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- // Copyright (c) rAthena Dev Teams - Licensed under GNU GPL
- // For more information, see LICENCE in the main folder
- #include "battleground.hpp"
- #include <unordered_map>
- #include <yaml-cpp/yaml.h>
- #include "../common/cbasetypes.hpp"
- #include "../common/malloc.hpp"
- #include "../common/nullpo.hpp"
- #include "../common/random.hpp"
- #include "../common/showmsg.hpp"
- #include "../common/strlib.hpp"
- #include "../common/timer.hpp"
- #include "../common/utilities.hpp"
- #include "battle.hpp"
- #include "clif.hpp"
- #include "guild.hpp"
- #include "homunculus.hpp"
- #include "mapreg.hpp"
- #include "mercenary.hpp"
- #include "mob.hpp"
- #include "npc.hpp"
- #include "party.hpp"
- #include "pc.hpp"
- #include "pet.hpp"
- using namespace rathena;
- BattlegroundDatabase battleground_db;
- std::unordered_map<int, std::shared_ptr<s_battleground_data>> bg_team_db;
- std::vector<std::shared_ptr<s_battleground_queue>> bg_queues;
- const std::string BattlegroundDatabase::getDefaultLocation() {
- return std::string(db_path) + "/battleground_db.yml";
- }
- /**
- * Reads and parses an entry from the battleground_db
- * @param node: The YAML node containing the entry
- * @return count of successfully parsed rows
- */
- uint64 BattlegroundDatabase::parseBodyNode(const YAML::Node &node) {
- uint32 id;
- if (!this->asUInt32(node, "Id", id))
- return 0;
- std::shared_ptr<s_battleground_type> bg = this->find(id);
- bool exists = bg != nullptr;
- if (!exists) {
- if (!this->nodesExist(node, { "Name", "Locations" }))
- return 0;
- bg = std::make_shared<s_battleground_type>();
- bg->id = id;
- }
- if (this->nodeExists(node, "Name")) {
- std::string name;
- if (!this->asString(node, "Name", name))
- return 0;
- name.resize(NAME_LENGTH);
- bg->name = name;
- }
- if (this->nodeExists(node, "MinPlayers")) {
- int min;
- if (!this->asInt32(node, "MinPlayers", min))
- return 0;
- if (min * 2 > MAX_BG_MEMBERS) {
- this->invalidWarning(node["MinPlayers"], "Minimum players %d exceeds MAX_BG_MEMBERS, capping to %d.\n", min, MAX_BG_MEMBERS / 2);
- min = MAX_BG_MEMBERS / 2;
- }
- bg->required_players = min;
- } else {
- if (!exists)
- bg->required_players = 1;
- }
- if (this->nodeExists(node, "MaxPlayers")) {
- int max;
- if (!this->asInt32(node, "MaxPlayers", max))
- return 0;
- if (max * 2 > MAX_BG_MEMBERS) {
- this->invalidWarning(node["MaxPlayers"], "Maximum players %d exceeds MAX_BG_MEMBERS, capping to %d.\n", max, MAX_BG_MEMBERS / 2);
- max = MAX_BG_MEMBERS / 2;
- }
- bg->max_players = max;
- } else {
- if (!exists)
- bg->max_players = MAX_BG_MEMBERS / 2;
- }
- if (this->nodeExists(node, "MinLevel")) {
- int min;
- if (!this->asInt32(node, "MinLevel", min))
- return 0;
- if (min > MAX_LEVEL) {
- this->invalidWarning(node["MinLevel"], "Minimum level %d exceeds MAX_LEVEL, capping to %d.\n", min, MAX_LEVEL);
- min = MAX_LEVEL;
- }
- bg->min_lvl = min;
- } else {
- if (!exists)
- bg->min_lvl = 1;
- }
- if (this->nodeExists(node, "MaxLevel")) {
- int max;
- if (!this->asInt32(node, "MaxLevel", max))
- return 0;
- if (max > MAX_LEVEL) {
- this->invalidWarning(node["MaxLevel"], "Maximum level %d exceeds MAX_LEVEL, capping to %d.\n", max, MAX_LEVEL);
- max = MAX_LEVEL;
- }
- bg->max_lvl = max;
- } else {
- if (!exists)
- bg->max_lvl = MAX_LEVEL;
- }
- if (this->nodeExists(node, "Deserter")) {
- uint32 deserter;
- if (!this->asUInt32(node, "Deserter", deserter))
- return 0;
- bg->deserter_time = deserter;
- } else {
- if (!exists)
- bg->deserter_time = 600;
- }
- if (this->nodeExists(node, "StartDelay")) {
- uint32 delay;
- if (!this->asUInt32(node, "StartDelay", delay))
- return 0;
- bg->start_delay = delay;
- } else {
- if (!exists)
- bg->start_delay = 30;
- }
- if (this->nodeExists(node, "Locations")) {
- int count = 0;
- for (const auto &locationit : node["Locations"]) {
- const YAML::Node &location = locationit;
- s_battleground_map map_entry;
- if (this->nodeExists(location, "Map")) {
- std::string map_name;
- if (!this->asString(location, "Map", map_name))
- return 0;
- map_entry.mapid = map_mapname2mapid(map_name.c_str());
- if (map_entry.mapid == -1) {
- this->invalidWarning(location["Map"], "Invalid battleground map name %s, skipping.\n", map_name.c_str());
- return 0;
- }
- }
- if (this->nodeExists(location, "StartEvent")) {
- if (!this->asString(location, "StartEvent", map_entry.bgcallscript))
- return 0;
- map_entry.bgcallscript.resize(EVENT_NAME_LENGTH);
- if (map_entry.bgcallscript.find("::On") == std::string::npos) {
- this->invalidWarning(location["StartEvent"], "Battleground StartEvent label %s should begin with '::On', skipping.\n", map_entry.bgcallscript.c_str());
- return 0;
- }
- }
- std::vector<std::string> team_list = { "TeamA", "TeamB" };
- for (const auto &it : team_list) {
- const YAML::Node &team = location;
- if (this->nodeExists(team, it)) {
- s_battleground_team *team_ptr;
- if (it.find("TeamA") != std::string::npos)
- team_ptr = &map_entry.team1;
- else if (it.find("TeamB") != std::string::npos)
- team_ptr = &map_entry.team2;
- else {
- this->invalidWarning(team[it], "An invalid Team is defined.\n");
- return 0;
- }
- if (this->nodeExists(team[it], "RespawnX")) {
- if (!this->asInt16(team[it], "RespawnX", team_ptr->warp_x))
- return 0;
- }
- if (this->nodeExists(team[it], "RespawnY")) {
- if (!this->asInt16(team[it], "RespawnY", team_ptr->warp_y))
- return 0;
- }
- if (this->nodeExists(team[it], "DeathEvent")) {
- if (!this->asString(team[it], "DeathEvent", team_ptr->death_event))
- return 0;
- team_ptr->death_event.resize(EVENT_NAME_LENGTH);
- if (team_ptr->death_event.find("::On") == std::string::npos) {
- this->invalidWarning(team["DeathEvent"], "Battleground DeathEvent label %s should begin with '::On', skipping.\n", team_ptr->death_event.c_str());
- return 0;
- }
- }
- if (this->nodeExists(team[it], "QuitEvent")) {
- if (!this->asString(team[it], "QuitEvent", team_ptr->quit_event))
- return 0;
- team_ptr->quit_event.resize(EVENT_NAME_LENGTH);
- if (team_ptr->quit_event.find("::On") == std::string::npos) {
- this->invalidWarning(team["QuitEvent"], "Battleground QuitEvent label %s should begin with '::On', skipping.\n", team_ptr->quit_event.c_str());
- return 0;
- }
- }
- if (this->nodeExists(team[it], "Variable")) {
- if (!this->asString(team[it], "Variable", team_ptr->bg_id_var))
- return 0;
- team_ptr->bg_id_var.resize(NAME_LENGTH);
- }
- map_entry.id = count++;
- map_entry.isReserved = false;
- }
- }
- bg->maps.push_back(map_entry);
- }
- }
- if (!exists)
- this->put(id, bg);
- return 1;
- }
- /**
- * Search for a battleground based on the given name
- * @param name: Battleground name
- * @return s_battleground_type on success or nullptr on failure
- */
- std::shared_ptr<s_battleground_type> bg_search_name(const char *name)
- {
- for (const auto &entry : battleground_db) {
- auto bg = entry.second;
- if (!stricmp(bg->name.c_str(), name))
- return bg;
- }
- return nullptr;
- }
- /**
- * Search for an available player in Battleground
- * @param bg: Battleground data
- * @return map_session_data
- */
- struct map_session_data* bg_getavailablesd(s_battleground_data *bg)
- {
- nullpo_retr(nullptr, bg);
- return (bg->members.size() != 0) ? bg->members[0].sd : nullptr;
- }
- /**
- * Delete a Battleground team from the db
- * @param bg_id: Battleground ID
- * @return True on success or false otherwise
- */
- bool bg_team_delete(int bg_id)
- {
- std::shared_ptr<s_battleground_data> bgteam = util::umap_find(bg_team_db, bg_id);
- if (bgteam) {
- for (const auto &pl_sd : bgteam->members) {
- bg_send_dot_remove(pl_sd.sd);
- pl_sd.sd->bg_id = 0;
- }
- bg_team_db.erase(bg_id);
- return true;
- }
-
- return false;
- }
- /**
- * Warps a Battleground team
- * @param bg_id: Battleground ID
- * @param mapindex: Map Index
- * @param x: X coordinate
- * @param y: Y coordinate
- * @return True on success or false otherwise
- */
- bool bg_team_warp(int bg_id, unsigned short mapindex, short x, short y)
- {
- std::shared_ptr<s_battleground_data> bgteam = util::umap_find(bg_team_db, bg_id);
- if (bgteam) {
- for (const auto &pl_sd : bgteam->members)
- pc_setpos(pl_sd.sd, mapindex, x, y, CLR_TELEPORT);
- return true;
- }
- return false;
- }
- /**
- * Remove a player's Battleground map marker
- * @param sd: Player data
- */
- void bg_send_dot_remove(struct map_session_data *sd)
- {
- nullpo_retv(sd);
- if( sd && sd->bg_id )
- clif_bg_xy_remove(sd);
- return;
- }
- /**
- * Join a player to a Battleground team
- * @param bg_id: Battleground ID
- * @param sd: Player data
- * @param is_queue: Joined from queue
- * @return True on success or false otherwise
- */
- bool bg_team_join(int bg_id, struct map_session_data *sd, bool is_queue)
- {
- if (!sd || sd->bg_id)
- return false;
- std::shared_ptr<s_battleground_data> bgteam = util::umap_find(bg_team_db, bg_id);
- if (bgteam) {
- if (bgteam->members.size() == MAX_BG_MEMBERS)
- return false; // No free slots
- s_battleground_member_data member = {};
- sd->bg_id = bg_id;
- member.sd = sd;
- member.x = sd->bl.x;
- member.y = sd->bl.y;
- if (is_queue) { // Save the location from where the person entered the battleground
- member.entry_point.map = sd->mapindex;
- member.entry_point.x = sd->bl.x;
- member.entry_point.y = sd->bl.y;
- }
- bgteam->members.push_back(member);
- guild_send_dot_remove(sd);
- for (const auto &pl_sd : bgteam->members) {
- if (pl_sd.sd != sd)
- clif_hpmeter_single(sd->fd, pl_sd.sd->bl.id, pl_sd.sd->battle_status.hp, pl_sd.sd->battle_status.max_hp);
- }
- clif_bg_hp(sd);
- clif_bg_xy(sd);
- return true;
- }
- return false;
- }
- /**
- * Remove a player from Battleground team
- * @param sd: Player data
- * @param quit: True if closed client or false otherwise
- * @param deserter: Whether to apply the deserter status or not
- * @return Remaining count in Battleground team or -1 on failure
- */
- int bg_team_leave(struct map_session_data *sd, bool quit, bool deserter)
- {
- if (!sd || !sd->bg_id)
- return -1;
- bg_send_dot_remove(sd);
- int bg_id = sd->bg_id;
- std::shared_ptr<s_battleground_data> bgteam = util::umap_find(bg_team_db, bg_id);
- sd->bg_id = 0;
- if (bgteam) {
- char output[CHAT_SIZE_MAX];
- int i;
- ARR_FIND(0, bgteam->members.size(), i, bgteam->members[i].sd == sd);
- if (i < bgteam->members.size()) { // Removes member from BG
- if (bgteam->members[i].entry_point.map != 0) {
- int16 map_id = map_mapindex2mapid(bgteam->members[i].entry_point.map);
- if (!map_getmapflag(map_id, MF_NOSAVE))
- pc_setpos(sd, bgteam->members[i].entry_point.map, bgteam->members[i].entry_point.x, bgteam->members[i].entry_point.y, CLR_TELEPORT);
- else
- pc_setpos(sd, sd->status.save_point.map, sd->status.save_point.x, sd->status.save_point.y, CLR_TELEPORT); // Warp to save point if the entry map has no save flag.
- }
- util::erase_at(bgteam->members, i);
- }
- if (quit)
- sprintf(output, "Server: %s has quit the game...", sd->status.name);
- else
- sprintf(output, "Server: %s is leaving the battlefield...", sd->status.name);
- clif_bg_message(bgteam.get(), 0, "Server", output, strlen(output) + 1);
- if (!bgteam->logout_event.empty() && quit)
- npc_event(sd, bgteam->logout_event.c_str(), 0);
- if (deserter) {
- std::shared_ptr<s_battleground_type> bg = battleground_db.find(bg_id);
- if (bg)
- sc_start(nullptr, &sd->bl, SC_ENTRY_QUEUE_NOTIFY_ADMISSION_TIME_OUT, 100, 1, static_cast<t_tick>(bg->deserter_time) * 1000); // Deserter timer
- }
- return bgteam->members.size();
- }
- return -1;
- }
- /**
- * Respawn a Battleground player
- * @param sd: Player data
- * @return True on success or false otherwise
- */
- bool bg_member_respawn(struct map_session_data *sd)
- {
- if (!sd || !sd->bg_id || !pc_isdead(sd))
- return false;
- std::shared_ptr<s_battleground_data> bgteam = util::umap_find(bg_team_db, sd->bg_id);
- if (bgteam) {
- if (bgteam->cemetery.map == 0)
- return false; // Respawn not handled by Core
- pc_setpos(sd, bgteam->cemetery.map, bgteam->cemetery.x, bgteam->cemetery.y, CLR_OUTSIGHT);
- status_revive(&sd->bl, 1, 100);
- return true; // Warped
- }
- return false;
- }
- /**
- * Initialize Battleground data
- * @param mapindex: Map Index
- * @param rx: Return X coordinate (on death)
- * @param ry: Return Y coordinate (on death)
- * @param ev: Logout NPC Event
- * @param dev: Death NPC Event
- * @return Battleground ID
- */
- int bg_create(uint16 mapindex, s_battleground_team* team)
- {
- int bg_team_counter = 1;
- while (bg_team_db.find(bg_team_counter) != bg_team_db.end())
- bg_team_counter++;
- bg_team_db[bg_team_counter] = std::make_shared<s_battleground_data>();
- std::shared_ptr<s_battleground_data> bg = util::umap_find(bg_team_db, bg_team_counter);
- bg->id = bg_team_counter;
- bg->cemetery.map = mapindex;
- bg->cemetery.x = team->warp_x;
- bg->cemetery.y = team->warp_y;
- bg->logout_event = team->quit_event.c_str();
- bg->die_event = team->death_event.c_str();
- bg->members.clear();
- return bg->id;
- }
- /**
- * Get an object's Battleground ID
- * @param bl: Object
- * @return Battleground ID
- */
- int bg_team_get_id(struct block_list *bl)
- {
- nullpo_ret(bl);
- switch( bl->type ) {
- case BL_PC:
- return ((TBL_PC*)bl)->bg_id;
- case BL_PET:
- if( ((TBL_PET*)bl)->master )
- return ((TBL_PET*)bl)->master->bg_id;
- break;
- case BL_MOB: {
- struct map_session_data *msd;
- struct mob_data *md = (TBL_MOB*)bl;
- if( md->special_state.ai && !(msd = map_id2sd(md->master_id)) )
- return msd->bg_id;
- return md->bg_id;
- }
- case BL_HOM:
- if( ((TBL_HOM*)bl)->master )
- return ((TBL_HOM*)bl)->master->bg_id;
- break;
- case BL_MER:
- if( ((TBL_MER*)bl)->master )
- return ((TBL_MER*)bl)->master->bg_id;
- break;
- case BL_SKILL:
- return ((TBL_SKILL*)bl)->group->bg_id;
- }
- return 0;
- }
- /**
- * Send a Battleground chat message
- * @param sd: Player data
- * @param mes: Message
- * @param len: Message length
- */
- void bg_send_message(struct map_session_data *sd, const char *mes, int len)
- {
- nullpo_retv(sd);
- if (!sd->bg_id)
- return;
-
- std::shared_ptr<s_battleground_data> bgteam = util::umap_find(bg_team_db, sd->bg_id);
- if (bgteam)
- clif_bg_message(bgteam.get(), sd->bl.id, sd->status.name, mes, len);
- return;
- }
- /**
- * Update a player's Battleground minimap icon
- * @see DBApply
- */
- int bg_send_xy_timer_sub(std::shared_ptr<s_battleground_data> bg)
- {
- struct map_session_data *sd;
- for (auto &pl_sd : bg->members) {
- sd = pl_sd.sd;
- if (sd->bl.x != pl_sd.x || sd->bl.y != pl_sd.y) { // xy update
- pl_sd.x = sd->bl.x;
- pl_sd.y = sd->bl.y;
- clif_bg_xy(sd);
- }
- }
- return 0;
- }
- /**
- * Update a player's Battleground minimap icon
- * @param tid: Timer ID
- * @param tick: Timer
- * @param id: ID
- * @return 0 on success or 1 otherwise
- */
- TIMER_FUNC(bg_send_xy_timer)
- {
- for (const auto &entry : bg_team_db)
- bg_send_xy_timer_sub(entry.second);
- return 0;
- }
- /**
- * Mark a Battleground as ready to begin queuing
- * @param tid: Timer ID
- * @param tick: Timer
- * @param id: ID
- * @return 0 on success or 1 otherwise
- */
- static TIMER_FUNC(bg_on_ready_loopback)
- {
- s_battleground_queue *queue = (s_battleground_queue*)data;
- nullpo_retr(1, queue);
- std::shared_ptr<s_battleground_type> bg = battleground_db.find(queue->id);
- if (bg) {
- bg_queue_on_ready(bg->name.c_str(), std::shared_ptr<s_battleground_queue>(queue));
- return 0;
- } else {
- ShowError("bg_on_ready_loopback: Can't find battleground %d in the battlegrounds database.\n", queue->id);
- return 1;
- }
- }
- /**
- * Reset Battleground queue data
- * @param tid: Timer ID
- * @param tick: Timer
- * @param id: ID
- * @return 0 on success or 1 otherwise
- */
- static TIMER_FUNC(bg_on_ready_expire)
- {
- s_battleground_queue *queue = (s_battleground_queue*)data;
- nullpo_retr(1, queue);
- queue->in_ready_state = false;
- queue->map->isReserved = false; // Remove reservation to free up for future queue
- queue->map = nullptr;
- queue->accepted_players = 0; // Reset the queue count
- std::string bg_name = battleground_db.find(queue->id)->name;
- for (const auto &sd : queue->teama_members) {
- sd->bg_queue_accept_state = false;
- clif_bg_queue_apply_result(BG_APPLY_QUEUE_FINISHED, bg_name.c_str(), sd);
- }
- for (const auto &sd : queue->teamb_members) {
- sd->bg_queue_accept_state = false;
- clif_bg_queue_apply_result(BG_APPLY_QUEUE_FINISHED, bg_name.c_str(), sd);
- }
- return 0;
- }
- /**
- * Start a Battleground
- * @param tid: Timer ID
- * @param tick: Timer
- * @param id: ID
- * @return 0 on success or 1 otherwise
- */
- static TIMER_FUNC(bg_on_ready_start)
- {
- s_battleground_queue *queue = (s_battleground_queue*)data;
- nullpo_retr(1, queue);
- bg_queue_start_battleground(std::shared_ptr<s_battleground_queue>(queue));
- return 0;
- }
- /**
- * Check if the given player is in a battleground
- * @param sd: Player data
- * @return True if in a battleground or false otherwise
- */
- bool bg_player_is_in_bg_map(struct map_session_data *sd)
- {
- nullpo_retr(false, sd);
- for (const auto &pair : battleground_db) {
- for (const auto &it : pair.second->maps) {
- if (it.mapid == sd->bl.m)
- return true;
- }
- }
- return false;
- }
- /**
- * Battleground status change check
- * @param sd: Player data
- * @param name: Battleground name
- * @return True if the player is good to join a queue or false otherwise
- */
- static bool bg_queue_check_status(struct map_session_data* sd, const char *name)
- {
- nullpo_retr(false, sd);
- if (sd->sc.count) {
- if (sd->sc.data[SC_ENTRY_QUEUE_APPLY_DELAY]) { // Exclude any player who's recently left a battleground queue
- char buf[CHAT_SIZE_MAX];
- sprintf(buf, msg_txt(sd, 339), (get_timer(sd->sc.data[SC_ENTRY_QUEUE_APPLY_DELAY]->timer)->tick - gettick()) / 1000); // You can't apply to a battleground queue for %d seconds due to recently leaving one.
- clif_bg_queue_apply_result(BG_APPLY_NONE, name, sd);
- clif_messagecolor(&sd->bl, color_table[COLOR_LIGHT_GREEN], buf, false, SELF);
- return false;
- }
- if (sd->sc.data[SC_ENTRY_QUEUE_NOTIFY_ADMISSION_TIME_OUT]) { // Exclude any player who's recently deserted a battleground
- char buf[CHAT_SIZE_MAX];
- t_tick status_tick = get_timer(sd->sc.data[SC_ENTRY_QUEUE_NOTIFY_ADMISSION_TIME_OUT]->timer)->tick, tick = gettick();
- sprintf(buf, msg_txt(sd, 338), ((status_tick - tick) / 1000) / 60, ((status_tick - tick) / 1000) % 60); // You can't apply to a battleground queue due to recently deserting a battleground. Time remaining: %d minutes and %d seconds.
- clif_bg_queue_apply_result(BG_APPLY_NONE, name, sd);
- clif_messagecolor(&sd->bl, color_table[COLOR_LIGHT_GREEN], buf, false, SELF);
- return false;
- }
- }
- return true;
- }
- /**
- * Check to see if a Battleground is joinable
- * @param bg: Battleground data
- * @param sd: Player data
- * @param name: Battleground name
- * @return True on success or false otherwise
- */
- bool bg_queue_check_joinable(std::shared_ptr<s_battleground_type> bg, struct map_session_data *sd, const char *name)
- {
- nullpo_retr(false, sd);
- if (bg->min_lvl && sd->status.base_level < bg->min_lvl) { // Check min level if min_lvl isn't 0
- clif_bg_queue_apply_result(BG_APPLY_PLAYER_LEVEL, name, sd);
- return false;
- }
- if (bg->max_lvl && sd->status.base_level > bg->max_lvl) { // Check max level if max_lvl isn't 0
- clif_bg_queue_apply_result(BG_APPLY_PLAYER_LEVEL, name, sd);
- return false;
- }
- if (!bg_queue_check_status(sd, name))
- return false;
- if (bg_player_is_in_bg_map(sd)) { // Is the player currently in a battleground map? Reject them.
- clif_bg_queue_apply_result(BG_APPLY_NONE, name, sd);
- clif_messagecolor(&sd->bl, color_table[COLOR_LIGHT_GREEN], msg_txt(sd, 337), false, SELF); // You may not join a battleground queue when you're in a battleground map.
- return false;
- }
- return true; // Return true if all conditions are met.
- }
- /**
- * Sub function for reserving a slot in the Battleground if it's joinable
- * @param name: Battleground map name
- * @param state: Whether to mark reserved or not
- * @return True on success or false otherwise
- */
- bool bg_queue_reservation(const char *name, bool state)
- {
- int16 mapid = map_mapname2mapid(name);
- for (const auto &pair : battleground_db) {
- // Bound checking isn't needed since we iterate within battleground_db's bound.
- for (auto &it : pair.second->maps) {
- if (it.mapid == mapid) {
- it.isReserved = state;
- return true;
- }
- }
- }
- return false;
- }
- /**
- * Initialize a Battleground queue
- * @param bg_id: Battleground ID
- * @param req_players: Required amount of players
- * @return s_battleground_queue*
- */
- std::shared_ptr<s_battleground_queue> bg_queue_create(int bg_id, int req_players)
- {
- auto queue = std::make_shared<s_battleground_queue>();
- queue->id = bg_id;
- queue->required_players = req_players;
- queue->accepted_players = 0;
- queue->tid_expire = INVALID_TIMER;
- queue->tid_start = INVALID_TIMER;
- queue->tid_requeue = INVALID_TIMER;
- queue->in_ready_state = false;
- return queue;
- }
- /**
- * Allow a player to join a Battleground queue
- * @param name: Battleground name
- * @param sd: Player data
- * @return @see e_bg_queue_apply_ack
- */
- e_bg_queue_apply_ack bg_queue_join(const char *name, struct map_session_data *sd)
- {
- if (!sd) {
- ShowError("bg_queue_join: Tried to join non-existent player.\n.");
- return BG_APPLY_NONE;
- }
- if (!bg_queue_check_status(sd, name))
- return BG_APPLY_NONE;
- if (bg_player_is_in_bg_map(sd)) {
- clif_messagecolor(&sd->bl, color_table[COLOR_LIGHT_GREEN], msg_txt(sd, 337), false, SELF); // You may not join a battleground queue when you're in a battleground map.
- return BG_APPLY_NONE;
- }
- std::shared_ptr<s_battleground_type> bg = bg_search_name(name);
- if (!bg) {
- ShowWarning("bq_queue_join: Could not find battleground \"%s\" requested by %s (AID: %d / CID: %d)\n", name, sd->status.name, sd->status.account_id, sd->status.char_id);
- return BG_APPLY_INVALID_NAME;
- }
- if (bg->min_lvl && sd->status.base_level < bg->min_lvl)
- return BG_APPLY_PLAYER_LEVEL; // Level too low
- if (bg->max_lvl && sd->status.base_level > bg->max_lvl)
- return BG_APPLY_PLAYER_LEVEL; // Level too high
- std::shared_ptr<s_battleground_queue> queue;
- bool r;
- if (bg_queues.empty()) {
- r = rnd() % 2 != 0;
- queue = bg_queue_create(bg->id, bg->required_players);
- if (!r)
- queue->teama_members.push_back(sd);
- else
- queue->teamb_members.push_back(sd);
- sd->bg_queue = queue;
- bg_queues.insert(bg_queues.begin(), queue);
- return BG_APPLY_ACCEPT;
- } else {
- r = rnd() % 2 != 0;
- for (const auto &it : bg_queues) {
- try {
- queue = it;
- } catch (std::out_of_range &) {
- continue;
- }
- if (queue->in_ready_state)
- continue;
- if (!r) {
- if (queue->teama_members.size() != queue->required_players) {
- sd->bg_queue = queue;
- queue->teama_members.push_back(sd);
- if (queue->teama_members.size() == bg->required_players && queue->teamb_members.size() == bg->required_players) // Enough players have joined
- bg_queue_on_ready(name, queue);
- return BG_APPLY_ACCEPT;
- } else if (queue->teamb_members.size() != queue->required_players) {
- sd->bg_queue = queue;
- queue->teamb_members.push_back(sd);
- if (queue->teama_members.size() == bg->required_players && queue->teamb_members.size() == bg->required_players) // Enough players have joined
- bg_queue_on_ready(name, queue);
- return BG_APPLY_ACCEPT;
- }
- } else {
- if (queue->teamb_members.size() != queue->required_players) {
- sd->bg_queue = queue;
- queue->teamb_members.push_back(sd);
- if (queue->teama_members.size() == bg->required_players && queue->teamb_members.size() == bg->required_players) // Enough players have joined
- bg_queue_on_ready(name, queue);
- return BG_APPLY_ACCEPT;
- } else if (queue->teama_members.size() != queue->required_players) {
- sd->bg_queue = queue;
- queue->teama_members.push_back(sd);
- if (queue->teama_members.size() == bg->required_players && queue->teamb_members.size() == bg->required_players) // Enough players have joined
- bg_queue_on_ready(name, queue);
- return BG_APPLY_ACCEPT;
- }
- }
- }
- }
- queue = bg_queue_create(bg->id, bg->required_players);
- r = rnd() % 2 != 0;
- if (!r)
- queue->teama_members.push_back(sd);
- else
- queue->teamb_members.push_back(sd);
- sd->bg_queue = queue;
- bg_queues.insert(bg_queues.begin(), queue);
- return BG_APPLY_ACCEPT;
- }
- /**
- * Join a party onto the same side of a Battleground
- * @param name: Battleground name
- * @param sd: Player who requested to join the battlegrounds
- * @return @see e_bg_queue_apply_ack
- */
- e_bg_queue_apply_ack bg_queue_join_party(const char *name, struct map_session_data *sd)
- {
- struct party_data *p = party_search(sd->status.party_id);
- if (!p)
- return BG_APPLY_INVALID_APP; // Someone has bypassed the client check for being in a party
- for (const auto &it : p->party.member) {
- if (it.leader && sd->status.char_id != it.char_id)
- return BG_APPLY_PARTYGUILD_LEADER; // Not the party leader
- }
- std::shared_ptr<s_battleground_type> bg = bg_search_name(name);
- if (bg) {
- int p_online = 0;
- for (const auto &it : p->party.member) {
- if (it.online)
- p_online++;
- }
- if (p_online > bg->max_players)
- return BG_APPLY_PLAYER_COUNT; // Too many party members online
-
- std::vector<struct map_session_data *> list;
- for (const auto &it : p->party.member) {
- if (list.size() == bg->max_players)
- break;
- if (it.online) {
- struct map_session_data *pl_sd = map_charid2sd(it.char_id);
- if (pl_sd)
- list.push_back(pl_sd);
- }
- }
- return bg_queue_join_multi(name, sd, list); // Join as party, all on the same side of the BG
- } else {
- ShowWarning("clif_parse_bg_queue_apply_request: Could not find Battleground: \"%s\" requested by player: %s (AID:%d CID:%d)\n", name, sd->status.name, sd->status.account_id, sd->status.char_id);
- return BG_APPLY_INVALID_NAME; // Invalid BG name
- }
- }
- /**
- * Join a guild onto the same side of a Battleground
- * @param name: Battleground name
- * @param sd: Player who requested to join the battlegrounds
- * @return @see e_bg_queue_apply_ack
- */
- e_bg_queue_apply_ack bg_queue_join_guild(const char *name, struct map_session_data *sd)
- {
- if (!sd->guild)
- return BG_APPLY_INVALID_APP; // Someone has bypassed the client check for being in a guild
-
- if (strcmp(sd->status.name, sd->guild->master) != 0)
- return BG_APPLY_PARTYGUILD_LEADER; // Not the guild leader
- std::shared_ptr<s_battleground_type> bg = bg_search_name(name);
- if (bg) {
- struct guild *g = guild_search(sd->status.guild_id);
- int g_online = 0;
- for (const auto &it : g->member) {
- if (it.online)
- g_online++;
- }
- if (g_online > bg->max_players)
- return BG_APPLY_PLAYER_COUNT; // Too many guild members online
- std::vector<struct map_session_data *> list;
- for (const auto &it : g->member) {
- if (list.size() == bg->max_players)
- break;
- if (it.online) {
- struct map_session_data *pl_sd = map_charid2sd(it.char_id);
- if (pl_sd)
- list.push_back(pl_sd);
- }
- }
- return bg_queue_join_multi(name, sd, list); // Join as guild, all on the same side of the BG
- } else {
- ShowWarning("clif_parse_bg_queue_apply_request: Could not find Battleground: \"%s\" requested by player: %s (AID:%d CID:%d)\n", name, sd->status.name, sd->status.account_id, sd->status.char_id);
- return BG_APPLY_INVALID_NAME; // Invalid BG name
- }
- }
- /**
- * Join multiple players onto the same side of a Battleground
- * @param name: Battleground name
- * @param sd: Player who requested to join the battlegrounds
- * @param list: Contains all players including the player who requested to join
- * @return @see e_bg_queue_apply_ack
- */
- e_bg_queue_apply_ack bg_queue_join_multi(const char *name, struct map_session_data *sd, std::vector <map_session_data *> list)
- {
- if (!sd) {
- ShowError("bg_queue_join_multi: Tried to join non-existent player\n.");
- return BG_APPLY_NONE;
- }
- if (!bg_queue_check_status(sd, name))
- return BG_APPLY_NONE;
- if (bg_player_is_in_bg_map(sd)) {
- clif_messagecolor(&sd->bl, color_table[COLOR_LIGHT_GREEN], msg_txt(sd, 337), false, SELF); // You may not join a battleground queue when you're in a battleground map.
- return BG_APPLY_NONE;
- }
- std::shared_ptr<s_battleground_type> bg = bg_search_name(name);
- if (!bg) {
- ShowWarning("bq_queue_join_multi: Could not find battleground \"%s\" requested by %s (AID: %d / CID: %d)\n", name, sd->status.name, sd->status.account_id, sd->status.char_id);
- return BG_APPLY_INVALID_NAME;
- }
- if (bg->min_lvl && sd->status.base_level < bg->min_lvl)
- return BG_APPLY_PLAYER_LEVEL; // Level too low
-
- if (bg->max_lvl && sd->status.base_level > bg->max_lvl)
- return BG_APPLY_PLAYER_LEVEL; // Level too high
- if (bg_queues.empty()) {
- std::shared_ptr<s_battleground_queue> queue = bg_queue_create(bg->id, bg->required_players);
- bool r = rnd() % 2 != 0;
- if (!r) {
- while (!list.empty() && queue->teama_members.size() < bg->required_players) {
- struct map_session_data *sd2 = list.back();
- list.pop_back();
- if (!sd2 || sd2->bg_queue)
- continue;
- if (!bg_queue_check_joinable(bg, sd2, name))
- continue;
- sd2->bg_queue = queue;
- clif_bg_queue_apply_result(BG_APPLY_ACCEPT, name, sd2);
- clif_bg_queue_apply_notify(name, sd2);
- queue->teama_members.insert(queue->teama_members.begin(), sd2);
- }
- } else {
- while (!list.empty() && queue->teamb_members.size() < bg->required_players) {
- struct map_session_data *sd2 = list.back();
- list.pop_back();
- if (!sd2 || sd2->bg_queue)
- continue;
- if (!bg_queue_check_joinable(bg, sd2, name))
- continue;
- sd2->bg_queue = queue;
- clif_bg_queue_apply_result(BG_APPLY_ACCEPT, name, sd2);
- clif_bg_queue_apply_notify(name, sd2);
- queue->teamb_members.insert(queue->teamb_members.begin(), sd2);
- }
- }
- bg_queues.insert(bg_queues.begin(), queue);
- return BG_APPLY_ACCEPT;
- } else {
- std::shared_ptr<s_battleground_queue> queue;
- bool r = rnd() % 2 != 0;
- for (const auto &it : bg_queues) {
- try {
- queue = it;
- } catch (std::out_of_range &) {
- continue;
- }
- if (queue->in_ready_state)
- continue;
- if (queue->teama_members.size() + list.size() <= bg->required_players || queue->teamb_members.size() + list.size() <= bg->required_players) { // Make sure there's enough space on one side to join as a party/guild in this queue
- if (!r && queue->teama_members.size() + list.size() <= bg->required_players) {
- while (!list.empty() && queue->teama_members.size() < bg->required_players) {
- struct map_session_data *sd2 = list.back();
- list.pop_back();
- if (!sd2 || sd2->bg_queue)
- continue;
- if (!bg_queue_check_joinable(bg, sd2, name))
- continue;
- sd2->bg_queue = queue;
- clif_bg_queue_apply_result(BG_APPLY_ACCEPT, name, sd2);
- clif_bg_queue_apply_notify(name, sd2);
- queue->teama_members.insert(queue->teama_members.begin(), sd2);
- }
- if (queue->teama_members.size() == bg->required_players && queue->teamb_members.size() == bg->required_players) // Enough players have joined
- bg_queue_on_ready(name, queue);
- return BG_APPLY_ACCEPT;
- } else {
- while (!list.empty() && queue->teamb_members.size() < bg->required_players) {
- struct map_session_data *sd2 = list.back();
- list.pop_back();
- if (!sd2)
- continue;
- if (!bg_queue_check_joinable(bg, sd2, name))
- continue;
- sd2->bg_queue = queue;
- clif_bg_queue_apply_result(BG_APPLY_ACCEPT, name, sd2);
- clif_bg_queue_apply_notify(name, sd2);
- queue->teamb_members.insert(queue->teamb_members.begin(), sd2);
- }
- }
- return BG_APPLY_ACCEPT;
- }
- }
- // Create a new queue if none of the existing ones are joinable for this party/guild
- queue = nullptr;
- queue = bg_queue_create(bg->id, bg->required_players);
- r = rnd() % 2 != 0;
- if (!r) {
- while (!list.empty() && queue->teama_members.size() < bg->required_players) {
- struct map_session_data *sd2 = list.back();
- list.pop_back();
- if (!sd2 || sd2->bg_queue)
- continue;
- if (!bg_queue_check_joinable(bg, sd2, name))
- continue;
- sd2->bg_queue = queue;
- clif_bg_queue_apply_result(BG_APPLY_ACCEPT, name, sd2);
- clif_bg_queue_apply_notify(name, sd2);
- queue->teama_members.insert(queue->teama_members.begin(), sd2);
- }
- } else {
- while (!list.empty() && queue->teamb_members.size() < bg->required_players) {
- struct map_session_data *sd2 = list.back();
- list.pop_back();
- if (!sd2 || sd2->bg_queue)
- continue;
- if (!bg_queue_check_joinable(bg, sd2, name))
- continue;
- sd2->bg_queue = queue;
- clif_bg_queue_apply_result(BG_APPLY_ACCEPT, name, sd2);
- clif_bg_queue_apply_notify(name, sd2);
- queue->teamb_members.insert(queue->teamb_members.begin(), sd2);
- }
- }
- bg_queues.insert(bg_queues.begin(), queue);
- return BG_APPLY_ACCEPT;
- }
- return BG_APPLY_RECONNECT; // Something went wrong, sends reconnect and then reapply message to client.
- }
- /**
- * Sub function for leaving a Battleground queue
- * @param sd: Player leaving
- * @param lista: List of players in queue data
- * @param listb: List of players in second queue data
- * @return True on success or false otherwise
- */
- static bool bg_queue_leave_sub(struct map_session_data *sd, std::vector<map_session_data *> lista, std::vector<map_session_data *> listb)
- {
- if (!sd)
- return false;
- auto list_it = lista.begin();
- while (list_it != lista.end()) {
- struct map_session_data *player = *list_it;
- if (player == sd) {
- if (sd->bg_queue->in_ready_state) {
- sd->bg_queue->accepted_players = 0;
- sd->bg_queue->in_ready_state = false;
- sd->bg_queue_accept_state = false;
- }
- list_it = lista.erase(list_it);
- if (lista.empty() && listb.empty()) { // If there are no players left in the queue, discard it
- auto queue_it = bg_queues.begin();
- while (queue_it != bg_queues.end()) {
- std::shared_ptr<s_battleground_queue> q = *queue_it;
- if (sd->bg_queue == q) {
- if (q->tid_requeue != INVALID_TIMER && get_timer(q->tid_requeue)) {
- delete_timer(q->tid_requeue, bg_on_ready_loopback);
- q->tid_requeue = INVALID_TIMER;
- }
- queue_it = bg_queues.erase(queue_it);
- }
- }
- }
- sc_start(nullptr, &sd->bl, SC_ENTRY_QUEUE_APPLY_DELAY, 100, 1, 60000);
- sd->bg_queue = nullptr;
- return true;
- } else {
- list_it++;
- }
- }
- return false;
- }
- /**
- * Leave a Battleground queue
- * @param sd: Player data
- * @return True on success or false otherwise
- */
- bool bg_queue_leave(struct map_session_data *sd)
- {
- if (!sd || !sd->bg_queue)
- return false;
- if (!bg_queue_leave_sub(sd, sd->bg_queue->teama_members, sd->bg_queue->teamb_members) && !bg_queue_leave_sub(sd, sd->bg_queue->teamb_members, sd->bg_queue->teama_members)) {
- ShowError("bg_queue_leave: Couldn't find player %s in battlegrounds queue.\n", sd->status.name);
- return false;
- } else
- return true;
- }
- /**
- * Send packets to all clients in queue to notify them that the battleground is ready to be joined
- * @param name: Battleground name
- * @param queue: Battleground queue
- * @return True on success or false otherwise
- */
- bool bg_queue_on_ready(const char *name, std::shared_ptr<s_battleground_queue> queue)
- {
- std::shared_ptr<s_battleground_type> bg = battleground_db.find(queue->id);
- if (!bg) {
- ShowError("bg_queue_on_ready: Couldn't find battleground ID %d in battlegrounds database.\n", queue->id);
- return false;
- }
- queue->accepted_players = 0; // Reset the counter just in case.
- if (queue->teama_members.size() != queue->required_players || queue->teamb_members.size() != queue->required_players)
- return false; // Return players to the queue and stop reapplying the timer
- s_battleground_map *bgmap = nullptr;
- for (auto &it : bg->maps) {
- if (!it.isReserved) {
- it.isReserved = true;
- bgmap = ⁢
- queue->map = ⁢
- break;
- }
- }
- if (!bgmap) { // All the battleground maps are reserved. Set a timer to check for an open battleground every 10 seconds.
- queue->tid_requeue = add_timer(gettick() + 10000, bg_on_ready_loopback, 0, (intptr_t)queue.get());
- return false;
- }
- queue->in_ready_state = true;
- queue->tid_expire = add_timer(gettick() + 20000, bg_on_ready_expire, 0, (intptr_t)queue.get());
- for (const auto &sd : queue->teama_members)
- clif_bg_queue_lobby_notify(name, sd);
- for (const auto &sd : queue->teamb_members)
- clif_bg_queue_lobby_notify(name, sd);
- return true;
- }
- /**
- * Update the Battleground queue when the player accepts the invite
- * @param queue: Battleground queue
- * @param sd: Player data
- */
- void bg_queue_on_accept_invite(std::shared_ptr<s_battleground_queue> queue, struct map_session_data *sd)
- {
- nullpo_retv(sd);
- sd->bg_queue_accept_state = true;
- queue->accepted_players++;
- clig_bg_queue_ack_lobby(true, map_mapid2mapname(queue->map->mapid), map_mapid2mapname(queue->map->mapid), sd);
- if (queue->accepted_players == queue->required_players * 2) {
- queue->tid_start = add_timer(gettick() + battleground_db.find(queue->id)->start_delay * 1000, bg_on_ready_start, 0, (intptr_t)queue.get());
- if (queue->tid_expire != INVALID_TIMER && get_timer(queue->tid_expire)) {
- delete_timer(queue->tid_expire, bg_on_ready_expire);
- queue->tid_expire = INVALID_TIMER;
- }
- }
- }
- /**
- * Begin the Battleground from the given queue
- * @param queue: Battleground queue
- */
- void bg_queue_start_battleground(std::shared_ptr<s_battleground_queue> queue)
- {
- if (queue->tid_start != INVALID_TIMER && get_timer(queue->tid_start)) {
- delete_timer(queue->tid_start, bg_on_ready_start);
- queue->tid_start = INVALID_TIMER;
- }
- std::shared_ptr<s_battleground_type> bg = battleground_db.find(queue->id);
- if (!bg) {
- queue->map->isReserved = false; // Remove reservation to free up for future queue
- queue->map = nullptr;
- ShowError("bg_queue_start_battleground: Could not find battleground ID %d in battlegrounds database.\n", queue->id);
- return;
- }
- uint16 map_idx = map_id2index(queue->map->mapid);
- int bg_team_1 = bg_create(map_idx, &queue->map->team1);
- int bg_team_2 = bg_create(map_idx, &queue->map->team2);
- for (const auto &sd : queue->teama_members) {
- sd->bg_queue = nullptr;
- sd->bg_queue_accept_state = false;
- clif_bg_queue_entry_init(sd);
- bg_team_join(bg_team_1, sd, true);
- }
- for (const auto &sd : queue->teamb_members) {
- sd->bg_queue = nullptr;
- sd->bg_queue_accept_state = false;
- clif_bg_queue_entry_init(sd);
- bg_team_join(bg_team_2, sd, true);
- }
- mapreg_setreg(add_str(queue->map->team1.bg_id_var.c_str()), bg_team_1);
- mapreg_setreg(add_str(queue->map->team2.bg_id_var.c_str()), bg_team_2);
- npc_event_do(queue->map->bgcallscript.c_str());
- queue->teama_members.clear();
- queue->teamb_members.clear();
- queue->teama_members.shrink_to_fit();
- queue->teamb_members.shrink_to_fit();
- auto queue_it = bg_queues.begin();
- while (queue_it != bg_queues.end()) {
- if (*queue_it == queue)
- queue_it = bg_queues.erase(queue_it);
- }
- return;
- }
- /**
- * Initialize the Battleground data
- */
- void do_init_battleground(void)
- {
- if (battle_config.feature_bgqueue)
- battleground_db.load();
- add_timer_func_list(bg_send_xy_timer, "bg_send_xy_timer");
- add_timer_func_list(bg_on_ready_loopback, "bg_on_ready_loopback");
- add_timer_func_list(bg_on_ready_expire, "bg_on_ready_expire");
- add_timer_func_list(bg_on_ready_start, "bg_on_ready_start");
- add_timer_interval(gettick() + battle_config.bg_update_interval, bg_send_xy_timer, 0, 0, battle_config.bg_update_interval);
- }
- /**
- * Clear the Battleground data from memory
- */
- void do_final_battleground(void)
- {
- }
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