pc.hpp 52 KB

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  1. // Copyright (c) rAthena Dev Teams - Licensed under GNU GPL
  2. // For more information, see LICENCE in the main folder
  3. #ifndef PC_HPP
  4. #define PC_HPP
  5. #include <memory>
  6. #include <vector>
  7. #include "../common/mmo.hpp" // JOB_*, MAX_FAME_LIST, struct fame_list, struct mmo_charstatus
  8. #include "../common/strlib.hpp"// StringBuf
  9. #include "../common/timer.hpp"
  10. #include "battleground.hpp"
  11. #include "buyingstore.hpp" // struct s_buyingstore
  12. #include "clif.hpp" //e_wip_block
  13. #include "itemdb.hpp" // MAX_ITEMGROUP
  14. #include "map.hpp" // RC_ALL
  15. #include "mob.hpp" //e_size
  16. #include "script.hpp" // struct script_reg, struct script_regstr
  17. #include "searchstore.hpp" // struct s_search_store_info
  18. #include "status.hpp" // unit_data
  19. #include "unit.hpp" // unit_data
  20. #include "vending.hpp" // struct s_vending
  21. enum AtCommandType : uint8;
  22. //enum e_log_chat_type : uint8;
  23. enum e_log_pick_type : uint32;
  24. enum sc_type : int16;
  25. #define MAX_PC_BONUS 50 /// Max bonus, usually used by item bonus
  26. #define MAX_PC_SKILL_REQUIRE 5 /// Max skill tree requirement
  27. #define MAX_PC_FEELHATE 3 /// Max feel hate info
  28. #define DAMAGELOG_SIZE_PC 100 /// Damage log
  29. #define MAX_SPIRITBALL 15 /// Max spirit balls
  30. #define MAX_DEVOTION 5 /// Max Devotion slots
  31. #define MAX_SPIRITCHARM 10 /// Max spirit charms
  32. #define MAX_SOUL_BALL 20 /// Max soul ball
  33. #define MAX_STELLAR_MARKS 5 /// Max stellar marks
  34. #define MAX_UNITED_SOULS 12 /// Max united souls
  35. #define LANGTYPE_VAR "#langtype"
  36. #define CASHPOINT_VAR "#CASHPOINTS"
  37. #define KAFRAPOINT_VAR "#KAFRAPOINTS"
  38. #define BANK_VAULT_VAR "#BANKVAULT"
  39. #define ROULETTE_BRONZE_VAR "RouletteBronze"
  40. #define ROULETTE_SILVER_VAR "RouletteSilver"
  41. #define ROULETTE_GOLD_VAR "RouletteGold"
  42. #define COOKMASTERY_VAR "COOK_MASTERY"
  43. #define PCDIECOUNTER_VAR "PC_DIE_COUNTER"
  44. #define JOBCHANGE2ND_VAR "jobchange_level"
  45. #define JOBCHANGE3RD_VAR "jobchange_level_3rd"
  46. #define TKMISSIONID_VAR "TK_MISSION_ID"
  47. #define TKMISSIONCOUNT_VAR "TK_MISSION_COUNT"
  48. #define ATTENDANCE_DATE_VAR "#AttendanceDate"
  49. #define ATTENDANCE_COUNT_VAR "#AttendanceCounter"
  50. #define ACHIEVEMENTLEVEL "AchievementLevel"
  51. //Update this max as necessary. 55 is the value needed for Super Baby currently
  52. //Raised to 105 since Expanded Super Baby needs it.
  53. #define MAX_SKILL_TREE 105
  54. //Total number of classes (for data storage)
  55. #define CLASS_COUNT (JOB_MAX - JOB_NOVICE_HIGH + JOB_MAX_BASIC)
  56. //Equip indexes constants. (eg: sd->equip_index[EQI_AMMO] returns the index
  57. //where the arrows are equipped)
  58. enum equip_index {
  59. EQI_COMPOUND_ON = -1,
  60. EQI_ACC_L = 0,
  61. EQI_ACC_R,
  62. EQI_SHOES,
  63. EQI_GARMENT,
  64. EQI_HEAD_LOW,
  65. EQI_HEAD_MID,
  66. EQI_HEAD_TOP,
  67. EQI_ARMOR,
  68. EQI_HAND_L,
  69. EQI_HAND_R,
  70. EQI_COSTUME_HEAD_TOP,
  71. EQI_COSTUME_HEAD_MID,
  72. EQI_COSTUME_HEAD_LOW,
  73. EQI_COSTUME_GARMENT,
  74. EQI_AMMO,
  75. EQI_SHADOW_ARMOR,
  76. EQI_SHADOW_WEAPON,
  77. EQI_SHADOW_SHIELD,
  78. EQI_SHADOW_SHOES,
  79. EQI_SHADOW_ACC_R,
  80. EQI_SHADOW_ACC_L,
  81. EQI_MAX
  82. };
  83. enum prevent_logout_trigger {
  84. PLT_NONE = 0,
  85. PLT_LOGIN = 1,
  86. PLT_ATTACK = 2,
  87. PLT_SKILL = 4,
  88. PLT_DAMAGE = 8
  89. };
  90. enum e_chkitem_result : uint8 {
  91. CHKADDITEM_EXIST,
  92. CHKADDITEM_NEW,
  93. CHKADDITEM_OVERAMOUNT
  94. };
  95. enum e_additem_result : uint8 {
  96. ADDITEM_SUCCESS,
  97. ADDITEM_INVALID,
  98. ADDITEM_OVERWEIGHT,
  99. ADDITEM_ITEM,
  100. ADDITEM_OVERITEM,
  101. ADDITEM_OVERAMOUNT,
  102. ADDITEM_REFUSED_TIME,
  103. ADDITEM_STACKLIMIT
  104. };
  105. struct skill_cooldown_entry {
  106. unsigned short skill_id;
  107. int timer;
  108. };
  109. #ifdef VIP_ENABLE
  110. struct vip_info {
  111. unsigned int enabled : 1;
  112. time_t time;
  113. bool disableshowrate; //State to disable clif_display_pinfo(). [Cydh]
  114. };
  115. #endif
  116. enum npc_timeout_type {
  117. NPCT_INPUT = 0,
  118. NPCT_MENU = 1,
  119. NPCT_WAIT = 2,
  120. };
  121. extern unsigned int equip_bitmask[EQI_MAX];
  122. #define equip_index_check(i) ( (i) >= EQI_ACC_L && (i) < EQI_MAX )
  123. /// Miscellaneous item bonus struct
  124. struct s_item_bonus {
  125. uint16 id;
  126. int val;
  127. };
  128. /// AddEle bonus struct
  129. struct s_addele2 {
  130. short flag, rate;
  131. unsigned char ele;
  132. };
  133. struct weapon_data {
  134. int atkmods[SZ_ALL];
  135. // all the variables except atkmods get zero'ed in each call of status_calc_pc
  136. // NOTE: if you want to add a non-zeroed variable, you need to update the memset call
  137. // in status_calc_pc as well! All the following are automatically zero'ed. [Skotlex]
  138. int overrefine;
  139. int star;
  140. int ignore_def_ele;
  141. int ignore_def_race;
  142. int ignore_def_class;
  143. int def_ratio_atk_ele;
  144. int def_ratio_atk_race;
  145. int def_ratio_atk_class;
  146. int addele[ELE_MAX];
  147. int addrace[RC_MAX];
  148. int addclass[CLASS_MAX];
  149. int addrace2[RC2_MAX];
  150. int addsize[SZ_MAX];
  151. short hp_drain_race[RC_MAX];
  152. short sp_drain_race[RC_MAX];
  153. short hp_drain_class[CLASS_MAX];
  154. short sp_drain_class[CLASS_MAX];
  155. struct drain_data {
  156. short rate; ///< Success rate 10000 = 100%
  157. short per; ///< Drain value/rate per attack
  158. } hp_drain_rate, sp_drain_rate;
  159. std::vector<s_item_bonus> add_dmg;
  160. std::vector<s_addele2> addele2;
  161. };
  162. /// AutoSpell bonus struct
  163. struct s_autospell {
  164. short id, lv, rate, flag;
  165. unsigned short card_id;
  166. bool lock; // bAutoSpellOnSkill: blocks autospell from triggering again, while being executed
  167. };
  168. /// AddEff and AddEff2 bonus struct
  169. struct s_addeffect {
  170. enum sc_type sc; /// SC type/effect
  171. short rate, /// Rate
  172. arrow_rate; /// Arrow rate
  173. unsigned char flag; /// Flag
  174. unsigned int duration; /// Duration the effect applied
  175. };
  176. /// AddEffOnSkill bonus struct
  177. struct s_addeffectonskill {
  178. enum sc_type sc; /// SC type/effect
  179. short rate, /// Rate
  180. skill_id; /// Skill ID
  181. unsigned char target; /// Target
  182. unsigned int duration; /// Duration the effect applied
  183. };
  184. ///Struct of add drop item/group rate
  185. struct s_add_drop {
  186. unsigned short nameid, ///Item ID
  187. group; ///Group ID
  188. int rate; ///Rate, 1 ~ 10000, -1 ~ -100000
  189. short race; ///Target Race, bitwise value of 1<<x. if < 0 means Monster ID
  190. unsigned short class_; ///Target Class, bitwise value of 1<<x
  191. };
  192. struct s_vanish_bonus {
  193. int16 rate; // 1000 = 100%
  194. int16 per; // 100 = 100%
  195. int flag;
  196. };
  197. /// AutoBonus bonus struct
  198. struct s_autobonus {
  199. short rate;
  200. uint16 atk_type;
  201. unsigned int duration;
  202. char *bonus_script, *other_script;
  203. int active;
  204. unsigned int pos;
  205. };
  206. /// Timed bonus 'bonus_script' struct [Cydh]
  207. struct s_bonus_script_entry {
  208. struct script_code *script;
  209. StringBuf *script_buf; //Used for comparing and storing on table
  210. t_tick tick;
  211. uint16 flag;
  212. enum efst_types icon;
  213. uint8 type; //0 - Ignore; 1 - Buff; 2 - Debuff
  214. int tid;
  215. };
  216. /// HP/SP bonus struct
  217. struct s_regen {
  218. short value;
  219. int rate;
  220. int tick;
  221. };
  222. struct map_session_data {
  223. struct block_list bl;
  224. struct unit_data ud;
  225. struct view_data vd;
  226. struct status_data base_status, battle_status;
  227. struct status_change sc;
  228. struct regen_data regen;
  229. struct regen_data_sub sregen, ssregen;
  230. //NOTE: When deciding to add a flag to state or special_state, take into consideration that state is preserved in
  231. //status_calc_pc, while special_state is recalculated in each call. [Skotlex]
  232. struct s_state {
  233. unsigned int active : 1; //Marks active player (not active is logging in/out, or changing map servers)
  234. unsigned int menu_or_input : 1;// if a script is waiting for feedback from the player
  235. unsigned int dead_sit : 2;
  236. unsigned int lr_flag : 3;//1: left h. weapon; 2: arrow; 3: shield
  237. unsigned int connect_new : 1;
  238. unsigned int arrow_atk : 1;
  239. unsigned int gangsterparadise : 1;
  240. unsigned int rest : 1;
  241. unsigned int storage_flag : 3; //0: closed, 1: Normal Storage open, 2: guild storage open [Skotlex], 3: Premium Storage
  242. unsigned int snovice_dead_flag : 1; //Explosion spirits on death: 0 off, 1 used.
  243. unsigned int abra_flag : 2; // Abracadabra bugfix by Aru
  244. unsigned int autocast : 1; // Autospell flag [Inkfish]
  245. unsigned int autotrade : 3; //By Fantik. &2 Requested by vending autotrade; &4 Requested by buyingstore autotrade
  246. unsigned int showdelay :1;
  247. unsigned int showexp :1;
  248. unsigned int showzeny :1;
  249. unsigned int noask :1; // [LuzZza]
  250. unsigned int trading :1; //[Skotlex] is 1 only after a trade has started.
  251. unsigned int deal_locked :2; //1: Clicked on OK. 2: Clicked on TRADE
  252. unsigned int size :2; // for tiny/large types
  253. unsigned int night :1; //Holds whether or not the player currently has the SI_NIGHT effect on. [Skotlex]
  254. unsigned int using_fake_npc :1;
  255. unsigned int rewarp :1; //Signals that a player should warp as soon as he is done loading a map. [Skotlex]
  256. unsigned int killer : 1;
  257. unsigned int killable : 1;
  258. unsigned int doridori : 1;
  259. unsigned int ignoreAll : 1;
  260. unsigned int debug_remove_map : 1; // temporary state to track double remove_map's [FlavioJS]
  261. unsigned int buyingstore : 1;
  262. unsigned int lesseffect : 1;
  263. unsigned int vending : 1;
  264. unsigned int noks : 3; // [Zeph Kill Steal Protection]
  265. unsigned int changemap : 1;
  266. unsigned int callshop : 1; // flag to indicate that a script used callshop; on a shop
  267. short pmap; // Previous map on Map Change
  268. unsigned short autoloot;
  269. unsigned short autolootid[AUTOLOOTITEM_SIZE]; // [Zephyrus]
  270. unsigned short autoloottype;
  271. unsigned int autolooting : 1; //performance-saver, autolooting state for @alootid
  272. unsigned int autobonus; //flag to indicate if an autobonus is activated. [Inkfish]
  273. unsigned int gmaster_flag : 1;
  274. unsigned int prevend : 1;//used to flag wheather you've spent 40sp to open the vending or not.
  275. unsigned int warping : 1;//states whether you're in the middle of a warp processing
  276. unsigned int permanent_speed : 1; // When 1, speed cannot be changed through status_calc_pc().
  277. bool hold_recalc;
  278. unsigned int banking : 1; //1 when we using the banking system 0 when closed
  279. unsigned int hpmeter_visible : 1;
  280. unsigned disable_atcommand_on_npc : 1; //Prevent to use atcommand while talking with NPC [Kichi]
  281. uint8 isBoundTrading; // Player is currently add bound item to trade list [Cydh]
  282. bool ignoretimeout; // Prevent the SECURE_NPCTIMEOUT function from closing current script.
  283. unsigned int workinprogress : 2; // See clif.hpp::e_workinprogress
  284. bool pc_loaded; // Ensure inventory data and status data is loaded before we calculate player stats
  285. bool keepshop; // Whether shop data should be removed when the player disconnects
  286. bool mail_writing; // Whether the player is currently writing a mail in RODEX or not
  287. bool cashshop_open;
  288. bool sale_open;
  289. unsigned int block_action : 10;
  290. } state;
  291. struct {
  292. unsigned char no_weapon_damage, no_magic_damage, no_misc_damage;
  293. unsigned int restart_full_recover : 1;
  294. unsigned int no_castcancel : 1;
  295. unsigned int no_castcancel2 : 1;
  296. unsigned int no_sizefix : 1;
  297. unsigned int no_gemstone : 2;
  298. unsigned int intravision : 1; // Maya Purple Card effect [DracoRPG]
  299. unsigned int perfect_hiding : 1; // [Valaris]
  300. unsigned int no_knockback : 1;
  301. unsigned int bonus_coma : 1;
  302. unsigned int no_mado_fuel : 1; // Disable Magic_Gear_Fuel consumption [Secret]
  303. unsigned int no_walk_delay : 1;
  304. } special_state;
  305. uint32 login_id1, login_id2;
  306. unsigned short class_; //This is the internal job ID used by the map server to simplify comparisons/queries/etc. [Skotlex]
  307. int group_id, group_pos, group_level;
  308. unsigned int permissions;/* group permissions */
  309. int count_rewarp; //count how many time we being rewarped
  310. int langtype;
  311. struct mmo_charstatus status;
  312. // Item Storages
  313. struct s_storage storage, premiumStorage;
  314. struct s_storage inventory;
  315. struct s_storage cart;
  316. struct item_data* inventory_data[MAX_INVENTORY]; // direct pointers to itemdb entries (faster than doing item_id lookups)
  317. short equip_index[EQI_MAX];
  318. short equip_switch_index[EQI_MAX];
  319. unsigned int weight,max_weight,add_max_weight;
  320. int cart_weight,cart_num,cart_weight_max;
  321. int fd;
  322. unsigned short mapindex;
  323. unsigned char head_dir; //0: Look forward. 1: Look right, 2: Look left.
  324. t_tick client_tick;
  325. int npc_id,npc_shopid; //for script follow scriptoid; ,npcid
  326. std::vector<int> areanpc, npc_ontouch_; ///< Array of OnTouch and OnTouch_ NPC ID
  327. int npc_item_flag; //Marks the npc_id with which you can use items during interactions with said npc (see script command enable_itemuse)
  328. int npc_menu; // internal variable, used in npc menu handling
  329. int npc_amount;
  330. struct script_state *st;
  331. char npc_str[CHATBOX_SIZE]; // for passing npc input box text to script engine
  332. int npc_timer_id; //For player attached npc timers. [Skotlex]
  333. unsigned int chatID;
  334. time_t idletime;
  335. time_t idletime_hom;
  336. struct s_progressbar {
  337. int npc_id;
  338. t_tick timeout;
  339. } progressbar; //Progress Bar [Inkfish]
  340. struct s_ignore {
  341. char name[NAME_LENGTH];
  342. } ignore[MAX_IGNORE_LIST];
  343. int followtimer; // [MouseJstr]
  344. int followtarget;
  345. time_t emotionlasttime; // to limit flood with emotion packets
  346. short skillitem,skillitemlv;
  347. bool skillitem_keep_requirement;
  348. uint16 skill_id_old,skill_lv_old;
  349. uint16 skill_id_dance,skill_lv_dance;
  350. short cook_mastery; // range: [0,1999] [Inkfish]
  351. struct skill_cooldown_entry * scd[MAX_SKILLCOOLDOWN]; // Skill Cooldown
  352. uint16 cloneskill_idx, ///Stores index of copied skill by Intimidate/Plagiarism
  353. reproduceskill_idx; ///Stores index of copied skill by Reproduce
  354. int menuskill_id, menuskill_val, menuskill_val2;
  355. int invincible_timer;
  356. t_tick canlog_tick;
  357. t_tick canuseitem_tick; // [Skotlex]
  358. t_tick canusecashfood_tick;
  359. t_tick canequip_tick; // [Inkfish]
  360. t_tick cantalk_tick;
  361. t_tick canskill_tick; // used to prevent abuse from no-delay ACT files
  362. t_tick cansendmail_tick; // [Mail System Flood Protection]
  363. t_tick ks_floodprotect_tick; // [Kill Steal Protection]
  364. t_tick equipswitch_tick; // Equip switch
  365. struct s_item_delay {
  366. unsigned short nameid;
  367. t_tick tick;
  368. } item_delay[MAX_ITEMDELAYS]; // [Paradox924X]
  369. short weapontype1,weapontype2;
  370. short disguise; // [Valaris]
  371. struct weapon_data right_weapon, left_weapon;
  372. // here start arrays to be globally zeroed at the beginning of status_calc_pc()
  373. int param_bonus[6],param_equip[6]; //Stores card/equipment bonuses.
  374. int subele[ELE_MAX];
  375. int subele_script[ELE_MAX];
  376. int subdefele[ELE_MAX];
  377. int subrace[RC_MAX];
  378. int subclass[CLASS_MAX];
  379. int subrace2[RC2_MAX];
  380. int subsize[SZ_MAX];
  381. short coma_class[CLASS_MAX];
  382. short coma_race[RC_MAX];
  383. short weapon_coma_ele[ELE_MAX];
  384. short weapon_coma_race[RC_MAX];
  385. short weapon_coma_class[CLASS_MAX];
  386. int weapon_atk[16];
  387. int weapon_damage_rate[16];
  388. int arrow_addele[ELE_MAX];
  389. int arrow_addrace[RC_MAX];
  390. int arrow_addclass[CLASS_MAX];
  391. int arrow_addsize[SZ_MAX];
  392. int magic_addele[ELE_MAX];
  393. int magic_addele_script[ELE_MAX];
  394. int magic_addrace[RC_MAX];
  395. int magic_addclass[CLASS_MAX];
  396. int magic_addsize[SZ_MAX];
  397. int magic_atk_ele[ELE_MAX];
  398. int critaddrace[RC_MAX];
  399. int expaddrace[RC_MAX];
  400. int expaddclass[CLASS_MAX];
  401. int ignore_mdef_by_race[RC_MAX];
  402. int ignore_mdef_by_class[CLASS_MAX];
  403. int ignore_def_by_race[RC_MAX];
  404. int ignore_def_by_class[CLASS_MAX];
  405. short sp_gain_race[RC_MAX];
  406. int magic_addrace2[RC2_MAX];
  407. int ignore_mdef_by_race2[RC2_MAX];
  408. int dropaddrace[RC_MAX];
  409. int dropaddclass[CLASS_MAX];
  410. // zeroed arrays end here.
  411. std::vector<s_autospell> autospell, autospell2, autospell3;
  412. std::vector<s_addeffect> addeff, addeff_atked;
  413. std::vector<s_addeffectonskill> addeff_onskill;
  414. std::vector<s_item_bonus> skillatk, skillusesprate, skillusesp, skillheal, skillheal2, skillblown, skillcastrate, skillfixcastrate, subskill, skillcooldown, skillfixcast,
  415. skillvarcast, skilldelay, itemhealrate, add_def, add_mdef, add_mdmg, reseff, itemgrouphealrate;
  416. std::vector<s_add_drop> add_drop;
  417. std::vector<s_addele2> subele2;
  418. std::vector<s_vanish_bonus> sp_vanish, hp_vanish;
  419. std::vector<s_autobonus> autobonus, autobonus2, autobonus3; //Auto script on attack, when attacked, on skill usage
  420. // zeroed structures start here
  421. struct s_regen {
  422. short value;
  423. int rate;
  424. t_tick tick;
  425. } hp_loss, sp_loss, hp_regen, sp_regen, percent_hp_regen, percent_sp_regen;
  426. struct {
  427. short value;
  428. int rate, tick;
  429. } def_set_race[RC_MAX], mdef_set_race[RC_MAX], norecover_state_race[RC_MAX];
  430. struct s_bonus_vanish_gain {
  431. short rate, ///< Success rate 0 - 1000 (100%)
  432. per; ///< % HP/SP vanished/gained
  433. } hp_vanish_race[RC_MAX], sp_vanish_race[RC_MAX];
  434. // zeroed structures end here
  435. // zeroed vars start here.
  436. struct s_bonus {
  437. int hp, sp;
  438. int atk_rate;
  439. int arrow_atk,arrow_ele,arrow_cri,arrow_hit;
  440. int nsshealhp,nsshealsp;
  441. int critical_def,double_rate;
  442. int short_attack_atk_rate; // Short range atk rate, not weapon based.
  443. int long_attack_atk_rate; //Long range atk rate, not weapon based. [Skotlex]
  444. int near_attack_def_rate,long_attack_def_rate,magic_def_rate,misc_def_rate;
  445. int ignore_mdef_ele;
  446. int ignore_mdef_race;
  447. int ignore_mdef_class;
  448. int perfect_hit;
  449. int perfect_hit_add;
  450. int get_zeny_rate;
  451. int get_zeny_num; //Added Get Zeny Rate [Skotlex]
  452. int double_add_rate;
  453. int short_weapon_damage_return,long_weapon_damage_return;
  454. int magic_damage_return; // AppleGirl Was Here
  455. int break_weapon_rate,break_armor_rate;
  456. int crit_atk_rate;
  457. int classchange; // [Valaris]
  458. int speed_rate, speed_add_rate, aspd_add;
  459. int itemhealrate2; // [Epoque] Increase heal rate of all healing items.
  460. int shieldmdef;//royal guard's
  461. unsigned int setitem_hash, setitem_hash2; //Split in 2 because shift operations only work on int ranges. [Skotlex]
  462. short splash_range, splash_add_range;
  463. short add_steal_rate;
  464. int add_heal_rate, add_heal2_rate;
  465. int sp_gain_value, hp_gain_value, magic_sp_gain_value, magic_hp_gain_value, long_sp_gain_value, long_hp_gain_value;
  466. unsigned short unbreakable; // chance to prevent ANY equipment breaking [celest]
  467. unsigned short unbreakable_equip; //100% break resistance on certain equipment
  468. unsigned short unstripable_equip;
  469. int fixcastrate, varcastrate; // n/100
  470. int add_fixcast, add_varcast; // in milliseconds
  471. int ematk; // matk bonus from equipment
  472. int eatk; // atk bonus from equipment
  473. uint8 absorb_dmg_maxhp; // [Cydh]
  474. short critical_rangeatk;
  475. short weapon_atk_rate, weapon_matk_rate;
  476. } bonus;
  477. // zeroed vars end here.
  478. int castrate,delayrate,hprate,sprate,dsprate;
  479. int hprecov_rate,sprecov_rate;
  480. int matk_rate;
  481. int critical_rate,hit_rate,flee_rate,flee2_rate,def_rate,def2_rate,mdef_rate,mdef2_rate;
  482. int itemid;
  483. short itemindex; //Used item's index in sd->inventory [Skotlex]
  484. uint16 catch_target_class; // pet catching, stores a pet class to catch [zzo]
  485. int8 spiritball, spiritball_old;
  486. int spirit_timer[MAX_SPIRITBALL];
  487. short spiritcharm; //No. of spirit
  488. int spiritcharm_type; //Spirit type
  489. int spiritcharm_timer[MAX_SPIRITCHARM];
  490. int8 soulball, soulball_old;
  491. int soul_timer[MAX_SOUL_BALL];
  492. unsigned char potion_success_counter; //Potion successes in row counter
  493. unsigned char mission_count; //Stores the bounty kill count for TK_MISSION
  494. short mission_mobid; //Stores the target mob_id for TK_MISSION
  495. int die_counter; //Total number of times you've died
  496. int devotion[MAX_DEVOTION]; //Stores the account IDs of chars devoted to.
  497. int stellar_mark[MAX_STELLAR_MARKS]; // Stores the account ID's of character's with a stellar mark.
  498. int united_soul[MAX_UNITED_SOULS]; // Stores the account ID's of character's who's soul is united.
  499. int trade_partner;
  500. struct s_deal {
  501. struct s_item {
  502. short index, amount;
  503. } item[10];
  504. int zeny, weight;
  505. } deal;
  506. bool party_creating; // whether the char is requesting party creation
  507. bool party_joining; // whether the char is accepting party invitation
  508. int party_invite, party_invite_account; // for handling party invitation (holds party id and account id)
  509. int adopt_invite; // Adoption
  510. struct guild *guild; // [Ind] speed everything up
  511. int guild_invite,guild_invite_account;
  512. int guild_emblem_id,guild_alliance,guild_alliance_account;
  513. short guild_x,guild_y; // For guildmate position display. [Skotlex] should be short [zzo]
  514. int guildspy; // [Syrus22]
  515. int partyspy; // [Syrus22]
  516. int clanspy;
  517. struct clan *clan;
  518. int vended_id;
  519. int vender_id;
  520. int vend_num;
  521. uint16 vend_skill_lv;
  522. char message[MESSAGE_SIZE];
  523. struct s_vending vending[MAX_VENDING];
  524. unsigned int buyer_id; // uid of open buying store
  525. struct s_buyingstore buyingstore;
  526. struct s_search_store_info searchstore;
  527. struct pet_data *pd;
  528. struct homun_data *hd; // [blackhole89]
  529. struct mercenary_data *md;
  530. struct elemental_data *ed;
  531. struct s_hate_mob {
  532. int m; //-1 - none, other: map index corresponding to map name.
  533. unsigned short index; //map index
  534. } feel_map[3];// 0 - Sun; 1 - Moon; 2 - Stars
  535. short hate_mob[3];
  536. int pvp_timer;
  537. short pvp_point;
  538. unsigned short pvp_rank, pvp_lastusers;
  539. unsigned short pvp_won, pvp_lost;
  540. char eventqueue[MAX_EVENTQUEUE][EVENT_NAME_LENGTH];
  541. int eventtimer[MAX_EVENTTIMER];
  542. unsigned short eventcount; // [celest]
  543. unsigned char change_level_2nd; // job level when changing from 1st to 2nd class [jobchange_level in global_reg_value]
  544. unsigned char change_level_3rd; // job level when changing from 2nd to 3rd class [jobchange_level_3rd in global_reg_value]
  545. char fakename[NAME_LENGTH]; // fake names [Valaris]
  546. size_t duel_group; // duel vars [LuzZza]
  547. size_t duel_invite;
  548. int killerrid, killedrid, killedgid;
  549. int cashPoints, kafraPoints;
  550. int rental_timer;
  551. // Auction System [Zephyrus]
  552. struct s_auction{
  553. int index, amount;
  554. } auction;
  555. // Mail System [Zephyrus]
  556. struct s_mail {
  557. struct {
  558. unsigned short nameid;
  559. int index, amount;
  560. } item[MAIL_MAX_ITEM];
  561. int zeny;
  562. struct mail_data inbox;
  563. bool changed; // if true, should sync with charserver on next mailbox request
  564. } mail;
  565. //Quest log system
  566. int num_quests; ///< Number of entries in quest_log
  567. int avail_quests; ///< Number of Q_ACTIVE and Q_INACTIVE entries in quest log (index of the first Q_COMPLETE entry)
  568. struct quest *quest_log; ///< Quest log entries (note: Q_COMPLETE quests follow the first <avail_quests>th enties
  569. bool save_quest; ///< Whether the quest_log entries were modified and are waitin to be saved
  570. // Achievement log system
  571. struct s_achievement_data {
  572. int total_score; ///< Total achievement points
  573. int level; ///< Achievement level
  574. bool save; ///< Flag to know if achievements need to be saved
  575. uint16 count; ///< Total achievements in log
  576. uint16 incompleteCount; ///< Total incomplete achievements in log
  577. struct achievement *achievements; ///< Achievement log entries
  578. } achievement_data;
  579. // Title system
  580. std::vector<int> titles;
  581. std::vector<int> cloaked_npc;
  582. /* ShowEvent Data Cache flags from map */
  583. bool *qi_display;
  584. int qi_count;
  585. // temporary debug [flaviojs]
  586. const char* debug_file;
  587. int debug_line;
  588. const char* debug_func;
  589. // Battlegrounds queue system [MasterOfMuppets]
  590. int bg_id, bg_queue_id;
  591. int tid_queue_active; ///< Timer ID associated with players joining an active BG
  592. #ifdef SECURE_NPCTIMEOUT
  593. /**
  594. * ID of the timer
  595. * @info
  596. * - value is -1 (INVALID_TIMER constant) when not being used
  597. * - timer is cancelled upon closure of the current npc's instance
  598. **/
  599. int npc_idle_timer;
  600. /**
  601. * Tick on the last recorded NPC iteration (next/menu/whatever)
  602. * @info
  603. * - It is updated on every NPC iteration as mentioned above
  604. **/
  605. t_tick npc_idle_tick;
  606. /* */
  607. enum npc_timeout_type npc_idle_type;
  608. #endif
  609. struct s_combos {
  610. struct script_code **bonus;/* the script */
  611. unsigned short *id;/* array of combo ids */
  612. unsigned int *pos;/* array of positions*/
  613. unsigned char count;
  614. } combos;
  615. /**
  616. * Guarantees your friend request is legit (for bugreport:4629)
  617. **/
  618. int friend_req;
  619. int shadowform_id;
  620. /* Channel System [Ind] */
  621. struct Channel **channels;
  622. unsigned char channel_count;
  623. struct Channel *gcbind;
  624. bool stealth;
  625. unsigned char fontcolor;
  626. t_tick *channel_tick;
  627. /* [Ind] */
  628. struct sc_display_entry **sc_display;
  629. unsigned char sc_display_count;
  630. unsigned char delayed_damage; //[Ind]
  631. /**
  632. * Account/Char variables & array control of those variables
  633. **/
  634. struct reg_db regs;
  635. unsigned char vars_received; // char loading is only complete when you get it all.
  636. bool vars_ok;
  637. bool vars_dirty;
  638. uint16 dmglog[DAMAGELOG_SIZE_PC]; ///target ids
  639. int c_marker[MAX_SKILL_CRIMSON_MARKER]; /// Store target that marked by Crimson Marker [Cydh]
  640. bool flicker; /// Check RL_FLICKER usage status [Cydh]
  641. #ifdef VIP_ENABLE
  642. struct vip_info vip;
  643. #endif
  644. /// Bonus Script [Cydh]
  645. struct s_bonus_script_list {
  646. struct linkdb_node *head; ///< Bonus script head node. data: struct s_bonus_script_entry *entry, key: (intptr_t)entry
  647. uint16 count;
  648. } bonus_script;
  649. /* Expiration Timer ID */
  650. int expiration_tid;
  651. time_t expiration_time;
  652. short last_addeditem_index; /// Index of latest item added
  653. int autotrade_tid;
  654. int respawn_tid;
  655. int bank_vault; ///< Bank Vault
  656. #ifdef PACKET_OBFUSCATION
  657. unsigned int cryptKey; ///< Packet obfuscation key to be used for the next received packet
  658. #endif
  659. struct {
  660. int bronze, silver, gold; ///< Roulette Coin
  661. } roulette_point;
  662. struct {
  663. short stage;
  664. int8 prizeIdx;
  665. short prizeStage;
  666. bool claimPrize;
  667. t_tick tick;
  668. } roulette;
  669. unsigned short instance_id;
  670. short setlook_head_top, setlook_head_mid, setlook_head_bottom, setlook_robe; ///< Stores 'setlook' script command values.
  671. #if PACKETVER >= 20150513
  672. uint32* hatEffectIDs;
  673. uint8 hatEffectCount;
  674. #endif
  675. struct{
  676. int tid;
  677. uint16 skill_id;
  678. uint16 level;
  679. int target;
  680. } skill_keep_using;
  681. };
  682. extern struct eri *pc_sc_display_ers; /// Player's SC display table
  683. /**
  684. * ERS for the bulk of pc vars
  685. **/
  686. extern struct eri *num_reg_ers;
  687. extern struct eri *str_reg_ers;
  688. /* Global Expiration Timer ID */
  689. extern int pc_expiration_tid;
  690. enum weapon_type {
  691. W_FIST, //Bare hands
  692. W_DAGGER, //1
  693. W_1HSWORD, //2
  694. W_2HSWORD, //3
  695. W_1HSPEAR, //4
  696. W_2HSPEAR, //5
  697. W_1HAXE, //6
  698. W_2HAXE, //7
  699. W_MACE, //8
  700. W_2HMACE, //9 (unused)
  701. W_STAFF, //10
  702. W_BOW, //11
  703. W_KNUCKLE, //12
  704. W_MUSICAL, //13
  705. W_WHIP, //14
  706. W_BOOK, //15
  707. W_KATAR, //16
  708. W_REVOLVER, //17
  709. W_RIFLE, //18
  710. W_GATLING, //19
  711. W_SHOTGUN, //20
  712. W_GRENADE, //21
  713. W_HUUMA, //22
  714. W_2HSTAFF, //23
  715. MAX_WEAPON_TYPE,
  716. // dual-wield constants
  717. W_DOUBLE_DD, // 2 daggers
  718. W_DOUBLE_SS, // 2 swords
  719. W_DOUBLE_AA, // 2 axes
  720. W_DOUBLE_DS, // dagger + sword
  721. W_DOUBLE_DA, // dagger + axe
  722. W_DOUBLE_SA, // sword + axe
  723. MAX_WEAPON_TYPE_ALL,
  724. };
  725. #define WEAPON_TYPE_ALL ((1<<MAX_WEAPON_TYPE)-1)
  726. enum ammo_type {
  727. A_ARROW = 1,
  728. A_DAGGER, //2
  729. A_BULLET, //3
  730. A_SHELL, //4
  731. A_GRENADE, //5
  732. A_SHURIKEN, //6
  733. A_KUNAI, //7
  734. A_CANNONBALL, //8
  735. A_THROWWEAPON //9
  736. };
  737. enum idletime_option {
  738. IDLE_WALK = 0x001,
  739. IDLE_USESKILLTOID = 0x002,
  740. IDLE_USESKILLTOPOS = 0x004,
  741. IDLE_USEITEM = 0x008,
  742. IDLE_ATTACK = 0x010,
  743. IDLE_CHAT = 0x020,
  744. IDLE_SIT = 0x040,
  745. IDLE_EMOTION = 0x080,
  746. IDLE_DROPITEM = 0x100,
  747. IDLE_ATCOMMAND = 0x200,
  748. };
  749. enum adopt_responses {
  750. ADOPT_ALLOWED = 0,
  751. ADOPT_ALREADY_ADOPTED,
  752. ADOPT_MARRIED_AND_PARTY,
  753. ADOPT_EQUIP_RINGS,
  754. ADOPT_NOT_NOVICE,
  755. ADOPT_CHARACTER_NOT_FOUND,
  756. ADOPT_MORE_CHILDREN,
  757. ADOPT_LEVEL_70,
  758. ADOPT_MARRIED,
  759. };
  760. enum item_check {
  761. ITMCHK_NONE = 0x0,
  762. ITMCHK_INVENTORY = 0x1,
  763. ITMCHK_CART = 0x2,
  764. ITMCHK_STORAGE = 0x4,
  765. ITMCHK_ALL = ITMCHK_INVENTORY|ITMCHK_CART|ITMCHK_STORAGE,
  766. };
  767. struct s_job_info {
  768. unsigned int base_hp[MAX_LEVEL], base_sp[MAX_LEVEL]; //Storage for the first calculation with hp/sp factor and multiplicator
  769. int hp_factor, hp_multiplicator, sp_factor;
  770. int max_weight_base;
  771. char job_bonus[MAX_LEVEL];
  772. #ifdef RENEWAL_ASPD
  773. int aspd_base[MAX_WEAPON_TYPE+1];
  774. #else
  775. int aspd_base[MAX_WEAPON_TYPE]; //[blackhole89]
  776. #endif
  777. uint32 exp_table[2][MAX_LEVEL];
  778. uint32 max_level[2];
  779. struct s_params {
  780. uint16 str, agi, vit, int_, dex, luk;
  781. } max_param;
  782. struct s_job_noenter_map {
  783. uint32 zone;
  784. uint8 group_lv;
  785. } noenter_map;
  786. };
  787. extern struct s_job_info job_info[CLASS_COUNT];
  788. #define EQP_WEAPON EQP_HAND_R
  789. #define EQP_SHIELD EQP_HAND_L
  790. #define EQP_ARMS (EQP_HAND_R|EQP_HAND_L)
  791. #define EQP_HELM (EQP_HEAD_LOW|EQP_HEAD_MID|EQP_HEAD_TOP)
  792. #define EQP_ACC (EQP_ACC_L|EQP_ACC_R)
  793. #define EQP_COSTUME (EQP_COSTUME_HEAD_TOP|EQP_COSTUME_HEAD_MID|EQP_COSTUME_HEAD_LOW|EQP_COSTUME_GARMENT)
  794. #define EQP_COSTUME_HELM (EQP_COSTUME_HEAD_TOP|EQP_COSTUME_HEAD_MID|EQP_COSTUME_HEAD_LOW)
  795. #define EQP_SHADOW_GEAR (EQP_SHADOW_ARMOR|EQP_SHADOW_WEAPON|EQP_SHADOW_SHIELD|EQP_SHADOW_SHOES|EQP_SHADOW_ACC_R|EQP_SHADOW_ACC_L)
  796. #define EQP_SHADOW_ACC (EQP_SHADOW_ACC_R|EQP_SHADOW_ACC_L)
  797. #define EQP_SHADOW_ARMS (EQP_SHADOW_WEAPON|EQP_SHADOW_SHIELD)
  798. /// Equip positions that use a visible sprite
  799. #if PACKETVER < 20110111
  800. #define EQP_VISIBLE EQP_HELM
  801. #else
  802. #define EQP_VISIBLE (EQP_HELM|EQP_GARMENT|EQP_COSTUME)
  803. #endif
  804. #define pc_setdead(sd) ( (sd)->state.dead_sit = (sd)->vd.dead_sit = 1 )
  805. #define pc_setsit(sd) { pc_stop_walking((sd), 1|4); pc_stop_attack((sd)); (sd)->state.dead_sit = (sd)->vd.dead_sit = 2; }
  806. #define pc_isdead(sd) ( (sd)->state.dead_sit == 1 )
  807. #define pc_issit(sd) ( (sd)->vd.dead_sit == 2 )
  808. #define pc_isidle_party(sd) ( (sd)->chatID || (sd)->state.vending || (sd)->state.buyingstore || DIFF_TICK(last_tick, (sd)->idletime) >= battle_config.idle_no_share )
  809. #define pc_isidle_hom(sd) ( (sd)->hd && ( (sd)->chatID || (sd)->state.vending || (sd)->state.buyingstore || DIFF_TICK(last_tick, (sd)->idletime_hom) >= battle_config.hom_idle_no_share ) )
  810. #define pc_istrading(sd) ( (sd)->npc_id || (sd)->state.vending || (sd)->state.buyingstore || (sd)->state.trading )
  811. #define pc_cant_act(sd) ( (sd)->npc_id || (sd)->state.vending || (sd)->state.buyingstore || (sd)->chatID || ((sd)->sc.opt1 && (sd)->sc.opt1 != OPT1_BURNING) || (sd)->state.trading || (sd)->state.storage_flag || (sd)->state.prevend )
  812. /* equals pc_cant_act except it doesn't check for chat rooms or npcs */
  813. #define pc_cant_act2(sd) ( (sd)->state.vending || (sd)->state.buyingstore || ((sd)->sc.opt1 && (sd)->sc.opt1 != OPT1_BURNING) || (sd)->state.trading || (sd)->state.storage_flag || (sd)->state.prevend )
  814. #define pc_setdir(sd,b,h) ( (sd)->ud.dir = (b) ,(sd)->head_dir = (h) )
  815. #define pc_setchatid(sd,n) ( (sd)->chatID = n )
  816. #define pc_ishiding(sd) ( (sd)->sc.option&(OPTION_HIDE|OPTION_CLOAK|OPTION_CHASEWALK) )
  817. #define pc_iscloaking(sd) ( !((sd)->sc.option&OPTION_CHASEWALK) && ((sd)->sc.option&OPTION_CLOAK) )
  818. #define pc_ischasewalk(sd) ( (sd)->sc.option&OPTION_CHASEWALK )
  819. #ifdef VIP_ENABLE
  820. #define pc_isvip(sd) ( sd->vip.enabled ? true : false )
  821. #else
  822. #define pc_isvip(sd) ( false )
  823. #endif
  824. #ifdef NEW_CARTS
  825. #define pc_iscarton(sd) ( (sd)->sc.data[SC_PUSH_CART] )
  826. #else
  827. #define pc_iscarton(sd) ( (sd)->sc.option&OPTION_CART )
  828. #endif
  829. #define pc_isfalcon(sd) ( (sd)->sc.option&OPTION_FALCON )
  830. #define pc_isriding(sd) ( (sd)->sc.option&OPTION_RIDING )
  831. #define pc_isinvisible(sd) ( (sd)->sc.option&OPTION_INVISIBLE )
  832. #define pc_is50overweight(sd) ( (sd)->weight * 100 >= (sd)->max_weight * battle_config.natural_heal_weight_rate )
  833. #define pc_is70overweight(sd) ( (sd)->weight * 100 >= (sd)->max_weight * battle_config.natural_heal_weight_rate_renewal )
  834. #define pc_is90overweight(sd) ( (sd)->weight * 10 >= (sd)->max_weight * 9 )
  835. static inline bool pc_hasprogress(struct map_session_data *sd, enum e_wip_block progress) {
  836. return sd == NULL || (sd->state.workinprogress&progress) == progress;
  837. }
  838. /// Enum of Player's Parameter
  839. enum e_params {
  840. PARAM_STR = 0,
  841. PARAM_AGI,
  842. PARAM_VIT,
  843. PARAM_INT,
  844. PARAM_DEX,
  845. PARAM_LUK,
  846. PARAM_MAX
  847. };
  848. short pc_maxparameter(struct map_session_data *sd, enum e_params param);
  849. short pc_maxaspd(struct map_session_data *sd);
  850. /**
  851. * Ranger
  852. **/
  853. #define pc_iswug(sd) ( (sd)->sc.option&OPTION_WUG )
  854. #define pc_isridingwug(sd) ( (sd)->sc.option&OPTION_WUGRIDER )
  855. // Mechanic Magic Gear
  856. #define pc_ismadogear(sd) ( (sd)->sc.option&OPTION_MADOGEAR )
  857. // Rune Knight Dragon
  858. #define pc_isridingdragon(sd) ( (sd)->sc.option&OPTION_DRAGON )
  859. #define pc_stop_walking(sd, type) unit_stop_walking(&(sd)->bl, type)
  860. #define pc_stop_attack(sd) unit_stop_attack(&(sd)->bl)
  861. //Weapon check considering dual wielding.
  862. #define pc_check_weapontype(sd, type) ((type)&((sd)->status.weapon < MAX_WEAPON_TYPE? \
  863. 1<<(sd)->status.weapon:(1<<(sd)->weapontype1)|(1<<(sd)->weapontype2)|(1<<(sd)->status.weapon)))
  864. //Checks if the given class value corresponds to a player class. [Skotlex]
  865. //JOB_NOVICE isn't checked for class_ is supposed to be unsigned
  866. #define pcdb_checkid_sub(class_) ( \
  867. ( (class_) < JOB_MAX_BASIC ) || \
  868. ( (class_) >= JOB_NOVICE_HIGH && (class_) <= JOB_DARK_COLLECTOR ) || \
  869. ( (class_) >= JOB_RUNE_KNIGHT && (class_) <= JOB_MECHANIC_T2 ) || \
  870. ( (class_) >= JOB_BABY_RUNE_KNIGHT && (class_) <= JOB_BABY_MECHANIC2 ) || \
  871. ( (class_) >= JOB_SUPER_NOVICE_E && (class_) <= JOB_SUPER_BABY_E ) || \
  872. ( (class_) >= JOB_KAGEROU && (class_) <= JOB_OBORO ) || \
  873. (class_) == JOB_REBELLION || (class_) == JOB_SUMMONER || \
  874. (class_) == JOB_BABY_SUMMONER || \
  875. ( (class_) >= JOB_BABY_NINJA && (class_) <= JOB_BABY_REBELLION ) || \
  876. ( (class_) >= JOB_BABY_STAR_GLADIATOR2 && (class_) <= JOB_BABY_STAR_EMPEROR2 ) \
  877. )
  878. #define pcdb_checkid(class_) pcdb_checkid_sub((unsigned int)class_)
  879. // clientside display macros (values to the left/right of the "+")
  880. #ifdef RENEWAL
  881. #define pc_leftside_atk(sd) ((sd)->battle_status.batk)
  882. #define pc_rightside_atk(sd) ((sd)->battle_status.watk + (sd)->battle_status.watk2 + (sd)->battle_status.eatk)
  883. #define pc_leftside_def(sd) ((sd)->battle_status.def2)
  884. #define pc_rightside_def(sd) ((sd)->battle_status.def)
  885. #define pc_leftside_mdef(sd) ((sd)->battle_status.mdef2)
  886. #define pc_rightside_mdef(sd) ((sd)->battle_status.mdef)
  887. #define pc_leftside_matk(sd) (status_base_matk_min(&(sd)->bl, status_get_status_data(&(sd)->bl), (sd)->status.base_level))
  888. #define pc_rightside_matk(sd) ((sd)->battle_status.rhw.matk+(sd)->battle_status.lhw.matk+(sd)->bonus.ematk)
  889. #else
  890. #define pc_leftside_atk(sd) ((sd)->battle_status.batk + (sd)->battle_status.rhw.atk + (sd)->battle_status.lhw.atk)
  891. #define pc_rightside_atk(sd) ((sd)->battle_status.rhw.atk2 + (sd)->battle_status.lhw.atk2)
  892. #define pc_leftside_def(sd) ((sd)->battle_status.def)
  893. #define pc_rightside_def(sd) ((sd)->battle_status.def2)
  894. #define pc_leftside_mdef(sd) ((sd)->battle_status.mdef)
  895. #define pc_rightside_mdef(sd) ( (sd)->battle_status.mdef2 - ((sd)->battle_status.vit>>1) )
  896. #define pc_leftside_matk(sd) \
  897. (\
  898. ((sd)->sc.data[SC_MAGICPOWER] && (sd)->sc.data[SC_MAGICPOWER]->val4) \
  899. ?((sd)->battle_status.matk_min * 100 + 50) / ((sd)->sc.data[SC_MAGICPOWER]->val3+100) \
  900. :(sd)->battle_status.matk_min \
  901. )
  902. #define pc_rightside_matk(sd) \
  903. (\
  904. ((sd)->sc.data[SC_MAGICPOWER] && (sd)->sc.data[SC_MAGICPOWER]->val4) \
  905. ?((sd)->battle_status.matk_max * 100 + 50) / ((sd)->sc.data[SC_MAGICPOWER]->val3+100) \
  906. :(sd)->battle_status.matk_max \
  907. )
  908. #endif
  909. struct s_attendance_reward {
  910. uint16 item_id;
  911. uint16 amount;
  912. };
  913. struct s_attendance_period {
  914. uint32 start;
  915. uint32 end;
  916. std::map<uint32, std::shared_ptr<struct s_attendance_reward>> rewards;
  917. };
  918. class AttendanceDatabase : public TypesafeYamlDatabase<uint32, s_attendance_period> {
  919. public:
  920. AttendanceDatabase() : TypesafeYamlDatabase("ATTENDANCE_DB", 1) {
  921. }
  922. const std::string getDefaultLocation();
  923. uint64 parseBodyNode(const YAML::Node &node);
  924. };
  925. extern AttendanceDatabase attendance_db;
  926. void pc_set_reg_load(bool val);
  927. int pc_split_atoi(char* str, int* val, char sep, int max);
  928. int pc_class2idx(int class_);
  929. int pc_get_group_level(struct map_session_data *sd);
  930. int pc_get_group_id(struct map_session_data *sd);
  931. bool pc_can_sell_item(struct map_session_data* sd, struct item * item, enum npc_subtype shoptype);
  932. bool pc_can_give_items(struct map_session_data *sd);
  933. bool pc_can_give_bounded_items(struct map_session_data *sd);
  934. bool pc_can_trade_item(map_session_data *sd, int index);
  935. bool pc_can_use_command(struct map_session_data *sd, const char *command, AtCommandType type);
  936. #define pc_has_permission(sd, permission) ( ((sd)->permissions&permission) != 0 )
  937. bool pc_should_log_commands(struct map_session_data *sd);
  938. void pc_setrestartvalue(struct map_session_data *sd, char type);
  939. void pc_makesavestatus(struct map_session_data *sd);
  940. void pc_respawn(struct map_session_data* sd, clr_type clrtype);
  941. void pc_setnewpc(struct map_session_data *sd, uint32 account_id, uint32 char_id, int login_id1, t_tick client_tick, int sex, int fd);
  942. bool pc_authok(struct map_session_data *sd, uint32 login_id2, time_t expiration_time, int group_id, struct mmo_charstatus *st, bool changing_mapservers);
  943. void pc_authfail(struct map_session_data *sd);
  944. void pc_reg_received(struct map_session_data *sd);
  945. void pc_close_npc(struct map_session_data *sd,int flag);
  946. TIMER_FUNC(pc_close_npc_timer);
  947. void pc_setequipindex(struct map_session_data *sd);
  948. uint8 pc_isequip(struct map_session_data *sd,int n);
  949. int pc_equippoint(struct map_session_data *sd,int n);
  950. int pc_equippoint_sub(struct map_session_data *sd, struct item_data* id);
  951. void pc_setinventorydata(struct map_session_data *sd);
  952. int pc_get_skillcooldown(struct map_session_data *sd, uint16 skill_id, uint16 skill_lv);
  953. uint8 pc_checkskill(struct map_session_data *sd,uint16 skill_id);
  954. short pc_checkequip(struct map_session_data *sd,int pos,bool checkall=false);
  955. bool pc_checkequip2(struct map_session_data *sd, unsigned short nameid, int min, int max);
  956. void pc_scdata_received(struct map_session_data *sd);
  957. void pc_check_expiration(struct map_session_data *sd);
  958. TIMER_FUNC(pc_expiration_timer);
  959. TIMER_FUNC(pc_global_expiration_timer);
  960. void pc_expire_check(struct map_session_data *sd);
  961. void pc_calc_skilltree(struct map_session_data *sd);
  962. int pc_calc_skilltree_normalize_job(struct map_session_data *sd);
  963. void pc_clean_skilltree(struct map_session_data *sd);
  964. #define pc_checkoverhp(sd) ((sd)->battle_status.hp == (sd)->battle_status.max_hp)
  965. #define pc_checkoversp(sd) ((sd)->battle_status.sp == (sd)->battle_status.max_sp)
  966. enum e_setpos{
  967. SETPOS_OK = 0,
  968. SETPOS_MAPINDEX = 1,
  969. SETPOS_NO_MAPSERVER = 2,
  970. SETPOS_AUTOTRADE = 3
  971. };
  972. enum e_setpos pc_setpos(struct map_session_data* sd, unsigned short mapindex, int x, int y, clr_type clrtype);
  973. void pc_setsavepoint(struct map_session_data *sd, short mapindex,int x,int y);
  974. char pc_randomwarp(struct map_session_data *sd,clr_type type);
  975. bool pc_memo(struct map_session_data* sd, int pos);
  976. char pc_checkadditem(struct map_session_data *sd, unsigned short nameid, int amount);
  977. uint8 pc_inventoryblank(struct map_session_data *sd);
  978. short pc_search_inventory(struct map_session_data *sd, unsigned short nameid);
  979. char pc_payzeny(struct map_session_data *sd, int zeny, enum e_log_pick_type type, struct map_session_data *tsd);
  980. enum e_additem_result pc_additem(struct map_session_data *sd, struct item *item, int amount, e_log_pick_type log_type);
  981. char pc_getzeny(struct map_session_data *sd, int zeny, enum e_log_pick_type type, struct map_session_data *tsd);
  982. char pc_delitem(struct map_session_data *sd, int n, int amount, int type, short reason, e_log_pick_type log_type);
  983. uint64 pc_generate_unique_id(struct map_session_data *sd);
  984. //Bound items
  985. int pc_bound_chk(TBL_PC *sd,enum bound_type type,int *idxlist);
  986. // Special Shop System
  987. int pc_paycash( struct map_session_data *sd, int price, int points, e_log_pick_type type );
  988. int pc_getcash( struct map_session_data *sd, int cash, int points, e_log_pick_type type );
  989. enum e_additem_result pc_cart_additem(struct map_session_data *sd,struct item *item_data,int amount,e_log_pick_type log_type);
  990. void pc_cart_delitem(struct map_session_data *sd,int n,int amount,int type,e_log_pick_type log_type);
  991. void pc_putitemtocart(struct map_session_data *sd,int idx,int amount);
  992. void pc_getitemfromcart(struct map_session_data *sd,int idx,int amount);
  993. int pc_cartitem_amount(struct map_session_data *sd,int idx,int amount);
  994. bool pc_takeitem(struct map_session_data *sd,struct flooritem_data *fitem);
  995. bool pc_dropitem(struct map_session_data *sd,int n,int amount);
  996. bool pc_isequipped(struct map_session_data *sd, unsigned short nameid);
  997. enum adopt_responses pc_try_adopt(struct map_session_data *p1_sd, struct map_session_data *p2_sd, struct map_session_data *b_sd);
  998. bool pc_adoption(struct map_session_data *p1_sd, struct map_session_data *p2_sd, struct map_session_data *b_sd);
  999. void pc_updateweightstatus(struct map_session_data *sd);
  1000. bool pc_addautobonus(std::vector<s_autobonus> &bonus, const char *script, short rate, unsigned int dur, uint16 atk_type, const char *o_script, unsigned int pos, bool onskill);
  1001. void pc_exeautobonus(struct map_session_data* sd, std::vector<s_autobonus> *bonus, struct s_autobonus *autobonus);
  1002. TIMER_FUNC(pc_endautobonus);
  1003. void pc_delautobonus(struct map_session_data* sd, std::vector<s_autobonus> &bonus, bool restore);
  1004. void pc_bonus(struct map_session_data *sd, int type, int val);
  1005. void pc_bonus2(struct map_session_data *sd, int type, int type2, int val);
  1006. void pc_bonus3(struct map_session_data *sd, int type, int type2, int type3, int val);
  1007. void pc_bonus4(struct map_session_data *sd, int type, int type2, int type3, int type4, int val);
  1008. void pc_bonus5(struct map_session_data *sd, int type, int type2, int type3, int type4, int type5, int val);
  1009. enum e_addskill_type {
  1010. ADDSKILL_PERMANENT = 0, ///< Permanent skill. Remove the skill if level is 0
  1011. ADDSKILL_TEMP = 1, ///< Temporary skill. If player learned the skill and the given level is higher, level will be replaced and learned level will be palced in skill flag. `flag = learned + SKILL_FLAG_REPLACED_LV_0; learned_level = level;`
  1012. ADDSKILL_TEMP_ADDLEVEL = 2, ///< Like PCSKILL_TEMP, except the level will be stacked. `learned_level += level`. The flag is used to store original learned level
  1013. ADDSKILL_PERMANENT_GRANTED = 3, ///< Grant permanent skill, ignore skill tree and learned level
  1014. };
  1015. bool pc_skill(struct map_session_data *sd, uint16 skill_id, int level, enum e_addskill_type type);
  1016. int pc_insert_card(struct map_session_data *sd,int idx_card,int idx_equip);
  1017. int pc_identifyall(struct map_session_data *sd, bool identify_item);
  1018. bool pc_steal_item(struct map_session_data *sd,struct block_list *bl, uint16 skill_lv);
  1019. int pc_steal_coin(struct map_session_data *sd,struct block_list *bl);
  1020. int pc_modifybuyvalue(struct map_session_data*,int);
  1021. int pc_modifysellvalue(struct map_session_data*,int);
  1022. int pc_follow(struct map_session_data*, int); // [MouseJstr]
  1023. int pc_stop_following(struct map_session_data*);
  1024. unsigned int pc_maxbaselv(struct map_session_data *sd);
  1025. unsigned int pc_maxjoblv(struct map_session_data *sd);
  1026. bool pc_is_maxbaselv(struct map_session_data *sd);
  1027. bool pc_is_maxjoblv(struct map_session_data *sd);
  1028. int pc_checkbaselevelup(struct map_session_data *sd);
  1029. int pc_checkjoblevelup(struct map_session_data *sd);
  1030. void pc_gainexp(struct map_session_data *sd, struct block_list *src, unsigned int base_exp, unsigned int job_exp, uint8 exp_flag);
  1031. void pc_gainexp_disp(struct map_session_data *sd, unsigned int base_exp, unsigned int next_base_exp, unsigned int job_exp, unsigned int next_job_exp, bool lost);
  1032. void pc_lostexp(struct map_session_data *sd, unsigned int base_exp, unsigned int job_exp);
  1033. unsigned int pc_nextbaseexp(struct map_session_data *sd);
  1034. unsigned int pc_nextjobexp(struct map_session_data *sd);
  1035. int pc_gets_status_point(int);
  1036. int pc_need_status_point(struct map_session_data *,int,int);
  1037. int pc_maxparameterincrease(struct map_session_data*,int);
  1038. bool pc_statusup(struct map_session_data*,int,int);
  1039. int pc_statusup2(struct map_session_data*,int,int);
  1040. void pc_skillup(struct map_session_data*,uint16 skill_id);
  1041. int pc_allskillup(struct map_session_data*);
  1042. int pc_resetlvl(struct map_session_data*,int type);
  1043. int pc_resetstate(struct map_session_data*);
  1044. int pc_resetskill(struct map_session_data*, int);
  1045. int pc_resetfeel(struct map_session_data*);
  1046. int pc_resethate(struct map_session_data*);
  1047. bool pc_equipitem(struct map_session_data *sd, short n, int req_pos, bool equipswitch=false);
  1048. bool pc_unequipitem(struct map_session_data*,int,int);
  1049. int pc_equipswitch( struct map_session_data* sd, int index );
  1050. void pc_equipswitch_remove( struct map_session_data* sd, int index );
  1051. void pc_checkitem(struct map_session_data*);
  1052. void pc_check_available_item(struct map_session_data *sd, uint8 type);
  1053. int pc_useitem(struct map_session_data*,int);
  1054. int pc_skillatk_bonus(struct map_session_data *sd, uint16 skill_id);
  1055. int pc_sub_skillatk_bonus(struct map_session_data *sd, uint16 skill_id);
  1056. int pc_skillheal_bonus(struct map_session_data *sd, uint16 skill_id);
  1057. int pc_skillheal2_bonus(struct map_session_data *sd, uint16 skill_id);
  1058. void pc_damage(struct map_session_data *sd,struct block_list *src,unsigned int hp, unsigned int sp);
  1059. int pc_dead(struct map_session_data *sd,struct block_list *src);
  1060. void pc_revive(struct map_session_data *sd,unsigned int hp, unsigned int sp);
  1061. bool pc_revive_item(struct map_session_data *sd);
  1062. void pc_heal(struct map_session_data *sd,unsigned int hp,unsigned int sp, int type);
  1063. int pc_itemheal(struct map_session_data *sd,int itemid, int hp,int sp);
  1064. int pc_percentheal(struct map_session_data *sd,int,int);
  1065. bool pc_jobchange(struct map_session_data *sd, int job, char upper);
  1066. void pc_setoption(struct map_session_data *,int);
  1067. bool pc_setcart(struct map_session_data* sd, int type);
  1068. void pc_setfalcon(struct map_session_data* sd, int flag);
  1069. void pc_setriding(struct map_session_data* sd, int flag);
  1070. void pc_setmadogear(struct map_session_data* sd, int flag);
  1071. void pc_changelook(struct map_session_data *,int,int);
  1072. void pc_equiplookall(struct map_session_data *sd);
  1073. void pc_set_costume_view(struct map_session_data *sd);
  1074. int64 pc_readparam(struct map_session_data *sd, int64 type);
  1075. bool pc_setparam(struct map_session_data *sd, int64 type, int64 val);
  1076. int64 pc_readreg(struct map_session_data *sd, int64 reg);
  1077. bool pc_setreg(struct map_session_data *sd, int64 reg, int64 val);
  1078. char *pc_readregstr(struct map_session_data *sd, int64 reg);
  1079. bool pc_setregstr(struct map_session_data *sd, int64 reg, const char *str);
  1080. int64 pc_readregistry(struct map_session_data *sd, int64 reg);
  1081. bool pc_setregistry(struct map_session_data *sd, int64 reg, int64 val);
  1082. char *pc_readregistry_str(struct map_session_data *sd, int64 reg);
  1083. bool pc_setregistry_str(struct map_session_data *sd, int64 reg, const char *val);
  1084. #define pc_readglobalreg(sd,reg) pc_readregistry(sd,reg)
  1085. #define pc_setglobalreg(sd,reg,val) pc_setregistry(sd,reg,val)
  1086. #define pc_readglobalreg_str(sd,reg) pc_readregistry_str(sd,reg)
  1087. #define pc_setglobalreg_str(sd,reg,val) pc_setregistry_str(sd,reg,val)
  1088. #define pc_readaccountreg(sd,reg) pc_readregistry(sd,reg)
  1089. #define pc_setaccountreg(sd,reg,val) pc_setregistry(sd,reg,val)
  1090. #define pc_readaccountregstr(sd,reg) pc_readregistry_str(sd,reg)
  1091. #define pc_setaccountregstr(sd,reg,val) pc_setregistry_str(sd,reg,val)
  1092. #define pc_readaccountreg2(sd,reg) pc_readregistry(sd,reg)
  1093. #define pc_setaccountreg2(sd,reg,val) pc_setregistry(sd,reg,val)
  1094. #define pc_readaccountreg2str(sd,reg) pc_readregistry_str(sd,reg)
  1095. #define pc_setaccountreg2str(sd,reg,val) pc_setregistry_str(sd,reg,val)
  1096. bool pc_setreg2(struct map_session_data *sd, const char *reg, int64 val);
  1097. int64 pc_readreg2(struct map_session_data *sd, const char *reg);
  1098. bool pc_addeventtimer(struct map_session_data *sd,int tick,const char *name);
  1099. bool pc_deleventtimer(struct map_session_data *sd,const char *name);
  1100. void pc_cleareventtimer(struct map_session_data *sd);
  1101. void pc_addeventtimercount(struct map_session_data *sd,const char *name,int tick);
  1102. int pc_calc_pvprank(struct map_session_data *sd);
  1103. TIMER_FUNC(pc_calc_pvprank_timer);
  1104. int pc_ismarried(struct map_session_data *sd);
  1105. bool pc_marriage(struct map_session_data *sd,struct map_session_data *dstsd);
  1106. bool pc_divorce(struct map_session_data *sd);
  1107. struct map_session_data *pc_get_partner(struct map_session_data *sd);
  1108. struct map_session_data *pc_get_father(struct map_session_data *sd);
  1109. struct map_session_data *pc_get_mother(struct map_session_data *sd);
  1110. struct map_session_data *pc_get_child(struct map_session_data *sd);
  1111. void pc_bleeding (struct map_session_data *sd, t_tick diff_tick);
  1112. void pc_regen (struct map_session_data *sd, t_tick diff_tick);
  1113. bool pc_setstand(struct map_session_data *sd, bool force);
  1114. bool pc_candrop(struct map_session_data *sd,struct item *item);
  1115. bool pc_can_attack(struct map_session_data *sd, int target_id);
  1116. int pc_jobid2mapid(unsigned short b_class); // Skotlex
  1117. int pc_mapid2jobid(unsigned short class_, int sex); // Skotlex
  1118. const char * job_name(int class_);
  1119. struct skill_tree_entry {
  1120. uint16 skill_id, skill_lv;
  1121. uint32 baselv, joblv;
  1122. struct {
  1123. uint16 skill_id, skill_lv;
  1124. } need[MAX_PC_SKILL_REQUIRE];
  1125. }; // Celest
  1126. extern struct skill_tree_entry skill_tree[CLASS_COUNT][MAX_SKILL_TREE];
  1127. struct sg_data {
  1128. short anger_id;
  1129. short bless_id;
  1130. short comfort_id;
  1131. char feel_var[NAME_LENGTH];
  1132. char hate_var[NAME_LENGTH];
  1133. bool (*day_func)(void);
  1134. };
  1135. extern const struct sg_data sg_info[MAX_PC_FEELHATE];
  1136. void pc_set_bg_queue_timer(map_session_data *sd);
  1137. void pc_delete_bg_queue_timer(map_session_data *sd);
  1138. void pc_setinvincibletimer(struct map_session_data* sd, int val);
  1139. void pc_delinvincibletimer(struct map_session_data* sd);
  1140. void pc_addspiritball(struct map_session_data *sd,int interval,int max);
  1141. void pc_delspiritball(struct map_session_data *sd,int count,int type);
  1142. int pc_addsoulball(struct map_session_data *sd,int interval,int max);
  1143. int pc_delsoulball(struct map_session_data *sd,int count,int type);
  1144. void pc_addfame(struct map_session_data *sd,int count);
  1145. unsigned char pc_famerank(uint32 char_id, int job);
  1146. bool pc_set_hate_mob(struct map_session_data *sd, int pos, struct block_list *bl);
  1147. extern struct fame_list smith_fame_list[MAX_FAME_LIST];
  1148. extern struct fame_list chemist_fame_list[MAX_FAME_LIST];
  1149. extern struct fame_list taekwon_fame_list[MAX_FAME_LIST];
  1150. void pc_readdb(void);
  1151. void do_init_pc(void);
  1152. void do_final_pc(void);
  1153. // timer for night.day
  1154. extern int day_timer_tid;
  1155. extern int night_timer_tid;
  1156. TIMER_FUNC(map_day_timer); // by [yor]
  1157. TIMER_FUNC(map_night_timer); // by [yor]
  1158. // Rental System
  1159. void pc_inventory_rentals(struct map_session_data *sd);
  1160. void pc_inventory_rental_clear(struct map_session_data *sd);
  1161. void pc_inventory_rental_add(struct map_session_data *sd, unsigned int seconds);
  1162. int pc_read_motd(void); // [Valaris]
  1163. int pc_disguise(struct map_session_data *sd, int class_);
  1164. bool pc_isautolooting(struct map_session_data *sd, unsigned short nameid);
  1165. void pc_overheat(struct map_session_data *sd, int16 heat);
  1166. void pc_itemcd_do(struct map_session_data *sd, bool load);
  1167. uint8 pc_itemcd_add(struct map_session_data *sd, struct item_data *id, t_tick tick, unsigned short n);
  1168. uint8 pc_itemcd_check(struct map_session_data *sd, struct item_data *id, t_tick tick, unsigned short n);
  1169. int pc_load_combo(struct map_session_data *sd);
  1170. void pc_addspiritcharm(struct map_session_data *sd, int interval, int max, int type);
  1171. void pc_delspiritcharm(struct map_session_data *sd, int count, int type);
  1172. void pc_baselevelchanged(struct map_session_data *sd);
  1173. void pc_damage_log_add(struct map_session_data *sd, int id);
  1174. void pc_damage_log_clear(struct map_session_data *sd, int id);
  1175. enum e_BANKING_DEPOSIT_ACK : uint8;
  1176. enum e_BANKING_WITHDRAW_ACK : uint8;
  1177. enum e_BANKING_DEPOSIT_ACK pc_bank_deposit(struct map_session_data *sd, int money);
  1178. enum e_BANKING_WITHDRAW_ACK pc_bank_withdraw(struct map_session_data *sd, int money);
  1179. void pc_crimson_marker_clear(struct map_session_data *sd);
  1180. void pc_show_version(struct map_session_data *sd);
  1181. TIMER_FUNC(pc_bonus_script_timer);
  1182. void pc_bonus_script(struct map_session_data *sd);
  1183. struct s_bonus_script_entry *pc_bonus_script_add(struct map_session_data *sd, const char *script_str, t_tick dur, enum efst_types icon, uint16 flag, uint8 type);
  1184. void pc_bonus_script_clear(struct map_session_data *sd, uint16 flag);
  1185. void pc_cell_basilica(struct map_session_data *sd);
  1186. short pc_get_itemgroup_bonus(struct map_session_data* sd, unsigned short nameid);
  1187. short pc_get_itemgroup_bonus_group(struct map_session_data* sd, uint16 group_id);
  1188. bool pc_is_same_equip_index(enum equip_index eqi, short *equip_index, short index);
  1189. /// Check if player is Taekwon Ranker and the level is >= 90 (battle_config.taekwon_ranker_min_lv)
  1190. #define pc_is_taekwon_ranker(sd) (((sd)->class_&MAPID_UPPERMASK) == MAPID_TAEKWON && (sd)->status.base_level >= battle_config.taekwon_ranker_min_lv && pc_famerank((sd)->status.char_id,MAPID_TAEKWON))
  1191. TIMER_FUNC(pc_autotrade_timer);
  1192. void pc_validate_skill(struct map_session_data *sd);
  1193. void pc_show_questinfo(struct map_session_data *sd);
  1194. void pc_show_questinfo_reinit(struct map_session_data *sd);
  1195. bool pc_job_can_entermap(enum e_job jobid, int m, int group_lv);
  1196. #if defined(RENEWAL_DROP) || defined(RENEWAL_EXP)
  1197. int pc_level_penalty_mod(int level_diff, uint32 mob_class, enum e_mode mode, int type);
  1198. #endif
  1199. bool pc_attendance_enabled();
  1200. int32 pc_attendance_counter( struct map_session_data* sd );
  1201. void pc_attendance_claim_reward( struct map_session_data* sd );
  1202. #endif /* PC_HPP */