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- // Copyright (c) Athena Dev Teams - Licensed under GNU GPL
- // For more information, see LICENCE in the main folder
- #ifndef _SCRIPT_CONSTANTS_H_
- #define _SCRIPT_CONSTANTS_H_
- #define export_constant(a) script_set_constant(###a,a,false)
- /* server defines */
- export_constant(PACKETVER);
- export_constant(MAX_LEVEL);
- export_constant(MAX_STORAGE);
- export_constant(MAX_INVENTORY);
- export_constant(MAX_CART);
- export_constant(MAX_ZENY);
- export_constant(MAX_PARTY);
- export_constant(MAX_GUILD);
- export_constant(MAX_GUILDLEVEL);
- export_constant(MAX_GUILD_STORAGE);
- export_constant(MAX_BG_MEMBERS);
- export_constant(MAX_CHAT_USERS);
- export_constant(VIP_SCRIPT);
- export_constant(MIN_STORAGE);
- /* jobs */
- export_constant(JOB_NOVICE);
- export_constant(JOB_SWORDMAN);
- export_constant(JOB_MAGE);
- export_constant(JOB_ARCHER);
- export_constant(JOB_ACOLYTE);
- export_constant(JOB_MERCHANT);
- export_constant(JOB_THIEF);
- export_constant(JOB_KNIGHT);
- export_constant(JOB_PRIEST);
- export_constant(JOB_WIZARD);
- export_constant(JOB_BLACKSMITH);
- export_constant(JOB_HUNTER);
- export_constant(JOB_ASSASSIN);
- export_constant(JOB_KNIGHT2);
- export_constant(JOB_CRUSADER);
- export_constant(JOB_MONK);
- export_constant(JOB_SAGE);
- export_constant(JOB_ROGUE);
- export_constant(JOB_ALCHEMIST);
- // For backwards compatability
- script_set_constant("Job_Alchem",JOB_ALCHEMIST,false); // TODO: Check if this is used anywhere and remove if possible
- export_constant(JOB_BARD);
- export_constant(JOB_DANCER);
- export_constant(JOB_CRUSADER2);
- export_constant(JOB_WEDDING);
- export_constant(JOB_SUPER_NOVICE);
- // For backwards compatability
- script_set_constant("Job_SuperNovice",JOB_SUPER_NOVICE,false); // TODO: Refactor NPCs to use the new constant
- export_constant(JOB_GUNSLINGER);
- export_constant(JOB_NINJA);
- export_constant(JOB_XMAS);
- export_constant(JOB_SUMMER);
- export_constant(JOB_HANBOK);
- export_constant(JOB_OKTOBERFEST);
- export_constant(JOB_NOVICE_HIGH);
- export_constant(JOB_SWORDMAN_HIGH);
- export_constant(JOB_MAGE_HIGH);
- export_constant(JOB_ARCHER_HIGH);
- export_constant(JOB_ACOLYTE_HIGH);
- export_constant(JOB_MERCHANT_HIGH);
- export_constant(JOB_THIEF_HIGH);
- export_constant(JOB_LORD_KNIGHT);
- export_constant(JOB_HIGH_PRIEST);
- export_constant(JOB_HIGH_WIZARD);
- export_constant(JOB_WHITESMITH);
- export_constant(JOB_SNIPER);
- export_constant(JOB_ASSASSIN_CROSS);
- export_constant(JOB_LORD_KNIGHT2);
- export_constant(JOB_PALADIN);
- export_constant(JOB_CHAMPION);
- export_constant(JOB_PROFESSOR);
- export_constant(JOB_STALKER);
- export_constant(JOB_CREATOR);
- export_constant(JOB_CLOWN);
- export_constant(JOB_GYPSY);
- export_constant(JOB_PALADIN2);
- export_constant(JOB_BABY);
- export_constant(JOB_BABY_SWORDMAN);
- export_constant(JOB_BABY_MAGE);
- export_constant(JOB_BABY_ARCHER);
- export_constant(JOB_BABY_ACOLYTE);
- export_constant(JOB_BABY_MERCHANT);
- export_constant(JOB_BABY_THIEF);
- export_constant(JOB_BABY_KNIGHT);
- export_constant(JOB_BABY_PRIEST);
- export_constant(JOB_BABY_WIZARD);
- export_constant(JOB_BABY_BLACKSMITH);
- export_constant(JOB_BABY_HUNTER);
- export_constant(JOB_BABY_ASSASSIN);
- export_constant(JOB_BABY_KNIGHT2);
- export_constant(JOB_BABY_CRUSADER);
- export_constant(JOB_BABY_MONK);
- export_constant(JOB_BABY_SAGE);
- export_constant(JOB_BABY_ROGUE);
- export_constant(JOB_BABY_ALCHEMIST);
- // For backwards compatability
- script_set_constant("Job_Baby_Alchem",JOB_BABY_ALCHEMIST,false); // TODO: Check if this is used anywhere and remove if possible
- export_constant(JOB_BABY_BARD);
- export_constant(JOB_BABY_DANCER);
- export_constant(JOB_BABY_CRUSADER2);
- export_constant(JOB_SUPER_BABY);
- export_constant(JOB_TAEKWON);
- export_constant(JOB_STAR_GLADIATOR);
- export_constant(JOB_STAR_GLADIATOR2);
- export_constant(JOB_SOUL_LINKER);
- export_constant(JOB_GANGSI);
- export_constant(JOB_DEATH_KNIGHT);
- export_constant(JOB_DARK_COLLECTOR);
- export_constant(JOB_RUNE_KNIGHT);
- export_constant(JOB_WARLOCK);
- export_constant(JOB_RANGER);
- export_constant(JOB_ARCH_BISHOP);
- export_constant(JOB_MECHANIC);
- export_constant(JOB_GUILLOTINE_CROSS);
- export_constant(JOB_RUNE_KNIGHT_T);
- export_constant(JOB_WARLOCK_T);
- export_constant(JOB_RANGER_T);
- export_constant(JOB_ARCH_BISHOP_T);
- export_constant(JOB_MECHANIC_T);
- export_constant(JOB_GUILLOTINE_CROSS_T);
- export_constant(JOB_ROYAL_GUARD);
- export_constant(JOB_SORCERER);
- export_constant(JOB_MINSTREL);
- export_constant(JOB_WANDERER);
- export_constant(JOB_SURA);
- export_constant(JOB_GENETIC);
- export_constant(JOB_SHADOW_CHASER);
- export_constant(JOB_ROYAL_GUARD_T);
- export_constant(JOB_SORCERER_T);
- export_constant(JOB_MINSTREL_T);
- export_constant(JOB_WANDERER_T);
- export_constant(JOB_SURA_T);
- export_constant(JOB_GENETIC_T);
- export_constant(JOB_SHADOW_CHASER_T);
- export_constant(JOB_RUNE_KNIGHT2);
- export_constant(JOB_RUNE_KNIGHT_T2);
- export_constant(JOB_ROYAL_GUARD2);
- export_constant(JOB_ROYAL_GUARD_T2);
- export_constant(JOB_RANGER2);
- export_constant(JOB_RANGER_T2);
- export_constant(JOB_MECHANIC2);
- export_constant(JOB_MECHANIC_T2);
- export_constant(JOB_BABY_RUNE);
- export_constant(JOB_BABY_WARLOCK);
- export_constant(JOB_BABY_RANGER);
- export_constant(JOB_BABY_BISHOP);
- export_constant(JOB_BABY_MECHANIC);
- export_constant(JOB_BABY_CROSS);
- export_constant(JOB_BABY_GUARD);
- export_constant(JOB_BABY_SORCERER);
- export_constant(JOB_BABY_MINSTREL);
- export_constant(JOB_BABY_WANDERER);
- export_constant(JOB_BABY_SURA);
- export_constant(JOB_BABY_GENETIC);
- export_constant(JOB_BABY_CHASER);
- export_constant(JOB_BABY_RUNE2);
- export_constant(JOB_BABY_GUARD2);
- export_constant(JOB_BABY_RANGER2);
- export_constant(JOB_BABY_MECHANIC2);
- export_constant(JOB_SUPER_NOVICE_E);
- export_constant(JOB_SUPER_BABY_E);
- export_constant(JOB_KAGEROU);
- export_constant(JOB_OBORO);
- export_constant(JOB_REBELLION);
- /* EA jobs */
- script_set_constant("EAJL_2_1",JOBL_2_1,false);
- script_set_constant("EAJL_2_2",JOBL_2_2,false);
- script_set_constant("EAJL_2",JOBL_2,false);
- script_set_constant("EAJL_UPPER",JOBL_UPPER,false);
- script_set_constant("EAJL_BABY",JOBL_BABY,false);
- script_set_constant("EAJL_THIRD",JOBL_THIRD,false);
- script_set_constant("EAJ_BASEMASK",MAPID_BASEMASK,false);
- script_set_constant("EAJ_UPPERMASK",MAPID_UPPERMASK,false);
- script_set_constant("EAJ_THIRDMASK",MAPID_THIRDMASK,false);
- script_set_constant("EAJ_NOVICE",MAPID_NOVICE,false);
- script_set_constant("EAJ_SWORDMAN",MAPID_SWORDMAN,false);
- script_set_constant("EAJ_MAGE",MAPID_MAGE,false);
- script_set_constant("EAJ_ARCHER",MAPID_ARCHER,false);
- script_set_constant("EAJ_ACOLYTE",MAPID_ACOLYTE,false);
- script_set_constant("EAJ_MERCHANT",MAPID_MERCHANT,false);
- script_set_constant("EAJ_THIEF",MAPID_THIEF,false);
- script_set_constant("EAJ_TAEKWON",MAPID_TAEKWON,false);
- script_set_constant("EAJ_GUNSLINGER",MAPID_GUNSLINGER,false);
- script_set_constant("EAJ_NINJA",MAPID_NINJA,false);
- script_set_constant("EAJ_GANGSI",MAPID_GANGSI,false);
- script_set_constant("EAJ_KNIGHT",MAPID_KNIGHT,false);
- script_set_constant("EAJ_WIZARD",MAPID_WIZARD,false);
- script_set_constant("EAJ_HUNTER",MAPID_HUNTER,false);
- script_set_constant("EAJ_PRIEST",MAPID_PRIEST,false);
- script_set_constant("EAJ_BLACKSMITH",MAPID_BLACKSMITH,false);
- script_set_constant("EAJ_ASSASSIN",MAPID_ASSASSIN,false);
- script_set_constant("EAJ_STAR_GLADIATOR",MAPID_STAR_GLADIATOR,false);
- script_set_constant("EAJ_REBELLION",MAPID_REBELLION,false);
- script_set_constant("EAJ_KAGEROUOBORO",MAPID_KAGEROUOBORO,false);
- script_set_constant("EAJ_DEATH_KNIGHT",MAPID_DEATH_KNIGHT,false);
- script_set_constant("EAJ_CRUSADER",MAPID_CRUSADER,false);
- script_set_constant("EAJ_SAGE",MAPID_SAGE,false);
- script_set_constant("EAJ_BARDDANCER",MAPID_BARDDANCER,false);
- script_set_constant("EAJ_MONK",MAPID_MONK,false);
- script_set_constant("EAJ_ALCHEMIST",MAPID_ALCHEMIST,false);
- script_set_constant("EAJ_ROGUE",MAPID_ROGUE,false);
- script_set_constant("EAJ_SOUL_LINKER",MAPID_SOUL_LINKER,false);
- script_set_constant("EAJ_DARK_COLLECTOR",MAPID_DARK_COLLECTOR,false);
- script_set_constant("EAJ_NOVICE_HIGH",MAPID_NOVICE_HIGH,false);
- script_set_constant("EAJ_SWORDMAN_HIGH",MAPID_SWORDMAN_HIGH,false);
- script_set_constant("EAJ_MAGE_HIGH",MAPID_MAGE_HIGH,false);
- script_set_constant("EAJ_ARCHER_HIGH",MAPID_ARCHER_HIGH,false);
- script_set_constant("EAJ_ACOLYTE_HIGH",MAPID_ACOLYTE_HIGH,false);
- script_set_constant("EAJ_MERCHANT_HIGH",MAPID_MERCHANT_HIGH,false);
- script_set_constant("EAJ_THIEF_HIGH",MAPID_THIEF_HIGH,false);
- script_set_constant("EAJ_LORD_KNIGHT",MAPID_LORD_KNIGHT,false);
- script_set_constant("EAJ_HIGH_WIZARD",MAPID_HIGH_WIZARD,false);
- script_set_constant("EAJ_SNIPER",MAPID_SNIPER,false);
- script_set_constant("EAJ_HIGH_PRIEST",MAPID_HIGH_PRIEST,false);
- script_set_constant("EAJ_WHITESMITH",MAPID_WHITESMITH,false);
- script_set_constant("EAJ_ASSASSIN_CROSS",MAPID_ASSASSIN_CROSS,false);
- script_set_constant("EAJ_PALADIN",MAPID_PALADIN,false);
- script_set_constant("EAJ_PROFESSOR",MAPID_PROFESSOR,false);
- script_set_constant("EAJ_CLOWNGYPSY",MAPID_CLOWNGYPSY,false);
- script_set_constant("EAJ_CHAMPION",MAPID_CHAMPION,false);
- script_set_constant("EAJ_CREATOR",MAPID_CREATOR,false);
- script_set_constant("EAJ_STALKER",MAPID_STALKER,false);
- script_set_constant("EAJ_BABY",MAPID_BABY,false);
- script_set_constant("EAJ_BABY_SWORDMAN",MAPID_BABY_SWORDMAN,false);
- script_set_constant("EAJ_BABY_MAGE",MAPID_BABY_MAGE,false);
- script_set_constant("EAJ_BABY_ARCHER",MAPID_BABY_ARCHER,false);
- script_set_constant("EAJ_BABY_ACOLYTE",MAPID_BABY_ACOLYTE,false);
- script_set_constant("EAJ_BABY_MERCHANT",MAPID_BABY_MERCHANT,false);
- script_set_constant("EAJ_BABY_THIEF",MAPID_BABY_THIEF,false);
- script_set_constant("EAJ_BABY_KNIGHT",MAPID_BABY_KNIGHT,false);
- script_set_constant("EAJ_BABY_WIZARD",MAPID_BABY_WIZARD,false);
- script_set_constant("EAJ_BABY_HUNTER",MAPID_BABY_HUNTER,false);
- script_set_constant("EAJ_BABY_PRIEST",MAPID_BABY_PRIEST,false);
- script_set_constant("EAJ_BABY_BLACKSMITH",MAPID_BABY_BLACKSMITH,false);
- script_set_constant("EAJ_BABY_ASSASSIN",MAPID_BABY_ASSASSIN,false);
- script_set_constant("EAJ_BABY_CRUSADER",MAPID_BABY_CRUSADER,false);
- script_set_constant("EAJ_BABY_SAGE",MAPID_BABY_SAGE,false);
- script_set_constant("EAJ_BABY_BARDDANCER",MAPID_BABY_BARDDANCER,false);
- script_set_constant("EAJ_BABY_MONK",MAPID_BABY_MONK,false);
- script_set_constant("EAJ_BABY_ALCHEMIST",MAPID_BABY_ALCHEMIST,false);
- script_set_constant("EAJ_BABY_ROGUE",MAPID_BABY_ROGUE,false);
- script_set_constant("EAJ_RUNE_KNIGHT",MAPID_RUNE_KNIGHT,false);
- script_set_constant("EAJ_WARLOCK",MAPID_WARLOCK,false);
- script_set_constant("EAJ_RANGER",MAPID_RANGER,false);
- script_set_constant("EAJ_ARCH_BISHOP",MAPID_ARCH_BISHOP,false);
- script_set_constant("EAJ_MECHANIC",MAPID_MECHANIC,false);
- script_set_constant("EAJ_GUILLOTINE_CROSS",MAPID_GUILLOTINE_CROSS,false);
- script_set_constant("EAJ_ROYAL_GUARD",MAPID_ROYAL_GUARD,false);
- script_set_constant("EAJ_SORCERER",MAPID_SORCERER,false);
- script_set_constant("EAJ_MINSTRELWANDERER",MAPID_MINSTRELWANDERER,false);
- script_set_constant("EAJ_SURA",MAPID_SURA,false);
- script_set_constant("EAJ_GENETIC",MAPID_GENETIC,false);
- script_set_constant("EAJ_SHADOW_CHASER",MAPID_SHADOW_CHASER,false);
- script_set_constant("EAJ_RUNE_KNIGHT_T",MAPID_RUNE_KNIGHT_T,false);
- script_set_constant("EAJ_WARLOCK_T",MAPID_WARLOCK_T,false);
- script_set_constant("EAJ_RANGER_T",MAPID_RANGER_T,false);
- script_set_constant("EAJ_ARCH_BISHOP_T",MAPID_ARCH_BISHOP_T,false);
- script_set_constant("EAJ_MECHANIC_T",MAPID_MECHANIC_T,false);
- script_set_constant("EAJ_GUILLOTINE_CROSS_T",MAPID_GUILLOTINE_CROSS_T,false);
- script_set_constant("EAJ_ROYAL_GUARD_T",MAPID_ROYAL_GUARD_T,false);
- script_set_constant("EAJ_SORCERER_T",MAPID_SORCERER_T,false);
- script_set_constant("EAJ_MINSTRELWANDERER_T",MAPID_MINSTRELWANDERER_T,false);
- script_set_constant("EAJ_SURA_T",MAPID_SURA_T,false);
- script_set_constant("EAJ_GENETIC_T",MAPID_GENETIC_T,false);
- script_set_constant("EAJ_SHADOW_CHASER_T",MAPID_SHADOW_CHASER_T,false);
- script_set_constant("EAJ_BABY_RUNE",MAPID_BABY_RUNE,false);
- script_set_constant("EAJ_BABY_WARLOCK",MAPID_BABY_WARLOCK,false);
- script_set_constant("EAJ_BABY_RANGER",MAPID_BABY_RANGER,false);
- script_set_constant("EAJ_BABY_BISHOP",MAPID_BABY_BISHOP,false);
- script_set_constant("EAJ_BABY_MECHANIC",MAPID_BABY_MECHANIC,false);
- script_set_constant("EAJ_BABY_CROSS",MAPID_BABY_CROSS,false);
- script_set_constant("EAJ_BABY_GUARD",MAPID_BABY_GUARD,false);
- script_set_constant("EAJ_BABY_SORCERER",MAPID_BABY_SORCERER,false);
- script_set_constant("EAJ_BABY_MINSTRELWANDERER",MAPID_BABY_MINSTRELWANDERER,false);
- script_set_constant("EAJ_BABY_SURA",MAPID_BABY_SURA,false);
- script_set_constant("EAJ_BABY_GENETIC",MAPID_BABY_GENETIC,false);
- script_set_constant("EAJ_BABY_CHASER",MAPID_BABY_CHASER,false);
- script_set_constant("EAJ_SUPER_NOVICE",MAPID_SUPER_NOVICE,false);
- script_set_constant("EAJ_SUPER_BABY",MAPID_SUPER_BABY,false);
- script_set_constant("EAJ_SUPER_NOVICE_E",MAPID_SUPER_NOVICE_E,false);
- script_set_constant("EAJ_SUPER_BABY_E",MAPID_SUPER_BABY_E,false);
- /* broadcasts */
- export_constant(BC_ALL);
- export_constant(BC_MAP);
- export_constant(BC_AREA);
- export_constant(BC_SELF);
- export_constant(BC_PC);
- export_constant(BC_NPC);
- export_constant(BC_YELLOW);
- export_constant(BC_BLUE);
- export_constant(BC_WOE);
- /* mapflags */
- export_constant(MF_NOMEMO);
- export_constant(MF_NOTELEPORT);
- export_constant(MF_NOSAVE);
- export_constant(MF_NOBRANCH);
- export_constant(MF_NOPENALTY);
- export_constant(MF_NOZENYPENALTY);
- export_constant(MF_PVP);
- export_constant(MF_PVP_NOPARTY);
- export_constant(MF_PVP_NOGUILD);
- export_constant(MF_GVG);
- export_constant(MF_GVG_NOPARTY);
- export_constant(MF_NOTRADE);
- export_constant(MF_NOSKILL);
- export_constant(MF_NOWARP);
- export_constant(MF_PARTYLOCK);
- export_constant(MF_NOICEWALL);
- export_constant(MF_SNOW);
- export_constant(MF_FOG);
- export_constant(MF_SAKURA);
- export_constant(MF_LEAVES);
- // Intentionally disabled mf_rain because Ind removed it source side
- //export_constant(MF_RAIN);
- export_constant(MF_NOGO);
- export_constant(MF_CLOUDS);
- export_constant(MF_CLOUDS2);
- export_constant(MF_FIREWORKS);
- export_constant(MF_GVG_CASTLE);
- export_constant(MF_GVG_DUNGEON);
- export_constant(MF_NIGHTENABLED);
- export_constant(MF_NOBASEEXP);
- export_constant(MF_NOJOBEXP);
- export_constant(MF_NOMOBLOOT);
- export_constant(MF_NOMVPLOOT);
- export_constant(MF_NORETURN);
- export_constant(MF_NOWARPTO);
- export_constant(MF_NIGHTMAREDROP);
- export_constant(MF_RESTRICTED);
- export_constant(MF_NOCOMMAND);
- export_constant(MF_NODROP);
- export_constant(MF_JEXP);
- export_constant(MF_BEXP);
- export_constant(MF_NOVENDING);
- export_constant(MF_LOADEVENT);
- export_constant(MF_NOCHAT);
- export_constant(MF_NOEXPPENALTY);
- export_constant(MF_GUILDLOCK);
- export_constant(MF_TOWN);
- export_constant(MF_AUTOTRADE);
- export_constant(MF_ALLOWKS);
- export_constant(MF_MONSTER_NOTELEPORT);
- export_constant(MF_PVP_NOCALCRANK);
- export_constant(MF_BATTLEGROUND);
- export_constant(MF_RESET);
- // TODO: Check why it is called differently on source and const
- //export_constant(MF_CHANNELAUTOJOIN);
- script_set_constant("mf_nomapchannelautojoin",MF_CHANNELAUTOJOIN,false);
- export_constant(MF_NOUSECART);
- export_constant(MF_NOITEMCONSUMPTION);
- export_constant(MF_SUMSTARTMIRACLE);
- export_constant(MF_NOMINEEFFECT);
- export_constant(MF_NOLOCKON);
- export_constant(MF_NOTOMB);
- export_constant(MF_SKILL_DAMAGE);
- /* setcell types */
- export_constant(CELL_WALKABLE);
- export_constant(CELL_SHOOTABLE);
- export_constant(CELL_WATER);
- export_constant(CELL_NPC);
- export_constant(CELL_BASILICA);
- export_constant(CELL_LANDPROTECTOR);
- export_constant(CELL_NOVENDING);
- export_constant(CELL_NOCHAT);
- export_constant(CELL_MAELSTROM);
- export_constant(CELL_ICEWALL);
- /* getcell types */
- export_constant(CELL_CHKWALL);
- export_constant(CELL_CHKWATER);
- export_constant(CELL_CHKCLIFF);
- export_constant(CELL_CHKPASS);
- export_constant(CELL_CHKREACH);
- export_constant(CELL_CHKNOPASS);
- export_constant(CELL_CHKNOREACH);
- // TODO: Check why this was commented until now
- //export_constant(CELL_CHKSTACK);
- export_constant(CELL_CHKNPC);
- export_constant(CELL_CHKBASILICA);
- export_constant(CELL_CHKLANDPROTECTOR);
- export_constant(CELL_CHKNOVENDING);
- export_constant(CELL_CHKNOCHAT);
- export_constant(CELL_CHKMAELSTROM);
- export_constant(CELL_CHKICEWALL);
- /* equip positions */
- export_constant(EQI_HEAD_TOP);
- export_constant(EQI_ARMOR);
- export_constant(EQI_HAND_L);
- export_constant(EQI_HAND_R);
- export_constant(EQI_GARMENT);
- export_constant(EQI_SHOES);
- export_constant(EQI_ACC_L);
- export_constant(EQI_ACC_R);
- export_constant(EQI_HEAD_MID);
- export_constant(EQI_HEAD_LOW);
- export_constant(EQI_COSTUME_LOW);
- // For backwards compatability
- script_set_constant("EQI_COSTUME_HEAD_LOW",EQI_COSTUME_LOW,false); // TODO: Check if this is used anywhere and remove if possible
- export_constant(EQI_COSTUME_MID);
- // For backwards compatability
- script_set_constant("EQI_COSTUME_HEAD_MID",EQI_COSTUME_MID,false); // TODO: Check if this is used anywhere and remove if possible
- export_constant(EQI_COSTUME_TOP);
- // For backwards compatability
- script_set_constant("EQI_COSTUME_HEAD_TOP",EQI_COSTUME_TOP,false); // TODO: Check if this is used anywhere and remove if possible
- export_constant(EQI_COSTUME_GARMENT);
- export_constant(EQI_AMMO);
- export_constant(EQI_SHADOW_ARMOR );
- export_constant(EQI_SHADOW_WEAPON);
- export_constant(EQI_SHADOW_SHIELD);
- export_constant(EQI_SHADOW_SHOES);
- export_constant(EQI_SHADOW_ACC_R);
- export_constant(EQI_SHADOW_ACC_L);
- /* looks */
- export_constant(LOOK_BASE);
- export_constant(LOOK_HAIR);
- export_constant(LOOK_WEAPON);
- export_constant(LOOK_HEAD_BOTTOM);
- export_constant(LOOK_HEAD_TOP);
- export_constant(LOOK_HEAD_MID);
- export_constant(LOOK_HAIR_COLOR);
- export_constant(LOOK_CLOTHES_COLOR);
- export_constant(LOOK_SHIELD);
- export_constant(LOOK_SHOES);
- export_constant(LOOK_BODY);
- export_constant(LOOK_RESET_COSTUMES);
- export_constant(LOOK_ROBE);
- // TODO: check why we didnt have floor and enable it
- //export_constant(LOOK_FLOOR);
- /* status changes */
- script_set_constant("Eff_Stone",SC_STONE,false);
- script_set_constant("Eff_Freeze",SC_FREEZE,false);
- script_set_constant("Eff_Stun",SC_STUN,false);
- script_set_constant("Eff_Sleep",SC_SLEEP,false);
- script_set_constant("Eff_Poison",SC_POISON,false);
- script_set_constant("Eff_Curse",SC_CURSE,false);
- script_set_constant("Eff_Silence",SC_SILENCE,false);
- script_set_constant("Eff_Confusion",SC_CONFUSION,false);
- script_set_constant("Eff_Blind",SC_BLIND,false);
- script_set_constant("Eff_Bleeding",SC_BLEEDING,false);
- script_set_constant("Eff_DPoison",SC_DPOISON,false);
- script_set_constant("Eff_Fear",SC_FEAR,false);
- script_set_constant("Eff_Burning",SC_BURNING,false);
- script_set_constant("Eff_Crystalize",SC_CRYSTALIZE,false);
- script_set_constant("SC_ALL",SC_NONE,false);
- export_constant(SC_NONE);
- export_constant(SC_STONE);
- export_constant(SC_FREEZE);
- export_constant(SC_STUN);
- export_constant(SC_SLEEP);
- export_constant(SC_POISON);
- export_constant(SC_CURSE);
- export_constant(SC_SILENCE);
- export_constant(SC_CONFUSION);
- export_constant(SC_BLIND);
- export_constant(SC_BLEEDING);
- export_constant(SC_DPOISON);
- export_constant(SC_PROVOKE);
- export_constant(SC_ENDURE);
- export_constant(SC_TWOHANDQUICKEN);
- export_constant(SC_CONCENTRATE);
- export_constant(SC_HIDING);
- export_constant(SC_CLOAKING);
- export_constant(SC_ENCPOISON);
- export_constant(SC_POISONREACT);
- export_constant(SC_QUAGMIRE);
- export_constant(SC_ANGELUS);
- export_constant(SC_BLESSING);
- export_constant(SC_SIGNUMCRUCIS);
- export_constant(SC_INCREASEAGI);
- export_constant(SC_DECREASEAGI);
- export_constant(SC_SLOWPOISON);
- export_constant(SC_IMPOSITIO);
- export_constant(SC_SUFFRAGIUM);
- export_constant(SC_ASPERSIO);
- export_constant(SC_BENEDICTIO);
- export_constant(SC_KYRIE);
- export_constant(SC_MAGNIFICAT);
- export_constant(SC_GLORIA);
- export_constant(SC_AETERNA);
- export_constant(SC_ADRENALINE);
- export_constant(SC_WEAPONPERFECTION);
- export_constant(SC_OVERTHRUST);
- export_constant(SC_MAXIMIZEPOWER);
- export_constant(SC_TRICKDEAD);
- export_constant(SC_LOUD);
- export_constant(SC_ENERGYCOAT);
- export_constant(SC_BROKENARMOR);
- export_constant(SC_BROKENWEAPON);
- export_constant(SC_HALLUCINATION);
- export_constant(SC_WEIGHT50);
- export_constant(SC_WEIGHT90);
- export_constant(SC_ASPDPOTION0);
- export_constant(SC_ASPDPOTION1);
- export_constant(SC_ASPDPOTION2);
- export_constant(SC_ASPDPOTION3);
- export_constant(SC_SPEEDUP0);
- export_constant(SC_SPEEDUP1);
- export_constant(SC_ATKPOTION);
- export_constant(SC_MATKPOTION);
- export_constant(SC_WEDDING);
- export_constant(SC_SLOWDOWN);
- export_constant(SC_ANKLE);
- export_constant(SC_KEEPING);
- export_constant(SC_BARRIER);
- export_constant(SC_STRIPWEAPON);
- export_constant(SC_STRIPSHIELD);
- export_constant(SC_STRIPARMOR);
- export_constant(SC_STRIPHELM);
- export_constant(SC_CP_WEAPON);
- export_constant(SC_CP_SHIELD);
- export_constant(SC_CP_ARMOR);
- export_constant(SC_CP_HELM);
- export_constant(SC_AUTOGUARD);
- export_constant(SC_REFLECTSHIELD);
- export_constant(SC_SPLASHER);
- export_constant(SC_PROVIDENCE);
- export_constant(SC_DEFENDER);
- export_constant(SC_MAGICROD);
- export_constant(SC_SPELLBREAKER);
- export_constant(SC_AUTOSPELL);
- export_constant(SC_SIGHTTRASHER);
- export_constant(SC_AUTOBERSERK);
- export_constant(SC_SPEARQUICKEN);
- export_constant(SC_AUTOCOUNTER);
- export_constant(SC_SIGHT);
- export_constant(SC_SAFETYWALL);
- export_constant(SC_RUWACH);
- export_constant(SC_EXTREMITYFIST);
- export_constant(SC_EXPLOSIONSPIRITS);
- export_constant(SC_COMBO);
- export_constant(SC_BLADESTOP_WAIT);
- export_constant(SC_BLADESTOP);
- export_constant(SC_FIREWEAPON);
- export_constant(SC_WATERWEAPON);
- export_constant(SC_WINDWEAPON);
- export_constant(SC_EARTHWEAPON);
- export_constant(SC_VOLCANO);
- export_constant(SC_DELUGE);
- export_constant(SC_VIOLENTGALE);
- export_constant(SC_WATK_ELEMENT);
- export_constant(SC_ARMOR);
- export_constant(SC_ARMOR_ELEMENT);
- export_constant(SC_NOCHAT);
- export_constant(SC_BABY);
- export_constant(SC_AURABLADE);
- export_constant(SC_PARRYING);
- export_constant(SC_CONCENTRATION);
- export_constant(SC_TENSIONRELAX);
- export_constant(SC_BERSERK);
- export_constant(SC_FURY);
- export_constant(SC_GOSPEL);
- export_constant(SC_ASSUMPTIO);
- export_constant(SC_BASILICA);
- export_constant(SC_GUILDAURA);
- export_constant(SC_MAGICPOWER);
- export_constant(SC_EDP);
- export_constant(SC_TRUESIGHT);
- export_constant(SC_WINDWALK);
- export_constant(SC_MELTDOWN);
- export_constant(SC_CARTBOOST);
- export_constant(SC_CHASEWALK);
- export_constant(SC_REJECTSWORD);
- export_constant(SC_MARIONETTE);
- export_constant(SC_MARIONETTE2);
- export_constant(SC_CHANGEUNDEAD);
- export_constant(SC_JOINTBEAT);
- export_constant(SC_MINDBREAKER);
- export_constant(SC_MEMORIZE);
- export_constant(SC_FOGWALL);
- export_constant(SC_SPIDERWEB);
- export_constant(SC_DEVOTION);
- export_constant(SC_SACRIFICE);
- export_constant(SC_STEELBODY);
- export_constant(SC_ORCISH);
- export_constant(SC_READYSTORM);
- export_constant(SC_READYDOWN);
- export_constant(SC_READYTURN);
- export_constant(SC_READYCOUNTER);
- export_constant(SC_DODGE);
- export_constant(SC_RUN);
- export_constant(SC_SHADOWWEAPON);
- export_constant(SC_ADRENALINE2);
- export_constant(SC_GHOSTWEAPON);
- export_constant(SC_KAIZEL);
- export_constant(SC_KAAHI);
- export_constant(SC_KAUPE);
- export_constant(SC_ONEHAND);
- export_constant(SC_PRESERVE);
- export_constant(SC_BATTLEORDERS);
- export_constant(SC_REGENERATION);
- export_constant(SC_DOUBLECAST);
- export_constant(SC_GRAVITATION);
- export_constant(SC_MAXOVERTHRUST);
- export_constant(SC_LONGING);
- export_constant(SC_HERMODE);
- export_constant(SC_SHRINK);
- export_constant(SC_SIGHTBLASTER);
- export_constant(SC_WINKCHARM);
- export_constant(SC_CLOSECONFINE);
- export_constant(SC_CLOSECONFINE2);
- export_constant(SC_DANCING);
- export_constant(SC_ELEMENTALCHANGE);
- export_constant(SC_RICHMANKIM);
- export_constant(SC_ETERNALCHAOS);
- export_constant(SC_DRUMBATTLE);
- export_constant(SC_NIBELUNGEN);
- export_constant(SC_ROKISWEIL);
- export_constant(SC_INTOABYSS);
- export_constant(SC_SIEGFRIED);
- export_constant(SC_WHISTLE);
- export_constant(SC_ASSNCROS);
- export_constant(SC_POEMBRAGI);
- export_constant(SC_APPLEIDUN);
- export_constant(SC_MODECHANGE);
- export_constant(SC_HUMMING);
- export_constant(SC_DONTFORGETME);
- export_constant(SC_FORTUNE);
- export_constant(SC_SERVICE4U);
- export_constant(SC_STOP);
- export_constant(SC_SPURT);
- export_constant(SC_SPIRIT);
- export_constant(SC_COMA);
- export_constant(SC_INTRAVISION);
- export_constant(SC_INCALLSTATUS);
- export_constant(SC_INCSTR);
- export_constant(SC_INCAGI);
- export_constant(SC_INCVIT);
- export_constant(SC_INCINT);
- export_constant(SC_INCDEX);
- export_constant(SC_INCLUK);
- export_constant(SC_INCHIT);
- export_constant(SC_INCHITRATE);
- export_constant(SC_INCFLEE);
- export_constant(SC_INCFLEERATE);
- export_constant(SC_INCMHPRATE);
- export_constant(SC_INCMSPRATE);
- export_constant(SC_INCATKRATE);
- export_constant(SC_INCMATKRATE);
- export_constant(SC_INCDEFRATE);
- export_constant(SC_STRFOOD);
- export_constant(SC_AGIFOOD);
- export_constant(SC_VITFOOD);
- export_constant(SC_INTFOOD);
- export_constant(SC_DEXFOOD);
- export_constant(SC_LUKFOOD);
- export_constant(SC_HITFOOD);
- export_constant(SC_FLEEFOOD);
- export_constant(SC_BATKFOOD);
- export_constant(SC_WATKFOOD);
- export_constant(SC_MATKFOOD);
- export_constant(SC_SCRESIST);
- export_constant(SC_XMAS);
- export_constant(SC_WARM);
- export_constant(SC_SUN_COMFORT);
- export_constant(SC_MOON_COMFORT);
- export_constant(SC_STAR_COMFORT);
- export_constant(SC_FUSION);
- export_constant(SC_SKILLRATE_UP);
- export_constant(SC_SKE);
- export_constant(SC_KAITE);
- export_constant(SC_SWOO);
- export_constant(SC_SKA);
- export_constant(SC_EARTHSCROLL);
- export_constant(SC_MIRACLE);
- export_constant(SC_MADNESSCANCEL);
- export_constant(SC_ADJUSTMENT);
- export_constant(SC_INCREASING);
- export_constant(SC_GATLINGFEVER);
- export_constant(SC_TATAMIGAESHI);
- export_constant(SC_UTSUSEMI);
- export_constant(SC_BUNSINJYUTSU);
- export_constant(SC_KAENSIN);
- export_constant(SC_SUITON);
- export_constant(SC_NEN);
- export_constant(SC_KNOWLEDGE);
- export_constant(SC_SMA);
- export_constant(SC_FLING);
- export_constant(SC_AVOID);
- export_constant(SC_CHANGE);
- export_constant(SC_BLOODLUST);
- export_constant(SC_FLEET);
- export_constant(SC_SPEED);
- export_constant(SC_DEFENCE);
- export_constant(SC_INCASPDRATE);
- export_constant(SC_INCFLEE2);
- export_constant(SC_JAILED);
- export_constant(SC_ENCHANTARMS);
- export_constant(SC_MAGICALATTACK);
- export_constant(SC_ARMORCHANGE);
- export_constant(SC_CRITICALWOUND);
- export_constant(SC_MAGICMIRROR);
- export_constant(SC_SLOWCAST);
- export_constant(SC_SUMMER);
- export_constant(SC_EXPBOOST);
- export_constant(SC_ITEMBOOST);
- export_constant(SC_BOSSMAPINFO);
- export_constant(SC_LIFEINSURANCE);
- export_constant(SC_INCCRI);
- //export_constant(SC_INCDEF);
- //export_constant(SC_INCBASEATK);
- //export_constant(SC_FASTCAST 264);
- export_constant(SC_MDEF_RATE);
- //export_constant(SC_HPREGEN);
- export_constant(SC_INCHEALRATE);
- export_constant(SC_PNEUMA);
- export_constant(SC_AUTOTRADE);
- export_constant(SC_KSPROTECTED);
- export_constant(SC_ARMOR_RESIST);
- export_constant(SC_SPCOST_RATE);
- export_constant(SC_COMMONSC_RESIST);
- export_constant(SC_SEVENWIND);
- export_constant(SC_DEF_RATE);
- //export_constant(SC_SPREGEN);
- export_constant(SC_WALKSPEED);
- export_constant(SC_MERC_FLEEUP);
- export_constant(SC_MERC_ATKUP);
- export_constant(SC_MERC_HPUP);
- export_constant(SC_MERC_SPUP);
- export_constant(SC_MERC_HITUP);
- export_constant(SC_MERC_QUICKEN);
- export_constant(SC_REBIRTH);
- //export_constant(SC_SKILLCASTRATE);
- //export_constant(SC_DEFRATIOATK);
- //export_constant(SC_HPDRAIN);
- //export_constant(SC_SKILLATKBONUS);
- export_constant(SC_ITEMSCRIPT);
- export_constant(SC_S_LIFEPOTION);
- export_constant(SC_L_LIFEPOTION);
- export_constant(SC_JEXPBOOST);
- //export_constant(SC_IGNOREDEF);
- export_constant(SC_HELLPOWER);
- export_constant(SC_INVINCIBLE);
- export_constant(SC_INVINCIBLEOFF);
- export_constant(SC_MANU_ATK);
- export_constant(SC_MANU_DEF);
- export_constant(SC_SPL_ATK);
- export_constant(SC_SPL_DEF);
- export_constant(SC_MANU_MATK);
- export_constant(SC_SPL_MATK);
- export_constant(SC_FOOD_STR_CASH);
- export_constant(SC_FOOD_AGI_CASH);
- export_constant(SC_FOOD_VIT_CASH);
- export_constant(SC_FOOD_DEX_CASH);
- export_constant(SC_FOOD_INT_CASH);
- export_constant(SC_FOOD_LUK_CASH);
- export_constant(SC_FEAR);
- export_constant(SC_BURNING);
- export_constant(SC_FREEZING);
- export_constant(SC_ENCHANTBLADE);
- export_constant(SC_DEATHBOUND);
- export_constant(SC_MILLENNIUMSHIELD);
- export_constant(SC_CRUSHSTRIKE);
- export_constant(SC_REFRESH);
- export_constant(SC_REUSE_REFRESH);
- export_constant(SC_GIANTGROWTH);
- export_constant(SC_STONEHARDSKIN);
- export_constant(SC_VITALITYACTIVATION);
- export_constant(SC_STORMBLAST);
- export_constant(SC_FIGHTINGSPIRIT);
- export_constant(SC_ABUNDANCE);
- export_constant(SC_ADORAMUS);
- export_constant(SC_EPICLESIS);
- export_constant(SC_ORATIO);
- export_constant(SC_LAUDAAGNUS);
- export_constant(SC_LAUDARAMUS);
- export_constant(SC_RENOVATIO);
- export_constant(SC_EXPIATIO);
- export_constant(SC_DUPLELIGHT);
- export_constant(SC_SECRAMENT);
- export_constant(SC_WHITEIMPRISON);
- export_constant(SC_MARSHOFABYSS);
- export_constant(SC_RECOGNIZEDSPELL);
- export_constant(SC_STASIS);
- export_constant(SC_SPHERE_1);
- export_constant(SC_SPHERE_2);
- export_constant(SC_SPHERE_3);
- export_constant(SC_SPHERE_4);
- export_constant(SC_SPHERE_5);
- export_constant(SC_READING_SB);
- export_constant(SC_FREEZE_SP);
- export_constant(SC_FEARBREEZE);
- export_constant(SC_ELECTRICSHOCKER);
- export_constant(SC_WUGDASH);
- export_constant(SC_BITE);
- export_constant(SC_CAMOUFLAGE);
- export_constant(SC_ACCELERATION);
- export_constant(SC_HOVERING);
- export_constant(SC_SHAPESHIFT);
- export_constant(SC_INFRAREDSCAN);
- export_constant(SC_ANALYZE);
- export_constant(SC_MAGNETICFIELD);
- export_constant(SC_NEUTRALBARRIER);
- export_constant(SC_NEUTRALBARRIER_MASTER);
- export_constant(SC_STEALTHFIELD);
- export_constant(SC_STEALTHFIELD_MASTER);
- export_constant(SC_OVERHEAT);
- export_constant(SC_OVERHEAT_LIMITPOINT);
- export_constant(SC_VENOMIMPRESS);
- export_constant(SC_POISONINGWEAPON);
- export_constant(SC_WEAPONBLOCKING);
- export_constant(SC_CLOAKINGEXCEED);
- export_constant(SC_HALLUCINATIONWALK);
- export_constant(SC_HALLUCINATIONWALK_POSTDELAY);
- export_constant(SC_ROLLINGCUTTER);
- export_constant(SC_TOXIN);
- export_constant(SC_PARALYSE);
- export_constant(SC_VENOMBLEED);
- export_constant(SC_MAGICMUSHROOM);
- export_constant(SC_DEATHHURT);
- export_constant(SC_PYREXIA);
- export_constant(SC_OBLIVIONCURSE);
- export_constant(SC_LEECHESEND);
- export_constant(SC_REFLECTDAMAGE);
- export_constant(SC_FORCEOFVANGUARD);
- export_constant(SC_SHIELDSPELL_DEF);
- export_constant(SC_SHIELDSPELL_MDEF);
- export_constant(SC_SHIELDSPELL_REF);
- export_constant(SC_EXEEDBREAK);
- export_constant(SC_PRESTIGE);
- export_constant(SC_BANDING);
- export_constant(SC_BANDING_DEFENCE);
- export_constant(SC_EARTHDRIVE);
- export_constant(SC_INSPIRATION);
- export_constant(SC_SPELLFIST);
- export_constant(SC_CRYSTALIZE);
- export_constant(SC_STRIKING);
- export_constant(SC_WARMER);
- export_constant(SC_VACUUM_EXTREME);
- export_constant(SC_PROPERTYWALK);
- export_constant(SC_SWINGDANCE);
- export_constant(SC_SYMPHONYOFLOVER);
- export_constant(SC_MOONLITSERENADE);
- export_constant(SC_RUSHWINDMILL);
- export_constant(SC_ECHOSONG);
- export_constant(SC_HARMONIZE);
- export_constant(SC_VOICEOFSIREN);
- export_constant(SC_DEEPSLEEP);
- export_constant(SC_SIRCLEOFNATURE);
- export_constant(SC_GLOOMYDAY);
- export_constant(SC_GLOOMYDAY_SK);
- export_constant(SC_SONGOFMANA);
- export_constant(SC_DANCEWITHWUG);
- export_constant(SC_SATURDAYNIGHTFEVER);
- export_constant(SC_LERADSDEW);
- export_constant(SC_MELODYOFSINK);
- export_constant(SC_BEYONDOFWARCRY);
- export_constant(SC_UNLIMITEDHUMMINGVOICE);
- export_constant(SC_SITDOWN_FORCE);
- export_constant(SC_NETHERWORLD);
- export_constant(SC_CRESCENTELBOW);
- export_constant(SC_CURSEDCIRCLE_ATKER);
- export_constant(SC_CURSEDCIRCLE_TARGET);
- export_constant(SC_LIGHTNINGWALK);
- export_constant(SC_RAISINGDRAGON);
- export_constant(SC_GT_ENERGYGAIN);
- export_constant(SC_GT_CHANGE);
- export_constant(SC_GT_REVITALIZE);
- export_constant(SC_GN_CARTBOOST);
- export_constant(SC_THORNSTRAP);
- export_constant(SC_BLOODSUCKER);
- export_constant(SC_SMOKEPOWDER);
- export_constant(SC_TEARGAS);
- export_constant(SC_MANDRAGORA);
- export_constant(SC_STOMACHACHE);
- export_constant(SC_MYSTERIOUS_POWDER);
- export_constant(SC_MELON_BOMB);
- export_constant(SC_BANANA_BOMB);
- export_constant(SC_BANANA_BOMB_SITDOWN);
- export_constant(SC_SAVAGE_STEAK);
- export_constant(SC_COCKTAIL_WARG_BLOOD);
- export_constant(SC_MINOR_BBQ);
- export_constant(SC_SIROMA_ICE_TEA);
- export_constant(SC_DROCERA_HERB_STEAMED);
- export_constant(SC_PUTTI_TAILS_NOODLES);
- export_constant(SC_BOOST500);
- export_constant(SC_FULL_SWING_K);
- export_constant(SC_MANA_PLUS);
- export_constant(SC_MUSTLE_M);
- export_constant(SC_LIFE_FORCE_F);
- export_constant(SC_EXTRACT_WHITE_POTION_Z);
- export_constant(SC_VITATA_500);
- export_constant(SC_EXTRACT_SALAMINE_JUICE);
- export_constant(SC__REPRODUCE);
- export_constant(SC__AUTOSHADOWSPELL);
- export_constant(SC__SHADOWFORM);
- export_constant(SC__BODYPAINT);
- export_constant(SC__INVISIBILITY);
- export_constant(SC__DEADLYINFECT);
- export_constant(SC__ENERVATION);
- export_constant(SC__GROOMY);
- export_constant(SC__IGNORANCE);
- export_constant(SC__LAZINESS);
- export_constant(SC__UNLUCKY);
- export_constant(SC__WEAKNESS);
- export_constant(SC__STRIPACCESSORY);
- export_constant(SC__MANHOLE);
- export_constant(SC__BLOODYLUST);
- export_constant(SC_CIRCLE_OF_FIRE);
- export_constant(SC_CIRCLE_OF_FIRE_OPTION);
- export_constant(SC_FIRE_CLOAK);
- export_constant(SC_FIRE_CLOAK_OPTION);
- export_constant(SC_WATER_SCREEN);
- export_constant(SC_WATER_SCREEN_OPTION);
- export_constant(SC_WATER_DROP);
- export_constant(SC_WATER_DROP_OPTION);
- export_constant(SC_WATER_BARRIER);
- export_constant(SC_WIND_STEP);
- export_constant(SC_WIND_STEP_OPTION);
- export_constant(SC_WIND_CURTAIN);
- export_constant(SC_WIND_CURTAIN_OPTION);
- export_constant(SC_ZEPHYR);
- export_constant(SC_SOLID_SKIN);
- export_constant(SC_SOLID_SKIN_OPTION);
- export_constant(SC_STONE_SHIELD);
- export_constant(SC_STONE_SHIELD_OPTION);
- export_constant(SC_POWER_OF_GAIA);
- export_constant(SC_PYROTECHNIC);
- export_constant(SC_PYROTECHNIC_OPTION);
- export_constant(SC_HEATER);
- export_constant(SC_HEATER_OPTION);
- export_constant(SC_TROPIC);
- export_constant(SC_TROPIC_OPTION);
- export_constant(SC_AQUAPLAY);
- export_constant(SC_AQUAPLAY_OPTION);
- export_constant(SC_COOLER);
- export_constant(SC_COOLER_OPTION);
- export_constant(SC_CHILLY_AIR);
- export_constant(SC_CHILLY_AIR_OPTION);
- export_constant(SC_GUST);
- export_constant(SC_GUST_OPTION);
- export_constant(SC_BLAST);
- export_constant(SC_BLAST_OPTION);
- export_constant(SC_WILD_STORM);
- export_constant(SC_WILD_STORM_OPTION);
- export_constant(SC_PETROLOGY);
- export_constant(SC_PETROLOGY_OPTION);
- export_constant(SC_CURSED_SOIL);
- export_constant(SC_CURSED_SOIL_OPTION);
- export_constant(SC_UPHEAVAL);
- export_constant(SC_UPHEAVAL_OPTION);
- export_constant(SC_TIDAL_WEAPON);
- export_constant(SC_TIDAL_WEAPON_OPTION);
- export_constant(SC_ROCK_CRUSHER);
- export_constant(SC_ROCK_CRUSHER_ATK);
- export_constant(SC_LEADERSHIP);
- export_constant(SC_GLORYWOUNDS);
- export_constant(SC_SOULCOLD);
- export_constant(SC_HAWKEYES);
- export_constant(SC_ODINS_POWER);
- export_constant(SC_RAID);
- export_constant(SC_FIRE_INSIGNIA);
- export_constant(SC_WATER_INSIGNIA);
- export_constant(SC_WIND_INSIGNIA);
- export_constant(SC_EARTH_INSIGNIA);
- export_constant(SC_PUSH_CART);
- export_constant(SC_SPELLBOOK1);
- export_constant(SC_SPELLBOOK2);
- export_constant(SC_SPELLBOOK3);
- export_constant(SC_SPELLBOOK4);
- export_constant(SC_SPELLBOOK5);
- export_constant(SC_SPELLBOOK6);
- export_constant(SC_MAXSPELLBOOK);
- export_constant(SC_INCMHP);
- export_constant(SC_INCMSP);
- export_constant(SC_PARTYFLEE);
- export_constant(SC_MEIKYOUSISUI);
- export_constant(SC_JYUMONJIKIRI);
- export_constant(SC_KYOUGAKU);
- export_constant(SC_IZAYOI);
- export_constant(SC_ZENKAI);
- export_constant(SC_KAGEHUMI);
- export_constant(SC_KYOMU);
- export_constant(SC_KAGEMUSYA);
- export_constant(SC_ZANGETSU);
- export_constant(SC_GENSOU);
- export_constant(SC_AKAITSUKI);
- export_constant(SC_STYLE_CHANGE);
- export_constant(SC_TINDER_BREAKER);
- export_constant(SC_TINDER_BREAKER2);
- export_constant(SC_CBC);
- export_constant(SC_EQC);
- export_constant(SC_GOLDENE_FERSE);
- export_constant(SC_ANGRIFFS_MODUS);
- export_constant(SC_OVERED_BOOST);
- export_constant(SC_LIGHT_OF_REGENE);
- export_constant(SC_ASH);
- export_constant(SC_GRANITIC_ARMOR);
- export_constant(SC_MAGMA_FLOW);
- export_constant(SC_PYROCLASTIC);
- export_constant(SC_PARALYSIS);
- export_constant(SC_PAIN_KILLER);
- export_constant(SC_HANBOK);
- export_constant(SC_DEFSET);
- export_constant(SC_MDEFSET);
- export_constant(SC_DARKCROW);
- export_constant(SC_FULL_THROTTLE);
- export_constant(SC_REBOUND);
- export_constant(SC_UNLIMIT);
- export_constant(SC_KINGS_GRACE);
- export_constant(SC_TELEKINESIS_INTENSE);
- export_constant(SC_OFFERTORIUM);
- export_constant(SC_FRIGG_SONG);
- export_constant(SC_MONSTER_TRANSFORM);
- export_constant(SC_ANGEL_PROTECT);
- export_constant(SC_ILLUSIONDOPING);
- export_constant(SC_FLASHCOMBO);
- export_constant(SC_MOONSTAR);
- export_constant(SC_SUPER_STAR);
- export_constant(SC_HEAT_BARREL);
- export_constant(SC_HEAT_BARREL_AFTER);
- export_constant(SC_P_ALTER);
- export_constant(SC_E_CHAIN);
- export_constant(SC_C_MARKER);
- export_constant(SC_ANTI_M_BLAST);
- export_constant(SC_B_TRAP);
- export_constant(SC_H_MINE);
- export_constant(SC_QD_SHOT_READY);
- export_constant(SC_MTF_ASPD);
- export_constant(SC_MTF_RANGEATK);
- export_constant(SC_MTF_MATK);
- export_constant(SC_MTF_MLEATKED);
- export_constant(SC_MTF_CRIDAMAGE);
- export_constant(SC_OKTOBERFEST);
- export_constant(SC_STRANGELIGHTS);
- export_constant(SC_DECORATION_OF_MUSIC);
- export_constant(SC_QUEST_BUFF1);
- export_constant(SC_QUEST_BUFF2);
- export_constant(SC_QUEST_BUFF3);
- export_constant(SC_ALL_RIDING);
- export_constant(SC_TEARGAS_SOB);
- export_constant(SC__FEINTBOMB);
- export_constant(SC__CHAOS);
- export_constant(SC_CHASEWALK2);
- export_constant(SC_VACUUM_EXTREME_POSTDELAY);
- export_constant(SC_MTF_ASPD2);
- export_constant(SC_MTF_RANGEATK2);
- export_constant(SC_MTF_MATK2);
- export_constant(SC_2011RWC_SCROLL);
- export_constant(SC_JP_EVENT04);
- export_constant(SC_MTF_MHP);
- export_constant(SC_MTF_MSP);
- export_constant(SC_MTF_PUMPKIN);
- export_constant(SC_MTF_HITFLEE);
- export_constant(SC_CRIFOOD);
- export_constant(SC_ATTHASTE_CASH);
- export_constant(SC_REUSE_LIMIT_A);
- export_constant(SC_REUSE_LIMIT_B);
- export_constant(SC_REUSE_LIMIT_C);
- export_constant(SC_REUSE_LIMIT_D);
- export_constant(SC_REUSE_LIMIT_E);
- export_constant(SC_REUSE_LIMIT_F);
- export_constant(SC_REUSE_LIMIT_G);
- export_constant(SC_REUSE_LIMIT_H);
- export_constant(SC_REUSE_LIMIT_MTF);
- export_constant(SC_REUSE_LIMIT_ASPD_POTION);
- export_constant(SC_REUSE_MILLENNIUMSHIELD);
- export_constant(SC_REUSE_CRUSHSTRIKE);
- export_constant(SC_REUSE_STORMBLAST);
- export_constant(SC_ALL_RIDING_REUSE_LIMIT);
- export_constant(SC_REUSE_LIMIT_ECL);
- export_constant(SC_REUSE_LIMIT_RECALL);
- export_constant(SC_PROMOTE_HEALTH_RESERCH);
- export_constant(SC_ENERGY_DRINK_RESERCH);
- export_constant(SC_NORECOVER_STATE);
- export_constant(SC_EXTREMITYFIST2);
- // TODO: Add missing ones
- /* status icons */
- export_constant(SI_BLANK);
- export_constant(SI_PROVOKE);
- export_constant(SI_ENDURE);
- export_constant(SI_TWOHANDQUICKEN);
- export_constant(SI_CONCENTRATE);
- export_constant(SI_HIDING);
- export_constant(SI_CLOAKING);
- export_constant(SI_ENCPOISON);
- export_constant(SI_POISONREACT);
- export_constant(SI_QUAGMIRE);
- export_constant(SI_ANGELUS);
- export_constant(SI_BLESSING);
- export_constant(SI_SIGNUMCRUCIS);
- export_constant(SI_INCREASEAGI);
- export_constant(SI_DECREASEAGI);
- export_constant(SI_SLOWPOISON);
- export_constant(SI_IMPOSITIO);
- export_constant(SI_SUFFRAGIUM);
- export_constant(SI_ASPERSIO);
- export_constant(SI_BENEDICTIO);
- export_constant(SI_KYRIE);
- export_constant(SI_MAGNIFICAT);
- export_constant(SI_GLORIA);
- export_constant(SI_AETERNA);
- export_constant(SI_ADRENALINE);
- export_constant(SI_WEAPONPERFECTION);
- export_constant(SI_OVERTHRUST);
- export_constant(SI_MAXIMIZEPOWER);
- export_constant(SI_RIDING);
- export_constant(SI_FALCON);
- export_constant(SI_TRICKDEAD);
- export_constant(SI_LOUD);
- export_constant(SI_ENERGYCOAT);
- export_constant(SI_BROKENARMOR);
- export_constant(SI_BROKENWEAPON);
- export_constant(SI_HALLUCINATION);
- export_constant(SI_WEIGHT50);
- export_constant(SI_WEIGHT90);
- export_constant(SI_ASPDPOTION0);
- export_constant(SI_ASPDPOTION1);
- export_constant(SI_ASPDPOTION2);
- export_constant(SI_ASPDPOTIONINFINITY);
- export_constant(SI_SPEEDPOTION1);
- // disabled source side, does not make sense to export it
- //export_constant(SI_MOVHASTE_INFINITY);
- export_constant(SI_AUTOCOUNTER);
- export_constant(SI_SPLASHER);
- export_constant(SI_ANKLESNARE);
- export_constant(SI_ACTIONDELAY);
- // disabled source side, does not make sense to export it
- //export_constant(SI_NOACTION);
- // disabled source side, does not make sense to export it
- //export_constant(SI_IMPOSSIBLEPICKUP);
- export_constant(SI_BARRIER);
- export_constant(SI_STRIPWEAPON);
- export_constant(SI_STRIPSHIELD);
- export_constant(SI_STRIPARMOR);
- export_constant(SI_STRIPHELM);
- export_constant(SI_CP_WEAPON);
- export_constant(SI_CP_SHIELD);
- export_constant(SI_CP_ARMOR);
- export_constant(SI_CP_HELM);
- export_constant(SI_AUTOGUARD);
- export_constant(SI_REFLECTSHIELD);
- export_constant(SI_DEVOTION);
- export_constant(SI_PROVIDENCE);
- export_constant(SI_DEFENDER);
- export_constant(SI_MAGICROD);
- // disabled source side, does not make sense to export it
- //export_constant(SI_WEAPONPROPERTY);
- export_constant(SI_AUTOSPELL);
- // disabled source side, does not make sense to export it
- //export_constant(SI_SPECIALZONE);
- // disabled source side, does not make sense to export it
- //export_constant(SI_MASK);
- export_constant(SI_SPEARQUICKEN);
- export_constant(SI_BDPLAYING);
- export_constant(SI_WHISTLE);
- export_constant(SI_ASSASSINCROSS);
- export_constant(SI_POEMBRAGI);
- export_constant(SI_APPLEIDUN);
- export_constant(SI_HUMMING);
- export_constant(SI_DONTFORGETME);
- export_constant(SI_FORTUNEKISS);
- export_constant(SI_SERVICEFORYOU);
- export_constant(SI_RICHMANKIM);
- export_constant(SI_ETERNALCHAOS);
- export_constant(SI_DRUMBATTLEFIELD);
- export_constant(SI_RINGNIBELUNGEN);
- export_constant(SI_ROKISWEIL);
- export_constant(SI_INTOABYSS);
- export_constant(SI_SIEGFRIED);
- export_constant(SI_BLADESTOP);
- export_constant(SI_EXPLOSIONSPIRITS);
- export_constant(SI_STEELBODY);
- export_constant(SI_EXTREMITYFIST);
- // disabled source side, does not make sense to export it
- //export_constant(SI_COMBOATTACK);
- export_constant(SI_FIREWEAPON);
- export_constant(SI_WATERWEAPON);
- export_constant(SI_WINDWEAPON);
- export_constant(SI_EARTHWEAPON);
- // disabled source side, does not make sense to export it
- //export_constant(SI_MAGICATTACK);
- export_constant(SI_STOP);
- // disabled source side, does not make sense to export it
- //export_constant(SI_WEAPONBRAKER);
- export_constant(SI_UNDEAD);
- // disabled source side, does not make sense to export it
- //export_constant(SI_POWERUP);
- // disabled source side, does not make sense to export it
- //export_constant(SI_AGIUP);
- // disabled source side, does not make sense to export it
- //export_constant(SI_SIEGEMODE);
- // disabled source side, does not make sense to export it
- //export_constant(SI_INVISIBLE);
- // disabled source side, does not make sense to export it
- //export_constant(SI_STATUSONE);
- export_constant(SI_AURABLADE);
- export_constant(SI_PARRYING);
- export_constant(SI_CONCENTRATION);
- export_constant(SI_TENSIONRELAX);
- export_constant(SI_BERSERK);
- // disabled source side, does not make sense to export it
- //export_constant(SI_SACRIFICE);
- export_constant(SI_GOSPEL);
- export_constant(SI_ASSUMPTIO);
- export_constant(SI_BASILICA);
- export_constant(SI_LANDENDOW);
- export_constant(SI_MAGICPOWER);
- export_constant(SI_EDP);
- export_constant(SI_TRUESIGHT);
- export_constant(SI_WINDWALK);
- export_constant(SI_MELTDOWN);
- export_constant(SI_CARTBOOST);
- export_constant(SI_CHASEWALK);
- export_constant(SI_REJECTSWORD);
- export_constant(SI_MARIONETTE);
- export_constant(SI_MARIONETTE2);
- export_constant(SI_MOONLIT);
- export_constant(SI_BLEEDING);
- export_constant(SI_JOINTBEAT);
- export_constant(SI_MINDBREAKER);
- export_constant(SI_MEMORIZE);
- export_constant(SI_FOGWALL);
- export_constant(SI_SPIDERWEB);
- export_constant(SI_BABY);
- // disabled source side, does not make sense to export it
- //export_constant(SI_SUB_WEAPONPROPERTY);
- export_constant(SI_AUTOBERSERK);
- export_constant(SI_RUN);
- export_constant(SI_BUMP);
- export_constant(SI_READYSTORM);
- // disabled source side, does not make sense to export it
- //export_constant(SI_STORMKICK_READY);
- export_constant(SI_READYDOWN);
- // disabled source side, does not make sense to export it
- //export_constant(SI_DOWNKICK_READY);
- export_constant(SI_READYTURN);
- // disabled source side, does not make sense to export it
- //export_constant(SI_TURNKICK_READY);
- export_constant(SI_READYCOUNTER);
- // disabled source side, does not make sense to export it
- //export_constant(SI_COUNTER_READY);
- export_constant(SI_DODGE);
- // disabled source side, does not make sense to export it
- //export_constant(SI_DODGE_READY);
- export_constant(SI_SPURT);
- export_constant(SI_SHADOWWEAPON);
- export_constant(SI_ADRENALINE2);
- export_constant(SI_GHOSTWEAPON);
- export_constant(SI_SPIRIT);
- export_constant(SI_PLUSATTACKPOWER);
- export_constant(SI_PLUSMAGICPOWER);
- export_constant(SI_DEVIL);
- export_constant(SI_KAITE);
- export_constant(SI_SWOO);
- // disabled source side, does not make sense to export it
- //export_constant(SI_STAR2);
- export_constant(SI_KAIZEL);
- export_constant(SI_KAAHI);
- export_constant(SI_KAUPE);
- export_constant(SI_SMA);
- export_constant(SI_NIGHT);
- export_constant(SI_ONEHAND);
- // disabled source side, does not make sense to export it
- //export_constant(SI_FRIEND);
- // disabled source side, does not make sense to export it
- //export_constant(SI_FRIENDUP);
- // disabled source side, does not make sense to export it
- //export_constant(SI_SG_WARM);
- export_constant(SI_WARM);
- // disabled source side, does not make sense to export it
- //export_constant(SI_EMOTION);
- export_constant(SI_SUN_COMFORT);
- export_constant(SI_MOON_COMFORT);
- export_constant(SI_STAR_COMFORT);
- // disabled source side, does not make sense to export it
- //export_constant(SI_EXPUP);
- export_constant(SI_GDSKILL_BATTLEORDER);
- export_constant(SI_GDSKILL_REGENERATION);
- // disabled source side, does not make sense to export it
- //export_constant(SI_GDSKILL_POSTDELAY);
- // disabled source side, does not make sense to export it
- //export_constant(SI_RESISTHANDICAP);
- // disabled source side, does not make sense to export it
- //export_constant(SI_MAXHPPERCENT);
- // disabled source side, does not make sense to export it
- //export_constant(SI_MAXSPPERCENT);
- // disabled source side, does not make sense to export it
- //export_constant(SI_DEFENCE);
- // disabled source side, does not make sense to export it
- //export_constant(SI_SLOWDOWN);
- export_constant(SI_PRESERVE);
- export_constant(SI_CHASEWALK2);
- // disabled source side, does not make sense to export it
- //export_constant(SI_NOT_EXTREMITYFIST);
- export_constant(SI_INTRAVISION);
- // disabled source side, does not make sense to export it
- //export_constant(SI_MOVESLOW_POTION);
- export_constant(SI_DOUBLECAST);
- export_constant(SI_GRAVITATION);
- export_constant(SI_MAXOVERTHRUST);
- export_constant(SI_LONGING);
- export_constant(SI_HERMODE);
- export_constant(SI_TAROT);
- // disabled source side, does not make sense to export it
- //export_constant(SI_HLIF_AVOID);
- // disabled source side, does not make sense to export it
- //export_constant(SI_HFLI_FLEET);
- // disabled source side, does not make sense to export it
- //export_constant(SI_HFLI_SPEED);
- // disabled source side, does not make sense to export it
- //export_constant(SI_HLIF_CHANGE);
- // disabled source side, does not make sense to export it
- //export_constant(SI_HAMI_BLOODLUST);
- export_constant(SI_SHRINK);
- export_constant(SI_SIGHTBLASTER);
- export_constant(SI_WINKCHARM);
- export_constant(SI_CLOSECONFINE);
- export_constant(SI_CLOSECONFINE2);
- // disabled source side, does not make sense to export it
- //export_constant(SI_DISABLEMOVE);
- export_constant(SI_MADNESSCANCEL);
- export_constant(SI_GATLINGFEVER);
- export_constant(SI_EARTHSCROLL);
- export_constant(SI_UTSUSEMI);
- export_constant(SI_BUNSINJYUTSU);
- export_constant(SI_NEN);
- export_constant(SI_ADJUSTMENT);
- export_constant(SI_ACCURACY);
- // disabled source side, does not make sense to export it
- //export_constant(SI_NJ_SUITON);
- // disabled source side, does not make sense to export it
- //export_constant(SI_PET);
- // disabled source side, does not make sense to export it
- //export_constant(SI_MENTAL);
- // disabled source side, does not make sense to export it
- //export_constant(SI_EXPMEMORY);
- // disabled source side, does not make sense to export it
- //export_constant(SI_PERFORMANCE);
- // disabled source side, does not make sense to export it
- //export_constant(SI_GAIN);
- // disabled source side, does not make sense to export it
- //export_constant(SI_GRIFFON);
- // disabled source side, does not make sense to export it
- //export_constant(SI_DRIFT);
- // disabled source side, does not make sense to export it
- //export_constant(SI_WALLSHIFT);
- // disabled source side, does not make sense to export it
- //export_constant(SI_REINCARNATION);
- // disabled source side, does not make sense to export it
- //export_constant(SI_PATTACK);
- // disabled source side, does not make sense to export it
- //export_constant(SI_PSPEED);
- // disabled source side, does not make sense to export it
- //export_constant(SI_PDEFENSE);
- // disabled source side, does not make sense to export it
- //export_constant(SI_PCRITICAL);
- // disabled source side, does not make sense to export it
- //export_constant(SI_RANKING);
- // disabled source side, does not make sense to export it
- //export_constant(SI_PTRIPLE);
- // disabled source side, does not make sense to export it
- //export_constant(SI_DENERGY);
- // disabled source side, does not make sense to export it
- //export_constant(SI_WAVE1);
- // disabled source side, does not make sense to export it
- //export_constant(SI_WAVE2);
- // disabled source side, does not make sense to export it
- //export_constant(SI_WAVE3);
- // disabled source side, does not make sense to export it
- //export_constant(SI_WAVE4);
- // disabled source side, does not make sense to export it
- //export_constant(SI_DAURA);
- // disabled source side, does not make sense to export it
- //export_constant(SI_DFREEZER);
- // disabled source side, does not make sense to export it
- //export_constant(SI_DPUNISH);
- // disabled source side, does not make sense to export it
- //export_constant(SI_DBARRIER);
- // disabled source side, does not make sense to export it
- //export_constant(SI_DWARNING);
- // disabled source side, does not make sense to export it
- //export_constant(SI_MOUSEWHEEL);
- // disabled source side, does not make sense to export it
- //export_constant(SI_DGAUGE);
- // disabled source side, does not make sense to export it
- //export_constant(SI_DACCEL);
- // disabled source side, does not make sense to export it
- //export_constant(SI_DBLOCK);
- export_constant(SI_FOODSTR);
- export_constant(SI_FOODAGI);
- export_constant(SI_FOODVIT);
- export_constant(SI_FOODDEX);
- export_constant(SI_FOODINT);
- export_constant(SI_FOODLUK);
- export_constant(SI_FOODFLEE);
- export_constant(SI_FOODHIT);
- export_constant(SI_FOODCRI);
- export_constant(SI_EXPBOOST);
- export_constant(SI_LIFEINSURANCE);
- export_constant(SI_ITEMBOOST);
- export_constant(SI_BOSSMAPINFO);
- // disabled source side, does not make sense to export it
- //export_constant(SI_DA_ENERGY);
- // disabled source side, does not make sense to export it
- //export_constant(SI_DA_FIRSTSLOT);
- // disabled source side, does not make sense to export it
- //export_constant(SI_DA_HEADDEF);
- // disabled source side, does not make sense to export it
- //export_constant(SI_DA_SPACE);
- // disabled source side, does not make sense to export it
- //export_constant(SI_DA_TRANSFORM);
- // disabled source side, does not make sense to export it
- //export_constant(SI_DA_ITEMREBUILD);
- // disabled source side, does not make sense to export it
- //export_constant(SI_DA_ILLUSION);
- // disabled source side, does not make sense to export it
- //export_constant(SI_DA_DARKPOWER);
- // disabled source side, does not make sense to export it
- //export_constant(SI_DA_EARPLUG);
- // disabled source side, does not make sense to export it
- //export_constant(SI_DA_CONTRACT);
- // disabled source side, does not make sense to export it
- //export_constant(SI_DA_BLACK);
- // disabled source side, does not make sense to export it
- //export_constant(SI_DA_MAGICCART);
- // disabled source side, does not make sense to export it
- //export_constant(SI_CRYSTAL);
- // disabled source side, does not make sense to export it
- //export_constant(SI_DA_REBUILD);
- // disabled source side, does not make sense to export it
- //export_constant(SI_DA_EDARKNESS);
- // disabled source side, does not make sense to export it
- //export_constant(SI_DA_EGUARDIAN);
- // disabled source side, does not make sense to export it
- //export_constant(SI_DA_TIMEOUT);
- export_constant(SI_FOOD_STR_CASH);
- export_constant(SI_FOOD_AGI_CASH);
- export_constant(SI_FOOD_VIT_CASH);
- export_constant(SI_FOOD_DEX_CASH);
- export_constant(SI_FOOD_INT_CASH);
- export_constant(SI_FOOD_LUK_CASH);
- export_constant(SI_MERC_FLEEUP);
- export_constant(SI_MERC_ATKUP);
- export_constant(SI_MERC_HPUP);
- export_constant(SI_MERC_SPUP);
- export_constant(SI_MERC_HITUP);
- export_constant(SI_SLOWCAST);
- // disabled source side, does not make sense to export it
- //export_constant(SI_MAGICMIRROR);
- // disabled source side, does not make sense to export it
- //export_constant(SI_STONESKIN);
- // disabled source side, does not make sense to export it
- //export_constant(SI_ANTIMAGIC);
- export_constant(SI_CRITICALWOUND);
- // disabled source side, does not make sense to export it
- //export_constant(SI_NPC_DEFENDER);
- // disabled source side, does not make sense to export it
- //export_constant(SI_NOACTION_WAIT);
- export_constant(SI_MOVHASTE_HORSE);
- export_constant(SI_DEF_RATE);
- export_constant(SI_MDEF_RATE);
- export_constant(SI_INCHEALRATE);
- export_constant(SI_S_LIFEPOTION);
- export_constant(SI_L_LIFEPOTION);
- export_constant(SI_INCCRI);
- export_constant(SI_PLUSAVOIDVALUE);
- // disabled source side, does not make sense to export it
- //export_constant(SI_ATKER_ASPD);
- // disabled source side, does not make sense to export it
- //export_constant(SI_TARGET_ASPD);
- // disabled source side, does not make sense to export it
- //export_constant(SI_ATKER_MOVESPEED);
- export_constant(SI_ATKER_BLOOD);
- export_constant(SI_TARGET_BLOOD);
- export_constant(SI_ARMOR_PROPERTY);
- export_constant(SI_REUSE_LIMIT_A);
- export_constant(SI_HELLPOWER);
- export_constant(SI_STEAMPACK);
- export_constant(SI_REUSE_LIMIT_B);
- export_constant(SI_REUSE_LIMIT_C);
- export_constant(SI_REUSE_LIMIT_D);
- export_constant(SI_REUSE_LIMIT_E);
- export_constant(SI_REUSE_LIMIT_F);
- export_constant(SI_INVINCIBLE);
- export_constant(SI_CASH_PLUSONLYJOBEXP);
- export_constant(SI_PARTYFLEE);
- export_constant(SI_ANGEL_PROTECT);
- export_constant(SI_ENDURE_MDEF);
- export_constant(SI_ENCHANTBLADE);
- export_constant(SI_DEATHBOUND);
- export_constant(SI_REFRESH);
- export_constant(SI_GIANTGROWTH);
- export_constant(SI_STONEHARDSKIN);
- export_constant(SI_VITALITYACTIVATION);
- export_constant(SI_FIGHTINGSPIRIT);
- export_constant(SI_ABUNDANCE);
- export_constant(SI_REUSE_MILLENNIUMSHIELD);
- export_constant(SI_REUSE_CRUSHSTRIKE);
- export_constant(SI_REUSE_REFRESH);
- export_constant(SI_REUSE_STORMBLAST);
- export_constant(SI_VENOMIMPRESS);
- export_constant(SI_EPICLESIS);
- export_constant(SI_ORATIO);
- export_constant(SI_LAUDAAGNUS);
- export_constant(SI_LAUDARAMUS);
- export_constant(SI_CLOAKINGEXCEED);
- export_constant(SI_HALLUCINATIONWALK);
- export_constant(SI_HALLUCINATIONWALK_POSTDELAY);
- export_constant(SI_RENOVATIO);
- export_constant(SI_WEAPONBLOCKING);
- export_constant(SI_WEAPONBLOCKING_POSTDELAY);
- export_constant(SI_ROLLINGCUTTER);
- export_constant(SI_EXPIATIO);
- export_constant(SI_POISONINGWEAPON);
- export_constant(SI_TOXIN);
- export_constant(SI_PARALYSE);
- export_constant(SI_VENOMBLEED);
- export_constant(SI_MAGICMUSHROOM);
- export_constant(SI_DEATHHURT);
- export_constant(SI_PYREXIA);
- export_constant(SI_OBLIVIONCURSE);
- export_constant(SI_LEECHESEND);
- export_constant(SI_DUPLELIGHT);
- export_constant(SI_FROSTMISTY);
- export_constant(SI_FEARBREEZE);
- export_constant(SI_ELECTRICSHOCKER);
- export_constant(SI_MARSHOFABYSS);
- export_constant(SI_RECOGNIZEDSPELL);
- export_constant(SI_STASIS);
- export_constant(SI_WUGRIDER);
- export_constant(SI_WUGDASH);
- export_constant(SI_WUGBITE);
- export_constant(SI_CAMOUFLAGE);
- export_constant(SI_ACCELERATION);
- export_constant(SI_HOVERING);
- export_constant(SI_SPHERE_1);
- export_constant(SI_SPHERE_2);
- export_constant(SI_SPHERE_3);
- export_constant(SI_SPHERE_4);
- export_constant(SI_SPHERE_5);
- export_constant(SI_MVPCARD_TAOGUNKA);
- export_constant(SI_MVPCARD_MISTRESS);
- export_constant(SI_MVPCARD_ORCHERO);
- export_constant(SI_MVPCARD_ORCLORD);
- export_constant(SI_OVERHEAT_LIMITPOINT);
- export_constant(SI_OVERHEAT);
- export_constant(SI_SHAPESHIFT);
- export_constant(SI_INFRAREDSCAN);
- export_constant(SI_MAGNETICFIELD);
- export_constant(SI_NEUTRALBARRIER);
- export_constant(SI_NEUTRALBARRIER_MASTER);
- export_constant(SI_STEALTHFIELD);
- export_constant(SI_STEALTHFIELD_MASTER);
- export_constant(SI_MANU_ATK);
- export_constant(SI_MANU_DEF);
- export_constant(SI_SPL_ATK);
- export_constant(SI_SPL_DEF);
- export_constant(SI_REPRODUCE);
- export_constant(SI_MANU_MATK);
- export_constant(SI_SPL_MATK);
- export_constant(SI_STR_SCROLL);
- export_constant(SI_INT_SCROLL);
- export_constant(SI_LG_REFLECTDAMAGE);
- export_constant(SI_FORCEOFVANGUARD);
- export_constant(SI_BUCHEDENOEL);
- export_constant(SI_AUTOSHADOWSPELL);
- export_constant(SI_SHADOWFORM);
- export_constant(SI_RAID);
- export_constant(SI_SHIELDSPELL_DEF);
- export_constant(SI_SHIELDSPELL_MDEF);
- export_constant(SI_SHIELDSPELL_REF);
- export_constant(SI_BODYPAINT);
- export_constant(SI_EXEEDBREAK);
- export_constant(SI_ADORAMUS);
- export_constant(SI_PRESTIGE);
- export_constant(SI_INVISIBILITY);
- export_constant(SI_DEADLYINFECT);
- export_constant(SI_BANDING);
- export_constant(SI_EARTHDRIVE);
- export_constant(SI_INSPIRATION);
- export_constant(SI_ENERVATION);
- export_constant(SI_GROOMY);
- export_constant(SI_RAISINGDRAGON);
- export_constant(SI_IGNORANCE);
- export_constant(SI_LAZINESS);
- export_constant(SI_LIGHTNINGWALK);
- export_constant(SI_ACARAJE);
- export_constant(SI_UNLUCKY);
- export_constant(SI_CURSEDCIRCLE_ATKER);
- export_constant(SI_CURSEDCIRCLE_TARGET);
- export_constant(SI_WEAKNESS);
- export_constant(SI_CRESCENTELBOW);
- export_constant(SI_NOEQUIPACCESSARY);
- export_constant(SI_STRIPACCESSARY);
- export_constant(SI_MANHOLE);
- export_constant(SI_POPECOOKIE);
- export_constant(SI_FALLENEMPIRE);
- export_constant(SI_GENTLETOUCH_ENERGYGAIN);
- export_constant(SI_GENTLETOUCH_CHANGE);
- export_constant(SI_GENTLETOUCH_REVITALIZE);
- export_constant(SI_BLOODYLUST);
- export_constant(SI_SWINGDANCE);
- export_constant(SI_SYMPHONYOFLOVERS);
- export_constant(SI_PROPERTYWALK);
- export_constant(SI_SPELLFIST);
- export_constant(SI_NETHERWORLD);
- export_constant(SI_VOICEOFSIREN);
- export_constant(SI_DEEPSLEEP);
- export_constant(SI_SIRCLEOFNATURE);
- export_constant(SI_COLD);
- export_constant(SI_GLOOMYDAY);
- export_constant(SI_SONGOFMANA);
- export_constant(SI_CLOUDKILL);
- export_constant(SI_DANCEWITHWUG);
- export_constant(SI_RUSHWINDMILL);
- export_constant(SI_ECHOSONG);
- export_constant(SI_HARMONIZE);
- export_constant(SI_STRIKING);
- export_constant(SI_WARMER);
- export_constant(SI_MOONLITSERENADE);
- export_constant(SI_SATURDAYNIGHTFEVER);
- export_constant(SI_SITDOWN_FORCE);
- export_constant(SI_ANALYZE);
- export_constant(SI_LERADSDEW);
- export_constant(SI_MELODYOFSINK);
- export_constant(SI_WARCRYOFBEYOND);
- export_constant(SI_UNLIMITEDHUMMINGVOICE);
- export_constant(SI_SPELLBOOK1);
- export_constant(SI_SPELLBOOK2);
- export_constant(SI_SPELLBOOK3);
- export_constant(SI_FREEZE_SP);
- export_constant(SI_GN_TRAINING_SWORD);
- export_constant(SI_GN_REMODELING_CART);
- export_constant(SI_GN_CARTBOOST);
- export_constant(SI_FIXEDCASTINGTM_REDUCE);
- export_constant(SI_THORNTRAP);
- export_constant(SI_BLOODSUCKER);
- export_constant(SI_SPORE_EXPLOSION);
- export_constant(SI_DEMONIC_FIRE);
- export_constant(SI_FIRE_EXPANSION_SMOKE_POWDER);
- export_constant(SI_FIRE_EXPANSION_TEAR_GAS);
- export_constant(SI_BLOCKING_PLAY);
- export_constant(SI_MANDRAGORA);
- export_constant(SI_ACTIVATE);
- export_constant(SI_SECRAMENT);
- export_constant(SI_ASSUMPTIO2);
- export_constant(SI_TK_SEVENWIND);
- export_constant(SI_LIMIT_ODINS_RECALL);
- export_constant(SI_STOMACHACHE);
- export_constant(SI_MYSTERIOUS_POWDER);
- export_constant(SI_MELON_BOMB);
- export_constant(SI_BANANA_BOMB_SITDOWN_POSTDELAY);
- export_constant(SI_PROMOTE_HEALTH_RESERCH);
- export_constant(SI_ENERGY_DRINK_RESERCH);
- export_constant(SI_EXTRACT_WHITE_POTION_Z);
- export_constant(SI_VITATA_500);
- export_constant(SI_EXTRACT_SALAMINE_JUICE);
- export_constant(SI_BOOST500);
- export_constant(SI_FULL_SWING_K);
- export_constant(SI_MANA_PLUS);
- export_constant(SI_MUSTLE_M);
- export_constant(SI_LIFE_FORCE_F);
- export_constant(SI_VACUUM_EXTREME);
- export_constant(SI_SAVAGE_STEAK);
- export_constant(SI_COCKTAIL_WARG_BLOOD);
- export_constant(SI_MINOR_BBQ);
- export_constant(SI_SIROMA_ICE_TEA);
- export_constant(SI_DROCERA_HERB_STEAMED);
- export_constant(SI_PUTTI_TAILS_NOODLES);
- export_constant(SI_BANANA_BOMB);
- export_constant(SI_SUMMON_AGNI);
- export_constant(SI_SPELLBOOK4);
- export_constant(SI_SPELLBOOK5);
- export_constant(SI_SPELLBOOK6);
- export_constant(SI_SPELLBOOK7);
- export_constant(SI_ELEMENTAL_AGGRESSIVE);
- export_constant(SI_RETURN_TO_ELDICASTES);
- export_constant(SI_BANDING_DEFENCE);
- export_constant(SI_SKELSCROLL);
- export_constant(SI_DISTRUCTIONSCROLL);
- export_constant(SI_ROYALSCROLL);
- export_constant(SI_IMMUNITYSCROLL);
- export_constant(SI_MYSTICSCROLL);
- export_constant(SI_BATTLESCROLL);
- export_constant(SI_ARMORSCROLL);
- export_constant(SI_FREYJASCROLL);
- export_constant(SI_SOULSCROLL);
- export_constant(SI_CIRCLE_OF_FIRE);
- export_constant(SI_CIRCLE_OF_FIRE_OPTION);
- export_constant(SI_FIRE_CLOAK);
- export_constant(SI_FIRE_CLOAK_OPTION);
- export_constant(SI_WATER_SCREEN);
- export_constant(SI_WATER_SCREEN_OPTION);
- export_constant(SI_WATER_DROP);
- export_constant(SI_WATER_DROP_OPTION);
- export_constant(SI_WIND_STEP);
- export_constant(SI_WIND_STEP_OPTION);
- export_constant(SI_WIND_CURTAIN);
- export_constant(SI_WIND_CURTAIN_OPTION);
- export_constant(SI_WATER_BARRIER);
- export_constant(SI_ZEPHYR);
- export_constant(SI_SOLID_SKIN);
- export_constant(SI_SOLID_SKIN_OPTION);
- export_constant(SI_STONE_SHIELD);
- export_constant(SI_STONE_SHIELD_OPTION);
- export_constant(SI_POWER_OF_GAIA);
- // disabled source side, does not make sense to export it
- //export_constant(SI_EL_WAIT);
- // disabled source side, does not make sense to export it
- //export_constant(SI_EL_PASSIVE);
- // disabled source side, does not make sense to export it
- //export_constant(SI_EL_DEFENSIVE);
- // disabled source side, does not make sense to export it
- //export_constant(SI_EL_OFFENSIVE);
- // disabled source side, does not make sense to export it
- //export_constant(SI_EL_COST);
- export_constant(SI_PYROTECHNIC);
- export_constant(SI_PYROTECHNIC_OPTION);
- export_constant(SI_HEATER);
- export_constant(SI_HEATER_OPTION);
- export_constant(SI_TROPIC);
- export_constant(SI_TROPIC_OPTION);
- export_constant(SI_AQUAPLAY);
- export_constant(SI_AQUAPLAY_OPTION);
- export_constant(SI_COOLER);
- export_constant(SI_COOLER_OPTION);
- export_constant(SI_CHILLY_AIR);
- export_constant(SI_CHILLY_AIR_OPTION);
- export_constant(SI_GUST);
- export_constant(SI_GUST_OPTION);
- export_constant(SI_BLAST);
- export_constant(SI_BLAST_OPTION);
- export_constant(SI_WILD_STORM);
- export_constant(SI_WILD_STORM_OPTION);
- export_constant(SI_PETROLOGY);
- export_constant(SI_PETROLOGY_OPTION);
- export_constant(SI_CURSED_SOIL);
- export_constant(SI_CURSED_SOIL_OPTION);
- export_constant(SI_UPHEAVAL);
- export_constant(SI_UPHEAVAL_OPTION);
- export_constant(SI_TIDAL_WEAPON);
- export_constant(SI_TIDAL_WEAPON_OPTION);
- export_constant(SI_ROCK_CRUSHER);
- export_constant(SI_ROCK_CRUSHER_ATK);
- export_constant(SI_FIRE_INSIGNIA);
- export_constant(SI_WATER_INSIGNIA);
- export_constant(SI_WIND_INSIGNIA);
- export_constant(SI_EARTH_INSIGNIA);
- export_constant(SI_EQUIPED_FLOOR);
- export_constant(SI_GUARDIAN_RECALL);
- export_constant(SI_MORA_BUFF);
- export_constant(SI_REUSE_LIMIT_G);
- export_constant(SI_REUSE_LIMIT_H);
- export_constant(SI_NEEDLE_OF_PARALYZE);
- export_constant(SI_PAIN_KILLER);
- export_constant(SI_G_LIFEPOTION);
- export_constant(SI_VITALIZE_POTION);
- export_constant(SI_LIGHT_OF_REGENE);
- export_constant(SI_OVERED_BOOST);
- export_constant(SI_SILENT_BREEZE);
- export_constant(SI_ODINS_POWER);
- export_constant(SI_STYLE_CHANGE);
- export_constant(SI_SONIC_CLAW_POSTDELAY);
- export_constant(SI_SILVERVEIN_RUSH_POSTDELAY);
- export_constant(SI_MIDNIGHT_FRENZY_POSTDELAY);
- export_constant(SI_GOLDENE_FERSE);
- export_constant(SI_ANGRIFFS_MODUS);
- export_constant(SI_TINDER_BREAKER);
- export_constant(SI_TINDER_BREAKER_POSTDELAY);
- export_constant(SI_CBC);
- export_constant(SI_CBC_POSTDELAY);
- export_constant(SI_EQC);
- export_constant(SI_MAGMA_FLOW);
- export_constant(SI_GRANITIC_ARMOR);
- export_constant(SI_PYROCLASTIC);
- export_constant(SI_VOLCANIC_ASH);
- export_constant(SI_SPIRITS_SAVEINFO1);
- export_constant(SI_SPIRITS_SAVEINFO2);
- export_constant(SI_MAGIC_CANDY);
- export_constant(SI_SEARCH_STORE_INFO);
- export_constant(SI_ALL_RIDING);
- export_constant(SI_ALL_RIDING_REUSE_LIMIT);
- export_constant(SI_MACRO);
- export_constant(SI_MACRO_POSTDELAY);
- export_constant(SI_BEER_BOTTLE_CAP);
- export_constant(SI_OVERLAPEXPUP);
- export_constant(SI_PC_IZ_DUN05);
- export_constant(SI_CRUSHSTRIKE);
- export_constant(SI_MONSTER_TRANSFORM);
- export_constant(SI_SIT);
- export_constant(SI_ONAIR);
- export_constant(SI_MTF_ASPD);
- export_constant(SI_MTF_RANGEATK);
- export_constant(SI_MTF_MATK);
- export_constant(SI_MTF_MLEATKED);
- export_constant(SI_MTF_CRIDAMAGE);
- export_constant(SI_REUSE_LIMIT_MTF);
- export_constant(SI_MACRO_PERMIT);
- export_constant(SI_MACRO_PLAY);
- export_constant(SI_SKF_CAST);
- export_constant(SI_SKF_ASPD);
- export_constant(SI_SKF_ATK);
- export_constant(SI_SKF_MATK);
- export_constant(SI_REWARD_PLUSONLYJOBEXP);
- export_constant(SI_HANDICAPSTATE_NORECOVER);
- export_constant(SI_SET_NUM_DEF);
- export_constant(SI_SET_NUM_MDEF);
- export_constant(SI_SET_PER_DEF);
- export_constant(SI_SET_PER_MDEF);
- export_constant(SI_PARTYBOOKING_SEARCH_DELAY);
- export_constant(SI_PARTYBOOKING_REGISTER_DELAY);
- export_constant(SI_PERIOD_TIME_CHECK_DETECT_SKILL);
- export_constant(SI_KO_JYUMONJIKIRI);
- export_constant(SI_MEIKYOUSISUI);
- export_constant(SI_ATTHASTE_CASH);
- export_constant(SI_EQUIPPED_DIVINE_ARMOR);
- export_constant(SI_EQUIPPED_HOLY_ARMOR);
- export_constant(SI_2011RWC);
- export_constant(SI_KYOUGAKU);
- export_constant(SI_IZAYOI);
- export_constant(SI_ZENKAI);
- export_constant(SI_KG_KAGEHUMI);
- export_constant(SI_KYOMU);
- export_constant(SI_KAGEMUSYA);
- export_constant(SI_ZANGETSU);
- export_constant(SI_PHI_DEMON);
- export_constant(SI_GENSOU);
- export_constant(SI_AKAITSUKI);
- export_constant(SI_TETANY);
- export_constant(SI_GM_BATTLE);
- export_constant(SI_GM_BATTLE2);
- export_constant(SI_2011RWC_SCROLL);
- export_constant(SI_ACTIVE_MONSTER_TRANSFORM);
- export_constant(SI_MYSTICPOWDER);
- export_constant(SI_ECLAGE_RECALL);
- export_constant(SI_ENTRY_QUEUE_APPLY_DELAY);
- export_constant(SI_REUSE_LIMIT_ECL);
- export_constant(SI_M_LIFEPOTION);
- export_constant(SI_ENTRY_QUEUE_NOTIFY_ADMISSION_TIME_OUT);
- export_constant(SI_UNKNOWN_NAME);
- export_constant(SI_ON_PUSH_CART);
- export_constant(SI_HAT_EFFECT);
- export_constant(SI_FLOWER_LEAF);
- export_constant(SI_RAY_OF_PROTECTION);
- export_constant(SI_GLASTHEIM_ATK);
- export_constant(SI_GLASTHEIM_DEF);
- export_constant(SI_GLASTHEIM_HEAL);
- export_constant(SI_GLASTHEIM_HIDDEN);
- export_constant(SI_GLASTHEIM_STATE);
- export_constant(SI_GLASTHEIM_ITEMDEF);
- export_constant(SI_GLASTHEIM_HPSP);
- export_constant(SI_HOMUN_SKILL_POSTDELAY);
- export_constant(SI_ALMIGHTY);
- export_constant(SI_GVG_GIANT);
- export_constant(SI_GVG_GOLEM);
- export_constant(SI_GVG_STUN);
- export_constant(SI_GVG_STONE);
- export_constant(SI_GVG_FREEZ);
- export_constant(SI_GVG_SLEEP);
- export_constant(SI_GVG_CURSE);
- export_constant(SI_GVG_SILENCE);
- export_constant(SI_GVG_BLIND);
- export_constant(SI_CLIENT_ONLY_EQUIP_ARROW);
- export_constant(SI_CLAN_INFO);
- export_constant(SI_JP_EVENT01);
- export_constant(SI_JP_EVENT02);
- export_constant(SI_JP_EVENT03);
- export_constant(SI_JP_EVENT04);
- export_constant(SI_TELEPORT_FIXEDCASTINGDELAY);
- export_constant(SI_GEFFEN_MAGIC1);
- export_constant(SI_GEFFEN_MAGIC2);
- export_constant(SI_GEFFEN_MAGIC3);
- export_constant(SI_QUEST_BUFF1);
- export_constant(SI_QUEST_BUFF2);
- export_constant(SI_QUEST_BUFF3);
- export_constant(SI_REUSE_LIMIT_RECALL);
- export_constant(SI_SAVEPOSITION);
- export_constant(SI_HANDICAPSTATE_ICEEXPLO);
- export_constant(SI_FENRIR_CARD);
- export_constant(SI_REUSE_LIMIT_ASPD_POTION);
- export_constant(SI_MAXPAIN);
- export_constant(SI_PC_STOP);
- export_constant(SI_FRIGG_SONG);
- export_constant(SI_OFFERTORIUM);
- export_constant(SI_TELEKINESIS_INTENSE);
- export_constant(SI_MOONSTAR);
- export_constant(SI_STRANGELIGHTS);
- export_constant(SI_FULL_THROTTLE);
- export_constant(SI_REBOUND);
- export_constant(SI_UNLIMIT);
- export_constant(SI_KINGS_GRACE);
- export_constant(SI_ITEM_ATKMAX);
- export_constant(SI_ITEM_ATKMIN);
- export_constant(SI_ITEM_MATKMAX);
- export_constant(SI_ITEM_MATKMIN);
- export_constant(SI_SUPER_STAR);
- export_constant(SI_HIGH_RANKER);
- export_constant(SI_DARKCROW);
- export_constant(SI_2013_VALENTINE1);
- export_constant(SI_2013_VALENTINE2);
- export_constant(SI_2013_VALENTINE3);
- export_constant(SI_ILLUSIONDOPING);
- export_constant(SI_WIDEWEB);
- export_constant(SI_CHILL);
- export_constant(SI_BURNT);
- export_constant(SI_PCCAFE_PLAY_TIME);
- export_constant(SI_TWISTED_TIME);
- export_constant(SI_FLASHCOMBO);
- export_constant(SI_JITTER_BUFF1);
- export_constant(SI_JITTER_BUFF2);
- export_constant(SI_JITTER_BUFF3);
- export_constant(SI_JITTER_BUFF4);
- export_constant(SI_JITTER_BUFF5);
- export_constant(SI_JITTER_BUFF6);
- export_constant(SI_JITTER_BUFF7);
- export_constant(SI_JITTER_BUFF8);
- export_constant(SI_JITTER_BUFF9);
- export_constant(SI_JITTER_BUFF10);
- export_constant(SI_CUP_OF_BOZA);
- export_constant(SI_B_TRAP);
- export_constant(SI_E_CHAIN);
- export_constant(SI_E_QD_SHOT_READY);
- export_constant(SI_C_MARKER);
- export_constant(SI_H_MINE);
- export_constant(SI_H_MINE_SPLASH);
- export_constant(SI_P_ALTER);
- export_constant(SI_HEAT_BARREL);
- export_constant(SI_ANTI_M_BLAST);
- export_constant(SI_SLUGSHOT);
- export_constant(SI_SWORDCLAN);
- export_constant(SI_ARCWANDCLAN);
- export_constant(SI_GOLDENMACECLAN);
- export_constant(SI_CROSSBOWCLAN);
- export_constant(SI_PACKING_ENVELOPE1);
- export_constant(SI_PACKING_ENVELOPE2);
- export_constant(SI_PACKING_ENVELOPE3);
- export_constant(SI_PACKING_ENVELOPE4);
- export_constant(SI_PACKING_ENVELOPE5);
- export_constant(SI_PACKING_ENVELOPE6);
- export_constant(SI_PACKING_ENVELOPE7);
- export_constant(SI_PACKING_ENVELOPE8);
- export_constant(SI_PACKING_ENVELOPE9);
- export_constant(SI_PACKING_ENVELOPE10);
- export_constant(SI_GLASTHEIM_TRANS);
- export_constant(SI_ZONGZI_POUCH_TRANS);
- export_constant(SI_HEAT_BARREL_AFTER);
- export_constant(SI_DECORATION_OF_MUSIC);
- export_constant(SI_OVERSEAEXPUP);
- export_constant(SI_CLOWN_N_GYPSY_CARD);
- export_constant(SI_OPEN_NPC_MARKET);
- export_constant(SI_BEEF_RIB_STEW);
- export_constant(SI_PORK_RIB_STEW);
- export_constant(SI_CHUSEOK_MONDAY);
- export_constant(SI_CHUSEOK_TUESDAY);
- export_constant(SI_CHUSEOK_WEDNESDAY);
- export_constant(SI_CHUSEOK_THURSDAY);
- export_constant(SI_CHUSEOK_FRIDAY);
- export_constant(SI_CHUSEOK_WEEKEND);
- export_constant(SI_ALL_LIGHTGUARD);
- export_constant(SI_ALL_LIGHTGUARD_COOL_TIME);
- export_constant(SI_MTF_MHP);
- export_constant(SI_MTF_MSP);
- export_constant(SI_MTF_PUMPKIN);
- export_constant(SI_MTF_HITFLEE);
- export_constant(SI_MTF_CRIDAMAGE2);
- export_constant(SI_MTF_SPDRAIN);
- export_constant(SI_ACUO_MINT_GUM);
- export_constant(SI_S_HEALPOTION);
- export_constant(SI_REUSE_LIMIT_S_HEAL_POTION);
- export_constant(SI_PLAYTIME_STATISTICS);
- export_constant(SI_GN_CHANGEMATERIAL_OPERATOR);
- export_constant(SI_GN_MIX_COOKING_OPERATOR);
- export_constant(SI_GN_MAKEBOMB_OPERATOR);
- export_constant(SI_GN_S_PHARMACY_OPERATOR);
- export_constant(SI_SO_EL_ANALYSIS_DISASSEMBLY_OPERATOR);
- export_constant(SI_SO_EL_ANALYSIS_COMBINATION_OPERATOR);
- export_constant(SI_NC_MAGICDECOY_OPERATOR);
- export_constant(SI_GUILD_STORAGE);
- export_constant(SI_GC_POISONINGWEAPON_OPERATOR);
- export_constant(SI_WS_WEAPONREFINE_OPERATOR);
- export_constant(SI_BS_REPAIRWEAPON_OPERATOR);
- export_constant(SI_GET_MAILBOX);
- export_constant(SI_JUMPINGCLAN);
- export_constant(SI_JP_OTP);
- export_constant(SI_HANDICAPTOLERANCE_LEVELGAP);
- export_constant(SI_MTF_RANGEATK2);
- export_constant(SI_MTF_ASPD2);
- export_constant(SI_MTF_MATK2);
- export_constant(SI_SHOW_NPCHPBAR);
- export_constant(SI_FLOWERSMOKE);
- export_constant(SI_FSTONE);
- export_constant(SI_DAILYSENDMAILCNT);
- export_constant(SI_QSCARABA);
- export_constant(SI_LJOSALFAR);
- export_constant(SI_PAD_READER_KNIGHT);
- export_constant(SI_PAD_READER_CRUSADER);
- export_constant(SI_PAD_READER_BLACKSMITH);
- export_constant(SI_PAD_READER_ALCHEMIST);
- export_constant(SI_PAD_READER_ASSASSIN);
- export_constant(SI_PAD_READER_ROGUE);
- export_constant(SI_PAD_READER_WIZARD);
- export_constant(SI_PAD_READER_SAGE);
- export_constant(SI_PAD_READER_PRIEST);
- export_constant(SI_PAD_READER_MONK);
- export_constant(SI_PAD_READER_HUNTER);
- export_constant(SI_PAD_READER_BARD);
- export_constant(SI_PAD_READER_DANCER);
- export_constant(SI_PAD_READER_TAEKWON);
- export_constant(SI_PAD_READER_NINJA);
- export_constant(SI_PAD_READER_GUNSLINGER);
- export_constant(SI_PAD_READER_SUPERNOVICE);
- export_constant(SI_ESSENCE_OF_TIME);
- export_constant(SI_MINIGAME_ROULETTE);
- export_constant(SI_MINIGAME_GOLD_POINT);
- export_constant(SI_MINIGAME_SILVER_POINT);
- export_constant(SI_MINIGAME_BRONZE_POINT);
- export_constant(SI_HAPPINESS_STAR);
- export_constant(SI_SUMMEREVENT01);
- export_constant(SI_SUMMEREVENT02);
- export_constant(SI_SUMMEREVENT03);
- export_constant(SI_SUMMEREVENT04);
- export_constant(SI_SUMMEREVENT05);
- export_constant(SI_MINIGAME_ROULETTE_BONUS_ITEM);
- export_constant(SI_DRESS_UP);
- export_constant(SI_MAPLE_FALLS);
- export_constant(SI_ALL_NIFLHEIM_RECALL);
- export_constant(SI_DRACULA_CARD);
- export_constant(SI_LIMIT_POWER_BOOSTER);
- export_constant(SI_TIME_ACCESSORY);
- export_constant(SI_EP16_DEF);
- /* elements */
- export_constant(ELE_NEUTRAL);
- export_constant(ELE_WATER);
- export_constant(ELE_EARTH);
- export_constant(ELE_FIRE);
- export_constant(ELE_WIND);
- export_constant(ELE_POISON);
- export_constant(ELE_HOLY);
- export_constant(ELE_DARK);
- export_constant(ELE_GHOST);
- export_constant(ELE_UNDEAD);
- export_constant(ELE_ALL);
- /* races */
- export_constant(RC_FORMLESS);
- export_constant(RC_UNDEAD);
- export_constant(RC_BRUTE);
- export_constant(RC_PLANT);
- export_constant(RC_INSECT);
- export_constant(RC_FISH);
- export_constant(RC_DEMON);
- export_constant(RC_DEMIHUMAN);
- export_constant(RC_ANGEL);
- export_constant(RC_DRAGON);
- export_constant(RC_PLAYER);
- export_constant(RC_ALL);
- export_constant(RC2_NONE);
- export_constant(RC2_GOBLIN);
- export_constant(RC2_KOBOLD);
- export_constant(RC2_ORC);
- export_constant(RC2_GOLEM);
- export_constant(RC2_GUARDIAN);
- export_constant(RC2_NINJA);
- /* classes */
- export_constant(CLASS_NORMAL);
- export_constant(CLASS_BOSS);
- export_constant(CLASS_GUARDIAN);
- export_constant(CLASS_ALL);
- /* sizes */
- script_set_constant("Size_Small",SZ_SMALL,false);
- script_set_constant("Size_Medium",SZ_MEDIUM,false);
- script_set_constant("Size_Large",SZ_BIG,false);
- script_set_constant("Size_All",SZ_ALL,false);
- /* battle flags */
- export_constant(BF_WEAPON);
- export_constant(BF_MAGIC);
- export_constant(BF_MISC);
- export_constant(BF_SHORT);
- export_constant(BF_LONG);
- export_constant(BF_SKILL);
- export_constant(BF_NORMAL);
- /* auto trigger flags */
- export_constant(ATF_SELF);
- export_constant(ATF_TARGET);
- export_constant(ATF_SHORT);
- export_constant(ATF_LONG);
- export_constant(ATF_WEAPON);
- export_constant(ATF_MAGIC);
- export_constant(ATF_MISC);
- // TODO: Check why this was in const.txt, but not on source side
- script_set_constant("ATF_SKILL",ATF_MAGIC|ATF_MISC,false);
- /* emoticons */
- export_constant(E_GASP);
- export_constant(E_WHAT);
- export_constant(E_HO);
- export_constant(E_LV);
- export_constant(E_SWT);
- export_constant(E_IC);
- export_constant(E_AN);
- export_constant(E_AG);
- export_constant(E_CASH);
- export_constant(E_DOTS);
- export_constant(E_SCISSORS);
- export_constant(E_ROCK);
- export_constant(E_PAPER);
- export_constant(E_KOREA);
- export_constant(E_LV2);
- export_constant(E_THX);
- export_constant(E_WAH);
- export_constant(E_SRY);
- export_constant(E_HEH);
- export_constant(E_SWT2);
- export_constant(E_HMM);
- export_constant(E_NO1);
- export_constant(E_NO);
- export_constant(E_OMG);
- export_constant(E_OH);
- export_constant(E_X);
- export_constant(E_HLP);
- export_constant(E_GO);
- export_constant(E_SOB);
- export_constant(E_GG);
- export_constant(E_KIS);
- export_constant(E_KIS2);
- export_constant(E_PIF);
- export_constant(E_OK);
- export_constant(E_MUTE);
- export_constant(E_INDONESIA);
- export_constant(E_BZZ);
- export_constant(E_RICE);
- export_constant(E_AWSM);
- export_constant(E_MEH);
- export_constant(E_SHY);
- export_constant(E_PAT);
- export_constant(E_MP);
- export_constant(E_SLUR);
- export_constant(E_COM);
- export_constant(E_YAWN);
- export_constant(E_GRAT);
- export_constant(E_HP);
- export_constant(E_PHILIPPINES);
- export_constant(E_MALAYSIA);
- export_constant(E_SINGAPORE);
- export_constant(E_BRAZIL);
- export_constant(E_FLASH);
- export_constant(E_SPIN);
- export_constant(E_SIGH);
- export_constant(E_DUM);
- export_constant(E_LOUD);
- export_constant(E_OTL);
- export_constant(E_DICE1);
- export_constant(E_DICE2);
- export_constant(E_DICE3);
- export_constant(E_DICE4);
- export_constant(E_DICE5);
- export_constant(E_DICE6);
- export_constant(E_INDIA);
- export_constant(E_LUV);
- export_constant(E_RUSSIA);
- export_constant(E_VIRGIN);
- export_constant(E_MOBILE);
- export_constant(E_MAIL);
- export_constant(E_CHINESE);
- export_constant(E_ANTENNA1);
- export_constant(E_ANTENNA2);
- export_constant(E_ANTENNA3);
- export_constant(E_HUM);
- export_constant(E_ABS);
- export_constant(E_OOPS);
- export_constant(E_SPIT);
- export_constant(E_ENE);
- export_constant(E_PANIC);
- export_constant(E_WHISP);
- export_constant(E_YUT1);
- export_constant(E_YUT2);
- export_constant(E_YUT3);
- export_constant(E_YUT4);
- export_constant(E_YUT5);
- export_constant(E_YUT6);
- export_constant(E_YUT7);
- /* status options */
- export_constant(OPTION_NOTHING);
- export_constant(OPTION_SIGHT);
- export_constant(OPTION_HIDE);
- export_constant(OPTION_CLOAK);
- export_constant(OPTION_FALCON);
- export_constant(OPTION_RIDING);
- export_constant(OPTION_INVISIBLE);
- export_constant(OPTION_ORCISH);
- export_constant(OPTION_WEDDING);
- export_constant(OPTION_RUWACH);
- export_constant(OPTION_CHASEWALK);
- export_constant(OPTION_FLYING);
- export_constant(OPTION_XMAS);
- export_constant(OPTION_TRANSFORM);
- export_constant(OPTION_SUMMER);
- export_constant(OPTION_DRAGON1);
- export_constant(OPTION_WUG);
- export_constant(OPTION_WUGRIDER);
- export_constant(OPTION_MADOGEAR);
- export_constant(OPTION_DRAGON2);
- export_constant(OPTION_DRAGON3);
- export_constant(OPTION_DRAGON4);
- export_constant(OPTION_DRAGON5);
- export_constant(OPTION_HANBOK);
- export_constant(OPTION_OKTOBERFEST);
- /* status option compounds */
- export_constant(OPTION_DRAGON);
- export_constant(OPTION_COSTUME);
- /* sc_start flags */
- export_constant(SCSTART_NONE);
- export_constant(SCSTART_NOAVOID);
- export_constant(SCSTART_NOTICKDEF);
- export_constant(SCSTART_LOADED);
- export_constant(SCSTART_NORATEDEF);
- export_constant(SCSTART_NOICON);
- /* unit control - mob */
- export_constant(UMOB_SIZE);
- export_constant(UMOB_LEVEL);
- export_constant(UMOB_HP);
- export_constant(UMOB_MAXHP);
- export_constant(UMOB_MASTERAID);
- export_constant(UMOB_MAPID);
- export_constant(UMOB_X);
- export_constant(UMOB_Y);
- export_constant(UMOB_SPEED);
- export_constant(UMOB_MODE);
- export_constant(UMOB_AI);
- export_constant(UMOB_SCOPTION);
- export_constant(UMOB_SEX);
- export_constant(UMOB_CLASS);
- export_constant(UMOB_HAIRSTYLE);
- export_constant(UMOB_HAIRCOLOR);
- export_constant(UMOB_HEADBOTTOM);
- export_constant(UMOB_HEADMIDDLE);
- export_constant(UMOB_HEADTOP);
- export_constant(UMOB_CLOTHCOLOR);
- export_constant(UMOB_SHIELD);
- export_constant(UMOB_WEAPON);
- export_constant(UMOB_LOOKDIR);
- export_constant(UMOB_STR);
- export_constant(UMOB_AGI);
- export_constant(UMOB_VIT);
- export_constant(UMOB_INT);
- export_constant(UMOB_DEX);
- export_constant(UMOB_LUK);
- export_constant(UMOB_SLAVECPYMSTRMD);
- export_constant(UMOB_DMGIMMUNE);
- export_constant(UMOB_ATKRANGE);
- export_constant(UMOB_ATKMIN);
- export_constant(UMOB_ATKMAX);
- export_constant(UMOB_MATKMIN);
- export_constant(UMOB_MATKMAX);
- export_constant(UMOB_DEF);
- export_constant(UMOB_MDEF);
- export_constant(UMOB_HIT);
- export_constant(UMOB_FLEE);
- export_constant(UMOB_PDODGE);
- export_constant(UMOB_CRIT);
- export_constant(UMOB_RACE);
- export_constant(UMOB_ELETYPE);
- export_constant(UMOB_ELELEVEL);
- export_constant(UMOB_AMOTION);
- export_constant(UMOB_ADELAY);
- export_constant(UMOB_DMOTION);
- /* unit control - homunculus */
- export_constant(UHOM_SIZE);
- export_constant(UHOM_LEVEL);
- export_constant(UHOM_HP);
- export_constant(UHOM_MAXHP);
- export_constant(UHOM_SP);
- export_constant(UHOM_MAXSP);
- export_constant(UHOM_MASTERCID);
- export_constant(UHOM_MAPID);
- export_constant(UHOM_X);
- export_constant(UHOM_Y);
- export_constant(UHOM_HUNGER);
- export_constant(UHOM_INTIMACY);
- export_constant(UHOM_SPEED);
- export_constant(UHOM_LOOKDIR);
- export_constant(UHOM_CANMOVETICK);
- export_constant(UHOM_STR);
- export_constant(UHOM_AGI);
- export_constant(UHOM_VIT);
- export_constant(UHOM_INT);
- export_constant(UHOM_DEX);
- export_constant(UHOM_LUK);
- export_constant(UHOM_DMGIMMUNE);
- export_constant(UHOM_ATKRANGE);
- export_constant(UHOM_ATKMIN);
- export_constant(UHOM_ATKMAX);
- export_constant(UHOM_MATKMIN);
- export_constant(UHOM_MATKMAX);
- export_constant(UHOM_DEF);
- export_constant(UHOM_MDEF);
- export_constant(UHOM_HIT);
- export_constant(UHOM_FLEE);
- export_constant(UHOM_PDODGE);
- export_constant(UHOM_CRIT);
- export_constant(UHOM_RACE);
- export_constant(UHOM_ELETYPE);
- export_constant(UHOM_ELELEVEL);
- export_constant(UHOM_AMOTION);
- export_constant(UHOM_ADELAY);
- export_constant(UHOM_DMOTION);
- /* unit control - pet */
- export_constant(UPET_SIZE);
- export_constant(UPET_LEVEL);
- export_constant(UPET_HP);
- export_constant(UPET_MAXHP);
- export_constant(UPET_MASTERAID);
- export_constant(UPET_MAPID);
- export_constant(UPET_X);
- export_constant(UPET_Y);
- export_constant(UPET_HUNGER);
- export_constant(UPET_INTIMACY);
- export_constant(UPET_SPEED);
- export_constant(UPET_LOOKDIR);
- export_constant(UPET_CANMOVETICK);
- export_constant(UPET_STR);
- export_constant(UPET_AGI);
- export_constant(UPET_VIT);
- export_constant(UPET_INT);
- export_constant(UPET_DEX);
- export_constant(UPET_LUK);
- export_constant(UPET_DMGIMMUNE);
- export_constant(UPET_ATKRANGE);
- export_constant(UPET_ATKMIN);
- export_constant(UPET_ATKMAX);
- export_constant(UPET_MATKMIN);
- export_constant(UPET_MATKMAX);
- export_constant(UPET_DEF);
- export_constant(UPET_MDEF);
- export_constant(UPET_HIT);
- export_constant(UPET_FLEE);
- export_constant(UPET_PDODGE);
- export_constant(UPET_CRIT);
- export_constant(UPET_RACE);
- export_constant(UPET_ELETYPE);
- export_constant(UPET_ELELEVEL);
- export_constant(UPET_AMOTION);
- export_constant(UPET_ADELAY);
- export_constant(UPET_DMOTION);
- /* unit control - mercenary */
- export_constant(UMER_SIZE);
- export_constant(UMER_HP);
- export_constant(UMER_MAXHP);
- export_constant(UMER_MASTERCID);
- export_constant(UMER_MAPID);
- export_constant(UMER_X);
- export_constant(UMER_Y);
- export_constant(UMER_KILLCOUNT);
- export_constant(UMER_LIFETIME);
- export_constant(UMER_SPEED);
- export_constant(UMER_LOOKDIR);
- export_constant(UMER_CANMOVETICK);
- export_constant(UMER_STR);
- export_constant(UMER_AGI);
- export_constant(UMER_VIT);
- export_constant(UMER_INT);
- export_constant(UMER_DEX);
- export_constant(UMER_LUK);
- export_constant(UMER_DMGIMMUNE);
- export_constant(UMER_ATKRANGE);
- export_constant(UMER_ATKMIN);
- export_constant(UMER_ATKMAX);
- export_constant(UMER_MATKMIN);
- export_constant(UMER_MATKMAX);
- export_constant(UMER_DEF);
- export_constant(UMER_MDEF);
- export_constant(UMER_HIT);
- export_constant(UMER_FLEE);
- export_constant(UMER_PDODGE);
- export_constant(UMER_CRIT);
- export_constant(UMER_RACE);
- export_constant(UMER_ELETYPE);
- export_constant(UMER_ELELEVEL);
- export_constant(UMER_AMOTION);
- export_constant(UMER_ADELAY);
- export_constant(UMER_DMOTION);
- /* unit control - elemental */
- export_constant(UELE_SIZE);
- export_constant(UELE_HP);
- export_constant(UELE_MAXHP);
- export_constant(UELE_SP);
- export_constant(UELE_MAXSP);
- export_constant(UELE_MASTERCID);
- export_constant(UELE_MAPID);
- export_constant(UELE_X);
- export_constant(UELE_Y);
- export_constant(UELE_LIFETIME);
- export_constant(UELE_MODE);
- export_constant(UELE_SPEED);
- export_constant(UELE_LOOKDIR);
- export_constant(UELE_CANMOVETICK);
- export_constant(UELE_STR);
- export_constant(UELE_AGI);
- export_constant(UELE_VIT);
- export_constant(UELE_INT);
- export_constant(UELE_DEX);
- export_constant(UELE_LUK);
- export_constant(UELE_DMGIMMUNE);
- export_constant(UELE_ATKRANGE);
- export_constant(UELE_ATKMIN);
- export_constant(UELE_ATKMAX);
- export_constant(UELE_MATKMIN);
- export_constant(UELE_MATKMAX);
- export_constant(UELE_DEF);
- export_constant(UELE_MDEF);
- export_constant(UELE_HIT);
- export_constant(UELE_FLEE);
- export_constant(UELE_PDODGE);
- export_constant(UELE_CRIT);
- export_constant(UELE_RACE);
- export_constant(UELE_ELETYPE);
- export_constant(UELE_ELELEVEL);
- export_constant(UELE_AMOTION);
- export_constant(UELE_ADELAY);
- export_constant(UELE_DMOTION);
- /* unit control - NPC */
- export_constant(UNPC_DISPLAY);
- export_constant(UNPC_LEVEL);
- export_constant(UNPC_HP);
- export_constant(UNPC_MAXHP);
- export_constant(UNPC_MAPID);
- export_constant(UNPC_X);
- export_constant(UNPC_Y);
- export_constant(UNPC_LOOKDIR);
- export_constant(UNPC_STR);
- export_constant(UNPC_AGI);
- export_constant(UNPC_VIT);
- export_constant(UNPC_INT);
- export_constant(UNPC_DEX);
- export_constant(UNPC_LUK);
- export_constant(UNPC_PLUSALLSTAT);
- export_constant(UNPC_DMGIMMUNE);
- export_constant(UNPC_ATKRANGE);
- export_constant(UNPC_ATKMIN);
- export_constant(UNPC_ATKMAX);
- export_constant(UNPC_MATKMIN);
- export_constant(UNPC_MATKMAX);
- export_constant(UNPC_DEF);
- export_constant(UNPC_MDEF);
- export_constant(UNPC_HIT);
- export_constant(UNPC_FLEE);
- export_constant(UNPC_PDODGE);
- export_constant(UNPC_CRIT);
- export_constant(UNPC_RACE);
- export_constant(UNPC_ELETYPE);
- export_constant(UNPC_ELELEVEL);
- export_constant(UNPC_AMOTION);
- export_constant(UNPC_ADELAY);
- export_constant(UNPC_DMOTION);
- #undef export_constant
- #endif /* _SCRIPT_CONSTANTS_H_ */
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