Changelog-SVN.txt 36 KB

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  1. Date Added
  2. 03/31
  3. * Added back up old files in 'save' before saving new data -- also fixes
  4. 'Access denied' errors when saving in TXT
  5. 03/30
  6. * sql native vc7 projects now build/link [1351: MouseJstr]
  7. * Began sql projects for VC7 [1349: MouseJstr]
  8. * text char-server and login-server now build using VC7. You
  9. can use the eAthena.sln solution to build all three. These
  10. are currently just the text versions of the servers. I have
  11. not added projects yet to build the sql versions.
  12. [SVN: 1347 MouseJstr]
  13. * Made the map-server build cleanly using Microsoft Visual
  14. Studio.. entirely native code without any cygwin dependency
  15. [SVN: 1345 MouseJstr]
  16. * Fixed @reloadgmdb in SQL -- after reloading ask the char to forward the new
  17. accounts back to the map [celest]
  18. * Added base code for loading Ser's UPNP plugin [celest]
  19. * Added 'idle_no_share' to battle_athena.conf [celest]
  20. * updated map server to jA1137~1159
  21. - Added @reloadatcommand, @reloadbattleconf, @reloadstatusdb, @reloadpcdb
  22. (Note: You should copy the latest msg_athena.conf from conf-tmpl and replace
  23. your current one EVERYTIME it's updated to prevent it from crashing when it
  24. can't find the newer messages!)
  25. - Updated packet DB to support /item and /monster
  26. - Added pc_remove_map()
  27. - Added 2 new mobs skills: NPC_RUNAWAY and RECALL
  28. - Updated BioCannibalize
  29. - Updated Hammerfall, Meteor Shower and Lord of Vermillion -- when MvP's
  30. cast them they should have much more range
  31. - Some other skill tweaks
  32. - Added item_findingore.txt
  33. * Some tidying up in mob.c and skill.c [celest]
  34. 03/29
  35. * Please make sure to use the stable/sql-files/upgrade_svn1315.sql to
  36. upgrade your mysql as a result of the new adoption system. Thank you
  37. -MouseJstr
  38. * More ANSI C++/C conformance fixes [SVN 1341: MouseJstr]
  39. * Fixed SQL char server crashing when loading the item_db, my bad ^^; [celest]
  40. * More ANSI C++/C conformance fixes [SVN 1334: MouseJstr]
  41. * Added auto save guild data (only guardian HP and owner guild ID for now,
  42. both cached) every 5 minutes during WOE [celest]
  43. * Updated damage calculation for Magnum Break [celest]
  44. * Fixed #item not working properly, thanks to TripleOxygen
  45. * Fixed a lot of compile time problems with our mixed C++/C
  46. conformance [1328: MouseJstr]
  47. * Fixed use of storage variable to conform to ANSI C spec
  48. [1327: MouseJstr]
  49. * Added CIA-bot to the #athena channel [MouseJstr]
  50. * Some tidying up in mail.c [celest]
  51. * Added an invalid pointer check in clif_displaymessage [celest]
  52. * Added sql upgrade file in sql-files for svn1315's update [celest]
  53. * Added auto create 'save' folder from 'save-tmpl' when compiling for the
  54. first time, thanks to Jbain
  55. * Fixed 'use_sql_db' not read properly in SQL char server, thanks to Wallex
  56. * Changed db/const.txt to have right baby jobs IDs [veider]
  57. * Added three fields to mmo_charstatus - father/mother/child
  58. needed for adoption system [veider]
  59. * Added adoption support to charserver SQL version [veider]
  60. * Added atcommand_adopt - create a family of three [veider]
  61. * Added to char_commands showexp/showdelay so that
  62. players could remove some messages [veider]
  63. * Added percent to "Experience Gained" message [veider]
  64. * Added adoption system support to party_check_exp_share()
  65. so that parents can share exp with child [veider]
  66. 03/28
  67. * Fixed Auto Berserk activating by itself when changing maps [celest]
  68. * Re-fixed the SQL syntax crash in logging [celest]
  69. 03/27
  70. * Fixed AutospellWhenHit effect to only work on melee attacks [celest]
  71. * Fixed AddEffWhenHit effect to only work on melee attacks [celest]
  72. * Moved guardian hostility checking and monster_ignore_gm check to battle.c --
  73. processed earlier, and more appropiate [celest]
  74. * Fixed a SQL syntax crash when logging character names with "'" in them
  75. [celest]
  76. * Added use dynamic allocation when loading the msg_table [celest]
  77. * Fixed some memory leaks with the new timer changes [celest]
  78. * Refresh the client when day comes to get rid of the night effect (if
  79. night_darkness_level was used) [celest]
  80. * Changed @refresh to fake map loading, but without teleporting side effect
  81. (skill delays reset, extra load on server etc)[celest]
  82. * Updated SQL file for the item_db, thanks to Zoc
  83. * Fixed the 'show_mob_hp' option not updating when a monster is healed, thanks
  84. to leinsirk10
  85. * Added flexible Filter to the Monster Drops logging [Lupus]
  86. - Now you can choose what types of items either to log or not.
  87. - You can also log expensive items (you can set the min logging price)
  88. * Optimized a bit ATCommands.c functions (inspired by Freya) [Lupus]
  89. * Added missing parenthesis in my Improve Dodge code, not giving +4/lv to proper jobs [DracoRPG]
  90. * Added all released cards into monsters drops and Old Card Album [Lupus]
  91. 03/25
  92. * Fixed a typo in my fix for Stalk / Tunnel Drive increasing instead of decreasing speed, sorry [DracoRPG]
  93. * Rewrote a little bit Improve Dodge [DracoRPG]
  94. - The speed bonus does not effect when Cloaked
  95. - Assassins & Rogues get +4 Flee/lv, but all other jobs can get +3/lv if they have the skill (not only Thiefs & Super Novices)
  96. * Some minor changes to Sacrifice in battle.c [celest]
  97. * Set the Emperium to be immune to Sacrifice [celest]
  98. * Set the Emperium to be have max status effects immunity [celest]
  99. * Fixed indoorsrwstable.txt reading even when 'indoors_override_grffile' is
  100. set to 'no' [celest]
  101. * Fixed @monsterbig/@monstersmall not working [celest]
  102. * Fixed @killmonster2 not working [celest]
  103. 03/24
  104. * Updated obj_del to delete all GNUMakeFile and .o files + compiled exes [DracoRPG]
  105. * Fixed a typo in Stalk / Tunnel Drive speed calculation [DracoRPG]
  106. * Added some mapflags for new towns [Lupus]
  107. * Added timer.c optimization / timers sort fix. 'no freezing mobs anymore' Thanx 2 Yor/Freya [Lupus]
  108. * Added 'map_charid2id' [celest]
  109. * Changed monster damage logging to save char ID's for the most time -- also
  110. fixes an exp bug, thanks to Super Novice / Ezhik [celest]
  111. * Implemented 'event_script_type' -- no changes at '0', at '1' script events
  112. will work according to Qamera's original mod
  113. For more info please refer to his thread:
  114. http://www.eathena.deltaanime.net/board/index.php?showtopic=13305&hl=
  115. * Set Emsolute Develop as a learnable skill [celest]
  116. * Updated 'require_glory_guild' [celest]
  117. - the skill is only acquirable if this is set to 'yes', otherwise it will not
  118. appear in the guild skill tree. Default is changed to 'no'.
  119. * Allow monsters to cast skills near themselves even when monster_nofootset
  120. is set to 'yes' -- they're only not allowed to cast near players [celest]
  121. * Print number of online users in online.txt/.html even if there's only 1 user
  122. online [celest]
  123. 03/23
  124. * Adjusted my trade fix [1280: MouseJstr]
  125. * Fixed possible memory corruption in storage if number of guilds
  126. in database exceeds the max server can support [1278 : MouseJstr]
  127. * Fixed @mapexit to properly flush the fifo's before shutting
  128. server down to help insure all the char data is properly flushed
  129. [1278: MouseJstr]
  130. * Fixed trade exploit/crash from invalid data being sent
  131. [1278: MouseJstr]
  132. * Possible use of uninitialized data used during mob walk
  133. calculation resulting in radical mob movement or crash
  134. [1278: MouseJstr]
  135. * Fixed some --addrace variables' sizes [celest]
  136. * Added' require_glory_guild' - sets whether changing guild emblems require
  137. the Glory of Guild skill [celest]
  138. * Fixed alot of memory leaks [celest]
  139. * Added stray memory cleaning routine to db.c [celest]
  140. * Fixed some compile errors, sorry xP [celest]
  141. * Corrected potion creation success chances, thanks to Avaj and DracoRPG
  142. * Removed some unused potion creation code, thanks to DracoRPG
  143. * Updated Joint Beat's effect, thanks to DracoRPG
  144. 03/22
  145. * Fixed Alchemist's CANNIBALIZE, now it summons correct # of plants. With their real HP [Lupus]
  146. * Updated @reloadmobdb, @reloadskilldb, @reloaditemdb [celest]
  147. * Some tidying up in @reloadscript (more work needed) [celest]
  148. * Moved some gm command messages to msg_athena.conf [celest]
  149. * Removed skill_range_leniency [celest]
  150. * Removed enable_upper_class [celest]
  151. * Removed riding_weight [celest]
  152. * Added signal handler for SIGPIPE [celest]
  153. * Updated Frost Joke to affect everyone else in PvP/GvG, thanks to veider
  154. * Corrected Detect Trap range to be based on level, thanks to veider
  155. * Updated Tunnel Drive's movement speed, thanks to veider
  156. * Removed cdp_rate, suggested by leinsirk10
  157. * Fixed a typo in Acid Terror, thanks to leinsirk10
  158. * Fixed some typos/memory leak in script cleaning up, thanks to leinsirk10
  159. * Added gm_can_drop_lv limitations for trading and opening storage, thanks to
  160. Dino9021
  161. * Changed shop_exp's calculation to use 0.01% increments, suggested by tcdiem
  162. * Refixed "--en/ja--" usage in 'monster' script not working properly, thanks
  163. to sbilly
  164. 03/21
  165. * Moved /tool and /webserver to under /src and added 'make tools' and 'make
  166. webserver' [celest]
  167. * Removed ladmin compiling from 'make sql' [celest]
  168. 03/20
  169. * Don't register the day/night timers if any one is set to 0 [celest]
  170. * Fixed @storage / @gstorage ATcommands thanks2 Yor/Freya [Lupus]
  171. * Added 4 new card effects from 3/15's patch -- check item_bonus.txt [celest]
  172. * Added 'enable_ip_rules' to packet_athena.conf [celest]
  173. * Updated socket debug messages to be more readable [celest]
  174. * Added a sql upgrader to handle the mob_db changes to assist
  175. in migrating to the newer SVN servers [MouseJstr]
  176. 03/19
  177. * Added getrefine() for 3/15's card patch -- returns the refined number
  178. of the current item [celest]
  179. * Fixed day and night settings not ignored even if they are set to 0,
  180. my bad ^^; [celest]
  181. 03/18
  182. * Fixed a crash when freeing memory of pets [celest]
  183. * Added Cygwin support to the -DDUMPSTACK option, and changed its format
  184. to "<server type><number>.stackdump", thanks to Ser [celest]
  185. * Removed duplicate fopen in login_log [celest]
  186. * Don't log SQL char actions if log_char is not enabled in char_athena.conf
  187. [celest]
  188. * Updated shop_exp's calculation to give more exp, thanks to tcdiem [celest]
  189. * Fixed the bDamageWhenUnequip effect dealing damage when unequipping unrelated
  190. items [celest]
  191. * Fixed compile errors in SQL char.c [celest]
  192. 03/17
  193. * Added ~86 new cards. Fixed new cards bugs, optimized [Lupus] thanks to Indiona,Landarma
  194. * Removed nullpo warning from trade.c (my prev anti-spoof protection) [Lupus]
  195. * Added the new Einbroch/Einbech maps to maps_athena.conf [celest]
  196. * Added display script filename when a script error is found while parsing
  197. [celest]
  198. * Added 2 char-server packets to support Freya's login server [celest]
  199. * Rewrite on Full Strip [celest]
  200. * Fixed heap corrupion in map.c caused while loading maps
  201. [SVN 1241: MouseJstr]
  202. * Re-fixed compile error in map.c -- sorry ^^; [celest]
  203. * trade.c fixed possibility of STORAGE+TRADE spooffing dupe [Lupus]
  204. Now, on accepting trade your active Storage window closes. (Either Common or Guils Storage)
  205. thanx to Sergey for the exploit test and report
  206. 03/16
  207. * map.c fixed compilation error [Lupus]
  208. * Updated jA's dummy socket to mod1137 [celest]
  209. * Added jA's ddos protection system -- check packet_athena.conf [celest]
  210. * Moved stall_time's reading from inter_athena.conf to packet_athena.conf
  211. 03/15
  212. * Fixed a compile warning in pc.c [celest]
  213. * Updated Soul Breaker's damage display, by DracoRPG [celest]
  214. 03/14
  215. * Fixed @marry and @divorce. Also added Wedding music+confetti effect to @marry [Lupus]
  216. - @marry Player1,Player2
  217. (don't miss the COMMA ',' betwin the names)
  218. - @divorce Player
  219. (in @divorce use any name from the couple)
  220. * Added auto convert advanced job and baby class sprite ID's in mob_avail.txt
  221. to correct format [celest]
  222. * Added SC_Speedup cannot be stacked with Increase Agility [celest]
  223. 03/13
  224. * Added PvP/GvG check for Tiger Knuckle fist [celest]
  225. * Fixed Pressure reducing the target's SP twice, thanks to deepin [celest]
  226. * Fixed SQL logging not checking if its supposed to use SQL or TXT logs, thanks
  227. to Alex14 [celest]
  228. * Fixed 23 new cards (some effects chances were divided by 100, some cards had no bonuses
  229. due to misplaced arguments, usage BONUS instead of BONUS2, etc) [Lupus]
  230. 03/12
  231. * Fixed Status Recovery dealing too short blind time on undead [celest]
  232. * Fixed mobs not affected by Blind status [celest]
  233. * Added an invalid id check check in map_id2sd [celest]
  234. * Added sd check in clif_send [celest]
  235. * Fixed usage of mvp_hp_rate and monster_hp_rate. MVP rate was used for common monsters [Lupus]
  236. * Added additional random respawn delay for instant respawning monsters (0..5 seconds) [Lupus]
  237. - Should be made as an option of battle_athena.conf
  238. 03/11
  239. * Speedup player autosaving -- don't save guild castle data at the same time,
  240. thanks to Alex14 [celest]
  241. * Optimised guild castle saving when autosaving player data, thanks to Yor /
  242. Freya (UPDATE: view above)
  243. * Added sd check in mob_damage, thanks to sbilly [celest]
  244. * Added Sage enchanting skills can only be cast on party members [celest]
  245. * Fixed Magic Power not working for ground-targeted skills [celest]
  246. * Fixed Frost Diver having double freezing chances [celest]
  247. * Added Breaker's magic damage to be blockable by Pneuma, thanks to DracoRPG
  248. [celest]
  249. * Corrected 1206Sakexe's packet detection, thanks to Yor / Freya [celest]
  250. * When casting cloaking stop displaying the skill title after its finished,
  251. thanks to Battitude [celest]
  252. 03/09
  253. * Some changes in sig_dump to allow Cygwin produce stackdumps upon crash again,
  254. thanks to Ser [celest]
  255. * Changed the default stackdump creation folder from /save to /log [celest]
  256. * Fixed a typo in TXT login server logging, thanks to Skyer / eAthenaC [celest]
  257. * Added HP and SP rate underflow checking [celest]
  258. * Added stop auto attacking if no arrows were equipped [celest]
  259. * Added new script command: 'cardscnt'. It returns N of inserted cards in the same weapon. [Lupus]
  260. Now I can start fixing CARDS COMBO exploits. And it's possible to fix old cards power abuse, too.
  261. e.g. Assassins can equip 2 4-slot weapons and have HUGE card bonuses.
  262. It's said that you can have only ONE bonus per hand...
  263. * Fixed and tested script command 'isequippedcnt'. It didn't return real value [Lupus]
  264. Here's an easy way to test all items:
  265. 4149,Gargoyle_Card,Gargoyle Card,6,20,0,10,,,,,,,2,,,,{},{ dispbottom "Gagoyle OK:"; dispbottom isequipped(4149); dispbottom isequippedcnt(4149); dispbottom cardscnt(4149); }
  266. * Fixed "nice char save by the fountain of Prontera"; People (Helpers, GMs) did abuse their power and [Lupus]
  267. used to @jail friend / @unjail friend. To make his save point in the middle of the Prontera.
  268. So I made @unjail save coords to 0,0 (on unjail it makes player's save point to appear always in a random place of Prontera)
  269. You can use this query to "Clear nice save point of all jail/unjail abusers friends"
  270. SQL QUERY: update ragnarok.char set save_x = 0, save_y = 0 where (save_map = 'prontera.gat' and save_y = 191)
  271. 03/08
  272. * Added chance for Enchant Poison to poison enemy, and reduced Deadly Poison
  273. chance [celest]
  274. * Compacted some code for Deadly Poison [celest]
  275. * Added DracoRPG's code for Soul Breaker - the magic attack part should work
  276. as it should now, thanks! ^^ [celest]
  277. * Reverted the reverted jA event change but this time without bugs (hopefully) [Shinomori]
  278. * corrected status_change_timer as far as I understand the functionality
  279. (better have a look at it, Celest), added a some security to prevent pending timers
  280. * moved two variable declarations to scope start (mob.c and skill.c)
  281. * Fixes Icewall can be directly cast on players and monsters -- also removes
  282. the 'unsupported layout' message [celest]
  283. * Added the new turbo_room and alde_tt to the maps config [celest]
  284. * Speedup SQL inventory and storage saving, thanks to Ilpalazzo-sama [celest]
  285. * Reverted a jA change in event loading [celest]
  286. 03/07
  287. * Added uptime logging support whenever the server closes, to enable change
  288. the 0 to 1 in core.c [celest]
  289. #define LOG_UPTIME 0
  290. To-do: Add this as an option to log config
  291. * Fixed 'make clean' not removing the .o files in /common [celest]
  292. * Removed some unused code for Breaker and temporarily set Emperium to be
  293. immune to Breaker [celest]
  294. * Updated core and map-server to jA 1115~1137 [celest]
  295. - Added monster_delay_damage to battle conf
  296. - Increased some default settings in script conf
  297. - Updated Brandish Spear, Soul Change, Soul Burn
  298. - Updated Body Relocation (shorter distance)
  299. - Added monster skill NPC_EXPLOSIONSPIRITS
  300. - Corrected Mindbreaker level to 5
  301. - Updated Meteor Assault to instant-cast
  302. - Added command @users - shows the percentage of users in all maps
  303. - Don't save status if the player is set for disconnection
  304. - Added free block lock-checking system
  305. - Added saving the processes' ID into [xx-server.pid]
  306. - Fixed a memory leak with duplicate script labels
  307. + For more detailed logs check 'Readme-jap'
  308. * Fixed a typo in Volcano, thanks to Ilpalazzo-sama [celest]
  309. * Fixed Apple of Idun reading the wrong skill level and giving too much HP
  310. [celest]
  311. 03/06
  312. * Added new anti-hacker trade protection from Freya. [Lupus]
  313. It also auto-ban hackers and broadcasts messages to all GMs. Good work, Yor!
  314. * Misc fixes. [Lupus]
  315. 2Shino: BTW Some players can't re-connect to the server. Due to the updated session checks in chrif.c
  316. actually impossible, because the checks handle the connection with the char server, not with users
  317. anyway, I checked again and rearranged code but functionality is still the same and valid [Shinomori]
  318. 03/05
  319. * Reversed drop_rate0item option, corrected MVP Drop rate (thanks to Freya) [Lupus]
  320. 03/04
  321. * Fixed SQL Guild Castle Saving (now fully working, tested on 100 players during WOE) [Lupus]
  322. 03/02
  323. * Fixed SQL Guild Castle Saving (partial, yet it doesn't clear GuildID when you abandon a castle) [Lupus]
  324. + added 2 fixes by POW (Mac Guild Position fix, Max Guild Members fix)
  325. * Fixed Emotion Flood (by Yor) [Lupus]
  326. * SQL: Fixed temporary ban. Now banned players can enter the server when the ban time is over. [Lupus]
  327. It wasn't working because STATE hasn't been cleared properly.
  328. Also fixed wrong client messages (ban reasons: Banned by GM / Temp ban till DATE).
  329. 03/01
  330. * Effects from dancer/bard skills will stay for 20 seconds after leaving the
  331. skill area [celest]
  332. * Fixed /resetstate /resetskill being unuseable at all [celest]
  333. * Fixed /mm /mapmove being useable by all players [celest]
  334. * Fixed some compile errors in mob_once_spawn [celest]
  335. * Corrected a typo in Chemical Protection skills, thanks to holyfork [celest]
  336. 02/28
  337. * Fixed SQL Castle saving bugs [Lupus]
  338. * Corrected Tiger Fist, Chain Crush, and Palm Push Strike damage, thanks to
  339. Eskadron [celest]
  340. * Updated Endure to be usable in GvG, but only gives the mdef bonus [celest]
  341. * Some rewrites on the passive guild skills effects [celest]
  342. 02/27
  343. * Fixed some bugs in Monk Job Quest. Now it's fully passable. [Lupus]
  344. 02/26
  345. * Added jA's dummy socket to prevent fd crashes [celest]
  346. * Added some jA script commands: [Lupus] (first steps to add ELSE, FOR, WHILE, etc)
  347. - getusersname (works like @WHO ATCommand, outputs by 10 names in the Pop-up window)
  348. - dispbottom (print message in the common chat window)
  349. - recovery (restore MaxHP/SP and revives all players on the server)
  350. - getpetinfo (returns pet's name, type, class, hunger, intimacy)
  351. - globalmes (works like Announce, but outputs in the common chat window)
  352. - jump_zero (reserved - for future compatibility)
  353. - select (reserved - for future compatibility)
  354. - getmapmobs (# mobs on a named map, use "this" for current map)
  355. check script.c for their paremeters (in English)
  356. 02/25
  357. * Fixed npc_dequeue, testing on remove of RoVeRT's npc timer system [Shinomori]
  358. 02/24
  359. * Re-added missing cart dupe-proof code. From Freya [Lupus]
  360. * Some rewrites on Basilica [celest]
  361. * Fixed another bad typo in skill list_num reading, thanks to orn [celest]
  362. * Fixed Steal Item Rate. It has been multiplied twice on common_item_drop value for any kinds of items. [Lupus]
  363. e.g. If you set droprate of comman items to 500%, then even rare items could be stolen more easily. Thanks to Freya
  364. * Items Droprate fix. Now it adjusts correctly, w/o overflows. Thanks to Freya [Lupus]
  365. * mob DBbs EXP reading fix. w/o overflows. Thanks to Freya [Lupus]
  366. 02/23
  367. * Added bAddItemHealRate [celest]
  368. * Fixed a crash if adding an offline player to a party, thanks to Alex14
  369. [celest]
  370. * Fixed a crash with Warp [celest]
  371. * New Cards: Some fixes, revisions, additions [Lupus]
  372. * Fixed char server crash when sending wisp with a "'" in the names [celest]
  373. * Fixed Backstab not checking for and consuming arrows [celest]
  374. * Fixed another bad typo causing @allskill to not add points into advanced job
  375. skills [celest]
  376. * Fixed a bad typo in status.c's StatusChangeTable [celest]
  377. * Corrected Spiral Pierce's hits in the skill_db [celest]
  378. * Moved /common/*.o into a obj folder when compiling [celest]
  379. * Updated core and map server to jA 1094~1115 [celest]
  380. - Added End_of_exam's Memory Manager for detecting memory problems.
  381. To enable remove the // in malloc.c line 11
  382. // #define USE_MEMMGR
  383. - Added @npctalk and @pettalk
  384. - Added support for jA's local zlib
  385. - Fixed a bug with path search long
  386. - Updated malloc.c to support Memwatch
  387. - Added DB data loss detection
  388. - Added db/skill_unit_db.txt
  389. - Updated skill unit system
  390. - Changed Waterball to the new timerskill system
  391. ~ For more detailed logs check 'Readme-jap' (knowledge in japanese required,
  392. obviously ^^;)
  393. Please test if there's any skills that might have suddenly stopped working,
  394. thanks ^^;
  395. 02/22
  396. * Revised New Cards, added missing effects, fixed bugs [Lupus]
  397. ~20 cards to check left 8) But on 22 Feb some new cards have been announced T__T'
  398. * Cleaned up some compiler warnings [SVN 1158: MouseJstr]
  399. * Added perl regular expression support.. look at src/map/npc_chat.c
  400. for all the dirt on the new features. To build it, you have
  401. to enable the PCRE_SUPPORT #define and you also have to
  402. build/install the pcre library. [SVN 1157: MouseJstr]
  403. 02/21
  404. * Added actual item_db.sql into sql-files. [Lupus]
  405. * Added actual mob_db.sql into sql-files. If you use SQL Mob DB then update it [Lupus]
  406. * Updated Bleeding effect [celest]
  407. * Removed some unused code for Graffiti [celest]
  408. 02/20
  409. * Char SQL: Rewrote/Fixed the castle save function, now the sql version saves castles! [Sirius]
  410. * Fixed the /mm /mapmove command access bug [Sirius]
  411. * Added skill requirements for the new guild skills [celest]
  412. * Allow Emergency Recall to be cast in guild castles even if nowarp and
  413. nowarpto mapflags are enabled [celest]
  414. * Add 'minimum job level required' for skill_tree reading [celest]
  415. - Berserk now requires job level 50
  416. * Added Spring Trap to be able to trigger ankle snare traps that aren't
  417. activated yet [celest]
  418. * Added a fix in guild.c by Mellowz [celest]
  419. * Some rewrites on the pet skill bonuses system -- also fixes pet bonuses
  420. not effecting stats as they should [celest]
  421. * Check whether a monster is still alive before starting a status change
  422. -- also fixes the status_change_timer nullpo errors with grimtooth [celest]
  423. 02/19
  424. * Added bSubSize, bHPGainValue, and bDamageWhenUnequip [celest]
  425. * Updated bSPDrainValue/Rate to accept a 'type' [celest]
  426. * Set baby class players' size to 0(small) [celest]
  427. * Fixed item_db2.txt reading printing wrong number of entries read [celest]
  428. * Fixed @allskill not giving the newer stalker, whitesmith and creator skills
  429. [celest]
  430. 02/18
  431. * Fixed a bug with statpoint.txt reading and giving too much stat points,
  432. thanks to Benz / eAthenaC [celest]
  433. * Fixed client errors when pecopeco Lord Knights/Paladins log in with a weapon
  434. equipped [celest]
  435. * Added bAddRace2 -- check item_bonus.txt [celest]
  436. * Added mob_race2_db.txt -- contains 'main races' of certain monsters [celest]
  437. * Updated description for backup_txt in char_athena.conf a bit [celest]
  438. * Set read_map_from_cache to 2 (enable compression), and map_cache_file back to
  439. saving in /db instead of /save, as suggested by Poki#3 [celest]
  440. * Updated description for auto_counter_type, and set plaer_auto_counter_type
  441. to 0 by default, as suggested by Poki#3 [celest]
  442. * Use the event names from script_athena.conf to check whenever a player event
  443. trigger is being read/set [celest]
  444. * Removed an unused save/bank.txt [celest]
  445. * Added some new cards effects. (check DB\changelog.txt) [Lupus]
  446. 02/17
  447. * Now all mobs have 10 drops slots. the last one is used for Cards Drops [Lupus]
  448. Don't forget to update your SQL files (Drop Log: logs.sql and db_tables.sql
  449. if u were using SQL Mobs DB. Update it from TXT! )
  450. * Fixed Branch Log TXT filename [Lupus]
  451. * Made all logs work with compiled TXT Server, too (removed old #ifndef) [Lupus]
  452. * Added 4 columns into mob_db.txt (check DB\changelog.txt) [Lupus]
  453. * Fixed some mobs drops (Whisper, etc) and some MVP mobs (bonuses were shifted...) [Lupus]
  454. * Readded Chemical Protection -- i forgot to check for it when changing some
  455. jA stuff earlier, sorry ^^; [celest]
  456. * Removed some old eA code that was causing Frost Nova to do an extra hit
  457. [celest]
  458. * Corrected Vulcan Arrow's hits in skill_db -- the bug appeared when the
  459. correct numbers hardcoded were removed [celest]
  460. * Readded zlib and zconf .h files to under /lib for compiling in Windows,
  461. thanks to Ser [celest]
  462. * Fixed some compile errors in Windows, thanks to Ser [celest]
  463. * Changed remove_control_characters back to supporting korean chars [celest]
  464. * Moved some other code around [celest]
  465. * Added Shinomori's changes to Dissonance -- don't increment the timer again
  466. if the target has died [celest]
  467. * Changed some nullpo checks back to normal null checks -- in some situations
  468. it would be normal to get a NULL [celest]
  469. * Changed some nullpo checks to print some debug information [celest]
  470. * Added some sd checks before calling pc_blockskill [celest]
  471. * Added Dino9021's fix for SQL char's friend list updating [celest]
  472. * Fixed a crash if the player invited to join a guild is not online, thanks to
  473. Alex14 [celest]
  474. * Find the guild invitation sender first before clearing its ID [celest]
  475. * Added 2 new script commands to support 2/15's cards patch... most of the
  476. effects in kRO should be available now ^^ [celest]
  477. - isequipped(...): Accepts a list of item ID's and checks whether all of
  478. the items/cards have been equipped.
  479. - isequippedcnt(...): Same as above, except it returns how many of the items
  480. are being equipped
  481. Example: if(isequipped(4002,4004,4006)) bonus bStr,1;
  482. 02/16
  483. * Char SQL: Fixed the Whisper chat on splittet mapservers (i think now all features work!) [Sirius]
  484. * Added 3 more of the new card effects -- check item_bonus.txt [celest]
  485. * Added 'bonus4' to support the new card effects that might need up to 4
  486. parameters [celest]
  487. * Set 'killerrid' and do PCKillEvent before calling PCDieEvent, thanks to
  488. mrmagoo for pointing it out [celest]
  489. * Added some new script event related options to script config [celest]
  490. - [die/kill/login/logout]_event_name: Name of script to activate when an
  491. event has occured
  492. - event_requires_trigger: whether or not a 'set [EventName],1;' has to be
  493. defined first for the event to be activated
  494. * Added 8 of the new card effects on the 2/15's patch (still untested and
  495. not yet added to the item_db)
  496. - Refer to doc/item_bonus.txt for description
  497. * Minor rewrites on self and enemy weapon/armor breaking during battle [celest]
  498. * Added missing code for 'bBreakWeaponRate' and 'bBreakArmorRate' effects
  499. [celest]
  500. * Added missing code for 'bAddStealRate' effect [celest]
  501. * Removed redundant 'infinite_autospell' in map_session_data [celest]
  502. * Fixed Treasure Box spawn bug in all castles. [Lupus]
  503. * Fixed wrong PresentLOG (it wasn't showing PRESENT BOX type ID) [Lupus]
  504. * Expanded Monsters Drops Slots from 8 to 10. Everywhere in the sources. [Lupus]
  505. But in TXT / SQL monsters DB reading functions, I added a temp plug
  506. to make eA work fine with existing DBs. It reads only 8 drops and fills
  507. 9th and 10th drops with Zero.
  508. On expanding MOB_DB.TXT we'll remove that plug.
  509. We are adding new cards and some monsters
  510. have no free slots for them. Current state is tested and works fine.
  511. 02/15
  512. * Allow Potion Pitcher to be able to cast on yourself -- i've almost forgot
  513. about this, thanks to Filougarou and Poki#3 for the fix ^^; [celest]
  514. * Added Wallex's changes for weapon skills to read list_num from the skill_db
  515. when calculating damage [celest]
  516. * Login / Login SQL: Fixed the EXE-Version check (now it works finally :) [Sirius]
  517. * Char SQL: Fixed the '0x2b05' reply to the mapserver (now multi - mapservers works again!)
  518. * Rewrote skill blocking system that was allowing people to bypass blocking
  519. time simply by casting a different skill [celest]
  520. * Edited out some inconsistencies with skillnotok [celest]
  521. * Corrected Investigate's damage calculation, thanks to matthias [celest]
  522. * Generate the remaining entries of the stat point DB if the number of
  523. entries in db/statuspoints.txt is less than MAX_LEVEL, or statuspoints.txt
  524. was not found [celest]
  525. * Try to spawn the player at a default map ("prontera.gat") when logging in if
  526. the save point map was not found [celest]
  527. 02/13
  528. * added an @autoloot switch that Upa-kun has forgotten [Shinomori]
  529. * changed pet_skillattack_timer and corrected the poison spore attack
  530. * tighter check's on "unknown skill" error; but added prints to trace it
  531. * Added Wallex's changes to only evoke script_rid2sd if agitcheck(1) is used
  532. [celest]
  533. * Merged jA's equipment breaking system into the current one, and corrected
  534. items with unbreakable effects in the item_db [celest]
  535. - "bonus bUnbreakable,[chance];" changed to
  536. "bonus bUnbreakable[Weapon/Armor/Helm/Shield],0;"
  537. 02/12
  538. * Merged Dexity's pc_statpointdb into pc_readdb, changed statp's string
  539. array to short (less memory), and fixed the db not giving status points if
  540. character level is above 255 [celest]
  541. * fixing and optimizing sharp shooting
  542. have implemented two different versions, just have a look and
  543. decide which to use, description is in the code [Shinomori]
  544. * Changed default map cache path from db/map.info to save/mapinfo.txt [celest]
  545. * Removed old code for Sharp Shooting (still a little buggy) [celest]
  546. * Merged Shinomori's code into map_foreachinpath [celest]
  547. 02/11
  548. * mob.c fixed doubling entries in DROPS LOG, optimized [Lupus]
  549. * item_noequip.txt now you can disable named consumable items
  550. during GvG / PvP, too by Maya, optimized and checked [Lupus]
  551. NOTE: Get rid of old cards on your server!!! IDs: 4149-4332
  552. before using of this item_db.txt (some cards have changed their IDs)
  553. and it could cause ALIEN cards in your players equipment 8))
  554. i.g. a weapon compounding CARDS inserted in armor, etc...
  555. * item_db.txt Massive update: [Lupus]
  556. - Added all new missing items (up to st.Valentine's Day Event)
  557. - Added new cards 4149-4332, sorted them and set their sripts.
  558. - Fixed some names, typos, weigths and prices
  559. * Commented out old custom cards from Old_Card_Album.txt till we brush them up [Lupus]
  560. * Removed old custom cards from MOBs drops [Lupus]
  561. thanks to Landarma(new items templates) Poki#3(removing cards from drops)
  562. * Tidied up battle_check_target abit [celest]
  563. * Updated traps to affect allies as well in GvG [celest]
  564. * Check if login server is online before setting character to online (in SQL),
  565. thanks to Alex14 [celest]
  566. * Synchronise storage as well when saving character to cut down on item
  567. rollbacks or duping, by Yor / Frea [celest]
  568. * Added fix for super novices' Guardian Angel system crashing when base_exp = 0
  569. thanks to Alex14 [celest]
  570. * not realy fixing the "unknown skill" error
  571. but returning skill_castend_damage_id when called with skillid < 0
  572. still need to search a reason why it is called with -1 [Shinomori]
  573. * EXPERIMENTAL: Reduced memory used for the skill_tree DB by 30+mb [celest]
  574. * Added script commands isday and isnight - checks whether its night or
  575. daytime. Example: if(isnight()) ... [celest]
  576. * Skill Updates [celest]
  577. - Sharp Shooting: Dropped jA's and kA's code and wrote a new
  578. map_foreachinpath function in map.c -- about 14 times faster, but still
  579. uncomplete
  580. - Ankle Snare: Added matthias' suggestion to let agility reduce more trap
  581. time, but no less than 3 seconds.
  582. - Magnum Break: simplified code a bit, and changed to non-targetting /
  583. automatically damages an area around the caster
  584. - Tiger Fist: enable it to be used by its own besides as a part of
  585. the combo skills
  586. - Devotion: Fixed maximum level difference not reading its setting from
  587. battle_athena.conf, thanks to leinsirk
  588. - Soul Burn: Added some safety checks
  589. 02/10
  590. * Login/Login SQL: fixed the client version check function [Sirius]
  591. 02/09
  592. * Added conf-tmpl/readme.txt, explaining the import folder [1066: Ajarn]
  593. * SQL Char: Rewrote the char_create function (now it's faster/optimized) [Sirius]
  594. * SQL Char: Fixed the reply if a charname is invalid on create (now it replys denied..) [Sirius]
  595. * SQL Char: Added a Character limit per Account (can be set in the config) [Sirius]
  596. * SQL Char: Optimized some SQL-Querys [Sirius]
  597. 02/06
  598. * NULL entries for guild data fixed [Credit to Sirius] [1060: Ajarn]
  599. * Login server uses login_db_userid and login_db_user_pass for
  600. queries now [Credit to Sirius] [1059: Ajarn]
  601. * Login server can now check clientversion in clientinfo
  602. [Credit to Sirius] [1059: Ajarn]
  603. * Fixed txt build compile problems[1057: MouseJstr]
  604. * Corrected end-of-line issues in source code [1056: MouseJstr]
  605. * Coded new command: @MOBINFO <monster name|monster N> [Lupus]
  606. the command has also 2 aliases: @monsterinfo, @mi
  607. It shows all Monster stats, Element, Race and stuff
  608. It shows all items with their drop chance
  609. It also shows MVP bonuses (MVP EXP, MVP Drops)