  6225. cutin "ra_gman",2;
  6226. mes "[High Priest Zhed]";
  6227. mes "May Freya be with you.";
  6228. }
  6229. close2;
  6230. cutin "",255;
  6231. end;
  6232. }
  6233. ra_temin,170,46,3 script Panno#rachel 920,{
  6234. cutin "ra_fano03",2;
  6235. if (ra_tem_q >= 12 || MISC_QUEST & 8192) {
  6236. cutin "ra_fano03",2;
  6237. mes "[Priestess Panno]";
  6238. mes "Good day.";
  6239. mes "Have you come to";
  6240. mes "redeem Lottery Tickets?";
  6241. next;
  6242. if (select("Yes:No") == 1) goto L_Lottery;
  6243. if (ra_tem_q == 12) {
  6244. cutin "ra_fano01",2;
  6245. mes "[Priestess Panno]";
  6246. mes "I already told you";
  6247. mes "everything I know.";
  6248. mes "Remember to keep";
  6249. mes "quiet about what I said.";
  6250. goto L_End;
  6251. }
  6252. }
  6253. else if (ra_tem_q < 2) {
  6254. mes "[Priestess Panno]";
  6255. mes "Greetings.";
  6256. mes "May Freya fill";
  6257. mes "your days with joy.";
  6258. mes "Laughter. And prosperity.";
  6259. next;
  6260. switch(select("Redeem Lottery Tickets:Temple Information:Hey, what's happening?")) {
  6261. case 1:
  6262. cutin "ra_fano03",2;
  6263. mes "[Priestess Panno]";
  6264. mes "Fine. You really";
  6265. mes "want to exchange your";
  6266. mes "Lottery Tickets? It's my job";
  6267. mes "to ask and make sure, you";
  6268. mes "know, in case you were saving";
  6269. mes "them for some weird reason.";
  6270. next;
  6271. if (select("Yes:No") == 1) goto L_Lottery;
  6272. cutin "ra_fano03",2;
  6273. mes "[Priestess Panno]";
  6274. mes "You can redeem your";
  6275. mes "Lottery Tickets at any";
  6276. mes "time, so please visit";
  6277. mes "me at your leisure.";
  6278. mes "Go with Freya.";
  6279. goto L_End;
  6280. case 2:
  6281. cutin "ra_fano01",2;
  6282. mes "[Priestess Panno]";
  6283. mes "The Chapel is located";
  6284. mes "over the wall behind me.";
  6285. mes "Our pope's office and chambers";
  6286. mes "are upstairs. You can only go";
  6287. mes "there if you have special";
  6288. mes "authorization.";
  6289. next;
  6290. mes "["+strcharinfo(0)+"]";
  6291. mes "......";
  6292. mes ".........";
  6293. next;
  6294. mes "[Priestess Panno]";
  6295. mes "............";
  6296. mes ".........";
  6297. mes "......";
  6298. next;
  6299. mes "["+strcharinfo(0)+"]";
  6300. mes "...?";
  6301. next;
  6302. cutin "ra_fano02",2;
  6303. mes "[Priestess Panno]";
  6304. mes "You come to a temple";
  6305. mes "to pray, not to look";
  6306. mes "around. Or chit-chat";
  6307. mes "with the priestesses";
  6308. mes "like me. Don't forget it.";
  6309. next;
  6310. cutin "ra_fano03",2;
  6311. mes "[Priestess Panno]";
  6312. mes "The offices for the High";
  6313. mes "Priests are located on each";
  6314. mes "side of the hallway. However,";
  6315. mes "you can only enter if you've";
  6316. mes "been permitted beforehand.";
  6317. goto L_End;
  6318. case 3:
  6319. mes "[Priestess Panno]";
  6320. mes "......................";
  6321. mes "No chit-chat";
  6322. mes "inside the temple.";
  6323. goto L_End;
  6324. }
  6325. }
  6326. else if (ra_tem_q == 10) {
  6327. mes "[Priestess Panno]";
  6328. mes "Good day.";
  6329. next;
  6330. switch(select("Redeem Lottery Tickets:Temple Information:Hey, did you open the gate?")) {
  6331. case 1:
  6332. cutin "ra_fano01",2;
  6333. mes "[Priestess Panno]";
  6334. mes "You... still have";
  6335. mes "Lottery Tickets from";
  6336. mes "making donations for";
  6337. mes "the festival? Look up the";
  6338. mes "word ''punctuality'' in the";
  6339. mes "dictionary. It might help you.";
  6340. next;
  6341. mes "[Priestess Panno]";
  6342. mes "Fine. You really";
  6343. mes "want to exchange your";
  6344. mes "Lottery Tickets? It's my job";
  6345. mes "to ask and make sure, you";
  6346. mes "know, in case you were saving";
  6347. mes "them for some weird reason.";
  6348. next;
  6349. if (select("Yes:No") == 1) goto L_Lottery;
  6350. mes "[Priestess Panno]";
  6351. mes "You can redeem your";
  6352. mes "Lottery Tickets at any";
  6353. mes "time, so please visit";
  6354. mes "me at your leisure.";
  6355. mes "Go with Freya.";
  6356. goto L_End;
  6357. case 2:
  6358. cutin "ra_fano01",2;
  6359. mes "[Priestess Panno]";
  6360. mes "The Chapel is located";
  6361. mes "over the wall behind me";
  6362. mes "Our pope's office and chambers";
  6363. mes "are upstairs. You can only go";
  6364. mes "there if you have special";
  6365. mes "authorization.";
  6366. next;
  6367. mes "["+strcharinfo(0)+"]";
  6368. mes "......";
  6369. mes ".........";
  6370. next;
  6371. mes "[Priestess Panno]";
  6372. mes "............";
  6373. mes ".........";
  6374. mes "......";
  6375. next;
  6376. mes "["+strcharinfo(0)+"]";
  6377. mes "...?";
  6378. next;
  6379. cutin "ra_fano02",2;
  6380. mes "[Priestess Panno]";
  6381. mes "You come to a temple";
  6382. mes "to pray, not to look";
  6383. mes "around. Or chit-chat";
  6384. mes "with the priestesses";
  6385. mes "like me. Don't forget it.";
  6386. next;
  6387. cutin "ra_fano02",2;
  6388. mes "[Priestess Panno]";
  6389. mes "The offices for the High";
  6390. mes "Priests are located on each";
  6391. mes "side of the hallway. However,";
  6392. mes "you can only enter if you've";
  6393. mes "been permitted beforehand.";
  6394. goto L_End;
  6395. case 3:
  6396. cutin "ra_fano02",2;
  6397. mes "[Priestess Panno]";
  6398. mes "Gate...?";
  6399. next;
  6400. select("The locked gate to the temple!");
  6401. mes "[Priestess Panno]";
  6402. mes "I don't know";
  6403. mes "what you mean.";
  6404. next;
  6405. select("Explain");
  6406. mes "["+strcharinfo(0)+"]";
  6407. mes "I think that Priestess Nemma";
  6408. mes "has been worried about the";
  6409. mes "gate being broken, though";
  6410. mes "it hasn't been like that since";
  6411. mes "you've started your position";
  6412. mes "here at the temple.";
  6413. next;
  6414. mes "[Priestess Panno]";
  6415. mes "Worried...?";
  6416. mes "Yes, my twin sister";
  6417. mes "has been known to";
  6418. mes "do a lot of that, and cry";
  6419. mes "for my help. Am I right?";
  6420. next;
  6421. mes "["+strcharinfo(0)+"]";
  6422. mes "It's weird";
  6423. mes "...She said that the gate";
  6424. mes "should automatically fix";
  6425. mes "itself, but it hasn't been";
  6426. mes "doing it lately. She was";
  6427. mes "acting really funny..";
  6428. next;
  6429. mes "["+strcharinfo(0)+"]";
  6430. mes "She was talking about";
  6431. mes "the temple's history and";
  6432. mes "how the security system was";
  6433. mes "built. Then she mentioned you,";
  6434. mes "so I get the feeling you might";
  6435. mes "know something about this.";
  6436. next;
  6437. mes "[Priestess Panno]";
  6438. mes ".........";
  6439. set ra_tem_q,11;
  6440. goto L_End;
  6441. }
  6442. }
  6443. else if (ra_tem_q == 11) {
  6444. mes "["+strcharinfo(0)+"]";
  6445. mes "I remember now...!";
  6446. mes "I was there when the gate";
  6447. mes "closed, and I heard someone";
  6448. mes "with your exact voice whisper";
  6449. mes "something to magically open";
  6450. mes "the gate! What's that all about?";
  6451. next;
  6452. mes "[Priestess Panno]";
  6453. mes "......";
  6454. mes ".........";
  6455. mes "............";
  6456. next;
  6457. mes "[Priestess Panno]";
  6458. mes "......";
  6459. mes ".........";
  6460. mes "............";
  6461. mes "We... I mean....";
  6462. next;
  6463. cutin "ra_fano01",2;
  6464. mes "[Priestess Panno]";
  6465. mes "Nemma and I are descended";
  6466. mes "from a family of great alchemists.";
  6467. mes "They went on a long, religious";
  6468. mes "pilgrimage and ended up here.";
  6469. mes "They are the ones that built";
  6470. mes "this temple and security system.";
  6471. next;
  6472. mes "[Priestess Panno]";
  6473. mes "In a sense, this temple";
  6474. mes "is the tomb of our ancestors,";
  6475. mes "who left Rune-Midgarts and";
  6476. mes "built this city of Rachel about";
  6477. mes "a thousand years ago.";
  6478. next;
  6479. mes "[Priestess Panno]";
  6480. mes "Over the generations, many";
  6481. mes "Alchemists left Rune-Midgarts";
  6482. mes "and settled here, converting";
  6483. mes "the desert into green fields.";
  6484. mes "This temple was supposed";
  6485. mes "be a shelter from intruders.";
  6486. next;
  6487. mes "[Priestess Panno]";
  6488. mes "My ancestor designed the";
  6489. mes "temple security system to";
  6490. mes "require a special permit in";
  6491. mes "order to access the temple";
  6492. mes "But the invaders never came,";
  6493. mes "and we didn't need the permits.";
  6494. next;
  6495. mes "[Priestess Panno]";
  6496. mes "The special permits were";
  6497. mes "disposed, but the automatic";
  6498. mes "security system was left on";
  6499. mes "the gate, just in case. Now,";
  6500. mes "I've heard that the security";
  6501. mes "system has been malfunctioning.";
  6502. next;
  6503. cutin "ra_fano03",2;
  6504. mes "[Priestess Panno]";
  6505. mes "However, that's not possible.";
  6506. mes "Even by today's standards, the";
  6507. mes "system is perfectly designed.";
  6508. mes "While I was praying in the";
  6509. mes "Chapel some time ago, I found";
  6510. mes "what is causing the gate problems.";
  6511. next;
  6512. mes "[Priestess Panno]";
  6513. mes "Suddenly, the lights went";
  6514. mes "out, and I could only barely";
  6515. mes "see distinguish my surroundings.";
  6516. mes "I was about to go outside when";
  6517. mes "I heard a noise from the stairs.";
  6518. next;
  6519. cutin "ra_fano02",2;
  6520. mes "[Priestess Panno]";
  6521. mes "From what I can tell,";
  6522. mes "someone is transporting";
  6523. mes "something out of the Holy";
  6524. mes "Grounds. I don't know what";
  6525. mes "they keep there, though.";
  6526. mes "I'm not a high rank Priestess.";
  6527. next;
  6528. mes "[Priestess Panno]";
  6529. mes "I'm not sure if I want";
  6530. mes "to find out what's there";
  6531. mes "I heard something that";
  6532. mes "sounded like a horrible";
  6533. mes "monster's howl. It was";
  6534. mes "incredibly frightening.";
  6535. next;
  6536. mes "[Priestess Panno]";
  6537. mes "I panicked, ran to";
  6538. mes "my desk at the front,";
  6539. mes "and just recited the secret";
  6540. mes "password passed down from my";
  6541. mes "ancestors to open the gate.";
  6542. next;
  6543. cutin "ra_fano01",2;
  6544. mes "[Priestess Panno]";
  6545. mes "You see, my ancestors";
  6546. mes "included the secret password";
  6547. mes "and voice recognition feature";
  6548. mes "into the gate in case something";
  6549. mes "after they disposed of the";
  6550. mes "temple permits--just in case.";
  6551. next;
  6552. mes "[Priestess Panno]";
  6553. mes "The real reason why the gate";
  6554. mes "is acting strangely is not";
  6555. mes "because the gate is broken,";
  6556. mes "but because someone is sneaking";
  6557. mes "in and out of the Holy Ground.";
  6558. next;
  6559. mes "[Priestess Panno]";
  6560. mes "Whoever they are, they";
  6561. mes "must be using one of the";
  6562. mes "old temple permits in order";
  6563. mes "to cover their tracks. Now,";
  6564. mes "you know everything.";
  6565. next;
  6566. cutin "ra_fano01",2;
  6567. mes "[Priestess Panno]";
  6568. mes "You'd better not";
  6569. mes "reveal what you learned";
  6570. mes "from me. Otherwise, I'm";
  6571. mes "sure we'll end up dead.";
  6572. mes "Excuse me now, I need";
  6573. mes "to get back to work.";
  6574. set ra_tem_q,12;
  6575. goto L_End;
  6576. }
  6577. cutin "ra_fano02",2;
  6578. mes "[Priestess Panno]";
  6579. mes "This is a holy place";
  6580. mes "Behave yourself, and";
  6581. mes "respect those who have";
  6582. mes "come here just to worship.";
  6583. goto L_End;
  6584. L_Lottery:
  6585. if(checkweight(607,1) == 0){
  6586. cutin "ra_fano02",2;
  6587. mes "[Priestess Panno]";
  6588. mes "You're carrying too much";
  6589. mes "right now. What are you";
  6590. mes "going to do if I give you";
  6591. mes "something large, unwieldy";
  6592. mes "and heavy? Put your junk";
  6593. mes "away in Storage first.";
  6594. goto L_End;
  6595. }
  6596. mes "[Priestess Panno]";
  6597. mes "Here we go";
  6598. mes "Excited? Mm";
  6599. mes "I can redeem only";
  6600. mes "1 Lottery Ticket at";
  6601. mes "a time. Your reward";
  6602. mes "for this ticket is...";
  6603. next;
  6604. cutin "ra_fano02",2;
  6605. if (countitem(7570) > 0) {
  6606. mes "[Priestess Panno]";
  6607. mes "^FF0000This^000000. It's been in our";
  6608. mes "storage for a while, but";
  6609. mes "I hope this is acceptable";
  6610. mes "as a token of the temple's";
  6611. mes "gratitude. May Freya smile";
  6612. mes "upon you for your generosity...";
  6613. delitem 7570,1;
  6614. set .@bonus_donate,rand(100);
  6615. if (.@bonus_donate == 99) {
  6616. set .@bonus_donate2,rand(100);
  6617. if (.@bonus_donate2 > 0 && .@bonus_donate2 < 11) getitem 616,1; //Old Card Album 0.1%
  6618. else if (.@bonus_donate2 > 10 && .@bonus_donate2 < 31) getitem 617,1; //Old Violet Box 0.2%
  6619. else if (.@bonus_donate2 > 30 && .@bonus_donate2 < 61) getitem 603,1; //Old Blue Box 0.3%
  6620. else getitem 607,1; //Yggdrasil Berry 0.4+%
  6621. }
  6622. else if (.@bonus_donate > 88 && .@bonus_donate < 96) getitem 644,1; //Gift Box 7%
  6623. else if (.@bonus_donate > 76 && .@bonus_donate < 89) getitem 607,1; //Yggdrasil Berry 12%
  6624. else if (.@bonus_donate > 65 && .@bonus_donate < 77) getitem 505,1; //Blue Potion 11%
  6625. else if (.@bonus_donate > 57 && .@bonus_donate < 66) getitem 604,1; //Dead Branch 8%
  6626. else if (.@bonus_donate > 45 && .@bonus_donate < 58) getitem 608,1; //Yggdrasil Seed 12%
  6627. else if (.@bonus_donate > 5 && .@bonus_donate < 11) getitem 518,1; //Honey 5%
  6628. else if (.@bonus_donate > 0 && .@bonus_donate < 6) getitem 526,1; //Royal Jelly 5%
  6629. else getitem 547,1; //Condensed White Potion 39%
  6630. goto L_End;
  6631. }
  6632. mes "[Priestess Panno]";
  6633. mes "You...";
  6634. mes "Don't have any Lottery";
  6635. mes "Tickets to redeem.";
  6636. if ($rachel_donate > 9999) {
  6637. mes "We're not distributing";
  6638. mes "them now, but maybe you";
  6639. mes "can ask your friends for one.";
  6640. }
  6641. else {
  6642. mes "You can obtain them from";
  6643. mes "Priestess Nemma at the temple";
  6644. mes "entrance after you donate zeny.";
  6645. }
  6646. next;
  6647. cutin "ra_fano03",2;
  6648. mes "[Priestess Panno]";
  6649. mes "May Freya be with you.";
  6650. goto L_End;
  6651. L_End:
  6652. close2;
  6653. cutin "",255;
  6654. end;
  6655. }
  6656. ra_temin,134,128,3 script Pope's Office Guard#rac::raofficeguard 926,{
  6657. if ((ra_tem_q == 15) && (countitem(7561) > 39)) {
  6658. mes "[Pope's Office Guard]";
  6659. mes "Hm? What's that you have";
  6660. mes "there? Oh, you've gathered";
  6661. mes "40 Glacial Hearts and brought";
  6662. mes "a recommendation letter from";
  6663. mes "a High Priest? Most impressive.";
  6664. next;
  6665. mes "[Pope's Office Guard]";
  6666. mes "I think I know why you're";
  6667. mes "here. Thanks for bringing";
  6668. mes "those to me, and I'll let you";
  6669. mes "enter and see the pope";
  6670. mes "Welcome, brave "+strcharinfo(0)+".";
  6671. close2;
  6672. set ra_tem_q,16;
  6673. delitem 7561,40; //Ice_Heart
  6674. end;
  6675. }
  6676. else if (ra_tem_q == 16) {
  6677. mes "[Pope's Office Guard]";
  6678. mes "The pope is inside";
  6679. mes "expecting you, so please";
  6680. mes "don't keep her waiting long.";
  6681. close;
  6682. }
  6683. else if (MISC_QUEST & 8192) {
  6684. if ((aru_em == 15) || (aru_em == 21)) {
  6685. mes "- Niren told me to pay a visit to the Pope in her office... -";
  6686. close;
  6687. }
  6688. else {
  6689. mes "[Pope's Office Guard]";
  6690. mes "I'm sorry, but outsiders";
  6691. mes "typically aren't allowed";
  6692. mes "to visit the pope without";
  6693. mes "special authorization.";
  6694. close;
  6695. }
  6696. }
  6697. else {
  6698. mes "[Pope's Office Guard]";
  6699. mes "I'm sorry, but the pope";
  6700. mes "is officiating a service";
  6701. mes "now. Please come back";
  6702. mes "after the service is ended.";
  6703. close;
  6704. }
  6705. }
  6706. ra_temin,134,134,3 duplicate(raofficeguard) Pope's Office Guard#2ra 926
  6707. ra_temin,134,131,0 script gyoin1#rachel 45,1,1,{
  6708. OnTouch:
  6709. if (ra_tem_q == 16) {
  6710. warp "ra_temin",276,239;
  6711. }
  6712. else if ((ra_tem_q > 16) || (MISC_QUEST & 8192)){
  6713. if ((aru_em == 15) || (aru_em == 21)) {
  6714. warp "ra_temin",276,239;
  6715. }
  6716. else {
  6717. mes "[Pope's Office Guard]";
  6718. mes "I'm sorry, but the pope";
  6719. mes "is officiating a service";
  6720. mes "now. Please come back";
  6721. mes "after the service is ended.";
  6722. close;
  6723. }
  6724. }
  6725. if (ra_tem_q < 16) {
  6726. mes "^3355FFThe door is locked.^000000";
  6727. close;
  6728. }
  6729. end;
  6730. }
  6731. ra_temin,275,226,0 script #rachel33 45,1,1,{
  6732. end;
  6733. OnTouch:
  6734. if (aru_em == 21)
  6735. warp "que_temsky",99,11;
  6736. else
  6737. warp "ra_temsky",99,11;
  6738. end;
  6739. }
  6740. ra_temsky,95,99,6 script Priest#1rachel 935,{
  6741. mes "[Priest]";
  6742. mes "May Freya be with you.";
  6743. close;
  6744. }
  6745. ra_temsky,93,97,6 script Male Follower#1rachel::ramale 926,{
  6746. mes "[Male Follower]";
  6747. mes "May Freya be with you.";
  6748. close;
  6749. }
  6750. ra_temsky,90,95,6 duplicate(ramale) Male Follower#2rachel 926
  6751. ra_temsky,98,59,6 duplicate(ramale) Male Follower#3rachel 926
  6752. ra_temsky,104,99,4 script Priestess#1rachel 920,{
  6753. mes "[Priestess]";
  6754. mes "May Freya be with you.";
  6755. close;
  6756. }
  6757. ra_temsky,106,97,4 script Female Follower#1rachel::rafemale 916,{
  6758. mes "[Female Follower]";
  6759. mes "May Freya be with you.";
  6760. close;
  6761. }
  6762. ra_temsky,108,95,4 duplicate(rafemale) Female Follower#2rachel 916
  6763. ra_temsky,101,59,4 duplicate(rafemale) Female Follower#3rachel 916
  6764. ra_temsky,99,99,5 script Pope#rachel 936,{
  6765. if (ra_tem_q == 16) {
  6766. cutin "ra_bishop",2;
  6767. mes "^3355FFTh-this little";
  6768. mes "girl is the pope...?!^000000";
  6769. next;
  6770. mes "[Pope]";
  6771. mes "...............................";
  6772. mes "..........................Um...";
  6773. mes "W-welcome. Is something";
  6774. mes "wrong? Oh, I know, it's my";
  6775. mes "eyes. I'm sorry if they";
  6776. mes "scare you a little bit.";
  6777. next;
  6778. select("No, not at all...!");
  6779. mes "[Pope]";
  6780. mes "......";
  6781. mes "......";
  6782. mes "......You know, my appearance...";
  6783. next;
  6784. mes "[Pope]";
  6785. mes "It's alright. Actually,";
  6786. mes "I'm used to it. People";
  6787. mes "are usually a little shocked";
  6788. mes "the first time they see me.";
  6789. mes "So... Um... Where do you";
  6790. mes "come from, "+strcharinfo(0)+"?";
  6791. next;
  6792. input @input$;
  6793. mes "[Pope]";
  6794. mes @input$ +"...?";
  6795. mes "I think I might have heard";
  6796. mes "about that place before.";
  6797. mes "Wow... What did you do";
  6798. mes "when you lived there?";
  6799. next;
  6800. input @input$;
  6801. mes "[Pope]";
  6802. mes @input$ +"...?";
  6803. mes "Wow, that sounds quite";
  6804. mes "extraordinary. Ooh, ooh!";
  6805. mes "Tell me, how have you come";
  6806. mes "here to Rachel? I'm interested";
  6807. mes "in knowing more about you~";
  6808. next;
  6809. mes "^3355FFYou and the pope";
  6810. mes "continued to comfortably";
  6811. mes "converse. As she spoke, she";
  6812. mes "seemed more like a young,";
  6813. mes "lonely girl than a solemn";
  6814. mes "religious figure for a nation.^000000";
  6815. next;
  6816. mes "[Pope]";
  6817. mes "...Wow, sometimes, I really";
  6818. mes "wish I could live like you.";
  6819. mes "You'd think being pope would";
  6820. mes "be great, but they make me work";
  6821. mes "all the time. And there are all";
  6822. mes "sorts of things I can't do.";
  6823. next;
  6824. mes "[Pope]";
  6825. mes "You know what's weird?";
  6826. mes "I think I'm the head of this";
  6827. mes "religion, but there's a sacred";
  6828. mes "place that even I'm not allowed";
  6829. mes "to visit. Isn't that so weird?";
  6830. next;
  6831. select("R-really...?");
  6832. mes "[Pope]";
  6833. mes "...Yeah. I don't know";
  6834. mes "much about, and I'm not";
  6835. mes "really supposed to talk";
  6836. mes "about it. We just call this";
  6837. mes "place the ''Holy Ground...''";
  6838. next;
  6839. select("Holy Ground?");
  6840. mes "[Pope]";
  6841. mes "I'm sorry... I want";
  6842. mes "to tell you more, but...";
  6843. mes "That's all I know. I wonder...";
  6844. mes "I wonder what they could";
  6845. mes "be hiding over there...";
  6846. next;
  6847. mes "[Priest]";
  6848. mes "I'm sorry to interrupt";
  6849. mes "your Excellency, but it's";
  6850. mes "time to officiate services.";
  6851. mes "Pardon me.";
  6852. next;
  6853. mes "[Pope]";
  6854. mes "Already?! Hmpf...";
  6855. mes "Oh, before I forget,";
  6856. mes "I needed to tell you that";
  6857. mes "High Priest Zhed wanted";
  6858. mes "to talk to you, "+strcharinfo(0)+".";
  6859. next;
  6860. mes "[Pope]";
  6861. mes "I really want to thank";
  6862. mes "you for coming to speak";
  6863. mes "to me. I had a great time";
  6864. mes "learning. Now I have to";
  6865. mes "go officiate services, so...";
  6866. mes "This is goodbye for now...";
  6867. set ra_tem_q,17;
  6868. close2;
  6869. cutin "",255;
  6870. end;
  6871. }
  6872. else {
  6873. if (aru_em < 15) {
  6874. mes "[Pope]";
  6875. mes "Oh, that's right...";
  6876. mes "Zhed... Er, High Priest";
  6877. mes "Zhed wanted to speak to you!";
  6878. close2;
  6879. cutin "",255;
  6880. end;
  6881. }
  6882. else if (aru_em == 15) {
  6883. mes "[Pope]";
  6884. mes "Oh, hello! It's you again!";
  6885. mes "Have you come to tell me";
  6886. mes "interesting stories about";
  6887. mes "the outside world again?";
  6888. next;
  6889. input .@input$;
  6890. mes "[Pope]";
  6891. mes "Mm. That sounds pretty";
  6892. mes "strange to me. Well, it's";
  6893. mes "good to hear it from you.";
  6894. next;
  6895. mes "["+strcharinfo(0)+"]";
  6896. mes "(^333333I can't just leave";
  6897. mes "now. I should try to see";
  6898. mes "if I can learn anything";
  6899. mes "useful from the pope...^000000)";
  6900. next;
  6901. switch(select("Aren't you lonely?:Do you ever take a break?")) {
  6902. case 1:
  6903. mes "[Pope]";
  6904. mes "Well, there are always";
  6905. mes "some priests with me all";
  6906. mes "the time. Some of them";
  6907. mes "even watch me when I sleep.";
  6908. mes "I don't think I have time";
  6909. mes "to feel lonely, actually.";
  6910. next;
  6911. mes "[Pope]";
  6912. mes "Thank you for asking.";
  6913. mes "Sometimes... Sometimes";
  6914. mes "I wonder if I have a real";
  6915. mes "family. I don't even know";
  6916. mes "who'd they be or if they";
  6917. mes "exist. I don't know...";
  6918. next;
  6919. mes "[Pope]";
  6920. mes "I... I'm sorry.";
  6921. mes "I guess you didn't";
  6922. mes "expect to hear something";
  6923. mes "like that. ^666666*Sigh*^000000 I'm feeling";
  6924. mes "pretty exhausted. I better...";
  6925. mes "I better get some rest...";
  6926. set aru_em,16;
  6927. close2;
  6928. cutin "",255;
  6929. end;
  6930. case 2:
  6931. mes "[Pope]";
  6932. mes "Well, even if I wanted";
  6933. mes "to, I can't just go out";
  6934. mes "and play. As pope... Well...";
  6935. mes "Everyone and everything";
  6936. mes "sort of needs my attention.";
  6937. close2;
  6938. cutin "",255;
  6939. end;
  6940. }
  6941. }
  6942. else if (aru_em == 16) {
  6943. mes "[Follower]";
  6944. mes "The pope said that she's";
  6945. mes "exhausted. Please come";
  6946. mes "back when she's feeling";
  6947. mes "better, and she will have";
  6948. mes "an audience with you.";
  6949. }
  6950. }
  6951. close2;
  6952. cutin "",255;
  6953. end;
  6954. }
  6955. ra_temin,294,149,0 script High Priestess Niren#ra 915,{
  6956. end;
  6957. OnInit:
  6958. hideonnpc "High Priestess Niren#ra";
  6959. end;
  6960. OnEnable:
  6961. initnpctimer;
  6962. end;
  6963. OnTimer120000:
  6964. stopnpctimer;
  6965. hideonnpc "High Priestess Niren#ra";
  6966. end;
  6967. }
  6968. ra_temin,293,144,0 script out1#rachel -1,3,3,{
  6969. OnTouch:
  6970. if (ra_tem_q == 18) {
  6971. mes "^3355FFIt sounds like they're";
  6972. mes "still talking. It'd be";
  6973. mes "best to patient and wait";
  6974. mes "just a little while longer.";
  6975. mes "Still... It's awfully boring.^000000";
  6976. next;
  6977. mes "^3355FFA little eavesdropping";
  6978. mes "never hurt anyone. Maybe";
  6979. mes "you can hear them a little";
  6980. mes "better if you listen from";
  6981. mes "the left side of the wall.^000000";
  6982. close2;
  6983. warp "ra_temin",300,153;
  6984. end;
  6985. }
  6986. end;
  6987. }
  6988. ra_temin,288,151,0 script hidden1#rachel -1,1,6,{
  6989. OnTouch:
  6990. if (ra_tem_q == 18) {
  6991. mes "^3355FFAt this distance you";
  6992. mes "can cleartly hear the";
  6993. mes "voices from the other";
  6994. mes "side of the wall...^000000";
  6995. next;
  6996. mes "[????]";
  6997. mes "...Was it really";
  6998. mes "necessary to involve";
  6999. mes "an outsider in this";
  7000. mes "situation? Answer me!";
  7001. next;
  7002. mes "[High Priest Zhed]";
  7003. mes "Is this about the";
  7004. mes "accident? You know that";
  7005. mes "I've disagreed with the";
  7006. mes "actions that have led to";
  7007. mes "the mana leakage.";
  7008. next;
  7009. mes "[High Priest Zhed]";
  7010. mes "Even though I thought";
  7011. mes "it was a reckless decision,";
  7012. mes "I've closed the shrine and";
  7013. mes "did my best to cover up this";
  7014. mes "unfortunate accident.";
  7015. next;
  7016. mes "[????]";
  7017. mes "I'm not blaming you. In";
  7018. mes "fact, I'll admit it: that was";
  7019. mes "our mistake. We caused";
  7020. mes "the monster infestation by";
  7021. mes "letting the mana leak.";
  7022. next;
  7023. mes "[????]";
  7024. mes "But that's not related";
  7025. mes "to what I'm asking you!";
  7026. mes "Do you really think it's";
  7027. mes "alright to allow an outsider";
  7028. mes "to speak to our pope during";
  7029. mes "such a tumultuous time?!";
  7030. next;
  7031. mes "[High Priest Zhed]";
  7032. mes "Why not? I thought it'd";
  7033. mes "bring her great comfort.";
  7034. mes "She is very confused as to";
  7035. mes "why the Holy Ground has been";
  7036. mes "closed, and she cannot know";
  7037. mes "what is happening there.";
  7038. next;
  7039. mes "[High Priest Zhed]";
  7040. mes "Again... I strongly";
  7041. mes "disagree with what is";
  7042. mes "secretly going on over";
  7043. mes "there. I know that I can't";
  7044. mes "officially oppose this";
  7045. mes "course of action, but...";
  7046. next;
  7047. mes "[????]";
  7048. mes "There's nothing to worry";
  7049. mes "about! It'll all be over before";
  7050. mes "you know it. Besides, it's";
  7051. mes "too late to turn back now,";
  7052. mes "so I warn you: don't you";
  7053. mes "dare do anything foolish.";
  7054. next;
  7055. mes "^3355FFSomeone's coming!";
  7056. mes "You'd better step away";
  7057. mes "from the wall and feign";
  7058. mes "ignorance as best you can!^000000";
  7059. next;
  7060. hideoffnpc "High Priestess Niren#ra";
  7061. cutin "ra_gwoman",2;
  7062. mes "[High Priestess Niren]";
  7063. mes "Oh! You must be the one";
  7064. mes "High Priest Be- er, Zhed,";
  7065. mes "told me about. It's very nice";
  7066. mes "to meet you. High Priestess";
  7067. mes "Niren, at your service.";
  7068. next;
  7069. mes "[High Priestess Niren]";
  7070. mes "I hear that you had the";
  7071. mes "privilege of speaking with";
  7072. mes "our pope, and that she had";
  7073. mes "a wonderful time. What did";
  7074. mes "you think of her, hm?";
  7075. next;
  7076. select("She's different than what I expected...");
  7077. cutin "ra_gwoman2",2;
  7078. mes "[High Priestess Niren]";
  7079. mes "Ah, I know what you mean...";
  7080. mes "Usually, most outsiders tell";
  7081. mes "me that they expect our pope";
  7082. mes "to be a wizened old man.";
  7083. mes "But that's not the case";
  7084. mes "here in Arunafeltz.";
  7085. next;
  7086. cutin "ra_gwoman",2;
  7087. mes "[High Priestess Niren]";
  7088. mes "Usually, our pope is chosen";
  7089. mes "by her resemblance to our";
  7090. mes "goddess Freya. She must";
  7091. mes "have silvery blond hair, snowy";
  7092. mes "skin, and divinely colored";
  7093. mes "eyes. You saw, didn't you?";
  7094. next;
  7095. mes "[High Priestess Niren]";
  7096. mes "I'm curious: what kinds";
  7097. mes "of things did you and the";
  7098. mes "pope talk about? As you know,";
  7099. mes "we priests are forbidden from";
  7100. mes "leaving Arunafeltz, so...";
  7101. next;
  7102. mes "^3355FFYou relate the details of";
  7103. mes "your talk with the pope, but";
  7104. mes "you make sure not to mention";
  7105. mes "anything about the Holy Ground";
  7106. mes "as High Priest Zhed had asked.^000000";
  7107. next;
  7108. mes "[High Priestess Niren]";
  7109. mes "Ah, that's fairly";
  7110. mes "interesting, your land.";
  7111. mes "Tell me, how did you come";
  7112. mes "to know Bekento, er, I mean,";
  7113. mes "High Priest Zhed?";
  7114. next;
  7115. mes "["+strcharinfo(0)+"]";
  7116. mes "(^666666Bekento?^000000)";
  7117. next;
  7118. select("Explain how You Met High Priest Zhed");
  7119. cutin "ra_gwoman2",2;
  7120. mes "[High Priestess Niren]";
  7121. mes ".........................";
  7122. mes "That's all? Hm? That's";
  7123. mes "pretty funny. ^333333*Sigh*^000000 I believe";
  7124. mes "he trusts people too much...";
  7125. mes "But that's only my opinion.";
  7126. next;
  7127. cutin "ra_gwoman",2;
  7128. mes "[High Priestess Niren]";
  7129. mes "If you don't mind...";
  7130. mes "I want to give you a bit of";
  7131. mes "advice. Don't get too close";
  7132. mes "to High Priest Zhed. If you";
  7133. mes "do, you might end up getting";
  7134. mes "yourself in trouble.";
  7135. next;
  7136. cutin "",255;
  7137. hideonnpc "High Priestess Niren#ra";
  7138. mes "^3355FFHigh Priestess Niren left";
  7139. mes "as soon as she said those words.";
  7140. mes "What could she possibly mean?";
  7141. mes "For now, you may as well";
  7142. mes "talk to High Priest Zhed.^000000";
  7143. set ra_tem_q,19;
  7144. close;
  7145. }
  7146. end;
  7147. }
  7148. ra_temin,272,143,0 script key1#rachel -1,3,3,{
  7149. OnTouch:
  7150. if (ra_tem_q == 20) {
  7151. mes "^3355FFYou find a small";
  7152. mes "shining object laid";
  7153. mes "on the floor.^000000";
  7154. next;
  7155. if (select("Ignore:Pick It Up") == 1) {
  7156. mes "^3355FFYou decided to ignore";
  7157. mes "the small shining object,";
  7158. mes "no matter how important it";
  7159. mes "may be to you in the future.^000000";
  7160. close;
  7161. }
  7162. mes "^3355FFUpon picking up the";
  7163. mes "object, you are able to";
  7164. mes "identify it as a small key.";
  7165. mes "Perhaps you can use it to";
  7166. mes "open some kind of lock.";
  7167. set ra_tem_q,21;
  7168. close;
  7169. }
  7170. end;
  7171. }
  7172. ra_temin,28,319,0 script saint1#rachel 45,4,2,{
  7173. OnTouch:
  7174. if ((ra_tem_q > 21) || (MISC_QUEST & 8192)) { warp "ra_san01",140,135; end; }
  7175. if (ra_tem_q == 21) {
  7176. mes "^3355FFThis must be the";
  7177. mes "entrance to the Holy";
  7178. mes "Ground. However, the";
  7179. mes "door in your way is locked.^000000.";
  7180. next;
  7181. if (select("Quit:Use Small Key") == 2) {
  7182. mes "^3355FFYou insert the Small";
  7183. mes "Key that you found in";
  7184. mes "High Priest Zhed's room,";
  7185. mes "and find that it is able";
  7186. mes "to unlock this door.^000000";
  7187. close2;
  7188. warp "ra_san01",140,135;
  7189. end;
  7190. }
  7191. close;
  7192. }
  7193. mes "^3355FFThe door is locked.^000000";
  7194. close;
  7195. }
  7196. que_san04,119,115,0 script imir1#rachel -1,2,2,{
  7197. OnTouch:
  7198. if (ra_tem_q == 21) {
  7199. mes "^3355FFThis large area looks";
  7200. mes "like it was artificially build";
  7201. mes "for some reason-- it doesn't";
  7202. mes "seem like an area naturally";
  7203. mes "infested by monsters.^000000";
  7204. next;
  7205. mes "^3355FFPerhaps if you explore";
  7206. mes "this place, you'll be able";
  7207. mes "to find something interesting.^000000";
  7208. close;
  7209. }
  7210. end;
  7211. }
  7212. que_san04,119,133,0 script imir2#rachel -1,20,5,{
  7213. OnTouch:
  7214. if (ra_tem_q == 21) {
  7215. mes "^3355FFThere's something here";
  7216. mes "beneath the water. This";
  7217. mes "may warrant a closer look.^000000";
  7218. close;
  7219. }
  7220. end;
  7221. }
  7222. que_san04,119,203,0 script imir3#rachel -1,7,7,{
  7223. OnTouch:
  7224. if (ra_tem_q == 21) {
  7225. mes "^3355FFNo wonder this object";
  7226. mes "in the water seems so";
  7227. mes "familiar: it's a Ymir's";
  7228. mes "Heart Piece! In fact, there's";
  7229. mes "dozens of them just lying here.^000000";
  7230. next;
  7231. mes "^3355FFWhy would so many of these";
  7232. mes "powerful artifacts be here";
  7233. mes "in the Holy Ground? Perhaps";
  7234. mes "this is the secret that the";
  7235. mes "priests are trying to keep.^000000";
  7236. next;
  7237. hideoffnpc "High Priestess Niren#r2";
  7238. cutin "ra_gwoman",2;
  7239. mes "[High Priestess Niren]";
  7240. mes "How dare you intrude";
  7241. mes "the Holy Ground! Identify";
  7242. mes "yourself! I'll have you tried!";
  7243. next;
  7244. cutin "ra_gwoman2",2;
  7245. mes "[High Priestess Niren]";
  7246. mes "O-oh! It's you, the";
  7247. mes "adventurer recommended";
  7248. mes "by Bekento. Hm. I apologize";
  7249. mes "for snapping at you like";
  7250. mes "that. Didn't you know that";
  7251. mes "no one's allowed here?";
  7252. next;
  7253. cutin "ra_gwoman",2;
  7254. mes "[High Priestess Niren]";
  7255. mes "Hmm. Well, you Rune-Midgarts";
  7256. mes "adventurers are famous for your";
  7257. mes "skills and abilities, but this";
  7258. mes "was not expected. I mean, we";
  7259. mes "made sure this place was";
  7260. mes "absolutely secure.";
  7261. next;
  7262. cutin "ra_gwoman2",2;
  7263. mes "[High Priestess Niren]";
  7264. mes "What's done is done...";
  7265. mes "I warned Bekento that he";
  7266. mes "might cause trouble for you,";
  7267. mes "but it seems that you've";
  7268. mes "caused trouble for him.";
  7269. next;
  7270. mes "[High Priestess Niren]";
  7271. mes "Understand this:";
  7272. mes "most intruders are";
  7273. mes "severely punished, but";
  7274. mes "because of my friendship";
  7275. mes "with Bekento, I'm letting";
  7276. mes "you off easy. Remember that.";
  7277. next;
  7278. sc_start SC_Blind,600000,0;
  7279. mes "^3355FFNiren began to chant";
  7280. mes "in a low voice, and your";
  7281. mes "eyelids grow heavier as you";
  7282. mes "grow drowsier and sleepier...^000000";
  7283. set ra_tem_q,22;
  7284. close2;
  7285. hideonnpc "High Priestess Niren#r2";
  7286. warp "rachel",163,152;
  7287. end;
  7288. }
  7289. end;
  7290. }
  7291. que_san04,122,200,4 script High Priestess Niren#r2 915,{
  7292. end;
  7293. OnInit:
  7294. hideonnpc "High Priestess Niren#r2";
  7295. end;
  7296. OnEnable:
  7297. initnpctimer;
  7298. end;
  7299. OnTimer120000:
  7300. stopnpctimer;
  7301. hideonnpc "High Priestess Niren#r2";
  7302. end;
  7303. }
  7304. rachel,163,152,0 script imir3#rachel2 -1,3,3,{
  7305. OnTouch:
  7306. if (ra_tem_q == 22) {
  7307. mes "^3355FFYou feel a slight headache";
  7308. mes "after you recollect your senses.";
  7309. mes "Somehow, you're been brought";
  7310. mes "back to Rachel Town. How long";
  7311. mes "have you been unconscious?^000000";
  7312. next;
  7313. sc_end SC_Blind;
  7314. mes "^3355FFIt would be best to";
  7315. mes "ask High Priest Zhed";
  7316. mes "about what had happened.^000000";
  7317. set ra_tem_q,23;
  7318. close;
  7319. }
  7320. end;
  7321. }
  7322. //rachel,142,167,5 script Seeking Follower#rachel 917,6,6,{
  7323. rachel,142,167,5 script Seeking Follower#rachel 916,6,6,{
  7324. if ((lost_boy == 13) && (ra_tem_q == 20)) {
  7325. mes "[Arunafeltz Follower]";
  7326. mes "Excuse me, but";
  7327. mes "are you "+strcharinfo(0)+"?";
  7328. next;
  7329. select("Yes.");
  7330. mes "[Arunafeltz Follower]";
  7331. mes "High Priest Zhed";
  7332. mes "would like to see";
  7333. mes "you right away, "+strcharinfo(0)+".";
  7334. next;
  7335. select("May ask why?");
  7336. mes "[Arunafeltz Follower]";
  7337. mes "Well, I actually have no";
  7338. mes "idea. I'm only supposed to";
  7339. mes "inform you that he's looking";
  7340. mes "for you. Please visit High";
  7341. mes "Priest Zhed in the second";
  7342. mes "right room of the temple.";
  7343. close;
  7344. }
  7345. else {
  7346. mes "[Arunafeltz Follower]";
  7347. mes "May Freya bless you";
  7348. mes "on your journeys...";
  7349. close;
  7350. }
  7351. OnTouch:
  7352. if ((lost_boy == 13) && (ra_tem_q == 20)) {
  7353. mes "[Arunafeltz Follower]";
  7354. mes "Excuse me, but";
  7355. mes "are you "+strcharinfo(0)+"?";
  7356. next;
  7357. select("Yes.");
  7358. mes "[Arunafeltz Follower]";
  7359. mes "High Priest Zhed";
  7360. mes "would like to see";
  7361. mes "you right away, "+strcharinfo(0)+".";
  7362. next;
  7363. select("May ask why?");
  7364. mes "[Arunafeltz Follower]";
  7365. mes "Well, I actually have no";
  7366. mes "idea. I'm only supposed to";
  7367. mes "inform you that he's looking";
  7368. mes "for you. Please visit High";
  7369. mes "Priest Zhed in the second";
  7370. mes "right room of the temple.";
  7371. close;
  7372. }
  7373. }
  7374. // End of Donation Lottery/High Priest quest
  7375. //============================================================