mmo.hpp 26 KB

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  1. // Copyright (c) rAthena Dev Teams - Licensed under GNU GPL
  2. // For more information, see LICENCE in the main folder
  3. #ifndef MMO_HPP
  4. #define MMO_HPP
  5. #include <time.h>
  6. #include "../config/core.hpp"
  7. #include "cbasetypes.hpp"
  8. #include "db.hpp"
  9. #include "timer.hpp" // t_tick
  10. #ifndef PACKETVER
  11. #error Please define PACKETVER in src/config/packets.hpp
  12. #endif
  13. ///Remove/Comment this line to disable sc_data saving. [Skotlex]
  14. #define ENABLE_SC_SAVING
  15. /** Remove/Comment this line to disable server-side hot-key saving support [Skotlex]
  16. * Note that newer clients no longer save hotkeys in the registry! */
  17. #define HOTKEY_SAVING
  18. #if PACKETVER < 20090603
  19. // (27 = 9 skills x 3 bars) (0x02b9,191)
  20. #define MAX_HOTKEYS 27
  21. #elif PACKETVER < 20090617
  22. // (36 = 9 skills x 4 bars) (0x07d9,254)
  23. #define MAX_HOTKEYS 36
  24. #else
  25. // (38 = 9 skills x 4 bars & 2 Quickslots)(0x07d9,268)
  26. #define MAX_HOTKEYS 38
  27. #endif
  28. #if PACKETVER_MAIN_NUM >= 20190522 || PACKETVER_RE_NUM >= 20190508 || PACKETVER_ZERO_NUM >= 20190605
  29. #define MAX_HOTKEYS_DB ((MAX_HOTKEYS) * 2)
  30. #else
  31. #define MAX_HOTKEYS_DB MAX_HOTKEYS
  32. #endif
  33. #define MAX_MAP_PER_SERVER 1500 /// Maximum amount of maps available on a server
  34. #define MAX_INVENTORY 100 ///Maximum items in player inventory
  35. /** Max number of characters per account. Note that changing this setting alone is not enough if the client is not hexed to support more characters as well.
  36. * Max value tested was 265 */
  37. #ifndef MAX_CHARS
  38. #if PACKETVER >= 20180124
  39. #define MAX_CHARS 15
  40. #elif PACKETVER >= 20100413
  41. #define MAX_CHARS 12
  42. #else
  43. #define MAX_CHARS 9
  44. #endif
  45. #endif
  46. /** Number of slots carded equipment can have. Never set to less than 4 as they are also used to keep the data of forged items/equipment. [Skotlex]
  47. * Note: The client seems unable to receive data for more than 4 slots due to all related packets having a fixed size. */
  48. #define MAX_SLOTS 4
  49. #define MAX_AMOUNT 30000 ////Max amount of a single stacked item
  50. #define MAX_ZENY INT_MAX ///Max zeny
  51. #define MAX_BANK_ZENY SINT32_MAX ///Max zeny in Bank
  52. #define MAX_FAME 1000000000 ///Max fame points
  53. #define MAX_CART 100 ///Maximum item in cart
  54. #define MAX_SKILL 1250 ///Maximum skill can be hold by Player, Homunculus, & Mercenary (skill list) AND skill_db limit
  55. #define DEFAULT_WALK_SPEED 150 ///Default walk speed
  56. #define MIN_WALK_SPEED 20 ///Min walk speed
  57. #define MAX_WALK_SPEED 1000 ///Max walk speed
  58. #define MAX_STORAGE 600 ///Max number of storage slots a player can have
  59. #define MAX_GUILD_STORAGE 600 ///Max number of storage slots a guild
  60. #define MAX_PARTY 12 ///Max party member
  61. #define MAX_GUILD 16+10*6 ///Increased max guild members +6 per 1 extension levels [Lupus]
  62. #define MAX_GUILDPOSITION 20 ///Increased max guild positions to accomodate for all members [Valaris] (removed) [PoW]
  63. #define MAX_GUILDEXPULSION 32 ///Max Guild expulsion
  64. #define MAX_GUILDALLIANCE 16 ///Max Guild alliance
  65. #define MAX_GUILDSKILL 17 ///Max Guild skills
  66. #define MAX_GUILDLEVEL 50 ///Max Guild level
  67. #define MAX_GUARDIANS 8 ///Local max per castle. If this value is increased, need to add more fields on MySQL `guild_castle` table [Skotlex]
  68. #define MAX_QUEST_OBJECTIVES 3 ///Max quest objectives for a quest
  69. #define MAX_PC_BONUS_SCRIPT 50 ///Max bonus script can be fetched from `bonus_script` table on player load [Cydh]
  70. #define MAX_ITEM_RDM_OPT 5 /// Max item random option [Napster]
  71. #define DB_NAME_LEN 256 //max len of dbs
  72. #define MAX_CLAN 500
  73. #define MAX_CLANALLIANCE 6
  74. // for produce
  75. #define MIN_ATTRIBUTE 0
  76. #define MAX_ATTRIBUTE 4
  77. #define ATTRIBUTE_NORMAL 0
  78. #define MIN_STAR 0
  79. #define MAX_STAR 3
  80. #define MAX_STATUS_TYPE 5
  81. #define WEDDING_RING_M 2634
  82. #define WEDDING_RING_F 2635
  83. //For character names, title names, guilds, maps, etc.
  84. //Includes null-terminator as it is the length of the array.
  85. #define NAME_LENGTH (23 + 1)
  86. #define PASSWD_LENGTH (32+1)
  87. //NPC names can be longer than it's displayed on client (NAME_LENGTH).
  88. #define NPC_NAME_LENGTH 50
  89. // <NPC_NAME_LENGTH> for npc name + 2 for a "::" + <NAME_LENGTH> for label + 1 for EOS
  90. #define EVENT_NAME_LENGTH ( NPC_NAME_LENGTH + 2 + NAME_LENGTH + 1 )
  91. //For item names, which tend to have much longer names.
  92. #define ITEM_NAME_LENGTH 50
  93. //For Map Names, which the client considers to be 16 in length including the .gat extension
  94. #define MAP_NAME_LENGTH (11 + 1)
  95. #define MAP_NAME_LENGTH_EXT (MAP_NAME_LENGTH + 4)
  96. //Pincode Length
  97. #define PINCODE_LENGTH 4
  98. #define MAX_FRIENDS 40
  99. #define MAX_MEMOPOINTS 3
  100. #define MAX_SKILLCOOLDOWN 20
  101. //Size of the fame list arrays.
  102. #define MAX_FAME_LIST 10
  103. //Limits to avoid ID collision with other game objects
  104. #define START_ACCOUNT_NUM 2000000
  105. #define END_ACCOUNT_NUM 100000000
  106. #define START_CHAR_NUM 150000
  107. //Guilds
  108. #define MAX_GUILDMES1 60
  109. #define MAX_GUILDMES2 120
  110. //Base Homun skill.
  111. #define HM_SKILLBASE 8001
  112. #define MAX_HOMUNSKILL 43
  113. #define MAX_HOMUNCULUS_CLASS 52 //[orn], Increased to 60 from 16 to allow new Homun-S.
  114. #define HM_CLASS_BASE 6001
  115. #define HM_CLASS_MAX (HM_CLASS_BASE+MAX_HOMUNCULUS_CLASS-1)
  116. //Mail System
  117. #define MAIL_MAX_INBOX 30
  118. #define MAIL_TITLE_LENGTH 40
  119. #if PACKETVER < 20150513
  120. #define MAIL_BODY_LENGTH 200
  121. #define MAIL_MAX_ITEM 1
  122. #else
  123. #define MAIL_BODY_LENGTH 500
  124. #define MAIL_MAX_ITEM 5
  125. #define MAIL_PAGE_SIZE 7
  126. #endif
  127. //Mercenary System
  128. #define MC_SKILLBASE 8201
  129. #define MAX_MERCSKILL 41
  130. //Elemental System
  131. #define MAX_ELEMENTALSKILL 42
  132. #define EL_SKILLBASE 8401
  133. #define MAX_ELESKILLTREE 3
  134. #define MAX_ELEMENTAL_CLASS 12
  135. #define EL_CLASS_BASE 2114
  136. #define EL_CLASS_MAX (EL_CLASS_BASE+MAX_ELEMENTAL_CLASS-1)
  137. //Achievement System
  138. #define MAX_ACHIEVEMENT_OBJECTIVES 10 /// Maximum different objectives in achievement_db.yml
  139. #define MAX_ACHIEVEMENT_DEPENDENTS 20 /// Maximum different dependents in achievement_db.yml
  140. #define ACHIEVEMENT_NAME_LENGTH 50 /// Max Achievement Name length
  141. enum item_types {
  142. IT_HEALING = 0,
  143. IT_UNKNOWN, //1
  144. IT_USABLE, //2
  145. IT_ETC, //3
  146. IT_ARMOR, //4
  147. IT_WEAPON, //5
  148. IT_CARD, //6
  149. IT_PETEGG, //7
  150. IT_PETARMOR,//8
  151. IT_UNKNOWN2,//9
  152. IT_AMMO, //10
  153. IT_DELAYCONSUME,//11
  154. IT_SHADOWGEAR, //12
  155. IT_CASH = 18,
  156. IT_MAX
  157. };
  158. /// Monster mode definitions to clear up code reading. [Skotlex]
  159. enum e_mode {
  160. MD_NONE = 0x0000000,
  161. MD_CANMOVE = 0x0000001,
  162. MD_LOOTER = 0x0000002,
  163. MD_AGGRESSIVE = 0x0000004,
  164. MD_ASSIST = 0x0000008,
  165. MD_CASTSENSOR_IDLE = 0x0000010,
  166. MD_NORANDOM_WALK = 0x0000020,
  167. MD_NOCAST_SKILL = 0x0000040,
  168. MD_CANATTACK = 0x0000080,
  169. //FREE = 0x0000100,
  170. MD_CASTSENSOR_CHASE = 0x0000200,
  171. MD_CHANGECHASE = 0x0000400,
  172. MD_ANGRY = 0x0000800,
  173. MD_CHANGETARGET_MELEE = 0x0001000,
  174. MD_CHANGETARGET_CHASE = 0x0002000,
  175. MD_TARGETWEAK = 0x0004000,
  176. MD_RANDOMTARGET = 0x0008000,
  177. MD_IGNOREMELEE = 0x0010000,
  178. MD_IGNOREMAGIC = 0x0020000,
  179. MD_IGNORERANGED = 0x0040000,
  180. MD_MVP = 0x0080000,
  181. MD_IGNOREMISC = 0x0100000,
  182. MD_KNOCKBACK_IMMUNE = 0x0200000,
  183. MD_TELEPORT_BLOCK = 0x0400000,
  184. //FREE = 0x0800000,
  185. MD_FIXED_ITEMDROP = 0x1000000,
  186. MD_DETECTOR = 0x2000000,
  187. MD_STATUS_IMMUNE = 0x4000000,
  188. MD_SKILL_IMMUNE = 0x8000000,
  189. };
  190. #define MD_MASK 0x000FFFF
  191. #define ATR_MASK 0x0FF0000
  192. #define CL_MASK 0xF000000
  193. // Questlog states
  194. enum e_quest_state : uint8 {
  195. Q_INACTIVE, ///< Inactive quest (the user can toggle between active and inactive quests)
  196. Q_ACTIVE, ///< Active quest
  197. Q_COMPLETE, ///< Completed quest
  198. };
  199. /// Questlog entry
  200. struct quest {
  201. int quest_id; ///< Quest ID
  202. uint32 time; ///< Expiration time
  203. int count[MAX_QUEST_OBJECTIVES]; ///< Kill counters of each quest objective
  204. e_quest_state state; ///< Current quest state
  205. };
  206. struct s_item_randomoption {
  207. short id;
  208. short value;
  209. char param;
  210. };
  211. /// Achievement log entry
  212. struct achievement {
  213. int achievement_id; ///< Achievement ID
  214. int count[MAX_ACHIEVEMENT_OBJECTIVES]; ///< Counters of each achievement objective
  215. time_t completed; ///< Date completed
  216. time_t rewarded; ///< Received reward?
  217. int score; ///< Amount of points achievement is worth
  218. };
  219. struct item {
  220. int id;
  221. unsigned short nameid;
  222. short amount;
  223. unsigned int equip; // location(s) where item is equipped (using enum equip_pos for bitmasking)
  224. char identify;
  225. char refine;
  226. char attribute;
  227. unsigned short card[MAX_SLOTS];
  228. struct s_item_randomoption option[MAX_ITEM_RDM_OPT]; // max of 5 random options can be supported.
  229. unsigned int expire_time;
  230. char favorite, bound;
  231. uint64 unique_id;
  232. unsigned int equipSwitch; // location(s) where item is equipped for equip switching (using enum equip_pos for bitmasking)
  233. };
  234. //Equip position constants
  235. enum equip_pos {
  236. EQP_HEAD_LOW = 0x000001,
  237. EQP_HEAD_MID = 0x000200, // 512
  238. EQP_HEAD_TOP = 0x000100, // 256
  239. EQP_HAND_R = 0x000002, // 2
  240. EQP_HAND_L = 0x000020, // 32
  241. EQP_ARMOR = 0x000010, // 16
  242. EQP_SHOES = 0x000040, // 64
  243. EQP_GARMENT = 0x000004, // 4
  244. EQP_ACC_R = 0x000008, // 8
  245. EQP_ACC_L = 0x000080, // 128
  246. EQP_COSTUME_HEAD_TOP = 0x000400, // 1024
  247. EQP_COSTUME_HEAD_MID = 0x000800, // 2048
  248. EQP_COSTUME_HEAD_LOW = 0x001000, // 4096
  249. EQP_COSTUME_GARMENT = 0x002000, // 8192
  250. //EQP_COSTUME_FLOOR = 0x004000, // 16384
  251. EQP_AMMO = 0x008000, // 32768
  252. EQP_SHADOW_ARMOR = 0x010000, // 65536
  253. EQP_SHADOW_WEAPON = 0x020000, // 131072
  254. EQP_SHADOW_SHIELD = 0x040000, // 262144
  255. EQP_SHADOW_SHOES = 0x080000, // 524288
  256. EQP_SHADOW_ACC_R = 0x100000, // 1048576
  257. EQP_SHADOW_ACC_L = 0x200000, // 2097152
  258. // Combined
  259. EQP_ACC_RL = EQP_ACC_R|EQP_ACC_L,
  260. EQP_SHADOW_ACC_RL = EQP_SHADOW_ACC_R|EQP_SHADOW_ACC_L,
  261. };
  262. struct point {
  263. unsigned short map;
  264. short x,y;
  265. };
  266. struct startitem {
  267. unsigned short nameid, amount;
  268. short pos;
  269. };
  270. enum e_skill_flag
  271. {
  272. SKILL_FLAG_PERMANENT,
  273. SKILL_FLAG_TEMPORARY,
  274. SKILL_FLAG_PLAGIARIZED,
  275. SKILL_FLAG_PERM_GRANTED, // Permanent, granted through someway e.g. script
  276. SKILL_FLAG_TMP_COMBO, //@FIXME for homunculus combo atm
  277. //! NOTE: This flag be the last flag, and don't change the value if not needed!
  278. SKILL_FLAG_REPLACED_LV_0 = 10, // temporary skill overshadowing permanent skill of level 'N - SKILL_FLAG_REPLACED_LV_0',
  279. };
  280. struct s_skill {
  281. uint16 id;
  282. uint8 lv;
  283. uint8 flag; // see enum e_skill_flag
  284. };
  285. struct script_reg_state {
  286. unsigned int type : 1; // because I'm a memory hoarder and having them in the same struct would be a 8-byte/instance waste while ints outnumber str on a 10000-to-1 ratio.
  287. unsigned int update : 1; // whether it needs to be sent to char server for insertion/update/delete
  288. };
  289. struct script_reg_num {
  290. struct script_reg_state flag;
  291. int64 value;
  292. };
  293. struct script_reg_str {
  294. struct script_reg_state flag;
  295. char *value;
  296. };
  297. //For saving status changes across sessions. [Skotlex]
  298. struct status_change_data {
  299. unsigned short type; //SC_type
  300. long val1, val2, val3, val4;
  301. t_tick tick; //Remaining duration.
  302. };
  303. #define MAX_BONUS_SCRIPT_LENGTH 512
  304. struct bonus_script_data {
  305. char script_str[MAX_BONUS_SCRIPT_LENGTH]; //< Script string
  306. t_tick tick; ///< Tick
  307. uint16 flag; ///< Flags @see enum e_bonus_script_flags
  308. int16 icon; ///< Icon SI
  309. uint8 type; ///< 0 - None, 1 - Buff, 2 - Debuff
  310. };
  311. struct skill_cooldown_data {
  312. unsigned short skill_id;
  313. t_tick tick;
  314. };
  315. enum storage_type {
  316. TABLE_INVENTORY = 1,
  317. TABLE_CART,
  318. TABLE_STORAGE,
  319. TABLE_GUILD_STORAGE,
  320. };
  321. enum e_storage_mode {
  322. STOR_MODE_NONE = 0x0,
  323. STOR_MODE_GET = 0x1,
  324. STOR_MODE_PUT = 0x2,
  325. STOR_MODE_ALL = 0x3,
  326. };
  327. struct s_storage {
  328. bool dirty; ///< Dirty status, data needs to be saved
  329. bool status; ///< Current status of storage (opened or closed)
  330. uint16 amount; ///< Amount of items in storage
  331. bool lock; ///< If locked, can't use storage when item bound retrieval
  332. uint32 id; ///< Account ID / Character ID / Guild ID (owner of storage)
  333. enum storage_type type; ///< Type of storage (inventory, cart, storage, guild storage)
  334. uint16 max_amount; ///< Maximum amount of items in storage
  335. uint8 stor_id; ///< Storage ID
  336. struct {
  337. unsigned get : 1;
  338. unsigned put : 1;
  339. } state;
  340. union { // Max for inventory, storage, cart, and guild storage are 818 each without changing this struct and struct item [2016/08/14]
  341. struct item items_inventory[MAX_INVENTORY];
  342. struct item items_storage[MAX_STORAGE];
  343. struct item items_cart[MAX_CART];
  344. struct item items_guild[MAX_GUILD_STORAGE];
  345. } u;
  346. };
  347. struct s_storage_table {
  348. char name[NAME_LENGTH];
  349. char table[DB_NAME_LEN];
  350. uint16 max_num;
  351. uint8 id;
  352. };
  353. struct s_pet {
  354. uint32 account_id;
  355. uint32 char_id;
  356. int pet_id;
  357. short class_;
  358. short level;
  359. unsigned short egg_id;//pet egg id
  360. unsigned short equip;//pet equip name_id
  361. short intimate;//pet friendly
  362. short hungry;//pet hungry
  363. char name[NAME_LENGTH];
  364. char rename_flag;
  365. char incubate;
  366. bool autofeed;
  367. };
  368. struct s_homunculus { //[orn]
  369. char name[NAME_LENGTH];
  370. int hom_id;
  371. uint32 char_id;
  372. short class_;
  373. short prev_class;
  374. int hp,max_hp,sp,max_sp;
  375. unsigned int intimacy; //[orn]
  376. short hunger;
  377. struct s_skill hskill[MAX_HOMUNSKILL]; //albator
  378. short skillpts;
  379. short level;
  380. unsigned int exp;
  381. short rename_flag;
  382. short vaporize; //albator
  383. int str;
  384. int agi;
  385. int vit;
  386. int int_;
  387. int dex;
  388. int luk;
  389. int str_value;
  390. int agi_value;
  391. int vit_value;
  392. int int_value;
  393. int dex_value;
  394. int luk_value;
  395. char spiritball; //for homun S [lighta]
  396. bool autofeed;
  397. };
  398. struct s_mercenary {
  399. int mercenary_id;
  400. uint32 char_id;
  401. short class_;
  402. int hp, sp;
  403. unsigned int kill_count;
  404. t_tick life_time;
  405. };
  406. struct s_elemental {
  407. int elemental_id;
  408. uint32 char_id;
  409. short class_;
  410. enum e_mode mode;
  411. int hp, sp, max_hp, max_sp, matk, atk, atk2;
  412. short hit, flee, amotion, def, mdef;
  413. t_tick life_time;
  414. };
  415. struct s_friend {
  416. uint32 account_id;
  417. uint32 char_id;
  418. char name[NAME_LENGTH];
  419. };
  420. #ifdef HOTKEY_SAVING
  421. struct hotkey {
  422. unsigned int id;
  423. unsigned short lv;
  424. unsigned char type; // 0: item, 1: skill
  425. };
  426. #endif
  427. struct mmo_charstatus {
  428. uint32 char_id;
  429. uint32 account_id;
  430. uint32 partner_id;
  431. uint32 father;
  432. uint32 mother;
  433. uint32 child;
  434. unsigned int base_exp,job_exp;
  435. int zeny;
  436. short class_; ///< Player's JobID
  437. unsigned int status_point,skill_point;
  438. int hp,max_hp,sp,max_sp;
  439. unsigned int option;
  440. short manner; // Defines how many minutes a char will be muted, each negative point is equivalent to a minute.
  441. unsigned char karma;
  442. short hair,hair_color,clothes_color,body;
  443. int party_id,guild_id,pet_id,hom_id,mer_id,ele_id,clan_id;
  444. int fame;
  445. // Mercenary Guilds Rank
  446. int arch_faith, arch_calls;
  447. int spear_faith, spear_calls;
  448. int sword_faith, sword_calls;
  449. short weapon; // enum weapon_type
  450. short shield; // view-id
  451. short head_top,head_mid,head_bottom;
  452. short robe;
  453. char name[NAME_LENGTH];
  454. unsigned int base_level,job_level;
  455. unsigned short str,agi,vit,int_,dex,luk;
  456. unsigned char slot,sex;
  457. uint32 mapip;
  458. uint16 mapport;
  459. struct point last_point,save_point,memo_point[MAX_MEMOPOINTS];
  460. struct s_skill skill[MAX_SKILL];
  461. struct s_friend friends[MAX_FRIENDS]; //New friend system [Skotlex]
  462. #ifdef HOTKEY_SAVING
  463. struct hotkey hotkeys[MAX_HOTKEYS_DB];
  464. #endif
  465. bool show_equip,allow_party;
  466. short rename;
  467. time_t delete_date;
  468. time_t unban_time;
  469. // Char server addon system
  470. unsigned int character_moves;
  471. unsigned char font;
  472. bool cashshop_sent; // Whether the player has received the CashShop list
  473. uint32 uniqueitem_counter;
  474. unsigned char hotkey_rowshift;
  475. unsigned char hotkey_rowshift2;
  476. unsigned long title_id;
  477. };
  478. typedef enum mail_status {
  479. MAIL_NEW,
  480. MAIL_UNREAD,
  481. MAIL_READ,
  482. } mail_status;
  483. enum mail_inbox_type {
  484. MAIL_INBOX_NORMAL = 0,
  485. MAIL_INBOX_ACCOUNT,
  486. MAIL_INBOX_RETURNED
  487. };
  488. enum mail_attachment_type {
  489. MAIL_ATT_NONE = 0,
  490. MAIL_ATT_ZENY = 1,
  491. MAIL_ATT_ITEM = 2,
  492. MAIL_ATT_ALL = MAIL_ATT_ZENY | MAIL_ATT_ITEM
  493. };
  494. struct mail_message {
  495. int id;
  496. uint32 send_id; //hold char_id of sender
  497. char send_name[NAME_LENGTH]; //sender nickname
  498. uint32 dest_id; //hold char_id of receiver
  499. char dest_name[NAME_LENGTH]; //receiver nickname
  500. char title[MAIL_TITLE_LENGTH];
  501. char body[MAIL_BODY_LENGTH];
  502. enum mail_inbox_type type;
  503. time_t scheduled_deletion;
  504. mail_status status;
  505. time_t timestamp; // marks when the message was sent
  506. uint32 zeny;
  507. struct item item[MAIL_MAX_ITEM];
  508. };
  509. struct mail_data {
  510. short amount;
  511. bool full;
  512. short unchecked, unread;
  513. struct mail_message msg[MAIL_MAX_INBOX];
  514. };
  515. struct auction_data {
  516. unsigned int auction_id;
  517. int seller_id;
  518. char seller_name[NAME_LENGTH];
  519. int buyer_id;
  520. char buyer_name[NAME_LENGTH];
  521. struct item item;
  522. // This data is required for searching, as itemdb is not read by char server
  523. char item_name[ITEM_NAME_LENGTH];
  524. short type;
  525. unsigned short hours;
  526. int price, buynow;
  527. time_t timestamp; // auction's end time
  528. int auction_end_timer;
  529. };
  530. struct party_member {
  531. uint32 account_id;
  532. uint32 char_id;
  533. char name[NAME_LENGTH];
  534. unsigned short class_;
  535. unsigned short map;
  536. unsigned short lv;
  537. unsigned leader : 1,
  538. online : 1;
  539. };
  540. struct party {
  541. int party_id;
  542. char name[NAME_LENGTH];
  543. unsigned char count; //Count of online characters.
  544. unsigned exp : 1,
  545. item : 2; //&1: Party-Share (round-robin), &2: pickup style: shared.
  546. struct party_member member[MAX_PARTY];
  547. };
  548. struct map_session_data;
  549. struct guild_member {
  550. uint32 account_id, char_id;
  551. short hair,hair_color,gender,class_,lv;
  552. uint64 exp;
  553. short online,position;
  554. char name[NAME_LENGTH];
  555. struct map_session_data *sd;
  556. unsigned char modified;
  557. uint32 last_login;
  558. };
  559. struct guild_position {
  560. char name[NAME_LENGTH];
  561. int mode;
  562. int exp_mode;
  563. unsigned char modified;
  564. };
  565. struct guild_alliance {
  566. int opposition;
  567. int guild_id;
  568. char name[NAME_LENGTH];
  569. };
  570. struct guild_expulsion {
  571. char name[NAME_LENGTH];
  572. char mes[40];
  573. uint32 account_id;
  574. };
  575. struct guild_skill {
  576. int id,lv;
  577. };
  578. struct Channel;
  579. struct guild {
  580. int guild_id;
  581. short guild_lv, connect_member, max_member, average_lv;
  582. uint64 exp;
  583. unsigned int next_exp;
  584. int skill_point;
  585. char name[NAME_LENGTH],master[NAME_LENGTH];
  586. struct guild_member member[MAX_GUILD];
  587. struct guild_position position[MAX_GUILDPOSITION];
  588. char mes1[MAX_GUILDMES1],mes2[MAX_GUILDMES2];
  589. int emblem_len,emblem_id;
  590. char emblem_data[2048];
  591. struct guild_alliance alliance[MAX_GUILDALLIANCE];
  592. struct guild_expulsion expulsion[MAX_GUILDEXPULSION];
  593. struct guild_skill skill[MAX_GUILDSKILL];
  594. struct Channel *channel;
  595. unsigned short instance_id;
  596. time_t last_leader_change;
  597. /* Used by char-server to save events for guilds */
  598. unsigned short save_flag;
  599. };
  600. struct guild_castle {
  601. int castle_id;
  602. int mapindex;
  603. char castle_name[NAME_LENGTH];
  604. char castle_event[EVENT_NAME_LENGTH];
  605. int guild_id;
  606. int economy;
  607. int defense;
  608. int triggerE;
  609. int triggerD;
  610. int nextTime;
  611. int payTime;
  612. int createTime;
  613. int visibleC;
  614. struct {
  615. unsigned visible : 1;
  616. int id; // object id
  617. } guardian[MAX_GUARDIANS];
  618. int* temp_guardians; // ids of temporary guardians (mobs)
  619. int temp_guardians_max;
  620. };
  621. /// Enum for guild castle data script commands
  622. enum e_castle_data : uint8 {
  623. CD_NONE = 0,
  624. CD_GUILD_ID, ///< Guild ID
  625. CD_CURRENT_ECONOMY, ///< Castle Economy score
  626. CD_CURRENT_DEFENSE, ///< Castle Defense score
  627. CD_INVESTED_ECONOMY, ///< Number of times the economy was invested in today
  628. CD_INVESTED_DEFENSE, ///< Number of times the defense was invested in today
  629. CD_NEXT_TIME, ///< unused
  630. CD_PAY_TIME, ///< unused
  631. CD_CREATE_TIME, ///< unused
  632. CD_ENABLED_KAFRA, ///< Is 1 if a Kafra was hired for this castle, 0 otherwise
  633. CD_ENABLED_GUARDIAN00, ///< Is 1 if the 1st guardian is present (Soldier Guardian)
  634. // The others in between are not needed in src, but are exported for the script engine
  635. CD_MAX = CD_ENABLED_GUARDIAN00 + MAX_GUARDIANS
  636. };
  637. /// Guild Permissions
  638. enum e_guild_permission {
  639. GUILD_PERM_INVITE = 0x001,
  640. GUILD_PERM_EXPEL = 0x010,
  641. GUILD_PERM_STORAGE = 0x100,
  642. #if PACKETVER >= 20140205
  643. GUILD_PERM_ALL = GUILD_PERM_INVITE|GUILD_PERM_EXPEL|GUILD_PERM_STORAGE,
  644. #else
  645. GUILD_PERM_ALL = GUILD_PERM_INVITE|GUILD_PERM_EXPEL,
  646. #endif
  647. GUILD_PERM_DEFAULT = GUILD_PERM_ALL,
  648. };
  649. struct fame_list {
  650. int id;
  651. int fame;
  652. char name[NAME_LENGTH];
  653. };
  654. enum e_guild_info { //Change Guild Infos
  655. GBI_EXP =1, // Guild Experience (EXP)
  656. GBI_GUILDLV, // Guild level
  657. GBI_SKILLPOINT, // Guild skillpoints
  658. GBI_SKILLLV, // Guild skill_lv ?? seem unused
  659. };
  660. enum e_guild_member_info { //Change Member Infos
  661. GMI_POSITION =0,
  662. GMI_EXP,
  663. GMI_HAIR,
  664. GMI_HAIR_COLOR,
  665. GMI_GENDER,
  666. GMI_CLASS,
  667. GMI_LEVEL,
  668. };
  669. enum e_guild_skill {
  670. GD_SKILLBASE=10000,
  671. GD_APPROVAL=10000,
  672. GD_KAFRACONTRACT=10001,
  673. GD_GUARDRESEARCH=10002,
  674. GD_GUARDUP=10003,
  675. GD_EXTENSION=10004,
  676. GD_GLORYGUILD=10005,
  677. GD_LEADERSHIP=10006,
  678. GD_GLORYWOUNDS=10007,
  679. GD_SOULCOLD=10008,
  680. GD_HAWKEYES=10009,
  681. GD_BATTLEORDER=10010,
  682. GD_REGENERATION=10011,
  683. GD_RESTORE=10012,
  684. GD_EMERGENCYCALL=10013,
  685. GD_DEVELOPMENT=10014,
  686. GD_ITEMEMERGENCYCALL=10015,
  687. GD_GUILD_STORAGE=10016,
  688. GD_MAX,
  689. };
  690. #define MAX_SKILL_ID GD_MAX
  691. //These mark the ID of the jobs, as expected by the client. [Skotlex]
  692. enum e_job {
  693. JOB_NOVICE,
  694. JOB_SWORDMAN,
  695. JOB_MAGE,
  696. JOB_ARCHER,
  697. JOB_ACOLYTE,
  698. JOB_MERCHANT,
  699. JOB_THIEF,
  700. JOB_KNIGHT,
  701. JOB_PRIEST,
  702. JOB_WIZARD,
  703. JOB_BLACKSMITH,
  704. JOB_HUNTER,
  705. JOB_ASSASSIN,
  706. JOB_KNIGHT2,
  707. JOB_CRUSADER,
  708. JOB_MONK,
  709. JOB_SAGE,
  710. JOB_ROGUE,
  711. JOB_ALCHEMIST,
  712. JOB_BARD,
  713. JOB_DANCER,
  714. JOB_CRUSADER2,
  715. JOB_WEDDING,
  716. JOB_SUPER_NOVICE,
  717. JOB_GUNSLINGER,
  718. JOB_NINJA,
  719. JOB_XMAS,
  720. JOB_SUMMER,
  721. JOB_HANBOK,
  722. JOB_OKTOBERFEST,
  723. JOB_SUMMER2,
  724. JOB_MAX_BASIC,
  725. JOB_NOVICE_HIGH = 4001,
  726. JOB_SWORDMAN_HIGH,
  727. JOB_MAGE_HIGH,
  728. JOB_ARCHER_HIGH,
  729. JOB_ACOLYTE_HIGH,
  730. JOB_MERCHANT_HIGH,
  731. JOB_THIEF_HIGH,
  732. JOB_LORD_KNIGHT,
  733. JOB_HIGH_PRIEST,
  734. JOB_HIGH_WIZARD,
  735. JOB_WHITESMITH,
  736. JOB_SNIPER,
  737. JOB_ASSASSIN_CROSS,
  738. JOB_LORD_KNIGHT2,
  739. JOB_PALADIN,
  740. JOB_CHAMPION,
  741. JOB_PROFESSOR,
  742. JOB_STALKER,
  743. JOB_CREATOR,
  744. JOB_CLOWN,
  745. JOB_GYPSY,
  746. JOB_PALADIN2,
  747. JOB_BABY,
  748. JOB_BABY_SWORDMAN,
  749. JOB_BABY_MAGE,
  750. JOB_BABY_ARCHER,
  751. JOB_BABY_ACOLYTE,
  752. JOB_BABY_MERCHANT,
  753. JOB_BABY_THIEF,
  754. JOB_BABY_KNIGHT,
  755. JOB_BABY_PRIEST,
  756. JOB_BABY_WIZARD,
  757. JOB_BABY_BLACKSMITH,
  758. JOB_BABY_HUNTER,
  759. JOB_BABY_ASSASSIN,
  760. JOB_BABY_KNIGHT2,
  761. JOB_BABY_CRUSADER,
  762. JOB_BABY_MONK,
  763. JOB_BABY_SAGE,
  764. JOB_BABY_ROGUE,
  765. JOB_BABY_ALCHEMIST,
  766. JOB_BABY_BARD,
  767. JOB_BABY_DANCER,
  768. JOB_BABY_CRUSADER2,
  769. JOB_SUPER_BABY,
  770. JOB_TAEKWON,
  771. JOB_STAR_GLADIATOR,
  772. JOB_STAR_GLADIATOR2,
  773. JOB_SOUL_LINKER,
  774. JOB_GANGSI,
  775. JOB_DEATH_KNIGHT,
  776. JOB_DARK_COLLECTOR,
  777. JOB_RUNE_KNIGHT = 4054,
  778. JOB_WARLOCK,
  779. JOB_RANGER,
  780. JOB_ARCH_BISHOP,
  781. JOB_MECHANIC,
  782. JOB_GUILLOTINE_CROSS,
  783. JOB_RUNE_KNIGHT_T,
  784. JOB_WARLOCK_T,
  785. JOB_RANGER_T,
  786. JOB_ARCH_BISHOP_T,
  787. JOB_MECHANIC_T,
  788. JOB_GUILLOTINE_CROSS_T,
  789. JOB_ROYAL_GUARD,
  790. JOB_SORCERER,
  791. JOB_MINSTREL,
  792. JOB_WANDERER,
  793. JOB_SURA,
  794. JOB_GENETIC,
  795. JOB_SHADOW_CHASER,
  796. JOB_ROYAL_GUARD_T,
  797. JOB_SORCERER_T,
  798. JOB_MINSTREL_T,
  799. JOB_WANDERER_T,
  800. JOB_SURA_T,
  801. JOB_GENETIC_T,
  802. JOB_SHADOW_CHASER_T,
  803. JOB_RUNE_KNIGHT2,
  804. JOB_RUNE_KNIGHT_T2,
  805. JOB_ROYAL_GUARD2,
  806. JOB_ROYAL_GUARD_T2,
  807. JOB_RANGER2,
  808. JOB_RANGER_T2,
  809. JOB_MECHANIC2,
  810. JOB_MECHANIC_T2,
  811. JOB_BABY_RUNE_KNIGHT = 4096,
  812. JOB_BABY_WARLOCK,
  813. JOB_BABY_RANGER,
  814. JOB_BABY_ARCH_BISHOP,
  815. JOB_BABY_MECHANIC,
  816. JOB_BABY_GUILLOTINE_CROSS,
  817. JOB_BABY_ROYAL_GUARD,
  818. JOB_BABY_SORCERER,
  819. JOB_BABY_MINSTREL,
  820. JOB_BABY_WANDERER,
  821. JOB_BABY_SURA,
  822. JOB_BABY_GENETIC,
  823. JOB_BABY_SHADOW_CHASER,
  824. JOB_BABY_RUNE_KNIGHT2,
  825. JOB_BABY_ROYAL_GUARD2,
  826. JOB_BABY_RANGER2,
  827. JOB_BABY_MECHANIC2,
  828. JOB_SUPER_NOVICE_E = 4190,
  829. JOB_SUPER_BABY_E,
  830. JOB_KAGEROU = 4211,
  831. JOB_OBORO,
  832. JOB_REBELLION = 4215,
  833. JOB_SUMMONER = 4218,
  834. JOB_BABY_SUMMONER = 4220,
  835. JOB_BABY_NINJA = 4222,
  836. JOB_BABY_KAGEROU,
  837. JOB_BABY_OBORO,
  838. JOB_BABY_TAEKWON,
  839. JOB_BABY_STAR_GLADIATOR,
  840. JOB_BABY_SOUL_LINKER,
  841. JOB_BABY_GUNSLINGER,
  842. JOB_BABY_REBELLION,
  843. JOB_BABY_STAR_GLADIATOR2 = 4238,
  844. JOB_STAR_EMPEROR,
  845. JOB_SOUL_REAPER,
  846. JOB_BABY_STAR_EMPEROR,
  847. JOB_BABY_SOUL_REAPER,
  848. JOB_STAR_EMPEROR2,
  849. JOB_BABY_STAR_EMPEROR2,
  850. JOB_MAX,
  851. };
  852. enum e_sex {
  853. SEX_FEMALE = 0,
  854. SEX_MALE,
  855. SEX_SERVER
  856. };
  857. /// Item Bound Type
  858. enum bound_type {
  859. BOUND_NONE = 0, /// No bound
  860. BOUND_ACCOUNT, /// 1- Account Bound
  861. BOUND_GUILD, /// 2 - Guild Bound
  862. BOUND_PARTY, /// 3 - Party Bound
  863. BOUND_CHAR, /// 4 - Character Bound
  864. BOUND_MAX,
  865. BOUND_ONEQUIP = 1, ///< Show notification when item will be bound on equip
  866. BOUND_DISPYELLOW = 2, /// Shows the item name in yellow color
  867. };
  868. enum e_pc_reg_loading {
  869. PRL_NONE = 0x0,
  870. PRL_CHAR = 0x1,
  871. PRL_ACCL = 0x2, // local
  872. PRL_ACCG = 0x4, // global
  873. PRL_ALL = 0xFF,
  874. };
  875. enum e_party_member_withdraw {
  876. PARTY_MEMBER_WITHDRAW_LEAVE, ///< /leave
  877. PARTY_MEMBER_WITHDRAW_EXPEL, ///< Kicked
  878. PARTY_MEMBER_WITHDRAW_CANT_LEAVE, ///< TODO: Cannot /leave
  879. PARTY_MEMBER_WITHDRAW_CANT_EXPEL, ///< TODO: Cannot be kicked
  880. };
  881. enum e_rank {
  882. RANK_BLACKSMITH = 0,
  883. RANK_ALCHEMIST = 1,
  884. RANK_TAEKWON = 2,
  885. RANK_KILLER = 3
  886. };
  887. struct clan_alliance {
  888. int opposition;
  889. int clan_id;
  890. char name[NAME_LENGTH];
  891. };
  892. struct clan{
  893. int id;
  894. char name[NAME_LENGTH];
  895. char master[NAME_LENGTH];
  896. char map[MAP_NAME_LENGTH_EXT];
  897. short max_member, connect_member;
  898. struct map_session_data *members[MAX_CLAN];
  899. struct clan_alliance alliance[MAX_CLANALLIANCE];
  900. unsigned short instance_id;
  901. };
  902. // Sanity checks...
  903. #if MAX_ZENY > INT_MAX
  904. #error MAX_ZENY is too big
  905. #endif
  906. // This sanity check is required, because some other places(like skill.cpp) rely on this
  907. #if MAX_PARTY < 2
  908. #error MAX_PARTY is too small, you need at least 2 players for a party
  909. #endif
  910. #ifndef VIP_ENABLE
  911. #define MIN_STORAGE MAX_STORAGE // If the VIP system is disabled the min = max.
  912. #define MIN_CHARS MAX_CHARS // Default number of characters per account.
  913. #define MAX_CHAR_BILLING 0
  914. #define MAX_CHAR_VIP 0
  915. #endif
  916. #if (MIN_CHARS + MAX_CHAR_VIP + MAX_CHAR_BILLING) > MAX_CHARS
  917. #error Config of MAX_CHARS is invalid
  918. #endif
  919. #if MIN_STORAGE > MAX_STORAGE
  920. #error Config of MIN_STORAGE is invalid
  921. #endif
  922. #ifdef PACKET_OBFUSCATION
  923. #if PACKETVER < 20110817
  924. #undef PACKET_OBFUSCATION
  925. #endif
  926. #endif
  927. /* Feb 1st 2012 */
  928. #if PACKETVER >= 20120201
  929. #define NEW_CARTS
  930. #ifndef ENABLE_SC_SAVING
  931. #warning "Cart won't be able to be saved for relog"
  932. #endif
  933. #if PACKETVER >= 20150826
  934. #define MAX_CARTS 12 // used for 3 new cart design
  935. #else
  936. #define MAX_CARTS 9
  937. #endif
  938. #else
  939. #define MAX_CARTS 5
  940. #endif
  941. #endif /* MMO_HPP */