quest.c 7.8 KB

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  1. // Copyright (c) Athena Dev Teams - Licensed under GNU GPL
  2. // For more information, see LICENCE in the main folder
  3. #include "../common/cbasetypes.h"
  4. #include "../common/socket.h"
  5. #include "../common/timer.h"
  6. #include "../common/malloc.h"
  7. #include "../common/version.h"
  8. #include "../common/nullpo.h"
  9. #include "../common/showmsg.h"
  10. #include "../common/strlib.h"
  11. #include "../common/utils.h"
  12. #include "map.h"
  13. #include "pc.h"
  14. #include "npc.h"
  15. #include "itemdb.h"
  16. #include "script.h"
  17. #include "intif.h"
  18. #include "battle.h"
  19. #include "mob.h"
  20. #include "party.h"
  21. #include "unit.h"
  22. #include "log.h"
  23. #include "clif.h"
  24. #include "quest.h"
  25. #include "intif.h"
  26. #include "chrif.h"
  27. #include <stdio.h>
  28. #include <stdlib.h>
  29. #include <string.h>
  30. #include <stdarg.h>
  31. #include <time.h>
  32. int quest_search_db(int quest_id)
  33. {
  34. int i;
  35. ARR_FIND(0, MAX_QUEST_DB,i,quest_id == quest_db[i].id);
  36. if( i == MAX_QUEST_DB )
  37. return -1;
  38. return i;
  39. }
  40. //Send quest info on login
  41. int quest_pc_login(TBL_PC * sd)
  42. {
  43. if(sd->avail_quests == 0)
  44. return 1;
  45. clif_quest_send_list(sd);
  46. clif_quest_send_mission(sd);
  47. return 0;
  48. }
  49. int quest_add(TBL_PC * sd, int quest_id)
  50. {
  51. int i, j;
  52. if( sd->num_quests >= MAX_QUEST_DB )
  53. {
  54. ShowError("quest_add: Character %d has got all the quests.(max quests: %d)\n", sd->status.char_id, MAX_QUEST_DB);
  55. return 1;
  56. }
  57. if( quest_check(sd, quest_id, HAVEQUEST) >= 0 )
  58. {
  59. ShowError("quest_add: Character %d already has quest %d.\n", sd->status.char_id, quest_id);
  60. return -1;
  61. }
  62. if( (j = quest_search_db(quest_id)) < 0 )
  63. {
  64. ShowError("quest_add: quest %d not found in DB.\n", quest_id);
  65. return -1;
  66. }
  67. i = sd->avail_quests;
  68. memmove(&sd->quest_log[i+1], &sd->quest_log[i], sizeof(struct quest)*(sd->num_quests-sd->avail_quests));
  69. memmove(sd->quest_index+i+1, sd->quest_log+i, sizeof(int)*(sd->num_quests-sd->avail_quests));
  70. memset(&sd->quest_log[i], 0, sizeof(struct quest));
  71. sd->quest_log[i].quest_id = quest_db[j].id;
  72. if( quest_db[j].time )
  73. sd->quest_log[i].time = (unsigned int)(time(NULL) + quest_db[j].time);
  74. sd->quest_log[i].state = Q_ACTIVE;
  75. sd->quest_index[i] = j;
  76. sd->num_quests++;
  77. sd->avail_quests++;
  78. clif_quest_add(sd, &sd->quest_log[i], sd->quest_index[i]);
  79. if( save_settings&64 )
  80. chrif_save(sd,0);
  81. return 0;
  82. }
  83. int quest_change(TBL_PC * sd, int qid1, int qid2)
  84. {
  85. int i, j;
  86. if( quest_check(sd, qid2, HAVEQUEST) >= 0 )
  87. {
  88. ShowError("quest_change: Character %d already has quest %d.\n", sd->status.char_id, qid2);
  89. return -1;
  90. }
  91. if( quest_check(sd, qid1, HAVEQUEST) < 0 )
  92. {
  93. ShowError("quest_change: Character %d doesn't have quest %d.\n", sd->status.char_id, qid1);
  94. return -1;
  95. }
  96. if( (j = quest_search_db(qid2)) < 0 )
  97. {
  98. ShowError("quest_change: quest %d not found in DB.\n",qid2);
  99. return -1;
  100. }
  101. ARR_FIND(0, sd->avail_quests, i, sd->quest_log[i].quest_id == qid1);
  102. if(i == sd->avail_quests)
  103. {
  104. ShowError("quest_change: Character %d has completed quests %d.\n", sd->status.char_id, qid1);
  105. return -1;
  106. }
  107. memset(&sd->quest_log[i], 0, sizeof(struct quest));
  108. sd->quest_log[i].quest_id = quest_db[j].id;
  109. if( quest_db[j].time )
  110. sd->quest_log[i].time = (unsigned int)(time(NULL) + quest_db[j].time);
  111. sd->quest_log[i].state = Q_ACTIVE;
  112. sd->quest_index[i] = j;
  113. clif_quest_delete(sd, qid1);
  114. clif_quest_add(sd, &sd->quest_log[i], sd->quest_index[i]);
  115. if( save_settings&64 )
  116. chrif_save(sd,0);
  117. return 0;
  118. }
  119. int quest_delete(TBL_PC * sd, int quest_id)
  120. {
  121. int i;
  122. //Search for quest
  123. ARR_FIND(0, sd->num_quests, i, sd->quest_log[i].quest_id == quest_id);
  124. if(i == sd->num_quests)
  125. {
  126. ShowError("quest_delete: Character %d doesn't have quest %d.\n", sd->status.char_id, quest_id);
  127. return -1;
  128. }
  129. if( sd->quest_log[i].state != Q_COMPLETE )
  130. sd->avail_quests--;
  131. if( sd->num_quests-- < MAX_QUEST_DB && sd->quest_log[i+1].quest_id )
  132. {
  133. memmove(&sd->quest_log[i], &sd->quest_log[i+1], sizeof(struct quest)*(sd->num_quests-i));
  134. memmove(sd->quest_index+i, sd->quest_index+i+1, sizeof(int)*(sd->num_quests-i));
  135. }
  136. memset(&sd->quest_log[sd->num_quests], 0, sizeof(struct quest));
  137. sd->quest_index[sd->num_quests] = 0;
  138. clif_quest_delete(sd, quest_id);
  139. if( save_settings&64 )
  140. chrif_save(sd,0);
  141. return 0;
  142. }
  143. int quest_update_objective_sub(struct block_list *bl, va_list ap)
  144. {
  145. struct map_session_data * sd;
  146. int mob, party;
  147. nullpo_retr(0, bl);
  148. nullpo_retr(0, sd = (struct map_session_data *)bl);
  149. party = va_arg(ap,int);
  150. mob = va_arg(ap,int);
  151. if( !sd->avail_quests )
  152. return 0;
  153. if( sd->status.party_id != party )
  154. return 0;
  155. quest_update_objective(sd, mob);
  156. return 1;
  157. }
  158. void quest_update_objective(TBL_PC * sd, int mob)
  159. {
  160. int i,j;
  161. for( i = 0; i < sd->avail_quests; i++ )
  162. {
  163. if( sd->quest_log[i].state != Q_ACTIVE )
  164. continue;
  165. for( j = 0; j < MAX_QUEST_OBJECTIVES; j++ )
  166. if( quest_db[sd->quest_index[i]].mob[j] == mob && sd->quest_log[i].count[j] < quest_db[sd->quest_index[i]].count[j] )
  167. {
  168. sd->quest_log[i].count[j]++;
  169. clif_quest_update_objective(sd,&sd->quest_log[i],sd->quest_index[i]);
  170. }
  171. }
  172. }
  173. int quest_update_status(TBL_PC * sd, int quest_id, quest_state status)
  174. {
  175. int i;
  176. //Only status of active and inactive quests can be updated. Completed quests can't (for now). [Inkfish]
  177. ARR_FIND(0, sd->avail_quests, i, sd->quest_log[i].quest_id == quest_id);
  178. if(i == sd->avail_quests)
  179. {
  180. ShowError("quest_update_status: Character %d doesn't have quest %d.\n", sd->status.char_id, quest_id);
  181. return -1;
  182. }
  183. sd->quest_log[i].state = status;
  184. if( status < Q_COMPLETE )
  185. {
  186. clif_quest_update_status(sd, quest_id, (bool)status);
  187. return 0;
  188. }
  189. if( i != (--sd->avail_quests) )
  190. {
  191. struct quest tmp_quest;
  192. memcpy(&tmp_quest, &sd->quest_log[i],sizeof(struct quest));
  193. memcpy(&sd->quest_log[i], &sd->quest_log[sd->avail_quests],sizeof(struct quest));
  194. memcpy(&sd->quest_log[sd->avail_quests], &tmp_quest,sizeof(struct quest));
  195. }
  196. clif_quest_delete(sd, quest_id);
  197. if( save_settings&64 )
  198. chrif_save(sd,0);
  199. return 0;
  200. }
  201. int quest_check(TBL_PC * sd, int quest_id, quest_check_type type)
  202. {
  203. int i;
  204. ARR_FIND(0, sd->num_quests, i, sd->quest_log[i].quest_id == quest_id);
  205. if(i == sd->num_quests)
  206. return -1;
  207. switch( type )
  208. {
  209. case HAVEQUEST:
  210. return sd->quest_log[i].state;
  211. case PLAYTIME:
  212. return (sd->quest_log[i].time < (unsigned int)time(NULL) ? 2 : sd->quest_log[i].state == Q_COMPLETE ? 1 : 0);
  213. case HUNTING:
  214. {
  215. int j = sd->quest_index[i];
  216. if( sd->quest_log[i].count[0] < quest_db[j].count[0] || sd->quest_log[i].count[1] < quest_db[j].count[1] || sd->quest_log[i].count[2] < quest_db[j].count[2] )
  217. {
  218. if( sd->quest_log[i].time < (unsigned int)time(NULL) )
  219. return 1;
  220. return 0;
  221. }
  222. return 2;
  223. }
  224. default:
  225. ShowError("quest_check_quest: Unknown parameter %d",type);
  226. break;
  227. }
  228. return -1;
  229. }
  230. int quest_read_db(void)
  231. {
  232. FILE *fp;
  233. char line[1024];
  234. int i,j,k = 0;
  235. char *str[20],*p,*np;
  236. sprintf(line, "%s/quest_db.txt", db_path);
  237. if( (fp=fopen(line,"r"))==NULL ){
  238. ShowError("can't read %s\n", line);
  239. return -1;
  240. }
  241. while(fgets(line, sizeof(line), fp))
  242. {
  243. if(line[0]=='/' && line[1]=='/')
  244. continue;
  245. memset(str,0,sizeof(str));
  246. for( j = 0, p = line; j < 8;j++ )
  247. {
  248. if((np=strchr(p,','))!=NULL)
  249. {
  250. str[j] = p;
  251. *np = 0;
  252. p = np + 1;
  253. }
  254. else
  255. {
  256. ShowError("quest_read_db: insufficient columes in line %s\n", line);
  257. continue;
  258. }
  259. }
  260. if(str[0]==NULL)
  261. continue;
  262. memset(&quest_db[k], 0, sizeof(quest_db[0]));
  263. quest_db[k].id = atoi(str[0]);
  264. quest_db[k].time = atoi(str[1]);
  265. for( i = 0; i < MAX_QUEST_OBJECTIVES; i++ )
  266. {
  267. quest_db[k].mob[i] = atoi(str[2*i+2]);
  268. quest_db[k].count[i] = atoi(str[2*i+3]);
  269. if( !quest_db[k].mob[i] || !quest_db[k].count[i] )
  270. break;
  271. }
  272. quest_db[k].num_objectives = i;
  273. //memcpy(quest_db[k].name, str[8], sizeof(str[8]));
  274. k++;
  275. }
  276. fclose(fp);
  277. ShowStatus("Done reading '"CL_WHITE"%s"CL_RESET"'.\n","quest_db.txt");
  278. return 0;
  279. }
  280. void do_init_quest(void)
  281. {
  282. quest_read_db();
  283. }