partyrelay.txt 91 KB

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  1. //===== rAthena Script =======================================
  2. //= Party Relay Quest
  3. //===== By: ==================================================
  4. //= L0ne_W0lf
  5. //===== Current Version: =====================================
  6. //= 1.2
  7. //===== Compatible With: =====================================
  8. //= rAthena Project
  9. //===== Description: =========================================
  10. //= [Official Conversion]
  11. //= Party Relay Quest.
  12. //===== Additional Comments: =================================
  13. //= 1.0 First version. [L0ne_W0lf]
  14. //= 1.1 Fixed a couple typos, npcs check area for PCs. [L0ne_W0lf]
  15. //= 1.2 Updated RE/Pre-RE EXP. [Euphy]
  16. //============================================================
  17. payon,103,113,3 script Ledrion#payon::RelayLedrion 109,{
  18. getpartymember(getcharid(1));
  19. set .@partymembercount,$@partymembercount;
  20. set .@partyleader,getpartyleader(getcharid(1),2);
  21. if (checkweight(907,300) == 0) {
  22. mes "^3355FFWait a minute! You're";
  23. mes "carrying too many items";
  24. mes "right now: store some of";
  25. mes "your extra things in Kafra";
  26. mes "Storage, and then come back.^000000";
  27. close;
  28. }
  29. if ((countitem(7731) > 0) || (countitem(7732) > 0) || (countitem(7735) > 0) || (countitem(7736) > 0) || (countitem(7739) > 0) || (countitem(7740) > 0)) {
  30. mes "[Ledrion]";
  31. mes "Hm? I'm afraid that you've";
  32. mes "misunderstood me earlier...";
  33. mes "You're not ready to see";
  34. mes "me until you bring enough";
  35. mes "of your group members with you.";
  36. close;
  37. }
  38. if ((countitem(7741) > 0) && (.@partyleader == getcharid(0)) && (getcharid(2) > 0) && (.@partymembercount > 5)) {
  39. mes "[Ledrion]";
  40. mes "Ah, you've brought the";
  41. mes "last ticket from Rospii.";
  42. mes "Now I'm convinced that";
  43. mes "you and your group really";
  44. mes "work well together. Good";
  45. mes "job on passing the trials!";
  46. next;
  47. mes "[Ledrion]";
  48. mes "Your group must truly";
  49. mes "understand the value of";
  50. mes "teamwork. And thanks to";
  51. mes "you, I've won the bet! Er, but";
  52. mes "what's more important is you";
  53. mes "proving my faith in you guys.";
  54. next;
  55. mes "[Ledrion]";
  56. mes "I'm really proud of";
  57. mes "you guys for your great";
  58. mes "accomplishment. Here...";
  59. mes "You deserve a real reward!";
  60. next;
  61. set .@present,rand(1,7);
  62. delitem 7741,1; //Mission_Certificate12
  63. set party_relay,0;
  64. getitem 644,6; //Gift_Box
  65. getitem 603,3; //Old_Blue_Box
  66. if (.@present == 2) {
  67. getitem 1365,1; //Sabbath
  68. }
  69. else if (.@present == 4) {
  70. getitem 1367,1; //Slaughter
  71. }
  72. else if (.@present == 6) {
  73. getitem 1527,1; //Quadrille
  74. }
  75. else {
  76. getitem 617,3; //Old_Violet_Box
  77. }
  78. callfunc "F_PartyRelay_Exp";
  79. mes "[Ledrion]";
  80. mes "Well, I hope you like it!";
  81. mes "If you can't use it, then";
  82. mes "why don't you share it with";
  83. mes "someone in your guild? Feel";
  84. mes "free to come back if you want";
  85. mes "to try my trials again, okay?";
  86. next;
  87. mes "[Ledrion]";
  88. mes "Once again, I'd like to";
  89. mes "thank you. I'm not sure";
  90. mes "if we'll ever meet again,";
  91. mes "but I'll be praying for you as";
  92. mes "you go on your adventures.";
  93. close;
  94. }
  95. if (countitem(7741) > 0) {
  96. mes "[Ledrion]";
  97. mes "Hm? Why aren't your";
  98. mes "comrades with you?";
  99. mes "You must bring your";
  100. mes "group members here to";
  101. mes "proceed with these trials.";
  102. close;
  103. }
  104. if (party_relay == 23) {
  105. mes "[Ledrion]";
  106. mes "Aren't you supposed to";
  107. mes "ask one a Swordman or";
  108. mes "Mage Class member of ";
  109. mes "your group to bring a ticket";
  110. mes "over to Gatan right now?";
  111. close;
  112. }
  113. if ((countitem(7737) > 0) && (.@partyleader == getcharid(0)) && (getcharid(2) > 0) && (.@partymembercount > 5)) {
  114. mes "[Ledrion]";
  115. mes "Great, you've brought";
  116. mes "me the eighth ticket from";
  117. mes "Lospii. Your group must";
  118. mes "work pretty well together,";
  119. mes "eh? It usually isn't easy to";
  120. mes "gather people like that...";
  121. next;
  122. mes "[Ledrion]";
  123. mes "Please keep up the good";
  124. mes "work until you finish all";
  125. mes "of the trials, okay? Here's";
  126. mes "a little reward for your";
  127. mes "effort thus far, and the";
  128. mes "nineth ticket for your guild.";
  129. delitem 7737,1; //Mission_Certificate8
  130. set party_relay,23;
  131. getitem 603,3; //Old_Blue_Box
  132. getitem 617,1; //Old_Violet_Box
  133. getitem 7738,1; //Mission_Certificate9
  134. callfunc "F_PartyRelay_Exp";
  135. next;
  136. mes "[Ledrion]";
  137. mes "Please give that ticket";
  138. mes "to someone in your guild";
  139. mes "that's a Swordman or Mage";
  140. mes "Class character, and tell";
  141. mes "him to deliver it to Gatan.";
  142. mes "Okay? I'll be seeing you.";
  143. close;
  144. }
  145. if (countitem(7737) > 0) {
  146. mes "[Ledrion]";
  147. mes "Hm? Why aren't your";
  148. mes "comrades with you?";
  149. mes "You must bring your";
  150. mes "group members here to";
  151. mes "proceed with these trials.";
  152. close;
  153. }
  154. if (party_relay == 12) {
  155. mes "[Ledrion]";
  156. mes "Hm? Aren't you supposed to";
  157. mes "ask a Mage Class character";
  158. mes "in your group to deliver";
  159. mes "a ticket to Gatan?";
  160. close;
  161. }
  162. if ((countitem(7733) > 0) && (.@partyleader == getcharid(0)) && (getcharid(2) > 0) && (.@partymembercount > 5)) {
  163. mes "[Ledrion]";
  164. mes "I see that you've brought";
  165. mes "me the fourth ticket from";
  166. mes "Lospii. Good work, good work.";
  167. mes "Please hang in there, and";
  168. mes "finish all the trials we've";
  169. mes "set before you guys, alright?";
  170. next;
  171. mes "[Ledrion]";
  172. mes "Here's a little something";
  173. mes "to reward you for your";
  174. mes "efforts for now. Now, please";
  175. mes "give this ticket to a Mage";
  176. mes "Class character, and tell";
  177. mes "him to bring it to Gatan.";
  178. delitem 7733,1; //Mission_Certificate4
  179. set party_relay,12;
  180. getitem 644,3; //Gift_Box
  181. getitem 603,1; //Old_Blue_Box
  182. getitem 7734,1; //Mission_Certificate5
  183. callfunc "F_PartyRelay_Exp";
  184. close;
  185. }
  186. if (countitem(7733) > 0) {
  187. mes "[Ledrion]";
  188. mes "Hm? Why aren't your";
  189. mes "comrades with you?";
  190. mes "You must bring your";
  191. mes "group members here to";
  192. mes "proceed with these trials.";
  193. close;
  194. }
  195. if (party_relay == 2) {
  196. mes "[Ledrion]";
  197. mes "You didn't finish what";
  198. mes "I asked you to do, did you?";
  199. mes "It's not time for you to";
  200. mes "come to me, not yet.";
  201. close;
  202. }
  203. if ((BaseLevel > 39) && (.@partyleader == getcharid(0)) && (getcharid(2) > 0) && (.@partymembercount > 5) && (party_relay == 1)) {
  204. mes "[Ledrion]";
  205. mes "As I mentioned earlier,";
  206. mes "I'm challenging guild";
  207. mes "parties with missions";
  208. mes "that will require ";
  209. mes "cooperation between";
  210. mes "the group members.";
  211. next;
  212. mes "[Ledrion]";
  213. mes "These challenges are";
  214. mes "something of a relay";
  215. mes "race, where we'll ask";
  216. mes "for an item to be passed";
  217. mes "to a member of a specific";
  218. mes "Class to deliver for us.";
  219. next;
  220. mes "[Ledrion]";
  221. mes "Of course, we, the";
  222. mes "administrators of this";
  223. mes "test, might add our own";
  224. mes "little challenges here and";
  225. mes "there to see just how";
  226. mes "capable your group is.";
  227. next;
  228. mes "[Ledrion]";
  229. mes "Why don't you give it";
  230. mes "a shot? You won't lose";
  231. mes "anything by trying our";
  232. mes "test. I guarantee that";
  233. mes "you'll benefit from";
  234. mes "our little exercise.";
  235. next;
  236. mes "[Ledrion]";
  237. mes "Heh! Let's start with you!";
  238. mes "Here, take this ticket, and";
  239. mes "give it to a Swordman Class";
  240. mes "member of your guild, and";
  241. mes "ask him to bring it to Gatan.";
  242. mes "The relay has started~";
  243. next;
  244. set party_relay,2;
  245. getitem 7730,1; //Mission_Certificate1
  246. mes "[Ledrion]";
  247. mes "Now, since you're the";
  248. mes "one that started the relay,";
  249. mes "you'll have to come back";
  250. mes "to me later on. Don't";
  251. mes "worry, we'll let you know";
  252. mes "once the time is right.";
  253. close;
  254. }
  255. if ((.@partyleader == getcharid(0)) && (getcharid(2) > 0) && (.@partymembercount > 5) && (party_relay > 0)) {
  256. mes "[Ledrion]";
  257. mes "As leader of your";
  258. mes "Party, you should";
  259. mes "always think of what";
  260. mes "would be best for all";
  261. mes "of your partners.";
  262. close;
  263. }
  264. if ((.@partyleader != getcharid(0)) && (getcharid(2) > 0)) {
  265. mes "[Ledrion]";
  266. mes "I'm sorry, but there's";
  267. mes "nothing I can really offer";
  268. mes "you... Unless you formed";
  269. mes "a Party and became its";
  270. mes "leader, there's absolutely";
  271. mes "nothing I can do for you...";
  272. close;
  273. }
  274. mes "[Ledrion]";
  275. mes "Ah, pleased to make your";
  276. mes "acquaintance, adventurer.";
  277. mes "I am Ledrion, a man of great";
  278. mes "intelligence, mystery, and";
  279. mes "most importantly, wealth.";
  280. mes "Yes, I'm a philanthropist.";
  281. next;
  282. mes "[Ledrion]";
  283. mes "I'm always working to make";
  284. mes "a meaningful contribution";
  285. mes "to all of Rune Midgard, which";
  286. mes "brings me to why I am here.";
  287. mes "There are many adventurers like you, but we have a problem.";
  288. next;
  289. mes "[Ledrion]";
  290. mes "So many adventurers have";
  291. mes "chosen the ways of greed,";
  292. mes "and have forgotten how to";
  293. mes "work well together with their";
  294. mes "colleagues. Such selfishness";
  295. mes "sickens me to no end! Ugh!";
  296. next;
  297. mes "[Ledrion]";
  298. mes "I may not be an adventurer,";
  299. mes "but I have the money to do";
  300. mes "something. I am hosting";
  301. mes "my own little challenge";
  302. mes "to adventurers to encourage";
  303. mes "camaraderie and teamwork.";
  304. next;
  305. mes "[Ledrion]";
  306. mes "Please, I invite you to";
  307. mes "give it a try! Allow me to";
  308. mes "state some of my conditions.";
  309. mes "Firstly, you must be part of";
  310. mes "a group of 6 or more members,";
  311. mes "such as a Party or a Guild.";
  312. next;
  313. mes "[Ledrion]";
  314. mes "Secondly, only the leader";
  315. mes "of the group can begin the";
  316. mes "first part of my challenge.";
  317. mes "If you are not the leader,";
  318. mes "let him know that he should";
  319. mes "speak to me for the challenge.";
  320. next;
  321. mes "[Ledrion]";
  322. mes "Thirdly, you must have a";
  323. mes "Swordman Class, Mage Class,";
  324. mes "Acolyte Class, Archer Class,";
  325. mes "Thief Class, and Merchant";
  326. mes "Class character to complete";
  327. mes "the challenges you'll receive.";
  328. next;
  329. mes "[Ledrion]";
  330. mes "Transcended characters";
  331. mes "are good too. Fourthly, all";
  332. mes "group members must be";
  333. mes "at least Base Level 40.";
  334. mes "Everything else, well,";
  335. mes "you'll learn along the way.";
  336. next;
  337. mes "[Ledrion]";
  338. mes "Don't fret, I won't have you";
  339. mes "jumping through hoops for";
  340. mes "no reason at all. I'll provide";
  341. mes "plenty of rewards as an";
  342. mes "incentive for your group.";
  343. mes "Would you like to participate?";
  344. next;
  345. switch(select("Sure!:No.")) {
  346. case 1:
  347. if ((BaseLevel > 39) && (.@partyleader == getcharid(0)) && (getcharid(2) > 0) && (.@partymembercount > 5)) {
  348. mes "[Ledrion]";
  349. mes "Great! Let's see...";
  350. mes "Well, you meet all the";
  351. mes "requirements. It looks";
  352. mes "like I'll win the bet! Er, let";
  353. mes "me give you your first";
  354. mes "set of instructions.";
  355. next;
  356. set party_relay,1;
  357. mes "[Ledrion]";
  358. mes "Just--^666666*Cough!*^000000";
  359. mes "Lemme clear my";
  360. mes "throat for a second...";
  361. close;
  362. }
  363. else {
  364. mes "[Ledrion]";
  365. mes "That's great! Still,";
  366. mes "you're not ready to tackle";
  367. mes "my little challenge until";
  368. mes "you fulfill all of my";
  369. mes "conditions. Come back";
  370. mes "once you do that, alright?";
  371. close;
  372. }
  373. case 2:
  374. mes "[Ledrion]";
  375. mes "Really? Trust me, this";
  376. mes "little challenge will be";
  377. mes "worthwhile for you, and it";
  378. mes "would bring a greater sense";
  379. mes "of solidarity and teamwork";
  380. mes "to Rune Midgard. It's win-win!";
  381. close;
  382. }
  383. }
  384. payon,83,327,3 script Gatan#payon::RelayGatan 86,{
  385. getpartymember(getcharid(1));
  386. set .@partymembercount,$@partymembercount;
  387. set .@partyleader,getpartyleader(getcharid(1),2);
  388. if (checkweight(907,300) == 0) {
  389. mes "^3355FFWait a minute! You're";
  390. mes "carrying too many items";
  391. mes "right now: store some of";
  392. mes "your extra things in Kafra";
  393. mes "Storage, and then come back.^000000";
  394. close;
  395. }
  396. if ((countitem(7732) > 0) || (countitem(7733) > 0) || (countitem(7736) > 0) || (countitem(7737) > 0) || (countitem(7740) > 0) || (countitem(7741) > 0)) {
  397. mes "[Gatan]";
  398. mes "Say, aren't you forgetting";
  399. mes "something? Try to remember...";
  400. mes "Earlier, you received some";
  401. mes "instructions, didn't you?";
  402. close;
  403. }
  404. set .@relaytime,gettime(DT_HOUR);
  405. if (party_relay == 28) {
  406. mes "[Gatan]";
  407. mes "Say, I don't think it's";
  408. mes "your turn to meet up with";
  409. mes "me. I think you need to ask a";
  410. mes "Thief or Acolyte Class member";
  411. mes "of your group to bring the";
  412. mes "tenth ticket to Bafhail.";
  413. close;
  414. }
  415. if (party_relay == 27) {
  416. mes "[Gatan]";
  417. mes "Ah, very nice! Please";
  418. mes "give this ticket to a Thief";
  419. mes "or Acolyte Class member";
  420. mes "of your group, and ask him";
  421. mes "to bring it to Bafhail. Ah, and";
  422. mes "here's a little reward for you~";
  423. set party_relay,28;
  424. getitem 7739,1; //Mission_Certificate10
  425. getitem 610,2; //Leaf_Of_Yggdrasil
  426. getitem 607,2; //Yggdrasilberry
  427. callfunc "F_PartyRelay_Exp";
  428. next;
  429. mes "[Gatan]";
  430. mes "Alright, get that done.";
  431. mes "I'll see you around.";
  432. close;
  433. }
  434. if ((party_relay == 26) && (BaseLevel > (party_relay_lv + 2)) && (.@relaytime >= 14) && (.@relaytime < 17)) {
  435. mes "[Gatan]";
  436. mes "Great, you gained some";
  437. mes "levels, just like I asked.";
  438. mes "Let me find your next--I swore";
  439. mes "I left it around somewhere--";
  440. mes "and I'll give you your next set";
  441. mes "of instructions. Hang on...";
  442. set party_relay,27;
  443. close;
  444. }
  445. else if ((party_relay == 26) && (BaseLevel > (party_relay_lv + 2)) && (.@relaytime >= 18) && (.@relaytime < 21)) {
  446. mes "[Gatan]";
  447. mes "Great, you gained some";
  448. mes "levels, just like I asked.";
  449. mes "Let me find your next--I swore";
  450. mes "I left it around somewhere--";
  451. mes "and I'll give you your next set";
  452. mes "of instructions. Hang on...";
  453. set party_relay,27;
  454. close;
  455. }
  456. if (party_relay == 26) {
  457. mes "[Gatan]";
  458. mes "Your mission is to";
  459. mes "gain 3 more Base Levels.";
  460. mes "Come see me during my";
  461. mes "working hours once you";
  462. mes "accomplish that, alright?";
  463. next;
  464. mes "[Gatan]";
  465. mes "I can't tell you exactly";
  466. mes "when I work, but my work";
  467. mes "hours are in the afternoon...";
  468. mes "Pacific Standard Time, anyway.";
  469. mes "I might not be here if you";
  470. mes "come here too late, alright?";
  471. close;
  472. }
  473. if ((party_relay == 25) && (BaseLevel > (party_relay_lv + 1)) && (.@relaytime >= 14) && (.@relaytime < 17)) {
  474. mes "[Gatan]";
  475. mes "Great, you gained some";
  476. mes "levels, just like I asked.";
  477. mes "Let me find your next--I swore";
  478. mes "I left it around somewhere--";
  479. mes "and I'll give you your next set";
  480. mes "of instructions. Hang on...";
  481. set party_relay,27;
  482. close;
  483. }
  484. else if ((party_relay == 25) && (BaseLevel > (party_relay_lv + 1)) && (.@relaytime >= 18) && (.@relaytime < 21)) {
  485. mes "[Gatan]";
  486. mes "Great, you gained some";
  487. mes "levels, just like I asked.";
  488. mes "Let me find your next--I swore";
  489. mes "I left it around somewhere--";
  490. mes "and I'll give you your next set";
  491. mes "of instructions. Hang on...";
  492. set party_relay,27;
  493. close;
  494. }
  495. if (party_relay == 25) {
  496. mes "[Gatan]";
  497. mes "Your mission is to";
  498. mes "gain 2 more Base Levels.";
  499. mes "Come see me during my";
  500. mes "working hours once you";
  501. mes "accomplish that, alright?";
  502. next;
  503. mes "[Gatan]";
  504. mes "I can't tell you exactly";
  505. mes "when I work, but my work";
  506. mes "hours are in the afternoon...";
  507. mes "Pacific Standard Time, anyway.";
  508. mes "I might not be here if you";
  509. mes "come here too late, alright?";
  510. close;
  511. }
  512. if ((party_relay == 24) && (BaseLevel > party_relay_lv) && (.@relaytime >= 14) && (.@relaytime < 17)) {
  513. mes "[Gatan]";
  514. mes "Great, you gained a";
  515. mes "level, just like I asked.";
  516. mes "Let me find your next--I swore";
  517. mes "I left it around somewhere--";
  518. mes "and I'll give you your next set";
  519. mes "of instructions. Hang on...";
  520. set party_relay,27;
  521. close;
  522. }
  523. else if ((party_relay == 24) && (BaseLevel > party_relay_lv) && (.@relaytime >= 18) && (.@relaytime < 21)) {
  524. mes "[Gatan]";
  525. mes "Great, you gained a";
  526. mes "level, just like I asked.";
  527. mes "Let me find your next--I swore";
  528. mes "I left it around somewhere--";
  529. mes "and I'll give you your next set";
  530. mes "of instructions. Hang on...";
  531. set party_relay,27;
  532. close;
  533. }
  534. if (party_relay == 24) {
  535. mes "[Gatan]";
  536. mes "Your mission is to";
  537. mes "gain 1 more Base Level.";
  538. mes "Come see me during my";
  539. mes "working hours once you";
  540. mes "accomplish that, alright?";
  541. next;
  542. mes "[Gatan]";
  543. mes "I can't tell you exactly";
  544. mes "when I work, but my work";
  545. mes "hours are in the afternoon...";
  546. mes "Pacific Standard Time, anyway.";
  547. mes "I might not be here if you";
  548. mes "come here too late, alright?";
  549. close;
  550. }
  551. if ((countitem(7738) > 0) && ((BaseClass == Job_Swordman) || (BaseClass == Job_Mage))) {
  552. mes "[Gatan]";
  553. mes "Oh, um... Is that...?";
  554. mes "That's a ticket from";
  555. mes "Ledrion, huh? (^666666Nuts! I've";
  556. mes "got to work now?^000000) It's nice";
  557. mes "to meet you. I'm Gatan.";
  558. next;
  559. mes "[Gatan]";
  560. mes "Well, now I've got a little";
  561. mes "test for you. You ready?";
  562. mes "Your objective is to gain";
  563. mes "more levels! Let's see...";
  564. mes "What would be fair?";
  565. next;
  566. if (BaseLevel > 94) {
  567. mes "[Gatan]";
  568. mes "Actually, you're already";
  569. mes "pretty strong. I don't feel";
  570. mes "like doing much work either,";
  571. mes "so we'll just say that you";
  572. mes "finished my test, alright?";
  573. mes "Just don't tell anyone!";
  574. next;
  575. delitem 7738,1; //Mission_Certificate9
  576. set party_relay,27;
  577. mes "[Gatan]";
  578. mes "Hold on a second...";
  579. mes "I'm supposed to tell";
  580. mes "you something... Give";
  581. mes "me a minute, will you?";
  582. close;
  583. }
  584. else if (BaseLevel > 89) {
  585. mes "[Gatan]";
  586. mes "You're pretty strong,";
  587. mes "but it wouldn't kill";
  588. mes "you to gain 1 more";
  589. mes "Base Level. Go ahead";
  590. mes "and do that, alright?";
  591. next;
  592. delitem 7738,1; //Mission_Certificate9
  593. set party_relay,24;
  594. set party_relay_lv,BaseLevel;
  595. mes "[Gatan]";
  596. mes "I'll go ahead and take";
  597. mes "your ticket now. Come";
  598. mes "back after you finish what";
  599. mes "I've asked, and then we can";
  600. mes "move on to the next part.";
  601. close;
  602. }
  603. else if (BaseLevel > 79) {
  604. mes "[Gatan]";
  605. mes "You're pretty strong,";
  606. mes "but it wouldn't kill";
  607. mes "you to gain 1 more";
  608. mes "Base Level. Go ahead";
  609. mes "and do that, alright?";
  610. next;
  611. delitem 7738,1; //Mission_Certificate9
  612. set party_relay,24;
  613. set party_relay_lv,BaseLevel;
  614. mes "[Gatan]";
  615. mes "I'll go ahead and take";
  616. mes "your ticket now. Come";
  617. mes "back after you finish what";
  618. mes "I've asked, and then we can";
  619. mes "move on to the next part.";
  620. close;
  621. }
  622. else if (BaseLevel > 69) {
  623. mes "[Gatan]";
  624. mes "You're pretty strong,";
  625. mes "but it wouldn't kill";
  626. mes "you to gain 2 more";
  627. mes "Base Levels. Go ahead";
  628. mes "and do that, alright?";
  629. next;
  630. delitem 7738,1; //Mission_Certificate9
  631. set party_relay,25;
  632. set party_relay_lv,BaseLevel;
  633. mes "[Gatan]";
  634. mes "I'll go ahead and take";
  635. mes "your ticket now. Come";
  636. mes "back after you finish what";
  637. mes "I've asked, and then we can";
  638. mes "move on to the next part.";
  639. close;
  640. }
  641. else if (BaseLevel > 59) {
  642. mes "[Gatan]";
  643. mes "You're pretty strong,";
  644. mes "but it wouldn't kill";
  645. mes "you to gain 2 more";
  646. mes "Base Levels. Go ahead";
  647. mes "and do that, alright?";
  648. next;
  649. delitem 7738,1; //Mission_Certificate9
  650. set party_relay,25;
  651. set party_relay_lv,BaseLevel;
  652. mes "[Gatan]";
  653. mes "I'll go ahead and take";
  654. mes "your ticket now. Come";
  655. mes "back after you finish what";
  656. mes "I've asked, and then we can";
  657. mes "move on to the next part.";
  658. close;
  659. }
  660. else if (BaseLevel > 49) {
  661. mes "[Gatan]";
  662. mes "You know, you'd probably";
  663. mes "benefit from being just";
  664. mes "a little bit stronger. Now";
  665. mes "go out and gain 3 Base";
  666. mes "Levels for me, okay?";
  667. next;
  668. delitem 7738,1; //Mission_Certificate9
  669. set party_relay,26;
  670. set party_relay_lv,BaseLevel;
  671. mes "[Gatan]";
  672. mes "I'll go ahead and take";
  673. mes "your ticket now. Come";
  674. mes "back after you finish what";
  675. mes "I've asked, and then we can";
  676. mes "move on to the next part.";
  677. close;
  678. }
  679. else if (BaseLevel > 39) {
  680. mes "[Gatan]";
  681. mes "You know, you'd probably";
  682. mes "benefit from being just";
  683. mes "a little bit stronger. Now";
  684. mes "go out and gain 3 Base";
  685. mes "Levels for me, okay?";
  686. next;
  687. delitem 7738,1; //Mission_Certificate9
  688. set party_relay,26;
  689. set party_relay_lv,BaseLevel;
  690. mes "[Gatan]";
  691. mes "I'll go ahead and take";
  692. mes "your ticket now. Come";
  693. mes "back after you finish what";
  694. mes "I've asked, and then we can";
  695. mes "move on to the next part.";
  696. close;
  697. }
  698. }
  699. else if ((countitem(7738) > 0) && ((BaseClass == Job_Swordman) || (BaseClass == Job_Mage))) {
  700. mes "[Gatan]";
  701. mes "Oh, um... Is that...?";
  702. mes "That's a ticket from";
  703. mes "Ledrion, huh? (^666666Nuts! I've";
  704. mes "got to work now?^000000) It's nice";
  705. mes "to meet you. I'm Gatan.";
  706. next;
  707. mes "[Gatan]";
  708. mes "Well, now I've got a little";
  709. mes "test for you. You ready?";
  710. mes "Your objective is to gain";
  711. mes "more levels! Let's see...";
  712. mes "What would be fair?";
  713. next;
  714. if (BaseLevel > 94) {
  715. mes "[Gatan]";
  716. mes "Actually, you're already";
  717. mes "pretty strong. I don't feel";
  718. mes "like doing much work either,";
  719. mes "so we'll just say that you";
  720. mes "finished my test, alright?";
  721. mes "Just don't tell anyone!";
  722. next;
  723. delitem 7738,1; //Mission_Certificate9
  724. set party_relay,27;
  725. mes "[Gatan]";
  726. mes "Hold on a second...";
  727. mes "I'm supposed to tell";
  728. mes "you something... Give";
  729. mes "me a minute, will you?";
  730. close;
  731. }
  732. else if (BaseLevel > 89) {
  733. mes "[Gatan]";
  734. mes "You're pretty strong,";
  735. mes "but it wouldn't kill";
  736. mes "you to gain 1 more";
  737. mes "Base Level. Go ahead";
  738. mes "and do that, alright?";
  739. next;
  740. delitem 7738,1; //Mission_Certificate9
  741. set party_relay,24;
  742. set party_relay_lv,BaseLevel;
  743. mes "[Gatan]";
  744. mes "I'll go ahead and take";
  745. mes "your ticket now. Come";
  746. mes "back after you finish what";
  747. mes "I've asked, and then we can";
  748. mes "move on to the next part.";
  749. close;
  750. }
  751. else if (BaseLevel > 79) {
  752. mes "[Gatan]";
  753. mes "You're pretty strong,";
  754. mes "but it wouldn't kill";
  755. mes "you to gain 1 more";
  756. mes "Base Level. Go ahead";
  757. mes "and do that, alright?";
  758. next;
  759. delitem 7738,1; //Mission_Certificate9
  760. set party_relay,24;
  761. set party_relay_lv,BaseLevel;
  762. mes "[Gatan]";
  763. mes "I'll go ahead and take";
  764. mes "your ticket now. Come";
  765. mes "back after you finish what";
  766. mes "I've asked, and then we can";
  767. mes "move on to the next part.";
  768. close;
  769. }
  770. else if (BaseLevel > 69) {
  771. mes "[Gatan]";
  772. mes "You're pretty strong,";
  773. mes "but it wouldn't kill";
  774. mes "you to gain 2 more";
  775. mes "Base Levels. Go ahead";
  776. mes "and do that, alright?";
  777. next;
  778. delitem 7738,1; //Mission_Certificate9
  779. set party_relay,25;
  780. set party_relay_lv,BaseLevel;
  781. mes "[Gatan]";
  782. mes "I'll go ahead and take";
  783. mes "your ticket now. Come";
  784. mes "back after you finish what";
  785. mes "I've asked, and then we can";
  786. mes "move on to the next part.";
  787. close;
  788. }
  789. else if (BaseLevel > 59) {
  790. mes "[Gatan]";
  791. mes "You're pretty strong,";
  792. mes "but it wouldn't kill";
  793. mes "you to gain 2 more";
  794. mes "Base Levels. Go ahead";
  795. mes "and do that, alright?";
  796. next;
  797. delitem 7738,1; //Mission_Certificate9
  798. set party_relay,25;
  799. set party_relay_lv,BaseLevel;
  800. mes "[Gatan]";
  801. mes "I'll go ahead and take";
  802. mes "your ticket now. Come";
  803. mes "back after you finish what";
  804. mes "I've asked, and then we can";
  805. mes "move on to the next part.";
  806. close;
  807. }
  808. else if (BaseLevel > 49) {
  809. mes "[Gatan]";
  810. mes "You know, you'd probably";
  811. mes "benefit from being just";
  812. mes "a little bit stronger. Now";
  813. mes "go out and gain 3 Base";
  814. mes "Levels for me, okay?";
  815. next;
  816. delitem 7738,1; //Mission_Certificate9
  817. set party_relay,26;
  818. set party_relay_lv,BaseLevel;
  819. mes "[Gatan]";
  820. mes "I'll go ahead and take";
  821. mes "your ticket now. Come";
  822. mes "back after you finish what";
  823. mes "I've asked, and then we can";
  824. mes "move on to the next part.";
  825. close;
  826. }
  827. else if (BaseLevel > 39) {
  828. mes "[Gatan]";
  829. mes "You know, you'd probably";
  830. mes "benefit from being just";
  831. mes "a little bit stronger. Now";
  832. mes "go out and gain 3 Base";
  833. mes "Levels for me, okay?";
  834. next;
  835. delitem 7738,1; //Mission_Certificate9
  836. set party_relay,26;
  837. set party_relay_lv,BaseLevel;
  838. mes "[Gatan]";
  839. mes "I'll go ahead and take";
  840. mes "your ticket now. Come";
  841. mes "back after you finish what";
  842. mes "I've asked, and then we can";
  843. mes "move on to the next part.";
  844. close;
  845. }
  846. }
  847. if ((countitem(7738) > 0) && ((BaseClass == Job_Swordman) || (BaseClass == Job_Mage))) {
  848. mes "[Gatan]";
  849. mes "Oh, um... Is that...?";
  850. mes "That's a ticket from";
  851. mes "Ledrion, huh? It's nice";
  852. mes "to meet you. I'm Gatan.";
  853. next;
  854. mes "[Gatan]";
  855. mes "I'm not on shift right";
  856. mes "now, though: even I need";
  857. mes "to take some off time to";
  858. mes "avoid getting swamped with";
  859. mes "work. Come back to me during";
  860. mes "my work hours, alright?";
  861. next;
  862. mes "[Gatan]";
  863. mes "I can't tell you exactly";
  864. mes "when I'm working (^666666well,";
  865. mes "I just want to avoid working";
  866. mes "altogether to be honest^000000) but";
  867. mes "come back in the afternoon,";
  868. mes "Pacific Standard Time, that is.";
  869. close;
  870. }
  871. if (party_relay == 17) {
  872. mes "[Gatan]";
  873. mes "Say, it's not time for";
  874. mes "you to meet up with me";
  875. mes "just yet. I think you need";
  876. mes "to ask an Acolyte Class";
  877. mes "member in your group to bring";
  878. mes "your sixth ticket to Bafhail.";
  879. close;
  880. }
  881. if (party_relay == 16) {
  882. mes "[Gatan]";
  883. mes "Ah, very nice! Please";
  884. mes "give this ticket to an";
  885. mes "Acolyte Class member";
  886. mes "of your group, and ask him";
  887. mes "to bring it to Bafhail. Ah, and";
  888. mes "here's a little reward for you~";
  889. set party_relay,17;
  890. getitem 7735,1; //Mission_Certificate6
  891. getitem 610,2; //Leaf_Of_Yggdrasil
  892. callfunc "F_PartyRelay_Exp";
  893. next;
  894. mes "[Gatan]";
  895. mes "Alright, get that done.";
  896. mes "I'll see you around.";
  897. close;
  898. }
  899. if ((party_relay == 15) && (BaseLevel > (party_relay_lv + 2)) && (.@relaytime >= 8) && (.@relaytime < 11)) {
  900. mes "[Gatan]";
  901. mes "Great, you gained some";
  902. mes "levels, just like I asked.";
  903. mes "Let me find your next--I swore";
  904. mes "I left it around somewhere--";
  905. mes "and I'll give you your next set";
  906. mes "of instructions. Hang on...";
  907. set party_relay,16;
  908. close;
  909. }
  910. else if ((party_relay == 15) && (BaseLevel > (party_relay_lv + 2)) && (.@relaytime >= 21) && (.@relaytime < 1)) {
  911. mes "[Gatan]";
  912. mes "Great, you gained some";
  913. mes "levels, just like I asked.";
  914. mes "Let me find your next--I swore";
  915. mes "I left it around somewhere--";
  916. mes "and I'll give you your next set";
  917. mes "of instructions. Hang on...";
  918. set party_relay,16;
  919. close;
  920. }
  921. if (party_relay == 15) {
  922. mes "[Gatan]";
  923. mes "Your mission is to";
  924. mes "gain 3 more Base Levels.";
  925. mes "Come see me during my";
  926. mes "working hours once you";
  927. mes "accomplish that, alright?";
  928. next;
  929. mes "[Gatan]";
  930. mes "Now I work three hours";
  931. mes "just before I have lunch,";
  932. mes "and three hours around";
  933. mes "midnight. Go ahead and";
  934. mes "look me up around those";
  935. mes "times. A bit confusing, I know~";
  936. close;
  937. }
  938. if ((party_relay == 14) && (BaseLevel > (party_relay_lv + 1)) && (.@relaytime >= 8)) {
  939. mes "[Gatan]";
  940. mes "Great, you gained some";
  941. mes "levels, just like I asked.";
  942. mes "Let me find your next--I swore";
  943. mes "I left it around somewhere--";
  944. mes "and I'll give you your next set";
  945. mes "of instructions. Hang on...";
  946. set party_relay,16;
  947. close;
  948. }
  949. else if ((party_relay == 14) && (BaseLevel > (party_relay_lv + 1)) && (.@relaytime >= 21)) {
  950. mes "[Gatan]";
  951. mes "Great, you gained some";
  952. mes "levels, just like I asked.";
  953. mes "Let me find your next--I swore";
  954. mes "I left it around somewhere--";
  955. mes "and I'll give you your next set";
  956. mes "of instructions. Hang on...";
  957. set party_relay,16;
  958. close;
  959. }
  960. if (party_relay == 14) {
  961. mes "[Gatan]";
  962. mes "Your mission is to";
  963. mes "gain 2 more Base Levels.";
  964. mes "Come see me during my";
  965. mes "working hours once you";
  966. mes "accomplish that, alright?";
  967. next;
  968. mes "[Gatan]";
  969. mes "Now I work three hours";
  970. mes "just before I have lunch,";
  971. mes "and three hours around";
  972. mes "midnight. Go ahead and";
  973. mes "look me up around those";
  974. mes "times. A bit confusing, I know~";
  975. close;
  976. }
  977. if ((party_relay == 13) && (BaseLevel > party_relay_lv) && (.@relaytime >= 8) && (.@relaytime < 11)) {
  978. mes "[Gatan]";
  979. mes "Great, you gained some";
  980. mes "levels, just like I asked.";
  981. mes "Let me find your next--I swore";
  982. mes "I left it around somewhere--";
  983. mes "and I'll give you your next set";
  984. mes "of instructions. Hang on...";
  985. set party_relay,16;
  986. close;
  987. }
  988. else if ((party_relay == 13) && (BaseLevel > party_relay_lv) && (.@relaytime >= 21)) {
  989. mes "[Gatan]";
  990. mes "Great, you gained some";
  991. mes "levels, just like I asked.";
  992. mes "Let me find your next--I swore";
  993. mes "I left it around somewhere--";
  994. mes "and I'll give you your next set";
  995. mes "of instructions. Hang on...";
  996. set party_relay,16;
  997. close;
  998. }
  999. if (party_relay == 13) {
  1000. mes "[Gatan]";
  1001. mes "Your mission is to";
  1002. mes "gain 1 more Base Level.";
  1003. mes "Come see me during my";
  1004. mes "working hours once you";
  1005. mes "accomplish that, alright?";
  1006. next;
  1007. mes "[Gatan]";
  1008. mes "Now I work three hours";
  1009. mes "just before I have lunch,";
  1010. mes "and three hours around";
  1011. mes "midnight. Go ahead and";
  1012. mes "look me up around those";
  1013. mes "times. A bit confusing, I know~";
  1014. close;
  1015. }
  1016. if ((BaseLevel > 39) && (countitem(7734) > 0) && (.@relaytime >= 8) && (.@relaytime < 11) && (BaseClass == Job_Mage)) {
  1017. mes "[Gatan]";
  1018. mes "Oh, um... Is that...?";
  1019. mes "That's a ticket from";
  1020. mes "Ledrion, huh? (^666666Nuts! I've";
  1021. mes "got to work now?^000000) It's nice";
  1022. mes "to meet you. I'm Gatan.";
  1023. next;
  1024. mes "[Gatan]";
  1025. mes "Well, now I've got a little";
  1026. mes "test for you. You ready?";
  1027. mes "Your objective is to gain";
  1028. mes "more levels! Let's see...";
  1029. mes "What would be fair?";
  1030. next;
  1031. if (BaseLevel > 94) {
  1032. mes "[Gatan]";
  1033. mes "Actually, you're already";
  1034. mes "pretty strong. I don't feel";
  1035. mes "like doing much work either,";
  1036. mes "so we'll just say that you";
  1037. mes "finished my test, alright?";
  1038. mes "Just don't tell anyone!";
  1039. next;
  1040. delitem 7734,1; //Mission_Certificate5
  1041. set party_relay,16;
  1042. mes "[Gatan]";
  1043. mes "Hold on a second...";
  1044. mes "I'm supposed to tell";
  1045. mes "you something... Give";
  1046. mes "me a minute, will you?";
  1047. close;
  1048. }
  1049. else if (BaseLevel > 89) {
  1050. mes "[Gatan]";
  1051. mes "You're pretty strong,";
  1052. mes "but it wouldn't kill";
  1053. mes "you to gain 1 more";
  1054. mes "Base Level. Go ahead";
  1055. mes "and do that, alright?";
  1056. next;
  1057. delitem 7734,1; //Mission_Certificate5
  1058. set party_relay,13;
  1059. set party_relay_lv,BaseLevel;
  1060. mes "[Gatan]";
  1061. mes "I'll go ahead and take";
  1062. mes "your ticket now. Come";
  1063. mes "back after you finish what";
  1064. mes "I've asked, and then we can";
  1065. mes "move on to the next part.";
  1066. close;
  1067. }
  1068. else if (BaseLevel > 79) {
  1069. mes "[Gatan]";
  1070. mes "You're pretty strong,";
  1071. mes "but it wouldn't kill";
  1072. mes "you to gain 1 more";
  1073. mes "Base Level. Go ahead";
  1074. mes "and do that, alright?";
  1075. next;
  1076. delitem 7734,1; //Mission_Certificate5
  1077. set party_relay,13;
  1078. set party_relay_lv,BaseLevel;
  1079. mes "[Gatan]";
  1080. mes "I'll go ahead and take";
  1081. mes "your ticket now. Come";
  1082. mes "back after you finish what";
  1083. mes "I've asked, and then we can";
  1084. mes "move on to the next part.";
  1085. close;
  1086. }
  1087. else if (BaseLevel > 69) {
  1088. mes "[Gatan]";
  1089. mes "You're pretty strong,";
  1090. mes "but it wouldn't kill";
  1091. mes "you to gain 2 more";
  1092. mes "Base Levels. Go ahead";
  1093. mes "and do that, alright?";
  1094. next;
  1095. delitem 7734,1; //Mission_Certificate5
  1096. set party_relay,14;
  1097. set party_relay_lv,BaseLevel;
  1098. mes "[Gatan]";
  1099. mes "I'll go ahead and take";
  1100. mes "your ticket now. Come";
  1101. mes "back after you finish what";
  1102. mes "I've asked, and then we can";
  1103. mes "move on to the next part.";
  1104. close;
  1105. }
  1106. else if (BaseLevel > 59) {
  1107. mes "[Gatan]";
  1108. mes "You're pretty strong,";
  1109. mes "but it wouldn't kill";
  1110. mes "you to gain 2 more";
  1111. mes "Base Levels. Go ahead";
  1112. mes "and do that, alright?";
  1113. next;
  1114. delitem 7734,1; //Mission_Certificate5
  1115. set party_relay,14;
  1116. set party_relay_lv,BaseLevel;
  1117. mes "[Gatan]";
  1118. mes "I'll go ahead and take";
  1119. mes "your ticket now. Come";
  1120. mes "back after you finish what";
  1121. mes "I've asked, and then we can";
  1122. mes "move on to the next part.";
  1123. close;
  1124. }
  1125. else if (BaseLevel > 49) {
  1126. mes "[Gatan]";
  1127. mes "You know, you'd probably";
  1128. mes "benefit from being just";
  1129. mes "a little bit stronger. Now";
  1130. mes "go out and gain 3 Base";
  1131. mes "Levels for me, okay?";
  1132. next;
  1133. delitem 7734,1; //Mission_Certificate5
  1134. set party_relay,15;
  1135. set party_relay_lv,BaseLevel;
  1136. mes "[Gatan]";
  1137. mes "I'll go ahead and take";
  1138. mes "your ticket now. Come";
  1139. mes "back after you finish what";
  1140. mes "I've asked, and then we can";
  1141. mes "move on to the next part.";
  1142. close;
  1143. }
  1144. else if (BaseLevel > 39) {
  1145. mes "[Gatan]";
  1146. mes "You know, you'd probably";
  1147. mes "benefit from being just";
  1148. mes "a little bit stronger. Now";
  1149. mes "go out and gain 3 Base";
  1150. mes "Levels for me, okay?";
  1151. next;
  1152. delitem 7734,1; //Mission_Certificate5
  1153. set party_relay,15;
  1154. set party_relay_lv,BaseLevel;
  1155. mes "[Gatan]";
  1156. mes "I'll go ahead and take";
  1157. mes "your ticket now. Come";
  1158. mes "back after you finish what";
  1159. mes "I've asked, and then we can";
  1160. mes "move on to the next part.";
  1161. close;
  1162. }
  1163. }
  1164. else if ((BaseLevel > 39) && (countitem(7734) > 0) && (.@relaytime >= 21) && (BaseClass == Job_Mage)) {
  1165. mes "[Gatan]";
  1166. mes "Oh, um... Is that...?";
  1167. mes "That's a ticket from";
  1168. mes "Ledrion, huh? (^666666Nuts! I've";
  1169. mes "got to work now?^000000) It's nice";
  1170. mes "to meet you. I'm Gatan.";
  1171. next;
  1172. mes "[Gatan]";
  1173. mes "Well, now I've got a little";
  1174. mes "test for you. You ready?";
  1175. mes "Your objective is to gain";
  1176. mes "more levels! Let's see...";
  1177. mes "What would be fair?";
  1178. next;
  1179. if (BaseLevel > 94) {
  1180. mes "[Gatan]";
  1181. mes "Actually, you're already";
  1182. mes "pretty strong. I don't feel";
  1183. mes "like doing much work either,";
  1184. mes "so we'll just say that you";
  1185. mes "finished my test, alright?";
  1186. mes "Just don't tell anyone!";
  1187. next;
  1188. delitem 7734,1; //Mission_Certificate5
  1189. set party_relay,16;
  1190. mes "[Gatan]";
  1191. mes "Hold on a second...";
  1192. mes "I'm supposed to tell";
  1193. mes "you something... Give";
  1194. mes "me a minute, will you?";
  1195. close;
  1196. }
  1197. else if (BaseLevel > 89) {
  1198. mes "[Gatan]";
  1199. mes "You're pretty strong,";
  1200. mes "but it wouldn't kill";
  1201. mes "you to gain 1 more";
  1202. mes "Base Level. Go ahead";
  1203. mes "and do that, alright?";
  1204. next;
  1205. delitem 7734,1; //Mission_Certificate5
  1206. set party_relay,13;
  1207. set party_relay_lv,BaseLevel;
  1208. mes "[Gatan]";
  1209. mes "I'll go ahead and take";
  1210. mes "your ticket now. Come";
  1211. mes "back after you finish what";
  1212. mes "I've asked, and then we can";
  1213. mes "move on to the next part.";
  1214. close;
  1215. }
  1216. else if (BaseLevel > 79) {
  1217. mes "[Gatan]";
  1218. mes "You're pretty strong,";
  1219. mes "but it wouldn't kill";
  1220. mes "you to gain 1 more";
  1221. mes "Base Level. Go ahead";
  1222. mes "and do that, alright?";
  1223. next;
  1224. delitem 7734,1; //Mission_Certificate5
  1225. set party_relay,13;
  1226. set party_relay_lv,BaseLevel;
  1227. mes "[Gatan]";
  1228. mes "I'll go ahead and take";
  1229. mes "your ticket now. Come";
  1230. mes "back after you finish what";
  1231. mes "I've asked, and then we can";
  1232. mes "move on to the next part.";
  1233. close;
  1234. }
  1235. else if (BaseLevel > 69) {
  1236. mes "[Gatan]";
  1237. mes "You're pretty strong,";
  1238. mes "but it wouldn't kill";
  1239. mes "you to gain 2 more";
  1240. mes "Base Levels. Go ahead";
  1241. mes "and do that, alright?";
  1242. next;
  1243. delitem 7734,1; //Mission_Certificate5
  1244. set party_relay,14;
  1245. set party_relay_lv,BaseLevel;
  1246. mes "[Gatan]";
  1247. mes "I'll go ahead and take";
  1248. mes "your ticket now. Come";
  1249. mes "back after you finish what";
  1250. mes "I've asked, and then we can";
  1251. mes "move on to the next part.";
  1252. close;
  1253. }
  1254. else if (BaseLevel > 59) {
  1255. mes "[Gatan]";
  1256. mes "You're pretty strong,";
  1257. mes "but it wouldn't kill";
  1258. mes "you to gain 2 more";
  1259. mes "Base Levels. Go ahead";
  1260. mes "and do that, alright?";
  1261. next;
  1262. delitem 7734,1; //Mission_Certificate5
  1263. set party_relay,14;
  1264. set party_relay_lv,BaseLevel;
  1265. mes "[Gatan]";
  1266. mes "I'll go ahead and take";
  1267. mes "your ticket now. Come";
  1268. mes "back after you finish what";
  1269. mes "I've asked, and then we can";
  1270. mes "move on to the next part.";
  1271. close;
  1272. }
  1273. else if (BaseLevel > 49) {
  1274. mes "[Gatan]";
  1275. mes "You know, you'd probably";
  1276. mes "benefit from being just";
  1277. mes "a little bit stronger. Now";
  1278. mes "go out and gain 3 Base";
  1279. mes "Levels for me, okay?";
  1280. next;
  1281. delitem 7734,1; //Mission_Certificate5
  1282. set party_relay,15;
  1283. set party_relay_lv,BaseLevel;
  1284. mes "[Gatan]";
  1285. mes "I'll go ahead and take";
  1286. mes "your ticket now. Come";
  1287. mes "back after you finish what";
  1288. mes "I've asked, and then we can";
  1289. mes "move on to the next part.";
  1290. close;
  1291. }
  1292. else if (BaseLevel > 39) {
  1293. mes "[Gatan]";
  1294. mes "You know, you'd probably";
  1295. mes "benefit from being just";
  1296. mes "a little bit stronger. Now";
  1297. mes "go out and gain 3 Base";
  1298. mes "Levels for me, okay?";
  1299. next;
  1300. delitem 7734,1; //Mission_Certificate5
  1301. set party_relay,15;
  1302. set party_relay_lv,BaseLevel;
  1303. mes "[Gatan]";
  1304. mes "I'll go ahead and take";
  1305. mes "your ticket now. Come";
  1306. mes "back after you finish what";
  1307. mes "I've asked, and then we can";
  1308. mes "move on to the next part.";
  1309. close;
  1310. }
  1311. }
  1312. if ((BaseLevel > 39) && (countitem(7734) > 0) && (BaseClass == Job_Mage)) {
  1313. mes "[Gatan]";
  1314. mes "Oh, um... Is that...?";
  1315. mes "That's a ticket from";
  1316. mes "Ledrion, huh? It's nice";
  1317. mes "to meet you. I'm Gatan.";
  1318. next;
  1319. mes "[Gatan]";
  1320. mes "I'm not on shift right";
  1321. mes "now, though: even I need";
  1322. mes "to take some off time to";
  1323. mes "avoid getting swamped with";
  1324. mes "work. Come back to me during";
  1325. mes "my work hours, alright?";
  1326. next;
  1327. mes "[Gatan]";
  1328. mes "Now I work three hours";
  1329. mes "just before I have lunch,";
  1330. mes "and three hours around";
  1331. mes "midnight. Go ahead and";
  1332. mes "look me up around those";
  1333. mes "times. A bit confusing, I know~";
  1334. close;
  1335. }
  1336. if (party_relay == 6) {
  1337. mes "[Gatan]";
  1338. mes "Did you give that ticket";
  1339. mes "to the Thief Class member";
  1340. mes "of your group? ^666666*Yawn*^000000 If you";
  1341. mes "wanna finish all of these";
  1342. mes "challenges, then that's";
  1343. mes "what you gotta do~";
  1344. close;
  1345. }
  1346. if (party_relay == 5) {
  1347. mes "[Gatan]";
  1348. mes "Ah, very nice!";
  1349. mes "Now please give this";
  1350. mes "ticket to the Thief Class";
  1351. mes "member of the your group,";
  1352. mes "and ask him to deliver";
  1353. mes "it to Bafhail. Easy, right?";
  1354. next;
  1355. mes "[Gatan]";
  1356. mes "Here you are...";
  1357. mes "Just a little";
  1358. mes "something for";
  1359. mes "your troubles~";
  1360. set party_relay,6;
  1361. getitem 7731,1; //Mission_Certificate2
  1362. getitem 607,2; //Yggdrasilberry
  1363. callfunc "F_PartyRelay_Exp";
  1364. next;
  1365. mes "[Gatan]";
  1366. mes "Don't forget to make";
  1367. mes "sure that Bafhail gets";
  1368. mes "that ticket from a Thief";
  1369. mes "Class character in your";
  1370. mes "group. I'll see you around.";
  1371. close;
  1372. }
  1373. if ((party_relay == 4) && (BaseLevel > (party_relay_lv + 2)) && ((.@relaytime >= 11) && (.@relaytime < 14))) {
  1374. mes "[Gatan]";
  1375. mes "Nice work. I guess";
  1376. mes "that Ledrion really knows";
  1377. mes "good adventurers when he";
  1378. mes "sees them. Now, you mind";
  1379. mes "waiting a bit? Um, there's";
  1380. mes "something I have to give you...";
  1381. set party_relay,5;
  1382. close;
  1383. }
  1384. else if ((party_relay == 4) && (BaseLevel > (party_relay_lv + 2)) && ((.@relaytime >= 0) && (.@relaytime < 3))) {
  1385. mes "[Gatan]";
  1386. mes "Nice work. I guess";
  1387. mes "that Ledrion really knows";
  1388. mes "good adventurers when he";
  1389. mes "sees them. Now, you mind";
  1390. mes "waiting a bit? Um, there's";
  1391. mes "something I have to give you...";
  1392. set party_relay,5;
  1393. close;
  1394. }
  1395. if (party_relay == 4) {
  1396. mes "[Gatan]";
  1397. mes "You didn't forget that";
  1398. mes "you had to gain 3 more";
  1399. mes "Base Levels, did you?";
  1400. mes "Oh, and come back during";
  1401. mes "my regular working hours.";
  1402. mes "Don't bother me when I'm off~";
  1403. next;
  1404. mes "[Gatan]";
  1405. mes "I'll tell you when I work";
  1406. mes "one more time: come from";
  1407. mes "11 AM to 2 PM, or 12 AM to";
  1408. mes "3 AM, Pacific Standard Time.";
  1409. mes "Good luck to you, alright?";
  1410. close;
  1411. }
  1412. if ((party_relay == 3) && (BaseLevel > (party_relay_lv + 1)) && ((.@relaytime >= 11) && (.@relaytime < 14))) {
  1413. mes "[Gatan]";
  1414. mes "Nice work. I guess";
  1415. mes "that Ledrion really knows";
  1416. mes "good adventurers when he";
  1417. mes "sees them. Now, you mind";
  1418. mes "waiting a bit? Um, there's";
  1419. mes "something I have to give you...";
  1420. set party_relay,5;
  1421. close;
  1422. }
  1423. else if ((party_relay == 3) && (BaseLevel > (party_relay_lv + 1)) && ((.@relaytime >= 0) && (.@relaytime < 3))) {
  1424. mes "[Gatan]";
  1425. mes "Nice work. I guess";
  1426. mes "that Ledrion really knows";
  1427. mes "good adventurers when he";
  1428. mes "sees them. Now, you mind";
  1429. mes "waiting a bit? Um, there's";
  1430. mes "something I have to give you...";
  1431. set party_relay,5;
  1432. close;
  1433. }
  1434. if (party_relay == 3) {
  1435. mes "[Gatan]";
  1436. mes "You didn't forget that";
  1437. mes "you had to gain 2 more";
  1438. mes "Base Levels, did you?";
  1439. mes "Oh, and come back during";
  1440. mes "my regular working hours.";
  1441. mes "Don't bother me when I'm off~";
  1442. next;
  1443. mes "[Gatan]";
  1444. mes "I'll tell you when I work";
  1445. mes "one more time: come from";
  1446. mes "11 AM to 2 PM, or 12 AM to";
  1447. mes "3 AM, Pacific Standard Time.";
  1448. mes "Good luck to you, alright?";
  1449. close;
  1450. }
  1451. if ((party_relay == 99) && (BaseLevel > party_relay_lv) && ((.@relaytime >= 11) && (.@relaytime < 14))) {
  1452. mes "[Gatan]";
  1453. mes "Nice work. I guess";
  1454. mes "that Ledrion really knows";
  1455. mes "good adventurers when he";
  1456. mes "sees them. Now, you mind";
  1457. mes "waiting a bit? Um, there's";
  1458. mes "something I have to give you...";
  1459. set party_relay,5;
  1460. close;
  1461. }
  1462. else if ((party_relay == 99) && (BaseLevel > party_relay_lv) && ((.@relaytime >= 0) && (.@relaytime < 3))) {
  1463. mes "[Gatan]";
  1464. mes "Nice work. I guess";
  1465. mes "that Ledrion really knows";
  1466. mes "good adventurers when he";
  1467. mes "sees them. Now, you mind";
  1468. mes "waiting a bit? Um, there's";
  1469. mes "something I have to give you...";
  1470. set party_relay,5;
  1471. close;
  1472. }
  1473. if (party_relay == 99) {
  1474. mes "[Gatan]";
  1475. mes "You didn't forget that";
  1476. mes "you had to gain 1 more";
  1477. mes "Base Level, did you?";
  1478. mes "Oh, and come back during";
  1479. mes "my regular working hours.";
  1480. mes "Don't bother me when I'm off~";
  1481. next;
  1482. mes "[Gatan]";
  1483. mes "I'll tell you when I work";
  1484. mes "one more time: come from";
  1485. mes "11 AM to 2 PM, or 12 AM to";
  1486. mes "3 AM, Pacific Standard Time.";
  1487. mes "Good luck to you, alright?";
  1488. close;
  1489. }
  1490. if ((BaseLevel > 39) && (countitem(7730) > 0) && (.@relaytime >= 11) && (.@relaytime < 14) && (BaseClass == Job_Swordman)) {
  1491. mes "[Gatan]";
  1492. mes "Oh, um... Is that...?";
  1493. mes "That's a ticket from";
  1494. mes "Ledrion, huh? (^666666Nuts! I've";
  1495. mes "got to work now?^000000) It's nice";
  1496. mes "to meet you. I'm Gatan.";
  1497. next;
  1498. mes "[Gatan]";
  1499. mes "Ledrion wanted me to give";
  1500. mes "a little test if any Swordman";
  1501. mes "Class guys brought me a ticket,";
  1502. mes "and were working with a group.";
  1503. mes "Ready? Increasing your Base";
  1504. mes "Level will be my test for you.";
  1505. next;
  1506. if (BaseLevel > 94) {
  1507. mes "[Gatan]";
  1508. mes "Actually, you're already";
  1509. mes "pretty strong. I don't feel";
  1510. mes "like doing much work either,";
  1511. mes "so we'll just say that you";
  1512. mes "finished my test, alright?";
  1513. mes "Just don't tell anyone!";
  1514. next;
  1515. delitem 7730,1; //Mission_Certificate1
  1516. set party_relay,5;
  1517. mes "[Gatan]";
  1518. mes "Hold on a second...";
  1519. mes "I'm supposed to tell";
  1520. mes "you something... Give";
  1521. mes "me a minute, will you?";
  1522. close;
  1523. }
  1524. else if (BaseLevel > 89) {
  1525. mes "[Gatan]";
  1526. mes "You're pretty strong,";
  1527. mes "but it wouldn't kill";
  1528. mes "you to gain 1 more";
  1529. mes "Base Level. Go ahead";
  1530. mes "and do that, alright?";
  1531. next;
  1532. delitem 7730,1; //Mission_Certificate1
  1533. set party_relay,99;
  1534. set party_relay_lv,BaseLevel;
  1535. mes "[Gatan]";
  1536. mes "I'll go ahead and take";
  1537. mes "your ticket now. Come";
  1538. mes "back after you finish what";
  1539. mes "I've asked, and then we can";
  1540. mes "move on to the next part.";
  1541. close;
  1542. }
  1543. else if (BaseLevel > 79) {
  1544. mes "[Gatan]";
  1545. mes "You're pretty strong,";
  1546. mes "but it wouldn't kill";
  1547. mes "you to gain 1 more";
  1548. mes "Base Level. Go ahead";
  1549. mes "and do that, alright?";
  1550. next;
  1551. delitem 7730,1; //Mission_Certificate1
  1552. set party_relay,99;
  1553. set party_relay_lv,BaseLevel;
  1554. mes "[Gatan]";
  1555. mes "I'll go ahead and take";
  1556. mes "your ticket now. Come";
  1557. mes "back after you finish what";
  1558. mes "I've asked, and then we can";
  1559. mes "move on to the next part.";
  1560. close;
  1561. }
  1562. else if (BaseLevel > 69) {
  1563. mes "[Gatan]";
  1564. mes "You're pretty strong,";
  1565. mes "but it wouldn't kill";
  1566. mes "you to gain 2 more";
  1567. mes "Base Levels. Go ahead";
  1568. mes "and do that, alright?";
  1569. next;
  1570. delitem 7730,1; //Mission_Certificate1
  1571. set party_relay,3;
  1572. set party_relay_lv,BaseLevel;
  1573. mes "[Gatan]";
  1574. mes "I'll go ahead and take";
  1575. mes "your ticket now. Come";
  1576. mes "back after you finish what";
  1577. mes "I've asked, and then we can";
  1578. mes "move on to the next part.";
  1579. close;
  1580. }
  1581. else if (BaseLevel > 59) {
  1582. mes "[Gatan]";
  1583. mes "You're pretty strong,";
  1584. mes "but it wouldn't kill";
  1585. mes "you to gain 2 more";
  1586. mes "Base Levels. Go ahead";
  1587. mes "and do that, alright?";
  1588. next;
  1589. delitem 7730,1; //Mission_Certificate1
  1590. set party_relay,3;
  1591. set party_relay_lv,BaseLevel;
  1592. mes "[Gatan]";
  1593. mes "I'll go ahead and take";
  1594. mes "your ticket now. Come";
  1595. mes "back after you finish what";
  1596. mes "I've asked, and then we can";
  1597. mes "move on to the next part.";
  1598. close;
  1599. }
  1600. else if (BaseLevel > 49) {
  1601. mes "[Gatan]";
  1602. mes "You know, you'd probably";
  1603. mes "benefit from being just";
  1604. mes "a little bit stronger. Now";
  1605. mes "go out and gain 3 Base";
  1606. mes "Levels for me, okay?";
  1607. next;
  1608. delitem 7730,1; //Mission_Certificate1
  1609. set party_relay,4;
  1610. set party_relay_lv,BaseLevel;
  1611. mes "[Gatan]";
  1612. mes "I'll go ahead and take";
  1613. mes "your ticket now. Come";
  1614. mes "back after you finish what";
  1615. mes "I've asked, and then we can";
  1616. mes "move on to the next part.";
  1617. close;
  1618. }
  1619. else if (BaseLevel > 39) {
  1620. mes "[Gatan]";
  1621. mes "You know, you'd probably";
  1622. mes "benefit from being just";
  1623. mes "a little bit stronger. Now";
  1624. mes "go out and gain 3 Base";
  1625. mes "Levels for me, okay?";
  1626. next;
  1627. delitem 7730,1; //Mission_Certificate1
  1628. set party_relay,4;
  1629. set party_relay_lv,BaseLevel;
  1630. mes "[Gatan]";
  1631. mes "I'll go ahead and take";
  1632. mes "your ticket now. Come";
  1633. mes "back after you finish what";
  1634. mes "I've asked, and then we can";
  1635. mes "move on to the next part.";
  1636. close;
  1637. }
  1638. }
  1639. else if ((BaseLevel > 39) && (countitem(7730) > 0) && (.@relaytime >= 0) && (.@relaytime < 3) && (BaseClass == Job_Swordman)) {
  1640. mes "[Gatan]";
  1641. mes "Oh, um... Is that...?";
  1642. mes "That's a ticket from";
  1643. mes "Ledrion, huh? (^666666Nuts! I've";
  1644. mes "got to work now?^000000) It's nice";
  1645. mes "to meet you. I'm Gatan.";
  1646. next;
  1647. mes "[Gatan]";
  1648. mes "Ledrion wanted me to give";
  1649. mes "a little test if any Swordman";
  1650. mes "Class guys brought me a ticket,";
  1651. mes "and were working with a group.";
  1652. mes "Ready? Increasing your Base";
  1653. mes "Level will be my test for you.";
  1654. next;
  1655. if (BaseLevel > 94) {
  1656. mes "[Gatan]";
  1657. mes "Actually, you're already";
  1658. mes "pretty strong. I don't feel";
  1659. mes "like doing much work either,";
  1660. mes "so we'll just say that you";
  1661. mes "finished my test, alright?";
  1662. mes "Just don't tell anyone!";
  1663. next;
  1664. delitem 7730,1; //Mission_Certificate1
  1665. set party_relay,5;
  1666. mes "[Gatan]";
  1667. mes "Hold on a second...";
  1668. mes "I'm supposed to tell";
  1669. mes "you something... Give";
  1670. mes "me a minute, will you?";
  1671. close;
  1672. }
  1673. else if (BaseLevel > 89) {
  1674. mes "[Gatan]";
  1675. mes "You're pretty strong,";
  1676. mes "but it wouldn't kill";
  1677. mes "you to gain 1 more";
  1678. mes "Base Level. Go ahead";
  1679. mes "and do that, alright?";
  1680. next;
  1681. delitem 7730,1; //Mission_Certificate1
  1682. set party_relay,99;
  1683. set party_relay_lv,BaseLevel;
  1684. mes "[Gatan]";
  1685. mes "I'll go ahead and take";
  1686. mes "your ticket now. Come";
  1687. mes "back after you finish what";
  1688. mes "I've asked, and then we can";
  1689. mes "move on to the next part.";
  1690. close;
  1691. }
  1692. else if (BaseLevel > 79) {
  1693. mes "[Gatan]";
  1694. mes "You're pretty strong,";
  1695. mes "but it wouldn't kill";
  1696. mes "you to gain 1 more";
  1697. mes "Base Level. Go ahead";
  1698. mes "and do that, alright?";
  1699. next;
  1700. delitem 7730,1; //Mission_Certificate1
  1701. set party_relay,99;
  1702. set party_relay_lv,BaseLevel;
  1703. mes "[Gatan]";
  1704. mes "I'll go ahead and take";
  1705. mes "your ticket now. Come";
  1706. mes "back after you finish what";
  1707. mes "I've asked, and then we can";
  1708. mes "move on to the next part.";
  1709. close;
  1710. }
  1711. else if (BaseLevel > 69) {
  1712. mes "[Gatan]";
  1713. mes "You're pretty strong,";
  1714. mes "but it wouldn't kill";
  1715. mes "you to gain 2 more";
  1716. mes "Base Levels. Go ahead";
  1717. mes "and do that, alright?";
  1718. next;
  1719. delitem 7730,1; //Mission_Certificate1
  1720. set party_relay,3;
  1721. set party_relay_lv,BaseLevel;
  1722. mes "[Gatan]";
  1723. mes "I'll go ahead and take";
  1724. mes "your ticket now. Come";
  1725. mes "back after you finish what";
  1726. mes "I've asked, and then we can";
  1727. mes "move on to the next part.";
  1728. close;
  1729. }
  1730. else if (BaseLevel > 59) {
  1731. mes "[Gatan]";
  1732. mes "You're pretty strong,";
  1733. mes "but it wouldn't kill";
  1734. mes "you to gain 2 more";
  1735. mes "Base Levels. Go ahead";
  1736. mes "and do that, alright?";
  1737. next;
  1738. delitem 7730,1; //Mission_Certificate1
  1739. set party_relay,3;
  1740. set party_relay_lv,BaseLevel;
  1741. mes "[Gatan]";
  1742. mes "I'll go ahead and take";
  1743. mes "your ticket now. Come";
  1744. mes "back after you finish what";
  1745. mes "I've asked, and then we can";
  1746. mes "move on to the next part.";
  1747. close;
  1748. }
  1749. else if (BaseLevel > 49) {
  1750. mes "[Gatan]";
  1751. mes "You know, you'd probably";
  1752. mes "benefit from being just";
  1753. mes "a little bit stronger. Now";
  1754. mes "go out and gain 3 Base";
  1755. mes "Levels for me, okay?";
  1756. next;
  1757. delitem 7730,1; //Mission_Certificate1
  1758. set party_relay,4;
  1759. set party_relay_lv,BaseLevel;
  1760. mes "[Gatan]";
  1761. mes "I'll go ahead and take";
  1762. mes "your ticket now. Come";
  1763. mes "back after you finish what";
  1764. mes "I've asked, and then we can";
  1765. mes "move on to the next part.";
  1766. close;
  1767. }
  1768. else if (BaseLevel > 39) {
  1769. mes "[Gatan]";
  1770. mes "You know, you'd probably";
  1771. mes "benefit from being just";
  1772. mes "a little bit stronger. Now";
  1773. mes "go out and gain 3 Base";
  1774. mes "Levels for me, okay?";
  1775. next;
  1776. delitem 7730,1; //Mission_Certificate1
  1777. set party_relay,4;
  1778. set party_relay_lv,BaseLevel;
  1779. mes "[Gatan]";
  1780. mes "I'll keep your ticket.";
  1781. mes "When you're finished, please come back.";
  1782. close;
  1783. }
  1784. }
  1785. else if ((BaseLevel > 39) && (countitem(7730) > 0) && (BaseClass == Job_Swordman)) {
  1786. mes "[Gatan]";
  1787. mes "Oh, um... Is that...?";
  1788. mes "That's a ticket from";
  1789. mes "Ledrion, huh? (^666666Nuts! I've";
  1790. mes "got to work now?^000000) It's nice";
  1791. mes "to meet you. I'm Gatan.";
  1792. next;
  1793. mes "[Gatan]";
  1794. mes "Hate to tell you, but";
  1795. mes "I'm not on duty right now.";
  1796. mes "You should really come back";
  1797. mes "and talk to me during my";
  1798. mes "work hours, okay? I need";
  1799. mes "my rest from work, you know?";
  1800. next;
  1801. mes "[Gatan]";
  1802. mes "I'll tell you when I work,";
  1803. mes "just don't forget: come from";
  1804. mes "11 AM to 2 PM, or 12 AM to";
  1805. mes "3 AM, Pacific Standard Time.";
  1806. mes "Good luck to you, alright?";
  1807. close;
  1808. }
  1809. mes "[Gatan]";
  1810. mes "Hey, nice meeting you.";
  1811. mes "I'm Gatan. I'm not up to";
  1812. mes "much, just helping out";
  1813. mes "a friend. He's loaded, but";
  1814. mes "he's also a really good guy.";
  1815. mes "Working me to the bone, though.";
  1816. close;
  1817. }
  1818. payon,204,221,3 script Bafhail#payon::RelayBafhail 731,{
  1819. getpartymember(getcharid(1));
  1820. set .@partymembercount,$@partymembercount;
  1821. set .@partyleader,getpartyleader(getcharid(1),2);
  1822. if (checkweight(907,300) == 0) {
  1823. mes "^3355FFWait a minute! You're";
  1824. mes "carrying too many items";
  1825. mes "right now: store some of";
  1826. mes "your extra things in Kafra";
  1827. mes "Storage, and then come back.^000000";
  1828. close;
  1829. }
  1830. if (countitem(7730) > 0) || (countitem(7733) > 0) || (countitem(7734) > 0) || (countitem(7737) > 0) || (countitem(7738) > 0) || (countitem(7741) > 0) {
  1831. mes "[Bafhail]";
  1832. mes "You must be confused...";
  1833. mes "It's not time for you";
  1834. mes "to see me just yet.";
  1835. mes "Have you tried meeting";
  1836. mes "with any of the other guys?";
  1837. close;
  1838. }
  1839. set .@relaytime,gettime(DT_HOUR);
  1840. if (party_relay == 30) {
  1841. mes "[Bafhail]";
  1842. mes "Did you give that ticket";
  1843. mes "to an Archer or Merchant";
  1844. mes "Class member of your group?";
  1845. mes "Just a reminder in case";
  1846. mes "you've already forgotten.";
  1847. close;
  1848. }
  1849. if ((party_relay == 29) && (.@relaytime >= 0) && (.@relaytime < 3) && (countitem(1012) > 19) && (countitem(1048) > 19) && (countitem(7003) > 19)) {
  1850. mes "[Bafhail]";
  1851. mes "Well, it looks like you came";
  1852. mes "at the right time and brought";
  1853. mes "everything I asked. Good work.";
  1854. mes "Please take your next ticket";
  1855. mes "and this small reward for you.";
  1856. next;
  1857. delitem 1012,20; //Lizard_Scruff
  1858. delitem 1048,20; //Slender_Snake
  1859. delitem 7003,20; //Anolian_Skin
  1860. set party_relay,30;
  1861. getitem 7740,1; //Mission_Certificate11
  1862. getitem 610,2; //Leaf_Of_Yggdrasil
  1863. getitem 607,2; //Yggdrasilberry
  1864. callfunc "F_PartyRelay_Exp";
  1865. mes "[Bafhail]";
  1866. mes "Make sure that you give";
  1867. mes "that ticket to an Archer";
  1868. mes "or Merchant Class member";
  1869. mes "of your group, and have him";
  1870. mes "bring it to a boy named Lospii.";
  1871. mes "Goodbye now, and good luck~";
  1872. close;
  1873. }
  1874. else if ((party_relay == 29) && (.@relaytime >= 11) && (.@relaytime < 14) && (countitem(1012) > 19) && (countitem(1048) > 19) && (countitem(7003) > 19)) {
  1875. mes "[Bafhail]";
  1876. mes "Well, it looks like you came";
  1877. mes "at the right time and brought";
  1878. mes "everything I asked. Good work.";
  1879. mes "Please take your next ticket";
  1880. mes "and this small reward for you.";
  1881. next;
  1882. delitem 1012,20; //Lizard_Scruff
  1883. delitem 1048,20; //Slender_Snake
  1884. delitem 7003,20; //Anolian_Skin
  1885. set party_relay,30;
  1886. getitem 7740,1; //Mission_Certificate11
  1887. getitem 610,2; //Leaf_Of_Yggdrasil
  1888. getitem 607,2; //Yggdrasilberry
  1889. callfunc "F_PartyRelay_Exp";
  1890. mes "[Bafhail]";
  1891. mes "Make sure that you give";
  1892. mes "that ticket to an Archer";
  1893. mes "or Merchant Class member";
  1894. mes "of your group, and have him";
  1895. mes "bring it to a boy named Lospii.";
  1896. mes "Goodbye now, and good luck~";
  1897. close;
  1898. }
  1899. if (party_relay == 29) {
  1900. mes "[Bafhail]";
  1901. mes "My mission for you is";
  1902. mes "to bring me some items";
  1903. mes "at the right time. I'll only";
  1904. mes "accept your items for 3 hours";
  1905. mes "once the day starts, and for 3";
  1906. mes "hours in the middle of the day.";
  1907. next;
  1908. mes "[Bafhail]";
  1909. mes "I need";
  1910. mes "^4D4DFF20 Frills^000000,";
  1911. mes "^4D4DFF20 Anolian Skins^000000, and";
  1912. mes "^4D4DFF20 Horrendous Hairs^000000.";
  1913. mes "Don't forget now, alright?";
  1914. close;
  1915. }
  1916. if ((countitem(7739) > 0) && (.@relaytime >= 11) && (.@relaytime < 14) && ((BaseClass == Job_Thief) || (BaseClass == Job_Acolyte))) {
  1917. mes "[Bafhail]";
  1918. mes "Oh, isn't that ticket...?";
  1919. mes "Ah, good, good. Judging";
  1920. mes "from your Job, Gatan must";
  1921. mes "have sent you, right? Nice";
  1922. mes "to meet you, I'm Bafhail~";
  1923. mes "Now, let's get to business.";
  1924. next;
  1925. mes "[Bafhail]";
  1926. mes "My mission is";
  1927. mes "for you to collect";
  1928. mes "^4D4DFF20 Frills^000000,";
  1929. mes "^4D4DFF20 Anolian Skins^000000, and";
  1930. mes "^4D4DFF20 Horrendous Hairs^000000.";
  1931. next;
  1932. delitem 7739,1; //Mission_Certificate10
  1933. set party_relay,29;
  1934. mes "[Bafhail]";
  1935. mes "Understood?";
  1936. mes "Alright then, if you'll";
  1937. mes "just hand me your ticket,";
  1938. mes "you can start gathering";
  1939. mes "those items I listed.";
  1940. mes "I'll see you later~";
  1941. close;
  1942. }
  1943. else if ((countitem(7739) > 0) && (.@relaytime >= 0) && (.@relaytime < 3) && ((BaseClass == Job_Thief) || (BaseClass == Job_Acolyte))) {
  1944. mes "[Bafhail]";
  1945. mes "Oh, isn't that ticket...?";
  1946. mes "Ah, good, good. Judging";
  1947. mes "from your Job, Gatan must";
  1948. mes "have sent you, right? Nice";
  1949. mes "to meet you, I'm Bafhail~";
  1950. mes "Now, let's get to business.";
  1951. next;
  1952. mes "[Bafhail]";
  1953. mes "My mission is";
  1954. mes "for you to collect";
  1955. mes "^4D4DFF20 Frills^000000,";
  1956. mes "^4D4DFF20 Anolian Skins^000000, and";
  1957. mes "^4D4DFF20 Horrendous Hairs^000000.";
  1958. next;
  1959. delitem 7739,1; //Mission_Certificate10
  1960. set party_relay,29;
  1961. mes "[Bafhail]";
  1962. mes "Understood?";
  1963. mes "Understood?";
  1964. mes "Alright then, if you'll";
  1965. mes "just hand me your ticket,";
  1966. mes "you can start gathering";
  1967. mes "those items I listed.";
  1968. mes "I'll see you later~";
  1969. close;
  1970. }
  1971. if ((countitem(7739) > 0) && ((BaseClass == Job_Thief) || (BaseClass == Job_Acolyte))) {
  1972. mes "[Bafhail]";
  1973. mes "Oh, isn't that ticket...?";
  1974. mes "Ah, good, good. Judging";
  1975. mes "from your Job, Gatan must";
  1976. mes "have sent you, right? Nice";
  1977. mes "to meet you, I'm Bafhail~";
  1978. next;
  1979. mes "[Bafhail]";
  1980. mes "Would you mind coming ";
  1981. mes "back to me later? Now";
  1982. mes "isn't the right time to talk";
  1983. mes "to me. I'm available for 3";
  1984. mes "hours at the start of the day,";
  1985. mes "and 3 hours in midday.";
  1986. close;
  1987. }
  1988. if (party_relay == 20) {
  1989. mes "[Bafhail]";
  1990. mes "Did you give that ticket";
  1991. mes "to an Archer or Merchant";
  1992. mes "Class member of your group?";
  1993. mes "Just a reminder in case";
  1994. mes "you've already forgotten.";
  1995. close;
  1996. }
  1997. if ((party_relay == 19) && (.@relaytime >= 14) && (.@relaytime < 17) && (countitem(1015) > 9) && (countitem(7172) > 9) && (countitem(7155) > 9)) {
  1998. mes "[Bafhail]";
  1999. mes "Well, it looks like you came";
  2000. mes "at the right time and brought";
  2001. mes "everything I asked. Good work.";
  2002. mes "Please take your next ticket";
  2003. mes "and this small reward for you.";
  2004. next;
  2005. delitem 1015,10; //Thin_N'_Long_Tongue
  2006. delitem 7172,10; //Leopard_Talon
  2007. delitem 7155,10; //Poison_Toad's_Skin
  2008. set party_relay,20;
  2009. getitem 7736,1; //Mission_Certificate7
  2010. getitem 610,2; //Leaf_Of_Yggdrasil
  2011. callfunc "F_PartyRelay_Exp";
  2012. mes "[Bafhail]";
  2013. mes "Do me a favor and make";
  2014. mes "sure that the Merchant";
  2015. mes "Class character in your";
  2016. mes "group delivers that ticket";
  2017. mes "to Lospii. Alright, I guess";
  2018. mes "I'll see you later, then.";
  2019. close;
  2020. }
  2021. else if ((party_relay == 19) && (.@relaytime >= 18) && (.@relaytime < 21) && (countitem(1015) > 9) && (countitem(7172) > 9) && (countitem(7155) > 9)) {
  2022. mes "[Bafhail]";
  2023. mes "Well, it looks like you came";
  2024. mes "at the right time and brought";
  2025. mes "everything I asked. Good work.";
  2026. mes "Please take your next ticket";
  2027. mes "and this small reward for you.";
  2028. next;
  2029. delitem 1015,10; //Thin_N'_Long_Tongue
  2030. delitem 7172,10; //Leopard_Talon
  2031. delitem 7155,10; //Poison_Toad's_Skin
  2032. set party_relay,20;
  2033. getitem 7736,1; //Mission_Certificate7
  2034. getitem 610,2; //Leaf_Of_Yggdrasil
  2035. callfunc "F_PartyRelay_Exp";
  2036. mes "[Bafhail]";
  2037. mes "Do me a favor and make";
  2038. mes "sure that the Merchant";
  2039. mes "Class character in your";
  2040. mes "group delivers that ticket";
  2041. mes "to Lospii. Alright, I guess";
  2042. mes "I'll see you later, then.";
  2043. close;
  2044. }
  2045. if (party_relay == 19) {
  2046. mes "[Bafhail]";
  2047. mes "Remember to bring me";
  2048. mes "the items I requested";
  2049. mes "at the right time, during";
  2050. mes "the 3 hours after noon or";
  2051. mes "3 hours in the early evening.";
  2052. mes "Now, I want you to bring...";
  2053. next;
  2054. mes "[Bafhail]";
  2055. mes "^4D4DFF10 Tongues^000000,";
  2056. mes "^4D4DFF10 Leopard Claws^000000, and";
  2057. mes "^4D4DFF10 Poisonous Toad Skins^000000.";
  2058. mes "I'll be waiting for you here";
  2059. mes "and will accept those items";
  2060. mes "when the time is right.";
  2061. close;
  2062. }
  2063. if ((party_relay == 18) && (.@relaytime >= 14) && (.@relaytime < 17) && (countitem(7157) > 9) && (countitem(1021) > 9) && (countitem(7101) >9)) {
  2064. mes "[Bafhail]";
  2065. mes "Well, it looks like you came";
  2066. mes "at the right time and brought";
  2067. mes "everything I asked. Good work.";
  2068. mes "Please take your next ticket";
  2069. mes "and this small reward for you.";
  2070. next;
  2071. delitem 7157,10; //Black_Mask
  2072. delitem 1021,10; //Dokkaebi_Horn
  2073. delitem 7101,10; //Peco_Wing_Feather
  2074. set party_relay,20;
  2075. getitem 7736,1; //Mission_Certificate7
  2076. getitem 610,2; //Leaf_Of_Yggdrasil
  2077. callfunc "F_PartyRelay_Exp";
  2078. mes "[Bafhail]";
  2079. mes "Do me a favor and make";
  2080. mes "sure that the Merchant";
  2081. mes "Class character in your";
  2082. mes "group delivers that ticket";
  2083. mes "to Lospii. Alright, I guess";
  2084. mes "I'll see you later, then.";
  2085. close;
  2086. }
  2087. else if ((party_relay == 18) && (.@relaytime >= 18) && (.@relaytime < 21) && (countitem(7157) > 9) && (countitem(1021) > 9) && (countitem(7101) >9)) {
  2088. mes "[Bafhail]";
  2089. mes "Well, it looks like you came";
  2090. mes "at the right time and brought";
  2091. mes "everything I asked. Good work.";
  2092. mes "Please take your next ticket";
  2093. mes "and this small reward for you.";
  2094. next;
  2095. delitem 7157,10; //Black_Mask
  2096. delitem 1021,10; //Dokkaebi_Horn
  2097. delitem 7101,10; //Peco_Wing_Feather
  2098. set party_relay,20;
  2099. getitem 7736,1; //Mission_Certificate7
  2100. getitem 610,2; //Leaf_Of_Yggdrasil
  2101. callfunc "F_PartyRelay_Exp";
  2102. mes "[Bafhail]";
  2103. mes "Do me a favor and make";
  2104. mes "sure that the Merchant";
  2105. mes "Class character in your";
  2106. mes "group delivers that ticket";
  2107. mes "to Lospii. Alright, I guess";
  2108. mes "I'll see you later, then.";
  2109. close;
  2110. }
  2111. if (party_relay == 18) {
  2112. mes "[Bafhail]";
  2113. mes "Remember that your";
  2114. mes "mission from me is";
  2115. mes "to collect some items,";
  2116. mes "and to bring them to";
  2117. mes "me at the right time.";
  2118. next;
  2119. mes "[Bafhail]";
  2120. mes "I'll only accept your";
  2121. mes "items for 3 hours after";
  2122. mes "the day starts, and for";
  2123. mes "3 hours during midday.";
  2124. mes "These are the items";
  2125. mes "that I want you to bring...";
  2126. next;
  2127. mes "[Bafhail]";
  2128. mes "^4D4DFF10 Dark Masks^000000,";
  2129. mes "^4D4DFF10 Dokebi Horns^000000, and";
  2130. mes "^4D4DFF10 PecoPeco Feathers^000000.";
  2131. mes "I'll be here waiting for";
  2132. mes "you during the hours";
  2133. mes "I just described, okay?";
  2134. close;
  2135. }
  2136. if ((countitem(7735) > 0) && (.@relaytime >= 14) && (.@relaytime < 17) && (BaseClass == Job_Acolyte)) {
  2137. mes "[Bafhail]";
  2138. mes "Oh, isn't that ticket...?";
  2139. mes "Ah, good, good. Judging";
  2140. mes "from your Job, Gatan must";
  2141. mes "have sent you, right? Nice";
  2142. mes "to meet you, I'm Bafhail~";
  2143. next;
  2144. mes "[Bafhail]";
  2145. mes "Alright, let's get down";
  2146. mes "to what you came for.";
  2147. mes "My mission is for you to";
  2148. mes "collect some items, and";
  2149. mes "for you to bring them at";
  2150. mes "the right time. Bring me...";
  2151. next;
  2152. mes "[Bafhail]";
  2153. mes "^4D4DFF10 Dark Masks^000000,";
  2154. mes "^4D4DFF10 Dokebi Horns^000000, and";
  2155. mes "^4D4DFF10 PecoPeco Feathers^000000.";
  2156. next;
  2157. delitem 7735,1; //Mission_Certificate6
  2158. set party_relay,18;
  2159. mes "[Bafhail]";
  2160. mes "Understood?";
  2161. mes "Alright then, if you'll";
  2162. mes "just hand me your ticket,";
  2163. mes "you can start gathering";
  2164. mes "those items I listed.";
  2165. mes "I'll see you later~";
  2166. close;
  2167. }
  2168. else if ((countitem(7735) > 0) && (.@relaytime >= 18) && (.@relaytime < 21) && (BaseClass == Job_Acolyte)) {
  2169. mes "[Bafhail]";
  2170. mes "Oh, isn't that ticket...?";
  2171. mes "Ah, good, good. Judging";
  2172. mes "from your Job, Gatan must";
  2173. mes "have sent you, right? Nice";
  2174. mes "to meet you, I'm Bafhail~";
  2175. next;
  2176. mes "[Bafhail]";
  2177. mes "Alright, let's get down";
  2178. mes "to what you came for.";
  2179. mes "My mission is for you to";
  2180. mes "collect some items, and";
  2181. mes "for you to bring them at";
  2182. mes "the right time. Bring me...";
  2183. next;
  2184. mes "[Bafhail]";
  2185. mes "^4D4DFF10 Tongues^000000,";
  2186. mes "^4D4DFF10 Leopard Claws^000000, and";
  2187. mes "^4D4DFF10 Poisonous Toad Skins^000000.";
  2188. next;
  2189. delitem 7735,1; //Mission_Certificate6
  2190. set party_relay,19;
  2191. mes "[Bafhail]";
  2192. mes "Understood?";
  2193. mes "Alright then, if you'll";
  2194. mes "just hand me your ticket,";
  2195. mes "you can start gathering";
  2196. mes "those items I listed.";
  2197. mes "I'll see you later~";
  2198. close;
  2199. }
  2200. if ((countitem(7735) > 0) && (BaseClass == Job_Acolyte)) {
  2201. mes "[Bafhail]";
  2202. mes "Oh, isn't that ticket...?";
  2203. mes "Ah, good, good. Judging";
  2204. mes "from your Job, Gatan must";
  2205. mes "have sent you, right? Nice";
  2206. mes "to meet you, I'm Bafhail~";
  2207. next;
  2208. mes "[Bafhail]";
  2209. mes "Would you mind coming ";
  2210. mes "back to me later? Now";
  2211. mes "isn't the right time to talk";
  2212. mes "to me. I'm available for 3";
  2213. mes "hours at the start of the day,";
  2214. mes "and 3 hours in midday.";
  2215. close;
  2216. }
  2217. if (party_relay == 9) {
  2218. mes "[Bafhail]";
  2219. mes "Oh, did you already";
  2220. mes "deliver the ticket that";
  2221. mes "I gave you? If that's the";
  2222. mes "case, we won't have any";
  2223. mes "business with each other";
  2224. mes "for a while, I suppose.";
  2225. close;
  2226. }
  2227. if ((party_relay == 8) && ((.@relaytime >= 8) && (.@relaytime < 11)) && (countitem(7196) > 9) && (countitem(7184) > 9) && (countitem(920) > 9)) {
  2228. mes "[Bafhail]";
  2229. mes "Well, it looks like you came";
  2230. mes "at the right time and brought";
  2231. mes "everything I asked. Good work.";
  2232. mes "Please take your next ticket";
  2233. mes "and this small reward for you.";
  2234. next;
  2235. delitem 7196,10; //Shoulder_Protection
  2236. delitem 7189,10; //Heart_Of_Tree
  2237. delitem 920,10; //Claw_Of_Wolves
  2238. set party_relay,9;
  2239. getitem 7732,1; //Mission_Certificate3
  2240. getitem 607,2; //Yggdrasilberry
  2241. callfunc "F_PartyRelay_Exp";
  2242. mes "[Bafhail]";
  2243. mes "Please give that";
  2244. mes "ticket to the Archer";
  2245. mes "Class member of your";
  2246. mes "group, and have him";
  2247. mes "deliver it to Lospii, okay?";
  2248. mes "Good luck on your travels~";
  2249. close;
  2250. }
  2251. else if ((party_relay == 8) && ((.@relaytime >= 21) && (countitem(7196) > 9) && (countitem(7184) > 9) && (countitem(920) > 9))) {
  2252. mes "[Bafhail]";
  2253. mes "Well, it looks like you came";
  2254. mes "at the right time and brought";
  2255. mes "everything I asked. Good work.";
  2256. mes "Please take your next ticket";
  2257. mes "and this small reward for you.";
  2258. delitem 7196,10; //Shoulder_Protection
  2259. delitem 7189,10; //Heart_Of_Tree
  2260. delitem 920,10; //Claw_Of_Wolves
  2261. set party_relay,9;
  2262. getitem 7732,1; //Mission_Certificate3
  2263. getitem 607,2; //Yggdrasilberry
  2264. callfunc "F_PartyRelay_Exp";
  2265. next;
  2266. mes "[Bafhail]";
  2267. mes "Please give that";
  2268. mes "ticket to the Archer";
  2269. mes "Class member of your";
  2270. mes "group, and have him";
  2271. mes "deliver it to Lospii, okay?";
  2272. mes "Good luck on your travels~";
  2273. close;
  2274. }
  2275. if (party_relay == 8) {
  2276. mes "[Bafhail]";
  2277. mes "Your mission";
  2278. mes "is to bring me";
  2279. mes "^4D4DFF10 Wooden Hearts^000000,";
  2280. mes "^4D4DFF10 Wolf Claws^000000, and";
  2281. mes "^4D4DFF10 Shoulder Protectors^000000";
  2282. mes "during hours I accept items.";
  2283. next;
  2284. mes "[Bafhail]";
  2285. mes "Remember that I only";
  2286. mes "accept items from 8 AM";
  2287. mes "to 11 AM, and from 9 PM";
  2288. mes "to 12 AM. That's Pacific";
  2289. mes "Standard Time. Don't forget!";
  2290. close;
  2291. }
  2292. if ((party_relay == 7) && ((.@relaytime >= 8) && (.@relaytime < 11)) && (countitem(1027) > 9) && (countitem(1040) > 9) && (countitem(1023) > 9)) {
  2293. mes "[Bafhail]";
  2294. mes "Well, it looks like you came";
  2295. mes "at the right time and brought";
  2296. mes "everything I asked. Good work.";
  2297. mes "Please take your next ticket";
  2298. mes "and this small reward for you.";
  2299. next;
  2300. delitem 1027,10; //Porcupine_Spike
  2301. delitem 1040,10; //Elder_Pixie's_Beard
  2302. delitem 1023,10; //Fish_Tail
  2303. set party_relay,9;
  2304. getitem 7732,1; //Mission_Certificate3
  2305. mes "[Bafhail]";
  2306. mes "Please give that";
  2307. mes "ticket to the Archer";
  2308. mes "Class member of your";
  2309. mes "group, and have him";
  2310. mes "deliver it to Lospii, okay?";
  2311. mes "Good luck on your travels~";
  2312. close;
  2313. }
  2314. else if ((party_relay == 7) && ((.@relaytime >= 21) && (countitem(1027) > 9) && (countitem(1040) > 9) && (countitem(1023) > 9))) {
  2315. mes "[Bafhail]";
  2316. mes "Well, it looks like you came";
  2317. mes "at the right time and brought";
  2318. mes "everything I asked. Good work.";
  2319. mes "Please take your next ticket";
  2320. mes "and this small reward for you.";
  2321. next;
  2322. delitem 1027,10; //Porcupine_Spike
  2323. delitem 1040,10; //Elder_Pixie's_Beard
  2324. delitem 1023,10; //Fish_Tail
  2325. set party_relay,9;
  2326. getitem 7732,1; //Mission_Certificate3
  2327. mes "[Bafhail]";
  2328. mes "Please give that";
  2329. mes "ticket to the Archer";
  2330. mes "Class member of your";
  2331. mes "group, and have him";
  2332. mes "deliver it to Lospii, okay?";
  2333. mes "Good luck on your travels~";
  2334. close;
  2335. }
  2336. if (party_relay == 7) {
  2337. mes "[Bafhail]";
  2338. mes "Your mission";
  2339. mes "is to bring me";
  2340. mes "^4D4DFF10 Fish Tails^000000,";
  2341. mes "^4D4DFF10 Porcupine Quills^000000, and";
  2342. mes "^4D4DFF10 Elder Pixie's Moustaches^000000";
  2343. mes "during hours I accept items.";
  2344. next;
  2345. mes "[Bafhail]";
  2346. mes "Remember that I only";
  2347. mes "accept items from 8 AM";
  2348. mes "to 11 AM, and from 9 PM";
  2349. mes "to 12 AM. That's Pacific";
  2350. mes "Standard Time. Don't forget!";
  2351. close;
  2352. }
  2353. if ((countitem(7731) > 0) && (BaseLevel > 39) && ((.@relaytime >= 8) && (.@relaytime < 11)) && (BaseClass == Job_Thief)) {
  2354. mes "[Bafhail]";
  2355. mes "Oh, isn't that ticket...?";
  2356. mes "Ah, good, good. Judging";
  2357. mes "from your Job, Gatan must";
  2358. mes "have sent you, right? Nice";
  2359. mes "to meet you, I'm Bafhail~";
  2360. next;
  2361. mes "[Bafhail]";
  2362. mes "Alright, let's get down";
  2363. mes "to what you came for.";
  2364. mes "My mission is for you to";
  2365. mes "collect some items, and";
  2366. mes "for you to bring them at";
  2367. mes "the right time. Bring me...";
  2368. next;
  2369. mes "[Bafhail]";
  2370. mes "^4D4DFF10 Wooden Hearts^000000,";
  2371. mes "^4D4DFF10 Wolf Claws^000000, and";
  2372. mes "^4D4DFF10 Shoulder Protectors^000000";
  2373. next;
  2374. delitem 7731,1; //Mission_Certificate2
  2375. set party_relay,8;
  2376. mes "[Bafhail]";
  2377. mes "Remember that I won't";
  2378. mes "accept your items, even";
  2379. mes "if you have everything,";
  2380. mes "if you don't come during";
  2381. mes "the hours when I accept";
  2382. mes "items for missions, okay?";
  2383. close;
  2384. }
  2385. else if ((countitem(7731) > 0) && (BaseLevel > 39) && ((.@relaytime >= 21) && (BaseClass == Job_Thief))) {
  2386. mes "[Bafhail]";
  2387. mes "Oh, isn't that ticket...?";
  2388. mes "Ah, good, good. Judging";
  2389. mes "from your Job, Gatan must";
  2390. mes "have sent you, right? Nice";
  2391. mes "to meet you, I'm Bafhail~";
  2392. next;
  2393. mes "[Bafhail]";
  2394. mes "Alright, let's get down";
  2395. mes "to what you came for.";
  2396. mes "My mission is for you to";
  2397. mes "collect some items, and";
  2398. mes "for you to bring them at";
  2399. mes "the right time. Bring me...";
  2400. next;
  2401. mes "[Bafhail]";
  2402. mes "^4D4DFF10 Fish Tails^000000,";
  2403. mes "^4D4DFF10 Porcupine Quills^000000, and";
  2404. mes "^4D4DFF10 Elder Pixie's Moustaches^000000";
  2405. next;
  2406. delitem 7731,1; //Mission_Certificate2
  2407. set party_relay,7;
  2408. mes "[Bafhail]";
  2409. mes "Remember that I won't";
  2410. mes "accept your items, even";
  2411. mes "if you have everything,";
  2412. mes "if you don't come during";
  2413. mes "the hours when I accept";
  2414. mes "items for missions, okay?";
  2415. close;
  2416. }
  2417. if ((countitem(7731) > 0) && (BaseLevel > 39) && (BaseClass == Job_Thief)) {
  2418. mes "[Bafhail]";
  2419. mes "Oh, isn't that ticket...?";
  2420. mes "Ah, good, good. Judging";
  2421. mes "from your Job, Gatan must";
  2422. mes "have sent you, right? Nice";
  2423. mes "to meet you, I'm Bafhail~";
  2424. next;
  2425. mes "[Bafhail]";
  2426. mes "Would you mind coming";
  2427. mes "back to me later? Now";
  2428. mes "isn't the right time to";
  2429. mes "talk to me. I'm available";
  2430. mes "from 8 AM to 11 AM, and";
  2431. mes "from 9 PM to 12 AM.";
  2432. close;
  2433. }
  2434. mes "[Bafhail]";
  2435. mes "...Hm? I don't think";
  2436. mes "we have any business";
  2437. mes "with each other. You mind";
  2438. mes "leaving me alone? I'm pretty";
  2439. mes "busy administering a bunch";
  2440. mes "of these missions for a friend.";
  2441. next;
  2442. mes "[Bafhail]";
  2443. mes "If we're lucky, maybe";
  2444. mes "you'll be one of those";
  2445. mes "adventurers that'll carry";
  2446. mes "out these fun little missions";
  2447. mes "for my friend Ledrion.";
  2448. close;
  2449. }
  2450. payon,168,314,3 script Lospii#payon::RelayLospii 706,{
  2451. getpartymember(getcharid(1));
  2452. set .@partymembercount,$@partymembercount;
  2453. set .@partyleader,getpartyleader(getcharid(1),2);
  2454. if (checkweight(907,300) == 0) {
  2455. mes "^3355FFWait a minute! You're";
  2456. mes "carrying too many items";
  2457. mes "right now: store some of";
  2458. mes "your extra things in Kafra";
  2459. mes "Storage, and then come back.^000000";
  2460. close;
  2461. }
  2462. if (countitem(7730) > 0) || (countitem(7731) > 0) || (countitem(7734) > 0) || (countitem(7735) > 0) || (countitem(7738) > 0) || (countitem(7739) > 0) {
  2463. mes "[Lospii]";
  2464. mes "Hey, didn't you figure";
  2465. mes "out what you need to do?";
  2466. mes "You're not supposed to";
  2467. mes "talk to me now! Mmm...";
  2468. mes "I don't know who you";
  2469. mes "have to meet either, but...";
  2470. close;
  2471. }
  2472. set .@relaytime,gettime(DT_HOUR);
  2473. getmapxy(.@m$,.@x,.@y,UNITTYPE_NPC,strnpcinfo(3));
  2474. set .@juwi,getareausers(.@m$,.@x-8,.@y-8,.@x+8,.@y+8);
  2475. if (party_relay == 32) {
  2476. mes "[Lospii]";
  2477. mes "Hey! Did you give";
  2478. mes "that ticket to the";
  2479. mes "leader of your group";
  2480. mes "yet? The guy that started";
  2481. mes "this whole relay thing!";
  2482. close;
  2483. }
  2484. if ((party_relay == 31) && ((.@relaytime >= 8) && (.@relaytime < 11)) && (.@juwi > 13)) {
  2485. mes "[Lospii]";
  2486. mes "Oh! You brought so many";
  2487. mes "friends! One... T-two...";
  2488. mes "You brought " + .@juwi + "?! Hmpf.";
  2489. mes "Maybe I gave you something";
  2490. mes "too easy to do. I didn't know";
  2491. mes "you knew this many people!";
  2492. next;
  2493. mes "[Lospii]";
  2494. mes "Oh well, thanks for";
  2495. mes "bringing everyone here.";
  2496. mes "For that, you get this";
  2497. mes "gift from me. Cool, huh?";
  2498. next;
  2499. set party_relay,32;
  2500. getitem 7741,1; //Mission_Certificate12
  2501. getitem 610,2; //Leaf_Of_Yggdrasil
  2502. getitem 607,2; //Yggdrasilberry
  2503. callfunc "F_PartyRelay_Exp";
  2504. mes "[Lospii]";
  2505. mes "Okay, now take this";
  2506. mes "ticket, and give it to";
  2507. mes "your leader, the guy that";
  2508. mes "started this whole relay";
  2509. mes "thing. He needs to give";
  2510. mes "the ticket to Ledrion, okay?";
  2511. next;
  2512. mes "[Lospii]";
  2513. mes "You're almost done!";
  2514. mes "...I think. Um, I'm not";
  2515. mes "really sure what will";
  2516. mes "happen next. I can only";
  2517. mes "remember the parts I have";
  2518. mes "to do. C'mon! I'm just a kid!";
  2519. close;
  2520. }
  2521. else if ((party_relay == 31) && ((.@relaytime >= 21) && (.@juwi > 13))) {
  2522. mes "[Lospii]";
  2523. mes "Oh! You brought so many";
  2524. mes "friends! One... T-two...";
  2525. mes "You brought " + .@juwi + "?! Hmpf.";
  2526. mes "Maybe I gave you something";
  2527. mes "too easy to do. I didn't know";
  2528. mes "you knew this many people!";
  2529. next;
  2530. mes "[Lospii]";
  2531. mes "Oh well, thanks for";
  2532. mes "bringing everyone here.";
  2533. mes "For that, you get this";
  2534. mes "gift from me. Cool, huh?";
  2535. next;
  2536. set party_relay,32;
  2537. getitem 7741,1; //Mission_Certificate12
  2538. getitem 610,2; //Leaf_Of_Yggdrasil
  2539. getitem 607,2; //Yggdrasilberry
  2540. callfunc "F_PartyRelay_Exp";
  2541. mes "[Lospii]";
  2542. mes "Okay, now take this";
  2543. mes "ticket, and give it to";
  2544. mes "your leader, the guy that";
  2545. mes "started this whole relay";
  2546. mes "thing. He needs to give";
  2547. mes "the ticket to Ledrion, okay?";
  2548. next;
  2549. mes "[Lospii]";
  2550. mes "You're almost done!";
  2551. mes "...I think. Um, I'm not";
  2552. mes "really sure what will";
  2553. mes "happen next. I can only";
  2554. mes "remember the parts I have";
  2555. mes "to do. C'mon! I'm just a kid!";
  2556. close;
  2557. }
  2558. if (party_relay == 31) {
  2559. mes "[Lospii]";
  2560. mes "Okay, you have to bring";
  2561. mes "me 10 of your friends when";
  2562. mes "I'm working, okay? That's, uh,";
  2563. mes "3 hours before noon, and then";
  2564. mes "another 3 hours after midnight.";
  2565. mes "Just only those times, okay?";
  2566. close;
  2567. }
  2568. if ((countitem(7740) > 0) && (.@relaytime >= 8) && (.@relaytime < 11) && ((BaseJob == Job_Archer) || (BaseJob == Job_Merchant))) {
  2569. mes "[Lospii]";
  2570. mes "Hi, I'm Lospii! Maybe";
  2571. mes "I'm younger than you, but";
  2572. mes "I'm in charge of this mission!";
  2573. mes "So you have to listen, okay?";
  2574. mes "Heh heh! Don't be scared~";
  2575. next;
  2576. mes "[Lospii]";
  2577. mes "I'm working now for this";
  2578. mes "mission thing so you came";
  2579. mes "at a good time! Let's see...";
  2580. mes "I need to give you... Some";
  2581. mes "mission for you to doooo...";
  2582. mes "Oh! I know! I got it!";
  2583. next;
  2584. mes "[Lospii]";
  2585. mes "We're seeing if you";
  2586. mes "know about teamwork, right?";
  2587. mes "Why don't you show me a lot";
  2588. mes "of your friends? Bring me...";
  2589. mes "14 of them! Yes, that's good!";
  2590. next;
  2591. mes "[Lospii]";
  2592. mes "I need to be able to";
  2593. mes "see them, you know, so";
  2594. mes "I know you're not lying";
  2595. mes "to me. Bring them reeeally";
  2596. mes "close so I know they're your";
  2597. mes "friends, not some other guys.";
  2598. next;
  2599. delitem 7740,1; //Mission_Certificate11
  2600. set party_relay,31;
  2601. mes "[Lospii]";
  2602. mes "Okay, I'll be right";
  2603. mes "here! Oh! And you have";
  2604. mes "to come with your friends";
  2605. mes "while I'm at work! That's";
  2606. mes "important to know!";
  2607. close;
  2608. }
  2609. else if ((countitem(7740) > 0) && (.@relaytime >= 21) && ((BaseClass == Job_Archer) || (BaseClass == Job_Merchant))) {
  2610. mes "[Lospii]";
  2611. mes "Hi, I'm Lospii! Maybe";
  2612. mes "I'm younger than you, but";
  2613. mes "I'm in charge of this mission!";
  2614. mes "So you have to listen, okay?";
  2615. mes "Heh heh! Don't be scared~";
  2616. next;
  2617. mes "[Lospii]";
  2618. mes "I'm working now for this";
  2619. mes "mission thing so you came";
  2620. mes "at a good time! Let's see...";
  2621. mes "I need to give you... Some";
  2622. mes "mission for you to doooo...";
  2623. mes "Oh! I know! I got it!";
  2624. next;
  2625. mes "[Lospii]";
  2626. mes "We're seeing if you";
  2627. mes "know about teamwork, right?";
  2628. mes "Why don't you show me a lot";
  2629. mes "of your friends? Bring me...";
  2630. mes "14 of them! Yes, that's good!";
  2631. next;
  2632. mes "[Lospii]";
  2633. mes "I need to be able to";
  2634. mes "see them, you know, so";
  2635. mes "I know you're not lying";
  2636. mes "to me. Bring them reeeally";
  2637. mes "close so I know they're your";
  2638. mes "friends, not some other guys.";
  2639. next;
  2640. delitem 7740,1; //Mission_Certificate11
  2641. set party_relay,31;
  2642. mes "[Lospii]";
  2643. mes "Okay, I'll be right";
  2644. mes "here! Oh! And you have";
  2645. mes "to come with your friends";
  2646. mes "while I'm at work! That's";
  2647. mes "important to know!";
  2648. close;
  2649. }
  2650. if ((countitem(7740) > 0) && ((BaseClass == Job_Archer) || (BaseClass == Job_Merchant))) {
  2651. mes "[Lospii]";
  2652. mes "Hi, I'm Lospii! Maybe";
  2653. mes "I'm younger than you, but";
  2654. mes "I'm in charge of this mission!";
  2655. mes "So you have to listen, okay?";
  2656. mes "Heh heh! Don't be scared~";
  2657. next;
  2658. mes "[Lospii]";
  2659. mes "Uh oh... I forgot";
  2660. mes "that I'm not supposed";
  2661. mes "to be working now. Come";
  2662. mes "back when I'm working, okay?";
  2663. next;
  2664. mes "[Lospii]";
  2665. mes "I... I work before";
  2666. mes "noon for 3 hours, and";
  2667. mes "then... 3 hours after";
  2668. mes "midnight? Yes, those";
  2669. mes "are the times when";
  2670. mes "I'm working!";
  2671. close;
  2672. }
  2673. if (party_relay == 22) {
  2674. mes "[Lospii]";
  2675. mes "Huh? No, no, you're";
  2676. mes "not supposed to be here!";
  2677. mes "Give the eighth ticket to";
  2678. mes "your leader so he can give";
  2679. mes "it to Ledrion! Your leader...";
  2680. mes "You know him, right?";
  2681. close;
  2682. }
  2683. if ((party_relay == 21) && ((.@relaytime >= 11) && (.@relaytime < 14)) && (.@juwi > 11)) {
  2684. mes "[Lospii]";
  2685. mes "Oh! You brought so many";
  2686. mes "friends! One... T-two...";
  2687. mes "You brought " + .@juwi + "?! Hmpf.";
  2688. mes "Maybe I gave you something";
  2689. mes "too easy to do. I didn't know";
  2690. mes "you knew this many people!";
  2691. next;
  2692. mes "[Lospii]";
  2693. mes "Oh well, thanks for";
  2694. mes "bringing everyone here.";
  2695. mes "For that, you get this";
  2696. mes "gift from me. Cool, huh?";
  2697. next;
  2698. set party_relay,22;
  2699. getitem 7737,1; //Mission_Certificate8
  2700. getitem 610,2; //Leaf_Of_Yggdrasil
  2701. callfunc "F_PartyRelay_Exp";
  2702. mes "[Lospii]";
  2703. mes "Okay, now take this";
  2704. mes "ticket, and give it to";
  2705. mes "your leader, the guy that";
  2706. mes "started this whole relay";
  2707. mes "thing. He needs to give";
  2708. mes "the ticket to Ledrion, okay?";
  2709. next;
  2710. mes "[Lospii]";
  2711. mes "You're almost done!";
  2712. mes "...I think. Um, I'm not";
  2713. mes "really sure what will";
  2714. mes "happen next. I can only";
  2715. mes "remember the parts I have";
  2716. mes "to do. C'mon! I'm just a kid!";
  2717. close;
  2718. }
  2719. else if ((party_relay == 21) && ((.@relaytime >= 0) && (.@relaytime < 3)) && (.@juwi > 11)) {
  2720. mes "[Lospii]";
  2721. mes "Oh! You brought so many";
  2722. mes "friends! One... T-two...";
  2723. mes "You brought " + .@juwi + "?! Hmpf.";
  2724. mes "Maybe I gave you something";
  2725. mes "too easy to do. I didn't know";
  2726. mes "you knew this many people!";
  2727. next;
  2728. mes "[Lospii]";
  2729. mes "Oh well, thanks for";
  2730. mes "bringing everyone here.";
  2731. mes "For that, you get this";
  2732. mes "gift from me. Cool, huh?";
  2733. next;
  2734. set party_relay,22;
  2735. getitem 7737,1; //Mission_Certificate8
  2736. getitem 610,2; //Leaf_Of_Yggdrasil
  2737. callfunc "F_PartyRelay_Exp";
  2738. mes "[Lospii]";
  2739. mes "Okay, now take this";
  2740. mes "ticket, and give it to";
  2741. mes "your leader, the guy that";
  2742. mes "started this whole relay";
  2743. mes "thing. He needs to give";
  2744. mes "the ticket to Ledrion, okay?";
  2745. next;
  2746. mes "[Lospii]";
  2747. mes "You're almost done!";
  2748. mes "...I think. Um, I'm not";
  2749. mes "really sure what will";
  2750. mes "happen next. I can only";
  2751. mes "remember the parts I have";
  2752. mes "to do. C'mon! I'm just a kid!";
  2753. close;
  2754. }
  2755. if (party_relay == 21) {
  2756. mes "[Lospii]";
  2757. mes "Okay, you have to bring";
  2758. mes "me 12 of your friends when";
  2759. mes "I'm working, okay? That's, uh,";
  2760. mes "3 hours before noon, and then";
  2761. mes "another 3 hours after midnight.";
  2762. mes "Just only those times, okay?";
  2763. close;
  2764. }
  2765. if ((countitem(7736) > 0) && (.@relaytime >= 11) && (.@relaytime < 14) && (BaseClass == Job_Merchant)) {
  2766. mes "[Lospii]";
  2767. mes "Hi, I'm Lospii! Maybe";
  2768. mes "I'm younger than you, but";
  2769. mes "I'm in charge of this mission!";
  2770. mes "So you have to listen, okay?";
  2771. mes "Heh heh! Don't be scared~";
  2772. next;
  2773. mes "[Lospii]";
  2774. mes "I'm working now for this";
  2775. mes "mission thing so you came";
  2776. mes "at a good time! Let's see...";
  2777. mes "I need to give you... Some";
  2778. mes "mission for you to doooo...";
  2779. mes "Oh! I know! I got it!";
  2780. next;
  2781. mes "[Lospii]";
  2782. mes "We're seeing if you";
  2783. mes "know about teamwork, right?";
  2784. mes "Why don't you show me a lot";
  2785. mes "of your friends? Bring me...";
  2786. mes "12 of them! Yes, that's good!";
  2787. next;
  2788. mes "[Lospii]";
  2789. mes "I need to be able to";
  2790. mes "see them, you know, so";
  2791. mes "I know you're not lying";
  2792. mes "to me. Bring them reeeally";
  2793. mes "close so I know they're your";
  2794. mes "friends, not some other guys.";
  2795. next;
  2796. delitem 7736,1; //Mission_Certificate7
  2797. set party_relay,21;
  2798. mes "[Lospii]";
  2799. mes "Okay, I'll be right";
  2800. mes "here! Oh! And you have";
  2801. mes "to come with your friends";
  2802. mes "while I'm at work! That's";
  2803. mes "important to know!";
  2804. close;
  2805. }
  2806. else if ((countitem(7736) > 0) && (.@relaytime >= 0) && (.@relaytime < 3) && (BaseClass == Job_Merchant)) {
  2807. mes "[Lospii]";
  2808. mes "Hi, I'm Lospii! Maybe";
  2809. mes "I'm younger than you, but";
  2810. mes "I'm in charge of this mission!";
  2811. mes "So you have to listen, okay?";
  2812. mes "Heh heh! Don't be scared~";
  2813. next;
  2814. mes "[Lospii]";
  2815. mes "I'm working now for this";
  2816. mes "mission thing so you came";
  2817. mes "at a good time! Let's see...";
  2818. mes "I need to give you... Some";
  2819. mes "mission for you to doooo...";
  2820. mes "Oh! I know! I got it!";
  2821. next;
  2822. mes "[Lospii]";
  2823. mes "We're seeing if you";
  2824. mes "know about teamwork, right?";
  2825. mes "Why don't you show me a lot";
  2826. mes "of your friends? Bring me...";
  2827. mes "12 of them! Yes, that's good!";
  2828. next;
  2829. mes "[Lospii]";
  2830. mes "I need to be able to";
  2831. mes "see them, you know, so";
  2832. mes "I know you're not lying";
  2833. mes "to me. Bring them reeeally";
  2834. mes "close so I know they're your";
  2835. mes "friends, not some other guys.";
  2836. next;
  2837. delitem 7736,1; //Mission_Certificate7
  2838. set party_relay,21;
  2839. mes "[Lospii]";
  2840. mes "Okay, I'll be right";
  2841. mes "here! Oh! And you have";
  2842. mes "to come with your friends";
  2843. mes "while I'm at work! That's";
  2844. mes "important to know!";
  2845. close;
  2846. }
  2847. if ((countitem(7736) > 0) && (BaseClass == Job_Merchant)) {
  2848. mes "[Lospii]";
  2849. mes "Hi, I'm Lospii! Maybe";
  2850. mes "I'm younger than you, but";
  2851. mes "I'm in charge of this mission!";
  2852. mes "So you have to listen, okay?";
  2853. mes "Heh heh! Don't be scared~";
  2854. next;
  2855. mes "[Lospii]";
  2856. mes "Uh oh... I forgot";
  2857. mes "that I'm not supposed";
  2858. mes "to be working now. Come";
  2859. mes "back when I'm working, okay?";
  2860. next;
  2861. mes "[Lospii]";
  2862. mes "I... I work before";
  2863. mes "noon for 3 hours, and";
  2864. mes "then... 3 hours after";
  2865. mes "midnight? Yes, those";
  2866. mes "are the times when";
  2867. mes "I'm working!";
  2868. close;
  2869. }
  2870. if (party_relay == 11) {
  2871. mes "[Lospii]";
  2872. mes "Umm... Did you bring";
  2873. mes "the fourth ticket to your";
  2874. mes "leader yet? You know,";
  2875. mes "the leader of the group.";
  2876. mes "The one that started this";
  2877. mes "whole relay test thingee.";
  2878. close;
  2879. }
  2880. if ((party_relay == 10) && ((.@relaytime >= 14) && (.@relaytime < 17)) && (.@juwi > 9)) {
  2881. mes "[Lospii]";
  2882. mes "Oh! You brought so many";
  2883. mes "friends! One... T-two...";
  2884. mes "You brought " + .@juwi + "?! Hmpf.";
  2885. mes "Maybe I gave you something";
  2886. mes "too easy to do. I didn't know";
  2887. mes "you knew this many people!";
  2888. next;
  2889. mes "[Lospii]";
  2890. mes "Oh well, thanks for";
  2891. mes "bringing everyone here.";
  2892. mes "For that, you get this";
  2893. mes "gift from me. Cool, huh?";
  2894. next;
  2895. set party_relay,11;
  2896. getitem 7733,1; //Mission_Certificate4
  2897. getitem 607,2; //Yggdrasilberry
  2898. callfunc "F_PartyRelay_Exp";
  2899. mes "[Lospii]";
  2900. mes "Okay, now take this";
  2901. mes "ticket, and give it to";
  2902. mes "your leader, the guy that";
  2903. mes "started this whole relay";
  2904. mes "thing. He needs to give";
  2905. mes "the ticket to Ledrion, okay?";
  2906. next;
  2907. mes "[Lospii]";
  2908. mes "You're almost done!";
  2909. mes "...I think. Um, I'm not";
  2910. mes "really sure what will";
  2911. mes "happen next. I can only";
  2912. mes "remember the parts I have";
  2913. mes "to do. C'mon! I'm just a kid!";
  2914. close;
  2915. }
  2916. else if ((party_relay == 10) && ((.@relaytime >= 18) && (.@relaytime < 21)) && (.@juwi > 9)) {
  2917. mes "[Lospii]";
  2918. mes "Oh! You brought so many";
  2919. mes "friends! One... T-two...";
  2920. mes "You brought " + .@juwi + "?! Hmpf.";
  2921. mes "Maybe I gave you something";
  2922. mes "too easy to do. I didn't know";
  2923. mes "you knew this many people!";
  2924. next;
  2925. mes "[Lospii]";
  2926. mes "Oh well, thanks for";
  2927. mes "bringing everyone here.";
  2928. mes "For that, you get this";
  2929. mes "gift from me. Cool, huh?";
  2930. next;
  2931. set party_relay,11;
  2932. getitem 7733,1; //Mission_Certificate4
  2933. getitem 607,2; //Yggdrasilberry
  2934. callfunc "F_PartyRelay_Exp";
  2935. mes "[Lospii]";
  2936. mes "Okay, now take this";
  2937. mes "ticket, and give it to";
  2938. mes "your leader, the guy that";
  2939. mes "started this whole relay";
  2940. mes "thing. He needs to give";
  2941. mes "the ticket to Ledrion, okay?";
  2942. next;
  2943. mes "[Lospii]";
  2944. mes "You're almost done!";
  2945. mes "...I think. Um, I'm not";
  2946. mes "really sure what will";
  2947. mes "happen next. I can only";
  2948. mes "remember the parts I have";
  2949. mes "to do. C'mon! I'm just a kid!";
  2950. close;
  2951. }
  2952. if (party_relay == 10) {
  2953. mes "[Lospii]";
  2954. mes "Bring 10 of your friends";
  2955. mes "here to me while I'm working,";
  2956. mes "okay? Umm... I work frooom...";
  2957. mes "2 PM to 5 PM, and 6 PM to 9 PM.";
  2958. mes "I think those are the times.";
  2959. mes "I... I can't read watches...";
  2960. close;
  2961. }
  2962. if ((countitem(7732) > 0) && (BaseLevel > 39) && ((.@relaytime >= 14) && (.@relaytime < 17)) && (BaseClass == Job_Archer)) {
  2963. mes "[Lospii]";
  2964. mes "Hi, I'm Lospii! Maybe";
  2965. mes "I'm younger than you, but";
  2966. mes "I'm in charge of this mission!";
  2967. mes "So you have to listen, okay?";
  2968. mes "Heh heh! Don't be scared~";
  2969. next;
  2970. mes "[Lospii]";
  2971. mes "I'm working now for this";
  2972. mes "mission thing so you came";
  2973. mes "at a good time! Let's see...";
  2974. mes "I need to give you... Some";
  2975. mes "mission for you to doooo...";
  2976. mes "Oh! I know! I got it!";
  2977. next;
  2978. mes "[Lospii]";
  2979. mes "We're seeing if you";
  2980. mes "know about teamwork, right?";
  2981. mes "Why don't you show me a lot";
  2982. mes "of your friends? Bring me...";
  2983. mes "10 of them! Yes, that's good!";
  2984. next;
  2985. mes "[Lospii]";
  2986. mes "I need to be able to";
  2987. mes "see them, you know, so";
  2988. mes "I know you're not lying";
  2989. mes "to me. Bring them reeeally";
  2990. mes "close so I know they're your";
  2991. mes "friends, not some other guys.";
  2992. next;
  2993. delitem 7732,1; //Mission_Certificate3
  2994. set party_relay,10;
  2995. mes "[Lospii]";
  2996. mes "Okay, I'll be right";
  2997. mes "here! Oh! And you have";
  2998. mes "to come with your friends";
  2999. mes "while I'm at work! That's";
  3000. mes "important to know!";
  3001. close;
  3002. }
  3003. else if ((countitem(7732) > 0) && (BaseLevel > 39) && ((.@relaytime >= 18) && (.@relaytime < 21)) && (BaseClass == Job_Archer)) {
  3004. mes "[Lospii]";
  3005. mes "Hi, I'm Lospii! Maybe";
  3006. mes "I'm younger than you, but";
  3007. mes "I'm in charge of this mission!";
  3008. mes "So you have to listen, okay?";
  3009. mes "Heh heh! Don't be scared~";
  3010. next;
  3011. mes "[Lospii]";
  3012. mes "I'm working now for this";
  3013. mes "mission thing so you came";
  3014. mes "at a good time! Let's see...";
  3015. mes "I need to give you... Some";
  3016. mes "mission for you to doooo...";
  3017. mes "Oh! I know! I got it!";
  3018. next;
  3019. mes "[Lospii]";
  3020. mes "We're seeing if you";
  3021. mes "know about teamwork, right?";
  3022. mes "Why don't you show me a lot";
  3023. mes "of your friends? Bring me...";
  3024. mes "10 of them! Yes, that's good!";
  3025. next;
  3026. mes "[Lospii]";
  3027. mes "I need to be able to";
  3028. mes "see them, you know, so";
  3029. mes "I know you're not lying";
  3030. mes "to me. Bring them reeeally";
  3031. mes "close so I know they're your";
  3032. mes "friends, not some other guys.";
  3033. next;
  3034. delitem 7732,1; //Mission_Certificate3
  3035. set party_relay,10;
  3036. mes "[Lospii]";
  3037. mes "Okay, I'll be right";
  3038. mes "here! Oh! And you have";
  3039. mes "to come with your friends";
  3040. mes "while I'm at work! That's";
  3041. mes "important to know!";
  3042. close;
  3043. }
  3044. if ((countitem(7732) > 0) && (BaseLevel > 39) && (BaseClass == Job_Archer)) {
  3045. mes "[Lospii]";
  3046. mes "Hi, I'm Lospii! Maybe";
  3047. mes "I'm younger than you, but";
  3048. mes "I'm in charge of this mission!";
  3049. mes "So you have to listen, okay?";
  3050. mes "Heh heh! Don't be scared~";
  3051. next;
  3052. mes "[Lospii]";
  3053. mes "Uh oh... I forgot";
  3054. mes "that I'm not supposed";
  3055. mes "to be working now. Come";
  3056. mes "back when I'm working, okay?";
  3057. next;
  3058. mes "[Lospii]";
  3059. mes "I work frooom... Uh...";
  3060. mes "2 PM to 5 PM? Oh!";
  3061. mes "And also 6 PM to 9 PM.";
  3062. mes "I think those are the";
  3063. mes "times... I mean, clocks";
  3064. mes "are hard to read, man!";
  3065. close;
  3066. }
  3067. mes "[Lospii]";
  3068. mes "Hi! I'm Lospii!";
  3069. mes "Hey, does it look like";
  3070. mes "I'm at work? Ha ha!";
  3071. mes "I got a job! I'm helping";
  3072. mes "my friends a lot!";
  3073. close;
  3074. }
  3075. // EXP Rewards
  3076. function script F_PartyRelay_Exp {
  3077. if (checkre(3)) { //unconfirmed
  3078. if (BaseLevel > 94) getexp 104760,0;
  3079. else if (BaseLevel > 89) getexp 85920,0;
  3080. else if (BaseLevel > 79) getexp 38520,0;
  3081. else if (BaseLevel > 69) getexp 19560,0;
  3082. else if (BaseLevel > 59) getexp 6720,0;
  3083. else if (BaseLevel > 49) getexp 2880,0;
  3084. else getexp 1080,0;
  3085. } else {
  3086. if (BaseLevel > 94) getexp 1047600,0;
  3087. else if (BaseLevel > 89) getexp 859200,0;
  3088. else if (BaseLevel > 79) getexp 385200,0;
  3089. else if (BaseLevel > 69) getexp 195600,0;
  3090. else if (BaseLevel > 59) getexp 67200,0;
  3091. else if (BaseLevel > 49) getexp 28800,0;
  3092. else getexp 10800,0;
  3093. }
  3094. return;
  3095. }
  3096. // Comodo Relay
  3097. comodo,71,137,3 duplicate(RelayLedrion) Ledrion#comodo 109
  3098. comodo,236,197,3 duplicate(RelayGatan) Gatan#comodo 86
  3099. comodo,152,184,3 duplicate(RelayBafhail) Bafhail#comodo 731
  3100. comodo,64,219,3 duplicate(RelayLospii) Lospii#comodo 706
  3101. // Einbroch Relay
  3102. einbroch,107,93,3 duplicate(RelayLedrion) Ledrion#einbroch 109
  3103. einbroch,260,128,3 duplicate(RelayGatan) Gatan#einbroch 86
  3104. einbroch,251,178,3 duplicate(RelayBafhail) Bafhail#einbroch 731
  3105. einbroch,173,72,3 duplicate(RelayLospii) Lospii#einbroch 706
  3106. // Relay Hugel
  3107. hugel,102,130,3 duplicate(RelayLedrion) Ledrion#hugel 109
  3108. hugel,169,139,3 duplicate(RelayGatan) Gatan#hugel 86
  3109. hugel,55,200,3 duplicate(RelayBafhail) Bafhail#hugel 731
  3110. hugel,144,201,3 duplicate(RelayLospii) Lospii#hugel 706
  3111. // Relay Rachel
  3112. rachel,215,71,3 duplicate(RelayLedrion) Ledrion#rachel 109
  3113. rachel,45,163,3 duplicate(RelayGatan) Gatan#rachel 86
  3114. rachel,245,132,3 duplicate(RelayBafhail) Bafhail#rachel 731
  3115. rachel,158,215,3 duplicate(RelayLospii) Lospii#rachel 706
  3116. // Relay Veins
  3117. veins,274,188,5 duplicate(RelayLedrion) Ledrion#veins 109
  3118. veins,138,207,3 duplicate(RelayGatan) Gatan#veins 86
  3119. veins,202,235,3 duplicate(RelayBafhail) Bafhail#veins 731
  3120. veins,97,245,5 duplicate(RelayLospii) Lospii#veins 706