quests_hugel.txt 283 KB

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  1. //===== eAthena Script =======================================
  2. //= Hugel Quest NPCs
  3. //===== By: ==================================================
  4. //= MasterOfMuppets & SinSloth
  5. //===== Current Version: =====================================
  6. //= 2.1
  7. //===== Compatible With: =====================================
  8. //= eAthena
  9. //===== Description: =========================================
  10. //= Quest NPC's related to Hugel
  11. //===== Additional Comments: =================================
  12. //= 1.0 First version. [MasterOfMuppets]
  13. //= 1.1 Added most of Hugel quests. Thanks to MasterOfMuppets
  14. //= for scripting most of them. [SinSloth]
  15. //= 1.2 Added Odin Temple Excavation quest. [SinSloth]
  16. //= 1.3 Added a Missing "close;". [Samuray22]
  17. //= -Thanks to Elfange
  18. //= 1.4 Fixed experience gains to match upcoming rate adjustments. [SinSloth]
  19. //= 1.5a Corrected NPC names to fall within proper restrictions. [L0ne_W0lf]
  20. //= 1.5b Fixed a variable name. [SinSloth]
  21. //= 1.6 Fixed bad NPC header data to comply with rev. 11603. [L0ne_W0lf]
  22. //= 1.7 Corrected locations of warpinside#1. (DarkValmir) [L0ne_W0lf]
  23. //= 1.8 Added missing checkweight. [L0ne_W0lf]
  24. //= 1.9 Replaced effect numerics with constants. [Samuray22]
  25. //= 2.0 Commented a break out to fix a script hang.
  26. //= 2.1 Added quest log entries for:
  27. //= - Juno Remedy Quest
  28. //============================================================
  29. //-------------------------------------------------------------------------
  30. // Medicine Quest
  31. //-------------------------------------------------------------------------
  32. hu_in01,387,245,0 script Allen Schuwell 849,2,2,{
  33. if(BaseLevel > 49)
  34. {
  35. if(hg_herb == 0)
  36. {
  37. mes "[Allen]";
  38. mes "*Groooooan~*";
  39. mes "Arrrgh, my back hurts...";
  40. mes "And my stomach... Why do";
  41. mes "I have to suffer like this";
  42. mes "while other people get to";
  43. mes "live happy, luxurious lives?";
  44. next;
  45. mes "[Allen]";
  46. mes "My son is the only family";
  47. mes "I've got. He used to be such";
  48. mes "a good obedient kid, but now";
  49. mes "I doubt whether he cares about";
  50. mes "his father! I told that lazy kid^FFFFFF ^000000 to hurry and bring me my meds...";
  51. next;
  52. mes "[Allen]";
  53. mes "But does he worry about";
  54. mes "his father's suffering?! No!";
  55. mes "I bet you he's hanging out with";
  56. mes "his no good hoodlum friends!";
  57. mes "Argh! The pain is getting worse!^FFFFFF ^000000 I... I need my medication!";
  58. next;
  59. mes "[Allen]";
  60. mes "Oh! I can definitely feel";
  61. mes "it getting worse! Please,";
  62. mes "adventurer, would you help";
  63. mes "a sick man? I need you to";
  64. mes "find my son Postell and to";
  65. mes "tell him to bring my medicine!";
  66. next;
  67. switch( select( "Sure.:No, I'm sorry." ) )
  68. {
  69. case 1:
  70. mes "[Allen]";
  71. mes "Th-thank you so much!";
  72. mes "Please head east, go";
  73. mes "outside of town, and";
  74. mes "you should be able to";
  75. mes "find Postell. Tell him that";
  76. mes "I need my ''Kolbun A'' now!";
  77. set hg_herb,1;
  78. next;
  79. mes "[Allen]";
  80. mes "And let him know that";
  81. mes "if he doesn't shape up...";
  82. mes "Well, I just might have";
  83. mes "to disown my own son!";
  84. mes "He's dead to me if he";
  85. mes "doesn't love his father!";
  86. close;
  87. break;
  88. case 2:
  89. mes "[Allen]";
  90. mes "I... I don't understand...!";
  91. mes "How can you leave a sick";
  92. mes "man alone with his suffering?";
  93. mes "I-I desperately need help!";
  94. mes "No! Please, d-don't go away!";
  95. close;
  96. break;
  97. }
  98. }
  99. else if(hg_herb == 2)
  100. {
  101. mes "[Allen]";
  102. mes "Postell... My son...";
  103. mes "Why have you forsaken me?";
  104. mes "I'm lying here at the brink";
  105. mes "of death, and the boy won't";
  106. mes "even come to see his father!";
  107. next;
  108. mes "[Allen]";
  109. mes "But you... I can count on you.";
  110. mes "Even in Lighthazlen, I'd never";
  111. mes "find anyone as dependable as";
  112. mes "you. This time, I've decided to";
  113. mes "discipline my degenerate son.";
  114. mes "Will you help me once more?";
  115. next;
  116. mes "[" +strcharinfo(0)+ "]";
  117. mes "Wait, wait...";
  118. mes "Lighthalzen?";
  119. mes "Did you used to";
  120. mes "live there or something?";
  121. next;
  122. mes "[Allen]";
  123. mes "Uh? Er, well, that's just";
  124. mes "an expression I use. You";
  125. mes "know, like an example.";
  126. mes "I-I--^333333*Cough!*^000000 Oh, oh no.";
  127. mes "My ^333333*Hack!*^000000 pancreas! Or liver!";
  128. mes "I'm having another attack!";
  129. next;
  130. mes "[" +strcharinfo(0)+ "]";
  131. mes "......";
  132. mes ".........";
  133. mes "............";
  134. next;
  135. mes "[Allen]";
  136. mes "Oh, everything's getting";
  137. mes "so dark! P-please, if you";
  138. mes "have any mercy at all, any";
  139. mes "shred of human decency,";
  140. mes "would you please let me";
  141. mes "have a White P-Potion?";
  142. next;
  143. switch( select( "Give White Potion:Ignore" ) )
  144. {
  145. case 1:
  146. if(!countitem(504)) //White potion
  147. {
  148. mes "[Allen]";
  149. mes "Oh... Oh no...! You";
  150. mes "don't have any White";
  151. mes "Potions either?! Wh-what";
  152. mes "what am I gonna--?! Help me,";
  153. mes "please! Bring me a White Potion";
  154. mes "as soon as you can! ^333333*Cough!*^000000";
  155. close;
  156. }
  157. else
  158. {
  159. delitem 504,1; //White potion
  160. mes "[Allen]";
  161. mes "Oh, thank you!";
  162. mes "I-It hurts so much...";
  163. mes "A White Potion just has";
  164. mes "to help. I-It has to work!";
  165. next;
  166. mes "["+strcharinfo(0)+"]";
  167. mes "......";
  168. mes ".........";
  169. mes "............";
  170. next;
  171. mes "[Allen]";
  172. mes "Ah, that... *Whew*";
  173. mes "Thank you so much. Now,";
  174. mes "all I need to do is wait for";
  175. mes "my son to bring my medicine.";
  176. mes "Wait. What if he takes too long";
  177. mes "to get here. No, no, what if...";
  178. next;
  179. mes "[Allen]";
  180. mes "Wh-what if I have another";
  181. mes "ulcer attack before Postell";
  182. mes "can bring my meds?! I might";
  183. mes "not survive! A-adventurer, would^FFFFFF ^000000 you please stay by my side until";
  184. mes "my son arrives? P-please?";
  185. next;
  186. set hg_herb,3;
  187. mes "[" +strcharinfo(0)+ "]";
  188. mes "......";
  189. mes ".........";
  190. mes "............";
  191. close;
  192. }
  193. break;
  194. case 2:
  195. mes "[Allen]";
  196. mes "W-wait! A-are you just";
  197. mes "going to let me d-die?";
  198. mes "Noo! ^333333*Cough*^000000 Arrgh! A plague!";
  199. mes "A plague on both your houses!";
  200. close;
  201. break;
  202. }
  203. }
  204. else if(hg_herb == 3)
  205. {
  206. mes "[Allen]";
  207. mes "*Gasp* I... I can";
  208. mes "feel it! I think I'm";
  209. mes "gonna have another";
  210. mes "neutron attack! Argh, it's";
  211. mes "already effecting all of the";
  212. mes "neutrons in my nervous system!";
  213. next;
  214. mes "[Allen]";
  215. mes "C-can't... Lift...";
  216. mes "Legs and fingers...";
  217. mes "But... Must... Get...";
  218. mes "''Withstander'' medicine...";
  219. mes "from... Drawer... H-heeelp me!";
  220. mes "Adventurer! H-Heeeeelp~!";
  221. set hg_herb,4;
  222. close;
  223. }
  224. else if(hg_herb == 4)
  225. {
  226. mes "[Allen]";
  227. mes "No...!";
  228. mes "There's a light at the";
  229. mes "the end of the tunnel!";
  230. mes "Please, adventurer! C-come";
  231. mes "a little closer to me! Don't";
  232. mes "let me step into the light!";
  233. close;
  234. }
  235. else if(hg_herb == 6)
  236. {
  237. mes "^3355FFYou have given the";
  238. mes "Withstander medicine";
  239. mes "to Allen who guzzles";
  240. mes "it down very quickly.^000000";
  241. next;
  242. mes "[Allen]";
  243. mes "Blood... circulating...";
  244. mes "through limbs... Clarity...";
  245. mes "of thought... returning...";
  246. next;
  247. mes "[Allen]";
  248. mes "Ah, wh-what a relief. It looks";
  249. mes "like I-I live to see another";
  250. mes "day. Th-thank you so much...";
  251. set hg_herb,7;
  252. close;
  253. }
  254. else if(hg_herb == 7)
  255. {
  256. mes "[Allen]";
  257. mes "I... I can't...!";
  258. mes "I can barely breathe!";
  259. mes "A-adventurer, I need you";
  260. mes "again! Please, c-come closer";
  261. mes "to me! I-I think I need CPR!";
  262. close;
  263. }
  264. else if(hg_herb == 9)
  265. {
  266. mes "^3355FFYou give another dose";
  267. mes "of Withstander to Allen.^000000";
  268. next;
  269. if(rand(1,3) == 3)
  270. {
  271. mes "[Allen]";
  272. mes "Oh... Thank you...";
  273. mes "I feel much b-better now.";
  274. mes "My son Postell, he should";
  275. mes "be coming soon. Thank you";
  276. mes "for being so patient with me...";
  277. set hg_herb,10;
  278. close;
  279. }
  280. mes "[Allen]";
  281. mes "Oh... Thank you...";
  282. mes "Y-you're an angel, a regular";
  283. mes "Florence Nightingale. Please";
  284. mes "stay with m-me until my son";
  285. mes "arrives. You wouldn't abandon";
  286. mes "this sick man now, would you?";
  287. next;
  288. mes "[" +strcharinfo(0)+ "]";
  289. mes "(^333333Your son Postell";
  290. mes "better get here soon!^000000)";
  291. set hg_herb,7;
  292. close;
  293. }
  294. else if(hg_herb == 10)
  295. {
  296. mes "[Allen]";
  297. mes "Arrrgh! My ligaments!";
  298. mes "They're in such pain!";
  299. mes "Oh, oh no! I think my";
  300. mes "bones are infected!";
  301. mes "Help me, oh help me!";
  302. next;
  303. donpcevent "Postell Schuwell#D::OnEnable";
  304. mes "[Allen]";
  305. mes "Oh...";
  306. mes "My son...!";
  307. mes "P-Postell!";
  308. next;
  309. mes "[Postell]";
  310. mes "Uh... Hey, dad.";
  311. mes "I brought that";
  312. mes "medicine you're";
  313. mes "supposed to";
  314. mes "need so badly.";
  315. specialeffect EF_CHANGECOLD,AREA,"Postell Schuwell#D";
  316. next;
  317. mes "[Allen]";
  318. mes "Thank goodness...";
  319. mes "G-give it to me!";
  320. mes "^333333*Gulp gulp gulp*^000000";
  321. next;
  322. mes "[Allen]";
  323. mes "W-wait...";
  324. mes "Something's not";
  325. mes "right. Bunkoll A";
  326. mes "doesn't taste like this...";
  327. emotion e_swt,0,"Postell Schuwell#D";
  328. next;
  329. mes "[Postell]";
  330. mes "Bunkoll A...?";
  331. mes "I thougt you said that";
  332. mes "you wanted Kolbun A?";
  333. next;
  334. mes "[Allen]";
  335. mes "My own son, lying to";
  336. mes "me! Are you trying to";
  337. mes "trick me, Postell?!";
  338. mes "I told you get Bunkoll A!";
  339. next;
  340. mes "[" +strcharinfo(0)+ "]";
  341. mes "(^333333Wait, wait...";
  342. mes "Allen did say that";
  343. mes "he wanted Kolbun A...^000000)";
  344. next;
  345. mes "[Postell]";
  346. mes "Right. Okay, I guess";
  347. mes "I made a mistake? Um,";
  348. mes "Dad, I'll be right back with";
  349. mes "the medicine that you want.";
  350. mes "It won't take long, so don't";
  351. mes "stress yourself about it.";
  352. close2;
  353. set hg_herb,11;
  354. disablenpc "Postell Schuwell#D";
  355. emotion e_swt,1;
  356. emotion e_swt;
  357. end;
  358. }
  359. else if(hg_herb == 11)
  360. {
  361. mes "[Allen]";
  362. mes "*Sniff* I should have known";
  363. mes "that Postell really does care";
  364. mes "about me deep down inside.";
  365. mes "I wish I had never gotten";
  366. mes "myself sick in Lighthalzen...";
  367. mes "Then we both wouldn't suffer...";
  368. next;
  369. mes "[Allen]";
  370. mes "Don't worry, adventurer.";
  371. mes "I haven't forgotten about";
  372. mes "you. Please take a look inside";
  373. mes "the medicine drawer, and help";
  374. mes "yourself to whatever you like~";
  375. set hg_herb,12;
  376. close;
  377. }
  378. else if(hg_herb == 12)
  379. {
  380. mes "[Allen]";
  381. mes "Don't worry, adventurer.";
  382. mes "I haven't forgotten about";
  383. mes "you. Please take a look inside";
  384. mes "the medicine drawer, and help";
  385. mes "yourself to whatever you like~";
  386. close;
  387. }
  388. else if(hg_herb == 13)
  389. {
  390. mes "[Allen]";
  391. mes "So did you find the";
  392. mes "Old Blue Box I put in";
  393. mes "my medicine drawer? It's";
  394. mes "not much, but I hope you";
  395. mes "like it. Consider my way";
  396. mes "of thanking you for your help~";
  397. close;
  398. }
  399. else
  400. {
  401. mes "[Allen]";
  402. mes "*Groooooan~*";
  403. mes "Arrrgh, my back hurts...";
  404. mes "And my stomach... Why do";
  405. mes "I have to suffer like this";
  406. mes "while other people get to";
  407. mes "live happy, luxurious lives?";
  408. close;
  409. }
  410. }
  411. else
  412. {
  413. mes "[Allen]";
  414. mes "*Groooooan~*";
  415. mes "Arrrgh, my back hurts...";
  416. mes "And my stomach... Why do";
  417. mes "I have to suffer like this";
  418. mes "while other people get to";
  419. mes "live happy, luxurious lives?";
  420. close;
  421. }
  422. OnTouch:
  423. if(hg_herb == 4)
  424. {
  425. mes "[Allen]";
  426. mes "^333333*Cough cough!*^000000";
  427. mes "W-Withstander...!";
  428. mes "I need m-my Withstander!";
  429. mes "P-please! ^333333*Cough cough!*^000000";
  430. set hg_herb,5;
  431. donpcevent "#DrawerOpener::OnEnable";
  432. close;
  433. }
  434. else if(hg_herb == 7)
  435. {
  436. mes "[Allen]";
  437. mes "^333333*Whew*^000000";
  438. mes "I... I can breathe again!";
  439. mes "B-but what if I have another";
  440. mes "attack?! Please, g-get me";
  441. mes "another dose of Withstander,";
  442. mes "just to be on the safe side!";
  443. set hg_herb,8;
  444. donpcevent "#DrawerOpener::OnEnable";
  445. close;
  446. }
  447. }
  448. hu_in01,385,247,5 script Postell Schuwell#D 97,{
  449. mes "[Postell]";
  450. mes "Hey, uh...";
  451. mes "I'm in the middle";
  452. mes "of something here.";
  453. close;
  454. OnInit:
  455. disablenpc "Postell Schuwell#D";
  456. end;
  457. OnEnable:
  458. enablenpc "Postell Schuwell#D";
  459. initnpctimer;
  460. end;
  461. OnTimer100000:
  462. disablenpc "Postell Schuwell#D";
  463. stopnpctimer;
  464. end;
  465. }
  466. hu_fild06,34,123,3 script Postell Schuwell 97,{
  467. if(hg_herb == 1)
  468. {
  469. mes "[Postell]";
  470. mes "I really like living";
  471. mes "in Hugel. Fresh air,";
  472. mes "clean water, everyone's";
  473. mes "friendly and nice. What";
  474. mes "more could I want?";
  475. next;
  476. mes "[Postell]";
  477. mes "Oh, what's that?";
  478. mes "My dad wants me to";
  479. mes "bring him some medicine?";
  480. mes "Again? Well, he was really";
  481. mes "sick a long time ago, but";
  482. mes "nowadays, I'm not so sure.";
  483. next;
  484. mes "[Postell]";
  485. mes "I mean, I'm pretty sure";
  486. mes "his illnesses are all, you";
  487. mes "know, psychosomatic.";
  488. mes "Besides, I'm worried that";
  489. mes "all the medicines he's taking";
  490. mes "are habit forming, you know?";
  491. next;
  492. switch( select( "But your father needs you!:Habit forming?" ) )
  493. {
  494. case 1:
  495. mes "[Allen's Voice]";
  496. mes "Yeah, I guess you're right.";
  497. mes "Even if I think he's nuts,";
  498. mes "and I don't agree with him,";
  499. mes "I should at least show that";
  500. mes "I care about my dad. What";
  501. mes "medicine did he say he needed?";
  502. next;
  503. mes "[Postell]";
  504. mes "''Kolbun A?'' Alright,";
  505. mes "I better make sure that";
  506. mes "it's safe for him to take.";
  507. mes "Who knows, that stuff might";
  508. mes "make him worse. Anyway,";
  509. mes "I'll try to get it to him soon.";
  510. next;
  511. mes "[Postell]";
  512. mes "Hey, would you do";
  513. mes "me a favor and make";
  514. mes "sure that my dad doesn't";
  515. mes "get himself into any";
  516. mes "more trouble? I'd really";
  517. mes "appreciate it if you do.";
  518. set hg_herb,2;
  519. close;
  520. break;
  521. case 2:
  522. mes "[Postell]";
  523. mes "Yeah, like he's addicted";
  524. mes "to the medicine. That's why";
  525. mes "I'm trying to make sure he";
  526. mes "gets as little of it as possible! Honestly, I think he drinks";
  527. mes "too much medicine already...";
  528. close;
  529. break;
  530. }
  531. }
  532. else if(hg_herb > 1)
  533. {
  534. mes "[Postell]";
  535. mes "Kolbun A, Kolbun A...";
  536. mes "Let's see, is it really";
  537. mes "safe for my dad to take?";
  538. mes "If it isn't, I better come up";
  539. mes "with some replacement...";
  540. close;
  541. }
  542. else
  543. {
  544. mes "[Postell]";
  545. mes "I really like living";
  546. mes "in Hugel. Fresh air,";
  547. mes "clean water, everyone's";
  548. mes "friendly and nice. What";
  549. mes "more could I want?";
  550. close;
  551. }
  552. }
  553. hu_in01,370,255,3 script Upper Drawer#First 139,2,2,{
  554. OnTouch:
  555. set @randvar,rand(1,7);
  556. if(hg_herb < 5)
  557. {
  558. mes "^3355FFThere are several";
  559. mes "books and a few";
  560. mes "liquid medicines";
  561. mes "inside this drawer.^000000";
  562. close;
  563. }
  564. else if(hg_herb == 5)
  565. {
  566. mes "[Allen]";
  567. mes "Oh... Oh...";
  568. mes "Oooh... The pain";
  569. mes "is gone! It's a miracle!";
  570. mes "Maybe I'll just take the";
  571. mes "Withstander later...";
  572. set hg_herb,4;
  573. next;
  574. if(@randvar == 4)
  575. {
  576. mes "^3355FFYou find an old book";
  577. mes "inside the drawer.^000000";
  578. next;
  579. mes "[Welcome to Lighthalzen!]";
  580. mes "Author: Tupetso Iltekka";
  581. next;
  582. mes "......";
  583. mes ".........";
  584. mes "............";
  585. next;
  586. mes "[" +strcharinfo(0)+ "]";
  587. mes "(^333333I guess Allen used";
  588. mes "to live in Lighthalzen.";
  589. mes "I guess that's why he'd";
  590. mes "keep this old PR brochure...^000000)";
  591. close;
  592. }
  593. else if(@randvar == 5)
  594. {
  595. mes "^3355FFYou find Allen's";
  596. mes "journal inside the";
  597. mes "drawer and quickly";
  598. mes "leaf through its pages.";
  599. mes "It's difficult to read since";
  600. mes "the pages are old and worn.^000000";
  601. next;
  602. mes "[" +strcharinfo(0)+ "]";
  603. mes "Let's see, let's see...";
  604. mes "Rekenber Corporation...";
  605. mes "Something about the Slums....";
  606. mes "Enormous funds... Experiments.";
  607. mes "Lab... Escape... Hugel... Um...";
  608. mes "Dr. Morriphen... Side effects?";
  609. close;
  610. }
  611. else
  612. {
  613. mes "[" +strcharinfo(0)+ "]";
  614. mes "Wh-what...?";
  615. mes "Do you really";
  616. mes "need that medicine?!";
  617. close;
  618. }
  619. }
  620. else if(hg_herb == 6)
  621. end;
  622. else if(hg_herb == 8)
  623. {
  624. mes "[Allen]";
  625. mes "Oh... Oh...";
  626. mes "Oooh... The pain";
  627. mes "is gone! It's a miracle!";
  628. mes "Maybe I'll just take the";
  629. mes "Withstander later...";
  630. set hg_herb,7;
  631. next;
  632. if(@randvar == 4)
  633. {
  634. mes "^3355FFYou find an old book";
  635. mes "inside the drawer.^000000";
  636. next;
  637. mes "[Welcome to Lighthalzen!]";
  638. mes "Author: Tupetso Iltekka";
  639. next;
  640. mes "......";
  641. mes ".........";
  642. mes "............";
  643. next;
  644. mes "[" +strcharinfo(0)+ "]";
  645. mes "(^333333I guess Allen used";
  646. mes "to live in Lighthalzen.";
  647. mes "I guess that's why he'd";
  648. mes "keep this old PR brochure...^000000)";
  649. close;
  650. }
  651. else if(@randvar == 5)
  652. {
  653. mes "^3355FFYou find Allen's";
  654. mes "journal inside the";
  655. mes "drawer and quickly";
  656. mes "leaf through its pages.";
  657. mes "It's difficult to read since";
  658. mes "the pages are old and worn.^000000";
  659. next;
  660. mes "[" +strcharinfo(0)+ "]";
  661. mes "Let's see, let's see...";
  662. mes "Rekenber Corporation...";
  663. mes "Something about the Slums....";
  664. mes "Enormous funds... Experiments.";
  665. mes "Lab... Escape... Hugel... Um...";
  666. mes "Dr. Morriphen... Side effects?";
  667. close;
  668. }
  669. else
  670. {
  671. mes "[" +strcharinfo(0)+ "]";
  672. mes "Wh-what...?";
  673. mes "Do you really";
  674. mes "need that medicine?!";
  675. close;
  676. }
  677. }
  678. else if(hg_herb == 9)
  679. end;
  680. else if(hg_herb == 12)
  681. {
  682. mes "^3355FFYou find an";
  683. mes "Old Blue Box deep";
  684. mes "inside the drawer.^000000";
  685. close2;
  686. specialeffect EF_CONE;
  687. set hg_herb,13;
  688. getitem 603,1; //Old blue box
  689. getexp 50000,0;
  690. }
  691. else
  692. {
  693. if(@randvar > 3)
  694. {
  695. mes "^3355FFYou find an old book";
  696. mes "inside the drawer.^000000";
  697. next;
  698. mes "[Welcome to Lighthalzen!]";
  699. mes "Author: Tupetso Iltekka";
  700. next;
  701. mes "......";
  702. mes ".........";
  703. mes "............";
  704. next;
  705. mes "[" +strcharinfo(0)+ "]";
  706. mes "(^333333I guess Allen used";
  707. mes "to live in Lighthalzen.";
  708. mes "I guess that's why he'd";
  709. mes "keep this old PR brochure...^000000)";
  710. close;
  711. }
  712. else
  713. {
  714. mes "^3355FFYou find Allen's";
  715. mes "journal inside the";
  716. mes "drawer and quickly";
  717. mes "leaf through its pages.";
  718. mes "It's difficult to read since";
  719. mes "the pages are old and worn.^000000";
  720. next;
  721. mes "[" +strcharinfo(0)+ "]";
  722. mes "Let's see, let's see...";
  723. mes "Rekenber Corporation...";
  724. mes "Something about the Slums....";
  725. mes "Enormous funds... Experiments.";
  726. mes "Lab... Escape... Hugel... Um...";
  727. mes "Dr. Morriphen... Side effects?";
  728. close;
  729. }
  730. }
  731. }
  732. hu_in01,370,255,3 script Upper Drawer#Second 139,2,2,{
  733. OnInit:
  734. disablenpc "Upper Drawer#Second";
  735. end;
  736. OnTouch:
  737. if(hg_herb == 5)
  738. {
  739. mes "^3355FFYou take out one dose of";
  740. mes "Withstander from the drawer.^000000";
  741. set hg_herb,6;
  742. close;
  743. }
  744. else if(hg_herb == 8)
  745. {
  746. mes "^3355FFYou take out one dose of";
  747. mes "Withstander from the drawer.^000000";
  748. set hg_herb,9;
  749. close;
  750. }
  751. else
  752. {
  753. mes "^3355FFThere are several books";
  754. mes "kept inside this drawer.^000000";
  755. close;
  756. }
  757. }
  758. hu_in01,1,1,0 script #DrawerOpener -1,{
  759. OnInit:
  760. disablenpc "#DrawerOpener";
  761. end;
  762. OnEnable:
  763. enablenpc "#DrawerOpener";
  764. initnpctimer;
  765. end;
  766. OnTimer1000:
  767. enablenpc "Upper Drawer#Second";
  768. disablenpc "Upper Drawer#First";
  769. end;
  770. OnTimer4500:
  771. enablenpc "Upper Drawer#First";
  772. disablenpc "Upper Drawer#Second";
  773. disablenpc "#DrawerOpener";
  774. stopnpctimer;
  775. end;
  776. }
  777. //-------------------------------------------------------------------------
  778. // Biological Weapon Quest
  779. //-------------------------------------------------------------------------
  780. ein_in01,16,36,3 script Morriphen 86,{
  781. if(hg_bio == 0)
  782. {
  783. if(hg_herb == 13)
  784. {
  785. mes "[Morriphen]";
  786. mes "Wh-who are you, and what are";
  787. mes "you looking for? If you're here";
  788. mes "for the stuff, then you came";
  789. mes "too early. As you can see,";
  790. mes "I don't feel well enough to";
  791. mes "speak to you right now.";
  792. next;
  793. mes "[Morriphen]";
  794. mes "^333333*Cough Cough*";
  795. mes "*Cough Cough*^000000";
  796. next;
  797. mes "["+strcharinfo(0)+"]";
  798. mes "Holy--! Are you alright?";
  799. mes "Y-you're coughing up blood!";
  800. mes "Relax, I was just passing by!";
  801. next;
  802. mes "[Morriphen]";
  803. mes "R-really? Well then, I'm";
  804. mes "sorry to have bothered you,";
  805. mes "then. I guess I'm just a little";
  806. mes "jumpy is all. ^333333*Cough, cough~*^000000";
  807. next;
  808. mes "["+strcharinfo(0)+"]";
  809. mes "Hey... You don't sound";
  810. mes "too good. Do you want me";
  811. mes "to bring you to a hospital?";
  812. mes "That's a really nasty cough";
  813. mes "you've got there, so maybe";
  814. mes "you should get it checked.";
  815. next;
  816. mes "[Morriphen]";
  817. mes "No, thanks, I'm fine.";
  818. mes "I just haven't gone home";
  819. mes "for a few months and wasn't";
  820. mes "able to get my prescription";
  821. mes "refilled, that's all. ^333333*Haaak*";
  822. mes "*Cough-cough-cooooooough!*^000000";
  823. next;
  824. mes "["+strcharinfo(0)+"]";
  825. mes "Hmm...";
  826. mes "What should I do?";
  827. next;
  828. switch( select( "Leave him:Help him" ) )
  829. {
  830. case 1:
  831. mes "["+strcharinfo(0)+"]";
  832. mes "You know, I'm a little";
  833. mes "worried about your coughing,";
  834. mes "but I don't think there's any";
  835. mes "way that I can help you...";
  836. next;
  837. mes "[Morriphen]";
  838. mes "^333333*Cough cough*^000000";
  839. mes "Don't worry, I'll be";
  840. mes "just fine. You take care";
  841. mes "of yourself, you hear?";
  842. close;
  843. break;
  844. case 2:
  845. mes "["+strcharinfo(0)+"]";
  846. mes "Hey...";
  847. mes "Are you sure that";
  848. mes "you'll be alright?";
  849. next;
  850. mes "[Morriphen]";
  851. mes "^333333*Cough cough*^000000";
  852. mes "Don't worry, I'll be";
  853. mes "just fine. You take care";
  854. mes "of yourself, you hear?";
  855. mes "^333333*Haaaak* *Reeetch*^000000";
  856. next;
  857. mes "["+strcharinfo(0)+"]";
  858. mes "...";
  859. mes "......";
  860. mes ".........";
  861. next;
  862. mes "[Morriphen]";
  863. mes "^333333*Reeeeetch*";
  864. mes "*Cooooough Cough*";
  865. mes "*Hhhh, Hhhhh, Hhhh*";
  866. mes "*Haaaaack* *Retch*^000000";
  867. next;
  868. mes "["+strcharinfo(0)+"]";
  869. mes "Please, mister.";
  870. mes "Let me help you.";
  871. mes "I can't just leave";
  872. mes "you alone if you";
  873. mes "sound like that.";
  874. next;
  875. mes "[Morriphen]";
  876. mes "...............................";
  877. mes "I didn't, I didn't want to";
  878. mes "bother you, b-but if you insist";
  879. mes "oh h-helping me, then maybe";
  880. mes "I'll ask you to do me a favor.";
  881. next;
  882. mes "[Morriphen]";
  883. mes "Would you visit my home in";
  884. mes "Hugel and ask my wife, Siria,";
  885. mes "for my medication? She knows";
  886. mes "where to find it, and will give";
  887. mes "it to you. Oh, and please don't";
  888. mes "tell her anything else, okay?";
  889. next;
  890. mes "[Morriphen]";
  891. mes "She's always worried about";
  892. mes "me getting worse, and I don't";
  893. mes "want to give her any reason to";
  894. mes "get stressed. Please just tell";
  895. mes "her that I ran out of medicine.";
  896. next;
  897. mes "["+strcharinfo(0)+"]";
  898. mes "Alright.";
  899. mes "I'll come back here";
  900. mes "as soon as I can.";
  901. next;
  902. mes "[Morriphen]";
  903. mes "Thanks so much.";
  904. mes "^333333*Cough Cough*";
  905. mes "*Cough Cough*^000000";
  906. set hg_bio,1;
  907. close;
  908. break;
  909. }
  910. }
  911. else
  912. {
  913. mes "[Morriphen]";
  914. mes "Ugh... I don't feel";
  915. mes "very well. I guess";
  916. mes "I better call it a day...";
  917. close;
  918. }
  919. }
  920. else if(hg_bio == 1)
  921. {
  922. mes "[Morriphen]";
  923. mes "Please ask my ^333333*Cough*^000000";
  924. mes "wife Siria in my home in";
  925. mes "^333333*Reeetch*^000000 Hugel for m-my";
  926. mes "medicine. Th-thank you...";
  927. mes "^333333*Haaaaack* *Hhh, haaaack*^000000";
  928. close;
  929. }
  930. else if(hg_bio == 2)
  931. {
  932. mes "["+strcharinfo(0)+"]";
  933. mes "Oh no... Morriphen";
  934. mes "doesn't look good at all!";
  935. mes "I better hurry and bring";
  936. mes "him medicine from Siria";
  937. mes "in Hugel as soon as I can!";
  938. close;
  939. }
  940. else if(hg_bio == 3)
  941. {
  942. mes "["+strcharinfo(0)+"]";
  943. mes "Oh no... Morriphen";
  944. mes "doesn't look good at all!";
  945. mes "I better hurry and bring";
  946. mes "him medicine from Dono";
  947. mes "in Hugel as soon as I can!";
  948. close;
  949. }
  950. else if(hg_bio == 4)
  951. {
  952. mes "["+strcharinfo(0)+"]";
  953. mes "Oh no... Morriphen";
  954. mes "doesn't look good at all!";
  955. mes "I better hurry and bring";
  956. mes "him medicine from Dono";
  957. mes "in Hugel as soon as I can!";
  958. close;
  959. }
  960. else if(hg_bio == 5)
  961. {
  962. mes "["+strcharinfo(0)+"]";
  963. mes "Oh no... Morriphen";
  964. mes "doesn't look good at all!";
  965. mes "I better hurry and bring";
  966. mes "him medicine from Dono";
  967. mes "in Hugel as soon as I can!";
  968. close;
  969. }
  970. else if(hg_bio == 6)
  971. {
  972. mes "^3355FFYou administer the";
  973. mes "medicine to Morriphen,";
  974. mes "who slowly regains";
  975. mes "consciousness.^000000";
  976. next;
  977. mes "[Morriphen]";
  978. mes "^333333*Cough, cough*^000000";
  979. mes "Wh-where am I?";
  980. mes "I'm... not dead yet?";
  981. mes "Oh, you! It seems I was";
  982. mes "right to trust you. So did my";
  983. mes "wife give you my medicine?";
  984. next;
  985. mes "["+strcharinfo(0)+"]";
  986. mes "Actually, Siria also ran";
  987. mes "out of your medicine when";
  988. mes "I arrived at your house, so";
  989. mes "she told me to go get some";
  990. mes "from your friend, Dono.";
  991. next;
  992. mes "[Morriphen]";
  993. mes "Oh, no, what have you done?";
  994. mes "My wife's life depends on that";
  995. mes "medicine too! Oh no, if she";
  996. mes "doesn't get any, she'll die";
  997. mes "from my stupidity! Please!";
  998. mes "I beg you, bring this to her!";
  999. next;
  1000. mes "[Morriphen]";
  1001. mes "That woman is everything";
  1002. mes "to me. If she's gone, then";
  1003. mes "I don't know what I'll do.";
  1004. mes "Please take this medicine";
  1005. mes "to her as soon as you can!";
  1006. next;
  1007. mes "["+strcharinfo(0)+"]";
  1008. mes "Don't worry, I'm on my";
  1009. mes "way. I'll hurry as fast as";
  1010. mes "I can back to Hugel to";
  1011. mes "give Siria this medicine.";
  1012. set hg_bio,7;
  1013. close;
  1014. }
  1015. else if(hg_bio == 7)
  1016. {
  1017. mes "["+strcharinfo(0)+"]";
  1018. mes "What am I doing...?";
  1019. mes "I need to return to";
  1020. mes "Hugel and deliver this";
  1021. mes "medicine to Siria as";
  1022. mes "soon as possible!";
  1023. close;
  1024. }
  1025. else if(hg_bio == 8)
  1026. {
  1027. mes "[Morriphen]";
  1028. mes "You're back! So, have you";
  1029. mes "seen my wife? She's okay,";
  1030. mes "isn't she? Why aren't you";
  1031. mes "saying--oh no. Oh dear God,";
  1032. mes "no. D-don't tell me she's dead!";
  1033. next;
  1034. mes "[Morriphen]";
  1035. mes "She has to be fine...!";
  1036. mes "If anything happened";
  1037. mes "to her, I... I won't forgive";
  1038. mes "you! No one would find your";
  1039. mes "body! No, wait, wait... No, I'm";
  1040. mes "sorry, I'm just so anxious...!";
  1041. next;
  1042. mes "[Morriphen]";
  1043. mes "^333333*Sob*^000000 Please forgive me!";
  1044. mes "Please tell me my wife is";
  1045. mes "okay. I'm sorry, everything";
  1046. mes "is just so overwhelming right";
  1047. mes "now. ^333333*Sob*^000000 Please, please...";
  1048. next;
  1049. mes "["+strcharinfo(0)+"]";
  1050. mes "Siria is fine.";
  1051. mes "Now are you satisfied?";
  1052. mes "If you're that worried about";
  1053. mes "her, you ought to see her";
  1054. mes "more often. Geez...";
  1055. next;
  1056. mes "[Morriphen]";
  1057. mes "Hallelujah! I'm so";
  1058. mes "relieved! She's alive!";
  1059. mes "I'm sorry, I'd be home";
  1060. mes "more often, but I'm always";
  1061. mes "struggling here to make ends";
  1062. mes "meet. Thank you so much!";
  1063. next;
  1064. mes "["+strcharinfo(0)+"]";
  1065. mes "Don't sweat it.";
  1066. mes "It was just the right";
  1067. mes "thing to do, that's all.";
  1068. next;
  1069. mes "[Morriphen]";
  1070. mes "You're such a kind person...";
  1071. mes "You save my life and my wife's";
  1072. mes "life. I'll do anything you ask me^FFFFFF ^000000 to do to repay you! Consider me";
  1073. mes "your humble servant from now on. What is your command, oh master?";
  1074. next;
  1075. mes "["+strcharinfo(0)+"]";
  1076. mes "That's...";
  1077. mes "That's going too far.";
  1078. mes "Becoming my servant for";
  1079. mes "life isn't necessary, you know.";
  1080. next;
  1081. mes "[Morriphen]";
  1082. mes "Wait, I know! If you won't";
  1083. mes "accept my life, then I can";
  1084. mes "give you someone else's. Do";
  1085. mes "you have any enemies! I'll go";
  1086. mes "out and kill someone for you!";
  1087. next;
  1088. mes "["+strcharinfo(0)+"]";
  1089. mes "...That's fine.";
  1090. mes "Actually, I'm more interested";
  1091. mes "in hearing how you, Siria, and";
  1092. mes "Dono are all connected. When";
  1093. mes "I spoke to Siria, she told me";
  1094. mes "that you two weren't married...";
  1095. next;
  1096. mes "["+strcharinfo(0)+"]";
  1097. mes "Siria did mention";
  1098. mes "that she's greatly";
  1099. mes "indebted to you for";
  1100. mes "some reason, and she'll";
  1101. mes "never be able to fully repay";
  1102. mes "you, not even with her life.";
  1103. next;
  1104. mes "[Morriphen]";
  1105. mes "She said that? ^333333*Sigh*^000000";
  1106. mes "Poor girl, I've asked so";
  1107. mes "many times not to think";
  1108. mes "that way. Alright, if that's";
  1109. mes "what you really want, then";
  1110. mes "I will tell you our story.";
  1111. next;
  1112. mes "[Morriphen]";
  1113. mes "Dono and I have been friends";
  1114. mes "since childhood. We did almost";
  1115. mes "everything together. Even when";
  1116. mes "we started our professional";
  1117. mes "careers, we both decided to work^FFFFFF ^000000 for the Rekenber Corporation.";
  1118. next;
  1119. mes "[Morriphen]";
  1120. mes "Dono eventually became in";
  1121. mes "charge of Rekenber's Medical";
  1122. mes "Experimental Research, while";
  1123. mes "I spearheaded projects for";
  1124. mes "Rekenber's weapon research.";
  1125. next;
  1126. mes "[Morriphen]";
  1127. mes "Although our areas of expertise";
  1128. mes "are different, Dono and I found";
  1129. mes "that our collaborations were";
  1130. mes "productive for both of us. But";
  1131. mes "then, one day, I dropped by";
  1132. mes "Dono's office and saw her.";
  1133. next;
  1134. mes "[Morriphen]";
  1135. mes "She was floating in a giant";
  1136. mes "test tube, and I couldn't take";
  1137. mes "my eyes off her: she was the";
  1138. mes "most beautiful thing I'd ever";
  1139. mes "seen. But Dono said she was";
  1140. mes "nothing but an experiment...";
  1141. next;
  1142. mes "[Morriphen]";
  1143. mes "He told me not to be so";
  1144. mes "curious, but I didn't listen.";
  1145. mes "Ever since then, I went to his^FFFFFF ^000000 office as often as I could, making";
  1146. mes "stupid excuses to see her. I just couldn't help it. I was in love.";
  1147. next;
  1148. mes "[Morriphen]";
  1149. mes "Then, I heard news that Dono's";
  1150. mes "research wasn't producing the";
  1151. mes "expected results, and that he";
  1152. mes "would be shutting everything";
  1153. mes "down. All experiments would";
  1154. mes "be efficiently disposed.";
  1155. next;
  1156. mes "[Morriphen]";
  1157. mes "There was a snowstorm";
  1158. mes "that night, but I braved the";
  1159. mes "freezing cold to sneak into the";
  1160. mes "Rekenber Laboratory. I broke her^FFFFFF ^000000 out of her test tube, set the lab";
  1161. mes "on fire, and got the hell out.";
  1162. next;
  1163. mes "[Morriphen]";
  1164. mes "I couldn't know it at the";
  1165. mes "time, but I was exposed to";
  1166. mes "some chemicals during the fire.";
  1167. mes "They damaged my tissues badly,";
  1168. mes "so that's why I'm so dependent";
  1169. mes "on these medicines now.";
  1170. next;
  1171. mes "[Morriphen]";
  1172. mes "Anyway, we ran from the lab,";
  1173. mes "escaping to the mountains.";
  1174. mes "I just carried her on my back,";
  1175. mes "as far as I could go. Finally,";
  1176. mes "I couldn't fight the dizziness,";
  1177. mes "and I suddenly blacked out.";
  1178. next;
  1179. mes "[Morriphen]";
  1180. mes "I remember seeing a tall, robed";
  1181. mes "man right before I fainted. He";
  1182. mes "said something about bringing";
  1183. mes "us to Hugel, a resting place";
  1184. mes "for the lost, those born from^FFFFFF ^000000 Odin's shadow. It was strange...";
  1185. next;
  1186. mes "[Morriphen]";
  1187. mes "I couldn't see his face.";
  1188. mes "His hood was covering it,";
  1189. mes "but I think his name was, um...";
  1190. mes "Mawon... Mawong? Anyway, when";
  1191. mes "we woke up, we were lying in";
  1192. mes "warm beds inside Hugel Village.";
  1193. next;
  1194. mes "[Morriphen]";
  1195. mes "The people we met were very";
  1196. mes "accomdating, welcome, and";
  1197. mes "friendly. They also didn't";
  1198. mes "ask us any questions: we were";
  1199. mes "just accepted. The girl I saved^FFFFFF ^000000 didn't know how to speak then...";
  1200. next;
  1201. mes "[Morriphen]";
  1202. mes "As soon as I got better,";
  1203. mes "I taught her our language,";
  1204. mes "and even gave her a name,";
  1205. mes "Siria. She was no longer an";
  1206. mes "experiment, but my beloved. Still, we didn't live happily ever after.";
  1207. next;
  1208. mes "[Morriphen]";
  1209. mes "I had to make living for the";
  1210. mes "two of us to survive, so I found work in Einbroch and Lighthalzen.";
  1211. mes "Eventually, I bumped into Dono";
  1212. mes "inside a shabby herb shop in Lighthalzen. I felt so ashamed...";
  1213. next;
  1214. mes "[Morriphen]";
  1215. mes "I burned up his lab, which";
  1216. mes "must've hurt his reputation";
  1217. mes "in the company. Still, when";
  1218. mes "I told him what happened, he";
  1219. mes "seemed to understand. He";
  1220. mes "even started to help me...";
  1221. next;
  1222. mes "[Morriphen]";
  1223. mes "You know, Siria was supposed";
  1224. mes "to become a mass murder weapon.";
  1225. mes "The reason why Dono's experiment failed was became she resisted";
  1226. mes "their plans. She's more than just^FFFFFF ^000000 an experiment or weapon, you know.";
  1227. next;
  1228. mes "[Morriphen]";
  1229. mes "If everything had turned out";
  1230. mes "as Dono planned, Siria would";
  1231. mes "become a soldier, and I would";
  1232. mes "be supplying her armaments,";
  1233. mes "cutting edge weapons at the pinnacle of military development.";
  1234. next;
  1235. mes "[Morriphen]";
  1236. mes "While I was working for Rekenber,^FFFFFF ^000000 I was working on mass producing";
  1237. mes "imitations of the legendary sword, ''Executioner.'' They wouldn't be";
  1238. mes "perfect copies, but imagine what would've happened if I succeeded.";
  1239. next;
  1240. mes "[Morriphen]";
  1241. mes "When I think about it, we all";
  1242. mes "could have been rich. I was in";
  1243. mes "charge of weapon manufacturing";
  1244. mes "after all, and our biggest";
  1245. mes "customer, Arunafeltz, would";
  1246. mes "have given us good business.";
  1247. next;
  1248. mes "[Morriphen]";
  1249. mes "I made my choice, and I have";
  1250. mes "no regrets. In fact, I wouldn't";
  1251. mes "change my life or give away";
  1252. mes "Siria for the world. However,";
  1253. mes "Dono would probably think";
  1254. mes "differently: work was his life.";
  1255. next;
  1256. mes "[Morriphen]";
  1257. mes "I get the feeling that Dono";
  1258. mes "would never tell Rekenber about";
  1259. mes "me and Siria. I can never repay";
  1260. mes "him for the helping us now, but";
  1261. mes "I'm sure that he must hate me";
  1262. mes "deep down inside.";
  1263. next;
  1264. mes "["+strcharinfo(0)+"]";
  1265. mes "Don't think like that.";
  1266. mes "I'm sure Dono still thinks";
  1267. mes "of you as his friend. He's";
  1268. mes "bitter about what happened,";
  1269. mes "but he won't abandon you.";
  1270. mes "Why don't you go see him?";
  1271. next;
  1272. mes "["+strcharinfo(0)+"]";
  1273. mes "Besides, you have an";
  1274. mes "excuse to go see him now,";
  1275. mes "your medicine, right? I'm";
  1276. mes "sure you can repay him by";
  1277. mes "visiting him, and living";
  1278. mes "happily with your Seria.";
  1279. next;
  1280. mes "[Morriphen]";
  1281. mes "^333333*Sob*^000000 You're right...";
  1282. mes "I'm so sorry Dono! ^333333*Sniff*^000000";
  1283. mes "Thank you so much. If you";
  1284. mes "ever visit Hugel again, come";
  1285. mes "by and see me. You've really";
  1286. mes "helped me and Seria so much.";
  1287. next;
  1288. mes "["+strcharinfo(0)+"]";
  1289. mes "Don't worry about it.";
  1290. mes "Just get better so that";
  1291. mes "I won't have to worry";
  1292. mes "about you. Take care~";
  1293. set hg_bio,9;
  1294. getexp 700000,0;
  1295. close;
  1296. }
  1297. else if(hg_bio == 9)
  1298. {
  1299. mes "[Morriphen]";
  1300. mes "Oh, long time no see~";
  1301. mes "Yes, my wife and I can't";
  1302. mes "possibly be any happier.";
  1303. mes "We've been taking it easy,";
  1304. mes "and managed to make full";
  1305. mes "recoveries. Amazing, isn't it?";
  1306. next;
  1307. mes "[Morriphen]";
  1308. mes "Oh, and we finally got";
  1309. mes "married in a small ceremony";
  1310. mes "here in Hugel. Why don't you";
  1311. mes "come visit our house sometime?";
  1312. close;
  1313. }
  1314. else
  1315. {
  1316. mes "[Morriphen]";
  1317. mes "Oh, long time no see~";
  1318. mes "Yes, my wife and I can't";
  1319. mes "possibly be any happier.";
  1320. mes "We've been taking it easy,";
  1321. mes "and managed to make full";
  1322. mes "recoveries. Amazing, isn't it?";
  1323. next;
  1324. mes "[Morriphen]";
  1325. mes "Oh, and we finally got";
  1326. mes "married in a small ceremony";
  1327. mes "here in Hugel. Why don't you";
  1328. mes "come visit our house sometime?";
  1329. close;
  1330. }
  1331. }
  1332. hu_in01,326,307,3 script Siria 90,{
  1333. if(hg_bio == 1)
  1334. {
  1335. mes "[Siria]";
  1336. mes "Oh, hello there.";
  1337. mes "Can I help you";
  1338. mes "with anything?";
  1339. mes "It looks like you want";
  1340. mes "to ask me something...";
  1341. next;
  1342. mes "^3355FFHow can a woman this";
  1343. mes "young be Morriphen's wife?^000000";
  1344. next;
  1345. mes "["+strcharinfo(0)+"]";
  1346. mes "Yes, um, Morriphen sent";
  1347. mes "me here so that I can bring";
  1348. mes "him his medicine. I was wo--";
  1349. next;
  1350. mes "[Siria]";
  1351. mes "Oh my God! Is he alright?";
  1352. mes "Please, oh dear Lord, don't";
  1353. mes "let him be dead! No! D-did";
  1354. mes "anything bad happen to him?";
  1355. next;
  1356. mes "["+strcharinfo(0)+"]";
  1357. mes "(She is being panicky, and doesn't seem to know what she should do.";
  1358. mes "She absent-mindedly steps forward and then stumbles on the floor.)";
  1359. next;
  1360. mes "["+strcharinfo(0)+"]";
  1361. mes "Are you okay?!";
  1362. mes "(Her eyes look blank. She seems to have a hard time to see things.)";
  1363. next;
  1364. mes "[Siria]";
  1365. mes "Oh, I am fine, thank you.";
  1366. mes "I am just...I am just having a vision problem.";
  1367. mes "So...what happened to him?";
  1368. next;
  1369. mes "["+strcharinfo(0)+"]";
  1370. mes "He's just not feeling";
  1371. mes "well, that's all. All he";
  1372. mes "told me was that he ran";
  1373. mes "out of his medicine, and";
  1374. mes "needs some more.";
  1375. next;
  1376. mes "[Siria]";
  1377. mes "Oh, thank God! Okay, well,";
  1378. mes "I just ran out of the medicine.";
  1379. mes "Morriphen's friend, and get";
  1380. mes "it from him. He's supposed to";
  1381. mes "be in Lighthalzen, somewhere...";
  1382. next;
  1383. mes "[Siria]";
  1384. mes "^333333*Cough cough!*^000000";
  1385. mes "Ugh, excuse me.";
  1386. mes "Let me sit down for";
  1387. mes "a moment. *Cough!*";
  1388. next;
  1389. mes "^3355FFSiria's face grows";
  1390. mes "pale, and she starts";
  1391. mes "to sweat profusely.^000000";
  1392. next;
  1393. mes "["+strcharinfo(0)+"]";
  1394. mes "Um...";
  1395. mes "Are you feeling";
  1396. mes "alright? You're not";
  1397. mes "sick too, are you?";
  1398. next;
  1399. mes "[Siria]";
  1400. mes "Oh, no, no... I'm just";
  1401. mes "so worried about Morriphen.";
  1402. mes "*Sob* I can't live without him,";
  1403. mes "he's everything in the world";
  1404. mes "to me. I owe him everything,";
  1405. mes "I have to go see Dono, I hav--";
  1406. next;
  1407. mes "["+strcharinfo(0)+"]";
  1408. mes "You know what? You better";
  1409. mes "relax and rest here, and I'll";
  1410. mes "go visit this Dono person in";
  1411. mes "Lighthalzen. You don't sound";
  1412. mes "well enough to be traveling.";
  1413. next;
  1414. mes "[Siria]";
  1415. mes "I'm... I'm sorry to";
  1416. mes "trouble you. But if";
  1417. mes "Morriphen can trust you";
  1418. mes "to come here, then I'll";
  1419. mes "trust you too. ^333333*Cough*^000000";
  1420. mes "Thank you so much...";
  1421. set hg_bio,2;
  1422. close;
  1423. }
  1424. else if(hg_bio == 2)
  1425. {
  1426. mes "[Siria]";
  1427. mes "^333333*Sniff*^000000 Please";
  1428. mes "go to Lighthalzen and";
  1429. mes "get ^333333*Cough*^000000 Morriphen's";
  1430. mes "medicine from his friend,";
  1431. mes "Dono, as soon as you can.";
  1432. close;
  1433. }
  1434. else if(hg_bio == 3)
  1435. {
  1436. mes "[Siria]";
  1437. mes "Oh, have you met Dono?";
  1438. mes "I'm so grateful for all of";
  1439. mes "his help. He really is a";
  1440. mes "good friend to Morriphen,";
  1441. mes "no matter what he says.";
  1442. close;
  1443. }
  1444. else if(hg_bio == 4)
  1445. {
  1446. mes "[Siria]";
  1447. mes "Oh, have you met Dono?";
  1448. mes "I'm so grateful for all of";
  1449. mes "his help. He really is a";
  1450. mes "good friend to Morriphen,";
  1451. mes "no matter what he says.";
  1452. close;
  1453. }
  1454. else if(hg_bio == 5)
  1455. {
  1456. mes "[Siria]";
  1457. mes "Oh, have you met Dono?";
  1458. mes "I'm so grateful for all of";
  1459. mes "his help. He really is a";
  1460. mes "good friend to Morriphen,";
  1461. mes "no matter what he says.";
  1462. close;
  1463. }
  1464. else if(hg_bio == 6)
  1465. {
  1466. mes "[Siria]";
  1467. mes "*Cough* I-I'm fine,";
  1468. mes "so please don't worry";
  1469. mes "about me. Just bring the";
  1470. mes "medicine to Morriphen as";
  1471. mes "fast as you can for me.";
  1472. close;
  1473. }
  1474. else if(hg_bio == 7)
  1475. {
  1476. mes "^3355FFYou gently administered";
  1477. mes "the medicine to Siria, who";
  1478. mes "slow regained consciousness.^000000";
  1479. next;
  1480. mes "["+strcharinfo(0)+"]";
  1481. mes "Hey, are you alright?";
  1482. mes "How are you feeling?";
  1483. mes "Morriphen asked me to";
  1484. mes "come here and give you";
  1485. mes "this medicine right away.";
  1486. next;
  1487. mes "[Siria]";
  1488. mes "...Ah... I can't...";
  1489. mes "I don't know... I...";
  1490. mes "Where is...? Oh, it's";
  1491. mes "you. I think... I think";
  1492. mes "you just saved my life.";
  1493. mes "I'm sorry for being a burden...";
  1494. next;
  1495. mes "[Siria]";
  1496. mes "All I've been is a nuisance";
  1497. mes "to both Morriphen and Dono.";
  1498. mes "You don't understand how I've";
  1499. mes "destroyed their lives. I just--";
  1500. mes "I just... I just need to relax.";
  1501. mes "Thank you for everything...";
  1502. set hg_bio,8;
  1503. getexp 500000,0;
  1504. close;
  1505. }
  1506. else if(hg_bio == 8)
  1507. {
  1508. mes "[Siria]";
  1509. mes "Oh, please go back";
  1510. mes "to Morriphen and let";
  1511. mes "him know that I'm much";
  1512. mes "better. I don't want him";
  1513. mes "to worry about me!";
  1514. close;
  1515. }
  1516. else if(hg_bio == 9)
  1517. {
  1518. mes "[Siria]";
  1519. mes "Oh, welcome~";
  1520. mes "Thank you so much";
  1521. mes "for helping me and";
  1522. mes "Morriphen. You've been";
  1523. mes "a real godsend, you know?";
  1524. close;
  1525. }
  1526. else
  1527. {
  1528. mes "[Siria]";
  1529. mes "Oh, hello there.";
  1530. mes "Can I help you";
  1531. mes "with anything?";
  1532. close;
  1533. }
  1534. }
  1535. lighthalzen,88,79,7 script Dono 85,{
  1536. if(hg_bio == 2)
  1537. {
  1538. mes "[Dono]";
  1539. mes "What do you want?";
  1540. mes "Spit it out, I don't";
  1541. mes "have all day.";
  1542. next;
  1543. mes "["+strcharinfo(0)+"]";
  1544. mes "Excuse me, but";
  1545. mes "I'm looking for a";
  1546. mes "man named Dono.";
  1547. next;
  1548. mes "[Dono]";
  1549. mes "Yeah, that's me,";
  1550. mes "but who the heck";
  1551. mes "are you, anyway?";
  1552. next;
  1553. mes "["+strcharinfo(0)+"]";
  1554. mes "Oh, I'm just here";
  1555. mes "to get some medicine";
  1556. mes "for Morriphen. Um, his";
  1557. mes "wife Siria said that";
  1558. mes "you would have it?";
  1559. next;
  1560. mes "[Dono]";
  1561. mes "Wife? Hurmph! Not likely.";
  1562. mes "Alright, I see. He must've";
  1563. mes "run out of medicine. Jesus,";
  1564. mes "they're both still alive? It's";
  1565. mes "a miracle that they've both";
  1566. mes "lasted this long. Eh, oh well.";
  1567. next;
  1568. mes "[Dono]";
  1569. mes "It's his own fault his body";
  1570. mes "got messed up. Now let's";
  1571. mes "see how much medicine we";
  1572. mes "got here... Hmm... Dang. This";
  1573. mes "isn't good. Hey, you said you";
  1574. mes "work for Morriphen, that right?";
  1575. next;
  1576. mes "[Dono]";
  1577. mes "I have the medicine, but it's";
  1578. mes "not enough for one person, much";
  1579. mes "less the two of them. I need you^FFFFFF ^000000 to help me make some more.";
  1580. mes "Now, listen carefully, these";
  1581. mes "are the ingredients I need...";
  1582. next;
  1583. mes "["+strcharinfo(0)+"]";
  1584. mes "Wait, wait, I thought I was";
  1585. mes "only getting medicine for";
  1586. mes "Morriphen. Are you saying";
  1587. mes "that his wife Siria needs";
  1588. mes "the medicine too?";
  1589. next;
  1590. mes "[Dono]";
  1591. mes "Why do you keep calling";
  1592. mes "Siria his wife? Yeah, she's";
  1593. mes "sick too. If you met her, you'd";
  1594. mes "see for yourself, right? Well,";
  1595. mes "I'm getting pretty worried about them, so you better hurry this up.";
  1596. next;
  1597. mes "[Dono]";
  1598. mes "Go get";
  1599. mes "^3355FF5 Coal^000000,";
  1600. mes "^3355FF5 Brigan^000000,";
  1601. mes "^3355FF5 Cyfar^000000,";
  1602. mes "^3355FF1 Unripe Apple^000000,";
  1603. mes "^3355FF3 Detrimindexta^000000...";
  1604. next;
  1605. mes "[Dono]";
  1606. mes "...^3355FF20 Shells^000000,";
  1607. mes "^3355FF1 Red Herb^000000,";
  1608. mes "^3355FF1 Blue Herb^000000,";
  1609. mes "^3355FF1 Green Herb^000000,";
  1610. mes "^3355FF1 White Herb^000000, and";
  1611. mes "^3355FF1 Yellow Herb^000000.";
  1612. next;
  1613. mes "[Dono]";
  1614. mes "I know this is sudden,";
  1615. mes "I know I'm pushing you";
  1616. mes "hard, but I've got no choice.";
  1617. mes "If you don't hurry, then";
  1618. mes "those two will die, simple^FFFFFF ^000000 as that. I'll wait for you here.";
  1619. set hg_bio,3;
  1620. close;
  1621. }
  1622. else if(hg_bio == 1)
  1623. {
  1624. mes "[Dono]";
  1625. mes "Store's closed.";
  1626. mes "Get outta here, and";
  1627. mes "come back later to";
  1628. mes "buy something, got it?";
  1629. close;
  1630. }
  1631. else if(hg_bio == 3)
  1632. {
  1633. if (countitem(971) > 2 && countitem(1003) > 4 && countitem(619) && countitem(507) && countitem(508) && countitem(511) && countitem(509) && countitem(510) && countitem(7053) > 4 && countitem(7054) > 4 && countitem(935) > 19)
  1634. {
  1635. delitem 971,3;
  1636. delitem 1003,5;
  1637. delitem 619,1;
  1638. delitem 507,1;
  1639. delitem 508,1;
  1640. delitem 511,1;
  1641. delitem 509,1;
  1642. delitem 510,1;
  1643. delitem 7053,5;
  1644. delitem 7054,5;
  1645. delitem 935,20;
  1646. set hg_bio,4;
  1647. mes "[Dono]";
  1648. mes "Good, good, you've brought";
  1649. mes "everything I've asked. Give";
  1650. mes "me a moment to process these";
  1651. mes "materials and make the medicine. ^333333*Sigh*^000000 I used to have assistants";
  1652. mes "do this kind of work for me...";
  1653. next;
  1654. mes "[Dono]";
  1655. mes "Back when I used to work for";
  1656. mes "the Rekenber Corporation, I was";
  1657. mes "a department head! Oh well, it";
  1658. mes "can't be helped now. Ah, it's";
  1659. mes "done. Now, let me test this";
  1660. mes "out before I give it to you.";
  1661. next;
  1662. mes "^3355FFDono reveals that he has";
  1663. mes "grinded the materials into";
  1664. mes "a fine powder. He sprinkles";
  1665. mes "a small amount into a glass";
  1666. mes "of water, and the liquid turns";
  1667. mes "blue after he mixes it.^000000";
  1668. next;
  1669. mes "[Dono]";
  1670. mes "Damn! I used the right";
  1671. mes "proportions! Why isn't it";
  1672. mes "working?! Morriphen, I hate";
  1673. mes "you! Grrr...! Hey, kid, I need";
  1674. mes "you to help me again!";
  1675. next;
  1676. mes "[Dono]";
  1677. mes "Go to the Lighthalzen";
  1678. mes "Makkie. Tell him I sent you";
  1679. mes "to get some Red Plant Stem^FFFFFF ^000000 Powder for Morriphen's medicine.";
  1680. next;
  1681. mes "[Dono]";
  1682. mes "Look, I know it's a pain,";
  1683. mes "but hurry and get it for me";
  1684. mes "as fast as you can. I need";
  1685. mes "that stuff to correct some";
  1686. mes "chemical impurities in this";
  1687. mes "medicine. Go, go now!";
  1688. close;
  1689. }
  1690. else
  1691. {
  1692. mes "[Dono]";
  1693. mes "If you don't hurry and";
  1694. mes "gather the materials for";
  1695. mes "the medicine, Morriphen";
  1696. mes "and Siria are gonna be";
  1697. mes "in big trouble. Listen";
  1698. mes "up, this is what I need...";
  1699. next;
  1700. mes "[Dono]";
  1701. mes "Go get";
  1702. mes "^3355FF5 Coal^000000,";
  1703. mes "^3355FF5 Brigan^000000,";
  1704. mes "^3355FF5 Cyfar^000000,";
  1705. mes "^3355FF1 Unripe Apple^000000,";
  1706. mes "^3355FF3 Detrimindexta^000000...";
  1707. next;
  1708. mes "[Dono]";
  1709. mes "...^3355FF20 Shells^000000,";
  1710. mes "^3355FF1 Red Herb^000000,";
  1711. mes "^3355FF1 Blue Herb^000000,";
  1712. mes "^3355FF1 Green Herb^000000,";
  1713. mes "^3355FF1 White Herb^000000, and";
  1714. mes "^3355FF1 Yellow Herb^000000.";
  1715. close;
  1716. }
  1717. }
  1718. else if(hg_bio == 4)
  1719. {
  1720. mes "[Dono]";
  1721. mes "Hey, you should be able";
  1722. mes "to find Makkie inside the";
  1723. mes "pub across the street. Hurry";
  1724. mes "up and bring me some Red";
  1725. mes "Plant Stem Power from him.^FFFFFF ^000000 Come on, Morriphen's in trouble!";
  1726. close;
  1727. }
  1728. else if(hg_bio == 5)
  1729. {
  1730. mes "[Dono]";
  1731. mes "Where is it?!";
  1732. mes "Okay, good, you brought";
  1733. mes "it. Huh. This isn't a lot of";
  1734. mes "Red Plant Stem Powder,";
  1735. mes "but this should do. Alright,";
  1736. mes "let's see if it works now.";
  1737. next;
  1738. mes "^3355FFDono sprinkles the";
  1739. mes "red powder into the";
  1740. mes "glass of blue water.";
  1741. mes "The liquid immediately";
  1742. mes "becomes red.^000000";
  1743. next;
  1744. mes "[Dono]";
  1745. mes "Great, the medicine is";
  1746. mes "finally ready! By the way,";
  1747. mes "how is Makkie doing? I know";
  1748. mes "he's got a big mouth, so did";
  1749. mes "he tell you anything stupid?";
  1750. next;
  1751. mes "["+strcharinfo(0)+"]";
  1752. mes "Er, he did mention that";
  1753. mes "both you and Morriphen used";
  1754. mes "to work together for Rekenber.";
  1755. next;
  1756. mes "[Dono]";
  1757. mes "He did, huh? Yeah, that's";
  1758. mes "true. Morriphen and I used";
  1759. mes "to be researchers... those";
  1760. mes "were the best damn days";
  1761. mes "of my life. Afterwards, it";
  1762. mes "pretty much went downhill.";
  1763. next;
  1764. mes "["+strcharinfo(0)+"]";
  1765. mes "What do you mean?";
  1766. mes "Did something happen?";
  1767. next;
  1768. mes "[Dono]";
  1769. mes "Oh, hell yeah. That dumb";
  1770. mes "romanticist Morriphen caused";
  1771. mes "huge trouble for the company.";
  1772. mes "It's pretty much his fault that";
  1773. mes "I got fired from Rekenber.";
  1774. mes "Grr! Let's not talk about it!";
  1775. next;
  1776. mes "[Dono]";
  1777. mes "Just thinking about what";
  1778. mes "happened makes me so angry!";
  1779. mes "I swear, I'd kill him if he wasn't my best friend! Ah, speaking";
  1780. mes "of which, you better get this";
  1781. mes "medicine to Morriphen now!";
  1782. next;
  1783. mes "[Dono]";
  1784. mes "Right, and don't";
  1785. mes "mention anything";
  1786. mes "I said to him, willya?";
  1787. mes "If he gets upset, and";
  1788. mes "stresses himself to death,";
  1789. mes "my work will be for nothing.";
  1790. set hg_bio,6;
  1791. close;
  1792. }
  1793. else if(hg_bio == 6)
  1794. {
  1795. mes "[Dono]";
  1796. mes "Whoa, what are you still";
  1797. mes "doing here?! Hurry and";
  1798. mes "get that medicine over to";
  1799. mes "Morriphen, or he'll die soon!";
  1800. close;
  1801. }
  1802. else if(hg_bio == 7)
  1803. {
  1804. mes "[Dono]";
  1805. mes "Oh, hey, do you know";
  1806. mes "how Morriphen's doing?";
  1807. mes "Tell that jerk to come";
  1808. mes "by more often. He's the";
  1809. mes "only guy that can offer me";
  1810. mes "a decent challenge at chess...";
  1811. close;
  1812. }
  1813. else if(hg_bio == 8)
  1814. {
  1815. mes "[Dono]";
  1816. mes "Oh, hey, do you know";
  1817. mes "how Morriphen's doing?";
  1818. mes "Tell that jerk to come";
  1819. mes "by more often. He's the";
  1820. mes "only guy that can offer me";
  1821. mes "a decent challenge at chess...";
  1822. close;
  1823. }
  1824. else if(hg_bio == 9)
  1825. {
  1826. mes "[Dono]";
  1827. mes "Oh, hey, do you know";
  1828. mes "how Morriphen's doing?";
  1829. mes "Tell that jerk to come";
  1830. mes "by more often. He's the";
  1831. mes "only guy that can offer me";
  1832. mes "a decent challenge at chess...";
  1833. close;
  1834. }
  1835. else
  1836. {
  1837. mes "[Dono]";
  1838. mes "Hey, store's closed!";
  1839. mes "I'll open when I feel";
  1840. mes "like it, so until then,";
  1841. mes "I'm not selling you";
  1842. mes "anything! Now, scram!";
  1843. close;
  1844. }
  1845. }
  1846. lhz_in03,193,28,3 script Makkie 83,{
  1847. if(hg_bio == 4)
  1848. {
  1849. mes "[Makkie]";
  1850. mes "Hello, how may";
  1851. mes "I help you today?";
  1852. next;
  1853. mes "["+strcharinfo(0)+"]";
  1854. mes "Hi, I'm here to get";
  1855. mes "some Red Plant Stem";
  1856. mes "Powder for Dono. It's";
  1857. mes "pretty important, actually.";
  1858. next;
  1859. mes "[Makkie]";
  1860. mes "Ah, I see. He must need";
  1861. mes "it to prepare medicine for";
  1862. mes "Morriphen and Siria, am";
  1863. mes "I right? Okay, just give me";
  1864. mes "a moment. While you're waiting,^FFFFFF ^000000 go ahead and relax, look around...";
  1865. next;
  1866. mes "^3355FFMakkie sifted the powder";
  1867. mes "into a bag for you, you see";
  1868. mes "a picture of Makkie, Dono,";
  1869. mes "and Morriphen wearing white";
  1870. mes "lab coats on the table.^000000";
  1871. next;
  1872. mes "[Makkie]";
  1873. mes "Oh, that? Yeah, that was";
  1874. mes "taken when Dono, Morriphen";
  1875. mes "and I worked for the";
  1876. mes "Rekenber Corporation. I know";
  1877. mes "they look eccentric, but they're really good guys, trust me.";
  1878. next;
  1879. mes "[Makkie]";
  1880. mes "Yeah, I used to work under";
  1881. mes "Dono, actually. He was head";
  1882. mes "of the Genetic Engineering";
  1883. mes "Department, and Morriphen";
  1884. mes "was doing other research.";
  1885. mes "Those were some good times.";
  1886. next;
  1887. mes "[Makkie]";
  1888. mes "Suddenly, me, Dono, and";
  1889. mes "everyone else working under";
  1890. mes "him was just fired! I was new";
  1891. mes "at the time, so I was only able";
  1892. mes "to learn why we were fired much";
  1893. mes "later than everyone else.";
  1894. next;
  1895. mes "[Makkie]";
  1896. mes "It turns out that there";
  1897. mes "was a fire, possibly arson,";
  1898. mes "in the Rekenber genetic labs.";
  1899. mes "Dono assumed full responsibility, though everyone who worked for";
  1900. mes "him just knows he didn't do it.";
  1901. next;
  1902. mes "[Makkie]";
  1903. mes "So that's how we ended";
  1904. mes "up at our current jobs.";
  1905. mes "Strangely enough, Morriphen";
  1906. mes "disappeared at the same time.";
  1907. mes "I don't know what happened to^FFFFFF ^000000 him since our days at Rekenber...";
  1908. next;
  1909. mes "[Makkie]";
  1910. mes "Anyway, when Morriphen";
  1911. mes "showed up again, he ended up";
  1912. mes "needing the medicine we're";
  1913. mes "making. I sure wish I had a";
  1914. mes "best friend like Dono or";
  1915. mes "Morriphen. Those two are close.";
  1916. next;
  1917. mes "[Makkie]";
  1918. mes "Yeah, Dono sure is a nice guy.";
  1919. mes "He even helped me get this job~";
  1920. mes "Anyway, if you see him, or if";
  1921. mes "you visit Morriphen, please";
  1922. mes "give them my regards. Here you";
  1923. mes "are: Red Plant Stem Powder.";
  1924. next;
  1925. mes "^3355FFYou receive a small bag";
  1926. mes "of Red Plant Stem Powder.^000000";
  1927. set hg_bio,5;
  1928. next;
  1929. mes "["+strcharinfo(0)+"]";
  1930. mes "Oh! Thanks so much";
  1931. mes "for the powder. Now,";
  1932. mes "I better hurry and give";
  1933. mes "this to Dono. Goodbye~";
  1934. close;
  1935. }
  1936. else if(hg_bio == 1)
  1937. {
  1938. mes "[Makkie]";
  1939. mes "Gosh, I'm so bored~";
  1940. mes "I wouldn't even mind";
  1941. mes "having some work to do.";
  1942. close;
  1943. }
  1944. else if(hg_bio == 2)
  1945. {
  1946. mes "[Makkie]";
  1947. mes "Gosh, I'm so bored~";
  1948. mes "I wouldn't even mind";
  1949. mes "having some work to do.";
  1950. close;
  1951. }
  1952. else if(hg_bio == 3)
  1953. {
  1954. mes "[Makkie]";
  1955. mes "Gosh, I'm so bored~";
  1956. mes "I wouldn't even mind";
  1957. mes "having some work to do.";
  1958. close;
  1959. }
  1960. else if(hg_bio == 5)
  1961. {
  1962. mes "[Makkie]";
  1963. mes "Hm? Shouldn't you hurry";
  1964. mes "and get that bag of Red";
  1965. mes "Plant Stem Powder to";
  1966. mes "Dono as soon as you can?";
  1967. close;
  1968. }
  1969. else if(hg_bio == 6)
  1970. {
  1971. mes "[Makkie]";
  1972. mes "Hey, have you seen";
  1973. mes "Morriphen and Dono";
  1974. mes "lately? I hope they're";
  1975. mes "doing alright. Maybe";
  1976. mes "I should go see them";
  1977. mes "soon, for old time's sake.";
  1978. close;
  1979. }
  1980. else if(hg_bio == 7)
  1981. {
  1982. mes "[Makkie]";
  1983. mes "Hey, have you seen";
  1984. mes "Morriphen and Dono";
  1985. mes "lately? I hope they're";
  1986. mes "doing alright. Maybe";
  1987. mes "I should go see them";
  1988. mes "soon, for old time's sake.";
  1989. close;
  1990. }
  1991. else if(hg_bio == 8)
  1992. {
  1993. mes "[Makkie]";
  1994. mes "Hey, have you seen";
  1995. mes "Morriphen and Dono";
  1996. mes "lately? I hope they're";
  1997. mes "doing alright. Maybe";
  1998. mes "I should go see them";
  1999. mes "soon, for old time's sake.";
  2000. close;
  2001. }
  2002. else if(hg_bio == 9)
  2003. {
  2004. mes "[Makkie]";
  2005. mes "Hey, have you seen";
  2006. mes "Morriphen and Dono";
  2007. mes "lately? I hope they're";
  2008. mes "doing alright. Maybe";
  2009. mes "I should go see them";
  2010. mes "soon, for old time's sake.";
  2011. close;
  2012. }
  2013. else
  2014. {
  2015. mes "[Makkie]";
  2016. mes "Hey, welcome to the";
  2017. mes "Lighthalzen Pub. Relax,";
  2018. mes "and make yourself at home~";
  2019. close;
  2020. }
  2021. }
  2022. //-------------------------------------------------------------------------
  2023. // Rebellion Quest
  2024. //-------------------------------------------------------------------------
  2025. hugel,70,137,5 script Shede 879,{
  2026. cutin "siide1.bmp",2;
  2027. if(hg_tre == 0)
  2028. {
  2029. mes "[Shede]";
  2030. mes "Yay~ are you talking to me? Yay!";
  2031. mes "Hey, are you from a different city? Wow, nice to see you!";
  2032. emotion e_gasp;
  2033. next;
  2034. mes "[Shede]";
  2035. mes "Ever since the airport was built, Hugel has been so busy to welcome tourists and adventurers.";
  2036. mes "I am kind of surprised to see Hugel being so crowded like this,";
  2037. mes "but I think that this is a good change for this town.";
  2038. next;
  2039. mes "[Shede]";
  2040. mes "At the same time, I have so many customers to serve...";
  2041. mes "In fact, I don't even have a time to cht-chat, hohoho.";
  2042. next;
  2043. switch( select( "Do you want me to help you?","I will leave you alone" ) )
  2044. {
  2045. case 1:
  2046. mes "[Shede]";
  2047. mes "Oh~ how kind of you! Thank you so much~";
  2048. mes "Then can I ask you a favor?";
  2049. emotion e_lv;
  2050. next;
  2051. mes "[Shede]";
  2052. switch(rand(1,3))
  2053. {
  2054. case 1:
  2055. mes "Uncle Hollun's birthday is coming,";
  2056. mes "so I want to make \"^3131FFMushroom Flavor Cookies^000000\" for him.";
  2057. mes "Unfortunately, I am short of the most important ingredient, the Mushrooms.";
  2058. next;
  2059. cutin "siide2.bmp",2;
  2060. mes "[Shede]";
  2061. mes "Ordinary mushrooms don't smell that good, but";
  2062. mes "\"^3131FFMoks Mushrooms^000000\" which only grow in Hugel have such appetizing scent.";
  2063. mes "So, when they are added to cookies, they enhance the taste of cookies so much better.";
  2064. next;
  2065. mes "[Shede]";
  2066. mes "Can you please go gather \"^3131FF5 Moks Mushroom Solution^000000\" from \"^3131FFMoks Mushrooms^000000\"?";
  2067. mes "You will find the mushrooms in fields near Hugel.";
  2068. mes "I hope that you will bring their solution as quickly as you can!";
  2069. set hg_tre,10;
  2070. close2;
  2071. cutin "",255;
  2072. end;
  2073. break;
  2074. case 2:
  2075. mes "In fact, Agette and I am competing with each other for the Hugel's best cookie master position.";
  2076. next;
  2077. mes "[Shede]";
  2078. mes "Becoming the best cookie mater is not an easy thing to achieve.";
  2079. mes "Everyone can have the best ingredients and the best cooking utensils,";
  2080. mes "but that doesn't mean that they can become the best cookie masters.";
  2081. next;
  2082. mes "[Shede]";
  2083. mes "You need to know how to harmonize your skills and your senses";
  2084. mes "to make the most delicious cookies.";
  2085. next;
  2086. cutin "siide2.bmp",2;
  2087. mes "[Shede]";
  2088. mes "I dare to say that my cookies are the best.";
  2089. mes "However, Agette is also a professional cookie baker.";
  2090. next;
  2091. mes "[Shede]";
  2092. mes "If I hear her name while baking,";
  2093. mes "it makes me shake my hands in anxiety";
  2094. mes "so that I make a mistake to measure the right amount of ingredients.";
  2095. mes "That explains how good she is at baking cookies.";
  2096. next;
  2097. mes "[Shede]";
  2098. mes "Still, I am a proud cookie baker, and";
  2099. mes "I can hear a voice from deep inside of me saying";
  2100. mes "that I cannot be beat by her!";
  2101. mes "Can you hear that?";
  2102. mes "Can you hear my inner fighting spirit as a cookie baker?";
  2103. next;
  2104. mes "[Shede]";
  2105. mes "I am going to compete with her";
  2106. mes "for the Hugel's best cookie mater position after a while.";
  2107. mes "So, I have been doing my best in practicing my skills to win her!";
  2108. next;
  2109. mes "[Shede]";
  2110. mes "There were many obstacles in my way to become the best cookie baker.";
  2111. mes "But, see? I am still here, alive and kicking! I will never give up! In that sense..";
  2112. mes "I am going to challenge on baking ^FF0000Clam Cookies^000000 today!";
  2113. mes "I am going to make them taste tangy and unique. I am sure that they will be a great sucess!";
  2114. next;
  2115. mes "[Shede]";
  2116. mes "When you go to the beach, ";
  2117. mes "you will find clams near the ferry.";
  2118. mes "Please gather ^3131FF5 Clam Flesh^000000 from the clams.";
  2119. mes "Please hurry!";
  2120. set hg_tre,20;
  2121. close2;
  2122. cutin "",255;
  2123. end;
  2124. break;
  2125. case 3:
  2126. mes "In fact, I gave my heart to a gentleman.";
  2127. mes "I think that the time has come to let him know";
  2128. mes "how I feel about him.";
  2129. next;
  2130. cutin "siide2.bmp",2;
  2131. mes "[Shede]";
  2132. mes "So, I decided to bake special cookies called...";
  2133. mes "...... ^3131FFDevil's Cookies^000000!";
  2134. next;
  2135. mes "["+strcharinfo(0)+"]";
  2136. mes "Devil's Cookies?";
  2137. next;
  2138. cutin "siide1.bmp",2;
  2139. mes "[Shede]";
  2140. mes "Yes, Devil's Cookies.";
  2141. mes "When you go outside of Hugel, you will find \"^3131FFMoks Bugs^000000\"";
  2142. mes "hiding in the bushes. They breed in this season, so they are plump with eggs.";
  2143. next;
  2144. mes "[Shede]";
  2145. mes "When you stew their shells and use the broth to kneed flour,";
  2146. mes "you can make fresh and crunch cookies.";
  2147. next;
  2148. cutin "siide2.bmp",2;
  2149. mes "[Shede]";
  2150. mes "Devil's Cookies are so delicious, so they are rumored to dazzle the eaters with";
  2151. mes "the mysteriously crunch texture and the sweetness, and to allure them to hell without them knowing.";
  2152. mes "Ah~ I hope that he will like them...";
  2153. next;
  2154. cutin "siide1.bmp",2;
  2155. mes "[Shede]";
  2156. mes "Would you please help me to bake the cookies? I need 5 Moks Bug Shells~";
  2157. next;
  2158. mes "["+strcharinfo(0)+"]";
  2159. mes "'......I am confused...Does she love him or hate him?'";
  2160. emotion e_dots,1;
  2161. set hg_tre,30;
  2162. close2;
  2163. cutin "",255;
  2164. end;
  2165. break;
  2166. }
  2167. break;
  2168. case 2:
  2169. mes "[Shede]";
  2170. mes "No, it is fine. Somehow I needed a break, hohoh!";
  2171. close2;
  2172. cutin "",255;
  2173. end;
  2174. break;
  2175. }
  2176. }
  2177. else if(hg_tre > 9 && hg_tre < 15)
  2178. {
  2179. mes "[Shede]";
  2180. mes "Can you please go gather \"^3131FF5 Moks Mushroom Solution^000000\" from \"^3131FFMoks Mushrooms^000000\"?";
  2181. mes "You will find the mushrooms in fields near Hugel.";
  2182. mes "I hope that you will bring their solution as quickly as you can!";
  2183. close2;
  2184. cutin "",255;
  2185. end;
  2186. }
  2187. else if(hg_tre > 19 && hg_tre < 25)
  2188. {
  2189. mes "[Shede]";
  2190. mes "Please pick up \"^3131FF5 Clams^000000\" from a fish trap in the ferry.";
  2191. mes "I hope that you will bring their solution as quickly as you can!";
  2192. close2;
  2193. cutin "",255;
  2194. end;
  2195. }
  2196. else if(hg_tre > 29 && hg_tre < 35)
  2197. {
  2198. mes "[Shede]";
  2199. mes "Please bring \"^3131FF5 Moks Bug Shells^000000\" from outside of Hugel.";
  2200. mes "I hope that you will bring their solution as quickly as you can!";
  2201. close2;
  2202. cutin "",255;
  2203. end;
  2204. }
  2205. else if(hg_tre == 15)
  2206. {
  2207. mes "[Shede]";
  2208. mes "Oh! You came back earlier than I thought.";
  2209. mes "Now, I can bake the Mushroom Flavor Cookies for uncle Hollun.";
  2210. mes "Thank you so much.";
  2211. emotion e_heh;
  2212. set hg_tre,40;
  2213. close2;
  2214. cutin "",255;
  2215. end;
  2216. }
  2217. else if(hg_tre == 25)
  2218. {
  2219. mes "[Shede]";
  2220. mes "Oh! You came back earlier than I thought.";
  2221. mes "Now, I can bake the best cookies of mine and compete with Agette!";
  2222. mes "Thank you so much.";
  2223. emotion e_heh;
  2224. set hg_tre,40;
  2225. close2;
  2226. cutin "",255;
  2227. end;
  2228. }
  2229. else if(hg_tre == 35)
  2230. {
  2231. mes "[Shede]";
  2232. mes "Oh! You came back earlier than I thought.";
  2233. mes "Now, I can bake Devil's Cookies to confess my love to the gentleman.";
  2234. mes "Thank you so much.";
  2235. emotion e_heh;
  2236. next;
  2237. mes "["+strcharinfo(0)+"]";
  2238. mes "(If he knew what ingredients she used for the cookies,)";
  2239. mes "(I am pretty sure that at least he will remember her face to avoid next time...)'";
  2240. emotion e_dots,1;
  2241. set hg_tre,40;
  2242. close2;
  2243. cutin "",255;
  2244. end;
  2245. }
  2246. else if(hg_tre == 40)
  2247. {
  2248. if(lhz_boss == 44 && lhz_curse > 30)
  2249. {
  2250. mes "[Shede]";
  2251. mes "Have you seen Mr. Herico?";
  2252. mes "He is a lonesome old man who is staying at Hugel Inn.";
  2253. next;
  2254. mes "[Shede]";
  2255. mes "If you have some time, why don't you go spend some time with him?";
  2256. mes "I know that he will appreciate it.";
  2257. set hg_tre,41;
  2258. close2;
  2259. cutin "",255;
  2260. end;
  2261. }
  2262. else
  2263. {
  2264. mes "[Shede]";
  2265. mes "So, how do you like Hugel?";
  2266. mes "It is a peaceful village, isn't it?";
  2267. close2;
  2268. cutin "",255;
  2269. end;
  2270. }
  2271. }
  2272. else if(hg_tre == 41)
  2273. {
  2274. mes "[Shede]";
  2275. mes "Mr. Herico has an impediment in movement, so he usually stays in his room.";
  2276. mes "Please go spend some time with him. I know that he will appreciate it.";
  2277. close2;
  2278. cutin "",255;
  2279. end;
  2280. }
  2281. else
  2282. {
  2283. mes "[Shede]";
  2284. mes "So, how do you like Hugel?";
  2285. mes "It is a peaceful village, isn't it?";
  2286. close2;
  2287. cutin "",255;
  2288. end;
  2289. }
  2290. }
  2291. hu_in01,256,40,3 script Herico 897,{
  2292. if(checkweight(7342,1) != 1)
  2293. {
  2294. mes "[Herico]";
  2295. mes "Why don't you go take some load off your shoulder first, and come back?";
  2296. close;
  2297. }
  2298. cutin "heri1.bmp",2;
  2299. if(hg_tre < 41)
  2300. {
  2301. mes "[Herico]";
  2302. mes "The weather is beautiful today. *Sigh* But my body aches too badly to go out...";
  2303. close2;
  2304. cutin "",255;
  2305. end;
  2306. }
  2307. else if(hg_tre == 41)
  2308. {
  2309. mes "[Herico]";
  2310. mes "The weather is beautiful today. *Sigh* But my body aches too badly to go out...";
  2311. next;
  2312. mes "["+strcharinfo(0)+"]";
  2313. mes "Hello!";
  2314. next;
  2315. mes "[Herico]";
  2316. mes "Shede?";
  2317. next;
  2318. mes "["+strcharinfo(0)+"]";
  2319. mes "Oh, hello. Ms. Shede asked me to drop you by. Nice to meet you, I am ^3131FF"+strcharinfo(0)+"^000000.";
  2320. next;
  2321. mes "[Herico]";
  2322. mes "Ah, hello. I heard that recently an airport was built in this town. So, are you from a different city?";
  2323. mes "I like to see new things...although I don't like this chilly wind.";
  2324. mes "How do you like Hugel?";
  2325. next;
  2326. mes "["+strcharinfo(0)+"]";
  2327. mes "It is a peaceful and beautiful village, although I can tell that it is experiencing a change.";
  2328. mes "Everyone looks happy, and they feel very different than people in the other areas.";
  2329. mes "So I feel like that I am in a different land.";
  2330. next;
  2331. mes "[Herico]";
  2332. mes "Everyone has worries and happyness at the same time.";
  2333. mes "You must have travelled many cities of this country,";
  2334. mes "and have figured out many things on your own.";
  2335. mes "Am I right?";
  2336. next;
  2337. switch( select( "Yes, you are right.","I am not so sure.","No." ) )
  2338. {
  2339. case 1:
  2340. cutin "heri2.bmp",2;
  2341. mes "[Herico]";
  2342. mes "I think that my senses are still working fine.";
  2343. mes "People's eyes tell many things to me.";
  2344. next;
  2345. cutin "heri1.bmp",2;
  2346. mes "[Herico]";
  2347. mes "Your eyes are telling me your admiration and astonishment";
  2348. mes "toward what you have seen in Hugel,";
  2349. mes "which is a totally different experience for you.";
  2350. next;
  2351. mes "[Herico]";
  2352. mes "People of Hugel don't question anyone.";
  2353. mes "It is an unwritten law of this village.";
  2354. mes "That is why I could have been resting in this village without worries.";
  2355. next;
  2356. mes "[Herico]";
  2357. mes "However, as I see you, I suddenly have an urge to ruminate on my past";
  2358. mes "that I have never spoken to anyone.";
  2359. mes "May I have a moment of your time, if you don't mind?";
  2360. next;
  2361. mes "[Herico]";
  2362. mes "Perhaps we will learn something from each other's story.";
  2363. set hg_tre,42;
  2364. close2;
  2365. cutin "",255;
  2366. end;
  2367. break;
  2368. case 2:
  2369. mes "[Herico]";
  2370. mes "Then I guess that you have not been deeply impressed by this country.";
  2371. mes "Haha, alright, that's fine.";
  2372. close2;
  2373. cutin "",255;
  2374. end;
  2375. break;
  2376. case 3:
  2377. mes "[Herico]";
  2378. mes "Oh, am I not?";
  2379. mes "Haha, I am sorry for hazarding a conjecture.";
  2380. close2;
  2381. cutin "",255;
  2382. end;
  2383. break;
  2384. }
  2385. }
  2386. else if(hg_tre == 42)
  2387. {
  2388. mes "[Herico]";
  2389. mes "Hmm...can you tell me your name once again?";
  2390. next;
  2391. mes "["+strcharinfo(0)+"]";
  2392. mes "Yes, my name is ^3131FF"+strcharinfo(0)+"^000000.";
  2393. next;
  2394. mes "[Herico]";
  2395. mes "^3131FF"+strcharinfo(0)+"^000000, I have many interesting stories for you.";
  2396. mes "However, before I tell you my stories, I would like to ask you something. Do you mind?";
  2397. next;
  2398. mes "[Herico]";
  2399. mes "As you see, ever since an airport was built in this Hugel, many strangers are coming in and going out this village.";
  2400. mes "It may be a good change for Hugel, so that more people will know about its existence.";
  2401. mes "However, I have this bad feeling about the airport and airships.";
  2402. mes "I do not think that this country is not extending their airlines only for the transportation purposes.";
  2403. next;
  2404. mes "[Herico]";
  2405. mes "Did you know that more and more people are using the ferry after the airport was built?";
  2406. mes "Can't you see the reason of my doubt?";
  2407. next;
  2408. mes "[Herico]";
  2409. mes "Please find out the secret about the airship and the island.";
  2410. mes "Then I will tell you my stories.";
  2411. mes "I hope that you will do your best to find out the secret.";
  2412. set hg_tre,43;
  2413. close2;
  2414. cutin "",255;
  2415. end;
  2416. }
  2417. else if(hg_tre == 43)
  2418. {
  2419. if(hg_odin == 60)
  2420. {
  2421. mes "[Herico]";
  2422. mes "Welcome back. I have been waiting for you with eager anticipation to hear about the secret.";
  2423. mes "Now, please tell me what you have found out.";
  2424. next;
  2425. mes "- You told him what you have seen and heard from the Odin Shirine, -";
  2426. mes "- such as Giantes, Ymir's Heart and Rekenber. -";
  2427. next;
  2428. cutin "heri3.bmp",2;
  2429. mes "[Herico]";
  2430. mes "Rekenber...So, they have expanded";
  2431. mes "their power even to this small village, Hugel.";
  2432. next;
  2433. mes "["+strcharinfo(0)+"]";
  2434. mes "Do you know about them?";
  2435. next;
  2436. mes "[Herico]";
  2437. mes "Of course, I know them too well.";
  2438. next;
  2439. mes "[Herico]";
  2440. mes "............";
  2441. next;
  2442. cutin "heri1.bmp",2;
  2443. mes "[Herico]";
  2444. mes "Thank you so much for your effort.";
  2445. mes "I am afraid that your dangerous journey has not been ended.";
  2446. next;
  2447. mes "[Herico]";
  2448. mes "Well, this is time for me to tell you my story.";
  2449. mes "I hope that you will enjoy it.";
  2450. set hg_tre,44;
  2451. close2;
  2452. cutin "",255;
  2453. end;
  2454. }
  2455. else
  2456. {
  2457. mes "[Herico]";
  2458. mes "Please find out the secret about the airship and the island.";
  2459. mes "Then I will tell you my stories.";
  2460. mes "I hope that you will do your best to find out the secret.";
  2461. close2;
  2462. cutin "",255;
  2463. end;
  2464. }
  2465. }
  2466. else if(hg_tre == 44)
  2467. {
  2468. mes "[Herico]";
  2469. mes "Hmm...I don't know where to start.";
  2470. next;
  2471. mes "[Herico]";
  2472. mes "As you know, we have bionic machines called";
  2473. mes "^FF0000Guardians^000000.";
  2474. mes "We are using Guardians to protect important facilities";
  2475. mes "or to avoid meaningless murders.";
  2476. next;
  2477. mes "[Herico]";
  2478. mes "Have you ever thought about how the people in old times";
  2479. mes "would protect their important facilities without guardians?";
  2480. next;
  2481. mes "["+strcharinfo(0)+"]";
  2482. mes "Perhaps, they hired many men to do that?";
  2483. next;
  2484. mes "[Herico]";
  2485. mes "Yes, you are right.";
  2486. mes "For the longest time, Schwaltzvalt Republic had had";
  2487. mes "^3131FFMercenary Soldiers^000000 who exchanged their lives";
  2488. mes "with the good money, and they used to take care of";
  2489. mes "all the dirty jobs in the past.";
  2490. next;
  2491. mes "[Herico]";
  2492. mes "They lost their jobs when Rekenber successfully invented and publicized guardians.";
  2493. mes "Guardians were made for humans, but sadly it was the worst thing that could happen to them.";
  2494. next;
  2495. mes "[Herico]";
  2496. mes "As they lost their jobs to guardians, they rose in rebellion called ^FF0000Mercenary Rebellion^000000.";
  2497. next;
  2498. mes "[Herico]";
  2499. mes "This Mercenary Rebellion was greatly responded to by the public.";
  2500. mes "However, they lost people's trust by choosing ^3131FFa violent method^000000";
  2501. mes "to fight, instead of appealing to the public in a convincible way.";
  2502. mes "In other words, they lost their game by making a critical mistake.";
  2503. next;
  2504. mes "[Herico]";
  2505. mes "Ever since their rebellion was failed,";
  2506. mes "survivors of the rebellion have disappeared beyond history.";
  2507. next;
  2508. cutin "heri3.bmp",2;
  2509. mes "[Herico]";
  2510. mes "Not only that, they held a fight with guardians in";
  2511. mes "^FF0000the Sage Varmunt's birthplace^000000";
  2512. mes "which was our proud national treasure!";
  2513. mes "So the house was completely destroyed by the battle, and";
  2514. mes "since then, no one knows where Sage Varmunt is.";
  2515. next;
  2516. mes "["+strcharinfo(0)+"]";
  2517. mes "Sage Varmunt.....!";
  2518. next;
  2519. cutin "heri1.bmp",2;
  2520. mes "[Herico]";
  2521. mes "Oh...I must have been really upset about it.";
  2522. next;
  2523. mes "[Herico]";
  2524. mes "To be honest with you,";
  2525. mes "Sage Varmunt is partially responsible on guardians.";
  2526. mes "You know that he was the one";
  2527. mes "who created their motive power.";
  2528. next;
  2529. mes "[Herico]";
  2530. mes "It is riduculous that the mercenary soldiers were trying to";
  2531. mes "make their revenge on Sage Varmunt";
  2532. mes "for inventing guardians, you know.";
  2533. mes "But, it is understandable because they lost their jobs to guardians.";
  2534. next;
  2535. mes "[Herico]";
  2536. mes "I heard about the Mercenary Rebellion after everything was ended,";
  2537. mes "so there was nothing that I could do about Sage Varmunt.";
  2538. mes "He disappeared, and I couldn't figure out more";
  2539. mes "than what I found from his birth place...so...";
  2540. mes "I came to Hugel and settled down here.";
  2541. next;
  2542. mes "[Herico]";
  2543. mes "I tried to find at least a little bit of his documents from his laboratory...";
  2544. mes "but everything was gone...huh?";
  2545. mes "Hold on, I just remember something very important!";
  2546. next;
  2547. mes "[Herico]";
  2548. mes "Where are all of his research documents?";
  2549. mes "No...did mercenary soldiers took them or...possibly dispose them?";
  2550. next;
  2551. mes "[Herico]";
  2552. mes "Damn it! I am so stupid! Grrr...";
  2553. mes "How couldn't I think about this earlier?";
  2554. next;
  2555. mes "[Herico]";
  2556. mes ""+strcharinfo(0)+", can you see what I want to tell you now?";
  2557. mes "I have to take a long time to remember everything";
  2558. mes "about the incident, but you must understand";
  2559. mes "that this is an extremely important matter.";
  2560. next;
  2561. mes "[Herico]";
  2562. mes "Mercenary Rebellion was a huge issue back then.";
  2563. mes "Hopefully, there will be at least one news reporter";
  2564. mes "who remembers about the rebellion.";
  2565. next;
  2566. mes "[Herico]";
  2567. mes "Please go to Lighthalzen and find a news reporter";
  2568. mes "who still remembers about the rebellion.";
  2569. mes "If you find him, please ask him if he knows whereabouts of the rebellion survivors,";
  2570. mes "so that you can find out what happened to Sage Varmunt and his research documents.";
  2571. set hg_tre,45;
  2572. close2;
  2573. cutin "",255;
  2574. end;
  2575. }
  2576. else if(hg_tre == 45)
  2577. {
  2578. mes "[Herico]";
  2579. mes "Please go to Lighthalzen and find a news reporter";
  2580. mes "who still remembers about the rebellion.";
  2581. mes "If you find him, please ask him if he knows whereabouts of the rebellion survivors,";
  2582. mes "so that you can find out what happened to Sage Varmunt and his research documents.";
  2583. close2;
  2584. cutin "",255;
  2585. end;
  2586. }
  2587. else if(hg_tre > 45 && hg_tre < 49)
  2588. {
  2589. mes "[Herico]";
  2590. mes "How have you been doing?";
  2591. close2;
  2592. cutin "",255;
  2593. end;
  2594. }
  2595. else if(hg_tre == 49)
  2596. {
  2597. mes "[Herico]";
  2598. mes "Did you find Sage Varmunt's research documents?";
  2599. next;
  2600. cutin "",255;
  2601. mes "["+strcharinfo(0)+"]";
  2602. mes "Well, about the documents...";
  2603. next;
  2604. switch( select( "I ate them.","Rekenber has taken them into their possession." ) )
  2605. {
  2606. case 1:
  2607. mes "I ate them.";
  2608. next;
  2609. mes "[Herico]";
  2610. mes "Hahaha! That's funny!";
  2611. next;
  2612. mes "["+strcharinfo(0)+"]";
  2613. mes "No, it is not funny.";
  2614. next;
  2615. mes "[Herico]";
  2616. mes ".................";
  2617. next;
  2618. mes "[Herico]";
  2619. mes "Then...SPIT THEM OUT!";
  2620. percentheal -5,0;
  2621. specialeffect2 EF_HIT4;
  2622. next;
  2623. mes "[Herico]";
  2624. mes "SPIT THEM OUT!";
  2625. percentheal -5,0;
  2626. specialeffect2 EF_HIT4;
  2627. next;
  2628. mes "[Herico]";
  2629. mes "I SAID, SPIT THEM OUUUUUT!";
  2630. percentheal -5,0;
  2631. specialeffect2 EF_HIT4;
  2632. next;
  2633. mes "["+strcharinfo(0)+"]";
  2634. mes "Err...I was just kidding...";
  2635. next;
  2636. cutin "heri2.bmp",2;
  2637. mes "[Herico]";
  2638. mes "Haha, the first part was funny,";
  2639. mes "but the second part was kind of scary, you know?";
  2640. emotion e_dots;
  2641. emotion e_sob,1;
  2642. next;
  2643. mes "[Herico]";
  2644. mes "So, tell me, where are all of his research documents?";
  2645. next;
  2646. mes "["+strcharinfo(0)+"]";
  2647. mes "Rekenber has taken them into their possession.";
  2648. next;
  2649. break;
  2650. case 2:
  2651. mes "Rekenber has taken them into their possession.";
  2652. next;
  2653. break;
  2654. }
  2655. cutin "heri3.bmp",2;
  2656. mes "[Herico]";
  2657. mes "...........................";
  2658. next;
  2659. cutin "heri1.bmp",2;
  2660. mes "[Herico]";
  2661. mes "It was expected.";
  2662. next;
  2663. mes "["+strcharinfo(0)+"]";
  2664. mes "What do you have in mind?";
  2665. next;
  2666. mes "[Herico]";
  2667. mes "First, I think that I should inform you about my true identity.";
  2668. mes "I may now be an old man whose days are numbered,";
  2669. mes "but I used to work at ^3131FFthe Ymir's Heart imitation research department";
  2670. mes " in Regenschirm laboratory^000000 under Sage Varmunt's supervision.";
  2671. emotion e_omg,1;
  2672. next;
  2673. cutin "heri2.bmp",2;
  2674. mes "[Herico]";
  2675. mes "You look very surprised.";
  2676. next;
  2677. cutin "heri1.bmp",2;
  2678. mes "["+strcharinfo(0)+"]";
  2679. mes "Does it mean that you are the one";
  2680. mes "who created the Ymir's Heart imitation?";
  2681. next;
  2682. mes "[Herico]";
  2683. mes "Well, I was a mere assistant of Sage Varmunt,";
  2684. mes "so I can't say that I created it.";
  2685. next;
  2686. mes "[Herico]";
  2687. mes "Rekenber has been secretly gathering ^FF0000Ymir's Heart Pieces^000000.";
  2688. mes "They are very obsessed with Ymir's Heart Pieces,";
  2689. mes "and I guess that it is because of the enormous power that the heart pieces possess within..";
  2690. next;
  2691. mes "[Herico]";
  2692. mes "However, the power of the original heart pieces";
  2693. mes "are too strong for humans to control.";
  2694. mes "Thus, it is not fiseable to manipulate the power";
  2695. mes "as energy sources.";
  2696. mes "That is why ^3131FFthe imitations of Ymir's Heart";
  2697. mes "Pieces^000000 have been created.";
  2698. next;
  2699. mes "[Herico]";
  2700. mes "We, researchers including Sage Varmunt, endeavoured";
  2701. mes "our effort in studying and analyzing the revolutionary energy source";
  2702. mes "for a long time.";
  2703. mes "And our effort has gained a fruitful result; the Imitations of Ymir's Heart Piece.";
  2704. next;
  2705. mes "[Herico]";
  2706. mes "With the invention, we could create guardians.";
  2707. mes "We were so happy for the fact that we";
  2708. mes "finally made our dream come true.";
  2709. next;
  2710. mes "["+strcharinfo(0)+"]";
  2711. mes "But, Sage Varmunt was against the idea of using guardians";
  2712. mes "for militant purposes, and I heard that he also participated";
  2713. mes "in the Mercenary Rebellion.";
  2714. next;
  2715. mes "- You told him what you knew about the Mercenary Rebellion. -";
  2716. next;
  2717. mes "[Herico]";
  2718. mes "Hmm...now I see.";
  2719. next;
  2720. mes "[Herico]";
  2721. mes "After we succeeded in creating the imitations of Ymir's Heart Piece,";
  2722. mes "Sage Varmunt looked pretty depressed for some reason.";
  2723. mes "After all, he left the laboratory and said that ^3131FFby him";
  2724. mes "staying with Regenschirm laboratory";
  2725. mes "will make everyone miserable^000000.";
  2726. mes "I still don't figure out why he said that.";
  2727. next;
  2728. mes "[Herico]";
  2729. mes "He was a really great scholar.";
  2730. mes "He always tried to use his knowledge in science for humankind.";
  2731. next;
  2732. mes "[Herico]";
  2733. mes "As expected, after Sage Varmunt left Regenschirm,";
  2734. mes "almost every research process started stagnating.";
  2735. mes "Even many projects were canceled or postponed.";
  2736. next;
  2737. cutin "heri3.bmp",2;
  2738. mes "[Herico]";
  2739. mes "The upper management were threatened by the phenomenon,";
  2740. mes "so they yelled at people to ^FF0000continue";
  2741. mes "with their research by all means^000000.";
  2742. mes "They even allowed people to experiment";
  2743. mes "on anything that is alive.";
  2744. next;
  2745. cutin "heri1.bmp",2;
  2746. mes "[Herico]";
  2747. mes "......................";
  2748. mes "That gave me a reason to leave Regenschirm.";
  2749. next;
  2750. mes "[Herico]";
  2751. mes "Rekenber will do anything to achieve their goals.";
  2752. mes "They have become too powerful to just be considered a big corporation.";
  2753. next;
  2754. mes "["+strcharinfo(0)+"]";
  2755. mes "That was why they founded the \"Bio Lab\"";
  2756. mes "in order to continue with their research without Sage Varmunt.";
  2757. next;
  2758. cutin "heri3.bmp",2;
  2759. emotion e_ag;
  2760. mes "[Herico]";
  2761. mes "What? \"Bio Lab\"? I didn't image that they could";
  2762. mes "even think of that! I can't express enough of my resentment toward them!";
  2763. next;
  2764. mes "[Herico]";
  2765. mes "Science is to benefit humankinds,";
  2766. mes "not to harm them. I think that something must be done.";
  2767. mes "Can you bring me a glass of water?";
  2768. set hg_tre,50;
  2769. close2;
  2770. cutin "",255;
  2771. end;
  2772. }
  2773. else if(hg_tre == 50)
  2774. {
  2775. mes "[Herico]";
  2776. mes "Can you guess what I am thinking right now?";
  2777. next;
  2778. mes "[Herico]";
  2779. mes "I am thinking about ^3131FFdestroying Regenschirm^000000.";
  2780. next;
  2781. mes "[Herico]";
  2782. mes "Rekenber has become as powerful as this Schwaltzvalt Republic.";
  2783. mes "I don't think that I could destroy the entire corporation.";
  2784. mes "But even if I could, it could also lead to the fall of my country,";
  2785. mes "because that's who big Rekenber means to this country.";
  2786. next;
  2787. mes "[Herico]";
  2788. mes "So, instead, I am thinking to destroy \"Regenschirm\".";
  2789. mes "Because the laboratory may not be as big as the corporation,";
  2790. mes "but at the same time, it has a great meaning to them.";
  2791. mes "I want to stop their inhumane and dangerous practice in research.";
  2792. next;
  2793. mes "[Herico]";
  2794. mes "...*Sigh*...Unfortunately, I do not possess any power to";
  2795. mes "proceed with my plan. Thus, I need your help, desperately.";
  2796. next;
  2797. mes "[Herico]";
  2798. mes "Let me hear your opinion.";
  2799. mes "Will you join me in destroying Regenschirm?";
  2800. next;
  2801. switch( select( "Sorry, I won't.","Yes, I will." ) )
  2802. {
  2803. case 1:
  2804. mes "[Herico]";
  2805. mes "I respect your decision since this is not something";
  2806. mes "that is okay for you to make a quick judgement.";
  2807. mes "I appreciate everything that you have done for me so far.";
  2808. mes "And if you change your mind, feel free to come back any time.";
  2809. close2;
  2810. cutin "",255;
  2811. end;
  2812. break;
  2813. case 2:
  2814. cutin "heri2.bmp",2;
  2815. mes "[Herico]";
  2816. mes "I knew that you are too righteous to";
  2817. mes "neglect lies and injustice.";
  2818. mes "I have seen that through your eyes.";
  2819. mes "I don't know how much we can achieve with this mission,";
  2820. mes "but it is very meaningful for us to at least try.";
  2821. next;
  2822. mes "[Herico]";
  2823. mes "Let's discuss further what we should do.";
  2824. set hg_tre,51;
  2825. close2;
  2826. cutin "",255;
  2827. end;
  2828. break;
  2829. }
  2830. }
  2831. else if(hg_tre == 51)
  2832. {
  2833. mes "[Herico]";
  2834. mes "We must find out how we can stop them";
  2835. mes "from doing more evil things, at least for a while.";
  2836. mes "Regenschirm is a historic laboratory, and thus";
  2837. mes "an enormous amount of accumulated research data";
  2838. mes "has been saved within the laboratory.";
  2839. mes "Without the research data,";
  2840. mes "all the researching activity within Regenschirm";
  2841. mes "will not be progressed.";
  2842. next;
  2843. mes "[Herico]";
  2844. mes "Regenschirm is located at the underground level";
  2845. mes "of Rekenber's Lighthalzen headquarters.";
  2846. mes "It is where their filthy ambitions are reflected on.";
  2847. mes "Please sneak into the laboratory";
  2848. mes "and bring ^FF0000their research data^000000 to me.";
  2849. set hg_tre,52;
  2850. close2;
  2851. cutin "",255;
  2852. end;
  2853. }
  2854. else if(hg_tre == 52)
  2855. {
  2856. mes "[Herico]";
  2857. mes "Regenschirm is located at the underground level";
  2858. mes "of Rekenber's Laighthalzen headquarters.";
  2859. mes "Can you sneak into the place and bring me their research data?";
  2860. close2;
  2861. cutin "heri1.bmp",255;
  2862. end;
  2863. }
  2864. else if(hg_tre == 53)
  2865. {
  2866. mes "[Herico]";
  2867. mes "Ah, you are back.";
  2868. next;
  2869. mes "["+strcharinfo(0)+"]";
  2870. mes "I had a little bit of trouble because I was caught by a guard.";
  2871. mes "But I took care of it.";
  2872. next;
  2873. mes "[Herico]";
  2874. mes "Thank you so much for your trouble.";
  2875. mes "Haha, since they lost their research data,";
  2876. mes "they wouldn't be able to continue with their research";
  2877. mes "at least for a while, I hope.";
  2878. next;
  2879. mes "[Herico]";
  2880. mes "Now, let's get into the next step, shall we?";
  2881. mes "I know that you have gone through many difficulties so far,";
  2882. mes "but this might be the most difficult thing that you've ever done.";
  2883. next;
  2884. mes "[Herico]";
  2885. mes "In my opinion, the bio lab is the most important facility in Regenschirm.";
  2886. mes "We must not let that kind of inhumane place exist in this world any longer.";
  2887. mes "I am so horrified by the thought that they have been doing all sorts of evil things";
  2888. mes "under an excuse of scientific research.";
  2889. next;
  2890. mes "[Herico]";
  2891. mes "As I analyzed the research data which you have brought to me,";
  2892. mes "the bio lab is consisted of 3 levels,";
  2893. mes "and I suspect that the 2nd level is used to";
  2894. mes "perform experimental research on living bodies.";
  2895. next;
  2896. mes "[Herico]";
  2897. mes "I am pretty sure that we can find";
  2898. mes "a miner who knows how to make";
  2899. mes "Marine Sphere Bottles in ^3131FFEinbech^000000,";
  2900. mes "since the Marine Sphere Bottles are needed to";
  2901. mes "blast tunnels inside mines.";
  2902. next;
  2903. mes "[Herico]";
  2904. mes "Haha...you know what I am going to ask you now, don't you?";
  2905. next;
  2906. mes "[Herico]";
  2907. mes "Please go meet with ^3131FFthe Marine Sphere Bottle manufacturer^000000,";
  2908. mes "and purchase some Marine Sphere Bottles.";
  2909. mes "And explode ^3131FFthe bio experiment equipment^000000 in the 2nd level of bio lab!";
  2910. next;
  2911. mes "[Herico]";
  2912. mes "I know that this is a difficult task. But, please understand";
  2913. mes "that you are the only hope that I have.";
  2914. mes "Please stop them from performing experimental research on living bodies!";
  2915. delitem 7342,1; //File Folder
  2916. set hg_tre,54;
  2917. close2;
  2918. cutin "",255;
  2919. end;
  2920. }
  2921. else if(hg_tre == 54)
  2922. {
  2923. mes "[Herico]";
  2924. mes "Please go meet with ^3131FFthe Marine Sphere Bottle manufacturer^000000,";
  2925. mes "and purchase some Marine Sphere Bottles.";
  2926. mes "And explode ^3131FFthe bio experiment equipment^000000 in the 2nd level of bio lab.";
  2927. mes "You are the only hope that I have.";
  2928. mes "Let's hope that it will work out well.";
  2929. next;
  2930. mes "[Herico]";
  2931. mes "If you know anyone";
  2932. mes "who can create Marine Sphere Bottles for you,";
  2933. mes "you may use his instead.";
  2934. close2;
  2935. cutin "",255;
  2936. end;
  2937. }
  2938. else if(hg_tre == 55)
  2939. {
  2940. mes "["+strcharinfo(0)+"]";
  2941. mes "The machine was blown up.";
  2942. next;
  2943. cutin "heri2.bmp",2;
  2944. mes "[Herico]";
  2945. mes "Excellent! Excellent!";
  2946. next;
  2947. mes "[Herico]";
  2948. mes "Now, I am relieved that they won't be able to";
  2949. mes "proceed with their bio research at least for a while.";
  2950. mes "You did a great job, and I am so proud of you.";
  2951. next;
  2952. cutin "heri1.bmp",2;
  2953. mes "[Herico]";
  2954. mes "I assume that there are";
  2955. mes "some failed experimental objects remaining within the laboratory.";
  2956. mes "According to the research document,";
  2957. mes "those experimental objects are identified with ^3131FFHandcuffs^000000.";
  2958. next;
  2959. mes "[Herico]";
  2960. mes "From now on, I will reward you every time when you bring me";
  2961. mes "a certain amount of the Handcuffs.";
  2962. next;
  2963. mes "[Herico]";
  2964. mes "And...even though we succeeded in stopping them for now,";
  2965. mes "it will not last that long.";
  2966. mes "We need someone who has a power to stop them permanently.";
  2967. mes "Sadly, I am not the one.";
  2968. next;
  2969. mes "[Herico]";
  2970. mes "By any chance, do you know a man who can aid his power in stopping them?";
  2971. next;
  2972. input @inputstr$;
  2973. if(@inputstr$ == "President Karl" || @inputstr$ == "President Weierstrass" || @inputstr$ == "President" || @inputstr$ == "Karl Weierstrass")
  2974. {
  2975. mes "["+strcharinfo(0)+"]";
  2976. mes "I think that I know one...";
  2977. next;
  2978. mes "[Herico]";
  2979. mes "Okay, tell me who he is.";
  2980. next;
  2981. mes "["+strcharinfo(0)+"]";
  2982. mes "Mr. President.....!";
  2983. mes "Mr. President must be the one who can help us.";
  2984. next;
  2985. mes "[Herico]";
  2986. mes "You mean Karl...something something?";
  2987. mes "I may well say that Rekenber owns this country.";
  2988. mes "I don't think that he has not been influenced by them.";
  2989. next;
  2990. mes "["+strcharinfo(0)+"]";
  2991. mes "No, Mr. President, who I know,";
  2992. mes "has been trying to free this country from Rekenber.";
  2993. mes "Even if he was frustrated by a ridiculous reason at the last time,";
  2994. mes "I believe that he has not given up in his hope.";
  2995. next;
  2996. mes "[Herico]";
  2997. mes "Hmm...I see. Then I must count on your word.";
  2998. mes "I am giving the research data back to you,";
  2999. mes "so please bring it to Mr. President.";
  3000. mes "Let's see how well he can handle it.";
  3001. mes "I appreciate you for doing everything for me so far,";
  3002. mes "I really appreciate it.";
  3003. set hg_tre,56;
  3004. getitem 7342,1;
  3005. close2;
  3006. cutin "",255;
  3007. end;
  3008. }
  3009. mes "["+strcharinfo(0)+"]";
  3010. mes "Umm...no, I don't think that I know anyone.";
  3011. next;
  3012. mes "[Herico]";
  3013. mes "Oh...okay. Hmm...we certainly need someone";
  3014. mes "with a power who can stop them permanently.";
  3015. mes "Why don't you go to different cities and find the one";
  3016. mes "who can help us? I am pretty sure that";
  3017. mes "you will find one.";
  3018. close2;
  3019. cutin "",255;
  3020. end;
  3021. }
  3022. else
  3023. {
  3024. if(countitem(7342))
  3025. {
  3026. mes "[Herico]";
  3027. mes "Why are you still here?";
  3028. mes "That research data will aid a great help to Mr. President.";
  3029. mes "Please deliver it to him as soon as you can.";
  3030. close2;
  3031. cutin "",255;
  3032. end;
  3033. }
  3034. else
  3035. {
  3036. mes "[Herico]";
  3037. mes "Hey, welcome back.";
  3038. next;
  3039. switch( select( "I brought Handcuffs","Regarding Sage Varmunt's documents" ) )
  3040. {
  3041. case 1:
  3042. mes "[Herico]";
  3043. mes "I am willing to exchange 1 of level 4 food with 100 Handcuffs.";
  3044. next;
  3045. switch( select( "Exchange.","Cancel." ) )
  3046. {
  3047. case 1:
  3048. if(countitem(7345) > 99) //Handcuffs
  3049. {
  3050. mes "[Herico]";
  3051. mes "There you go, thank you for your trouble.";
  3052. delitem 7345,100; //Handcuffs
  3053. switch(rand(1,6))
  3054. {
  3055. case 1:
  3056. getitem 12044,1; //Herb Marinade Beef
  3057. break;
  3058. case 2:
  3059. getitem 12049,1; //Morroc Fruit Wine
  3060. break;
  3061. case 3:
  3062. getitem 12059,1; //Lutie Cold Noodle
  3063. break;
  3064. case 4:
  3065. getitem 12064,1; //Cream Sandwich
  3066. break;
  3067. case 5:
  3068. getitem 12069,1; //Steamed Ancient Lips
  3069. break;
  3070. case 6:
  3071. getitem 12054,1; //Seasoned Jellyfish
  3072. break;
  3073. }
  3074. close2;
  3075. cutin "",255;
  3076. end;
  3077. }
  3078. else
  3079. {
  3080. mes "[Herico]";
  3081. mes "I don't think that you have brought me 100 Handcuffs.";
  3082. close2;
  3083. cutin "",255;
  3084. end;
  3085. }
  3086. break;
  3087. case 2:
  3088. break;
  3089. }
  3090. close2;
  3091. cutin "",255;
  3092. end;
  3093. break;
  3094. case 2:
  3095. mes "[Herico]";
  3096. mes "When I checked the research data that you have brought to me,";
  3097. mes "it seemed that Sage Varmunt wrote his documents in cipher,";
  3098. mes "so they could not decode them.";
  3099. mes "That explains why they have been obsessed";
  3100. mes "with bionic researches to figure out on their own.";
  3101. close2;
  3102. cutin "",255;
  3103. end;
  3104. break;
  3105. }
  3106. }
  3107. }
  3108. cutin "",255;
  3109. end;
  3110. }
  3111. lhz_in03,39,44,3 script Enquro Carson 97,{
  3112. if(hg_tre < 45)
  3113. {
  3114. mes "[Enquro Carson]";
  3115. mes "Hello, everyone. This is Enquro Carson";
  3116. mes "from Light News.";
  3117. next;
  3118. mes "[Enquro Carson]";
  3119. mes "People want to hear prompt and accurate news.";
  3120. mes "I feel proud of myself as a news reporter";
  3121. mes "especially when people are astonished by the news";
  3122. mes "which I am delivering to them.";
  3123. close;
  3124. }
  3125. else if(hg_tre == 45)
  3126. {
  3127. mes "[Enquro Carson]";
  3128. mes "Hello, everyone. This is Enquro Carson";
  3129. mes "from Light News.";
  3130. next;
  3131. mes "[Enquro Carson]";
  3132. mes "People want to hear prompt and accurate news.";
  3133. mes "I feel proud of myself as a news reporter";
  3134. mes "especially when people are astonished by the news";
  3135. mes "which I am delivering to them.";
  3136. next;
  3137. switch( select( "Mercenary Rebellion","News reporter job" ) )
  3138. {
  3139. case 1:
  3140. mes "[Enquro Carson]";
  3141. mes "Hmm...Mercenary Rebellion...?";
  3142. mes "It happened pretty long time ago.";
  3143. mes "Mercenary soldiers lost their jobs";
  3144. mes "after guardians were invented.";
  3145. mes "And they insisted their social security";
  3146. mes "through a violent method, so the government had to stop them with force.";
  3147. next;
  3148. mes "["+strcharinfo(0)+"]";
  3149. mes "Do you know any survivor of Mercenary Rebellion?";
  3150. next;
  3151. mes "[Enquro Carson]";
  3152. mes "Welll...I was not assigned to the case,";
  3153. mes "and the news reporter who kept the coverage of the case";
  3154. mes "retired long time ago...";
  3155. mes "Oh, I think that I can check";
  3156. mes "if he has left any documents about the rebellion.";
  3157. mes "Give me a moment.";
  3158. next;
  3159. mes "- *Rummage Rummage* -";
  3160. mes "- *Rummage Rummage* -";
  3161. mes "- *Rummage Rummage* -";
  3162. next;
  3163. mes "[Enquro Carson]";
  3164. mes "Oh! I found it.";
  3165. next;
  3166. mes "[Enquro Carson]";
  3167. mes "Mr. Balparan, yes, he is the news reporter,";
  3168. mes "must be greatly intrigued by the rebellion.";
  3169. mes "According to this documents, he tried to";
  3170. mes "contact with the rebellion survivors";
  3171. mes "after the rebellion ended in failure.";
  3172. next;
  3173. mes "["+strcharinfo(0)+"]";
  3174. mes "Can you tell me the survivors' locations?";
  3175. next;
  3176. mes "[Enquro Carson]";
  3177. mes "Well, I am not supposed to release";
  3178. mes "any kind of personal information to outside.";
  3179. mes "Hmm...but it happened a long time ago, and";
  3180. mes "I don't know if they are still alive or not...";
  3181. next;
  3182. mes "["+strcharinfo(0)+"]";
  3183. mes "Thank you so much!";
  3184. next;
  3185. mes "[Enquro Carson]";
  3186. mes "Wait, wait, I didn't say that I would release their information yet.";
  3187. mes "Actually my motto is that";
  3188. mes "\"^3131FFEvery bit of information must be shared^000000\".";
  3189. next;
  3190. mes "[Enquro Carson]";
  3191. mes "I hope that you are willing to share any information";
  3192. mes "that you will find from the survivors with me.";
  3193. mes "Oh yes, do you know what? \"Commutative contract\".";
  3194. next;
  3195. mes "[Enquro Carson]";
  3196. mes "I heard of a private pub in Morroc,";
  3197. mes "a city of Rune-Midgarts Kingdom";
  3198. mes "that is not open to the public.";
  3199. mes "People keep talking about the pub's best drink,";
  3200. mes "and I wonder how delicious the drink will be.";
  3201. mes "Can you please get me the drink? Hahaha, thanks!";
  3202. set hg_tre,46;
  3203. close;
  3204. break;
  3205. case 2:
  3206. mes "[Enquro Carson]";
  3207. mes ".......Hmmm...Hmmm...Hmmm.";
  3208. next;
  3209. mes "- Enquro Carson looks you up and down with squinting his eyes. -";
  3210. next;
  3211. mes "[Enquro Carson]";
  3212. mes "You are not saying that you want to be a news reporter, are you?";
  3213. close;
  3214. break;
  3215. }
  3216. }
  3217. else if(hg_tre == 46)
  3218. {
  3219. if(!countitem(12112) || !countitem(12113))
  3220. {
  3221. mes "[Enquro Carson]";
  3222. mes "I heard of a private pub in Morroc,";
  3223. mes "a city of Rune-Midgarts Kingdom";
  3224. mes "that is not open to the public.";
  3225. mes "People keep talking about the pub's best drink,";
  3226. mes "and I wonder how delicious the drink will be.";
  3227. mes "Can you please get me the drink? Hahaha, thanks!";
  3228. close;
  3229. }
  3230. else
  3231. {
  3232. mes "[Enquro Carson]";
  3233. mes "Wow, this is that famous drink!";
  3234. mes "Let's see...*Gulp*";
  3235. next;
  3236. emotion e_no1;
  3237. mes "[Enquro Carson]";
  3238. mes "Wow! This is awsome!";
  3239. mes "It is as delicious as I heard!";
  3240. mes "Its taste is still lingering on my tongue,";
  3241. mes "and it is like Wow!";
  3242. next;
  3243. mes "[Enquro Carson]";
  3244. mes "Anyways, according to Mr. Balparan's documents,";
  3245. mes "errr....yes, this must be the name of the last mercenary soldier.";
  3246. mes "Mr. Balparan contacted with";
  3247. mes "^3131FFWintzil Trony^000000,";
  3248. mes "the last mercenary soldier for the last time in...";
  3249. mes "^FF0000Hugel^000000. Wait, Hugel?";
  3250. mes "Isn't that the small country at the corner of Schwaltzvalt Republic?";
  3251. next;
  3252. mes "["+strcharinfo(0)+"]";
  3253. mes "What? Hugel?";
  3254. next;
  3255. mes "[Enquro Carson]";
  3256. mes "Previously, it was very difficult to get to Hugel";
  3257. mes "because there was no safe route.";
  3258. mes "Basically, the village was like an island within the continent,";
  3259. mes "but ever since an airport was built there,";
  3260. mes "the village is now having its period of prosperity.";
  3261. next;
  3262. mes "[Enquro Carson]";
  3263. mes "You are lucky, you know that?";
  3264. mes "Mr. Balparan gave up on meeting with the mercenary soldier";
  3265. mes "in Hugel because it was too tough to just get there.";
  3266. mes "But you, all you need to do is just getting on to the airship.";
  3267. next;
  3268. mes "[Enquro Carson]";
  3269. mes "Oh, by the way, I hope that you will keep";
  3270. mes "this secret between you and me.";
  3271. mes "I released the personal information at my discretion,";
  3272. mes "and I know that I am not allowed to do that. Hehe.";
  3273. emotion e_gg;
  3274. set hg_tre,47;
  3275. delitem 12112,1; //Tropical Sograt
  3276. delitem 12113,1; //Vermilion on the Beach
  3277. close;
  3278. }
  3279. }
  3280. else if(hg_tre == 47)
  3281. {
  3282. mes "[Enquro Carson]";
  3283. mes "Just get on to the airship and go to Hugel.";
  3284. mes "Hopefully you will meet with ^3131FFWintzil Trony^000000";
  3285. mes "or his son...or something.";
  3286. mes "Oh, be careful not to provoke him though.";
  3287. mes "He used to be a mercenary soldier, and they were famed for their violence.";
  3288. close;
  3289. }
  3290. else
  3291. {
  3292. mes "[Enquro Carson]";
  3293. mes "This is very shameful for me to confess,";
  3294. mes "but I tend to make lots and lots of spelling mistakes.";
  3295. mes "Yeah, I know, it is a shame.";
  3296. close;
  3297. }
  3298. }
  3299. hu_in01,310,380,5 script Girl#hugel 891,{
  3300. if(hg_tre < 47)
  3301. {
  3302. mes "[Girl]";
  3303. mes "Bah, I am bored.";
  3304. close;
  3305. }
  3306. else if(hg_tre == 47)
  3307. {
  3308. mes "[Girl]";
  3309. mes "Hehe...are you from another city?";
  3310. mes "Heheh.";
  3311. next;
  3312. mes "["+strcharinfo(0)+"]";
  3313. mes "Hey, little lady?";
  3314. mes "By any chance, do you know a man named \"Wintzil Trony\"?";
  3315. next;
  3316. mes "[Girl]";
  3317. mes "There is no man named Wintzil Trony.";
  3318. next;
  3319. mes "["+strcharinfo(0)+"]";
  3320. mes "Huh?";
  3321. next;
  3322. mes "[Girl]";
  3323. mes "I am the Wintzil Trony.";
  3324. mes "I am a girl, not a man.";
  3325. next;
  3326. mes "["+strcharinfo(0)+"]";
  3327. mes "...............................................................................................................";
  3328. next;
  3329. mes "["+strcharinfo(0)+"]";
  3330. mes "(^3131FFOh dear Odin, am I on a test?";
  3331. mes "Or are you trying to make sure that I still have a good memory?";
  3332. mes "How could...how could...how could this little child";
  3333. mes "is the last mercenary soldier?! This is absurd!)";
  3334. next;
  3335. mes "["+strcharinfo(0)+"]";
  3336. mes "Well...lady,";
  3337. next;
  3338. mes "["+strcharinfo(0)+"]";
  3339. mes "Are you sure that you are the last mer....no, no.";
  3340. mes "Then do you have any family member who shares the same name as yours?";
  3341. mes "Like your father, for instance.";
  3342. next;
  3343. mes "[Wintzil Trony]";
  3344. mes "I said, I am the only Wintzil Trony in my family.";
  3345. mes "And I don't have a father.";
  3346. mes "My mom is out of Hugel to sell Hugel's principal products.";
  3347. next;
  3348. mes "["+strcharinfo(0)+"]";
  3349. mes "Did...did your father pass away?";
  3350. next;
  3351. mes "[Wintzil Trony]";
  3352. mes "I can't help it. He was too old.";
  3353. next;
  3354. mes "["+strcharinfo(0)+"]";
  3355. mes "Well...do you remember what your father";
  3356. mes "used to do when he was alive?";
  3357. next;
  3358. mes "[Wintzil Trony]";
  3359. mes "My father sowed seeds.";
  3360. next;
  3361. mes "["+strcharinfo(0)+"]";
  3362. mes "(^3131FFGosh, she is not helping! This is not good!^000000)";
  3363. next;
  3364. mes "["+strcharinfo(0)+"]";
  3365. mes "Well, lady, I think that people usually";
  3366. mes "say \"cultivate a field\" instead of saying \"sowing seeds\".";
  3367. mes "Did you know that?";
  3368. next;
  3369. mes "[Wintzil Trony]";
  3370. mes "^3131FFBut my father had only one arm,";
  3371. mes "so he couldn't do such a hard work like cultivating a field.^000000";
  3372. mes "But, it was alright. I could help him because I am strong enough.";
  3373. mes "I cultivated fields with my mom and my father.";
  3374. mes "Do you want to know how strong I am? Look at this! Yap!";
  3375. next;
  3376. mes "["+strcharinfo(0)+"]";
  3377. mes ".................!";
  3378. next;
  3379. mes "["+strcharinfo(0)+"]";
  3380. mes "Umm...lady, can you show me your father's picture";
  3381. mes "or something that used to belong to him?";
  3382. next;
  3383. mes "[Wintzil Trony]";
  3384. mes "Beh~ You are just like the guy who came by a long time ago.";
  3385. mes "He kept asking me things over and over again,";
  3386. mes "then he became upset and left.";
  3387. next;
  3388. mes "["+strcharinfo(0)+"]";
  3389. mes "(He might be the news reporter from the Light News.)";
  3390. next;
  3391. mes "[Wintzil Trony]";
  3392. mes "My father was a farmer. That's all I can say.";
  3393. mes "Beeeeh~";
  3394. next;
  3395. mes "[Wintzil Trony]";
  3396. mes "I am living in a house that is pretty empty.";
  3397. mes "All my father left to us is the shelf at the upstairs.";
  3398. next;
  3399. mes "["+strcharinfo(0)+"]";
  3400. mes "Do you mind if I take a look at your father's shelf?";
  3401. next;
  3402. mes "[Wintzil Trony]";
  3403. mes "Sure!";
  3404. mes "It is filled with books, and they don't look that interesting.";
  3405. mes "But, can you be careful to treat the shelf? It is a keepsake from my father.";
  3406. set hg_tre,48;
  3407. close;
  3408. }
  3409. else if(hg_tre > 48)
  3410. {
  3411. mes "[Wintzil Trony]";
  3412. mes "I am bored and bored! When is my mom coming back?";
  3413. close;
  3414. }
  3415. else
  3416. {
  3417. mes "[Wintzil Trony]";
  3418. mes "If you promise me that you will not break it,";
  3419. mes "you can take a look at the shelf.";
  3420. close;
  3421. }
  3422. }
  3423. hu_in01,317,312,0 script Book 111,{
  3424. cutin "hg_book.bmp",2;
  3425. if(hg_tre > 47)
  3426. {
  3427. mes "- You picked up a very thick book. -";
  3428. mes "- You opened the book and found out -";
  3429. mes "- that there were a small book hidden behind.-";
  3430. next;
  3431. switch( select( "Read the small book.","Leave it alone." ) )
  3432. {
  3433. case 1:
  3434. mes "- You picked up the small book. -";
  3435. mes "- The book owner must want to -";
  3436. mes "- keep it secret. -";
  3437. next;
  3438. set @whilevar,1;
  3439. while(@whilevar)
  3440. {
  3441. switch( select( "Page 1","Page 2","Page 3","Page 4","Page 5","Page 6","Page 7","Page 8","Page 9","Stop Reading." ) )
  3442. {
  3443. case 1:
  3444. mes "- You started reading the 1st page of the book. -";
  3445. next;
  3446. mes "Date: **month **day";
  3447. mes "I was told that Rekenber succeeded";
  3448. mes "in creating a type of machine called ^FF0000Guardian^000000.";
  3449. mes "I have a bad feeling about that, so I decided to write a journal";
  3450. mes "starting from today and keep everything in record.";
  3451. mes " ";
  3452. mes "\"^FF0000Guardian^000000\" is an android";
  3453. mes "that was created based on the idea of \"^3131FFGiantes^000000\",";
  3454. mes "the giant tribe that was said to live in an ancient age.";
  3455. mes "It is memorized with various commands,";
  3456. mes "so it is said to handle difficult things for humans as protecting";
  3457. mes "important facilities and such.";
  3458. mes " ";
  3459. mes "However, those things are our job, the mercenary soldiers' job.";
  3460. mes "Mercenary soldier groups in many areas";
  3461. mes "are already agitated by the news of the Guardian creation.";
  3462. mes "I am worried what is going to happen to us.";
  3463. next;
  3464. mes "...............................";
  3465. mes "...............................";
  3466. mes "...............................";
  3467. next;
  3468. break;
  3469. case 2:
  3470. mes "- You started reading the 2nd page of the book. -";
  3471. next;
  3472. mes "Date: **month **day";
  3473. mes "Everybody in this place seems to be very confused and upset as well as me.";
  3474. mes "I made a stupid mistake to slip on one of the stairs";
  3475. mes "while absent-mindedly walking down. I really need to straighten myself out.";
  3476. next;
  3477. mes "...............................";
  3478. mes "...............................";
  3479. mes "...............................";
  3480. next;
  3481. break;
  3482. case 3:
  3483. mes "- You started reading the 3rd page of the book. -";
  3484. next;
  3485. mes "Date: **month **day";
  3486. mes "Today, we, \"Republic Garrison\",";
  3487. mes "were introduced to ^3131FF2 Guardians.";
  3488. mes "Those machines joined us for their test operation^000000.";
  3489. mes "Everyone seemed to be intimidated by their big and heavy frames.";
  3490. mes "I thought that these machines were supposed to aid humans in doing";
  3491. mes "hard works. But it doesn't seem to be true.";
  3492. mes "To me, they are nothing but \"^FF0000weapons of mass destruction^000000\".";
  3493. mes "Perhaps, they might be intended to be that way from the beginning.";
  3494. mes " ";
  3495. mes "What is going to be next after we finish testing the machines?";
  3496. mes "No matter how bad other people criticize us for being greedy toward money,";
  3497. mes "we always take pride in what we are doing, and we always do our best.";
  3498. mes "We must try our best to do our job, otherwise we will be dead right away.";
  3499. mes "But, now, we are losing our place to the lifeless machines.";
  3500. mes "Many people have quit this job after the machines were introduced.";
  3501. mes "I must admit that I am also being shaken by the thought.";
  3502. mes " ";
  3503. mes "Bah, god damn you, Rekenber! You just have created the worst invention in history!";
  3504. next;
  3505. mes "...............................";
  3506. mes "...............................";
  3507. mes "...............................";
  3508. next;
  3509. break;
  3510. case 4:
  3511. mes "- You started reading the 4th page of the book. -";
  3512. next;
  3513. mes "Date: **month **day";
  3514. mes "No one wouldn't know how boring it is to mount guard with a machine.";
  3515. next;
  3516. mes "...............................";
  3517. mes "...............................";
  3518. mes "...............................";
  3519. next;
  3520. break;
  3521. case 5:
  3522. mes "- You started reading the 5th page of the book. -";
  3523. next;
  3524. mes "Date: **month **day";
  3525. mes "Damn it! Finally it happened today!";
  3526. mes "Today, our troops was in total disorder.";
  3527. mes "One of the guardians caused an error and brought havoc.";
  3528. mes "While we were terrified and didn't know what to do, that broken guardian";
  3529. mes "crushed the commander of 'Blade Canine Mercenary' to death.";
  3530. mes " ";
  3531. mes "I can't remember how we could regain control over the broken guardian.";
  3532. mes "My mind is still baffled for the fact that that machine actually killed an innocent guy as I was kind of worried about.";
  3533. mes "Many people were dispatched from Rekenber to investigate this matter, so hopefully they will figure out";
  3534. mes "what the hell was wrong with that machine.";
  3535. mes "But, it is not going to change the fact that one of our comrade was taken his life by that merciless machine,";
  3536. mes "and no once can replace his place for his family.";
  3537. next;
  3538. mes "...............................";
  3539. mes "...............................";
  3540. mes "...............................";
  3541. next;
  3542. break;
  3543. case 6:
  3544. mes "- You started reading the 6th page of the book. -";
  3545. next;
  3546. mes "Date: **month **day";
  3547. mes "We received a message from upper management.";
  3548. mes "\"^3131FFKeep our mouth from spreading the story to outside.^000000\", that's the content of message.";
  3549. mes "Rekenber must have bribed the upper management of our troops with money.";
  3550. mes "Otherwise, why would they want us to keep our mouth sealed about a such shocking incident?";
  3551. mes "We, angry mercenary soldiers burst into rage right after the morning session was over.";
  3552. mes " ";
  3553. mes "We went ahead and spread the story about the shocking incident to every mercenary troops.";
  3554. mes "And then we destroyed every guardian which we found in hangars.";
  3555. mes "The sounds of hammering metal and sirens were echoing everywhere, everywhere you went.";
  3556. mes " ";
  3557. mes "...We took refuge in a safe place out of our unit because of what happened.";
  3558. mes "We are planning to assert our social security to the public and inform the public with";
  3559. mes "the danger of the guardians and the negligence of the government and Rekenber toward the incident.";
  3560. mes "Our leader told us that he has sent out letters to every mercenary troop";
  3561. mes "to encourage them to participate in what we are trying to do.";
  3562. mes " ";
  3563. mes "I feel like...that I have just turn into a no-way-out.";
  3564. mes "I am facing my future with a deep sense of gloom.";
  3565. next;
  3566. mes "- You found a folded note between the pages that you were reading. -";
  3567. next;
  3568. switch( select( "Check the note.","Read the next page." ) )
  3569. {
  3570. case 1:
  3571. next;
  3572. mes "^3131FF.........................^000000";
  3573. next;
  3574. mes "^3131FF...I am so sorry for hearing such devastating news and for your loss.";
  3575. mes "Every member of our troops are already aware of the shocking incident,";
  3576. mes "and all of us are uncontrollably enraged.";
  3577. mes "The government has been bribed ";
  3578. mes "with Rekenber's filthy money and has become nothing but a puppet.";
  3579. mes "We must take control over our life once again. Our future depends on us.";
  3580. mes "We will join you, 'Blade Canine Mercenary' to fight for our rights.^000000";
  3581. next;
  3582. mes "^3131FF.........................^000000";
  3583. next;
  3584. break;
  3585. case 2:
  3586. break;
  3587. }
  3588. break;
  3589. case 7:
  3590. mes "- You started reading the 7th page.-";
  3591. next;
  3592. mes "Date: **month **day";
  3593. mes "Our firm will was not enough.";
  3594. mes "Our desperate effort was not enough!";
  3595. mes "Many mercenary groups joined us to fight with the government and Rekenber.";
  3596. mes "But we were too weak to compete with their invincible guardians. We were literally swept away.";
  3597. mes "They were quicker than we expected in taking action, and lines and lines of guardians were coming after us.";
  3598. mes "There was nothing that we could do. We met with a disastrous defeat in the battle with guardians.";
  3599. mes " ";
  3600. mes "Everybody is still in shock, but we can't give up now.";
  3601. mes "I think that we are going to visit a house of a sage called \"Varmunt\" early in the morning.";
  3602. mes "I don't know why, but it seems that the sage is against the use of guardians.";
  3603. mes "People say that his mansion is rather like a fortress.";
  3604. mes "I also don't know why someone would want to build his house";
  3605. mes "as strong as a fortress. Regardless, I am pretty sure that his support will be a great help for us.";
  3606. mes "";
  3607. mes "It was a really tiring day today. It was also a very chaotic day.";
  3608. mes "To be honest, I don't know what is going to happen now.";
  3609. mes "I am scared if I would die helplessly. I am scared and depressed.";
  3610. mes "Why must this happen to us, and what have we done to deserve such a horrible treatment?";
  3611. next;
  3612. mes "...............................";
  3613. mes "...............................";
  3614. mes "...............................";
  3615. next;
  3616. break;
  3617. case 8:
  3618. mes "- You started reading the 8th page. -";
  3619. next;
  3620. mes "Date: **month **day";
  3621. mes "Our leader became desperate, so he sent a request to Schwaltzvalt Republic for ^3131FFa cease-fire agreement^000000.";
  3622. mes "I guess that he was frightened by guardians around the Varmunt mansion.";
  3623. mes "Sadly, Schwaltzvalt Republic declined our request without hesitation.";
  3624. mes "They stated through their reponse that ^FF0000they would not tolerate this kind of unacceptable rebellion by any means,";
  3625. mes "and thus, they would take strong action against the rebellion this time.^000000.";
  3626. mes "I guess that the government is determined to eliminate us, the mercenary soldiers through this event.";
  3627. mes "People now started showing their resentment toward us, who brought disorder to their country.";
  3628. mes "This is not right. Something has went wrong. We just wanted the government to secure our lives, that was all.";
  3629. mes "Since we were declined for a cease-fire agreement, we are planning to hold the last fight tomorrow in this place.";
  3630. next;
  3631. mes "...............................";
  3632. mes "...............................";
  3633. mes "...............................";
  3634. next;
  3635. break;
  3636. case 9:
  3637. mes "- You started reading the 9th page. -";
  3638. next;
  3639. mes "Date: **month **day";
  3640. mes "It has been a while since I wrote a journal last time.";
  3641. mes "I am in Hugel, a small town at the border of Schwaltzvalt Republic.";
  3642. mes "Because of the locational penalty, people of this town seldom see outsiders, and if they see one, they treate them warmheartedly.";
  3643. mes "Although I didn't have a time to write a journal that time, the last fight in the Varmunt mansion turned out to be our miserable defeat...as I was worried.";
  3644. mes "I was told that Sage Varmunt disappeared after the fight, and all of his documents were taken by Rekenber.";
  3645. mes "I am afraid that they might create a more powerful version of the existing guardian by using his documents.";
  3646. mes " ";
  3647. mes "I lost one arm during the last fight, and I barely escaped to Hugel.";
  3648. mes "I feel so lucky to be in Hugel, because when I arrived, I was a total mess with only one arm,";
  3649. mes "but the people in this town did not ask me anything but welcomed me.";
  3650. mes " ";
  3651. mes "I have nowhere to go any longer. I am planning to live my life here as long as nothing happens soon.";
  3652. mes " ";
  3653. mes "My arm is throbbing with pain again. The history of mercenary soldiers ended, and I need to rest.";
  3654. mes "I hope that this will be the last page of my journal.";
  3655. if(hg_tre == 48) set hg_tre,49;
  3656. next;
  3657. mes "- The journal was ended at the page. -";
  3658. next;
  3659. break;
  3660. case 10:
  3661. set @whilevar,0;
  3662. mes "- You closed the book. -";
  3663. close2;
  3664. cutin "",255;
  3665. end;
  3666. break;
  3667. }
  3668. }
  3669. break;
  3670. case 2:
  3671. mes "- You closed the book. -";
  3672. close2;
  3673. cutin "",255;
  3674. end;
  3675. break;
  3676. }
  3677. }
  3678. }
  3679. einbech,208,124,3 script Bomb Maker 851,{
  3680. if(hg_tre == 54)
  3681. {
  3682. if ((MaxWeight-Weight) < 2000 || checkweight(1201,1) == 0) {
  3683. mes "[Boomer]";
  3684. mes "Hey, you look pretty heavy, huh?";
  3685. mes "Do you want me to help you?";
  3686. close;
  3687. }
  3688. mes "[Boomer]";
  3689. mes "Hey, what's up?";
  3690. mes "I am a professional Marine Sphere Bottle maker.";
  3691. mes "You can call me Boomer.";
  3692. next;
  3693. switch( select( "Buy Marine Sphere Bottle.","End conversation." ) )
  3694. {
  3695. case 1:
  3696. mes "[Boomer]";
  3697. mes "Heh, you want my Marine Sphere Bottles, huh?";
  3698. mes "You know, my bomb never fail to blow things away.";
  3699. mes "Do you want to cut a tunnel?";
  3700. mes "You've got the right choice for the bomb here!";
  3701. next;
  3702. mes "[Boomer]";
  3703. mes "One Marine Sphere Bottle is 3,000 zeny.";
  3704. mes "You must understand that I am providing the bomb at such a low price";
  3705. mes "considering its amazing performance!";
  3706. mes "You will regret if you miss this chance. Hahaha!";
  3707. next;
  3708. switch( select( "Buy.","Cancel." ) )
  3709. {
  3710. case 1:
  3711. if(Zeny < 3000)
  3712. {
  3713. mes "[Boomer]";
  3714. mes "Errr...You must have been so hurry to carry your wallet with you.";
  3715. close;
  3716. }
  3717. mes "[Boomer]";
  3718. mes "Just make sure that you are not going to";
  3719. mes "blow yourself away with this bomb, hahah!";
  3720. set Zeny,Zeny-3000;
  3721. getitem 7138,1; //Marine Sphere Bottle
  3722. close;
  3723. break;
  3724. case 2:
  3725. mes "[Boomer]";
  3726. mes "I believe that you will end up coming back to me. Heheh.";
  3727. close;
  3728. break;
  3729. }
  3730. break;
  3731. case 2:
  3732. mes "[Boomer]";
  3733. mes "Boom! Don't you need a bomb? Boom!";
  3734. close;
  3735. break;
  3736. }
  3737. }
  3738. else
  3739. {
  3740. mes "[Boomer]";
  3741. mes "Hey, what's up?";
  3742. mes "I am a professional Marine Sphere Bottle maker.";
  3743. mes "You can call me Boomer.";
  3744. close;
  3745. }
  3746. }
  3747. hu_fild06,168,359,3 script Moks Mushrooms#Mush1 111,{
  3748. if(hg_tre > 9 && hg_tre < 15)
  3749. {
  3750. mes "- You found mushrooms that is as big as your palm. -";
  3751. next;
  3752. switch( select( "Gather them.","Pass." ) )
  3753. {
  3754. case 1:
  3755. mes "- You decided to gather the mushrooms. -";
  3756. next;
  3757. mes "- *Snip Snip* -";
  3758. next;
  3759. mes "- *Snip Snip* -";
  3760. mes "- *Snip Snip* -";
  3761. next;
  3762. mes "- *Snip Snip* -";
  3763. mes "- *Snip Snip* -";
  3764. mes "- *Snip Snip* -";
  3765. specialeffect2 EF_CONE;
  3766. next;
  3767. if(rand(1,5) > 4)
  3768. {
  3769. mes "- You were being clumsy and broke the mushrooms. You have failed in gathering the mushrooms. -";
  3770. specialeffect2 EF_STUNATTACK;
  3771. close;
  3772. }
  3773. mes "- You have successfully gathered mushrooms. -";
  3774. specialeffect2 EF_VALLENTINE2;
  3775. set hg_tre,hg_tre+1;
  3776. if(hg_tre == 11)
  3777. mes "Collected Moks Mushroom Solution: 1ea ";
  3778. else if(hg_tre == 12)
  3779. mes "Collected Moks Mushroom Solution: 2ea ";
  3780. else if(hg_tre == 13)
  3781. mes "Collected Moks Mushroom Solution: 3ea ";
  3782. else if(hg_tre == 14)
  3783. mes "Collected Moks Mushroom Solution: 4ea ";
  3784. else if(hg_tre == 15)
  3785. mes "Collected Moks Mushroom Solution: 5ea ";
  3786. initnpctimer;
  3787. disablenpc "Moks Mushroom#Mush1";
  3788. close;
  3789. break;
  3790. case 2:
  3791. mes "- You decided to pass by them. -";
  3792. close;
  3793. break;
  3794. }
  3795. }
  3796. else if(hg_tre == 15)
  3797. {
  3798. mes "["+strcharinfo(0)+"]";
  3799. mes "I think that this will do.";
  3800. close;
  3801. }
  3802. OnTimer20000:
  3803. enablenpc "Moks Mushroom#Mush1";
  3804. stopnpctimer;
  3805. end;
  3806. }
  3807. hu_fild06,194,341,3 script Moks Mushrooms#Mush2 111,{
  3808. if(hg_tre > 9 && hg_tre < 15)
  3809. {
  3810. mes "- You found mushrooms that is as big as your palm. -";
  3811. next;
  3812. switch( select( "Gather them.","Pass." ) )
  3813. {
  3814. case 1:
  3815. mes "- You decided to gather the mushrooms. -";
  3816. next;
  3817. mes "- *Snip Snip* -";
  3818. next;
  3819. mes "- *Snip Snip* -";
  3820. mes "- *Snip Snip* -";
  3821. next;
  3822. mes "- *Snip Snip* -";
  3823. mes "- *Snip Snip* -";
  3824. mes "- *Snip Snip* -";
  3825. specialeffect2 EF_CONE;
  3826. next;
  3827. if(rand(1,5) > 4)
  3828. {
  3829. mes "- You were being clumsy and broke the mushrooms. You have failed in gathering the mushrooms. -";
  3830. specialeffect2 EF_STUNATTACK;
  3831. close;
  3832. }
  3833. mes "- You have successfully gathered mushrooms. -";
  3834. specialeffect2 EF_VALLENTINE2;
  3835. set hg_tre,hg_tre+1;
  3836. if(hg_tre == 11)
  3837. mes "Collected Moks Mushroom Solution: 1ea ";
  3838. else if(hg_tre == 12)
  3839. mes "Collected Moks Mushroom Solution: 2ea ";
  3840. else if(hg_tre == 13)
  3841. mes "Collected Moks Mushroom Solution: 3ea ";
  3842. else if(hg_tre == 14)
  3843. mes "Collected Moks Mushroom Solution: 4ea ";
  3844. else if(hg_tre == 15)
  3845. mes "Collected Moks Mushroom Solution: 5ea ";
  3846. initnpctimer;
  3847. disablenpc "Moks Mushroom#Mush2";
  3848. close;
  3849. break;
  3850. case 2:
  3851. mes "- You decided to pass by them. -";
  3852. close;
  3853. break;
  3854. }
  3855. }
  3856. else if(hg_tre == 15)
  3857. {
  3858. mes "["+strcharinfo(0)+"]";
  3859. mes "I think that this will do.";
  3860. close;
  3861. }
  3862. OnTimer20000:
  3863. enablenpc "Moks Mushroom#Mush2";
  3864. stopnpctimer;
  3865. end;
  3866. }
  3867. hu_fild06,198,339,3 script Moks Mushrooms#Mush3 111,{
  3868. if(hg_tre > 9 && hg_tre < 15)
  3869. {
  3870. mes "- You found mushrooms that is as big as your palm. -";
  3871. next;
  3872. switch( select( "Gather them.","Pass." ) )
  3873. {
  3874. case 1:
  3875. mes "- You decided to gather the mushrooms. -";
  3876. next;
  3877. mes "- *Snip Snip* -";
  3878. next;
  3879. mes "- *Snip Snip* -";
  3880. mes "- *Snip Snip* -";
  3881. next;
  3882. mes "- *Snip Snip* -";
  3883. mes "- *Snip Snip* -";
  3884. mes "- *Snip Snip* -";
  3885. specialeffect2 EF_CONE;
  3886. next;
  3887. if(rand(1,5) > 4)
  3888. {
  3889. mes "- You were being clumsy and broke the mushrooms. You have failed in gathering the mushrooms. -";
  3890. specialeffect2 EF_STUNATTACK;
  3891. close;
  3892. }
  3893. mes "- You have successfully gathered mushrooms. -";
  3894. specialeffect2 EF_VALLENTINE2;
  3895. set hg_tre,hg_tre+1;
  3896. if(hg_tre == 11)
  3897. mes "Collected Moks Mushroom Solution: 1ea ";
  3898. else if(hg_tre == 12)
  3899. mes "Collected Moks Mushroom Solution: 2ea ";
  3900. else if(hg_tre == 13)
  3901. mes "Collected Moks Mushroom Solution: 3ea ";
  3902. else if(hg_tre == 14)
  3903. mes "Collected Moks Mushroom Solution: 4ea ";
  3904. else if(hg_tre == 15)
  3905. mes "Collected Moks Mushroom Solution: 5ea ";
  3906. initnpctimer;
  3907. disablenpc "Moks Mushroom#Mush3";
  3908. close;
  3909. break;
  3910. case 2:
  3911. mes "- You decided to pass by them. -";
  3912. close;
  3913. break;
  3914. }
  3915. }
  3916. else if(hg_tre == 15)
  3917. {
  3918. mes "["+strcharinfo(0)+"]";
  3919. mes "I think that this will do.";
  3920. close;
  3921. }
  3922. OnTimer20000:
  3923. enablenpc "Moks Mushroom#Mush3";
  3924. stopnpctimer;
  3925. end;
  3926. }
  3927. hugel,209,163,3 script Clam#C1 111,{
  3928. if(hg_tre > 19 && hg_tre < 25)
  3929. {
  3930. mes "- You found very fresh clams whose shells are shining under the sunlight. -";
  3931. next;
  3932. switch( select( "Gather them.","Pass." ) )
  3933. {
  3934. case 1:
  3935. mes "- You started opening clam shells to gather Clam Flesh.-";
  3936. next;
  3937. mes "- *Snip Snip* -";
  3938. next;
  3939. mes "- *Snip Snip* -";
  3940. mes "- *Snip Snip* -";
  3941. next;
  3942. mes "- *Snip Snip* -";
  3943. mes "- *Snip Snip* -";
  3944. mes "- *Snip Snip* -";
  3945. specialeffect2 EF_CONE;
  3946. next;
  3947. if(rand(1,5) > 4)
  3948. {
  3949. mes "- Clams are too strong to open. You have failed in gathering Clam Flesh. -";
  3950. specialeffect2 EF_STUNATTACK;
  3951. close;
  3952. }
  3953. mes "- You have successfully gathered Clam Flesh. -";
  3954. specialeffect2 EF_VALLENTINE2;
  3955. set hg_tre,hg_tre+1;
  3956. if(hg_tre == 21)
  3957. mes "Collected Clam Flesh: 1ea ";
  3958. else if(hg_tre == 22)
  3959. mes "Collected Clam Flesh: 2ea ";
  3960. else if(hg_tre == 23)
  3961. mes "Collected Clam Flesh: 3ea ";
  3962. else if(hg_tre == 24)
  3963. mes "Collected Clam Flesh: 4ea ";
  3964. else if(hg_tre == 25)
  3965. mes "Collected Clam Flesh: 5ea ";
  3966. initnpctimer;
  3967. disablenpc "Clam#C1";
  3968. close;
  3969. break;
  3970. case 2:
  3971. mes "- You decided to pass by them. -";
  3972. close;
  3973. break;
  3974. }
  3975. }
  3976. else if(hg_tre == 25)
  3977. {
  3978. mes "["+strcharinfo(0)+"]";
  3979. mes "I think that this will do.";
  3980. close;
  3981. }
  3982. OnTimer20000:
  3983. enablenpc "Clam#C1";
  3984. stopnpctimer;
  3985. end;
  3986. }
  3987. hugel,203,166,3 script Clam#C2 111,{
  3988. if(hg_tre > 19 && hg_tre < 25)
  3989. {
  3990. mes "- You found very fresh clams whose shells are shining under the sunlight. -";
  3991. next;
  3992. switch( select( "Gather them.","Pass." ) )
  3993. {
  3994. case 1:
  3995. mes "- You started opening clam shells to gather Clam Flesh.-";
  3996. next;
  3997. mes "- *Snip Snip* -";
  3998. next;
  3999. mes "- *Snip Snip* -";
  4000. mes "- *Snip Snip* -";
  4001. next;
  4002. mes "- *Snip Snip* -";
  4003. mes "- *Snip Snip* -";
  4004. mes "- *Snip Snip* -";
  4005. specialeffect2 EF_CONE;
  4006. next;
  4007. if(rand(1,5) > 4)
  4008. {
  4009. mes "- Clams are too strong to open. You have failed in gathering Clam Flesh. -";
  4010. specialeffect EF_STUNATTACK;
  4011. close;
  4012. }
  4013. mes "- You have successfully gathered Clam Flesh. -";
  4014. specialeffect2 EF_VALLENTINE2;
  4015. set hg_tre,hg_tre+1;
  4016. if(hg_tre == 21)
  4017. mes "Collected Clam Flesh: 1ea ";
  4018. else if(hg_tre == 22)
  4019. mes "Collected Clam Flesh: 2ea ";
  4020. else if(hg_tre == 23)
  4021. mes "Collected Clam Flesh: 3ea ";
  4022. else if(hg_tre == 24)
  4023. mes "Collected Clam Flesh: 4ea ";
  4024. else if(hg_tre == 25)
  4025. mes "Collected Clam Flesh: 5ea ";
  4026. initnpctimer;
  4027. disablenpc "Clam#C2";
  4028. close;
  4029. break;
  4030. case 2:
  4031. mes "- You decided to pass by them. -";
  4032. close;
  4033. break;
  4034. }
  4035. }
  4036. else if(hg_tre == 25)
  4037. {
  4038. mes "["+strcharinfo(0)+"]";
  4039. mes "I think that this will do.";
  4040. close;
  4041. }
  4042. OnTimer20000:
  4043. enablenpc "Clam#C2";
  4044. stopnpctimer;
  4045. end;
  4046. }
  4047. hugel,217,158,3 script Clam#C3 111,{
  4048. if(hg_tre > 19 && hg_tre < 25)
  4049. {
  4050. mes "- You found very fresh clams whose shells are shining under the sunlight. -";
  4051. next;
  4052. switch( select( "Gather them.","Pass." ) )
  4053. {
  4054. case 1:
  4055. mes "- You started opening clam shells to gather Clam Flesh.-";
  4056. next;
  4057. mes "- *Snip Snip* -";
  4058. next;
  4059. mes "- *Snip Snip* -";
  4060. mes "- *Snip Snip* -";
  4061. next;
  4062. mes "- *Snip Snip* -";
  4063. mes "- *Snip Snip* -";
  4064. mes "- *Snip Snip* -";
  4065. specialeffect2 EF_CONE;
  4066. next;
  4067. if(rand(1,5) > 4)
  4068. {
  4069. mes "- Clams are too strong to open. You have failed in gathering Clam Flesh. -";
  4070. specialeffect2 EF_STUNATTACK;
  4071. close;
  4072. }
  4073. mes "- You have successfully gathered Clam Flesh. -";
  4074. specialeffect2 EF_VALLENTINE2;
  4075. set hg_tre,hg_tre+1;
  4076. if(hg_tre == 21)
  4077. mes "Collected Clam Flesh: 1ea ";
  4078. else if(hg_tre == 22)
  4079. mes "Collected Clam Flesh: 2ea ";
  4080. else if(hg_tre == 23)
  4081. mes "Collected Clam Flesh: 3ea ";
  4082. else if(hg_tre == 24)
  4083. mes "Collected Clam Flesh: 4ea ";
  4084. else if(hg_tre == 25)
  4085. mes "Collected Clam Flesh: 5ea ";
  4086. initnpctimer;
  4087. disablenpc "Clam#C3";
  4088. close;
  4089. break;
  4090. case 2:
  4091. mes "- You decided to pass by them. -";
  4092. close;
  4093. break;
  4094. }
  4095. }
  4096. else if(hg_tre == 25)
  4097. {
  4098. mes "["+strcharinfo(0)+"]";
  4099. mes "I think that this will do.";
  4100. close;
  4101. }
  4102. OnTimer20000:
  4103. enablenpc "Clam#C3";
  4104. stopnpctimer;
  4105. end;
  4106. }
  4107. hugel,204,150,3 script Clam#C4 111,{
  4108. if(hg_tre > 19 && hg_tre < 25)
  4109. {
  4110. mes "- You found very fresh clams whose shells are shining under the sunlight. -";
  4111. next;
  4112. switch( select( "Gather them.","Pass." ) )
  4113. {
  4114. case 1:
  4115. mes "- You started opening clam shells to gather Clam Flesh.-";
  4116. next;
  4117. mes "- *Snip Snip* -";
  4118. next;
  4119. mes "- *Snip Snip* -";
  4120. mes "- *Snip Snip* -";
  4121. next;
  4122. mes "- *Snip Snip* -";
  4123. mes "- *Snip Snip* -";
  4124. mes "- *Snip Snip* -";
  4125. specialeffect2 EF_CONE;
  4126. next;
  4127. if(rand(1,5) > 4)
  4128. {
  4129. mes "- Clams are too strong to open. You have failed in gathering Clam Flesh. -";
  4130. specialeffect2 EF_STUNATTACK;
  4131. close;
  4132. }
  4133. mes "- You have successfully gathered Clam Flesh. -";
  4134. specialeffect2 EF_VALLENTINE2;
  4135. set hg_tre,hg_tre+1;
  4136. if(hg_tre == 21)
  4137. mes "Collected Clam Flesh: 1ea ";
  4138. else if(hg_tre == 22)
  4139. mes "Collected Clam Flesh: 2ea ";
  4140. else if(hg_tre == 23)
  4141. mes "Collected Clam Flesh: 3ea ";
  4142. else if(hg_tre == 24)
  4143. mes "Collected Clam Flesh: 4ea ";
  4144. else if(hg_tre == 25)
  4145. mes "Collected Clam Flesh: 5ea ";
  4146. initnpctimer;
  4147. disablenpc "Clam#C4";
  4148. close;
  4149. break;
  4150. case 2:
  4151. mes "- You decided to pass by them. -";
  4152. close;
  4153. break;
  4154. }
  4155. }
  4156. else if(hg_tre == 25)
  4157. {
  4158. mes "["+strcharinfo(0)+"]";
  4159. mes "I think that this will do.";
  4160. close;
  4161. }
  4162. OnTimer20000:
  4163. enablenpc "Clam#C4";
  4164. stopnpctimer;
  4165. end;
  4166. }
  4167. hu_fild06,155,309,1 script Moks Bugs#Bug1 1053,{
  4168. if(hg_tre > 29 && hg_tre < 35)
  4169. {
  4170. mes "- You found big brown Moks Bugs in the bushes. -";
  4171. next;
  4172. switch( select( "Catch them.","Pass." ) )
  4173. {
  4174. case 1:
  4175. mes "- You nervously stretched your hands toward Moks Bugs.-";
  4176. next;
  4177. mes "- *Whizz Whizz*-";
  4178. next;
  4179. mes "- *Whizz Whizz Bzzzz* -";
  4180. mes "- *Whizz Whizz*-";
  4181. next;
  4182. mes "- *Whizz Whizz Bzzzz* -";
  4183. mes "- *Whizz Whizz*-";
  4184. mes "- *Whizz Whizz*-";
  4185. specialeffect2 EF_CONE;
  4186. next;
  4187. if(rand(1,5) > 4)
  4188. {
  4189. mes "- The bugs quickly ran away. You have failed to gather their shells. -";
  4190. specialeffect2 EF_STUNATTACK;
  4191. close;
  4192. }
  4193. mes "- You have successfully gathered Moks Bugs Shells. -";
  4194. specialeffect2 EF_VALLENTINE2;
  4195. set hg_tre,hg_tre+1;
  4196. if(hg_tre == 31)
  4197. mes "Collected Moks Bugs Shells: 1ea ";
  4198. else if(hg_tre == 32)
  4199. mes "Collected Moks Bugs Shells: 2ea ";
  4200. else if(hg_tre == 33)
  4201. mes "Collected Moks Bugs Shells: 3ea ";
  4202. else if(hg_tre == 34)
  4203. mes "Collected Moks Bugs Shells: 4ea ";
  4204. else if(hg_tre == 35)
  4205. mes "Collected Moks Bugs Shells: 5ea ";
  4206. initnpctimer;
  4207. disablenpc "Moks Bugs#Bug1";
  4208. close;
  4209. break;
  4210. case 2:
  4211. mes "- You decided to pass by them. -";
  4212. close;
  4213. break;
  4214. }
  4215. }
  4216. else if(hg_tre == 35)
  4217. {
  4218. mes "["+strcharinfo(0)+"]";
  4219. mes "Aww...I don't want to touch dirty things like bugs!";
  4220. close;
  4221. }
  4222. OnTimer20000:
  4223. enablenpc "Moks Bugs#Bug1";
  4224. stopnpctimer;
  4225. end;
  4226. }
  4227. hu_fild06,218,320,1 script Moks Bugs#Bug2 1053,{
  4228. if(hg_tre > 29 && hg_tre < 35)
  4229. {
  4230. mes "- You found big brown Moks Bugs in the bushes. -";
  4231. next;
  4232. switch( select( "Catch them","Pass." ) )
  4233. {
  4234. case 1:
  4235. mes "- You nervously stretched your hands toward Moks Bugs.-";
  4236. next;
  4237. mes "- *Whizz Whizz*-";
  4238. next;
  4239. mes "- *Whizz Whizz Bzzzz* -";
  4240. mes "- *Whizz Whizz*-";
  4241. next;
  4242. mes "- *Whizz Whizz Bzzzz* -";
  4243. mes "- *Whizz Whizz*-";
  4244. mes "- *Whizz Whizz*-";
  4245. specialeffect2 EF_CONE;
  4246. next;
  4247. if(rand(1,5) > 4)
  4248. {
  4249. mes "- The bugs quickly ran away. You have failed to gather their shells. -";
  4250. specialeffect2 EF_STUNATTACK;
  4251. close;
  4252. }
  4253. mes "- You have successfully gathered Moks Bugs Shells. -";
  4254. specialeffect2 EF_VALLENTINE2;
  4255. set hg_tre,hg_tre+1;
  4256. if(hg_tre == 31)
  4257. mes "Collected Moks Bugs Shells: 1ea ";
  4258. else if(hg_tre == 32)
  4259. mes "Collected Moks Bugs Shells: 2ea ";
  4260. else if(hg_tre == 33)
  4261. mes "Collected Moks Bugs Shells: 3ea ";
  4262. else if(hg_tre == 34)
  4263. mes "Collected Moks Bugs Shells: 4ea ";
  4264. else if(hg_tre == 35)
  4265. mes "Collected Moks Bugs Shells: 5ea ";
  4266. initnpctimer;
  4267. disablenpc "Moks Bugs#Bug2";
  4268. close;
  4269. break;
  4270. case 2:
  4271. mes "- You decided to pass by them. -";
  4272. close;
  4273. break;
  4274. }
  4275. }
  4276. else if(hg_tre == 35)
  4277. {
  4278. mes "["+strcharinfo(0)+"]";
  4279. mes "Aww...I don't want to touch dirty things like bugs!";
  4280. close;
  4281. }
  4282. OnTimer20000:
  4283. enablenpc "Moks Bugs#Bug2";
  4284. stopnpctimer;
  4285. end;
  4286. }
  4287. hu_fild06,249,329,1 script Moks Bugs#Bug3 1053,{
  4288. if(hg_tre > 29 && hg_tre < 35)
  4289. {
  4290. mes "- You found big brown Moks Bugs in the bushes. -";
  4291. next;
  4292. switch( select( "Catch them","Pass." ) )
  4293. {
  4294. case 1:
  4295. mes "- You nervously stretched your hands toward Moks Bugs.-";
  4296. next;
  4297. mes "- *Whizz Whizz*-";
  4298. next;
  4299. mes "- *Whizz Whizz Bzzzz* -";
  4300. mes "- *Whizz Whizz*-";
  4301. next;
  4302. mes "- *Whizz Whizz Bzzzz* -";
  4303. mes "- *Whizz Whizz*-";
  4304. mes "- *Whizz Whizz*-";
  4305. specialeffect2 EF_CONE;
  4306. next;
  4307. if(rand(1,5) > 4)
  4308. {
  4309. mes "- The bugs quickly ran away. You have failed to gather their shells. -";
  4310. specialeffect2 EF_STUNATTACK;
  4311. close;
  4312. }
  4313. mes "- You have successfully gathered Moks Bugs Shells. -";
  4314. specialeffect2 EF_VALLENTINE2;
  4315. set hg_tre,hg_tre+1;
  4316. if(hg_tre == 31)
  4317. mes "Collected Moks Bugs Shells: 1ea ";
  4318. else if(hg_tre == 32)
  4319. mes "Collected Moks Bugs Shells: 2ea ";
  4320. else if(hg_tre == 33)
  4321. mes "Collected Moks Bugs Shells: 3ea ";
  4322. else if(hg_tre == 34)
  4323. mes "Collected Moks Bugs Shells: 4ea ";
  4324. else if(hg_tre == 35)
  4325. mes "Collected Moks Bugs Shells: 5ea ";
  4326. initnpctimer;
  4327. disablenpc "Moks Bugs#Bug3";
  4328. close;
  4329. break;
  4330. case 2:
  4331. mes "- You decided to pass by them. -";
  4332. close;
  4333. break;
  4334. }
  4335. }
  4336. else if(hg_tre == 35)
  4337. {
  4338. mes "["+strcharinfo(0)+"]";
  4339. mes "Aww...I don't want to touch dirty things like bugs!";
  4340. close;
  4341. }
  4342. OnTimer20000:
  4343. enablenpc "Moks Bugs#Bug3";
  4344. stopnpctimer;
  4345. end;
  4346. }
  4347. hu_fild06,218,373,1 script Moks Bugs#Bug4 1053,{
  4348. if(hg_tre > 29 && hg_tre < 35)
  4349. {
  4350. mes "- You found big brown Moks Bugs in the bushes. -";
  4351. next;
  4352. switch( select( "Catch them.","Pass." ) )
  4353. {
  4354. case 1:
  4355. mes "- You nervously stretched your hands toward Moks Bugs.-";
  4356. next;
  4357. mes "- *Whizz Whizz*-";
  4358. next;
  4359. mes "- *Whizz Whizz Bzzzz* -";
  4360. mes "- *Whizz Whizz*-";
  4361. next;
  4362. mes "- *Whizz Whizz Bzzzz* -";
  4363. mes "- *Whizz Whizz*-";
  4364. mes "- *Whizz Whizz*-";
  4365. specialeffect2 EF_CONE;
  4366. next;
  4367. if(rand(1,5) > 4)
  4368. {
  4369. mes "- The bugs quickly ran away. You have failed to gather their shells. -";
  4370. specialeffect2 EF_STUNATTACK;
  4371. close;
  4372. }
  4373. mes "- You have successfully gathered Moks Bugs Shells. -";
  4374. specialeffect2 EF_VALLENTINE2;
  4375. set hg_tre,hg_tre+1;
  4376. if(hg_tre == 31)
  4377. mes "Collected Moks Bugs Shells: 1ea ";
  4378. else if(hg_tre == 32)
  4379. mes "Collected Moks Bugs Shells: 2ea ";
  4380. else if(hg_tre == 33)
  4381. mes "Collected Moks Bugs Shells: 3ea ";
  4382. else if(hg_tre == 34)
  4383. mes "Collected Moks Bugs Shells: 4ea ";
  4384. else if(hg_tre == 35)
  4385. mes "Collected Moks Bugs Shells: 5ea ";
  4386. initnpctimer;
  4387. disablenpc "Moks Bugs#Bug4";
  4388. close;
  4389. break;
  4390. case 2:
  4391. mes "- You decided to pass by them. -";
  4392. close;
  4393. break;
  4394. }
  4395. }
  4396. else if(hg_tre == 35)
  4397. {
  4398. mes "["+strcharinfo(0)+"]";
  4399. mes "Aww...I don't want to touch dirty things like bugs!";
  4400. close;
  4401. }
  4402. OnTimer20000:
  4403. enablenpc "Moks Bugs#Bug4";
  4404. stopnpctimer;
  4405. end;
  4406. }
  4407. lhz_in01,214,129,0 script A Pile of Paper 111,{
  4408. if(hg_tre == 52)
  4409. {
  4410. mes "- You found a pile of paper that was tied up with a thick ribbon.";
  4411. mes "On the very top paper, a period and a title saying 'Report of the **th Research'";
  4412. mes "were written.";
  4413. next;
  4414. mes "["+strcharinfo(0)+"]";
  4415. mes "Good, I must take this with me.";
  4416. set hg_tre,53;
  4417. getitem 7342,1; //File folder
  4418. donpcevent "HuMSpawner::OnMonster";
  4419. close;
  4420. }
  4421. }
  4422. lhz_in01,235,129,0 script HuMSpawner 139,{
  4423. OnMonster:
  4424. if(rand(0,1))
  4425. mapannounce "lhz_in01","Intruder alert! Protect the research documents!",1,0xFF0000;
  4426. else
  4427. mapannounce "lhz_in01","Intruder alert! Intruder alert!",1,0xFF0000;
  4428. monster "lhz_in01",208,133,"Guard",1682,1,"HuMSpawner::OnMonsterDead";
  4429. monster "lhz_in01",217,135,"Guard",1682,1,"HuMSpawner::OnMonsterDead";
  4430. initnpctimer;
  4431. end;
  4432. OnTimer60000:
  4433. killmonster "lhz_in01","HuMSpawner::OnMonsterDead";
  4434. stopnpctimer;
  4435. end;
  4436. OnMonsterDead:
  4437. end;
  4438. }
  4439. lhz_dun02,244,226,0 script Unethical Machine 111,{
  4440. if(hg_tre == 54)
  4441. {
  4442. if(countitem(7138))
  4443. {
  4444. mes "["+strcharinfo(0)+"]";
  4445. mes "This must be it...whoa, it looks very spooky.";
  4446. mes "Today, I am going to destroy you";
  4447. mes "for making innocent people's lives miserable!";
  4448. next;
  4449. mes "- You threw a Marine Sphere Bottle toward the machine. -";
  4450. next;
  4451. mes "BOOM!";
  4452. specialeffect2 EF_SUI_EXPLOSION;
  4453. enablenpc "HiddenExplosion";
  4454. mapannounce "lhz_dun02","Beep------------------ ",1,0x99CCFF;
  4455. delitem 7138,1; //Marine sphere bottle
  4456. set hg_tre,55;
  4457. close;
  4458. }
  4459. else
  4460. {
  4461. mes "- You were staggered for the fact that";
  4462. mes "you forgot to bring the Marine Sphere Bottle with you. -";
  4463. close;
  4464. }
  4465. }
  4466. }
  4467. lhz_dun02,244,227,0 script HiddenExplosion 139,5,5,{
  4468. OnInit:
  4469. disablenpc "HiddenExplosion";
  4470. end;
  4471. OnTouch:
  4472. percentheal -10,0;
  4473. specialeffect EF_HIT5;
  4474. disablenpc "HiddenExplosion";
  4475. end;
  4476. }
  4477. hu_in01,365,170,3 script Girl#Hu 793,{
  4478. mes "[Girl]";
  4479. mes "I love sitting in front of a stove because it makes me warm~";
  4480. mes "Ah...it is so warm and relaxing...and now I feel sleepy...Zzzzz Zzzz...";
  4481. close;
  4482. }
  4483. hu_in01,377,106,3 script Pub Granny 892,{
  4484. mes "[Pub Granny]";
  4485. mes "Recently we have many tourists visiting our town.";
  4486. mes "They make me pretty busy, but I am so happy to see them enjoying my food. Hohoho!";
  4487. close;
  4488. }
  4489. //-------------------------------------------------------------------------
  4490. // Memory Quest
  4491. //-------------------------------------------------------------------------
  4492. hugel,198,169,0 script #HugelTree 139,2,2,{
  4493. if(BaseLevel > 49)
  4494. {
  4495. if(!hg_memory)
  4496. {
  4497. set hg_memory,1;
  4498. mes "^3355FFFor some reason, you";
  4499. mes "feel very warm, safe,";
  4500. mes "and secure near this";
  4501. mes "tree. Just being near";
  4502. mes "it brings you a sense";
  4503. mes "of overwhelming comfort.^000000";
  4504. close;
  4505. }
  4506. else if(hg_memory == 1)
  4507. {
  4508. mes "^3355FFFor some reason, you";
  4509. mes "feel very warm, safe,";
  4510. mes "and secure near this";
  4511. mes "tree. Just being near";
  4512. mes "it brings you a sense";
  4513. mes "of overwhelming comfort.^000000";
  4514. close;
  4515. }
  4516. else if(hg_memory == 6)
  4517. {
  4518. specialeffect2 EF_BEGINSPELL5;
  4519. mes "^3355FFWhat's this strange";
  4520. mes "feeling of dread?";
  4521. mes "This peculiar chill...";
  4522. mes "It's almost as if you";
  4523. mes "were in Nifflheim...^000000";
  4524. close;
  4525. }
  4526. else
  4527. {
  4528. mes "^3355FFFor some reason, you";
  4529. mes "feel very warm, safe,";
  4530. mes "and secure near this";
  4531. mes "tree. Just being near";
  4532. mes "it brings you a sense";
  4533. mes "of overwhelming comfort.^000000";
  4534. close;
  4535. }
  4536. }
  4537. else
  4538. {
  4539. mes "^3355FFFor some reason, you";
  4540. mes "feel very warm, safe,";
  4541. mes "and secure near this";
  4542. mes "tree. Just being near";
  4543. mes "it brings you a sense";
  4544. mes "of overwhelming comfort.^000000";
  4545. close;
  4546. }
  4547. }
  4548. hugel,191,172,3 script Manainne 892,1,{
  4549. if(hg_memory == 1)
  4550. {
  4551. mes "[Manainne]";
  4552. mes "This tree means so much";
  4553. mes "to everyone in this town,";
  4554. mes "and we all have special";
  4555. mes "memories of this place. But";
  4556. mes "that El Schatt fellow plans to";
  4557. mes "chop it down for his shop...";
  4558. next;
  4559. mes "[Manainne]";
  4560. mes "You see him? That's";
  4561. mes "El Schatt right there.";
  4562. mes "I've never met anyone";
  4563. mes "so cruel and selfish!";
  4564. mes "Right now he's surveying";
  4565. mes "the land for construction...";
  4566. set hg_memory,2;
  4567. close;
  4568. }
  4569. else if(hg_memory == 2)
  4570. {
  4571. mes "[Manainne]";
  4572. mes "This tree means so much";
  4573. mes "to everyone in this town,";
  4574. mes "and we all have special";
  4575. mes "memories of this place. But";
  4576. mes "that El Schatt fellow plans to";
  4577. mes "chop it down for his shop...";
  4578. next;
  4579. mes "[Manainne]";
  4580. mes "You see him? That's";
  4581. mes "El Schatt right there.";
  4582. mes "I've never met anyone";
  4583. mes "so cruel and selfish!";
  4584. mes "Right now he's surveying";
  4585. mes "the land for construction...";
  4586. close;
  4587. }
  4588. else if(hg_memory == 5)
  4589. {
  4590. mes "[Manainne]";
  4591. mes "You know, El Schatt and";
  4592. mes "I used to get along when";
  4593. mes "he dated my older sister,";
  4594. mes "Kanainne. In fact, they'd";
  4595. mes "always spend time together^FFFFFF ^000000 right under that tree. Weird, huh?";
  4596. next;
  4597. mes "[Manainne]";
  4598. mes "Then, well, Kanainne";
  4599. mes "got really sick, and we...";
  4600. mes "We couldn't help her. She";
  4601. mes "passed away, and then El Schatt";
  4602. mes "just disappeared. It was only";
  4603. mes "recently that he's come back.";
  4604. next;
  4605. mes "[Manainne]";
  4606. mes "Now El Schatt is just a";
  4607. mes "heartless, money grubbing...!";
  4608. mes "He's completely changed.";
  4609. mes "My sister would be rolling";
  4610. mes "in her grave, seeing him now...";
  4611. set hg_memory,6;
  4612. close;
  4613. }
  4614. else if(hg_memory == 6)
  4615. {
  4616. mes "[Manainne]";
  4617. mes "Now El Schatt is just a";
  4618. mes "heartless, money grubbing...!";
  4619. mes "He's completely changed.";
  4620. mes "My sister would be rolling";
  4621. mes "in her grave, seeing him now...";
  4622. close;
  4623. }
  4624. else if(hg_memory == 7)
  4625. {
  4626. mes "[Manainne]";
  4627. mes "What? That's...";
  4628. mes "That's an incredible";
  4629. mes "story. You met my dead";
  4630. mes "sister in Nifflheim?! You";
  4631. mes "must be lying to me!";
  4632. next;
  4633. mes "[Manainne]";
  4634. mes "Let's... Let's just";
  4635. mes "stop talking about this,";
  4636. mes "okay? I appreciate that you";
  4637. mes "want to stop El Schatt from";
  4638. mes "cutting down our tree, but";
  4639. mes "this is almost too much.";
  4640. next;
  4641. set hg_memory,8;
  4642. mes "[Manainne]";
  4643. mes "Gosh, all that talk";
  4644. mes "about Nifflheim is...";
  4645. mes "It's giving me the chills!";
  4646. mes "A-aren't you cold?";
  4647. close;
  4648. }
  4649. else if(hg_memory == 8)
  4650. {
  4651. mes "[Manainne]";
  4652. mes "......";
  4653. mes ".........";
  4654. mes "Huh? You're...";
  4655. mes "Still here...?";
  4656. next;
  4657. mes "[Manainne]";
  4658. mes "Y-you know what's";
  4659. mes "weird? The weather's";
  4660. mes "perfectly fine, but I...";
  4661. mes "I feel so cold all of a";
  4662. mes "sudden. You don't feel";
  4663. mes "it at all, don't you?";
  4664. next;
  4665. mes "[Manainne]";
  4666. mes "I think I'm coming down";
  4667. mes "with something. My head";
  4668. mes "feels so numb, and I c-can't";
  4669. mes "focus any of my thoughts.";
  4670. mes "This is freakin' me out...";
  4671. next;
  4672. mes "[Manainne]";
  4673. mes "...!";
  4674. next;
  4675. set hg_memory,9;
  4676. mes "[Manainne]";
  4677. mes "......";
  4678. mes "..........";
  4679. close;
  4680. }
  4681. else if(hg_memory == 9)
  4682. {
  4683. mes "[Manainne]";
  4684. mes "...I'm here. I'm really";
  4685. mes "back! Oh, it's been so";
  4686. mes "long! Hello, adventurer,";
  4687. mes "remember me? I'm Kanainne,";
  4688. mes "the spirit you saw down in";
  4689. mes "Nifflheim. Let me explain...";
  4690. next;
  4691. mes "[Manainne]";
  4692. mes "My spirit was able to follow";
  4693. mes "you here, and now that I'm";
  4694. mes "here, I only have so much time";
  4695. mes "to possess my sister's body,";
  4696. mes "and then talk to El Schatt.";
  4697. mes "El Schatt? El Schatt...?";
  4698. next;
  4699. mes "[El Schatt]";
  4700. mes "Manainne...?";
  4701. mes "What do you want?";
  4702. mes "Quit bugging me,";
  4703. mes "I'm busy right now...";
  4704. next;
  4705. mes "[Manainne]";
  4706. mes "It's... It's me,";
  4707. mes "El Schatt, it's Kanainne.";
  4708. mes "Of course you remember";
  4709. mes "me, right? Listen, I need to--";
  4710. next;
  4711. mes "[El Schatt]";
  4712. mes "Manainne...?!";
  4713. mes "I'm shocked...";
  4714. mes "Don't you respect";
  4715. mes "your own sister?!";
  4716. mes "I can't believe you'd...";
  4717. mes "Knock it off right now!";
  4718. next;
  4719. set hg_memory,10;
  4720. mes "[El Schatt]";
  4721. mes "Look, out of my respect";
  4722. mes "for you and the relationship";
  4723. mes "that me and your sister had,";
  4724. mes "I'm going to forget you said";
  4725. mes "that. But don't you dare use";
  4726. mes "her name that way again!";
  4727. next;
  4728. mes "[Manainne]";
  4729. mes "......";
  4730. mes ".........";
  4731. mes "............";
  4732. close;
  4733. }
  4734. else if(hg_memory == 10)
  4735. {
  4736. mes "[Manainne]";
  4737. mes "Wait, El Schatt!";
  4738. mes "It's really me, but";
  4739. mes "I can only speak to you";
  4740. mes "through my sister for";
  4741. mes "a short time. L-listen...";
  4742. next;
  4743. mes "[El Schatt]";
  4744. mes "Manainne...";
  4745. mes "You don't make jokes";
  4746. mes "like that about the departed,";
  4747. mes "especially if it's Kannaine.";
  4748. mes "You know better than that!";
  4749. mes "Where the hell's your respect?!";
  4750. next;
  4751. mes "[Manainne]";
  4752. mes "''If you're the wind,";
  4753. mes "I'll be the sky, so that you";
  4754. mes "can fly freely in my arms...''";
  4755. next;
  4756. mes "[El Schatt]";
  4757. mes "Huh...?!";
  4758. next;
  4759. mes "[Manainne]";
  4760. mes "''My soul is just";
  4761. mes "for you, the shining";
  4762. mes "sun that brightens";
  4763. mes "up my whole world.''";
  4764. next;
  4765. mes "[El Schatt]";
  4766. mes "How do you...";
  4767. mes "How do you know";
  4768. mes "those words...?";
  4769. next;
  4770. mes "[Manainne]";
  4771. mes "''In my dream, your";
  4772. mes "eyes held the reflection";
  4773. mes "of the ocean's clear waters...^FFFFFF ^000000 Someday I'll show them to you.''";
  4774. next;
  4775. mes "[Manainne]";
  4776. mes "''Your lovely face,";
  4777. mes "your enticing smile...";
  4778. mes "They're forever be in my";
  4779. mes "heart, so I'll never be lonely.'' ^FFFFFF ^000000";
  4780. next;
  4781. mes "[El Schatt]";
  4782. mes "Manainne...";
  4783. mes "How do you";
  4784. mes "know that song?";
  4785. next;
  4786. mes "[Manainne]";
  4787. mes "El Schatt...";
  4788. mes "It's me, Kanainne.";
  4789. mes "You wrote this song";
  4790. mes "just for me. But I died";
  4791. mes "before you could finish it.";
  4792. next;
  4793. mes "[Manainne]";
  4794. mes "That was your dream,";
  4795. mes "wasn't it? To play your";
  4796. mes "beautiful music to make";
  4797. mes "people happy? Did you ever";
  4798. mes "finish our song for me?";
  4799. next;
  4800. mes "[El Schatt]";
  4801. mes "Hahahah, Manainne, alright.";
  4802. mes "Your sister must have told";
  4803. mes "you about that song. Ha ha...";
  4804. mes "You're t-taking it too far...";
  4805. mes "Please, just... Just stop.";
  4806. next;
  4807. mes "[Manainne]";
  4808. mes "El Schatt...";
  4809. mes "Listen to me.";
  4810. mes "Look at me. It's";
  4811. mes "really your Kanainne.";
  4812. next;
  4813. mes "[El Schatt]";
  4814. mes "Kanainne...?";
  4815. mes "It's too much to";
  4816. mes "believe. I want to";
  4817. mes "believe it so badly...";
  4818. mes "Is it really you?";
  4819. set hg_memory,11;
  4820. close;
  4821. }
  4822. else if(hg_memory == 11)
  4823. {
  4824. mes "[Manainne]";
  4825. mes "El Schatt...";
  4826. close;
  4827. }
  4828. else if(hg_memory == 12)
  4829. {
  4830. mes "^3355FFManainne is sobbing";
  4831. mes "uncontrollably, and there's";
  4832. mes "nothing you can do to comfort";
  4833. mes "her. Nothing at all. You must";
  4834. mes "leave her alone to her despair";
  4835. mes "and unfathomable sense of loss.^000000";
  4836. close;
  4837. }
  4838. else
  4839. {
  4840. mes "[Manainne]";
  4841. mes "You know, even though";
  4842. mes "it's not a wealthy area,";
  4843. mes "I really love this small";
  4844. mes "and quiet town. Even if";
  4845. mes "I could live anywhere in";
  4846. mes "the world, I'd live right here~";
  4847. close;
  4848. }
  4849. }
  4850. niflheim,90,106,3 script A Spirit#HQuest 802,{
  4851. if(hg_memory == 6)
  4852. {
  4853. mes "[Spirit]";
  4854. mes "El Schatt...";
  4855. mes "Manainne...";
  4856. mes "I miss them...";
  4857. next;
  4858. mes "[Spirit]";
  4859. mes "Those names... Yes,";
  4860. mes "I remember now. Manainee";
  4861. mes "was... my younger sister.";
  4862. mes "El Schatt was... my lover.";
  4863. mes "M-my name was... Kanainne!";
  4864. next;
  4865. mes "[Kanainne's Spirit]";
  4866. mes "Now I know why I'm here";
  4867. mes "in this realm. El Schatt...";
  4868. mes "I've been watching him.";
  4869. mes "He isn't able to let me go...";
  4870. mes "But I can't directly intervene";
  4871. mes "with the affairs of the living.";
  4872. next;
  4873. mes "[Kanainne's Spirit]";
  4874. mes "I... I can borrow my";
  4875. mes "sister's body? Yes, if she";
  4876. mes "cooperates, maybe... Maybe";
  4877. mes "it will work. I must... must do";
  4878. mes "something before he does";
  4879. mes "he hurts himself even more...";
  4880. next;
  4881. mes "[Kanainne's Spirit]";
  4882. mes "You... You can help";
  4883. mes "me... Just go back to ";
  4884. mes "the living... to Hugel...";
  4885. mes "Let me send you there...";
  4886. set hg_memory,7;
  4887. close2;
  4888. warp "hugel",78,148;
  4889. }
  4890. else if(hg_memory == 7)
  4891. {
  4892. mes "[Kanainne's Spirit]";
  4893. mes "You...! You can help";
  4894. mes "me... Just go back to ";
  4895. mes "the living... to Hugel...";
  4896. mes "Let me send you there...";
  4897. close2;
  4898. warp "hugel",78,148;
  4899. }
  4900. else
  4901. {
  4902. mes "[Spirit]";
  4903. mes "The living shouldn't";
  4904. mes "be here in Nifflheim...";
  4905. mes "Go back! Go back to your";
  4906. mes "own world before it's too late!";
  4907. next;
  4908. mes "[Spirit]";
  4909. mes "El Schatt...";
  4910. mes "Manainne...";
  4911. mes "I miss them...";
  4912. close;
  4913. }
  4914. }
  4915. hugel,100,103,3 script Perfitz 866,{
  4916. if(hg_memory == 3)
  4917. {
  4918. set hg_memory,4;
  4919. mes "[Perfitz]";
  4920. mes "I'm pleased that my son has";
  4921. mes "finally set his mind on the";
  4922. mes "family business. I didn't know";
  4923. mes "he had it in him to become";
  4924. mes "such a proactive entrepreneur.";
  4925. next;
  4926. mes "[Perfitz]";
  4927. mes "It's funny... He used to";
  4928. mes "deperately fight me when it";
  4929. mes "came to building shops where";
  4930. mes "that tree has planted. Yes, I'm";
  4931. mes "proud that he's grown as a";
  4932. mes "business person. Heh heh~";
  4933. next;
  4934. mes "[Perfitz]";
  4935. mes "Although I'm pleased,";
  4936. mes "I get this gut feeling that";
  4937. mes "something's not right, like";
  4938. mes "he's too excited about cutting";
  4939. mes "that tree down. Maybe this old";
  4940. mes "man is just too suspcious~";
  4941. close;
  4942. }
  4943. else if(hg_memory == 4)
  4944. {
  4945. mes "[Perfitz]";
  4946. mes "It's funny how things";
  4947. mes "change. You know, El Schatt";
  4948. mes "actually used to protest against^FFFFFF ^000000 my idea of building shops in the";
  4949. mes "area when that tree grows. Hmm...^FFFFFF ^000000 I wonder, what happened to him?";
  4950. close;
  4951. }
  4952. else
  4953. {
  4954. mes "[Perfitz]";
  4955. mes "Money is very dependable...";
  4956. mes "But it's value is relative, and";
  4957. mes "can change at any moment.";
  4958. mes "Still, at my age, you can't";
  4959. mes "live without it. Make sure you";
  4960. mes "financially prepare of old age.";
  4961. next;
  4962. mes "[Perfitz]";
  4963. mes "Now, most people assume that";
  4964. mes "I have very few friends because";
  4965. mes "I trust money more than people.";
  4966. mes "That's somewhat true: money";
  4967. mes "will never betray you, and few";
  4968. mes "friends can be so dependable.";
  4969. next;
  4970. mes "[Perfitz]";
  4971. mes "However, friends that can";
  4972. mes "be trusted for life are worth";
  4973. mes "more than all the money in the";
  4974. mes "world. To a rich man like me,";
  4975. mes "those are the only friends";
  4976. mes "that are worth having.";
  4977. close;
  4978. }
  4979. }
  4980. hugel,196,164,3 script El Schatt 50,{
  4981. if(hg_memory == 2)
  4982. {
  4983. mes "[El Schatt]";
  4984. mes "What? What's that look for?";
  4985. mes "Oh, you must have spoken to";
  4986. mes "Manainne. Look, memories are";
  4987. mes "nice and all, but I don't dwell";
  4988. mes "on the past. I think about the";
  4989. mes "future. That's what's best.";
  4990. next;
  4991. mes "[El Schatt]";
  4992. mes "Hey, I've got some great";
  4993. mes "memories of this place too,";
  4994. mes "but you know what? I've decided";
  4995. mes "to let go of them before they";
  4996. mes "get too painful. That's life.";
  4997. mes "Besides, it's not all bad.";
  4998. next;
  4999. mes "[El Schatt]";
  5000. mes "My father's been wanting to";
  5001. mes "build a shop here for so long,";
  5002. mes "and now, I think it's about time.^FFFFFF ^000000 And this business will help the";
  5003. mes "entire community. We should've";
  5004. mes "done this a long time ago...";
  5005. next;
  5006. set hg_memory,3;
  5007. mes "[El Schatt]";
  5008. mes "C'mon... Take a look";
  5009. mes "around. I won't deny that";
  5010. mes "this is a quaint and lovely";
  5011. mes "town, but how much money do";
  5012. mes "you think these people enjoy?";
  5013. mes "I need to look to the future...";
  5014. close;
  5015. }
  5016. else if(hg_memory == 3)
  5017. {
  5018. mes "[El Schatt]";
  5019. mes "This is the perfect";
  5020. mes "location for shops.";
  5021. mes "Yeah, I'll build a whole";
  5022. mes "plaza, and rent it out to the";
  5023. mes "merchants. Build up some";
  5024. mes "commerce, attract businesses...";
  5025. next;
  5026. mes "[El Schatt]";
  5027. mes "Everyone should just";
  5028. mes "forget about that tree.";
  5029. mes "When you think about it,";
  5030. mes "it's just a waste of space...";
  5031. close;
  5032. }
  5033. else if(hg_memory == 4)
  5034. {
  5035. set hg_memory,5;
  5036. mes "[El Schatt]";
  5037. mes "You've spoken with my father?";
  5038. mes "Hmpf! Don't tell me you're here";
  5039. mes "to change my mind. I'm building";
  5040. mes "those shops, and that's final.";
  5041. mes "It's useless to try to convince";
  5042. mes "me otherwise. Understand?";
  5043. next;
  5044. mes "[El Schatt]";
  5045. mes "It's true that I used";
  5046. mes "to think differently...";
  5047. mes "I'd protect that old tree";
  5048. mes "with my life, I won't deny";
  5049. mes "it. But that's an old story that^FFFFFF ^000000 should be buried in the past...";
  5050. close;
  5051. }
  5052. else if(hg_memory == 5)
  5053. {
  5054. mes "[El Schatt]";
  5055. mes "The past is behind me";
  5056. mes "as it should be. Now";
  5057. mes "I must focus on building";
  5058. mes "my family's businesses.";
  5059. mes "Father was right all along...";
  5060. close;
  5061. }
  5062. else if(hg_memory == 7)
  5063. {
  5064. mes "[El Schatt]";
  5065. mes "What did you say...?";
  5066. mes "You met Kanainne?";
  5067. mes "Listen, that's not funny.";
  5068. mes "I won't tolerate that kind";
  5069. mes "of sick joke, so get out";
  5070. mes "of here before I get angry.";
  5071. close;
  5072. }
  5073. else if(hg_memory == 10)
  5074. {
  5075. mes "[El Schatt]";
  5076. mes "No way...!";
  5077. mes "Kanainne is dead!";
  5078. mes "There's no way";
  5079. mes "I can believe this!";
  5080. next;
  5081. mes "[Manainne]";
  5082. mes "......";
  5083. mes ".........";
  5084. mes "............";
  5085. close;
  5086. }
  5087. else if(hg_memory == 11)
  5088. {
  5089. mes "[El Schatt]";
  5090. mes "K-Kanainne! ^333333*Sob*^000000";
  5091. mes "I've missed you so much!";
  5092. mes "Why did you leave me?";
  5093. next;
  5094. mes "[Manainne]";
  5095. mes "Oh, my dear,";
  5096. mes "sweet El Schatt...";
  5097. mes "I'm so sorry. But";
  5098. mes "that was my fate...";
  5099. mes "It was my time to go...";
  5100. mes "You have to let me go...";
  5101. next;
  5102. mes "[El Schatt]";
  5103. mes "I can't take it anymore!";
  5104. mes "It hurts too much without you!";
  5105. mes "I can't stop thinking about us,";
  5106. mes "and all the memories... all of";
  5107. mes "the memories hurt so much...";
  5108. next;
  5109. mes "[Manainne]";
  5110. mes "Is that why you want to";
  5111. mes "cut down that tree? Because";
  5112. mes "it reminds you too much of";
  5113. mes "all of our days together?";
  5114. next;
  5115. mes "[El Schatt]";
  5116. mes "Y-yes! Seeing it makes";
  5117. mes "me so angry and so sad!";
  5118. mes "I wanted to get rid of it!";
  5119. mes "If I don't forget you, then";
  5120. mes "what will I do? I c-can't";
  5121. mes "forget about you, c-can I?";
  5122. next;
  5123. mes "[Manainne]";
  5124. mes "Will destroying that tree";
  5125. mes "make you happy? Do you think";
  5126. mes "you'll be happy if you forget";
  5127. mes "all about me? I know you're";
  5128. mes "not like that, El Schatt.";
  5129. mes "You're not that cold...";
  5130. next;
  5131. mes "[El Schatt]";
  5132. mes "No... I don't want";
  5133. mes "to forget you. All of";
  5134. mes "our good times. But I miss";
  5135. mes "you so much... I think I'm";
  5136. mes "going to go insane! I don't";
  5137. mes "know if I can endure this pain!";
  5138. next;
  5139. mes "[Manainne]";
  5140. mes "Please be strong for me,";
  5141. mes "El Schatt. Someday, time";
  5142. mes "will heal your wounds, and";
  5143. mes "your memories of me will only";
  5144. mes "bring you fondness, not pain.";
  5145. mes "I miss you El Schatt, and I...";
  5146. next;
  5147. mes "[El Schatt]";
  5148. mes "Kanainne...?";
  5149. mes "K-Kanaine?";
  5150. mes "What's happening?";
  5151. next;
  5152. mes "[Manainne]";
  5153. mes "El Schatt, I'm so sorry...";
  5154. mes "But I have to go now. I can't";
  5155. mes "stay in the world of the living";
  5156. mes "for too long, and my time limit";
  5157. mes "is almost up. I still... I...";
  5158. next;
  5159. mes "[El Schatt]";
  5160. mes "N-no! Please, stay with";
  5161. mes "me! I'm not ready to lose";
  5162. mes "you again! D-don't leave";
  5163. mes "me again! Nooo! Kanainne!";
  5164. mes "I need you here with me!";
  5165. next;
  5166. mes "[Manainne]";
  5167. mes "I can't do that...";
  5168. mes "But please, El Schatt...";
  5169. mes "Promise that you'll be";
  5170. mes "yourself from now on...";
  5171. mes "Be kind... And follow";
  5172. mes "your true dreams...";
  5173. next;
  5174. mes "[Manainne]";
  5175. mes "Don't cut down";
  5176. mes "that tree... And make...";
  5177. mes "make beautiful music.";
  5178. mes "Please finish the song";
  5179. mes "that you made for me for...";
  5180. mes "for both of our sakes...";
  5181. next;
  5182. mes "[El Schatt]";
  5183. mes "Anything for you,";
  5184. mes "Kanainne. I vow it...";
  5185. next;
  5186. mes "[Manainne]";
  5187. mes "El Schatt...";
  5188. mes "I still... I still...";
  5189. next;
  5190. mes "[El Schatt]";
  5191. mes "Y-yes...";
  5192. mes "Kanainne...?";
  5193. next;
  5194. mes "[Manainne]";
  5195. mes "......";
  5196. mes ".........";
  5197. mes "............";
  5198. next;
  5199. mes "^3355FF*Thud!*^000000";
  5200. next;
  5201. mes "[El Schatt]";
  5202. mes "Kanainne...?";
  5203. mes "Kanainne!";
  5204. next;
  5205. mes "[Manainne]";
  5206. mes "...I...";
  5207. mes "...El Schatt...";
  5208. mes "She's gone again.";
  5209. mes "It's... I'm Manainne...";
  5210. mes "^333333*Sniff*^000000 She had to go back...";
  5211. next;
  5212. specialeffect2 EF_CONE;
  5213. set hg_memory,12;
  5214. getexp 50000,0;
  5215. getitem 603,1; //Old blue box
  5216. mes "[El Schatt]";
  5217. mes "Oh... Oh dear";
  5218. mes "sweet God... My...";
  5219. mes "My dear Kanainne...";
  5220. mes "No.... No... Please...";
  5221. close;
  5222. }
  5223. else if(hg_memory == 12)
  5224. {
  5225. mes "[El Schatt]";
  5226. mes "...Would you please";
  5227. mes "leave me alone? I have...";
  5228. mes "I have an awful lot to";
  5229. mes "think about. And there's";
  5230. mes "music that I have to write...";
  5231. close;
  5232. }
  5233. else
  5234. {
  5235. mes "[El Schatt]";
  5236. mes "Father was right...";
  5237. mes "This area is the perfect";
  5238. mes "place to build some stores.";
  5239. mes "All that's left is to chop down";
  5240. mes "that old tree. It's in the way";
  5241. mes "of a whole lot of things...";
  5242. close;
  5243. }
  5244. }
  5245. //-------------------------------------------------------------------------
  5246. // Hide and Seek quest
  5247. //-------------------------------------------------------------------------
  5248. hugel,107,67,3 script Torpy 706,{
  5249. if(BaseLevel > 49)
  5250. {
  5251. if(!hg_ubu01)
  5252. {
  5253. mes "[Torpy]";
  5254. mes "D-Daddy...!";
  5255. mes "Daddy where";
  5256. mes "are you?! Wah~!";
  5257. next;
  5258. switch( select( "What's wrong?:Ignore" ) )
  5259. {
  5260. case 1:
  5261. mes "[Torpy]";
  5262. mes "My Daddy hasn't";
  5263. mes "been home for a few";
  5264. mes "day now. I'm afraid that";
  5265. mes "something must have";
  5266. mes "happened to him. *Sniff*";
  5267. next;
  5268. mes "["+strcharinfo(0)+"]";
  5269. mes "Your Dad is missing?";
  5270. mes "Why don't you tell me";
  5271. mes "about the last time";
  5272. mes "that you saw him?";
  5273. next;
  5274. mes "[Torpy]";
  5275. mes "Well, we were playing";
  5276. mes "Hide-and-Seek, and then";
  5277. mes "it was his turn to hide,";
  5278. mes "and then, a-and then...";
  5279. mes "I never found him!";
  5280. next;
  5281. switch( select( "Really? Tell me more...:What, is that all...?" ) )
  5282. {
  5283. case 1:
  5284. mes "[Torpy]";
  5285. mes "Th-then my Mom got";
  5286. mes "mad at Dad for hiding";
  5287. mes "for so long. But when";
  5288. mes "she went to find him, she";
  5289. mes "disappeared too! I-I'm all";
  5290. mes "alone now! Waaaaaah~!";
  5291. next;
  5292. emotion e_dots,1;
  5293. mes "["+strcharinfo(0)+"]";
  5294. mes "Don't worry, I'll look";
  5295. mes "for your parents. I'm";
  5296. mes "sure that I can find at";
  5297. mes "least one of them just";
  5298. mes "outside of town.";
  5299. set hg_ubu01,1;
  5300. close;
  5301. break;
  5302. case 2:
  5303. mes "["+strcharinfo(0)+"]";
  5304. mes "Don't worry, your";
  5305. mes "Dad will probably";
  5306. mes "show up sooner";
  5307. mes "or later. Well, lots";
  5308. mes "of luck, kid.";
  5309. emotion e_dots,1;
  5310. close;
  5311. break;
  5312. }
  5313. break;
  5314. case 2:
  5315. mes "[Torpy]";
  5316. mes "D-Daddy...!";
  5317. mes "Mommiiiiiiiiie!";
  5318. mes "Where are yoooou?!";
  5319. mes "Wuh-Waaaaaaaaaah!";
  5320. close;
  5321. break;
  5322. }
  5323. }
  5324. else if(hg_ubu01 == 2)
  5325. {
  5326. mes "[Torpy]";
  5327. mes "Oh...";
  5328. mes "Mommy was just";
  5329. mes "outside of town?";
  5330. mes "*Sob* Okay, I hope my";
  5331. mes "Daddy comes back soon...";
  5332. set hg_ubu01,3;
  5333. close;
  5334. }
  5335. else if(hg_ubu01 == 6)
  5336. {
  5337. mes "[Torpy]";
  5338. mes "Y-you found my Daddy!";
  5339. mes "Hooray! I was so worried";
  5340. mes "about him! Th-thank you";
  5341. mes "so much for your help!";
  5342. next;
  5343. mes "[Torpy]";
  5344. mes "Um, um, where is my";
  5345. mes "Daddy hiding anyway?";
  5346. mes "Oh? A barrel? Where";
  5347. mes "was it again? Heh heh!";
  5348. mes "Now I can find him!";
  5349. next;
  5350. mes "[Torpy]";
  5351. mes "Oh, would you go talk";
  5352. mes "to my Mom, and tell her";
  5353. mes "to come here please? And";
  5354. mes "also tell her that Daddy";
  5355. mes "is safe! See you later~";
  5356. next;
  5357. emotion e_dots,1;
  5358. mes "......";
  5359. mes ".........";
  5360. mes "............";
  5361. next;
  5362. mes "[Torpy]";
  5363. mes "^333333...............................";
  5364. mes "Hee hee~ Once I find";
  5365. mes "my Daddy, he has to get me";
  5366. mes "a girlfriend! He promised~!^000000";
  5367. set hg_ubu01,7;
  5368. close;
  5369. }
  5370. else if(hg_ubu01 == 7)
  5371. {
  5372. mes "[Torpy]";
  5373. mes "Would you please hurry";
  5374. mes "and talk to my Mom? She";
  5375. mes "should be just outside of?";
  5376. mes "this town, where you last";
  5377. mes "saw her. Bye bye for now~";
  5378. next;
  5379. emotion e_dots,1;
  5380. mes "......";
  5381. mes ".........";
  5382. mes "............";
  5383. next;
  5384. mes "[Torpy]";
  5385. mes "^333333...............................";
  5386. mes "Oh yeah! Should I have";
  5387. mes "Mom help me pick out my";
  5388. mes "new girlfriend? Hmm, I dunno.";
  5389. mes "Wh-what if they become friends?";
  5390. mes "Um, that might not be good...^000000";
  5391. close;
  5392. }
  5393. else if(hg_ubu01 == 8)
  5394. {
  5395. emotion e_dots,1;
  5396. mes "[Torpy]";
  5397. mes "Daddy promised to get";
  5398. mes "me a girlfriend if I beat him";
  5399. mes "at Hide-and-Seek! Hahaha!";
  5400. mes "I won, so now he has to do it!";
  5401. next;
  5402. mes "[Torpy]";
  5403. mes "Wait, but should I let";
  5404. mes "my Dad pick my girlfriend?";
  5405. mes "Maybe I should pick her...";
  5406. mes "Yeah, I'll pick the perfectest";
  5407. mes "girl that I can find! Yaaay~";
  5408. set hg_ubu01,9;
  5409. close;
  5410. }
  5411. else if(hg_ubu01 == 9)
  5412. {
  5413. emotion e_dots,1;
  5414. mes "[Torpy]";
  5415. mes "Maybe I should wait until";
  5416. mes "I'm older to have a girlfriend.";
  5417. mes "I mean, what if the girl I pick";
  5418. mes "now gets uglier when she";
  5419. mes "grows up? Or what if she gets^FFFFFF ^000000 really fat? I better be careful...";
  5420. next;
  5421. mes "^3355FFTorpy is still a young,";
  5422. mes "naive child that has much";
  5423. mes "to learn about girlfriends,";
  5424. mes "or just people, in general.^000000";
  5425. close;
  5426. }
  5427. else
  5428. {
  5429. mes "[Torpy]";
  5430. mes "^333333*Sniff*^000000 D-Daddy's gone!";
  5431. mes "Will you help me find my";
  5432. mes "Daddy please? I h-have";
  5433. mes "to find him now! H-Hurry!";
  5434. close;
  5435. }
  5436. }
  5437. else
  5438. {
  5439. mes "[Torpy]";
  5440. mes "Waaah~!";
  5441. mes "I have to find";
  5442. mes "my Daddy! Daddy...!";
  5443. mes "Where are yooooou?!";
  5444. close;
  5445. }
  5446. }
  5447. hu_fild06,190,367,3 script Torpy's Mom 701,{
  5448. if(hg_ubu01 == 0)
  5449. {
  5450. mes "[Torpy's Mom]";
  5451. mes "Where did he go this time?!";
  5452. mes "If my husband doesn't have";
  5453. mes "a good excuse for not coming";
  5454. mes "home, then he better come";
  5455. mes "up with one or he'll be sorry!";
  5456. close;
  5457. }
  5458. else if(hg_ubu01 == 1)
  5459. {
  5460. mes "[Torpy's Mom]";
  5461. mes "Hmm? Oh, you talked to";
  5462. mes "my little Torpy? He thinks his";
  5463. mes "father and I just vanished?";
  5464. mes "Oh, I'm so sorry, I think there's been some misunderstanding!";
  5465. next;
  5466. mes "[Torpy's Mom]";
  5467. mes "Although Torpy's father has";
  5468. mes "been missing for a little";
  5469. mes "while, I just stepped out of";
  5470. mes "the house this morning. So";
  5471. mes "I haven't even been gone for";
  5472. mes "a few hours, much less a day.";
  5473. next;
  5474. mes "[Torpy's Mom]";
  5475. mes "You see, my husband is";
  5476. mes "a hunter, so it's usual for him";
  5477. mes "not to come home for a few";
  5478. mes "days. Still, he's never been";
  5479. mes "gone for this long before,";
  5480. mes "so I've been looking for him...";
  5481. next;
  5482. mes "[Torpy's Mom]";
  5483. mes "I've been getting a little";
  5484. mes "worried myself, honestly.";
  5485. mes "He's not in any of his usual";
  5486. mes "hunting grounds. Hopefully,";
  5487. mes "if I wait here long enough,";
  5488. mes "he'll show up sooner or later.";
  5489. next;
  5490. mes "[Torpy's Mom]";
  5491. mes "If he doesn't show up";
  5492. mes "today, I better search";
  5493. mes "for him inside town. Maybe";
  5494. mes "he's hiding somewhere,";
  5495. mes "like at his friend's house.";
  5496. mes "Why is like always like this?";
  5497. next;
  5498. mes "[Torpy's Mom]";
  5499. mes "Listen, would you please";
  5500. mes "tell my son Torpy that I'm";
  5501. mes "fine and will be coming back";
  5502. mes "home soon? Also, if you see";
  5503. mes "my husband inside town, tell";
  5504. mes "him that he better come home!";
  5505. set hg_ubu01,2;
  5506. close;
  5507. }
  5508. else if(hg_ubu01 == 2)
  5509. {
  5510. mes "[Torpy's Mom]";
  5511. mes "Listen, would you please";
  5512. mes "tell my son Torpy that I'm";
  5513. mes "fine and will be coming back";
  5514. mes "home soon? Also, if you see";
  5515. mes "my husband inside town, tell";
  5516. mes "him that he better come home!";
  5517. close;
  5518. }
  5519. else if(hg_ubu01 == 6)
  5520. {
  5521. mes "[Torpy's Mom]";
  5522. mes "What?! He was hiding";
  5523. mes "inside a barrel this";
  5524. mes "entire time?! Oh, no.";
  5525. mes "I'm sorry, my husband has";
  5526. mes "caused you so much trouble.";
  5527. next;
  5528. mes "[Torpy's Mom]";
  5529. mes "I really appreciate";
  5530. mes "everything you've done";
  5531. mes "to help us find him. I know";
  5532. mes "it's not much, but I hope";
  5533. mes "you accept this as our thanks.";
  5534. mes "Goodbye for now, adventurer~";
  5535. specialeffect2 EF_CONE;
  5536. set hg_ubu01,8;
  5537. getitem 12065,3; //Green salad
  5538. getexp 50000,0;
  5539. close;
  5540. }
  5541. else if(hg_ubu01 == 7)
  5542. {
  5543. mes "[Torpy's Mom]";
  5544. mes "What?! He was hiding";
  5545. mes "inside a barrel this";
  5546. mes "entire time?! Oh, no.";
  5547. mes "I'm sorry, my husband has";
  5548. mes "caused you so much trouble.";
  5549. next;
  5550. mes "[Torpy's Mom]";
  5551. mes "I really appreciate";
  5552. mes "everything you've done";
  5553. mes "to help us find him. I know";
  5554. mes "it's not much, but I hope";
  5555. mes "you accept this as our thanks.";
  5556. mes "Goodbye for now, adventurer~";
  5557. specialeffect2 EF_MVP;
  5558. set hg_ubu01,8;
  5559. getitem 12065,3; //Green salad
  5560. getexp 50000,0;
  5561. close;
  5562. }
  5563. else if(hg_ubu01 == 8)
  5564. {
  5565. mes "[Torpy's Mom]";
  5566. mes "Sometimes I wonder if";
  5567. mes "Torpy is too mature for";
  5568. mes "his age, or if my husband";
  5569. mes "is too immature. In a strange";
  5570. mes "way, those two really take";
  5571. mes "after each other. Oh, well...";
  5572. close;
  5573. }
  5574. else if(hg_ubu01 == 9)
  5575. {
  5576. emotion e_dots,1;
  5577. mes "[Torpy's Mom]";
  5578. mes "When is that husband";
  5579. mes "of mine going to come";
  5580. mes "out of that barrel? He";
  5581. mes "didn't make another weird";
  5582. mes "bet with Torpy, did he? Oh,";
  5583. mes "the trouble with those two...";
  5584. close;
  5585. }
  5586. else
  5587. {
  5588. mes "[Torpy's Mom]";
  5589. mes "Where did he go this time?!";
  5590. mes "If my husband doesn't have";
  5591. mes "a good excuse for not coming";
  5592. mes "home, then he better come";
  5593. mes "up with one or he'll be sorry!";
  5594. close;
  5595. }
  5596. }
  5597. hugel,100,176,3 script Suspicious Barrel 111,{
  5598. if(hg_ubu01 == 3)
  5599. {
  5600. mes "[Strange Man]";
  5601. mes "So... hun...gry...";
  5602. mes "F-food... Give me...";
  5603. mes "F-food... Must... replenish...";
  5604. mes "h-health... with... Steamed...";
  5605. mes "Crab... Nippers... Please...";
  5606. next;
  5607. emotion e_dots,1;
  5608. mes "^3355FFIt sounds like";
  5609. mes "this barrel wants";
  5610. mes "Steamed Crab Nippers.^000000";
  5611. next;
  5612. switch( select( "I'll bring you Steamed Crab Nippers:Ignore" ) )
  5613. {
  5614. case 1:
  5615. mes "[Strange Man]";
  5616. mes "Please... cook me...";
  5617. mes "Steamed... Crab Nippers...!";
  5618. mes "You... n-need.... 10 Green";
  5619. mes "Herbs... 1 Yellow Potions...";
  5620. mes "and 10... N-Nippers... to";
  5621. mes "c-cook th-them. Ugh...";
  5622. next;
  5623. emotion e_dots,1;
  5624. mes "["+strcharinfo(0)+"]";
  5625. mes "Hold on,";
  5626. mes "I have to cook";
  5627. mes "them for you?!";
  5628. next;
  5629. mes "[Strange Man]";
  5630. mes "Y-yes...";
  5631. mes "It's... It's the";
  5632. mes "o-only... possible...";
  5633. mes "Way... P-please help...";
  5634. set hg_ubu01,4;
  5635. close;
  5636. break;
  5637. case 2:
  5638. mes "[Strange Man]";
  5639. mes "D-don't... leave...";
  5640. mes "me... Here... Th-the...";
  5641. mes "hunger...! It... It can't...";
  5642. mes "It c-can't be... d-denied!";
  5643. next;
  5644. emotion e_dots,1;
  5645. mes "["+strcharinfo(0)+"]";
  5646. mes "Weirdo! Why don't you";
  5647. mes "get out of that barrel,";
  5648. mes "and get your Steamed";
  5649. mes "Crab Nippers yourself?!";
  5650. close;
  5651. break;
  5652. }
  5653. }
  5654. else if(hg_ubu01 == 4)
  5655. {
  5656. if(countitem(12051)) //Steamed crab nippers
  5657. {
  5658. mes "[Strange Man]";
  5659. mes "Th-that... tantalizing...";
  5660. mes "scent... It's S-Steamed...";
  5661. mes "Crab... Nippers... Oh God...";
  5662. mes "It's b-been so... l-long...";
  5663. mes "G-Give me! G-Give me now!";
  5664. next;
  5665. emotion e_dots,1;
  5666. mes "^3355FFYou dumped the";
  5667. mes "Steamed Crab Nippers";
  5668. mes "into the barrel where";
  5669. mes "it was quickly devoured.^000000";
  5670. delitem 12051,1; //Steamed crab nippers
  5671. set hg_ubu01,5;
  5672. next;
  5673. mes "[Strange Man]";
  5674. mes "Ha ha ha!";
  5675. mes "Back in the game, baby!";
  5676. mes "Man, it's been, about what,";
  5677. mes "3 days since I last ate?";
  5678. mes "It's good to be alive!";
  5679. close2;
  5680. donpcevent "Strange Man#Hugel::OnEnable";
  5681. end;
  5682. }
  5683. else
  5684. {
  5685. mes "[Strange Man]";
  5686. mes "Please... cook me...";
  5687. mes "Steamed... Crab Nippers...!";
  5688. mes "You... n-need.... 10 Green";
  5689. mes "Herbs... 1 Yellow Potions...";
  5690. mes "and 10... N-Nippers... to";
  5691. mes "c-cook th-them. Ugh...";
  5692. next;
  5693. emotion e_dots,1;
  5694. mes "["+strcharinfo(0)+"]";
  5695. mes "Hold on,";
  5696. mes "I have to cook";
  5697. mes "them for you?!";
  5698. next;
  5699. mes "[Strange Man]";
  5700. mes "Y-yes...";
  5701. mes "It's... It's the";
  5702. mes "o-only... possible...";
  5703. mes "Way... P-please help...";
  5704. close;
  5705. }
  5706. }
  5707. else if(hg_ubu01 == 5)
  5708. {
  5709. if(countitem(12051)) //Steamed crab nippers
  5710. {
  5711. mes "[Strange Man]";
  5712. mes "Th-that... tantalizing...";
  5713. mes "scent... It's S-Steamed...";
  5714. mes "Crab... Nippers... Oh God...";
  5715. mes "It's b-been so... l-long...";
  5716. mes "G-Give me! G-Give me now!";
  5717. next;
  5718. emotion e_dots,1;
  5719. mes "^3355FFYou dumped the";
  5720. mes "Steamed Crab Nippers";
  5721. mes "into the barrel where";
  5722. mes "it was quickly devoured.^000000";
  5723. delitem 12051,1; //Steamed crab nippers
  5724. set hg_ubu01,5;
  5725. next;
  5726. mes "[Strange Man]";
  5727. mes "Ha ha ha!";
  5728. mes "Back in the game, baby!";
  5729. mes "Man, it's been, about what,";
  5730. mes "3 days since I last ate?";
  5731. mes "It's good to be alive!";
  5732. close2;
  5733. donpcevent "Strange Man#Hugel::OnEnable";
  5734. end;
  5735. }
  5736. else
  5737. {
  5738. mes "[Strange Man]";
  5739. mes "Please... cook me...";
  5740. mes "Steamed... Crab Nippers...!";
  5741. mes "You... n-need.... 10 Green";
  5742. mes "Herbs... 1 Yellow Potions...";
  5743. mes "and 10... N-Nippers... to";
  5744. mes "c-cook th-them. Ugh...";
  5745. next;
  5746. emotion e_dots,1;
  5747. mes "["+strcharinfo(0)+"]";
  5748. mes "Hold on,";
  5749. mes "I have to cook";
  5750. mes "them for you?!";
  5751. next;
  5752. mes "[Strange Man]";
  5753. mes "Y-yes...";
  5754. mes "It's... It's the";
  5755. mes "o-only... possible...";
  5756. mes "Way... P-please help...";
  5757. close;
  5758. }
  5759. }
  5760. else if(hg_ubu01 == 6)
  5761. {
  5762. emotion e_dots,1;
  5763. mes "^3355FFFor now, you should";
  5764. mes "tell Torpy and his mom";
  5765. mes "where Torpy's father is";
  5766. mes "hiding so they won't";
  5767. mes "worry about him so much.";
  5768. close;
  5769. }
  5770. else if(hg_ubu01 == 7)
  5771. {
  5772. emotion e_dots,1;
  5773. mes "^800080Torpy's mom might want to know about^000000";
  5774. mes "^800080this extraordinary barrel.^000000";
  5775. close;
  5776. }
  5777. else if(hg_ubu01 == 8)
  5778. {
  5779. emotion e_dots,1;
  5780. mes "^800080How long does Torpy's father plan to stay within the barrel?^000000";
  5781. close;
  5782. }
  5783. else if(hg_ubu01 == 9)
  5784. {
  5785. emotion e_dots,1;
  5786. mes "^800080That barrel will become a symbolic object^000000";
  5787. mes "^800080that pays tribute to the firm will of Torpy's father^000000";
  5788. mes "^800080who is trying hard to avoid keeping the promise with his son to find his wife.^000000";
  5789. close;
  5790. }
  5791. else
  5792. {
  5793. emotion e_dots,1;
  5794. mes "^800080You hear something bustling from the hole in the barrel.^000000";
  5795. mes "^800080However, it doesn't seem to be a big deal.^000000";
  5796. close;
  5797. }
  5798. }
  5799. hugel,100,174,3 script Strange Man#Hugel 898,{
  5800. if(hg_ubu01 == 5)
  5801. {
  5802. mes "[Strange Man]";
  5803. mes "Ahhhh... Thanks for";
  5804. mes "the free meal! It was";
  5805. mes "so invigorating! Well,";
  5806. mes "I better climb back";
  5807. mes "inside that barrel. See";
  5808. mes "ya round, adventurer~";
  5809. next;
  5810. mes "["+strcharinfo(0)+"]";
  5811. mes "Hold it!";
  5812. mes "Why are you hiding";
  5813. mes "inside that barrel?!";
  5814. next;
  5815. mes "[Strange Man]";
  5816. mes "Huh? Oh, I'm just";
  5817. mes "playing Hide-and-Seek";
  5818. mes "with my son, that's all.";
  5819. next;
  5820. mes "["+strcharinfo(0)+"]";
  5821. mes "But you haven't";
  5822. mes "eaten in days! Wait,";
  5823. mes "hold on, you wouldn't";
  5824. mes "happen to be Torpy's";
  5825. mes "father now, would you?";
  5826. next;
  5827. mes "[Strange Man]";
  5828. mes "Oh, you ran into my boy?";
  5829. mes "Has he given up on our";
  5830. mes "little wager yet? Because";
  5831. mes "I'd really hate to lose...";
  5832. next;
  5833. mes "["+strcharinfo(0)+"]";
  5834. mes "Um, your wife and son";
  5835. mes "are really worried about";
  5836. mes "you. Shouldn't you be going";
  5837. mes "home as soon as you can?";
  5838. next;
  5839. mes "[Strange Man]";
  5840. mes "No, I can't! Not until";
  5841. mes "Torpy gives up! I made";
  5842. mes "a really silly promise";
  5843. mes "with my son, and if I lose";
  5844. mes "this game of Hide-and-Seek...";
  5845. mes "Well, I just can't lose! Bye!";
  5846. set hg_ubu01,6;
  5847. next;
  5848. mes "^3355FFTorpy's father has";
  5849. mes "hidden himself again,";
  5850. mes "but at least now you";
  5851. mes "can go back to Torpy's";
  5852. mes "Mom and Torpy, and let them";
  5853. mes "both know where he is hiding.^000000";
  5854. close2;
  5855. disablenpc "Strange Man#Hugel";
  5856. enablenpc "Suspicious Barrel";
  5857. end;
  5858. }
  5859. else
  5860. {
  5861. mes "[Strange Man]";
  5862. mes "Hahahaha!";
  5863. mes "Steamed Crab Nippers!";
  5864. mes "That really hit the spot!";
  5865. mes "I ate so much, I won't";
  5866. mes "have to eat again for days!";
  5867. close;
  5868. }
  5869. OnEnable:
  5870. enablenpc "Strange Man#Hugel";
  5871. disablenpc "Suspicious Barrel";
  5872. initnpctimer;
  5873. end;
  5874. OnInit:
  5875. disablenpc "Strange Man#Hugel";
  5876. end;
  5877. OnTimer60000:
  5878. stopnpctimer;
  5879. disablenpc "Strange Man#Hugel";
  5880. enablenpc "Suspicious Barrel";
  5881. end;
  5882. }
  5883. //-------------------------------------------------------------------------
  5884. // Fish cake soup delivery
  5885. //-------------------------------------------------------------------------
  5886. hu_in01,15,372,3 script Cellette Lavit 74,{
  5887. if(!hg_odeng)
  5888. {
  5889. mes "[Cellette]";
  5890. mes "Hi there, thanks for";
  5891. mes "visiting our lovely town!";
  5892. mes "Why don't you come in and";
  5893. mes "have a taste of authentic";
  5894. mes "Hugel cuisine? I guarantee";
  5895. mes "that you won't regret it~";
  5896. next;
  5897. mes "[Cellette]";
  5898. mes "My name is Cellette Lavit,";
  5899. mes "and I proudly serve Fish Cake";
  5900. mes "Soup, Hugel's specialty dish.";
  5901. mes "All the tourists that've tried";
  5902. mes "it have loved it, and I have";
  5903. mes "many regular customers~";
  5904. next;
  5905. mes "[Cellette]";
  5906. mes "This dish has something";
  5907. mes "of a cult following, and it's";
  5908. mes "not widely popularized, but I'm";
  5909. mes "sure that it'll be considered";
  5910. mes "representative of Schwaltzvalt";
  5911. mes "Republic cuisine someday.";
  5912. next;
  5913. mes "[Cellette]";
  5914. mes "Listen, you look like an";
  5915. mes "able adventurer, so would";
  5916. mes "you consider working part time";
  5917. mes "for me? I have many orders for";
  5918. mes "Fish Cake Soup, so there's";
  5919. mes "no way I can make deliveries...";
  5920. next;
  5921. mes "[Cellette]";
  5922. mes "If you work for me, I'll";
  5923. mes "waive the price: I'll give you";
  5924. mes "1 Fish Cake Soup for each";
  5925. mes "delivery that you complete.";
  5926. mes "But if you're not interested,";
  5927. mes "you can just buy some now~";
  5928. next;
  5929. switch( select( "Sure, I'll work for you!:I want to buy Fish Cake Soup.:See ya." ) )
  5930. {
  5931. case 1:
  5932. mes "[Cellette]";
  5933. mes "Oh, thank you so much!";
  5934. mes "You can't imagine how busy";
  5935. mes "I've been, and how much I need^FFFFFF ^000000 the help! Now, let's get started~";
  5936. next;
  5937. set @randvar, rand(1,4);
  5938. if(@randvar == 1)
  5939. {
  5940. mes "[Cellette]";
  5941. mes "Alright, please take this";
  5942. mes "order of Fish Cake Soup to";
  5943. mes "my friend Neha. I'm grateful";
  5944. mes "that she's a regular customer--";
  5945. mes "she's a good friend, but I'm sure^FFFFFF ^000000 that she loves the soup as well.";
  5946. set hg_odeng,1;
  5947. getitem 584,1; //Skewer soup
  5948. close;
  5949. }
  5950. else if(@randvar == 2)
  5951. {
  5952. mes "[Cellette]";
  5953. mes "Right, take this next order";
  5954. mes "of Fish Cake Soup to Maewan,";
  5955. mes "another one of my regulars.";
  5956. mes "He's been buying my soup ever";
  5957. mes "since I helped him start his^FFFFFF ^000000 business. Nice of him, isn't it?";
  5958. set hg_odeng,2;
  5959. getitem 584,1; //Skewer soup
  5960. close;
  5961. }
  5962. else if(@randvar == 3)
  5963. {
  5964. mes "[Cellette]";
  5965. mes "Okay, this order of Fish";
  5966. mes "Cake Soup is ready! Please";
  5967. mes "take it to my roommate Layoma.";
  5968. mes "But... Be careful. She's got";
  5969. mes "a thing about punctuality.";
  5970. mes "Just try not to be late...";
  5971. set hg_odeng,3;
  5972. getitem 584,1; //Skewer soup
  5973. close;
  5974. }
  5975. else if(@randvar == 4)
  5976. {
  5977. mes "[Cellette]";
  5978. mes "Quick, take this Fish";
  5979. mes "Paste Soup to Erjan. Um,";
  5980. mes "but be careful, he's really";
  5981. mes "nitpicky... And he likes to";
  5982. mes "have everything in such";
  5983. mes "and such and order...";
  5984. set hg_odeng,4;
  5985. getitem 584,1; //Skewer soup
  5986. close;
  5987. }
  5988. break;
  5989. case 2:
  5990. mes "[Cellette]";
  5991. mes "Oh, you'd like to try my";
  5992. mes "Fish Cake Soup, eh? Good";
  5993. mes "choice, I know you'll enjoy";
  5994. mes "its delicious, hearty flavor~";
  5995. mes "Each order costs 100 zeny.";
  5996. next;
  5997. switch( select( "Order a Fish Cake Soup:Cancel" ) )
  5998. {
  5999. case 1:
  6000. if(Zeny > 99)
  6001. {
  6002. mes "[Cellette]";
  6003. mes "Thanks! Enjoy your";
  6004. mes "bowl of Fish Cake Soup.";
  6005. mes "I hope you come and ";
  6006. mes "visit me again, okay?";
  6007. set Zeny,Zeny-100;
  6008. getitem 584,1; //Skewer soup
  6009. close;
  6010. }
  6011. else
  6012. {
  6013. mes "[Cellette]";
  6014. mes "Oh, what's this?";
  6015. mes "You don't have enough";
  6016. mes "money? Well, come back";
  6017. mes "after you save 100 zeny.";
  6018. mes "That's a really good price";
  6019. mes "for my gourmet soup, you know.";
  6020. close;
  6021. }
  6022. break;
  6023. case 2:
  6024. mes "[Cellette]";
  6025. mes "If you're ever hungry,";
  6026. mes "or just want to enjoy";
  6027. mes "a delicious meal, come";
  6028. mes "and have some of my soup~";
  6029. close;
  6030. break;
  6031. }
  6032. break;
  6033. case 3:
  6034. mes "[Cellette]";
  6035. mes "Oh? You're not interested";
  6036. mes "in trying my Fish Cake Soup";
  6037. mes "at all? Well, if you change";
  6038. mes "your mind, please come";
  6039. mes "back. I just know you'll love";
  6040. mes "the taste if you give it a try.";
  6041. close;
  6042. break;
  6043. }
  6044. }
  6045. else if(hg_odeng == 1)
  6046. {
  6047. if(countitem(584)) //Skewer soup
  6048. {
  6049. mes "[Cellette]";
  6050. mes "Haven't you left already?";
  6051. mes "My friend Neha is waiting";
  6052. mes "for you to deliver her order";
  6053. mes "of Fish Cake Soup. Please";
  6054. mes "try to get it to her before the";
  6055. mes "soup gets cold, okay?";
  6056. close;
  6057. }
  6058. else
  6059. {
  6060. mes "[Cellette]";
  6061. mes "What's that? You lost";
  6062. mes "the Fish Cake Soup you're";
  6063. mes "supposed to deliver to Neha?";
  6064. mes "Oh well, I suppose I'll have";
  6065. mes "to give you this fresh bowl";
  6066. mes "of soup that I just made...";
  6067. next;
  6068. if(Zeny > 99)
  6069. {
  6070. mes "[Cellette]";
  6071. mes "But you need to be";
  6072. mes "responsible and pay";
  6073. mes "me for the food you lost.";
  6074. mes "There, I took 100 zeny";
  6075. mes "from you. That's fair, so";
  6076. mes "please don't lose it this time.";
  6077. set Zeny,Zeny-100;
  6078. getitem 584,1; //Skewer soup
  6079. close;
  6080. }
  6081. else
  6082. {
  6083. mes "[Cellette]";
  6084. mes "W-wait... You don't";
  6085. mes "have any money to pay";
  6086. mes "me for the soup you lost?";
  6087. mes "Well, I don't think I can";
  6088. mes "trust somebody like you";
  6089. mes "with any deliveries...";
  6090. set hg_odeng,5;
  6091. close;
  6092. }
  6093. }
  6094. }
  6095. else if(hg_odeng == 2)
  6096. {
  6097. if(countitem(584)) //Skewer soup
  6098. {
  6099. mes "[Cellette]";
  6100. mes "Whoa, whoa, whoa!";
  6101. mes "You should have left";
  6102. mes "already to deliver that";
  6103. mes "soup to Maewan! Hurry,";
  6104. mes "before it gets too cold!";
  6105. close;
  6106. }
  6107. else
  6108. {
  6109. mes "[Cellette]";
  6110. mes "What's that? You lost";
  6111. mes "the Fish Cake Soup you're";
  6112. mes "supposed to give to Maewan?";
  6113. mes "Oh well, I suppose I'll have";
  6114. mes "to give you this fresh bowl";
  6115. mes "of soup that I just made...";
  6116. next;
  6117. if(Zeny > 99)
  6118. {
  6119. mes "[Cellette]";
  6120. mes "But you need to be";
  6121. mes "responsible and pay";
  6122. mes "me for the food you lost.";
  6123. mes "There, I took 100 zeny";
  6124. mes "from you. That's fair, so";
  6125. mes "please don't lose it this time.";
  6126. set Zeny,Zeny-100;
  6127. getitem 584,1; //Skewer soup
  6128. close;
  6129. }
  6130. else
  6131. {
  6132. mes "[Cellette]";
  6133. mes "W-wait... You don't";
  6134. mes "have any money to pay";
  6135. mes "me for the soup you lost?";
  6136. mes "Well, I don't think I can";
  6137. mes "trust somebody like you";
  6138. mes "with any deliveries...";
  6139. set hg_odeng,5;
  6140. close;
  6141. }
  6142. }
  6143. }
  6144. else if(hg_odeng == 3)
  6145. {
  6146. if(countitem(584)) //Skewer soup
  6147. {
  6148. mes "[Cellette]";
  6149. mes "I thought you left to";
  6150. mes "deliver that soup to";
  6151. mes "Layoma. You should hurry";
  6152. mes "and bring it to her, before";
  6153. mes "it doesn't taste good after";
  6154. mes "it gets cold, you know.";
  6155. close;
  6156. }
  6157. else
  6158. {
  6159. mes "[Cellette]";
  6160. mes "What's that? You lost";
  6161. mes "the Fish Cake Soup you're";
  6162. mes "supposed to give to Layoma?";
  6163. mes "Oh well, I suppose I'll have";
  6164. mes "to give you this fresh bowl";
  6165. mes "of soup that I just made...";
  6166. next;
  6167. if(Zeny > 99)
  6168. {
  6169. mes "[Cellette]";
  6170. mes "But you need to be";
  6171. mes "responsible and pay";
  6172. mes "me for the food you lost.";
  6173. mes "There, I took 100 zeny";
  6174. mes "from you. That's fair, so";
  6175. mes "please don't lose it this time.";
  6176. set Zeny,Zeny-100;
  6177. getitem 584,1; //Skewer soup
  6178. close;
  6179. }
  6180. else
  6181. {
  6182. mes "[Cellette]";
  6183. mes "W-wait... You don't";
  6184. mes "have any money to pay";
  6185. mes "me for the soup you lost?";
  6186. mes "Well, I don't think I can";
  6187. mes "trust somebody like you";
  6188. mes "with any deliveries...";
  6189. set hg_odeng,5;
  6190. close;
  6191. }
  6192. }
  6193. }
  6194. else if(hg_odeng == 4)
  6195. {
  6196. if(countitem(584))
  6197. {
  6198. mes "[Cellette]";
  6199. mes "Oh, dear, you better";
  6200. mes "leave now and deliver";
  6201. mes "that Fish Cake Soup to";
  6202. mes "Erjan before he can think";
  6203. mes "of something to complain about.^FFFFFF ^000000 Although it's probably too late...";
  6204. close;
  6205. }
  6206. else
  6207. {
  6208. mes "[Cellette]";
  6209. mes "What's that? You lost";
  6210. mes "the Fish Cake Soup you're";
  6211. mes "supposed to deliver to Erjan?";
  6212. mes "Oh well, I suppose I'll have";
  6213. mes "to give you this fresh bowl";
  6214. mes "of soup that I just made...";
  6215. next;
  6216. if(Zeny > 99)
  6217. {
  6218. mes "[Cellette]";
  6219. mes "But you need to be";
  6220. mes "responsible and pay";
  6221. mes "me for the food you lost.";
  6222. mes "There, I took 100 zeny";
  6223. mes "from you. That's fair, so";
  6224. mes "please don't lose it this time.";
  6225. set Zeny,Zeny-100;
  6226. getitem 584,1; //Skewer soup
  6227. close;
  6228. }
  6229. else
  6230. {
  6231. mes "[Cellette]";
  6232. mes "W-wait... You don't";
  6233. mes "have any money to pay";
  6234. mes "me for the soup you lost?";
  6235. mes "Well, I don't think I can";
  6236. mes "trust somebody like you";
  6237. mes "with any deliveries...";
  6238. set hg_odeng,5;
  6239. close;
  6240. }
  6241. }
  6242. }
  6243. else if(hg_odeng == 5)
  6244. {
  6245. mes "[Cellette]";
  6246. mes "Ah, I'm sorry, but";
  6247. mes "I can't do any business";
  6248. mes "with somebody that's proven";
  6249. mes "to be irresponsible. Nothing";
  6250. mes "personal, it's just my policy.";
  6251. close;
  6252. }
  6253. else if(hg_odeng == 10)
  6254. {
  6255. mes "[Cellette]";
  6256. mes "Good work! I hear that";
  6257. mes "you successfully delivered";
  6258. mes "the soup. I knew I could trust";
  6259. mes "you! Ah, before I forget, here";
  6260. mes "is your Fish Cake Soup. Thank";
  6261. mes "you so much for your help~";
  6262. set hg_odeng,0;
  6263. getitem 584,3; //Skewer soup
  6264. getexp 1000,0;
  6265. next;
  6266. mes "[Cellette]";
  6267. mes "It was really nice working";
  6268. mes "with you, and I hope you come";
  6269. mes "by and help me again sometime.";
  6270. mes "Oh, and please tell all your";
  6271. mes "friends about my delicious";
  6272. mes "Fish Cake Soup. See you later~";
  6273. close;
  6274. }
  6275. else
  6276. {
  6277. mes "[Cellette]";
  6278. mes "Come and taste some";
  6279. mes "authentic Hugel cuisine!";
  6280. mes "Enjoy a big steaming bowl";
  6281. mes "of delicious Fish Cake Soup~";
  6282. close;
  6283. }
  6284. }
  6285. hugel,76,134,3 script Neha 101,{
  6286. if(hg_odeng == 1)
  6287. {
  6288. if(countitem(584))
  6289. {
  6290. mes "[Neha]";
  6291. mes "Oh, you have a delivery";
  6292. mes "from Cellette, hm? Hmpf!";
  6293. mes "You're late! Don't you know";
  6294. mes "this soup isn't good if it";
  6295. mes "isn't steaming hot?";
  6296. next;
  6297. if(sex)
  6298. {
  6299. mes "[Neha]";
  6300. mes "But... You're a handsome";
  6301. mes "fellow, so I'll forgive you...";
  6302. mes "On one condition. Bring me";
  6303. mes "^FF00001 Whip^000000 with which to spank ";
  6304. mes "you. You better hurry, boy, or";
  6305. mes "I won't let you off that easy.";
  6306. set hg_odeng,6;
  6307. close;
  6308. }
  6309. else
  6310. {
  6311. mes "[Neha]";
  6312. mes "Yes, yes... You should";
  6313. mes "be punished. You should be";
  6314. mes "spanked. If you want to finish";
  6315. mes "your delivery, then bring me";
  6316. mes "^FF00001 Whip^000000 so that I can spank you";
  6317. mes "for your impertinence, girl!";
  6318. set hg_odeng,6;
  6319. close;
  6320. }
  6321. }
  6322. else
  6323. {
  6324. mes "[Neha]";
  6325. mes "Oh ho ho ho ho ho~";
  6326. mes "I just love cute little boys...";
  6327. mes "But for some reason, it";
  6328. mes "thrills me to torture them";
  6329. mes "a little bit as well. Hoho~";
  6330. close;
  6331. }
  6332. }
  6333. else if(hg_odeng == 6)
  6334. {
  6335. if(countitem(1960) && countitem(584)) //Whip and Skewer soup
  6336. {
  6337. mes "[Neha]";
  6338. mes "Finally... My soup!";
  6339. mes "And you brought me my Whip!";
  6340. mes "Don't worry, I'll only give you";
  6341. mes "just one hard spanking. It'll";
  6342. mes "be over before you know it~";
  6343. next;
  6344. mes "[Neha]";
  6345. mes "Ha!";
  6346. next;
  6347. mes "^3355FF*Slap*^000000";
  6348. percentheal -25,0;
  6349. next;
  6350. mes "[Neha]";
  6351. mes "Heeyah!!";
  6352. next;
  6353. mes "^3355FF*SLAP*^000000";
  6354. percentheal -25,0;
  6355. next;
  6356. mes "[Neha]";
  6357. mes "Ooh, did I accidentally";
  6358. mes "whip you twice? Heh heh...";
  6359. mes "Well, I'm satisfied. I'll go";
  6360. mes "ahead and tell Celette that";
  6361. mes "you did a good job... I hope";
  6362. mes "you come deliver my soup again~";
  6363. delitem 1960,1; //Whip
  6364. delitem 584,1; //Skewer soup
  6365. set hg_odeng,10;
  6366. close;
  6367. }
  6368. else
  6369. {
  6370. mes "[Neha]";
  6371. mes "^FF00001 Fish Cake Soup^000000...";
  6372. mes "^FF00001 Whip^000000... Is that too";
  6373. mes "much for a girl to ask?";
  6374. mes "I'm hungry, and I want to";
  6375. mes "hit somebody! What's wrong";
  6376. mes "with that, huh? Now hurry up!";
  6377. close;
  6378. }
  6379. }
  6380. else
  6381. {
  6382. mes "[Neha]";
  6383. mes "Oh ho ho ho ho ho~";
  6384. mes "I just love cute little boys...";
  6385. mes "But for some reason, it";
  6386. mes "thrills me to torture them";
  6387. mes "a little bit as well. Hoho~";
  6388. close;
  6389. }
  6390. }
  6391. hugel,87,139,3 script Maewan 86,{
  6392. if(hg_odeng == 2)
  6393. {
  6394. if(countitem(584))
  6395. {
  6396. mes "[Maewan]";
  6397. mes "Oh, finally, I've been";
  6398. mes "waiting for my order of";
  6399. mes "Fish Cake Soup from Cellette!";
  6400. mes "Aaaah, it smells oh so delicious~ ^FFFFFF ^000000";
  6401. next;
  6402. mes "[Maewan]";
  6403. mes "Argh, but you're late!";
  6404. mes "This is your fault, you";
  6405. mes "know that, right? Well,";
  6406. mes "it's not a big deal, but";
  6407. mes "I can forgive you if you";
  6408. mes "help me with my collection.";
  6409. next;
  6410. mes "[Maewan]";
  6411. mes "Just bring me";
  6412. mes "1 Bookclip in Memory,";
  6413. mes "alright? Oh, and don't";
  6414. mes "eat my soup before";
  6415. mes "you deliver it to me!";
  6416. set hg_odeng,7;
  6417. close;
  6418. }
  6419. else
  6420. {
  6421. mes "[Maewan]";
  6422. mes "I like to think of";
  6423. mes "myself as a man of";
  6424. mes "eclectic taste. I love";
  6425. mes "collecting strange and";
  6426. mes "unique items, and learning";
  6427. mes "all sorts of new things~";
  6428. close;
  6429. }
  6430. }
  6431. else if(hg_odeng == 7 )
  6432. {
  6433. if(countitem(584) && countitem(7015)) //Skewer soup and Bookclip in memory
  6434. {
  6435. mes "[Maewan]";
  6436. mes "Great, you really brought";
  6437. mes "me a Bookclip in Memory!";
  6438. mes "Yes, this'll make a fine";
  6439. mes "addition to my collection~";
  6440. mes "Oh, and give me my soup.";
  6441. mes "Thanks again for delivering~";
  6442. delitem 584,1; //Skewer soup
  6443. delitem 7015,1; //Bookclip in memory
  6444. set hg_odeng,10;
  6445. close;
  6446. }
  6447. else
  6448. {
  6449. mes "[Maewan]";
  6450. mes "I know it sounds unfair";
  6451. mes "of me to ask you to bring";
  6452. mes "^FF00001 Bookclip in Memory^000000 with";
  6453. mes "my ^FF0000Fish Cake Soup^000000, but well...";
  6454. next;
  6455. mes "[Maewan]";
  6456. mes "I'd feel left out if";
  6457. mes "I didn't do it. I know";
  6458. mes "all of Cellette's other";
  6459. mes "customers are asking the";
  6460. mes "people delivering their soup";
  6461. mes "for all sorts of crazy things.";
  6462. close;
  6463. }
  6464. }
  6465. else
  6466. {
  6467. mes "[Maewan]";
  6468. mes "I like to think of";
  6469. mes "myself as a man of";
  6470. mes "eclectic taste. I love";
  6471. mes "collecting strange and";
  6472. mes "unique items, and learning";
  6473. mes "all sorts of new things~";
  6474. close;
  6475. }
  6476. }
  6477. hugel,84,125,3 script Layoma 700,{
  6478. if(hg_odeng == 3)
  6479. {
  6480. if(countitem(584))
  6481. {
  6482. mes "[Layoma]";
  6483. mes "You're here to deliver";
  6484. mes "my Fish Cake Soup?";
  6485. mes "How could you be so late?!";
  6486. mes "Don't you know that your";
  6487. mes "incompetence also reflects";
  6488. mes "on Cellette and her shop?!";
  6489. next;
  6490. mes "[Layoma]";
  6491. mes "I can't let you continue";
  6492. mes "delivering for Cellette";
  6493. mes "unless you prove that you're";
  6494. mes "dependable to me. Erm, bring";
  6495. mes "me ^FF00001 Mushroom Spore^000000, and";
  6496. mes "I'll forget this whole thing.";
  6497. set hg_odeng,8;
  6498. close;
  6499. }
  6500. else
  6501. {
  6502. mes "[Layoma]";
  6503. mes "I love singing songs,";
  6504. mes "and I love eating mushrooms.";
  6505. mes "For a person living in Hugel,";
  6506. mes "that's a pretty exciting life!";
  6507. close;
  6508. }
  6509. }
  6510. else if(hg_odeng == 8)
  6511. {
  6512. if(countitem(584) && countitem(921)) //Skewer soup and Mushroom spore
  6513. {
  6514. mes "[Layoma]";
  6515. mes "Great! You brought me";
  6516. mes "1 Mushroom Spore! This";
  6517. mes "will taste perfect with my";
  6518. mes "bowl of Fish Cake Soup~";
  6519. next;
  6520. mes "[Layoma]";
  6521. mes "Alright, maybe I can";
  6522. mes "count on you to work";
  6523. mes "for my roommate Cellette";
  6524. mes "a little while longer. Oh, and";
  6525. mes "please tell her to not to come^FFFFFF ^000000 home so late all the time, okay?";
  6526. delitem 921,1; //Mushroom spore
  6527. delitem 584,1; //Skewer soup
  6528. set hg_odeng,10;
  6529. close;
  6530. }
  6531. else
  6532. {
  6533. mes "[Layoma]";
  6534. mes "Hey! I thought you";
  6535. mes "wanted to prove that";
  6536. mes "you're a reliable and";
  6537. mes "trustworthy person! Go";
  6538. mes "and bring me 1 Mushroom";
  6539. mes "Spore with my Fish Cake Soup!";
  6540. close;
  6541. }
  6542. }
  6543. else
  6544. {
  6545. mes "[Layoma]";
  6546. mes "I love singing songs,";
  6547. mes "and I love eating mushrooms.";
  6548. mes "For a person living in Hugel,";
  6549. mes "that's a pretty exciting life!";
  6550. close;
  6551. }
  6552. }
  6553. hugel,102,161,3 script Erjan 100,{
  6554. if(hg_odeng == 4)
  6555. {
  6556. if(countitem(584))
  6557. {
  6558. mes "[Erjan]";
  6559. mes "Well, I thought you'd";
  6560. mes "never come to deliver";
  6561. mes "my Fish Cake Soup. You're";
  6562. mes "awfully late, you know that?";
  6563. mes "Still, the smell is just so^FFFFFF ^000000 appetizing, I can barely resist...";
  6564. next;
  6565. mes "[Erjan]";
  6566. mes "Hm, but as the first son";
  6567. mes "of the Franchefeschu family,";
  6568. mes "I cannot eat this soup unless";
  6569. mes "it is suitably prepared. Go!";
  6570. mes "I command you to bring me";
  6571. mes "the commoner's ^FF0000China^000000!";
  6572. next;
  6573. set hg_odeng,9;
  6574. mes "[Erjan]";
  6575. mes "Realize that I'm compromising";
  6576. mes "with you by asking you to bring";
  6577. mes "me regular China... I always";
  6578. mes "enjoy my meals on the finest";
  6579. mes "glass and tableware available.";
  6580. mes "That's how we noblemen live~";
  6581. close;
  6582. }
  6583. else
  6584. {
  6585. mes "[Erjan]";
  6586. mes "I am Erjan, first son of";
  6587. mes "the noble Franchefeschu";
  6588. mes "family. Commoner, if you";
  6589. mes "do not have any business";
  6590. mes "with me, then leave me be,";
  6591. mes "and do whatever it is you do.";
  6592. close;
  6593. }
  6594. }
  6595. else if(hg_odeng == 9)
  6596. {
  6597. if(countitem(584) && countitem(736)) //Skewer soup and China
  6598. {
  6599. mes "[Erjan]";
  6600. mes "Ah, so you've delivered";
  6601. mes "my Fish Cake Soup with some";
  6602. mes "proper China. Yes, this pleases";
  6603. mes "me. Now, I may enjoy this meal";
  6604. mes "in a manner befitting the";
  6605. mes "Franchefeschu family.";
  6606. next;
  6607. mes "[Erjan]";
  6608. mes "Although this China is";
  6609. mes "below my standards, I also";
  6610. mes "understand that this is the";
  6611. mes "best you can do. Yes, to accept";
  6612. mes "this is my... noblesse oblige.";
  6613. next;
  6614. mes "[Erjan]";
  6615. mes "You are dismissed.";
  6616. mes "Please take your leave,";
  6617. mes "and return to Cellette";
  6618. mes "with my noble thanks.";
  6619. delitem 736,1; //China
  6620. delitem 584,1; //Skewer soup
  6621. set hg_odeng,10;
  6622. close;
  6623. }
  6624. else
  6625. {
  6626. mes "[Erjan]";
  6627. mes "Must I repeat myself?";
  6628. mes "Bring me my ^FF0000Fish Cake Soup^000000";
  6629. mes "with ^FF00001 China^000000 so that I may";
  6630. mes "properly enjoy my meal.";
  6631. close;
  6632. }
  6633. }
  6634. else
  6635. {
  6636. mes "[Erjan]";
  6637. mes "I am Erjan, first son of";
  6638. mes "the noble Franchefeschu";
  6639. mes "family. Commoner, if you";
  6640. mes "do not have any business";
  6641. mes "with me, then leave me be,";
  6642. mes "and do whatever it is you do.";
  6643. close;
  6644. }
  6645. }
  6646. //-------------------------------------------------------------------------
  6647. // Juno Remedy Quest
  6648. //-------------------------------------------------------------------------
  6649. yuno,111,156,3 script Euslan 90,{
  6650. if(BaseLevel < 60)
  6651. {
  6652. mes "[Euslan]";
  6653. mes "^333333*Cough Cough*";
  6654. mes "*Haaaaaaack*";
  6655. mes "*C-cough* *Sob*^000000";
  6656. close;
  6657. }
  6658. if(!hg_ma1)
  6659. {
  6660. mes "[Euslan]";
  6661. mes "^333333*Cough Cough*";
  6662. mes "*Haaaaaaack*";
  6663. mes "*C-cough* *Sob*^000000";
  6664. next;
  6665. switch( select( "Ignore:Speak to Euslan" ) )
  6666. {
  6667. case 1:
  6668. mes "[Euslan]";
  6669. mes "^333333*Sniff*";
  6670. mes "*Huff Huff*";
  6671. mes "*Cough Cough*^000000";
  6672. close;
  6673. break;
  6674. case 2:
  6675. mes "[Euslan]";
  6676. mes "*Huff Huff*";
  6677. mes "*Cough Cough*^000000";
  6678. next;
  6679. mes "^3355FFEusan is seized";
  6680. mes "with emotion: it's";
  6681. mes "been so long since";
  6682. mes "someone has tried";
  6683. mes "to speak to her.^000000";
  6684. set hg_ma1,1;
  6685. close;
  6686. break;
  6687. }
  6688. }
  6689. else if(hg_ma1 == 1)
  6690. {
  6691. mes "[Euslan]";
  6692. mes "^333333*Sniff* *Cough";
  6693. mes "*Cough Cough*";
  6694. mes "*Sob* *Sniff*^000000";
  6695. next;
  6696. switch( select( "Ignore:Speak to Euslan" ) )
  6697. {
  6698. case 1:
  6699. mes "[Euslan]";
  6700. mes "^333333*Sniff*";
  6701. mes "*Huff Huff*";
  6702. mes "*Cough Cough*^000000";
  6703. close;
  6704. break;
  6705. case 2:
  6706. mes "[Euslan]";
  6707. mes "^333333*Sniff*";
  6708. mes "*Huff Huff*";
  6709. mes "*Cough Cough*^000000";
  6710. next;
  6711. mes "[Euslan]";
  6712. mes "Oh...";
  6713. mes "Hello, wh-what";
  6714. mes "^333333*Cough cough*^000000 did";
  6715. mes "you want? ^333333*Sniff*^000000";
  6716. next;
  6717. break;
  6718. }
  6719. switch( select( "Nothing!:Are you alright?" ) )
  6720. {
  6721. case 1:
  6722. mes "[Euslan]";
  6723. mes "Oh, I'm s-sorry...";
  6724. mes "^333333*Cough Cough*^000000 I must";
  6725. mes "have been mistaken...";
  6726. close;
  6727. break;
  6728. case 2:
  6729. mes "[Euslan]";
  6730. mes "Th-thank you so much";
  6731. mes "for your concern. My";
  6732. mes "^333333*Cough*^000000 name is Euslan,";
  6733. mes "and it's nice to meet you.";
  6734. next;
  6735. mes "[Euslan]";
  6736. mes "I've just been waiting here";
  6737. mes "for my fiancee to return, but";
  6738. mes "I'm starting to worry since";
  6739. mes "I haven't heard from him in";
  6740. mes "days. I really want to go out";
  6741. mes "and find him on my own. ^333333*Cough*^000000";
  6742. next;
  6743. mes "[Euslan]";
  6744. mes "I really want to see my";
  6745. mes "Thierry. If only I wasn't";
  6746. mes "so sick, then I wouldn't have";
  6747. mes "these problems. ^333333*Sob*^000000 Where";
  6748. mes "is he? ^333333*Sniff*^000000 Where's my";
  6749. mes "Thierry? I want to see him...";
  6750. next;
  6751. break;
  6752. }
  6753. switch( select( "Leave her alone:Offer to find Thierry" ) )
  6754. {
  6755. case 1:
  6756. mes "[Euslan]";
  6757. mes "Thierry... ^333333*Sob*^000000";
  6758. mes "When are you";
  6759. mes "coming home?";
  6760. mes "I'm so worried...";
  6761. mes "^333333*Cough Cough*^000000";
  6762. set hg_ma1,2;
  6763. close;
  6764. break;
  6765. case 2:
  6766. mes "[Euslan]";
  6767. mes "...Are you really willing to";
  6768. mes "go out and look for Thierry";
  6769. mes "for me? Oh, thank you so";
  6770. mes "much! You don't know how";
  6771. mes "much your kind offer means";
  6772. mes "to me. Now, let's see...";
  6773. next;
  6774. mes "[Euslan]";
  6775. mes "^333333*Cough*^000000 Right, Thierry";
  6776. mes "went on a trip, traveling";
  6777. mes "on one of the Airships, to";
  6778. mes "find some medicine that the";
  6779. mes "doctors say I need for my";
  6780. mes "illness. ^333333*Cough Cough*^000000";
  6781. next;
  6782. mes "[Euslan]";
  6783. mes "I know it's like searching";
  6784. mes "for a needle in a haystack,";
  6785. mes "but the only way I can think";
  6786. mes "of finding Thierry is to ask";
  6787. mes "the Airship Crewmen if they";
  6788. mes "might know where my fiancee is.";
  6789. next;
  6790. mes "[Euslan]";
  6791. mes "^333333*Cough*^000000 Oh, right...";
  6792. mes "My fiancee was planning on";
  6793. mes "searching the Schwaltzvalt";
  6794. mes "Republic, so maybe the crewmen";
  6795. mes "on the Schwaltzvalt Republic^FFFFFF ^000000 domestic flights might know him.";
  6796. next;
  6797. mes "[Euslan]";
  6798. mes "If you manage to find";
  6799. mes "where Thierry might have";
  6800. mes "gone, then please let me";
  6801. mes "know as soon as you can,";
  6802. mes "okay? Thanks for cheering";
  6803. mes "me up, "+strcharinfo(0)+".";
  6804. setquest 8044;
  6805. set hg_ma1,3;
  6806. close;
  6807. break;
  6808. }
  6809. }
  6810. else if(hg_ma1 == 2)
  6811. {
  6812. mes "[Euslan]";
  6813. mes "I've just been waiting here";
  6814. mes "for my fiancee to return, but";
  6815. mes "I'm starting to worry since";
  6816. mes "I haven't heard from him in";
  6817. mes "days. I really want to go out";
  6818. mes "and find him on my own. ^333333*Cough*^000000";
  6819. next;
  6820. mes "[Euslan]";
  6821. mes "I really want to see my";
  6822. mes "Thierry. If only I wasn't";
  6823. mes "so sick, then I wouldn't have";
  6824. mes "these problems. ^333333*Sob*^000000 Where";
  6825. mes "is he? ^333333*Sniff*^000000 Where's my";
  6826. mes "Thierry? I want to see him...";
  6827. next;
  6828. switch( select( "Leave her alone:Offer to find Thierry" ) )
  6829. {
  6830. case 1:
  6831. mes "[Euslan]";
  6832. mes "Thierry... ^333333*Sob*^000000";
  6833. mes "When are you";
  6834. mes "coming home?";
  6835. mes "I'm so worried...";
  6836. mes "^333333*Cough Cough*^000000";
  6837. close;
  6838. break;
  6839. case 2:
  6840. mes "[Euslan]";
  6841. mes "...Are you really willing to";
  6842. mes "go out and look for Thierry";
  6843. mes "for me? Oh, thank you so";
  6844. mes "much! You don't know how";
  6845. mes "much your kind offer means";
  6846. mes "to me. Now, let's see...";
  6847. next;
  6848. mes "[Euslan]";
  6849. mes "^333333*Cough*^000000 Right, Thierry";
  6850. mes "went on a trip, traveling";
  6851. mes "on one of the Airships, to";
  6852. mes "find some medicine that the";
  6853. mes "doctors say I need for my";
  6854. mes "illness. ^333333*Cough Cough*^000000";
  6855. next;
  6856. mes "[Euslan]";
  6857. mes "I know it's like searching";
  6858. mes "for a needle in a haystack,";
  6859. mes "but the only way I can think";
  6860. mes "of finding Thierry is to ask";
  6861. mes "the Airship Crewmen if they";
  6862. mes "might know where my fiancee is.";
  6863. next;
  6864. mes "[Euslan]";
  6865. mes "^333333*Cough*^000000 Oh, right...";
  6866. mes "My fiancee was planning on";
  6867. mes "searching the Schwaltzvalt";
  6868. mes "Republic, so maybe the crewmen";
  6869. mes "on the Schwaltzvalt Republic^FFFFFF ^000000 domestic flights might know him.";
  6870. next;
  6871. mes "[Euslan]";
  6872. mes "If you manage to find";
  6873. mes "where Thierry might have";
  6874. mes "gone, then please let me";
  6875. mes "know as soon as you can,";
  6876. mes "okay? Thanks for cheering";
  6877. mes "me up, "+strcharinfo(0)+".";
  6878. setquest 8044;
  6879. set hg_ma1,3;
  6880. close;
  6881. break;
  6882. }
  6883. }
  6884. else if(hg_ma1 == 3 || hg_ma1 == 4)
  6885. {
  6886. mes "^333333Euslan is still patiently";
  6887. mes "waiting for Thierry's return.";
  6888. mes "You should keep your promise";
  6889. mes "to her by asking the crewmen on";
  6890. mes "the Schwaltvalt Republic domestic flights about Euslan's fiancee.^000000";
  6891. close;
  6892. }
  6893. else if(hg_ma1 == 5)
  6894. {
  6895. mes "[Euslan]";
  6896. mes "Oh, you're back!";
  6897. mes "^333333*Cough*^000000 Maybe it's too";
  6898. mes "much to hope for, but did";
  6899. mes "you learn anything about";
  6900. mes "where my fiancee might be?";
  6901. next;
  6902. menu "Well, I met Kaci on the Airship.",-;
  6903. mes "[Euslan]";
  6904. mes "Oh, Kaci works on the";
  6905. mes "Airship? It's been so long";
  6906. mes "since I've seen her. I guess";
  6907. mes "we've lost touch ever since";
  6908. mes "I've gotten sick... Still, I'm";
  6909. mes "glad to have heard from her.";
  6910. next;
  6911. mes "[Euslan]";
  6912. mes "Oh, how fortunate! So Kaci";
  6913. mes "knows where Thierry might be?";
  6914. mes "^333333*Cough*^000000 Ah, he went to Hugel.";
  6915. mes "I have a brother that lives";
  6916. mes "there, though it's been a while";
  6917. mes "since I've heard from him...";
  6918. next;
  6919. mes "[Euslan]";
  6920. mes "Um, if you don't mind, would";
  6921. mes "you please do another favor";
  6922. mes "for me? If you travel to Hugel,";
  6923. mes "would you find Thierry and tell";
  6924. mes "that I'm alright? He must be";
  6925. mes "so worried about he by now...";
  6926. next;
  6927. mes "[Euslan]";
  6928. mes "^333333*Cough Cough*^000000 It might";
  6929. mes "be a good idea to ask my";
  6930. mes "brother Eukran, who's working";
  6931. mes "as a Bingo game coordinator";
  6932. mes "in Hugel, since he might know";
  6933. mes "where Thierry is. ^333333*Cough*^000000";
  6934. next;
  6935. mes "[Euslan]";
  6936. mes "I know that it's a lot";
  6937. mes "to ask, so please don't";
  6938. mes "trouble yourself if it's out";
  6939. mes "of your way. Still, I'd really";
  6940. mes "appreciate your help if you";
  6941. mes "happen to pass through Hugel.";
  6942. changequest 8046,8047;
  6943. set hg_ma1,6;
  6944. close;
  6945. }
  6946. else if(hg_ma1 == 6 || hg_ma1 == 7)
  6947. {
  6948. mes "[Euslan]";
  6949. mes "If you get the chance,";
  6950. mes "please visit my brother";
  6951. mes "Eukran in Hugel, and ask";
  6952. mes "him where my Thierry might be.";
  6953. mes "Thank you again for your kindness. ^FFFFFF ^000000";
  6954. close;
  6955. }
  6956. else if(hg_ma1 == 8 || hg_ma1 == 9 || hg_ma1 == 10 || hg_ma1 == 11)
  6957. {
  6958. mes "^3355FFEuslan is waiting for";
  6959. mes "you to bring her news from";
  6960. mes "her fiancee Thierry. You better";
  6961. mes "go back to Hugel to find him.";
  6962. close;
  6963. }
  6964. else if(hg_ma1 == 12)
  6965. {
  6966. mes "[Euslan]";
  6967. mes "Oh, you've returned!";
  6968. mes "^333333*Cough*^000000 Were you able to";
  6969. mes "speak to my brother and";
  6970. mes "find my fiancee Thierry?";
  6971. next;
  6972. mes "^333333You tell Euslan that you";
  6973. mes "were able to find Thierry,";
  6974. mes "and that he has managed to";
  6975. mes "procure some medicine for";
  6976. mes "her. You give Euslan the";
  6977. mes "medicine as Thierry requested.^000000";
  6978. next;
  6979. mes "[Euslan]";
  6980. mes "*Sniff* I don't deserve";
  6981. mes "such a wonderful man. Why";
  6982. mes "did that silly fool go through";
  6983. mes "so much trouble for a useless";
  6984. mes "woman like me. *Cough* I still^FFFFFF ^000000 don't understand it... I don't...";
  6985. next;
  6986. mes "[Euslan]";
  6987. mes "Thank you so much for";
  6988. mes "your help, adventurer, and";
  6989. mes "for bringing me this medicine.";
  6990. mes "I'll be waiting for Thierry to";
  6991. mes "come back home, and do my";
  6992. mes "best to get better. ^333333*Cough*^000000";
  6993. next;
  6994. mes "[Euslan]";
  6995. mes ""+strcharinfo(0)+"...";
  6996. mes "I'll never forget what";
  6997. mes "you've done for Thierry and";
  6998. mes "me. I'll always be praying for";
  6999. mes "your safety in your adventures.";
  7000. mes "Take care of yourself...";
  7001. close2;
  7002. completequest 8052;
  7003. set hg_ma1,13;
  7004. specialeffect EF_ABSORBSPIRITS;
  7005. getexp 900000,600000;
  7006. end;
  7007. }
  7008. else if(hg_ma1 == 13)
  7009. {
  7010. mes "^3355FFEuslan is still waiting";
  7011. mes "for her fiancee to return";
  7012. mes "home, but she appears";
  7013. mes "much more relieved and";
  7014. mes "relaxed than she used to be.^000000";
  7015. close;
  7016. }
  7017. }
  7018. que_bingo,49,12,0 script #Hg_Quest 139,4,4,{
  7019. OnTouch:
  7020. if(hg_ma1 == 6)
  7021. {
  7022. mes "[Arcade Owner]";
  7023. mes "Welcome to the";
  7024. mes "Bingo Game Arcade.";
  7025. mes "Would you like to";
  7026. mes "play a game?";
  7027. next;
  7028. menu "I want to meet the game coordinator.",-;
  7029. mes "[Arcade Owner]";
  7030. mes "I'm sorry, but if he's on";
  7031. mes "duty, we can't really let you";
  7032. mes "meet him unless you come";
  7033. mes "here to play a game. Our";
  7034. mes "game coordinators tend";
  7035. mes "to be pretty busy...";
  7036. close;
  7037. }
  7038. }
  7039. que_bingo,53,190,7 script Eukran 778,{
  7040. if(hg_ma1 == 6)
  7041. {
  7042. mes "[Eukran]";
  7043. mes "Oh, weren't you just";
  7044. mes "in the bingo room?";
  7045. mes "I hope you enjoyed";
  7046. mes "the game. Now, can";
  7047. mes "I help you with anything?";
  7048. next;
  7049. menu "Talk about Euslan",-;
  7050. mes "^3355FFYou tell Eukran about his";
  7051. mes "sister's illness, and that";
  7052. mes "she has sent you to search";
  7053. mes "for her fiancee Thierry.^000000";
  7054. next;
  7055. mes "[Eukran]";
  7056. mes "*Sob* I had no idea";
  7057. mes "that my sister Euslan";
  7058. mes "was so sick! No wonder";
  7059. mes "Thierry looked so depressed";
  7060. mes "the last time I saw him. Why";
  7061. mes "didn't he tell me anything?";
  7062. next;
  7063. mes "[Eukran]";
  7064. mes "You see, Thierry passed by";
  7065. mes "here about a month ago, and";
  7066. mes "told me that he had to visit";
  7067. mes "the Odin Shrine. I wasn't";
  7068. mes "sure then, but now I think";
  7069. mes "he's trying to help my sister.";
  7070. next;
  7071. mes "[Eukran]";
  7072. mes "There must be something";
  7073. mes "there that can help my";
  7074. mes "sister recover. Why else";
  7075. mes "would Thierry go to such a";
  7076. mes "dangerous place? No one goes^FFFFFF ^000000 to the Odin Shrine for no reason.";
  7077. close2;
  7078. changequest 8047,8048;
  7079. set hg_ma1,8;
  7080. warp "que_bingo",37,24;
  7081. end;
  7082. }
  7083. }
  7084. odin_tem01,129,127,0 script HiddenActivator#Hugel 139,3,3,{
  7085. OnTouch:
  7086. if(hg_ma1 == 8)
  7087. {
  7088. mes "^3355FFYou can hear two";
  7089. mes "people talking to";
  7090. mes "each other a short";
  7091. mes "distance away.^000000";
  7092. next;
  7093. mes "[Suspicious Man]";
  7094. mes "You sure your research";
  7095. mes "is progressing? I haven't";
  7096. mes "seen anything that even";
  7097. mes "resembles real results!";
  7098. next;
  7099. mes "[Young Man]";
  7100. mes "I'm telling you, this isn't";
  7101. mes "like the last project. There's";
  7102. mes "no other way around it, it's";
  7103. mes "going to take some time.";
  7104. mes "You just have to be patient...";
  7105. next;
  7106. mes "[Suspicious Man]";
  7107. mes "Fine. That's fine by me.";
  7108. mes "But what about your fiancee?";
  7109. mes "I know she's near death's door:";
  7110. mes "can you really afford to wait";
  7111. mes "this long? Think about it.";
  7112. next;
  7113. mes "[Young Man]";
  7114. mes "......";
  7115. mes ".........";
  7116. mes "............";
  7117. next;
  7118. mes "[Suspicious Man]";
  7119. mes "Just finish this as";
  7120. mes "soon as you can. For";
  7121. mes "your fiancee's sake.";
  7122. mes "And your own sake.";
  7123. mes "Catch my meaning?";
  7124. next;
  7125. mes "[Young Man]";
  7126. mes "...I understand.";
  7127. next;
  7128. mes "^3355FFYou hear the sound of";
  7129. mes "footsteps steadily becoming";
  7130. mes "fainter and fainter. One of the";
  7131. mes "men must be walking away.^000000";
  7132. close2;
  7133. enablenpc "Young Man#Hu_Quest";
  7134. initnpctimer;
  7135. end;
  7136. }
  7137. else if(hg_ma1 == 9 || hg_ma1 == 10 || hg_ma1 == 11)
  7138. {
  7139. enablenpc "Young Man#Hu_Quest";
  7140. initnpctimer;
  7141. end;
  7142. }
  7143. OnTimer180000:
  7144. disablenpc "Young Man#Hu_Quest";
  7145. stopnpctimer;
  7146. end;
  7147. OnInit:
  7148. disablenpc "Young Man#Hu_Quest";
  7149. end;
  7150. }
  7151. odin_tem01,130,134,4 script Young Man#Hu_Quest 774,{
  7152. if(hg_ma1 == 8)
  7153. {
  7154. mes "[Young Man]";
  7155. mes "Hm? Oh, an adventurer.";
  7156. mes "There's more and more";
  7157. mes "of you coming to visit this";
  7158. mes "Odin Shrine nowadays.";
  7159. next;
  7160. menu "Mr. Thierry?",-;
  7161. mes "[Thierry]";
  7162. mes "...?!";
  7163. mes "H-how do you";
  7164. mes "know my name?";
  7165. mes "Do I know you";
  7166. mes "from somewhere?";
  7167. next;
  7168. menu "Tell him about Euslan",-;
  7169. mes "[Thierry]";
  7170. mes "Oh, Euslan sent you to me?";
  7171. mes "I'm so sorry that you had to";
  7172. mes "go through so much trouble.";
  7173. mes "Still, I'm glad to hear from her. Please let her know that I'm";
  7174. mes "coming home soon, would you?";
  7175. next;
  7176. menu "What are you doing here?",-;
  7177. mes "[Thierry]";
  7178. mes "Well, um, I'm sorry.";
  7179. mes "I can't really go into the";
  7180. mes "details, but I'm doing this";
  7181. mes "work to find a cure for";
  7182. mes "Euslan's disease. It's not";
  7183. mes "curable by modern medicine...";
  7184. close2;
  7185. changequest 8048,8049;
  7186. set hg_ma1,9;
  7187. end;
  7188. }
  7189. else if(hg_ma1 == 9)
  7190. {
  7191. mes "[Thierry]";
  7192. mes "I can't tell you more";
  7193. mes "than that. Please just";
  7194. mes "trust me on this. In the";
  7195. mes "meantime, would you tell";
  7196. mes "Euslan that I should be";
  7197. mes "coming home very soon?";
  7198. close;
  7199. }
  7200. else if(hg_ma1 == 10)
  7201. {
  7202. mes "[Thierry]";
  7203. mes "Oh, I thought you";
  7204. mes "already left Odin Shrine.";
  7205. mes "You don't have anything ";
  7206. mes "else to tell me, do you?";
  7207. next;
  7208. menu "Warn Thierry about Suspicious Men",-;
  7209. mes "[Thierry]";
  7210. mes "What?! It's just what";
  7211. mes "I thought! They were just";
  7212. mes "using me this whole time...!";
  7213. mes "Still, I can't leave this";
  7214. mes "place just yet... I can't...";
  7215. next;
  7216. mes "[Thierry]";
  7217. mes "I guess it all started when";
  7218. mes "Euslan contracted that weird";
  7219. mes "disease. None of the doctors";
  7220. mes "knew what it was, none of them";
  7221. mes "could do anything about it.";
  7222. mes "It was totally devastating...";
  7223. next;
  7224. mes "[Thierry]";
  7225. mes "Finally, I took her to see";
  7226. mes "Mawong, who told us that he";
  7227. mes "actually met someone that had";
  7228. mes "that disease, and that there";
  7229. mes "was a way for me to cure it.";
  7230. mes "I had to take my chances...";
  7231. next;
  7232. mes "[Thierry]";
  7233. mes "Mawong told me that the cure";
  7234. mes "was somewhere near the Odin";
  7235. mes "Shrine in Hugel. As you already";
  7236. mes "know, this place is incredibly";
  7237. mes "dangerous. But I don't care.";
  7238. mes "I'll do anything for Euslan.";
  7239. next;
  7240. mes "[Thierry]";
  7241. mes "Of course, I only told Euslan";
  7242. mes "that I'd be looking around the";
  7243. mes "Schwaltzvalt Republic... If she";
  7244. mes "knew I was at the Odin Shrine,";
  7245. mes "she'd worry too much about me.";
  7246. next;
  7247. mes "[Thierry]";
  7248. mes "Once I got here, I didn't";
  7249. mes "know what to do, or what I was";
  7250. mes "even looking for. Then, I ran";
  7251. mes "into these strange men, and";
  7252. mes "told them my story out of my";
  7253. mes "frustration over my situation.";
  7254. next;
  7255. mes "[Thierry]";
  7256. mes "It seemed like a miracle";
  7257. mes "when they said that they knew";
  7258. mes "how to cure Euslan. They told";
  7259. mes "me that they were a research";
  7260. mes "team working on a project";
  7261. mes "related to my dilemna.";
  7262. next;
  7263. mes "[Thierry]";
  7264. mes "I didn't even think twice";
  7265. mes "about it: I immediately";
  7266. mes "accepted their offer to";
  7267. mes "join them. I did whatever";
  7268. mes "research they asked while";
  7269. mes "I searched for Euslan's cure...";
  7270. next;
  7271. mes "[Thierry]";
  7272. mes "Later, I overheard them";
  7273. mes "talking, and I learned that";
  7274. mes "they were really Rekenber";
  7275. mes "Corporation agents. Their";
  7276. mes "project had nothing to do";
  7277. mes "with medicine or my Euslan...";
  7278. next;
  7279. mes "[Thierry]";
  7280. mes "Their true goal is to improve";
  7281. mes "their guardian technology by";
  7282. mes "finding the remains of some";
  7283. mes "giant beneath the Odin Shrine.";
  7284. mes "Still, working with them gave";
  7285. mes "me access to so many resources.";
  7286. next;
  7287. mes "[Thierry]";
  7288. mes "I've actually been able to";
  7289. mes "find a cure for Euslan's";
  7290. mes "illness through my research";
  7291. mes "with those men, so I can't";
  7292. mes "quit now. I still need to make";
  7293. mes "that medicine for Euslan!";
  7294. next;
  7295. mes "[Thierry]";
  7296. mes "So, behind their backs, I've";
  7297. mes "been using their guardians to";
  7298. mes "gather the ingredients needed";
  7299. mes "for my fiancee's medicine. But";
  7300. mes "if they're planning to get rid of^FFFFFF ^000000 me, I've just run out of time.";
  7301. next;
  7302. mes "[Thierry]";
  7303. mes "It doesn't matter what";
  7304. mes "happens to me, but I must";
  7305. mes "save Euslan. I only need";
  7306. mes "^FF00005 Runes of the Darkness^000000 to";
  7307. mes "finish that medicine. Please";
  7308. mes "help me get them, adventurer...";
  7309. next;
  7310. mes "[Thierry]";
  7311. mes "You're the only one I can";
  7312. mes "trust to save Euslan. In the";
  7313. mes "meantime, I'll be hiding from";
  7314. mes "those men right over here.";
  7315. mes "If they get me, I'll never be";
  7316. mes "able to make the medicine!";
  7317. close2;
  7318. changequest 8050,8051;
  7319. set hg_ma1,11;
  7320. end;
  7321. }
  7322. else if(hg_ma1 == 11)
  7323. {
  7324. if(countitem(7511) < 5)
  7325. {
  7326. mes "[Thierry]";
  7327. mes "I understand that gathering";
  7328. mes "materials here in the Odin";
  7329. mes "Shrine is difficult, but try to";
  7330. mes "get me ^3355FF5 Runes of the Darkness^000000";
  7331. mes "as soon as you can. My Euslan";
  7332. mes "really needs that medicine...";
  7333. close;
  7334. }
  7335. mes "[Thierry]";
  7336. mes "Oh! You really brought me";
  7337. mes "the Runes of the Darkness!";
  7338. mes "I can finally make the medicine";
  7339. mes "that will save my dear Euslan.";
  7340. mes "I... I can't thank you enough";
  7341. mes "for this. I'm so happy...";
  7342. next;
  7343. mes "[Thierry]";
  7344. mes "Please give me a moment:";
  7345. mes "I want to make this right";
  7346. mes "away. Let's see, ah, here";
  7347. mes "are my research notes...";
  7348. next;
  7349. mes "......";
  7350. mes ".........";
  7351. mes "............";
  7352. next;
  7353. mes "[Thierry]";
  7354. mes "It's finally done. This";
  7355. mes "medicine will cure Euslan.";
  7356. mes "If you'd do one last thing";
  7357. mes "for me, please bring this to";
  7358. mes "her. I've got to sneak away";
  7359. mes "later after things calm down.";
  7360. next;
  7361. mes "[Thierry]";
  7362. mes "Please understand that";
  7363. mes "I want to see her as soon";
  7364. mes "as I can, but I have to wait";
  7365. mes "until those Rekenber agents";
  7366. mes "stop searching for me. And let";
  7367. mes "Eslan know I'll come home soon.";
  7368. next;
  7369. mes "^3355FFYou received the";
  7370. mes "medicine that Thierry";
  7371. mes "has made to give to Euslan.^000000";
  7372. close2;
  7373. delitem 7511,5; //Darkness rune
  7374. changequest 8051,8052;
  7375. set hg_ma1,12;
  7376. end;
  7377. }
  7378. else if(hg_ma1 == 12)
  7379. {
  7380. mes "[Thierry]";
  7381. mes "Please give that";
  7382. mes "medicine to Euslan as";
  7383. mes "soon as you can: her life";
  7384. mes "depends on it. Please let";
  7385. mes "her know that I'm coming";
  7386. mes "home as soon as I can.";
  7387. close;
  7388. }
  7389. else
  7390. {
  7391. mes "[Researcher]";
  7392. mes "I'm sorry, Euslan...";
  7393. mes "Please just wait for";
  7394. mes "me a little while longer.";
  7395. mes "I swear I'll come home to you!";
  7396. close;
  7397. }
  7398. }
  7399. odin_tem01,111,144,0 script HiddenHugel 139,2,2,{
  7400. OnTouch:
  7401. if(hg_ma1 == 9)
  7402. {
  7403. mes "^3355FFYou hear the voice of";
  7404. mes "the suspicious man that";
  7405. mes "was speaking to Thierry";
  7406. mes "a little while ago. You";
  7407. mes "carefully listen to what";
  7408. mes "he is saying...^000000";
  7409. next;
  7410. mes "[Suspicious Man]";
  7411. mes "Thierry seems to have";
  7412. mes "caught on to what we're";
  7413. mes "really up to. I think that's why^FFFFFF ^000000 he's slowing down on his";
  7414. mes "research. We better get rid";
  7415. mes "of him before it's too late.";
  7416. next;
  7417. mes "[Very Suspicious Man]";
  7418. mes "Sure. Just let me";
  7419. mes "know when you";
  7420. mes "want him dead.";
  7421. mes "Then I'll kill him.";
  7422. mes "No problem.";
  7423. next;
  7424. mes "^3355FFThis isn't good!";
  7425. mes "Thierry's in danger, so";
  7426. mes "you better go tell him";
  7427. mes "about this right now!^000000";
  7428. close2;
  7429. changequest 8049,8050;
  7430. set hg_ma1,10;
  7431. end;
  7432. }
  7433. }
  7434. //-------------------------------------------------------------------------
  7435. // Cow Milking Quest
  7436. //-------------------------------------------------------------------------
  7437. hugel,56,104,3 script Kurupe 709,3,3,{
  7438. if(hg_milk == 1)
  7439. {
  7440. mes "[Kurupe]";
  7441. mes "Could Burupu be hiding";
  7442. mes "from me again? He's been";
  7443. mes "wanting to ditch work more";
  7444. mes "and more ever since he wanted";
  7445. mes "to become a Swordman. If only";
  7446. mes "I could hire someone else...";
  7447. next;
  7448. mes "[Kurupe]";
  7449. mes "Unfortunately, he's the";
  7450. mes "only one I can find that";
  7451. mes "can actually milk my cow,";
  7452. mes "Booboo! If you can find";
  7453. mes "Burupu for me, I'll be sure";
  7454. mes "to pay you for your effort.";
  7455. next;
  7456. switch( select( "Sure.","Sorry, I'm busy." ) )
  7457. {
  7458. case 1:
  7459. mes "[Kurupe]";
  7460. mes "Thank you, you're a";
  7461. mes "lifesaver! I need to get the";
  7462. mes "milk delivered by tomorrow,";
  7463. mes "so I really need Burupu back!";
  7464. mes "You should be able to find him";
  7465. mes "somewhere just outside of town.";
  7466. set hg_milk,2;
  7467. close;
  7468. case 2:
  7469. mes "[Kurupe]";
  7470. mes "N-no...!";
  7471. mes "If I can't find";
  7472. mes "Burupu, then there's no";
  7473. mes "way I'd be able to deliver";
  7474. mes "the milk orders by tomorrow!";
  7475. mes "Great, what am I gonna do?";
  7476. close;
  7477. }
  7478. }
  7479. else if(hg_milk > 1 && hg_milk < 5)
  7480. {
  7481. mes "[Kurupe]";
  7482. mes "Burupu, I need you";
  7483. mes "to come to work! Maybe";
  7484. mes "you can find him practicing";
  7485. mes "with his sword right outside";
  7486. mes "of town. I hope you can find";
  7487. mes "that lazy guy for me...";
  7488. close;
  7489. }
  7490. else if(hg_milk == 5)
  7491. {
  7492. mes "[Kurupe]";
  7493. mes "Burupu is making demands?!";
  7494. mes "I guess I don't have a choice.";
  7495. mes "You wouldn't happen to know";
  7496. mes "how much Rapiers cost, do you?";
  7497. mes "Why does Burupu want to become";
  7498. mes "a Swordman so much, huh?";
  7499. close;
  7500. }
  7501. else if(hg_milk == 6)
  7502. {
  7503. mes "[Kurupe]";
  7504. mes "Oh, you're going to";
  7505. mes "help me milk the cow?";
  7506. mes "Great, great, thanks so";
  7507. mes "much! Please milk Booboo";
  7508. mes "right away, and get me";
  7509. mes "some delicious milk~";
  7510. set hg_milk,7;
  7511. close;
  7512. }
  7513. else if(hg_milk == 7)
  7514. {
  7515. mes "[Kurupe]";
  7516. mes "Hmm, how about this?";
  7517. mes "If you can actually milk";
  7518. mes "Booboo the cow, then I'll";
  7519. mes "give you some food. Does";
  7520. mes "that sound fair? Anyway,";
  7521. mes "please get to work soon~";
  7522. close;
  7523. }
  7524. else if(hg_milk == 8)
  7525. {
  7526. mes "[Kurupe]";
  7527. mes "Great! Now that you've";
  7528. mes "milked Booboo, I can go";
  7529. mes "and make my deliveries";
  7530. mes "tomorrow! Here's a little";
  7531. mes "something to eat as my way";
  7532. mes "of saying, ''Thanks a lot~''";
  7533. next;
  7534. if(checkweight(12063,3) != 1)
  7535. {
  7536. mes "[Kurupe]";
  7537. mes "Wait a minute!";
  7538. mes "Currently you are carrying";
  7539. mes "too many items with you.";
  7540. mes "Please come back again";
  7541. mes "after you store some items into kafra storage.";
  7542. close;
  7543. }
  7544. set hg_milk,9;
  7545. specialeffect2 EF_CONE;
  7546. getexp 100000,0;
  7547. getitem 12063,3;
  7548. mes "[Kurupe]";
  7549. mes "I always need";
  7550. mes "someone to help me";
  7551. mes "milk Booboo, especially";
  7552. mes "when Burupu doesn't feel";
  7553. mes "like doing it, so please come";
  7554. mes "by and help me when you can~";
  7555. close;
  7556. }
  7557. else if(hg_milk == 9)
  7558. {
  7559. mes "[Kurupe]";
  7560. mes "Oh, it's you again!";
  7561. mes "Did you want to help me";
  7562. mes "out by milking Booboo the";
  7563. mes "cow? I can always use a";
  7564. mes "dependable person like you.";
  7565. next;
  7566. switch( select( "Sure, I'll milk Booboo.","What'll pay me this time?","Nah, just dropping by." ) )
  7567. {
  7568. case 1:
  7569. mes "[Kurupe]";
  7570. mes "Great, great! If you want";
  7571. mes "to milk Booboo, first tell";
  7572. mes "Burupu that he doesn't need";
  7573. mes "to come in today, and then";
  7574. mes "come back to me. Then, I'll";
  7575. mes "let you milk Booboo the cow.";
  7576. set hg_milk,10;
  7577. close;
  7578. case 2:
  7579. mes "[Kurupe]";
  7580. mes "Let's see...";
  7581. mes "Milk Booboo for me this";
  7582. mes "time, and I'll randomly";
  7583. mes "choose one of the following";
  7584. mes "sets of rewards to give you.";
  7585. next;
  7586. mes "1 set of 5 Milk,";
  7587. mes "1 set of 3 Honey,";
  7588. mes "1 set of 5 Orange Potions,";
  7589. mes "1 set of Yellow Potions, or";
  7590. mes "1 Bundle of Food. Hmmm...";
  7591. mes "That sounds fair, right?";
  7592. close;
  7593. case 3:
  7594. mes "[Kurupe]";
  7595. mes "Ahahahah, it's good";
  7596. mes "to see you! Now, don't";
  7597. mes "be a stranger, alright?";
  7598. mes "Burupu could learn a";
  7599. mes "couple things from you...";
  7600. close;
  7601. }
  7602. }
  7603. else if(hg_milk == 10)
  7604. {
  7605. mes "[Kurupe]";
  7606. mes "For now, go talk";
  7607. mes "to Burupu and let him";
  7608. mes "know that he doesn't need";
  7609. mes "to come into work today~";
  7610. close;
  7611. }
  7612. else if(hg_milk == 11)
  7613. {
  7614. mes "[Kurupe]";
  7615. mes "Ah, you spoke to";
  7616. mes "Burupu already? Good,";
  7617. mes "now would you please";
  7618. mes "milk Booboo the cow?";
  7619. mes "Thanks once again~";
  7620. set hg_milk,12;
  7621. close;
  7622. }
  7623. else if(hg_milk == 12)
  7624. {
  7625. mes "[Kurupe]";
  7626. mes "Please go and milk";
  7627. mes "Booboo the cow as";
  7628. mes "soon as you can, okay?";
  7629. close;
  7630. }
  7631. else if(hg_milk == 13)
  7632. {
  7633. mes "[Kurupe]";
  7634. mes "Ah, you've done a good";
  7635. mes "job of milking Booboo the";
  7636. mes "cow for me. Let's see, let's";
  7637. mes "see, what would be good to";
  7638. mes "give you as payment. Hmm...";
  7639. next;
  7640. set .@milkreward,rand(1,10);
  7641. if (.@milkreward < 5)
  7642. {
  7643. mes "[Kurupe]";
  7644. mes "You know what?";
  7645. mes "Why don't you have";
  7646. mes "some Milk? It's only";
  7647. mes "fitting, after all. Besides,";
  7648. mes "it's really good for you!";
  7649. mes "Thanks again for your help~";
  7650. if(checkweight(519,5) != 1)
  7651. {
  7652. next;
  7653. mes "[Kurupe]";
  7654. mes "Wait a minute!";
  7655. mes "Currently you are carrying";
  7656. mes "too many items with you.";
  7657. mes "Please come back again";
  7658. mes "after you store some items into kafra storage.";
  7659. close;
  7660. }
  7661. set hg_milk,9;
  7662. getitem 519,5;
  7663. close;
  7664. }
  7665. else if(.@milkreward > 4 && .@milkreward < 8)
  7666. {
  7667. mes "[Kurupe]";
  7668. mes "Ah, I've got it!";
  7669. mes "You like Orange Potions,";
  7670. mes "right? Come on, you looove";
  7671. mes "Orange Potions! Here, you can";
  7672. mes "have a bunch as my way of saying thanks for milking Booboo the cow~";
  7673. if(checkweight(502,5) != 1)
  7674. {
  7675. next;
  7676. mes "[Kurupe]";
  7677. mes "Wait a minute!";
  7678. mes "Currently you are carrying";
  7679. mes "too many items with you.";
  7680. mes "Please come back again";
  7681. mes "after you store some items into kafra storage.";
  7682. close;
  7683. }
  7684. set hg_milk,9;
  7685. getitem 502,5;
  7686. close;
  7687. }
  7688. else if(.@milkreward > 7 && .@milkreward < 10)
  7689. {
  7690. mes "[Kurupe]";
  7691. mes "Oooh, I could give you";
  7692. mes "some Yellow Potions, Yes,";
  7693. mes "that's a good idea. Please";
  7694. mes "take these Yellow Potions";
  7695. mes "as a token of my gratitude";
  7696. mes "for milking old Booboo.";
  7697. if(checkweight(503,5) != 1)
  7698. {
  7699. next;
  7700. mes "[Kurupe]";
  7701. mes "Wait a minute!";
  7702. mes "Currently you are carrying";
  7703. mes "too many items with you.";
  7704. mes "Please come back again";
  7705. mes "after you store some items into kafra storage.";
  7706. close;
  7707. }
  7708. set hg_milk,9;
  7709. getitem 503,5;
  7710. close;
  7711. }
  7712. else
  7713. {
  7714. set .@milkreward,rand(1,10);
  7715. if (.@milkreward < 7)
  7716. {
  7717. mes "[Kurupe]";
  7718. mes "Hey, why don't you";
  7719. mes "take some fresh Honey?";
  7720. mes "Yes, it's sweet, delicious,";
  7721. mes "it's everything you could";
  7722. mes "ever want! Thanks for";
  7723. mes "milking Booboo for me~";
  7724. if(checkweight(518,3) != 1)
  7725. {
  7726. next;
  7727. mes "[Kurupe]";
  7728. mes "Wait a minute!";
  7729. mes "Currently you are carrying";
  7730. mes "too many items with you.";
  7731. mes "Please come back again";
  7732. mes "after you store some items into kafra storage.";
  7733. close;
  7734. }
  7735. set hg_milk,9;
  7736. getitem 518,3;
  7737. close;
  7738. }
  7739. mes "[Kurupe]";
  7740. mes "Here, why don't you";
  7741. mes "have some of this really";
  7742. mes "delicious food? I don't";
  7743. mes "remember what I packed in";
  7744. mes "here, but I'm sure it tastes";
  7745. mes "good, and it's good for you~";
  7746. if(checkweight(12111,1) != 1)
  7747. {
  7748. next;
  7749. mes "[Kurupe]";
  7750. mes "Wait a minute!";
  7751. mes "Currently you are carrying";
  7752. mes "too many items with you.";
  7753. mes "Please come back again";
  7754. mes "after you store some items into kafra storage.";
  7755. close;
  7756. }
  7757. set hg_milk,9;
  7758. getitem 12111,1;
  7759. close;
  7760. }
  7761. }
  7762. else
  7763. {
  7764. mes "[Kurupe]";
  7765. mes "Aww, nuts...!";
  7766. mes "I've got so many";
  7767. mes "Milk deliveries to do";
  7768. mes "tomorrow, but what can";
  7769. mes "I do without any Milk?!";
  7770. close;
  7771. }
  7772. OnTouch:
  7773. if (BaseLevel > 49)
  7774. {
  7775. if(!hg_milk)
  7776. {
  7777. mes "[Kurupe]";
  7778. mes "Oh no, what am I gonna";
  7779. mes "do?! I need to deliver the";
  7780. mes "milk tomorrow, but Burupu";
  7781. mes "still hasn't arrived yet!";
  7782. emotion e_omg,0;
  7783. next;
  7784. mes "[Kurupe]";
  7785. mes "When is he coming";
  7786. mes "to work? Burupu,";
  7787. mes "where are you?!";
  7788. emotion e_swt,0;
  7789. set hg_milk,1;
  7790. close;
  7791. }
  7792. }
  7793. mes "[Kurupe]";
  7794. mes "Why hasn't Burupu";
  7795. mes "arrived yet? If he";
  7796. mes "doesn't come soon,";
  7797. mes "how will I get the milk";
  7798. mes "delivered by tomorrow?";
  7799. close;
  7800. }
  7801. hu_fild06,217,270,3 script Burupu 896,3,3,{
  7802. if (hg_milk == 3)
  7803. {
  7804. mes "[Burupu]";
  7805. mes "What? Kurupe wants me";
  7806. mes "to come in to work again?";
  7807. mes "Man, does it look like I want";
  7808. mes "to milk Booboo all my life?";
  7809. mes "Forget that, I'm gonna be";
  7810. mes "a Swordman! Tally-hoooe!";
  7811. next;
  7812. mes "[Burupu]";
  7813. mes "Yeah, ever since that";
  7814. mes "Airship landed in our";
  7815. mes "town, and I saw all those";
  7816. mes "Swordmen, I knew it'd be";
  7817. mes "my destiny! Forget ranching,^FFFFFF ^000000 I'm gonna wield a frickin' sword!";
  7818. set hg_milk,4;
  7819. close;
  7820. }
  7821. else if(hg_milk == 4)
  7822. {
  7823. mes "[Burupu]";
  7824. mes "Hey, that equipment of";
  7825. mes "yours looks plenty expensive.";
  7826. mes "I think I'll need something";
  7827. mes "like that if I wanna become";
  7828. mes "a Swordman. Hey, I know";
  7829. mes "how we can help each other~";
  7830. next;
  7831. mes "[Burupu]";
  7832. mes "I'll help you with milking";
  7833. mes "Booboo the cow if you can get";
  7834. mes "me some proper Swordman";
  7835. mes "equipment. Let's see... Why not";
  7836. mes "give me 1 Rapier with 2 Slots?^FFFFFF ^000000 That's not too much to ask, right?";
  7837. next;
  7838. switch( select( "Alright.","Whoa, that's too much!" ) )
  7839. {
  7840. case 1:
  7841. mes "[Burupu]";
  7842. mes "I'm glad you agree~";
  7843. mes "Okay then, try to bring";
  7844. mes "me a Rapier with 2 Slots";
  7845. mes "as soon as you can! I can't";
  7846. mes "wait to start training with it!";
  7847. set hg_milk,5;
  7848. close;
  7849. case 2:
  7850. mes "[Burupu]";
  7851. mes "You think so...?";
  7852. mes "Well, it's the only";
  7853. mes "thing I can think of";
  7854. mes "that I really want...";
  7855. close;
  7856. }
  7857. }
  7858. else if(hg_milk == 5)
  7859. {
  7860. if (!countitem(1110))
  7861. {
  7862. mes "[Burupu]";
  7863. mes "Hey, weren't you";
  7864. mes "supposed to bring me";
  7865. mes "a Rapier with 2 Slots?";
  7866. mes "If you want me to milk";
  7867. mes "Booboo the cow, then keep";
  7868. mes "your end of our bargain~";
  7869. close;
  7870. }
  7871. mes "[Burupu]";
  7872. mes "Oh, wow...!";
  7873. mes "That's such a beautiful";
  7874. mes "Rapier! Look, it's got";
  7875. mes "2 Slots and everything!";
  7876. mes "I'm gonna start training";
  7877. mes "with it right now!";
  7878. delitem 1110,1;
  7879. set hg_milk,6;
  7880. next;
  7881. mes "[Burupu]";
  7882. mes "You know what?";
  7883. mes "I've changed my mind.";
  7884. mes "Screw milking that dumb cow!";
  7885. mes "Still, a Swordman is supposed";
  7886. mes "to keep his promises, huh?";
  7887. mes "Okay then, how about this?";
  7888. next;
  7889. mes "[Burupu]";
  7890. mes "I hid my secret instructions";
  7891. mes "for milking Booboo the cow";
  7892. mes "under the ground just northeast";
  7893. mes "of her. Read them carefully, and^FFFFFF ^000000 you should be able to milk her";
  7894. mes "yourself. You can do it, right?";
  7895. next;
  7896. mes "[Burupu]";
  7897. mes "Anyway, don't forget";
  7898. mes "to find and read those";
  7899. mes "instructions. Oh, and";
  7900. mes "thanks again for the Rapier~";
  7901. close;
  7902. }
  7903. else if(hg_milk == 10)
  7904. {
  7905. mes "[Burupu]";
  7906. mes "Hmm? You wanna milk";
  7907. mes "Booboo today? Great,";
  7908. mes "that means I've got more";
  7909. mes "time to work on my fencing.";
  7910. mes "All right, now I can focus";
  7911. mes "completely on my training!";
  7912. set hg_milk,11;
  7913. close;
  7914. }
  7915. else
  7916. {
  7917. mes "[Burupu]";
  7918. mes "I'm gonna become the";
  7919. mes "best Swordman in the";
  7920. mes "world! But first, I gotta";
  7921. mes "learn how to use this thing!";
  7922. mes "Heeeeee-YAH! How's that? That^FFFFFF ^000000 was almost a Magnum Break, right?";
  7923. emotion e_swt2,0;
  7924. close;
  7925. }
  7926. OnTouch:
  7927. if (hg_milk == 2)
  7928. {
  7929. mes "[Burupu]";
  7930. mes "Heeeyah!";
  7931. mes "Yaaaaaaaah!";
  7932. mes "Wh-whooooooosh!";
  7933. emotion e_swt2,0;
  7934. next;
  7935. mes "[Burupu]";
  7936. mes "Crap! Why do I have";
  7937. mes "to have such a crappy";
  7938. mes "sword?! I mean, I'm getting";
  7939. mes "tired of making all my own";
  7940. mes "whooshing sounds and effects.";
  7941. set hg_milk,3;
  7942. emotion e_an,0;
  7943. close;
  7944. }
  7945. else if(hg_milk == 5)
  7946. {
  7947. mes "[Burupu]";
  7948. mes "Heeeyah!";
  7949. mes "Yaaaaaaaah!";
  7950. mes "Yeeeeeeeyoooop!";
  7951. emotion e_swt2,0;
  7952. close;
  7953. }
  7954. }
  7955. hugel,72,101,0 script Burupu's Instructions 111,{
  7956. if (hg_milk < 6)
  7957. {
  7958. mes "^3355FFYou've found a small^000000";
  7959. mes "^3355FFnotebook on the ground.^000000";
  7960. close;
  7961. }
  7962. mes "^804000This small notebook^000000";
  7963. mes "^804000contains Burupu's detailed^000000";
  7964. mes "^804000instructions for milking^000000";
  7965. mes "^804000Booboo the cow. Although^000000";
  7966. mes "^804000it is written by hand, it^000000";
  7967. mes "^804000is very well organized.^000000";
  7968. next;
  7969. mes "[Table of Contents]";
  7970. mes " ";
  7971. mes "Chapter 1: How to Milk Booboo";
  7972. mes "Chapter 2: How to Treat Booboo";
  7973. mes "Chapter 3: Before You Begin";
  7974. next;
  7975. switch( select( "Chapter 1","Chapter 2","Chapter 3" ) )
  7976. {
  7977. case 1:
  7978. mes "[Chapter 1]";
  7979. mes "Booboo is a very emotionally";
  7980. mes "sensitive cow that expresses";
  7981. mes "herself through the power of";
  7982. mes "song. You must listen to her";
  7983. mes "song, determine how she feels,";
  7984. mes "and then comb her just right.";
  7985. next;
  7986. mes "[Chapter 1]";
  7987. mes "Basically, depending on";
  7988. mes "how Booboo feels, you must";
  7989. mes "give her the number of brush";
  7990. mes "strokes that correspond to";
  7991. mes "her song. I'll explain more";
  7992. mes "about that in Chapter 2.";
  7993. close;
  7994. case 2:
  7995. mes "[Chapter 2 Contents]";
  7996. mes " ";
  7997. mes "Part 1: How to Respond to";
  7998. mes "Booboo the Cow's Feelings";
  7999. mes "Part 2: Booboo's Songs";
  8000. next;
  8001. switch( select( "Part 1","Part 2" ) )
  8002. {
  8003. case 1:
  8004. mes "[Chapter 2, Part 1]";
  8005. mes "Booboo the Cow usually";
  8006. mes "expresses five different";
  8007. mes "feelings through her songs:";
  8008. mes "these are joy, sadness, anger,";
  8009. mes "love, and neutral contentment.";
  8010. next;
  8011. mes "[Chapter 2, Part 1]";
  8012. mes "^800080She is so happy^000000!";
  8013. mes "When Booboo the Cow";
  8014. mes "feels joy, then you go";
  8015. mes "ahead and brush her";
  8016. mes "hair 3 times before";
  8017. mes "you can milk her.";
  8018. mes "^800080 3 times^000000.";
  8019. next;
  8020. mes "[Chapter 2, Part 1]";
  8021. mes "^800080She is as usual^000000.";
  8022. mes "When she feels so-so, you need to";
  8023. mes "comb her hair ^800080 5 times^000000.";
  8024. next;
  8025. mes "[Chapter 2, Part 1]";
  8026. mes "If Booboo the cow feels";
  8027. mes "sad, then you need to make";
  8028. mes "her feel more loved. How";
  8029. mes "do you do this? Just brush";
  8030. mes "her hair at least 10 times.";
  8031. next;
  8032. mes "[Chapter 2, Part 1]";
  8033. mes "Now, remember that when";
  8034. mes "Booboo the cow is angry,";
  8035. mes "you shouldn't touch her";
  8036. mes "at all. Just say, ''No!'' to";
  8037. mes "brushing her hair, okay?";
  8038. next;
  8039. mes "[Chapter 2, Part 1]";
  8040. mes "If you happen to see";
  8041. mes "Booboo the cow in love,";
  8042. mes "then just brush her hair";
  8043. mes "once. Just look for the";
  8044. mes "hearts, and you'll know";
  8045. mes "that she's in love, okay?";
  8046. next;
  8047. mes "[Chapter 2, Part 1]";
  8048. mes "Whenever Booboo the";
  8049. mes "cow is just feeling";
  8050. mes "neutral contentment,";
  8051. mes "then just brush her";
  8052. mes "5 times. That's all~";
  8053. close;
  8054. case 2:
  8055. mes "[Chapter 2, Part 2]";
  8056. mes "Booboo the cow will";
  8057. mes "always sing this song.";
  8058. mes "Keep these sounds in";
  8059. mes "mind when she sings them...";
  8060. next;
  8061. mes "^ff0000Brr~ Brrbrr~ Boobooboo~^000000";
  8062. mes "^0000ffBrrrrrr~ Booboo~ Boorrboo~^000000";
  8063. mes "^ff0000Booruboorubrr~ Rrrrboo~^000000";
  8064. mes "^0000ffRrrr~ Booboorrrr~ Boobooru~^000000";
  8065. mes "^ff0000Boobooboo~ Rururu~ Booruboorub~^000000";
  8066. mes "^0000ffBoo! B! Boo~^000000";
  8067. next;
  8068. mes "[Chapter 2, Part 2]";
  8069. mes "When you try to milk";
  8070. mes "Booboo, she will sing this";
  8071. mes "song with a slight difference.";
  8072. mes "Look for the difference in";
  8073. mes "Booboo's song, and then";
  8074. mes "hum the correvt word to her.";
  8075. close;
  8076. }
  8077. case 3:
  8078. mes "[Chapter 3]";
  8079. mes "If you want to milk";
  8080. mes "Booboo the cow, you";
  8081. mes "must first get permission";
  8082. mes "from Kurupe. You will also";
  8083. mes "need 3 Concentration Potions";
  8084. mes "to insert into Booboo's comb.";
  8085. close;
  8086. }
  8087. }
  8088. hugel,68,99,3 script Booboo the Cow 889,{
  8089. if (hg_milk == 7 || hg_milk == 12)
  8090. {
  8091. mes "[Booboo]";
  8092. mes "Boop boop boo~";
  8093. mes "Booboo Boop boo!";
  8094. next;
  8095. mes "^804000It seems that";
  8096. mes "Booboo the cow";
  8097. mes "has something that";
  8098. mes "she wants to tell you.^000000";
  8099. next;
  8100. switch( select( "Attempt to Milk Booboo","It's not the right time!" ) )
  8101. {
  8102. case 1:
  8103. if(countitem(645) > 2)
  8104. {
  8105. set @cowsong1,rand(1,5);
  8106. if (@cowsong1 == 1) callfunc "Func_MilkCow","cow_01.wav",3;
  8107. else if(@cowsong1 == 2) callfunc "Func_MilkCow","cow_02.wav",5;
  8108. else if(@cowsong1 == 3) callfunc "Func_MilkCow","cow_03.wav",10;
  8109. else if(@cowsong1 == 4) callfunc "Func_MilkCow","cow_04.wav",0;
  8110. else if(@cowsong1 == 5) callfunc "Func_MilkCow","cow_05.wav",1;
  8111. end;
  8112. }
  8113. mes "^3355FFTo use this comb to";
  8114. mes "brush Booboo the cow,";
  8115. mes "you will need to insert";
  8116. mes "3 Concentration Potions.";
  8117. mes "You can only brush Booboo";
  8118. mes "with this luxurious magic comb.^000000";
  8119. close;
  8120. case 2:
  8121. mes "^3355FFMaybe you should learn more";
  8122. mes "about Booboo the cow, and";
  8123. mes "get more information before";
  8124. mes "you can attempt to milk her.^000000";
  8125. close;
  8126. }
  8127. }
  8128. mes "[Booboo]";
  8129. mes "Booo~Boooo!!";
  8130. mes "Boobooboo Booo~~~";
  8131. mes "Booboo Boop~";
  8132. close;
  8133. }
  8134. function script Func_MilkCow {
  8135. mes "^3355FFThis giant magic comb was";
  8136. mes "specially ordered from Geffen's";
  8137. mes "Magic Academy. It is designed";
  8138. mes "to operate after inserting";
  8139. mes "3 Concentration Potions";
  8140. mes "into its special slots.^000000";
  8141. next;
  8142. mes "^3355FFOnce you place your";
  8143. mes "3 Concentration Potions";
  8144. mes "into the comb, it begins";
  8145. mes "to chime, and Booboo the";
  8146. mes "cow beings to express her^FFFFFF ^3355FF feelings in the center of Hugel.^000000";
  8147. delitem 645,3;
  8148. soundeffect ""+getarg(0)+"",0;
  8149. next;
  8150. soundeffect ""+getarg(0)+"",0;
  8151. mes "^3355FFNow it's time for you";
  8152. mes "to brush Booboo the cow.";
  8153. mes "Depending on her mood,";
  8154. mes "you need to brush her a";
  8155. mes "certain number of times.^000000";
  8156. next;
  8157. input @cowbrush;
  8158. if (@cowbrush != getarg(1))
  8159. {
  8160. soundeffect "taming_fail.wav",0;
  8161. mes "^3355FFAwwww...";
  8162. mes "Booboo the cow looks";
  8163. mes "so disappointed. She";
  8164. mes "looks like she wants";
  8165. mes "to close herself off";
  8166. mes "from the rest of the world...^000000";
  8167. close;
  8168. }
  8169. soundeffect "cow_06.wav",0;
  8170. mes "^3355FFBooboo the cow";
  8171. mes "seems fairly content,";
  8172. mes "and is singing a serenade.^000000";
  8173. next;
  8174. soundeffect "cow_06.wav",0;
  8175. set @cowsong2,rand(1,6);
  8176. mes "[Mrs. Booboo]";
  8177. if (@cowsong2 == 1)
  8178. {
  8179. mes "^ff0000Brr~ Brrboo~ Boobooboo~^000000";
  8180. mes "^0000ffBrrrrrr~ Booboo~ Boorrboo~^000000";
  8181. mes "^ff0000Booruboorubrr~ Rrrrboo~^000000";
  8182. mes "^0000ffRrrr~ Booboorrrr~ Boobooru~^000000";
  8183. mes "^ff0000Boobooboo~ Rururu~ Booruboorub~^000000";
  8184. mes "^0000ffBoo! B! Boo~~~^000000";
  8185. }
  8186. else if (@cowsong2 == 2)
  8187. {
  8188. mes "^ff0000Brr~ Brrboo~ Boobooboo~^000000";
  8189. mes "^0000ffRrrururu~ Booboo~ Boorrboo~^000000";
  8190. mes "^ff0000Booruboorubrr~ Rrrrboo~^000000";
  8191. mes "^0000ffRrrr~ Booboorrrr~ Boobooru~^000000";
  8192. mes "^ff0000Boobooboo~ Rururu~ Booruboorub~^000000";
  8193. mes "^0000ffBoo! B! Boo~~~^000000";
  8194. }
  8195. else if (@cowsong2 == 3)
  8196. {
  8197. mes "^ff0000Brr~ Brrbrr~ Boobooboo~^000000";
  8198. mes "^0000ffBrrrrrr~ Booboo~ Boorrboo~^000000";
  8199. mes "^ff0000Booruboorubrr~ Rurub~^000000";
  8200. mes "^0000ffRrrr~ Booboorrrr~ Boobooru~^000000";
  8201. mes "^ff0000Boobooboo~ Rururu~ Booruboorub~^000000";
  8202. mes "^0000ffBoo! B! Boo~^000000";
  8203. }
  8204. else if (@cowsong2 == 4)
  8205. {
  8206. mes "^ff0000Brr~ Brrbrr~ Boobooboo~^000000";
  8207. mes "^0000ffBrrrrrr~ Booboo~ Boorrboo~^000000";
  8208. mes "^ff0000Booruboorubrr~ Rrrrboo~^000000";
  8209. mes "^0000ffRrrr~ Booboorrrr~ Bbrrrr~^000000";
  8210. mes "^ff0000Boobooboo~ Rururu~ Booruboorub~^000000";
  8211. mes "^0000ffBoo! B! Boo~^000000";
  8212. }
  8213. else if (@cowsong2 == 5)
  8214. {
  8215. mes "^ff0000Brr~ Brrbrr~ Boobooboo~^000000";
  8216. mes "^0000ffBrrrrrr~ Booboo~ Boorrboo~^000000";
  8217. mes "^ff0000Booruboorubrr~ Rrrrboo~^000000";
  8218. mes "^0000ffRrrr~ Booboorrrr~ Boobooru~^000000";
  8219. mes "^ff0000Bbb~ Rururu~ Booruboorub~^000000";
  8220. mes "^0000ffBoo! B! Boo~^000000";
  8221. }
  8222. else if (@cowsong2 == 6)
  8223. {
  8224. mes "^ff0000Brr~ Brrbrr~ Boobooboo~^000000";
  8225. mes "^0000ffBrrrrrr~ Booboo~ Boorrboo~^000000";
  8226. mes "^ff0000Booruboorubrr~ Rrrrboo~^000000";
  8227. mes "^0000ffRrrr~ Booboorrrr~ Boobooru~^000000";
  8228. mes "^ff0000Boobooboo~ Rururu~ Booruboorub~^000000";
  8229. mes "^0000ffBoo! Boo! Boo~^000000";
  8230. }
  8231. next;
  8232. mes "^3355FFHurry, respond to Booboo's song! Look for the word that is slightly";
  8233. mes "different than Booboo's normal";
  8234. mes "song in Burupu's notes, and then tell her the correct world without";
  8235. mes "the tilde character (''~'').^000000";
  8236. next;
  8237. if(@cowsong2 == 1) set @cowsong$,"Brrbrr";
  8238. else if(@cowsong2 == 2) set @cowsong$,"Brrrrrr";
  8239. else if(@cowsong2 == 3) set @cowsong$,"Rrrrboo";
  8240. else if(@cowsong2 == 4) set @cowsong$,"Boobooru";
  8241. else if(@cowsong2 == 5) set @cowsong$,"Boobooboo";
  8242. else if(@cowsong2 == 6) set @cowsong$,"B";
  8243. input @cowanswer$;
  8244. if (@cowanswer$ == @cowsong$)
  8245. {
  8246. soundeffect "tming_success.wav",0;
  8247. mes "^3355FFSuccess!";
  8248. mes "Booboo the cow";
  8249. mes "is quite happy, and";
  8250. mes "you were able to milk";
  8251. mes "her. Now, you should";
  8252. mes "report to Kurupe.^000000";
  8253. if(hg_milk == 12) set hg_milk,13;
  8254. else set hg_milk,8;
  8255. close;
  8256. }
  8257. soundeffect "taming_fail.wav",0;
  8258. mes "^3355FFUh oh...";
  8259. mes "Booboo the cow is starting";
  8260. mes "to snort violently! She seems";
  8261. mes "pretty angry with you, so you";
  8262. mes "better get away for now...^000000";
  8263. close;
  8264. }
  8265. //-------------------------------------------------------------------------
  8266. // Odin Temple Excavation quest
  8267. //-------------------------------------------------------------------------
  8268. hugel,91,152,1 script Sign 837,{
  8269. mes "**Recruitment Notice**";
  8270. mes " ";
  8271. if(hg_odin < 60)
  8272. {
  8273. mes "We are now hiring recruits";
  8274. mes "for the Odin Shrine Expedition.";
  8275. mes " ";
  8276. mes "- Shrine Expedition Dept.";
  8277. if(!hg_odin) set hg_odin,1;
  8278. close;
  8279. }
  8280. mes "Join our magician";
  8281. mes "community, and make";
  8282. mes "all your days a festival!";
  8283. mes " ";
  8284. mes "- Hugel Magician Community";
  8285. close;
  8286. }
  8287. hu_in01,19,161,0 script Alex 803,{
  8288. if(!hg_odin)
  8289. {
  8290. mes "[Alex]";
  8291. mes "Whatever you're";
  8292. mes "trying to sell me,";
  8293. mes "I'm not interested!";
  8294. mes "Now get out of here!";
  8295. close;
  8296. }
  8297. else if(hg_odin == 1)
  8298. {
  8299. cutin "hu_alex01.bmp",2;
  8300. mes "[Alex]";
  8301. mes "Huh...?";
  8302. mes "What do you want?";
  8303. next;
  8304. switch( select( "Excuse me...","I saw the recruitment notice and..." ) )
  8305. {
  8306. case 1:
  8307. mes "[Alex]";
  8308. mes "Whatever you're";
  8309. mes "trying to sell me,";
  8310. mes "I'm not interested!";
  8311. mes "Now get out of here!";
  8312. close2;
  8313. cutin "",255;
  8314. end;
  8315. case 2:
  8316. mes "[Alex]";
  8317. mes "Oh, so you saw the";
  8318. mes "recruitment notice for the";
  8319. mes "Odin Shrine Expedition, eh?";
  8320. if(BaseLevel > 59)
  8321. {
  8322. mes "Hmmm... Alright, you look";
  8323. mes "like you're strong enough.";
  8324. mes "Yeah, I think you qualify.";
  8325. next;
  8326. }
  8327. else
  8328. {
  8329. cutin "hu_alex02.bmp",2;
  8330. mes "Well, I dunno. I think that";
  8331. mes "kind of expedition would";
  8332. mes "eat you alive. No offense...";
  8333. next;
  8334. mes "[Alex]";
  8335. mes "Look, I'll reconsider";
  8336. mes "whether you qualify after";
  8337. mes "you get train a little more,";
  8338. mes "develop your skills, you know,";
  8339. mes "get stronger. For now, though,";
  8340. mes "I don't think we can use you.";
  8341. close2;
  8342. cutin "",255;
  8343. end;
  8344. }
  8345. break;
  8346. }
  8347. cutin "hu_alex03.bmp",2;
  8348. mes "[Alex]";
  8349. mes "I'm Alex Helmut, and I'm";
  8350. mes "in charge of the expedition.";
  8351. mes "See that guy over there? That's";
  8352. mes "my younger brother Julian who's";
  8353. mes "also working on the excavation.";
  8354. next;
  8355. mes "[Alex]";
  8356. mes "Our main goal in this";
  8357. mes "excavation is to retrieve";
  8358. mes "some extremely valuable";
  8359. mes "item inside the shrine. However,^FFFFFF ^000000 it's too dangerous to go in there";
  8360. mes "if you're not strong enough.";
  8361. next;
  8362. mes "[Alex]";
  8363. mes "Anyway, if you'd like to";
  8364. mes "help us, please take a look";
  8365. mes "around the shrine and see";
  8366. mes "if you'd want to work for us.";
  8367. mes "Please talk to the Boatman";
  8368. mes "to travel to the shrine, okay?";
  8369. set hg_odin,2;
  8370. close2;
  8371. cutin "",255;
  8372. end;
  8373. }
  8374. else if(hg_odin == 2)
  8375. {
  8376. cutin "hu_alex03.bmp",2;
  8377. mes "[Alex]";
  8378. mes "You really oughtta";
  8379. mes "check out the shrine";
  8380. mes "for yourself first. Just talk";
  8381. mes "to the Boatman so that";
  8382. mes "he take you over there.";
  8383. close2;
  8384. cutin "",255;
  8385. end;
  8386. }
  8387. else if(hg_odin == 3)
  8388. {
  8389. cutin "hu_alex01.bmp",2;
  8390. mes "[Alex]";
  8391. mes "Oh, so you've gone";
  8392. mes "and seen the shrine";
  8393. mes "already. So will you help";
  8394. mes "us in our expedition?";
  8395. next;
  8396. switch( select( "Who are the people in the next room?","Well...","Yes, I do." ) )
  8397. {
  8398. case 1:
  8399. cutin "hu_alex02.bmp",2;
  8400. mes "[Alex]";
  8401. mes "Oh... Them.";
  8402. mes "They're officially my";
  8403. mes "co-workers, but quite";
  8404. mes "frankly, they were forced";
  8405. mes "upon me by the Rune-Midgarts";
  8406. mes "Kingdom. It can't be helped...";
  8407. next;
  8408. mes "[Alex]";
  8409. mes "Anyway, I have to accept";
  8410. mes "them to help international";
  8411. mes "relations or something silly";
  8412. mes "like that. They say they're here^FFFFFF ^000000 to research religious relics,";
  8413. mes "but I just don't trust them.";
  8414. next;
  8415. cutin "hu_alex04.bmp",2;
  8416. mes "[Alex]";
  8417. mes "In fact, I think it's";
  8418. mes "obvious that they're here";
  8419. mes "for something else, though";
  8420. mes "I'm not sure what it may be.";
  8421. mes "And that gray haired lady...";
  8422. mes "She totally creeps me out!";
  8423. close2;
  8424. cutin "",255;
  8425. end;
  8426. case 2:
  8427. mes "[Alex]";
  8428. mes "Yeah, well, I know";
  8429. mes "it might be a tough";
  8430. mes "decision to make. Well,";
  8431. mes "take your time. I understand";
  8432. mes "that you have to weigh the";
  8433. mes "risks and everything.";
  8434. close2;
  8435. cutin "",255;
  8436. end;
  8437. case 3:
  8438. mes "[Alex]";
  8439. mes "Great! In that case, your";
  8440. mes "first assignment is to bring";
  8441. mes "me ^3355FF5 Runes of the Darkness^000000";
  8442. mes "from the shrine. Don't worry,";
  8443. mes "I'll make sure that you're";
  8444. mes "rewarded for your efforts.";
  8445. set hg_odin,4;
  8446. next;
  8447. mes "[Alex]";
  8448. mes "This is your chance";
  8449. mes "to show me that your";
  8450. mes "dependability and sense";
  8451. mes "of responsibility. Then,";
  8452. mes "we can move on to the";
  8453. mes "more important stuff.";
  8454. close2;
  8455. cutin "",255;
  8456. end;
  8457. }
  8458. }
  8459. else if(hg_odin == 4)
  8460. {
  8461. cutin "hu_alex02.bmp",2;
  8462. mes "[Alex]";
  8463. mes "What are you still";
  8464. mes "doing here? Shouldn't";
  8465. mes "you be headed to the";
  8466. mes "shrine already?";
  8467. next;
  8468. switch( select( "What was I supposed to gather?","I'm leaving, I'm leaving!" ) )
  8469. {
  8470. case 1:
  8471. cutin "hu_alex03.bmp",2;
  8472. mes "[Alex]";
  8473. mes "You've forgotten";
  8474. mes "already? I asked you";
  8475. mes "to bring me ^3355FF5 Runes";
  8476. mes "of the Darkness^000000. Okay,";
  8477. mes "now hurry up and get to it.";
  8478. close2;
  8479. cutin "",255;
  8480. end;
  8481. case 2:
  8482. mes "[Alex]";
  8483. mes "That's fine...";
  8484. mes "Just keep in mind that";
  8485. mes "we're running behind";
  8486. mes "schedule. If only that";
  8487. mes "grey haired crone wasn't";
  8488. mes "here... We'd be done by now!";
  8489. close2;
  8490. cutin "",255;
  8491. end;
  8492. }
  8493. }
  8494. else if(hg_odin == 5)
  8495. {
  8496. cutin "hu_alex01.bmp",2;
  8497. mes "[Alex]";
  8498. mes "Well, it's about";
  8499. mes "time you came back.";
  8500. mes "So did you bring me";
  8501. mes "^3355FF5 Runes of the Darkness^000000?";
  8502. next;
  8503. switch( select( "Er, not yet...:There you go!" ) )
  8504. {
  8505. case 1:
  8506. cutin "hu_alex02.bmp",2;
  8507. mes "[Alex]";
  8508. mes "Wh-what?!";
  8509. mes "You came here just to";
  8510. mes "tell me that? Come back";
  8511. mes "when you're done and";
  8512. mes "don't waste my time!";
  8513. next;
  8514. emotion e_ho,0,"Julian";
  8515. mes "[Julian]";
  8516. mes "Hey, you know what,";
  8517. mes "Alex? You can't push";
  8518. mes "people around like that.";
  8519. mes "Besides, this adventurer";
  8520. mes "isn't a pushover, you know?";
  8521. next;
  8522. cutin "hu_alex03.bmp",2;
  8523. emotion e_an;
  8524. mes "[Alex]";
  8525. mes "What was that...?";
  8526. mes "Are you trying to";
  8527. mes "make me mad, Julian?";
  8528. next;
  8529. cutin "hu_alex02.bmp",2;
  8530. mes "[Julian]";
  8531. mes "All I'm saying is that";
  8532. mes "most adventurers know that";
  8533. mes "you can't pay them what they're";
  8534. mes "worth. That's why so many of";
  8535. mes "them are going in and out";
  8536. mes "of the other room, you know.";
  8537. next;
  8538. cutin "hu_alex04.bmp",2;
  8539. mes "[Alex]";
  8540. mes "That... grey... haired...!";
  8541. mes "N-no... Calm down, Alex...";
  8542. mes "Lose your head, you lose";
  8543. mes "everything... D-don't stoop";
  8544. mes "down to her level.";
  8545. next;
  8546. cutin "hu_alex01.bmp",2;
  8547. mes "[Alex]";
  8548. mes "Alright, I'm not in any";
  8549. mes "position to make demands";
  8550. mes "of you... But I would really";
  8551. mes "appreciate it if you would";
  8552. mes "bring me 5 Runes of the";
  8553. mes "Darkness as soon as possible.";
  8554. close2;
  8555. cutin "",255;
  8556. end;
  8557. case 2:
  8558. if(countitem(7511) > 4)
  8559. {
  8560. delitem 7511,5;
  8561. set hg_odin,6;
  8562. getitem 603,1;
  8563. mes "[Alex]";
  8564. mes "Oh! Thank you";
  8565. mes "so much, I'm sure";
  8566. mes "these Runes will help";
  8567. mes "us in our research. I know";
  8568. mes "this isn't much, but please";
  8569. mes "accept this Old Blue Box.";
  8570. next;
  8571. mes "[Julian]";
  8572. mes "Wait...";
  8573. mes "Research?";
  8574. mes "Since when did";
  8575. mes "you do research?";
  8576. next;
  8577. cutin "hu_alex03.bmp",2;
  8578. mes "[Alex]";
  8579. mes "Gosh, Julian,";
  8580. mes "will you just";
  8581. mes "shut up for a bit?";
  8582. next;
  8583. mes "[Julian]";
  8584. mes "Why? I'm the one who";
  8585. mes "does all the grunt work";
  8586. mes "and actual research.";
  8587. mes "You think you're so";
  8588. mes "big just ''supervising...''";
  8589. next;
  8590. cutin "hu_alex04.bmp",2;
  8591. mes "[Alex]";
  8592. mes "J-Julian!";
  8593. next;
  8594. mes "[Julian]";
  8595. mes "Right, right, we've";
  8596. mes "got a visitor. Yeah,";
  8597. mes "okay, sorry about that.";
  8598. next;
  8599. cutin "hu_alex02.bmp",2;
  8600. mes "[Alex]";
  8601. mes "I'm sorry about all";
  8602. mes "this. If you don't mind,";
  8603. mes "we'll continue our research";
  8604. mes "and hopefully finish our";
  8605. mes "project soon. Thanks once";
  8606. mes "again for all of your help.";
  8607. close2;
  8608. cutin "",255;
  8609. end;
  8610. }
  8611. cutin "hu_alex02.bmp",2;
  8612. mes "[Alex]";
  8613. mes "Hm? Oh, this isn't";
  8614. mes "enough Runes of the";
  8615. mes "Darkness. I asked you";
  8616. mes "to bring me 5 of them...";
  8617. close2;
  8618. cutin "",255;
  8619. end;
  8620. }
  8621. }
  8622. else if(hg_odin == 6)
  8623. {
  8624. cutin "hu_alex02.bmp",2;
  8625. mes "[Alex]";
  8626. mes "...Darn it! I think I might";
  8627. mes "have miscalculated. Maybe";
  8628. mes "I really do need more of";
  8629. mes "these. What am I gonna do?";
  8630. mes "And what is that grey haired";
  8631. mes "crone thinking? Hmmmm...";
  8632. next;
  8633. emotion e_omg;
  8634. cutin "hu_alex03.bmp",2;
  8635. cutin "hu_alex01.bmp",2;
  8636. mes "[Alex]";
  8637. mes "O-Oh! I had no idea that";
  8638. mes "you were there! Y-you";
  8639. mes "didn't hear anything";
  8640. mes "s-strange, did you?";
  8641. mes "Hahahahahahaha!";
  8642. close2;
  8643. cutin "",255;
  8644. end;
  8645. }
  8646. else if(hg_odin > 11 && hg_odin < 17)
  8647. {
  8648. cutin "hu_alex03.bmp",2;
  8649. mes "[Alex]";
  8650. mes "Excuse me?";
  8651. mes "The grey haired crone";
  8652. mes "offered you a part time";
  8653. mes "job, but won't pay you?";
  8654. next;
  8655. mes "[Alex]";
  8656. mes "She's really shameless!";
  8657. mes "We don't have much to pay";
  8658. mes "volunteers, but we should";
  8659. mes "at least give them something!";
  8660. mes "How can she do this?! Oh, er,";
  8661. mes "let me introduce myself first.";
  8662. next;
  8663. cutin "hu_alex01.bmp",2;
  8664. mes "[Alex]";
  8665. mes "I'm Alex Helmut, and I'm";
  8666. mes "in charge of the expedition.";
  8667. mes "See that guy over there? That's";
  8668. mes "my younger brother Julian who's";
  8669. mes "also working on the excavation.";
  8670. next;
  8671. cutin "hu_alex02.bmp",2;
  8672. mes "[Alex]";
  8673. mes "As supervisor of this";
  8674. mes "operation, I'm ashamed to";
  8675. mes "say that the excavation is";
  8676. mes "proceeding behind schedule.";
  8677. mes "If only that grey haired crone";
  8678. mes "in the next room weren't here!";
  8679. next;
  8680. mes "[Alex]";
  8681. mes "I can't work with";
  8682. mes "her at all! She's";
  8683. mes "manipulative, greedy,";
  8684. mes "selfish, and two faced!";
  8685. mes "There's got to be another";
  8686. mes "reason why she's here...!";
  8687. close2;
  8688. cutin "",255;
  8689. end;
  8690. }
  8691. else
  8692. {
  8693. cutin "hu_alex02.bmp",2;
  8694. mes "[Alex]";
  8695. mes "Hm? Did you need";
  8696. mes "something? I'm sorry,";
  8697. mes "but I can't help you";
  8698. mes "right now. I'm pretty";
  8699. mes "busy, so I just want to";
  8700. mes "be left alone for a while.";
  8701. close2;
  8702. cutin "",255;
  8703. end;
  8704. }
  8705. }
  8706. hu_in01,14,11,4 script Laura 70,{
  8707. if(!hg_odin)
  8708. {
  8709. cutin "hu_laura02.bmp",2;
  8710. mes "[Laura]";
  8711. mes "Hm? What are you doing";
  8712. mes "here? Ashe, Ashe! Get";
  8713. mes "this person out of here!";
  8714. close2;
  8715. cutin "",255;
  8716. warp "hu_in01",15,76;
  8717. end;
  8718. }
  8719. else if(hg_odin == 1)
  8720. {
  8721. cutin "hu_laura04.bmp",2;
  8722. mes "[Laura]";
  8723. mes "Hm? Oh, you must be";
  8724. mes "here in response to our";
  8725. mes "recruitment notice, yes?";
  8726. if(BaseLevel < 60)
  8727. {
  8728. cutin "hu_laura01.bmp",2;
  8729. mes "Let me take a look at you...";
  8730. mes "Oh, you're all skin and bone!";
  8731. mes "I can't use someone like you.";
  8732. close2;
  8733. cutin "",255;
  8734. end;
  8735. }
  8736. mes "I'm Laura Laurence, the";
  8737. mes "Rune-Midgarts Kingdom rep";
  8738. mes "for the Odin Shrine Expedition.";
  8739. next;
  8740. mes "[Laura]";
  8741. mes "My assistant, Ashe";
  8742. mes "Milton, is right over";
  8743. mes "there. Say, 'Hello,' Ashe.";
  8744. next;
  8745. emotion e_heh,0,"Ashe";
  8746. mes "[Ashe]";
  8747. mes "Hello!";
  8748. next;
  8749. mes "[Laura]";
  8750. mes "As you may already know,";
  8751. mes "we're here to uncover relics";
  8752. mes "from the Odin Shrine. However,";
  8753. mes "the shrine is infested with";
  8754. mes "powerful creatures that a weak";
  8755. mes "woman like me can never defeat.";
  8756. next;
  8757. cutin "hu_laura01.bmp",2;
  8758. mes "[Laura]";
  8759. mes "Would you let a poor";
  8760. mes "fragile woman like me go";
  8761. mes "in there alone? Someone like";
  8762. mes "you must go in there for me.";
  8763. mes "Hence, the recruitment notice.";
  8764. next;
  8765. mes "[Laura]";
  8766. mes "Now, we can't actually pay";
  8767. mes "you for your work. In fact,";
  8768. mes "we have absolutely nothing to";
  8769. mes "give you. But you'd be doing";
  8770. mes "a great service your country,";
  8771. mes "the Rune-Midgart's Kingdom.";
  8772. next;
  8773. cutin "hu_laura04.bmp",2;
  8774. mes "[Laura]";
  8775. mes "Think about it!";
  8776. mes "You'd be making a great";
  8777. mes "contribution, helping us";
  8778. mes "learn more about the age";
  8779. mes "when the gods showed";
  8780. mes "themselves to humans!";
  8781. next;
  8782. switch( select( "Nah, forget it.","Yes, I'll do it!" ) )
  8783. {
  8784. case 1:
  8785. cutin "hu_laura01.bmp",2;
  8786. mes "[Laura]";
  8787. mes "W-Wait! Think about";
  8788. mes "the importance of learning";
  8789. mes "about the age of gods! If you";
  8790. mes "don't help us, then who will?";
  8791. mes "We need to work together to";
  8792. mes "build a better future, right?";
  8793. next;
  8794. switch( select( "But you can't pay me.","Alright, I'll do it." ) )
  8795. {
  8796. case 1:
  8797. cutin "hu_laura04.bmp",2;
  8798. mes "[Laura]";
  8799. mes "You're right.";
  8800. mes "It's like I said";
  8801. mes "before. I don't have";
  8802. mes "anything to pay you.";
  8803. mes "...............................";
  8804. next;
  8805. cutin "hu_laura01.bmp",2;
  8806. mes "[Laura]";
  8807. mes "Curses! If this project had";
  8808. mes "more funding, we'd have more";
  8809. mes "than a cheesy recruitment ad,";
  8810. mes "and some professional staff";
  8811. mes "like those rich Schwaltzvalt";
  8812. mes "Republic boys in the next room!";
  8813. next;
  8814. cutin "hu_laura02.bmp",2;
  8815. mes "[Laura]";
  8816. mes "Fine, it's your choice";
  8817. mes "whether you want to work";
  8818. mes "for us. I'm just disappointed";
  8819. mes "that someone like you won't";
  8820. mes "help us. I mean, don't you";
  8821. mes "have any patriotism at all?";
  8822. close2;
  8823. cutin "hu_laura02.bmp",255;
  8824. end;
  8825. case 2:
  8826. break;
  8827. }
  8828. // Allow fall-through into the next case statment as this is a minor bug in aegis.
  8829. //break;
  8830. case 2:
  8831. mes "[Laura]";
  8832. mes "Perfect! Now, you first";
  8833. mes "you need to go to the shrine";
  8834. mes "and survey the area for your";
  8835. mes "own benefit. Talk to the Boatman,^FFFFFF ^000000 and he'll take you there, okay?";
  8836. mes "Hurry up and come back soon!";
  8837. set hg_odin,12;
  8838. close2;
  8839. cutin "hu_laura04.bmp",255;
  8840. end;
  8841. }
  8842. }
  8843. else if(hg_odin > 1 && hg_odin < 6)
  8844. {
  8845. mes "["+strcharinfo(0)+"]";
  8846. mes "Excuse me, but";
  8847. mes "what are you guys";
  8848. mes "doing over here?";
  8849. next;
  8850. cutin "hu_laura04.bmp",2;
  8851. mes "[Laura]";
  8852. mes "What are we doing...?";
  8853. mes "This is the shrine expedition";
  8854. mes "office. You know, we're doing";
  8855. mes "research on the artifacts found";
  8856. mes "in the Odin Shrine on behalf";
  8857. mes "of the Rune-Midgarts Kingdom.";
  8858. next;
  8859. switch( select( "About Alex and Julian","Alright, now I understand." ) )
  8860. {
  8861. case 1:
  8862. cutin "hu_laura01.bmp",2;
  8863. mes "["+strcharinfo(0)+"]";
  8864. mes "These people in the other";
  8865. mes "room, Alex and Julian, are";
  8866. mes "they also working in this same";
  8867. mes "expedition in the Odin Shrine?";
  8868. next;
  8869. cutin "hu_laura02.bmp",2;
  8870. mes "[Laura]";
  8871. mes "...Oh. You must be working";
  8872. mes "for those rich Schwaltvalt";
  8873. mes "Republic kids. I can't work";
  8874. mes "with that impudent girl, at";
  8875. mes "all, so we're actually working";
  8876. mes "in separate offices.";
  8877. next;
  8878. cutin "hu_laura04.bmp",2;
  8879. mes "[Laura]";
  8880. mes "Sorry, let me introduce";
  8881. mes "myself. I'm Laura Laurence,";
  8882. mes "the leader of the Odin Shrine";
  8883. mes "expedition for the Rune Midgarts^FFFFFF ^000000 Kingdom. Ashe Milton is my";
  8884. mes "assistant for this excavation.";
  8885. next;
  8886. emotion e_heh,0,"Ashe";
  8887. mes "[Ashe]";
  8888. mes "Hello!";
  8889. next;
  8890. mes "[Laura]";
  8891. mes "If you'd rather do";
  8892. mes "a service for your";
  8893. mes "country and quit working";
  8894. mes "for those wealthy snobs, then";
  8895. mes "come back here and let me know.";
  8896. close2;
  8897. cutin "hu_laura04.bmp",255;
  8898. end;
  8899. case 2:
  8900. cutin "hu_laura01.bmp",2;
  8901. mes "[Laura]";
  8902. mes "......";
  8903. mes ".........";
  8904. mes "............";
  8905. close2;
  8906. cutin "hu_laura01.bmp",255;
  8907. end;
  8908. }
  8909. }
  8910. else if(hg_odin == 6)
  8911. {
  8912. cutin "hu_laura04.bmp",2;
  8913. mes "[Laura]";
  8914. mes "Hey, I know you...";
  8915. mes "You're a volunteer for the";
  8916. mes "other office's expedition,";
  8917. mes "right? Your timing couldn't";
  8918. mes "be more perfect. Why don't";
  8919. mes "you help us for a while?";
  8920. next;
  8921. cutin "hu_laura01.bmp",2;
  8922. mes "[Laura]";
  8923. mes "Basically, I want you";
  8924. mes "to spy on that snobby girl,";
  8925. mes "Alex of the Schwaltzvalt";
  8926. mes "Republic office, and report";
  8927. mes "what she's actually doing to me. ^FFFFFF ^000000";
  8928. next;
  8929. cutin "hu_laura03.bmp",2;
  8930. mes "[Laura]";
  8931. mes "I have to know...";
  8932. mes "I need to know whether";
  8933. mes "they discovered ''that thing''";
  8934. mes "already. They can't have found";
  8935. mes "it before us. It's impossible!";
  8936. next;
  8937. cutin "hu_laura04.bmp",2;
  8938. mes "[Laura]";
  8939. mes "Anyway, just eavesdrop";
  8940. mes "on the Schwaltvalt Office";
  8941. mes "by putting your ear really";
  8942. mes "close to the door, and listen";
  8943. mes "to them talk. Will you do that?";
  8944. next;
  8945. cutin "hu_laura02.bmp",2;
  8946. mes "[Laura]";
  8947. mes "...............................";
  8948. mes "Of course, you're";
  8949. mes "going to do it. Right?";
  8950. next;
  8951. cutin "hu_laura03.bmp",2;
  8952. mes "[Laura]";
  8953. mes "RIGHT?!";
  8954. next;
  8955. switch( select( "Yeah, yeah, whatever.","Sure thing.","I s-s-s-suppose...!","Yes, Ma'am!" ) )
  8956. {
  8957. case 1:
  8958. case 2:
  8959. case 3:
  8960. case 4:
  8961. break;
  8962. }
  8963. set hg_odin,17;
  8964. cutin "hu_laura04.bmp",2;
  8965. mes "[Laura]";
  8966. mes "Good.";
  8967. mes "Now do it!";
  8968. close2;
  8969. cutin "hu_laura04.bmp",255;
  8970. end;
  8971. }
  8972. else if(hg_odin == 12)
  8973. {
  8974. cutin "hu_laura02.bmp",2;
  8975. mes "[Laura]";
  8976. mes "Ask the Boatman to take";
  8977. mes "you to the Odin Shrine so";
  8978. mes "that you can actually see it";
  8979. mes "for yourself. If you don't think^FFFFFF ^000000 you can handle the expedition,";
  8980. mes "then you can just let me know.";
  8981. close2;
  8982. cutin "hu_laura02.bmp",255;
  8983. end;
  8984. }
  8985. else if(hg_odin == 13)
  8986. {
  8987. cutin "hu_laura04.bmp",2;
  8988. mes "[Laura]";
  8989. mes "Have you been to the";
  8990. mes "Odin Shrine already?";
  8991. mes "I know it's scary, but we";
  8992. mes "need to finish our research";
  8993. mes "for the good of mankind.";
  8994. next;
  8995. switch( select( "Yeah, yeah, whatever.","I see.","You're right, Ma'am." ) )
  8996. {
  8997. case 1:
  8998. case 2:
  8999. case 3:
  9000. break;
  9001. }
  9002. mes "[Laura]";
  9003. mes "Well, then.";
  9004. mes "Did you happen to";
  9005. mes "find anything while";
  9006. mes "you were there?";
  9007. next;
  9008. switch( select( "Jellopies.","No." ) )
  9009. {
  9010. case 1:
  9011. cutin "hu_laura01.bmp",2;
  9012. mes "[Laura]";
  9013. mes "You can freakin' find";
  9014. mes "Jellopy anywhere! I meant,";
  9015. mes "did you find anything special";
  9016. mes "while you were at the shrine!";
  9017. next;
  9018. break;
  9019. case 2:
  9020. cutin "hu_laura01.bmp",2;
  9021. mes "[Laura]";
  9022. mes "Well, that's fine.";
  9023. mes "I did tell you to just";
  9024. mes "take a look around, so";
  9025. mes "I didn't expect you to";
  9026. mes "bring me anything.";
  9027. next;
  9028. break;
  9029. }
  9030. cutin "hu_laura04.bmp",2;
  9031. mes "[Laura]";
  9032. mes "Anyway, are you still willing";
  9033. mes "to help us? I know that I said";
  9034. mes "that we can't pay you, but to";
  9035. mes "be fair, I can offer you something from my special collection.";
  9036. mes "How does that sound?";
  9037. next;
  9038. switch( select( "Who are the guys in the other room?","Well...","Yes!" ) )
  9039. {
  9040. case 1:
  9041. cutin "hu_laura01.bmp",2;
  9042. mes "[Laura]";
  9043. mes "Oh, those are the";
  9044. mes "Schwartzvalt Republic";
  9045. mes "representatives for this";
  9046. mes "Odin Shrine expedition.";
  9047. mes "Personally, I think they're";
  9048. mes "just a bunch of rich phonies.";
  9049. next;
  9050. cutin "hu_laura03.bmp",2;
  9051. mes "[Laura]";
  9052. mes "And that Alex girl...";
  9053. mes "She may seem polite,";
  9054. mes "but she's always giving";
  9055. mes "these dirty looks, and";
  9056. mes "greets me with a fake";
  9057. mes "smile. I hate her!";
  9058. next;
  9059. emotion e_swt2,0,"Ashe";
  9060. mes "[Ashe]";
  9061. mes "Ms. Laurence...!";
  9062. mes "Stop it, please!";
  9063. mes "It's embarassing to";
  9064. mes "hear you talk about";
  9065. mes "a colleague like that.";
  9066. next;
  9067. mes "[Laura]";
  9068. mes "C-colleague?! No way!";
  9069. mes "I despise that spoiled brat,";
  9070. mes "and she doesn't deserve the";
  9071. mes "position that her rich daddy";
  9072. mes "probably bought for her! Grrr!";
  9073. mes "Come back later, I'm too mad!";
  9074. close2;
  9075. cutin "hu_laura03.bmp",255;
  9076. end;
  9077. case 2:
  9078. mes "[Laura]";
  9079. mes "If you're having second";
  9080. mes "thoughts, it might not be";
  9081. mes "the best idea to work for me.";
  9082. mes "I mean, I believe in following";
  9083. mes "your gut instincts, you know?";
  9084. close2;
  9085. cutin "hu_laura04.bmp",255;
  9086. end;
  9087. case 3:
  9088. set hg_odin,14;
  9089. mes "[Laura]";
  9090. mes "That's what I've been";
  9091. mes "waiting to hear! Alright,";
  9092. mes "please fetch me ^3355FF5 Runes of";
  9093. mes "the Darkness^000000 from the Odin";
  9094. mes "Shrine. Go now, adventurer~";
  9095. close2;
  9096. cutin "hu_laura04.bmp",255;
  9097. end;
  9098. }
  9099. }
  9100. else if(hg_odin == 14)
  9101. {
  9102. cutin "hu_laura02.bmp",2;
  9103. mes "[Laura]";
  9104. mes "Hm? You've got a job";
  9105. mes "to do, don't you? What";
  9106. mes "are you still doing here?";
  9107. next;
  9108. switch( select( "What was I supposed to gather?","Don't worry, I'm leaving." ) )
  9109. {
  9110. case 1:
  9111. mes "[Laura]";
  9112. mes "You're supposed";
  9113. mes "to bring me ^3355FF5 Runes";
  9114. mes "of the Darkness^000000. Now,";
  9115. mes "don't forget this time!";
  9116. close2;
  9117. cutin "hu_laura02.bmp",255;
  9118. end;
  9119. case 2:
  9120. mes "[Laura]";
  9121. mes "Well, try to hurry up";
  9122. mes "if you can. I'm already";
  9123. mes "behind schedule because";
  9124. mes "we have to work with those";
  9125. mes "snobby rich kids in the";
  9126. mes "other office. ^333333*Sigh...*^000000";
  9127. close2;
  9128. cutin "hu_laura02.bmp",255;
  9129. end;
  9130. }
  9131. }
  9132. else if(hg_odin == 15)
  9133. {
  9134. cutin "hu_laura04.bmp",2;
  9135. mes "[Laura]";
  9136. mes "Oh, you've come back.";
  9137. mes "So where are the Runes";
  9138. mes "of the Darkness you brought?";
  9139. next;
  9140. switch( select( "Er, I don't have them yet...","Right here!" ) )
  9141. {
  9142. case 1:
  9143. cutin "hu_laura03.bmp",2;
  9144. mes "[Laura]";
  9145. mes "This isn't really one";
  9146. mes "of those jobs where you";
  9147. mes "can take your time. Sure,^FFFFFF ^000000 I didn't give you a deadline, but";
  9148. mes "we can't make progress on our^FFFFFF ^000000 research until you make progress.";
  9149. close2;
  9150. cutin "hu_laura03.bmp",255;
  9151. end;
  9152. case 2:
  9153. if (countitem(7511) > 4)
  9154. {
  9155. delitem 7511,5;
  9156. set hg_odin,16;
  9157. getitem 603,1;
  9158. mes "[Laura]";
  9159. mes "Oooh, nice job. It's good";
  9160. mes "that we have more of these";
  9161. mes "to study. Though, it seems";
  9162. mes "that the more we research,";
  9163. mes "the quicker it seems that";
  9164. mes "we're not getting anywhere...";
  9165. next;
  9166. mes "[Laura]";
  9167. mes "Hey...";
  9168. mes "Ashe. Why aren't we";
  9169. mes "making any progress?";
  9170. mes "What exactly have you";
  9171. mes "been doing? None of those";
  9172. mes "runes have any writing?";
  9173. next;
  9174. mes "[Ashe]";
  9175. mes "Well, I think there's";
  9176. mes "supposed to be writing,";
  9177. mes "but these runes are pretty";
  9178. mes "old. I've got to polish this";
  9179. mes "gunk off without damaging";
  9180. mes "any writing that's there...";
  9181. next;
  9182. cutin "hu_laura01.bmp",2;
  9183. mes "[Laura]";
  9184. mes "By the way, what have the other guys been doing?";
  9185. mes "What, they don't do anything but wasting their time?";
  9186. mes "Ah~ I see. They are thinking that this is the perfect excuse";
  9187. mes "for them to relax and rest.";
  9188. mes "Well, somehow they are the citizens of this country, you know.";
  9189. next;
  9190. cutin "hu_laura02.bmp",2;
  9191. mes "[Laura]";
  9192. mes "What do you think those";
  9193. mes "Schwaltzvalt snobs are doing?";
  9194. mes "They must think this project";
  9195. mes "is an excuse for them to relax";
  9196. mes "and slack off! They can afford^FFFFFF ^000000 to, obviously. Hmpf! Rich people!";
  9197. next;
  9198. cutin "hu_laura03.bmp",2;
  9199. mes "[Laura]";
  9200. mes "They've got things so easy,";
  9201. mes "while we're barely covering";
  9202. mes "our research expenses!";
  9203. mes "In fact, we've had to cut";
  9204. mes "so many corners, skip";
  9205. mes "meals and amenities...";
  9206. next;
  9207. mes "[Ashe]";
  9208. mes "I know! How can we";
  9209. mes "carry on professional";
  9210. mes "research in a shack?";
  9211. mes "We're literally living at";
  9212. mes "poverty standards here...";
  9213. mes "Are we still researchers?";
  9214. next;
  9215. cutin "hu_laura02.bmp",2;
  9216. mes "[Laura]";
  9217. mes "I know that!";
  9218. mes "I know that already!";
  9219. mes "S-stop bringing it up!";
  9220. next;
  9221. cutin "hu_laura01.bmp",2;
  9222. mes "[Laura]";
  9223. mes "This is pathetic.";
  9224. mes "I can't even afford the";
  9225. mes "energy to continue this";
  9226. mes "conversation. You too,";
  9227. mes "why don't you take a rest?";
  9228. close2;
  9229. cutin "hu_laura01.bmp",255;
  9230. end;
  9231. }
  9232. else if(!countitem(7511))
  9233. {
  9234. cutin "hu_laura02.bmp",2;
  9235. mes "[Laura]";
  9236. mes "..................";
  9237. mes "What is this?!";
  9238. mes "You're supposed to";
  9239. mes "bring me 5 of them!";
  9240. next;
  9241. cutin "hu_laura03.bmp",2;
  9242. mes "[Laura]";
  9243. mes "Is this your way of";
  9244. mes "saying that you don't";
  9245. mes "want to work for us?";
  9246. mes "Why don't you say it";
  9247. mes "to my face, eh?";
  9248. next;
  9249. mes "[Ashe]";
  9250. mes "Ms. Laurence, please,";
  9251. mes "calm down! We're in no";
  9252. mes "position to yell at anyone,";
  9253. mes "especially volunteers! You";
  9254. mes "of all people should know";
  9255. mes "that they're doing us a favor!";
  9256. next;
  9257. cutin "hu_laura02.bmp",2;
  9258. mes "[Laura]";
  9259. mes "Okay, Ashe, I get it!";
  9260. mes "And as for you, I'll give";
  9261. mes "you another chance. Next";
  9262. mes "time you see me, bring";
  9263. mes "5 Runes of the Darkness!";
  9264. close2;
  9265. cutin "hu_laura02.bmp",255;
  9266. end;
  9267. }
  9268. else if(countitem(7511) == 1)
  9269. {
  9270. cutin "hu_laura03.bmp",2;
  9271. mes "[Laura]";
  9272. mes "...Only one?";
  9273. mes "Look at me. I asked";
  9274. mes "you for five. I know that";
  9275. mes "one is better than nothing...";
  9276. mes "But it's pretty darn close. Go";
  9277. mes "get me 4 more this instant!";
  9278. close2;
  9279. cutin "hu_laura03.bmp",255;
  9280. end;
  9281. }
  9282. else if(countitem(7511) == 2)
  9283. {
  9284. cutin "hu_laura03.bmp",2;
  9285. mes "[Laura]";
  9286. mes "One, two...";
  9287. mes "Huh? Th-that's all?!";
  9288. mes "When I ask for 5 Runes";
  9289. mes "of the Darkness, I mean";
  9290. mes "5, not 2. Now hurry up";
  9291. mes "and just do what I asked!";
  9292. close2;
  9293. cutin "hu_laura03.bmp",255;
  9294. end;
  9295. }
  9296. else
  9297. {
  9298. mes "[Laura]";
  9299. mes "One, two, three...";
  9300. mes "That's it? Don't you";
  9301. mes "know how to count to 5?";
  9302. mes "Go and get me more of those";
  9303. mes "Runes of the Darkness now!";
  9304. next;
  9305. cutin "hu_laura03.bmp",2;
  9306. close2;
  9307. cutin "hu_laura03.bmp",255;
  9308. end;
  9309. }
  9310. }
  9311. }
  9312. else if(hg_odin == 16)
  9313. {
  9314. cutin "hu_laura02.bmp",2;
  9315. mes "[Laura]";
  9316. mes "I wonder how much progress";
  9317. mes "those pampered Schwaltzvalt";
  9318. mes "snobs actually made. They've";
  9319. mes "got the funds, so they could";
  9320. mes "actually be further ahead";
  9321. mes "than we are right now...";
  9322. next;
  9323. mes "[Laura]";
  9324. mes "I have to know...";
  9325. mes "I need to know whether";
  9326. mes "they discovered ''that thing''";
  9327. mes "already. They can't have found";
  9328. mes "it before us. It's impossible!";
  9329. next;
  9330. cutin "hu_laura01.bmp",2;
  9331. mes "[Laura]";
  9332. mes "...Hey, you.";
  9333. next;
  9334. switch( select( "...","...Me?" ) )
  9335. {
  9336. case 1:
  9337. mes "[Laura]";
  9338. mes "Hey, hey!";
  9339. mes "Hey hey hey!";
  9340. next;
  9341. mes "["+strcharinfo(0)+"]";
  9342. mes "...Me?";
  9343. next;
  9344. break;
  9345. case 2:
  9346. break;
  9347. }
  9348. mes "[Laura]";
  9349. mes "Basically, I want you";
  9350. mes "to spy on that snobby girl,";
  9351. mes "Alex of the Schwaltzvalt";
  9352. mes "Republic office, and report";
  9353. mes "what she's actually doing to me. ^FFFFFF ^000000";
  9354. next;
  9355. cutin "hu_laura04.bmp",2;
  9356. mes "[Laura]";
  9357. mes "Anyway, just eavesdrop";
  9358. mes "on the Schwaltvalt Office";
  9359. mes "by putting your ear really";
  9360. mes "close to the door, and listen";
  9361. mes "to them talk. Will you do that?";
  9362. next;
  9363. cutin "hu_laura02.bmp",2;
  9364. mes "[Laura]";
  9365. mes "...............................";
  9366. mes "Of course, you're";
  9367. mes "going to do it. Right?";
  9368. next;
  9369. cutin "hu_laura03.bmp",2;
  9370. mes "[Laura]";
  9371. mes "RIGHT?!";
  9372. next;
  9373. switch( select( "Yeah, yeah, whatever.","Sure thing.","I s-s-s-suppose...!","Yes, Ma'am!" ) )
  9374. {
  9375. case 1:
  9376. case 2:
  9377. case 3:
  9378. case 4:
  9379. break;
  9380. }
  9381. set hg_odin,17;
  9382. cutin "hu_laura04.bmp",2;
  9383. mes "[Laura]";
  9384. mes "Good.";
  9385. mes "Now do it!";
  9386. close2;
  9387. cutin "hu_laura04.bmp",255;
  9388. end;
  9389. }
  9390. else if(hg_odin == 17)
  9391. {
  9392. cutin "hu_laura02.bmp",2;
  9393. mes "[Laura]";
  9394. mes "What are you standing";
  9395. mes "around here for? Go and";
  9396. mes "eavesdrop on those snobs";
  9397. mes "next door! I must know";
  9398. mes "what they're really up to!";
  9399. close2;
  9400. cutin "hu_laura02.bmp",255;
  9401. end;
  9402. }
  9403. else if(hg_odin == 18 || hg_odin == 19)
  9404. {
  9405. cutin "hu_laura01.bmp",2;
  9406. mes "[Laura]";
  9407. mes "Frankly, I know I'm paying";
  9408. mes "you nothing to be spy, but";
  9409. mes "please tell me what you";
  9410. mes "learned about the Schwaltzvalt";
  9411. mes "Republic Research Team.";
  9412. next;
  9413. switch( select( "Giantes","Ymir's Heart","Nothing" ) )
  9414. {
  9415. case 1:
  9416. cutin "hu_laura04.bmp",2;
  9417. mes "["+strcharinfo(0)+"]";
  9418. mes "I'm guessing that you're";
  9419. mes "already familiar with the";
  9420. mes "creature known as Giantes";
  9421. mes "since you're an archaeologist.";
  9422. next;
  9423. cutin "hu_laura02.bmp",2;
  9424. mes "[Laura]";
  9425. mes "Of course! It's an";
  9426. mes "ancient beast on which";
  9427. mes "the Guardians were inspired.";
  9428. mes "N-no way...! Are they here to";
  9429. mes "finish their guardian research?";
  9430. mes "What else did you learn?";
  9431. next;
  9432. case 2:
  9433. mes "["+strcharinfo(0)+"]";
  9434. mes "Well, have you";
  9435. mes "ever heard of Ymir's...";
  9436. next;
  9437. emotion e_gasp,0,"Ashe";
  9438. mes "[Ashe]";
  9439. mes "...Heart?";
  9440. mes "Ymir's Heart, right?";
  9441. next;
  9442. mes "[Laura]";
  9443. mes "Ashe, you know about";
  9444. mes "this? What exactly";
  9445. mes "is Ymir's Heart?";
  9446. next;
  9447. switch( select( "It's candy.","It's a book.","It's a place.","Ymir was a giant..." ) )
  9448. {
  9449. case 1:
  9450. mes "["+strcharinfo(0)+"]";
  9451. mes "It's this...";
  9452. mes "Um, really...";
  9453. next;
  9454. break;
  9455. case 2:
  9456. mes "["+strcharinfo(0)+"]";
  9457. mes "Er, you see...";
  9458. mes "A lot of people know";
  9459. mes "about Ymir's Heart...";
  9460. next;
  9461. break;
  9462. case 3:
  9463. mes "["+strcharinfo(0)+"]";
  9464. mes "You know the expression,";
  9465. mes "''Home is where the heart";
  9466. mes "is?'' Er, well, Ymir's Heart...";
  9467. next;
  9468. break;
  9469. case 4:
  9470. mes "["+strcharinfo(0)+"]";
  9471. mes "The truth is,";
  9472. mes "Ymir was this giant...";
  9473. next;
  9474. break;
  9475. }
  9476. emotion e_ok,0,"Ashe";
  9477. mes "[Ashe]";
  9478. mes "Ymir's Heart?";
  9479. mes "That's a clothing";
  9480. mes "brand, isn't it? Yeah,";
  9481. mes "it's popular amongst";
  9482. mes "the trendy crowd in the";
  9483. mes "Schwaltzvalt Republic.";
  9484. next;
  9485. cutin "hu_laura01.bmp",2;
  9486. mes "[Laura]";
  9487. mes "Clothing brand?";
  9488. mes "You mean those snobs";
  9489. mes "are just spending their";
  9490. mes "time talking about fashion";
  9491. mes "in there? Huh. Don't they";
  9492. mes "have better things to do?";
  9493. next;
  9494. cutin "hu_laura04.bmp",2;
  9495. mes "[Laura]";
  9496. mes "In the meantime, would";
  9497. mes "you do one more favor for";
  9498. mes "me? I'd like you to go to";
  9499. mes "the shrine one last time.";
  9500. mes "I hear that it's built on";
  9501. mes "two connected islands...";
  9502. next;
  9503. mes "[Laura]";
  9504. mes "I want you to check the";
  9505. mes "inner island, and see";
  9506. mes "what you can find while";
  9507. mes "I investigate the Schwaltzvalt";
  9508. mes "Research Team. I'm sorry, but";
  9509. mes "you're the only one I can ask.";
  9510. set hg_odin,20;
  9511. close2;
  9512. cutin "hu_laura04.bmp",255;
  9513. end;
  9514. case 3:
  9515. mes "[Laura]";
  9516. mes "Nothing...?";
  9517. mes "Are you sure that's";
  9518. mes "all you learned?";
  9519. close2;
  9520. cutin "hu_laura01.bmp",255;
  9521. end;
  9522. }
  9523. }
  9524. else if(hg_odin == 20)
  9525. {
  9526. cutin "hu_laura01.bmp",2;
  9527. mes "[Laura]";
  9528. mes "I wonder...";
  9529. mes "What could be going on?";
  9530. mes "Hopefully I'll be able";
  9531. mes "to find the answers...";
  9532. close2;
  9533. cutin "hu_laura01.bmp",255;
  9534. end;
  9535. }
  9536. }
  9537. hu_in01,18,167,4 script Julian 86,{
  9538. if(!hg_odin)
  9539. {
  9540. mes "[Julian]";
  9541. mes "^333333*Sigh...*^000000";
  9542. close;
  9543. }
  9544. else if(hg_odin == 1)
  9545. {
  9546. mes "[Julian]";
  9547. mes "Say, are you here";
  9548. mes "for a job? We're looking";
  9549. mes "for someone that's passionate";
  9550. mes "about ancient history. If you";
  9551. mes "want to make money, then this";
  9552. mes "this the wrong place for you~";
  9553. next;
  9554. mes "[Julian]";
  9555. mes "This is supposed to be";
  9556. mes "a collaborative excavation,";
  9557. mes "but the team leaders are too";
  9558. mes "stubborn and refuse to make";
  9559. mes "any compromises. It's been";
  9560. mes "incredibly frustrating...";
  9561. next;
  9562. mes "[Julian]";
  9563. mes "Basically, each of our teams";
  9564. mes "is conducting its own research";
  9565. mes "for now. Now, we need your help";
  9566. mes "to find any relics from the Odin ^FFFFFF ^000000 Shrine. We'd appreciate it if you";
  9567. mes "brought as many as you can!";
  9568. close;
  9569. }
  9570. else if(hg_odin == 2)
  9571. {
  9572. mes "[Julian]";
  9573. mes "You sure you want";
  9574. mes "to work for someone";
  9575. mes "like my boss? Can't";
  9576. mes "you tell that she's";
  9577. mes "evil? Escape from this";
  9578. mes "place while you still can!";
  9579. next;
  9580. mes "[Alex]";
  9581. mes "Julian...!";
  9582. next;
  9583. mes "[Julian]";
  9584. mes "See what I mean?";
  9585. close;
  9586. }
  9587. else if(hg_odin == 3)
  9588. {
  9589. mes "[Julian]";
  9590. mes "Wow, you must really";
  9591. mes "like this kind of work,";
  9592. mes "huh? I didn't really expect";
  9593. mes "that you'd go to the shrine...";
  9594. close;
  9595. }
  9596. else if(hg_odin == 4)
  9597. {
  9598. mes "[Julian]";
  9599. mes "I'm amazed to see you";
  9600. mes "working so hard. You must";
  9601. mes "like pleasing other people,";
  9602. mes "I guess, but try not to be too";
  9603. mes "kind. Wouldn't want that...";
  9604. close;
  9605. }
  9606. else if(hg_odin == 5)
  9607. {
  9608. mes "[Julian]";
  9609. mes "Geez...";
  9610. mes "You're a really nice";
  9611. mes "person, you know that?";
  9612. mes "Just try not to be taken";
  9613. mes "for a sucker, okay?";
  9614. close;
  9615. }
  9616. else
  9617. {
  9618. mes "[Julian]";
  9619. mes "Why are both of our";
  9620. mes "team leaders so bull";
  9621. mes "headed? Maybe it has";
  9622. mes "something to do with";
  9623. mes "them being old and single.";
  9624. mes "Don't tell them I said that!";
  9625. close;
  9626. }
  9627. }
  9628. hu_in01,16,21,0 script Ashe#5 139,2,2,{
  9629. OnTouch:
  9630. if (hg_odin == 18)
  9631. {
  9632. mes "[Ashe]";
  9633. mes "......?";
  9634. next;
  9635. set hg_odin,19;
  9636. mes "[Ashe]";
  9637. mes "......";
  9638. mes ".........";
  9639. close;
  9640. }
  9641. }
  9642. hu_in01,16,20,4 script Ashe 95,{
  9643. switch(hg_odin)
  9644. {
  9645. case 0:
  9646. mes "[Ashe]";
  9647. mes "Hello, may I help you?";
  9648. mes "Please understand that";
  9649. mes "unauthorized personnel";
  9650. mes "are prohibited from entering";
  9651. mes "this area. Have you come to";
  9652. mes "assist in the expedition?";
  9653. close;
  9654. case 1:
  9655. mes "[Ashe]";
  9656. mes "Oh, you've here in response";
  9657. mes "to the recruitment notice?";
  9658. mes "Well then, let me give you";
  9659. mes "a brief idea about the work.";
  9660. mes "First off, we can't pay you any";
  9661. mes "money, so you'd be a volunteer.";
  9662. next;
  9663. mes "[Ashe]";
  9664. mes "Instead, you're allowed to";
  9665. mes "keep whatever you excavate";
  9666. mes "in the Odin Shrine, so long";
  9667. mes "as we don't need it for our";
  9668. mes "research. This opportunity";
  9669. mes "might prove worthwhile to you.";
  9670. next;
  9671. mes "[Ashe]";
  9672. mes "Now, we should be working";
  9673. mes "together with the Schwaltvalt";
  9674. mes "Republic's Research Team, but";
  9675. mes "our leaders aren't getting along^FFFFFF ^000000 at all. There's just a huge";
  9676. mes "clash of personalities...";
  9677. next;
  9678. mes "[Ashe]";
  9679. mes "In any case, if you'd";
  9680. mes "like to join us in our";
  9681. mes "efforts to uncover the";
  9682. mes "secrets of the past, then";
  9683. mes "please speak to Ms. Laurence.";
  9684. close;
  9685. case 2:
  9686. case 12:
  9687. mes "[Ashe]";
  9688. mes "So you're off to the";
  9689. mes "Odin Shrine? Good luck,";
  9690. mes "and be careful, alright?";
  9691. close;
  9692. case 3:
  9693. case 13:
  9694. mes "[Ashe]";
  9695. mes "Oh, you're back";
  9696. mes "earlier than I thought!";
  9697. mes "I think someone with";
  9698. mes "your talent can be";
  9699. mes "a really big help to us!";
  9700. close;
  9701. case 4:
  9702. mes "[Ashe]";
  9703. mes "Hm? You've decided to";
  9704. mes "help the Schwaltzvalt Team?";
  9705. mes "That's fine, but I'm afraid";
  9706. mes "Ms. Laurence may be a little";
  9707. mes "upset by that. Well, it's fine";
  9708. mes "with me. I don't really care.";
  9709. close;
  9710. case 5:
  9711. mes "[Ashe]";
  9712. mes "How's the work coming";
  9713. mes "along? I know the team";
  9714. mes "leaders hate each other,";
  9715. mes "but they should recognize";
  9716. mes "that one person's victory";
  9717. mes "in research is victory for all.";
  9718. close;
  9719. case 6:
  9720. mes "[Ashe]";
  9721. mes "How's the work coming";
  9722. mes "along? I know the team";
  9723. mes "leaders hate each other,";
  9724. mes "but they should recognize";
  9725. mes "that one person's victory";
  9726. mes "in research is victory for all.";
  9727. close;
  9728. case 14:
  9729. mes "[Ashe]";
  9730. mes "Please keep up";
  9731. mes "the good work~";
  9732. close;
  9733. case 15:
  9734. if(countitem(7511) > 4)
  9735. {
  9736. mes "[Ashe]";
  9737. mes "Well, it looks like";
  9738. mes "everything turned out";
  9739. mes "alright in the end, huh?";
  9740. mes "Good work getting those runes.";
  9741. close;
  9742. }
  9743. mes "[Ashe]";
  9744. mes "Oh, dear, you don't";
  9745. mes "look very well. Did";
  9746. mes "something happen?";
  9747. close;
  9748. case 16:
  9749. mes "[Ashe]";
  9750. mes "I know that Ms. Laurence";
  9751. mes "can be... vocally aggressive,";
  9752. mes "but I'm sure that she really";
  9753. mes "appreciates all of your hard";
  9754. mes "work. Thank you so much for";
  9755. mes "all of your efforts~";
  9756. close;
  9757. case 17:
  9758. mes "[Ashe]";
  9759. mes "Why does Ms. Laurence";
  9760. mes "have to be this way?";
  9761. mes "I honestly think this";
  9762. mes "rivalry is awfully petty...";
  9763. close;
  9764. case 19:
  9765. mes "[Ashe]";
  9766. mes "Ehm...";
  9767. mes "Don't worry";
  9768. mes "about it~";
  9769. close;
  9770. case 20:
  9771. mes "[Ashe]";
  9772. mes "Please don't ask";
  9773. mes "me about anything...";
  9774. mes "Besides, I mean";
  9775. mes "you no harm~";
  9776. close;
  9777. }
  9778. }
  9779. hu_in01,174,90,0 script Entrance 139,2,2,{
  9780. OnTouch:
  9781. if(hg_odin == 22 || hg_odin == 23)
  9782. {
  9783. mes "[Laura]";
  9784. mes "So it means that everyone fooled me!";
  9785. next;
  9786. mes "== Laura is violently wielding a thick file in the air. ==";
  9787. close;
  9788. }
  9789. }
  9790. hu_in01,159,84,3 script Laura#2 70,{
  9791. if(hg_odin == 22 || hg_odin == 23)
  9792. {
  9793. cutin "hu_laura03.bmp",2;
  9794. emotion e_an,0,"Laura#2";
  9795. mes "[Laura]";
  9796. mes "Wh-what...?!";
  9797. mes "Does this mean";
  9798. mes "that everyone has";
  9799. mes "had me fooled this";
  9800. mes "whole time?! This is";
  9801. mes "complete lunacy!";
  9802. next;
  9803. cutin "hu_alex04.bmp",0;
  9804. emotion e_an,0,"Alex#2";
  9805. mes "[Alex]";
  9806. mes "What are you talking";
  9807. mes "about, you crazy wench?";
  9808. mes "You saw the shrine on the";
  9809. mes "other side! That's no secret!";
  9810. next;
  9811. cutin "hu_laura03.bmp",2;
  9812. mes "[Laura]";
  9813. mes "I'm not talking about that!";
  9814. mes "I saw your brother digging";
  9815. mes "everywhere in town in the";
  9816. mes "middle of the night!";
  9817. next;
  9818. cutin "hu_alex04.bmp",0;
  9819. mes "[Alex]";
  9820. mes "Lies...!";
  9821. mes "Where the hell did";
  9822. mes "you get that idea?";
  9823. mes "What makes you think";
  9824. mes "there are artifacts buried";
  9825. mes "around here inside town?";
  9826. next;
  9827. mes "[Alex]";
  9828. mes "Besides, what makes you";
  9829. mes "think that my brother would";
  9830. mes "waste so much time doing";
  9831. mes "something so ridiculous?";
  9832. next;
  9833. cutin "hu_laura03.bmp",2;
  9834. mes "[Laura]";
  9835. mes "Hahahaha! Yeah,";
  9836. mes "defend your brother";
  9837. mes "as much as you like,";
  9838. mes "you hypocrite! What do";
  9839. mes "you care about him, I know";
  9840. mes "you two really hate each other!";
  9841. next;
  9842. cutin "hu_alex04.bmp",0;
  9843. mes "[Alex]";
  9844. mes "What was that...?";
  9845. mes "I dare you to say";
  9846. mes "that again! I'll make";
  9847. mes "sure that you regret it!";
  9848. next;
  9849. cutin "hu_laura01.bmp",2;
  9850. mes "[Laura]";
  9851. mes "I know that you were helping";
  9852. mes "him in his excavations. There's";
  9853. mes "no way so much progress can be";
  9854. mes "done by one man alone! In fact,";
  9855. mes "I have evidence that proves it!";
  9856. next;
  9857. mes "^3355FFLaura violently";
  9858. mes "waves a thick file";
  9859. mes "clasped in her hands.^000000";
  9860. next;
  9861. emotion e_omg,0,"Julian#2";
  9862. mes "[Julian]";
  9863. mes "What...?";
  9864. mes "Argh, that's--!";
  9865. next;
  9866. emotion e_ag,0,"Laura#2";
  9867. mes "[Laura]";
  9868. mes "That's right.";
  9869. mes "Now tell me, what the";
  9870. mes "hell is ''^FF0000Ymir's Heart?^000000''";
  9871. next;
  9872. cutin "hu_alex02.bmp",0;
  9873. mes "[Alex]";
  9874. mes "......";
  9875. mes "Julian!";
  9876. next;
  9877. emotion e_swt2,0,"Julian#2";
  9878. mes "[Julian]";
  9879. mes "Uh, this isn't my fault!";
  9880. mes "Sh-she doesn't have any";
  9881. mes "right to come into our office!";
  9882. next;
  9883. cutin "hu_laura02.bmp",2;
  9884. mes "[Laura]";
  9885. mes "Hah! Aren't we supposed to";
  9886. mes "be equal partners in the same";
  9887. mes "expedition? That's what I heard";
  9888. mes "at the beginning! But you guys";
  9889. mes "have something different in mind! ^FFFFFF ^000000";
  9890. next;
  9891. cutin "hu_laura03.bmp",2;
  9892. mes "[Laura]";
  9893. mes "It's awfully suspicious: you";
  9894. mes "guys are only going out at";
  9895. mes "night, and you're making so";
  9896. mes "little progress with the Odin";
  9897. mes "Shrine excavation. Tell me,";
  9898. mes "what are your true goals?!";
  9899. next;
  9900. cutin "hu_alex03.bmp",0;
  9901. emotion e_swt2,0,"Alex#2";
  9902. mes "[Alex]";
  9903. mes "I-I don't know what you're";
  9904. mes "talking about! J-Julian must";
  9905. mes "have gotten some mission, and";
  9906. mes "has been carrying it out without^FFFFFF ^000000 my consent! Don't go twisting";
  9907. mes "the facts, you... you thief!";
  9908. next;
  9909. cutin "hu_laura03.bmp",2;
  9910. mes "[Laura]";
  9911. mes "Thief...?!";
  9912. mes "Look who's";
  9913. mes "talking!";
  9914. next;
  9915. mes "^3355FFLaura tossed the file";
  9916. mes "away, and threateningly";
  9917. mes "rolled up her sleeves.^000000";
  9918. next;
  9919. emotion e_sob,0,"Ashe#2";
  9920. mes "[Ashe]";
  9921. mes "S-stop!";
  9922. mes "Both of you!";
  9923. next;
  9924. emotion e_swt2,0,"Laura#2";
  9925. mes "[Laura]";
  9926. mes "Stay out of";
  9927. mes "this, Ashe!";
  9928. next;
  9929. cutin "hu_alex04.bmp",0;
  9930. emotion e_an,0,"Alex#2";
  9931. mes "[Alex]";
  9932. mes "Yeah, this is none";
  9933. mes "of your business!";
  9934. next;
  9935. set hg_odin,25;
  9936. mes "[Ashe]";
  9937. mes "Oh... Oh, dear!";
  9938. close2;
  9939. cutin "hu_alex04.bmp",255;
  9940. end;
  9941. }
  9942. else if(hg_odin > 23)
  9943. {
  9944. cutin "hu_laura03.bmp",2;
  9945. emotion e_an,0,"Laura#2";
  9946. mes "[Laura]";
  9947. mes "Hah...!";
  9948. mes "Did you...";
  9949. mes "Just hit me?";
  9950. next;
  9951. cutin "hu_alex04.bmp",0;
  9952. emotion e_an,0,"Alex#2";
  9953. mes "[Alex]";
  9954. mes "You crazy...!";
  9955. close2;
  9956. cutin "hu_alex04.bmp",255;
  9957. end;
  9958. }
  9959. }
  9960. hu_in01,158,84,5 duplicate(Laura#2) Alex#2 803,0,0
  9961. hu_in01,162,85,4 script Ashe#2 95,{
  9962. if(hg_odin == 22 || hg_odin == 23)
  9963. {
  9964. mes "[Ashe]";
  9965. mes "This...";
  9966. mes "This doesn't";
  9967. mes "look good at all!";
  9968. close;
  9969. }
  9970. else if(hg_odin == 25)
  9971. {
  9972. mes "^3355FFAshe picked up";
  9973. mes "the file that Laura";
  9974. mes "tossed away.^000000";
  9975. next;
  9976. mes "[Ashe]";
  9977. mes "Um, I've got a favor";
  9978. mes "of my own to ask you.";
  9979. mes "Would you please bring";
  9980. mes "this file to Morroc? Just";
  9981. mes "bring it to my comrade";
  9982. mes "over at the South Gate.";
  9983. next;
  9984. mes "[Ashe]";
  9985. mes "I'm sorry, but we don't";
  9986. mes "have much time left. I guess";
  9987. mes "this is the last time we will";
  9988. mes "ever see each other, so thank";
  9989. mes "you for all your help, friend.";
  9990. next;
  9991. set hg_odin,59;
  9992. mes "[Ashe]";
  9993. mes "Don't worry, my comrade";
  9994. mes "at Morroc's South Gate will";
  9995. mes "explain everything once you";
  9996. mes "find him. Please hurry!";
  9997. close;
  9998. }
  9999. else if(hg_odin == 59)
  10000. {
  10001. mes "[Ashe]";
  10002. mes "Don't worry, my comrade";
  10003. mes "at Morroc's South Gate will";
  10004. mes "explain everything once you";
  10005. mes "find him. Please hurry, and";
  10006. mes "find him as soon as you can!";
  10007. close;
  10008. }
  10009. }
  10010. hu_in01,171,90,0 script Ashe#3 139,2,2,{
  10011. OnTouch:
  10012. if(hg_odin == 25)
  10013. {
  10014. mes "^3355FFAshe picked up";
  10015. mes "the file that Laura";
  10016. mes "tossed away.^000000";
  10017. next;
  10018. mes "[Ashe]";
  10019. mes "Um, I've got a favor";
  10020. mes "of my own to ask you.";
  10021. mes "Would you please bring";
  10022. mes "this file to Morroc? Just";
  10023. mes "bring it to my comrade";
  10024. mes "over at the South Gate.";
  10025. next;
  10026. mes "[Ashe]";
  10027. mes "I'm sorry, but we don't";
  10028. mes "have much time left. I guess";
  10029. mes "this is the last time we will";
  10030. mes "ever see each other, so thank";
  10031. mes "you for all your help, friend.";
  10032. next;
  10033. set hg_odin,59;
  10034. mes "[Ashe]";
  10035. mes "Don't worry, my comrade";
  10036. mes "at Morroc's South Gate will";
  10037. mes "explain everything once you";
  10038. mes "find him. Please hurry!";
  10039. close;
  10040. }
  10041. }
  10042. hu_in01,155,82,4 script Julian#2 86,{
  10043. if (hg_odin == 22 || hg_odin == 23)
  10044. {
  10045. mes "[Julian]";
  10046. mes "I...";
  10047. mes "I don't know";
  10048. mes "what I should do!";
  10049. close;
  10050. }
  10051. mes "[Julian]";
  10052. mes "I've stopped caring";
  10053. mes "whether they fight or";
  10054. mes "not... I'm so not get";
  10055. mes "involved. If you want,";
  10056. mes "you can try to stop them...";
  10057. close;
  10058. }
  10059. moc_fild12,160,372,0 script Hit 139,{
  10060. end;
  10061. }
  10062. moc_fild12,160,365,0 script Ashe#4 139,4,4,{
  10063. OnTouch:
  10064. if(hg_odin == 59)
  10065. {
  10066. mes "[???]";
  10067. mes "...Silence.";
  10068. next;
  10069. mes "[???]";
  10070. mes "Don't turn, don't";
  10071. mes "flinch, don't even";
  10072. mes "breathe. You're being";
  10073. mes "followed. Hold on a sec";
  10074. mes "while I take care of him.";
  10075. next;
  10076. specialeffect EF_SONICBLOWHIT,AREA,"Hit";
  10077. mes "[???]";
  10078. mes "Ha!";
  10079. next;
  10080. mes "[???]";
  10081. mes "...............................";
  10082. mes "Good. You've done some";
  10083. mes "good work. Just drop the file";
  10084. mes "to the ground. And for your";
  10085. mes "own good, don't turn around.";
  10086. next;
  10087. mes "^3355FFYou drop the file";
  10088. mes "to the ground, and it";
  10089. mes "immediately vanishes in";
  10090. mes "a small whirlwind of sand.^000000";
  10091. next;
  10092. mes "[???]";
  10093. mes "I know that you've";
  10094. mes "gotten involved in all";
  10095. mes "this unexpectedly. Before";
  10096. mes "I leave, have you got any";
  10097. mes "questions? Otherwise, I'll go.";
  10098. next;
  10099. switch( select( "Who's Ashe?","What happened to Laura?" ) )
  10100. {
  10101. case 1:
  10102. mes "[???]";
  10103. mes "You'll never see her";
  10104. mes "again. She's already";
  10105. mes "been assigned to a new";
  10106. mes "mission. If it makes you";
  10107. mes "feel better, she's one of the";
  10108. mes "members of ''Secret Wing.''";
  10109. next;
  10110. break;
  10111. case 2:
  10112. mes "[???]";
  10113. mes "She'll be fine. If you're that";
  10114. mes "interested in archaeology,";
  10115. mes "you'll be happy to know that";
  10116. mes "she'll run the excavation the";
  10117. mes "way she wants to. Rekenber and Arunafeltz should leave her alone.";
  10118. next;
  10119. mes "[???]";
  10120. mes "You're probably curious";
  10121. mes "about Ashe, and perhaps";
  10122. mes "myself as well. Now, have you";
  10123. mes "ever heard of ''Secret Wing?''";
  10124. next;
  10125. break;
  10126. }
  10127. mes "[???]";
  10128. mes "Secret Wing is a secret";
  10129. mes "organization that's scattered";
  10130. mes "now, but some of the members";
  10131. mes "are still active. Just consider us enemies of Rekenber Corporation";
  10132. mes "in the Schwaltzvalt Republic.";
  10133. next;
  10134. mes "[???]";
  10135. mes "Everything you saw and";
  10136. mes "heard is all true. The ghost";
  10137. mes "of Giantes still remains within";
  10138. mes "the Odin Shrine. Rekenber wants";
  10139. mes "it for their ends, as well as";
  10140. mes "Arunafeltz. It's complicated...";
  10141. next;
  10142. mes "[???]";
  10143. mes "The people of Rune-Midgarts";
  10144. mes "and Schwaltzvalt Republic still";
  10145. mes "don't know what's going on.";
  10146. mes "A lot of people are just being";
  10147. mes "used... Like that one lady,";
  10148. mes "that archaeologist, Laura.";
  10149. next;
  10150. getexp 700000,0;
  10151. set hg_odin,60;
  10152. mes "[???]";
  10153. mes "...Thanks for";
  10154. mes "the file. Take care.";
  10155. mes "Always watch your back.";
  10156. close;
  10157. }
  10158. }
  10159. hugel,209,109,2 script Boatman#hugel 709,{
  10160. mes "[Boatman]";
  10161. mes "Ah, hello~";
  10162. mes "Would you like to sail";
  10163. mes "to the Odin Shrine? The";
  10164. mes "fare for 1 passenger is";
  10165. mes "800 zeny. Shall we board?";
  10166. next;
  10167. switch( select( "No, thanks.","Sure!" ) )
  10168. {
  10169. case 1:
  10170. mes "[Boatman]";
  10171. mes "Ah, alright.";
  10172. mes "If you change your";
  10173. mes "mind, I invite you";
  10174. mes "to return and just";
  10175. mes "let me know.";
  10176. close;
  10177. case 2:
  10178. if (Zeny < 800)
  10179. {
  10180. mes "[Boatman]";
  10181. mes "Hm? You don't have enough";
  10182. mes "money to pay the fare. Well,";
  10183. mes "just come back when you do";
  10184. mes "have the zeny, and then I'll";
  10185. mes "take you to the Odin Shrine.";
  10186. close;
  10187. }
  10188. mes "[Boatman]";
  10189. mes "Alright then,";
  10190. mes "climb aboard!";
  10191. mes "We'll arrive near";
  10192. mes "the Odin Shrine soon~";
  10193. close2;
  10194. set Zeny,Zeny -800;
  10195. if (hg_odin == 2) set hg_odin,3;
  10196. else if(hg_odin == 4) set hg_odin,5;
  10197. else if(hg_odin == 12) set hg_odin,13;
  10198. else if(hg_odin == 14) set hg_odin,15;
  10199. warp "odin_tem01",100,146;
  10200. end;
  10201. }
  10202. }
  10203. odin_tem01,93,146,4 script Boatman 709,{
  10204. mes "[Boatman]";
  10205. mes "Ah, would you";
  10206. mes "like to sail back to";
  10207. mes "Hugel now, or did you";
  10208. mes "want to explore a bit more?";
  10209. next;
  10210. switch( select( "I still need to look around...","Yes, take me back to Hugel." ) )
  10211. {
  10212. case 1:
  10213. mes "[Boatman]";
  10214. mes "Well, alright.";
  10215. mes "Just let me know";
  10216. mes "when you're ready to";
  10217. mes "leave this dangerous place.";
  10218. close;
  10219. case 2:
  10220. mes "[Boatman]";
  10221. mes "Alright then,";
  10222. mes "climb aboard!";
  10223. mes "We'll arrive near";
  10224. mes "Hugel very soon~";
  10225. close2;
  10226. warp "hugel",206,109;
  10227. end;
  10228. }
  10229. }
  10230. odin_tem03,4,2,0 script OdinInit -1,{
  10231. OnInit:
  10232. initnpctimer;
  10233. end;
  10234. OnTimer100000:
  10235. stopnpctimer;
  10236. switch(rand(1,5))
  10237. {
  10238. case 1:
  10239. donpcevent "warpinside#1::OnEnter";
  10240. end;
  10241. case 2:
  10242. donpcevent "warpinside#2::OnEnter";
  10243. end;
  10244. case 3:
  10245. donpcevent "warpinside#3::OnEnter";
  10246. end;
  10247. case 4:
  10248. donpcevent "warpinside#4::OnEnter";
  10249. end;
  10250. case 5:
  10251. donpcevent "warpinside#5::OnEnter";
  10252. end;
  10253. }
  10254. }
  10255. odin_tem03,266,302,0 script warpinside#1 139,3,3,{
  10256. OnInit:
  10257. disablenpc "warpinside#1";
  10258. end;
  10259. OnEnter:
  10260. enablenpc "warpinside#1";
  10261. end;
  10262. OnTouch:
  10263. if(hg_odin > 19 && hg_odin < 23)
  10264. {
  10265. switch(rand(1,4))
  10266. {
  10267. case 1:
  10268. donpcevent "warpinside#2::OnEnter";
  10269. break;
  10270. case 2:
  10271. donpcevent "warpinside#3::OnEnter";
  10272. break;
  10273. case 3:
  10274. donpcevent "warpinside#4::OnEnter";
  10275. break;
  10276. case 4:
  10277. donpcevent "warpinside#5::OnEnter";
  10278. break;
  10279. }
  10280. disablenpc "warpinside#1";
  10281. set hg_odin,21;
  10282. warp "que_hugel",36,179;
  10283. end;
  10284. }
  10285. }
  10286. odin_tem03,288,271,0 script warpinside#2 139,3,3,{
  10287. OnInit:
  10288. disablenpc "warpinside#2";
  10289. end;
  10290. OnEnter:
  10291. enablenpc "warpinside#2";
  10292. end;
  10293. OnTouch:
  10294. if(hg_odin > 19 && hg_odin < 23)
  10295. {
  10296. switch(rand(1,4))
  10297. {
  10298. case 1:
  10299. donpcevent "warpinside#1::OnEnter";
  10300. break;
  10301. case 2:
  10302. donpcevent "warpinside#3::OnEnter";
  10303. break;
  10304. case 3:
  10305. donpcevent "warpinside#4::OnEnter";
  10306. break;
  10307. case 4:
  10308. donpcevent "warpinside#5::OnEnter";
  10309. break;
  10310. }
  10311. disablenpc "warpinside#2";
  10312. set hg_odin,21;
  10313. warp "que_hugel",36,179;
  10314. end;
  10315. }
  10316. }
  10317. odin_tem03,283,241,0 script warpinside#3 139,3,3,{
  10318. OnInit:
  10319. disablenpc "warpinside#3";
  10320. end;
  10321. OnEnter:
  10322. enablenpc "warpinside#3";
  10323. end;
  10324. OnTouch:
  10325. if(hg_odin > 19 && hg_odin < 23)
  10326. {
  10327. switch(rand(1,4))
  10328. {
  10329. case 1:
  10330. donpcevent "warpinside#1::OnEnter";
  10331. break;
  10332. case 2:
  10333. donpcevent "warpinside#2::OnEnter";
  10334. break;
  10335. case 3:
  10336. donpcevent "warpinside#4::OnEnter";
  10337. break;
  10338. case 4:
  10339. donpcevent "warpinside#5::OnEnter";
  10340. break;
  10341. }
  10342. disablenpc "warpinside#3";
  10343. set hg_odin,21;
  10344. warp "que_hugel",36,179;
  10345. end;
  10346. }
  10347. }
  10348. odin_tem03,179,275,0 script warpinside#4 139,3,3,{
  10349. OnInit:
  10350. disablenpc "warpinside#4";
  10351. end;
  10352. OnEnter:
  10353. enablenpc "warpinside#4";
  10354. end;
  10355. OnTouch:
  10356. if(hg_odin > 19 && hg_odin < 23)
  10357. {
  10358. switch(rand(1,4))
  10359. {
  10360. case 1:
  10361. donpcevent "warpinside#1::OnEnter";
  10362. break;
  10363. case 2:
  10364. donpcevent "warpinside#2::OnEnter";
  10365. break;
  10366. case 3:
  10367. donpcevent "warpinside#3::OnEnter";
  10368. break;
  10369. case 4:
  10370. donpcevent "warpinside#5::OnEnter";
  10371. break;
  10372. }
  10373. disablenpc "warpinside#4";
  10374. set hg_odin,21;
  10375. warp "que_hugel",36,179;
  10376. end;
  10377. }
  10378. }
  10379. odin_tem03,320,264,0 script warpinside#5 139,3,3,{
  10380. OnInit:
  10381. disablenpc "warpinside#5";
  10382. end;
  10383. OnEnter:
  10384. enablenpc "warpinside#5";
  10385. end;
  10386. OnTouch:
  10387. if(hg_odin > 19 && hg_odin < 23)
  10388. {
  10389. switch(rand(1,4))
  10390. {
  10391. case 1:
  10392. donpcevent "warpinside#1::OnEnter";
  10393. break;
  10394. case 2:
  10395. donpcevent "warpinside#2::OnEnter";
  10396. break;
  10397. case 3:
  10398. donpcevent "warpinside#3::OnEnter";
  10399. break;
  10400. case 4:
  10401. donpcevent "warpinside#4::OnEnter";
  10402. break;
  10403. }
  10404. disablenpc "warpinside#5";
  10405. set hg_odin,21;
  10406. warp "que_hugel",36,179;
  10407. end;
  10408. }
  10409. }
  10410. hu_in01,99,90,0 script Empty 139,3,3,{
  10411. OnTouch:
  10412. mes "^3355FFThis place is empty.";
  10413. mes "Everyone must";
  10414. mes "have already left.^000000";
  10415. close;
  10416. }
  10417. que_hugel,35,29,5 script object#1 139,2,2,{
  10418. OnTouch:
  10419. if(hg_odin == 21)
  10420. {
  10421. mes "^3355FFA weathered structure";
  10422. mes "of the Odin Shrine is";
  10423. mes "half buried beneath the";
  10424. mes "ground, but it still looks";
  10425. mes "fairly stable and durable.^000000";
  10426. next;
  10427. mes "["+strcharinfo(0)+"]";
  10428. mes "......";
  10429. mes ".........";
  10430. next;
  10431. switch( select( "Pass","Explore" ) )
  10432. {
  10433. case 1:
  10434. mes "^3355FFYou decided to pass";
  10435. mes "by the shrine's remnants.^000000";
  10436. close;
  10437. case 2:
  10438. if (rand(1,3) == 1)
  10439. {
  10440. mes "^3355FFYou catch a bright";
  10441. mes "shimmer among the";
  10442. mes "remnants of the shrine.^000000";
  10443. next;
  10444. switch( select( "Ignore","Pick it up" ) )
  10445. {
  10446. case 1:
  10447. mes "^3355FFYou decide to continue";
  10448. mes "searching through the";
  10449. mes "shrine's ruins.^000000";
  10450. close;
  10451. case 2:
  10452. mes "^3355FFYou find a shining stone";
  10453. mes "within the ruins, and carefully";
  10454. mes "put it into your bag.^000000";
  10455. next;
  10456. mes "^FF0000Thud!^000000";
  10457. next;
  10458. mes "["+strcharinfo(0)+"]";
  10459. mes "What...?";
  10460. mes "What was";
  10461. mes "that noise?!";
  10462. next;
  10463. specialeffect EF_LORD;
  10464. specialeffect EF_LORD;
  10465. specialeffect EF_LORD;
  10466. mes "["+strcharinfo(0)+"]";
  10467. mes "Wa...waaaahhhh!";
  10468. close2;
  10469. set hg_odin,22;
  10470. warp "que_hugel",163,31;
  10471. end;
  10472. }
  10473. }
  10474. mes "^3355FFUnfortunately, you";
  10475. mes "were unable to find";
  10476. mes "anything in the ruins.^000000";
  10477. close;
  10478. }
  10479. }
  10480. else if(hg_odin == 22) { warp "que_hugel",163,31; end; }
  10481. }
  10482. que_hugel,163,31,0 script object#2 139,3,3,{
  10483. OnTouch:
  10484. mes "^3355FFWhen you come back";
  10485. mes "to your senses, you";
  10486. mes "find that nothing is";
  10487. mes "left in this place.^000000";
  10488. close;
  10489. }
  10490. que_hugel,163,178,0 script object#3 139,3,3,{
  10491. OnTouch:
  10492. if(hg_odin == 22)
  10493. {
  10494. mes "["+strcharinfo(0)+"]";
  10495. mes "Huh?";
  10496. mes "What's happening?";
  10497. next;
  10498. mes "["+strcharinfo(0)+"]";
  10499. mes "Waaaaahhhh!";
  10500. close2;
  10501. set hg_odin,23;
  10502. warp "odin_tem03",264,260;
  10503. end;
  10504. }
  10505. }
  10506. hu_in01,15,108,0 script alex#warp 45,1,1,{
  10507. OnTouch:
  10508. if(hg_odin == 17)
  10509. {
  10510. mes "[Alex]";
  10511. mes "Haven't you found it yet?";
  10512. mes "You said that it'd be here!";
  10513. mes "You told me so many people";
  10514. mes "are drawn to his place since";
  10515. mes "Ymir's Heart might really";
  10516. mes "be buried in this area!";
  10517. next;
  10518. mes "[Julian]";
  10519. mes "I'm pretty sure it's";
  10520. mes "around here somewhere,";
  10521. mes "but I need more time to dig!";
  10522. next;
  10523. mes "[Alex]";
  10524. mes "I understand why you wanted";
  10525. mes "to follow me here, but there's";
  10526. mes "no way to confirm its existence";
  10527. mes "in this area without digging";
  10528. mes "it up. Plus, I'm still worried";
  10529. mes "about the ''Shinokas'' issue...";
  10530. next;
  10531. mes "["+strcharinfo(0)+"]";
  10532. mes "...Shinokas?";
  10533. next;
  10534. mes "[Alex]";
  10535. mes "We couldn't find";
  10536. mes "Ymir's Heart inside";
  10537. mes "the village, either...";
  10538. mes "Why don't you just--";
  10539. next;
  10540. mes "[Julian]";
  10541. mes "Yeah, you think you can do";
  10542. mes "everything yourself since";
  10543. mes "you're so much better than";
  10544. mes "me, huh?! I'm the black sheep";
  10545. mes "of the family, and father loves";
  10546. mes "you more than me, right?!";
  10547. next;
  10548. mes "[Alex]";
  10549. mes "You already know that.";
  10550. next;
  10551. mes "[Julian]";
  10552. mes "Wha--?!";
  10553. mes "Why... I...!";
  10554. next;
  10555. mes "[Alex]";
  10556. mes "Geez, you're impatient.";
  10557. mes "Listen, your ambitions";
  10558. mes "can ruin everything. You're";
  10559. mes "not planning on defying me,";
  10560. mes "are you? Because if you are...";
  10561. next;
  10562. mes "[Julian]";
  10563. mes "You can never understand";
  10564. mes "why I want to find Ymir's";
  10565. mes "Heart! I'm not going to give";
  10566. mes "up looking for it, so just";
  10567. mes "leave me alone!";
  10568. next;
  10569. mes "[Alex]";
  10570. mes "I know you better than";
  10571. mes "yourself, and I can do";
  10572. mes "everything better than you";
  10573. mes "can. Forget Ymir's Heart for";
  10574. mes "now. Giantes is our highest,";
  10575. mes "most important priority!";
  10576. next;
  10577. mes "[Julian]";
  10578. mes "You always...!";
  10579. mes "...............................";
  10580. mes "Wait... You hear that?";
  10581. next;
  10582. set hg_odin,18;
  10583. mes "[Alex]";
  10584. mes "We'll continue this";
  10585. mes "conversation later.";
  10586. close;
  10587. }
  10588. else if(hg_odin == 18)
  10589. {
  10590. mes "......";
  10591. mes ".........";
  10592. close;
  10593. }
  10594. else
  10595. {
  10596. warp "hu_in01",15,155;
  10597. end;
  10598. }
  10599. }
  10600. hugel,52,90,0 script alex#warp2 45,1,1,{
  10601. OnTouch:
  10602. if(hg_odin > 59) warp "hu_in01",102,90;
  10603. else if(hg_odin > 21 && hg_odin < 60) warp "hu_in01",173,90;
  10604. else warp "hu_in01",33,90;
  10605. end;
  10606. }
  10607. hu_in01,155,70,0 script alex#warp3 45,1,1,{
  10608. OnTouch:
  10609. mes "^3355FFThe door is locked.^000000";
  10610. close;
  10611. }
  10612. hu_in01,155,108,0 script alex#warp4 45,1,1,{
  10613. OnTouch:
  10614. mes "^3355FFThe door is locked.^000000";
  10615. close;
  10616. }