quests_amatsu.txt 59 KB

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  1. //===== rAthena Script =======================================
  2. //= Quest NPCs related to Amatsu
  3. //===== By: ==================================================
  4. //= rAthena Dev Team & MasterOfMuppets
  5. //===== Current Version: =====================================
  6. //= 1.5
  7. //===== Compatible With: =====================================
  8. //= rAthena Project
  9. //===== Description: =========================================
  10. //= [Official Conversion]
  11. //= Momotaro Event
  12. //= Sushi Quest
  13. //= Dungeon Quest
  14. //===== Additional Comments: =================================
  15. //= 1.3 Rescripted to Aegis 10.3 Standards. [L0ne_W0lf]
  16. //= 1.4 Added missing checkweight. [L0ne_W0lf]
  17. //= 1.4a Fixed typo in condition check [Gepard]
  18. //= 1.5 Added questlog support. [Euphy]
  19. //============================================================
  20. // Momotaro Event :: japan_momo_q
  21. //============================================================
  22. amatsu,223,236,3 script Publisher#ama 763,{
  23. if (checkweight(1201,1) == 0) {
  24. mes "- Wait a moment!! -";
  25. mes "- Currently you are carrying -";
  26. mes "- too many items with you. -";
  27. mes "- Please store some items into your Kafra storage -";
  28. mes "- and try again. -";
  29. close;
  30. }
  31. if (event_momo < 2) {
  32. mes "[Publisher]";
  33. mes "Hello~!!";
  34. mes "Our ^009CFFScroll Publishing Company^000000";
  35. mes "is professionally publishing";
  36. mes "tales.";
  37. mes " ";
  38. next;
  39. mes "[Publisher]";
  40. mes "We established";
  41. mes "^3163FFMomotaro Field Trip^000000";
  42. mes "to celebrate ^009CFF<Momotaro Story>^000000 selling over a million copies.";
  43. next;
  44. mes "[Publisher]";
  45. mes "Become Momotaro and eliminate";
  46. mes "Dokebis, just like in the story!";
  47. mes "There will also be rewards.";
  48. next;
  49. switch(select("What is Momotaro Story?:I want to try!:I'm busy right now...")) {
  50. case 1:
  51. mes "[Publisher]";
  52. mes "Eh~!? How can you not know about";
  53. mes "Momotaro? Don't they have this";
  54. mes "tale in Midgard?? Well...";
  55. mes "Let me tell you the story.";
  56. next;
  57. mes "[Publisher]";
  58. mes "Long ago, there lived an old married couple. They were happy, but didn't have any children.";
  59. next;
  60. mes "[Publisher]";
  61. mes "One day, while old lady was doing the laundy, she found a humongous";
  62. mes "peach. She cut it in half and...";
  63. mes "'Poof!' There was a baby inside!";
  64. next;
  65. mes "[Publisher]";
  66. mes "The old man and lady were shocked.";
  67. mes "They decided to adopt that baby,";
  68. mes "and give him their love...";
  69. next;
  70. mes "[Publisher]";
  71. mes "That baby grew so fast, like that beanstalk from 'Jack and Beanstalk,' and became a strong boy in only a few days.";
  72. mes " ";
  73. next;
  74. mes "[Publisher]";
  75. mes "That boy's name was...";
  76. mes "<Momotaro>!!!";
  77. mes "Momotaro traveled to eliminate";
  78. mes "dokebis that were harassing";
  79. mes "the towners.";
  80. next;
  81. mes "[Publisher]";
  82. mes "He became friends with";
  83. mes "^3163FFYoyo, Picky, and Desert Wolf^000000";
  84. mes "and eliminated all of the Dokebis. Then he lived happily ever after with the old couple.";
  85. next;
  86. mes "[Publisher]";
  87. mes "How was it?";
  88. mes "Great, right?";
  89. mes "I mean, this story sold a million copies!";
  90. close;
  91. case 2:
  92. if (BaseLevel > 29) {
  93. mes "[Publisher]";
  94. mes "Yay-! You look excited!";
  95. mes "You'll be ready to go soon.";
  96. mes "Please fill out this registration card.";
  97. next;
  98. mes "[Publisher]";
  99. mes "....................";
  100. mes "......Mm.....Let's see.....";
  101. mes ".............Good!";
  102. mes "Alright, then!";
  103. mes "Let it begin~~~!!!!!!!!!";
  104. mes "<Momotaro Field Trip>~!";
  105. next;
  106. warp "ama_test",52,35;
  107. end;
  108. }
  109. mes "[Publisher]";
  110. mes "Hmm~";
  111. mes "Why don't you train yourself more";
  112. mes "and come back?";
  113. close;
  114. case 3:
  115. mes "[Publisher]";
  116. mes "Eh?";
  117. mes "...But there are sweet rewards waiting...";
  118. close;
  119. }
  120. }
  121. else if (event_momo == 4) {
  122. mes "[Publisher]";
  123. mes "Ah~ What nice weather!";
  124. mes "This is the perfect weather to do some reading.";
  125. close;
  126. }
  127. else if (event_momo > 1) {
  128. mes "[Publisher]";
  129. mes "How was it? Did you have fun?";
  130. mes "I hope you had a good time";
  131. mes "during the field trip.";
  132. mes " ";
  133. mes " ";
  134. next;
  135. mes "[Publisher]";
  136. mes "This is your reward for you.";
  137. mes "Please continue to enjoy stories~";
  138. mes " ";
  139. set .@event_momo, event_momo;
  140. set event_momo,4;
  141. completequest 8128;
  142. completequest 8129;
  143. completequest 8130;
  144. if (.@event_momo == 3) {
  145. set .@gift_1,rand(1,10);
  146. if (.@gift_1 == 1) {
  147. getitem 659,1; //Heart_Of_Her
  148. }
  149. if (.@gift_1 == 2) {
  150. getitem 633,1; //Baked_Yam
  151. }
  152. if (.@gift_1 == 3) {
  153. getitem 634,1; //Tropical_Banana
  154. }
  155. if (.@gift_1 == 4) {
  156. getitem 639,1; //Armlet_Of_Obedience
  157. }
  158. if (.@gift_1 == 5) {
  159. getitem 636,1; //No_Recipient
  160. }
  161. if (.@gift_1 == 6) {
  162. getitem 628,1; //Well_Dried_Bone
  163. }
  164. if (.@gift_1 == 7) {
  165. getitem 637,1; //Old_Broom
  166. }
  167. if (.@gift_1 == 8) {
  168. getitem 635,1; //Horror_Of_Tribe
  169. }
  170. if (.@gift_1 == 9) {
  171. getitem 626,1; //Monster_Juice
  172. }
  173. if (.@gift_1 == 10) {
  174. getitem 641,1; //Contracts_In_Shadow
  175. }
  176. }
  177. else {
  178. set .@gift_2,rand(1,10);
  179. if (.@gift_2 == 1) {
  180. getitem 622,1; //Rainbow_Carrot
  181. }
  182. if (.@gift_2 == 2) {
  183. getitem 627,1; //Sweet_Milk
  184. }
  185. if (.@gift_2 == 3) {
  186. getitem 629,1; //Singing_Flower
  187. }
  188. if (.@gift_2 == 4) {
  189. getitem 632,1; //Fatty_Chubby_Earthworm
  190. }
  191. if (.@gift_2 == 5) {
  192. getitem 623,1; //Earthworm_The_Dude
  193. }
  194. if (.@gift_2 == 6) {
  195. getitem 619,1; //Unripe_Apple
  196. }
  197. if (.@gift_2 == 7) {
  198. getitem 621,1; //Bitter_Herb
  199. }
  200. if (.@gift_2 == 8) {
  201. getitem 620,1; //Orange_Juice
  202. }
  203. if (.@gift_2 == 9) {
  204. getitem 625,1; //Lusty_Iron
  205. }
  206. if (.@gift_2 == 10) {
  207. getitem 624,1; //Rotten_Fish
  208. }
  209. }
  210. close;
  211. }
  212. }
  213. ama_test,52,44,3 script Assistant#ama 109,{
  214. if (event_momo == 0) {
  215. mes "[Satoshi]";
  216. mes "Welcome to <Momotaro Field Trip>";
  217. mes " ";
  218. next;
  219. mes "[Satoshi]";
  220. mes "I'm Satoshi who is in charge of the waiting room in <Momotaro Field Trip>.";
  221. next;
  222. mes "[Satoshi]";
  223. mes "Originally, I was working for the publishing company, but we lacked workers for the Field Trip...";
  224. mes "But working here is much better!";
  225. mes "Now I just watch people trying to accomplish the mission. Heh hehe~";
  226. next;
  227. mes "[Satoshi]";
  228. mes "................";
  229. mes "Just kidding";
  230. mes "*Wipes away sweat*";
  231. next;
  232. mes "[Satoshi]";
  233. mes "Well, let me explain";
  234. mes "about the rules in the Field Trip.";
  235. mes " ";
  236. next;
  237. mes "[Satoshi]";
  238. mes "First of all...Did you hear";
  239. mes "about the story from the publisher?";
  240. next;
  241. if (select("Yes:No") == 1) {
  242. mes "[Satoshi]";
  243. mes "Hehe...Good.";
  244. mes "Momotaro Story is our";
  245. mes "pride. It's the best story EVER.";
  246. mes "Hahahah!!!";
  247. next;
  248. mes "[Satoshi]";
  249. mes "...Hmmhmm.";
  250. next;
  251. mes "[Satoshi]";
  252. mes "The Field Trip is simple.";
  253. mes "Go inside and eliminate";
  254. mes "Dokebis bravely!!!";
  255. mes "Just like Momotaro!!!";
  256. mes "Understand? Bravely!!!";
  257. next;
  258. mes "[Satoshi]";
  259. mes "In addition, there are three";
  260. mes "things you need to know.";
  261. next;
  262. mes "[Satoshi]";
  263. mes "First....";
  264. mes "You can't come back once you clear the field trip. Keep that in mind.";
  265. next;
  266. mes "[Satoshi]";
  267. mes "Secondly....";
  268. mes "Q-pet is prohibited";
  269. mes "inside of the field trip.";
  270. mes "If you are with a pet,";
  271. mes "please change it to egg status.";
  272. next;
  273. mes "[Satoshi]";
  274. mes "And finally...";
  275. mes "One person can be on the";
  276. mes "field trip for 6 minutes.";
  277. next;
  278. mes "[Satoshi]";
  279. mes "Well then, please";
  280. mes "wait your turn";
  281. mes "in the waiting room.";
  282. mes "Good luck in fighting!!";
  283. close;
  284. }
  285. mes "[Assistant]";
  286. mes "Eh? You can't just";
  287. mes "skip the story";
  288. mes "when you enter field trip!!";
  289. mes "I can't allow you to do that";
  290. mes "as Momotaro's fan!!!";
  291. next;
  292. mes "[Assistant]";
  293. mes "Please listen to the story";
  294. mes "from the publisher.";
  295. mes "Thank you.";
  296. mes "Bye~~";
  297. next;
  298. warp "amatsu",223,230;
  299. end;
  300. }
  301. else if (event_momo == 1) {
  302. mes "[Satoshi]";
  303. mes "Oh my...Are you alright?";
  304. mes "I thought it was entertaining but maybe it was too hard for you?";
  305. next;
  306. mes "[Satoshi]";
  307. mes "Now what are you going to do?";
  308. mes "Do you want to go in again?";
  309. next;
  310. if (select("Yes:No, I want to go back") == 1) {
  311. mes "[Satoshi]";
  312. mes "The more effort you put into this, the sweeter victory will taste.";
  313. mes "Good luck in fighting!";
  314. close;
  315. }
  316. mes "[Satoshi]";
  317. mes "Well, I guess the reality of the situation is that you just can't fulfill the role of Momotaro...";
  318. mes "Still, don't be depressed.";
  319. next;
  320. mes "[Satoshi]";
  321. mes "I think you've gained enough experience from the field trip.";
  322. next;
  323. mes "[Assistant]";
  324. mes "If you hear a good story,";
  325. mes "Please, contact our";
  326. mes "publishing company.";
  327. mes "Bye-";
  328. close2;
  329. percentheal 100,0;
  330. set event_momo,0;
  331. warp "amatsu",223,230;
  332. end;
  333. }
  334. else if (event_momo == 2) {
  335. mes "[Satoshi]";
  336. mes "Woohoo~ Congratulations!!";
  337. mes "You were so great!";
  338. next;
  339. mes "[Satoshi]";
  340. mes "It is time to say good bye.";
  341. mes "If you hear a good story,";
  342. mes "Please, contact our";
  343. mes "publishing company.";
  344. mes "Bye-";
  345. close2;
  346. percentheal 100,0;
  347. warp "amatsu",223,230;
  348. end;
  349. }
  350. mes "[Satoshi]";
  351. mes "Woohoo~ Congratulations!!";
  352. mes "You were so great!!";
  353. mes "Even though your finish was kind of weak...";
  354. next;
  355. mes "[Satoshi]";
  356. mes "It is time to say good bye.";
  357. mes "If you hear a good story,";
  358. mes "Please, contact our";
  359. mes "publishing company.";
  360. mes "Bye-";
  361. close2;
  362. warp "amatsu",223,230;
  363. end;
  364. OnInit:
  365. waitingroom "Waiting Exhibit.",10,"Assistant#ama::OnStartArena",1;
  366. enablewaitingroomevent "Assistant#ama";
  367. end;
  368. OnStartArena:
  369. disablenpc "Coach#ama";
  370. donpcevent "Am Mut#ama::OnReset";
  371. donpcevent "Dokebi#ez::OnReset";
  372. donpcevent "Dokebi#hd::OnReset";
  373. enablenpc "Grandma#ama1";
  374. enablenpc "Grandpa#ama";
  375. warpwaitingpc "ama_test",50,83;
  376. donpcevent "Timer#ama::OnEnable";
  377. disablewaitingroomevent "Assistant#ama";
  378. end;
  379. OnReset:
  380. enablewaitingroomevent "Assistant#ama";
  381. end;
  382. }
  383. ama_test,34,25,0 script Hanako chan#ama -1,2,2,{
  384. OnTouch_:
  385. mes "[Hanako chan]";
  386. mes ".......Eeeeheeheehee";
  387. mes ".....................";
  388. next;
  389. mes "[Hanako chan]";
  390. mes "..Eeeeheeheeheeheeheehee";
  391. mes "..........................";
  392. next;
  393. mes "[Hanako chan]";
  394. mes "......................";
  395. mes "...Want red toilet paper....";
  396. mes ".....or bl-ue toilet paper.... ";
  397. close;
  398. }
  399. ama_test,49,93,4 script Grandpa#ama 766,{
  400. end;
  401. OnInit:
  402. disablenpc "Grandpa#ama";
  403. end;
  404. }
  405. ama_test,50,93,4 script Grandma#ama1 761,10,10,{
  406. end;
  407. OnInit:
  408. disablenpc "Grandma#ama1";
  409. end;
  410. OnTouch_:
  411. mes "[Grandma]";
  412. mes "Arrrk!!!";
  413. next;
  414. mes "[Grandma]";
  415. mes "Honey!! Someone hacked my account and stole my equipment!! ";
  416. next;
  417. mes "[Grandpa]";
  418. mes "Hmm. The Chief said Dokebi earned 20 million zeny by hacking others' accounts...";
  419. next;
  420. setquest 8127;
  421. mes "[Grandma]";
  422. mes "Dohhhhhhh!!!! ";
  423. next;
  424. mes "[Grandpa]";
  425. mes "....Huh I've heard that somewhere.. ..... ";
  426. next;
  427. mes "[Grandpa]";
  428. mes "Anyway, Momotaro...";
  429. next;
  430. mes "[Grandpa]";
  431. mes "As you know, since we towners spend our time sitting and chatting,";
  432. mes "we can't kill Dokebis because we're low level, so...Please do it for us. ";
  433. next;
  434. mes "[Grandma]";
  435. mes "Momotaro...";
  436. mes "I really wanted to give you";
  437. mes "a handmade ^3163FFYummiest Red Potion in the whole world^000000 ...but...";
  438. mes ".....I failed to make them ....";
  439. next;
  440. mes "[Grandma]";
  441. mes "...I'm sorry. I should have been leveling up before...*Sob*";
  442. next;
  443. mes "[Grandma & Grandpa]";
  444. mes "So...Do me this favor, kid~";
  445. close2;
  446. set event_momo,1;
  447. if (countitem(9010) > 0 || countitem(9005) > 0 || countitem(9016) > 0) {
  448. disablenpc "Grandpa#ama";
  449. disablenpc "Grandma#ama1";
  450. donpcevent "Dokebi#ez::OnEnable";
  451. }
  452. else {
  453. disablenpc "Grandpa#ama";
  454. disablenpc "Grandma#ama1";
  455. donpcevent "Dokebi#hd::OnEnable";
  456. }
  457. end;
  458. }
  459. ama_test,34,15,0 script Dokebi#ez -1,{
  460. OnInit:
  461. disablenpc "Dokebi#ez";
  462. end;
  463. OnEnable:
  464. enablenpc "Dokebi#ez";
  465. set .MyMobs,9;
  466. monster "ama_test",45,95,"Dokebi",1110,1,"Dokebi#ez::OnMyMobDead";
  467. monster "ama_test",45,99,"Dokebi",1110,1,"Dokebi#ez::OnMyMobDead";
  468. monster "ama_test",47,101,"Dokebi",1110,1,"Dokebi#ez::OnMyMobDead";
  469. monster "ama_test",51,101,"Dokebi",1110,1,"Dokebi#ez::OnMyMobDead";
  470. monster "ama_test",55,101,"Dokebi",1110,1,"Dokebi#ez::OnMyMobDead";
  471. monster "ama_test",55,97,"Dokebi",1110,1,"Dokebi#ez::OnMyMobDead";
  472. monster "ama_test",55,93,"Dokebi",1110,1,"Dokebi#ez::OnMyMobDead";
  473. monster "ama_test",53,91,"Dokebi",1110,1,"Dokebi#ez::OnMyMobDead";
  474. monster "ama_test",49,91,"Dokebi",1110,1,"Dokebi#ez::OnMyMobDead";
  475. end;
  476. OnReset:
  477. killmonster "ama_test","Dokebi#ez::OnMyMobDead";
  478. end;
  479. OnMyMobDead:
  480. set .MyMobs,.MyMobs-1;
  481. if (.MyMobs < 1) {
  482. mapannounce "ama_test","I...I will be baaaack~~~~!!!",bc_map;
  483. enablenpc "Coach#ama";
  484. set event_momo,2;
  485. }
  486. else {
  487. set .@dokebi_tel,rand(1,4);
  488. if (.@dokebi_tel == 1) {
  489. mapannounce "ama_test","!!IT'S A RAID!!!! RUN!!",bc_map;
  490. }
  491. else if (.@dokebi_tel == 2) {
  492. mapannounce "ama_test"," Ow, Ouch!!! ",bc_map;
  493. }
  494. else if (.@dokebi_tel == 3) {
  495. mapannounce "ama_test"," But I didn't even do anything Baaad~!!",bc_map;
  496. }
  497. else if (.@dokebi_tel == 4) {
  498. mapannounce "ama_test"," I'm sorry~~ Waaaaah~~ ",bc_map;
  499. }
  500. }
  501. end;
  502. }
  503. ama_test,34,16,0 script Dokebi#hd -1,{
  504. OnInit:
  505. disablenpc "Dokebi#hd";
  506. end;
  507. OnEnable:
  508. enablenpc "Dokebi#hd";
  509. set .MyMobs,9;
  510. monster "ama_test",45,95,"Dokebi",1110,1,"Dokebi#hd::OnMyMobDead";
  511. monster "ama_test",45,99,"Dokebi",1110,1,"Dokebi#hd::OnMyMobDead";
  512. monster "ama_test",47,101,"Dokebi",1110,1,"Dokebi#hd::OnMyMobDead";
  513. monster "ama_test",51,101,"Dokebi",1110,1,"Dokebi#hd::OnMyMobDead";
  514. monster "ama_test",55,101,"Dokebi",1110,1,"Dokebi#hd::OnMyMobDead";
  515. monster "ama_test",55,97,"Dokebi",1110,1,"Dokebi#hd::OnMyMobDead";
  516. monster "ama_test",55,93,"Dokebi",1110,1,"Dokebi#hd::OnMyMobDead";
  517. monster "ama_test",53,91,"Dokebi",1110,1,"Dokebi#hd::OnMyMobDead";
  518. monster "ama_test",49,91,"Dokebi",1110,1,"Dokebi#hd::OnMyMobDead";
  519. end;
  520. OnReset:
  521. killmonster "ama_test","Dokebi#hd::OnMyMobDead";
  522. end;
  523. OnMyMobDead:
  524. set .MyMobs,.MyMobs-1;
  525. if (.MyMobs < 1) {
  526. mapannounce "ama_test"," I will be baaaack~~~~!!!",bc_map;
  527. enablenpc "Coach#ama";
  528. set event_momo,2;
  529. }
  530. else {
  531. set .@dokebi_tel,rand(1,4);
  532. if (.@dokebi_tel == 1) {
  533. mapannounce "ama_test","!! IT'S A RAID!!!! RUN!!",bc_map;
  534. }
  535. if (.@dokebi_tel == 2) {
  536. mapannounce "ama_test"," Ow, Ouch!!! ",bc_map;
  537. }
  538. if (.@dokebi_tel == 3) {
  539. mapannounce "ama_test"," But I didn't even do anything Baaaaad~!",bc_map;
  540. }
  541. if (.@dokebi_tel == 4) {
  542. mapannounce "ama_test"," I'm sorry~~! Waaaaah~~ ",bc_map;
  543. }
  544. }
  545. end;
  546. }
  547. ama_test,50,100,3 script Coach#ama 762,15,15,{
  548. mes "[Coach]";
  549. mes "Hoho~ Good.";
  550. mes "I've been watching you in the VIP room. You were really something.";
  551. mes "I was truly amazed.";
  552. next;
  553. mes "[Coach]";
  554. mes "I thought you were really";
  555. mes "Momotaro in the story!";
  556. mes "Hohohoho...";
  557. next;
  558. switch(select("Well, well. It is nothing~:It was boring.")) {
  559. case 1:
  560. mes "[Coach]";
  561. mes "...Hohoho..";
  562. mes "Don't be so proud of yourself.";
  563. mes "When I was young like you,";
  564. mes "I squashed Dokebi with";
  565. mes "my little finger. Hohoho~";
  566. next;
  567. mes "[Coach]";
  568. mes "..............";
  569. mes "...Don't give me that look.";
  570. mes "I was just joking. Hmmhmm.";
  571. next;
  572. changequest 8127,8128;
  573. mes "[Coach]";
  574. mes "Now, the Momotaro story is over.";
  575. mes "You can get your reward when you talk to the Publisher lady you saw first.";
  576. next;
  577. mes "[Coach]";
  578. mes "Don't lose your high self-esteem";
  579. mes "in the future. Farewell.";
  580. close2;
  581. donpcevent "Timer#ama::OnDisable";
  582. warp "amatsu",223,230;
  583. disablenpc "Coach#ama";
  584. donpcevent "Assistant#ama::OnReset";
  585. end;
  586. case 2:
  587. mes "[Coach]";
  588. mes ".....!!!!!!";
  589. mes "....Hohohoho..";
  590. mes "You're pretty funny.";
  591. mes "Alright, hot stuff.";
  592. mes "Do you want to listen to my proposal?";
  593. next;
  594. changequest 8127,8129;
  595. mes "[Coach]";
  596. mes "At this point I'm supposed to send you back...BUT!";
  597. mes "I really want to know";
  598. mes "what you are capable of. Hehe~";
  599. mes "Hohoho~";
  600. next;
  601. mes "[Coach]";
  602. mes "So, I will give you a chance.";
  603. mes "But if you fail,";
  604. mes "^3163FFyou can't take this challenge.^000000";
  605. mes "Also, this mission will be pretty hard.";
  606. next;
  607. if (select("Nah.. I'm good.:Bring it on, foo'!") == 1) {
  608. erasequest 8129;
  609. mes "[Coach]";
  610. mes "Hoho~I understand...";
  611. mes "You must be exhausted from the previous battle. It would have been a grand battle, though...";
  612. next;
  613. mes "[Coach]";
  614. mes "Now, the Momotaro story is over.";
  615. mes "You can get your reward";
  616. mes "when you talk to";
  617. mes "the Publisher lady you first spoke to.";
  618. next;
  619. mes "[Coach]";
  620. mes "Don't lose your high self-esteem";
  621. mes "in the future. Farewell.";
  622. next;
  623. setquest 8128;
  624. warp "amatsu",223,230;
  625. disablenpc "Coach#ama";
  626. donpcevent "Timer#ama::OnDisable";
  627. donpcevent "Assistant#ama::OnReset";
  628. end;
  629. }
  630. mes "[Coach]";
  631. mes "Hohoho~ I like your attitude.";
  632. mes "Now, this is the last battle!";
  633. mes "Show me what you got.";
  634. mes "I'm looking forward to this.";
  635. percentheal 70,0;
  636. disablenpc "Coach#ama";
  637. donpcevent "Am Mut#ama::OnEnable";
  638. close;
  639. }
  640. OnInit:
  641. disablenpc "Coach#ama";
  642. end;
  643. OnTouch_:
  644. mes "[Coach]";
  645. mes "Boom bam Boooom!!!";
  646. mes "Tada~~~ !";
  647. close;
  648. }
  649. ama_test,34,17,0 script Am Mut#ama -1,{
  650. OnInit:
  651. disablenpc "Am Mut#ama";
  652. end;
  653. OnEnable:
  654. enablenpc "Am Mut#ama";
  655. set .MyMobs,3;
  656. monster "ama_test",35,102,"Am Mut",1301,1,"Am Mut#ama::OnMyMobDead";
  657. monster "ama_test",40,91,"Am Mut",1301,1,"Am Mut#ama::OnMyMobDead";
  658. monster "ama_test",56,108,"Am Mut",1301,1,"Am Mut#ama::OnMyMobDead";
  659. end;
  660. OnReset:
  661. killmonster "ama_test","Am Mut#ama::OnMyMobDead";
  662. end;
  663. OnMyMobDead:
  664. set .MyMobs,.MyMobs-1;
  665. if (.MyMobs < 1) {
  666. enablenpc "Coach#after";
  667. }
  668. else {
  669. set .@am_mut_tel,rand(1,3);
  670. if (.@am_mut_tel == 1) {
  671. mapannounce "ama_test"," Augh!! I, I made mistake...!",bc_map;
  672. }
  673. if (.@am_mut_tel == 2) {
  674. mapannounce "ama_test"," Ugh...How could I lose?!... ",bc_map;
  675. }
  676. if (.@am_mut_tel == 3) {
  677. mapannounce "ama_test"," Mommmmy~~!!!",bc_map;
  678. }
  679. }
  680. end;
  681. }
  682. ama_test,50,100,3 script Coach#after 762,5,5,{
  683. end;
  684. OnInit:
  685. disablenpc "Coach#after";
  686. end;
  687. OnTouch_:
  688. mes "[Coach]";
  689. mes "( Clap- Clap- Clap- )";
  690. next;
  691. mes "[Coach]";
  692. mes "Hohoho~ You are really something.";
  693. mes "You've got the moves, kiddo.";
  694. mes "I'll give you that.";
  695. next;
  696. mes "[Coach]";
  697. mes "Well, time's up so...";
  698. mes "Let me show you the exit.";
  699. mes "I had a great time...";
  700. mes "Don't forget to get your reward~";
  701. close2;
  702. set event_momo,3;
  703. changequest 8129,8130;
  704. warp "amatsu",223,230;
  705. disablenpc "Coach#after";
  706. donpcevent "Timer#ama::OnDisable";
  707. donpcevent "Assistant#ama::OnReset";
  708. end;
  709. }
  710. ama_test,34,18,0 script Timer#ama -1,{
  711. OnInit:
  712. disablenpc "Timer#ama";
  713. end;
  714. OnEnable:
  715. enablenpc "Timer#ama";
  716. initnpctimer;
  717. end;
  718. OnDisable:
  719. stopnpctimer;
  720. end;
  721. OnTimer1000:
  722. mapannounce "ama_test"," The Timer has been activated. You have 6 minutes. Annihilate the monsters in time! ",bc_map;
  723. end;
  724. OnTimer181000:
  725. mapannounce "ama_test"," 3 minutes left. ",bc_map;
  726. end;
  727. OnTimer301000:
  728. mapannounce "ama_test"," 1 minute left. ",bc_map;
  729. end;
  730. OnTimer361000:
  731. mapannounce "ama_test","Beep- Beep- Beep- Time over.",bc_map;
  732. end;
  733. OnTimer361500:
  734. enablenpc "backwarp#ama";
  735. end;
  736. OnTimer362000:
  737. disablenpc "backwarp#ama";
  738. end;
  739. OnTimer362500:
  740. donpcevent "Assistant#ama::OnReset";
  741. donpcevent "Timer#ama::OnDisable";
  742. end;
  743. }
  744. ama_test,50,100,0 script backwarp#ama -1,25,25,{
  745. OnInit:
  746. disablenpc "backwarp#ama";
  747. end;
  748. OnTouch_:
  749. warp "amatsu",115,95;
  750. end;
  751. }
  752. // Sushi Quest :: japan_sushi
  753. //============================================================
  754. ama_in01,162,17,1 script Sushi Master#ama 765,{
  755. if (MaxWeight - Weight < 5000) {
  756. mes "[Magumagu]";
  757. mes "Hey. You look really heavy.";
  758. mes "Don't you have trouble walking?";
  759. mes "I'm sorry, but there is no space";
  760. mes "to put down your stuff in my shop.";
  761. next;
  762. mes "[Magumagu]";
  763. mes "Put some of your stuff away somewhere.";
  764. mes "Why are you carrying so much...?";
  765. mes "Huhuhu...";
  766. close;
  767. }
  768. else if (ama_sushi == 4) {
  769. mes "[Magumagu]";
  770. mes "Training to slice raw fish";
  771. mes "daily will make you a master sushi chef.";
  772. mes "So don't waste your time in here, and learn what you are good at.";
  773. mes " ";
  774. close;
  775. }
  776. else if (fish_r == 1) {
  777. if (countitem(529) > 9) {
  778. mes "[Magumagu]";
  779. mes "Oh! I really appreciate it.";
  780. mes "Right on time!";
  781. mes "I really need them to make a dessert.";
  782. next;
  783. mes "[Magumagu]";
  784. mes "Thanks. It's nothing, but";
  785. mes "I will give you my shop's special cuisine, Fish Slice, in return.";
  786. next;
  787. set fish_r,0;
  788. erasequest 10036;
  789. delitem 529,10; //Candy
  790. getitem 544,15; //Fish_Slice
  791. mes "[Magumagu]";
  792. mes "Here's 15 fish slices.";
  793. mes "Please enjoy this food with your friends.";
  794. mes "And come back whenever you miss the flavor of Amatsu cuisine.";
  795. close;
  796. }
  797. mes "[Magumagu]";
  798. mes "Oh man, you didn't prepare";
  799. mes "what I asked for...";
  800. mes "Do not forget what I asked.";
  801. next;
  802. mes "[Magumagu]";
  803. mes "10 ^0000FFCandy^000000";
  804. mes "You didn't forget it, right?";
  805. mes "Bring me these supplies, please.";
  806. close;
  807. }
  808. else if (fish_r == 2) {
  809. if (countitem(964) > 9) {
  810. mes "[Magumagu]";
  811. mes "Oh! I really appreciate it.";
  812. mes "Right on time!";
  813. mes "I need them to make a sauce.";
  814. next;
  815. mes "[Magumagu]";
  816. mes "Thanks. It is nothing, but";
  817. mes "I will give you two sets of Sushi in return.";
  818. next;
  819. set fish_r,0;
  820. erasequest 10037;
  821. delitem 964,10; //Crap_Shell
  822. getitem 551,20; //Shusi
  823. mes "[Magumagu]";
  824. mes "Share it with your friends";
  825. mes "and family members.";
  826. mes "Please come again.";
  827. close;
  828. }
  829. mes "[Magumagu]";
  830. mes "Oh man, you didn't prepare";
  831. mes "what I asked for...";
  832. mes "Do not forget what I asked.";
  833. next;
  834. mes "[Magumagu]";
  835. mes "10 ^0000FFCrab Shells^000000...";
  836. mes "You didn't forget it, right?";
  837. mes "Bring me these supplies, please.";
  838. close;
  839. }
  840. else if (fish_r == 3) {
  841. if (countitem(961) > 9) {
  842. mes "[Magumagu]";
  843. mes "Oh! I really appreciate it.";
  844. mes "Right on time!";
  845. mes "I was preparing appetizers...";
  846. next;
  847. mes "[Magumagu]";
  848. mes "Thanks. It is nothing but";
  849. mes "I will give you several sets of Sushi in return.";
  850. next;
  851. set fish_r,0;
  852. erasequest 10038;
  853. delitem 961,10; //Conch
  854. getitem 551,30; //Shusi
  855. mes "[Magumagu]";
  856. mes "These are for three people,";
  857. mes "so share them with your friends.";
  858. mes "Come back again if you feel like helping out some more.";
  859. close;
  860. }
  861. mes "[Magumagu]";
  862. mes "Oh man, you didn't prepare";
  863. mes "what I asked for...";
  864. mes "Do not forget what I asked.";
  865. next;
  866. mes "[Magumagu]";
  867. mes "10 ^0000FFConches^000000";
  868. mes "You didn't forget it, right?";
  869. mes "Bring me these supplies, please.";
  870. close;
  871. }
  872. else if (fish_r == 4) {
  873. if (countitem(1023) > 9) {
  874. mes "[Magumagu]";
  875. mes "Oh! I really appreciate it.";
  876. mes "Right on time!";
  877. mes "I was decorating a platter.";
  878. next;
  879. mes "[Magumagu]";
  880. mes "Thanks. It is nothing but";
  881. mes "I will give you a large amount of food in return.";
  882. next;
  883. set fish_r,0;
  884. erasequest 10039;
  885. delitem 1023,10; //Fish_Tail
  886. getitem 544,20; //Fish_Slice
  887. getitem 551,30; //Shusi
  888. mes "[Magumagu]";
  889. mes "You can feed your guild";
  890. mes "with this food.";
  891. mes "Come back with a friend.";
  892. close;
  893. }
  894. mes "[Magumagu]";
  895. mes "Oh man, you didn't prepare";
  896. mes "what I asked for...";
  897. mes "Do not forget what I asked.";
  898. next;
  899. mes "[Magumagu]";
  900. mes "10 ^0000FFFish Tails^000000";
  901. mes "You didn't forget it, right?";
  902. mes "Bring me these supplies, please.";
  903. close;
  904. }
  905. else if (fish_r == 5) {
  906. if (countitem(736) > 0) {
  907. mes "[Magumagu]";
  908. mes "Oh! I really appreciate it.";
  909. mes "Right on time!";
  910. mes "I didn't have a white platter.";
  911. next;
  912. mes "[Magumagu]";
  913. mes "Thanks. It is nothing but";
  914. mes "I will give you two sets of Sushi in return.";
  915. next;
  916. delitem 736,1; //White_Platter
  917. set fish_r,0;
  918. erasequest 10040;
  919. getitem 551,20; //Shusi
  920. mes "[Magumagu]";
  921. mes "Share it with your friends";
  922. mes "and family members.";
  923. mes "Please come again.";
  924. close;
  925. }
  926. mes "[Magumagu]";
  927. mes "Oh man, you didn't prepare";
  928. mes "what I asked for...";
  929. mes "Do not forget what I asked.";
  930. next;
  931. mes "[Magumagu]";
  932. mes "I need a white platter:";
  933. mes "1 ^0000FFChina^000000";
  934. mes "You didn't forget it, right?";
  935. mes "Bring it to me, okay?";
  936. close;
  937. }
  938. else if (fish_r == 6) {
  939. if (countitem(950) > 99) {
  940. if (ama_sushi == 2) {
  941. mes "[Magumagu]";
  942. mes "..............................";
  943. next;
  944. mes "[Magumagu]";
  945. mes "You are a really kind person.";
  946. mes "You have brought everything";
  947. mes "that I've asked you...";
  948. next;
  949. mes "[Magumagu]";
  950. mes "You are not the first foreigner";
  951. mes "I have encountered. Amatsu is getting more and more tourists.";
  952. mes "I just wanted to test you.";
  953. mes " ";
  954. next;
  955. mes "[Magumagu]";
  956. mes "Your job was just errands but";
  957. mes "I wanted to know...";
  958. mes "how you devote yourself,";
  959. mes "how serious you are about completing your job and not giving up.";
  960. next;
  961. mes "[Magumagu]";
  962. mes "I was thinking,";
  963. mes "'If there is a person like that,";
  964. mes "I would give that person everything about cooking that I have mastered";
  965. next;
  966. mes "[Magumagu]";
  967. mes "And.....";
  968. mes "You...";
  969. mes "You are the one.";
  970. next;
  971. mes "[Magumagu]";
  972. mes "I'm old now. No one knows how long I can hold this knife. You have been chosen to inherit my culinary art...";
  973. mes " ";
  974. next;
  975. delitem 950,100; //Heart_Of_Mermaid
  976. set ama_sushi,4;
  977. completequest 10041;
  978. getitem 1144,1; //Sasimi
  979. mes "[Magumagu]";
  980. mes "Here, take my knife.";
  981. mes "From now on, make fine cuisine with that knife.";
  982. mes "...Learn how to slice a fish.";
  983. mes " ";
  984. mes " ";
  985. next;
  986. mes "[Magumagu]";
  987. mes "From now on, I will no longer ask you favors and give you fish slices in return....";
  988. mes "Practice your skill with that knife and teach mainlanders the pleasure of fine cuisine...";
  989. close;
  990. }
  991. else {
  992. mes "[Magumagu]";
  993. mes "Wow...these are real hearts of";
  994. mes "mermaid. The legends saying";
  995. mes "that these could be found in another continent were true...";
  996. mes " ";
  997. next;
  998. mes "[Magumagu]";
  999. mes "Gathering all these must have been hard...Well, then.";
  1000. mes "Today, I will use all of my";
  1001. mes "ingredients to make a special cuisine for you!";
  1002. next;
  1003. mes "[Magumagu]";
  1004. mes "Give me a moment...";
  1005. mes "I shall show you my ^0000FFtrue culinary skill^000000.";
  1006. next;
  1007. delitem 950,20; //Heart_Of_Mermaid
  1008. getitem 551,20; //Shusi
  1009. mes "[Magumagu]";
  1010. mes "Try these first.";
  1011. mes "Made from the freshest ingredients.";
  1012. next;
  1013. delitem 950,20; //Heart_Of_Mermaid
  1014. getitem 544,20; //Fish_Slice
  1015. mes "[Magumagu]";
  1016. mes "Try these too.";
  1017. mes "My shop's fish slices are the best of the best!";
  1018. next;
  1019. delitem 950,20; //Heart_Of_Mermaid
  1020. getitem 551,20; //Shusi
  1021. mes "[Magumagu]";
  1022. mes "Have some more. Don't say no...!";
  1023. mes "Isn't it good? Huh? Isn't it good?";
  1024. next;
  1025. delitem 950,20; //Heart_Of_Mermaid
  1026. getitem 544,20; //Fish_Slice
  1027. mes "[Magumagu]";
  1028. mes "Haha~! Not done yet!";
  1029. mes "It's okay, have some more!";
  1030. next;
  1031. delitem 950,20; //Heart_Of_Mermaid
  1032. getitem 544,10; //Fish_Slice
  1033. getitem 551,10; //Shusi
  1034. mes "[Magumagu]";
  1035. mes "Take the leftovers.";
  1036. mes "You look stuffed...";
  1037. mes "Share the rest with your friends and family.";
  1038. next;
  1039. set ama_sushi,ama_sushi+1;
  1040. set fish_r,0;
  1041. erasequest 10041;
  1042. mes "[Magumagu]";
  1043. mes "Thanks a lot for today! Haha!";
  1044. mes "Come back again when you feel like helping. Take care...!!!";
  1045. close;
  1046. }
  1047. }
  1048. mes "[Magumagu]";
  1049. mes "Oh man, you didn't prepare";
  1050. mes "what I asked for...";
  1051. mes "Do not forget what I asked.";
  1052. next;
  1053. mes "[Magumagu]";
  1054. mes "100 ^0000FFHearts of Mermaid^000000, okay?";
  1055. mes "You didn't forget it, right?";
  1056. mes "Bring me the supplies, please.";
  1057. close;
  1058. }
  1059. mes "[Magumagu]";
  1060. mes "Holy cow~";
  1061. mes "This is a problem.....";
  1062. mes "There are so many customers, but I can't get all the ingredients that I need...";
  1063. next;
  1064. mes "[Magumagu]";
  1065. mes "This is horrible...";
  1066. mes "Some of my customers will not get";
  1067. mes "the chance to eat fine Amatsu cuisine...";
  1068. mes " ";
  1069. next;
  1070. mes "[Magumagu]";
  1071. mes "Well, well. Are you a customer?";
  1072. mes "Welcome. As always, my shop";
  1073. mes "highly values the freshness of";
  1074. mes "fish slices. What brings you down here...?";
  1075. next;
  1076. switch(select("I would like to buy Sushi:I would like to buy fish slice:Do you need assistance?:Keep up the good work")) {
  1077. case 1:
  1078. mes "[Magumagu]";
  1079. mes "Alright...! How many?";
  1080. mes "A set of Sushi is 700z. If you";
  1081. mes "want just 1 Sushi. It is 74z.";
  1082. mes "If you want more, tell me.";
  1083. next;
  1084. switch(select("700z A set!:74z A piece!:I will try it later")) {
  1085. case 1:
  1086. if (Zeny < 700) {
  1087. mes "[Magumagu]";
  1088. mes "Oh man, you don't have enough money.";
  1089. mes "If you want to eat delicious fish slices, you better bring more money.";
  1090. close;
  1091. }
  1092. set Zeny, Zeny-700;
  1093. getitem 551,10; //Shusi
  1094. mes "[Magumagu]";
  1095. mes "There you go. If you like the taste, please order some more.";
  1096. close;
  1097. case 2:
  1098. if (Zeny < 74) {
  1099. mes "[Magumagu]";
  1100. mes "Oh man, you don't have enough money.";
  1101. mes "If you want to eat delicious Sushi,";
  1102. mes "you better bring more money.";
  1103. close;
  1104. }
  1105. set Zeny, Zeny-74;
  1106. getitem 551,1; //Shusi
  1107. mes "[Magumagu]";
  1108. mes "There you go. If you like the taste, please order some more.";
  1109. close;
  1110. case 3:
  1111. mes "[Magumagu]";
  1112. mes "Up to you. My Sushi is";
  1113. mes "the best of the best! The taste";
  1114. mes "and freshness are the best in the";
  1115. mes "world. If you have time, try my Sushi.";
  1116. close;
  1117. }
  1118. case 2:
  1119. mes "[Magumagu]";
  1120. mes "Alright...! How many?";
  1121. mes "A set of fish slices is 350z.";
  1122. mes "1 fish slice is 37z.";
  1123. mes "If you want more, tell me.";
  1124. next;
  1125. switch(select("350z A set!:37z A piece!:I will try it later")) {
  1126. case 1:
  1127. if (Zeny < 350) {
  1128. mes "[Magumagu]";
  1129. mes "Oh man, you don't have enough money.";
  1130. mes "If you want to eat delicious fish slices, you better bring more money.";
  1131. close;
  1132. }
  1133. set Zeny, Zeny-350;
  1134. getitem 544,10; //Fish_Slice
  1135. mes "[Magumagu]";
  1136. mes "There you go. If you like the taste, please order some more.";
  1137. close;
  1138. case 2:
  1139. if (Zeny < 37) {
  1140. mes "[Magumagu]";
  1141. mes "Oh man, you don't have enough money.";
  1142. mes "If you want to eat delicious fish slice, you better bring more money.";
  1143. close;
  1144. }
  1145. set Zeny, Zeny-37;
  1146. getitem 544,1; //Fish_Slice
  1147. mes "[Magumagu]";
  1148. mes "There you go. If you like the taste, please order some more.";
  1149. close;
  1150. case 3:
  1151. mes "[Magumagu]";
  1152. mes "Up to you. My fish slice is";
  1153. mes "the best of the best! The taste";
  1154. mes "and freshness are the best in the";
  1155. mes "world. If you have time, try my fish slices.";
  1156. close;
  1157. }
  1158. case 3:
  1159. if (BaseJob == Job_Novice) {
  1160. mes "[Magumagu]";
  1161. mes "Haha~ YOU are the one who needs";
  1162. mes "assistance! Help others";
  1163. mes "when you can take care of yourself.";
  1164. mes " ";
  1165. close;
  1166. }
  1167. else {
  1168. mes "[Magumagu]";
  1169. mes "Some help would be great~!!";
  1170. mes "I was worried because we always";
  1171. mes "run out of ingredients...";
  1172. mes "Will you do me a favor?";
  1173. mes "I will reward you.";
  1174. next;
  1175. set .@fish_m1,rand(1,10);
  1176. if (.@fish_m1 == 1 || .@fish_m1 == 2) {
  1177. set fish_r,1;
  1178. setquest 10036;
  1179. mes "[Magumagu]";
  1180. mes "I need some candies to make";
  1181. mes "a dessert for the customers.";
  1182. mes "Bring me ^0000FF10 Candy^000000.";
  1183. mes "It's not hard, right?";
  1184. mes " ";
  1185. }
  1186. else if (.@fish_m1 == 3 || .@fish_m1 == 4) {
  1187. set fish_r,2;
  1188. setquest 10037;
  1189. mes "[Magumagu]";
  1190. mes "I need some crab shells to make";
  1191. mes "a sauce for my cuisine...";
  1192. mes "If you bring me ^0000FF10 Crab Shells^000000,";
  1193. mes "I will reward you.";
  1194. mes "Okay?";
  1195. }
  1196. else if (.@fish_m1 == 5 || .@fish_m1 == 6) {
  1197. set fish_r,3;
  1198. setquest 10038;
  1199. mes "[Magumagu]";
  1200. mes "I have used all of my conches.";
  1201. mes "I need it to make an appetizer...";
  1202. mes "Please bring me ^0000FF10 Conches^000000.";
  1203. mes "It is hard to find conches around here...";
  1204. mes "Please do me this favor.";
  1205. }
  1206. else if (.@fish_m1 == 7 || .@fish_m1 == 8) {
  1207. set fish_r,4;
  1208. setquest 10039;
  1209. mes "[Magumagu]";
  1210. mes "Decorative fish tails are out of";
  1211. mes "stock. This is urgent...";
  1212. mes "Please bring me ^0000FF10 fish tails^000000.";
  1213. mes "They are always missing when I need them badly...";
  1214. mes "Please do me this favor.";
  1215. }
  1216. else if (.@fish_m1 == 9) {
  1217. set fish_r,5;
  1218. setquest 10040;
  1219. mes "[Magumagu]";
  1220. mes "We are missing a platter to serve";
  1221. mes "fish slices to customers.";
  1222. mes "This is horrible...";
  1223. mes "Will you buy me some fine porcelain ^0000FFChina^000000?";
  1224. mes "I can't just put food anywhere...";
  1225. }
  1226. else {
  1227. if (rand(1,10) == 1) {
  1228. set fish_r,6;
  1229. setquest 10041;
  1230. mes "[Magumagu]";
  1231. mes "Don't ask me why...";
  1232. mes "But, I need something special...";
  1233. mes "^0000FF100 Hearts of Mermaid^000000.....";
  1234. mes "I know that it sounds impossible, but it is really important to me...";
  1235. next;
  1236. mes "[Magumagu]";
  1237. mes "Don't ask any questions";
  1238. mes "about my request...";
  1239. mes "Just keep what I want in mind.";
  1240. }
  1241. else {
  1242. set fish_r,5;
  1243. setquest 10040;
  1244. mes "[Magumagu]";
  1245. mes "We are missing a platter to serve";
  1246. mes "fish slices to customers.";
  1247. mes "This is horrible...";
  1248. mes "Will you buy me some fine porcelain ^0000FFChina^000000? I can't just put food anywhere...";
  1249. }
  1250. }
  1251. next;
  1252. mes "[Magumagu]";
  1253. mes "Well, good luck to you...";
  1254. mes "I will be waiting for you.";
  1255. mes "Don't forget what I asked...";
  1256. close;
  1257. }
  1258. case 4:
  1259. mes "[Magumagu]";
  1260. mes "Haha, you won't forget the flavor of my fish slice once you've";
  1261. mes "tasted it. If you have time, try my fish slices.";
  1262. mes " ";
  1263. close;
  1264. }
  1265. }
  1266. // Dungeon Quest :: japan_mono
  1267. //============================================================
  1268. amatsu,112,164,4 script Gate Soldier#ama1 767,{
  1269. mes "[Gate Soldier]";
  1270. mes "This is the great palace,";
  1271. mes "Toukoujyo.";
  1272. mes "Locals are prohibited";
  1273. mes "from entering...";
  1274. next;
  1275. mes "[Gate Soldier]";
  1276. mes "Your attire looks unfamiliar.";
  1277. mes "Are you from another continent?";
  1278. mes "The lord has granted entrance to";
  1279. mes "tourists, so you can go in.";
  1280. mes " ";
  1281. close;
  1282. }
  1283. amatsu,119,164,4 script Gate Soldier#ama2 767,{
  1284. mes "[Gate Soldier]";
  1285. mes "Are you from Midgard?";
  1286. mes "Welcome to Amatsu.";
  1287. mes "Visit our lord in Chun-Su-Gak";
  1288. mes "when you go in.";
  1289. mes " ";
  1290. next;
  1291. mes "[Gate Soldier]";
  1292. mes "He is really kind.";
  1293. mes "He invested in various fields for";
  1294. mes "Amatsu, and intercontinental trade was his idea.";
  1295. close;
  1296. }
  1297. ama_in02,207,40,6 script Gate Soldier#ama3 767,{
  1298. mes "[Gate Soldier]";
  1299. mes "Welcome. The lord of the palace";
  1300. mes "has specially allowed guests";
  1301. mes "from other continents.";
  1302. next;
  1303. mes "[Gate Soldier]";
  1304. mes "Look around and take your time.";
  1305. mes "Please enjoy your stay.";
  1306. close;
  1307. }
  1308. ama_in02,207,49,6 script Gate Soldier#ama4 767,{
  1309. mes "[Gate Soldier]";
  1310. mes "The lord is really nice guy.";
  1311. mes "Who would know that our town was";
  1312. mes "once a small village?";
  1313. next;
  1314. mes "[Gate Soldier]";
  1315. mes "I thank him for hiring me.";
  1316. mes "These days, he seems to have";
  1317. mes "troubles on his mind.";
  1318. mes "Lately, he's been looking pretty gloomy.";
  1319. mes " ";
  1320. close;
  1321. }
  1322. amatsu,164,174,4 script Gate Soldier#ama5 767,{
  1323. mes "[Gate Soldier]";
  1324. if (event_amatsu == 0) {
  1325. mes "You can't enter here.";
  1326. mes "The mother of our lord is resting in here. She needs her rest.";
  1327. next;
  1328. set event_amatsu,1;
  1329. setquest 8131;
  1330. mes "[Gate Soldier]";
  1331. mes "She has been sick for months.";
  1332. mes "That is why she is staying in here.";
  1333. mes "It's a pretty fearsome sickness...";
  1334. }
  1335. else if (event_amatsu == 1) {
  1336. mes "She should regain her health...";
  1337. mes "But still, my lord is worrying so much.";
  1338. mes " ";
  1339. }
  1340. else if (event_amatsu == 5) {
  1341. mes "Augh! I was suprised by that loud sound.";
  1342. mes "What happened? Huh?";
  1343. mes " ";
  1344. }
  1345. else if (event_amatsu == 6) {
  1346. mes "The mother of our lord hasn't";
  1347. mes "fully recovered her health.";
  1348. mes "Still, she is better than before.";
  1349. mes " ";
  1350. }
  1351. else {
  1352. mes "If you are sent by my lord,";
  1353. mes "it is okay to enter...";
  1354. mes "But you wouldn't be able to cure";
  1355. mes "her. Many others tried and failed.";
  1356. }
  1357. close;
  1358. }
  1359. amatsu,171,174,4 script Gate Soldier#ama6 767,{
  1360. mes "[Gate Soldier]";
  1361. if (event_amatsu == 0) {
  1362. mes "You can't enter here.";
  1363. mes "The mother of our lord is resting in here.";
  1364. mes " ";
  1365. next;
  1366. setquest 8131;
  1367. set event_amatsu,1;
  1368. mes "[Gate Soldier]";
  1369. mes "She has been sick for months.";
  1370. mes "That is why she is staying in here.";
  1371. mes "...";
  1372. }
  1373. else if (event_amatsu == 1) {
  1374. mes "Please, be quiet.";
  1375. mes "The mother of the lord is staying in here. She needs to relax.";
  1376. next;
  1377. mes "[Gate Soldier]";
  1378. mes "Why is this happening";
  1379. mes "to my kind lord...";
  1380. mes "How can it be? *Sob*...";
  1381. }
  1382. else if (event_amatsu == 5) {
  1383. mes "Eh? Something was flying";
  1384. mes "in the sky... You didn't see? Ugh.";
  1385. mes "That sound suprised me.";
  1386. }
  1387. else if (event_amatsu == 6) {
  1388. mes "Now our lord is relieved.";
  1389. mes "We were so worrying about it so much.";
  1390. mes "Now, it is okay... *sob*.";
  1391. }
  1392. else {
  1393. mes "Oh...man. People from the other";
  1394. mes "continents are all doctors!";
  1395. mes "How many doctors have come to visit?! I can't even count anymore!";
  1396. }
  1397. close;
  1398. }
  1399. ama_in02,187,57,2 script Soldier#ama1 767,{
  1400. mes "[Ichiro]";
  1401. mes "Welcome.";
  1402. mes "Our lord prepared guest rooms";
  1403. mes "for travelers like you.";
  1404. next;
  1405. mes "[Ichiro]";
  1406. mes "If you are having any problems,";
  1407. mes "tell me. I would appreciate it if you talk to our lord of the";
  1408. mes "palace. This is all provided by him.";
  1409. close;
  1410. }
  1411. ama_in02,170,62,4 script Soldier#ama2 767,{
  1412. mes "[Jiro]";
  1413. mes "I'm Jiro, the administrator";
  1414. mes "of this Palace. What can I do for you?";
  1415. next;
  1416. switch(select("Issue me a Transit Permit:I want to live in Amatsu:Nothing")) {
  1417. case 1:
  1418. if (event_amatsu == 6) {
  1419. if (countitem(7160) > 0) {
  1420. mes "[Jiro]";
  1421. mes "You already have one...";
  1422. mes "You don't need to have two of them.";
  1423. close;
  1424. }
  1425. mes "[Jiro]";
  1426. mes "Did you lose your Transit Permit?";
  1427. mes "You need to pay 10,000 zeny as a tax";
  1428. mes "to issue another Transit Permit.";
  1429. next;
  1430. if (select("Issue one:Talk to you later") == 1) {
  1431. set Zeny, Zeny-10000;
  1432. getitem 7160,1; //Lord's_Passable_Ticket
  1433. mes "[Jiro]";
  1434. mes "There you go.";
  1435. mes "Don't lose it this time.";
  1436. close;
  1437. }
  1438. mes "[Jiro]";
  1439. mes "Okay, then...";
  1440. mes "Talk to me when you need help.";
  1441. close;
  1442. }
  1443. mes "[Gate Soldier]";
  1444. mes "The lord announced that";
  1445. mes "he grants guests from Midgard the right to go anywhere.";
  1446. mes "You don't need me to issue you a Transit Permit.";
  1447. close;
  1448. case 2:
  1449. mes "[Jiro]";
  1450. mes "That is impossible. You're free to";
  1451. mes "go anywhere in Amatsu, but my lord doesn't want to concern himself with immigration.";
  1452. mes "Instead of that, you can stay here as long as you want.";
  1453. close;
  1454. case 3:
  1455. mes "[Jiro]";
  1456. mes "Well then...";
  1457. mes "Talk to me when you need help.";
  1458. close;
  1459. }
  1460. }
  1461. ama_in02,37,157,4 script Soldier#ama3 767,{
  1462. mes "[Saburo]";
  1463. mes "This is the training ground for improving our battle skills.";
  1464. mes "Please look around...";
  1465. next;
  1466. mes "[Saburo]";
  1467. mes "By the way, recently I've felt";
  1468. mes "like the soldiers have changed";
  1469. mes "lately. How do I say it...";
  1470. mes "Their faces are gloomy and";
  1471. mes "some of them are no longer around.";
  1472. mes "Have they gone to Midgard??";
  1473. next;
  1474. mes "[Saburo]";
  1475. mes "In this job, I encounter";
  1476. mes "many strangers. But downstairs,";
  1477. mes "there's a guest from a distant land who seems suspicious...";
  1478. mes "I told my guards to watch him...";
  1479. next;
  1480. mes "[Saburo]";
  1481. mes "Of course, my lord precisely knows everything that's going on.";
  1482. mes "Haha, don't take what I said seriously~";
  1483. mes "See ya...";
  1484. close;
  1485. }
  1486. ama_in02,32,51,6 script Soldier#ama4 767,{
  1487. mes "[Shiro]";
  1488. mes "*Cough, Cough* What...";
  1489. mes "Don't talk to me...";
  1490. mes "*Cough, Cough*... Oh, my freakin' neck.";
  1491. next;
  1492. mes "[Shiro]";
  1493. mes "That quack's cold medicine";
  1494. mes "is useless! I should never have trusted people from Midgard!";
  1495. mes "*Cough, Cough*...";
  1496. next;
  1497. mes "[Shiro]";
  1498. mes "I don't know why but...";
  1499. mes "I'm getting worse and worse...";
  1500. mes "What kind of cold is this?";
  1501. mes "*Cough*... *Cough*...";
  1502. close;
  1503. }
  1504. ama_in02,40,167,3 script Soldier#ama5 767,{
  1505. mes "[Goro]";
  1506. mes "*Psst*... Please, be quiet.";
  1507. mes "I will tell you a story, okay?";
  1508. mes " ";
  1509. next;
  1510. mes "[Goro]";
  1511. mes "There is a rumor in Amatsu.";
  1512. mes "The lord of this palace isn't";
  1513. mes "real... *Psst*, Quiet!";
  1514. mes "Don't panic and listen to me.";
  1515. next;
  1516. mes "[Goro]";
  1517. mes "There is a real lord behind";
  1518. mes "the kind lord and he is scheming";
  1519. mes "something. He is controlling";
  1520. mes "our town in some hidden place.";
  1521. mes "...Our kind lord is just a figurehead~!";
  1522. next;
  1523. mes "[Goro]";
  1524. mes "It's for real! Trust me~";
  1525. mes "I saw him. The lord who was";
  1526. mes "laughing at the town on the";
  1527. mes "TenguGak!!";
  1528. mes "Just don't tell anyone that I've told you this, okay?";
  1529. close;
  1530. }
  1531. ama_in02,32,167,5 script Soldier#ama6 767,{
  1532. mes "[Rokuro]";
  1533. mes "He always talks nonsense.";
  1534. mes "He says that our lord";
  1535. mes "is not real, but a fake.";
  1536. mes "It's not even funny.";
  1537. next;
  1538. mes "[Rokuro]";
  1539. mes "However, it is true that";
  1540. mes "recently, weird things are";
  1541. mes "happening. There were no";
  1542. mes "prohibited places before...";
  1543. next;
  1544. mes "[Rokuro]";
  1545. mes "I hear strange sounds sometimes.";
  1546. mes "The mother of the lord has been";
  1547. mes "visited by doctors several times.";
  1548. mes "I guess her health hasn't";
  1549. mes "improve after their visits...";
  1550. close;
  1551. }
  1552. ama_in02,42,34,2 script Soldier#ama7 767,{
  1553. mes "[Shichiro]";
  1554. mes "Have a good time.";
  1555. mes "My lord prepared some";
  1556. mes "guest rooms.";
  1557. next;
  1558. mes "[Shichiro]";
  1559. mes "If you have any problems,";
  1560. mes "please call me. Also, try not to disturb the other guests.";
  1561. mes " ";
  1562. next;
  1563. mes "[Shichiro]";
  1564. mes "Have a good day.";
  1565. close;
  1566. }
  1567. ama_in02,203,156,4 script Soldier#ama8 767,{
  1568. mes "[Hachiro]";
  1569. mes "My lord is inside.";
  1570. mes "If you'd like to greet him, feel free to enter.";
  1571. next;
  1572. mes "[Hachiro]";
  1573. mes "Don't be rude in front of him.";
  1574. mes "He is somehow not feeling well.";
  1575. mes "Usually, he greets people from";
  1576. mes "other continents gladly, but...";
  1577. mes "What could have happened to him...?";
  1578. close;
  1579. }
  1580. ama_in02,195,156,4 script Soldier#ama9 767,{
  1581. mes "[Kyuro]";
  1582. mes "This is not good.";
  1583. mes "My lord is really kind, but";
  1584. mes "recently he is not doing well...";
  1585. next;
  1586. mes "[Kyuro]";
  1587. mes "I've heard about the rumors";
  1588. mes "but I trust him. He made";
  1589. mes "Amatsu into a great town.";
  1590. mes "That is why I'm following";
  1591. mes "him as a soldier.";
  1592. close;
  1593. }
  1594. ama_in02,115,177,7 script Soldier#ama10 767,{
  1595. mes "[Jyuro]";
  1596. mes "What are you doing in here?";
  1597. mes "There is nothing interesting here.";
  1598. next;
  1599. if (select("That is true:Open the gate") == 1) {
  1600. mes "[Jyuro]";
  1601. mes "There are much better things to enjoy in town. Have a good time...";
  1602. close;
  1603. }
  1604. if (event_amatsu == 6) {
  1605. if (countitem(7160) > 0) {
  1606. mes "[Jyuro]";
  1607. mes "You have the ticket...";
  1608. mes "Do you want me to send you now, or do you need a little instruction?";
  1609. next;
  1610. if (select("I will go in:Instruction, please") == 1) {
  1611. mes "[Jyuro]";
  1612. mes "I will open the gate.";
  1613. mes "Take care of yourself...";
  1614. }
  1615. else {
  1616. mes "[Jyuro]";
  1617. mes "The area beyond this gate is";
  1618. mes "protected by some kind of magic.";
  1619. mes "You may get killed by someone";
  1620. mes "or get lost.";
  1621. mes " ";
  1622. next;
  1623. mes "[Jyuro]";
  1624. mes "I can't tell you much.";
  1625. mes "I didn't go far inside and";
  1626. mes "and just took a quick look.";
  1627. mes " ";
  1628. mes " ";
  1629. next;
  1630. mes "[Jyuro]";
  1631. mes "First.....";
  1632. mes "'Do not trust what you are";
  1633. mes "seeing.' I don't know what";
  1634. mes "it means, but I guess you shouldn't believe everything before your eyes.";
  1635. next;
  1636. mes "[Jyuro]";
  1637. mes "Second.....";
  1638. mes "'There are certain rules in";
  1639. mes "magic.' Everything has a";
  1640. mes "reason to exist. Magic is not an exception. You can probably find the answer...";
  1641. next;
  1642. mes "[Jyuro]";
  1643. mes "Well, I will open this gate.";
  1644. mes "Take care of yourself...";
  1645. }
  1646. close2;
  1647. warp "ama_dun01",229,10;
  1648. end;
  1649. }
  1650. mes "[Jyuro]";
  1651. mes "I'm sorry.";
  1652. mes "You need a Transit Permit to go in.";
  1653. mes "Please, go back.";
  1654. close;
  1655. }
  1656. mes "[Jyuro]";
  1657. mes "What gate are you talking about?";
  1658. mes "A gate? On the top floor of the building??? Surely, you must been be mistaken.";
  1659. emotion ET_SWEAT;
  1660. next;
  1661. if (countitem(7160) > 0) {
  1662. if (select("Show him the ticket:Cancel") == 1) {
  1663. mes "[Jyuro]";
  1664. mes "What? That pass is...?";
  1665. mes "That Transit Permit is from";
  1666. mes "the lord but I guess it has";
  1667. mes "been issued to the wrong person.";
  1668. next;
  1669. delitem 7160,1; //Lord's_Passable_Ticket
  1670. mes "[Jyuro]";
  1671. mes "I will keep this ticket because";
  1672. mes "it was issued without permission.";
  1673. mes "This is a warning.";
  1674. mes "Be careful.";
  1675. close;
  1676. }
  1677. mes "[Jyuro]";
  1678. mes "There are more things to enjoy in town. Have a good time...";
  1679. close;
  1680. }
  1681. mes "[Jyuro]";
  1682. mes "There are more things to enjoy in town. Have yourself a good time...";
  1683. close;
  1684. }
  1685. ama_dun01,229,7,0 script Soldier#ama11 767,{
  1686. mes "[Jyuro]";
  1687. mes "Do you want to go back?";
  1688. next;
  1689. if (select("Yes, I do:I will stay here") == 1) {
  1690. mes "[Jyuro]";
  1691. mes "Take care of yourself.";
  1692. close2;
  1693. warp "ama_in02",119,181;
  1694. end;
  1695. }
  1696. mes "[Jyuro]";
  1697. mes "Take care...";
  1698. close;
  1699. }
  1700. ama_in02,200,176,4 script Lord of Palace#ama 768,{
  1701. if (event_amatsu == 0) {
  1702. mes "[Ishida Yoshinaga]";
  1703. mes "What! A foreigner...? *Phew*";
  1704. mes "I'm sorry, but I'm not in";
  1705. mes "the mood to meet new people!";
  1706. next;
  1707. mes "[Ishida Yoshinaga]";
  1708. mes "Get out! I'm not interested";
  1709. mes "in who you are.";
  1710. mes "I'm not feeling well!";
  1711. close;
  1712. }
  1713. else if (event_amatsu == 1) {
  1714. mes "[Ishida Yoshinaga]";
  1715. mes "What! A foreigner? What brings";
  1716. mes "you here? If it is not urgent,";
  1717. mes "come to me another time...!";
  1718. next;
  1719. switch(select("I heard about your mother...:Your last name is nice:Who are you?")) {
  1720. case 1:
  1721. mes "[Ishida Yoshinaga]";
  1722. mes "Oh...So you know about her disease?";
  1723. mes "I've heard that, in foreign lands,";
  1724. mes "the body of medical knowledge can";
  1725. mes "be quite amazing.";
  1726. next;
  1727. mes "[Ishida Yoshinaga]";
  1728. mes "Welcome. As you know, I'm the";
  1729. mes "lord of Toukoujyo,";
  1730. mes "Ishida Yoshinaga. Nice to";
  1731. mes "meet you.";
  1732. next;
  1733. mes "[Ishida Yoshinaga]";
  1734. mes "Let's get to the point.";
  1735. mes "My mother is not doing well recently. I know you are here because of that.";
  1736. mes "Can you cure her disease?";
  1737. next;
  1738. mes "[Ishida Yoshinaga]";
  1739. mes "Until now, many famous doctors";
  1740. mes "have visited her, but they";
  1741. mes "all failed to cure her disease";
  1742. mes "and made it worse...";
  1743. mes "They disappointed me.";
  1744. next;
  1745. mes "[Ishida Yoshinaga]";
  1746. mes "You, who hail from Midgard,";
  1747. mes "may be able to cure my mother's disease. I will reward you well if you succeed...";
  1748. next;
  1749. set event_amatsu,2;
  1750. if (isbegin_quest(8131) == 1)
  1751. changequest 8131,8132;
  1752. else
  1753. setquest 8132;
  1754. mes "[Ishida Yoshinaga]";
  1755. mes "I beg you...Please.";
  1756. mes "My mother is living in a house outside of the palace.";
  1757. mes "Come to me when you finish your treatment.";
  1758. close;
  1759. case 2:
  1760. mes "[Ishida Yoshinaga]";
  1761. mes "Nice!? So What?!";
  1762. mes "Read my name until you get";
  1763. mes "tired of it! Darn it!";
  1764. next;
  1765. mes "[Ishida Yoshinaga]";
  1766. mes "Joking, even in this critical situation... *Phew*...";
  1767. mes "Please have a good time in Amatsu.";
  1768. mes "...Whatever!";
  1769. close;
  1770. case 3:
  1771. mes "[Ishida Yoshinaga]";
  1772. mes "...me? Don't you know? Huh?";
  1773. mes "I'm the lord of this palace.";
  1774. mes "If you don't know, talk to";
  1775. mes "the soldiers outside!";
  1776. close;
  1777. }
  1778. }
  1779. else if (event_amatsu == 5) {
  1780. if (countitem(1022) > 0) {
  1781. mes "[Ishida Yoshinaga]";
  1782. mes "I've heard the great news!";
  1783. mes "My mother seems to have gotten better. What was her disease?";
  1784. next;
  1785. mes "[Ishida Yoshinaga]";
  1786. mes "A fox? Is that so? Oh...";
  1787. mes "It wasn't a disease...!!";
  1788. mes "Why didn't I notice?!";
  1789. next;
  1790. mes "[Ishida Yoshinaga]";
  1791. mes "Darn fox. To run away and";
  1792. mes "take revenge on me in such a";
  1793. mes "way...Well, then. There's no chance of revenge now... Hahaha!";
  1794. next;
  1795. mes "[Ishida Yoshinaga]";
  1796. mes "Hmm, Mmm. Hmm...";
  1797. next;
  1798. mes "[Ishida Yoshinaga]";
  1799. mes "Anyway, thank you for helping me.";
  1800. mes "Mother will be okay now...";
  1801. mes "I want to reward you...";
  1802. mes "But what would be nice...?";
  1803. next;
  1804. mes "[Ishida Yoshinaga]";
  1805. mes "Alright, I will give you";
  1806. mes "a Transit Permit.";
  1807. mes "You can go anywhere";
  1808. mes "with this ticket.";
  1809. next;
  1810. set event_amatsu,6;
  1811. completequest 8135;
  1812. delitem 1022,1; //Fox_Tail
  1813. getitem 7160,1; //Lord's_Passable_Ticket
  1814. mes "[Ishida Yoshinaga]";
  1815. mes "This isn't a big reward but";
  1816. mes "someday it will be useful for you.";
  1817. mes "Ask my soldier, 'Jyuro' about the details.";
  1818. close;
  1819. }
  1820. mes "[Ishida Yoshinaga]";
  1821. mes "Hmm, I heard that my mother";
  1822. mes "got better...but";
  1823. mes "How can I know if you cured";
  1824. mes "her or not?";
  1825. next;
  1826. mes "[Ishida Yoshinaga]";
  1827. mes "Is there any evidence to prove";
  1828. mes "that you cured her?";
  1829. next;
  1830. mes "[Ishida Yoshinaga]";
  1831. mes "Show me the evidence to prove";
  1832. mes "your treatment. I've been";
  1833. mes "meeting so many foreigners.";
  1834. mes "But not all of them are trustworthy.";
  1835. mes "Well... Have a good time.";
  1836. close;
  1837. }
  1838. else if (event_amatsu == 6) {
  1839. mes "[Ishida Yoshinaga]";
  1840. mes "*Chuckle* Have a good time";
  1841. mes "in Amatsu.....";
  1842. mes "Foreigners are always welcome.";
  1843. close;
  1844. }
  1845. mes "[Ishida Yoshinaga]";
  1846. mes "How is my mom's status?";
  1847. mes "If you find the name of the disease, please tell me.";
  1848. mes "I was worrying about";
  1849. mes "her all night.";
  1850. next;
  1851. mes "[Ishida Yoshinaga]";
  1852. mes "Because you carry with you";
  1853. mes "knowledge from Midgard,";
  1854. mes "I have faith in your ability.";
  1855. close;
  1856. }
  1857. ama_in01,22,111,0 script Grandma#ama2 761,{
  1858. if (event_amatsu == 4) {
  1859. mes "[....]";
  1860. mes "^FF6060Yelp, Yelp, a foolish human";
  1861. mes "again! What are you going to do";
  1862. mes "to get rid of me!?^000000";
  1863. next;
  1864. mes "[....]";
  1865. mes "^FF6060You look like you learned";
  1866. mes "something from somewhere, but";
  1867. mes "it won't harm me!! Yelp!^000000";
  1868. next;
  1869. select("Taaaah!!");
  1870. if (BaseJob == Job_Priest) {
  1871. if (rand(1,4) == 1)
  1872. set .@fox_kill,0;
  1873. else
  1874. set .@fox_kill,1;
  1875. }
  1876. else if (BaseJob == Job_Acolyte || BaseJob == Job_Monk || countitem(523) > 0 || countitem(948) > 0 || countitem(1029) > 0) {
  1877. if (rand(1,2) == 1)
  1878. set .@fox_kill,0;
  1879. else
  1880. set .@fox_kill,1;
  1881. }
  1882. else {
  1883. if (rand(1,4) == 1)
  1884. set .@fox_kill,1;
  1885. else
  1886. set .@fox_kill,0;
  1887. }
  1888. if (.@fox_kill == 1) {
  1889. mes "[....]";
  1890. mes "^FF6060Yelp! Yelp! Yelp! Human!";
  1891. mes "To expel me from this body like";
  1892. mes "this! Curse you! Darn you!!^000000";
  1893. next;
  1894. mes "[....]";
  1895. mes "^FF6060I will curse the Ishida family";
  1896. mes "who made me like this! Forever!";
  1897. mes "You better watch out, human!^000000";
  1898. next;
  1899. monster "ama_in01",22,111,"Nine Tails",1180,1;
  1900. killmonsterall "ama_in01";
  1901. set event_amatsu,5;
  1902. changequest 8134,8135;
  1903. getitem 1022,1; //Fox_Tail
  1904. mes "[....]";
  1905. mes "^FF6060Everything that";
  1906. mes "Yoshinaga does will cause you";
  1907. mes "unhappiness...^000000";
  1908. mes "^FF0000Yaaaaaaaaaaaaap!!^000000";
  1909. close;
  1910. }
  1911. mes "[....]";
  1912. mes "^FF6060Yelp! Haha! Yelp! Hahaha!";
  1913. mes "Are you trying to expel me from this body!?";
  1914. mes "Shoo!! Yelp!^000000";
  1915. close2;
  1916. warp "amatsu",167,197;
  1917. end;
  1918. }
  1919. else if (event_amatsu == 5) {
  1920. mes "[Ishida Saoko]";
  1921. mes "...Huh? Why are you here...?";
  1922. mes "*Urrmmm* My head hurts...";
  1923. mes "But I'm starting to remember everything...";
  1924. next;
  1925. mes "[Ishida Saoko]";
  1926. mes "Thank you, traveler from a far off";
  1927. mes "land. I owe you a great debt... Thank you very much...";
  1928. next;
  1929. mes "[Ishida Saoko]";
  1930. mes "I will tell my son that";
  1931. mes "you exorcised the fox...";
  1932. mes "Thank you...";
  1933. next;
  1934. mes "[Ishida Saoko]";
  1935. mes "I should get some rest.";
  1936. mes "My head aches, Young one.....";
  1937. mes "Go to my son...";
  1938. close;
  1939. }
  1940. else if (event_amatsu == 6) {
  1941. mes "[Ishida Saoko]";
  1942. mes "Oh, Are you...? You are the one";
  1943. mes "who exorcised the fox... Welcome.";
  1944. mes "Please, have a seat...";
  1945. next;
  1946. mes "[Ishida Saoko]";
  1947. mes "When I think over, being possessed";
  1948. mes "by the fox was my fault. I raised";
  1949. mes "my son badly... Oh~";
  1950. mes "He was a good boy when he was";
  1951. mes "young. I wasn't strict to him...";
  1952. next;
  1953. mes "[Ishida Saoko]";
  1954. mes "Long ago, this town wasn't as big";
  1955. mes "as it is today. There was no big";
  1956. mes "palace like Toukoujyo. Then, one";
  1957. mes "day, my son brought great riches";
  1958. mes "to the village. He never told me what he did to earn that fortune...";
  1959. next;
  1960. mes "[Ishida Saoko]";
  1961. mes "He built the palace and helped";
  1962. mes "the towners and make the town bigger.";
  1963. mes "He was perfect until...";
  1964. mes "he started doing strange things.";
  1965. next;
  1966. mes "[Ishida Saoko]";
  1967. mes "Things...which angered God.";
  1968. mes "He learned forbidden magic,";
  1969. mes "performed experiments";
  1970. mes "in the palace, caged monsters,";
  1971. mes "did all sorts of horrible things...";
  1972. next;
  1973. mes "[Ishida Saoko]";
  1974. mes "That is the reason why there are";
  1975. mes "monsters in Toukoujyo... Finally,";
  1976. mes "God's wrath was unleashed. Even the Priest in the shrine couldn't help...";
  1977. next;
  1978. mes "[Ishida Saoko]";
  1979. mes "At last, the anger came toward";
  1980. mes "me...It seems God tried to warn my son with the fox.";
  1981. mes "However, my son won't stop.";
  1982. next;
  1983. mes "[Ishida Saoko]";
  1984. mes "If it is okay, please stop my son.";
  1985. mes "I don't have much time.";
  1986. mes "I don't know what to do...";
  1987. mes "Please save this peaceful village.";
  1988. mes "I beg you please...";
  1989. mes "What is he truly thinking...?";
  1990. close;
  1991. }
  1992. mes "[....]";
  1993. mes "^FF6060Yelp, Yelp, Another foolish human!";
  1994. mes "Yelp, Yelp, Who! Human!?";
  1995. mes "What are you doing!";
  1996. mes "Shoo... Yelp! Yelp!^000000";
  1997. next;
  1998. mes "[....]";
  1999. mes "^FF6060I will be in here until";
  2000. mes "the Ishida family line dies out!";
  2001. mes "Don't disturb me! Yelp!^000000";
  2002. close2;
  2003. warp "amatsu",167,197;
  2004. end;
  2005. }
  2006. amatsu,189,166,5 script Kouji#ama 764,{
  2007. mes "[Kouji]";
  2008. mes "Ralralrah Ralralrah Ralralrahralralrah~";
  2009. mes "Ralralrah Ralralrah Ralralrahralralrah~";
  2010. next;
  2011. mes "[Kouji]";
  2012. if (event_amatsu == 1) {
  2013. mes "When you're sick, rice cakes are no good~";
  2014. mes "Family is the best help, as it should~";
  2015. mes "When medicine doesn't help, that's when you'll see~";
  2016. mes "That Mommy's love is best for me~";
  2017. }
  2018. else if (event_amatsu == 2) {
  2019. set event_amatsu,3;
  2020. mes "Priest, Priest~";
  2021. mes "A fox is following me!";
  2022. mes "It's funny and a little absurd,";
  2023. mes "But I'll need noodles with fried bean curd!";
  2024. }
  2025. else if (event_amatsu == 3) {
  2026. mes "Priest, priest~";
  2027. mes "A fox is following me!";
  2028. mes "If he doesn't leave when I scream and shout!";
  2029. mes "The North Shrine Priest should help me out~";
  2030. if (isbegin_quest(8132) == 1)
  2031. changequest 8132,8133;
  2032. }
  2033. else if (event_amatsu == 4) {
  2034. mes "Priest, priest~";
  2035. mes "A fox is following me.";
  2036. mes "If shouts alone don't make Fox scared,";
  2037. mes "I might need help from Tiger and Bear~!";
  2038. next;
  2039. mes "[Kouji]";
  2040. mes "Anything else I need in this fight???";
  2041. mes "Maybe some water from an Acolyte~!";
  2042. }
  2043. else if (event_amatsu == 5) {
  2044. mes "Scary scary harbor ship~";
  2045. mes "Empty of people, full of treasure~";
  2046. mes "But I don't remember~!";
  2047. mes "the rest of this...song???";
  2048. }
  2049. else {
  2050. mes "Blue roof under the blue sky";
  2051. mes "Blue wall on the blue lake";
  2052. mes "Blue wishes in the blue minds";
  2053. mes "Blue Blue Everything is Blue";
  2054. }
  2055. next;
  2056. mes "[Kouji]";
  2057. mes "Ralralrah Ralralrah Ralralrahralralrah~";
  2058. mes "Ralralrah Ralralrah Ralralrahralralrah~";
  2059. close;
  2060. }
  2061. ama_in01,169,173,1 script Shaman#ama 769,{
  2062. mes "[Tokako]";
  2063. mes "Er, I'm not really a shaman...";
  2064. mes "My friend, Takehue-kun brought";
  2065. mes "me here and invited me to try on these clothes.";
  2066. next;
  2067. mes "[Tokako]";
  2068. mes "He asks me to do a lot of";
  2069. mes "weird stuff, but he is funny.";
  2070. mes "Sometimes, I don't know what";
  2071. mes "he is thinking. Still, he is a good friend.";
  2072. next;
  2073. mes "[Tokako]";
  2074. mes "If you are curious about,";
  2075. mes "something, ask Takehue-kun.";
  2076. mes "He knows stuff about";
  2077. mes "mysticism and the occult that other people don't know about.";
  2078. mes " ";
  2079. close;
  2080. }
  2081. ama_in01,180,173,3 script Kitsune Mask#ama 762,{
  2082. if (event_amatsu == 3) {
  2083. mes "[Takehue]";
  2084. mes "Eh, you are a foreigner.";
  2085. mes "I'm sure you visited me because";
  2086. mes "you are having fox troubles.";
  2087. mes "I can see that in your face.";
  2088. next;
  2089. mes "[Takehue]";
  2090. mes "Originally, the head priest should";
  2091. mes "help you, but this shrine has been";
  2092. mes "abandoned long ago.";
  2093. next;
  2094. mes "[Takehue]";
  2095. mes "It is hard to expel a fox from";
  2096. mes "a human body. If you have liquor";
  2097. mes "and noodles with fried bean curd,";
  2098. mes "it would be easy, but they are hard to find.";
  2099. next;
  2100. mes "[Takehue]";
  2101. mes "I know a little about foxes, so let me tell you something...";
  2102. mes "Foxes like to tease people but";
  2103. mes "it is rare for them to crave";
  2104. mes "vengeance.";
  2105. mes " ";
  2106. next;
  2107. mes "[Takehue]";
  2108. mes "If a fox is vengeful, it means that a human caused it harm.";
  2109. mes "The fox will take its revenge";
  2110. mes "against, you, your family,";
  2111. mes "even your close friends!";
  2112. next;
  2113. mes "[Takehue]";
  2114. mes "Anyway, a stronger spirit";
  2115. mes "will expel the fox from a human.";
  2116. mes "Come on, yell out and show me your spirit!";
  2117. mes " ";
  2118. next;
  2119. select("Taaaaah!!");
  2120. set event_amatsu,4;
  2121. mes "[Takehue]";
  2122. mes "Good. Show that spiritual";
  2123. mes "energy to the fox several times.";
  2124. mes "Sooner or later, you'll be successful.";
  2125. if (isbegin_quest(8132) == 1)
  2126. changequest 8132,8134;
  2127. else if (isbegin_quest(8133) == 1)
  2128. changequest 8133,8134;
  2129. close;
  2130. }
  2131. else if (event_amatsu == 4) {
  2132. mes "[Takehue]";
  2133. mes "Don't forget. You also need the";
  2134. mes "the embodiment of animals stronger";
  2135. mes "than the fox. Without these, your";
  2136. mes "concentration will be of no use.";
  2137. close;
  2138. }
  2139. else {
  2140. mes "[Takehue]";
  2141. mes "Eh? A foreigner. This shrine";
  2142. mes "has been without priests for a";
  2143. mes "long time. My friend, Tokako and I come here to play around.";
  2144. next;
  2145. mes "[Takehue]";
  2146. mes "If you have been chased by";
  2147. mes "monsters, please relax.";
  2148. mes "Monsters cannot come here, so";
  2149. mes "take a rest in here.";
  2150. close;
  2151. }
  2152. }
  2153. //============================================================
  2154. // Old changelog
  2155. //============================================================
  2156. //= 1.0 Rewrote parts of other/momotaro.txt to make it work.
  2157. //= I'm sorry for the mess, I couldn't do much better with
  2158. //= the current code I had.
  2159. //= 1.1 Added Sushi Quest and Amatsu Event from cities/ [Evera]
  2160. //= 1.2 Fixed Momotaro Quest, thanks to .~Abism0~. [Lupus]
  2161. //============================================================