arena_lvl50.txt 31 KB

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  1. //===== rAthena Script =======================================
  2. //= Izlude Arena Level 50
  3. //===== By: ==================================================
  4. //= SinSloth
  5. //===== Current Version: =====================================
  6. //= 1.3
  7. //===== Compatible With: =====================================
  8. //= rAthena Project
  9. //===== Description: =========================================
  10. //= Izlude Battle Arena Level 50
  11. //===== Additional Comments: =================================
  12. //= 1.0 First version.
  13. //= 1.1 Replaced effect numerics with constants. [Samuray22]
  14. //= 1.2 Label standardization. [Euphy]
  15. //= 1.3 Script updates. [Euphy]
  16. //============================================================
  17. arena_room,64,138,5 script Lv50 Waiting Room 124,{
  18. end;
  19. OnInit:
  20. waitingroom "Individual; Level 50 to 69",50,"Lv50 Waiting Room::OnStartArena",1,1000,50,69;
  21. enablewaitingroomevent;
  22. end;
  23. OnStartArena:
  24. warpwaitingpc "force_1-1",99,12;
  25. donpcevent "arena#50::OnStart";
  26. disablewaitingroomevent;
  27. end;
  28. OnStart:
  29. enablewaitingroomevent;
  30. end;
  31. }
  32. force_1-1,99,20,4 script Heel and Toe#arena 124,{
  33. end;
  34. OnStart:
  35. initnpctimer;
  36. set $arena_min50st,gettime(DT_MINUTE);
  37. set $arena_sec50st,gettime(DT_SECOND);
  38. end;
  39. OnTimer3000:
  40. mapannounce "force_1-1","Good day, my name is Heel and Toe, the guide of Time Force Battle for lvl 50s!",0;
  41. end;
  42. OnTimer4000:
  43. mapannounce "force_1-1","Remember your right decision will save a lot of your time!",0;
  44. end;
  45. OnTimer5000:
  46. mapannounce "force_1-1","In order to complete this battle course, you must start from the far left of this room to the clock wise direction. Please move to the far left side. You have 5 minutes from now.",0;
  47. end;
  48. OnTimer60000:
  49. if (getmapusers("force_1-1") == 0) {
  50. donpcevent "Heel and Toe#arena::OnFailClearStage";
  51. }
  52. mapannounce "force_1-1","Remaining Time : 4 minutes ",0;
  53. end;
  54. OnTimer120000:
  55. if (getmapusers("force_1-1") == 0) {
  56. donpcevent "Heel and Toe#arena::OnFailClearStage";
  57. }
  58. mapannounce "force_1-1","Remaining Time : 3 minutes ",0;
  59. end;
  60. OnTimer180000:
  61. if (getmapusers("force_1-1") == 0) {
  62. donpcevent "Heel and Toe#arena::OnFailClearStage";
  63. }
  64. mapannounce "force_1-1","Remaining Time : 2 minutes ",0;
  65. end;
  66. OnTimer240000:
  67. if (getmapusers("force_1-1") == 0) {
  68. donpcevent "Heel and Toe#arena::OnFailClearStage";
  69. }
  70. mapannounce "force_1-1","Remaining Time : 1 minute ",0;
  71. end;
  72. OnTimer300000:
  73. mapannounce "force_1-1","Your time is over. I hope you had a good time~",0;
  74. end;
  75. OnTimer305000:
  76. OnTimer306000:
  77. OnTimer307000:
  78. OnTimer308000:
  79. OnTimer309000:
  80. OnTimer310000:
  81. OnTimer311000:
  82. OnTimer312000:
  83. OnTimer313000:
  84. OnTimer314000:
  85. mapwarp "force_1-1","prt_are_in",126,190,0,0;
  86. end;
  87. OnTimer315000:
  88. mapwarp "force_1-1","prt_are_in",126,190,0,0;
  89. donpcevent "Heel and Toe#arena::OnFailClearStage";
  90. end;
  91. OnTimerOff:
  92. stopnpctimer;
  93. end;
  94. OnFailClearStage:
  95. donpcevent "cast#50::OnTimeOver1";
  96. mapwarp "force_1-1","prt_are_in",126,190,0,0;
  97. donpcevent "Heel and Toe#arena::OnTimerOff";
  98. donpcevent "arena#50::OnReset_All";
  99. donpcevent "alloff#50::OnEnable";
  100. donpcevent "Lv50 Waiting Room::OnStart";
  101. end;
  102. On01_Start:
  103. mapannounce "force_1-1","In order to clear this battle, you must kill all Smokies!",0;
  104. end;
  105. On01_End:
  106. mapannounce "force_1-1","A door to the north room has opened!",0;
  107. end;
  108. On02_Start:
  109. mapannounce "force_1-1","Please escape to the door from monsters!",0;
  110. end;
  111. On02_End:
  112. mapannounce "force_1-1","A door to the north room has opened!",0;
  113. end;
  114. On03_Start:
  115. mapannounce "force_1-1","In order to clear this battle, you must kill all Karakasa!",0;
  116. end;
  117. On03_End:
  118. mapannounce "force_1-1","Clear! A door to the east room has opened!",0;
  119. end;
  120. On04_Start:
  121. mapannounce "force_1-1","In order to clear this battle, you must kill all Kobolds and escape to the east room!",0;
  122. end;
  123. On04_End:
  124. mapannounce "force_1-1","A door to the east room has opened!",0;
  125. end;
  126. On05_Start:
  127. mapannounce "force_1-1","In order to clear this battle, you must kill all monsters except obstructor monsters!",0;
  128. end;
  129. On05_End:
  130. mapannounce "force_1-1","Clear! A door to the south room has opened!",0;
  131. end;
  132. On06_Start:
  133. mapannounce "force_1-1","In order to clear this battle, you must kill all Drops and escape to the south room!",0;
  134. end;
  135. On06_End:
  136. mapannounce "force_1-1","A door to the south room has opened!",0;
  137. end;
  138. On07_Start:
  139. mapannounce "force_1-1","In order to clear this battle, you must get rid of a Red Plant in the center of this room while dodging attacks from Hydras!",0;
  140. end;
  141. On07_End:
  142. mapannounce "force_1-1","Clear! A door to the west room has opened!",0;
  143. end;
  144. On08_Start:
  145. mapannounce "force_1-1","Please escape to the north exit!",0;
  146. end;
  147. On09_Start:
  148. mapannounce "force_1-1","In order to clear this battle, you must defeat a Vocal!",0;
  149. end;
  150. On09_End:
  151. mapannounce "force_1-1","Boss Clear! - A door at the north has opened. Thank you. ",0;
  152. end;
  153. }
  154. - script arena#50 -1,{
  155. OnReset_01:
  156. donpcevent "force_01ex#50::OnReset";
  157. donpcevent "force_02start#50::OnEnable";
  158. enablenpc "force_01_02#50";
  159. enablenpc "force_02_03#50";
  160. end;
  161. OnReset_02:
  162. donpcevent "force_02mob#50::OnReset";
  163. donpcevent "force_03start#50::OnEnable";
  164. end;
  165. OnReset_03:
  166. enablenpc "force_03_04#50";
  167. donpcevent "force_04start#50::OnEnable";
  168. donpcevent "force_03ex#50::OnReset";
  169. end;
  170. OnReset_04:
  171. enablenpc "force_04_05#50";
  172. donpcevent "force_05start#50::OnEnable";
  173. donpcevent "force_04ex#50::OnReset";
  174. end;
  175. OnReset_05:
  176. enablenpc "force_05_06#50";
  177. donpcevent "force_06start#50::OnEnable";
  178. donpcevent "force_05ex#50::OnReset";
  179. end;
  180. OnReset_06:
  181. enablenpc "force_06_07#50";
  182. donpcevent "force_07start#50::OnEnable";
  183. donpcevent "force_06ex#50::OnReset";
  184. end;
  185. OnReset_07:
  186. enablenpc "force_07_08#50";
  187. donpcevent "force_07ex#50::OnReset";
  188. donpcevent "force_08start#50::OnEnable";
  189. end;
  190. OnReset_08:
  191. donpcevent "force_09start#50::OnEnable";
  192. enablenpc "force_08_09#50";
  193. end;
  194. OnReset_09:
  195. enablenpc "force_exit#50";
  196. end;
  197. OnStart:
  198. disablenpc "force_01_02#50";
  199. disablenpc "force_02_03#50";
  200. disablenpc "force_03_04#50";
  201. disablenpc "force_04_05#50";
  202. disablenpc "force_05_06#50";
  203. disablenpc "force_06_07#50";
  204. disablenpc "force_07_08#50";
  205. disablenpc "force_08_09#50";
  206. disablenpc "force_exit#50";
  207. donpcevent "Heel and Toe#arena::OnTimerOff";
  208. donpcevent "force_01mob#50::OnReset";
  209. donpcevent "force_02mob#50::OnReset";
  210. donpcevent "force_03mob#50::OnReset";
  211. donpcevent "force_04mob#50::OnReset";
  212. donpcevent "force_05mob#50::OnReset";
  213. donpcevent "force_06mob#50::OnReset";
  214. donpcevent "force_07mob#50::OnReset";
  215. donpcevent "force_09mob#50::OnReset";
  216. donpcevent "force_01ex#50::OnReset";
  217. donpcevent "force_03ex#50::OnReset";
  218. donpcevent "force_04ex#50::OnReset";
  219. donpcevent "force_05ex#50::OnReset";
  220. donpcevent "force_06ex#50::OnReset";
  221. donpcevent "force_07ex#50::OnReset";
  222. //donpcevent "force_08ex#50::OnReset";
  223. donpcevent "force_09ex#50::OnReset";
  224. enablenpc "force_08_01#50";
  225. donpcevent "force_01start#50::OnEnable";
  226. donpcevent "Heel and Toe#arena::OnStart";
  227. end;
  228. OnReset_All:
  229. donpcevent "force_01mob#50::OnReset";
  230. donpcevent "force_02mob#50::OnReset";
  231. donpcevent "force_03mob#50::OnReset";
  232. donpcevent "force_04mob#50::OnReset";
  233. donpcevent "force_05mob#50::OnReset";
  234. donpcevent "force_06mob#50::OnReset";
  235. donpcevent "force_07mob#50::OnReset";
  236. donpcevent "force_09mob#50::OnReset";
  237. donpcevent "force_01ex#50::OnReset";
  238. donpcevent "force_03ex#50::OnReset";
  239. donpcevent "force_04ex#50::OnReset";
  240. donpcevent "force_05ex#50::OnReset";
  241. donpcevent "force_06ex#50::OnReset";
  242. donpcevent "force_07ex#50::OnReset";
  243. //donpcevent "force_08ex#50::OnReset";
  244. donpcevent "force_09ex#50::OnReset";
  245. end;
  246. }
  247. force_1-1,62,26,1 script force_08_01#50 45,1,1,{
  248. OnTouch_:
  249. donpcevent "Heel and Toe#arena::On01_Start";
  250. warp "force_1-1",40,26;
  251. end;
  252. }
  253. force_1-1,25,44,1 script force_01_02#50 45,1,1,{
  254. OnTouch_:
  255. donpcevent "Heel and Toe#arena::On02_Start";
  256. warp "force_1-1",25,69;
  257. end;
  258. }
  259. force_1-1,25,134,1 script force_02_03#50 45,1,1,{
  260. OnTouch_:
  261. donpcevent "arena#50::OnReset_02";
  262. donpcevent "Heel and Toe#arena::On03_Start";
  263. warp "force_1-1",25,159;
  264. end;
  265. }
  266. force_1-1,44,174,1 script force_03_04#50 45,1,1,{
  267. OnTouch_:
  268. donpcevent "Heel and Toe#arena::On04_Start";
  269. warp "force_1-1",69,174;
  270. end;
  271. }
  272. force_1-1,134,174,1 script force_04_05#50 45,1,1,{
  273. OnTouch_:
  274. donpcevent "Heel and Toe#arena::On05_Start";
  275. warp "force_1-1",159,174;
  276. end;
  277. }
  278. force_1-1,174,155,1 script force_05_06#50 45,1,1,{
  279. OnTouch_:
  280. donpcevent "Heel and Toe#arena::On06_Start";
  281. warp "force_1-1",174,130;
  282. end;
  283. }
  284. force_1-1,174,65,1 script force_06_07#50 45,1,1,{
  285. OnTouch_:
  286. donpcevent "Heel and Toe#arena::On07_Start";
  287. warp "force_1-1",174,40;
  288. end;
  289. }
  290. force_1-1,155,26,1 script force_07_08#50 45,1,1,{
  291. OnTouch_:
  292. donpcevent "Heel and Toe#arena::On08_Start";
  293. warp "force_1-1",132,26;
  294. enablenpc "force_08_09#50";
  295. end;
  296. }
  297. force_1-1,99,54,1 script force_08_09#50 45,1,1,{
  298. OnTouch_:
  299. donpcevent "Heel and Toe#arena::On09_Start";
  300. warp "force_1-1",99,82;
  301. end;
  302. }
  303. force_1-1,99,124,1 script force_exit#50 45,1,1,{
  304. OnTouch_:
  305. donpcevent "Heel and Toe#arena::OnTimerOff";
  306. donpcevent "#arn_timer_50::OnEnable";
  307. mapwarp "force_1-1","prt_are_in",22,191,0,0;
  308. end;
  309. }
  310. - script force_01start#50 -1,{
  311. OnEnable:
  312. donpcevent "force_01mob#50::OnEnable";
  313. end;
  314. }
  315. - script force_01ex#50 -1,{
  316. OnReset:
  317. killmonster "force_1-1","force_01ex#50::OnMyMobDead";
  318. end;
  319. OnSummonMob1:
  320. monster "force_1-1",25,26,"Drops",1572,1,"force_01ex#50::OnMyMobDead";
  321. monster "force_1-1",15,25,"Drops",1572,1,"force_01ex#50::OnMyMobDead";
  322. monster "force_1-1",30,25,"Drops",1572,1,"force_01ex#50::OnMyMobDead";
  323. monster "force_1-1",25,31,"Drops",1572,1,"force_01ex#50::OnMyMobDead";
  324. monster "force_1-1",24,19,"Drops",1572,1,"force_01ex#50::OnMyMobDead";
  325. monster "force_1-1",25,28,"Drops",1572,1,"force_01ex#50::OnMyMobDead";
  326. monster "force_1-1",18,23,"Drops",1572,1,"force_01ex#50::OnMyMobDead";
  327. monster "force_1-1",24,25,"Drops",1572,1,"force_01ex#50::OnMyMobDead";
  328. monster "force_1-1",23,18,"Drops",1572,1,"force_01ex#50::OnMyMobDead";
  329. monster "force_1-1",20,18,"Drops",1572,1,"force_01ex#50::OnMyMobDead";
  330. monster "force_1-1",35,31,"Hydra",1579,1,"force_01ex#50::OnMyMobDead";
  331. monster "force_1-1",35,28,"Hydra",1579,1,"force_01ex#50::OnMyMobDead";
  332. monster "force_1-1",35,25,"Hydra",1579,1,"force_01ex#50::OnMyMobDead";
  333. monster "force_1-1",35,21,"Hydra",1579,1,"force_01ex#50::OnMyMobDead";
  334. monster "force_1-1",26,16,"Poisonous Toad",1556,1,"force_01ex#50::OnMyMobDead";
  335. monster "force_1-1",26,15,"Poisonous Toad",1556,1,"force_01ex#50::OnMyMobDead";
  336. monster "force_1-1",26,14,"Poisonous Toad",1556,1,"force_01ex#50::OnMyMobDead";
  337. monster "force_1-1",23,17,"Poisonous Toad",1556,1,"force_01ex#50::OnMyMobDead";
  338. monster "force_1-1",23,18,"Poisonous Toad",1556,1,"force_01ex#50::OnMyMobDead";
  339. monster "force_1-1",23,19,"Poisonous Toad",1556,1,"force_01ex#50::OnMyMobDead";
  340. monster "force_1-1",29,20,"Poisonous Toad",1556,1,"force_01ex#50::OnMyMobDead";
  341. monster "force_1-1",23,16,"Poisonous Toad",1556,1,"force_01ex#50::OnMyMobDead";
  342. monster "force_1-1",19,16,"Poisonous Toad",1556,1,"force_01ex#50::OnMyMobDead";
  343. monster "force_1-1",32,19,"Poisonous Toad",1556,1,"force_01ex#50::OnMyMobDead";
  344. end;
  345. OnMyMobDead:
  346. end;
  347. }
  348. - script force_01mob#50 -1,{
  349. OnEnable:
  350. donpcevent "force_01ex#50::OnSummonMob1";
  351. monster "force_1-1",25,25,"Smokie",1561,1,"force_01mob#50::OnMyMobDead";
  352. monster "force_1-1",18,25,"Smokie",1561,1,"force_01mob#50::OnMyMobDead";
  353. monster "force_1-1",32,25,"Smokie",1561,1,"force_01mob#50::OnMyMobDead";
  354. monster "force_1-1",25,32,"Smokie",1561,1,"force_01mob#50::OnMyMobDead";
  355. monster "force_1-1",25,18,"Smokie",1561,1,"force_01mob#50::OnMyMobDead";
  356. end;
  357. OnReset:
  358. killmonster "force_1-1","force_01mob#50::OnMyMobDead";
  359. end;
  360. OnMyMobDead:
  361. if (mobcount("force_1-1","force_01mob#50::OnMyMobDead") < 1) {
  362. donpcevent "Heel and Toe#arena::On01_End";
  363. donpcevent "arena#50::OnReset_01";
  364. }
  365. end;
  366. }
  367. - script force_02start#50 -1,{
  368. OnEnable:
  369. donpcevent "force_02mob#50::OnSummonMob2";
  370. end;
  371. }
  372. - script force_02mob#50 -1,{
  373. OnReset:
  374. killmonster "force_1-1","force_02mob#50::OnMyMobDead";
  375. end;
  376. OnSummonMob2:
  377. monster "force_1-1",24,76,"Familiar",1419,1,"force_02mob#50::OnMyMobDead";
  378. monster "force_1-1",28,76,"Familiar",1419,1,"force_02mob#50::OnMyMobDead";
  379. monster "force_1-1",24,86,"Familiar",1419,1,"force_02mob#50::OnMyMobDead";
  380. monster "force_1-1",26,86,"Ghoul",1423,1,"force_02mob#50::OnMyMobDead";
  381. monster "force_1-1",25,100,"Ghoul",1423,1,"force_02mob#50::OnMyMobDead";
  382. monster "force_1-1",26,118,"Ghoul",1423,1,"force_02mob#50::OnMyMobDead";
  383. monster "force_1-1",28,79,"Mummy",1393,1,"force_02mob#50::OnMyMobDead";
  384. monster "force_1-1",23,87,"Mummy",1393,1,"force_02mob#50::OnMyMobDead";
  385. monster "force_1-1",28,99,"Mummy",1393,1,"force_02mob#50::OnMyMobDead";
  386. monster "force_1-1",23,112,"Mummy",1393,1,"force_02mob#50::OnMyMobDead";
  387. monster "force_1-1",28,128,"Mummy",1393,1,"force_02mob#50::OnMyMobDead";
  388. end;
  389. OnMyMobDead:
  390. end;
  391. }
  392. - script force_03start#50 -1,{
  393. OnEnable:
  394. donpcevent "force_03mob#50::OnEnable";
  395. end;
  396. }
  397. - script force_03ex#50 -1,{
  398. OnReset:
  399. killmonster "force_1-1","force_03ex#50::OnMyMobDead";
  400. end;
  401. OnSummonMob_03:
  402. monster "force_1-1",26,173,"Hydra",1579,1,"force_03ex#50::OnMyMobDead";
  403. monster "force_1-1",21,173,"Hydra",1579,1,"force_03ex#50::OnMyMobDead";
  404. monster "force_1-1",31,173,"Hydra",1579,1,"force_03ex#50::OnMyMobDead";
  405. monster "force_1-1",26,186,"Marse",1551,1,"force_03ex#50::OnMyMobDead";
  406. monster "force_1-1",26,161,"Marse",1551,1,"force_03ex#50::OnMyMobDead";
  407. monster "force_1-1",13,173,"Marse",1551,1,"force_03ex#50::OnMyMobDead";
  408. monster "force_1-1",38,173,"Marse",1551,1,"force_03ex#50::OnMyMobDead";
  409. monster "force_1-1",29,174,"Marse",1551,1,"force_03ex#50::OnMyMobDead";
  410. end;
  411. OnMyMobDead:
  412. end;
  413. }
  414. - script force_03mob#50 -1,{
  415. OnEnable:
  416. donpcevent "force_03ex#50::OnSummonMob_03";
  417. monster "force_1-1",23,174,"Karakasa",1544,1,"force_03mob#50::OnMyMobDead";
  418. monster "force_1-1",18,173,"Karakasa",1544,1,"force_03mob#50::OnMyMobDead";
  419. monster "force_1-1",33,173,"Karakasa",1544,1,"force_03mob#50::OnMyMobDead";
  420. monster "force_1-1",26,181,"Karakasa",1544,1,"force_03mob#50::OnMyMobDead";
  421. monster "force_1-1",26,166,"Karakasa",1544,1,"force_03mob#50::OnMyMobDead";
  422. end;
  423. OnReset:
  424. killmonster "force_1-1","force_03mob#50::OnMyMobDead";
  425. end;
  426. OnMyMobDead:
  427. //donpcevent "force_03mob#50::OnSummonMob_03";
  428. if (mobcount("force_1-1","force_03mob#50::OnMyMobDead") < 1) {
  429. donpcevent "Heel and Toe#arena::On03_End";
  430. donpcevent "arena#50::OnReset_03";
  431. }
  432. end;
  433. }
  434. - script force_04start#50 -1,{
  435. OnEnable:
  436. donpcevent "force_04mob#50::OnEnable";
  437. end;
  438. }
  439. - script force_04ex#50 -1,{
  440. OnReset:
  441. killmonster "force_1-1","force_04ex#50::OnMyMobDead";
  442. end;
  443. OnSummonMob_04:
  444. monster "force_1-1",99,174,"Familiar",1419,1,"force_04ex#50::OnMyMobDead";
  445. monster "force_1-1",103,174,"Familiar",1419,1,"force_04ex#50::OnMyMobDead";
  446. monster "force_1-1",107,174,"Familiar",1419,1,"force_04ex#50::OnMyMobDead";
  447. monster "force_1-1",111,176,"Familiar",1419,1,"force_04ex#50::OnMyMobDead";
  448. monster "force_1-1",115,176,"Familiar",1419,1,"force_04ex#50::OnMyMobDead";
  449. monster "force_1-1",119,172,"Familiar",1419,1,"force_04ex#50::OnMyMobDead";
  450. monster "force_1-1",95,178,"Familiar",1419,1,"force_04ex#50::OnMyMobDead";
  451. monster "force_1-1",100,178,"Familiar",1419,1,"force_04ex#50::OnMyMobDead";
  452. monster "force_1-1",105,172,"Familiar",1419,1,"force_04ex#50::OnMyMobDead";
  453. monster "force_1-1",110,172,"Flora",1575,1,"force_04ex#50::OnMyMobDead";
  454. monster "force_1-1",115,172,"Flora",1575,1,"force_04ex#50::OnMyMobDead";
  455. monster "force_1-1",120,172,"Flora",1575,1,"force_04ex#50::OnMyMobDead";
  456. monster "force_1-1",125,172,"Flora",1575,1,"force_04ex#50::OnMyMobDead";
  457. monster "force_1-1",105,178,"Flora",1575,1,"force_04ex#50::OnMyMobDead";
  458. end;
  459. OnMyMobDead:
  460. end;
  461. }
  462. - script force_04mob#50 -1,{
  463. OnEnable:
  464. donpcevent "force_04ex#50::OnSummonMob_04";
  465. monster "force_1-1",85,172,"Kobold",1547,1,"force_04mob#50::OnMyMobDead";
  466. monster "force_1-1",95,172,"Kobold",1547,1,"force_04mob#50::OnMyMobDead";
  467. monster "force_1-1",120,172,"Kobold",1545,1,"force_04mob#50::OnMyMobDead";
  468. end;
  469. OnReset:
  470. killmonster "force_1-1","force_04mob#50::OnMyMobDead";
  471. end;
  472. OnMyMobDead:
  473. if (mobcount("force_1-1","force_04mob#50::OnMyMobDead") < 1) {
  474. donpcevent "Heel and Toe#arena::On04_End";
  475. donpcevent "arena#50::OnReset_04";
  476. }
  477. end;
  478. }
  479. - script force_05start#50 -1,{
  480. OnEnable:
  481. donpcevent "force_05mob#50::OnEnable";
  482. end;
  483. }
  484. - script force_05ex#50 -1,{
  485. OnReset:
  486. killmonster "force_1-1","force_05ex#50::OnMyMobDead";
  487. end;
  488. OnSummonMob_05:
  489. switch(rand(1,2)) {
  490. case 1:
  491. monster "force_1-1",174,174,"Desert Wolf",1432,1,"force_05ex#50::OnMyMobDead";
  492. break;
  493. case 2:
  494. monster "force_1-1",173,173,"Zerom",1470,1,"force_05ex#50::OnMyMobDead";
  495. break;
  496. }
  497. end;
  498. OnMyMobDead:
  499. end;
  500. }
  501. - script force_05mob#50 -1,{
  502. OnEnable:
  503. monster "force_1-1",173,166,"Hydra",1579,1,"force_05mob#50::OnMyMobDead";
  504. monster "force_1-1",171,170,"Hydra",1579,1,"force_05mob#50::OnMyMobDead";
  505. monster "force_1-1",177,170,"Hydra",1579,1,"force_05mob#50::OnMyMobDead";
  506. monster "force_1-1",183,173,"Orc Lady",1452,1,"force_05mob#50::OnMyMobDead";
  507. monster "force_1-1",173,173,"Orc Lady",1452,1,"force_05mob#50::OnMyMobDead";
  508. monster "force_1-1",181,173,"Golem",1540,1,"force_05mob#50::OnMyMobDead";
  509. monster "force_1-1",171,177,"Golem",1540,1,"force_05mob#50::OnMyMobDead";
  510. end;
  511. OnReset:
  512. killmonster "force_1-1","force_05mob#50::OnMyMobDead";
  513. end;
  514. OnMyMobDead:
  515. if (mobcount("force_1-1","force_05mob#50::OnMyMobDead") < 1) {
  516. donpcevent "Heel and Toe#arena::On05_End";
  517. donpcevent "arena#50::OnReset_05";
  518. }
  519. else donpcevent "force_05ex#50::OnSummonMob_05";
  520. end;
  521. }
  522. - script force_06start#50 -1,{
  523. OnEnable:
  524. donpcevent "force_06mob#50::OnEnable";
  525. end;
  526. }
  527. - script force_06ex#50 -1,{
  528. OnReset:
  529. killmonster "force_1-1","force_06ex#50::OnMyMobDead";
  530. end;
  531. OnSummonMob_06:
  532. monster "force_1-1",173,118,"Smokie",1561,1,"force_06ex#50::OnMyMobDead";
  533. monster "force_1-1",173,108,"Smokie",1561,1,"force_06ex#50::OnMyMobDead";
  534. monster "force_1-1",173,99,"Smokie",1561,1,"force_06ex#50::OnMyMobDead";
  535. monster "force_1-1",171,108,"Golem",1540,1,"force_06ex#50::OnMyMobDead";
  536. monster "force_1-1",171,99,"Skel Worker",1469,1,"force_06ex#50::OnMyMobDead";
  537. monster "force_1-1",171,85,"Skel Worker",1469,1,"force_06ex#50::OnMyMobDead";
  538. monster "force_1-1",171,90,"Golem",1540,1,"force_06ex#50::OnMyMobDead";
  539. monster "force_1-1",171,79,"Scorpion",1559,1,"force_06ex#50::OnMyMobDead";
  540. monster "force_1-1",175,118,"Scorpion",1559,1,"force_06ex#50::OnMyMobDead";
  541. monster "force_1-1",175,108,"Sandman",1558,1,"force_06ex#50::OnMyMobDead";
  542. monster "force_1-1",175,99,"Sandman",1558,1,"force_06ex#50::OnMyMobDead";
  543. end;
  544. OnMyMobDead:
  545. end;
  546. }
  547. - script force_06mob#50 -1,{
  548. OnEnable:
  549. donpcevent "force_06ex#50::OnSummonMob_06";
  550. monster "force_1-1",173,90,"Drops",1572,1,"force_06mob#50::OnMyMobDead";
  551. monster "force_1-1",173,79,"Drops",1572,1,"force_06mob#50::OnMyMobDead";
  552. monster "force_1-1",172,70,"Drops",1572,1,"force_06mob#50::OnMyMobDead";
  553. monster "force_1-1",175,70,"Drops",1572,1,"force_06mob#50::OnMyMobDead";
  554. monster "force_1-1",171,118,"Drops",1572,1,"force_06mob#50::OnMyMobDead";
  555. end;
  556. OnReset:
  557. killmonster "force_1-1","force_06mob#50::OnMyMobDead";
  558. end;
  559. OnMyMobDead:
  560. if (mobcount("force_1-1","force_06mob#50::OnMyMobDead") < 1) {
  561. donpcevent "Heel and Toe#arena::On06_End";
  562. donpcevent "arena#50::OnReset_06";
  563. }
  564. end;
  565. }
  566. - script force_07start#50 -1,{
  567. OnEnable:
  568. donpcevent "force_07mob#50::OnEnable";
  569. end;
  570. }
  571. - script force_07ex#50 -1,{
  572. OnReset:
  573. killmonster "force_1-1","force_07ex#50::OnMyMobDead";
  574. end;
  575. OnSummonMob_07:
  576. monster "force_1-1",163,36,"Hydra",1579,1,"force_07ex#50::OnMyMobDead";
  577. monster "force_1-1",167,36,"Hydra",1579,1,"force_07ex#50::OnMyMobDead";
  578. monster "force_1-1",171,36,"Hydra",1579,1,"force_07ex#50::OnMyMobDead";
  579. monster "force_1-1",175,36,"Hydra",1579,1,"force_07ex#50::OnMyMobDead";
  580. monster "force_1-1",179,36,"Hydra",1579,1,"force_07ex#50::OnMyMobDead";
  581. monster "force_1-1",183,36,"Hydra",1579,1,"force_07ex#50::OnMyMobDead";
  582. monster "force_1-1",183,32,"Hydra",1579,1,"force_07ex#50::OnMyMobDead";
  583. monster "force_1-1",183,28,"Hydra",1579,1,"force_07ex#50::OnMyMobDead";
  584. monster "force_1-1",183,24,"Hydra",1579,1,"force_07ex#50::OnMyMobDead";
  585. monster "force_1-1",183,20,"Hydra",1579,1,"force_07ex#50::OnMyMobDead";
  586. monster "force_1-1",183,16,"Hydra",1579,1,"force_07ex#50::OnMyMobDead";
  587. monster "force_1-1",179,16,"Hydra",1579,1,"force_07ex#50::OnMyMobDead";
  588. monster "force_1-1",175,16,"Hydra",1579,1,"force_07ex#50::OnMyMobDead";
  589. monster "force_1-1",171,16,"Hydra",1579,1,"force_07ex#50::OnMyMobDead";
  590. monster "force_1-1",167,16,"Hydra",1579,1,"force_07ex#50::OnMyMobDead";
  591. monster "force_1-1",163,16,"Hydra",1579,1,"force_07ex#50::OnMyMobDead";
  592. monster "force_1-1",163,20,"Hydra",1579,1,"force_07ex#50::OnMyMobDead";
  593. monster "force_1-1",163,24,"Hydra",1579,1,"force_07ex#50::OnMyMobDead";
  594. monster "force_1-1",163,28,"Hydra",1579,1,"force_07ex#50::OnMyMobDead";
  595. monster "force_1-1",163,32,"Hydra",1579,1,"force_07ex#50::OnMyMobDead";
  596. monster "force_1-1",163,31,"Punk",1481,1,"force_07ex#50::OnMyMobDead";
  597. monster "force_1-1",163,23,"Punk",1481,1,"force_07ex#50::OnMyMobDead";
  598. end;
  599. OnMyMobDead:
  600. end;
  601. }
  602. - script force_07mob#50 -1,{
  603. OnEnable:
  604. donpcevent "force_07ex#50::OnSummonMob_07";
  605. monster "force_1-1",174,25,"Red Plant",1078,1,"force_07mob#50::OnMyMobDead";
  606. end;
  607. OnReset:
  608. killmonster "force_1-1","force_07mob#50::OnMyMobDead";
  609. end;
  610. OnMyMobDead:
  611. if (mobcount("force_1-1","force_07mob#50::OnMyMobDead") < 1) {
  612. donpcevent "Heel and Toe#arena::On07_End";
  613. donpcevent "arena#50::OnReset_07";
  614. }
  615. end;
  616. }
  617. - script force_08start#50 -1,{
  618. OnEnable:
  619. donpcevent "force_08ex#50::OnEnable";
  620. end;
  621. }
  622. - script force_08ex#50 -1,{
  623. OnEnable:
  624. donpcevent "arena#50::OnReset_08";
  625. end;
  626. }
  627. - script force_09start#50 -1,{
  628. OnEnable:
  629. donpcevent "force_09mob#50::OnEnable";
  630. end;
  631. }
  632. - script force_09ex#50 -1,{
  633. OnReset:
  634. killmonster "force_1-1","force_09ex#50::OnMyMobDead";
  635. end;
  636. OnSummonMob_09:
  637. monster "force_1-1",110,110,"Familiar",1419,1,"force_09ex#50::OnMyMobDead";
  638. monster "force_1-1",89,110,"Familiar",1419,1,"force_09ex#50::OnMyMobDead";
  639. monster "force_1-1",89,89,"Familiar",1419,1,"force_09ex#50::OnMyMobDead";
  640. monster "force_1-1",110,89,"Familiar",1419,1,"force_09ex#50::OnMyMobDead";
  641. monster "force_1-1",105,105,"Familiar",1419,1,"force_09ex#50::OnMyMobDead";
  642. monster "force_1-1",94,105,"Familiar",1419,1,"force_09ex#50::OnMyMobDead";
  643. monster "force_1-1",94,94,"Familiar",1419,1,"force_09ex#50::OnMyMobDead";
  644. monster "force_1-1",110,110,"Familiar",1419,1,"force_09ex#50::OnMyMobDead";
  645. monster "force_1-1",89,110,"Familiar",1419,1,"force_09ex#50::OnMyMobDead";
  646. monster "force_1-1",89,89,"Familiar",1419,1,"force_09ex#50::OnMyMobDead";
  647. monster "force_1-1",110,89,"Familiar",1419,1,"force_09ex#50::OnMyMobDead";
  648. monster "force_1-1",105,105,"Familiar",1419,1,"force_09ex#50::OnMyMobDead";
  649. monster "force_1-1",94,105,"Familiar",1419,1,"force_09ex#50::OnMyMobDead";
  650. monster "force_1-1",94,94,"Familiar",1419,1,"force_09ex#50::OnMyMobDead";
  651. monster "force_1-1",105,94,"Familiar",1419,1,"force_09ex#50::OnMyMobDead";
  652. end;
  653. OnMyMobDead:
  654. end;
  655. }
  656. - script force_09mob#50 -1,{
  657. OnEnable:
  658. monster "force_1-1",99,99,"Vocal",1581,1,"force_09mob#50::OnMyMobDead";
  659. donpcevent "force_09ex#50::OnSummonMob_09";
  660. end;
  661. OnReset:
  662. killmonster "force_1-1","force_09mob#50::OnMyMobDead";
  663. end;
  664. OnMyMobDead:
  665. if (mobcount("force_1-1","force_09mob#50::OnMyMobDead") < 1) {
  666. donpcevent "Heel and Toe#arena::On09_End";
  667. donpcevent "arena#50::OnReset_09";
  668. donpcevent "arena#50::OnReset_All";
  669. set $arena_min50end,gettime(DT_MINUTE);
  670. set $arena_sec50end,gettime(DT_SECOND);
  671. }
  672. end;
  673. }
  674. prt_are_in,129,188,3 script Staff#50-1 67,{
  675. mes "[Staff]";
  676. mes "You did a good job.";
  677. mes "Even if you have failed to clear a time attack battle, I will reward you with a small amount of arena points.";
  678. next;
  679. if (arena_point == 30000) {
  680. mes "[Staff]";
  681. mes "Uh huh!";
  682. mes "You already have enough arena points.";
  683. mes "Please spend some arena points later. When I see you next time, I will make sure to give you some reward.";
  684. next;
  685. }
  686. else set arena_point, arena_point + 1;
  687. mes "[Staff]";
  688. mes "Let me guide you outside. I hope you had a good time.";
  689. close2;
  690. specialeffect2 EF_EXIT;
  691. warp "arena_room",100,75;
  692. end;
  693. }
  694. prt_are_in,25,188,3 script Staff#50-2 67,{
  695. if($arena_min50end < $arena_min50st) {
  696. if($arena_sec50end < $arena_sec50st) {
  697. set @record_min50,60 - $arena_min50st + $arena_min50end -1;
  698. set @record_sec50,60 - $arena_sec50st + $arena_sec50end;
  699. } else {
  700. set @record_min50,60 - $arena_min50st + $arena_min50end;
  701. set @record_sec50,$arena_sec50end - $arena_sec50st;
  702. }
  703. } else {
  704. if($arena_sec50end < $arena_sec50st) {
  705. set @record_min50,$arena_min50end - $arena_min50st -1;
  706. set @record_sec50,60 - $arena_sec50st + $arena_sec50end;
  707. } else {
  708. set @record_min50,$arena_min50end - $arena_min50st;
  709. set @record_sec50,$arena_sec50end - $arena_sec50st;
  710. }
  711. }
  712. set @gap50,(60 * $top_50min + $top_50sec) - (60 * @record_min50 + @record_sec50);
  713. mes "[Staff]";
  714. mes "Wow, you did a good job~ ";
  715. mes "Your name is...^3131FF" + strcharinfo(0) +"^000000, isn't it?";
  716. mes "^3131FF"+ strcharinfo(0) +"^000000, total time you spent to pass the battle..";
  717. next;
  718. mes "[Staff]";
  719. mes "is "+@record_min50+"minutes "+@record_sec50+"seconds.";
  720. mes "Congratulations!";
  721. next;
  722. mes "[Staff]";
  723. mes "The fastest player among people who cleared lvl 50s arena time force battle is ^3131FF"+$arena_50topn$+"^000000.";
  724. next;
  725. mes "[Staff]";
  726. mes "^3131FF"+$arena_50topn$+"^000000's running time was ^3131FF"+$top_50min+"^000000minutes ^3131FF"+$top_50sec+"^000000seconds.";
  727. next;
  728. if (@gap50 < 0) {
  729. mes "[Staff]";
  730. mes "Although you failed to make a new record, I hope you will succeed next time.";
  731. next;
  732. if (arena_point > 29980) {
  733. mes "[Staff]";
  734. mes "Then let me reward you with some arena points....eh?";
  735. mes "Your arena points have exceeded the maximum amount. I cannot give you more points until you spend some points.";
  736. next;
  737. mes "[Staff]";
  738. mes "You can check the amount of arena points you have in the arena waiting room.";
  739. next;
  740. mes "[Staff]";
  741. mes "I hope you had a good time and let me guide you to the entrance of arena.";
  742. mes "Thank you.";
  743. close2;
  744. } else {
  745. set arena_point, arena_point + 20;
  746. mes "[Staff]";
  747. mes "Let me reward you some arena points.";
  748. mes "If you wish to check the amount of arena points you have, please go talk to ^3131FFVendigos^000000 at the arena entrance.";
  749. next;
  750. mes "[Staff]";
  751. mes "Let me guide you to the entrance of arena.";
  752. mes "See you later~";
  753. close2;
  754. }
  755. specialeffect2 EF_EXIT;
  756. donpcevent "cast#50::OnNomal1";
  757. warp "arena_room",100,75;
  758. donpcevent "#arn_timer_50::OnStop";
  759. donpcevent "alloff#50::OnEnable";
  760. donpcevent "Lv50 Waiting Room::OnStart";
  761. end;
  762. } else {
  763. emotion e_omg;
  764. mes "[Staff]";
  765. mes "Wow! You have renewed the record!";
  766. mes "What a great job!";
  767. next;
  768. mes "[Staff]";
  769. mes "You have been recorded as the fastest player among people who cleared ^FF0000Arena Time Force Battle lvl 50s^000000, ^3131FF"+strcharinfo(0)+"^000000.";
  770. set $top_50min, @record_min50;
  771. set $top_50sec, @record_sec50;
  772. set $arena_50topn$,strcharinfo(0);
  773. donpcevent "Vendigos::OnLineRec_50";
  774. next;
  775. if (arena_point > 29950) {
  776. mes "[Staff]";
  777. mes "Then let me reward you with some arena points....eh?";
  778. mes "Your arena points have exceeded the maximum amount. I cannot give you more points until you spend some points.";
  779. next;
  780. mes "[Staff]";
  781. mes "You can check the amount of arena points you have in the arena waiting room.";
  782. next;
  783. mes "[Staff]";
  784. mes "I hope you had a good time and let me guide you to the entrance of arena.";
  785. mes "Thank you.";
  786. close2;
  787. } else {
  788. mes "[Staff]";
  789. mes "Let me reward you with some arena points.";
  790. mes "At the same time, since you have renewed the record you will receive an extra amount of the points this time.";
  791. next;
  792. set arena_point, arena_point + 50;
  793. mes "[Staff]";
  794. mes "Let me reward you some arena points.";
  795. mes "If you wish to check the amount of arena points you have, please go talk to ^3131FFVendigos^000000 at the arena entrance.";
  796. next;
  797. mes "[Staff]";
  798. mes "Let me guide you to the entrance of arena.";
  799. mes "See you later~";
  800. close2;
  801. }
  802. specialeffect2 EF_HIT5;
  803. donpcevent "cast#50::OnNomal2";
  804. warp "arena_room",100,75;
  805. donpcevent "#arn_timer_50::OnStop";
  806. donpcevent "alloff#50::OnEnable";
  807. donpcevent "Lv50 Waiting Room::OnStart";
  808. end;
  809. }
  810. }
  811. - script #arn_timer_50 -1,{
  812. OnEnable:
  813. initnpctimer;
  814. end;
  815. OnTimer2000:
  816. mapannounce "prt_are_in","This broadcast informs you about the restriction for arena lvl 50s.",0,0xFFCE00;
  817. end;
  818. OnTimer3000:
  819. mapannounce "prt_are_in","For a smooth game play, exit warp portal will be activated in 1 minute.",0,0xFFCE00;
  820. end;
  821. OnTimer4000:
  822. mapannounce "prt_are_in","Please proceed your battle quickly as possible in order to avoid disadvantage. Thank you for your cooperation.",0,0xFFCE00;
  823. end;
  824. OnTimer60000:
  825. donpcevent "cast#50::OnTimeOver2";
  826. donpcevent "arn_warp_50::OnOut";
  827. donpcevent "#arn_timer_50::OnStop";
  828. donpcevent "alloff#50::OnEnable";
  829. donpcevent "Lv50 Waiting Room::OnStart";
  830. end;
  831. OnStop:
  832. stopnpctimer;
  833. end;
  834. }
  835. - script arn_warp_50 -1,{
  836. OnOut:
  837. areawarp "prt_are_in",14,195,29,178,"arena_room",100,75;
  838. end;
  839. }
  840. - script cast#50 -1,{
  841. OnTimeOver1:
  842. mapannounce "force_1-1","Arena will be reactivated due to an error occurred during battle.",0,0xFFCE00;
  843. end;
  844. OnTimeOver2:
  845. mapannounce "force_1-1","Arena will be activated due to an error occurred in the waiting room.",0,0xFFCE00;
  846. end;
  847. OnNomal1:
  848. mapannounce "force_1-1","Arena will be reactivated.",0,0xFFCE00;
  849. end;
  850. OnNomal2:
  851. mapannounce "force_1-1","Arena will be reactivated.",0,0xFFCE00;
  852. end;
  853. }
  854. - script alloff#50 -1,{
  855. OnEnable:
  856. mapwarp "force_1-1","prt_are_in",126,190,0,0;
  857. donpcevent "force_01mob#50::OnReset";
  858. donpcevent "force_02mob#50::OnReset";
  859. donpcevent "force_03mob#50::OnReset";
  860. donpcevent "force_04mob#50::OnReset";
  861. donpcevent "force_05mob#50::OnReset";
  862. donpcevent "force_06mob#50::OnReset";
  863. donpcevent "force_07mob#50::OnReset";
  864. donpcevent "force_09mob#50::OnReset";
  865. donpcevent "force_01ex#50::OnReset";
  866. donpcevent "force_03ex#50::OnReset";
  867. donpcevent "force_04ex#50::OnReset";
  868. donpcevent "force_05ex#50::OnReset";
  869. donpcevent "force_06ex#50::OnReset";
  870. donpcevent "force_07ex#50::OnReset";
  871. //donpcevent "force_08ex#50::OnReset";
  872. donpcevent "force_09ex#50::OnReset";
  873. donpcevent "Heel and Toe#arena::OnTimerOff";
  874. disablenpc "Heel and Toe#arena";
  875. disablenpc "force_01_02#50";
  876. disablenpc "force_02_03#50";
  877. disablenpc "force_03_04#50";
  878. disablenpc "force_04_05#50";
  879. disablenpc "force_05_06#50";
  880. disablenpc "force_06_07#50";
  881. disablenpc "force_07_08#50";
  882. disablenpc "force_08_09#50";
  883. disablenpc "force_exit#50";
  884. disablenpc "arena#50";
  885. donpcevent "#arn_timer_50::OnStop";
  886. enablenpc "Heel and Toe#arena";
  887. enablenpc "arena#50";
  888. end;
  889. OnInit:
  890. if(!$top_50min && !$top_50sec) set $top_50min,5;
  891. end;
  892. }