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- // Copyright (c) rAthena Dev Teams - Licensed under GNU GPL
- // For more information, see LICENCE in the main folder
- #ifndef HOMUNCULUS_HPP
- #define HOMUNCULUS_HPP
- #include <string>
- #include "../common/cbasetypes.hpp"
- #include "../common/database.hpp"
- #include "status.hpp" // struct status_data, struct status_change
- #include "unit.hpp" // struct unit_data
- #ifdef RENEWAL
- #define HOMUN_LEVEL_STATWEIGHT_VALUE 0
- #define APPLY_HOMUN_LEVEL_STATWEIGHT()( \
- hom->str_value = hom->agi_value = \
- hom->vit_value = hom->int_value = \
- hom->dex_value = hom->luk_value = hom->level / 10 - HOMUN_LEVEL_STATWEIGHT_VALUE \
- )
- #else
- #define APPLY_HOMUN_LEVEL_STATWEIGHT()
- #endif
- struct s_homun_exp_db {
- uint16 level;
- t_exp exp;
- };
- class HomExpDatabase : public TypesafeYamlDatabase<uint16, s_homun_exp_db> {
- public:
- HomExpDatabase() : TypesafeYamlDatabase("HOMUN_EXP_DB", 1) {
- }
- const std::string getDefaultLocation() override;
- uint64 parseBodyNode(const ryml::NodeRef& node) override;
- // Additional
- t_exp get_nextexp(uint16 level);
- };
- struct h_stats {
- unsigned int HP, SP;
- unsigned short str, agi, vit, int_, dex, luk;
- };
- struct s_homunculus_db {
- int base_class, evo_class;
- char name[NAME_LENGTH];
- struct h_stats base, gmin, gmax, emin, emax;
- int foodID;
- int baseASPD;
- long hungryDelay;
- unsigned char element, race, base_size, evo_size;
- };
- extern struct s_homunculus_db homunculus_db[MAX_HOMUNCULUS_CLASS];
- enum e_hom_search_type : uint8 { HOMUNCULUS_CLASS, HOMUNCULUS_FOOD };
- enum e_hom_mode : uint8 { MH_MD_FIGHTING = 1, MH_MD_GRAPPLING };
- enum e_hom_state : uint8 {
- HOM_ST_ACTIVE = 0,
- HOM_ST_REST = 1,
- HOM_ST_MORPH = 2,
- };
- enum e_hom_state2 : uint8 {
- SP_ACK = 0x0,
- SP_INTIMATE = 0x1,
- SP_HUNGRY = 0x2,
- };
- struct homun_data {
- struct block_list bl;
- struct unit_data ud;
- struct view_data *vd;
- struct status_data base_status, battle_status;
- status_change sc;
- struct regen_data regen;
- struct s_homunculus_db *homunculusDB; //[orn]
- struct s_homunculus homunculus; //[orn]
- int masterteleport_timer;
- map_session_data *master; //pointer back to its master
- int hungry_timer; //[orn]
- t_exp exp_next;
- std::vector<uint16> blockskill; // [orn]
- };
- #define MAX_HOM_SKILL_REQUIRE 5
- #define MAX_HOM_SKILL_TREE 8
- /// Homunculus skill entry [Celest]
- struct homun_skill_tree_entry {
- uint16 id; ///< Skill ID
- uint8 max; ///< Max level for this tree
- uint8 need_level; ///< Homunculus level required
- uint16 intimacy; ///< Intimacy required (n/100)
- struct {
- uint16 id; ///< Skill ID
- uint8 lv; ///< Level of skill
- } need[MAX_HOM_SKILL_REQUIRE]; ///< Skills needed
- };
- #define HOM_EVO 0x100 //256
- #define HOM_S 0x200 //512
- #define HOM_REG 0x1000 //4096
- /// Houmunculus ID
- enum homun_mapid {
- // Normal Homunculus
- MAPID_LIF = HOM_REG|0x0,
- MAPID_AMISTR,
- MAPID_FILIR,
- MAPID_VANILMIRTH,
- // Evolved Homunulus
- MAPID_LIF_E = HOM_REG|HOM_EVO|0x0,
- MAPID_AMISTR_E,
- MAPID_FILIR_E,
- MAPID_VANILMIRTH_E,
- // Homunculus S
- MAPID_EIRA = HOM_S|0x0,
- MAPID_BAYERI,
- MAPID_SERA,
- MAPID_DIETER,
- MAPID_ELANOR,
- };
- /// Homunculus type
- enum homun_type : int8 {
- HT_REG = 0x1,
- HT_EVO = 0x2,
- HT_S = 0x4,
- HT_INVALID = -1,
- };
- /// Homunculus battle_config setting
- enum homun_setting : uint8 {
- HOMSET_NO_SUPPORT_SKILL = 0x01, /// Cannot be targetted by support skills, except for their master
- HOMSET_NO_INSTANT_LAND_SKILL = 0x02, /// Unit/land skill doesn't applied immediately
- HOMSET_FIRST_TARGET = 0x04, /// Mobs will always go after them instead of players until attacked
- HOMSET_COPY_SPEED = 0x08, /// Copy their master's speed on spawn/map-change
- HOMSET_DISPLAY_LUK = 0x10, /// They display luk/3+1 instead of their actual critical in the stat window, by default they don't crit
- HOMSET_SAME_MATK = 0x20, /// Their Min-Matk is always the same as their max
- HOMSET_RESET_REUSESKILL_VAPORIZED = 0x40, /// Skill re-use delay is reset when they are vaporized.
- HOMSET_RESET_REUSESKILL_TELEPORTED = 0x80, /// Skill re-use delay is reset when they are warped (by skill or item) with player.
- };
- enum e_homun_grade : uint8 {
- HOMGRADE_HATE_WITH_PASSION = 0,
- HOMGRADE_HATE,
- HOMGRADE_AWKWARD,
- HOMGRADE_SHY,
- HOMGRADE_NEUTRAL,
- HOMGRADE_CORDIAL,
- HOMGRADE_LOYAL,
- };
- /// Check Homunculus Class ID
- #define homdb_checkid(id) ((id) >= HM_CLASS_BASE && (id) <= HM_CLASS_MAX)
- // merc_is_hom_alive(struct homun_data *)
- #define hom_is_active(x) ((x) && (x)->homunculus.vaporize == HOM_ST_ACTIVE && (x)->battle_status.hp > 0)
- int hom_recv_data(uint32 account_id, struct s_homunculus *sh, int flag); //albator
- struct view_data* hom_get_viewdata(int class_);
- int hom_class2mapid(int hom_class);
- enum homun_type hom_class2type(int class_);
- void hom_damage(struct homun_data *hd);
- int hom_dead(struct homun_data *hd);
- void hom_skillup(struct homun_data *hd,uint16 skill_id);
- void hom_calc_skilltree(struct homun_data *hd, bool flag_evolve);
- short hom_checkskill(struct homun_data *hd,uint16 skill_id);
- uint8 hom_skill_get_min_level(int class_, uint16 skill_id);
- void hom_gainexp(struct homun_data *hd,t_exp exp);
- int hom_levelup(struct homun_data *hd);
- int hom_evolution(struct homun_data *hd);
- int hom_mutate(struct homun_data *hd,int homun_id);
- void hom_heal(struct homun_data *hd);
- int hom_vaporize(map_session_data *sd, int flag);
- int hom_ressurect(map_session_data *sd, unsigned char per, short x, short y);
- void hom_revive(struct homun_data *hd, unsigned int hp, unsigned int sp);
- void hom_reset_stats(struct homun_data *hd);
- int hom_shuffle(struct homun_data *hd); // [Zephyrus]
- void hom_save(struct homun_data *hd);
- bool hom_call(map_session_data *sd);
- bool hom_create_request(map_session_data *sd, int class_);
- int hom_search(int key,int type);
- void hom_menu(map_session_data *sd,int type);
- int hom_food(map_session_data *sd, struct homun_data *hd);
- int hom_hungry_timer_delete(struct homun_data *hd);
- int hom_change_name(map_session_data *sd,char *name);
- void hom_change_name_ack(map_session_data *sd, char* name, int flag);
- #define hom_stop_walking(hd, type) unit_stop_walking(&(hd)->bl, type)
- #define hom_stop_attack(hd) unit_stop_attack(&(hd)->bl)
- int hom_increase_intimacy(struct homun_data * hd, unsigned int value);
- int hom_decrease_intimacy(struct homun_data * hd, unsigned int value);
- int hom_skill_tree_get_max(int skill_id, int b_class);
- void hom_init_timers(struct homun_data * hd);
- void hom_reload_skill(void);
- void hom_reload(void);
- void hom_addspiritball(TBL_HOM *hd, int max);
- void hom_delspiritball(TBL_HOM *hd, int count, int type);
- uint8 hom_get_intimacy_grade(struct homun_data *hd);
- uint32 hom_intimacy_grade2intimacy(enum e_homun_grade grade);
- enum e_homun_grade hom_intimacy_intimacy2grade(uint32 intimacy);
- short hom_skill_get_index(uint16 skill_id);
- void do_final_homunculus(void);
- void do_init_homunculus(void);
- #endif /* HOMUNCULUS_HPP */
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