drops.conf 7.9 KB

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  1. //--------------------------------------------------------------
  2. // rAthena Battle Configuration File
  3. // Originally Translated by Peter Kieser <pfak@telus.net>
  4. // Made in to plainer English by Ancyker
  5. //--------------------------------------------------------------
  6. // Note 1: Value is a config switch (on/off, yes/no or 1/0)
  7. // Note 2: Value is in percents (100 means 100%)
  8. //--------------------------------------------------------------
  9. // If an item is dropped, does it go straight into the user's inventory? (Note 1)
  10. item_auto_get: no
  11. // How long does it take for an item to disappear from the floor after it is dropped? (in milliseconds)
  12. flooritem_lifetime: 60000
  13. // Grace time during which only the person who did the most damage to a monster can get the item? (in milliseconds)
  14. item_first_get_time: 3000
  15. // Grace time during which only the first and second person who did the most damage to a monster can get the item? (in milliseconds)
  16. // (Takes effect after item_first_get_time elapses)
  17. item_second_get_time: 1000
  18. // Grace time during which only the first, second and third person who did the most damage to a monster can get the item? (in milliseconds)
  19. // (Takes effect after the item_second_get_time elapses)
  20. item_third_get_time: 1000
  21. // Grace time to apply to MvP reward items when the Most Valuable Player can't get the prize item and it drops on the ground? (in milliseconds)
  22. mvp_item_first_get_time: 10000
  23. // Grace time for the first and second MvP so they can get the item? (in milliseconds)
  24. // (Takes effect after mvp_item_first_get_time elapses)
  25. mvp_item_second_get_time: 10000
  26. // Grace time for the first, second and third MvP so they can get the item? (in milliseconds)
  27. // (Takes effect after mvp_item_second_get_time elapses)
  28. mvp_item_third_get_time: 2000
  29. // Item drop rates (Note 2)
  30. // The rate the common items are dropped (Items that are in the ETC tab, besides card)
  31. item_rate_common: 100
  32. item_rate_common_boss: 100
  33. item_rate_common_mvp: 100
  34. item_drop_common_min: 1
  35. item_drop_common_max: 10000
  36. // The rate healing items are dropped (items that restore HP or SP)
  37. item_rate_heal: 100
  38. item_rate_heal_boss: 100
  39. item_rate_heal_mvp: 100
  40. item_drop_heal_min: 1
  41. item_drop_heal_max: 10000
  42. // The rate at which usable items (in the item tab) other then healing items are dropped.
  43. item_rate_use: 100
  44. item_rate_use_boss: 100
  45. item_rate_use_mvp: 100
  46. item_drop_use_min: 1
  47. item_drop_use_max: 10000
  48. // The rate at which equipment is dropped.
  49. item_rate_equip: 100
  50. item_rate_equip_boss: 100
  51. item_rate_equip_mvp: 100
  52. item_drop_equip_min: 1
  53. item_drop_equip_max: 10000
  54. // The rate at which cards are dropped
  55. item_rate_card: 100
  56. item_rate_card_boss: 100
  57. item_rate_card_mvp: 100
  58. item_drop_card_min: 1
  59. item_drop_card_max: 10000
  60. // The rate adjustment for the MVP items that the MVP gets directly in their inventory
  61. // Mode: 0 - official order, 1 - random order, 2 - all items
  62. item_rate_mvp: 100
  63. item_drop_mvp_min: 1
  64. item_drop_mvp_max: 10000
  65. item_drop_mvp_mode: 0
  66. // The rate adjustment for card-granted item drops.
  67. item_rate_adddrop: 100
  68. item_drop_add_min: 1
  69. item_drop_add_max: 10000
  70. // Rate adjustment for Treasure Box drops (these override all other modifiers)
  71. item_rate_treasure: 100
  72. item_drop_treasure_min: 1
  73. item_drop_treasure_max: 10000
  74. // Use logarithmic drops? (Note 1)
  75. // Logarithmic drops scale drop rates in a non-linear fashion using the equation
  76. // Droprate(x,y) = x * (5 - log(x)) ^ (ln(y) / ln(5))
  77. // Where x is the original drop rate and y is the drop_rate modifier (the previously mentioned item_rate* variables)
  78. // Use the following table for an idea of how the rate will affect drop rates when logarithmic drops are used:
  79. // Y: Original Drop Rate
  80. // X: Rate drop modifier (eg: item_rate_equip)
  81. // X\Y | 0.01 0.02 0.05 0.10 0.20 0.50 1.00 2.00 5.00 10.00 20.00
  82. // -----+---------------------------------------------------------------
  83. // 50 | 0.01 0.01 0.03 0.06 0.11 0.30 0.62 1.30 3.49 7.42 15.92
  84. // 100 | 0.01 0.02 0.05 0.10 0.20 0.50 1.00 2.00 5.00 10.00 20.00
  85. // 200 | 0.02 0.04 0.09 0.18 0.35 0.84 1.61 3.07 7.16 13.48 25.13
  86. // 500 | 0.05 0.09 0.22 0.40 0.74 1.65 3.00 5.40 11.51 20.00 33.98
  87. // 1000 | 0.10 0.18 0.40 0.73 1.30 2.76 4.82 8.28 16.47 26.96 42.69
  88. // 2000 | 0.20 0.36 0.76 1.32 2.28 4.62 7.73 12.70 23.58 36.33 53.64
  89. // 5000 | 0.50 0.86 1.73 2.91 4.81 9.11 14.45 22.34 37.90 53.91 72.53
  90. //10000 | 1.00 1.67 3.25 5.28 8.44 15.24 23.19 34.26 54.57 72.67 91.13
  91. //20000 | 2.00 3.26 6.09 9.59 14.83 25.49 37.21 52.55 77.70 97.95 100%
  92. //50000 | 5.00 7.87 13.98 21.12 31.23 50.31 69.56 92.48 100% 100% 100%
  93. item_logarithmic_drops: no
  94. // Can the monster's drop rate become 0? (Note 1)
  95. // Default: no (as in official servers).
  96. drop_rate0item: no
  97. // Increase item drop rate +0.01%? (Note 1)
  98. // On official servers it is possible to get 0.00% drop chance so all items are increased by 0.01%.
  99. // NOTE: This is viewed as a bug to rAthena.
  100. // Default: no
  101. drop_rateincrease: no
  102. // Makes your LUK value affect drop rates on an absolute basis.
  103. // Setting to 100 means each luk adds 0.01% chance to find items
  104. // (regardless of item's base drop rate).
  105. drops_by_luk: 0
  106. // Makes your LUK value affect drop rates on a relative basis.
  107. // Setting to 100 means each luk adds 1% chance to find items
  108. // (So at 100 luk, everything will have double chance of dropping).
  109. drops_by_luk2: 0
  110. // The rate of monsters dropping ores by the skill Ore Discovery (Default is 100)
  111. finding_ore_rate: 100
  112. // Whether or not Marine Spheres and Floras summoned by Alchemist drop items?
  113. // This setting has three available values:
  114. // 0: Nothing drops.
  115. // 1: Only marine spheres drop items.
  116. // 2: All alchemist summons drop items.
  117. alchemist_summon_reward: 1
  118. // Make broadcast ** Player1 won Pupa's Pupa Card (chance 0.01%) ***
  119. // This can be set to any value between 0~10000.
  120. // Note: It also announces STEAL skill usage with rare items
  121. // 0 = don't show announces at all
  122. // 1 = show announces for 0.01% drop chance items
  123. // 333 = show announces for 3.33% or lower drop chance items
  124. // 10000 = show announces for all items
  125. rare_drop_announce: 0
  126. // Does autoloot take into account player bonuses and penalties? (Note 1)
  127. // If RENEWAL_DROP, Bubble Gum, or any other modifiers are active autoloot
  128. // will take them into account.
  129. autoloot_adjust: 0
  130. // Does autoloot work when a monster is killed by mercenary only?
  131. mercenary_autoloot: no
  132. // Is getting items from a mercenary disabled when their master's idle?
  133. // Set to no, or the amount of seconds (NOT milliseconds) that need to pass before considering
  134. // a character idle.
  135. // Characters in a chat/vending are always considered idle.
  136. // A character's idle status is reset upon item use/skill use/attack (auto attack counts too)/movement.
  137. // Their master will only receive items if 'mercenary_autoloot' is activated,
  138. // otherwise they will be dropped on the ground as usual.
  139. // NOTE: This option uses a special timer to track idle time, separated from the normal idle timer.
  140. mer_idle_no_share: no
  141. // How the server should measure the mercenary master's idle time? (Note 3)
  142. // (This will only work if 'mer_idle_no_share' is enabled).
  143. // 0x001 - Walk Request
  144. // 0x002 - UseSkillToID Request (Targetted skill use attempt)
  145. // 0x004 - UseSkillToPos Request (AoE skill use attempt)
  146. // 0x008 - UseItem Request (Including equip/unequip)
  147. // 0x010 - Attack Request
  148. // 0x020 - Chat Request (Whisper, Party, Guild, Battlegrounds, etc)
  149. // 0x040 - Sit/Standup Request
  150. // 0x080 - Emotion Request
  151. // 0x100 - DropItem Request
  152. // 0x200 - @/#Command Request
  153. // Please note that at least 1 option has to be enabled.
  154. // Be mindful that the more options used, the easier it becomes to cheat this features.
  155. // Default: walk (0x1) + useskilltoid (0x2) + useskilltopos (0x4) + useitem (0x8) + attack (0x10) = 0x1F
  156. // NOTE: This allows you to configure different settings for mercenary, separated from normal idle timer and 'idletime_option'.
  157. // It will only apply to mercenary-only kills and it will not affect normal autoloot and party share options.
  158. idletime_mer_option: 0x1F