csv2yaml.hpp 26 KB

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  1. // Copyright (c) rAthena Dev Teams - Licensed under GNU GPL
  2. // For more information, see LICENCE in the main folder
  3. #ifndef CSV2YAML_HPP
  4. #define CSV2YAML_HPP
  5. #include "yaml.hpp"
  6. // Required constant and structure definitions
  7. #define MAX_GUILD_SKILL_REQUIRE 5
  8. #define MAX_SKILL_ITEM_REQUIRE 10
  9. #define MAX_SKILL_STATUS_REQUIRE 3
  10. #define MAX_SKILL_EQUIP_REQUIRE 10
  11. #define MAX_QUEST_DROPS 3
  12. #define MAX_MAP_PER_INSTANCE 255
  13. #define MAX_ARROW_RESULT 5 /// Max Arrow results/created
  14. #define MAX_SKILL_ARROW_DB 150 /// Max Arrow Creation DB
  15. #define MAX_ITEMRATIO_MOBS 10
  16. //Update this max as necessary. 55 is the value needed for Super Baby currently
  17. //Raised to 105 since Expanded Super Baby needs it.
  18. #define MAX_SKILL_TREE 105
  19. #define MAX_PC_SKILL_REQUIRE 5 /// Max skill tree requirement
  20. ///Maximum amount of items a combo may require
  21. #define MAX_ITEMS_PER_COMBO 6
  22. struct s_skill_tree_entry_csv {
  23. std::string skill_name;
  24. uint16 skill_id, skill_lv, baselv, joblv;
  25. std::map<std::string, uint16> need; /// skill_id, skill_lv
  26. };
  27. std::map<uint16, std::vector<s_skill_tree_entry_csv>> skill_tree; /// job id (for order), entry
  28. // Database to memory maps
  29. struct s_skill_unit_csv : s_skill_db {
  30. std::string target_str;
  31. int unit_flag_csv;
  32. };
  33. std::unordered_map<uint16, s_skill_require> skill_require;
  34. std::unordered_map<uint16, s_skill_db> skill_cast;
  35. std::unordered_map<uint16, s_skill_db> skill_castnodex;
  36. std::unordered_map<uint16, s_skill_unit_csv> skill_unit;
  37. std::unordered_map<uint16, s_skill_copyable> skill_copyable;
  38. std::unordered_map<uint16, s_skill_db> skill_nearnpc;
  39. static unsigned int level_penalty[3][CLASS_MAX][MAX_LEVEL * 2 + 1];
  40. struct s_item_flag_csv2yaml {
  41. bool buyingstore, dead_branch, group, guid, broadcast, bindOnEquip, delay_consume;
  42. e_item_drop_effect dropEffect;
  43. };
  44. struct s_item_delay_csv2yaml {
  45. uint32 delay;
  46. std::string sc;
  47. };
  48. struct s_item_stack_csv2yaml {
  49. uint16 amount;
  50. bool inventory, cart, storage, guild_storage;
  51. };
  52. struct s_item_nouse_csv2yaml {
  53. uint16 override;
  54. bool sitting;
  55. };
  56. struct s_item_trade_csv2yaml {
  57. uint16 override;
  58. bool drop, trade, trade_partner, sell, cart, storage, guild_storage, mail, auction;
  59. };
  60. std::unordered_map<t_itemid, t_itemid> item_avail;
  61. std::unordered_map<t_itemid, bool> item_buyingstore;
  62. std::unordered_map<t_itemid, s_item_flag_csv2yaml> item_flag;
  63. std::unordered_map<t_itemid, s_item_delay_csv2yaml> item_delay;
  64. std::unordered_map<t_itemid, s_item_stack_csv2yaml> item_stack;
  65. std::unordered_map<t_itemid, s_item_nouse_csv2yaml> item_nouse;
  66. std::unordered_map<t_itemid, s_item_trade_csv2yaml> item_trade;
  67. struct s_random_opt_group_csv : s_random_opt_group {
  68. std::vector<uint16> rate;
  69. };
  70. std::unordered_map<uint16, std::string> rand_opt_db;
  71. std::unordered_map<uint16, s_random_opt_group_csv> rand_opt_group;
  72. struct s_randomsummon_entry_csv2yaml {
  73. std::string mob_name;
  74. uint32 rate;
  75. };
  76. struct s_randomsummon_group_csv2yaml {
  77. std::string group_name,
  78. default_mob;
  79. std::vector<std::shared_ptr<s_randomsummon_entry_csv2yaml>> list;
  80. };
  81. std::map<std::string, s_randomsummon_group_csv2yaml> summon_group;
  82. struct s_item_group_entry_csv2yaml {
  83. std::string item_name;
  84. uint16 duration,
  85. amount;
  86. uint32 rate;
  87. bool isAnnounced,
  88. GUID,
  89. isNamed;
  90. std::string bound;
  91. };
  92. struct s_item_group_db_csv2yaml {
  93. std::string group_name;
  94. std::map<uint16, std::vector<s_item_group_entry_csv2yaml>> item;
  95. };
  96. std::map<std::string, s_item_group_db_csv2yaml> item_group;
  97. struct s_mob_drop_csv : s_mob_drop {
  98. std::string group_string;
  99. bool mvp;
  100. };
  101. std::unordered_map<uint16, std::vector<uint32>> mob_race2;
  102. std::map<uint32, std::vector<s_mob_drop_csv>> mob_drop;
  103. struct s_job_param {
  104. int32 str, agi, vit, int_, dex, luk;
  105. };
  106. std::unordered_map<int, std::vector<int>> job_db2;
  107. std::unordered_map<int, std::vector<int64>> job_hp, job_sp;
  108. std::unordered_map<int, s_job_param> job_param;
  109. std::unordered_map<int, int> exp_base_level, exp_job_level;
  110. struct s_elemental_skill_csv {
  111. std::string skill_name,
  112. mode_name;
  113. uint16 lv;
  114. };
  115. std::unordered_map<uint16, std::vector<s_elemental_skill_csv>> elemental_skill_tree;
  116. struct s_mercenary_skill_csv {
  117. std::string skill_name;
  118. uint16 max_lv;
  119. };
  120. std::unordered_map<uint16, std::vector<s_mercenary_skill_csv>> mercenary_skill_tree;
  121. struct s_mob_skill_csv {
  122. std::string skill_name, state_name, cond1_name, cond2_name, target_name, emotion, emotion2; // emotion2: another field for emotion used by NPC_EMOTION
  123. uint16 skill_lv, permillage, msg_id;
  124. int32 casttime, delay;
  125. std::string mob_ai;
  126. int32 cond3; // another condition value for MYHPINRATE and FRIENDHPINRATE
  127. std::unordered_map<int, std::string> val;
  128. bool cancel;
  129. };
  130. std::unordered_map<std::string, std::vector<s_mob_skill_csv>> mob_skill_db;
  131. static std::map<std::string, int> um_mapid2jobname {
  132. { "Novice", JOB_NOVICE }, // Novice and Super Novice share the same value
  133. { "SuperNovice", JOB_NOVICE },
  134. { "Swordman", JOB_SWORDMAN },
  135. { "Mage", JOB_MAGE },
  136. { "Archer", JOB_ARCHER },
  137. { "Acolyte", JOB_ACOLYTE },
  138. { "Merchant", JOB_MERCHANT },
  139. { "Thief", JOB_THIEF },
  140. { "Knight", JOB_KNIGHT },
  141. { "Priest", JOB_PRIEST },
  142. { "Wizard", JOB_WIZARD },
  143. { "Blacksmith", JOB_BLACKSMITH },
  144. { "Hunter", JOB_HUNTER },
  145. { "Assassin", JOB_ASSASSIN },
  146. { "Crusader", JOB_CRUSADER },
  147. { "Monk", JOB_MONK },
  148. { "Sage", JOB_SAGE },
  149. { "Rogue", JOB_ROGUE },
  150. { "Alchemist", JOB_ALCHEMIST },
  151. { "BardDancer", JOB_BARD }, // Bard and Dancer share the same value
  152. { "BardDancer", JOB_DANCER },
  153. { "Gunslinger", JOB_GUNSLINGER },
  154. { "Ninja", JOB_NINJA },
  155. { "Taekwon", 21 },
  156. { "StarGladiator", 22 },
  157. { "SoulLinker", 23 },
  158. // { "Gangsi", 26 },
  159. // { "DeathKnight", 27 },
  160. // { "DarkCollector", 28 },
  161. #ifdef RENEWAL
  162. { "KagerouOboro", 29 }, // Kagerou and Oboro share the same value
  163. { "Rebellion", 30 },
  164. { "Summoner", 31 },
  165. #endif
  166. };
  167. static std::unordered_map<std::string, equip_pos> um_equipnames {
  168. { "Head_Low", EQP_HEAD_LOW },
  169. { "Head_Mid", EQP_HEAD_MID },
  170. { "Head_Top", EQP_HEAD_TOP },
  171. { "Right_Hand", EQP_HAND_R },
  172. { "Left_Hand", EQP_HAND_L },
  173. { "Armor", EQP_ARMOR },
  174. { "Shoes", EQP_SHOES },
  175. { "Garment", EQP_GARMENT },
  176. { "Right_Accessory", EQP_ACC_R },
  177. { "Left_Accessory", EQP_ACC_L },
  178. { "Costume_Head_Top", EQP_COSTUME_HEAD_TOP },
  179. { "Costume_Head_Mid", EQP_COSTUME_HEAD_MID },
  180. { "Costume_Head_Low", EQP_COSTUME_HEAD_LOW },
  181. { "Costume_Garment", EQP_COSTUME_GARMENT },
  182. { "Ammo", EQP_AMMO },
  183. { "Shadow_Armor", EQP_SHADOW_ARMOR },
  184. { "Shadow_Weapon", EQP_SHADOW_WEAPON },
  185. { "Shadow_Shield", EQP_SHADOW_SHIELD },
  186. { "Shadow_Shoes", EQP_SHADOW_SHOES },
  187. { "Shadow_Right_Accessory", EQP_SHADOW_ACC_R },
  188. { "Shadow_Left_Accessory", EQP_SHADOW_ACC_L },
  189. };
  190. static std::unordered_map<int, std::string> um_mob_mode2ai { // mode, AI
  191. { 0x0081, "01" },
  192. { 0x0083, "02" },
  193. { 0x1089, "03" },
  194. { 0x3885, "04" },
  195. { 0x2085, "05" },
  196. { 0x0000, "06" },
  197. { 0x108B, "07" },
  198. { 0x7085, "08" },
  199. { 0x3095, "09" },
  200. { 0x0084, "10" },
  201. { 0x0084, "11" },
  202. { 0x2085, "12" },
  203. { 0x308D, "13" },
  204. { 0x0091, "17" },
  205. { 0x3095, "19" },
  206. { 0x3295, "20" },
  207. { 0x3695, "21" },
  208. { 0x00A1, "24" },
  209. { 0x0001, "25" },
  210. { 0xB695, "26" },
  211. { 0x8084, "27" },
  212. };
  213. // Cond1 string to enum
  214. static std::unordered_map<std::string, e_mob_skill_condition> um_mob_cond1 {
  215. { "always", MSC_ALWAYS },
  216. { "myhpltmaxrate", MSC_MYHPLTMAXRATE },
  217. { "myhpinrate", MSC_MYHPINRATE },
  218. { "friendhpltmaxrate", MSC_FRIENDHPLTMAXRATE },
  219. { "friendhpinrate", MSC_FRIENDHPINRATE },
  220. { "mystatuson", MSC_MYSTATUSON },
  221. { "mystatusoff", MSC_MYSTATUSOFF },
  222. { "friendstatuson", MSC_FRIENDSTATUSON },
  223. { "friendstatusoff", MSC_FRIENDSTATUSOFF },
  224. { "attackpcgt", MSC_ATTACKPCGT },
  225. { "attackpcge", MSC_ATTACKPCGE },
  226. { "slavelt", MSC_SLAVELT },
  227. { "slavele", MSC_SLAVELE },
  228. { "closedattacked", MSC_CLOSEDATTACKED },
  229. { "longrangeattacked", MSC_LONGRANGEATTACKED },
  230. { "skillused", MSC_SKILLUSED },
  231. { "afterskill", MSC_AFTERSKILL },
  232. { "casttargeted", MSC_CASTTARGETED },
  233. { "rudeattacked", MSC_RUDEATTACKED },
  234. { "masterhpltmaxrate", MSC_MASTERHPLTMAXRATE },
  235. { "masterattacked", MSC_MASTERATTACKED },
  236. { "alchemist", MSC_ALCHEMIST },
  237. { "onspawn", MSC_SPAWN },
  238. };
  239. // Initialize Random Option constants
  240. void init_random_option_constants() {
  241. #define export_constant2(a, b) script_set_constant_(a, b, a, false, false)
  242. export_constant2("RDMOPT_VAR_MAXHPAMOUNT", 1);
  243. export_constant2("RDMOPT_VAR_MAXSPAMOUNT", 2);
  244. export_constant2("RDMOPT_VAR_STRAMOUNT", 3);
  245. export_constant2("RDMOPT_VAR_AGIAMOUNT", 4);
  246. export_constant2("RDMOPT_VAR_VITAMOUNT", 5);
  247. export_constant2("RDMOPT_VAR_INTAMOUNT", 6);
  248. export_constant2("RDMOPT_VAR_DEXAMOUNT", 7);
  249. export_constant2("RDMOPT_VAR_LUKAMOUNT", 8);
  250. export_constant2("RDMOPT_VAR_MAXHPPERCENT", 9);
  251. export_constant2("RDMOPT_VAR_MAXSPPERCENT", 10);
  252. export_constant2("RDMOPT_VAR_HPACCELERATION", 11);
  253. export_constant2("RDMOPT_VAR_SPACCELERATION", 12);
  254. export_constant2("RDMOPT_VAR_ATKPERCENT", 13);
  255. export_constant2("RDMOPT_VAR_MAGICATKPERCENT", 14);
  256. export_constant2("RDMOPT_VAR_PLUSASPD", 15);
  257. export_constant2("RDMOPT_VAR_PLUSASPDPERCENT", 16);
  258. export_constant2("RDMOPT_VAR_ATTPOWER", 17);
  259. export_constant2("RDMOPT_VAR_HITSUCCESSVALUE", 18);
  260. export_constant2("RDMOPT_VAR_ATTMPOWER", 19);
  261. export_constant2("RDMOPT_VAR_ITEMDEFPOWER", 20);
  262. export_constant2("RDMOPT_VAR_MDEFPOWER", 21);
  263. export_constant2("RDMOPT_VAR_AVOIDSUCCESSVALUE", 22);
  264. export_constant2("RDMOPT_VAR_PLUSAVOIDSUCCESSVALUE", 23);
  265. export_constant2("RDMOPT_VAR_CRITICALSUCCESSVALUE", 24);
  266. export_constant2("RDMOPT_ATTR_TOLERACE_NOTHING", 25);
  267. export_constant2("RDMOPT_ATTR_TOLERACE_WATER", 26);
  268. export_constant2("RDMOPT_ATTR_TOLERACE_GROUND", 27);
  269. export_constant2("RDMOPT_ATTR_TOLERACE_FIRE", 28);
  270. export_constant2("RDMOPT_ATTR_TOLERACE_WIND", 29);
  271. export_constant2("RDMOPT_ATTR_TOLERACE_POISON", 30);
  272. export_constant2("RDMOPT_ATTR_TOLERACE_SAINT", 31);
  273. export_constant2("RDMOPT_ATTR_TOLERACE_DARKNESS", 32);
  274. export_constant2("RDMOPT_ATTR_TOLERACE_TELEKINESIS", 33);
  275. export_constant2("RDMOPT_ATTR_TOLERACE_UNDEAD", 34);
  276. export_constant2("RDMOPT_ATTR_TOLERACE_ALLBUTNOTHING", 35);
  277. export_constant2("RDMOPT_DAMAGE_PROPERTY_NOTHING_USER", 36);
  278. export_constant2("RDMOPT_DAMAGE_PROPERTY_NOTHING_TARGET", 37);
  279. export_constant2("RDMOPT_DAMAGE_PROPERTY_WATER_USER", 38);
  280. export_constant2("RDMOPT_DAMAGE_PROPERTY_WATER_TARGET", 39);
  281. export_constant2("RDMOPT_DAMAGE_PROPERTY_GROUND_USER", 40);
  282. export_constant2("RDMOPT_DAMAGE_PROPERTY_GROUND_TARGET", 41);
  283. export_constant2("RDMOPT_DAMAGE_PROPERTY_FIRE_USER", 42);
  284. export_constant2("RDMOPT_DAMAGE_PROPERTY_FIRE_TARGET", 43);
  285. export_constant2("RDMOPT_DAMAGE_PROPERTY_WIND_USER", 44);
  286. export_constant2("RDMOPT_DAMAGE_PROPERTY_WIND_TARGET", 45);
  287. export_constant2("RDMOPT_DAMAGE_PROPERTY_POISON_USER", 46);
  288. export_constant2("RDMOPT_DAMAGE_PROPERTY_POISON_TARGET", 47);
  289. export_constant2("RDMOPT_DAMAGE_PROPERTY_SAINT_USER", 48);
  290. export_constant2("RDMOPT_DAMAGE_PROPERTY_SAINT_TARGET", 49);
  291. export_constant2("RDMOPT_DAMAGE_PROPERTY_DARKNESS_USER", 50);
  292. export_constant2("RDMOPT_DAMAGE_PROPERTY_DARKNESS_TARGET", 51);
  293. export_constant2("RDMOPT_DAMAGE_PROPERTY_TELEKINESIS_USER", 52);
  294. export_constant2("RDMOPT_DAMAGE_PROPERTY_TELEKINESIS_TARGET", 53);
  295. export_constant2("RDMOPT_DAMAGE_PROPERTY_UNDEAD_USER", 54);
  296. export_constant2("RDMOPT_DAMAGE_PROPERTY_UNDEAD_TARGET", 55);
  297. export_constant2("RDMOPT_MDAMAGE_PROPERTY_NOTHING_USER", 56);
  298. export_constant2("RDMOPT_MDAMAGE_PROPERTY_NOTHING_TARGET", 57);
  299. export_constant2("RDMOPT_MDAMAGE_PROPERTY_WATER_USER", 58);
  300. export_constant2("RDMOPT_MDAMAGE_PROPERTY_WATER_TARGET", 59);
  301. export_constant2("RDMOPT_MDAMAGE_PROPERTY_GROUND_USER", 60);
  302. export_constant2("RDMOPT_MDAMAGE_PROPERTY_GROUND_TARGET", 61);
  303. export_constant2("RDMOPT_MDAMAGE_PROPERTY_FIRE_USER", 62);
  304. export_constant2("RDMOPT_MDAMAGE_PROPERTY_FIRE_TARGET", 63);
  305. export_constant2("RDMOPT_MDAMAGE_PROPERTY_WIND_USER", 64);
  306. export_constant2("RDMOPT_MDAMAGE_PROPERTY_WIND_TARGET", 65);
  307. export_constant2("RDMOPT_MDAMAGE_PROPERTY_POISON_USER", 66);
  308. export_constant2("RDMOPT_MDAMAGE_PROPERTY_POISON_TARGET", 67);
  309. export_constant2("RDMOPT_MDAMAGE_PROPERTY_SAINT_USER", 68);
  310. export_constant2("RDMOPT_MDAMAGE_PROPERTY_SAINT_TARGET", 69);
  311. export_constant2("RDMOPT_MDAMAGE_PROPERTY_DARKNESS_USER", 70);
  312. export_constant2("RDMOPT_MDAMAGE_PROPERTY_DARKNESS_TARGET", 71);
  313. export_constant2("RDMOPT_MDAMAGE_PROPERTY_TELEKINESIS_USER", 72);
  314. export_constant2("RDMOPT_MDAMAGE_PROPERTY_TELEKINESIS_TARGET", 73);
  315. export_constant2("RDMOPT_MDAMAGE_PROPERTY_UNDEAD_USER", 74);
  316. export_constant2("RDMOPT_MDAMAGE_PROPERTY_UNDEAD_TARGET", 75);
  317. export_constant2("RDMOPT_BODY_ATTR_NOTHING", 76);
  318. export_constant2("RDMOPT_BODY_ATTR_WATER", 77);
  319. export_constant2("RDMOPT_BODY_ATTR_GROUND", 78);
  320. export_constant2("RDMOPT_BODY_ATTR_FIRE", 79);
  321. export_constant2("RDMOPT_BODY_ATTR_WIND", 80);
  322. export_constant2("RDMOPT_BODY_ATTR_POISON", 81);
  323. export_constant2("RDMOPT_BODY_ATTR_SAINT", 82);
  324. export_constant2("RDMOPT_BODY_ATTR_DARKNESS", 83);
  325. export_constant2("RDMOPT_BODY_ATTR_TELEKINESIS", 84);
  326. export_constant2("RDMOPT_BODY_ATTR_UNDEAD", 85);
  327. export_constant2("RDMOPT_RACE_TOLERACE_NOTHING", 87);
  328. export_constant2("RDMOPT_RACE_TOLERACE_UNDEAD", 88);
  329. export_constant2("RDMOPT_RACE_TOLERACE_ANIMAL", 89);
  330. export_constant2("RDMOPT_RACE_TOLERACE_PLANT", 90);
  331. export_constant2("RDMOPT_RACE_TOLERACE_INSECT", 91);
  332. export_constant2("RDMOPT_RACE_TOLERACE_FISHS", 92);
  333. export_constant2("RDMOPT_RACE_TOLERACE_DEVIL", 93);
  334. export_constant2("RDMOPT_RACE_TOLERACE_HUMAN", 94);
  335. export_constant2("RDMOPT_RACE_TOLERACE_ANGEL", 95);
  336. export_constant2("RDMOPT_RACE_TOLERACE_DRAGON", 96);
  337. export_constant2("RDMOPT_RACE_DAMAGE_NOTHING", 97);
  338. export_constant2("RDMOPT_RACE_DAMAGE_UNDEAD", 98);
  339. export_constant2("RDMOPT_RACE_DAMAGE_ANIMAL", 99);
  340. export_constant2("RDMOPT_RACE_DAMAGE_PLANT", 100);
  341. export_constant2("RDMOPT_RACE_DAMAGE_INSECT", 101);
  342. export_constant2("RDMOPT_RACE_DAMAGE_FISHS", 102);
  343. export_constant2("RDMOPT_RACE_DAMAGE_DEVIL", 103);
  344. export_constant2("RDMOPT_RACE_DAMAGE_HUMAN", 104);
  345. export_constant2("RDMOPT_RACE_DAMAGE_ANGEL", 105);
  346. export_constant2("RDMOPT_RACE_DAMAGE_DRAGON", 106);
  347. export_constant2("RDMOPT_RACE_MDAMAGE_NOTHING", 107);
  348. export_constant2("RDMOPT_RACE_MDAMAGE_UNDEAD", 108);
  349. export_constant2("RDMOPT_RACE_MDAMAGE_ANIMAL", 109);
  350. export_constant2("RDMOPT_RACE_MDAMAGE_PLANT", 110);
  351. export_constant2("RDMOPT_RACE_MDAMAGE_INSECT", 111);
  352. export_constant2("RDMOPT_RACE_MDAMAGE_FISHS", 112);
  353. export_constant2("RDMOPT_RACE_MDAMAGE_DEVIL", 113);
  354. export_constant2("RDMOPT_RACE_MDAMAGE_HUMAN", 114);
  355. export_constant2("RDMOPT_RACE_MDAMAGE_ANGEL", 115);
  356. export_constant2("RDMOPT_RACE_MDAMAGE_DRAGON", 116);
  357. export_constant2("RDMOPT_RACE_CRI_PERCENT_NOTHING", 117);
  358. export_constant2("RDMOPT_RACE_CRI_PERCENT_UNDEAD", 118);
  359. export_constant2("RDMOPT_RACE_CRI_PERCENT_ANIMAL", 119);
  360. export_constant2("RDMOPT_RACE_CRI_PERCENT_PLANT", 120);
  361. export_constant2("RDMOPT_RACE_CRI_PERCENT_INSECT", 121);
  362. export_constant2("RDMOPT_RACE_CRI_PERCENT_FISHS", 122);
  363. export_constant2("RDMOPT_RACE_CRI_PERCENT_DEVIL", 123);
  364. export_constant2("RDMOPT_RACE_CRI_PERCENT_HUMAN", 124);
  365. export_constant2("RDMOPT_RACE_CRI_PERCENT_ANGEL", 125);
  366. export_constant2("RDMOPT_RACE_CRI_PERCENT_DRAGON", 126);
  367. export_constant2("RDMOPT_RACE_IGNORE_DEF_PERCENT_NOTHING", 127);
  368. export_constant2("RDMOPT_RACE_IGNORE_DEF_PERCENT_UNDEAD", 128);
  369. export_constant2("RDMOPT_RACE_IGNORE_DEF_PERCENT_ANIMAL", 129);
  370. export_constant2("RDMOPT_RACE_IGNORE_DEF_PERCENT_PLANT", 130);
  371. export_constant2("RDMOPT_RACE_IGNORE_DEF_PERCENT_INSECT", 131);
  372. export_constant2("RDMOPT_RACE_IGNORE_DEF_PERCENT_FISHS", 132);
  373. export_constant2("RDMOPT_RACE_IGNORE_DEF_PERCENT_DEVIL", 133);
  374. export_constant2("RDMOPT_RACE_IGNORE_DEF_PERCENT_HUMAN", 134);
  375. export_constant2("RDMOPT_RACE_IGNORE_DEF_PERCENT_ANGEL", 135);
  376. export_constant2("RDMOPT_RACE_IGNORE_DEF_PERCENT_DRAGON", 136);
  377. export_constant2("RDMOPT_RACE_IGNORE_MDEF_PERCENT_NOTHING", 137);
  378. export_constant2("RDMOPT_RACE_IGNORE_MDEF_PERCENT_UNDEAD", 138);
  379. export_constant2("RDMOPT_RACE_IGNORE_MDEF_PERCENT_ANIMAL", 139);
  380. export_constant2("RDMOPT_RACE_IGNORE_MDEF_PERCENT_PLANT", 140);
  381. export_constant2("RDMOPT_RACE_IGNORE_MDEF_PERCENT_INSECT", 141);
  382. export_constant2("RDMOPT_RACE_IGNORE_MDEF_PERCENT_FISHS", 142);
  383. export_constant2("RDMOPT_RACE_IGNORE_MDEF_PERCENT_DEVIL", 143);
  384. export_constant2("RDMOPT_RACE_IGNORE_MDEF_PERCENT_HUMAN", 144);
  385. export_constant2("RDMOPT_RACE_IGNORE_MDEF_PERCENT_ANGEL", 145);
  386. export_constant2("RDMOPT_RACE_IGNORE_MDEF_PERCENT_DRAGON", 146);
  387. export_constant2("RDMOPT_CLASS_DAMAGE_NORMAL_TARGET", 147);
  388. export_constant2("RDMOPT_CLASS_DAMAGE_BOSS_TARGET", 148);
  389. export_constant2("RDMOPT_CLASS_DAMAGE_NORMAL_USER", 149);
  390. export_constant2("RDMOPT_CLASS_DAMAGE_BOSS_USER", 150);
  391. export_constant2("RDMOPT_CLASS_MDAMAGE_NORMAL", 151);
  392. export_constant2("RDMOPT_CLASS_MDAMAGE_BOSS", 152);
  393. export_constant2("RDMOPT_CLASS_IGNORE_DEF_PERCENT_NORMAL", 153);
  394. export_constant2("RDMOPT_CLASS_IGNORE_DEF_PERCENT_BOSS", 154);
  395. export_constant2("RDMOPT_CLASS_IGNORE_MDEF_PERCENT_NORMAL", 155);
  396. export_constant2("RDMOPT_CLASS_IGNORE_MDEF_PERCENT_BOSS", 156);
  397. export_constant2("RDMOPT_DAMAGE_SIZE_SMALL_TARGET", 157);
  398. export_constant2("RDMOPT_DAMAGE_SIZE_MIDIUM_TARGET", 158);
  399. export_constant2("RDMOPT_DAMAGE_SIZE_LARGE_TARGET", 159);
  400. export_constant2("RDMOPT_DAMAGE_SIZE_SMALL_USER", 160);
  401. export_constant2("RDMOPT_DAMAGE_SIZE_MIDIUM_USER", 161);
  402. export_constant2("RDMOPT_DAMAGE_SIZE_LARGE_USER", 162);
  403. export_constant2("RDMOPT_DAMAGE_SIZE_PERFECT", 163);
  404. export_constant2("RDMOPT_DAMAGE_CRI_TARGET", 164);
  405. export_constant2("RDMOPT_DAMAGE_CRI_USER", 165);
  406. export_constant2("RDMOPT_RANGE_ATTACK_DAMAGE_TARGET", 166);
  407. export_constant2("RDMOPT_RANGE_ATTACK_DAMAGE_USER", 167);
  408. export_constant2("RDMOPT_HEAL_VALUE", 168);
  409. export_constant2("RDMOPT_HEAL_MODIFY_PERCENT", 169);
  410. export_constant2("RDMOPT_DEC_SPELL_CAST_TIME", 170);
  411. export_constant2("RDMOPT_DEC_SPELL_DELAY_TIME", 171);
  412. export_constant2("RDMOPT_DEC_SP_CONSUMPTION", 172);
  413. export_constant2("RDMOPT_WEAPON_ATTR_NOTHING", 175);
  414. export_constant2("RDMOPT_WEAPON_ATTR_WATER", 176);
  415. export_constant2("RDMOPT_WEAPON_ATTR_GROUND", 177);
  416. export_constant2("RDMOPT_WEAPON_ATTR_FIRE", 178);
  417. export_constant2("RDMOPT_WEAPON_ATTR_WIND", 179);
  418. export_constant2("RDMOPT_WEAPON_ATTR_POISON", 180);
  419. export_constant2("RDMOPT_WEAPON_ATTR_SAINT", 181);
  420. export_constant2("RDMOPT_WEAPON_ATTR_DARKNESS", 182);
  421. export_constant2("RDMOPT_WEAPON_ATTR_TELEKINESIS", 183);
  422. export_constant2("RDMOPT_WEAPON_ATTR_UNDEAD", 184);
  423. export_constant2("RDMOPT_WEAPON_INDESTRUCTIBLE", 185);
  424. export_constant2("RDMOPT_BODY_INDESTRUCTIBLE", 186);
  425. export_constant2("RDMOPT_MDAMAGE_SIZE_SMALL_TARGET", 187);
  426. export_constant2("RDMOPT_MDAMAGE_SIZE_MIDIUM_TARGET", 188);
  427. export_constant2("RDMOPT_MDAMAGE_SIZE_LARGE_TARGET", 189);
  428. export_constant2("RDMOPT_MDAMAGE_SIZE_SMALL_USER", 190);
  429. export_constant2("RDMOPT_MDAMAGE_SIZE_MIDIUM_USER", 191);
  430. export_constant2("RDMOPT_MDAMAGE_SIZE_LARGE_USER", 192);
  431. export_constant2("RDMOPT_ATTR_TOLERACE_ALL", 193);
  432. export_constant2("RDMOPT_RACE_WEAPON_TOLERACE_NOTHING", 194);
  433. export_constant2("RDMOPT_RACE_WEAPON_TOLERACE_UNDEAD", 195);
  434. export_constant2("RDMOPT_RACE_WEAPON_TOLERACE_ANIMAL", 196);
  435. export_constant2("RDMOPT_RACE_WEAPON_TOLERACE_PLANT", 197);
  436. export_constant2("RDMOPT_RACE_WEAPON_TOLERACE_INSECT", 198);
  437. export_constant2("RDMOPT_RACE_WEAPON_TOLERACE_FISHS", 199);
  438. export_constant2("RDMOPT_RACE_WEAPON_TOLERACE_DEVIL", 200);
  439. export_constant2("RDMOPT_RACE_WEAPON_TOLERACE_HUMAN", 201);
  440. export_constant2("RDMOPT_RACE_WEAPON_TOLERACE_ANGEL", 202);
  441. export_constant2("RDMOPT_RACE_WEAPON_TOLERACE_DRAGON", 203);
  442. export_constant2("RDMOPT_RACE_TOLERACE_PLAYER_HUMAN", 206);
  443. export_constant2("RDMOPT_RACE_TOLERACE_PLAYER_DORAM", 207);
  444. export_constant2("RDMOPT_RACE_DAMAGE_PLAYER_HUMAN", 208);
  445. export_constant2("RDMOPT_RACE_DAMAGE_PLAYER_DORAM", 209);
  446. export_constant2("RDMOPT_RACE_MDAMAGE_PLAYER_HUMAN", 210);
  447. export_constant2("RDMOPT_RACE_MDAMAGE_PLAYER_DORAM", 211);
  448. export_constant2("RDMOPT_RACE_CRI_PERCENT_PLAYER_HUMAN", 212);
  449. export_constant2("RDMOPT_RACE_CRI_PERCENT_PLAYER_DORAM", 213);
  450. export_constant2("RDMOPT_RACE_IGNORE_DEF_PERCENT_PLAYER_HUMAN", 214);
  451. export_constant2("RDMOPT_RACE_IGNORE_DEF_PERCENT_PLAYER_DORAM", 215);
  452. export_constant2("RDMOPT_RACE_IGNORE_MDEF_PERCENT_PLAYER_HUMAN", 216);
  453. export_constant2("RDMOPT_RACE_IGNORE_MDEF_PERCENT_PLAYER_DORAM", 217);
  454. export_constant2("RDMOPT_REFLECT_DAMAGE_PERCENT", 218);
  455. export_constant2("RDMOPT_MELEE_ATTACK_DAMAGE_TARGET", 219);
  456. export_constant2("RDMOPT_MELEE_ATTACK_DAMAGE_USER", 220);
  457. export_constant2("RDMOPT_ADDSKILLMDAMAGE_NOTHING", 221);
  458. export_constant2("RDMOPT_ADDSKILLMDAMAGE_WATER", 222);
  459. export_constant2("RDMOPT_ADDSKILLMDAMAGE_GROUND", 223);
  460. export_constant2("RDMOPT_ADDSKILLMDAMAGE_FIRE", 224);
  461. export_constant2("RDMOPT_ADDSKILLMDAMAGE_WIND", 225);
  462. export_constant2("RDMOPT_ADDSKILLMDAMAGE_POISON", 226);
  463. export_constant2("RDMOPT_ADDSKILLMDAMAGE_SAINT", 227);
  464. export_constant2("RDMOPT_ADDSKILLMDAMAGE_DARKNESS", 228);
  465. export_constant2("RDMOPT_ADDSKILLMDAMAGE_TELEKINESIS", 229);
  466. export_constant2("RDMOPT_ADDSKILLMDAMAGE_UNDEAD", 230);
  467. export_constant2("RDMOPT_ADDSKILLMDAMAGE_ALL", 231);
  468. export_constant2("RDMOPT_ADDEXPPERCENT_KILLRACE_NOTHING", 232);
  469. export_constant2("RDMOPT_ADDEXPPERCENT_KILLRACE_UNDEAD", 233);
  470. export_constant2("RDMOPT_ADDEXPPERCENT_KILLRACE_ANIMAL", 234);
  471. export_constant2("RDMOPT_ADDEXPPERCENT_KILLRACE_PLANT", 235);
  472. export_constant2("RDMOPT_ADDEXPPERCENT_KILLRACE_INSECT", 236);
  473. export_constant2("RDMOPT_ADDEXPPERCENT_KILLRACE_FISHS", 237);
  474. export_constant2("RDMOPT_ADDEXPPERCENT_KILLRACE_DEVIL", 238);
  475. export_constant2("RDMOPT_ADDEXPPERCENT_KILLRACE_HUMAN", 239);
  476. export_constant2("RDMOPT_ADDEXPPERCENT_KILLRACE_ANGEL", 240);
  477. export_constant2("RDMOPT_ADDEXPPERCENT_KILLRACE_DRAGON", 241);
  478. export_constant2("RDMOPT_ADDEXPPERCENT_KILLRACE_ALL", 242);
  479. #undef export_constant2
  480. }
  481. static bool guild_read_guildskill_tree_db( char* split[], int columns, int current );
  482. static bool pet_read_db( const char* file );
  483. static bool skill_parse_row_magicmushroomdb(char *split[], int column, int current);
  484. static bool skill_parse_row_abradb(char* split[], int columns, int current);
  485. static bool skill_parse_row_spellbookdb(char* split[], int columns, int current);
  486. static bool mob_readdb_mobavail(char *str[], int columns, int current);
  487. static bool skill_parse_row_requiredb(char* split[], int columns, int current);
  488. static bool skill_parse_row_castdb(char* split[], int columns, int current);
  489. static bool skill_parse_row_castnodexdb(char* split[], int columns, int current);
  490. static bool skill_parse_row_unitdb(char* split[], int columns, int current);
  491. static bool skill_parse_row_copyabledb(char* split[], int columns, int current);
  492. static bool skill_parse_row_nonearnpcrangedb(char* split[], int columns, int current);
  493. static bool skill_parse_row_skilldb(char* split[], int columns, int current);
  494. static bool quest_read_db(char *split[], int columns, int current);
  495. static bool instance_readdb_sub(char* str[], int columns, int current);
  496. static bool itemdb_read_itemavail(char *str[], int columns, int current);
  497. static bool itemdb_read_buyingstore(char* fields[], int columns, int current);
  498. static bool itemdb_read_flag(char* fields[], int columns, int current);
  499. static bool itemdb_read_itemdelay(char* str[], int columns, int current);
  500. static bool itemdb_read_stack(char* fields[], int columns, int current);
  501. static bool itemdb_read_nouse(char* fields[], int columns, int current);
  502. static bool itemdb_read_itemtrade(char* fields[], int columns, int current);
  503. static bool itemdb_read_db(const char *file);
  504. static bool itemdb_read_randomopt(const char* file);
  505. static bool itemdb_read_randomopt_group(char *str[], int columns, int current);
  506. static bool itemdb_randomopt_group_yaml(void);
  507. static bool pc_readdb_levelpenalty(char* fields[], int columns, int current);
  508. static bool pc_levelpenalty_yaml();
  509. static bool mob_parse_row_chatdb(char* fields[], int columns, int current);
  510. static bool read_homunculus_expdb(const char* file);
  511. static bool mob_readdb_group(char* str[], int columns, int current);
  512. static bool mob_readdb_group_yaml(void);
  513. static bool skill_parse_row_createarrowdb(char* fields[], int columns, int current);
  514. static bool pc_read_statsdb(const char* file);
  515. static bool guild_read_castledb(char* str[], int columns, int current);
  516. static bool exp_guild_parse_row(char* split[], int column, int current);
  517. static bool itemdb_read_group(char* fields[], int columns, int current);
  518. static bool itemdb_read_group_yaml(void);
  519. static bool mob_readdb_itemratio(char* fields[], int columns, int current);
  520. static bool status_readdb_attrfix(const char* file);
  521. static bool read_constdb(char* fields[], int columns, int current);
  522. static bool mob_readdb_race2(char *fields[], int columns, int current);
  523. static bool mob_readdb_drop(char *str[], int columns, int current);
  524. static bool mob_readdb_sub(char *fields[], int columns, int current);
  525. static bool pc_readdb_job2(char *fields[], int columns, int current);
  526. static bool pc_readdb_job_param(char *fields[], int columns, int current);
  527. static bool pc_readdb_job_exp(char *fields[], int columns, int current);
  528. static bool pc_readdb_job_exp_sub(char *fields[], int columns, int current);
  529. static bool pc_readdb_job_basehpsp(char *fields[], int columns, int current);
  530. static bool pc_readdb_job1(char *fields[], int columns, int current);
  531. static bool read_elemental_skilldb(char* str[], int columns, int current);
  532. static bool read_elementaldb(char* str[], int columns, int current);
  533. static bool mercenary_read_skilldb(char* str[], int columns, int current);
  534. static bool mercenary_readdb(char* str[], int columns, int current);
  535. static bool pc_readdb_skilltree(char* str[], int columns, int current);
  536. static bool pc_readdb_skilltree_yaml(void);
  537. static bool itemdb_read_combos(const char* file);
  538. static bool mob_parse_row_mobskilldb(char* str[], int columns, int current);
  539. static bool mob_parse_row_mobskilldb_yaml(void);
  540. #endif /* CSV2YAML_HPP */