battle.h 16 KB

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  1. // Copyright (c) Athena Dev Teams - Licensed under GNU GPL
  2. // For more information, see LICENCE in the main folder
  3. #ifndef _BATTLE_H_
  4. #define _BATTLE_H_
  5. // state of a single attack attempt; used in flee/def penalty calculations when mobbed
  6. typedef enum damage_lv {
  7. ATK_NONE, // not an attack
  8. ATK_LUCKY, // attack was lucky-dodged
  9. ATK_FLEE, // attack was dodged
  10. ATK_MISS, // attack missed because of element/race modifier.
  11. ATK_BLOCK, // attack was blocked by some skills.
  12. ATK_DEF // attack connected
  13. } damage_lv;
  14. // ダメージ
  15. struct Damage {
  16. int damage,damage2;
  17. int type,div_;
  18. int amotion,dmotion;
  19. int blewcount;
  20. int flag;
  21. enum damage_lv dmg_lv; //ATK_LUCKY,ATK_FLEE,ATK_DEF
  22. };
  23. // 属性表(読み込みはpc.c、battle_attr_fixで使用)
  24. extern int attr_fix_table[4][10][10];
  25. struct map_session_data;
  26. struct mob_data;
  27. struct block_list;
  28. // ダメージ計算
  29. struct Damage battle_calc_attack(int attack_type,struct block_list *bl,struct block_list *target,int skill_num,int skill_lv,int count);
  30. int battle_calc_return_damage(struct block_list *bl, struct block_list *src, int *, int flag);
  31. void battle_drain(struct map_session_data *sd, struct block_list *tbl, int rdamage, int ldamage, int race, int boss);
  32. int battle_attr_ratio(int atk_elem,int def_type, int def_lv);
  33. int battle_attr_fix(struct block_list *src, struct block_list *target, int damage,int atk_elem,int def_type, int def_lv);
  34. // ダメージ最終計算
  35. int battle_calc_damage(struct block_list *src,struct block_list *bl,struct Damage *d,int damage,int skill_num,int skill_lv);
  36. int battle_calc_gvg_damage(struct block_list *src,struct block_list *bl,int damage,int div_,int skill_num,int skill_lv,int flag);
  37. int battle_calc_bg_damage(struct block_list *src,struct block_list *bl,int damage,int div_,int skill_num,int skill_lv,int flag);
  38. enum { // 最終計算のフラグ
  39. BF_WEAPON = 0x0001,
  40. BF_MAGIC = 0x0002,
  41. BF_MISC = 0x0004,
  42. BF_SHORT = 0x0010,
  43. BF_LONG = 0x0040,
  44. BF_SKILL = 0x0100,
  45. BF_NORMAL = 0x0200,
  46. BF_WEAPONMASK=0x000f,
  47. BF_RANGEMASK= 0x00f0,
  48. BF_SKILLMASK= 0x0f00,
  49. };
  50. int battle_delay_damage (unsigned int tick, int amotion, struct block_list *src, struct block_list *target, int attack_type, int skill_id, int skill_lv, int damage, enum damage_lv dmg_lv, int ddelay);
  51. // 通常攻撃処理まとめ
  52. enum damage_lv battle_weapon_attack( struct block_list *bl,struct block_list *target,unsigned int tick,int flag);
  53. // 各種パラメータを得る
  54. struct block_list* battle_get_master(struct block_list *src);
  55. struct block_list* battle_gettargeted(struct block_list *target);
  56. struct block_list* battle_getenemy(struct block_list *target, int type, int range);
  57. int battle_gettarget(struct block_list *bl);
  58. int battle_getcurrentskill(struct block_list *bl);
  59. enum e_battle_check_target
  60. {//New definitions [Skotlex]
  61. BCT_ENEMY = 0x020000,
  62. BCT_NOENEMY = 0x1d0000, //This should be (~BCT_ENEMY&BCT_ALL)
  63. BCT_PARTY = 0x040000,
  64. BCT_NOPARTY = 0x1b0000, //This should be (~BCT_PARTY&BCT_ALL)
  65. BCT_GUILD = 0x080000,
  66. BCT_NOGUILD = 0x170000, //This should be (~BCT_GUILD&BCT_ALL)
  67. BCT_ALL = 0x1f0000,
  68. BCT_NOONE = 0x000000,
  69. BCT_SELF = 0x010000,
  70. BCT_NEUTRAL = 0x100000,
  71. };
  72. #define is_boss(bl) (status_get_mode(bl)&MD_BOSS) // Can refine later [Aru]
  73. int battle_check_undead(int race,int element);
  74. int battle_check_target(struct block_list *src, struct block_list *target,int flag);
  75. bool battle_check_range(struct block_list *src,struct block_list *bl,int range);
  76. void battle_consume_ammo(struct map_session_data* sd, int skill, int lv);
  77. // 設定
  78. #define MIN_HAIR_STYLE battle_config.min_hair_style
  79. #define MAX_HAIR_STYLE battle_config.max_hair_style
  80. #define MIN_HAIR_COLOR battle_config.min_hair_color
  81. #define MAX_HAIR_COLOR battle_config.max_hair_color
  82. #define MIN_CLOTH_COLOR battle_config.min_cloth_color
  83. #define MAX_CLOTH_COLOR battle_config.max_cloth_color
  84. extern struct Battle_Config
  85. {
  86. int warp_point_debug;
  87. int enable_critical;
  88. int mob_critical_rate;
  89. int critical_rate;
  90. int enable_baseatk;
  91. int enable_perfect_flee;
  92. int cast_rate, delay_rate;
  93. int delay_dependon_dex, delay_dependon_agi;
  94. int sdelay_attack_enable;
  95. int left_cardfix_to_right;
  96. int skill_add_range;
  97. int skill_out_range_consume;
  98. int skill_amotion_leniency;
  99. int skillrange_by_distance; //[Skotlex]
  100. int use_weapon_skill_range; //[Skotlex]
  101. int pc_damage_delay_rate;
  102. int defnotenemy;
  103. int vs_traps_bctall;
  104. int traps_setting;
  105. int summon_flora; //[Skotlex]
  106. int clear_unit_ondeath; //[Skotlex]
  107. int clear_unit_onwarp; //[Skotlex]
  108. int random_monster_checklv;
  109. int attr_recover;
  110. int item_auto_get;
  111. int flooritem_lifetime;
  112. int item_first_get_time;
  113. int item_second_get_time;
  114. int item_third_get_time;
  115. int mvp_item_first_get_time;
  116. int mvp_item_second_get_time;
  117. int mvp_item_third_get_time;
  118. int base_exp_rate,job_exp_rate;
  119. int drop_rate0item;
  120. int death_penalty_type;
  121. int death_penalty_base,death_penalty_job;
  122. int pvp_exp; // [MouseJstr]
  123. int gtb_sc_immunity;
  124. int zeny_penalty;
  125. int restart_hp_rate;
  126. int restart_sp_rate;
  127. int mvp_exp_rate;
  128. int mvp_hp_rate;
  129. int monster_hp_rate;
  130. int monster_max_aspd;
  131. int view_range_rate;
  132. int chase_range_rate;
  133. int atc_spawn_quantity_limit;
  134. int atc_slave_clone_limit;
  135. int partial_name_scan;
  136. int skillfree;
  137. int skillup_limit;
  138. int wp_rate;
  139. int pp_rate;
  140. int monster_active_enable;
  141. int monster_damage_delay_rate;
  142. int monster_loot_type;
  143. int mob_skill_rate; //[Skotlex]
  144. int mob_skill_delay; //[Skotlex]
  145. int mob_count_rate;
  146. int no_spawn_on_player; //[Skotlex]
  147. int force_random_spawn; //[Skotlex]
  148. int mob_spawn_delay, plant_spawn_delay, boss_spawn_delay; // [Skotlex]
  149. int slaves_inherit_mode;
  150. int slaves_inherit_speed;
  151. int summons_trigger_autospells;
  152. int pc_walk_delay_rate; //Adjusts can't walk delay after being hit for players. [Skotlex]
  153. int walk_delay_rate; //Adjusts can't walk delay after being hit. [Skotlex]
  154. int multihit_delay; //Adjusts can't walk delay per hit on multi-hitting skills. [Skotlex]
  155. int quest_skill_learn;
  156. int quest_skill_reset;
  157. int basic_skill_check;
  158. int guild_emperium_check;
  159. int guild_exp_limit;
  160. int guild_max_castles;
  161. int guild_skill_relog_delay;
  162. int emergency_call;
  163. int guild_aura;
  164. int pc_invincible_time;
  165. int pet_catch_rate;
  166. int pet_rename;
  167. int pet_friendly_rate;
  168. int pet_hungry_delay_rate;
  169. int pet_hungry_friendly_decrease;
  170. int pet_status_support;
  171. int pet_attack_support;
  172. int pet_damage_support;
  173. int pet_support_min_friendly; //[Skotlex]
  174. int pet_equip_min_friendly;
  175. int pet_support_rate;
  176. int pet_attack_exp_to_master;
  177. int pet_attack_exp_rate;
  178. int pet_lv_rate; //[Skotlex]
  179. int pet_max_stats; //[Skotlex]
  180. int pet_max_atk1; //[Skotlex]
  181. int pet_max_atk2; //[Skotlex]
  182. int pet_no_gvg; //Disables pets in gvg. [Skotlex]
  183. int pet_equip_required;
  184. int skill_min_damage;
  185. int finger_offensive_type;
  186. int heal_exp;
  187. int max_heal_lv;
  188. int max_heal; //Mitternacht
  189. int resurrection_exp;
  190. int shop_exp;
  191. int combo_delay_rate;
  192. int item_check;
  193. int item_use_interval; //[Skotlex]
  194. int cashfood_use_interval;
  195. int wedding_modifydisplay;
  196. int wedding_ignorepalette; //[Skotlex]
  197. int xmas_ignorepalette; // [Valaris]
  198. int summer_ignorepalette; // [Zephyrus]
  199. int natural_healhp_interval;
  200. int natural_healsp_interval;
  201. int natural_heal_skill_interval;
  202. int natural_heal_weight_rate;
  203. int arrow_decrement;
  204. int max_aspd;
  205. int max_walk_speed; //Maximum walking speed after buffs [Skotlex]
  206. int max_hp;
  207. int max_sp;
  208. int max_lv, aura_lv;
  209. int max_parameter, max_baby_parameter;
  210. int max_cart_weight;
  211. int skill_log;
  212. int battle_log;
  213. int etc_log;
  214. int save_clothcolor;
  215. int undead_detect_type;
  216. int auto_counter_type;
  217. int min_hitrate; //[Skotlex]
  218. int max_hitrate; //[Skotlex]
  219. int agi_penalty_target;
  220. int agi_penalty_type;
  221. int agi_penalty_count;
  222. int agi_penalty_num;
  223. int vit_penalty_target;
  224. int vit_penalty_type;
  225. int vit_penalty_count;
  226. int vit_penalty_num;
  227. int weapon_defense_type;
  228. int magic_defense_type;
  229. int skill_reiteration;
  230. int skill_nofootset;
  231. int pc_cloak_check_type;
  232. int monster_cloak_check_type;
  233. int estimation_type;
  234. int gvg_short_damage_rate;
  235. int gvg_long_damage_rate;
  236. int gvg_weapon_damage_rate;
  237. int gvg_magic_damage_rate;
  238. int gvg_misc_damage_rate;
  239. int gvg_flee_penalty;
  240. int pk_short_damage_rate;
  241. int pk_long_damage_rate;
  242. int pk_weapon_damage_rate;
  243. int pk_magic_damage_rate;
  244. int pk_misc_damage_rate;
  245. int mob_changetarget_byskill;
  246. int attack_direction_change;
  247. int land_skill_limit;
  248. int monster_class_change_recover;
  249. int produce_item_name_input;
  250. int display_skill_fail;
  251. int chat_warpportal;
  252. int mob_warp;
  253. int dead_branch_active;
  254. int vending_max_value;
  255. int vending_over_max;
  256. int vending_tax;
  257. int show_steal_in_same_party;
  258. int party_share_type;
  259. int party_hp_mode;
  260. int party_show_share_picker;
  261. int show_picker_item_type;
  262. int attack_attr_none;
  263. int item_rate_mvp, item_rate_common, item_rate_common_boss, item_rate_card, item_rate_card_boss,
  264. item_rate_equip, item_rate_equip_boss, item_rate_heal, item_rate_heal_boss, item_rate_use,
  265. item_rate_use_boss, item_rate_treasure, item_rate_adddrop;
  266. int logarithmic_drops;
  267. int item_drop_common_min,item_drop_common_max; // Added by TyrNemesis^
  268. int item_drop_card_min,item_drop_card_max;
  269. int item_drop_equip_min,item_drop_equip_max;
  270. int item_drop_mvp_min,item_drop_mvp_max; // End Addition
  271. int item_drop_heal_min,item_drop_heal_max; // Added by Valatris
  272. int item_drop_use_min,item_drop_use_max; //End
  273. int item_drop_treasure_min,item_drop_treasure_max; //by [Skotlex]
  274. int item_drop_adddrop_min,item_drop_adddrop_max; //[Skotlex]
  275. int prevent_logout; // Added by RoVeRT
  276. int alchemist_summon_reward; // [Valaris]
  277. int drops_by_luk;
  278. int drops_by_luk2;
  279. int equip_natural_break_rate; //Base Natural break rate for attacks.
  280. int equip_self_break_rate; //Natural & Penalty skills break rate
  281. int equip_skill_break_rate; //Offensive skills break rate
  282. int multi_level_up;
  283. int max_exp_gain_rate; //Max amount of exp bar % you can get in one go.
  284. int pk_mode;
  285. int pk_level_range;
  286. int manner_system; // end additions [Valaris]
  287. int show_mob_info;
  288. int agi_penalty_count_lv;
  289. int vit_penalty_count_lv;
  290. int gx_allhit;
  291. int gx_disptype;
  292. int devotion_level_difference;
  293. int player_skill_partner_check;
  294. int invite_request_check;
  295. int skill_removetrap_type;
  296. int disp_experience;
  297. int disp_zeny;
  298. int castle_defense_rate;
  299. int backstab_bow_penalty;
  300. int hp_rate;
  301. int sp_rate;
  302. int bone_drop;
  303. int buyer_name;
  304. // eAthena additions
  305. int night_at_start; // added by [Yor]
  306. int day_duration; // added by [Yor]
  307. int night_duration; // added by [Yor]
  308. int ban_hack_trade; // added by [Yor]
  309. int packet_ver_flag; // added by [Yor]
  310. int min_hair_style; // added by [MouseJstr]
  311. int max_hair_style; // added by [MouseJstr]
  312. int min_hair_color; // added by [MouseJstr]
  313. int max_hair_color; // added by [MouseJstr]
  314. int min_cloth_color; // added by [MouseJstr]
  315. int max_cloth_color; // added by [MouseJstr]
  316. int pet_hair_style; // added by [Skotlex]
  317. int castrate_dex_scale; // added by [MouseJstr]
  318. int area_size; // added by [MouseJstr]
  319. int max_def, over_def_bonus; //added by [Skotlex]
  320. int zeny_from_mobs; // [Valaris]
  321. int mobs_level_up; // [Valaris]
  322. int mobs_level_up_exp_rate; // [Valaris]
  323. int pk_min_level; // [celest]
  324. int skill_steal_max_tries; //max steal skill tries on a mob. if 0, then w/o limit [Lupus]
  325. int motd_type; // [celest]
  326. int finding_ore_rate; // orn
  327. int exp_calc_type;
  328. int exp_bonus_attacker;
  329. int exp_bonus_max_attacker;
  330. int min_skill_delay_limit;
  331. int default_walk_delay;
  332. int no_skill_delay;
  333. int attack_walk_delay;
  334. int require_glory_guild;
  335. int idle_no_share;
  336. int party_update_interval;
  337. int party_even_share_bonus;
  338. int delay_battle_damage;
  339. int hide_woe_damage;
  340. int display_version;
  341. int display_hallucination; // [Skotlex]
  342. int use_statpoint_table; // [Skotlex]
  343. int ignore_items_gender; //[Lupus]
  344. int copyskill_restrict; // [Aru]
  345. int berserk_cancels_buffs; // [Aru]
  346. int debuff_on_logout; // Removes a few "official" negative Scs on logout. [Skotlex]
  347. int mob_ai; //Configures various mob_ai settings to make them smarter or dumber(official). [Skotlex]
  348. int hom_setting; //Configures various homunc settings which make them behave unlike normal characters.. [Skotlex]
  349. int dynamic_mobs; // Dynamic Mobs [Wizputer] - battle_athena flag implemented by [random]
  350. int mob_remove_damaged; // Dynamic Mobs - Remove mobs even if damaged [Wizputer]
  351. int mob_remove_delay; // Dynamic Mobs - delay before removing mobs from a map [Skotlex]
  352. int mob_active_time; //Duration through which mobs execute their Hard AI after players leave their area of sight.
  353. int boss_active_time;
  354. int show_hp_sp_drain, show_hp_sp_gain; //[Skotlex]
  355. int mob_npc_event_type; //Determines on who the npc_event is executed. [Skotlex]
  356. int character_size; // if riders have size=2, and baby class riders size=1 [Lupus]
  357. int mob_max_skilllvl; // Max possible skill level [Lupus]
  358. int rare_drop_announce; // chance <= to show rare drops global announces
  359. int retaliate_to_master; //Whether when a mob is attacked by another mob, it will retaliate versus the mob or the mob's master. [Skotlex]
  360. int duel_allow_pvp; // [LuzZza]
  361. int duel_allow_gvg; // [LuzZza]
  362. int duel_allow_teleport; // [LuzZza]
  363. int duel_autoleave_when_die; // [LuzZza]
  364. int duel_time_interval; // [LuzZza]
  365. int duel_only_on_same_map; // [Toms]
  366. int skip_teleport_lv1_menu; // possibility to disable (skip) Teleport Lv1 menu, that have only two lines `Random` and `Cancel` [LuzZza]
  367. int allow_skill_without_day; // [Komurka]
  368. int allow_es_magic_pc; // [Skotlex]
  369. int skill_wall_check; // [Skotlex]
  370. int cell_stack_limit; // [Skotlex]
  371. int skill_caster_check; // [Skotlex]
  372. int sc_castcancel; // [Skotlex]
  373. int pc_sc_def_rate; // [Skotlex]
  374. int mob_sc_def_rate;
  375. int pc_luk_sc_def;
  376. int mob_luk_sc_def;
  377. int pc_max_sc_def;
  378. int mob_max_sc_def;
  379. int sg_angel_skill_ratio;
  380. int sg_miracle_skill_ratio;
  381. int sg_miracle_skill_duration;
  382. int autospell_stacking; //Enables autospell cards to stack. [Skotlex]
  383. int override_mob_names; //Enables overriding spawn mob names with the mob_db names. [Skotlex]
  384. int min_chat_delay; //Minimum time between client messages. [Skotlex]
  385. int friend_auto_add; //When accepting friends, both get friended. [Skotlex]
  386. int hvan_explosion_intimate; // fix [albator]
  387. int hom_rename;
  388. int homunculus_show_growth ; //[orn]
  389. int homunculus_friendly_rate;
  390. int quest_exp_rate;
  391. int autotrade_mapflag;
  392. int at_timeout;
  393. int homunculus_autoloot;
  394. int idle_no_autoloot;
  395. int max_guild_alliance;
  396. int ksprotection;
  397. int auction_feeperhour;
  398. int auction_maximumprice;
  399. int homunculus_auto_vapor; //Keep Homunculus from Vaporizing when master dies. [L0ne_W0lf]
  400. int display_status_timers; //Show or hide skill buff/delay timers in recent clients [Sara]
  401. int skill_add_heal_rate; //skills that bHealPower has effect on [Inkfish]
  402. int eq_single_target_reflectable;
  403. int invincible_nodamage;
  404. int mob_slave_keep_target;
  405. int autospell_check_range; //Enable range check for autospell bonus. [L0ne_W0lf]
  406. int client_reshuffle_dice; // Reshuffle /dice
  407. int client_sort_storage;
  408. int feature_buying_store;
  409. int feature_search_stores;
  410. int searchstore_querydelay;
  411. int searchstore_maxresults;
  412. int display_party_name;
  413. int cashshop_show_points;
  414. int mail_show_status;
  415. int client_limit_unit_lv;
  416. // [BattleGround Settings]
  417. int bg_update_interval;
  418. int bg_short_damage_rate;
  419. int bg_long_damage_rate;
  420. int bg_weapon_damage_rate;
  421. int bg_magic_damage_rate;
  422. int bg_misc_damage_rate;
  423. int bg_flee_penalty;
  424. // rAthena
  425. int max_third_parameter;
  426. int atcommand_max_stat_bypass;
  427. } battle_config;
  428. void do_init_battle(void);
  429. void do_final_battle(void);
  430. extern int battle_config_read(const char *cfgName);
  431. extern void battle_validate_conf(void);
  432. extern void battle_set_defaults(void);
  433. int battle_set_value(const char* w1, const char* w2);
  434. int battle_get_value(const char* w1);
  435. //
  436. struct block_list* battle_getenemyarea(struct block_list *src, int x, int y, int range, int type, int ignore_id);
  437. /**
  438. * Royal Guard
  439. **/
  440. int battle_damage_area( struct block_list *bl, va_list ap);
  441. #endif /* _BATTLE_H_ */