aldebaran.txt 55 KB

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  1. //===== eAthena Script =======================================
  2. //= Al De Baran Town
  3. //===== By: ==================================================
  4. //= eAthena dev team
  5. //===== Current Version: =====================================
  6. //= 1.7
  7. //===== Compatible With: =====================================
  8. //= eAthena 1.0
  9. //===== Description: =========================================
  10. //=
  11. //===== Additional Comments: =================================
  12. //= v1.1 Added RS125 NPC. Added another Kafra Reserve points agent.
  13. //= The 2nd reserve points agent is not complete yet.
  14. //= 1.2 Lottery input number fix [Lupus], 1.2a - label typo fixed
  15. //= 1.3 Gatekeeper's bug fixed (wrong check and wrong item ID
  16. //= for underground), fixed some typos [Lupus]
  17. //= 1.4 Fixed Typos & Spellcheck [massdriller]
  18. //= 1.5 Finally added the Special Reserve 2 Lotto 8))
  19. //= with official prizes (80% official, 4-5 entries are made up)
  20. //= also changed typo Orange Potions -> Red Potions [Lupus]
  21. //= 1.6 Fixed bug (missing label), optimized all menus [Lupus]
  22. //= 1.7 Fixed exploits [Lupus]
  23. //============================================================
  24. // Panama --------------------------------------------------------------
  25. aldebaran.gat,46,129,4 script Panama 97,{
  26. mes "[Panama]";
  27. mes "Al De Baran has been widely known throughout Rune-Midgard Kingdom as the City of canals.";
  28. next;
  29. menu "About the canals",-,"End conversation",M_End;
  30. mes "[Panama]";
  31. mes "A canal is an artificial river used for travel, shipping, or irrigation. Generally they are used for transportation.";
  32. next;
  33. mes "[Panama]";
  34. mes "Most canals are constructed through reclamation work in which waterways are left over after a area of water as been filled in with dirt.";
  35. close;
  36. M_End:
  37. mes "[Panama]";
  38. mes "This is a mountain town so the water is supposed to be pure ...";
  39. next;
  40. mes "[Panama]";
  41. mes "Help yourself to some...";
  42. close;
  43. }
  44. // Miller ------------------------------------------------------------------------
  45. aldebaran.gat,49,93,4 script Miller 83,{
  46. mes "[Miller]";
  47. mes "Did you know that LEVEL 4 weapons exist?";
  48. next;
  49. mes "[Miller]";
  50. mes "Hmmm... of course they are rarely seen, but I hear that Boss monsters drop them occasionally.";
  51. close;
  52. }
  53. // Senorita Sylvia -----------------------------------------------------------
  54. aldebaran.gat,60,70,4 script Senorita Sylvia 69,{
  55. mes "[Senorita Sylvia]";
  56. mes "I came all the way out here from Prontera because I heard that the Kafra Main Office is somewhere in the city of Al De Baran";
  57. next;
  58. mes "[Senorita Sylvia]";
  59. mes "B-B-But... *sob*... It's been 5 hours since I started looking for it.....";
  60. emotion e_sob;
  61. next;
  62. mes "[Senorita Sylvia]";
  63. mes "Where the hell is it~~~?!";
  64. emotion e_an;
  65. next;
  66. mes "[Senorita Sylvia]";
  67. mes "I may look smart, but I am TERRIBLE with directions.....";
  68. next;
  69. mes "[Senorita Sylvia]";
  70. mes "Ah~ by the way, would you like to know a bit of very useful information?";
  71. next;
  72. menu "Please continue.",-,"Not really.",M_End;
  73. mes "[Senorita Sylvia]";
  74. mes "If you pick up equipment that was dropped by a monster, you will not be able to equip it right away.";
  75. next;
  76. mes "[Senorita Sylvia]";
  77. mes "Before you can use it you have to identify the equipment with a ^0000FFMagnifier^000000.";
  78. mes "Once you've done so you'll be able to equip it without problems.";
  79. close;
  80. M_End:
  81. mes "[Senorita Sylvia]";
  82. mes "Whatever.....";
  83. emotion e_pif;
  84. close;
  85. }
  86. // Quatro ----------------------------------------------------------------
  87. aldebaran.gat,64,104,4 script Quatro 55,{
  88. mes "[Quatro]";
  89. mes "It has been rumored that famous blacksmith came to this town from Geffen...";
  90. M_Menu:
  91. next;
  92. menu "Famous Blacksmith?",-,"About weapon upgrading",M_1,"End conversation",M_End;
  93. mes "[Quatro]";
  94. mes "People say his wife is ill. She constantly needs medicinal herbs that grow near town.";
  95. mes "Also he has a devoted son, who helps him out with his work.";
  96. next;
  97. mes "[Quatro]";
  98. mes "I hope his son will be a good blacksmith in the future.";
  99. goto M_Menu;
  100. M_1:
  101. mes "[Quatro]";
  102. mes "If you upgrade a weapon its attack strength will increase.";
  103. next;
  104. mes "[Quatro]";
  105. mes "For a ^0000fflevel 1^000000 weapon attack STR will go up by ^ff00002^000000 for every upgrade level.";
  106. mes "For a ^0000fflevel 2^000000 weapon attack STR will go up by ^ff00003^000000.";
  107. mes "For a ^0000fflevel 3 and level 4^000000 weapon attack STR will go up by ^ff00005^000000!";
  108. goto M_Menu;
  109. M_End:
  110. close;
  111. }
  112. // Isenberg ---------------------------------------------------------------------
  113. aldebaran.gat,67,154,4 script Isenberg 98,{
  114. mes "[Isenberg]";
  115. mes "Mount Mjolnir and the Payon Forest are both notorious for high amounts of rainfall.";
  116. M_Menu:
  117. next;
  118. menu "Mt. Mjolnir",-,"Payon Forest",M_1,"End conversation",M_End;
  119. mes "[Isenberg]";
  120. mes "Mt. Mjolnir !";
  121. next;
  122. mes "[Isenberg]";
  123. mes "It's the mountain range which you must pass through to get here from either Prontera or Geffen.";
  124. next;
  125. mes "[Isenberg]";
  126. mes "It is a difficult path however due to the steep and rugged terrain.";
  127. mes "Not to mention the strong and hostile monsters which roam the mountain side.";
  128. next;
  129. mes "[Isenberg]";
  130. mes "You did a good job to get here.";
  131. emotion e_no1;
  132. goto M_Menu;
  133. M_1:
  134. mes "[Isenberg]";
  135. mes "You must travel through the Payon Forest if you wish to visit Alberta or Payon.";
  136. next;
  137. mes "[Isenberg]";
  138. mes "The Payon Forest is large and it's pathways are very intricate. It is easy to get lost and confused in it.";
  139. next;
  140. mes "[Isenberg]";
  141. mes "Unless you have good concentration and a strong will, you will find yourself giving up trying to pass through it.";
  142. next;
  143. mes "[Isenberg]";
  144. mes "The forest was named after Payon, the village of independence instead of Alberta, the harbor town.";
  145. next;
  146. mes "[Isenberg]";
  147. mes "Payon was built deep within the rugged forest with the intention of providing protection from outside influence.";
  148. next;
  149. mes "[Isenberg]";
  150. mes "I guess that's why people called that forest the Payon Forest rather than the Alberta Forest.";
  151. goto M_Menu;
  152. M_End:
  153. mes "[Isenberg]";
  154. mes "Although Mnt. Mjolnir hinders travelers, it also creates a mysterious and unique atmosphere in our town.";
  155. close;
  156. }
  157. // Joanne ------------------------------------------------------------------------------
  158. aldebaran.gat,81,61,4 script Joanne 101,{
  159. mes "[Joanne]";
  160. mes "I like to go gathering sea shells. It is really fun";
  161. next;
  162. menu "Shell Gathering",-,"End Conversation",M_End;
  163. mes "[Joanne]";
  164. mes "When you see bubbles popping up from the sand or a muddy puddle, try digging in that area.";
  165. mes "Usually shell fish conceal themselves under the ground.";
  166. next;
  167. mes "[Joanne]";
  168. mes "By the way, there is a dangerous shell fish called Ambernite.";
  169. mes "It can usually be found on the beaches near Comodo.";
  170. next;
  171. mes "[Joanne]";
  172. mes "What a scary shell fish ..";
  173. close;
  174. M_End:
  175. mes "[Joanne]";
  176. mes "I'm going to taste Cave Shell Fish one of these days!!";
  177. mes "I know it is a little bit dangerous... but it's worth the risk, right?";
  178. close;
  179. }
  180. // Bebe -------------------------------------------------------------------
  181. aldebaran.gat,86,228,4 script Bebe 703,{
  182. mes "[Bebe]";
  183. mes "A while back I went out for a walk towards Mt.Mjolnir, carrying a 'Savage Babe' with me.";
  184. M_Menu:
  185. next;
  186. menu "Savage Babe??",-,"Mt.Mjolnir??",M_1,"End Conversation",M_End;
  187. mes "[Bebe]";
  188. mes "A Savage Babe is a kind of baby wild boar that has a pink color. It's very cute and pretty.";
  189. next;
  190. mes "[Bebe]";
  191. mes "Anyways, I was walking up this narrow path when... out of nowhere, this GIANT, UGLY, PLANT attacked me and my Savage Babe!";
  192. emotion e_gasp;
  193. next;
  194. mes "[Bebe]";
  195. mes "I was so frightened that I ran as far away from it as I could. When I stopped running I noticed that it hadn't followed me.";
  196. next;
  197. mes "[Bebe]";
  198. mes "So I threw rocks at it out of anger. It didn't do much good though. I don't think it even felt anything.";
  199. next;
  200. mes "[Bebe]";
  201. mes "I then noticed something else. The plant had a human looking face!! EEEWWW!!!";
  202. emotion e_swt2;
  203. next;
  204. mes "[Bebe]";
  205. mes "If you every see one, don't even think about going near it. It may just bite you to death!";
  206. goto M_Menu;
  207. M_1:
  208. mes "[Bebe]";
  209. mes "Even though people are fascinated by the scenic beauty of Mt.Mjolnir, this mountain is filled with weird monsters.";
  210. next;
  211. mes "[Bebe]";
  212. mes "Monsters like Man Eating Flowers, giant Moths, Bigfoot, giant Centipedes, and so much more. So be careful if you ever go up there.";
  213. next;
  214. mes "[Bebe]";
  215. mes "Most of the monsters won't attack you if you don't attack them first though.";
  216. goto M_Menu;
  217. M_End:
  218. mes "[Bebe]";
  219. mes "Ah?! Where is my Savage Babe..? Savage Babe, where are you!";
  220. emotion e_hmm;
  221. close;
  222. }
  223. // Epthiel -----------------------------------------------------------------
  224. aldebaran.gat,90,170,4 script Epthiel 47,{
  225. mes "[Epthiel]";
  226. mes "Some weapons and armor have slots in them. This allows you to insert monster cards into them.";
  227. M_Menu:
  228. next;
  229. menu "About the number of slots..",-,"Relation between Cards and Slots",M_1,"End Conversation",M_End;
  230. mes "[Epthiel]";
  231. mes "Items dropped by monsters often times have more slots than ordinary weapons or armor sold at an NPC shop.";
  232. next;
  233. mes "[Epthiel]";
  234. mes "The greater number of slots a piece of equipment has the greater its value is.";
  235. goto M_Menu;
  236. M_1:
  237. mes "[Epthiel]";
  238. mes "When a card is inserted into a slot on a piece of equipment, the owner will gain certain skills or stat bonuses from that card.";
  239. next;
  240. mes "[Epthiel]";
  241. mes "If the weapon or armor with the card is unequipped, then the effect of the card will wear off.";
  242. next;
  243. mes "[Epthiel]";
  244. mes "A very important thing to know about inserting a card into a slot, is that once inserted the card cannot be removed.";
  245. next;
  246. mes "[Epthiel]";
  247. mes "So make sure you're absolutely sure about putting a card into a slot. You don't want to waste one.";
  248. goto M_Menu;
  249. M_End:
  250. mes "[Epthiel]";
  251. mes "Do you have a card?";
  252. close;
  253. }
  254. // Daniel --------------------------------------------------------------------------
  255. aldebaran.gat,93,80,4 script Daniel 48,{
  256. mes "[Daniel]";
  257. mes "With waterways everywhere, the city of Al De Baran is a wonderful place to live.";
  258. next;
  259. mes "[Daniel]";
  260. mes "B-U-T!.....";
  261. emotion e_gasp;
  262. next;
  263. mes "[Daniel]";
  264. mes "Last night on the way to see my girl friend, I fell into one of those waterways and sprang my ankle.";
  265. mes "I couldn't enjoy my date with my girl friend which sucked big time!";
  266. emotion e_ag;
  267. next;
  268. menu "Gosh, that's too bad.",-,".....",M_1;
  269. mes "[Daniel]";
  270. mes "*~Sigh~* Yeah it really is. You see my girl friend is the Armor Merchants youngest daughter.";
  271. mes "She told me once that the armor that's dropped by monsters is often times much better than the kind sold in shops.";
  272. next;
  273. mes "[Daniel]";
  274. mes "She said something about the armor having 'more slots'.... whatever that means.";
  275. close;
  276. M_1:
  277. mes "[Daniel]";
  278. mes "Huh? *~Sob sob~* You think I'm a stupid idiot, right? ";
  279. emotion e_sob;
  280. close;
  281. }
  282. // Munster -----------------------------------------------------------------
  283. aldebaran.gat,113,70,2 script Munster 48,{
  284. mes "[Munster]";
  285. mes "My family used to live in Geffen, the homeland of blacksmith. We moved to Al De Baran last winter.";
  286. next;
  287. mes "[Munster]";
  288. mes "Back in Geffen my father was a famous blacksmith. Sometimes I helped my father with his work";
  289. mes "I learned a lot about the success rate of upgrading weapons of different levels.";
  290. next;
  291. mes "[Munster]";
  292. mes "A ^0000fflevel 1^000000 weapon could be safely upgraded ^ff00007^000000 times,";
  293. mes "A ^0000fflevel 2^000000 weapon ^ff00006^000000 times,";
  294. mes "and ^0000fflevel 3 and 4^000000 weapons ^ff00005^000000 times each.";
  295. next;
  296. mes "[Munster]";
  297. mes "With level 4 weapons however, there is still a risk of failure during the first upgrade.";
  298. next;
  299. mes "[Munster]";
  300. mes "As far as ^0000ffarmor^000000 goes, they can generally be upgraded about ^ff00005^000000 times.";
  301. next;
  302. mes "[Munster]";
  303. mes "Maybe it's because we just moved here, but for some reason people don't seem to know that my fathers workshop is now located in Al De Baran,";
  304. next;
  305. mes "[Munster]";
  306. mes "Any who, I hope people will come to re-acquaint themselves with my fathers superior craftsmanship.";
  307. close;
  308. }
  309. // Phracon Guy --------------------------------------------------------------
  310. aldebaran.gat,117,181,4 script Pharacon Guy 48,{
  311. mes "[Phracon Guy]";
  312. mes "Lv 1 weapons require a metal called 'Pharacon' to be upgraded.";
  313. next;
  314. menu "About Pharacon",-,"Advice about Phracon",M_1,"End Conversation",M_End;
  315. mes "[Pharacon Guy]";
  316. mes "It's a very common metal found throughout Rune-Midgard and is used almost exclusively for weapon upgrading.";
  317. next;
  318. mes "[Pharacon Guy]";
  319. mes "Although it's not as strong as other metals, it remains popular among most people because of its abundance.";
  320. next;
  321. mes "[Pharacon Guy]";
  322. mes "You can obtain Pharacon from monsters or you can purchase it from Forging Workshops located in towns.";
  323. next;
  324. mes "[Pharacon Guy]";
  325. mes "If you don't need Pharacon for upgrading purposes then you can sell it for 100 zeny a piece to NPC's!";
  326. close;
  327. M_1:
  328. mes "[Pharacon Guy]";
  329. mes "I hear that a lot of monsters carry Pharacon. Why don't you go hunt them?";
  330. mes "You should be able to find a lot of Pharacon without much trouble.";
  331. next;
  332. mes "[Pharacon Guy]";
  333. mes "A couple of days ago, I went hunting with the Pub Master and got a Pharacon dropped from Bebe Savage.";
  334. close;
  335. M_End:
  336. mes "[Pharacon Guy]";
  337. mes "Good luck on finding some Pharacon -";
  338. close;
  339. }
  340. // Alchemy Guy Chemirre -----------------------------------------------------------
  341. aldebaran.gat,121,231,4 script Alchemy Guy Chemirre 740,{
  342. mes "[Alchemy Guy Chemirre]";
  343. mes "The Alchemist is one of the 2nd Job Classes and involves the creation of rare and valuable items from abundant materials.";
  344. M_Menu:
  345. next;
  346. menu "About Alchemy of Payon",-,"The concept behind Alchemy",M_1,". . . . .",M_2,"End Conversation",M_End;
  347. mes "[Alchemy Guy Chemirre]";
  348. mes "Payon Alchemy dates as far back as the Alchemy of Al De Baran and originates from Taoism.";
  349. next;
  350. mes "[Alchemy Guy Chemirre]";
  351. mes "Just like the Alchemists of Al De Baran, the Alchemists of Payon were able to create gold out of various materials.";
  352. next;
  353. mes "[Alchemy Guy Chemirre]";
  354. mes "However due Payon's environment and a lack of adequate reasources, Payon alchemy never excelled the way it did in Al De Baran.";
  355. next;
  356. mes "[Alchemy Guy Chemirre]";
  357. mes "Therefore the Alchemist Guild in Al De Baran became the only Alchemy Research Organization in Rune-Midgard.";
  358. goto M_Menu;
  359. M_1:
  360. mes "[Alchemy Guy Chemirre]";
  361. mes "Alchemy involves chemical research, and the practice of creating useful items out of materials that are usually non valuable.";
  362. goto M_Menu;
  363. M_2:
  364. mes "[Alchemy Guy Chemirre]";
  365. mes "Let me tell you something that might be interesting to you. It's about monster cards and slots..";
  366. next;
  367. mes "[Alchemy Guy Chemirre]";
  368. mes "If you already posses a monster card then you've probably already heard this but.....";
  369. next;
  370. mes "[Alchemy Guy Chemirre]";
  371. mes "Each card has a specific type of equipment it can be placed on.";
  372. mes "For instance, let's say you have a poring card.....";
  373. next;
  374. mes "[Alchemy Guy Chemirre]";
  375. mes "If you check the card's description, you will find that the Poring card increases its wearer's LUK by 1, and that it can be only inserted on 'Armor'.";
  376. next;
  377. mes "[Alchemy Guy Chemirre]";
  378. mes "Something to take note of is the fact that armor purchased at an NPC shop may not have slots on them.";
  379. mes "Armor dropped by monsters however, will usually have a high number of slots on them. They aren't dropped too often though.";
  380. next;
  381. mes "[Alchemy Guy Chemirre]";
  382. mes "In order to use a card you must first unequipped the piece of equipment you want to insert the card into.";
  383. mes "Next find your card in your inventory window and double click it.";
  384. next;
  385. mes "[Alchemy Guy Chemirre]";
  386. mes "A window will pop up showing you what equipment the card can be inserted in. Choose the one you want, and your done.";
  387. close;
  388. M_End:
  389. mes "[Alchemy Guy Chemirre]";
  390. mes "Long live the Al De Baran Alchemy Guild!!";
  391. close;
  392. }
  393. // Anastasia --------------------------------------------------------------
  394. aldebaran.gat,146,124,4 script Anastasia 101,{
  395. mes "[Anastasia]";
  396. mes "Somewhere in Rune-Edgardo's there exists the ^3355FF' Assassin Guild '^000000.";
  397. next;
  398. mes "[Anastasia]";
  399. mes "It's a place that trains people in the art of assassinating someone without leaving behind the slightest trace.";
  400. next;
  401. mes "[Nastasia]";
  402. mes "But... is that.... legal.....??";
  403. emotion e_what;
  404. next;
  405. mes "[Nastasia]";
  406. mes "And do they collect tuition....??";
  407. next;
  408. menu "Continue conversation.",-,"End Conversation.",M_End;
  409. mes "[Nastasia]";
  410. mes "Most flying monsters are very fast and have a high amount of agility.";
  411. mes "Therefore, it's very difficult to hit them successfully.";
  412. next;
  413. mes "[Nastasia]";
  414. mes "In order to fight against those kinds of monsters, you'll need a good amount of DEX.";
  415. close;
  416. M_End:
  417. mes "[Nastasia]";
  418. mes "Like the old saying goes, 'nothing in life is free'.";
  419. close;
  420. }
  421. // Stromme ---------------------------------------------------------
  422. aldebaran.gat,159,242,4 script Stromme 119,{
  423. mes "[Stromme]";
  424. mes "When you spend some time in Mt. Mjolnir, you'll start to notice something.";
  425. next;
  426. mes "[Stromme]";
  427. mes "The insects in Mt. Mjolnir are classified into different groups by their habits!";
  428. next;
  429. menu "About insects",-,"End conversation",M_End;
  430. mes "[Stromme]";
  431. mes "Honey Bees, Butterflies and Moths help transfer pollen between flowers by flying over and around them.";
  432. next;
  433. mes "[Stromme]";
  434. mes "However that doesn't mean that you can take them lightly.";
  435. mes "They have evolved into creatures that can defend themselves when attacked.";
  436. next;
  437. mes "[Stromme]";
  438. mes "There are some insects which are aggressive, such as Praying Mantises, Spiders, and Centipedes etc.";
  439. mes "These monsters are strong so you should be careful about approaching them.";
  440. next;
  441. mes "[Stromme]";
  442. mes "Also watch out for a monster that looks like a leech!! One blow from it can prove to be fatal.";
  443. next;
  444. mes "[Stromme]";
  445. mes "Luckily that leech thing has poor eye sight and won't notice you if you are far enough away from it.";
  446. close;
  447. M_End:
  448. mes "[Stromme]";
  449. mes "Don't even dare attack a ladybug haphazardly! Be respectful of mighty nature in Mt. Mjolnir.";
  450. close;
  451. }
  452. // Joo Jahk ------------------------------------------------------
  453. aldebaran.gat,180,46,4 script Joo Jahk 88,{
  454. mes "[Joo Jahk]";
  455. mes "I am a tourist from Payon, the city within the forest. I noticed that it's very cool here... probably due to the waterways.";
  456. next;
  457. mes "[Joo Jahk]";
  458. mes "But.... Do you think I could drink the water in these waterways?";
  459. emotion e_hmm;
  460. next;
  461. mes "[Joo Jahk]";
  462. mes "Actually I already did, but I am still concerned.....";
  463. emotion e_swt;
  464. next;
  465. menu "Continue.",-,"End conversation.",M_End;
  466. mes "[Joo Jahk]";
  467. mes "I been traveling around Rune-Midgard.";
  468. next;
  469. mes "[Joo Jahk]";
  470. mes "On the way here, I heard about ^3355FFSpiritual Property Monsters^000000 from a really high level Magician";
  471. mes "Apparently physical attacks and non-elemental magic attacks can't damage them.";
  472. next;
  473. mes "[Joo Jahk]";
  474. mes "I hope this advice can come in handy for you.";
  475. close;
  476. M_End:
  477. mes "[Joo Jahk]";
  478. mes "The water here taste really fresh. It's probably well preserved. I don't think I'll have anything to worry about.";
  479. close;
  480. }
  481. // Gavin -------------------------------------------------------------------
  482. aldebaran.gat,212,122,4 script Gavin 97,{
  483. mes "Welcome! We, the towns people of Al De Baran, ALL welcome you . . . . .";
  484. next;
  485. mes "[Gavin]";
  486. mes "Hmm... did I over-exaggerate? 'Towns people'...";
  487. mes "Well... it is just myself, but hey! Still, I welcome you!";
  488. next;
  489. menu "Continue conversation.",-,"End conversation.",M_End;
  490. mes "[Gavin]";
  491. mes "Ah~ now I remember! I saw a very interesting monster just a few days ago.";
  492. mes "I saw a Poring with the wings of an angel, somewhere in the Mjolnir Mountains surrounding Al De Baran.";
  493. next;
  494. mes "[Gavin]";
  495. mes "I swear it!";
  496. emotion e_gasp;
  497. next;
  498. mes "[Gavin]";
  499. mes "It was jumping around with the other ordinary Porings. Angeling... is that what it was...?";
  500. close;
  501. M_End:
  502. mes "[Gavin]";
  503. mes "I welcome you to Al De Baran, a wonderful city of Canals surrounded by the Mjolnir Mountains.";
  504. close;
  505. }
  506. // Giddy Fellow ------------------------------------------------------------------
  507. aldeba_in.gat,152,47,4 script Giddy Fellow 97,{
  508. mes "[Giddy Fellow]";
  509. mes "E..E..E..Emergenc----y!!! I CAN'T find my pet chicken anywhere!!";
  510. emotion e_omg;
  511. next;
  512. menu "What's its name?",-,". . . . .",M_1;
  513. mes "[Giddy Fellow]";
  514. mes "It's 'The Great Picky ' ... SOB SOB SOB... gosh... what am I gonna do?!~ Please find my cutey for meee~~~";
  515. emotion e_sob;
  516. next;
  517. menu "Dude! It's such a common name...",-,". . . . .",M_1;
  518. mes "[Giddy Fellow]";
  519. mes "Wha-What are you talking about!! My 'The Great Picky' is the one and only cutest chicken in this whole wide WORLD for Christ's sake~!";
  520. emotion e_what;
  521. close;
  522. M_1:
  523. mes "[Giddy Fellow]";
  524. mes "Don't you laugh at me~! I don't have any siblings so my cute chicken is like a younger brother to me! SOB SOB SOB SOB";
  525. emotion e_sob;
  526. close;
  527. }
  528. // Master ----------------------------------------------------------
  529. aldeba_in.gat,156,179,4 script Master 61,{
  530. mes "[Master]";
  531. if(sex==0) mes "Oh hello. Don't mind me, I'm just a perverted old man.... la di da.......";
  532. if(sex==0) close;
  533. mes "Did you know that the Kafra Main Office is located here, in Aldebaran?";
  534. next;
  535. mes "[Master]";
  536. mes "The young Kafra Ladies visit me from time to time. They are really delightful and fun to be around.";
  537. next;
  538. mes "[Master]";
  539. mes "Alright! Time for a survey... this is to determine which Kafra you like best.";
  540. next;
  541. mes "[Master]";
  542. mes "Choose the Kafra Lady that you think is HOT!!!";
  543. next;
  544. menu "Oh~it turns me on!!!!",-,"No way..I am not a pervert.",M_1;
  545. mes "[Master]";
  546. mes "Alright, here you go, your Favorite Ladies!!! Take a carefull look!";
  547. next;
  548. mes "[Master]";
  549. mes " - Kafra Number (1) ^3355FF'Pavianne'^000000 !!";
  550. mes "The Original Kafra, the classic blue haired beauty!...";
  551. mes " - Kafra Number (2) ^9A01BA'Blossom'^000000 !!";
  552. mes "Her graceful ponytail takes men's breaths away! She's a favorite among young Boys!!";
  553. mes " - Kafra Number (3) ^0000FF'Jasmine'^000000 !!";
  554. mes "Long, straight, silky hair is what gives her her charm. She is the Silk from the East ~! From payon,....";
  555. next;
  556. mes "[Master]";
  557. mes " - Kafra Number (4) ^FF8040'Roxie'^000000 !!";
  558. mes "She has a cute tomboy look with short hair....";
  559. mes " - Kafra Number (5) ^7A0DF2'Leilah'^000000 !!";
  560. mes "She is intelligent and sophisticated. A pair of refined glasses fits her well....";
  561. mes " - Kafra Number (6) ^EEC111'Curly Sue'^000000 !!";
  562. mes "Pretty and cute. Although she looks young and immature, she's a very hard worker....";
  563. next;
  564. mes "[Master]";
  565. mes "So who do you think?";
  566. next;
  567. menu "(1) Pavianne",-,"(2) Blossom",M_01,"(3) Jasmine",M_02,"(4) Roxie",M_03,"(5) Leilah",M_04,"(6) Curly Sue.",M_05;
  568. mes "[Master]";
  569. mes "Oh~ So your reserved in nature, and therefore you are into a more traditional type of girl...";
  570. next;
  571. mes "[Master]";
  572. mes "Well, I have to tell you.....";
  573. next;
  574. mes "[Master]";
  575. mes "The world is all about change so face the facts and learn to accept new things!";
  576. close;
  577. M_01:
  578. mes "[Master]";
  579. mes "Wake up~! Do you really think you'd have a shot with a girl like that?? Be realistic! She's out of your league....";
  580. emotion e_gasp;
  581. close;
  582. M_02:
  583. mes "[Master]";
  584. mes "Gentle, sexy, sweet, and beautiful.... a girl like Jasmine would have you wrapped around her finger in no time....";
  585. close;
  586. M_03:
  587. mes "[Master]";
  588. mes "You're over-zealous! If you were to get with a girl who's as exuberant as her...";
  589. next;
  590. mes "[Master]";
  591. mes "You'd cause a LOT of trouble for the neighbors, if ya know what I mean.... Hahahaha!!";
  592. emotion e_heh;
  593. close;
  594. M_04:
  595. mes "[Master]";
  596. mes "Into the cold, analytical type huh?... If you like being bossed around, then I guess Leilah's the girl for you....";
  597. close;
  598. M_05:
  599. mes "[Master]";
  600. mes "Wha-what!";
  601. emotion e_gasp;
  602. next;
  603. mes "[Master]";
  604. mes "A thirst for young girls~~! It's a c-c-crime!!!!";
  605. emotion e_swt2;
  606. close;
  607. M_1:
  608. mes "[Master]";
  609. mes "Ah~~~!! I stayed up all night last night trying to make this wonderful survey~!!";
  610. mes "And you just dissed me~ like thaaat~ I hate you.";
  611. close;
  612. }
  613. // RS125 ------------------------------------------------------------------------
  614. aldeba_in.gat,234,241,4 script RS125 48,{
  615. mes "[RS125]";
  616. mes "Even if my first name is not human, and my manner of speech is not very eloquent, please don't be afraid of me.";
  617. mes "I'm actually a warm hearted person.";
  618. next;
  619. mes "[RS125]";
  620. mes "There is an artificial heart that beats loudly in my body.";
  621. mes "Although people hate me because of it, I will still continue to function for the love of my home, Al De Baran.";
  622. next;
  623. menu "Oh you poor boy! Tell me more...",-, "The best of luck to ya!!",M_End;
  624. mes "[RS125]";
  625. mes ".... It was 3 years ago..... My big bro 996, was a highly regarded sprinter in Al De Baran.";
  626. mes "People referred to him as 'Al De Baran's Peco Peco'. He was the fastest runner in the world......";
  627. next;
  628. mes "[RS125]";
  629. mes "Every 4 years a special track meet called the 'Al De Baran Turbo Tracks', takes place here.";
  630. mes "Many admirers from around the world came to see my brother. They gathered around him every chance they got.";
  631. next;
  632. mes "[RS125]";
  633. mes "I was his manager at the time and even I became stressed out by the crowds of people.";
  634. mes "I can only imagine how he felt about being so famous.";
  635. next;
  636. mes "[RS125]";
  637. mes "Sadly there is no such thing as eternal fame and glory in this world. There was a girl from Payon who came take part in the event.";
  638. mes "That year she was able to finally defeat my poor brother.";
  639. next;
  640. mes "[RS125]";
  641. mes "After that humiliating defeat, he decided to train even harder and pushed himself to his limits.";
  642. mes "But he pushed to hard and began to have serious heart problems. To this day he cannot move around without someone else's help.";
  643. next;
  644. mes "[RS125]";
  645. mes "Now I am the future of Al De Baran athletics! I am a ray of hope for my brother!";
  646. mes "Remember me, for I shall beat her, 'Havana', the breeze of Payon!";
  647. close;
  648. M_End:
  649. mes "[RS125]";
  650. mes "I've dreamed of making an around-the-world trip. It would be wonderful to truly experience the sea of Alberta!!";
  651. mes "After the track championship next year, my brother and I are going to travel the whole world together.";
  652. close;
  653. }
  654. // Nice Looking Guy ----------------------------------------------------------
  655. aldeba_in.gat,219,61,4 script Nice Looking Guy 109,{
  656. mes "[Nice Looking Guy]";
  657. mes "Forget about the doofus living next door.";
  658. next;
  659. mes "[Nice Looking Guy]";
  660. mes "To tell you the truth, 2 years earlier, he fell down from a tree in the Drill Field and since then his mind has been out of control.";
  661. mes "I heard he was trying to pick some fruits from that tree.";
  662. next;
  663. mes "[Nice Looking Guy]";
  664. mes "Anyways, he's constantly bugging me and I think I'm gonna be crazy because of him... Oh my goodness!";
  665. close;
  666. }
  667. // Evil Looking Guy --------------------------------------------------------------
  668. aldeba_in.gat,223,121,2 script Evil looking Guy 63,{
  669. mes "[Evil Looking Guy]";
  670. mes "Hey dude! Don't you think it's rude for a stranger to enter someone else's house?";
  671. emotion e_what;
  672. next;
  673. mes "[Evil Looking Guy]";
  674. mes "Now I'm upset! What reason do you have to come in here and bother me??";
  675. emotion e_pif;
  676. next;
  677. mes "[Evil Looking Guy]";
  678. mes "Ah alright, alright. No more fooling around... you're here because I'm an NPC and you think I'm supposed to help you right?";
  679. next;
  680. menu "You got it.",-, "Nah... just messing around....",M_1;
  681. mes "[Evil Looking Guy]";
  682. mes "You! I'm not sure if you know this, but in this world there exists something called a Mercenary System.";
  683. next;
  684. mes "[Evil Looking Guy]";
  685. mes "What is this you ask? It's simple. You hire a Mercenary to fight battles for you. The more a Mercenary cost the better a fighter he/she is.";
  686. next;
  687. mes "[Evil Looking Guy]";
  688. mes "So how do you go about getting one?? It's easy, listen closely.....";
  689. next;
  690. mes "[Evil Looking Guy]";
  691. mes "First, check his/her nose. Yes, I said NOSE! A high quality Mercenary has a moist nose which is a sign of good health.";
  692. mes "If it's possible, try touching the Mercenary's' nose. If it's dry, then there is no doubt that that Mercenary has caught a cold.";
  693. next;
  694. mes "[Evil Looking Guy]";
  695. mes "A good Mercenary should have slender ankles. Umm... in addition, he/she should have a snowy and skinny neck!";
  696. mes "And if the Mercenary's' hair is long and curly, that's icing on the cake!!";
  697. next;
  698. mes "[Evil Looking Guy]";
  699. mes "Finally, a Mercenary is obligated to provide 100% customer assistance and support!!!";
  700. next;
  701. mes "[Evil Looking Guy]";
  702. mes "Oh and don't forget to change a Mercenary's' wet tissues as well!!";
  703. close;
  704. M_1:
  705. mes "[Evil Looking Guy]";
  706. mes "Whattt!!! Get the heck out of my house!! If you're a cop, show me a search warrant.";
  707. mes "If you're a member of my family then pull down your pants so I can look at our family mark!";
  708. emotion e_gasp;
  709. close;
  710. }
  711. //<=================================================== Kafra Corp. Headquarters ==========================================================>\\
  712. // Kafra Jasmine -------------------------
  713. aldeba_in.gat,24,245,4 script Kafra Jasmine 115,{
  714. cutin "kafra_03",2;
  715. mes "[Kafra Jasmine]";
  716. mes "Hi~ I am Kafra type Jasmine. Thank you for coming all the way to the Kafra Main Office here in Al De Baran!";
  717. next;
  718. mes "[Kafra Jasmine]";
  719. mes "Our Kafra Service is always working with our customers!";
  720. mes "Our Kafra Service has a history and legacy that is 5 thousand, 8 hundred years old...";
  721. mes "Blah-blah-blah.....";
  722. next;
  723. menu "FIVE THOUSAND YEARS?!",-, "Ahh~ Shut Up!",M_1, "You got a boyfriend?",M_2;
  724. mes "[Kafra Jasmine]";
  725. mes "HEY! Just SHUT-UP and LISTEN! It took me a whole week to memorize this!";
  726. mes "I've got a poor memory unlike the other Kafra agents!";
  727. emotion e_an;
  728. next;
  729. mes "[Kafra Jasmine]";
  730. mes "..... Eh!... heh... heh... um...";
  731. emotion e_swt2;
  732. next;
  733. mes "[Kafra Jasmine]";
  734. mes "I'm verrrryyy sorry about that... I didn't mean to startle you... you see....";
  735. next;
  736. mes "[Kafra Jasmine]";
  737. mes "That... that... that was just an act.... YEAH! An act I put on for the customers. Heh.. heh....";
  738. emotion e_swt;
  739. cutin "kafra_03",255;
  740. close;
  741. M_1:
  742. mes "[Kafra Jasmine]";
  743. mes ". . . . .";
  744. emotion e_an;
  745. next;
  746. mes "[Kafra Jasmine]";
  747. mes "Just so you know, I was a member of Kafra Garrison before I joined the Kafra Service Team.";
  748. mes "My specialty was 'Bash'!! Now I'm trying to be more feminine and live a quieter life";
  749. next;
  750. mes "[Kafra Jasmine]";
  751. mes "So please, DON'T TEMPT ME...!!";
  752. emotion e_pif;
  753. cutin "kafra_03",255;
  754. close;
  755. M_2:
  756. mes "[Kafra Jasmine]";
  757. mes "I'm flattered but, Kafra Services has a ridiculous rule that no employee can have a boyfriend....";
  758. next;
  759. mes "[Kafra Jasmine]";
  760. mes "Just kidding~~ Tehehe";
  761. emotion e_heh;
  762. cutin "kafra_03",255;
  763. close;
  764. }
  765. // Special Reserve ----------------------------------------------
  766. aldeba_in.gat,79,161,6 script Kafra 115,{
  767. cutin "kafra_03",2;
  768. mes "[Kafra]";
  769. mes "Welcome, ^6666FF" + strcharinfo(0) + "^000000. This is where you can trade in your special reserve points for useful items and cool prizes.";
  770. next;
  771. mes "[Kafra]";
  772. mes "Each Kafra will allow to trade in reserve points of varying amounts. I can trade in reserve points starting from ^2222FF100 pts up to 3000 pts^000000.";
  773. next;
  774. mes "[Kafra]";
  775. mes "The amount of special reserve points that you have is: ^FF0000"+RESRVPTS+"^000000 pts. Please make a choice based on your point total.";
  776. M_Menu:
  777. next;
  778. menu "100- Sweet Potato 7 ea",M_1a, "200- Sweet Potato 15 ea",M_1b, "300- Sweet Potato 25 ea",M_1c, "400- Sweet Potato 35 ea",M_1d,
  779. "500- Sweet Potato 50 ea",M_1e, "600- Sweet Potato 60 ea",M_1f, "700- Sweet Potato 75 ea",M_1g, "800- Sweet Potato 85 ea",M_1h,
  780. "900- Sweet Potato 100 ea",M_1i, "1000- 1st Lottery Chance!",M_1j, "Next items",M_2, "Cancel",M_End;
  781. M_1a:
  782. if(RESRVPTS < 100) goto sL_LowPts1;
  783. mes "[Kafra]";
  784. mes "Here you are.";
  785. getitem 516, 7;
  786. set RESRVPTS, RESRVPTS - 100;
  787. close;
  788. M_1b:
  789. if(RESRVPTS < 200) goto sL_LowPts1;
  790. mes "[Kafra]";
  791. mes "Here you are.";
  792. getitem 516, 15;
  793. set RESRVPTS, RESRVPTS - 200;
  794. close;
  795. M_1c:
  796. if(RESRVPTS < 300) goto sL_LowPts1;
  797. mes "[Kafra]";
  798. mes "Here you are.";
  799. getitem 516, 25;
  800. set RESRVPTS, RESRVPTS - 300;
  801. close;
  802. M_1d:
  803. if(RESRVPTS < 400) goto sL_LowPts1;
  804. mes "[Kafra]";
  805. mes "Here you are.";
  806. getitem 516, 35;
  807. set RESRVPTS, RESRVPTS - 400;
  808. close;
  809. M_1e:
  810. if(RESRVPTS < 500) goto sL_LowPts1;
  811. mes "[Kafra]";
  812. mes "Here you are.";
  813. getitem 516, 50;
  814. set RESRVPTS, RESRVPTS - 500;
  815. close;
  816. M_1f:
  817. if(RESRVPTS < 600) goto sL_LowPts1;
  818. mes "[Kafra]";
  819. mes "Here you are.";
  820. getitem 516, 60;
  821. set RESRVPTS, RESRVPTS - 600;
  822. close;
  823. M_1g:
  824. if(RESRVPTS < 700) goto sL_LowPts1;
  825. mes "[Kafra]";
  826. mes "Here you are.";
  827. getitem 516, 75;
  828. set RESRVPTS, RESRVPTS - 700;
  829. close;
  830. M_1h:
  831. if(RESRVPTS < 800) goto sL_LowPts1;
  832. mes "[Kafra]";
  833. mes "Here you are.";
  834. getitem 516, 85;
  835. set RESRVPTS, RESRVPTS - 800;
  836. close;
  837. M_1i:
  838. if(RESRVPTS < 900) goto sL_LowPts1;
  839. mes "[Kafra]";
  840. mes "Here you are.";
  841. getitem 516, 100;
  842. set RESRVPTS, RESRVPTS - 900;
  843. close;
  844. M_1j:
  845. if(RESRVPTS < 1000) goto sL_LowPts1;
  846. set RESRVPTS, RESRVPTS - 1000;
  847. mes "[Kafra]";
  848. mes "^0000FF1st Lottery Opportunity!!^000000";
  849. set @Lotto, 1;
  850. next;
  851. callfunc "F_Lottery";
  852. goto M_End;
  853. sL_LowPts1:
  854. mes "[Kafra]";
  855. mes "I'm sorry but you do not have enough reserve points for that selection.";
  856. goto M_Menu;
  857. M_2:
  858. menu "1100- Red Potion 7 ea",M_2a, "1300- Red Potion 15 ea",M_2b, "1500- Red Potion 25 ea",M_2c,
  859. "1700- Red Potion 35 ea",M_2d, "1900- Red Potion 50 ea",M_2e, "2100- Red Potion 60 ea",M_2f,
  860. "2300- Red Potion 75 ea",M_2g, "2500- Red Potion 85 ea",M_2h, "2800- Red Potion 100 ea",M_2i,
  861. "3000- 2nd Lotery Chance!",M_2j, "Previous List",M_Menu, "Cancel",M_End;
  862. M_2a:
  863. if(RESRVPTS < 1100) goto sL_LowPts2;
  864. mes "[Kafra]";
  865. mes "Here you are.";
  866. getitem 501, 7;
  867. set RESRVPTS, RESRVPTS - 1100;
  868. close;
  869. M_2b:
  870. if(RESRVPTS < 1300) goto sL_LowPts2;
  871. mes "[Kafra]";
  872. mes "Here you are.";
  873. getitem 501, 15;
  874. set RESRVPTS, RESRVPTS - 1300;
  875. close;
  876. M_2c:
  877. if(RESRVPTS < 1500) goto sL_LowPts2;
  878. mes "[Kafra]";
  879. mes "Here you are.";
  880. getitem 501, 25;
  881. set RESRVPTS, RESRVPTS - 1500;
  882. close;
  883. M_2d:
  884. if(RESRVPTS < 1700) goto sL_LowPts2;
  885. mes "[Kafra]";
  886. mes "Here you are.";
  887. getitem 501, 35;
  888. set RESRVPTS, RESRVPTS - 1700;
  889. close;
  890. M_2e:
  891. if(RESRVPTS < 1900) goto sL_LowPts2;
  892. mes "[Kafra]";
  893. mes "Here you are.";
  894. getitem 501, 50;
  895. set RESRVPTS, RESRVPTS - 1900;
  896. close;
  897. M_2f:
  898. if(RESRVPTS < 2100) goto sL_LowPts2;
  899. mes "[Kafra]";
  900. mes "Here you are.";
  901. getitem 501, 60;
  902. set RESRVPTS, RESRVPTS - 2100;
  903. close;
  904. M_2g:
  905. if(RESRVPTS < 2300) goto sL_LowPts2;
  906. mes "[Kafra]";
  907. mes "Here you are.";
  908. getitem 501, 75;
  909. set RESRVPTS, RESRVPTS - 2300;
  910. close;
  911. M_2h:
  912. if(RESRVPTS < 2500) goto sL_LowPts2;
  913. mes "[Kafra]";
  914. mes "Here you are.";
  915. getitem 501, 85;
  916. set RESRVPTS, RESRVPTS - 2500;
  917. close;
  918. M_2i:
  919. if(RESRVPTS < 2800) goto sL_LowPts2;
  920. mes "[Kafra]";
  921. mes "Here you are.";
  922. getitem 501, 100;
  923. set RESRVPTS, RESRVPTS - 2800;
  924. close;
  925. M_2j:
  926. if(RESRVPTS < 3000) goto sL_LowPts2;
  927. set RESRVPTS, RESRVPTS - 3000;
  928. mes "[Kafra]";
  929. mes "^0000FF2nd Lottery Opportunity!!^000000";
  930. set @Lotto, 2;
  931. next;
  932. callfunc "F_Lottery";
  933. goto M_End;
  934. sL_LowPts2:
  935. mes "[Kafra]";
  936. mes "I'm sorry but you do not have enough reserve points for that selection.";
  937. next;
  938. goto M_2;
  939. M_End:
  940. mes "[Kafra]";
  941. mes "Please come back anytime when you have more reserve points.";
  942. cutin "kafra_03",255;
  943. close;
  944. }
  945. // Special Reserve 2 ----------------------------------------------
  946. aldeba_in.gat,88,161,3 script Kafra 115,{
  947. cutin "kafra_03",2;
  948. mes "[Kafra]";
  949. mes "Welcome ^5577FF"+strcharinfo(0)+"^000000. We are currently having a special event for our customers.";
  950. mes "You can get free gifts by using your ^FF5533special reserve points^000000 in the ^3355FFSpecial Kafra Gift Event^000000!!";
  951. next;
  952. mes "[Kafra]";
  953. mes "Would you like to use your points?";
  954. next;
  955. menu "Yes I would.",-, "Maybe next time.",M_End;
  956. mes "[Kafra]";
  957. mes "You have the following amount of special reserve points: ^5544FF"+RESRVPTS+"^000000.";
  958. mes "Make a choice and test your luck!";
  959. next;
  960. menu "5000pts = 1st Lottery Chance!",sM_1st, "7000pts = 2nd Lottery Chance!",sM_2nd, "10000pts = 3rd Lottery Chance!",sM_3rd, "Cancel",M_End;
  961. sM_1st:
  962. if(RESRVPTS < 5000) goto sL_NotEnuf;
  963. set RESRVPTS, RESRVPTS - 5000;
  964. set @Lotto, 3;
  965. callfunc "F_Lottery";
  966. goto M_End;
  967. sM_2nd:
  968. if(RESRVPTS < 7000) goto sL_NotEnuf;
  969. set RESRVPTS, RESRVPTS - 7000;
  970. set @Lotto, 4;
  971. callfunc "F_Lottery";
  972. goto M_End;
  973. sM_3rd:
  974. if(RESRVPTS < 10000) goto sL_NotEnuf;
  975. set RESRVPTS, RESRVPTS - 10000;
  976. set @Lotto, 5;
  977. callfunc "F_Lottery";
  978. goto M_End;
  979. sL_NotEnuf:
  980. mes "[Kafra]";
  981. mes "I'm sorry dear but you do not have enough points for this selection.";
  982. cutin "kafra_03",255;
  983. close;
  984. M_End:
  985. mes "[Kafra]";
  986. mes "No problem. Collect more and more special reserve points by using the Kafra Services found throughout Rune Midgard.";
  987. mes "Thank you for using Kafra Corp. services.";
  988. cutin "kafra_03",255;
  989. close;
  990. }
  991. // Function F_Lottery ------------------------------------------------------------------------------------------
  992. function script F_Lottery {
  993. mes "[Kafra]";
  994. mes "You have the unique opportunity to win a prize sent down from the heavens themselves!!";
  995. next;
  996. mes "[Kafra]";
  997. mes "Don't miss this one and only chance! Now dear, are you ready?";
  998. next;
  999. mes "[Kafra]";
  1000. mes "How many times do you want the Lottery Machine to spin? You can choose up to 5 times.";
  1001. next;
  1002. input @input;
  1003. if(@input < 1 || @input > 5) set @input, rand(1,5); //Lupus's fix
  1004. callsub sF_Spin;
  1005. mes "[Kafra]";
  1006. mes "Ok~ Let me check the results~ guess what it is?";
  1007. next;
  1008. mes "[Kafra]";
  1009. mes "^FF0000Lets see.... This is...!!^000000";
  1010. next;
  1011. if(@temp < 1) goto sL_Prize1;
  1012. if(@temp < 2) goto sL_Prize2;
  1013. if(@temp < 3) goto sL_Prize3;
  1014. if(@temp <= 4) goto sL_Prize4;
  1015. goto sL_Prize5;
  1016. sL_Prize1:
  1017. mes "[Kafra]";
  1018. mes "WOW!!!!..... You win!!! 1st Prize~! Congratulations~~ You got the 1st prize~~";
  1019. if(@Lotto == 1) getitem 2328,1;//Items: Wooden_Mail,
  1020. if(@Lotto == 2) getitem 2307,1;//Items: Mantle,
  1021. if(@Lotto == 3) getitem 657,10;//Items: Berserk_Potion,
  1022. if(@Lotto == 4) getitem 607,2;//Items: Yggdrasilberry,
  1023. if(@Lotto == 4) getitem 608,1;//Items: Yggdrasil_Seed,
  1024. if(@Lotto == 5) getitem 607,3;//Items: Yggdrasilberry,
  1025. return;
  1026. sL_Prize2:
  1027. mes "[Kafra]";
  1028. mes "Oh! WOW! You've won the 2nd prize! Congratulations!!";
  1029. if(@Lotto == 1) getitem 2403,1;//Items: Shoes,
  1030. if(@Lotto == 2) getitem 2226,1;//Items: Cap,
  1031. if(@Lotto == 3) getitem 2201,1;//Items: Sunglasses,
  1032. if(@Lotto == 4) getitem 526,3;//Items: Royal_Jelly,
  1033. if(@Lotto == 5) getitem 608,1;//Items: Yggdrasil_Seed,
  1034. if(@Lotto == 5) getitem 526,10;//Items: Royal_Jelly,
  1035. return;
  1036. sL_Prize3:
  1037. mes "[Kafra]";
  1038. mes "Congratulations! You've won the 3rd prize.";
  1039. if(@Lotto == 1) getitem 602,4;//Items: Butterfly_Wing,
  1040. if(@Lotto == 2) getitem 505,3;//Items: Blue_Potion,
  1041. if(@Lotto == 3) getitem 2203,1;//Items: Glasses,
  1042. if(@Lotto == 4) getitem 504,15;//Items: White_Potion,
  1043. if(@Lotto == 5) getitem 504,30;//Items: White_Potion,
  1044. return;
  1045. sL_Prize4:
  1046. mes "[Kafra]";
  1047. mes "You've won the 4th prize.";
  1048. if(@Lotto == 1) getitem 516,100;//Items: Sweet_Potato,
  1049. if(@Lotto == 2) getitem 501,150;//Items: Red_Potion,
  1050. if(@Lotto == 3) getitem 502,150;//Items: Orange_Potion,
  1051. if(@Lotto == 4) getitem 505,5;//Items: Blue_Potion,
  1052. if(@Lotto == 5) getitem 505,10;//Items: Blue_Potion,
  1053. return;
  1054. sL_Prize5:
  1055. mes "[Kafra]";
  1056. mes "You've won the 5th prize.";
  1057. if(@Lotto == 1) getitem 516,50;//Items: Sweet_Potato,
  1058. if(@Lotto == 2) getitem 501,100;//Items: Red_Potion,
  1059. if(@Lotto == 3) getitem 501,200;//Items: Red_Potion,
  1060. if(@Lotto == 4) getitem 501,250;//Items: Red_Potion,
  1061. if(@Lotto == 5) getitem 501,300;//Items: Red_Potion,
  1062. return;
  1063. sF_Spin:
  1064. mes "[Lottery Machine]";
  1065. mes "Number of spins remaining: "+@input;
  1066. next;
  1067. mes "[Lottery Machine]";
  1068. mes "(rumble~rumble~rumble~)...";
  1069. next;
  1070. set @temp, rand(10);
  1071. set @input, @input -1;
  1072. if(@input <= 0) return;
  1073. goto sF_Spin;
  1074. }
  1075. // Kafra Pavianne -----------------------------
  1076. aldeba_in.gat,81,166,4 script Kafra Pavianee 117,{
  1077. cutin "kafra_01",2;
  1078. mes "[Kafra Pavianne]";
  1079. mes "Welcome! I'm Kafra service's first Kafra type 'Pavianne'";
  1080. next;
  1081. mes "[Kafra Pavianne]";
  1082. mes "Our Kafra Service is always trying to achieve 100% customer satisfaction based on the 3 principles of Trust, Devotion, and Honesty.";
  1083. next;
  1084. mes "[Kafra Pavianne]";
  1085. mes "With complete service training and supervision, we are able to fully meet the needs of our customers.";
  1086. next;
  1087. menu "Buy a Kafra Pass",-,"What is a Kafra Pass",M_1,"Good Bye",M_3,"I have a question...",M_4;
  1088. if(Zeny < 2000) goto sL_Zeny;
  1089. mes "[Kafra Pavianne]";
  1090. mes "Thank you for using our Kafra Service! Have a Nice Day!";
  1091. getitem 1084,1;
  1092. set Zeny, Zeny-2000;
  1093. emotion e_thx;
  1094. cutin "kafra_01",255;
  1095. close;
  1096. sL_Zeny:
  1097. mes "[Kafra Pavianne]";
  1098. mes "I'm sorry but you don't have enough zeny.";
  1099. close;
  1100. M_1:
  1101. mes "[Kafra Pavianne]";
  1102. mes "It's the best gift you can get yourself and it can only be found at the Kafra Main Office!";
  1103. next;
  1104. mes "[Kafra Pavianne]";
  1105. mes "With a Kafra Pass, you could experience the convenience of Kafra Service world-wide! Hassle free! The price is 2000 zeny~~";
  1106. next;
  1107. mes "[Kafra Pavianne]";
  1108. mes "Visit any Kafra Service in Rune-Midgard, and you could enjoy Kafra Service any time any where for once.";
  1109. mes "Ending a conversation with Kafra Service Agent will expire the pass.";
  1110. cutin "kafra_01",255;
  1111. close;
  1112. M_3:
  1113. mes "[Kafra Pavianne]";
  1114. mes "Thank you for using Kafra Services! I'm Kafra Pavianne, and it was a pleasure to assist you.";
  1115. emotion e_thx;
  1116. cutin "kafra_01",255;
  1117. close;
  1118. M_4:
  1119. mes "[Kafra Pavianne]";
  1120. mes "Why? Is there something disturbing you?";
  1121. next;
  1122. mes "["+strcharinfo(0)+"]";
  1123. mes "No, but why is the sun not shining?";
  1124. next;
  1125. mes "[Kafra Pavianne]";
  1126. mes "You will only know, when enjoyment cease the guide to illumination.";
  1127. cutin "kafra_01",255;
  1128. close;
  1129. }
  1130. // Kafra Blossom -----------------------------------
  1131. aldeba_in.gat,83,244,4 script Kafra Blossom 116,{
  1132. cutin "kafra_02",2;
  1133. mes "[Kafra Blossom]";
  1134. mes "..... Pavianne is soooo old school! She's too stubborn is what it is...";
  1135. emotion e_pif;
  1136. next;
  1137. mes "[Kafra Blossom]";
  1138. mes "We should be trying to make our customers' experience more unique, with new and creative ideas...";
  1139. next;
  1140. mes "[Kafra Blossom]";
  1141. mes "Anyways... WEELLLLCOOMMME!!!~~ I am Kafra type ^3333ffBlossom^000000.";
  1142. mes "Please don't forget to continue using our Kafra Services, and ask for me, ^3333ffBlossom^000000!";
  1143. next;
  1144. menu "I'm an admirer of you~!",-,"Ehhaha",M_1;
  1145. mes "[Kafra Blossom]";
  1146. mes "Really! Thank you sooo much!! Here is... my... autograph...";
  1147. emotion e_thx;
  1148. next;
  1149. mes "[Kafra Blossom]";
  1150. mes "Don't bother to look in your Item Inventory for it. It won't be there... tehehe... for my autograph will remain within your heart.";
  1151. emotion e_ok;
  1152. cutin "kafra_02",255;
  1153. close;
  1154. M_1:
  1155. mes "[Kafra Blossom]";
  1156. mes "Huh? . . . . . That's all? Phew~ such a dull customer...";
  1157. emotion e_what;
  1158. cutin "kafra_02",255;
  1159. close;
  1160. }
  1161. // Kafra Curly Sue ---------------------------------
  1162. aldeba_in.gat,91,244,4 script Kafra Curly Sue 112,{
  1163. cutin "kafra_06",2;
  1164. mes "[Kafra Curly Sue]";
  1165. mes "Hello, hello! I'm the youngest of all Kafra personnel, the Kafra cutey....";
  1166. next;
  1167. mes "[Kafra Curly Sue]";
  1168. mes "I am Kafra Type 'Curly Sue'!!";
  1169. next;
  1170. mes "[Kafra Curly Sue]";
  1171. mes "I'm rather new so haven't been on the job all that long, but I am always doing my best!!";
  1172. next;
  1173. menu "Uh... where is your mommy?",-,"End conversation",M_End;
  1174. mes "[Kafra Curly Sue]";
  1175. mes ".... Sob~sob~... WHAT?? I'm NOT some KID!!";
  1176. emotion e_sob;
  1177. next;
  1178. cutin "kafra_06",255;
  1179. close;
  1180. M_End:
  1181. mes "[Kafra Curly Sue]";
  1182. mes "Here at Kafra Corp., we're all doing our B-E-S-T to provide our customers with the B-E-S-T service.";
  1183. mes "We really appreciate your doing business with us.";
  1184. next;
  1185. cutin "kafra_06",255;
  1186. close;
  1187. }
  1188. // Kafra Roxie --------------------------------------
  1189. aldeba_in.gat,148,244,4 script Kafra Roxie 114,{
  1190. cutin "kafra_04",2;
  1191. mes "[Kafra Roxie]";
  1192. mes "Welcome! I'm Kafra type 'Roxie'. Let me let you in on a special secret about the Kafras!";
  1193. next;
  1194. mes "[Kafra Roxie]";
  1195. mes "You know... Our Kafra Service wasn't originally called Kafra.... Well what do you think it was?~";
  1196. next;
  1197. mes "[Kafra Roxie]";
  1198. mes "TaDa~ Surprisingly it was.... Ka....";
  1199. next;
  1200. mes "[Kafra Roxie]";
  1201. mes "(Ring Ring Ring) Oh... my phone... Sorry please wait...";
  1202. next;
  1203. mes "[Kafra Roxie]";
  1204. mes "Hi, Kafra Type Roxie here.... Huh! Director, sir!... Yes!... Yes!... I understand! ..... Sure!... Ah... Huh?!";
  1205. next;
  1206. mes "[Kafra Roxie]";
  1207. mes "No-no sir!.... Yes I understand!!";
  1208. next;
  1209. mes "[Kafra Roxie]";
  1210. mes "(*Click*) ..... Heh heh....";
  1211. next;
  1212. mes "[Kafra Roxie]";
  1213. mes "Uh... please ignore what I was talking about earlier. Hahaha.....heh...";
  1214. emotion e_swt;
  1215. cutin "kafra_04",255;
  1216. close;
  1217. }
  1218. //<====================================================== Clock Tower ==============================================================>\\
  1219. // Clock Keeper ---------------------------------------------------------------
  1220. aldebaran.gat,143,136,4 script Clock Keeper 89,{
  1221. mes "[Clock Keeper]";
  1222. mes "Let me introduce myself, I am 'Monster A' of the Al De Baran Clock Tower, and the Committee of 'Heaven on Earth'.";
  1223. next;
  1224. mes "[Clock Keeper]";
  1225. mes "It looks like you have an interest in this tower?";
  1226. next;
  1227. menu "About the Clock Tower.",-,"About the Committee of 'Heaven on Earth'.",M_1,"Quit.",M_End;
  1228. mes "[Clock Keeper]";
  1229. mes "Each floor of this tower is connected through a device called a 'Warp'.";
  1230. mes "Most of these warps are standard warps but some of them are 'Random Warps'.";
  1231. next;
  1232. mes "[Clock Keeper]";
  1233. mes "You should be careful with 'Random Warps' because they will transport you to a random location.";
  1234. next;
  1235. mes "[Clock Keeper]";
  1236. mes "I know you wouldn't want to get separated from you friends while you're battling monsters.";
  1237. next;
  1238. mes "[Clock Keeper]";
  1239. mes "Random warps are shown as green dots on the Mini-Map so keep your eyes on the Mini-Map to avoid them.";
  1240. next;
  1241. mes "[Clock Keeper]";
  1242. mes "Have a good time with the clocks. Hehehehe.";
  1243. close;
  1244. M_1:
  1245. mes "[Clock Keeper]";
  1246. mes "Have you ever heard of the Committee of 'Heaven on Earth'?!";
  1247. next;
  1248. menu "Yup, I have",-,"What are they?",sM_1;
  1249. mes "[Clock Keeper]";
  1250. mes "Muhahahaha! Good, good! I'm so glad that our reputation has spread throughout Rune-Midgard.";
  1251. mes "What a great day to meet an adventurer like you! I would like to present this to you.....";
  1252. next;
  1253. mes "[Clock Keeper]";
  1254. mes "Hmmm... Where did I leave it...";
  1255. next;
  1256. mes "[Clock Keeper]";
  1257. mes "Oops... it seems that I left the present in the control room on the 4th floor of the tower.";
  1258. mes "I promise I will give it to you next time. See you later.";
  1259. close;
  1260. sM_1:
  1261. mes "[Clock Keeper]";
  1262. mes "What? I can't believe that there are still people who do not know about us!";
  1263. next;
  1264. mes "[Clock Keeper]";
  1265. mes "Our goal is to build a Heaven on Earth. Specifically here in AL De Baran. For starters, we built this clock tower.";
  1266. next;
  1267. mes "[Clock Keeper]";
  1268. mes "We even created the idea for Glast Helm a while back.";
  1269. mes "Look around and you will see many of our great achievements.";
  1270. close;
  1271. M_End:
  1272. close;
  1273. }
  1274. // Gatekeeper Riku -------------------------------------------------------------------
  1275. c_tower3.gat,10,249,4 script Gatekeeper 84,{
  1276. mes "[Gatekeeper Riku]";
  1277. mes "Welcome to ";
  1278. mes "Kinase - Blue Gallino";
  1279. mes "the one of Local Speciality in Aldebaran.";
  1280. mes "However,from the 4th Floor of this Clock Tower,";
  1281. mes "You may not enter.";
  1282. mes "Please go back to where you're from.";
  1283. next;
  1284. menu "About Clock Tower",-,"About the 4th Floor",M_1,"Move to the 4th Floor",M_2,"End mesue",M_End;
  1285. mes "[Gatekeeper Riku]";
  1286. mes "Homeland of Alchemy, Aldebaran!";
  1287. mes "Long Time ago, there were";
  1288. mes "3 Legendary Alchemists...They are";
  1289. mes "Bruke Seimer,";
  1290. mes "Philip Warisez,";
  1291. mes "And..";
  1292. next;
  1293. mes "[Gatekeeper Riku]";
  1294. mes "Romero Specialre!";
  1295. mes "This venerable architecture is their masterpiece.";
  1296. mes "I assume you would feel something unusual";
  1297. mes "While on the way to this floor,";
  1298. mes "Every feature of This Clock tower ";
  1299. next;
  1300. mes "[Gatekeeper Riku]";
  1301. mes "Consists of Mysterious Ancient Magics.";
  1302. mes "If you just wander around here without any intention";
  1303. next;
  1304. mes "[Gatekeeper Riku]";
  1305. mes "By any means,";
  1306. mes "You will meet with a mishap";
  1307. mes "by Gatekeeper Creatures.";
  1308. mes "Please be careful ..";
  1309. close;
  1310. M_1:
  1311. mes "[Gatekeeper Riku]";
  1312. mes "Ancient Alchemists";
  1313. mes "Sealed the Gate of 4th Floor using an Alchemistic Device ";
  1314. mes "To keep something";
  1315. mes "From Evil Creatures and Human Enemies.";
  1316. mes "To go through this door";
  1317. next;
  1318. mes "[Gatekeeper Riku]";
  1319. mes "It needs a Key.";
  1320. mes "That Key has rumored to be possessed by Gatekeeper Creatures";
  1321. mes "Prowling around here.";
  1322. next;
  1323. mes "[Gatekeeper Riku]";
  1324. mes "The Key is the Intensiveness of Ancient Alchemy,";
  1325. mes "By hearsay When used once,";
  1326. mes "It will be released from being spelled";
  1327. mes "And be disappeared.";
  1328. next;
  1329. mes "[Gatekeeper Riku]";
  1330. mes "If that key comes into your possession, please show it to me.";
  1331. mes "The one who possesses the Key of Clock Tower";
  1332. mes "Will have access to go through this Gate with his own will!";
  1333. next;
  1334. mes "[Gatekeeper Riku]";
  1335. mes "I will give you a chance.";
  1336. mes ". . . . .";
  1337. close;
  1338. M_2:
  1339. mes "[Gatekeeper Riku]";
  1340. if(countitem(7026) < 1) goto L_Check_Key;
  1341. delitem 7026,1;
  1342. mes "Hmm! I already felt that you are not an Ordinary person,";
  1343. mes "Now it seems to be successful in Speculation.";
  1344. mes "Please, You may enter.";
  1345. mes "May God bless you ..";
  1346. next;
  1347. warp "c_tower4.gat",185,44;
  1348. close;
  1349. L_Check_Key:
  1350. mes ". . . . . .";
  1351. mes "Unfortunately you don't have a privilege";
  1352. mes "To enter this Gate ..";
  1353. mes "You won't be able to go through";
  1354. mes "As long as Ancient Alchemists";
  1355. mes " Don't approve you.";
  1356. close;
  1357. M_End:
  1358. mes "[Gatekeeper Riku]";
  1359. mes "This Clock Tower";
  1360. mes "Is the place where the 3 Ancient Legendary Alchemists";
  1361. mes "Have left their Spirits and Skills.";
  1362. mes "Please Do not Scribble or Damage on the Interior.";
  1363. close;
  1364. }
  1365. //<======================================== Al De Baran Dungeon ==========================================>\\
  1366. alde_dun03.gat,264,16,4 script Gatekeeper 101,{
  1367. mes "[Gatekeeper Boy]";
  1368. mes "Welcome to";
  1369. mes "Kinase - Blue Gallino";
  1370. mes "The one of Local Speciality in Aldebaran.";
  1371. mes "You can't go through from B4th Floor,";
  1372. mes "Please go back.";
  1373. next;
  1374. menu "About Clock Tower",-,"About B4th Floor",M_1,"Move to the B4th Floor",M_2,"End mesue",M_End;
  1375. mes "[Gatekeeper Boy]";
  1376. mes "Homeland of Alchemy, Aldebaran!";
  1377. mes "Long Time ago, there were";
  1378. mes "3 Legendary Alchemists... They are";
  1379. mes "Bruke Seimer";
  1380. mes "Philip Warisez";
  1381. mes "And ..";
  1382. next;
  1383. mes "[Gatekeeper Boy]";
  1384. mes "Romero Specialre!";
  1385. mes "This venerable architecture is";
  1386. mes "their masterpiece.";
  1387. mes "I assume you would feel something unusual";
  1388. mes "While on the way to this floor,";
  1389. mes "Every feature of This Clock tower";
  1390. next;
  1391. mes "[Gatekeeper Boy]";
  1392. mes "Consists of Mysterious Ancient Magics.";
  1393. mes "If you just wander around here,";
  1394. mes " without any intention";
  1395. next;
  1396. mes "[Gatekeeper Boy]";
  1397. mes "By any means,";
  1398. mes "You will meet with a mishap";
  1399. mes "by Gatekeeper Creatures.";
  1400. mes "Please be careful ..";
  1401. close;
  1402. M_1:
  1403. mes "[Gatekeeper Boy]";
  1404. mes "Ancient Alchemists";
  1405. mes "Sealed the Gate of 4th Floor using an Alchemistic Device ";
  1406. mes "To keep something";
  1407. mes "From Evil Creatures and Human Enemies.";
  1408. mes "To go through this door";
  1409. next;
  1410. mes "[Gatekeeper Boy]";
  1411. mes "It needs a Key.";
  1412. mes "That Key has rumored to be possessed by Gatekeeper Creatures";
  1413. mes "Prowling around here.";
  1414. next;
  1415. mes "[Gatekeeper Boy]";
  1416. mes "The Key is the Intensiveness of Ancient Alchemy,";
  1417. mes "By hearsay When used once,";
  1418. mes "It will be released from being spelled";
  1419. mes "And be disappeared.";
  1420. next;
  1421. mes "[Gatekeeper Boy]";
  1422. mes "If that key comes into your possession, please show it to me.";
  1423. mes "The one who possesses the Key of Underground";
  1424. mes "Will have access to go through this Gate with his own will!";
  1425. next;
  1426. mes "[Gatekeeper Boy]";
  1427. mes "I will give you a chance.";
  1428. mes ". . . . .";
  1429. close;
  1430. M_2:
  1431. mes "[Gatekeeper Boy]";
  1432. if(countitem(7027) < 1) goto L_Check_Key;
  1433. delitem 7027,1;
  1434. mes "Hmm! I already felt that you are not an Ordinary person,";
  1435. mes "Now it seems to be successful in Speculation.";
  1436. mes "Please,You may enter.";
  1437. mes "May God bless you ..";
  1438. next;
  1439. warp "alde_dun04.gat",79,267;
  1440. close;
  1441. L_Check_Key:
  1442. mes ". . . . . .";
  1443. mes "Unfortunately you don't have a privilege";
  1444. mes "To enter this Gate ..";
  1445. mes "You won't be able to go through";
  1446. mes "As long as Ancient Alchemists";
  1447. mes " Don't grant you.";
  1448. close;
  1449. M_End:
  1450. mes "[Gatekeeper Boy]";
  1451. mes "This Clock Tower";
  1452. mes "Is the place where the 3 Ancient Legendary Alchemists";
  1453. mes "Has left their Spirits and Skills.";
  1454. mes "Please Do not Scribble or Damage on the Interior.";
  1455. close;
  1456. }