storage.c 19 KB

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  1. // Copyright (c) Athena Dev Teams - Licensed under GNU GPL
  2. // For more information, see LICENCE in the main folder
  3. #include "../common/cbasetypes.h"
  4. #include "../common/db.h"
  5. #include "../common/nullpo.h"
  6. #include "../common/malloc.h"
  7. #include "../common/showmsg.h"
  8. #include "map.h" // struct map_session_data
  9. #include "storage.h"
  10. #include "chrif.h"
  11. #include "itemdb.h"
  12. #include "clif.h"
  13. #include "intif.h"
  14. #include "pc.h"
  15. #include "guild.h"
  16. #include "battle.h"
  17. #include "atcommand.h"
  18. #include "log.h"
  19. #include <stdio.h>
  20. #include <stdlib.h>
  21. #include <string.h>
  22. static struct dbt *storage_db;
  23. static struct dbt *guild_storage_db;
  24. /*==========================================
  25. * 倉庫内アイテムソート
  26. *------------------------------------------*/
  27. int storage_comp_item(const void *_i1, const void *_i2)
  28. {
  29. struct item *i1 = (struct item *)_i1;
  30. struct item *i2 = (struct item *)_i2;
  31. if (i1->nameid == i2->nameid)
  32. return 0;
  33. else if (!(i1->nameid) || !(i1->amount))
  34. return 1;
  35. else if (!(i2->nameid) || !(i2->amount))
  36. return -1;
  37. return i1->nameid - i2->nameid;
  38. }
  39. void storage_sortitem (struct storage *stor)
  40. {
  41. nullpo_retv(stor);
  42. qsort(stor->storage_, MAX_STORAGE, sizeof(struct item), storage_comp_item);
  43. }
  44. void storage_gsortitem (struct guild_storage* gstor)
  45. {
  46. nullpo_retv(gstor);
  47. qsort(gstor->storage_, MAX_GUILD_STORAGE, sizeof(struct item), storage_comp_item);
  48. }
  49. /*==========================================
  50. * 初期化とか
  51. *------------------------------------------*/
  52. int do_init_storage(void) // map.c::do_init()から呼ばれる
  53. {
  54. storage_db=db_alloc(__FILE__,__LINE__,DB_INT,DB_OPT_RELEASE_DATA,sizeof(int));
  55. guild_storage_db=db_alloc(__FILE__,__LINE__,DB_INT,DB_OPT_RELEASE_DATA,sizeof(int));
  56. return 1;
  57. }
  58. void do_final_storage(void) // by [MC Cameri]
  59. {
  60. storage_db->destroy(storage_db,NULL);
  61. guild_storage_db->destroy(guild_storage_db,NULL);
  62. }
  63. static int storage_reconnect_sub(DBKey key,void *data,va_list ap)
  64. { //Parses storage and saves 'dirty' ones upon reconnect. [Skotlex]
  65. int type = va_arg(ap, int);
  66. if (type)
  67. { //Guild Storage
  68. struct guild_storage* stor = (struct guild_storage*) data;
  69. if (stor->dirty && stor->storage_status == 0) //Save closed storages.
  70. storage_guild_storagesave(0, stor->guild_id,0);
  71. }
  72. else
  73. { //Account Storage
  74. struct storage* stor = (struct storage*) data;
  75. if (stor->dirty && stor->storage_status == 0) //Save closed storages.
  76. storage_storage_save(stor->account_id, stor->dirty==2?1:0);
  77. }
  78. return 0;
  79. }
  80. //Function to be invoked upon server reconnection to char. To save all 'dirty' storages [Skotlex
  81. void do_reconnect_storage(void)
  82. {
  83. storage_db->foreach(storage_db, storage_reconnect_sub, 0);
  84. guild_storage_db->foreach(guild_storage_db, storage_reconnect_sub, 1);
  85. }
  86. static void* create_storage(DBKey key, va_list args)
  87. {
  88. struct storage *stor;
  89. stor = (struct storage *) aCallocA (sizeof(struct storage), 1);
  90. stor->account_id = key.i;
  91. return stor;
  92. }
  93. struct storage *account2storage(int account_id)
  94. {
  95. return idb_ensure(storage_db,account_id,create_storage);
  96. }
  97. // Just to ask storage, without creation
  98. struct storage *account2storage2(int account_id)
  99. {
  100. return idb_get(storage_db, account_id);
  101. }
  102. int storage_delete(int account_id)
  103. {
  104. idb_remove(storage_db,account_id);
  105. return 0;
  106. }
  107. /*==========================================
  108. * Opens a storage. Returns:
  109. * 0 - success
  110. * 1 - fail
  111. * 2 - Storage requested from char-server (will open automatically later)
  112. *------------------------------------------*/
  113. int storage_storageopen(struct map_session_data *sd)
  114. {
  115. struct storage *stor;
  116. nullpo_retr(0, sd);
  117. if(sd->state.finalsave) //Refuse to open storage when you had your last save done.
  118. return 1;
  119. if(sd->state.storage_flag)
  120. return 1; //Already open?
  121. if(pc_can_give_items(pc_isGM(sd)))
  122. { //check is this GM level is allowed to put items to storage
  123. clif_displaymessage(sd->fd, msg_txt(246));
  124. return 1;
  125. }
  126. if((stor = idb_get(storage_db,sd->status.account_id)) == NULL)
  127. { //Request storage.
  128. intif_request_storage(sd->status.account_id);
  129. return 2;
  130. }
  131. if (stor->storage_status)
  132. return 1; //Already open/player already has it open...
  133. stor->storage_status = 1;
  134. sd->state.storage_flag = 1;
  135. clif_storagelist(sd,stor);
  136. clif_updatestorageamount(sd,stor);
  137. return 0;
  138. }
  139. // helper function
  140. int compare_item(struct item *a, struct item *b)
  141. {
  142. if (a->nameid == b->nameid &&
  143. a->identify == b->identify &&
  144. a->refine == b->refine &&
  145. a->attribute == b->attribute)
  146. {
  147. int i;
  148. for (i = 0; i < MAX_SLOTS && (a->card[i] == b->card[i]); i++);
  149. return (i == MAX_SLOTS);
  150. }
  151. return 0;
  152. }
  153. /*==========================================
  154. * Internal add-item function.
  155. *------------------------------------------*/
  156. static int storage_additem(struct map_session_data *sd,struct storage *stor,struct item *item_data,int amount)
  157. {
  158. struct item_data *data;
  159. int i;
  160. if (sd->state.finalsave)
  161. return 1;
  162. if(item_data->nameid <= 0 || amount <= 0)
  163. return 1;
  164. data = itemdb_search(item_data->nameid);
  165. if (!itemdb_canstore(item_data, pc_isGM(sd)))
  166. { //Check if item is storable. [Skotlex]
  167. clif_displaymessage (sd->fd, msg_txt(264));
  168. return 1;
  169. }
  170. if(itemdb_isstackable2(data)){ //Stackable
  171. for(i=0;i<MAX_STORAGE;i++){
  172. if( compare_item (&stor->storage_[i], item_data)) {
  173. if(amount > MAX_AMOUNT - stor->storage_[i].amount)
  174. return 1;
  175. stor->storage_[i].amount+=amount;
  176. clif_storageitemadded(sd,stor,i,amount);
  177. stor->dirty = 1;
  178. if(log_config.enable_logs&0x800)
  179. log_pick_pc(sd, "R", item_data->nameid, -amount, item_data);
  180. return 0;
  181. }
  182. }
  183. }
  184. //Add item
  185. for(i=0;i<MAX_STORAGE && stor->storage_[i].nameid;i++);
  186. if(i>=MAX_STORAGE)
  187. return 1;
  188. memcpy(&stor->storage_[i],item_data,sizeof(stor->storage_[0]));
  189. stor->storage_[i].amount=amount;
  190. stor->storage_amount++;
  191. clif_storageitemadded(sd,stor,i,amount);
  192. clif_updatestorageamount(sd,stor);
  193. stor->dirty = 1;
  194. if(log_config.enable_logs&0x800)
  195. log_pick_pc(sd, "R", item_data->nameid, -amount, item_data);
  196. return 0;
  197. }
  198. /*==========================================
  199. * Internal del-item function
  200. *------------------------------------------*/
  201. static int storage_delitem(struct map_session_data *sd,struct storage *stor,int n,int amount)
  202. {
  203. if(stor->storage_[n].nameid==0 || stor->storage_[n].amount<amount)
  204. return 1;
  205. stor->storage_[n].amount-=amount;
  206. if(log_config.enable_logs&0x800)
  207. log_pick_pc(sd, "R", stor->storage_[n].nameid, amount, &stor->storage_[n]);
  208. if(stor->storage_[n].amount==0){
  209. memset(&stor->storage_[n],0,sizeof(stor->storage_[0]));
  210. stor->storage_amount--;
  211. clif_updatestorageamount(sd,stor);
  212. }
  213. clif_storageitemremoved(sd,n,amount);
  214. stor->dirty = 1;
  215. return 0;
  216. }
  217. /*==========================================
  218. * Add an item to the storage from the inventory.
  219. *------------------------------------------*/
  220. int storage_storageadd(struct map_session_data *sd,int index,int amount)
  221. {
  222. struct storage *stor;
  223. nullpo_retr(0, sd);
  224. nullpo_retr(0, stor=account2storage2(sd->status.account_id));
  225. if((stor->storage_amount > MAX_STORAGE) || !stor->storage_status)
  226. return 0; // storage full / storage closed
  227. if(index<0 || index>=MAX_INVENTORY)
  228. return 0;
  229. if(sd->status.inventory[index].nameid <= 0)
  230. return 0; //No item on that spot
  231. if(amount < 1 || amount > sd->status.inventory[index].amount)
  232. return 0;
  233. // log_tostorage(sd, index, 0);
  234. if(storage_additem(sd,stor,&sd->status.inventory[index],amount)==0)
  235. // remove item from inventory
  236. pc_delitem(sd,index,amount,0);
  237. return 1;
  238. }
  239. /*==========================================
  240. * Retrieve an item from the storage.
  241. *------------------------------------------*/
  242. int storage_storageget(struct map_session_data *sd,int index,int amount)
  243. {
  244. struct storage *stor;
  245. int flag;
  246. nullpo_retr(0, sd);
  247. nullpo_retr(0, stor=account2storage2(sd->status.account_id));
  248. if(index<0 || index>=MAX_STORAGE)
  249. return 0;
  250. if(stor->storage_[index].nameid <= 0)
  251. return 0; //Nothing there
  252. if(amount < 1 || amount > stor->storage_[index].amount)
  253. return 0;
  254. if((flag = pc_additem(sd,&stor->storage_[index],amount)) == 0)
  255. storage_delitem(sd,stor,index,amount);
  256. else
  257. clif_additem(sd,0,0,flag);
  258. // log_fromstorage(sd, index, 0);
  259. return 1;
  260. }
  261. /*==========================================
  262. * Move an item from cart to storage.
  263. *------------------------------------------*/
  264. int storage_storageaddfromcart(struct map_session_data *sd,int index,int amount)
  265. {
  266. struct storage *stor;
  267. nullpo_retr(0, sd);
  268. nullpo_retr(0, stor=account2storage2(sd->status.account_id));
  269. if(stor->storage_amount > MAX_STORAGE || !stor->storage_status)
  270. return 0; // storage full / storage closed
  271. if(index< 0 || index>=MAX_CART)
  272. return 0;
  273. if(sd->status.cart[index].nameid <= 0)
  274. return 0; //No item there.
  275. if(amount < 1 || amount > sd->status.cart[index].amount)
  276. return 0;
  277. if(storage_additem(sd,stor,&sd->status.cart[index],amount)==0)
  278. pc_cart_delitem(sd,index,amount,0);
  279. return 1;
  280. }
  281. /*==========================================
  282. * Get from Storage to the Cart
  283. *------------------------------------------*/
  284. int storage_storagegettocart(struct map_session_data *sd,int index,int amount)
  285. {
  286. struct storage *stor;
  287. nullpo_retr(0, sd);
  288. nullpo_retr(0, stor=account2storage2(sd->status.account_id));
  289. if(!stor->storage_status)
  290. return 0;
  291. if(index< 0 || index>=MAX_STORAGE)
  292. return 0;
  293. if(stor->storage_[index].nameid <= 0)
  294. return 0; //Nothing there.
  295. if(amount < 1 || amount > stor->storage_[index].amount)
  296. return 0;
  297. if(pc_cart_additem(sd,&stor->storage_[index],amount)==0)
  298. storage_delitem(sd,stor,index,amount);
  299. return 1;
  300. }
  301. /*==========================================
  302. * Modified By Valaris to save upon closing [massdriller]
  303. *------------------------------------------*/
  304. int storage_storageclose(struct map_session_data *sd)
  305. {
  306. struct storage *stor;
  307. nullpo_retr(0, sd);
  308. nullpo_retr(0, stor=account2storage2(sd->status.account_id));
  309. clif_storageclose(sd);
  310. if (stor->storage_status)
  311. {
  312. if (save_settings&4)
  313. chrif_save(sd,0); //Invokes the storage saving as well.
  314. else
  315. storage_storage_save(sd->status.account_id, 0);
  316. }
  317. stor->storage_status=0;
  318. sd->state.storage_flag=0;
  319. return 0;
  320. }
  321. /*==========================================
  322. * When quitting the game.
  323. *------------------------------------------*/
  324. int storage_storage_quit(struct map_session_data *sd, int flag)
  325. {
  326. struct storage *stor;
  327. nullpo_retr(0, sd);
  328. nullpo_retr(0, stor=account2storage2(sd->status.account_id));
  329. if (stor->storage_status)
  330. {
  331. if (save_settings&4)
  332. chrif_save(sd, flag); //Invokes the storage saving as well.
  333. else
  334. storage_storage_save(sd->status.account_id, flag);
  335. }
  336. stor->storage_status = 0;
  337. sd->state.storage_flag = 0;
  338. return 0;
  339. }
  340. void storage_storage_dirty(struct map_session_data *sd)
  341. {
  342. struct storage *stor;
  343. stor=account2storage2(sd->status.account_id);
  344. if(stor)
  345. stor->dirty = 1;
  346. }
  347. int storage_storage_save(int account_id, int final)
  348. {
  349. struct storage *stor;
  350. stor=account2storage2(account_id);
  351. if(!stor) return 0;
  352. if(stor->dirty)
  353. {
  354. if (final) {
  355. stor->dirty = 2;
  356. stor->storage_status = 0; //To prevent further manipulation of it.
  357. }
  358. intif_send_storage(stor);
  359. return 1;
  360. }
  361. if (final)
  362. { //Clear storage from memory. Nothing to save.
  363. storage_delete(account_id);
  364. return 1;
  365. }
  366. return 0;
  367. }
  368. //Ack from Char-server indicating the storage was saved. [Skotlex]
  369. int storage_storage_saved(int account_id)
  370. {
  371. struct storage *stor;
  372. if((stor=account2storage2(account_id)) == NULL)
  373. return 0;
  374. if (stor->dirty == 2)
  375. { //Final save of storage. Remove from memory.
  376. storage_delete(account_id);
  377. return 1;
  378. }
  379. if (stor->dirty && stor->storage_status == 0)
  380. { //Only mark it clean if it's not in use. [Skotlex]
  381. stor->dirty = 0;
  382. storage_sortitem(stor);
  383. return 1;
  384. }
  385. return 0;
  386. }
  387. static void* create_guildstorage(DBKey key, va_list args)
  388. {
  389. struct guild_storage *gs = NULL;
  390. gs = (struct guild_storage *) aCallocA(sizeof(struct guild_storage), 1);
  391. gs->guild_id=key.i;
  392. return gs;
  393. }
  394. struct guild_storage *guild2storage(int guild_id)
  395. {
  396. struct guild_storage *gs = NULL;
  397. if(guild_search(guild_id) != NULL)
  398. gs=(struct guild_storage *) idb_ensure(guild_storage_db,guild_id,create_guildstorage);
  399. return gs;
  400. }
  401. struct guild_storage *guild2storage2(int guild_id)
  402. { //For just locating a storage without creating one. [Skotlex]
  403. return idb_get(guild_storage_db,guild_id);
  404. }
  405. int guild_storage_delete(int guild_id)
  406. {
  407. idb_remove(guild_storage_db,guild_id);
  408. return 0;
  409. }
  410. int storage_guild_storageopen(struct map_session_data *sd)
  411. {
  412. struct guild_storage *gstor;
  413. nullpo_retr(0, sd);
  414. if(sd->status.guild_id <= 0)
  415. return 2;
  416. if(sd->state.finalsave) //Refuse to open storage when you had your last save done.
  417. return 1;
  418. if(sd->state.storage_flag)
  419. return 1; //Can't open both storages at a time.
  420. if( pc_can_give_items(pc_isGM(sd)) ) { //check is this GM level can open guild storage and store items [Lupus]
  421. clif_displaymessage(sd->fd, msg_txt(246));
  422. return 1;
  423. }
  424. if((gstor = guild2storage2(sd->status.guild_id)) == NULL) {
  425. intif_request_guild_storage(sd->status.account_id,sd->status.guild_id);
  426. return 0;
  427. }
  428. if(gstor->storage_status)
  429. return 1;
  430. gstor->storage_status = 1;
  431. sd->state.storage_flag = 2;
  432. clif_guildstoragelist(sd,gstor);
  433. clif_updateguildstorageamount(sd,gstor);
  434. return 0;
  435. }
  436. int guild_storage_additem(struct map_session_data *sd,struct guild_storage *stor,struct item *item_data,int amount)
  437. {
  438. struct item_data *data;
  439. int i;
  440. nullpo_retr(1, sd);
  441. nullpo_retr(1, stor);
  442. nullpo_retr(1, item_data);
  443. nullpo_retr(1, data = itemdb_search(item_data->nameid));
  444. if(item_data->nameid <= 0 || amount <= 0)
  445. return 1;
  446. if (!itemdb_canguildstore(item_data, pc_isGM(sd)))
  447. { //Check if item is storable. [Skotlex]
  448. clif_displaymessage (sd->fd, msg_txt(264));
  449. return 1;
  450. }
  451. if(itemdb_isstackable2(data)){ //Stackable
  452. for(i=0;i<MAX_GUILD_STORAGE;i++){
  453. if(compare_item(&stor->storage_[i], item_data)) {
  454. if(stor->storage_[i].amount+amount > MAX_AMOUNT)
  455. return 1;
  456. stor->storage_[i].amount+=amount;
  457. clif_guildstorageitemadded(sd,stor,i,amount);
  458. stor->dirty = 1;
  459. if(log_config.enable_logs&0x1000)
  460. log_pick_pc(sd, "G", item_data->nameid, -amount, item_data);
  461. return 0;
  462. }
  463. }
  464. }
  465. //Add item
  466. for(i=0;i<MAX_GUILD_STORAGE && stor->storage_[i].nameid;i++);
  467. if(i>=MAX_GUILD_STORAGE)
  468. return 1;
  469. memcpy(&stor->storage_[i],item_data,sizeof(stor->storage_[0]));
  470. stor->storage_[i].amount=amount;
  471. stor->storage_amount++;
  472. clif_guildstorageitemadded(sd,stor,i,amount);
  473. clif_updateguildstorageamount(sd,stor);
  474. stor->dirty = 1;
  475. if(log_config.enable_logs&0x1000)
  476. log_pick_pc(sd, "G", item_data->nameid, -amount, item_data);
  477. return 0;
  478. }
  479. int guild_storage_delitem(struct map_session_data *sd,struct guild_storage *stor,int n,int amount)
  480. {
  481. nullpo_retr(1, sd);
  482. nullpo_retr(1, stor);
  483. if(stor->storage_[n].nameid==0 || stor->storage_[n].amount<amount)
  484. return 1;
  485. stor->storage_[n].amount-=amount;
  486. if(log_config.enable_logs&0x1000)
  487. log_pick_pc(sd, "G", stor->storage_[n].nameid, amount, &stor->storage_[n]);
  488. if(stor->storage_[n].amount==0){
  489. memset(&stor->storage_[n],0,sizeof(stor->storage_[0]));
  490. stor->storage_amount--;
  491. clif_updateguildstorageamount(sd,stor);
  492. }
  493. clif_storageitemremoved(sd,n,amount);
  494. stor->dirty = 1;
  495. return 0;
  496. }
  497. int storage_guild_storageadd(struct map_session_data *sd,int index,int amount)
  498. {
  499. struct guild_storage *stor;
  500. nullpo_retr(0, sd);
  501. nullpo_retr(0, stor=guild2storage2(sd->status.guild_id));
  502. if (!stor->storage_status || stor->storage_amount > MAX_GUILD_STORAGE)
  503. return 0;
  504. if(index<0 || index>=MAX_INVENTORY)
  505. return 0;
  506. if(sd->status.inventory[index].nameid <= 0)
  507. return 0;
  508. if(amount < 1 || amount > sd->status.inventory[index].amount)
  509. return 0;
  510. // log_tostorage(sd, index, 1);
  511. if(guild_storage_additem(sd,stor,&sd->status.inventory[index],amount)==0)
  512. pc_delitem(sd,index,amount,0);
  513. return 1;
  514. }
  515. int storage_guild_storageget(struct map_session_data *sd,int index,int amount)
  516. {
  517. struct guild_storage *stor;
  518. int flag;
  519. nullpo_retr(0, sd);
  520. nullpo_retr(0, stor=guild2storage2(sd->status.guild_id));
  521. if(!stor->storage_status)
  522. return 0;
  523. if(index<0 || index>=MAX_GUILD_STORAGE)
  524. return 0;
  525. if(stor->storage_[index].nameid <= 0)
  526. return 0;
  527. if(amount < 1 || amount > stor->storage_[index].amount)
  528. return 0;
  529. if((flag = pc_additem(sd,&stor->storage_[index],amount)) == 0)
  530. guild_storage_delitem(sd,stor,index,amount);
  531. else
  532. clif_additem(sd,0,0,flag);
  533. // log_fromstorage(sd, index, 1);
  534. return 0;
  535. }
  536. int storage_guild_storageaddfromcart(struct map_session_data *sd,int index,int amount)
  537. {
  538. struct guild_storage *stor;
  539. nullpo_retr(0, sd);
  540. nullpo_retr(0, stor=guild2storage2(sd->status.guild_id));
  541. if(!stor->storage_status || stor->storage_amount > MAX_GUILD_STORAGE)
  542. return 0;
  543. if(index<0 || index>=MAX_CART)
  544. return 0;
  545. if(sd->status.cart[index].nameid <= 0)
  546. return 0;
  547. if(amount < 1 || amount > sd->status.cart[index].amount)
  548. return 0;
  549. if(guild_storage_additem(sd,stor,&sd->status.cart[index],amount)==0)
  550. pc_cart_delitem(sd,index,amount,0);
  551. return 1;
  552. }
  553. int storage_guild_storagegettocart(struct map_session_data *sd,int index,int amount)
  554. {
  555. struct guild_storage *stor;
  556. nullpo_retr(0, sd);
  557. nullpo_retr(0, stor=guild2storage2(sd->status.guild_id));
  558. if(!stor->storage_status)
  559. return 0;
  560. if(index<0 || index>=MAX_GUILD_STORAGE)
  561. return 0;
  562. if(stor->storage_[index].nameid<=0)
  563. return 0;
  564. if(amount < 1 || amount > stor->storage_[index].amount)
  565. return 0;
  566. if(pc_cart_additem(sd,&stor->storage_[index],amount)==0)
  567. guild_storage_delitem(sd,stor,index,amount);
  568. return 1;
  569. }
  570. int storage_guild_storagesave(int account_id, int guild_id, int flag)
  571. {
  572. struct guild_storage *stor = guild2storage2(guild_id);
  573. if(stor)
  574. {
  575. if (flag) //Char quitting, close it.
  576. stor->storage_status = 0;
  577. if (stor->dirty)
  578. intif_send_guild_storage(account_id,stor);
  579. return 1;
  580. }
  581. return 0;
  582. }
  583. int storage_guild_storagesaved(int guild_id)
  584. {
  585. struct guild_storage *stor;
  586. if((stor=guild2storage2(guild_id)) != NULL) {
  587. if (stor->dirty && stor->storage_status == 0)
  588. { //Storage has been correctly saved.
  589. stor->dirty = 0;
  590. storage_gsortitem(stor);
  591. }
  592. return 1;
  593. }
  594. return 0;
  595. }
  596. int storage_guild_storageclose(struct map_session_data *sd)
  597. {
  598. struct guild_storage *stor;
  599. nullpo_retr(0, sd);
  600. nullpo_retr(0, stor=guild2storage2(sd->status.guild_id));
  601. clif_storageclose(sd);
  602. if (stor->storage_status)
  603. {
  604. if (save_settings&4)
  605. chrif_save(sd, 0); //This one also saves the storage. [Skotlex]
  606. else
  607. storage_guild_storagesave(sd->status.account_id, sd->status.guild_id,0);
  608. stor->storage_status=0;
  609. }
  610. sd->state.storage_flag = 0;
  611. return 0;
  612. }
  613. int storage_guild_storage_quit(struct map_session_data *sd,int flag)
  614. {
  615. struct guild_storage *stor;
  616. nullpo_retr(0, sd);
  617. nullpo_retr(0, stor=guild2storage2(sd->status.guild_id));
  618. if(flag)
  619. { //Only during a guild break flag is 1 (don't save storage)
  620. sd->state.storage_flag = 0;
  621. stor->storage_status = 0;
  622. clif_storageclose(sd);
  623. if (save_settings&4)
  624. chrif_save(sd,0);
  625. return 0;
  626. }
  627. if(stor->storage_status) {
  628. if (save_settings&4)
  629. chrif_save(sd,0);
  630. else
  631. storage_guild_storagesave(sd->status.account_id,sd->status.guild_id,1);
  632. }
  633. sd->state.storage_flag = 0;
  634. stor->storage_status = 0;
  635. return 0;
  636. }