int_guild.c 55 KB

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  1. // Copyright (c) Athena Dev Teams - Licensed under GNU GPL
  2. // For more information, see LICENCE in the main folder
  3. #include "../common/cbasetypes.h"
  4. #include "../common/mmo.h"
  5. #include "../common/malloc.h"
  6. #include "../common/socket.h"
  7. #include "../common/db.h"
  8. #include "../common/showmsg.h"
  9. #include "../common/strlib.h"
  10. #include "../common/timer.h"
  11. #include "char.h"
  12. #include "inter.h"
  13. #include "int_guild.h"
  14. #include <string.h>
  15. #include <stdio.h>
  16. #include <stdlib.h>
  17. #define GS_MEMBER_UNMODIFIED 0x00
  18. #define GS_MEMBER_MODIFIED 0x01
  19. #define GS_MEMBER_NEW 0x02
  20. #define GS_POSITION_UNMODIFIED 0x00
  21. #define GS_POSITION_MODIFIED 0x01
  22. // LSB = 0 => Alliance, LSB = 1 => Opposition
  23. #define GUILD_ALLIANCE_TYPE_MASK 0x01
  24. #define GUILD_ALLIANCE_REMOVE 0x08
  25. static const char dataToHex[] = {'0', '1', '2', '3', '4', '5', '6', '7', '8', '9', 'A', 'B', 'C', 'D', 'E', 'F'};
  26. //Guild cache
  27. static DBMap* guild_db_; // int guild_id -> struct guild*
  28. static DBMap *castle_db;
  29. static unsigned int guild_exp[100];
  30. int mapif_parse_GuildLeave(int fd,int guild_id,int account_id,int char_id,int flag,const char *mes);
  31. int mapif_guild_broken(int guild_id,int flag);
  32. static bool guild_check_empty(struct guild *g);
  33. int guild_calcinfo(struct guild *g);
  34. int mapif_guild_basicinfochanged(int guild_id,int type,const void *data,int len);
  35. int mapif_guild_info(int fd,struct guild *g);
  36. int guild_break_sub(int key,void *data,va_list ap);
  37. int inter_guild_tosql(struct guild *g,int flag);
  38. static int guild_save_timer(int tid, unsigned int tick, int id, intptr_t data)
  39. {
  40. static int last_id = 0; //To know in which guild we were.
  41. int state = 0; //0: Have not reached last guild. 1: Reached last guild, ready for save. 2: Some guild saved, don't do further saving.
  42. DBIterator *iter = db_iterator(guild_db_);
  43. DBKey key;
  44. struct guild* g;
  45. if( last_id == 0 ) //Save the first guild in the list.
  46. state = 1;
  47. for( g = db_data2ptr(iter->first(iter, &key)); dbi_exists(iter); g = db_data2ptr(iter->next(iter, &key)) )
  48. {
  49. if( state == 0 && g->guild_id == last_id )
  50. state++; //Save next guild in the list.
  51. else if( state == 1 && g->save_flag&GS_MASK )
  52. {
  53. inter_guild_tosql(g, g->save_flag&GS_MASK);
  54. g->save_flag &= ~GS_MASK;
  55. //Some guild saved.
  56. last_id = g->guild_id;
  57. state++;
  58. }
  59. if( g->save_flag == GS_REMOVE )
  60. {// Nothing to save, guild is ready for removal.
  61. if (save_log)
  62. ShowInfo("Guild Unloaded (%d - %s)\n", g->guild_id, g->name);
  63. db_remove(guild_db_, key);
  64. }
  65. }
  66. dbi_destroy(iter);
  67. if( state != 2 ) //Reached the end of the guild db without saving.
  68. last_id = 0; //Reset guild saved, return to beginning.
  69. state = guild_db_->size(guild_db_);
  70. if( state < 1 ) state = 1; //Calculate the time slot for the next save.
  71. add_timer(tick + autosave_interval/state, guild_save_timer, 0, 0);
  72. return 0;
  73. }
  74. int inter_guild_removemember_tosql(int account_id, int char_id)
  75. {
  76. if( SQL_ERROR == Sql_Query(sql_handle, "DELETE from `%s` where `account_id` = '%d' and `char_id` = '%d'", guild_member_db, account_id, char_id) )
  77. Sql_ShowDebug(sql_handle);
  78. if( SQL_ERROR == Sql_Query(sql_handle, "UPDATE `%s` SET `guild_id` = '0' WHERE `char_id` = '%d'", char_db, char_id) )
  79. Sql_ShowDebug(sql_handle);
  80. return 0;
  81. }
  82. // Save guild into sql
  83. int inter_guild_tosql(struct guild *g,int flag)
  84. {
  85. // Table guild (GS_BASIC_MASK)
  86. // GS_EMBLEM `emblem_len`,`emblem_id`,`emblem_data`
  87. // GS_CONNECT `connect_member`,`average_lv`
  88. // GS_MES `mes1`,`mes2`
  89. // GS_LEVEL `guild_lv`,`max_member`,`exp`,`next_exp`,`skill_point`
  90. // GS_BASIC `name`,`master`,`char_id`
  91. // GS_MEMBER `guild_member` (`guild_id`,`account_id`,`char_id`,`hair`,`hair_color`,`gender`,`class`,`lv`,`exp`,`exp_payper`,`online`,`position`,`name`)
  92. // GS_POSITION `guild_position` (`guild_id`,`position`,`name`,`mode`,`exp_mode`)
  93. // GS_ALLIANCE `guild_alliance` (`guild_id`,`opposition`,`alliance_id`,`name`)
  94. // GS_EXPULSION `guild_expulsion` (`guild_id`,`account_id`,`name`,`mes`)
  95. // GS_SKILL `guild_skill` (`guild_id`,`id`,`lv`)
  96. // temporary storage for str convertion. They must be twice the size of the
  97. // original string to ensure no overflows will occur. [Skotlex]
  98. char t_info[256];
  99. char esc_name[NAME_LENGTH*2+1];
  100. char esc_master[NAME_LENGTH*2+1];
  101. char new_guild = 0;
  102. int i=0;
  103. if (g->guild_id<=0 && g->guild_id != -1) return 0;
  104. #ifdef NOISY
  105. ShowInfo("Save guild request ("CL_BOLD"%d"CL_RESET" - flag 0x%x).",g->guild_id, flag);
  106. #endif
  107. Sql_EscapeStringLen(sql_handle, esc_name, g->name, strnlen(g->name, NAME_LENGTH));
  108. Sql_EscapeStringLen(sql_handle, esc_master, g->master, strnlen(g->master, NAME_LENGTH));
  109. *t_info = '\0';
  110. // Insert a new guild the guild
  111. if (flag&GS_BASIC && g->guild_id == -1)
  112. {
  113. strcat(t_info, " guild_create");
  114. // Create a new guild
  115. if( SQL_ERROR == Sql_Query(sql_handle, "INSERT INTO `%s` "
  116. "(`name`,`master`,`guild_lv`,`max_member`,`average_lv`,`char_id`) "
  117. "VALUES ('%s', '%s', '%d', '%d', '%d', '%d')",
  118. guild_db, esc_name, esc_master, g->guild_lv, g->max_member, g->average_lv, g->member[0].char_id) )
  119. {
  120. Sql_ShowDebug(sql_handle);
  121. if (g->guild_id == -1)
  122. return 0; //Failed to create guild!
  123. }
  124. else
  125. {
  126. g->guild_id = (int)Sql_LastInsertId(sql_handle);
  127. new_guild = 1;
  128. }
  129. }
  130. // If we need an update on an existing guild or more update on the new guild
  131. if (((flag & GS_BASIC_MASK) && !new_guild) || ((flag & (GS_BASIC_MASK & ~GS_BASIC)) && new_guild))
  132. {
  133. StringBuf buf;
  134. bool add_comma = false;
  135. StringBuf_Init(&buf);
  136. StringBuf_Printf(&buf, "UPDATE `%s` SET ", guild_db);
  137. if (flag & GS_EMBLEM)
  138. {
  139. char emblem_data[sizeof(g->emblem_data)*2+1];
  140. char* pData = emblem_data;
  141. strcat(t_info, " emblem");
  142. // Convert emblem_data to hex
  143. //TODO: why not use binary directly? [ultramage]
  144. for(i=0; i<g->emblem_len; i++){
  145. *pData++ = dataToHex[(g->emblem_data[i] >> 4) & 0x0F];
  146. *pData++ = dataToHex[g->emblem_data[i] & 0x0F];
  147. }
  148. *pData = 0;
  149. StringBuf_Printf(&buf, "`emblem_len`=%d, `emblem_id`=%d, `emblem_data`='%s'", g->emblem_len, g->emblem_id, emblem_data);
  150. add_comma = true;
  151. }
  152. if (flag & GS_BASIC)
  153. {
  154. strcat(t_info, " basic");
  155. if( add_comma )
  156. StringBuf_AppendStr(&buf, ", ");
  157. else
  158. add_comma = true;
  159. StringBuf_Printf(&buf, "`name`='%s', `master`='%s', `char_id`=%d", esc_name, esc_master, g->member[0].char_id);
  160. }
  161. if (flag & GS_CONNECT)
  162. {
  163. strcat(t_info, " connect");
  164. if( add_comma )
  165. StringBuf_AppendStr(&buf, ", ");
  166. else
  167. add_comma = true;
  168. StringBuf_Printf(&buf, "`connect_member`=%d, `average_lv`=%d", g->connect_member, g->average_lv);
  169. }
  170. if (flag & GS_MES)
  171. {
  172. char esc_mes1[sizeof(g->mes1)*2+1];
  173. char esc_mes2[sizeof(g->mes2)*2+1];
  174. strcat(t_info, " mes");
  175. if( add_comma )
  176. StringBuf_AppendStr(&buf, ", ");
  177. else
  178. add_comma = true;
  179. Sql_EscapeStringLen(sql_handle, esc_mes1, g->mes1, strnlen(g->mes1, sizeof(g->mes1)));
  180. Sql_EscapeStringLen(sql_handle, esc_mes2, g->mes2, strnlen(g->mes2, sizeof(g->mes2)));
  181. StringBuf_Printf(&buf, "`mes1`='%s', `mes2`='%s'", esc_mes1, esc_mes2);
  182. }
  183. if (flag & GS_LEVEL)
  184. {
  185. strcat(t_info, " level");
  186. if( add_comma )
  187. StringBuf_AppendStr(&buf, ", ");
  188. //else //last condition using add_coma setting
  189. // add_comma = true;
  190. StringBuf_Printf(&buf, "`guild_lv`=%d, `skill_point`=%d, `exp`=%"PRIu64", `next_exp`=%u, `max_member`=%d", g->guild_lv, g->skill_point, g->exp, g->next_exp, g->max_member);
  191. }
  192. StringBuf_Printf(&buf, " WHERE `guild_id`=%d", g->guild_id);
  193. if( SQL_ERROR == Sql_Query(sql_handle, "%s", StringBuf_Value(&buf)) )
  194. Sql_ShowDebug(sql_handle);
  195. StringBuf_Destroy(&buf);
  196. }
  197. if (flag&GS_MEMBER)
  198. {
  199. strcat(t_info, " members");
  200. // Update only needed players
  201. for(i=0;i<g->max_member;i++){
  202. struct guild_member *m = &g->member[i];
  203. if (!m->modified)
  204. continue;
  205. if(m->account_id) {
  206. //Since nothing references guild member table as foreign keys, it's safe to use REPLACE INTO
  207. Sql_EscapeStringLen(sql_handle, esc_name, m->name, strnlen(m->name, NAME_LENGTH));
  208. if( SQL_ERROR == Sql_Query(sql_handle, "REPLACE INTO `%s` (`guild_id`,`account_id`,`char_id`,`hair`,`hair_color`,`gender`,`class`,`lv`,`exp`,`exp_payper`,`online`,`position`,`name`) "
  209. "VALUES ('%d','%d','%d','%d','%d','%d','%d','%d','%"PRIu64"','%d','%d','%d','%s')",
  210. guild_member_db, g->guild_id, m->account_id, m->char_id,
  211. m->hair, m->hair_color, m->gender,
  212. m->class_, m->lv, m->exp, m->exp_payper, m->online, m->position, esc_name) )
  213. Sql_ShowDebug(sql_handle);
  214. if (m->modified&GS_MEMBER_NEW || new_guild == 1)
  215. {
  216. if( SQL_ERROR == Sql_Query(sql_handle, "UPDATE `%s` SET `guild_id` = '%d' WHERE `char_id` = '%d'",
  217. char_db, g->guild_id, m->char_id) )
  218. Sql_ShowDebug(sql_handle);
  219. }
  220. m->modified = GS_MEMBER_UNMODIFIED;
  221. }
  222. }
  223. }
  224. if (flag&GS_POSITION){
  225. strcat(t_info, " positions");
  226. //printf("- Insert guild %d to guild_position\n",g->guild_id);
  227. for(i=0;i<MAX_GUILDPOSITION;i++){
  228. struct guild_position *p = &g->position[i];
  229. if (!p->modified)
  230. continue;
  231. Sql_EscapeStringLen(sql_handle, esc_name, p->name, strnlen(p->name, NAME_LENGTH));
  232. if( SQL_ERROR == Sql_Query(sql_handle, "REPLACE INTO `%s` (`guild_id`,`position`,`name`,`mode`,`exp_mode`) VALUES ('%d','%d','%s','%d','%d')",
  233. guild_position_db, g->guild_id, i, esc_name, p->mode, p->exp_mode) )
  234. Sql_ShowDebug(sql_handle);
  235. p->modified = GS_POSITION_UNMODIFIED;
  236. }
  237. }
  238. if (flag&GS_ALLIANCE)
  239. {
  240. // Delete current alliances
  241. // NOTE: no need to do it on both sides since both guilds in memory had
  242. // their info changed, not to mention this would also mess up oppositions!
  243. // [Skotlex]
  244. //if( SQL_ERROR == Sql_Query(sql_handle, "DELETE FROM `%s` WHERE `guild_id`='%d' OR `alliance_id`='%d'", guild_alliance_db, g->guild_id, g->guild_id) )
  245. if( SQL_ERROR == Sql_Query(sql_handle, "DELETE FROM `%s` WHERE `guild_id`='%d'", guild_alliance_db, g->guild_id) )
  246. {
  247. Sql_ShowDebug(sql_handle);
  248. }
  249. else
  250. {
  251. //printf("- Insert guild %d to guild_alliance\n",g->guild_id);
  252. for(i=0;i<MAX_GUILDALLIANCE;i++)
  253. {
  254. struct guild_alliance *a=&g->alliance[i];
  255. if(a->guild_id>0)
  256. {
  257. Sql_EscapeStringLen(sql_handle, esc_name, a->name, strnlen(a->name, NAME_LENGTH));
  258. if( SQL_ERROR == Sql_Query(sql_handle, "REPLACE INTO `%s` (`guild_id`,`opposition`,`alliance_id`,`name`) "
  259. "VALUES ('%d','%d','%d','%s')",
  260. guild_alliance_db, g->guild_id, a->opposition, a->guild_id, esc_name) )
  261. Sql_ShowDebug(sql_handle);
  262. }
  263. }
  264. }
  265. }
  266. if (flag&GS_EXPULSION){
  267. strcat(t_info, " expulsions");
  268. //printf("- Insert guild %d to guild_expulsion\n",g->guild_id);
  269. for(i=0;i<MAX_GUILDEXPULSION;i++){
  270. struct guild_expulsion *e=&g->expulsion[i];
  271. if(e->account_id>0){
  272. char esc_mes[sizeof(e->mes)*2+1];
  273. Sql_EscapeStringLen(sql_handle, esc_name, e->name, strnlen(e->name, NAME_LENGTH));
  274. Sql_EscapeStringLen(sql_handle, esc_mes, e->mes, strnlen(e->mes, sizeof(e->mes)));
  275. if( SQL_ERROR == Sql_Query(sql_handle, "REPLACE INTO `%s` (`guild_id`,`account_id`,`name`,`mes`) "
  276. "VALUES ('%d','%d','%s','%s')", guild_expulsion_db, g->guild_id, e->account_id, esc_name, esc_mes) )
  277. Sql_ShowDebug(sql_handle);
  278. }
  279. }
  280. }
  281. if (flag&GS_SKILL){
  282. strcat(t_info, " skills");
  283. //printf("- Insert guild %d to guild_skill\n",g->guild_id);
  284. for(i=0;i<MAX_GUILDSKILL;i++){
  285. if (g->skill[i].id>0 && g->skill[i].lv>0){
  286. if( SQL_ERROR == Sql_Query(sql_handle, "REPLACE INTO `%s` (`guild_id`,`id`,`lv`) VALUES ('%d','%d','%d')",
  287. guild_skill_db, g->guild_id, g->skill[i].id, g->skill[i].lv) )
  288. Sql_ShowDebug(sql_handle);
  289. }
  290. }
  291. }
  292. if (save_log)
  293. ShowInfo("Saved guild (%d - %s):%s\n",g->guild_id,g->name,t_info);
  294. return 1;
  295. }
  296. // Read guild from sql
  297. struct guild * inter_guild_fromsql(int guild_id)
  298. {
  299. struct guild *g;
  300. char* data;
  301. size_t len;
  302. char* p;
  303. int i;
  304. if( guild_id <= 0 )
  305. return NULL;
  306. g = (struct guild*)idb_get(guild_db_, guild_id);
  307. if( g )
  308. return g;
  309. #ifdef NOISY
  310. ShowInfo("Guild load request (%d)...\n", guild_id);
  311. #endif
  312. if( SQL_ERROR == Sql_Query(sql_handle, "SELECT g.`name`,c.`name`,g.`guild_lv`,g.`connect_member`,g.`max_member`,g.`average_lv`,g.`exp`,g.`next_exp`,g.`skill_point`,g.`mes1`,g.`mes2`,g.`emblem_len`,g.`emblem_id`,g.`emblem_data` "
  313. "FROM `%s` g LEFT JOIN `%s` c ON c.`char_id` = g.`char_id` WHERE g.`guild_id`='%d'", guild_db, char_db, guild_id) )
  314. {
  315. Sql_ShowDebug(sql_handle);
  316. return NULL;
  317. }
  318. if( SQL_SUCCESS != Sql_NextRow(sql_handle) )
  319. return NULL;// Guild does not exists.
  320. CREATE(g, struct guild, 1);
  321. g->guild_id = guild_id;
  322. Sql_GetData(sql_handle, 0, &data, &len); memcpy(g->name, data, min(len, NAME_LENGTH));
  323. Sql_GetData(sql_handle, 1, &data, &len); memcpy(g->master, data, min(len, NAME_LENGTH));
  324. Sql_GetData(sql_handle, 2, &data, NULL); g->guild_lv = atoi(data);
  325. Sql_GetData(sql_handle, 3, &data, NULL); g->connect_member = atoi(data);
  326. Sql_GetData(sql_handle, 4, &data, NULL); g->max_member = atoi(data);
  327. if( g->max_member > MAX_GUILD )
  328. { // Fix reduction of MAX_GUILD [PoW]
  329. ShowWarning("Guild %d:%s specifies higher capacity (%d) than MAX_GUILD (%d)\n", guild_id, g->name, g->max_member, MAX_GUILD);
  330. g->max_member = MAX_GUILD;
  331. }
  332. Sql_GetData(sql_handle, 5, &data, NULL); g->average_lv = atoi(data);
  333. Sql_GetData(sql_handle, 6, &data, NULL); g->exp = strtoull(data, NULL, 10);
  334. Sql_GetData(sql_handle, 7, &data, NULL); g->next_exp = (unsigned int)strtoul(data, NULL, 10);
  335. Sql_GetData(sql_handle, 8, &data, NULL); g->skill_point = atoi(data);
  336. Sql_GetData(sql_handle, 9, &data, &len); memcpy(g->mes1, data, min(len, sizeof(g->mes1)));
  337. Sql_GetData(sql_handle, 10, &data, &len); memcpy(g->mes2, data, min(len, sizeof(g->mes2)));
  338. Sql_GetData(sql_handle, 11, &data, &len); g->emblem_len = atoi(data);
  339. Sql_GetData(sql_handle, 12, &data, &len); g->emblem_id = atoi(data);
  340. Sql_GetData(sql_handle, 13, &data, &len);
  341. // convert emblem data from hexadecimal to binary
  342. //TODO: why not store it in the db as binary directly? [ultramage]
  343. for( i = 0, p = g->emblem_data; i < g->emblem_len; ++i, ++p )
  344. {
  345. if( *data >= '0' && *data <= '9' )
  346. *p = *data - '0';
  347. else if( *data >= 'a' && *data <= 'f' )
  348. *p = *data - 'a' + 10;
  349. else if( *data >= 'A' && *data <= 'F' )
  350. *p = *data - 'A' + 10;
  351. *p <<= 4;
  352. ++data;
  353. if( *data >= '0' && *data <= '9' )
  354. *p |= *data - '0';
  355. else if( *data >= 'a' && *data <= 'f' )
  356. *p |= *data - 'a' + 10;
  357. else if( *data >= 'A' && *data <= 'F' )
  358. *p |= *data - 'A' + 10;
  359. ++data;
  360. }
  361. // load guild member info
  362. if( SQL_ERROR == Sql_Query(sql_handle, "SELECT `account_id`,`char_id`,`hair`,`hair_color`,`gender`,`class`,`lv`,`exp`,`exp_payper`,`online`,`position`,`name` "
  363. "FROM `%s` WHERE `guild_id`='%d' ORDER BY `position`", guild_member_db, guild_id) )
  364. {
  365. Sql_ShowDebug(sql_handle);
  366. aFree(g);
  367. return NULL;
  368. }
  369. for( i = 0; i < g->max_member && SQL_SUCCESS == Sql_NextRow(sql_handle); ++i )
  370. {
  371. struct guild_member* m = &g->member[i];
  372. Sql_GetData(sql_handle, 0, &data, NULL); m->account_id = atoi(data);
  373. Sql_GetData(sql_handle, 1, &data, NULL); m->char_id = atoi(data);
  374. Sql_GetData(sql_handle, 2, &data, NULL); m->hair = atoi(data);
  375. Sql_GetData(sql_handle, 3, &data, NULL); m->hair_color = atoi(data);
  376. Sql_GetData(sql_handle, 4, &data, NULL); m->gender = atoi(data);
  377. Sql_GetData(sql_handle, 5, &data, NULL); m->class_ = atoi(data);
  378. Sql_GetData(sql_handle, 6, &data, NULL); m->lv = atoi(data);
  379. Sql_GetData(sql_handle, 7, &data, NULL); m->exp = strtoull(data, NULL, 10);
  380. Sql_GetData(sql_handle, 8, &data, NULL); m->exp_payper = (unsigned int)atoi(data);
  381. Sql_GetData(sql_handle, 9, &data, NULL); m->online = atoi(data);
  382. Sql_GetData(sql_handle, 10, &data, NULL); m->position = atoi(data);
  383. if( m->position >= MAX_GUILDPOSITION ) // Fix reduction of MAX_GUILDPOSITION [PoW]
  384. m->position = MAX_GUILDPOSITION - 1;
  385. Sql_GetData(sql_handle, 11, &data, &len); memcpy(m->name, data, min(len, NAME_LENGTH));
  386. m->modified = GS_MEMBER_UNMODIFIED;
  387. }
  388. //printf("- Read guild_position %d from sql \n",guild_id);
  389. if( SQL_ERROR == Sql_Query(sql_handle, "SELECT `position`,`name`,`mode`,`exp_mode` FROM `%s` WHERE `guild_id`='%d'", guild_position_db, guild_id) )
  390. {
  391. Sql_ShowDebug(sql_handle);
  392. aFree(g);
  393. return NULL;
  394. }
  395. while( SQL_SUCCESS == Sql_NextRow(sql_handle) )
  396. {
  397. int position;
  398. struct guild_position* p;
  399. Sql_GetData(sql_handle, 0, &data, NULL); position = atoi(data);
  400. if( position < 0 || position >= MAX_GUILDPOSITION )
  401. continue;// invalid position
  402. p = &g->position[position];
  403. Sql_GetData(sql_handle, 1, &data, &len); memcpy(p->name, data, min(len, NAME_LENGTH));
  404. Sql_GetData(sql_handle, 2, &data, NULL); p->mode = atoi(data);
  405. Sql_GetData(sql_handle, 3, &data, NULL); p->exp_mode = atoi(data);
  406. p->modified = GS_POSITION_UNMODIFIED;
  407. }
  408. //printf("- Read guild_alliance %d from sql \n",guild_id);
  409. if( SQL_ERROR == Sql_Query(sql_handle, "SELECT `opposition`,`alliance_id`,`name` FROM `%s` WHERE `guild_id`='%d'", guild_alliance_db, guild_id) )
  410. {
  411. Sql_ShowDebug(sql_handle);
  412. aFree(g);
  413. return NULL;
  414. }
  415. for( i = 0; i < MAX_GUILDALLIANCE && SQL_SUCCESS == Sql_NextRow(sql_handle); ++i )
  416. {
  417. struct guild_alliance* a = &g->alliance[i];
  418. Sql_GetData(sql_handle, 0, &data, NULL); a->opposition = atoi(data);
  419. Sql_GetData(sql_handle, 1, &data, NULL); a->guild_id = atoi(data);
  420. Sql_GetData(sql_handle, 2, &data, &len); memcpy(a->name, data, min(len, NAME_LENGTH));
  421. }
  422. //printf("- Read guild_expulsion %d from sql \n",guild_id);
  423. if( SQL_ERROR == Sql_Query(sql_handle, "SELECT `account_id`,`name`,`mes` FROM `%s` WHERE `guild_id`='%d'", guild_expulsion_db, guild_id) )
  424. {
  425. Sql_ShowDebug(sql_handle);
  426. aFree(g);
  427. return NULL;
  428. }
  429. for( i = 0; i < MAX_GUILDEXPULSION && SQL_SUCCESS == Sql_NextRow(sql_handle); ++i )
  430. {
  431. struct guild_expulsion *e = &g->expulsion[i];
  432. Sql_GetData(sql_handle, 0, &data, NULL); e->account_id = atoi(data);
  433. Sql_GetData(sql_handle, 1, &data, &len); memcpy(e->name, data, min(len, NAME_LENGTH));
  434. Sql_GetData(sql_handle, 2, &data, &len); memcpy(e->mes, data, min(len, sizeof(e->mes)));
  435. }
  436. //printf("- Read guild_skill %d from sql \n",guild_id);
  437. if( SQL_ERROR == Sql_Query(sql_handle, "SELECT `id`,`lv` FROM `%s` WHERE `guild_id`='%d' ORDER BY `id`", guild_skill_db, guild_id) )
  438. {
  439. Sql_ShowDebug(sql_handle);
  440. aFree(g);
  441. return NULL;
  442. }
  443. for(i = 0; i < MAX_GUILDSKILL; i++)
  444. { //Skill IDs must always be initialized. [Skotlex]
  445. g->skill[i].id = i + GD_SKILLBASE;
  446. }
  447. while( SQL_SUCCESS == Sql_NextRow(sql_handle) )
  448. {
  449. int id;
  450. Sql_GetData(sql_handle, 0, &data, NULL); id = atoi(data) - GD_SKILLBASE;
  451. if( id < 0 || id >= MAX_GUILDSKILL )
  452. continue;// invalid guild skill
  453. Sql_GetData(sql_handle, 1, &data, NULL); g->skill[id].lv = atoi(data);
  454. }
  455. Sql_FreeResult(sql_handle);
  456. idb_put(guild_db_, guild_id, g); //Add to cache
  457. g->save_flag |= GS_REMOVE; //But set it to be removed, in case it is not needed for long.
  458. if (save_log)
  459. ShowInfo("Guild loaded (%d - %s)\n", guild_id, g->name);
  460. return g;
  461. }
  462. // `guild_castle` (`castle_id`, `guild_id`, `economy`, `defense`, `triggerE`, `triggerD`, `nextTime`, `payTime`, `createTime`, `visibleC`, `visibleG0`, `visibleG1`, `visibleG2`, `visibleG3`, `visibleG4`, `visibleG5`, `visibleG6`, `visibleG7`)
  463. int inter_guildcastle_tosql(struct guild_castle *gc)
  464. {
  465. StringBuf buf;
  466. int i;
  467. StringBuf_Init(&buf);
  468. StringBuf_Printf(&buf, "REPLACE INTO `%s` SET `castle_id`='%d', `guild_id`='%d', `economy`='%d', `defense`='%d', "
  469. "`triggerE`='%d', `triggerD`='%d', `nextTime`='%d', `payTime`='%d', `createTime`='%d', `visibleC`='%d'",
  470. guild_castle_db, gc->castle_id, gc->guild_id, gc->economy, gc->defense,
  471. gc->triggerE, gc->triggerD, gc->nextTime, gc->payTime, gc->createTime, gc->visibleC);
  472. for (i = 0; i < MAX_GUARDIANS; ++i)
  473. StringBuf_Printf(&buf, ", `visibleG%d`='%d'", i, gc->guardian[i].visible);
  474. if (SQL_ERROR == Sql_Query(sql_handle, StringBuf_Value(&buf)))
  475. Sql_ShowDebug(sql_handle);
  476. else if(save_log)
  477. ShowInfo("Saved guild castle (%d)\n", gc->castle_id);
  478. StringBuf_Destroy(&buf);
  479. return 0;
  480. }
  481. // Read guild_castle from SQL
  482. static struct guild_castle* inter_guildcastle_fromsql(int castle_id)
  483. {
  484. char *data;
  485. int i;
  486. StringBuf buf;
  487. struct guild_castle *gc = idb_get(castle_db, castle_id);
  488. if (gc != NULL)
  489. return gc;
  490. StringBuf_Init(&buf);
  491. StringBuf_AppendStr(&buf, "SELECT `castle_id`, `guild_id`, `economy`, `defense`, `triggerE`, "
  492. "`triggerD`, `nextTime`, `payTime`, `createTime`, `visibleC`");
  493. for (i = 0; i < MAX_GUARDIANS; ++i)
  494. StringBuf_Printf(&buf, ", `visibleG%d`", i);
  495. StringBuf_Printf(&buf, " FROM `%s` WHERE `castle_id`='%d'", guild_castle_db, castle_id);
  496. if (SQL_ERROR == Sql_Query(sql_handle, StringBuf_Value(&buf))) {
  497. Sql_ShowDebug(sql_handle);
  498. StringBuf_Destroy(&buf);
  499. return NULL;
  500. }
  501. StringBuf_Destroy(&buf);
  502. CREATE(gc, struct guild_castle, 1);
  503. gc->castle_id = castle_id;
  504. if (SQL_SUCCESS == Sql_NextRow(sql_handle)) {
  505. Sql_GetData(sql_handle, 1, &data, NULL); gc->guild_id = atoi(data);
  506. Sql_GetData(sql_handle, 2, &data, NULL); gc->economy = atoi(data);
  507. Sql_GetData(sql_handle, 3, &data, NULL); gc->defense = atoi(data);
  508. Sql_GetData(sql_handle, 4, &data, NULL); gc->triggerE = atoi(data);
  509. Sql_GetData(sql_handle, 5, &data, NULL); gc->triggerD = atoi(data);
  510. Sql_GetData(sql_handle, 6, &data, NULL); gc->nextTime = atoi(data);
  511. Sql_GetData(sql_handle, 7, &data, NULL); gc->payTime = atoi(data);
  512. Sql_GetData(sql_handle, 8, &data, NULL); gc->createTime = atoi(data);
  513. Sql_GetData(sql_handle, 9, &data, NULL); gc->visibleC = atoi(data);
  514. for (i = 10; i < 10+MAX_GUARDIANS; i++) {
  515. Sql_GetData(sql_handle, i, &data, NULL); gc->guardian[i-10].visible = atoi(data);
  516. }
  517. }
  518. Sql_FreeResult(sql_handle);
  519. idb_put(castle_db, castle_id, gc);
  520. if (save_log)
  521. ShowInfo("Loaded guild castle (%d - guild %d)\n", castle_id, gc->guild_id);
  522. return gc;
  523. }
  524. // Read exp_guild.txt
  525. static bool exp_guild_parse_row(char* split[], int column, int current)
  526. {
  527. unsigned int exp = (unsigned int)atol(split[0]);
  528. if (exp >= UINT_MAX) {
  529. ShowError("exp_guild: Invalid exp %d at line %d\n", exp, current);
  530. return false;
  531. }
  532. guild_exp[current] = exp;
  533. return true;
  534. }
  535. int inter_guild_CharOnline(int char_id, int guild_id)
  536. {
  537. struct guild *g;
  538. int i;
  539. if (guild_id == -1) {
  540. //Get guild_id from the database
  541. if( SQL_ERROR == Sql_Query(sql_handle, "SELECT guild_id FROM `%s` WHERE char_id='%d'", char_db, char_id) )
  542. {
  543. Sql_ShowDebug(sql_handle);
  544. return 0;
  545. }
  546. if( SQL_SUCCESS == Sql_NextRow(sql_handle) )
  547. {
  548. char* data;
  549. Sql_GetData(sql_handle, 0, &data, NULL);
  550. guild_id = atoi(data);
  551. }
  552. else
  553. {
  554. guild_id = 0;
  555. }
  556. Sql_FreeResult(sql_handle);
  557. }
  558. if (guild_id == 0)
  559. return 0; //No guild...
  560. g = inter_guild_fromsql(guild_id);
  561. if(!g) {
  562. ShowError("Character %d's guild %d not found!\n", char_id, guild_id);
  563. return 0;
  564. }
  565. //Member has logged in before saving, tell saver not to delete
  566. if(g->save_flag & GS_REMOVE)
  567. g->save_flag &= ~GS_REMOVE;
  568. //Set member online
  569. ARR_FIND( 0, g->max_member, i, g->member[i].char_id == char_id );
  570. if( i < g->max_member )
  571. {
  572. g->member[i].online = 1;
  573. g->member[i].modified = GS_MEMBER_MODIFIED;
  574. }
  575. return 1;
  576. }
  577. int inter_guild_CharOffline(int char_id, int guild_id)
  578. {
  579. struct guild *g=NULL;
  580. int online_count, i;
  581. if (guild_id == -1)
  582. {
  583. //Get guild_id from the database
  584. if( SQL_ERROR == Sql_Query(sql_handle, "SELECT guild_id FROM `%s` WHERE char_id='%d'", char_db, char_id) )
  585. {
  586. Sql_ShowDebug(sql_handle);
  587. return 0;
  588. }
  589. if( SQL_SUCCESS == Sql_NextRow(sql_handle) )
  590. {
  591. char* data;
  592. Sql_GetData(sql_handle, 0, &data, NULL);
  593. guild_id = atoi(data);
  594. }
  595. else
  596. {
  597. guild_id = 0;
  598. }
  599. Sql_FreeResult(sql_handle);
  600. }
  601. if (guild_id == 0)
  602. return 0; //No guild...
  603. //Character has a guild, set character offline and check if they were the only member online
  604. g = inter_guild_fromsql(guild_id);
  605. if (g == NULL) //Guild not found?
  606. return 0;
  607. //Set member offline
  608. ARR_FIND( 0, g->max_member, i, g->member[i].char_id == char_id );
  609. if( i < g->max_member )
  610. {
  611. g->member[i].online = 0;
  612. g->member[i].modified = GS_MEMBER_MODIFIED;
  613. }
  614. online_count = 0;
  615. for( i = 0; i < g->max_member; i++ )
  616. if( g->member[i].online )
  617. online_count++;
  618. // Remove guild from memory if no players online
  619. if( online_count == 0 )
  620. g->save_flag |= GS_REMOVE;
  621. return 1;
  622. }
  623. // Initialize guild sql
  624. int inter_guild_sql_init(void)
  625. {
  626. const char *filename[]={ DBPATH"exp_guild.txt","import/exp_guild.txt"};
  627. int i;
  628. //Initialize the guild cache
  629. guild_db_= idb_alloc(DB_OPT_RELEASE_DATA);
  630. castle_db = idb_alloc(DB_OPT_RELEASE_DATA);
  631. //Read exp file
  632. for(i = 0; i<ARRAYLENGTH(filename); i++){
  633. sv_readdb(db_path, filename[i], ',', 1, 1, 100, exp_guild_parse_row, i);
  634. }
  635. add_timer_func_list(guild_save_timer, "guild_save_timer");
  636. add_timer(gettick() + 10000, guild_save_timer, 0, 0);
  637. return 0;
  638. }
  639. /**
  640. * @see DBApply
  641. */
  642. static int guild_db_final(DBKey key, DBData *data, va_list ap)
  643. {
  644. struct guild *g = db_data2ptr(data);
  645. if (g->save_flag&GS_MASK) {
  646. inter_guild_tosql(g, g->save_flag&GS_MASK);
  647. return 1;
  648. }
  649. return 0;
  650. }
  651. void inter_guild_sql_final(void)
  652. {
  653. guild_db_->destroy(guild_db_, guild_db_final);
  654. db_destroy(castle_db);
  655. return;
  656. }
  657. // Get guild_id by its name. Returns 0 if not found, -1 on error.
  658. int search_guildname(char *str)
  659. {
  660. int guild_id;
  661. char esc_name[NAME_LENGTH*2+1];
  662. Sql_EscapeStringLen(sql_handle, esc_name, str, safestrnlen(str, NAME_LENGTH));
  663. //Lookup guilds with the same name
  664. if( SQL_ERROR == Sql_Query(sql_handle, "SELECT guild_id FROM `%s` WHERE name='%s'", guild_db, esc_name) )
  665. {
  666. Sql_ShowDebug(sql_handle);
  667. return -1;
  668. }
  669. if( SQL_SUCCESS == Sql_NextRow(sql_handle) )
  670. {
  671. char* data;
  672. Sql_GetData(sql_handle, 0, &data, NULL);
  673. guild_id = atoi(data);
  674. }
  675. else
  676. {
  677. guild_id = 0;
  678. }
  679. Sql_FreeResult(sql_handle);
  680. return guild_id;
  681. }
  682. // Check if guild is empty
  683. static bool guild_check_empty(struct guild *g)
  684. {
  685. int i;
  686. ARR_FIND( 0, g->max_member, i, g->member[i].account_id > 0 );
  687. if( i < g->max_member)
  688. return false; // not empty
  689. //Let the calling function handle the guild removal in case they need
  690. //to do something else with it before freeing the data. [Skotlex]
  691. return true;
  692. }
  693. unsigned int guild_nextexp(int level)
  694. {
  695. if (level == 0)
  696. return 1;
  697. if (level < 100 && level > 0) // Change by hack
  698. return guild_exp[level-1];
  699. return 0;
  700. }
  701. int guild_checkskill(struct guild *g,int id)
  702. {
  703. int idx = id - GD_SKILLBASE;
  704. if(idx < 0 || idx >= MAX_GUILDSKILL)
  705. return 0;
  706. return g->skill[idx].lv;
  707. }
  708. int guild_calcinfo(struct guild *g)
  709. {
  710. int i,c;
  711. unsigned int nextexp;
  712. struct guild before = *g; // Save guild current values
  713. if(g->guild_lv<=0)
  714. g->guild_lv = 1;
  715. nextexp = guild_nextexp(g->guild_lv);
  716. // Consume guild exp and increase guild level
  717. while(g->exp >= nextexp && nextexp > 0){ //fixed guild exp overflow [Kevin]
  718. g->exp-=nextexp;
  719. g->guild_lv++;
  720. g->skill_point++;
  721. nextexp = guild_nextexp(g->guild_lv);
  722. }
  723. // Save next exp step
  724. g->next_exp = nextexp;
  725. // Set the max number of members, Guild Extention skill - currently adds 6 to max per skill lv.
  726. g->max_member = 16 + guild_checkskill(g, GD_EXTENSION) * 6;
  727. if(g->max_member > MAX_GUILD)
  728. {
  729. ShowError("Guild %d:%s has capacity for too many guild members (%d), max supported is %d\n", g->guild_id, g->name, g->max_member, MAX_GUILD);
  730. g->max_member = MAX_GUILD;
  731. }
  732. // Compute the guild average level level
  733. g->average_lv=0;
  734. g->connect_member=0;
  735. for(i=c=0;i<g->max_member;i++)
  736. {
  737. if(g->member[i].account_id>0)
  738. {
  739. if (g->member[i].lv >= 0)
  740. {
  741. g->average_lv+=g->member[i].lv;
  742. c++;
  743. }
  744. else
  745. {
  746. ShowWarning("Guild %d:%s, member %d:%s has an invalid level %d\n", g->guild_id, g->name, g->member[i].char_id, g->member[i].name, g->member[i].lv);
  747. }
  748. if(g->member[i].online)
  749. g->connect_member++;
  750. }
  751. }
  752. if(c)
  753. g->average_lv /= c;
  754. // Check if guild stats has change
  755. if(g->max_member != before.max_member || g->guild_lv != before.guild_lv || g->skill_point != before.skill_point )
  756. {
  757. g->save_flag |= GS_LEVEL;
  758. mapif_guild_info(-1,g);
  759. return 1;
  760. }
  761. return 0;
  762. }
  763. //-------------------------------------------------------------------
  764. // Packet sent to map server
  765. int mapif_guild_created(int fd,int account_id,struct guild *g)
  766. {
  767. WFIFOHEAD(fd, 10);
  768. WFIFOW(fd,0)=0x3830;
  769. WFIFOL(fd,2)=account_id;
  770. if(g != NULL)
  771. {
  772. WFIFOL(fd,6)=g->guild_id;
  773. ShowInfo("int_guild: Guild created (%d - %s)\n",g->guild_id,g->name);
  774. } else
  775. WFIFOL(fd,6)=0;
  776. WFIFOSET(fd,10);
  777. return 0;
  778. }
  779. // Guild not found
  780. int mapif_guild_noinfo(int fd,int guild_id)
  781. {
  782. unsigned char buf[12];
  783. WBUFW(buf,0)=0x3831;
  784. WBUFW(buf,2)=8;
  785. WBUFL(buf,4)=guild_id;
  786. ShowWarning("int_guild: info not found %d\n",guild_id);
  787. if(fd<0)
  788. mapif_sendall(buf,8);
  789. else
  790. mapif_send(fd,buf,8);
  791. return 0;
  792. }
  793. // Send guild info
  794. int mapif_guild_info(int fd,struct guild *g)
  795. {
  796. unsigned char buf[8+sizeof(struct guild)];
  797. WBUFW(buf,0)=0x3831;
  798. WBUFW(buf,2)=4+sizeof(struct guild);
  799. memcpy(buf+4,g,sizeof(struct guild));
  800. if(fd<0)
  801. mapif_sendall(buf,WBUFW(buf,2));
  802. else
  803. mapif_send(fd,buf,WBUFW(buf,2));
  804. return 0;
  805. }
  806. // ACK member add
  807. int mapif_guild_memberadded(int fd,int guild_id,int account_id,int char_id,int flag)
  808. {
  809. WFIFOHEAD(fd, 15);
  810. WFIFOW(fd,0)=0x3832;
  811. WFIFOL(fd,2)=guild_id;
  812. WFIFOL(fd,6)=account_id;
  813. WFIFOL(fd,10)=char_id;
  814. WFIFOB(fd,14)=flag;
  815. WFIFOSET(fd,15);
  816. return 0;
  817. }
  818. // ACK member leave
  819. int mapif_guild_withdraw(int guild_id,int account_id,int char_id,int flag, const char *name, const char *mes)
  820. {
  821. unsigned char buf[55+NAME_LENGTH];
  822. WBUFW(buf, 0)=0x3834;
  823. WBUFL(buf, 2)=guild_id;
  824. WBUFL(buf, 6)=account_id;
  825. WBUFL(buf,10)=char_id;
  826. WBUFB(buf,14)=flag;
  827. memcpy(WBUFP(buf,15),mes,40);
  828. memcpy(WBUFP(buf,55),name,NAME_LENGTH);
  829. mapif_sendall(buf,55+NAME_LENGTH);
  830. ShowInfo("int_guild: guild withdraw (%d - %d: %s - %s)\n",guild_id,account_id,name,mes);
  831. return 0;
  832. }
  833. // Send short member's info
  834. int mapif_guild_memberinfoshort(struct guild *g,int idx)
  835. {
  836. unsigned char buf[19];
  837. WBUFW(buf, 0)=0x3835;
  838. WBUFL(buf, 2)=g->guild_id;
  839. WBUFL(buf, 6)=g->member[idx].account_id;
  840. WBUFL(buf,10)=g->member[idx].char_id;
  841. WBUFB(buf,14)=(unsigned char)g->member[idx].online;
  842. WBUFW(buf,15)=g->member[idx].lv;
  843. WBUFW(buf,17)=g->member[idx].class_;
  844. mapif_sendall(buf,19);
  845. return 0;
  846. }
  847. // Send guild broken
  848. int mapif_guild_broken(int guild_id,int flag)
  849. {
  850. unsigned char buf[7];
  851. WBUFW(buf,0)=0x3836;
  852. WBUFL(buf,2)=guild_id;
  853. WBUFB(buf,6)=flag;
  854. mapif_sendall(buf,7);
  855. ShowInfo("int_guild: Guild broken (%d)\n",guild_id);
  856. return 0;
  857. }
  858. // Send guild message
  859. int mapif_guild_message(int guild_id,int account_id,char *mes,int len, int sfd)
  860. {
  861. unsigned char buf[512];
  862. if (len > 500)
  863. len = 500;
  864. WBUFW(buf,0)=0x3837;
  865. WBUFW(buf,2)=len+12;
  866. WBUFL(buf,4)=guild_id;
  867. WBUFL(buf,8)=account_id;
  868. memcpy(WBUFP(buf,12),mes,len);
  869. mapif_sendallwos(sfd, buf,len+12);
  870. return 0;
  871. }
  872. // Send basic info
  873. int mapif_guild_basicinfochanged(int guild_id,int type,const void *data,int len)
  874. {
  875. unsigned char buf[2048];
  876. if (len > 2038)
  877. len = 2038;
  878. WBUFW(buf, 0)=0x3839;
  879. WBUFW(buf, 2)=len+10;
  880. WBUFL(buf, 4)=guild_id;
  881. WBUFW(buf, 8)=type;
  882. memcpy(WBUFP(buf,10),data,len);
  883. mapif_sendall(buf,len+10);
  884. return 0;
  885. }
  886. // Send member info
  887. int mapif_guild_memberinfochanged(int guild_id,int account_id,int char_id, int type,const void *data,int len)
  888. {
  889. unsigned char buf[2048];
  890. if (len > 2030)
  891. len = 2030;
  892. WBUFW(buf, 0)=0x383a;
  893. WBUFW(buf, 2)=len+18;
  894. WBUFL(buf, 4)=guild_id;
  895. WBUFL(buf, 8)=account_id;
  896. WBUFL(buf,12)=char_id;
  897. WBUFW(buf,16)=type;
  898. memcpy(WBUFP(buf,18),data,len);
  899. mapif_sendall(buf,len+18);
  900. return 0;
  901. }
  902. // ACK guild skill up
  903. int mapif_guild_skillupack(int guild_id,uint16 skill_id,int account_id)
  904. {
  905. unsigned char buf[14];
  906. WBUFW(buf, 0)=0x383c;
  907. WBUFL(buf, 2)=guild_id;
  908. WBUFL(buf, 6)=skill_id;
  909. WBUFL(buf,10)=account_id;
  910. mapif_sendall(buf,14);
  911. return 0;
  912. }
  913. // ACK guild alliance
  914. int mapif_guild_alliance(int guild_id1,int guild_id2,int account_id1,int account_id2,int flag,const char *name1,const char *name2)
  915. {
  916. unsigned char buf[19+2*NAME_LENGTH];
  917. WBUFW(buf, 0)=0x383d;
  918. WBUFL(buf, 2)=guild_id1;
  919. WBUFL(buf, 6)=guild_id2;
  920. WBUFL(buf,10)=account_id1;
  921. WBUFL(buf,14)=account_id2;
  922. WBUFB(buf,18)=flag;
  923. memcpy(WBUFP(buf,19),name1,NAME_LENGTH);
  924. memcpy(WBUFP(buf,19+NAME_LENGTH),name2,NAME_LENGTH);
  925. mapif_sendall(buf,19+2*NAME_LENGTH);
  926. return 0;
  927. }
  928. // Send a guild position desc
  929. int mapif_guild_position(struct guild *g,int idx)
  930. {
  931. unsigned char buf[12 + sizeof(struct guild_position)];
  932. WBUFW(buf,0)=0x383b;
  933. WBUFW(buf,2)=sizeof(struct guild_position)+12;
  934. WBUFL(buf,4)=g->guild_id;
  935. WBUFL(buf,8)=idx;
  936. memcpy(WBUFP(buf,12),&g->position[idx],sizeof(struct guild_position));
  937. mapif_sendall(buf,WBUFW(buf,2));
  938. return 0;
  939. }
  940. // Send the guild notice
  941. int mapif_guild_notice(struct guild *g)
  942. {
  943. unsigned char buf[256];
  944. WBUFW(buf,0)=0x383e;
  945. WBUFL(buf,2)=g->guild_id;
  946. memcpy(WBUFP(buf,6),g->mes1,MAX_GUILDMES1);
  947. memcpy(WBUFP(buf,66),g->mes2,MAX_GUILDMES2);
  948. mapif_sendall(buf,186);
  949. return 0;
  950. }
  951. // Send emblem data
  952. int mapif_guild_emblem(struct guild *g)
  953. {
  954. unsigned char buf[12 + sizeof(g->emblem_data)];
  955. WBUFW(buf,0)=0x383f;
  956. WBUFW(buf,2)=g->emblem_len+12;
  957. WBUFL(buf,4)=g->guild_id;
  958. WBUFL(buf,8)=g->emblem_id;
  959. memcpy(WBUFP(buf,12),g->emblem_data,g->emblem_len);
  960. mapif_sendall(buf,WBUFW(buf,2));
  961. return 0;
  962. }
  963. int mapif_guild_master_changed(struct guild *g, int aid, int cid)
  964. {
  965. unsigned char buf[14];
  966. WBUFW(buf,0)=0x3843;
  967. WBUFL(buf,2)=g->guild_id;
  968. WBUFL(buf,6)=aid;
  969. WBUFL(buf,10)=cid;
  970. mapif_sendall(buf,14);
  971. return 0;
  972. }
  973. int mapif_guild_castle_dataload(int fd, int sz, int *castle_ids)
  974. {
  975. struct guild_castle *gc = NULL;
  976. int num = (sz - 4) / sizeof(int);
  977. int len = 4 + num * sizeof(*gc);
  978. int i;
  979. WFIFOHEAD(fd, len);
  980. WFIFOW(fd, 0) = 0x3840;
  981. WFIFOW(fd, 2) = len;
  982. for (i = 0; i < num; i++) {
  983. gc = inter_guildcastle_fromsql(*(castle_ids++));
  984. memcpy(WFIFOP(fd, 4 + i * sizeof(*gc)), gc, sizeof(*gc));
  985. }
  986. WFIFOSET(fd, len);
  987. return 0;
  988. }
  989. //-------------------------------------------------------------------
  990. // Packet received from map server
  991. // Guild creation request
  992. int mapif_parse_CreateGuild(int fd,int account_id,char *name,struct guild_member *master)
  993. {
  994. struct guild *g;
  995. int i=0;
  996. #ifdef NOISY
  997. ShowInfo("Creating Guild (%s)\n", name);
  998. #endif
  999. if(search_guildname(name) != 0){
  1000. ShowInfo("int_guild: guild with same name exists [%s]\n",name);
  1001. mapif_guild_created(fd,account_id,NULL);
  1002. return 0;
  1003. }
  1004. // Check Authorised letters/symbols in the name of the character
  1005. if (char_name_option == 1) { // only letters/symbols in char_name_letters are authorised
  1006. for (i = 0; i < NAME_LENGTH && name[i]; i++)
  1007. if (strchr(char_name_letters, name[i]) == NULL) {
  1008. mapif_guild_created(fd,account_id,NULL);
  1009. return 0;
  1010. }
  1011. } else if (char_name_option == 2) { // letters/symbols in char_name_letters are forbidden
  1012. for (i = 0; i < NAME_LENGTH && name[i]; i++)
  1013. if (strchr(char_name_letters, name[i]) != NULL) {
  1014. mapif_guild_created(fd,account_id,NULL);
  1015. return 0;
  1016. }
  1017. }
  1018. g = (struct guild *)aMalloc(sizeof(struct guild));
  1019. memset(g,0,sizeof(struct guild));
  1020. memcpy(g->name,name,NAME_LENGTH);
  1021. memcpy(g->master,master->name,NAME_LENGTH);
  1022. memcpy(&g->member[0],master,sizeof(struct guild_member));
  1023. g->member[0].modified = GS_MEMBER_MODIFIED;
  1024. // Set default positions
  1025. g->position[0].mode=0x11;
  1026. strcpy(g->position[0].name,"GuildMaster");
  1027. strcpy(g->position[MAX_GUILDPOSITION-1].name,"Newbie");
  1028. g->position[0].modified = g->position[MAX_GUILDPOSITION-1].modified = GS_POSITION_MODIFIED;
  1029. for(i=1;i<MAX_GUILDPOSITION-1;i++) {
  1030. sprintf(g->position[i].name,"Position %d",i+1);
  1031. g->position[i].modified = GS_POSITION_MODIFIED;
  1032. }
  1033. // Initialize guild property
  1034. g->max_member=16;
  1035. g->average_lv=master->lv;
  1036. g->connect_member=1;
  1037. for(i=0;i<MAX_GUILDSKILL;i++)
  1038. g->skill[i].id=i + GD_SKILLBASE;
  1039. g->guild_id= -1; //Request to create guild.
  1040. // Create the guild
  1041. if (!inter_guild_tosql(g,GS_BASIC|GS_POSITION|GS_SKILL|GS_MEMBER)) {
  1042. //Failed to Create guild....
  1043. ShowError("Failed to create Guild %s (Guild Master: %s)\n", g->name, g->master);
  1044. mapif_guild_created(fd,account_id,NULL);
  1045. aFree(g);
  1046. return 0;
  1047. }
  1048. ShowInfo("Created Guild %d - %s (Guild Master: %s)\n", g->guild_id, g->name, g->master);
  1049. //Add to cache
  1050. idb_put(guild_db_, g->guild_id, g);
  1051. // Report to client
  1052. mapif_guild_created(fd,account_id,g);
  1053. mapif_guild_info(fd,g);
  1054. if(log_inter)
  1055. inter_log("guild %s (id=%d) created by master %s (id=%d)\n",
  1056. name, g->guild_id, master->name, master->account_id );
  1057. return 0;
  1058. }
  1059. // Return guild info to client
  1060. int mapif_parse_GuildInfo(int fd,int guild_id)
  1061. {
  1062. struct guild * g = inter_guild_fromsql(guild_id); //We use this because on start-up the info of castle-owned guilds is requied. [Skotlex]
  1063. if(g)
  1064. {
  1065. if (!guild_calcinfo(g))
  1066. mapif_guild_info(fd,g);
  1067. }
  1068. else
  1069. mapif_guild_noinfo(fd,guild_id); // Failed to load info
  1070. return 0;
  1071. }
  1072. // Add member to guild
  1073. int mapif_parse_GuildAddMember(int fd,int guild_id,struct guild_member *m)
  1074. {
  1075. struct guild * g;
  1076. int i;
  1077. g = inter_guild_fromsql(guild_id);
  1078. if(g==NULL){
  1079. // Failed to add
  1080. mapif_guild_memberadded(fd,guild_id,m->account_id,m->char_id,1);
  1081. return 0;
  1082. }
  1083. // Find an empty slot
  1084. for(i=0;i<g->max_member;i++)
  1085. {
  1086. if(g->member[i].account_id==0)
  1087. {
  1088. memcpy(&g->member[i],m,sizeof(struct guild_member));
  1089. g->member[i].modified = (GS_MEMBER_NEW | GS_MEMBER_MODIFIED);
  1090. mapif_guild_memberadded(fd,guild_id,m->account_id,m->char_id,0);
  1091. if (!guild_calcinfo(g)) //Send members if it was not invoked.
  1092. mapif_guild_info(-1,g);
  1093. g->save_flag |= GS_MEMBER;
  1094. if (g->save_flag&GS_REMOVE)
  1095. g->save_flag&=~GS_REMOVE;
  1096. return 0;
  1097. }
  1098. }
  1099. // Failed to add
  1100. mapif_guild_memberadded(fd,guild_id,m->account_id,m->char_id,1);
  1101. return 0;
  1102. }
  1103. // Delete member from guild
  1104. int mapif_parse_GuildLeave(int fd, int guild_id, int account_id, int char_id, int flag, const char *mes)
  1105. {
  1106. int i;
  1107. struct guild* g = inter_guild_fromsql(guild_id);
  1108. if( g == NULL )
  1109. {
  1110. // Unknown guild, just update the player
  1111. if( SQL_ERROR == Sql_Query(sql_handle, "UPDATE `%s` SET `guild_id`='0' WHERE `account_id`='%d' AND `char_id`='%d'", char_db, account_id, char_id) )
  1112. Sql_ShowDebug(sql_handle);
  1113. // mapif_guild_withdraw(guild_id,account_id,char_id,flag,g->member[i].name,mes);
  1114. return 0;
  1115. }
  1116. // Find the member
  1117. ARR_FIND( 0, g->max_member, i, g->member[i].account_id == account_id && g->member[i].char_id == char_id );
  1118. if( i == g->max_member )
  1119. {
  1120. //TODO
  1121. return 0;
  1122. }
  1123. if( flag )
  1124. { // Write expulsion reason
  1125. // Find an empty slot
  1126. int j;
  1127. ARR_FIND( 0, MAX_GUILDEXPULSION, j, g->expulsion[j].account_id == 0 );
  1128. if( j == MAX_GUILDEXPULSION )
  1129. {
  1130. // Expulsion list is full, flush the oldest one
  1131. for( j = 0; j < MAX_GUILDEXPULSION - 1; j++ )
  1132. g->expulsion[j] = g->expulsion[j+1];
  1133. j = MAX_GUILDEXPULSION-1;
  1134. }
  1135. // Save the expulsion entry
  1136. g->expulsion[j].account_id = account_id;
  1137. safestrncpy(g->expulsion[j].name, g->member[i].name, NAME_LENGTH);
  1138. safestrncpy(g->expulsion[j].mes, mes, 40);
  1139. }
  1140. mapif_guild_withdraw(guild_id,account_id,char_id,flag,g->member[i].name,mes);
  1141. inter_guild_removemember_tosql(g->member[i].account_id,g->member[i].char_id);
  1142. memset(&g->member[i],0,sizeof(struct guild_member));
  1143. if( guild_check_empty(g) )
  1144. mapif_parse_BreakGuild(-1,guild_id); //Break the guild.
  1145. else {
  1146. //Update member info.
  1147. if (!guild_calcinfo(g))
  1148. mapif_guild_info(fd,g);
  1149. g->save_flag |= GS_EXPULSION;
  1150. }
  1151. return 0;
  1152. }
  1153. // Change member info
  1154. int mapif_parse_GuildChangeMemberInfoShort(int fd,int guild_id,int account_id,int char_id,int online,int lv,int class_)
  1155. {
  1156. // Could speed up by manipulating only guild_member
  1157. struct guild * g;
  1158. int i,sum,c;
  1159. int prev_count, prev_alv;
  1160. g = inter_guild_fromsql(guild_id);
  1161. if(g==NULL)
  1162. return 0;
  1163. ARR_FIND( 0, g->max_member, i, g->member[i].account_id == account_id && g->member[i].char_id == char_id );
  1164. if( i < g->max_member )
  1165. {
  1166. g->member[i].online = online;
  1167. g->member[i].lv = lv;
  1168. g->member[i].class_ = class_;
  1169. g->member[i].modified = GS_MEMBER_MODIFIED;
  1170. mapif_guild_memberinfoshort(g,i);
  1171. }
  1172. prev_count = g->connect_member;
  1173. prev_alv = g->average_lv;
  1174. g->average_lv = 0;
  1175. g->connect_member = 0;
  1176. c = 0;
  1177. sum = 0;
  1178. for( i = 0; i < g->max_member; i++ )
  1179. {
  1180. if( g->member[i].account_id > 0 )
  1181. {
  1182. sum += g->member[i].lv;
  1183. c++;
  1184. }
  1185. if( g->member[i].online )
  1186. g->connect_member++;
  1187. }
  1188. if( c ) // this check should always succeed...
  1189. {
  1190. g->average_lv = sum / c;
  1191. if( g->connect_member != prev_count || g->average_lv != prev_alv )
  1192. g->save_flag |= GS_CONNECT;
  1193. if( g->save_flag & GS_REMOVE )
  1194. g->save_flag &= ~GS_REMOVE;
  1195. }
  1196. g->save_flag |= GS_MEMBER; //Update guild member data
  1197. return 0;
  1198. }
  1199. // BreakGuild
  1200. int mapif_parse_BreakGuild(int fd,int guild_id)
  1201. {
  1202. struct guild * g;
  1203. g = inter_guild_fromsql(guild_id);
  1204. if(g==NULL)
  1205. return 0;
  1206. // Delete guild from sql
  1207. //printf("- Delete guild %d from guild\n",guild_id);
  1208. if( SQL_ERROR == Sql_Query(sql_handle, "DELETE FROM `%s` WHERE `guild_id` = '%d'", guild_db, guild_id) )
  1209. Sql_ShowDebug(sql_handle);
  1210. if( SQL_ERROR == Sql_Query(sql_handle, "DELETE FROM `%s` WHERE `guild_id` = '%d'", guild_member_db, guild_id) )
  1211. Sql_ShowDebug(sql_handle);
  1212. if( SQL_ERROR == Sql_Query(sql_handle, "DELETE FROM `%s` WHERE `guild_id` = '%d'", guild_castle_db, guild_id) )
  1213. Sql_ShowDebug(sql_handle);
  1214. if( SQL_ERROR == Sql_Query(sql_handle, "DELETE FROM `%s` WHERE `guild_id` = '%d'", guild_storage_db, guild_id) )
  1215. Sql_ShowDebug(sql_handle);
  1216. if( SQL_ERROR == Sql_Query(sql_handle, "DELETE FROM `%s` WHERE `guild_id` = '%d' OR `alliance_id` = '%d'", guild_alliance_db, guild_id, guild_id) )
  1217. Sql_ShowDebug(sql_handle);
  1218. if( SQL_ERROR == Sql_Query(sql_handle, "DELETE FROM `%s` WHERE `guild_id` = '%d'", guild_position_db, guild_id) )
  1219. Sql_ShowDebug(sql_handle);
  1220. if( SQL_ERROR == Sql_Query(sql_handle, "DELETE FROM `%s` WHERE `guild_id` = '%d'", guild_skill_db, guild_id) )
  1221. Sql_ShowDebug(sql_handle);
  1222. if( SQL_ERROR == Sql_Query(sql_handle, "DELETE FROM `%s` WHERE `guild_id` = '%d'", guild_expulsion_db, guild_id) )
  1223. Sql_ShowDebug(sql_handle);
  1224. //printf("- Update guild %d of char\n",guild_id);
  1225. if( SQL_ERROR == Sql_Query(sql_handle, "UPDATE `%s` SET `guild_id`='0' WHERE `guild_id`='%d'", char_db, guild_id) )
  1226. Sql_ShowDebug(sql_handle);
  1227. mapif_guild_broken(guild_id,0);
  1228. if(log_inter)
  1229. inter_log("guild %s (id=%d) broken\n",g->name,guild_id);
  1230. //Remove the guild from memory. [Skotlex]
  1231. idb_remove(guild_db_, guild_id);
  1232. return 0;
  1233. }
  1234. // Forward Guild message to others map servers
  1235. int mapif_parse_GuildMessage(int fd,int guild_id,int account_id,char *mes,int len)
  1236. {
  1237. return mapif_guild_message(guild_id,account_id,mes,len, fd);
  1238. }
  1239. // Modification of the guild
  1240. int mapif_parse_GuildBasicInfoChange(int fd,int guild_id,int type,const char *data,int len)
  1241. {
  1242. struct guild * g;
  1243. short dw=*((short *)data);
  1244. g = inter_guild_fromsql(guild_id);
  1245. if(g==NULL)
  1246. return 0;
  1247. switch(type)
  1248. {
  1249. case GBI_GUILDLV:
  1250. if(dw>0 && g->guild_lv+dw<=50)
  1251. {
  1252. g->guild_lv+=dw;
  1253. g->skill_point+=dw;
  1254. }
  1255. else if(dw<0 && g->guild_lv+dw>=1)
  1256. g->guild_lv+=dw;
  1257. mapif_guild_info(-1,g);
  1258. g->save_flag |= GS_LEVEL;
  1259. return 0;
  1260. default:
  1261. ShowError("int_guild: GuildBasicInfoChange: Unknown type %d\n",type);
  1262. break;
  1263. }
  1264. mapif_guild_basicinfochanged(guild_id,type,data,len);
  1265. return 0;
  1266. }
  1267. // Modification of the guild
  1268. int mapif_parse_GuildMemberInfoChange(int fd,int guild_id,int account_id,int char_id,int type,const char *data,int len)
  1269. {
  1270. // Could make some improvement in speed, because only change guild_member
  1271. int i;
  1272. struct guild * g;
  1273. g = inter_guild_fromsql(guild_id);
  1274. if(g==NULL)
  1275. return 0;
  1276. // Search the member
  1277. for(i=0;i<g->max_member;i++)
  1278. if( g->member[i].account_id==account_id &&
  1279. g->member[i].char_id==char_id )
  1280. break;
  1281. // Not Found
  1282. if(i==g->max_member){
  1283. ShowWarning("int_guild: GuildMemberChange: Not found %d,%d in guild (%d - %s)\n",
  1284. account_id,char_id,guild_id,g->name);
  1285. return 0;
  1286. }
  1287. switch(type)
  1288. {
  1289. case GMI_POSITION:
  1290. {
  1291. g->member[i].position=*((short *)data);
  1292. g->member[i].modified = GS_MEMBER_MODIFIED;
  1293. mapif_guild_memberinfochanged(guild_id,account_id,char_id,type,data,len);
  1294. g->save_flag |= GS_MEMBER;
  1295. break;
  1296. }
  1297. case GMI_EXP:
  1298. { // EXP
  1299. uint64 exp, old_exp=g->member[i].exp;
  1300. g->member[i].exp=*((uint64 *)data);
  1301. g->member[i].modified = GS_MEMBER_MODIFIED;
  1302. if (g->member[i].exp > old_exp)
  1303. {
  1304. exp = g->member[i].exp - old_exp;
  1305. // Compute gained exp
  1306. if (guild_exp_rate != 100)
  1307. exp = exp*guild_exp_rate/100;
  1308. // Update guild exp
  1309. if (exp > UINT64_MAX - g->exp)
  1310. g->exp = UINT64_MAX;
  1311. else
  1312. g->exp+=exp;
  1313. guild_calcinfo(g);
  1314. mapif_guild_basicinfochanged(guild_id,GBI_EXP,&g->exp,sizeof(g->exp));
  1315. g->save_flag |= GS_LEVEL;
  1316. }
  1317. mapif_guild_memberinfochanged(guild_id,account_id,char_id,type,data,len);
  1318. g->save_flag |= GS_MEMBER;
  1319. break;
  1320. }
  1321. case GMI_HAIR:
  1322. {
  1323. g->member[i].hair=*((short *)data);
  1324. g->member[i].modified = GS_MEMBER_MODIFIED;
  1325. mapif_guild_memberinfochanged(guild_id,account_id,char_id,type,data,len);
  1326. g->save_flag |= GS_MEMBER; //Save new data.
  1327. break;
  1328. }
  1329. case GMI_HAIR_COLOR:
  1330. {
  1331. g->member[i].hair_color=*((short *)data);
  1332. g->member[i].modified = GS_MEMBER_MODIFIED;
  1333. mapif_guild_memberinfochanged(guild_id,account_id,char_id,type,data,len);
  1334. g->save_flag |= GS_MEMBER; //Save new data.
  1335. break;
  1336. }
  1337. case GMI_GENDER:
  1338. {
  1339. g->member[i].gender=*((short *)data);
  1340. g->member[i].modified = GS_MEMBER_MODIFIED;
  1341. mapif_guild_memberinfochanged(guild_id,account_id,char_id,type,data,len);
  1342. g->save_flag |= GS_MEMBER; //Save new data.
  1343. break;
  1344. }
  1345. case GMI_CLASS:
  1346. {
  1347. g->member[i].class_=*((short *)data);
  1348. g->member[i].modified = GS_MEMBER_MODIFIED;
  1349. mapif_guild_memberinfochanged(guild_id,account_id,char_id,type,data,len);
  1350. g->save_flag |= GS_MEMBER; //Save new data.
  1351. break;
  1352. }
  1353. case GMI_LEVEL:
  1354. {
  1355. g->member[i].lv=*((short *)data);
  1356. g->member[i].modified = GS_MEMBER_MODIFIED;
  1357. mapif_guild_memberinfochanged(guild_id,account_id,char_id,type,data,len);
  1358. g->save_flag |= GS_MEMBER; //Save new data.
  1359. break;
  1360. }
  1361. default:
  1362. ShowError("int_guild: GuildMemberInfoChange: Unknown type %d\n",type);
  1363. break;
  1364. }
  1365. return 0;
  1366. }
  1367. int inter_guild_sex_changed(int guild_id,int account_id,int char_id, short gender)
  1368. {
  1369. return mapif_parse_GuildMemberInfoChange(0, guild_id, account_id, char_id, GMI_GENDER, (const char*)&gender, sizeof(gender));
  1370. }
  1371. int inter_guild_charname_changed(int guild_id,int account_id, int char_id, char *name)
  1372. {
  1373. struct guild *g;
  1374. int i, flag = 0;
  1375. g = inter_guild_fromsql(guild_id);
  1376. if( g == NULL )
  1377. {
  1378. ShowError("inter_guild_charrenamed: Can't find guild %d.\n", guild_id);
  1379. return 0;
  1380. }
  1381. ARR_FIND(0, g->max_member, i, g->member[i].char_id == char_id);
  1382. if( i == g->max_member )
  1383. {
  1384. ShowError("inter_guild_charrenamed: Can't find character %d in the guild\n", char_id);
  1385. return 0;
  1386. }
  1387. if( !strcmp(g->member[i].name, g->master) )
  1388. {
  1389. safestrncpy(g->master, name, NAME_LENGTH);
  1390. flag |= GS_BASIC;
  1391. }
  1392. safestrncpy(g->member[i].name, name, NAME_LENGTH);
  1393. g->member[i].modified = GS_MEMBER_MODIFIED;
  1394. flag |= GS_MEMBER;
  1395. if( !inter_guild_tosql(g, flag) )
  1396. return 0;
  1397. mapif_guild_info(-1,g);
  1398. return 0;
  1399. }
  1400. // Change a position desc
  1401. int mapif_parse_GuildPosition(int fd,int guild_id,int idx,struct guild_position *p)
  1402. {
  1403. // Could make some improvement in speed, because only change guild_position
  1404. struct guild * g;
  1405. g = inter_guild_fromsql(guild_id);
  1406. if(g==NULL || idx<0 || idx>=MAX_GUILDPOSITION)
  1407. return 0;
  1408. memcpy(&g->position[idx],p,sizeof(struct guild_position));
  1409. mapif_guild_position(g,idx);
  1410. g->position[idx].modified = GS_POSITION_MODIFIED;
  1411. g->save_flag |= GS_POSITION; // Change guild_position
  1412. return 0;
  1413. }
  1414. // Guild Skill UP
  1415. int mapif_parse_GuildSkillUp(int fd,int guild_id,uint16 skill_id,int account_id,int max)
  1416. {
  1417. struct guild * g;
  1418. int idx = skill_id - GD_SKILLBASE;
  1419. g = inter_guild_fromsql(guild_id);
  1420. if(g == NULL || idx < 0 || idx >= MAX_GUILDSKILL)
  1421. return 0;
  1422. if(g->skill_point>0 && g->skill[idx].id>0 && g->skill[idx].lv<max )
  1423. {
  1424. g->skill[idx].lv++;
  1425. g->skill_point--;
  1426. if (!guild_calcinfo(g))
  1427. mapif_guild_info(-1,g);
  1428. mapif_guild_skillupack(guild_id,skill_id,account_id);
  1429. g->save_flag |= (GS_LEVEL|GS_SKILL); // Change guild & guild_skill
  1430. }
  1431. return 0;
  1432. }
  1433. //Manual deletion of an alliance when partnering guild does not exists. [Skotlex]
  1434. static int mapif_parse_GuildDeleteAlliance(struct guild *g, int guild_id, int account_id1, int account_id2, int flag)
  1435. {
  1436. int i;
  1437. char name[NAME_LENGTH];
  1438. ARR_FIND( 0, MAX_GUILDALLIANCE, i, g->alliance[i].guild_id == guild_id );
  1439. if( i == MAX_GUILDALLIANCE )
  1440. return -1;
  1441. strcpy(name, g->alliance[i].name);
  1442. g->alliance[i].guild_id=0;
  1443. mapif_guild_alliance(g->guild_id,guild_id,account_id1,account_id2,flag,g->name,name);
  1444. g->save_flag |= GS_ALLIANCE;
  1445. return 0;
  1446. }
  1447. // Alliance modification
  1448. int mapif_parse_GuildAlliance(int fd,int guild_id1,int guild_id2,int account_id1,int account_id2,int flag)
  1449. {
  1450. // Could speed up
  1451. struct guild *g[2];
  1452. int j,i;
  1453. g[0] = inter_guild_fromsql(guild_id1);
  1454. g[1] = inter_guild_fromsql(guild_id2);
  1455. if(g[0] && g[1]==NULL && (flag & GUILD_ALLIANCE_REMOVE)) //Requested to remove an alliance with a not found guild.
  1456. return mapif_parse_GuildDeleteAlliance(g[0], guild_id2, account_id1, account_id2, flag); //Try to do a manual removal of said guild.
  1457. if(g[0]==NULL || g[1]==NULL)
  1458. return 0;
  1459. if(flag&GUILD_ALLIANCE_REMOVE)
  1460. {
  1461. // Remove alliance/opposition, in case of alliance, remove on both side
  1462. for(i=0;i<2-(flag&GUILD_ALLIANCE_TYPE_MASK);i++)
  1463. {
  1464. ARR_FIND( 0, MAX_GUILDALLIANCE, j, g[i]->alliance[j].guild_id == g[1-i]->guild_id && g[i]->alliance[j].opposition == (flag&GUILD_ALLIANCE_TYPE_MASK) );
  1465. if( j < MAX_GUILDALLIANCE )
  1466. g[i]->alliance[j].guild_id = 0;
  1467. }
  1468. }
  1469. else
  1470. {
  1471. // Add alliance, in case of alliance, add on both side
  1472. for(i=0;i<2-(flag&GUILD_ALLIANCE_TYPE_MASK);i++)
  1473. {
  1474. // Search an empty slot
  1475. ARR_FIND( 0, MAX_GUILDALLIANCE, j, g[i]->alliance[j].guild_id == 0 );
  1476. if( j < MAX_GUILDALLIANCE )
  1477. {
  1478. g[i]->alliance[j].guild_id=g[1-i]->guild_id;
  1479. memcpy(g[i]->alliance[j].name,g[1-i]->name,NAME_LENGTH);
  1480. // Set alliance type
  1481. g[i]->alliance[j].opposition = flag&GUILD_ALLIANCE_TYPE_MASK;
  1482. }
  1483. }
  1484. }
  1485. // Send on all map the new alliance/opposition
  1486. mapif_guild_alliance(guild_id1,guild_id2,account_id1,account_id2,flag,g[0]->name,g[1]->name);
  1487. // Mark the two guild to be saved
  1488. g[0]->save_flag |= GS_ALLIANCE;
  1489. g[1]->save_flag |= GS_ALLIANCE;
  1490. return 0;
  1491. }
  1492. // Change guild message
  1493. int mapif_parse_GuildNotice(int fd,int guild_id,const char *mes1,const char *mes2)
  1494. {
  1495. struct guild *g;
  1496. g = inter_guild_fromsql(guild_id);
  1497. if(g==NULL)
  1498. return 0;
  1499. memcpy(g->mes1,mes1,MAX_GUILDMES1);
  1500. memcpy(g->mes2,mes2,MAX_GUILDMES2);
  1501. g->save_flag |= GS_MES; //Change mes of guild
  1502. return mapif_guild_notice(g);
  1503. }
  1504. int mapif_parse_GuildEmblem(int fd,int len,int guild_id,int dummy,const char *data)
  1505. {
  1506. struct guild * g;
  1507. g = inter_guild_fromsql(guild_id);
  1508. if(g==NULL)
  1509. return 0;
  1510. if (len > sizeof(g->emblem_data))
  1511. len = sizeof(g->emblem_data);
  1512. memcpy(g->emblem_data,data,len);
  1513. g->emblem_len=len;
  1514. g->emblem_id++;
  1515. g->save_flag |= GS_EMBLEM; //Change guild
  1516. return mapif_guild_emblem(g);
  1517. }
  1518. int mapif_parse_GuildCastleDataLoad(int fd, int len, int *castle_ids)
  1519. {
  1520. return mapif_guild_castle_dataload(fd, len, castle_ids);
  1521. }
  1522. int mapif_parse_GuildCastleDataSave(int fd, int castle_id, int index, int value)
  1523. {
  1524. struct guild_castle *gc = inter_guildcastle_fromsql(castle_id);
  1525. if (gc == NULL) {
  1526. ShowError("mapif_parse_GuildCastleDataSave: castle id=%d not found\n", castle_id);
  1527. return 0;
  1528. }
  1529. switch (index) {
  1530. case 1:
  1531. if (log_inter && gc->guild_id != value) {
  1532. int gid = (value) ? value : gc->guild_id;
  1533. struct guild *g = idb_get(guild_db_, gid);
  1534. inter_log("guild %s (id=%d) %s castle id=%d\n",
  1535. (g) ? g->name : "??", gid, (value) ? "occupy" : "abandon", castle_id);
  1536. }
  1537. gc->guild_id = value;
  1538. break;
  1539. case 2: gc->economy = value; break;
  1540. case 3: gc->defense = value; break;
  1541. case 4: gc->triggerE = value; break;
  1542. case 5: gc->triggerD = value; break;
  1543. case 6: gc->nextTime = value; break;
  1544. case 7: gc->payTime = value; break;
  1545. case 8: gc->createTime = value; break;
  1546. case 9: gc->visibleC = value; break;
  1547. default:
  1548. if (index > 9 && index <= 9+MAX_GUARDIANS) {
  1549. gc->guardian[index-10].visible = value;
  1550. break;
  1551. }
  1552. ShowError("mapif_parse_GuildCastleDataSave: not found index=%d\n", index);
  1553. return 0;
  1554. }
  1555. inter_guildcastle_tosql(gc);
  1556. return 0;
  1557. }
  1558. int mapif_parse_GuildMasterChange(int fd, int guild_id, const char* name, int len)
  1559. {
  1560. struct guild * g;
  1561. struct guild_member gm;
  1562. int pos;
  1563. g = inter_guild_fromsql(guild_id);
  1564. if(g==NULL || len > NAME_LENGTH)
  1565. return 0;
  1566. // Find member (name)
  1567. for (pos = 0; pos < g->max_member && strncmp(g->member[pos].name, name, len); pos++);
  1568. if (pos == g->max_member)
  1569. return 0; //Character not found??
  1570. // Switch current and old GM
  1571. memcpy(&gm, &g->member[pos], sizeof (struct guild_member));
  1572. memcpy(&g->member[pos], &g->member[0], sizeof(struct guild_member));
  1573. memcpy(&g->member[0], &gm, sizeof(struct guild_member));
  1574. // Switch positions
  1575. g->member[pos].position = g->member[0].position;
  1576. g->member[pos].modified = GS_MEMBER_MODIFIED;
  1577. g->member[0].position = 0; //Position 0: guild Master.
  1578. g->member[0].modified = GS_MEMBER_MODIFIED;
  1579. safestrncpy(g->master, name, len);
  1580. if (len < NAME_LENGTH)
  1581. g->master[len] = '\0';
  1582. ShowInfo("int_guild: Guildmaster Changed to %s (Guild %d - %s)\n",g->master, guild_id, g->name);
  1583. g->save_flag |= (GS_BASIC|GS_MEMBER); //Save main data and member data.
  1584. return mapif_guild_master_changed(g, g->member[0].account_id, g->member[0].char_id);
  1585. }
  1586. // Communication from the map server
  1587. // - Can analyzed only one by one packet
  1588. // Data packet length that you set to inter.c
  1589. //- Shouldn't do checking and packet length, RFIFOSKIP is done by the caller
  1590. // Must Return
  1591. // 1 : ok
  1592. // 0 : error
  1593. int inter_guild_parse_frommap(int fd)
  1594. {
  1595. RFIFOHEAD(fd);
  1596. switch(RFIFOW(fd,0)) {
  1597. case 0x3030: mapif_parse_CreateGuild(fd,RFIFOL(fd,4),(char*)RFIFOP(fd,8),(struct guild_member *)RFIFOP(fd,32)); break;
  1598. case 0x3031: mapif_parse_GuildInfo(fd,RFIFOL(fd,2)); break;
  1599. case 0x3032: mapif_parse_GuildAddMember(fd,RFIFOL(fd,4),(struct guild_member *)RFIFOP(fd,8)); break;
  1600. case 0x3033: mapif_parse_GuildMasterChange(fd,RFIFOL(fd,4),(const char*)RFIFOP(fd,8),RFIFOW(fd,2)-8); break;
  1601. case 0x3034: mapif_parse_GuildLeave(fd,RFIFOL(fd,2),RFIFOL(fd,6),RFIFOL(fd,10),RFIFOB(fd,14),(const char*)RFIFOP(fd,15)); break;
  1602. case 0x3035: mapif_parse_GuildChangeMemberInfoShort(fd,RFIFOL(fd,2),RFIFOL(fd,6),RFIFOL(fd,10),RFIFOB(fd,14),RFIFOW(fd,15),RFIFOW(fd,17)); break;
  1603. case 0x3036: mapif_parse_BreakGuild(fd,RFIFOL(fd,2)); break;
  1604. case 0x3037: mapif_parse_GuildMessage(fd,RFIFOL(fd,4),RFIFOL(fd,8),(char*)RFIFOP(fd,12),RFIFOW(fd,2)-12); break;
  1605. case 0x3039: mapif_parse_GuildBasicInfoChange(fd,RFIFOL(fd,4),RFIFOW(fd,8),(const char*)RFIFOP(fd,10),RFIFOW(fd,2)-10); break;
  1606. case 0x303A: mapif_parse_GuildMemberInfoChange(fd,RFIFOL(fd,4),RFIFOL(fd,8),RFIFOL(fd,12),RFIFOW(fd,16),(const char*)RFIFOP(fd,18),RFIFOW(fd,2)-18); break;
  1607. case 0x303B: mapif_parse_GuildPosition(fd,RFIFOL(fd,4),RFIFOL(fd,8),(struct guild_position *)RFIFOP(fd,12)); break;
  1608. case 0x303C: mapif_parse_GuildSkillUp(fd,RFIFOL(fd,2),RFIFOL(fd,6),RFIFOL(fd,10),RFIFOL(fd,14)); break;
  1609. case 0x303D: mapif_parse_GuildAlliance(fd,RFIFOL(fd,2),RFIFOL(fd,6),RFIFOL(fd,10),RFIFOL(fd,14),RFIFOB(fd,18)); break;
  1610. case 0x303E: mapif_parse_GuildNotice(fd,RFIFOL(fd,2),(const char*)RFIFOP(fd,6),(const char*)RFIFOP(fd,66)); break;
  1611. case 0x303F: mapif_parse_GuildEmblem(fd,RFIFOW(fd,2)-12,RFIFOL(fd,4),RFIFOL(fd,8),(const char*)RFIFOP(fd,12)); break;
  1612. case 0x3040: mapif_parse_GuildCastleDataLoad(fd,RFIFOW(fd,2),(int *)RFIFOP(fd,4)); break;
  1613. case 0x3041: mapif_parse_GuildCastleDataSave(fd,RFIFOW(fd,2),RFIFOB(fd,4),RFIFOL(fd,5)); break;
  1614. default:
  1615. return 0;
  1616. }
  1617. return 1;
  1618. }
  1619. //Leave request from the server (for deleting character from guild)
  1620. int inter_guild_leave(int guild_id, int account_id, int char_id)
  1621. {
  1622. return mapif_parse_GuildLeave(-1, guild_id, account_id, char_id, 0, "** Character Deleted **");
  1623. }
  1624. int inter_guild_broken(int guild_id)
  1625. {
  1626. return mapif_guild_broken(guild_id, 0);
  1627. }