mob.h 6.3 KB

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  1. // Copyright (c) Athena Dev Teams - Licensed under GNU GPL
  2. // For more information, see LICENCE in the main folder
  3. #ifndef _MOB_H_
  4. #define _MOB_H_
  5. #include "unit.h"
  6. #include "map.h"
  7. #define MAX_RANDOMMONSTER 3
  8. #define MAX_MOB_RACE_DB 6
  9. #define MAX_MOB_DB 10000
  10. #define MAX_MOB_DROP 10
  11. /* Change this to increase the table size in your mob_db to accomodate
  12. a larger mob database. Be sure to note that IDs 4001 to 4048 are reserved for advanced/baby/expanded classes.
  13. */
  14. //Min time before mobs do a check to call nearby friends for help (or for slaves to support their master)
  15. #define MIN_MOBLINKTIME 1000
  16. //Distance that slaves should keep from their master.
  17. #define MOB_SLAVEDISTANCE 2
  18. // These define the range of available IDs for clones. [Valaris]
  19. #define MOB_CLONE_START 9001
  20. #define MOB_CLONE_END 10000
  21. // Scripted Mob AI Constants
  22. #define CALLBACK_NPCCLICK 0x100
  23. #define CALLBACK_ATTACK 0x80
  24. #define CALLBACK_DETECT 0x40
  25. #define CALLBACK_DEAD 0x20
  26. #define CALLBACK_ASSIST 0x10
  27. #define CALLBACK_KILL 0x08
  28. #define CALLBACK_UNLOCK 0x04
  29. #define CALLBACK_WALKACK 0x02
  30. #define CALLBACK_WARPACK 0x01
  31. int mob_script_callback(struct mob_data *md, struct block_list *target, short action_type);
  32. struct mob_skill {
  33. short state;
  34. short skill_id,skill_lv;
  35. short permillage;
  36. int casttime,delay;
  37. short cancel;
  38. short cond1,cond2;
  39. short target;
  40. int val[5];
  41. short emotion;
  42. };
  43. struct mob_db {
  44. char sprite[NAME_LENGTH],name[NAME_LENGTH],jname[NAME_LENGTH];
  45. unsigned int base_exp,job_exp;
  46. unsigned int mexp,mexpper;
  47. int range2,range3;
  48. short race2; // celest
  49. unsigned short lv;
  50. struct { int nameid,p; } dropitem[MAX_MOB_DROP];
  51. struct { int nameid,p; } mvpitem[3];
  52. struct status_data status;
  53. struct view_data vd;
  54. short option;
  55. int summonper[MAX_RANDOMMONSTER];
  56. int maxskill;
  57. struct mob_skill skill[MAX_MOBSKILL];
  58. };
  59. enum {
  60. MST_TARGET = 0,
  61. MST_SELF,
  62. MST_FRIEND,
  63. MST_MASTER,
  64. MST_AROUND5,
  65. MST_AROUND6,
  66. MST_AROUND7,
  67. MST_AROUND8,
  68. MST_AROUND1,
  69. MST_AROUND2,
  70. MST_AROUND3,
  71. MST_AROUND4,
  72. MST_AROUND = MST_AROUND4,
  73. MSC_ALWAYS = 0x0000,
  74. MSC_MYHPLTMAXRATE,
  75. MSC_MYHPINRATE,
  76. MSC_FRIENDHPLTMAXRATE,
  77. MSC_FRIENDHPINRATE,
  78. MSC_MYSTATUSON,
  79. MSC_MYSTATUSOFF,
  80. MSC_FRIENDSTATUSON,
  81. MSC_FRIENDSTATUSOFF,
  82. MSC_ATTACKPCGT,
  83. MSC_ATTACKPCGE,
  84. MSC_SLAVELT,
  85. MSC_SLAVELE,
  86. MSC_CLOSEDATTACKED,
  87. MSC_LONGRANGEATTACKED,
  88. MSC_AFTERSKILL,
  89. MSC_SKILLUSED ,
  90. MSC_CASTTARGETED,
  91. MSC_RUDEATTACKED,
  92. MSC_MASTERHPLTMAXRATE,
  93. MSC_MASTERATTACKED,
  94. MSC_ALCHEMIST,
  95. MSC_SPAWN,
  96. };
  97. //Mob skill states.
  98. enum {
  99. MSS_ANY = -1,
  100. MSS_IDLE,
  101. MSS_WALK,
  102. MSS_LOOT,
  103. MSS_DEAD,
  104. MSS_BERSERK, //Aggressive mob attacking
  105. MSS_ANGRY, //Mob retaliating from being attacked.
  106. MSS_RUSH, //Mob following a player after being attacked.
  107. MSS_FOLLOW, //Mob following a player without being attacked.
  108. MSS_ANYTARGET,
  109. };
  110. /*==========================================
  111. * The structure object for item drop with delay
  112. * Since it is only two being able to pass [ int ] a timer function
  113. * Data is put in and passed to this structure object.
  114. *------------------------------------------
  115. */
  116. struct item_drop {
  117. struct item item_data;
  118. struct item_drop *next;
  119. };
  120. struct item_drop_list {
  121. int m,x,y;
  122. struct map_session_data *first_sd,*second_sd,*third_sd;
  123. struct item_drop *item;
  124. };
  125. struct mob_db* mob_db(int class_);
  126. int mobdb_searchname(const char *str);
  127. int mobdb_searchname_array(struct mob_db** data, int size, const char *str);
  128. int mobdb_checkid(const int id);
  129. struct view_data* mob_get_viewdata(int class_);
  130. struct mob_data *mob_once_spawn_sub(struct block_list *bl, int m,
  131. short x, short y, const char *mobname, int class_, const char *event);
  132. int mob_once_spawn(struct map_session_data *sd,char *mapname,
  133. short x,short y,const char *mobname,int class_,int amount,const char *event);
  134. int mob_once_spawn_area(struct map_session_data *sd,char *mapname,
  135. int x0,int y0,int x1,int y1,
  136. const char *mobname,int class_,int amount,const char *event);
  137. int mob_spawn_guardian(struct map_session_data *sd,char *mapname, // Spawning Guardians [Valaris]
  138. int x,int y,const char *mobname,int class_,int amount,const char *event,int guardian); // Spawning Guardians [Valaris]
  139. int mob_guardian_guildchange(struct block_list *bl,va_list ap); //Change Guardian's ownership. [Skotlex]
  140. int mob_randomwalk(struct mob_data *md,int tick);
  141. int mob_target(struct mob_data *md,struct block_list *bl,int dist);
  142. int mob_unlocktarget(struct mob_data *md,int tick);
  143. struct mob_data* mob_spawn_dataset(struct spawn_data *data);
  144. int mob_spawn(struct mob_data *md);
  145. int mob_setdelayspawn(struct mob_data *md);
  146. int mob_parse_dataset(struct spawn_data *data);
  147. void mob_damage(struct mob_data *md, struct block_list *src, int damage);
  148. int mob_dead(struct mob_data *md, struct block_list *src, int type);
  149. void mob_revive(struct mob_data *md, unsigned int hp);
  150. void mob_heal(struct mob_data *md,unsigned int heal);
  151. #define mob_stop_walking(md, type) { if (md->ud.walktimer != -1) unit_stop_walking(&md->bl, type); }
  152. #define mob_stop_attack(md) { if (md->ud.attacktimer != -1) unit_stop_attack(&md->bl); }
  153. int do_init_mob(void);
  154. int do_final_mob(void);
  155. int mob_timer_delete(int tid, unsigned int tick, int id, int data);
  156. int mob_deleteslave(struct mob_data *md);
  157. int mob_random_class (int *value, size_t count);
  158. int mob_get_random_id(int type, int flag, int lv);
  159. int mob_class_change(struct mob_data *md,int class_);
  160. int mob_warpslave(struct block_list *bl, int range);
  161. int mob_linksearch(struct block_list *bl,va_list ap);
  162. int mobskill_use(struct mob_data *md,unsigned int tick,int event);
  163. int mobskill_event(struct mob_data *md,struct block_list *src,unsigned int tick, int flag);
  164. int mobskill_castend_id( int tid, unsigned int tick, int id,int data );
  165. int mobskill_castend_pos( int tid, unsigned int tick, int id,int data );
  166. int mob_summonslave(struct mob_data *md2,int *value,int amount,int skill_id);
  167. int mob_countslave(struct block_list *bl);
  168. int mob_convertslave(struct mob_data *md);
  169. int mob_is_clone(int class_);
  170. int mob_clone_spawn(struct map_session_data *sd, int m, int x, int y, const char *event, int master_id, int mode, int flag, unsigned int duration);
  171. int mob_clone_delete(int class_);
  172. void mob_reload(void);
  173. #endif