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- //===== rAthena Script =======================================
- //= Beach Dungeon Monster Spawn Script
- //===== By: ==================================================
- //= Athena (1.0)
- //===== Current Version: =====================================
- //= 1.4
- //===== Compatible With: =====================================
- //= rAthena Project
- //===== Additional Comments: =================================
- //= 1.1 Official kRO 10.1 spawns [Playtester]
- //= 1.2 Small 11.1 spawn update [Playtester]
- //= 1.3 More accurate spawns [Playtester]
- //= 1.4 Corrected MVP spawn variance. [L0ne_W0lf]
- //= 1.5 Added Illusion of Luanda. [Capuche]
- //============================================================
- //==================================================
- // beach_dun - Karu, the West cave
- //==================================================
- beach_dun,0,0 monster Medusa 1148,60,5000
- beach_dun,0,0 monster Nereid 1255,20,5000
- beach_dun,0,0 monster Pest 1256,20,5000
- beach_dun,0,0 monster Merman 1264,3,5000
- beach_dun,0,0,0,0 boss_monster Tao Gunka 1583,1,18000000,600000,0
- //==================================================
- // beach_dun2 - Ruande the northern cave
- //==================================================
- beach_dun2,0,0 monster Stalactic Golem 1278,65,5000
- beach_dun2,0,0 monster Tri Joint 1279,20,5000
- beach_dun2,0,0 monster Megalith 1274,15,5000
- beach_dun2,0,0 monster Hydra 1068,10,5000
- beach_dun2,0,0 monster Nereid 1255,3,5000
- //==================================================
- // beach_dun3 - Mao, the East Cave
- //==================================================
- beach_dun3,0,0 monster Thara Frog 1034,50,5000
- beach_dun3,0,0 monster Megalodon 1064,30,5000
- beach_dun3,0,0 monster Hydra 1068,30,5000
- beach_dun3,0,0 monster Nereid 1255,1,5000
- //==================================================
- // Illusion of Luanda
- //==================================================
- // Todo: the count should start after the end of the cooldown?
- - script illusion_luanda -1,{
- end;
- OnMob20270: callsub( S_Mob, 20270, 5 ); // ILL_TRI_JOINT
- OnMob20271: callsub( S_Mob, 20271, 5 ); // ILL_STALACTIC_GOLEM
- OnMob20272: callsub( S_Mob, 20272, 5 ); // ILL_MEGALITH
- OnMob20274: callsub( S_Mob, 20274, 4 ); // ILL_STONE_SHOOTER
- OnMob20275: callsub( S_Mob, 20275, 4 ); // ILL_WOOTAN_SHOOTER
- OnMob20276: callsub( S_Mob, 20276, 4 ); // ILL_WOOTAN_FIGHTER
- S_Mob:
- .@group = getarg(1);
- if (.@group != .group)
- end;
- if (playerattached()) {
- if (.count < 1500)
- .count++;
- if (.count == 1500 && !.boss_spawn && !.cooldown) {
- getunitdata( killedgid, .@data );
- callsub( S_Boss, (20273 + .swap), .@group, .@data[UMOB_X], .@data[UMOB_Y] );
- }
- }
- .@mob_id = getarg(0);
- sleep 5000;
- if (.@group == .group) {
- monster "com_d02_i",0,0,"--ja--",.@mob_id,1,"illusion_luanda::OnMob" + .@mob_id;
- // setunittitle for the title, setunitdata
- setunitdata $@mobid[0], UMOB_GROUP_ID, getarg(1);
- }
- end;
- S_Boss:
- killmonster "com_d02_i", "illusion_luanda::OnBossDeath";
- .boss_spawn = true;
- monster "com_d02_i",getarg(2),getarg(3),"--ja--",getarg(0),1,"illusion_luanda::OnBossDeath";
- setunitdata $@mobid[0], UMOB_GROUP_ID, getarg(1);
- if (.swap == 0) // ILL_TAO_GUNKA
- mapannounce "com_d02_i", "Ancient Tao Gunka: Is it time to show off your megalithic power?", bc_map, 0x70DBDB;
- else // ILL_WOOTAN_DEFENDER
- mapannounce "com_d02_i", "Ancient Wootan Defender: I guess I'll have to step in after all these useless guys.", bc_map, 0x70DBDB;
- end;
- OnBossDeath:
- killmonster "com_d02_i", "illusion_luanda::OnBossDeath";
- .boss_spawn = false;
- .cooldown = true;
- if (.swap == 0) { // ILL_TAO_GUNKA
- mapannounce "com_d02_i", "Ancient Tao Gunka: Megaliths, it's time to crouch and hold your breath.", bc_map, 0x70DBDB;
- sleep 2000;
- mapannounce "com_d02_i", "Ancient Tao Gunka: We'll grow stronger as we unhook and step out into the world.", bc_map, 0x70DBDB;
- sleep 2000;
- mapannounce "com_d02_i", "Ancient Tao Gunka: Crouch. When you crouch, you megalith.", bc_map, 0x70DBDB;
- }
- else { // ILL_WOOTAN_DEFENDER
- mapannounce "com_d02_i", "Ancient Wootan Defender: Ugh.. Quite a dangerous wound..", bc_map, 0x70DBDB;
- sleep 2000;
- mapannounce "com_d02_i", "Ancient Wootan Defender: You pushed me, a warrior of the Wootan tribe, this far. It's pretty good. It's a pity, but I'm going to step down now.", bc_map, 0x70DBDB;
- sleep 2000;
- mapannounce "com_d02_i", "Ancient Wootan Defender: Listen to all Wootans! Leave now and commit to the next one.", bc_map, 0x70DBDB;
- }
- sleep 1000;
- .group = (.group == 4 ? 5 : 4);
- // all the mobs are killed and immediately replaced with new mobs
- for ( .@i = 0; .@i < 3; ++.@i ) {
- .@mob_id = 20270 + .@i + .swap;
- killmonster "com_d02_i", "illusion_luanda::OnMob" + .@mob_id;
- }
- .swap = .swap ^ 4; // swap 0 -> 4, 4 -> 0 (used for mob ID)
- callsub( S_SpawnInit,
- (20270 + .swap),
- (20271 + .swap),
- (20272 + .swap)
- );
- initnpctimer;
- end;
- OnTimer7200000:
- .cooldown = false;
- stopnpctimer;
- end;
- S_SpawnInit:
- .count = 0;
- monster "com_d02_i",0,0,"--ja--",getarg(0),50,"illusion_luanda::OnMob" + getarg(0);
- copyarray .@gid[0], $@mobid[0], 50;
- monster "com_d02_i",0,0,"--ja--",getarg(1),50,"illusion_luanda::OnMob" + getarg(1);
- copyarray .@gid[50], $@mobid[0], 50;
- monster "com_d02_i",0,0,"--ja--",getarg(2),50,"illusion_luanda::OnMob" + getarg(2);
- copyarray .@gid[100], $@mobid[0], 50;
- for ( .@i = 0; .@i < 150; ++.@i )
- setunitdata .@gid[.@i], UMOB_GROUP_ID, .group;
- return;
- OnInit:
- .group = 5; // UMOB_GROUP_ID
- callsub( S_SpawnInit,
- 20270, // ILL_TRI_JOINT
- 20271, // ILL_STALACTIC_GOLEM
- 20272 // ILL_MEGALITH
- );
- end;
- }
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