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- // Copyright (c) rAthena Dev Teams - Licensed under GNU GPL
- // For more information, see LICENCE in the main folder
- #ifndef MOB_HPP
- #define MOB_HPP
- #include <vector>
- #include "../common/database.hpp"
- #include "../common/mmo.hpp" // struct item
- #include "../common/timer.hpp"
- #include "status.hpp" // struct status data, struct status_change
- #include "unit.hpp" // unit_stop_walking(), unit_stop_attack()
- struct guardian_data;
- //The number of drops all mobs have and the max drop-slot that the steal skill will attempt to steal from.
- #define MAX_MOB_DROP 10
- #define MAX_MVP_DROP 3
- #define MAX_MOB_DROP_ADD 5
- #define MAX_MVP_DROP_ADD 2
- #define MAX_MOB_DROP_TOTAL (MAX_MOB_DROP+MAX_MOB_DROP_ADD)
- #define MAX_MVP_DROP_TOTAL (MAX_MVP_DROP+MAX_MVP_DROP_ADD)
- #define MAX_STEAL_DROP 7
- #define MAX_RACE2_MOBS 100
- //Min time between AI executions
- const t_tick MIN_MOBTHINKTIME = 100;
- //Min time before mobs do a check to call nearby friends for help (or for slaves to support their master)
- const t_tick MIN_MOBLINKTIME = 1000;
- //Min time between random walks
- const t_tick MIN_RANDOMWALKTIME = 4000;
- //Distance that slaves should keep from their master.
- #define MOB_SLAVEDISTANCE 2
- //Used to determine default enemy type of mobs (for use in eachinrange calls)
- #define DEFAULT_ENEMY_TYPE(md) (md->special_state.ai?BL_CHAR:BL_MOB|BL_PC|BL_HOM|BL_MER)
- /**
- * Mob constants
- * Added definitions for WoE:SE objects and other [L0ne_W0lf], [aleos]
- */
- enum MOBID {
- MOBID_PORING = 1002,
- MOBID_RED_PLANT = 1078,
- MOBID_BLUE_PLANT,
- MOBID_GREEN_PLANT,
- MOBID_YELLOW_PLANT,
- MOBID_WHITE_PLANT,
- MOBID_SHINING_PLANT,
- MOBID_BLACK_MUSHROOM = 1084,
- MOBID_MARINE_SPHERE = 1142,
- MOBID_EMPERIUM = 1288,
- MOBID_G_PARASITE = 1555,
- MOBID_G_FLORA = 1575,
- MOBID_G_HYDRA = 1579,
- MOBID_G_MANDRAGORA = 1589,
- MOBID_G_GEOGRAPHER = 1590,
- MOBID_GUARDIAN_STONE1 = 1907,
- MOBID_GUARDIAN_STONE2,
- MOBID_SILVERSNIPER = 2042,
- MOBID_MAGICDECOY_FIRE,
- MOBID_MAGICDECOY_WATER,
- MOBID_MAGICDECOY_EARTH,
- MOBID_MAGICDECOY_WIND,
- MOBID_ZANZOU = 2308,
- MOBID_S_HORNET = 2158,
- MOBID_S_GIANT_HORNET,
- MOBID_S_LUCIOLA_VESPA,
- };
- ///Mob skill states.
- enum MobSkillState {
- MSS_ANY = -1,
- MSS_IDLE,
- MSS_WALK,
- MSS_LOOT,
- MSS_DEAD,
- MSS_BERSERK, //Aggressive mob attacking
- MSS_ANGRY, //Mob retaliating from being attacked.
- MSS_RUSH, //Mob following a player after being attacked.
- MSS_FOLLOW, //Mob following a player without being attacked.
- MSS_ANYTARGET,
- };
- enum MobDamageLogFlag
- {
- MDLF_NORMAL = 0,
- MDLF_HOMUN,
- MDLF_PET,
- MDLF_SELF
- };
- enum e_size : uint8 {
- SZ_SMALL = 0,
- SZ_MEDIUM,
- SZ_BIG,
- SZ_ALL,
- SZ_MAX
- };
- /// Random Monster Groups
- enum e_random_monster : uint16 {
- MOBG_Branch_Of_Dead_Tree = 0,
- MOBG_Poring_Box,
- MOBG_Bloody_Dead_Branch,
- MOBG_Red_Pouch_Of_Surprise,
- MOBG_ClassChange,
- MOBG_Taekwon_Mission,
- };
- /// Random Monster Group Flags
- enum e_random_monster_flags {
- RMF_NONE = 0x00, ///< Apply no flags
- RMF_DB_RATE = 0x01, ///< Apply the summon success chance found in the list (otherwise get any monster from the db)
- RMF_CHECK_MOB_LV = 0x02, ///< Apply a monster level check
- RMF_MOB_NOT_BOSS = 0x04, ///< Selected monster should not be a Boss type (except those from MOBG_Bloody_Dead_Branch)
- RMF_MOB_NOT_SPAWN = 0x08, ///< Selected monster must have normal spawn
- RMF_MOB_NOT_PLANT = 0x10, ///< Selected monster should not be a Plant type
- RMF_ALL = 0xFF, ///< Apply all flags
- };
- struct mob_skill {
- enum MobSkillState state;
- uint16 skill_id,skill_lv;
- short permillage;
- int casttime,delay;
- short cancel;
- short cond1,cond2;
- short target;
- int val[5];
- short emotion;
- unsigned short msg_id;
- };
- struct mob_chat {
- unsigned short msg_id;
- unsigned long color;
- char msg[CHAT_SIZE_MAX];
- };
- struct spawn_info {
- unsigned short mapindex;
- unsigned short qty;
- };
- /// Loooitem struct
- struct s_mob_lootitem {
- struct item item; ///< Item info
- unsigned short mob_id; ///< ID of monster that dropped the item
- };
- /// Struct for monster's drop item
- struct s_mob_drop {
- t_itemid nameid;
- int p;
- uint8 randomopt_group;
- unsigned steal_protected : 1;
- };
- struct mob_db {
- char sprite[NAME_LENGTH],name[NAME_LENGTH],jname[NAME_LENGTH];
- unsigned int base_exp,job_exp;
- unsigned int mexp;
- short range2,range3;
- enum e_race2 race2; // celest
- unsigned short lv;
- struct s_mob_drop dropitem[MAX_MOB_DROP_TOTAL], mvpitem[MAX_MVP_DROP_TOTAL];
- struct status_data status;
- struct view_data vd;
- unsigned int option;
- int maxskill;
- struct mob_skill skill[MAX_MOBSKILL];
- };
- struct mob_data {
- struct block_list bl;
- struct unit_data ud;
- struct view_data *vd;
- bool vd_changed;
- struct status_data status, *base_status; //Second one is in case of leveling up mobs, or tiny/large mobs.
- struct status_change sc;
- struct mob_db *db; //For quick data access (saves doing mob_db(md->mob_id) all the time) [Skotlex]
- char name[NAME_LENGTH];
- struct s_specialState {
- unsigned int size : 2; //Small/Big monsters.
- enum mob_ai ai; //Special ai for summoned monsters.
- unsigned int clone : 1;/* is clone? 1:0 */
- } special_state; //Special mob information that does not needs to be zero'ed on mob respawn.
- struct s_MobState {
- unsigned int aggressive : 1; //Signals whether the mob AI is in aggressive mode or reactive mode. [Skotlex]
- unsigned int steal_coin_flag : 1;
- unsigned int soul_change_flag : 1; // Celest
- unsigned int alchemist: 1;
- unsigned int npc_killmonster: 1; //for new killmonster behavior
- unsigned int rebirth: 1; // NPC_Rebirth used
- unsigned int boss : 1;
- unsigned int copy_master_mode : 1; ///< Whether the spawned monster should copy the master's mode.
- enum MobSkillState skillstate;
- unsigned char steal_flag; //number of steal tries (to prevent steal exploit on mobs with few items) [Lupus]
- unsigned char attacked_count; //For rude attacked.
- int provoke_flag; // Celest
- } state;
- struct guardian_data* guardian_data;
- struct s_dmglog {
- int id; //char id
- unsigned int dmg;
- unsigned int flag : 2; //0: Normal. 1: Homunc exp. 2: Pet exp
- } dmglog[DAMAGELOG_SIZE];
- uint32 spotted_log[DAMAGELOG_SIZE];
- struct spawn_data *spawn; //Spawn data.
- int spawn_timer; //Required for Convex Mirror
- struct s_mob_lootitem *lootitems;
- short mob_id;
- unsigned int tdmg; //Stores total damage given to the mob, for exp calculations. [Skotlex]
- int level;
- int target_id,attacked_id,norm_attacked_id;
- int areanpc_id; //Required in OnTouchNPC (to avoid multiple area touchs)
- int bg_id; // BattleGround System
- t_tick next_walktime,last_thinktime,last_linktime,last_pcneartime,dmgtick;
- short move_fail_count;
- short lootitem_count;
- short min_chase;
- unsigned char walktoxy_fail_count; //Pathfinding succeeds but the actual walking failed (e.g. Icewall lock)
- int deletetimer;
- int master_id,master_dist;
- int8 skill_idx; // Index of last used skill from db->skill[]
- t_tick skilldelay[MAX_MOBSKILL];
- char npc_event[EVENT_NAME_LENGTH];
- /**
- * Did this monster summon something?
- * Used to flag summon deletions, saves a worth amount of memory
- **/
- bool can_summon;
- /**
- * MvP Tombstone NPC ID
- **/
- int tomb_nid;
- };
- class MobAvailDatabase : public YamlDatabase {
- public:
- MobAvailDatabase() : YamlDatabase("MOB_AVAIL_DB", 1) {
- }
- void clear() { };
- const std::string getDefaultLocation();
- uint64 parseBodyNode(const YAML::Node& node);
- };
- enum e_mob_skill_target {
- MST_TARGET = 0,
- MST_RANDOM, //Random Target!
- MST_SELF,
- MST_FRIEND,
- MST_MASTER,
- MST_AROUND5,
- MST_AROUND6,
- MST_AROUND7,
- MST_AROUND8,
- MST_AROUND1,
- MST_AROUND2,
- MST_AROUND3,
- MST_AROUND4,
- MST_AROUND = MST_AROUND4,
- };
- enum e_mob_skill_condition {
- MSC_ALWAYS = 0x0000,
- MSC_MYHPLTMAXRATE,
- MSC_MYHPINRATE,
- MSC_FRIENDHPLTMAXRATE,
- MSC_FRIENDHPINRATE,
- MSC_MYSTATUSON,
- MSC_MYSTATUSOFF,
- MSC_FRIENDSTATUSON,
- MSC_FRIENDSTATUSOFF,
- MSC_ATTACKPCGT,
- MSC_ATTACKPCGE,
- MSC_SLAVELT,
- MSC_SLAVELE,
- MSC_CLOSEDATTACKED,
- MSC_LONGRANGEATTACKED,
- MSC_AFTERSKILL,
- MSC_SKILLUSED,
- MSC_CASTTARGETED,
- MSC_RUDEATTACKED,
- MSC_MASTERHPLTMAXRATE,
- MSC_MASTERATTACKED,
- MSC_ALCHEMIST,
- MSC_SPAWN,
- };
- // The data structures for storing delayed item drops
- struct item_drop {
- struct item item_data;
- unsigned short mob_id;
- enum bl_type src_type;
- struct item_drop* next;
- };
- struct item_drop_list {
- int16 m, x, y; // coordinates
- int first_charid, second_charid, third_charid; // charid's of players with higher pickup priority
- struct item_drop* item; // linked list of drops
- };
- struct mob_db *mob_db(int mob_id);
- uint16 mobdb_searchname(const char * const str);
- struct mob_db* mobdb_search_aegisname( const char* str );
- int mobdb_searchname_array(const char *str, uint16 * out, int size);
- int mobdb_checkid(const int id);
- struct view_data* mob_get_viewdata(int mob_id);
- void mob_set_dynamic_viewdata( struct mob_data* md );
- void mob_free_dynamic_viewdata( struct mob_data* md );
- struct mob_data *mob_once_spawn_sub(struct block_list *bl, int16 m, int16 x, int16 y, const char *mobname, int mob_id, const char *event, unsigned int size, enum mob_ai ai);
- int mob_once_spawn(struct map_session_data* sd, int16 m, int16 x, int16 y,
- const char* mobname, int mob_id, int amount, const char* event, unsigned int size, enum mob_ai ai);
- int mob_once_spawn_area(struct map_session_data* sd, int16 m,
- int16 x0, int16 y0, int16 x1, int16 y1, const char* mobname, int mob_id, int amount, const char* event, unsigned int size, enum mob_ai ai);
- bool mob_ksprotected (struct block_list *src, struct block_list *target);
- int mob_spawn_guardian(const char* mapname, int16 x, int16 y, const char* mobname, int mob_id, const char* event, int guardian, bool has_index); // Spawning Guardians [Valaris]
- int mob_spawn_bg(const char* mapname, int16 x, int16 y, const char* mobname, int mob_id, const char* event, unsigned int bg_id);
- int mob_guardian_guildchange(struct mob_data *md); //Change Guardian's ownership. [Skotlex]
- int mob_randomwalk(struct mob_data *md,t_tick tick);
- int mob_warpchase(struct mob_data *md, struct block_list *target);
- int mob_target(struct mob_data *md,struct block_list *bl,int dist);
- int mob_unlocktarget(struct mob_data *md, t_tick tick);
- struct mob_data* mob_spawn_dataset(struct spawn_data *data);
- int mob_spawn(struct mob_data *md);
- TIMER_FUNC(mob_delayspawn);
- int mob_setdelayspawn(struct mob_data *md);
- int mob_parse_dataset(struct spawn_data *data);
- void mob_log_damage(struct mob_data *md, struct block_list *src, int damage);
- void mob_damage(struct mob_data *md, struct block_list *src, int damage);
- int mob_dead(struct mob_data *md, struct block_list *src, int type);
- void mob_revive(struct mob_data *md, unsigned int hp);
- void mob_heal(struct mob_data *md,unsigned int heal);
- #define mob_stop_walking(md, type) unit_stop_walking(&(md)->bl, type)
- #define mob_stop_attack(md) unit_stop_attack(&(md)->bl)
- void mob_clear_spawninfo();
- void do_init_mob(void);
- void do_final_mob(bool is_reload);
- TIMER_FUNC(mob_timer_delete);
- int mob_deleteslave(struct mob_data *md);
- int mob_random_class (int *value, size_t count);
- int mob_get_random_id(int type, enum e_random_monster_flags flag, int lv);
- int mob_class_change(struct mob_data *md,int mob_id);
- int mob_warpslave(struct block_list *bl, int range);
- int mob_linksearch(struct block_list *bl,va_list ap);
- int mobskill_use(struct mob_data *md,t_tick tick,int event);
- int mobskill_event(struct mob_data *md,struct block_list *src,t_tick tick, int flag);
- int mob_summonslave(struct mob_data *md2,int *value,int amount,uint16 skill_id);
- int mob_countslave(struct block_list *bl);
- int mob_count_sub(struct block_list *bl, va_list ap);
- int mob_is_clone(int mob_id);
- int mob_clone_spawn(struct map_session_data *sd, int16 m, int16 x, int16 y, const char *event, int master_id, enum e_mode mode, int flag, unsigned int duration);
- int mob_clone_delete(struct mob_data *md);
- void mob_reload_itemmob_data(void);
- void mob_reload(void);
- void mob_add_spawn(uint16 mob_id, const struct spawn_info& new_spawn);
- const std::vector<spawn_info> mob_get_spawns(uint16 mob_id);
- bool mob_has_spawn(uint16 mob_id);
- // MvP Tomb System
- int mvptomb_setdelayspawn(struct npc_data *nd);
- TIMER_FUNC(mvptomb_delayspawn);
- void mvptomb_create(struct mob_data *md, char *killer, time_t time);
- void mvptomb_destroy(struct mob_data *md);
- void mob_setdropitem_option(struct item *itm, struct s_mob_drop *mobdrop);
- #define CHK_MOBSIZE(size) ((size) >= SZ_SMALL && (size) < SZ_MAX) /// Check valid Monster Size
- #endif /* MOB_HPP */
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