map.h 30 KB

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  1. // Copyright (c) Athena Dev Teams - Licensed under GNU GPL
  2. // For more information, see LICENCE in the main folder
  3. #ifndef _MAP_H_
  4. #define _MAP_H_
  5. #include "../common/cbasetypes.h"
  6. #include "../common/core.h" // CORE_ST_LAST
  7. #include "../common/mmo.h"
  8. #include "../common/mapindex.h"
  9. #include "../common/db.h"
  10. #include "../common/msg_conf.h"
  11. #include "../config/core.h"
  12. #include <stdarg.h>
  13. struct npc_data;
  14. struct item_data;
  15. struct Channel;
  16. enum E_MAPSERVER_ST {
  17. MAPSERVER_ST_RUNNING = CORE_ST_LAST,
  18. MAPSERVER_ST_STARTING,
  19. MAPSERVER_ST_SHUTDOWN,
  20. MAPSERVER_ST_LAST
  21. };
  22. #define msg_config_read(cfgName,isnew) map_msg_config_read(cfgName,isnew)
  23. #define msg_txt(sd,msg_number) map_msg_txt(sd,msg_number)
  24. #define do_final_msg() map_do_final_msg()
  25. int map_msg_config_read(char *cfgName,int lang);
  26. const char* map_msg_txt(struct map_session_data *sd,int msg_number);
  27. void map_do_final_msg(void);
  28. void map_msg_reload(void);
  29. #define MAX_NPC_PER_MAP 512
  30. #define AREA_SIZE battle_config.area_size
  31. #define DAMAGELOG_SIZE 30
  32. #define LOOTITEM_SIZE 10
  33. #define MAX_MOBSKILL 50 //Max 128, see mob skill_idx type if need this higher
  34. #define MAX_MOB_LIST_PER_MAP 128
  35. #define MAX_EVENTQUEUE 2
  36. #define MAX_EVENTTIMER 32
  37. #define NATURAL_HEAL_INTERVAL 500
  38. #define MIN_FLOORITEM 2
  39. #define MAX_FLOORITEM START_ACCOUNT_NUM
  40. #define MAX_LEVEL 175
  41. #define MAX_DROP_PER_MAP 48
  42. #define MAX_IGNORE_LIST 20 // official is 14
  43. #define MAX_VENDING 12
  44. #define MAX_MAP_SIZE 512*512 // Wasn't there something like this already? Can't find it.. [Shinryo]
  45. /** Added definitions for WoESE objects and other [L0ne_W0lf], [aleos] */
  46. enum MOBID {
  47. MOBID_PORING = 1002,
  48. MOBID_RED_PLANT = 1078,
  49. MOBID_BLACK_MUSHROOM = 1084,
  50. MOBID_GOBLIN_1 = 1122,
  51. MOBID_GOBLIN_2,
  52. MOBID_GOBLIN_3,
  53. MOBID_GOBLIN_4,
  54. MOBID_GOBLIN_5,
  55. MOBID_MARINE_SPHERE = 1142,
  56. MOBID_A_GUARDIAN = 1285,
  57. MOBID_K_GUARDIAN,
  58. MOBID_S_GUARDIAN,
  59. MOBID_EMPERIUM,
  60. MOBID_TREAS01 = 1324,
  61. MOBID_TREAS40 = 1363,
  62. MOBID_G_PARASITE = 1555,
  63. MOBID_G_FLORA = 1575,
  64. MOBID_G_HYDRA = 1579,
  65. MOBID_G_MANDRAGORA = 1589,
  66. MOBID_G_GEOGRAPHER = 1590,
  67. MOBID_S_GUARDIAN_ = 1899,
  68. MOBID_A_GUARDIAN_,
  69. MOBID_BARRICADE1 = 1905,
  70. MOBID_BARRICADE2,
  71. MOBID_GUARIDAN_STONE1,
  72. MOBID_GUARIDAN_STONE2,
  73. MOBID_FOOD_STOR,
  74. MOBID_BLUE_CRYST = 1914,
  75. MOBID_PINK_CRYST,
  76. MOBID_TREAS41 = 1938,
  77. MOBID_TREAS49 = 1946,
  78. MOBID_TATACHO = 1986,
  79. MOBID_CENTIPEDE,
  80. MOBID_NEPENTHES,
  81. MOBID_HILLSRION,
  82. MOBID_HARDROCK_MOMMOTH,
  83. MOBID_TENDRILRION,
  84. MOBID_CORNUS,
  85. MOBID_NAGA,
  86. MOBID_LUCIOLA_VESPA,
  87. MOBID_PINGUICULA,
  88. MOBID_G_TATACHO = 1997,
  89. MOBID_G_HILLSRION,
  90. MOBID_CENTIPEDE_LARVA,
  91. MOBID_SILVERSNIPER = 2042,
  92. MOBID_MAGICDECOY_FIRE,
  93. MOBID_MAGICDECOY_WATER,
  94. MOBID_MAGICDECOY_EARTH,
  95. MOBID_MAGICDECOY_WIND,
  96. MOBID_ZANZOU = 2308,
  97. MOBID_S_HORNET = 2158,
  98. MOBID_S_GIANT_HORNET,
  99. MOBID_S_LUCIOLA_VESPA,
  100. };
  101. //The following system marks a different job ID system used by the map server,
  102. //which makes a lot more sense than the normal one. [Skotlex]
  103. //
  104. //These marks the "level" of the job.
  105. #define JOBL_2_1 0x100 //256
  106. #define JOBL_2_2 0x200 //512
  107. #define JOBL_2 0x300
  108. #define JOBL_UPPER 0x1000 //4096
  109. #define JOBL_BABY 0x2000 //8192
  110. #define JOBL_THIRD 0x4000 //16384
  111. //for filtering and quick checking.
  112. #define MAPID_BASEMASK 0x00ff
  113. #define MAPID_UPPERMASK 0x0fff
  114. #define MAPID_THIRDMASK (JOBL_THIRD|MAPID_UPPERMASK)
  115. //First Jobs
  116. //Note the oddity of the novice:
  117. //Super Novices are considered the 2-1 version of the novice! Novices are considered a first class type, too...
  118. enum {
  119. //Novice And 1-1 Jobs
  120. MAPID_NOVICE = 0x0,
  121. MAPID_SWORDMAN,
  122. MAPID_MAGE,
  123. MAPID_ARCHER,
  124. MAPID_ACOLYTE,
  125. MAPID_MERCHANT,
  126. MAPID_THIEF,
  127. MAPID_TAEKWON,
  128. MAPID_WEDDING,
  129. MAPID_GUNSLINGER,
  130. MAPID_NINJA,
  131. MAPID_XMAS,
  132. MAPID_SUMMER,
  133. MAPID_HANBOK,
  134. MAPID_GANGSI,
  135. MAPID_OKTOBERFEST,
  136. //2-1 Jobs
  137. MAPID_SUPER_NOVICE = JOBL_2_1|0x0,
  138. MAPID_KNIGHT,
  139. MAPID_WIZARD,
  140. MAPID_HUNTER,
  141. MAPID_PRIEST,
  142. MAPID_BLACKSMITH,
  143. MAPID_ASSASSIN,
  144. MAPID_STAR_GLADIATOR,
  145. MAPID_REBELLION = JOBL_2_1 | 0x09,
  146. MAPID_KAGEROUOBORO = JOBL_2_1|0x0A,
  147. MAPID_DEATH_KNIGHT = JOBL_2_1|0x0E,
  148. //2-2 Jobs
  149. MAPID_CRUSADER = JOBL_2_2|0x1,
  150. MAPID_SAGE,
  151. MAPID_BARDDANCER,
  152. MAPID_MONK,
  153. MAPID_ALCHEMIST,
  154. MAPID_ROGUE,
  155. MAPID_SOUL_LINKER,
  156. MAPID_DARK_COLLECTOR = JOBL_2_2|0x0E,
  157. //Trans Novice And Trans 1-1 Jobs
  158. MAPID_NOVICE_HIGH = JOBL_UPPER|0x0,
  159. MAPID_SWORDMAN_HIGH,
  160. MAPID_MAGE_HIGH,
  161. MAPID_ARCHER_HIGH,
  162. MAPID_ACOLYTE_HIGH,
  163. MAPID_MERCHANT_HIGH,
  164. MAPID_THIEF_HIGH,
  165. //Trans 2-1 Jobs
  166. MAPID_LORD_KNIGHT = JOBL_UPPER|JOBL_2_1|0x1,
  167. MAPID_HIGH_WIZARD,
  168. MAPID_SNIPER,
  169. MAPID_HIGH_PRIEST,
  170. MAPID_WHITESMITH,
  171. MAPID_ASSASSIN_CROSS,
  172. //Trans 2-2 Jobs
  173. MAPID_PALADIN = JOBL_UPPER|JOBL_2_2|0x1,
  174. MAPID_PROFESSOR,
  175. MAPID_CLOWNGYPSY,
  176. MAPID_CHAMPION,
  177. MAPID_CREATOR,
  178. MAPID_STALKER,
  179. //Baby Novice And Baby 1-1 Jobs
  180. MAPID_BABY = JOBL_BABY|0x0,
  181. MAPID_BABY_SWORDMAN,
  182. MAPID_BABY_MAGE,
  183. MAPID_BABY_ARCHER,
  184. MAPID_BABY_ACOLYTE,
  185. MAPID_BABY_MERCHANT,
  186. MAPID_BABY_THIEF,
  187. //Baby 2-1 Jobs
  188. MAPID_SUPER_BABY = JOBL_BABY|JOBL_2_1|0x0,
  189. MAPID_BABY_KNIGHT,
  190. MAPID_BABY_WIZARD,
  191. MAPID_BABY_HUNTER,
  192. MAPID_BABY_PRIEST,
  193. MAPID_BABY_BLACKSMITH,
  194. MAPID_BABY_ASSASSIN,
  195. //Baby 2-2 Jobs
  196. MAPID_BABY_CRUSADER = JOBL_BABY|JOBL_2_2|0x1,
  197. MAPID_BABY_SAGE,
  198. MAPID_BABY_BARDDANCER,
  199. MAPID_BABY_MONK,
  200. MAPID_BABY_ALCHEMIST,
  201. MAPID_BABY_ROGUE,
  202. //3-1 Jobs
  203. MAPID_SUPER_NOVICE_E = JOBL_THIRD|JOBL_2_1|0x0,
  204. MAPID_RUNE_KNIGHT,
  205. MAPID_WARLOCK,
  206. MAPID_RANGER,
  207. MAPID_ARCH_BISHOP,
  208. MAPID_MECHANIC,
  209. MAPID_GUILLOTINE_CROSS,
  210. //3-2 Jobs
  211. MAPID_ROYAL_GUARD = JOBL_THIRD|JOBL_2_2|0x1,
  212. MAPID_SORCERER,
  213. MAPID_MINSTRELWANDERER,
  214. MAPID_SURA,
  215. MAPID_GENETIC,
  216. MAPID_SHADOW_CHASER,
  217. //Trans 3-1 Jobs
  218. MAPID_RUNE_KNIGHT_T = JOBL_THIRD|JOBL_UPPER|JOBL_2_1|0x1,
  219. MAPID_WARLOCK_T,
  220. MAPID_RANGER_T,
  221. MAPID_ARCH_BISHOP_T,
  222. MAPID_MECHANIC_T,
  223. MAPID_GUILLOTINE_CROSS_T,
  224. //Trans 3-2 Jobs
  225. MAPID_ROYAL_GUARD_T = JOBL_THIRD|JOBL_UPPER|JOBL_2_2|0x1,
  226. MAPID_SORCERER_T,
  227. MAPID_MINSTRELWANDERER_T,
  228. MAPID_SURA_T,
  229. MAPID_GENETIC_T,
  230. MAPID_SHADOW_CHASER_T,
  231. //Baby 3-1 Jobs
  232. MAPID_SUPER_BABY_E = JOBL_THIRD|JOBL_BABY|JOBL_2_1|0x0,
  233. MAPID_BABY_RUNE,
  234. MAPID_BABY_WARLOCK,
  235. MAPID_BABY_RANGER,
  236. MAPID_BABY_BISHOP,
  237. MAPID_BABY_MECHANIC,
  238. MAPID_BABY_CROSS,
  239. //Baby 3-2 Jobs
  240. MAPID_BABY_GUARD = JOBL_THIRD|JOBL_BABY|JOBL_2_2|0x1,
  241. MAPID_BABY_SORCERER,
  242. MAPID_BABY_MINSTRELWANDERER,
  243. MAPID_BABY_SURA,
  244. MAPID_BABY_GENETIC,
  245. MAPID_BABY_CHASER,
  246. };
  247. //Max size for inputs to Graffiti, Talkie Box and Vending text prompts
  248. #define MESSAGE_SIZE (79 + 1)
  249. //String length you can write in the 'talking box'
  250. #define CHATBOX_SIZE (70 + 1)
  251. //Chatroom-related string sizes
  252. #define CHATROOM_TITLE_SIZE (36 + 1)
  253. #define CHATROOM_PASS_SIZE (8 + 1)
  254. //Max allowed chat text length
  255. #define CHAT_SIZE_MAX (255 + 1)
  256. //24 for npc name + 24 for label + 2 for a "::" and 1 for EOS
  257. #define EVENT_NAME_LENGTH ( NAME_LENGTH * 2 + 3 )
  258. #define DEFAULT_AUTOSAVE_INTERVAL 5*60*1000
  259. //Specifies maps where players may hit each other
  260. #define map_flag_vs(m) (map[m].flag.pvp || map[m].flag.gvg_dungeon || map[m].flag.gvg || ((agit_flag || agit2_flag) && map[m].flag.gvg_castle) || map[m].flag.battleground)
  261. //Specifies maps that have special GvG/WoE restrictions
  262. #define map_flag_gvg(m) (map[m].flag.gvg || ((agit_flag || agit2_flag) && map[m].flag.gvg_castle))
  263. //Specifies if the map is tagged as GvG/WoE (regardless of agit_flag status)
  264. #define map_flag_gvg2(m) (map[m].flag.gvg || map[m].flag.gvg_castle)
  265. // No Kill Steal Protection
  266. #define map_flag_ks(m) (map[m].flag.town || map[m].flag.pvp || map[m].flag.gvg || map[m].flag.battleground)
  267. //This stackable implementation does not means a BL can be more than one type at a time, but it's
  268. //meant to make it easier to check for multiple types at a time on invocations such as map_foreach* calls [Skotlex]
  269. enum bl_type {
  270. BL_NUL = 0x000,
  271. BL_PC = 0x001,
  272. BL_MOB = 0x002,
  273. BL_PET = 0x004,
  274. BL_HOM = 0x008,
  275. BL_MER = 0x010,
  276. BL_ITEM = 0x020,
  277. BL_SKILL = 0x040,
  278. BL_NPC = 0x080,
  279. BL_CHAT = 0x100,
  280. BL_ELEM = 0x200,
  281. BL_ALL = 0xFFF,
  282. };
  283. //For common mapforeach calls. Since pets cannot be affected, they aren't included here yet.
  284. #define BL_CHAR (BL_PC|BL_MOB|BL_HOM|BL_MER|BL_ELEM)
  285. enum npc_subtype { WARP, SHOP, SCRIPT, CASHSHOP, ITEMSHOP, POINTSHOP, TOMB };
  286. enum e_race {
  287. RC_NONE_=-1, //don't give us bonus
  288. RC_FORMLESS=0,
  289. RC_UNDEAD,
  290. RC_BRUTE,
  291. RC_PLANT,
  292. RC_INSECT,
  293. RC_FISH,
  294. RC_DEMON,
  295. RC_DEMIHUMAN,
  296. RC_ANGEL,
  297. RC_DRAGON,
  298. RC_PLAYER,
  299. RC_ALL,
  300. RC_MAX //auto upd enum for array size
  301. };
  302. enum e_classAE {
  303. CLASS_NONE=-1, //don't give us bonus
  304. CLASS_NORMAL = 0,
  305. CLASS_BOSS,
  306. CLASS_GUARDIAN,
  307. CLASS_ALL,
  308. CLASS_MAX //auto upd enum for array len
  309. };
  310. enum e_race2 {
  311. RC2_NONE = 0,
  312. RC2_GOBLIN,
  313. RC2_KOBOLD,
  314. RC2_ORC,
  315. RC2_GOLEM,
  316. RC2_GUARDIAN,
  317. RC2_NINJA,
  318. RC2_MAX
  319. };
  320. enum e_elemen {
  321. ELE_NEUTRAL=0,
  322. ELE_WATER,
  323. ELE_EARTH,
  324. ELE_FIRE,
  325. ELE_WIND,
  326. ELE_POISON,
  327. ELE_HOLY,
  328. ELE_DARK,
  329. ELE_GHOST,
  330. ELE_UNDEAD,
  331. ELE_ALL,
  332. ELE_NONE
  333. };
  334. enum mob_ai {
  335. AI_NONE = 0,
  336. AI_ATTACK,
  337. AI_SPHERE,
  338. AI_FLORA,
  339. AI_ZANZOU,
  340. AI_LEGION,
  341. AI_FAW,
  342. AI_MAX
  343. };
  344. enum auto_trigger_flag {
  345. ATF_SELF=0x01,
  346. ATF_TARGET=0x02,
  347. ATF_SHORT=0x04,
  348. ATF_LONG=0x08,
  349. ATF_WEAPON=0x10,
  350. ATF_MAGIC=0x20,
  351. ATF_MISC=0x40,
  352. };
  353. struct block_list {
  354. struct block_list *next,*prev;
  355. int id;
  356. int16 m,x,y;
  357. enum bl_type type;
  358. };
  359. // Mob List Held in memory for Dynamic Mobs [Wizputer]
  360. // Expanded to specify all mob-related spawn data by [Skotlex]
  361. struct spawn_data {
  362. short id; //ID, used because a mob can change it's class
  363. unsigned short m, x, y; //Spawn information (map, point, spawn-area around point)
  364. signed short xs, ys;
  365. unsigned short num; //Number of mobs using this structure
  366. unsigned short active;//Number of mobs that are already spawned (for mob_remove_damaged: no)
  367. unsigned int delay1, delay2; //Spawn delay (fixed base + random variance)
  368. unsigned int level;
  369. struct {
  370. unsigned int size : 2; //Holds if mob has to be tiny/large
  371. enum mob_ai ai; //Special ai for summoned monsters.
  372. unsigned int dynamic : 1; //Whether this data is indexed by a map's dynamic mob list
  373. unsigned int boss : 1; //0: Non-boss monster | 1: Boss monster
  374. } state;
  375. char name[NAME_LENGTH], eventname[EVENT_NAME_LENGTH]; //Name/event
  376. };
  377. struct flooritem_data {
  378. struct block_list bl;
  379. unsigned char subx,suby;
  380. int cleartimer;
  381. int first_get_charid,second_get_charid,third_get_charid;
  382. unsigned int first_get_tick,second_get_tick,third_get_tick;
  383. struct item item_data;
  384. };
  385. enum _sp {
  386. SP_SPEED,SP_BASEEXP,SP_JOBEXP,SP_KARMA,SP_MANNER,SP_HP,SP_MAXHP,SP_SP, // 0-7
  387. SP_MAXSP,SP_STATUSPOINT,SP_0a,SP_BASELEVEL,SP_SKILLPOINT,SP_STR,SP_AGI,SP_VIT, // 8-15
  388. SP_INT,SP_DEX,SP_LUK,SP_CLASS,SP_ZENY,SP_SEX,SP_NEXTBASEEXP,SP_NEXTJOBEXP, // 16-23
  389. SP_WEIGHT,SP_MAXWEIGHT,SP_1a,SP_1b,SP_1c,SP_1d,SP_1e,SP_1f, // 24-31
  390. SP_USTR,SP_UAGI,SP_UVIT,SP_UINT,SP_UDEX,SP_ULUK,SP_26,SP_27, // 32-39
  391. SP_28,SP_ATK1,SP_ATK2,SP_MATK1,SP_MATK2,SP_DEF1,SP_DEF2,SP_MDEF1, // 40-47
  392. SP_MDEF2,SP_HIT,SP_FLEE1,SP_FLEE2,SP_CRITICAL,SP_ASPD,SP_36,SP_JOBLEVEL, // 48-55
  393. SP_UPPER,SP_PARTNER,SP_CART,SP_FAME,SP_UNBREAKABLE, //56-60
  394. SP_CARTINFO=99, // 99
  395. SP_BASEJOB=119, // 100+19 - celest
  396. SP_BASECLASS=120, //Hmm.. why 100+19? I just use the next one... [Skotlex]
  397. SP_KILLERRID=121,
  398. SP_KILLEDRID=122,
  399. SP_SITTING=123,
  400. SP_CHARMOVE=124,
  401. // Mercenaries
  402. SP_MERCFLEE=165, SP_MERCKILLS=189, SP_MERCFAITH=190,
  403. // original 1000-
  404. SP_ATTACKRANGE=1000, SP_ATKELE,SP_DEFELE, // 1000-1002
  405. SP_CASTRATE, SP_MAXHPRATE, SP_MAXSPRATE, SP_SPRATE, // 1003-1006
  406. SP_ADDELE, SP_ADDRACE, SP_ADDSIZE, SP_SUBELE, SP_SUBRACE, // 1007-1011
  407. SP_ADDEFF, SP_RESEFF, // 1012-1013
  408. SP_BASE_ATK,SP_ASPD_RATE,SP_HP_RECOV_RATE,SP_SP_RECOV_RATE,SP_SPEED_RATE, // 1014-1018
  409. SP_CRITICAL_DEF,SP_NEAR_ATK_DEF,SP_LONG_ATK_DEF, // 1019-1021
  410. SP_DOUBLE_RATE, SP_DOUBLE_ADD_RATE, SP_SKILL_HEAL, SP_MATK_RATE, // 1022-1025
  411. SP_IGNORE_DEF_ELE,SP_IGNORE_DEF_RACE, // 1026-1027
  412. SP_ATK_RATE,SP_SPEED_ADDRATE,SP_SP_REGEN_RATE, // 1028-1030
  413. SP_MAGIC_ATK_DEF,SP_MISC_ATK_DEF, // 1031-1032
  414. SP_IGNORE_MDEF_ELE,SP_IGNORE_MDEF_RACE, // 1033-1034
  415. SP_MAGIC_ADDELE,SP_MAGIC_ADDRACE,SP_MAGIC_ADDSIZE, // 1035-1037
  416. SP_PERFECT_HIT_RATE,SP_PERFECT_HIT_ADD_RATE,SP_CRITICAL_RATE,SP_GET_ZENY_NUM,SP_ADD_GET_ZENY_NUM, // 1038-1042
  417. SP_ADD_DAMAGE_CLASS,SP_ADD_MAGIC_DAMAGE_CLASS,SP_ADD_DEF_MONSTER,SP_ADD_MDEF_MONSTER, // 1043-1046
  418. SP_ADD_MONSTER_DROP_ITEM,SP_DEF_RATIO_ATK_ELE,SP_DEF_RATIO_ATK_RACE,SP_UNBREAKABLE_GARMENT, // 1047-1050
  419. SP_HIT_RATE,SP_FLEE_RATE,SP_FLEE2_RATE,SP_DEF_RATE,SP_DEF2_RATE,SP_MDEF_RATE,SP_MDEF2_RATE, // 1051-1057
  420. SP_SPLASH_RANGE,SP_SPLASH_ADD_RANGE,SP_AUTOSPELL,SP_HP_DRAIN_RATE,SP_SP_DRAIN_RATE, // 1058-1062
  421. SP_SHORT_WEAPON_DAMAGE_RETURN,SP_LONG_WEAPON_DAMAGE_RETURN,SP_WEAPON_COMA_ELE,SP_WEAPON_COMA_RACE, // 1063-1066
  422. SP_ADDEFF2,SP_BREAK_WEAPON_RATE,SP_BREAK_ARMOR_RATE,SP_ADD_STEAL_RATE, // 1067-1070
  423. SP_MAGIC_DAMAGE_RETURN,SP_ALL_STATS=1073,SP_AGI_VIT,SP_AGI_DEX_STR,SP_PERFECT_HIDE, // 1071-1076
  424. SP_NO_KNOCKBACK,SP_CLASSCHANGE, // 1077-1078
  425. SP_HP_DRAIN_VALUE,SP_SP_DRAIN_VALUE, // 1079-1080
  426. SP_WEAPON_ATK,SP_WEAPON_ATK_RATE, // 1081-1082
  427. SP_DELAYRATE,SP_HP_DRAIN_VALUE_RACE, SP_SP_DRAIN_VALUE_RACE, // 1083-1085
  428. SP_IGNORE_MDEF_RACE_RATE,SP_IGNORE_DEF_RACE_RATE,SP_SKILL_HEAL2,SP_ADDEFF_ONSKILL, //1086-1089
  429. SP_ADD_HEAL_RATE,SP_ADD_HEAL2_RATE, SP_EQUIP_ATK, //1090-1092
  430. SP_RESTART_FULL_RECOVER=2000,SP_NO_CASTCANCEL,SP_NO_SIZEFIX,SP_NO_MAGIC_DAMAGE,SP_NO_WEAPON_DAMAGE,SP_NO_GEMSTONE, // 2000-2005
  431. SP_NO_CASTCANCEL2,SP_NO_MISC_DAMAGE,SP_UNBREAKABLE_WEAPON,SP_UNBREAKABLE_ARMOR, SP_UNBREAKABLE_HELM, // 2006-2010
  432. SP_UNBREAKABLE_SHIELD, SP_LONG_ATK_RATE, // 2011-2012
  433. SP_CRIT_ATK_RATE, SP_CRITICAL_ADDRACE, SP_NO_REGEN, SP_ADDEFF_WHENHIT, SP_AUTOSPELL_WHENHIT, // 2013-2017
  434. SP_SKILL_ATK, SP_UNSTRIPABLE, SP_AUTOSPELL_ONSKILL, // 2018-2020
  435. SP_SP_GAIN_VALUE, SP_HP_REGEN_RATE, SP_HP_LOSS_RATE, SP_ADDRACE2, SP_HP_GAIN_VALUE, // 2021-2025
  436. SP_SUBSIZE, SP_HP_DRAIN_VALUE_CLASS, SP_ADD_ITEM_HEAL_RATE, SP_SP_DRAIN_VALUE_CLASS, SP_EXP_ADDRACE, // 2026-2030
  437. SP_SP_GAIN_RACE, SP_SUBRACE2, SP_UNBREAKABLE_SHOES, // 2031-2033
  438. SP_UNSTRIPABLE_WEAPON,SP_UNSTRIPABLE_ARMOR,SP_UNSTRIPABLE_HELM,SP_UNSTRIPABLE_SHIELD, // 2034-2037
  439. SP_INTRAVISION, SP_ADD_MONSTER_DROP_ITEMGROUP, SP_SP_LOSS_RATE, // 2038-2040
  440. SP_ADD_SKILL_BLOW, SP_SP_VANISH_RATE, SP_MAGIC_SP_GAIN_VALUE, SP_MAGIC_HP_GAIN_VALUE, SP_ADD_MONSTER_ID_DROP_ITEM, //2041-2045
  441. SP_EMATK, SP_SP_GAIN_RACE_ATTACK, SP_HP_GAIN_RACE_ATTACK, SP_SKILL_USE_SP_RATE, //2046-2049
  442. SP_SKILL_COOLDOWN,SP_SKILL_FIXEDCAST, SP_SKILL_VARIABLECAST, SP_FIXCASTRATE, SP_VARCASTRATE, //2050-2054
  443. SP_SKILL_USE_SP,SP_MAGIC_ATK_ELE, SP_ADD_FIXEDCAST, SP_ADD_VARIABLECAST, //2055-2058
  444. SP_DEF_SET,SP_MDEF_SET,SP_HP_VANISH_RATE, //2059-2061
  445. SP_IGNORE_DEF_CLASS, SP_DEF_RATIO_ATK_CLASS, SP_ADDCLASS, SP_SUBCLASS, SP_MAGIC_ADDCLASS, //2062-2066
  446. SP_WEAPON_COMA_CLASS, SP_IGNORE_MDEF_CLASS_RATE, SP_EXP_ADDCLASS, SP_ADD_CLASS_DROP_ITEM, //2067-2070
  447. SP_ADD_CLASS_DROP_ITEMGROUP, SP_ADDMAXWEIGHT, SP_ADD_ITEMGROUP_HEAL_RATE // 2071-2073
  448. };
  449. enum _look {
  450. LOOK_BASE,
  451. LOOK_HAIR,
  452. LOOK_WEAPON,
  453. LOOK_HEAD_BOTTOM,
  454. LOOK_HEAD_TOP,
  455. LOOK_HEAD_MID,
  456. LOOK_HAIR_COLOR,
  457. LOOK_CLOTHES_COLOR,
  458. LOOK_SHIELD,
  459. LOOK_SHOES,
  460. LOOK_BODY, //Purpose Unknown. Doesen't appear to do anything.
  461. LOOK_RESET_COSTUMES,//Makes all headgear sprites on player vanish when activated.
  462. LOOK_ROBE,
  463. LOOK_FLOOR
  464. };
  465. // used by map_setcell()
  466. typedef enum {
  467. CELL_WALKABLE,
  468. CELL_SHOOTABLE,
  469. CELL_WATER,
  470. CELL_NPC,
  471. CELL_BASILICA,
  472. CELL_LANDPROTECTOR,
  473. CELL_NOVENDING,
  474. CELL_NOCHAT,
  475. CELL_MAELSTROM,
  476. CELL_ICEWALL,
  477. } cell_t;
  478. // used by map_getcell()
  479. typedef enum {
  480. CELL_GETTYPE, // Retrieves a cell's 'gat' type
  481. CELL_CHKWALL, // Whether the cell is a wall (gat type 1)
  482. CELL_CHKWATER, // Whether the cell is water (gat type 3)
  483. CELL_CHKCLIFF, // Whether the cell is a cliff/gap (gat type 5)
  484. CELL_CHKPASS, // Whether the cell is passable (gat type not 1 and 5)
  485. CELL_CHKREACH, // Whether the cell is passable, but ignores the cell stacking limit
  486. CELL_CHKNOPASS, // Whether the cell is non-passable (gat types 1 and 5)
  487. CELL_CHKNOREACH, // Whether the cell is non-passable, but ignores the cell stacking limit
  488. CELL_CHKSTACK, // Whether the cell is full (reached cell stacking limit)
  489. CELL_CHKNPC, // Whether the cell has an OnTouch NPC
  490. CELL_CHKBASILICA, // Whether the cell has Basilica
  491. CELL_CHKLANDPROTECTOR, // Whether the cell has Land Protector
  492. CELL_CHKNOVENDING, // Whether the cell denies MC_VENDING skill
  493. CELL_CHKNOCHAT, // Whether the cell denies Player Chat Window
  494. CELL_CHKMAELSTROM, // Whether the cell has Maelstrom
  495. CELL_CHKICEWALL, // Whether the cell has Ice Wall
  496. } cell_chk;
  497. struct mapcell
  498. {
  499. // terrain flags
  500. unsigned char
  501. walkable : 1,
  502. shootable : 1,
  503. water : 1;
  504. // dynamic flags
  505. unsigned char
  506. npc : 1,
  507. basilica : 1,
  508. landprotector : 1,
  509. novending : 1,
  510. nochat : 1,
  511. maelstrom : 1,
  512. icewall : 1;
  513. #ifdef CELL_NOSTACK
  514. unsigned char cell_bl; //Holds amount of bls in this cell.
  515. #endif
  516. };
  517. struct iwall_data {
  518. char wall_name[50];
  519. short m, x, y, size;
  520. int8 dir;
  521. bool shootable;
  522. };
  523. #ifdef ADJUST_SKILL_DAMAGE
  524. struct s_skill_damage {
  525. uint16 map, skill_id;
  526. /* additional rates */
  527. int pc,
  528. mob,
  529. boss,
  530. other;
  531. uint8 caster; /* caster type */
  532. };
  533. #define MAX_MAP_SKILL_MODIFIER 5
  534. #endif
  535. struct questinfo {
  536. struct npc_data *nd;
  537. unsigned short icon;
  538. unsigned char color;
  539. int quest_id;
  540. bool hasJob;
  541. unsigned short job;/* perhaps a mapid mask would be most flexible? */
  542. };
  543. struct map_data {
  544. char name[MAP_NAME_LENGTH];
  545. uint16 index; // The map index used by the mapindex* functions.
  546. struct mapcell* cell; // Holds the information of each map cell (NULL if the map is not on this map-server).
  547. struct block_list **block;
  548. struct block_list **block_mob;
  549. int16 m;
  550. int16 xs,ys; // map dimensions (in cells)
  551. int16 bxs,bys; // map dimensions (in blocks)
  552. int16 bgscore_lion, bgscore_eagle; // Battleground ScoreBoard
  553. int npc_num;
  554. int users;
  555. int users_pvp;
  556. int iwall_num; // Total of invisible walls in this map
  557. struct map_flag {
  558. unsigned town : 1; // [Suggestion to protect Mail System]
  559. unsigned autotrade : 1;
  560. unsigned allowks : 1; // [Kill Steal Protection]
  561. unsigned nomemo : 1;
  562. unsigned noteleport : 1;
  563. unsigned noreturn : 1;
  564. unsigned monster_noteleport : 1;
  565. unsigned nosave : 1;
  566. unsigned nobranch : 1;
  567. unsigned noexppenalty : 1;
  568. unsigned pvp : 1;
  569. unsigned pvp_noparty : 1;
  570. unsigned pvp_noguild : 1;
  571. unsigned pvp_nightmaredrop :1;
  572. unsigned pvp_nocalcrank : 1;
  573. unsigned gvg_castle : 1;
  574. unsigned gvg : 1; // Now it identifies gvg versus maps that are active 24/7
  575. unsigned gvg_dungeon : 1; // Celest
  576. unsigned gvg_noparty : 1;
  577. unsigned battleground : 2; // [BattleGround System]
  578. unsigned nozenypenalty : 1;
  579. unsigned notrade : 1;
  580. unsigned noskill : 1;
  581. unsigned nowarp : 1;
  582. unsigned nowarpto : 1;
  583. unsigned noicewall : 1; // [Valaris]
  584. unsigned snow : 1; // [Valaris]
  585. unsigned clouds : 1;
  586. unsigned clouds2 : 1; // [Valaris]
  587. unsigned fog : 1; // [Valaris]
  588. unsigned fireworks : 1;
  589. unsigned sakura : 1; // [Valaris]
  590. unsigned leaves : 1; // [Valaris]
  591. unsigned nogo : 1; // [Valaris]
  592. unsigned nobaseexp : 1; // [Lorky] added by Lupus
  593. unsigned nojobexp : 1; // [Lorky]
  594. unsigned nomobloot : 1; // [Lorky]
  595. unsigned nomvploot : 1; // [Lorky]
  596. unsigned nightenabled :1; //For night display. [Skotlex]
  597. unsigned restricted : 1; // [Komurka]
  598. unsigned nodrop : 1;
  599. unsigned novending : 1;
  600. unsigned loadevent : 1;
  601. unsigned nochat :1;
  602. unsigned partylock :1;
  603. unsigned guildlock :1;
  604. unsigned reset :1; // [Daegaladh]
  605. unsigned chmautojoin : 1; //prevent to auto join map channel
  606. unsigned nousecart : 1; //prevent open up cart @FIXME client side only atm
  607. unsigned noitemconsumption : 1; //prevent item usage
  608. unsigned nosumstarmiracle : 1; //allow SG miracle to happen ?
  609. unsigned nomineeffect : 1; //allow /mineeffect
  610. unsigned nolockon : 1;
  611. unsigned notomb : 1;
  612. #ifdef ADJUST_SKILL_DAMAGE
  613. unsigned skill_damage : 1;
  614. #endif
  615. } flag;
  616. struct point save;
  617. struct npc_data *npc[MAX_NPC_PER_MAP];
  618. struct {
  619. int drop_id;
  620. int drop_type;
  621. int drop_per;
  622. } drop_list[MAX_DROP_PER_MAP];
  623. struct spawn_data *moblist[MAX_MOB_LIST_PER_MAP]; // [Wizputer]
  624. int mob_delete_timer; // [Skotlex]
  625. uint32 zone; // zone number (for item/skill restrictions)
  626. int nocommand; //Blocks @/# commands for non-gms. [Skotlex]
  627. struct {
  628. int jexp; // map experience multiplicator
  629. int bexp; // map experience multiplicator
  630. #ifdef ADJUST_SKILL_DAMAGE
  631. struct s_skill_damage damage;
  632. #endif
  633. } adjust;
  634. #ifdef ADJUST_SKILL_DAMAGE
  635. struct s_skill_damage skill_damage[MAX_MAP_SKILL_MODIFIER];
  636. #endif
  637. /**
  638. * Ice wall reference counter for bugreport:3574
  639. * - since there are a thounsand mobs out there in a lot of maps checking on,
  640. * - every targetting for icewall on attack path would just be a waste, so,
  641. * - this counter allows icewall checking be only run when there is a actual ice wall on the map
  642. **/
  643. int icewall_num;
  644. // Instance Variables
  645. int instance_id;
  646. int instance_src_map;
  647. /* rAthena Local Chat */
  648. struct Channel *channel;
  649. /* ShowEvent Data Cache */
  650. struct questinfo *qi_data;
  651. unsigned short qi_count;
  652. /* speeds up clif_updatestatus processing by causing hpmeter to run only when someone with the permission can view it */
  653. unsigned short hpmeter_visible;
  654. };
  655. /// Stores information about a remote map (for multi-mapserver setups).
  656. /// Beginning of data structure matches 'map_data', to allow typecasting.
  657. struct map_data_other_server {
  658. char name[MAP_NAME_LENGTH];
  659. unsigned short index; //Index is the map index used by the mapindex* functions.
  660. struct mapcell* cell; // If this is NULL, the map is not on this map-server
  661. uint32 ip;
  662. uint16 port;
  663. };
  664. int map_getcell(int16 m,int16 x,int16 y,cell_chk cellchk);
  665. int map_getcellp(struct map_data* m,int16 x,int16 y,cell_chk cellchk);
  666. void map_setcell(int16 m, int16 x, int16 y, cell_t cell, bool flag);
  667. void map_setgatcell(int16 m, int16 x, int16 y, int gat);
  668. extern struct map_data map[];
  669. extern int map_num;
  670. extern int autosave_interval;
  671. extern int minsave_interval;
  672. extern int save_settings;
  673. extern int agit_flag;
  674. extern int agit2_flag;
  675. extern int night_flag; // 0=day, 1=night [Yor]
  676. extern int enable_spy; //Determines if @spy commands are active.
  677. extern char motd_txt[];
  678. extern char help_txt[];
  679. extern char help2_txt[];
  680. extern char charhelp_txt[];
  681. extern char wisp_server_name[];
  682. // users
  683. void map_setusers(int);
  684. int map_getusers(void);
  685. int map_usercount(void);
  686. // blocklist lock
  687. int map_freeblock(struct block_list *bl);
  688. int map_freeblock_lock(void);
  689. int map_freeblock_unlock(void);
  690. // blocklist manipulation
  691. int map_addblock(struct block_list* bl);
  692. int map_delblock(struct block_list* bl);
  693. int map_moveblock(struct block_list *, int, int, unsigned int);
  694. int map_foreachinrange(int (*func)(struct block_list*,va_list), struct block_list* center, int16 range, int type, ...);
  695. int map_foreachinshootrange(int (*func)(struct block_list*,va_list), struct block_list* center, int16 range, int type, ...);
  696. int map_foreachinarea(int (*func)(struct block_list*,va_list), int16 m, int16 x0, int16 y0, int16 x1, int16 y1, int type, ...);
  697. int map_forcountinrange(int (*func)(struct block_list*,va_list), struct block_list* center, int16 range, int count, int type, ...);
  698. int map_forcountinarea(int (*func)(struct block_list*,va_list), int16 m, int16 x0, int16 y0, int16 x1, int16 y1, int count, int type, ...);
  699. int map_foreachinmovearea(int (*func)(struct block_list*,va_list), struct block_list* center, int16 range, int16 dx, int16 dy, int type, ...);
  700. int map_foreachincell(int (*func)(struct block_list*,va_list), int16 m, int16 x, int16 y, int type, ...);
  701. int map_foreachinpath(int (*func)(struct block_list*,va_list), int16 m, int16 x0, int16 y0, int16 x1, int16 y1, int16 range, int length, int type, ...);
  702. int map_foreachinmap(int (*func)(struct block_list*,va_list), int16 m, int type, ...);
  703. //blocklist nb in one cell
  704. int map_count_oncell(int16 m,int16 x,int16 y,int type);
  705. struct skill_unit *map_find_skill_unit_oncell(struct block_list *,int16 x,int16 y,uint16 skill_id,struct skill_unit *, int flag);
  706. // search and creation
  707. int map_get_new_object_id(void);
  708. int map_search_freecell(struct block_list *src, int16 m, int16 *x, int16 *y, int16 rx, int16 ry, int flag);
  709. //
  710. int map_quit(struct map_session_data *);
  711. // npc
  712. bool map_addnpc(int16 m,struct npc_data *);
  713. // map item
  714. int map_clearflooritem_timer(int tid, unsigned int tick, int id, intptr_t data);
  715. int map_removemobs_timer(int tid, unsigned int tick, int id, intptr_t data);
  716. void map_clearflooritem(struct block_list* bl);
  717. int map_addflooritem(struct item *item_data,int amount,int16 m,int16 x,int16 y,int first_charid,int second_charid,int third_charid,int flags);
  718. // instances
  719. int map_addinstancemap(const char*,int);
  720. int map_delinstancemap(int);
  721. // player to map session
  722. void map_addnickdb(int charid, const char* nick);
  723. void map_delnickdb(int charid, const char* nick);
  724. void map_reqnickdb(struct map_session_data* sd,int charid);
  725. const char* map_charid2nick(int charid);
  726. struct map_session_data* map_charid2sd(int charid);
  727. struct map_session_data * map_id2sd(int id);
  728. struct mob_data * map_id2md(int id);
  729. struct npc_data * map_id2nd(int id);
  730. struct homun_data* map_id2hd(int id);
  731. struct mercenary_data* map_id2mc(int id);
  732. struct chat_data* map_id2cd(int id);
  733. struct block_list * map_id2bl(int id);
  734. bool map_blid_exists( int id );
  735. #define map_id2index(id) map[(id)].index
  736. int16 map_mapindex2mapid(unsigned short mapindex);
  737. int16 map_mapname2mapid(const char* name);
  738. int map_mapname2ipport(unsigned short name, uint32* ip, uint16* port);
  739. int map_setipport(unsigned short map, uint32 ip, uint16 port);
  740. int map_eraseipport(unsigned short map, uint32 ip, uint16 port);
  741. int map_eraseallipport(void);
  742. void map_addiddb(struct block_list *);
  743. void map_deliddb(struct block_list *bl);
  744. void map_foreachpc(int (*func)(struct map_session_data* sd, va_list args), ...);
  745. void map_foreachmob(int (*func)(struct mob_data* md, va_list args), ...);
  746. void map_foreachnpc(int (*func)(struct npc_data* nd, va_list args), ...);
  747. void map_foreachregen(int (*func)(struct block_list* bl, va_list args), ...);
  748. void map_foreachiddb(int (*func)(struct block_list* bl, va_list args), ...);
  749. struct map_session_data * map_nick2sd(const char*);
  750. struct mob_data * map_getmob_boss(int16 m);
  751. struct mob_data * map_id2boss(int id);
  752. // reload config file looking only for npcs
  753. void map_reloadnpc(bool clear);
  754. void map_add_questinfo(int m, struct questinfo *qi);
  755. bool map_remove_questinfo(int m, struct npc_data *nd);
  756. /// Bitfield of flags for the iterator.
  757. enum e_mapitflags
  758. {
  759. MAPIT_NORMAL = 0,
  760. // MAPIT_PCISPLAYING = 1,// Unneeded as pc_db/id_db will only hold auth'ed, active players.
  761. };
  762. struct s_mapiterator;
  763. struct s_mapiterator* mapit_alloc(enum e_mapitflags flags, enum bl_type types);
  764. void mapit_free(struct s_mapiterator* mapit);
  765. struct block_list* mapit_first(struct s_mapiterator* mapit);
  766. struct block_list* mapit_last(struct s_mapiterator* mapit);
  767. struct block_list* mapit_next(struct s_mapiterator* mapit);
  768. struct block_list* mapit_prev(struct s_mapiterator* mapit);
  769. bool mapit_exists(struct s_mapiterator* mapit);
  770. #define mapit_getallusers() mapit_alloc(MAPIT_NORMAL,BL_PC)
  771. #define mapit_geteachpc() mapit_alloc(MAPIT_NORMAL,BL_PC)
  772. #define mapit_geteachmob() mapit_alloc(MAPIT_NORMAL,BL_MOB)
  773. #define mapit_geteachnpc() mapit_alloc(MAPIT_NORMAL,BL_NPC)
  774. #define mapit_geteachiddb() mapit_alloc(MAPIT_NORMAL,BL_ALL)
  775. int map_check_dir(int s_dir,int t_dir);
  776. uint8 map_calc_dir( struct block_list *src,int16 x,int16 y);
  777. int map_random_dir(struct block_list *bl, short *x, short *y); // [Skotlex]
  778. int cleanup_sub(struct block_list *bl, va_list ap);
  779. int map_delmap(char* mapname);
  780. void map_flags_init(void);
  781. bool map_iwall_set(int16 m, int16 x, int16 y, int size, int8 dir, bool shootable, const char* wall_name);
  782. void map_iwall_get(struct map_session_data *sd);
  783. void map_iwall_remove(const char *wall_name);
  784. int map_addmobtolist(unsigned short m, struct spawn_data *spawn); // [Wizputer]
  785. void map_spawnmobs(int16 m); // [Wizputer]
  786. void map_removemobs(int16 m); // [Wizputer]
  787. void do_reconnect_map(void); //Invoked on map-char reconnection [Skotlex]
  788. void map_addmap2db(struct map_data *m);
  789. void map_removemapdb(struct map_data *m);
  790. //Options read in cli
  791. extern char *INTER_CONF_NAME;
  792. extern char *LOG_CONF_NAME;
  793. extern char *MAP_CONF_NAME;
  794. extern char *BATTLE_CONF_FILENAME;
  795. extern char *ATCOMMAND_CONF_FILENAME;
  796. extern char *SCRIPT_CONF_NAME;
  797. extern char *MSG_CONF_NAME_EN;
  798. extern char *GRF_PATH_FILENAME;
  799. //Other languages supported
  800. char *MSG_CONF_NAME_RUS;
  801. char *MSG_CONF_NAME_SPN;
  802. char *MSG_CONF_NAME_GRM;
  803. char *MSG_CONF_NAME_CHN;
  804. char *MSG_CONF_NAME_MAL;
  805. char *MSG_CONF_NAME_IDN;
  806. char *MSG_CONF_NAME_FRN;
  807. char *MSG_CONF_NAME_POR;
  808. char *MSG_CONF_NAME_THA;
  809. //Useful typedefs from jA [Skotlex]
  810. typedef struct map_session_data TBL_PC;
  811. typedef struct npc_data TBL_NPC;
  812. typedef struct mob_data TBL_MOB;
  813. typedef struct flooritem_data TBL_ITEM;
  814. typedef struct chat_data TBL_CHAT;
  815. typedef struct skill_unit TBL_SKILL;
  816. typedef struct pet_data TBL_PET;
  817. typedef struct homun_data TBL_HOM;
  818. typedef struct mercenary_data TBL_MER;
  819. typedef struct elemental_data TBL_ELEM;
  820. #define BL_CAST(type_, bl) \
  821. ( ((bl) == (struct block_list*)NULL || (bl)->type != (type_)) ? (T ## type_ *)NULL : (T ## type_ *)(bl) )
  822. #ifdef BETA_THREAD_TEST
  823. extern char default_codepage[32];
  824. extern int map_server_port;
  825. extern char map_server_ip[32];
  826. extern char map_server_id[32];
  827. extern char map_server_pw[32];
  828. extern char map_server_db[32];
  829. extern char log_db_ip[32];
  830. extern int log_db_port;
  831. extern char log_db_id[32];
  832. extern char log_db_pw[32];
  833. extern char log_db_db[32];
  834. #endif
  835. #include "../common/sql.h"
  836. extern int db_use_sqldbs;
  837. extern Sql* mmysql_handle;
  838. extern Sql* logmysql_handle;
  839. extern char buyingstore_db[32];
  840. extern char buyingstore_items_db[32];
  841. extern char item_db_db[32];
  842. extern char item_db2_db[32];
  843. extern char item_db_re_db[32];
  844. extern char mob_db_db[32];
  845. extern char mob_db_re_db[32];
  846. extern char mob_db2_db[32];
  847. extern char mob_skill_db_db[32];
  848. extern char mob_skill_db_re_db[32];
  849. extern char mob_skill_db2_db[32];
  850. extern char vendings_db[32];
  851. extern char vending_items_db[32];
  852. void do_shutdown(void);
  853. #endif /* _MAP_H_ */