battle.hpp 22 KB

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  1. // Copyright (c) rAthena Dev Teams - Licensed under GNU GPL
  2. // For more information, see LICENCE in the main folder
  3. #ifndef BATTLE_HPP
  4. #define BATTLE_HPP
  5. #include "../common/cbasetypes.hpp"
  6. #include "../common/mmo.hpp"
  7. #include "../config/core.hpp"
  8. #include "map.hpp" //ELE_MAX
  9. //fwd declaration
  10. struct map_session_data;
  11. struct mob_data;
  12. struct block_list;
  13. enum e_damage_type : uint8;
  14. /// State of a single attack attempt; used in flee/def penalty calculations when mobbed
  15. enum damage_lv : uint8 {
  16. ATK_NONE, /// Not an attack
  17. ATK_LUCKY, /// Attack was lucky-dodged
  18. ATK_FLEE, /// Attack was dodged
  19. ATK_MISS, /// Attack missed because of element/race modifier.
  20. ATK_BLOCK, /// Attack was blocked by some skills.
  21. ATK_DEF /// Attack connected
  22. };
  23. /// Flag of the final calculation
  24. enum e_battle_flag : uint16 {
  25. BF_WEAPON = 0x0001, /// Weapon attack
  26. BF_MAGIC = 0x0002, /// Magic attack
  27. BF_MISC = 0x0004, /// Misc attack
  28. BF_SHORT = 0x0010, /// Short attack
  29. BF_LONG = 0x0040, /// Long attack
  30. BF_SKILL = 0x0100, /// Skill attack
  31. BF_NORMAL = 0x0200, /// Normal attack
  32. BF_WEAPONMASK = BF_WEAPON|BF_MAGIC|BF_MISC, /// Weapon attack mask
  33. BF_RANGEMASK = BF_SHORT|BF_LONG, /// Range attack mask
  34. BF_SKILLMASK = BF_SKILL|BF_NORMAL, /// Skill attack mask
  35. };
  36. /// Battle check target [Skotlex]
  37. enum e_battle_check_target : uint32 {
  38. BCT_NOONE = 0x000000, ///< No one
  39. BCT_SELF = 0x010000, ///< Self
  40. BCT_ENEMY = 0x020000, ///< Enemy
  41. BCT_PARTY = 0x040000, ///< Party members
  42. BCT_GUILDALLY = 0x080000, ///< Only allies, NOT guildmates
  43. BCT_NEUTRAL = 0x100000, ///< Neutral target
  44. BCT_SAMEGUILD = 0x200000, ///< Guildmates, No Guild Allies
  45. BCT_ALL = 0x3F0000, ///< All targets
  46. BCT_WOS = 0x400000, ///< Except self (currently used for skipping if src == bl in skill_area_sub)
  47. BCT_GUILD = BCT_SAMEGUILD|BCT_GUILDALLY, ///< Guild AND Allies (BCT_SAMEGUILD|BCT_GUILDALLY)
  48. BCT_NOGUILD = BCT_ALL&~BCT_GUILD, ///< Except guildmates
  49. BCT_NOPARTY = BCT_ALL&~BCT_PARTY, ///< Except party members
  50. BCT_NOENEMY = BCT_ALL&~BCT_ENEMY, ///< Except enemy
  51. };
  52. /// Damage structure
  53. struct Damage {
  54. #ifdef RENEWAL
  55. int64 statusAtk, statusAtk2, weaponAtk, weaponAtk2, equipAtk, equipAtk2, masteryAtk, masteryAtk2;
  56. #endif
  57. int64 damage, /// Right hand damage
  58. damage2; /// Left hand damage
  59. enum e_damage_type type; /// Check clif_damage for type
  60. short div_; /// Number of hit
  61. int amotion,
  62. dmotion;
  63. int blewcount; /// Number of knockback
  64. int flag; /// chk e_battle_flag
  65. int miscflag;
  66. enum damage_lv dmg_lv; /// ATK_LUCKY,ATK_FLEE,ATK_DEF
  67. bool isspdamage; /// Display blue damage numbers in clif_damage
  68. };
  69. //(Used in read pc.cpp) attribute table (battle_attr_fix)
  70. extern int attr_fix_table[MAX_ELE_LEVEL][ELE_MAX][ELE_MAX];
  71. // Damage Calculation
  72. struct Damage battle_calc_attack(int attack_type,struct block_list *bl,struct block_list *target,uint16 skill_id,uint16 skill_lv,int flag);
  73. int64 battle_calc_return_damage(struct block_list *bl, struct block_list *src, int64 *, int flag, uint16 skill_id, bool status_reflect);
  74. void battle_drain(struct map_session_data *sd, struct block_list *tbl, int64 rdamage, int64 ldamage, int race, int class_);
  75. int battle_attr_ratio(int atk_elem,int def_type, int def_lv);
  76. int64 battle_attr_fix(struct block_list *src, struct block_list *target, int64 damage,int atk_elem,int def_type, int def_lv);
  77. int battle_calc_cardfix(int attack_type, struct block_list *src, struct block_list *target, int nk, int s_ele, int s_ele_, int64 damage, int left, int flag);
  78. // Final calculation Damage
  79. int64 battle_calc_damage(struct block_list *src,struct block_list *bl,struct Damage *d,int64 damage,uint16 skill_id,uint16 skill_lv);
  80. int64 battle_calc_gvg_damage(struct block_list *src,struct block_list *bl,int64 damage,uint16 skill_id,int flag);
  81. int64 battle_calc_bg_damage(struct block_list *src,struct block_list *bl,int64 damage,uint16 skill_id,int flag);
  82. void battle_damage(struct block_list *src, struct block_list *target, int64 damage, t_tick delay, uint16 skill_lv, uint16 skill_id, enum damage_lv dmg_lv, unsigned short attack_type, bool additional_effects, t_tick tick, bool spdamage);
  83. int battle_delay_damage (t_tick tick, int amotion, struct block_list *src, struct block_list *target, int attack_type, uint16 skill_id, uint16 skill_lv, int64 damage, enum damage_lv dmg_lv, t_tick ddelay, bool additional_effects, bool spdamage);
  84. int battle_calc_chorusbonus(struct map_session_data *sd);
  85. // Summary normal attack treatment (basic attack)
  86. enum damage_lv battle_weapon_attack( struct block_list *bl,struct block_list *target,t_tick tick,int flag);
  87. // Accessors
  88. struct block_list* battle_get_master(struct block_list *src);
  89. struct block_list* battle_gettargeted(struct block_list *target);
  90. struct block_list* battle_getenemy(struct block_list *target, int type, int range);
  91. int battle_gettarget(struct block_list *bl);
  92. uint16 battle_getcurrentskill(struct block_list *bl);
  93. int battle_check_undead(int race,int element);
  94. int battle_check_target(struct block_list *src, struct block_list *target,int flag);
  95. bool battle_check_range(struct block_list *src,struct block_list *bl,int range);
  96. void battle_consume_ammo(struct map_session_data* sd, int skill, int lv);
  97. bool is_infinite_defense(struct block_list *target, int flag);
  98. // Settings
  99. #define MIN_HAIR_STYLE battle_config.min_hair_style
  100. #define MAX_HAIR_STYLE battle_config.max_hair_style
  101. #define MIN_HAIR_COLOR battle_config.min_hair_color
  102. #define MAX_HAIR_COLOR battle_config.max_hair_color
  103. #define MIN_CLOTH_COLOR battle_config.min_cloth_color
  104. #define MAX_CLOTH_COLOR battle_config.max_cloth_color
  105. #define MIN_BODY_STYLE battle_config.min_body_style
  106. #define MAX_BODY_STYLE battle_config.max_body_style
  107. struct Battle_Config
  108. {
  109. int warp_point_debug;
  110. int enable_critical;
  111. int mob_critical_rate;
  112. int critical_rate;
  113. int enable_baseatk, enable_baseatk_renewal;
  114. int enable_perfect_flee;
  115. int cast_rate, delay_rate;
  116. int delay_dependon_dex, delay_dependon_agi;
  117. int sdelay_attack_enable;
  118. int left_cardfix_to_right;
  119. int skill_add_range;
  120. int skill_out_range_consume;
  121. int skill_amotion_leniency;
  122. int skillrange_by_distance; //[Skotlex]
  123. int use_weapon_skill_range; //[Skotlex]
  124. int pc_damage_delay_rate;
  125. int defnotenemy;
  126. int vs_traps_bctall;
  127. int traps_setting;
  128. int summon_flora; //[Skotlex]
  129. int clear_unit_ondeath; //[Skotlex]
  130. int clear_unit_onwarp; //[Skotlex]
  131. int random_monster_checklv;
  132. int attr_recover;
  133. int item_auto_get;
  134. int flooritem_lifetime;
  135. int item_first_get_time;
  136. int item_second_get_time;
  137. int item_third_get_time;
  138. int mvp_item_first_get_time;
  139. int mvp_item_second_get_time;
  140. int mvp_item_third_get_time;
  141. int base_exp_rate,job_exp_rate;
  142. int drop_rate0item;
  143. int death_penalty_type;
  144. int death_penalty_base,death_penalty_job;
  145. int pvp_exp; // [MouseJstr]
  146. int gtb_sc_immunity;
  147. int zeny_penalty;
  148. int restart_hp_rate;
  149. int restart_sp_rate;
  150. int mvp_exp_rate;
  151. int mvp_hp_rate;
  152. int monster_hp_rate;
  153. int monster_max_aspd;
  154. int view_range_rate;
  155. int chase_range_rate;
  156. int atc_spawn_quantity_limit;
  157. int atc_slave_clone_limit;
  158. int partial_name_scan;
  159. int skillfree;
  160. int skillup_limit;
  161. int wp_rate;
  162. int pp_rate;
  163. int monster_active_enable;
  164. int monster_damage_delay_rate;
  165. int monster_loot_type;
  166. int mob_skill_rate; //[Skotlex]
  167. int mob_skill_delay; //[Skotlex]
  168. int mob_count_rate;
  169. int no_spawn_on_player; //[Skotlex]
  170. int force_random_spawn; //[Skotlex]
  171. int mob_spawn_delay, plant_spawn_delay, boss_spawn_delay; // [Skotlex]
  172. int slaves_inherit_mode;
  173. int slaves_inherit_speed;
  174. int summons_trigger_autospells;
  175. int pc_walk_delay_rate; //Adjusts can't walk delay after being hit for players. [Skotlex]
  176. int walk_delay_rate; //Adjusts can't walk delay after being hit. [Skotlex]
  177. int multihit_delay; //Adjusts can't walk delay per hit on multi-hitting skills. [Skotlex]
  178. int quest_skill_learn;
  179. int quest_skill_reset;
  180. int basic_skill_check;
  181. int guild_emperium_check;
  182. int guild_exp_limit;
  183. int guild_max_castles;
  184. int guild_skill_relog_delay;
  185. int emergency_call;
  186. int guild_aura;
  187. int pc_invincible_time;
  188. int pet_catch_rate;
  189. int pet_rename;
  190. int pet_friendly_rate;
  191. int pet_hungry_delay_rate;
  192. int pet_hungry_friendly_decrease;
  193. int pet_status_support;
  194. int pet_attack_support;
  195. int pet_damage_support;
  196. int pet_support_min_friendly; //[Skotlex]
  197. int pet_equip_min_friendly;
  198. int pet_support_rate;
  199. int pet_attack_exp_to_master;
  200. int pet_attack_exp_rate;
  201. int pet_lv_rate; //[Skotlex]
  202. int pet_max_stats; //[Skotlex]
  203. int pet_max_atk1; //[Skotlex]
  204. int pet_max_atk2; //[Skotlex]
  205. int pet_no_gvg; //Disables pets in gvg. [Skotlex]
  206. int pet_equip_required;
  207. int pet_master_dead;
  208. int skill_min_damage;
  209. int finger_offensive_type;
  210. int heal_exp;
  211. int max_heal_lv;
  212. int max_heal; //Mitternacht
  213. int resurrection_exp;
  214. int shop_exp;
  215. int combo_delay_rate;
  216. int item_check;
  217. int item_use_interval; //[Skotlex]
  218. int cashfood_use_interval;
  219. int wedding_modifydisplay;
  220. int wedding_ignorepalette; //[Skotlex]
  221. int xmas_ignorepalette; // [Valaris]
  222. int summer_ignorepalette; // [Zephyrus]
  223. int hanbok_ignorepalette;
  224. int oktoberfest_ignorepalette;
  225. int natural_healhp_interval;
  226. int natural_healsp_interval;
  227. int natural_heal_skill_interval;
  228. int natural_heal_weight_rate;
  229. int natural_heal_weight_rate_renewal;
  230. int arrow_decrement;
  231. int ammo_unequip;
  232. int ammo_check_weapon;
  233. int max_aspd;
  234. int max_walk_speed; //Maximum walking speed after buffs [Skotlex]
  235. int max_hp_lv99;
  236. int max_hp_lv150;
  237. int max_hp;
  238. int max_sp;
  239. int max_lv, aura_lv;
  240. int max_parameter, max_baby_parameter;
  241. int max_cart_weight;
  242. int skill_log;
  243. int battle_log;
  244. int etc_log;
  245. int save_clothcolor;
  246. int undead_detect_type;
  247. int auto_counter_type;
  248. int min_hitrate; //[Skotlex]
  249. int max_hitrate; //[Skotlex]
  250. int agi_penalty_target;
  251. int agi_penalty_type;
  252. int agi_penalty_count;
  253. int agi_penalty_num;
  254. int vit_penalty_target;
  255. int vit_penalty_type;
  256. int vit_penalty_count;
  257. int vit_penalty_num;
  258. int weapon_defense_type;
  259. int magic_defense_type;
  260. int skill_reiteration;
  261. int skill_nofootset;
  262. int pc_cloak_check_type;
  263. int monster_cloak_check_type;
  264. int estimation_type;
  265. int gvg_short_damage_rate;
  266. int gvg_long_damage_rate;
  267. int gvg_weapon_damage_rate;
  268. int gvg_magic_damage_rate;
  269. int gvg_misc_damage_rate;
  270. int gvg_flee_penalty;
  271. int pk_short_damage_rate;
  272. int pk_long_damage_rate;
  273. int pk_weapon_damage_rate;
  274. int pk_magic_damage_rate;
  275. int pk_misc_damage_rate;
  276. int mob_changetarget_byskill;
  277. int attack_direction_change;
  278. int land_skill_limit;
  279. int monster_class_change_recover;
  280. int produce_item_name_input;
  281. int display_skill_fail;
  282. int chat_warpportal;
  283. int mob_warp;
  284. int dead_branch_active;
  285. int vending_max_value;
  286. int vending_over_max;
  287. int vending_tax;
  288. int vending_tax_min;
  289. int show_steal_in_same_party;
  290. int party_share_type;
  291. int party_hp_mode;
  292. int party_show_share_picker;
  293. int show_picker_item_type;
  294. int attack_attr_none;
  295. int item_rate_mvp, item_rate_common, item_rate_common_boss, item_rate_card, item_rate_card_boss,
  296. item_rate_equip, item_rate_equip_boss, item_rate_heal, item_rate_heal_boss, item_rate_use,
  297. item_rate_use_boss, item_rate_treasure, item_rate_adddrop;
  298. int item_rate_common_mvp, item_rate_heal_mvp, item_rate_use_mvp, item_rate_equip_mvp, item_rate_card_mvp;
  299. int logarithmic_drops;
  300. int item_drop_common_min,item_drop_common_max; // Added by TyrNemesis^
  301. int item_drop_card_min,item_drop_card_max;
  302. int item_drop_equip_min,item_drop_equip_max;
  303. int item_drop_mvp_min,item_drop_mvp_max; // End Addition
  304. int item_drop_mvp_mode; //rAthena addition [Playtester]
  305. int item_drop_heal_min,item_drop_heal_max; // Added by Valatris
  306. int item_drop_use_min,item_drop_use_max; //End
  307. int item_drop_treasure_min,item_drop_treasure_max; //by [Skotlex]
  308. int item_drop_adddrop_min,item_drop_adddrop_max; //[Skotlex]
  309. int prevent_logout; // Added by RoVeRT
  310. int prevent_logout_trigger;
  311. int alchemist_summon_reward; // [Valaris]
  312. int drops_by_luk;
  313. int drops_by_luk2;
  314. int equip_natural_break_rate; //Base Natural break rate for attacks.
  315. int equip_self_break_rate; //Natural & Penalty skills break rate
  316. int equip_skill_break_rate; //Offensive skills break rate
  317. int multi_level_up;
  318. int multi_level_up_base;
  319. int multi_level_up_job;
  320. int max_exp_gain_rate; //Max amount of exp bar % you can get in one go.
  321. int pk_mode;
  322. int pk_mode_mes;
  323. int pk_level_range;
  324. int manner_system; // end additions [Valaris]
  325. int show_mob_info;
  326. int gx_allhit;
  327. int gx_disptype;
  328. int devotion_level_difference;
  329. int player_skill_partner_check;
  330. int invite_request_check;
  331. int skill_removetrap_type;
  332. int disp_experience;
  333. int disp_zeny;
  334. int castle_defense_rate;
  335. int backstab_bow_penalty;
  336. int hp_rate;
  337. int sp_rate;
  338. int bone_drop;
  339. int buyer_name;
  340. int dancing_weaponswitch_fix;
  341. // eAthena additions
  342. int night_at_start; // added by [Yor]
  343. int day_duration; // added by [Yor]
  344. int night_duration; // added by [Yor]
  345. int ban_hack_trade; // added by [Yor]
  346. int min_hair_style; // added by [MouseJstr]
  347. int max_hair_style; // added by [MouseJstr]
  348. int min_hair_color; // added by [MouseJstr]
  349. int max_hair_color; // added by [MouseJstr]
  350. int min_cloth_color; // added by [MouseJstr]
  351. int max_cloth_color; // added by [MouseJstr]
  352. int pet_hair_style; // added by [Skotlex]
  353. int castrate_dex_scale; // added by [MouseJstr]
  354. int area_size; // added by [MouseJstr]
  355. int max_def, over_def_bonus; //added by [Skotlex]
  356. int zeny_from_mobs; // [Valaris]
  357. int mobs_level_up; // [Valaris]
  358. int mobs_level_up_exp_rate; // [Valaris]
  359. int pk_min_level; // [celest]
  360. int skill_steal_max_tries; //max steal skill tries on a mob. if 0, then w/o limit [Lupus]
  361. int motd_type; // [celest]
  362. int finding_ore_rate; // orn
  363. int exp_calc_type;
  364. int exp_bonus_attacker;
  365. int exp_bonus_max_attacker;
  366. int min_skill_delay_limit;
  367. int default_walk_delay;
  368. int no_skill_delay;
  369. int attack_walk_delay;
  370. int require_glory_guild;
  371. int idle_no_share;
  372. int party_update_interval;
  373. int party_even_share_bonus;
  374. int delay_battle_damage;
  375. int hide_woe_damage;
  376. int display_version;
  377. int display_hallucination; // [Skotlex]
  378. int use_statpoint_table; // [Skotlex]
  379. int ignore_items_gender; //[Lupus]
  380. int berserk_cancels_buffs; // [Aru]
  381. int debuff_on_logout; // Removes a few "official" negative Scs on logout. [Skotlex]
  382. int mob_ai; //Configures various mob_ai settings to make them smarter or dumber(official). [Skotlex]
  383. int hom_setting; //Configures various homunc settings which make them behave unlike normal characters.. [Skotlex]
  384. int dynamic_mobs; // Dynamic Mobs [Wizputer] - battle_athena flag implemented by [random]
  385. int mob_remove_damaged; // Dynamic Mobs - Remove mobs even if damaged [Wizputer]
  386. int mob_remove_delay; // Dynamic Mobs - delay before removing mobs from a map [Skotlex]
  387. int mob_active_time; //Duration through which mobs execute their Hard AI after players leave their area of sight.
  388. int boss_active_time;
  389. int show_hp_sp_drain, show_hp_sp_gain; //[Skotlex]
  390. int mob_npc_event_type; //Determines on who the npc_event is executed. [Skotlex]
  391. int character_size; // if riders have size=2, and baby class riders size=1 [Lupus]
  392. int mob_max_skilllvl; // Max possible skill level [Lupus]
  393. int rare_drop_announce; // chance <= to show rare drops global announces
  394. int retaliate_to_master; //Whether when a mob is attacked by another mob, it will retaliate versus the mob or the mob's master. [Skotlex]
  395. int duel_allow_pvp; // [LuzZza]
  396. int duel_allow_gvg; // [LuzZza]
  397. int duel_allow_teleport; // [LuzZza]
  398. int duel_autoleave_when_die; // [LuzZza]
  399. int duel_time_interval; // [LuzZza]
  400. int duel_only_on_same_map; // [Toms]
  401. int skip_teleport_lv1_menu; // possibility to disable (skip) Teleport Lv1 menu, that have only two lines `Random` and `Cancel` [LuzZza]
  402. int allow_skill_without_day; // [Komurka]
  403. int allow_es_magic_pc; // [Skotlex]
  404. int skill_wall_check; // [Skotlex]
  405. int official_cell_stack_limit; // [Playtester]
  406. int custom_cell_stack_limit; // [Skotlex]
  407. int skill_caster_check; // [Skotlex]
  408. int sc_castcancel; // [Skotlex]
  409. int pc_sc_def_rate; // [Skotlex]
  410. int mob_sc_def_rate;
  411. int pc_max_sc_def;
  412. int mob_max_sc_def;
  413. int sg_angel_skill_ratio;
  414. int sg_miracle_skill_ratio;
  415. int sg_miracle_skill_duration;
  416. int autospell_stacking; //Enables autospell cards to stack. [Skotlex]
  417. int override_mob_names; //Enables overriding spawn mob names with the mob_db names. [Skotlex]
  418. int min_chat_delay; //Minimum time between client messages. [Skotlex]
  419. int friend_auto_add; //When accepting friends, both get friended. [Skotlex]
  420. int hvan_explosion_intimate; // fix [albator]
  421. int hom_rename;
  422. int homunculus_show_growth ; //[orn]
  423. int homunculus_friendly_rate;
  424. int quest_exp_rate;
  425. int autotrade_mapflag;
  426. int at_timeout;
  427. int homunculus_autoloot;
  428. int idle_no_autoloot;
  429. int max_guild_alliance;
  430. int ksprotection;
  431. int auction_feeperhour;
  432. int auction_maximumprice;
  433. int homunculus_auto_vapor; //Keep Homunculus from Vaporizing when master dies. [L0ne_W0lf]
  434. int display_status_timers; //Show or hide skill buff/delay timers in recent clients [Sara]
  435. int skill_add_heal_rate; //skills that bHealPower has effect on [Inkfish]
  436. int eq_single_target_reflectable;
  437. int invincible_nodamage;
  438. int mob_slave_keep_target;
  439. int autospell_check_range; //Enable range check for autospell bonus. [L0ne_W0lf]
  440. int knockback_left;
  441. int client_reshuffle_dice; // Reshuffle /dice
  442. int client_sort_storage;
  443. int feature_buying_store;
  444. int feature_search_stores;
  445. int searchstore_querydelay;
  446. int searchstore_maxresults;
  447. int display_party_name;
  448. int cashshop_show_points;
  449. int mail_show_status;
  450. int client_limit_unit_lv;
  451. int hom_max_level;
  452. int hom_S_max_level;
  453. int hom_S_growth_level;
  454. // [BattleGround Settings]
  455. int bg_update_interval;
  456. int bg_short_damage_rate;
  457. int bg_long_damage_rate;
  458. int bg_weapon_damage_rate;
  459. int bg_magic_damage_rate;
  460. int bg_misc_damage_rate;
  461. int bg_flee_penalty;
  462. // rAthena
  463. int max_third_parameter;
  464. int max_baby_third_parameter;
  465. int max_trans_parameter;
  466. int max_third_trans_parameter;
  467. int max_extended_parameter;
  468. int max_summoner_parameter;
  469. int max_third_aspd;
  470. int vcast_stat_scale;
  471. int mvp_tomb_enabled;
  472. int mvp_tomb_delay;
  473. int atcommand_suggestions_enabled;
  474. int min_npc_vendchat_distance;
  475. int atcommand_mobinfo_type;
  476. int mob_size_influence; // Enable modifications on earned experience, drop rates and monster status depending on monster size. [mkbu95]
  477. int skill_trap_type;
  478. int allow_consume_restricted_item;
  479. int allow_equip_restricted_item;
  480. int max_walk_path;
  481. int item_enabled_npc;
  482. int item_onfloor; // Whether to drop an undroppable item on the map or destroy it if inventory is full.
  483. int bowling_bash_area;
  484. int drop_rateincrease;
  485. int feature_auction;
  486. int feature_banking;
  487. int vip_storage_increase;
  488. int vip_base_exp_increase;
  489. int vip_job_exp_increase;
  490. int vip_zeny_penalty;
  491. int vip_bm_increase;
  492. int vip_drop_increase;
  493. int vip_gemstone;
  494. int vip_exp_penalty_base;
  495. int vip_exp_penalty_job;
  496. int vip_disp_rate;
  497. int mon_trans_disable_in_gvg;
  498. int emblem_woe_change;
  499. int emblem_transparency_limit;
  500. int discount_item_point_shop;
  501. int update_enemy_position;
  502. int devotion_rdamage;
  503. // autotrade persistency
  504. int feature_autotrade;
  505. int feature_autotrade_direction;
  506. int feature_autotrade_head_direction;
  507. int feature_autotrade_sit;
  508. int feature_autotrade_open_delay;
  509. // Fame points
  510. int fame_taekwon_mission;
  511. int fame_refine_lv1;
  512. int fame_refine_lv2;
  513. int fame_refine_lv3;
  514. int fame_forge;
  515. int fame_pharmacy_3;
  516. int fame_pharmacy_5;
  517. int fame_pharmacy_7;
  518. int fame_pharmacy_10;
  519. int disp_servervip_msg;
  520. int warg_can_falcon;
  521. int path_blown_halt;
  522. int rental_mount_speed_boost;
  523. int warp_suggestions_enabled;
  524. int taekwon_mission_mobname;
  525. int teleport_on_portal;
  526. int cart_revo_knockback;
  527. int guild_notice_changemap;
  528. int transcendent_status_points;
  529. int taekwon_ranker_min_lv;
  530. int revive_onwarp;
  531. int mail_delay;
  532. int autotrade_monsterignore;
  533. int idletime_option;
  534. int spawn_direction;
  535. int arrow_shower_knockback;
  536. int devotion_rdamage_skill_only;
  537. int max_extended_aspd;
  538. int mob_chase_refresh; //How often a monster should refresh its chase [Playtester]
  539. int mob_icewall_walk_block; //How a normal monster should be trapped in icewall [Playtester]
  540. int boss_icewall_walk_block; //How a boss monster should be trapped in icewall [Playtester]
  541. int snap_dodge; // Enable or disable dodging damage snapping away [csnv]
  542. int stormgust_knockback;
  543. int default_fixed_castrate;
  544. int default_bind_on_equip;
  545. int pet_ignore_infinite_def; // Makes fixed damage of petskillattack2 ignores infinite defense
  546. int homunculus_evo_intimacy_need;
  547. int homunculus_evo_intimacy_reset;
  548. int monster_loot_search_type;
  549. int feature_roulette;
  550. int monster_hp_bars_info;
  551. int min_body_style;
  552. int max_body_style;
  553. int save_body_style;
  554. int mob_eye_range_bonus; //Vulture's Eye and Snake's Eye range bonus
  555. int mob_stuck_warning; //Show warning if a monster is stuck too long
  556. int skill_eightpath_algorithm; //Official path algorithm
  557. int death_penalty_maxlv;
  558. int exp_cost_redemptio;
  559. int exp_cost_redemptio_limit;
  560. int exp_cost_inspiration;
  561. int mvp_exp_reward_message;
  562. int can_damage_skill; //Which BL types can damage traps
  563. int atcommand_levelup_events;
  564. int atcommand_disable_npc;
  565. int block_account_in_same_party;
  566. int tarotcard_equal_chance; //Official or equal chance for each card
  567. int change_party_leader_samemap;
  568. int dispel_song; //Can songs be dispelled?
  569. int guild_maprespawn_clones; // Should clones be killed by maprespawnguildid?
  570. int hide_fav_sell;
  571. int mail_daily_count;
  572. int mail_zeny_fee;
  573. int mail_attachment_price;
  574. int mail_attachment_weight;
  575. int banana_bomb_duration;
  576. int guild_leaderchange_delay;
  577. int guild_leaderchange_woe;
  578. int guild_alliance_onlygm;
  579. int feature_achievement;
  580. int allow_bound_sell;
  581. int event_refine_chance;
  582. int autoloot_adjust;
  583. int feature_petevolution;
  584. int feature_pet_autofeed;
  585. int feature_pet_autofeed_rate;
  586. int pet_autofeed_always;
  587. int broadcast_hide_name;
  588. int skill_drop_items_full;
  589. int switch_remove_edp;
  590. int feature_homunculus_autofeed;
  591. int feature_homunculus_autofeed_rate;
  592. int summoner_trait;
  593. int homunculus_autofeed_always;
  594. int feature_attendance;
  595. int feature_privateairship;
  596. int rental_transaction;
  597. int min_shop_buy;
  598. int min_shop_sell;
  599. int feature_equipswitch;
  600. int pet_walk_speed;
  601. #include "../custom/battle_config_struct.inc"
  602. };
  603. extern struct Battle_Config battle_config;
  604. void do_init_battle(void);
  605. void do_final_battle(void);
  606. extern int battle_config_read(const char *cfgName);
  607. extern void battle_set_defaults(void);
  608. int battle_set_value(const char* w1, const char* w2);
  609. int battle_get_value(const char* w1);
  610. //
  611. struct block_list* battle_getenemyarea(struct block_list *src, int x, int y, int range, int type, int ignore_id);
  612. /**
  613. * Royal Guard
  614. **/
  615. int battle_damage_area( struct block_list *bl, va_list ap);
  616. #endif /* BATTLE_HPP */