arena_lvl80.txt 27 KB

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  1. //===== rAthena Script =======================================
  2. //= Izlude Arena Level 80
  3. //===== By: ==================================================
  4. //= SinSloth
  5. //===== Current Version: =====================================
  6. //= 1.3
  7. //===== Compatible With: =====================================
  8. //= rAthena Project
  9. //===== Description: =========================================
  10. //= Izlude Battle Arena Level 80
  11. //===== Additional Comments: =================================
  12. //= 1.0 First version.
  13. //= 1.1 Replaced effect numerics with constants. [Samuray22]
  14. //= 1.2 Label standardization. [Euphy]
  15. //= 1.3 Script updates, and removed a level restriction. [Euphy]
  16. //============================================================
  17. arena_room,147,42,1 script Lv80 Waiting Room 124,{
  18. end;
  19. OnInit:
  20. waitingroom "Individual; Level 80 to " + MAX_LEVEL,50,"Lv80 Waiting Room::OnStartArena",1,1000,80;
  21. enablewaitingroomevent;
  22. end;
  23. OnStartArena:
  24. warpwaitingpc "force_4-1",99,12;
  25. donpcevent "arena#80::OnStart";
  26. disablewaitingroomevent;
  27. end;
  28. OnStart:
  29. enablewaitingroomevent;
  30. end;
  31. }
  32. force_4-1,99,20,4 script Octus#arena 124,{
  33. end;
  34. OnStart:
  35. initnpctimer;
  36. set $arena_min80st,gettime(DT_MINUTE);
  37. set $arena_sec80st,gettime(DT_SECOND);
  38. end;
  39. OnTimer3000:
  40. mapannounce "force_4-1","Good day, my name is Octus, the guide of Time Force Battle for lvl 80s!",0;
  41. end;
  42. OnTimer4000:
  43. mapannounce "force_4-1","Remember your right decision will save a lot of your time!",0;
  44. end;
  45. OnTimer8000:
  46. mapannounce "force_4-1","In order to complete this battle course, you must start from the far left of this room to the clock wise direction. Please move to the far left side. You have 7 minutes from now.",0;
  47. end;
  48. OnTimer60000:
  49. if (getmapusers("force_4-1") == 0) {
  50. donpcevent "Octus#arena::OnFailClearStage";
  51. }
  52. mapannounce "force_4-1","Remaining Time : 7 minutes ",0;
  53. end;
  54. OnTimer120000:
  55. if (getmapusers("force_4-1") == 0) {
  56. donpcevent "Octus#arena::OnFailClearStage";
  57. }
  58. mapannounce "force_4-1","Remaining Time : 6 minutes ",0;
  59. end;
  60. OnTimer180000:
  61. if (getmapusers("force_4-1") == 0) {
  62. donpcevent "Octus#arena::OnFailClearStage";
  63. }
  64. mapannounce "force_4-1","Remaining Time : 5 minutes ",0;
  65. end;
  66. OnTimer240000:
  67. if (getmapusers("force_4-1") == 0) {
  68. donpcevent "Octus#arena::OnFailClearStage";
  69. }
  70. mapannounce "force_4-1","Remaining Time : 4 minutes ",0;
  71. end;
  72. OnTimer300000:
  73. if (getmapusers("force_4-1") == 0) {
  74. donpcevent "Octus#arena::OnFailClearStage";
  75. }
  76. mapannounce "force_4-1","Remaining Time : 3 minutes ",0;
  77. end;
  78. OnTimer360000:
  79. if (getmapusers("force_4-1") == 0) {
  80. donpcevent "Octus#arena::OnFailClearStage";
  81. }
  82. mapannounce "force_4-1","Remaining Time : 2 minutes ",0;
  83. end;
  84. OnTimer420000:
  85. if (getmapusers("force_4-1") == 0) {
  86. donpcevent "Octus#arena::OnFailClearStage";
  87. }
  88. mapannounce "force_4-1","Remaining Time : 1 minute ",0;
  89. end;
  90. OnTimer480000:
  91. mapannounce "force_4-1","Your time is over. I hope you had a good time~",0;
  92. end;
  93. OnTimer485000:
  94. OnTimer486000:
  95. OnTimer487000:
  96. OnTimer488000:
  97. OnTimer489000:
  98. OnTimer490000:
  99. OnTimer491000:
  100. OnTimer492000:
  101. OnTimer493000:
  102. OnTimer494000:
  103. mapwarp "force_4-1","prt_are_in",178,190,0,0;
  104. end;
  105. OnTimer495000:
  106. mapwarp "force_4-1","prt_are_in",178,190,0,0;
  107. donpcevent "Octus#arena::OnFailClearStage";
  108. end;
  109. OnTimerOff:
  110. stopnpctimer;
  111. end;
  112. OnFailClearStage:
  113. donpcevent "cast#80::OnTimeOver1";
  114. mapwarp "force_4-1","prt_are_in",178,190,0,0;
  115. donpcevent "Octus#arena::OnTimerOff";
  116. donpcevent "arena#80::OnReset_All";
  117. donpcevent "alloff#80::OnEnable";
  118. donpcevent "Lv80 Waiting Room::OnStart";
  119. end;
  120. On01_Start:
  121. mapannounce "force_4-1","In order to clear this battle, you must kill all Nightmares!",0;
  122. end;
  123. On01_End:
  124. mapannounce "force_4-1","A door to the north room has opened!",0;
  125. end;
  126. On02_Start:
  127. mapannounce "force_4-1","In order to clear this battle, you must kill all monsters!",0;
  128. end;
  129. On02_End:
  130. mapannounce "force_4-1","A door to the north room has opened!",0;
  131. end;
  132. On03_Start:
  133. mapannounce "force_4-1","In order to clear this battle, you must kill all Assaulters!",0;
  134. end;
  135. On03_End:
  136. mapannounce "force_4-1","Clear! A door to the east room has opened!",0;
  137. end;
  138. On04_Start:
  139. mapannounce "force_4-1","In order to clear this battle, you must kill all Nine Tails!",0;
  140. end;
  141. On04_End:
  142. mapannounce "force_4-1","A door to the east room has opened!",0;
  143. end;
  144. On05_Start:
  145. mapannounce "force_4-1","In order to clear this battle, you must kill all Walking Petites!",0;
  146. end;
  147. On05_End:
  148. mapannounce "force_4-1","Clear! A door to the south room has opened!",0;
  149. end;
  150. On06_Start:
  151. mapannounce "force_4-1","In order to clear this battle, kill all monsters in this room!",0;
  152. end;
  153. On06_End:
  154. mapannounce "force_4-1","A door to the south room has opened!",0;
  155. end;
  156. On07_Start:
  157. mapannounce "force_4-1","In order to clear this battle, kill all Fur-Seals while dodging Mermen!",0;
  158. end;
  159. On07_End:
  160. mapannounce "force_4-1","Clear! A door to the west room has opened!",0;
  161. end;
  162. On08_Start:
  163. mapannounce "force_4-1","Please escape to the north exit!",0;
  164. end;
  165. On09_Start:
  166. mapannounce "force_4-1","In order to clear this battle, you must defeat an Ancient Mummy!",0;
  167. end;
  168. On09_End:
  169. mapannounce "force_4-1","Boss Clear! - A door at the north has opened. Thank you. ",0;
  170. end;
  171. }
  172. - script arena#80 -1,{
  173. OnReset_01:
  174. donpcevent "force_01ex#80::OnReset";
  175. donpcevent "force_02start#80::OnEnable";
  176. enablenpc "force_01_02#80";
  177. end;
  178. OnReset_02:
  179. donpcevent "force_02mob#80::OnReset";
  180. donpcevent "force_03start#80::OnEnable";
  181. enablenpc "force_02_03#80";
  182. end;
  183. OnReset_03:
  184. enablenpc "force_03_04#80";
  185. donpcevent "force_04start#80::OnEnable";
  186. donpcevent "force_03ex#80::OnReset";
  187. end;
  188. OnReset_04:
  189. enablenpc "force_04_05#80";
  190. donpcevent "force_05start#80::OnEnable";
  191. donpcevent "force_04ex#80::OnReset";
  192. end;
  193. OnReset_05:
  194. enablenpc "force_05_06#80";
  195. donpcevent "force_06start#80::OnEnable";
  196. donpcevent "force_05ex#80::OnReset";
  197. end;
  198. OnReset_06:
  199. enablenpc "force_06_07#80";
  200. donpcevent "force_07start#80::OnEnable";
  201. //donpcevent "force_06ex#80::OnReset";
  202. end;
  203. OnReset_07:
  204. enablenpc "force_07_08#80";
  205. donpcevent "force_07ex#80::OnReset";
  206. donpcevent "force_08start#80::OnEnable";
  207. end;
  208. OnReset_08:
  209. donpcevent "force_09start#80::OnEnable";
  210. enablenpc "force_08_09#80";
  211. end;
  212. OnReset_09:
  213. enablenpc "force_exit#80";
  214. end;
  215. OnStart:
  216. disablenpc "force_01_02#80";
  217. disablenpc "force_02_03#80";
  218. disablenpc "force_03_04#80";
  219. disablenpc "force_04_05#80";
  220. disablenpc "force_05_06#80";
  221. disablenpc "force_06_07#80";
  222. disablenpc "force_07_08#80";
  223. disablenpc "force_08_09#80";
  224. disablenpc "force_exit#80";
  225. donpcevent "Octus#arena::OnTimerOff";
  226. //donpcevent "force_09mob#80::OnTimerOff";
  227. donpcevent "force_01mob#80::OnReset";
  228. donpcevent "force_02mob#80::OnReset";
  229. donpcevent "force_03mob#80::OnReset";
  230. donpcevent "force_04mob#80::OnReset";
  231. donpcevent "force_05mob#80::OnReset";
  232. donpcevent "force_06mob#80::OnReset";
  233. donpcevent "force_07mob#80::OnReset";
  234. //donpcevent "force_08mob#80::OnReset";
  235. donpcevent "force_09mob#80::OnReset";
  236. donpcevent "force_01ex#80::OnReset";
  237. donpcevent "force_03ex#80::OnReset";
  238. donpcevent "force_04ex#80::OnReset";
  239. donpcevent "force_05ex#80::OnReset";
  240. donpcevent "force_07ex#80::OnReset";
  241. //donpcevent "force_08ex#80::OnReset";
  242. donpcevent "force_09ex#80::OnReset";
  243. enablenpc "force_08_01#80";
  244. donpcevent "force_01start#80::OnEnable";
  245. donpcevent "Octus#arena::OnStart";
  246. end;
  247. OnReset_All:
  248. donpcevent "force_01mob#80::OnReset";
  249. donpcevent "force_02mob#80::OnReset";
  250. donpcevent "force_03mob#80::OnReset";
  251. donpcevent "force_04mob#80::OnReset";
  252. donpcevent "force_05mob#80::OnReset";
  253. donpcevent "force_06mob#80::OnReset";
  254. donpcevent "force_07mob#80::OnReset";
  255. donpcevent "force_09mob#80::OnReset";
  256. donpcevent "force_01ex#80::OnReset";
  257. donpcevent "force_03ex#80::OnReset";
  258. donpcevent "force_04ex#80::OnReset";
  259. donpcevent "force_05ex#80::OnReset";
  260. donpcevent "force_07ex#80::OnReset";
  261. //donpcevent "force_08ex#80::OnReset";
  262. donpcevent "force_09ex#80::OnReset";
  263. end;
  264. }
  265. force_4-1,62,26,1 script force_08_01#80 45,1,1,{
  266. OnTouch_:
  267. donpcevent "Octus#arena::On01_Start";
  268. warp "force_4-1",40,26;
  269. end;
  270. }
  271. force_4-1,25,44,1 script force_01_02#80 45,1,1,{
  272. OnTouch_:
  273. donpcevent "Octus#arena::On02_Start";
  274. warp "force_4-1",25,69;
  275. end;
  276. }
  277. force_4-1,25,134,1 script force_02_03#80 45,1,1,{
  278. OnTouch_:
  279. donpcevent "Octus#arena::On03_Start";
  280. warp "force_4-1",25,159;
  281. end;
  282. }
  283. force_4-1,44,174,1 script force_03_04#80 45,1,1,{
  284. OnTouch_:
  285. donpcevent "Octus#arena::On04_Start";
  286. warp "force_4-1",69,174;
  287. end;
  288. }
  289. force_4-1,134,174,1 script force_04_05#80 45,1,1,{
  290. OnTouch_:
  291. donpcevent "Octus#arena::On05_Start";
  292. warp "force_4-1",159,174;
  293. end;
  294. }
  295. force_4-1,174,155,1 script force_05_06#80 45,1,1,{
  296. OnTouch_:
  297. donpcevent "Octus#arena::On06_Start";
  298. warp "force_4-1",174,130;
  299. end;
  300. }
  301. force_4-1,174,65,1 script force_06_07#80 45,1,1,{
  302. OnTouch_:
  303. donpcevent "Octus#arena::On07_Start";
  304. warp "force_4-1",174,40;
  305. end;
  306. }
  307. force_4-1,155,26,1 script force_07_08#80 45,1,1,{
  308. OnTouch_:
  309. donpcevent "Octus#arena::On08_Start";
  310. warp "force_4-1",132,26;
  311. enablenpc "force_08_09#80";
  312. end;
  313. }
  314. force_4-1,99,54,1 script force_08_09#80 45,1,1,{
  315. OnTouch_:
  316. donpcevent "Octus#arena::On09_Start";
  317. warp "force_4-1",99,82;
  318. end;
  319. }
  320. force_4-1,99,124,1 script force_exit#80 45,1,1,{
  321. OnTouch_:
  322. donpcevent "Octus#arena::OnTimerOff";
  323. donpcevent "#arn_timer_80::OnEnable";
  324. mapwarp "force_4-1","prt_are_in",73,192,0,0;
  325. end;
  326. }
  327. - script force_01start#80 -1,{
  328. OnEnable:
  329. donpcevent "force_01mob#80::OnEnable";
  330. end;
  331. }
  332. - script force_01ex#80 -1,{
  333. OnReset:
  334. killmonster "force_4-1","force_01ex#80::OnMyMobDead";
  335. end;
  336. OnSummonMob1:
  337. monster "force_4-1",11,25,"Hunter Fly",1422,1,"force_01ex#80::OnMyMobDead";
  338. monster "force_4-1",22,22,"Hunter Fly",1422,1,"force_01ex#80::OnMyMobDead";
  339. monster "force_4-1",25,25,"Hunter Fly",1422,1,"force_01ex#80::OnMyMobDead";
  340. monster "force_4-1",35,13,"Hunter Fly",1422,1,"force_01ex#80::OnMyMobDead";
  341. monster "force_4-1",18,33,"Hunter Fly",1422,1,"force_01ex#80::OnMyMobDead";
  342. end;
  343. OnMyMobDead:
  344. end;
  345. }
  346. - script force_01mob#80 -1,{
  347. OnEnable:
  348. monster "force_4-1",35,13,"Nightmare",1427,1,"force_01mob#80::OnMyMobDead";
  349. monster "force_4-1",25,36,"Nightmare",1427,1,"force_01mob#80::OnMyMobDead";
  350. monster "force_4-1",22,23,"Nightmare",1427,1,"force_01mob#80::OnMyMobDead";
  351. monster "force_4-1",25,17,"Nightmare",1427,1,"force_01mob#80::OnMyMobDead";
  352. monster "force_4-1",25,15,"Nightmare",1427,1,"force_01mob#80::OnMyMobDead";
  353. donpcevent "force_01ex#80::OnSummonMob1";
  354. end;
  355. OnReset:
  356. killmonster "force_4-1","force_01mob#80::OnMyMobDead";
  357. end;
  358. OnMyMobDead:
  359. if (mobcount("force_4-1","force_01mob#80::OnMyMobDead") < 1) {
  360. donpcevent "Octus#arena::On01_End";
  361. donpcevent "arena#80::OnReset_01";
  362. }
  363. end;
  364. }
  365. - script force_02start#80 -1,{
  366. OnEnable:
  367. donpcevent "force_02mob#80::OnEnable";
  368. end;
  369. }
  370. - script force_02mob#80 -1,{
  371. OnReset:
  372. killmonster "force_4-1","force_02mob#80::OnMyMobDead";
  373. end;
  374. OnEnable:
  375. monster "force_4-1",24,80,"Marionette",1459,1,"force_02mob#80::OnMyMobDead";
  376. monster "force_4-1",23,110,"Marionette",1459,1,"force_02mob#80::OnMyMobDead";
  377. monster "force_4-1",26,90,"Marionette",1459,1,"force_02mob#80::OnMyMobDead";
  378. monster "force_4-1",28,75,"Zombie",1394,1,"force_02mob#80::OnMyMobDead";
  379. monster "force_4-1",24,90,"Zombie",1394,1,"force_02mob#80::OnMyMobDead";
  380. monster "force_4-1",28,85,"Zombie",1394,1,"force_02mob#80::OnMyMobDead";
  381. monster "force_4-1",24,82,"Deviruchi",1433,1,"force_02mob#80::OnMyMobDead";
  382. monster "force_4-1",28,86,"Skel Prisoner",1479,1,"force_02mob#80::OnMyMobDead";
  383. monster "force_4-1",27,73,"Skel Prisoner",1479,1,"force_02mob#80::OnMyMobDead";
  384. monster "force_4-1",26,118,"Skel Prisoner",1479,1,"force_02mob#80::OnMyMobDead";
  385. monster "force_4-1",25,127,"Skel Prisoner",1479,1,"force_02mob#80::OnMyMobDead";
  386. monster "force_4-1",28,128,"Zombie",1394,1,"force_02mob#80::OnMyMobDead";
  387. monster "force_4-1",27,100,"Zombie",1394,1,"force_02mob#80::OnMyMobDead";
  388. monster "force_4-1",29,90,"Zombie",1394,1,"force_02mob#80::OnMyMobDead";
  389. monster "force_4-1",28,128,"Raydric Archer",1453,1,"force_02mob#80::OnMyMobDead";
  390. end;
  391. OnMyMobDead:
  392. if (mobcount("force_4-1","force_02mob#80::OnMyMobDead") < 1) {
  393. donpcevent "Octus#arena::On02_End";
  394. donpcevent "arena#80::OnReset_02";
  395. }
  396. end;
  397. }
  398. - script force_03start#80 -1,{
  399. OnEnable:
  400. donpcevent "force_03mob#80::OnEnable";
  401. end;
  402. }
  403. - script force_03ex#80 -1,{
  404. OnReset:
  405. killmonster "force_4-1","force_03ex#80::OnMyMobDead";
  406. end;
  407. OnSummonMob_03:
  408. monster "force_4-1",26,173,"Clock Tower Keeper",1527,1,"force_03ex#80::OnMyMobDead";
  409. monster "force_4-1",21,173,"Marionette",1459,1,"force_03ex#80::OnMyMobDead";
  410. monster "force_4-1",31,173,"Clock Tower Keeper",1527,1,"force_03ex#80::OnMyMobDead";
  411. monster "force_4-1",26,178,"Marionette",1459,1,"force_03ex#80::OnMyMobDead";
  412. monster "force_4-1",21,178,"Marionette",1459,1,"force_03ex#80::OnMyMobDead";
  413. monster "force_4-1",31,178,"Marionette",1459,1,"force_03ex#80::OnMyMobDead";
  414. monster "force_4-1",26,186,"Sidewinder",1424,1,"force_03ex#80::OnMyMobDead";
  415. monster "force_4-1",26,161,"Sidewinder",1424,1,"force_03ex#80::OnMyMobDead";
  416. end;
  417. OnMyMobDead:
  418. end;
  419. }
  420. - script force_03mob#80 -1,{
  421. OnEnable:
  422. donpcevent "force_03ex#80::OnSummonMob_03";
  423. monster "force_4-1",23,174,"Assaulter",1364,1,"force_03mob#80::OnMyMobDead";
  424. monster "force_4-1",18,173,"Assaulter",1364,1,"force_03mob#80::OnMyMobDead";
  425. end;
  426. OnReset:
  427. killmonster "force_4-1","force_03mob#80::OnMyMobDead";
  428. end;
  429. OnMyMobDead:
  430. donpcevent "force_03ex#80::OnSummonMob_03";
  431. if (mobcount("force_4-1","force_03mob#80::OnMyMobDead") < 1) {
  432. donpcevent "Octus#arena::On03_End";
  433. donpcevent "arena#80::OnReset_03";
  434. }
  435. end;
  436. }
  437. - script force_04start#80 -1,{
  438. OnEnable:
  439. donpcevent "force_04mob#80::OnEnable";
  440. end;
  441. }
  442. - script force_04ex#80 -1,{
  443. OnReset:
  444. killmonster "force_4-1","force_04ex#80::OnMyMobDead";
  445. end;
  446. OnSummonMob_04:
  447. monster "force_4-1",99,174,"Archer Skeleton",1420,1,"force_04ex#80::OnMyMobDead";
  448. monster "force_4-1",101,174,"Archer Skeleton",1420,1,"force_04ex#80::OnMyMobDead";
  449. monster "force_4-1",103,174,"Archer Skeleton",1420,1,"force_04ex#80::OnMyMobDead";
  450. monster "force_4-1",105,174,"Archer Skeleton",1420,1,"force_04ex#80::OnMyMobDead";
  451. monster "force_4-1",107,174,"Archer Skeleton",1420,1,"force_04ex#80::OnMyMobDead";
  452. monster "force_4-1",109,177,"Pasana",1464,1,"force_04ex#80::OnMyMobDead";
  453. monster "force_4-1",99,170,"Minorous",1461,1,"force_04ex#80::OnMyMobDead";
  454. monster "force_4-1",111,170,"Minorous",1461,1,"force_04ex#80::OnMyMobDead";
  455. monster "force_4-1",110,170,"Lava Golem",1549,1,"force_04ex#80::OnMyMobDead";
  456. end;
  457. OnMyMobDead:
  458. end;
  459. }
  460. - script force_04mob#80 -1,{
  461. OnEnable:
  462. donpcevent "force_04ex#80::OnSummonMob_04";
  463. monster "force_4-1",80,172,"Nine Tails",1471,1,"force_04mob#80::OnMyMobDead";
  464. monster "force_4-1",105,172,"Nine Tails",1471,1,"force_04mob#80::OnMyMobDead";
  465. monster "force_4-1",90,172,"Nine Tails",1471,1,"force_04mob#80::OnMyMobDead";
  466. monster "force_4-1",117,172,"Nine Tails",1471,1,"force_04mob#80::OnMyMobDead";
  467. end;
  468. OnReset:
  469. killmonster "force_4-1","force_04mob#80::OnMyMobDead";
  470. end;
  471. OnMyMobDead:
  472. if (mobcount("force_4-1","force_04mob#80::OnMyMobDead") < 1) {
  473. donpcevent "Octus#arena::On04_End";
  474. donpcevent "arena#80::OnReset_04";
  475. }
  476. end;
  477. }
  478. - script force_05start#80 -1,{
  479. OnEnable:
  480. donpcevent "force_05mob#80::OnEnable";
  481. end;
  482. }
  483. - script force_05ex#80 -1,{
  484. OnReset:
  485. killmonster "force_4-1","force_05ex#80::OnMyMobDead";
  486. end;
  487. OnSummonMob_05:
  488. monster "force_4-1",168,190,"Petite",1466,1,"force_05ex#80::OnMyMobDead";
  489. monster "force_4-1",173,166,"Petite",1466,1,"force_05ex#80::OnMyMobDead";
  490. monster "force_4-1",171,176,"Petite",1466,1,"force_05ex#80::OnMyMobDead";
  491. monster "force_4-1",188,167,"Petite",1466,1,"force_05ex#80::OnMyMobDead";
  492. end;
  493. OnMyMobDead:
  494. end;
  495. }
  496. - script force_05mob#80 -1,{
  497. OnEnable:
  498. monster "force_4-1",164,174,"Petite",1465,1,"force_05mob#80::OnMyMobDead";
  499. monster "force_4-1",169,159,"Petite",1465,1,"force_05mob#80::OnMyMobDead";
  500. monster "force_4-1",174,183,"Petite",1465,1,"force_05mob#80::OnMyMobDead";
  501. monster "force_4-1",177,170,"Petite",1465,1,"force_05mob#80::OnMyMobDead";
  502. end;
  503. OnReset:
  504. killmonster "force_4-1","force_05mob#80::OnMyMobDead";
  505. end;
  506. OnMyMobDead:
  507. if (mobcount("force_4-1","force_05mob#80::OnMyMobDead") < 1) {
  508. donpcevent "Octus#arena::On05_End";
  509. donpcevent "arena#80::OnReset_05";
  510. }
  511. else donpcevent "force_05ex#80::OnSummonMob_05";
  512. end;
  513. }
  514. - script force_06start#80 -1,{
  515. OnEnable:
  516. donpcevent "force_06mob#80::OnEnable";
  517. end;
  518. }
  519. - script force_06ex#80 -1,{
  520. OnEnable:
  521. donpcevent "Octus#arena::On06_start";
  522. end;
  523. }
  524. - script force_06mob#80 -1,{
  525. OnEnable:
  526. monster "force_4-1",173,118,"Baphomet Jr.",1431,1,"force_06mob#80::OnMyMobDead";
  527. monster "force_4-1",173,90,"Baphomet Jr.",1431,1,"force_06mob#80::OnMyMobDead";
  528. monster "force_4-1",177,72,"Baphomet Jr.",1431,1,"force_06mob#80::OnMyMobDead";
  529. monster "force_4-1",171,108,"Deviruchi",1433,1,"force_06mob#80::OnMyMobDead";
  530. monster "force_4-1",171,85,"Deviruchi",1433,1,"force_06mob#80::OnMyMobDead";
  531. monster "force_4-1",171,79,"Alice",1521,1,"force_06mob#80::OnMyMobDead";
  532. monster "force_4-1",175,118,"Alice",1521,1,"force_06mob#80::OnMyMobDead";
  533. monster "force_4-1",175,99,"Alice",1521,1,"force_06mob#80::OnMyMobDead";
  534. end;
  535. OnReset:
  536. killmonster "force_4-1","force_06mob#80::OnMyMobDead";
  537. end;
  538. OnMyMobDead:
  539. if (mobcount("force_4-1","force_06mob#80::OnMyMobDead") < 1) {
  540. donpcevent "Octus#arena::On06_End";
  541. donpcevent "arena#80::OnReset_06";
  542. }
  543. end;
  544. }
  545. - script force_07start#80 -1,{
  546. OnEnable:
  547. donpcevent "force_07mob#80::OnEnable";
  548. end;
  549. }
  550. - script force_07ex#80 -1,{
  551. OnReset:
  552. killmonster "force_4-1","force_07ex#80::OnMyMobDead";
  553. end;
  554. OnSummonMob_07:
  555. monster "force_4-1",160,34,"Merman",1451,1,"force_07ex#80::OnMyMobDead";
  556. monster "force_4-1",163,27,"Merman",1451,1,"force_07ex#80::OnMyMobDead";
  557. monster "force_4-1",163,23,"Merman",1451,1,"force_07ex#80::OnMyMobDead";
  558. end;
  559. OnMyMobDead:
  560. end;
  561. }
  562. - script force_07mob#80 -1,{
  563. OnEnable:
  564. donpcevent "force_07ex#80::OnSummonMob_07";
  565. monster "force_4-1",165,27,"Fur-Seal",1533,1,"force_07mob#80::OnMyMobDead";
  566. monster "force_4-1",184,23,"Fur-Seal",1533,1,"force_07mob#80::OnMyMobDead";
  567. monster "force_4-1",174,19,"Fur-Seal",1533,1,"force_07mob#80::OnMyMobDead";
  568. end;
  569. OnReset:
  570. killmonster "force_4-1","force_07mob#80::OnMyMobDead";
  571. end;
  572. OnMyMobDead:
  573. if (mobcount("force_4-1","force_07mob#80::OnMyMobDead") < 1) {
  574. donpcevent "Octus#arena::On07_End";
  575. donpcevent "arena#80::OnReset_07";
  576. }
  577. end;
  578. }
  579. - script force_08start#80 -1,{
  580. OnEnable:
  581. donpcevent "force_08ex#80::OnEnable";
  582. end;
  583. }
  584. - script force_08ex#80 -1,{
  585. OnEnable:
  586. donpcevent "arena#80::OnReset_08";
  587. end;
  588. }
  589. - script force_09start#80 -1,{
  590. OnEnable:
  591. donpcevent "force_09mob#80::OnEnable";
  592. end;
  593. }
  594. - script force_09ex#80 -1,{
  595. OnReset:
  596. killmonster "force_4-1","force_09ex#80::OnMyMobDead";
  597. end;
  598. OnSummonMob_09:
  599. monster "force_4-1",91,99,"Argos",1430,1,"force_09ex#80::OnMyMobDead";
  600. monster "force_4-1",95,105,"Argos",1430,1,"force_09ex#80::OnMyMobDead";
  601. monster "force_4-1",122,99,"Argos",1430,1,"force_09ex#80::OnMyMobDead";
  602. monster "force_4-1",88,107,"Argos",1430,1,"force_09ex#80::OnMyMobDead";
  603. monster "force_4-1",85,104,"Argos",1430,1,"force_09ex#80::OnMyMobDead";
  604. end;
  605. OnMyMobDead:
  606. end;
  607. }
  608. - script force_09mob#80 -1,{
  609. OnEnable:
  610. monster "force_4-1",99,99,"Ancient Mummy",1522,1,"force_09mob#80::OnMyMobDead";
  611. donpcevent "force_09ex#80::OnSummonMob_09";
  612. end;
  613. OnReset:
  614. killmonster "force_4-1","force_09mob#80::OnMyMobDead";
  615. end;
  616. OnMyMobDead:
  617. if (mobcount("force_4-1","force_09mob#80::OnMyMobDead") < 1) {
  618. donpcevent "Octus#arena::On09_End";
  619. donpcevent "arena#80::OnReset_09";
  620. donpcevent "arena#80::OnReset_All";
  621. set $arena_min80end,gettime(DT_MINUTE);
  622. set $arena_sec80end,gettime(DT_SECOND);
  623. }
  624. end;
  625. }
  626. prt_are_in,181,188,3 script Staff#80-1 67,{
  627. mes "[Staff]";
  628. mes "You did a good job.";
  629. mes "Even if you have failed to clear a time attack battle, I will reward you with a small amount of arena points.";
  630. next;
  631. if (arena_point == 30000) {
  632. mes "[Staff]";
  633. mes "Uh huh!";
  634. mes "You already have enough arena points.";
  635. mes "Please spend some arena points later. When I see you next time, I will make sure to give you some reward.";
  636. next;
  637. }
  638. else set arena_point, arena_point + 1;
  639. mes "[Staff]";
  640. mes "Let me guide you outside. I hope you had a good time.";
  641. close2;
  642. specialeffect2 EF_EXIT;
  643. warp "arena_room",100,75;
  644. end;
  645. }
  646. prt_are_in,77,187,3 script Staff#80-2 67,{
  647. if($arena_min80end < $arena_min80st) {
  648. if($arena_sec80end < $arena_sec80st) {
  649. set @record_min80,60 - $arena_min80st + $arena_min80end -1;
  650. set @record_sec80,60 - $arena_sec80st + $arena_sec80end;
  651. } else {
  652. set @record_min80,60 - $arena_min80st + $arena_min80end;
  653. set @record_sec80,$arena_sec80end - $arena_sec80st;
  654. }
  655. } else {
  656. if($arena_sec80end < $arena_sec80st) {
  657. set @record_min80,$arena_min80end - $arena_min80st -1;
  658. set @record_sec80,60 - $arena_sec80st + $arena_sec80end;
  659. } else {
  660. set @record_min80,$arena_min80end - $arena_min80st;
  661. set @record_sec80,$arena_sec80end - $arena_sec80st;
  662. }
  663. }
  664. set @gap80,(60 * $top_80min + $top_80sec) - (60 * @record_min80 + @record_sec80);
  665. mes "[Staff]";
  666. mes "Wow, you did a good job~ ";
  667. mes "Your name is...^3131FF" + strcharinfo(0) +"^000000, isn't it?";
  668. mes "^3131FF"+ strcharinfo(0) +"^000000, total time you spent to pass the battle..";
  669. next;
  670. mes "[Staff]";
  671. mes "is "+@record_min80+"minutes "+@record_sec80+"seconds.";
  672. mes "Congratulations!";
  673. next;
  674. mes "[Staff]";
  675. mes "The fastest player among people who cleared Lv80 arena time force battle is ^3131FF"+$arena_80topn$+"^000000.";
  676. next;
  677. mes "[Staff]";
  678. mes "^3131FF"+$arena_80topn$+"^000000's running time was ^3131FF"+$top_80min+"^000000minutes ^3131FF"+$top_80sec+"^000000seconds.";
  679. next;
  680. if (@gap80 < 0) {
  681. mes "[Staff]";
  682. mes "Although you failed to make a new record, I hope you will succeed next time.";
  683. next;
  684. if (arena_point > 29980) {
  685. mes "[Staff]";
  686. mes "Then let me reward you with some arena points....eh?";
  687. mes "Your arena points have exceeded the maximum amount. I cannot give you more points until you spend some points.";
  688. next;
  689. mes "[Staff]";
  690. mes "You can check the amount of arena points you have in the arena waiting room.";
  691. next;
  692. mes "[Staff]";
  693. mes "I hope you had a good time and let me guide you to the entrance of arena.";
  694. mes "Thank you.";
  695. close2;
  696. } else {
  697. set arena_point, arena_point + 20;
  698. mes "[Staff]";
  699. mes "Let me reward you some arena points.";
  700. mes "If you wish to check the amount of arena points you have, please go talk to ^3131FFVendigos^000000 at the arena entrance.";
  701. next;
  702. mes "[Staff]";
  703. mes "Let me guide you to the entrance of arena.";
  704. mes "See you later~";
  705. close2;
  706. }
  707. specialeffect2 EF_EXIT;
  708. donpcevent "cast#80::OnNomal1";
  709. warp "arena_room",100,75;
  710. donpcevent "#arn_timer_80::OnStop";
  711. donpcevent "alloff#80::OnEnable";
  712. donpcevent "Lv80 Waiting Room::OnStart";
  713. end;
  714. } else {
  715. emotion e_omg;
  716. mes "[Staff]";
  717. mes "Wow! You have renewed the record!";
  718. mes "What a great job!";
  719. next;
  720. mes "[Staff]";
  721. mes "You have been recorded as the fastest player among people who cleared ^FF0000Arena Time Force Battle lvl 80s^000000, ^3131FF"+strcharinfo(0)+"^000000.";
  722. set $top_80min, @record_min80;
  723. set $top_80sec, @record_sec80;
  724. set $arena_80topn$,strcharinfo(0);
  725. donpcevent "Vendigos::OnLineRec_80";
  726. next;
  727. if (arena_point > 29980) {
  728. mes "[Staff]";
  729. mes "Then let me reward you with some arena points....eh?";
  730. mes "Your arena points have exceeded the maximum amount. I cannot give you more points until you spend some points.";
  731. next;
  732. mes "[Staff]";
  733. mes "You can check the amount of arena points you have in the arena waiting room.";
  734. next;
  735. mes "[Staff]";
  736. mes "I hope you had a good time and let me guide you to the entrance of arena.";
  737. mes "Thank you.";
  738. close2;
  739. } else {
  740. mes "[Staff]";
  741. mes "Let me reward you with some arena points.";
  742. mes "At the same time, since you have renewed the record you will receive an extra amount of the points this time.";
  743. next;
  744. set arena_point, arena_point + 50;
  745. mes "[Staff]";
  746. mes "Let me reward you some arena points.";
  747. mes "If you wish to check the amount of arena points you have, please go talk to ^3131FFVendigos^000000 at the arena entrance.";
  748. next;
  749. mes "[Staff]";
  750. mes "Let me guide you to the entrance of arena.";
  751. mes "See you later~";
  752. close2;
  753. }
  754. specialeffect2 EF_HIT5;
  755. donpcevent "cast#80::OnNomal2";
  756. warp "arena_room",100,75;
  757. donpcevent "#arn_timer_80::OnStop";
  758. donpcevent "alloff#80::OnEnable";
  759. donpcevent "Lv80 Waiting Room::OnStart";
  760. end;
  761. }
  762. }
  763. - script #arn_timer_80 -1,{
  764. OnEnable:
  765. initnpctimer;
  766. end;
  767. OnTimer2000:
  768. mapannounce "prt_are_in","This broadcast informs you about the restriction for arena lvl 80s.",0,0xFFCE00;
  769. end;
  770. OnTimer3000:
  771. mapannounce "prt_are_in","For a smooth game play, exit warp portal will be activated in 1 minute.",0,0xFFCE00;
  772. end;
  773. OnTimer4000:
  774. mapannounce "prt_are_in","Please proceed your battle quickly as possible in order to avoid disadvantage. Thank you for your cooperation.",0,0xFFCE00;
  775. end;
  776. OnTimer60000:
  777. donpcevent "cast#80::OnTimeOver2";
  778. donpcevent "arn_warp_80::OnOut";
  779. donpcevent "#arn_timer_80::OnStop";
  780. donpcevent "alloff#80::OnEnable";
  781. donpcevent "Lv80 Waiting Room::OnStart";
  782. end;
  783. OnStop:
  784. stopnpctimer;
  785. end;
  786. }
  787. - script arn_warp_80 -1,{
  788. OnOut:
  789. areawarp "prt_are_in",66,195,81,178,"arena_room",100,75;
  790. end;
  791. }
  792. - script cast#80 -1,{
  793. OnTimeOver1:
  794. mapannounce "force_4-1","Arena will be reactivated due to an error occurred during battle.",0,0xFFCE00;
  795. end;
  796. OnTimeOver2:
  797. mapannounce "force_4-1","Arena will be activated due to an error occurred in the waiting room.",0,0xFFCE00;
  798. end;
  799. OnNomal1:
  800. mapannounce "force_4-1","Arena will be reactivated.",0,0xFFCE00;
  801. end;
  802. OnNomal2:
  803. mapannounce "force_4-1","Arena will be reactivated.",0,0xFFCE00;
  804. end;
  805. }
  806. - script alloff#80 -1,{
  807. OnEnable:
  808. mapwarp "force_4-1","prt_are_in",126,190,0,0;
  809. donpcevent "force_01mob#80::OnReset";
  810. donpcevent "force_02mob#80::OnReset";
  811. donpcevent "force_03mob#80::OnReset";
  812. donpcevent "force_04mob#80::OnReset";
  813. donpcevent "force_05mob#80::OnReset";
  814. donpcevent "force_06mob#80::OnReset";
  815. donpcevent "force_07mob#80::OnReset";
  816. //donpcevent "force_08mob#80::OnReset";
  817. donpcevent "force_09mob#80::OnReset";
  818. donpcevent "force_01ex#80::OnReset";
  819. donpcevent "force_03ex#80::OnReset";
  820. donpcevent "force_04ex#80::OnReset";
  821. donpcevent "force_05ex#80::OnReset";
  822. donpcevent "force_07ex#80::OnReset";
  823. //donpcevent "force_08ex#80::OnReset";
  824. donpcevent "force_09ex#80::OnReset";
  825. donpcevent "Octus#arena::OnTimerOff";
  826. disablenpc "Octus#arena";
  827. disablenpc "force_01_02#80";
  828. disablenpc "force_02_03#80";
  829. disablenpc "force_03_04#80";
  830. disablenpc "force_04_05#80";
  831. disablenpc "force_05_06#80";
  832. disablenpc "force_06_07#80";
  833. disablenpc "force_07_08#80";
  834. disablenpc "force_08_09#80";
  835. disablenpc "force_exit#80";
  836. disablenpc "arena#80";
  837. donpcevent "#arn_timer_80::OnStop";
  838. enablenpc "Octus#arena";
  839. enablenpc "arena#80";
  840. end;
  841. OnInit:
  842. if(!$top_80min && !$top_80sec) set $top_80min,8;
  843. end;
  844. }