quests_juperos.txt 130 KB

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  1. //===== rAthena Script =======================================
  2. //= Juperos Dungeon Quests
  3. //===== By ===================================================
  4. //= MasterOfMuppets
  5. //===== Version ==============================================
  6. //= 1.9
  7. //===== Compatible With ======================================
  8. //= rAthena Project
  9. //===== Description ==========================================
  10. //= [Partial Official Conversion]
  11. //= Juperos Ruins related Quests/Events
  12. //===== Comments =============================================
  13. //= 1.0 First version, partly implemented [MasterOfMuppets]
  14. //= 1.1 Added official Juperos Ruins History Quest. Thanks
  15. //= to Keplerk for his first version. [SinSloth]
  16. //= 1.2 Corrected NPC names to fall within proper restrictions. [L0ne_W0lf]
  17. //= 1.3 Removed semi-official core access NPCs, replaced with [L0ne_W0lf]
  18. //= event-driven story progressive NPCs. Optimization needed.
  19. //= 1.3a Adjusted the elevafor timer. (132000 -> 142000) [L0ne_W0lf]
  20. //= 1.3b Minor updates to juperos elevator NPCs. [L0ne_W0lf]
  21. //= 1.4 Fixed Elevator not working after failing once. [L0ne_W0lf]
  22. //= 1.5 Lots of Fixes, missing stopnpctimers, cleanup. [Zephyrus]
  23. //= 1.6 Added missing close in "Popular Feats" [L0ne_W0lf]
  24. //= 1.7 Replaced effect numerics with constants. [L0ne_W0lf]
  25. //= 1.8 Updated RE/Pre-RE EXP. [Euphy]
  26. //= 1.9 Added GM management NPC. [Euphy]
  27. //============================================================
  28. yuno_in04,190,125,4 script Scholar 700,{
  29. switch(yuno_hist) {
  30. case 0:
  31. mes "[Scholar]";
  32. mes "...Mm? ";
  33. mes "...Yes?";
  34. next;
  35. mes "[Scholar]";
  36. mes "...";
  37. mes "......";
  38. mes "May I help you?";
  39. next;
  40. switch(select("Oh! N-Nothing!:Excuse me...")) {
  41. case 1:
  42. mes "[Scholar]";
  43. mes "...";
  44. mes "......";
  45. mes "Hmm?";
  46. mes "...........";
  47. mes "Hmpf.";
  48. close;
  49. case 2:
  50. mes "[Scholar]";
  51. mes "...";
  52. mes "......";
  53. mes "Hmm?";
  54. mes "...........";
  55. mes "Hmmm...";
  56. next;
  57. mes "[Scholar]";
  58. mes "You must be lost.";
  59. mes "This is the scholarly";
  60. mes "research section, you know,";
  61. mes "content you couldn't possibly";
  62. mes "fathom. The popular novels and picture books are someplace else.";
  63. next;
  64. mes "["+strcharinfo(0)+"]";
  65. mes "...";
  66. mes "......";
  67. next;
  68. mes "[Scholar]";
  69. mes "Why don't you rummage";
  70. mes "through the bookshelves?";
  71. mes "I'm sure you can find some";
  72. mes "book there that can hold your";
  73. mes "interest. Well, depending on";
  74. mes "your actual attention span...";
  75. next;
  76. mes "["+strcharinfo(0)+"]";
  77. mes "(What's her damage?!";
  78. mes "Does she have an attitude problem or is she just stuck-up?)";
  79. close;
  80. }
  81. case 1:
  82. mes "[Scholar]";
  83. mes "...Mm? ";
  84. mes "...Yes?";
  85. next;
  86. mes "[Scholar]";
  87. mes "...";
  88. mes "......";
  89. mes "May I help you?";
  90. next;
  91. switch(select("Oh! N-Nothing!:By any chance...")) {
  92. case 1:
  93. mes "[Scholar]";
  94. mes "...";
  95. mes "......";
  96. mes "Hmm?";
  97. mes "...........";
  98. mes "Hmpf.";
  99. close;
  100. case 2:
  101. mes "["+strcharinfo(0)+"]";
  102. mes "By any chance...";
  103. mes "Are you conducting";
  104. mes "research about Juperos?";
  105. next;
  106. mes "[Scholar]";
  107. mes "Why yes, that is";
  108. mes "correct. But how did";
  109. mes "you come to learn about";
  110. mes "my current research project?";
  111. next;
  112. mes "["+strcharinfo(0)+"]";
  113. mes "Oh, I managed to read";
  114. mes "a thesis paper entitled,";
  115. mes "''The Fall of Juperos,'' and";
  116. mes "I just thought that the writing";
  117. mes "style and your personality";
  118. mes "seem to match for some reason.";
  119. next;
  120. mes "[Scholar]";
  121. mes "Oh...! You read my";
  122. mes "thesis? So what did";
  123. mes "you think about it?";
  124. next;
  125. mes "["+strcharinfo(0)+"]";
  126. mes "So far, it's alright, but";
  127. mes "quite frankly it's incomplete.";
  128. mes "I mean, you don't have much in";
  129. mes "in the way of conjecture, much";
  130. mes "less any evidence to back up";
  131. mes "any of your statements.";
  132. next;
  133. mes "[Scholar]";
  134. mes "....";
  135. mes "Let me apologize for";
  136. mes "being rude to you earlier.";
  137. mes "As you know, my name is";
  138. mes "Fayruz Khrhiyha. May I ask";
  139. mes "what your name might be?";
  140. next;
  141. mes "["+strcharinfo(0)+"]";
  142. mes "I'm "+strcharinfo(0)+",";
  143. mes "a brave adventurer in the";
  144. mes "service of his royal majesty,";
  145. mes "the wise and benevolent";
  146. mes "King Tristram III.";
  147. set yuno_hist,2;
  148. next;
  149. mes "[Fayruz]";
  150. mes "Well, "+strcharinfo(0)+",";
  151. mes "I understand that my thesis";
  152. mes "still requires more evidence.";
  153. mes "But I'd need some ancient";
  154. mes "documents from Juperos";
  155. mes "to complete my research...";
  156. next;
  157. mes "[Fayruz]";
  158. mes "If you happen to travel";
  159. mes "through Juperos and find";
  160. mes "any ancient documents, would";
  161. mes "you bring them to me? Having";
  162. mes "those would help my research";
  163. mes "efforts immensely. Thank you...";
  164. close;
  165. }
  166. case 2:
  167. if ((countitem(7352)) || (countitem(7353)) || (countitem(7354)) || (countitem(7355))) {
  168. mes "[Fayruz]";
  169. mes "Ah, it's you! Listen,";
  170. mes "I just found a record of";
  171. mes "an adventurer who explored";
  172. mes "Juperos. There's mention";
  173. mes "of a stone statue here that";
  174. mes "just might be noteworthy...";
  175. next;
  176. mes "[Fayruz]";
  177. mes "If you happen to find";
  178. mes "yourself in Juperos,";
  179. mes "would you find the stone";
  180. mes "statue at the entrance of";
  181. mes "its dungeon and read the";
  182. mes "engraved message for me?";
  183. next;
  184. mes "[Fayruz]";
  185. mes "According to my notes,";
  186. mes "there's a spell that will";
  187. mes "make its reader memorize";
  188. mes "its message, even if they don't";
  189. mes "know the language. So come";
  190. mes "to me if you manage to read it.";
  191. close;
  192. }
  193. mes "[Fayruz]";
  194. mes "If you ever chance to";
  195. mes "travel through Juperos,";
  196. mes "would you let me know if you";
  197. mes "find anything that might help";
  198. mes "my research there? I'd be";
  199. mes "very grateful for your help.";
  200. close;
  201. case 3:
  202. mes "[Fayruz]";
  203. mes "Well, you look";
  204. mes "quite pleased.";
  205. mes "May I asked what";
  206. mes "happened to put that";
  207. mes "expression on your face?";
  208. next;
  209. switch(select("I found something in Juperos.:Nothing much.")) {
  210. case 1:
  211. mes "[" +strcharinfo(0)+"]";
  212. mes "I went to Juperos like";
  213. mes "you asked and found that";
  214. mes "stone statue you were talking";
  215. mes "about. Just like you said, there was an engraved message on it.";
  216. next;
  217. mes "[Fayruz]";
  218. mes "Fascinating!";
  219. mes "So is it really enchanted";
  220. mes "so anyone can memorize it?";
  221. mes "Wh-what does the message say?";
  222. next;
  223. mes "^3355FFYou recite the message";
  224. mes "engraved on the stone";
  225. mes "statue, unable to interpret";
  226. mes "the sounds you're uttering,";
  227. mes "but weirdly enough, you can";
  228. mes "easily recall them from memory.^000000";
  229. next;
  230. mes "[Fayruz]";
  231. mes "Ah, I see! Wait,";
  232. mes "give me a moment to";
  233. mes "properly translate this...";
  234. next;
  235. mes "...";
  236. mes "......";
  237. mes ".........";
  238. next;
  239. mes "[Fayruz]";
  240. mes "It means, ''Do you wish to";
  241. mes "see the end of the madness?";
  242. mes "He is waiting where the three";
  243. mes "columns were destroyed, where";
  244. mes "two hundred illusions wander.''";
  245. next;
  246. mes "[Fayruz]";
  247. mes "''You will see him, the one";
  248. mes "who was vain and extravagant,";
  249. mes "with your own eyes at the place where the light passes through.";
  250. set yuno_hist,4;
  251. next;
  252. mes "[Fayruz]";
  253. mes "Ah, usually, descriptions";
  254. mes "of the ''vain and extravagant";
  255. mes "one'' refer to the mad scientist rumored to have lived in that";
  256. mes "ancient era. But if this is true, I may have to rework my thesis...";
  257. next;
  258. mes "[Fayruz]";
  259. mes "I have another favor to";
  260. mes "ask of you. If you find any";
  261. mes "object of historical significance in Juperos, would you bring it to";
  262. mes "me? I'll reward you, of course.";
  263. next;
  264. mes "[Fayruz]";
  265. mes "It would be most helpful";
  266. mes "if you could manage to find";
  267. mes "documents that existed from that era. Fortunately, back then,";
  268. mes "they made all their records on material more durable than paper.";
  269. close;
  270. case 2:
  271. mes "[Fayruz]";
  272. mes "Nothing, huh?";
  273. mes "My life is also fairly";
  274. mes "uneventful, but somehow,";
  275. mes "I'm don't think I'm content.";
  276. close;
  277. }
  278. case 4:
  279. mes "[Fayruz]";
  280. mes "Oh hello, "+strcharinfo(0)+".";
  281. mes "So what brings you to";
  282. mes "the Juno Library today?";
  283. next;
  284. switch(select("Nice weather today, isn't it?:I found something in Juperos.:Nothing much.")) {
  285. case 1:
  286. mes "[Fayruz]";
  287. mes "Well, I wouldn't know.";
  288. mes "It's late whenever I go";
  289. mes "out, so I always happen to";
  290. mes "miss the sunlight. I guess";
  291. mes "I really miss nice weather";
  292. mes "sometimes, you know?";
  293. close;
  294. case 2:
  295. if ((countitem(7352)) || (countitem(7353)) || (countitem(7354)) || (countitem(7355))) {
  296. mes "[Fayruz]";
  297. mes "Oh, really?!";
  298. mes "That's great news!";
  299. mes "W-what did you find?";
  300. next;
  301. mes "^3355FFIn her excitement,";
  302. mes "Fayruz begins to";
  303. mes "rummage through your";
  304. mes "things before you get";
  305. mes "the chance to answer her.^000000";
  306. next;
  307. mes "[Fayruz]";
  308. mes "Oh, this must be it!";
  309. mes "Would you mind if I keep";
  310. mes "this Transparent Plate for";
  311. mes "my research? In return, I'll";
  312. mes "tell you some tales about";
  313. mes "Juperos that I've learned.";
  314. next;
  315. switch(select("Please, be my guest.:No way, you can't have it.")) {
  316. case 1:
  317. if (countitem(7352)) callfunc "Func_JupHist",7352,1;
  318. else if (countitem(7353)) callfunc "Func_JupHist",7353,2;
  319. else if (countitem(7354)) callfunc "Func_JupHist",7354,4;
  320. else if (countitem(7355)) callfunc "Func_JupHist",7352,8;
  321. case 2:
  322. mes "[Fayruz]";
  323. mes "Mm? Are you serious?";
  324. mes "This object is very valuable";
  325. mes "to a researcher like me, but";
  326. mes "I have no idea what use it";
  327. mes "would be for an adventurer.";
  328. mes "Well, you have your reasons...";
  329. close;
  330. }
  331. }
  332. mes "[Fayruz]";
  333. mes "Oh, really?!";
  334. mes "That's great news!";
  335. mes "W-what did you find?";
  336. next;
  337. mes "^3355FFIn her excitement,";
  338. mes "Fayruz begins to";
  339. mes "rummage through your";
  340. mes "things before you get";
  341. mes "the chance to answer her.^000000";
  342. next;
  343. mes "[Fayruz]";
  344. mes "Oh. There isn't anything";
  345. mes "here that would help in my";
  346. mes "research, but thank you anyway.";
  347. mes "If you find anything else while";
  348. mes "you're in Juperos, please come back and show it to me, alright?";
  349. close;
  350. case 3:
  351. mes "[Fayruz]";
  352. mes "Ah, I see. Well, while";
  353. mes "you're here, why don't you";
  354. mes "read something? There are";
  355. mes "many books that cover some";
  356. mes "interesting topics, like the";
  357. mes "Schwaltzvalt economy...";
  358. next;
  359. mes "[Fayruz]";
  360. mes "Oh, in any case, please";
  361. mes "don't forget the favor I asked";
  362. mes "of you. If you find anything";
  363. mes "in Juperos that's historically";
  364. mes "significant, I'd appreciate it";
  365. mes "if you bring it right away.";
  366. close;
  367. }
  368. case 5:
  369. mes "[Fayruz]";
  370. mes "Oh, "+strcharinfo(0)+"!";
  371. mes "Have you come back with";
  372. mes "something from Juperos?";
  373. mes "I've been hoping you'd come";
  374. mes "back with something that'd";
  375. mes "help me in my research!";
  376. next;
  377. switch(select("Take a look at this.:Oh, I'm sorry...")) {
  378. case 1:
  379. switch(jupe_hist) {
  380. case 1: callfunc "Func_JupHist",7353,7354,7355,7352;
  381. case 2: callfunc "Func_JupHist",7352,7354,7355,7353;
  382. case 4: callfunc "Func_JupHist",7352,7353,7355,7354;
  383. case 8: callfunc "Func_JupHist",7352,7353,7354,7355;
  384. }
  385. case 2:
  386. mes "[Fayruz]";
  387. mes "Ah, I see. Well, while";
  388. mes "you're here, why don't you";
  389. mes "read something? There are";
  390. mes "many books that cover some";
  391. mes "interesting topics, like...";
  392. mes "like... Self-Honesty (?).";
  393. next;
  394. mes "[Fayruz]";
  395. mes "Oh, in any case, please";
  396. mes "don't forget the favor I asked";
  397. mes "of you. If you find anything";
  398. mes "in Juperos that's historically";
  399. mes "significant, I'd appreciate it";
  400. mes "if you bring it right away.";
  401. close;
  402. }
  403. case 6:
  404. mes "[Fayruz]";
  405. mes "Oh, "+strcharinfo(0)+"!";
  406. mes "The Transparent Plate";
  407. mes "that you brought for me";
  408. mes "last time is really helping me";
  409. mes "in my research. If you get the";
  410. mes "chance, please bring me more!";
  411. set yuno_hist,7;
  412. next;
  413. mes "[Fayruz]";
  414. mes "This new data is adding";
  415. mes "a lot more credibility to my";
  416. mes "thesis. Oh, I'll be with you";
  417. mes "in a moment, let me finish";
  418. mes "translating this one last";
  419. mes "passage really quickly...";
  420. close;
  421. case 7:
  422. mes "[Fayruz]";
  423. mes "Hello, "+strcharinfo(0)+"~";
  424. mes "Oh, were you able to look";
  425. mes "in Juperos for anything that";
  426. mes "might help me in my research?";
  427. next;
  428. switch(select("Yeah, take a look at this.:No, I'm sorry...")) {
  429. case 1:
  430. switch(jupe_hist) {
  431. case 3: callfunc "Func_JupHist",7354,7355,7352,7353;
  432. case 5: callfunc "Func_JupHist",7353,7355,7352,7354;
  433. case 6: callfunc "Func_JupHist",7352,7355,7353,7354;
  434. case 9: callfunc "Func_JupHist",7353,7354,7352,7355;
  435. case 10: callfunc "Func_JupHist",7352,7354,7353,7355;
  436. case 12: callfunc "Func_JupHist",7352,7353,7354,7355;
  437. }
  438. case 2:
  439. mes "[Fayruz]";
  440. mes "Oh, that's fine.";
  441. mes "Besides, I don't really";
  442. mes "have a deadline to complete";
  443. mes "this research project. Still,";
  444. mes "I just want you to know that";
  445. mes "I really appreciate your help.";
  446. close;
  447. }
  448. case 8:
  449. mes "[Fayruz]";
  450. mes ""+strcharinfo(0)+"...";
  451. mes "I'm having great difficulty in";
  452. mes "translating that Transparent";
  453. mes "Plate you brought for me that";
  454. mes "last time. I'm so frustrated...";
  455. next;
  456. mes "[Fayruz]";
  457. mes "Wait a minute...";
  458. mes "This here means...";
  459. mes "Alright. Okay. Yes.";
  460. mes "Yes! Of course, how";
  461. mes "could I not see it before!";
  462. set yuno_hist,9;
  463. next;
  464. mes "[Fayruz]";
  465. mes "I'll be with you";
  466. mes "in just a second!";
  467. mes "I think I just made";
  468. mes "a real through...!";
  469. next;
  470. case 9:
  471. mes "[Fayruz]";
  472. mes "Ah, I've been";
  473. mes "expecting you, "+strcharinfo(0)+".";
  474. mes "So did you have been to Juperos again? I'm really hoping that you";
  475. mes "were able to find something new that would help in my research...";
  476. next;
  477. switch(select("Actually, I did find this...:I'm sorry, I haven't...")) {
  478. case 1:
  479. switch(jupe_hist) {
  480. case 7: callfunc "Func_JupHist",7355,7352,7353,7354;
  481. case 11: callfunc "Func_JupHist",7354,7352,7353,7355;
  482. case 13: callfunc "Func_JupHist",7353,7352,7354,7355;
  483. case 14: callfunc "Func_JupHist",7352,7353,7354,7355;
  484. }
  485. case 2:
  486. mes "[Fayruz]";
  487. mes "Ah, I see. Well, while";
  488. mes "you're here, why don't you";
  489. mes "read something? There are";
  490. mes "many books that cover some";
  491. mes "interesting topics, like";
  492. mes "modern adventure history.";
  493. next;
  494. mes "[Fayruz]";
  495. mes "Oh, in any case, please";
  496. mes "don't forget the favor I asked";
  497. mes "of you. If you find anything";
  498. mes "in Juperos that's historically";
  499. mes "significant, I'd appreciate it";
  500. mes "if you bring it right away.";
  501. close;
  502. }
  503. case 10:
  504. mes "[Fayruz]";
  505. mes "Oh hello, "+strcharinfo(0)+"...";
  506. mes "So what exactly brings you";
  507. mes "to the Juno Library this time?";
  508. next;
  509. switch(select("I found another Transparent Plate.:Just visiting, really.")) {
  510. case 1:
  511. if ((countitem(7352)) || (countitem(7353)) || (countitem(7354)) || (countitem(7355))) {
  512. mes "[Fayruz]";
  513. mes "Hmm, well, we've made as";
  514. mes "much headway as we can";
  515. mes "with the Transparent Plates";
  516. mes "you've already given me, but";
  517. mes "it can't hurt to have too much";
  518. mes "evidence to back my theories.";
  519. next;
  520. mes "[Fayruz]";
  521. mes "I really appreciate";
  522. mes "your continuing efforts";
  523. mes "to help me. Please, would";
  524. mes "you take this as my way";
  525. mes "saying ''Thanks?'' You've been";
  526. mes "great, "+strcharinfo(0)+"...";
  527. if (countitem(7352)) delitem 7352,1;
  528. else if (countitem(7353)) delitem 7353,1;
  529. else if (countitem(7354)) delitem 7354,1;
  530. else delitem 7355,1;
  531. getitem 644,1;
  532. close;
  533. }
  534. mes "[Fayruz]";
  535. mes "Mmm...?";
  536. mes "It doesn't look like";
  537. mes "you brought another";
  538. mes "Transparent Plate.";
  539. mes "Are you sure that you";
  540. mes "didn't misplace it?";
  541. close;
  542. case 2:
  543. mes "[Fayruz]";
  544. mes "Ah, I see. Well,";
  545. mes "thanks to your help,";
  546. mes "I've made a great deal";
  547. mes "of progress on my thesis.";
  548. mes "I really appreciate what you";
  549. mes "have done for me, adventurer.";
  550. close;
  551. }
  552. }
  553. }
  554. function script Func_JupHist {
  555. setarray .@arg[0], getarg(0), getarg(1), getarg(2), getarg(3);
  556. switch(yuno_hist) {
  557. case 4:
  558. mes "[Fayruz]";
  559. mes "Thank you so much,";
  560. mes "you don't know what";
  561. mes "this means to me! Okay,";
  562. mes "please relax and take a";
  563. mes "seat. Close your eyes while";
  564. mes "I tell you this ancient story.";
  565. next;
  566. mes "^3355FFFayruz begins to";
  567. mes "relate an ancient tale";
  568. mes "about Juperos that seems";
  569. mes "typical for a classic story, but her way of storytelling subtly";
  570. mes "draws you into a vicarious, yet extremely vivid experience.";
  571. next;
  572. mes "^3355FFYou feel the protagonist's";
  573. mes "glories and tragedies as if";
  574. mes "you were actually there with";
  575. mes "the hero on his journeys. The";
  576. mes "tale eventually comes to an end";
  577. mes "and you awaken from the trance,";
  578. mes "gently brought back to reality.^000000";
  579. delitem .@arg[0],1;
  580. set yuno_hist,5;
  581. jupe_hist = .@arg[1];
  582. getexp (checkre(3))?10000:100000,0;
  583. next;
  584. mes "[Fayruz]";
  585. mes "Everyone can relate";
  586. mes "to these old, classic";
  587. mes "stories. I hope this tale had";
  588. mes "as meaning for you as it did";
  589. mes "for me when I first heard it.";
  590. next;
  591. mes "[Fayruz]";
  592. mes "If you can find me";
  593. mes "another artifact from";
  594. mes "Juperos, I'll share another";
  595. mes "tale like that with you. Now";
  596. mes "how does that sound? Okay";
  597. mes "then, I'll see you, adventurer~";
  598. close;
  599. case 5:
  600. if (countitem(.@arg[0]) || countitem(.@arg[1]) || countitem(.@arg[2])) {
  601. mes "[Fayruz]";
  602. mes "Oh, that's unexpected.";
  603. mes "This Transparent Plate";
  604. mes "seems to have been made";
  605. mes "in a different era than the";
  606. mes "one you gave me earlier.";
  607. mes "How intriguing...";
  608. next;
  609. mes "[Fayruz]";
  610. mes "*Sigh* I really wish";
  611. mes "that I could explore";
  612. mes "Juperos on my own, but";
  613. mes "I'm just not strong enough.";
  614. mes "In a way, I'm quite jealous of you. But it can't be helped...";
  615. next;
  616. mes "[Fayruz]";
  617. mes "You know, that reminds";
  618. mes "me of this great story of";
  619. mes "a tragic hero that I'd like to";
  620. mes "share with you. Let your";
  621. mes "mind wander as I relate this ageless, yet bittersweet tale...";
  622. next;
  623. mes "^3355FFFayruz tells you a story";
  624. mes "with a bright beginning, full";
  625. mes "of hope that fills you with the";
  626. mes "bliss of the heavens, but then";
  627. mes "suddenly plummets you into all the despair and torment of hell.^000000";
  628. next;
  629. mes "^3355FFThe story finally";
  630. mes "reaches its ending";
  631. mes "and you're surprised";
  632. mes "to find yourself sitting";
  633. mes "in the Juno Library.^000000";
  634. next;
  635. mes "[Fayruz]";
  636. mes "I know it's a very";
  637. mes "depressing story, but";
  638. mes "I hope you enjoyed it.";
  639. mes "I think you'd agree that";
  640. mes "it contains a truth about";
  641. mes "mankind that can't be ignored.";
  642. if (countitem(.@arg[0])) {
  643. delitem .@arg[0],1;
  644. if (.@arg[0] == 7352) set jupe_hist,jupe_hist +1;
  645. else set jupe_hist,jupe_hist +2;
  646. }
  647. else if (countitem(.@arg[1])) {
  648. delitem .@arg[1],1;
  649. if (.@arg[1] == 7353) set jupe_hist,jupe_hist +2;
  650. else set jupe_hist,jupe_hist +4;
  651. }
  652. else {
  653. delitem .@arg[2],1;
  654. if (.@arg[2] == 7354) set jupe_hist,jupe_hist +4;
  655. else set jupe_hist,jupe_hist +8;
  656. }
  657. set yuno_hist,6;
  658. getexp (checkre(3))?10000:100000,0;
  659. next;
  660. mes "[Fayruz]";
  661. mes "By now I'm sure you've";
  662. mes "figured that these classic";
  663. mes "tales are like condensed";
  664. mes "experiences, refined and";
  665. mes "immutable truths that we";
  666. mes "can see in our own reality.";
  667. next;
  668. mes "[Fayruz]";
  669. mes "If you find more of";
  670. mes "these Transparent";
  671. mes "Plates in Juperos, I'd be";
  672. mes "very happy to share another";
  673. mes "story with you, "+strcharinfo(0)+".";
  674. close;
  675. }
  676. else if (countitem(.@arg[3])) {
  677. mes "[Fayruz]";
  678. mes "Oh, this one seems";
  679. mes "to have been created";
  680. mes "in a similar era as the";
  681. mes "one you gave me earlier.";
  682. mes "I'm not sure how much new";
  683. mes "information this may provide...";
  684. next;
  685. mes "[Fayruz]";
  686. mes "Still, I'm sure this will";
  687. mes "helpful in my research. I just";
  688. mes "won't be as making progress";
  689. mes "as quickly as I had projected.";
  690. mes "Please, I'd like you to take this as a token of my gratitude.";
  691. delitem .@arg[3],1;
  692. getitem 644,1;
  693. next;
  694. mes "[Fayruz]";
  695. mes "Now if you'll excuse";
  696. mes "me, I need to go back";
  697. mes "to compiling my research...";
  698. mes "Thank you so much for";
  699. mes "your help, "+strcharinfo(0)+".";
  700. close;
  701. }
  702. else {
  703. mes "[Fayruz]";
  704. mes "Oh. There isn't anything";
  705. mes "here that would help in my";
  706. mes "research, but thank you anyway.";
  707. mes "If you find anything else while";
  708. mes "you're in Juperos, please come back and show it to me, alright?";
  709. close;
  710. }
  711. case 7:
  712. if (countitem(.@arg[0]) || countitem(.@arg[1])) {
  713. mes "[Fayruz]";
  714. mes "Is this another";
  715. mes "Transparent Plate?";
  716. mes "Yes, it's quite different";
  717. mes "than the last one you";
  718. mes "brought over to me...";
  719. mes "This is so exciting!";
  720. next;
  721. mes "[Fayruz]";
  722. mes "Oh. You must be thinking";
  723. mes "that I'm a complete academia";
  724. mes "addict. Well, my life might be";
  725. mes "a little uneventful, but there";
  726. mes "are other things I think about!";
  727. mes "Like, well... It's weird but...";
  728. next;
  729. mes "[Fayruz]";
  730. mes "You see, there's this";
  731. mes "guy that I like. I'm not sure";
  732. mes "where he might be now, but";
  733. mes "his name is Nadim Amal. He's";
  734. mes "my friend's brother who I first";
  735. mes "met 10 years ago. ^333333*Sigh...*^000000";
  736. next;
  737. mes "[Fayruz]";
  738. mes "Just recently, I saw";
  739. mes "him with his sister, my";
  740. mes "friend from Morroc. It's";
  741. mes "weird to think that I'd have";
  742. mes "these feelings for him after";
  743. mes "all this time, isn't it? Oh...!";
  744. next;
  745. mes "[Fayruz]";
  746. mes "I really should repay";
  747. mes "you for this Transparent";
  748. mes "Plate. Why don't I tell you";
  749. mes "the scariest story that I know?";
  750. next;
  751. mes "^3355FFFayruz tells you a";
  752. mes "creepy horror story that";
  753. mes "makes you shiver with fear.";
  754. mes "You've heard other ghost";
  755. mes "stories, but you've never been";
  756. mes "so deeply immersed in one before.^000000";
  757. next;
  758. mes "It is only when the";
  759. mes "story ends and you return";
  760. mes "to your senses that you notice that you're soaked in cold sweat.^000000";
  761. next;
  762. mes "[Fayruz]";
  763. mes "It may be a natural";
  764. mes "response, but all people";
  765. mes "fear the unknown in one way";
  766. mes "or another. Scary stories are";
  767. mes "appealing because we actually";
  768. mes "like the strange and grotesque.";
  769. if (countitem(.@arg[0])) {
  770. delitem .@arg[0],1;
  771. if (.@arg[0] == 7352) set jupe_hist,jupe_hist +1;
  772. else if (.@arg[0] == 7353) set jupe_hist,jupe_hist +2;
  773. else set jupe_hist,jupe_hist +4;
  774. }
  775. else if (countitem(.@arg[1])) {
  776. delitem .@arg[1],1;
  777. if (.@arg[1] == 7353) set jupe_hist,jupe_hist +2;
  778. else if (.@arg[1] == 7354) set jupe_hist,jupe_hist +4;
  779. else set jupe_hist,jupe_hist +8;
  780. }
  781. set yuno_hist,8;
  782. getexp (checkre(3))?10000:100000,0;
  783. next;
  784. mes "[Fayruz]";
  785. mes "Well... That's just my";
  786. mes "opinion. Anyway, if you";
  787. mes "find anything else in Juperos";
  788. mes "that may help in my research,";
  789. mes "please come back and show it";
  790. mes "to me, alright? See you later~";
  791. close;
  792. }
  793. else if (countitem(.@arg[2]) || countitem(.@arg[3])) {
  794. mes "[Fayruz]";
  795. mes "Oh, this one seems";
  796. mes "to have been created";
  797. mes "in a similar era as the";
  798. mes "one you gave me earlier.";
  799. mes "I'm not sure how much new";
  800. mes "information this may provide...";
  801. next;
  802. mes "[Fayruz]";
  803. mes "Still, I'm sure this will";
  804. mes "helpful in my research. I just";
  805. mes "won't be as making progress";
  806. mes "as quickly as I had projected.";
  807. mes "Please, I'd like you to take this as a token of my gratitude.";
  808. next;
  809. mes "[Fayruz]";
  810. mes "Now if you'll excuse";
  811. mes "me, I need to go back";
  812. mes "to compiling my research...";
  813. mes "Thank you so much for";
  814. mes "your help, "+strcharinfo(0)+".";
  815. if (countitem(.@arg[2])) delitem .@arg[2],1;
  816. else if (countitem(.@arg[3])) delitem .@arg[3],1;
  817. getitem 644,1;
  818. close;
  819. }
  820. else {
  821. mes "[Fayruz]";
  822. mes "Oh. There isn't anything";
  823. mes "here that would help in my";
  824. mes "research, but thank you anyway.";
  825. mes "If you find anything else while";
  826. mes "you're in Juperos, please come back and show it to me, alright?";
  827. close;
  828. }
  829. case 9:
  830. if (countitem(.@arg[0])) {
  831. mes "[Fayruz]";
  832. mes "Oooh...! This one is";
  833. mes "much different than the";
  834. mes "other ones you gave me";
  835. mes "before. This should provide";
  836. mes "a wealth of brand new insights";
  837. mes "into the Juperos civilization!";
  838. next;
  839. mes "[Fayruz]";
  840. mes "All the Transparent";
  841. mes "Plates you've given me";
  842. mes "should contain more than";
  843. mes "enough data for me to fully";
  844. mes "complete my research thesis.";
  845. mes "Once again, thank you so much~";
  846. next;
  847. mes "[Fayruz]";
  848. mes "Still, that doesn't mean that";
  849. mes "I will stop collecting data for";
  850. mes "my research. Anyway, I have one last story to tell you, about";
  851. mes "a man of pure heart chosen by the gods to serve and protect mankind.";
  852. next;
  853. mes "[Fayruz]";
  854. mes "For this purpose he was given";
  855. mes "gaudy armor which contained";
  856. mes "amazing powers, as well as a";
  857. mes "book detailing the instructions";
  858. mes "for its use. However, he promptly";
  859. mes "lost these instructions...";
  860. next;
  861. mes "^3355FFThe story about the";
  862. mes "greatest Juperosian hero";
  863. mes "that Fayruz tells you is very";
  864. mes "humorous at first, but then it";
  865. mes "covers the entire spectrum";
  866. mes "of emotion and humanity...";
  867. next;
  868. mes "^3355FFThe story ends and you";
  869. mes "are left with a swelling";
  870. mes "feeling of indefatigable";
  871. mes "hope and inspiration...";
  872. mes "You can make it if you try!^000000";
  873. if (.@arg[0] == 7352) set jupe_hist,jupe_hist+1;
  874. else if (.@arg[0] == 7353) set jupe_hist,jupe_hist+2;
  875. else if (.@arg[0] == 7354) set jupe_hist,jupe_hist+4;
  876. else set jupe_hist,jupe_hist+8;
  877. set yuno_hist,10;
  878. delitem .@arg[0],1;
  879. getexp (checkre(3))?10000:100000,0;
  880. next;
  881. mes "[Fayruz]";
  882. mes "Well, that is the";
  883. mes "last and the best story";
  884. mes "that I have to share";
  885. mes "with you. Perhaps next";
  886. mes "time, I'll fill you in on my";
  887. mes "research progress~";
  888. close;
  889. }
  890. else if (countitem(.@arg[1]) || countitem(.@arg[2]) || countitem(.@arg[3])) {
  891. mes "[Fayruz]";
  892. mes "Hmm...";
  893. mes "This one seems to be created in a similar time";
  894. mes "as the previous one.";
  895. next;
  896. mes "[Fayruz]";
  897. mes "Don't you worry.";
  898. mes "This will help my research of course,";
  899. mes "although I do not think this will";
  900. mes "help me in advancing my research";
  901. mes "with a great speed unlike this other one.";
  902. next;
  903. mes "[Fayruz]";
  904. mes "Please take this as a token of my gratitude.";
  905. next;
  906. mes "[Fayruz]";
  907. mes "Now, excuse me. I need to go back to my research.";
  908. if (countitem(.@arg[1])) delitem .@arg[1],1;
  909. else if (countitem(.@arg[2])) delitem .@arg[2],1;
  910. else delitem .@arg[3],1;
  911. getitem 644,1;
  912. close;
  913. }
  914. else {
  915. mes "[Fayruz]";
  916. mes "Oh. There isn't anything";
  917. mes "here that would help in my";
  918. mes "research, but thank you anyway.";
  919. mes "If you find anything else while";
  920. mes "you're in Juperos, please come back and show it to me, alright?";
  921. close;
  922. }
  923. }
  924. }
  925. yuno_in04,186,125,4 script Bundle of Files 111,{
  926. mes "^8B6914*Thesis: The Fall of Juperos*";
  927. mes "By Fayruz Khrhiyha";
  928. mes "Sage Castle Researcher^000000";
  929. next;
  930. switch(select("Table of Contents.:Leave it alone.")) {
  931. case 1:
  932. if (yuno_hist > 4) {
  933. mes "^8B6914 1. Preface";
  934. mes " 2. Juperos Background";
  935. mes " 3. Theory Behind Its Fall^000000";
  936. next;
  937. switch(select("Preface:Juperos Background:Theory Behind Its Fall:Leave it alone.")) {
  938. case 1:
  939. mes "^8B6914Scholars are certain";
  940. mes "that the Juperos civilization";
  941. mes "used to be located above the";
  942. mes "ground, but it is now buried";
  943. mes "beneath the El Mes Plateau.";
  944. mes "The reasons for the city's";
  945. if (yuno_hist < 9) {
  946. mes "ruin are still nebulous...^000000";
  947. next;
  948. mes "^8B6914There is much speculation";
  949. mes "about the reasons for Jupero's";
  950. mes "downfall, but any documentation";
  951. mes "from that time period has been";
  952. mes "difficult to find. As for now, any evidence we have regarding";
  953. mes "Juperos is inconclusive.^000000";
  954. next;
  955. mes "^8B6914In spite of this lack";
  956. mes "of empirical or concrete";
  957. mes "data on the civilization of";
  958. mes "Juperos, our modern world";
  959. mes "may be able to learn much";
  960. mes "from that ancient city's ruins.";
  961. mes "..................^000000";
  962. if (yuno_hist < 7) {
  963. next;
  964. mes "["+strcharinfo(0)+"]";
  965. mes "Hmmm...";
  966. mes "A whole chapter";
  967. mes "dedicated to saying,";
  968. mes "''We know absolutely";
  969. mes "nothing about something.''";
  970. mes "I should write a book~";
  971. }
  972. close;
  973. }
  974. mes "ruin are still in debate...^000000";
  975. next;
  976. mes "^8B6914However, new findings";
  977. mes "regarding the history";
  978. mes "of Juperos have allowed";
  979. mes "us to make a few conclusions.^000000";
  980. close;
  981. case 2:
  982. if (yuno_hist < 9) {
  983. mes "^8B6914...";
  984. mes "......";
  985. mes "..........^000000";
  986. next;
  987. mes "["+strcharinfo(0)+"]";
  988. mes "This is all just idle";
  989. mes "conjecture! This paper";
  990. mes "isn't developed enough";
  991. mes "yet to be a real thesis...";
  992. close;
  993. }
  994. else if (yuno_hist == 9) {
  995. mes "^8B6914Juperos was built over";
  996. mes "a thousand years ago in";
  997. mes "an era of peace just after";
  998. mes "a major war. Contrary to";
  999. mes "popular belief, there isn't any";
  1000. mes "evidence proving that Juno may";
  1001. mes "have descended from Juperos.^000000";
  1002. next;
  1003. mes "^8B6914In fact, there is a";
  1004. mes "strong possibility that";
  1005. mes "another war, between Juno";
  1006. mes "and Juperos, resulted in Juno's";
  1007. mes "independence from Juperos and";
  1008. mes "the destruction of any existing";
  1009. mes "documentation from that era.^000000";
  1010. next;
  1011. mes "["+strcharinfo(0)+"]";
  1012. mes "Yes... Of course!";
  1013. mes "It all makes sense now!";
  1014. close;
  1015. }
  1016. mes "^8B6914Juperos was built over";
  1017. mes "a thousand years ago in";
  1018. mes "an era of peace just after";
  1019. mes "a major war. There is now";
  1020. mes "direct evidence linking Juno";
  1021. mes "to Juperos proving that Juno";
  1022. mes "was but a part of Juperos.^000000";
  1023. next;
  1024. mes "^8B6914Just like Juno, Juperos";
  1025. mes "was a society that prided";
  1026. mes "itself on its advancement";
  1027. mes "in the sciences which played";
  1028. mes "a permeating role in civilized";
  1029. mes "life. Science was reponsible for Juperos's rise and downfall.";
  1030. close;
  1031. case 3:
  1032. if (yuno_hist < 10) {
  1033. mes "^8B6914...";
  1034. mes "......";
  1035. mes "..........^000000";
  1036. next;
  1037. mes "["+strcharinfo(0)+"]";
  1038. mes "Huh. This writer keeps";
  1039. mes "talking about theories,";
  1040. mes "but the more I read, the";
  1041. mes "less clear I am on what";
  1042. mes "the theory actually is.";
  1043. mes "I don't think there is one...";
  1044. emotion e_swt,1;
  1045. close;
  1046. }
  1047. mes "^8B6914What is most unsettling";
  1048. mes "is recent evidence, including";
  1049. mes "a first hand written account,";
  1050. mes "regarding the role of one of";
  1051. mes "Jupero's foremost scientists";
  1052. mes "in that city's rise and fall.";
  1053. next;
  1054. mes "^8B6914If these writings are";
  1055. mes "authentic, then what actually";
  1056. mes "happened was that a scientific";
  1057. mes "revolution occurred as a direct";
  1058. mes "result of one scientist's effort to manipulate the energies of the";
  1059. mes "artifact known as Ymir's heart.";
  1060. next;
  1061. mes "^8B6914This one man and Ymir's";
  1062. mes "Heart are credited with";
  1063. mes "the success and prosperity";
  1064. mes "of the Jupero's civilization.";
  1065. mes "However, there are various accounts prior to Jupero's fall";
  1066. mes "detailing his work with chimera...^000000";
  1067. next;
  1068. mes "^8B6914This scientist, supposedly";
  1069. mes "in his passion to benefit his";
  1070. mes "people by finding a scientific";
  1071. mes "method for immortality by using";
  1072. mes "chimera for testing, was driven";
  1073. mes "insane. He experimented on";
  1074. mes "himself with disatrous results.^000000";
  1075. next;
  1076. mes "^8B6914There was an error in the";
  1077. mes "energy calibration of Ymir's";
  1078. mes "Heart and the scientist was";
  1079. mes "transformed into the monster";
  1080. mes "we now know as Chimera. He";
  1081. mes "and his test subjects were set";
  1082. mes "loose into the city of Juperos.^000000";
  1083. next;
  1084. mes "^8B6914These immortal Chimeras";
  1085. mes "razed the entire city, killing";
  1086. mes "countless people. Apparently,";
  1087. mes "a team of scientists were able";
  1088. mes "to salvage a fragment of Ymir's";
  1089. mes "Heart, and use it to lauch part";
  1090. mes "of Juperos into the sky.^000000";
  1091. next;
  1092. mes "^8B6914That section of Juperos";
  1093. mes "eventually developed into";
  1094. mes "the city of Juno. Since the";
  1095. mes "scientists who launched Juno into the sky all immediately died";
  1096. mes "afterwards from an unknown cause, they left no documentation.^000000";
  1097. next;
  1098. mes "^8B6914The Chimera, and the";
  1099. mes "laboratory in which it";
  1100. mes "was created, is rumored to";
  1101. mes "remain beneath the ruins of";
  1102. mes "the once great city of Juperos.^000000";
  1103. close;
  1104. case 4:
  1105. mes "["+strcharinfo(0)+"]";
  1106. mes "Ugh... My head hurts";
  1107. mes "too much from reading";
  1108. mes "a book for smarty people.";
  1109. mes "I know! I'll play videogames!";
  1110. close;
  1111. }
  1112. }
  1113. switch(select("Preface:Close the file.")) {
  1114. case 1:
  1115. mes "^8B6914Scholars are certain";
  1116. mes "that the Juperos civilization";
  1117. mes "used to be located above the";
  1118. mes "ground, but it is now buried";
  1119. mes "beneath the El Mes Plateau.";
  1120. mes "The reasons for the city's";
  1121. mes "ruin are still nebulous...^000000";
  1122. next;
  1123. mes "^8B6914There is much speculation";
  1124. mes "about the reasons for Jupero's";
  1125. mes "downfall, but any documentation";
  1126. mes "from that time period has been";
  1127. mes "difficult to find. As for now, any evidence we have regarding";
  1128. mes "Juperos is inconclusive.^000000";
  1129. next;
  1130. mes "^8B6914In spite of this lack";
  1131. mes "of empirical or concrete";
  1132. mes "data on the civilization of";
  1133. mes "Juperos, our modern world";
  1134. mes "may be able to learn much";
  1135. mes "from that ancient city's ruins.";
  1136. mes "..................^000000";
  1137. if (!yuno_hist) set yuno_hist,1;
  1138. next;
  1139. mes "["+strcharinfo(0)+"]";
  1140. mes "This...";
  1141. mes "This is supposed to";
  1142. mes "be a research thesis?";
  1143. mes "There's barely any";
  1144. mes "research in it...";
  1145. close;
  1146. case 2:
  1147. mes "["+strcharinfo(0)+"]";
  1148. mes "Hmm...";
  1149. mes "This isn't heavy";
  1150. mes "enough to be a real";
  1151. mes "academic work. It must";
  1152. mes "not even be finished yet.";
  1153. close;
  1154. }
  1155. case 2:
  1156. if (yuno_hist < 5) {
  1157. mes "["+strcharinfo(0)+"]";
  1158. mes "Nah...";
  1159. mes "I'm tired of reading.";
  1160. mes "Ironically enough.";
  1161. close;
  1162. }
  1163. else if (yuno_hist < 7) {
  1164. mes "["+strcharinfo(0)+"]";
  1165. mes "I don't feel like";
  1166. mes "reading this. Not";
  1167. mes "enough pictures...";
  1168. close;
  1169. }
  1170. else if (yuno_hist < 9) {
  1171. mes "["+strcharinfo(0)+"]";
  1172. mes "It looks very sophisticated...";
  1173. close;
  1174. }
  1175. else if (yuno_hist < 10) {
  1176. mes "["+strcharinfo(0)+"]";
  1177. mes "I know this book...";
  1178. mes "But I don't feel like";
  1179. mes "reading it right now.";
  1180. close;
  1181. }
  1182. else {
  1183. mes "["+strcharinfo(0)+"]";
  1184. mes "This thesis is";
  1185. mes "looking pretty good~";
  1186. mes "Of course, I did have";
  1187. mes "a hand in making it...";
  1188. close;
  1189. }
  1190. }
  1191. }
  1192. yuno_in04,188,118,4 script Book#juperos 111,{
  1193. if (yuno_hist > 7) {
  1194. mes "^8B6914*Self-Honesty*";
  1195. mes "*'Benefits Fo' Life!'*";
  1196. mes "By Stephen Oyoung";
  1197. mes " ";
  1198. mes " ";
  1199. mes "Publisher:";
  1200. mes "Wushu Publishing, Co.^000000";
  1201. next;
  1202. mes "["+strcharinfo(0)+"]";
  1203. mes "W-whoa!";
  1204. mes "This book wasn't";
  1205. mes "here before! It looks";
  1206. mes "pretty interesting...";
  1207. close;
  1208. }
  1209. mes "["+strcharinfo(0)+"]";
  1210. mes "You know what?";
  1211. mes "I think I'll just flip";
  1212. mes "through some pages";
  1213. mes "from a random book.";
  1214. mes "Hmmm, let's see...";
  1215. next;
  1216. mes "^8B6914''Admiral, the Kylorians are";
  1217. mes "still advancing!'' Commander";
  1218. mes "McKenrick announced without";
  1219. mes "his usual swagger. ''They're...";
  1220. mes "They're not stopping!'' But";
  1221. mes "Admiral Leh's eyes were a cold,";
  1222. mes "unfeeling shade of sternness.^000000";
  1223. next;
  1224. mes "^8B6914''Let the goddamned space";
  1225. mes "aliens come,'' hissed Leh.";
  1226. mes "''We don't stand a chance";
  1227. mes "without the Zenoi Sword";
  1228. mes "to summon the power of";
  1229. mes "GOD-POING. It's... It's";
  1230. mes "all over. Damn it all...''^000000";
  1231. next;
  1232. mes "^8B6914The doors burst open as";
  1233. mes "Bucky flew into the room.";
  1234. mes "''The Zenoi Sword! The";
  1235. mes "Zenoi Sword! Someone's";
  1236. mes "found it!'' the boy yelled.";
  1237. mes "''Really?! We better hurry:";
  1238. mes "Earth doesn't have much time!''^000000";
  1239. next;
  1240. mes "["+strcharinfo(0)+"]";
  1241. mes "...";
  1242. mes "......";
  1243. mes "Whoa. I really";
  1244. mes "should have read";
  1245. mes "this masterpiece";
  1246. mes "from the beginning...";
  1247. close;
  1248. }
  1249. // Bronze Statue - juperos_01 99 112
  1250. juperos_01,99,112,4 script Bronze Statue#1 844,{
  1251. if (yuno_hist > 3) {
  1252. mes "^3355FF''Do you wish to see";
  1253. mes "the end of the madness?";
  1254. mes "He is waiting where the three";
  1255. mes "columns were destroyed, where";
  1256. mes "two hundred illusions wander.''^000000";
  1257. close;
  1258. }
  1259. else if (yuno_hist == 3) {
  1260. mes "["+strcharinfo(0)+"]";
  1261. mes "I better go and";
  1262. mes "see Fayruz in the";
  1263. mes "Juno Library and tell";
  1264. mes "her about the inscription.";
  1265. close;
  1266. }
  1267. else {
  1268. mes "^3355FFThere's a peculiar";
  1269. mes "engraving on the";
  1270. mes "Bronze Statue's rod.^000000";
  1271. next;
  1272. switch(select("Investigate:Ignore it")) {
  1273. case 1:
  1274. mes "^3355FFIt's an inscription that's";
  1275. mes "written in an old language";
  1276. mes "that you can't understand,";
  1277. mes "but have no problem reading";
  1278. mes "and making out the sounds";
  1279. mes "for some weird reason.^000000";
  1280. next;
  1281. mes "["+strcharinfo(0)+"]";
  1282. mes "This is creepy!";
  1283. mes "I know that I'm not";
  1284. mes "supposed to be able";
  1285. mes "to read this, but here";
  1286. mes "I am. I know what sounds";
  1287. mes "all of these letters make...";
  1288. next;
  1289. if (yuno_hist == 2) {
  1290. mes "["+strcharinfo(0)+"]";
  1291. mes "Then again, Fayruz did";
  1292. mes "say this was enchanted.";
  1293. mes "Okay, I guess I'll go back";
  1294. mes "to the Juno Library and";
  1295. mes "tell her what I found.";
  1296. set yuno_hist,3;
  1297. close;
  1298. }
  1299. mes "["+strcharinfo(0)+"]";
  1300. mes "Huh. Only a scholar,";
  1301. mes "maybe someone even in";
  1302. mes "Juno, could make sense";
  1303. mes "of what this stuff says.";
  1304. close;
  1305. case 2:
  1306. close;
  1307. }
  1308. }
  1309. }
  1310. yuno_in04,169,109,1 script Ambitious Hollgrehenn 111,{
  1311. mes "*Hollgrehenn: The Ambition*";
  1312. mes "By Aragham Caul*";
  1313. mes " ";
  1314. mes " ";
  1315. mes " ";
  1316. mes " ";
  1317. mes "Publisher:";
  1318. mes "Muha Books, Co.";
  1319. next;
  1320. mes "...";
  1321. mes "He would stop at nothing";
  1322. mes "to have the greatest weapon";
  1323. mes "in the world in his possession.";
  1324. mes "He became a smith so that he";
  1325. mes "could discern which weapons";
  1326. mes "were the most powerful...";
  1327. next;
  1328. mes "[" + strcharinfo(0) + "]";
  1329. mes "That's strange...";
  1330. mes "The next page";
  1331. mes "has been torn out.";
  1332. close;
  1333. }
  1334. yuno_in04,174,111,1 script Penniless Hollgrehenn 111,{
  1335. mes "^8B6914*Penniless Hollgrehenn*";
  1336. mes " * Pennyless Hollgrehenn * ";
  1337. mes "By Hollgrehenn";
  1338. mes " ";
  1339. mes " ";
  1340. mes "Publisher:";
  1341. mes "Muha Books, Co.^000000";
  1342. next;
  1343. mes "["+strcharinfo(0)+"]";
  1344. mes "This book looks";
  1345. mes "like a total piece of";
  1346. mes "crap. I'd have more";
  1347. mes "fun getting my teeth";
  1348. mes "drilled by a blindfolded";
  1349. mes "dentist. Or would I...?";
  1350. close;
  1351. }
  1352. yuno_in04,102,106,1 script Popular Feasts 111,{
  1353. mes "^8B6914*Popular Feasts*";
  1354. mes "By Cabbage Pickle Community";
  1355. mes " ";
  1356. mes " ";
  1357. mes " ";
  1358. mes "Publisher:";
  1359. mes "Muha Books, Co.^000000";
  1360. next;
  1361. switch(select(" 1. Fried Yoyo Tails: 14. Poring Salad: 252. Beak Soup")) {
  1362. case 1:
  1363. mes "^8B6914...";
  1364. mes "If possible, try";
  1365. mes "to use tails cut";
  1366. mes "from live Yoyos.";
  1367. mes "Now, as for skinning...^000000";
  1368. next;
  1369. mes "["+strcharinfo(0)+"]";
  1370. mes "Um...";
  1371. mes "Barf?";
  1372. close;
  1373. case 2:
  1374. mes "["+strcharinfo(0)+"]";
  1375. mes "Hey, this page is gone!";
  1376. mes "I guess Poring Salad is";
  1377. mes "the most popular feast";
  1378. mes "in this entire book.";
  1379. close;
  1380. case 3:
  1381. mes "^8B6914...";
  1382. mes "Fry the cut beaks";
  1383. mes "using herbal oil until";
  1384. mes "crisp. Then, pour the";
  1385. mes "feathers into a blender...^000000";
  1386. next;
  1387. mes "["+strcharinfo(0)+"]";
  1388. mes "Hmm...";
  1389. mes "Sounds a little";
  1390. mes "too gourmet for my";
  1391. mes "taste. And by ''gourmet,''";
  1392. mes "I mean, ''totally gross.''";
  1393. close;
  1394. }
  1395. }
  1396. yuno_in04,111,108,1 script Hamerun, Rat Hunter 111,{
  1397. mes "["+strcharinfo(0)+"]";
  1398. mes "I can't...";
  1399. mes "reach it...!";
  1400. close;
  1401. }
  1402. yuno_in04,167,127,1 script Red Book 111,{
  1403. mes "^3355FFYou find a book";
  1404. mes "with red binding.^000000";
  1405. next;
  1406. switch(select("Read.:Leave it alone.")) {
  1407. case 1:
  1408. mes "^8B6914...^000000";
  1409. next;
  1410. mes "^8B6914...";
  1411. mes "......^000000";
  1412. next;
  1413. mes "^8B6914...";
  1414. mes "......";
  1415. mes ".........^000000";
  1416. next;
  1417. mes "^8B6914...";
  1418. mes "......";
  1419. mes ".........";
  1420. mes "............^000000";
  1421. next;
  1422. mes "["+strcharinfo(0)+"]";
  1423. mes "This is...";
  1424. mes "A compilation of";
  1425. mes "Shakespeare in ";
  1426. mes "coloring book format?";
  1427. next;
  1428. mes "["+strcharinfo(0)+"]";
  1429. mes "Wait...";
  1430. mes "Why would fans of";
  1431. mes "Shakespeare even";
  1432. mes "want a coloring book?";
  1433. next;
  1434. mes "["+strcharinfo(0)+"]";
  1435. mes "Hmm... Well...";
  1436. mes "I suppose little kids who";
  1437. mes "read Shakespeare would";
  1438. mes "appreciate something like that.";
  1439. next;
  1440. mes "["+strcharinfo(0)+"]";
  1441. mes "Hold on...";
  1442. mes "Do little kids who";
  1443. mes "are able to read the";
  1444. mes "works of Shakespeare";
  1445. mes "even exist? I hope not...";
  1446. close;
  1447. case 2:
  1448. mes "["+strcharinfo(0)+"]";
  1449. mes "What a strange";
  1450. mes "and mysterious book.";
  1451. mes "I'll never know what's";
  1452. mes "inside unless I read it!";
  1453. mes "Come on! Doesn't the red";
  1454. mes "binding mean something?";
  1455. close;
  1456. }
  1457. }
  1458. yuno_in04,121,109,1 script Scroll 111,{
  1459. mes "^3355FFYou've found an";
  1460. mes "antiquated scroll";
  1461. mes "that's collected a";
  1462. mes "layer of fine dust.^000000";
  1463. next;
  1464. switch(select("Peruse:Leave it alone")) {
  1465. case 1:
  1466. mes "^8B6914Item Upgrade Introduction";
  1467. mes " ";
  1468. mes " ";
  1469. mes " ";
  1470. mes "1. Item Upgrade Definition";
  1471. mes " ";
  1472. mes "The key to success when";
  1473. mes "upgrading items comes from";
  1474. mes "only one place: Your ''Mind.''";
  1475. mes " ";
  1476. mes " ";
  1477. mes " ";
  1478. mes "2. Power of a Positive Attitude";
  1479. mes "Before trying to upgrade";
  1480. mes "an item, plan out how high";
  1481. mes "you want to upgrade and how";
  1482. mes "much you'll spend beforehand.";
  1483. mes "But like all ladies, Lady Luck";
  1484. mes "smiles when you fully splurge.^000000";
  1485. mes " ";
  1486. mes " ";
  1487. next;
  1488. mes "["+strcharinfo(0)+"]";
  1489. mes "Wait, wait...";
  1490. mes "This thing IS old.";
  1491. mes "I mean, it's obviously";
  1492. mes "written from a patriarchal";
  1493. mes "standpoint that promotes";
  1494. mes "bipartisan gender roles.";
  1495. next;
  1496. mes "["+strcharinfo(0)+"]";
  1497. mes "I'm...";
  1498. mes "I'm so offended.";
  1499. close;
  1500. case 2:
  1501. mes "["+strcharinfo(0)+"]";
  1502. mes "This scroll is far too";
  1503. mes "primitive. There's been";
  1504. mes "all sorts of technological";
  1505. mes "reading advances that I can't";
  1506. mes "live without... Like pages.";
  1507. close;
  1508. }
  1509. }
  1510. yuno_in04,118,116,4 script Paper 111,{
  1511. mes "^3355FFIt's a piece of";
  1512. mes "paper that looks";
  1513. mes "like a personal letter.^000000";
  1514. next;
  1515. switch(select("Read it.:Leave it alone.")) {
  1516. case 1:
  1517. if (yuno_hist > 7) {
  1518. mes "^8B6914P.S.";
  1519. mes "Please...";
  1520. mes "Come back to me.";
  1521. mes " ";
  1522. mes " ";
  1523. mes "Love,";
  1524. mes "Fayruz^000000";
  1525. close;
  1526. }
  1527. mes "^8B6914...";
  1528. mes "I can't forget your smile.";
  1529. mes "No matter what, even if you";
  1530. mes "hate me, I'll always have these";
  1531. mes "feelings just for you. You are";
  1532. mes "the one who is most special,";
  1533. mes "who means the most to my heart.^000000";
  1534. next;
  1535. mes "^8B6914I know we've had our";
  1536. mes "differences, but please";
  1537. mes "don't refuse my love. By";
  1538. mes "your hands, I hope that";
  1539. mes "you can forgive me for us.";
  1540. mes "- Love, Fayruz^000000";
  1541. next;
  1542. if (getpartnerid()) {
  1543. mes "["+strcharinfo(0)+"]";
  1544. mes "Ahhhhhh~";
  1545. mes "Love sure is nice!";
  1546. close;
  1547. }
  1548. mes "["+strcharinfo(0)+"]";
  1549. mes "What th--?!";
  1550. mes "Booooooooo!";
  1551. mes "Love stinks!";
  1552. close;
  1553. case 2:
  1554. mes "["+strcharinfo(0)+"]";
  1555. mes "I guess I better";
  1556. mes "not look at this.";
  1557. mes "I mean, I might";
  1558. mes "regret reading it.";
  1559. close;
  1560. }
  1561. }
  1562. juperos_01,123,92,4 script Stone Statue 844,{
  1563. if (yuno_hist) {
  1564. mes "^3355FFIt's a stone statue";
  1565. mes "that looks exactly like";
  1566. mes "the one in the Juno Library.";
  1567. mes "However, it has sculptures";
  1568. mes "of books instead of real ones.^000000";
  1569. next;
  1570. mes "^3355FFIt's possible that the";
  1571. mes "statue in the Juno Library";
  1572. mes "was made after this one.";
  1573. mes "But who can be sure?^000000";
  1574. close;
  1575. }
  1576. mes "^3355FFIt's an old";
  1577. mes "statue sculpted";
  1578. mes "out of stone.^000000";
  1579. close;
  1580. }
  1581. juperos_01,99,71,4 script Bronze Statue#2 844,{
  1582. mes "^3355FFIt's an elaborate";
  1583. mes "bronze statue that";
  1584. mes "is twice the height of";
  1585. mes "a normal human being.^000000";
  1586. close;
  1587. }
  1588. juperos_01,79,92,4 script Sculpture 844,{
  1589. mes "^3355FFIt's a sculpture that";
  1590. mes "looks familiar to you.^000000";
  1591. close;
  1592. }
  1593. juperos_01,215,127,4 script Machine Statue 844,{
  1594. mes "^3355FFThis is the bust of a";
  1595. mes "humanoid machine with";
  1596. mes "a familiar Crest Piece";
  1597. mes "carved into the middle.^000000";
  1598. next;
  1599. mes "^3355FFThe statue's entire";
  1600. mes "form is mind boggling,";
  1601. mes "but you manage to note";
  1602. mes "that its outstretched";
  1603. mes "arm points westward.^000000";
  1604. close;
  1605. }
  1606. //============================================================
  1607. // Jupers Core access Story Event
  1608. //============================================================
  1609. //============================================================
  1610. // 1rd Floor -> 2nd Floor
  1611. //============================================================
  1612. juperos_01,100,91,0 script jupe_goto#1 -1,2,2,{
  1613. end;
  1614. OnTouch:
  1615. initnpctimer "jupe_goto#1",1;
  1616. mes "^777777["+ strcharinfo(0) +"]^000000";
  1617. mes "This light...";
  1618. mes "It feels like...";
  1619. mes "Its warmth is...";
  1620. mes "Wrapping all over me...";
  1621. next;
  1622. switch(select("Ah, it's so nice...:No! This is wrong!")) {
  1623. case 1:
  1624. mes "^777777["+ strcharinfo(0) +"]^000000";
  1625. mes "Ahhhh...";
  1626. mes "It feels like";
  1627. mes "I'm floating...";
  1628. specialeffect2 EF_LIGHTSPHERE;
  1629. close2;
  1630. stopnpctimer;
  1631. warp "juperos_02",128,278;
  1632. break;
  1633. case 2:
  1634. mes "^777777["+ strcharinfo(0) +"]^000000";
  1635. mes "N-No! This is";
  1636. mes "wrong! Something";
  1637. mes "weird's happening!";
  1638. mes "I gotta get away!";
  1639. close2;
  1640. stopnpctimer;
  1641. warp "juperos_01",96,91;
  1642. break;
  1643. }
  1644. end;
  1645. OnTimer10000:
  1646. stopnpctimer;
  1647. warp "juperos_02",128,278;
  1648. donpcevent "jupe_goto#2::OnEnable";
  1649. end;
  1650. }
  1651. juperos_01,100,91,0 script jupe_goto#2 -1,2,2,{
  1652. OnInit:
  1653. disablenpc "jupe_goto#2";
  1654. end;
  1655. OnEnable:
  1656. enablenpc "jupe_goto#2";
  1657. disablenpc "jupe_goto#1";
  1658. initnpctimer;
  1659. end;
  1660. OnTouch:
  1661. warp "juperos_02",128,278;
  1662. end;
  1663. OnTimer2000:
  1664. enablenpc "jupe_goto#1";
  1665. disablenpc "jupe_goto#2";
  1666. end;
  1667. }
  1668. //============================================================
  1669. // 2nd Floor
  1670. //============================================================
  1671. juperos_02,97,70,0 script 3F Gate Switch#jupe -1,{
  1672. OnInit:
  1673. initnpctimer;
  1674. end;
  1675. OnReset:
  1676. killmonster "juperos_02","3F Gate Switch#jupe::OnMyMobDead";
  1677. end;
  1678. OnEnable:
  1679. enablenpc "3F Gate Switch#jupe";
  1680. initnpctimer;
  1681. end;
  1682. OnTimer5000:
  1683. set .MyMobs,3;
  1684. monster "juperos_02",24,275,"1st Gate Switch",1674,1,"3F Gate Switch#jupe::OnMyMobDead";
  1685. monster "juperos_02",240,29,"2nd Gate Switch",1674,1,"3F Gate Switch#jupe::OnMyMobDead";
  1686. monster "juperos_02",282,183,"3rd Gate Switch",1674,1,"3F Gate Switch#jupe::OnMyMobDead";
  1687. stopnpctimer;
  1688. end;
  1689. OnMyMobDead:
  1690. set .MyMobs,.MyMobs-1;
  1691. if (.MyMobs == 2)
  1692. mapannounce "juperos_02","Who are you to come here?",bc_map,"0xFF0000";
  1693. else if (.MyMobs == 1)
  1694. mapannounce "juperos_02","Have you come seeking Juperos?! It no longer exists...",bc_map,"0xFF0000";
  1695. else if (.MyMobs == 0) {
  1696. mapannounce "juperos_02","Have you come to see me? Fine! Find me first!",bc_map,"0xFF0000";
  1697. specialeffect2 EF_SCREEN_QUAKE;
  1698. soundeffectall "earth_quake.wav",0;
  1699. disablenpc "3F Gate Switch#jupe";
  1700. donpcevent "Restricted Area#jupe::OnEnable";
  1701. }
  1702. end;
  1703. }
  1704. juperos_02,130,149,0 script Restricted Area#jupe 139,2,2,{
  1705. OnInit:
  1706. disablenpc "Restricted Area#jupe";
  1707. end;
  1708. OnEnable:
  1709. enablenpc "Restricted Area#jupe";
  1710. initnpctimer;
  1711. end;
  1712. OnTimer5000:
  1713. mapannounce "juperos_02","Vroom! Vroom!",bc_map,"0xE559A2";
  1714. end;
  1715. OnTimer7000:
  1716. mapannounce "juperos_02","Attention, visitors.",bc_map,"0xE559A2";
  1717. end;
  1718. OnTimer9000:
  1719. mapannounce "juperos_02","You are allowed to enter the next zone for a short period of time. Please use the portal in the center of the map.",bc_map,"0xE559A2";
  1720. end;
  1721. OnTimer9001:
  1722. OnTimer23000:
  1723. OnTimer46000:
  1724. OnTimer69000:
  1725. OnTimer92000:
  1726. OnTimer115000:
  1727. OnTimer161000:
  1728. OnTimer184000:
  1729. OnTimer207000:
  1730. OnTimer230000:
  1731. OnTimer253000:
  1732. OnTimer276000:
  1733. OnTimer299000:
  1734. OnTimer322000:
  1735. OnTimer345000:
  1736. OnTimer368000:
  1737. OnTimer391000:
  1738. OnTimer414000:
  1739. OnTimer460000:
  1740. OnTimer483000:
  1741. OnTimer506000:
  1742. OnTimer529000:
  1743. OnTimer552000:
  1744. specialeffect EF_BIG_PORTAL;
  1745. end;
  1746. OnTimer556000:
  1747. mapannounce "juperos_02","Attention, visitors. The gate to the next zone will close shortly.",bc_map,"0xE559A2";
  1748. end;
  1749. OnTimer561000:
  1750. mapannounce "juperos_02","1 minute remaining until Gate Closure. ",bc_map,"0xE559A2";
  1751. end;
  1752. OnTimer598000:
  1753. specialeffect EF_BIG_PORTAL;
  1754. end;
  1755. OnTimer600000:
  1756. mapannounce "juperos_02","The gate is being closed...",bc_map,"0xE559A2";
  1757. end;
  1758. OnTimer603000:
  1759. mapannounce "juperos_02"," Switches will reactivate shortly.",bc_map,"0xE559A2";
  1760. end;
  1761. OnTimer621000:
  1762. disablenpc "Restricted Area#jupe";
  1763. end;
  1764. OnTimer1200000:
  1765. donpcevent "3F Gate Switch#jupe::OnEnable";
  1766. stopnpctimer;
  1767. end;
  1768. OnTouch:
  1769. warp "jupe_gate",50,167;
  1770. end;
  1771. }
  1772. //============================================================
  1773. // Security Checkpoint 1-1
  1774. //============================================================
  1775. jupe_area1,88,224,0 script #hole#1-1 844,{
  1776. cutin "1",2;
  1777. if ($@JupreArea1InUse == 1) {
  1778. mes "^3355FFThis seems like";
  1779. mes "some kind of device";
  1780. mes "that will allow you to";
  1781. mes "pass to the other side.";
  1782. mes "There's a slot where you";
  1783. mes "probably need to insert";
  1784. mes "some kind of object...^000000";
  1785. close2;
  1786. cutin "1",255;
  1787. end;
  1788. }
  1789. else if (countitem(7356) > 0 || countitem(7359) > 0 || countitem(7357) > 0 || countitem(7358) > 0) {
  1790. mes "^3355FFThis seems like";
  1791. mes "some kind of device";
  1792. mes "that will allow you to";
  1793. mes "pass to the other side.";
  1794. mes "There's a slot where you";
  1795. mes "probably need to insert";
  1796. mes "some kind of object...^000000";
  1797. next;
  1798. switch(select("Insert a Crest Piece.:Cancel.")) {
  1799. case 1:
  1800. if (countitem(7356) > 0) {
  1801. mes "^3355FFYou take out your";
  1802. mes "Crest Piece and place";
  1803. mes "it into the slot where it";
  1804. mes "happens to fit perfectly.^000000";
  1805. specialeffect EF_TOPRANK;
  1806. cutin "1-1",2;
  1807. next;
  1808. if ($@JupreArea1InUse == 1) {
  1809. mes "^3355FFNothing happens.";
  1810. mes "Perhaps an alarm or";
  1811. mes "some other safety measure";
  1812. mes "was activated to keep the";
  1813. mes "Crest Piece from activating";
  1814. mes "this transportation device.";
  1815. mes "You retrieve the Crest Piece.^000000";
  1816. close2;
  1817. cutin "1-1",255;
  1818. end;
  1819. }
  1820. else {
  1821. mes "^3355FFThe slot rotates and";
  1822. mes "the Crest Piece moves as";
  1823. mes "if it were turning a key. You";
  1824. mes "feel a weak tremor as a Warp";
  1825. mes "Portal to the other side is";
  1826. mes "activated. You then retrieve";
  1827. mes "your Crest Piece.^000000";
  1828. initnpctimer;
  1829. donpcevent "Warp#1-1::OnEnable";
  1830. enablenpc "Red Alarm#1-1";
  1831. disablenpc "#hole#1-1";
  1832. close2;
  1833. cutin "1-1",255;
  1834. end;
  1835. }
  1836. }
  1837. else {
  1838. mes "^3355FFUnfortunately, you're";
  1839. mes "not carrying anything";
  1840. mes "that might be able to fit";
  1841. mes "into the slot and activate";
  1842. mes "this mechanical device.^000000";
  1843. close2;
  1844. cutin "1",255;
  1845. end;
  1846. }
  1847. case 2:
  1848. mes "[" + strcharinfo(0) + "]";
  1849. mes "Hmmm...";
  1850. mes "Do I have anything";
  1851. mes "that might make this";
  1852. mes "weird machine work?";
  1853. close2;
  1854. cutin "1",255;
  1855. end;
  1856. }
  1857. close;
  1858. }
  1859. else {
  1860. mes "^3355FFThis seems like";
  1861. mes "some kind of device";
  1862. mes "that will allow you to";
  1863. mes "pass to the other side.";
  1864. mes "There's a slot where you";
  1865. mes "probably need to insert";
  1866. mes "some kind of object...^000000";
  1867. close2;
  1868. cutin "1",255;
  1869. end;
  1870. }
  1871. OnStop_Timer:
  1872. stopnpctimer;
  1873. end;
  1874. OnTimer22500:
  1875. stopnpctimer;
  1876. enablenpc "#hole#1-1";
  1877. disablenpc "Red Alarm#1-1";
  1878. end;
  1879. }
  1880. jupe_area1,83,221,0 script Warp#1-1 139,2,2,{
  1881. OnInit:
  1882. disablenpc "Warp#1-1";
  1883. end;
  1884. OnEnable:
  1885. enablenpc "Warp#1-1";
  1886. specialeffect EF_BIG_PORTAL;
  1887. soundeffectall "jupe_warp.wav",0;
  1888. initnpctimer;
  1889. end;
  1890. OnTouch:
  1891. warp "jupe_area1",47,259;
  1892. end;
  1893. OnTimer22500:
  1894. stopnpctimer;
  1895. disablenpc "Warp#1-1";
  1896. end;
  1897. }
  1898. jupe_area1,47,259,0 script Red Alarm#1-1 -1,2,2,{
  1899. OnInit:
  1900. disablenpc "Red Alarm#1-1";
  1901. end;
  1902. OnTouch:
  1903. donpcevent "Red Alarm On#1-1::OnEnable";
  1904. disablenpc "Red Alarm#1-1";
  1905. donpcevent "#hole#1-1::OnStop_Timer";
  1906. set $@JupreArea1InUse,1;
  1907. disablenpc "#hole#1-1";
  1908. end;
  1909. }
  1910. - script Red Alarm On#1-1 -1,{
  1911. OnInit:
  1912. disablenpc "Red Alarm On#1-1";
  1913. end;
  1914. OnEnable:
  1915. enablenpc "Red Alarm On#1-1";
  1916. initnpctimer;
  1917. end;
  1918. OnTimer1000:
  1919. mapannounce "jupe_area1","Those of you who have come here...",bc_map,"0xFF0000";
  1920. end;
  1921. OnTimer3000:
  1922. mapannounce "jupe_area1","I do not intend to stop you.",bc_map,"0xFF0000";
  1923. soundeffectall "jupe_warning.wav",0,"jupe_area1";
  1924. soundeffectall "jupe_warning.wav",0,"jupe_area1";
  1925. end;
  1926. OnTimer5000:
  1927. mapannounce "jupe_area1","But I assume you are prepared for a few obstacles...",bc_map,"0xFF0000";
  1928. donpcevent "Monster1#1-1::OnEnable";
  1929. end;
  1930. OnTimer7000:
  1931. mapannounce "jupe_area1","After all, you are venturing through a forbidden area!",bc_map,"0xFF0000";
  1932. end;
  1933. OnTimer8000:
  1934. disablenpc "Red Alarm On#1-1";
  1935. soundeffectall "jupe_warning.wav",0,"jupe_area1";
  1936. soundeffectall "jupe_warning.wav",0,"jupe_area1";
  1937. stopnpctimer;
  1938. end;
  1939. }
  1940. - script Monster1#1-1 -1,{
  1941. OnInit:
  1942. disablenpc "Monster1#1-1";
  1943. end;
  1944. OnDisable:
  1945. disablenpc "Monster1#1-1";
  1946. killmonster "jupe_area1","Monster1#1-1::OnMyMobDead";
  1947. end;
  1948. OnEnable:
  1949. enablenpc "Monster1#1-1";
  1950. initnpctimer;
  1951. set .MyMobs,8;
  1952. monster "jupe_area1",30,263,"Security Guard",1675,1,"Monster1#1-1::OnMyMobDead";
  1953. monster "jupe_area1",30,262,"Security Guard",1669,1,"Monster1#1-1::OnMyMobDead";
  1954. monster "jupe_area1",30,261,"Security Guard",1675,1,"Monster1#1-1::OnMyMobDead";
  1955. monster "jupe_area1",30,260,"Security Guard",1669,1,"Monster1#1-1::OnMyMobDead";
  1956. monster "jupe_area1",30,259,"Security Guard",1675,1,"Monster1#1-1::OnMyMobDead";
  1957. monster "jupe_area1",30,258,"Security Guard",1669,1,"Monster1#1-1::OnMyMobDead";
  1958. monster "jupe_area1",30,257,"Security Guard",1675,1,"Monster1#1-1::OnMyMobDead";
  1959. monster "jupe_area1",30,256,"Security Guard",1669,1,"Monster1#1-1::OnMyMobDead";
  1960. end;
  1961. OnTimer300000:
  1962. mapannounce "jupe_area1","Do you realize this is a hallucination?",bc_map,"0xFF0000";
  1963. set $@JupreArea1InUse,0;
  1964. end;
  1965. OnTimer300002:
  1966. enablenpc "#hole#1-1";
  1967. stopnpctimer;
  1968. donpcevent "Monster1#1-1::OnDisable";
  1969. end;
  1970. OnMyMobDead:
  1971. set .MyMobs,.MyMobs-1;
  1972. if (.MyMobs < 1) {
  1973. donpcevent "Monster2#1-1::OnEnable";
  1974. disablenpc "Monster1#1-1";
  1975. stopnpctimer;
  1976. }
  1977. end;
  1978. }
  1979. - script Monster2#1-1 -1,{
  1980. OnInit:
  1981. disablenpc "Monster2#1-1";
  1982. end;
  1983. OnDisable:
  1984. disablenpc "Monster2#1-1";
  1985. killmonster "jupe_area1","Monster2#1-1::OnMyMobDead";
  1986. end;
  1987. OnEnable:
  1988. enablenpc "Monster2#1-1";
  1989. initnpctimer;
  1990. end;
  1991. OnTimer2000:
  1992. mapannounce "jupe_area1","How about now?",bc_map,"0xFF0000";
  1993. soundeffectall "jupe_warning.wav",0,"jupe_area1";
  1994. soundeffectall "jupe_warning.wav",0,"jupe_area1";
  1995. end;
  1996. OnTimer4000:
  1997. mapannounce "jupe_area1","Let me see...",bc_map,"0xFF0000";
  1998. end;
  1999. OnTimer7000:
  2000. mapannounce "jupe_area1","Just how strong you are!",bc_map,"0xFF0000";
  2001. soundeffectall "jupe_warning.wav",0,"jupe_area1";
  2002. soundeffectall "jupe_warning.wav",0,"jupe_area1";
  2003. set .MyMobs,8;
  2004. monster "jupe_area1",30,238,"Security Guard",1675,1,"Monster2#1-1::OnMyMobDead";
  2005. monster "jupe_area1",31,238,"Security Guard",1669,1,"Monster2#1-1::OnMyMobDead";
  2006. monster "jupe_area1",32,238,"Security Guard",1675,1,"Monster2#1-1::OnMyMobDead";
  2007. monster "jupe_area1",33,238,"Security Guard",1669,1,"Monster2#1-1::OnMyMobDead";
  2008. monster "jupe_area1",34,238,"Security Guard",1675,1,"Monster2#1-1::OnMyMobDead";
  2009. monster "jupe_area1",35,238,"Security Guard",1669,1,"Monster2#1-1::OnMyMobDead";
  2010. monster "jupe_area1",36,238,"Security Guard",1675,1,"Monster2#1-1::OnMyMobDead";
  2011. monster "jupe_area1",37,238,"Security Guard",1669,1,"Monster2#1-1::OnMyMobDead";
  2012. end;
  2013. OnTimer300000:
  2014. mapannounce "jupe_area1","Bwahaha! You're only good at running away!",bc_map,"0xFF0000";
  2015. set $@JupreArea1InUse,0;
  2016. end;
  2017. OnTimer300002:
  2018. enablenpc "#hole#1-1";
  2019. stopnpctimer;
  2020. donpcevent "Monster2#1-1::OnDisable";
  2021. end;
  2022. OnMyMobDead:
  2023. set .MyMobs,.MyMobs-1;
  2024. if (.MyMobs < 1) {
  2025. mapannounce "jupe_area1","Zzzzt. Zzzzt..... ",bc_map,"0xFF0000";
  2026. disablenpc "Monster2#1-1";
  2027. enablenpc "#hole#1-1";
  2028. set $@JupreArea1InUse,0;
  2029. stopnpctimer;
  2030. }
  2031. end;
  2032. }
  2033. //============================================================
  2034. // Security Checkpoint 1-2
  2035. //============================================================
  2036. jupe_area1,25,238,0 script #hole#1-2 844,{
  2037. cutin "2",2;
  2038. if ($@JupreArea1InUse == 1) {
  2039. mes "^3355FFThis seems like";
  2040. mes "some kind of device";
  2041. mes "that will allow you to";
  2042. mes "pass to the other side.";
  2043. mes "There's a slot where you";
  2044. mes "probably need to insert";
  2045. mes "some kind of object...^000000";
  2046. close2;
  2047. cutin "2",255;
  2048. end;
  2049. }
  2050. else if (countitem(7356) > 0 || countitem(7359) > 0 || countitem(7357) > 0 || countitem(7358) > 0) {
  2051. mes "^3355FFThis seems like";
  2052. mes "some kind of device";
  2053. mes "that will allow you to";
  2054. mes "pass to the other side.";
  2055. mes "There's a slot where you";
  2056. mes "probably need to insert";
  2057. mes "some kind of object...^000000";
  2058. next;
  2059. switch(select("Insert a Crest Piece.:Cancel.")) {
  2060. case 1:
  2061. if (countitem(7357) > 0) {
  2062. mes "^3355FFYou take out your";
  2063. mes "Crest Piece and place";
  2064. mes "it into the slot where it";
  2065. mes "happens to fit perfectly.^000000";
  2066. specialeffect EF_TOPRANK;
  2067. cutin "2-1",2;
  2068. next;
  2069. if ($@JupreArea1InUse == 1) {
  2070. mes "^3355FFNothing happens.";
  2071. mes "Perhaps an alarm or";
  2072. mes "some other safety measure";
  2073. mes "was activated to keep the";
  2074. mes "Crest Piece from activating";
  2075. mes "this transportation device.";
  2076. mes "You retrieve the Crest Piece.^000000";
  2077. close2;
  2078. cutin "2-1",255;
  2079. end;
  2080. }
  2081. else {
  2082. mes "^3355FFThe slot rotates and";
  2083. mes "the Crest Piece moves as";
  2084. mes "if it were turning a key. You";
  2085. mes "feel a weak tremor as a Warp";
  2086. mes "Portal to the other side is";
  2087. mes "activated. You then retrieve";
  2088. mes "your Crest Piece.^000000";
  2089. initnpctimer;
  2090. donpcevent "Warp#1-2::OnEnable";
  2091. enablenpc "Red Alarm#1-2";
  2092. disablenpc "#hole#1-2";
  2093. close2;
  2094. cutin "2-1",255;
  2095. end;
  2096. }
  2097. }
  2098. else {
  2099. mes "^3355FFUnfortunately, you're";
  2100. mes "not carrying anything";
  2101. mes "that might be able to fit";
  2102. mes "into the slot and activate";
  2103. mes "this mechanical device.^000000";
  2104. close2;
  2105. cutin "2",255;
  2106. end;
  2107. }
  2108. break;
  2109. case 2:
  2110. mes "[" + strcharinfo(0) + "]";
  2111. mes "Hmmm...";
  2112. mes "Do I have anything";
  2113. mes "that might make this";
  2114. mes "weird machine work?";
  2115. close2;
  2116. cutin "2",255;
  2117. end;
  2118. }
  2119. close;
  2120. }
  2121. else {
  2122. mes "^3355FFThis seems like";
  2123. mes "some kind of device";
  2124. mes "that will allow you to";
  2125. mes "pass to the other side.";
  2126. mes "There's a slot where you";
  2127. mes "probably need to insert";
  2128. mes "some kind of object...^000000";
  2129. close2;
  2130. cutin "2",255;
  2131. end;
  2132. }
  2133. end;
  2134. OnStop_Timer:
  2135. stopnpctimer;
  2136. end;
  2137. OnTimer22500:
  2138. stopnpctimer;
  2139. enablenpc "#hole#1-2";
  2140. disablenpc "Red Alarm#1-2";
  2141. end;
  2142. }
  2143. jupe_area1,21,225,0 script Warp#1-2 139,2,2,{
  2144. OnInit:
  2145. disablenpc "Warp#1-2";
  2146. end;
  2147. OnEnable:
  2148. enablenpc "Warp#1-2";
  2149. specialeffect EF_BIG_PORTAL;
  2150. soundeffectall "jupe_warp.wav",0;
  2151. initnpctimer;
  2152. end;
  2153. OnTouch:
  2154. warp "jupe_area1",21,191;
  2155. end;
  2156. OnTimer22500:
  2157. disablenpc "Warp#1-2";
  2158. end;
  2159. }
  2160. jupe_area1,21,191,0 script Red Alarm#1-2 -1,2,2,{
  2161. OnInit:
  2162. disablenpc "Red Alarm#1-2";
  2163. end;
  2164. OnTouch:
  2165. set $@JupreArea1InUse,1;
  2166. donpcevent "Red Alarm On#1-2::OnEnable";
  2167. disablenpc "Red Alarm#1-2";
  2168. disablenpc "#hole#1-2";
  2169. end;
  2170. }
  2171. - script Red Alarm On#1-2 -1,{
  2172. OnInit:
  2173. disablenpc "Red Alarm On#1-2";
  2174. end;
  2175. OnEnable:
  2176. enablenpc "Red Alarm On#1-2";
  2177. initnpctimer;
  2178. end;
  2179. OnTimer1000:
  2180. mapannounce "jupe_area1","Come on, come on!",bc_map,"0xFF0000";
  2181. end;
  2182. OnTimer3000:
  2183. mapannounce "jupe_area1","Yes. Run... Right into my hands!",bc_map,"0xFF0000";
  2184. end;
  2185. OnTimer5000:
  2186. mapannounce "jupe_area1","Do you want to know who I am?",bc_map,"0xFF0000";
  2187. donpcevent "Monster1#1-2::OnEnable";
  2188. end;
  2189. OnTimer7000:
  2190. mapannounce "jupe_area1","You will know, once you defeat all of my minions!",bc_map,"0xFF0000";
  2191. end;
  2192. OnTimer8000:
  2193. disablenpc "Red Alarm On#1-2";
  2194. stopnpctimer;
  2195. end;
  2196. }
  2197. - script Monster1#1-2 -1,{
  2198. OnInit:
  2199. disablenpc "Monster1#1-2";
  2200. end;
  2201. OnDisable:
  2202. disablenpc "Monster1#1-2";
  2203. killmonster "jupe_area1","Monster1#1-2::OnMyMobDead";
  2204. end;
  2205. OnEnable:
  2206. initnpctimer;
  2207. enablenpc "Monster1#1-2";
  2208. set .MyMobs,8;
  2209. monster "jupe_area1",30,176,"High Guard",1669,1,"Monster1#1-2::OnMyMobDead";
  2210. monster "jupe_area1",31,176,"High Guard",1675,1,"Monster1#1-2::OnMyMobDead";
  2211. monster "jupe_area1",32,176,"High Guard",1669,1,"Monster1#1-2::OnMyMobDead";
  2212. monster "jupe_area1",33,176,"High Guard",1675,1,"Monster1#1-2::OnMyMobDead";
  2213. monster "jupe_area1",34,176,"High Guard",1669,1,"Monster1#1-2::OnMyMobDead";
  2214. monster "jupe_area1",35,176,"High Guard",1675,1,"Monster1#1-2::OnMyMobDead";
  2215. monster "jupe_area1",36,176,"High Guard",1669,1,"Monster1#1-2::OnMyMobDead";
  2216. monster "jupe_area1",37,176,"High Guard",1675,1,"Monster1#1-2::OnMyMobDead";
  2217. end;
  2218. OnTimer300000:
  2219. mapannounce "jupe_area1","I can't believe how cowardly you really are...",bc_map,"0xFF0000";
  2220. set $@JupreArea1InUse,0;
  2221. end;
  2222. OnTimer300002:
  2223. enablenpc "#hole#1-2";
  2224. stopnpctimer;
  2225. donpcevent "Monster1#1-2::OnDisable";
  2226. end;
  2227. OnMyMobDead:
  2228. set .MyMobs,.MyMobs-1;
  2229. if (.MyMobs < 1) {
  2230. donpcevent "Monster2#1-2::OnEnable";
  2231. disablenpc "Monster1#1-2";
  2232. stopnpctimer;
  2233. }
  2234. end;
  2235. }
  2236. - script Monster2#1-2 -1,{
  2237. OnInit:
  2238. disablenpc "Monster2#1-2";
  2239. end;
  2240. OnDisable:
  2241. disablenpc "Monster2#1-2";
  2242. killmonster "jupe_area1","Monster2#1-2::OnMyMobDead";
  2243. end;
  2244. OnEnable:
  2245. enablenpc "Monster2#1-2";
  2246. initnpctimer;
  2247. end;
  2248. OnTimer2000:
  2249. mapannounce "jupe_area1","I was the head of this underground laboratory.",bc_map,"0xFF0000";
  2250. end;
  2251. OnTimer4000:
  2252. mapannounce "jupe_area1","But that was a long time ago, back when I was merely a human.",bc_map,"0xFF0000";
  2253. end;
  2254. OnTimer6000:
  2255. mapannounce "jupe_area1","I was called Vesper Newton. Hahah, they called me a mad man back then.",bc_map,"0xFF0000";
  2256. set .MyMobs,13;
  2257. monster "jupe_area1",30,152,"Security Guard",1669,1,"Monster2#1-2::OnMyMobDead";
  2258. monster "jupe_area1",31,152,"Security Guard",1675,1,"Monster2#1-2::OnMyMobDead";
  2259. monster "jupe_area1",32,152,"Security Guard",1669,1,"Monster2#1-2::OnMyMobDead";
  2260. monster "jupe_area1",33,152,"Security Guard",1675,1,"Monster2#1-2::OnMyMobDead";
  2261. monster "jupe_area1",34,152,"Security Guard",1669,1,"Monster2#1-2::OnMyMobDead";
  2262. monster "jupe_area1",35,152,"Security Guard",1675,1,"Monster2#1-2::OnMyMobDead";
  2263. monster "jupe_area1",36,152,"Security Guard",1669,1,"Monster2#1-2::OnMyMobDead";
  2264. monster "jupe_area1",37,152,"Security Guard",1675,1,"Monster2#1-2::OnMyMobDead";
  2265. monster "jupe_area1",30,150,"Security Guard",1669,1,"Monster2#1-2::OnMyMobDead";
  2266. monster "jupe_area1",31,150,"Security Guard",1675,1,"Monster2#1-2::OnMyMobDead";
  2267. monster "jupe_area1",32,150,"Security Guard",1669,1,"Monster2#1-2::OnMyMobDead";
  2268. monster "jupe_area1",33,150,"Security Guard",1675,1,"Monster2#1-2::OnMyMobDead";
  2269. monster "jupe_area1",34,150,"Security Guard",1669,1,"Monster2#1-2::OnMyMobDead";
  2270. end;
  2271. OnTimer300000:
  2272. mapannounce "jupe_area1","...Not yet.",bc_map,"0xFF0000";
  2273. set $@JupreArea1InUse,0;
  2274. end;
  2275. OnTimer300002:
  2276. enablenpc "#hole#1-2";
  2277. stopnpctimer;
  2278. donpcevent "Monster2#1-2::OnDisable";
  2279. end;
  2280. OnMyMobDead:
  2281. set .MyMobs,.MyMobs-1;
  2282. if (.MyMobs < 1) {
  2283. mapannounce "jupe_area1","Not yet!",bc_map,"0xFF0000";
  2284. disablenpc "Monster2#1-2";
  2285. enablenpc "#hole#1-2";
  2286. set $@JupreArea1InUse,0;
  2287. stopnpctimer;
  2288. }
  2289. end;
  2290. }
  2291. //============================================================
  2292. // Security Checkpoint 1-3
  2293. //============================================================
  2294. jupe_area1,36,146,0 script #hole#1-3 844,{
  2295. cutin "3",2;
  2296. if ($@JupreArea1InUse == 1) {
  2297. mes "^3355FFThis seems like";
  2298. mes "some kind of device";
  2299. mes "that will allow you to";
  2300. mes "pass to the other side.";
  2301. mes "There's a slot where you";
  2302. mes "probably need to insert";
  2303. mes "some kind of object...^000000";
  2304. close2;
  2305. cutin "3",255;
  2306. end;
  2307. }
  2308. else if (countitem(7356) > 0 || countitem(7359) > 0 || countitem(7357) > 0 || countitem(7358) > 0) {
  2309. mes "^3355FFThis seems like";
  2310. mes "some kind of device";
  2311. mes "that will allow you to";
  2312. mes "pass to the other side.";
  2313. mes "There's a slot where you";
  2314. mes "probably need to insert";
  2315. mes "some kind of object...^000000";
  2316. next;
  2317. switch(select("Insert a Crest Piece.:Cancel.")) {
  2318. case 1:
  2319. if (countitem(7358) > 0) {
  2320. mes "^3355FFYou take out your";
  2321. mes "Crest Piece and place";
  2322. mes "it into the slot where it";
  2323. mes "happens to fit perfectly.^000000";
  2324. specialeffect EF_TOPRANK;
  2325. cutin "3-1",2;
  2326. next;
  2327. if ($@JupreArea1InUse == 1) {
  2328. mes "^3355FFNothing happens.";
  2329. mes "Perhaps an alarm or";
  2330. mes "some other safety measure";
  2331. mes "was activated to keep the";
  2332. mes "Crest Piece from activating";
  2333. mes "this transportation device.";
  2334. mes "You retrieve the Crest Piece.^000000";
  2335. close2;
  2336. cutin "3-1",255;
  2337. end;
  2338. }
  2339. else {
  2340. mes "^3355FFThe slot rotates and";
  2341. mes "the Crest Piece moves as";
  2342. mes "if it were turning a key. You";
  2343. mes "feel a weak tremor as a Warp";
  2344. mes "Portal to the other side is";
  2345. mes "activated. You then retrieve";
  2346. mes "your Crest Piece.^000000";
  2347. initnpctimer;
  2348. donpcevent "Warp#1-3::OnEnable";
  2349. enablenpc "Red Alarm#1-3";
  2350. disablenpc "#hole#1-3";
  2351. close2;
  2352. cutin "3-1",255;
  2353. end;
  2354. }
  2355. }
  2356. else {
  2357. mes "^3355FFUnfortunately, you're";
  2358. mes "not carrying anything";
  2359. mes "that might be able to fit";
  2360. mes "into the slot and activate";
  2361. mes "this mechanical device.^000000";
  2362. close2;
  2363. cutin "3",255;
  2364. end;
  2365. }
  2366. case 2:
  2367. mes "[" + strcharinfo(0) + "]";
  2368. mes "Hmmm...";
  2369. mes "Do I have anything";
  2370. mes "that might make this";
  2371. mes "weird machine work?";
  2372. close2;
  2373. cutin "3",255;
  2374. end;
  2375. }
  2376. }
  2377. else {
  2378. mes "^3355FFThis seems like";
  2379. mes "some kind of device";
  2380. mes "that will allow you to";
  2381. mes "pass to the other side.";
  2382. mes "There's a slot where you";
  2383. mes "probably need to insert";
  2384. mes "some kind of object...^000000";
  2385. close2;
  2386. cutin "3",255;
  2387. end;
  2388. }
  2389. end;
  2390. OnStop_Timer:
  2391. stopnpctimer;
  2392. end;
  2393. OnTimer22500:
  2394. stopnpctimer;
  2395. enablenpc "#hole#1-3";
  2396. disablenpc "Red Alarm#1-3";
  2397. end;
  2398. }
  2399. jupe_area1,33,137,0 script Warp#1-3 139,2,2,{
  2400. OnInit:
  2401. disablenpc "Warp#1-3";
  2402. end;
  2403. OnEnable:
  2404. enablenpc "Warp#1-3";
  2405. specialeffect EF_BIG_PORTAL;
  2406. soundeffectall "jupe_warp.wav",0;
  2407. initnpctimer;
  2408. end;
  2409. OnTouch:
  2410. warp "jupe_area1",33,105;
  2411. end;
  2412. OnTimer22500:
  2413. disablenpc "Warp#1-3";
  2414. end;
  2415. }
  2416. jupe_area1,33,105,0 script Red Alarm#1-3 -1,0,4,{
  2417. OnInit:
  2418. disablenpc "Red Alarm#1-3";
  2419. end;
  2420. OnTouch:
  2421. set $@JupreArea1InUse,1;
  2422. donpcevent "Red Alarm On#1-3::OnEnable";
  2423. disablenpc "Red Alarm#1-3";
  2424. disablenpc "#hole#1-3";
  2425. end;
  2426. }
  2427. - script Red Alarm On#1-3 -1,{
  2428. OnInit:
  2429. disablenpc "Red Alarm On#1-3";
  2430. end;
  2431. OnEnable:
  2432. enablenpc "Red Alarm On#1-3";
  2433. initnpctimer;
  2434. end;
  2435. OnTimer1000:
  2436. mapannounce "jupe_area1","These security systems...",bc_map,"0xFF0000";
  2437. end;
  2438. OnTimer3000:
  2439. mapannounce "jupe_area1","They're not really for protection.",bc_map,"0xFF0000";
  2440. end;
  2441. OnTimer5000:
  2442. mapannounce "jupe_area1","It's sort of just a hobby to pass the time...",bc_map,"0xFF0000";
  2443. donpcevent "Monster1#1-3::OnEnable";
  2444. end;
  2445. OnTimer7000:
  2446. mapannounce "jupe_area1","Being immortal, I have a lot of time on my hands...",bc_map,"0xFF0000";
  2447. end;
  2448. OnTimer8000:
  2449. disablenpc "Red Alarm On#1-3";
  2450. stopnpctimer;
  2451. end;
  2452. }
  2453. - script Monster1#1-3 -1,{
  2454. OnInit:
  2455. disablenpc "Monster1#1-3";
  2456. end;
  2457. OnDisable:
  2458. disablenpc "Monster1#1-3";
  2459. killmonster "jupe_area1","Monster1#1-3::OnMyMobDead";
  2460. end;
  2461. OnEnable:
  2462. initnpctimer;
  2463. enablenpc "Monster1#1-3";
  2464. set .MyMobs,8;
  2465. monster "jupe_area1",30,89,"Security Guard",1675,1,"Monster1#1-3::OnMyMobDead";
  2466. monster "jupe_area1",31,89,"Security Guard",1669,1,"Monster1#1-3::OnMyMobDead";
  2467. monster "jupe_area1",32,89,"Security Guard",1675,1,"Monster1#1-3::OnMyMobDead";
  2468. monster "jupe_area1",33,89,"Security Guard",1669,1,"Monster1#1-3::OnMyMobDead";
  2469. monster "jupe_area1",34,89,"Security Guard",1675,1,"Monster1#1-3::OnMyMobDead";
  2470. monster "jupe_area1",35,89,"Security Guard",1669,1,"Monster1#1-3::OnMyMobDead";
  2471. monster "jupe_area1",36,89,"Security Guard",1675,1,"Monster1#1-3::OnMyMobDead";
  2472. monster "jupe_area1",37,89,"Security Guard",1669,1,"Monster1#1-3::OnMyMobDead";
  2473. end;
  2474. OnTimer300000:
  2475. mapannounce "jupe_area1","Zzzzt...Zzzzt....",bc_map,"0xFF0000";
  2476. set $@JupreArea1InUse,0;
  2477. end;
  2478. OnTimer300002:
  2479. donpcevent "Monster1#1-3::OnDisable";
  2480. enablenpc "#hole#1-3";
  2481. end;
  2482. OnMyMobDead:
  2483. set .MyMobs,.MyMobs-1;
  2484. if (.MyMobs < 1) {
  2485. donpcevent "Monster2#1-3::OnEnable";
  2486. disablenpc "Monster1#1-3";
  2487. stopnpctimer;
  2488. }
  2489. end;
  2490. }
  2491. - script Monster2#1-3 -1,{
  2492. OnInit:
  2493. disablenpc "Monster2#1-3";
  2494. end;
  2495. OnDisable:
  2496. disablenpc "Monster2#1-3";
  2497. killmonster "jupe_area1","Monster2#1-3::OnMyMobDead";
  2498. end;
  2499. OnEnable:
  2500. initnpctimer;
  2501. enablenpc "Monster2#1-3";
  2502. end;
  2503. OnTimer2000:
  2504. mapannounce "jupe_area1","Why have you come?",bc_map,"0xFF0000";
  2505. end;
  2506. OnTimer5000:
  2507. mapannounce "jupe_area1","Were you hoping to find something wonderful? Something miraculous?",bc_map,"0xFF0000";
  2508. end;
  2509. OnTimer8000:
  2510. mapannounce "jupe_area1","You're wrong! Welcome to Hell!",bc_map,"0xFF0000";
  2511. set .MyMobs,15;
  2512. monster "jupe_area1",42,64,"Security Guard",1669,1,"Monster2#1-3::OnMyMobDead";
  2513. monster "jupe_area1",43,64,"Security Guard",1675,1,"Monster2#1-3::OnMyMobDead";
  2514. monster "jupe_area1",44,64,"Security Guard",1669,1,"Monster2#1-3::OnMyMobDead";
  2515. monster "jupe_area1",45,64,"Security Guard",1675,1,"Monster2#1-3::OnMyMobDead";
  2516. monster "jupe_area1",46,64,"Security Guard",1669,1,"Monster2#1-3::OnMyMobDead";
  2517. monster "jupe_area1",47,64,"Security Guard",1675,1,"Monster2#1-3::OnMyMobDead";
  2518. monster "jupe_area1",48,64,"Security Guard",1669,1,"Monster2#1-3::OnMyMobDead";
  2519. monster "jupe_area1",49,64,"Security Guard",1675,1,"Monster2#1-3::OnMyMobDead";
  2520. monster "jupe_area1",42,62,"Security Guard",1669,1,"Monster2#1-3::OnMyMobDead";
  2521. monster "jupe_area1",43,62,"Security Guard",1675,1,"Monster2#1-3::OnMyMobDead";
  2522. monster "jupe_area1",44,62,"Security Guard",1669,1,"Monster2#1-3::OnMyMobDead";
  2523. monster "jupe_area1",45,62,"Security Guard",1675,1,"Monster2#1-3::OnMyMobDead";
  2524. monster "jupe_area1",46,62,"Security Guard",1669,1,"Monster2#1-3::OnMyMobDead";
  2525. monster "jupe_area1",47,62,"Security Guard",1675,1,"Monster2#1-3::OnMyMobDead";
  2526. monster "jupe_area1",48,62,"Security Guard",1669,1,"Monster2#1-3::OnMyMobDead";
  2527. end;
  2528. OnTimer300000:
  2529. mapannounce "jupe_area1","Do you still have your courage? Come. Prove it.",bc_map,"0xFF0000";
  2530. set $@JupreArea1InUse,0;
  2531. end;
  2532. OnTimer300002:
  2533. enablenpc "#hole#1-3";
  2534. stopnpctimer;
  2535. donpcevent "Monster2#1-3::OnDisable";
  2536. end;
  2537. OnMyMobDead:
  2538. set .MyMobs,.MyMobs-1;
  2539. if (.MyMobs < 1) {
  2540. mapannounce "jupe_area1","Do you still have your courage? Come. Prove it.",bc_map,"0xFF0000";
  2541. disablenpc "Monster2#1-3";
  2542. enablenpc "#hole#1-3";
  2543. set $@JupreArea1InUse,0;
  2544. stopnpctimer;
  2545. }
  2546. end;
  2547. }
  2548. //============================================================
  2549. // Security Checkpoint 1-4
  2550. //============================================================
  2551. jupe_area1,50,49,0 script #hole#1-4 844,{
  2552. cutin "4",2;
  2553. if ($@JupreArea1InUse == 1) {
  2554. mes "^3355FFThis seems like";
  2555. mes "some kind of device";
  2556. mes "that will allow you to";
  2557. mes "pass to the other side.";
  2558. mes "There's a slot where you";
  2559. mes "probably need to insert";
  2560. mes "some kind of object...^000000";
  2561. close2;
  2562. cutin "4",255;
  2563. end;
  2564. }
  2565. else if (countitem(7356) > 0 || countitem(7359) > 0 || countitem(7357) > 0 || countitem(7358) > 0) {
  2566. mes "^3355FFThis seems like";
  2567. mes "some kind of device";
  2568. mes "that will allow you to";
  2569. mes "pass to the other side.";
  2570. mes "There's a slot where you";
  2571. mes "probably need to insert";
  2572. mes "some kind of object...^000000";
  2573. next;
  2574. switch(select("Insert a Crest Piece.:Cancel.")) {
  2575. case 1:
  2576. if (countitem(7359) > 0) {
  2577. mes "^3355FFYou take out your";
  2578. mes "Crest Piece and place";
  2579. mes "it into the slot where it";
  2580. mes "happens to fit perfectly.^000000";
  2581. specialeffect EF_TOPRANK;
  2582. cutin "4-1",2;
  2583. next;
  2584. if ($@JupreArea1InUse == 1) {
  2585. mes "^3355FFNothing happens.";
  2586. mes "Perhaps an alarm or";
  2587. mes "some other safety measure";
  2588. mes "was activated to keep the";
  2589. mes "Crest Piece from activating";
  2590. mes "this transportation device.";
  2591. mes "You retrieve the Crest Piece.^000000";
  2592. close2;
  2593. cutin "4-1",255;
  2594. end;
  2595. }
  2596. else {
  2597. mes "^3355FFThe slot rotates and";
  2598. mes "the Crest Piece moves as";
  2599. mes "if it were turning a key. You";
  2600. mes "feel a weak tremor as a Warp";
  2601. mes "Portal to the other side is";
  2602. mes "activated. You then retrieve";
  2603. mes "your Crest Piece.^000000";
  2604. initnpctimer;
  2605. donpcevent "Warp#1-4::OnEnable";
  2606. donpcevent "Red Alarm#1-4::OnEnable";
  2607. disablenpc "#hole#1-4";
  2608. close2;
  2609. cutin "4-1",255;
  2610. end;
  2611. }
  2612. }
  2613. else {
  2614. mes "^3355FFUnfortunately, you're";
  2615. mes "not carrying anything";
  2616. mes "that might be able to fit";
  2617. mes "into the slot and activate";
  2618. mes "this mechanical device.^000000";
  2619. close2;
  2620. cutin "4",255;
  2621. end;
  2622. }
  2623. break;
  2624. case 2:
  2625. mes "[" + strcharinfo(0) + "]";
  2626. mes "Hmmm...";
  2627. mes "Do I have anything";
  2628. mes "that might make this";
  2629. mes "weird machine work?";
  2630. close2;
  2631. cutin "4",255;
  2632. end;
  2633. }
  2634. }
  2635. else {
  2636. mes "^3355FFThis seems like";
  2637. mes "some kind of device";
  2638. mes "that will allow you to";
  2639. mes "pass to the other side.";
  2640. mes "There's a slot where you";
  2641. mes "probably need to insert";
  2642. mes "some kind of object...^000000";
  2643. close2;
  2644. cutin "4",255;
  2645. end;
  2646. }
  2647. end;
  2648. OnStop_Timer:
  2649. stopnpctimer;
  2650. end;
  2651. OnTimer5000:
  2652. stopnpctimer;
  2653. enablenpc "#hole#1-4";
  2654. disablenpc "Red Alarm#1-4";
  2655. end;
  2656. }
  2657. jupe_area1,57,53,0 script Warp#1-4 139,2,2,{
  2658. OnInit:
  2659. disablenpc "Warp#1-4";
  2660. end;
  2661. OnEnable:
  2662. enablenpc "Warp#1-4";
  2663. specialeffect EF_BIG_PORTAL;
  2664. soundeffectall "jupe_warp.wav",0;
  2665. initnpctimer;
  2666. end;
  2667. OnTouch:
  2668. warp "jupe_area1",83,157;
  2669. end;
  2670. OnTimer5000:
  2671. disablenpc "Warp#1-4";
  2672. end;
  2673. }
  2674. jupe_area1,83,157,0 script Red Alarm#1-4 -1,2,2,{
  2675. OnInit:
  2676. disablenpc "Red Alarm#1-4";
  2677. end;
  2678. OnEnable:
  2679. enablenpc "Red Alarm#1-4";
  2680. end;
  2681. OnTouch:
  2682. set $@JupreArea1InUse,1;
  2683. donpcevent "Red Alarm On#1-4::OnEnable";
  2684. disablenpc "Red Alarm#1-4";
  2685. disablenpc "#hole#1-4";
  2686. end;
  2687. }
  2688. - script Red Alarm On#1-4 -1,{
  2689. OnInit:
  2690. disablenpc "Red Alarm On#1-4";
  2691. end;
  2692. OnEnable:
  2693. enablenpc "Red Alarm On#1-4";
  2694. initnpctimer;
  2695. end;
  2696. OnTimer1000:
  2697. mapannounce "jupe_area1","I've been waiting for someone strong enough to compete with me.",bc_map,"0xFF0000";
  2698. end;
  2699. OnTimer3000:
  2700. mapannounce "jupe_area1","If you hear this, I wish you will be the one...",bc_map,"0xFF0000";
  2701. end;
  2702. OnTimer5000:
  2703. mapannounce "jupe_area1","Perhaps, a mere shadow of my former self...",bc_map,"0xFF0000";
  2704. donpcevent "Monster1#1-4::OnEnable";
  2705. end;
  2706. OnTimer7000:
  2707. mapannounce "jupe_area1","Is somewhere down here, wandering...",bc_map,"0xFF0000";
  2708. end;
  2709. OnTimer8000:
  2710. stopnpctimer;
  2711. disablenpc "Red Alarm On#1-4";
  2712. end;
  2713. }
  2714. - script Monster1#1-4 -1,{
  2715. OnInit:
  2716. disablenpc "Monster1#1-4";
  2717. end;
  2718. OnDisable:
  2719. disablenpc "Monster1#1-4";
  2720. killmonster "jupe_area1","Monster1#1-4::OnMyMobDead";
  2721. end;
  2722. OnEnable:
  2723. initnpctimer;
  2724. enablenpc "Monster1#1-4";
  2725. set .MyMobs,8;
  2726. monster "jupe_area1",92,154,"Security Guard",1669,1,"Monster1#1-4::OnMyMobDead";
  2727. monster "jupe_area1",96,154,"Security Guard",1675,1,"Monster1#1-4::OnMyMobDead";
  2728. monster "jupe_area1",100,154,"Security Guard",1669,1,"Monster1#1-4::OnMyMobDead";
  2729. monster "jupe_area1",104,154,"Security Guard",1675,1,"Monster1#1-4::OnMyMobDead";
  2730. monster "jupe_area1",92,161,"Security Guard",1669,1,"Monster1#1-4::OnMyMobDead";
  2731. monster "jupe_area1",96,161,"Security Guard",1675,1,"Monster1#1-4::OnMyMobDead";
  2732. monster "jupe_area1",100,161,"Security Guard",1669,1,"Monster1#1-4::OnMyMobDead";
  2733. monster "jupe_area1",104,161,"Security Guard",1675,1,"Monster1#1-4::OnMyMobDead";
  2734. end;
  2735. OnTimer300000:
  2736. mapannounce "jupe_area1","Zzzzt...Zzzzt....",bc_map,"0xFF0000";
  2737. set $@JupreArea1InUse,0;
  2738. end;
  2739. OnTimer300002:
  2740. stopnpctimer;
  2741. enablenpc "#hole#1-4";
  2742. donpcevent "Monster1#1-4::OnDisable";
  2743. end;
  2744. OnMyMobDead:
  2745. set .MyMobs,.MyMobs-1;
  2746. if (.MyMobs < 1) {
  2747. donpcevent "Monster2#1-4::OnEnable";
  2748. disablenpc "Monster1#1-4";
  2749. stopnpctimer;
  2750. }
  2751. end;
  2752. }
  2753. - script Monster2#1-4 -1,{
  2754. OnInit:
  2755. disablenpc "Monster2#1-4";
  2756. end;
  2757. OnDisable:
  2758. killmonster "jupe_area1","Monster2#1-4::OnMyMobDead";
  2759. disablenpc "Monster2#1-4";
  2760. end;
  2761. OnEnable:
  2762. enablenpc "Monster2#1-4";
  2763. initnpctimer;
  2764. end;
  2765. OnTimer2000:
  2766. mapannounce "jupe_area1","I can never rest in peace...",bc_map,"0xFF0000";
  2767. end;
  2768. OnTimer4000:
  2769. mapannounce "jupe_area1","I'll wait forever or until someone can put me out of my misery...",bc_map,"0xFF0000";
  2770. end;
  2771. OnTimer6000:
  2772. mapannounce "jupe_area1","I will be waiting for you!",bc_map,"0xFF0000";
  2773. set .MyMobs,10;
  2774. monster "jupe_area1",104,161,"Security Guard",1675,1,"Monster2#1-4::OnMyMobDead";
  2775. monster "jupe_area1",108,161,"Security Guard",1669,1,"Monster2#1-4::OnMyMobDead";
  2776. monster "jupe_area1",111,161,"Security Guard",1675,1,"Monster2#1-4::OnMyMobDead";
  2777. monster "jupe_area1",112,161,"Security Guard",1669,1,"Monster2#1-4::OnMyMobDead";
  2778. monster "jupe_area1",115,161,"Security Guard",1675,1,"Monster2#1-4::OnMyMobDead";
  2779. monster "jupe_area1",104,154,"Security Guard",1669,1,"Monster2#1-4::OnMyMobDead";
  2780. monster "jupe_area1",108,154,"Security Guard",1675,1,"Monster2#1-4::OnMyMobDead";
  2781. monster "jupe_area1",111,154,"Security Guard",1669,1,"Monster2#1-4::OnMyMobDead";
  2782. monster "jupe_area1",112,154,"Security Guard",1675,1,"Monster2#1-4::OnMyMobDead";
  2783. monster "jupe_area1",115,154,"Security Guard",1669,1,"Monster2#1-4::OnMyMobDead";
  2784. end;
  2785. OnTimer300000:
  2786. set $@JupreArea1InUse,0;
  2787. mapannounce "jupe_area1","It's funny... Isn't it?",bc_map,"0xFF0000";
  2788. end;
  2789. OnTimer300002:
  2790. enablenpc "#hole#1-4";
  2791. donpcevent "Monster2#1-4::OnDisable";
  2792. end;
  2793. OnMyMobDead:
  2794. set .MyMobs,.MyMobs-1;
  2795. if (.MyMobs < 1) {
  2796. mapannounce "jupe_area1","It's funny... Isn't it?",bc_map,"0xFF0000";
  2797. disablenpc "Monster2#1-4";
  2798. enablenpc "#hole#1-4";
  2799. set $@JupreArea1InUse,0;
  2800. stopnpctimer;
  2801. }
  2802. end;
  2803. }
  2804. //============================================================
  2805. // Move to Elevator
  2806. //============================================================
  2807. jupe_area1,112,162,0 script Lever#ufe 844,{
  2808. mes "^3355FFIt's a lever";
  2809. mes "whose function";
  2810. mes "is not known to you.^000000";
  2811. next;
  2812. switch(select("Pull.:Cancel.")) {
  2813. case 1:
  2814. if ($@JupreArea1InUse == 1) close;
  2815. initnpctimer;
  2816. donpcevent "LeverWarp#ufe::OnEnable";
  2817. disablenpc "Lever#ufe";
  2818. close;
  2819. case 2:
  2820. mes "[" + strcharinfo(0) + "]";
  2821. mes "Pull this lever?";
  2822. mes "I don't even know";
  2823. mes "what will happen...";
  2824. close;
  2825. }
  2826. close;
  2827. OnTimer3000:
  2828. enablenpc "Lever#ufe";
  2829. stopnpctimer;
  2830. end;
  2831. }
  2832. jupe_area1,117,157,0 script LeverWarp#ufe 139,2,2,{
  2833. OnInit:
  2834. disablenpc "LeverWarp#ufe";
  2835. end;
  2836. OnEnable:
  2837. enablenpc "LeverWarp#ufe";
  2838. specialeffect EF_BIG_PORTAL;
  2839. soundeffectall "jupe_warp.wav",0;
  2840. initnpctimer;
  2841. end;
  2842. OnTouch:
  2843. warp "jupe_gate",28,30;
  2844. end;
  2845. OnTimer3000:
  2846. stopnpctimer;
  2847. disablenpc "LeverWarp#ufe";
  2848. end;
  2849. }
  2850. //============================================================
  2851. // Security Checkpoint 2-1
  2852. //============================================================
  2853. jupe_area2,74,224,0 script #hole#2-1 844,{
  2854. cutin "1",2;
  2855. if ($@JupreArea2InUse == 1) {
  2856. mes "^3355FFThis seems like";
  2857. mes "some kind of device";
  2858. mes "that will allow you to";
  2859. mes "pass to the other side.";
  2860. mes "There's a slot where you";
  2861. mes "probably need to insert";
  2862. mes "some kind of object...^000000";
  2863. close2;
  2864. cutin "1",255;
  2865. end;
  2866. }
  2867. else if (countitem(7356) > 0 || countitem(7359) > 0 || countitem(7357) > 0 || countitem(7358) > 0) {
  2868. mes "^3355FFThis seems like";
  2869. mes "some kind of device";
  2870. mes "that will allow you to";
  2871. mes "pass to the other side.";
  2872. mes "There's a slot where you";
  2873. mes "probably need to insert";
  2874. mes "some kind of object...^000000";
  2875. next;
  2876. switch(select("Insert a Crest Piece.:Cancel.")) {
  2877. case 1:
  2878. if (countitem(7356) > 0) {
  2879. mes "^3355FFYou take out your";
  2880. mes "Crest Piece and place";
  2881. mes "it into the slot where it";
  2882. mes "happens to fit perfectly.^000000";
  2883. specialeffect EF_TOPRANK;
  2884. cutin "1-1",2;
  2885. next;
  2886. if ($@JupreArea2InUse == 1) {
  2887. mes "^3355FFNothing happens.";
  2888. mes "Perhaps an alarm or";
  2889. mes "some other safety measure";
  2890. mes "was activated to keep the";
  2891. mes "Crest Piece from activating";
  2892. mes "this transportation device.";
  2893. mes "You retrieve the Crest Piece.^000000";
  2894. close2;
  2895. cutin "1-1",255;
  2896. end;
  2897. }
  2898. else {
  2899. mes "^3355FFThe slot rotates and";
  2900. mes "the Crest Piece moves as";
  2901. mes "if it were turning a key. You";
  2902. mes "feel a weak tremor as a Warp";
  2903. mes "Portal to the other side is";
  2904. mes "activated. You then retrieve";
  2905. mes "your Crest Piece.^000000";
  2906. initnpctimer;
  2907. donpcevent "Warp#2-1::OnEnable";
  2908. enablenpc "Red Alarm#2-1";
  2909. disablenpc "#hole#2-1";
  2910. close2;
  2911. cutin "1-1",255;
  2912. end;
  2913. }
  2914. }
  2915. else {
  2916. mes "^3355FFUnfortunately, you're";
  2917. mes "not carrying anything";
  2918. mes "that might be able to fit";
  2919. mes "into the slot and activate";
  2920. mes "this mechanical device.^000000";
  2921. close2;
  2922. cutin "1",255;
  2923. end;
  2924. }
  2925. case 2:
  2926. mes "[" + strcharinfo(0) + "]";
  2927. mes "Hmmm...";
  2928. mes "Do I have anything";
  2929. mes "that might make this";
  2930. mes "weird machine work?";
  2931. close2;
  2932. cutin "1",255;
  2933. end;
  2934. }
  2935. close;
  2936. }
  2937. else {
  2938. mes "^3355FFThis seems like";
  2939. mes "some kind of device";
  2940. mes "that will allow you to";
  2941. mes "pass to the other side.";
  2942. mes "There's a slot where you";
  2943. mes "probably need to insert";
  2944. mes "some kind of object...^000000";
  2945. close2;
  2946. cutin "1",255;
  2947. end;
  2948. }
  2949. OnStop_Timer:
  2950. stopnpctimer;
  2951. end;
  2952. OnTimer22500:
  2953. stopnpctimer;
  2954. enablenpc "#hole#2-1";
  2955. disablenpc "Red Alarm#2-1";
  2956. end;
  2957. }
  2958. jupe_area2,80,221,0 script Warp#2-1 139,2,2,{
  2959. OnInit:
  2960. disablenpc "Warp#2-1";
  2961. end;
  2962. OnEnable:
  2963. enablenpc "Warp#2-1";
  2964. specialeffect EF_BIG_PORTAL;
  2965. soundeffectall "jupe_warp.wav",0;
  2966. initnpctimer;
  2967. end;
  2968. OnTouch:
  2969. warp "jupe_area2",116,259;
  2970. end;
  2971. OnTimer22500:
  2972. stopnpctimer;
  2973. disablenpc "Warp#2-1";
  2974. end;
  2975. }
  2976. jupe_area2,116,259,0 script Red Alarm#2-1 -1,2,2,{
  2977. OnInit:
  2978. disablenpc "Red Alarm#2-1";
  2979. end;
  2980. OnTouch:
  2981. donpcevent "Red Alarm On#2-1::OnEnable";
  2982. disablenpc "Red Alarm#2-1";
  2983. donpcevent "#hole#2-1::OnStop_Timer";
  2984. set $@JupreArea2InUse,1;
  2985. disablenpc "#hole#2-1";
  2986. end;
  2987. }
  2988. - script Red Alarm On#2-1 -1,{
  2989. OnInit:
  2990. disablenpc "Red Alarm On#2-1";
  2991. end;
  2992. OnEnable:
  2993. enablenpc "Red Alarm On#2-1";
  2994. initnpctimer;
  2995. end;
  2996. OnTimer1000:
  2997. mapannounce "jupe_area2","Those of you who have come here...",bc_map,"0xFF0000";
  2998. end;
  2999. OnTimer3000:
  3000. mapannounce "jupe_area2","I do not intend to stop you.",bc_map,"0xFF0000";
  3001. soundeffectall "jupe_warning.wav",0,"jupe_area2";
  3002. soundeffectall "jupe_warning.wav",0,"jupe_area2";
  3003. end;
  3004. OnTimer5000:
  3005. mapannounce "jupe_area2","But I assume you are prepared for a few obstacles...",bc_map,"0xFF0000";
  3006. donpcevent "Monster1#2-1::OnEnable";
  3007. end;
  3008. OnTimer7000:
  3009. mapannounce "jupe_area2","After all, you are venturing through a forbidden area!",bc_map,"0xFF0000";
  3010. end;
  3011. OnTimer8000:
  3012. disablenpc "Red Alarm On#2-1";
  3013. soundeffectall "jupe_warning.wav",0,"jupe_area2";
  3014. soundeffectall "jupe_warning.wav",0,"jupe_area2";
  3015. stopnpctimer;
  3016. end;
  3017. }
  3018. - script Monster1#2-1 -1,{
  3019. OnInit:
  3020. disablenpc "Monster1#2-1";
  3021. end;
  3022. OnDisable:
  3023. disablenpc "Monster1#2-1";
  3024. killmonster "jupe_area2","Monster1#2-1::OnMyMobDead";
  3025. end;
  3026. OnEnable:
  3027. enablenpc "Monster1#2-1";
  3028. initnpctimer;
  3029. set .MyMobs,8;
  3030. monster "jupe_area2",126,252,"Security Guard",1669,1,"Monster1#2-1::OnMyMobDead";
  3031. monster "jupe_area2",127,252,"Security Guard",1675,1,"Monster1#2-1::OnMyMobDead";
  3032. monster "jupe_area2",128,252,"Security Guard",1669,1,"Monster1#2-1::OnMyMobDead";
  3033. monster "jupe_area2",129,252,"Security Guard",1675,1,"Monster1#2-1::OnMyMobDead";
  3034. monster "jupe_area2",130,252,"Security Guard",1669,1,"Monster1#2-1::OnMyMobDead";
  3035. monster "jupe_area2",131,252,"Security Guard",1675,1,"Monster1#2-1::OnMyMobDead";
  3036. monster "jupe_area2",132,252,"Security Guard",1669,1,"Monster1#2-1::OnMyMobDead";
  3037. monster "jupe_area2",133,252,"Security Guard",1675,1,"Monster1#2-1::OnMyMobDead";
  3038. end;
  3039. OnTimer300000:
  3040. mapannounce "jupe_area2","Do you realize this is a hallucination?",bc_map,"0xFF0000";
  3041. set $@JupreArea2InUse,0;
  3042. end;
  3043. OnTimer300002:
  3044. enablenpc "#hole#2-1";
  3045. stopnpctimer;
  3046. donpcevent "Monster1#2-1::OnDisable";
  3047. end;
  3048. OnMyMobDead:
  3049. set .MyMobs,.MyMobs-1;
  3050. if (.MyMobs < 1) {
  3051. donpcevent "Monster2#2-1::OnEnable";
  3052. disablenpc "Monster1#2-1";
  3053. stopnpctimer;
  3054. }
  3055. end;
  3056. }
  3057. - script Monster2#2-1 -1,{
  3058. OnInit:
  3059. disablenpc "Monster2#2-1";
  3060. end;
  3061. OnDisable:
  3062. disablenpc "Monster2#2-1";
  3063. killmonster "jupe_area2","Monster2#2-1::OnMyMobDead";
  3064. end;
  3065. OnEnable:
  3066. enablenpc "Monster2#2-1";
  3067. initnpctimer;
  3068. end;
  3069. OnTimer2000:
  3070. mapannounce "jupe_area2","How about now?",bc_map,"0xFF0000";
  3071. soundeffectall "jupe_warning.wav",0,"jupe_area2";
  3072. soundeffectall "jupe_warning.wav",0,"jupe_area2";
  3073. end;
  3074. OnTimer4000:
  3075. mapannounce "jupe_area2","Let me see...",bc_map,"0xFF0000";
  3076. end;
  3077. OnTimer7000:
  3078. mapannounce "jupe_area2","Just how strong you are!",bc_map,"0xFF0000";
  3079. soundeffectall "jupe_warning.wav",0,"jupe_area2";
  3080. soundeffectall "jupe_warning.wav",0,"jupe_area2";
  3081. set .MyMobs,8;
  3082. monster "jupe_area2",126,236,"Security Guard",1675,1,"Monster2#2-1::OnMyMobDead";
  3083. monster "jupe_area2",127,236,"Security Guard",1669,1,"Monster2#2-1::OnMyMobDead";
  3084. monster "jupe_area2",128,236,"Security Guard",1675,1,"Monster2#2-1::OnMyMobDead";
  3085. monster "jupe_area2",129,236,"Security Guard",1669,1,"Monster2#2-1::OnMyMobDead";
  3086. monster "jupe_area2",130,236,"Security Guard",1675,1,"Monster2#2-1::OnMyMobDead";
  3087. monster "jupe_area2",131,236,"Security Guard",1669,1,"Monster2#2-1::OnMyMobDead";
  3088. monster "jupe_area2",132,236,"Security Guard",1675,1,"Monster2#2-1::OnMyMobDead";
  3089. monster "jupe_area2",133,236,"Security Guard",1669,1,"Monster2#2-1::OnMyMobDead";
  3090. end;
  3091. OnTimer300000:
  3092. mapannounce "jupe_area2","Bwahaha! You're only good at running away!",bc_map,"0xFF0000";
  3093. set $@JupreArea2InUse,0;
  3094. end;
  3095. OnTimer300002:
  3096. enablenpc "#hole#2-1";
  3097. stopnpctimer;
  3098. donpcevent "Monster2#2-1::OnDisable";
  3099. end;
  3100. OnMyMobDead:
  3101. set .MyMobs,.MyMobs-1;
  3102. if (.MyMobs < 1) {
  3103. mapannounce "jupe_area2","Zzzzt. Zzzzt..... ",bc_map,"0xFF0000";
  3104. disablenpc "Monster2#2-1";
  3105. enablenpc "#hole#2-1";
  3106. set $@JupreArea2InUse,0;
  3107. stopnpctimer;
  3108. }
  3109. end;
  3110. }
  3111. //============================================================
  3112. // Security Checkpoint 2-2
  3113. //============================================================
  3114. jupe_area2,138,238,0 script #hole#2-2 844,{
  3115. cutin "2",2;
  3116. if ($@JupreArea2InUse == 1) {
  3117. mes "^3355FFThis seems like";
  3118. mes "some kind of device";
  3119. mes "that will allow you to";
  3120. mes "pass to the other side.";
  3121. mes "There's a slot where you";
  3122. mes "probably need to insert";
  3123. mes "some kind of object...^000000";
  3124. close2;
  3125. cutin "2",255;
  3126. end;
  3127. }
  3128. else if (countitem(7356) > 0 || countitem(7359) > 0 || countitem(7357) > 0 || countitem(7358) > 0) {
  3129. mes "^3355FFThis seems like";
  3130. mes "some kind of device";
  3131. mes "that will allow you to";
  3132. mes "pass to the other side.";
  3133. mes "There's a slot where you";
  3134. mes "probably need to insert";
  3135. mes "some kind of object...^000000";
  3136. next;
  3137. switch(select("Insert a Crest Piece.:Cancel.")) {
  3138. case 1:
  3139. if (countitem(7357) > 0) {
  3140. mes "^3355FFYou take out your";
  3141. mes "Crest Piece and place";
  3142. mes "it into the slot where it";
  3143. mes "happens to fit perfectly.^000000";
  3144. specialeffect EF_TOPRANK;
  3145. cutin "2-1",2;
  3146. next;
  3147. if ($@JupreArea2InUse == 1) {
  3148. mes "^3355FFNothing happens.";
  3149. mes "Perhaps an alarm or";
  3150. mes "some other safety measure";
  3151. mes "was activated to keep the";
  3152. mes "Crest Piece from activating";
  3153. mes "this transportation device.";
  3154. mes "You retrieve the Crest Piece.^000000";
  3155. close2;
  3156. cutin "2-1",255;
  3157. end;
  3158. }
  3159. else {
  3160. mes "^3355FFThe slot rotates and";
  3161. mes "the Crest Piece moves as";
  3162. mes "if it were turning a key. You";
  3163. mes "feel a weak tremor as a Warp";
  3164. mes "Portal to the other side is";
  3165. mes "activated. You then retrieve";
  3166. mes "your Crest Piece.^000000";
  3167. initnpctimer;
  3168. donpcevent "Warp#2-2::OnEnable";
  3169. enablenpc "Red Alarm#2-2";
  3170. disablenpc "#hole#2-2";
  3171. close2;
  3172. cutin "2-1",255;
  3173. end;
  3174. }
  3175. }
  3176. else {
  3177. mes "^3355FFUnfortunately, you're";
  3178. mes "not carrying anything";
  3179. mes "that might be able to fit";
  3180. mes "into the slot and activate";
  3181. mes "this mechanical device.^000000";
  3182. close2;
  3183. cutin "2",255;
  3184. end;
  3185. }
  3186. break;
  3187. case 2:
  3188. mes "[" + strcharinfo(0) + "]";
  3189. mes "Hmmm...";
  3190. mes "Do I have anything";
  3191. mes "that might make this";
  3192. mes "weird machine work?";
  3193. close2;
  3194. cutin "2",255;
  3195. end;
  3196. }
  3197. close;
  3198. }
  3199. else {
  3200. mes "^3355FFThis seems like";
  3201. mes "some kind of device";
  3202. mes "that will allow you to";
  3203. mes "pass to the other side.";
  3204. mes "There's a slot where you";
  3205. mes "probably need to insert";
  3206. mes "some kind of object...^000000";
  3207. close2;
  3208. cutin "2",255;
  3209. end;
  3210. }
  3211. end;
  3212. OnStop_Timer:
  3213. stopnpctimer;
  3214. end;
  3215. OnTimer22500:
  3216. stopnpctimer;
  3217. enablenpc "#hole#2-2";
  3218. disablenpc "Red Alarm#2-2";
  3219. end;
  3220. }
  3221. jupe_area2,142,225,0 script Warp#2-2 139,2,2,{
  3222. OnInit:
  3223. disablenpc "Warp#2-2";
  3224. end;
  3225. OnEnable:
  3226. enablenpc "Warp#2-2";
  3227. specialeffect EF_BIG_PORTAL;
  3228. soundeffectall "jupe_warp.wav",0;
  3229. initnpctimer;
  3230. end;
  3231. OnTouch:
  3232. warp "jupe_area2",142,191;
  3233. end;
  3234. OnTimer22500:
  3235. disablenpc "Warp#2-2";
  3236. end;
  3237. }
  3238. jupe_area2,142,191,0 script Red Alarm#2-2 -1,2,2,{
  3239. OnInit:
  3240. disablenpc "Red Alarm#2-2";
  3241. end;
  3242. OnTouch:
  3243. set $@JupreArea2InUse,1;
  3244. donpcevent "Red Alarm On#2-2::OnEnable";
  3245. disablenpc "Red Alarm#2-2";
  3246. disablenpc "#hole#2-2";
  3247. end;
  3248. }
  3249. - script Red Alarm On#2-2 -1,{
  3250. OnInit:
  3251. disablenpc "Red Alarm On#2-2";
  3252. end;
  3253. OnEnable:
  3254. enablenpc "Red Alarm On#2-2";
  3255. initnpctimer;
  3256. end;
  3257. OnTimer1000:
  3258. mapannounce "jupe_area2","Come on, come on!",bc_map,"0xFF0000";
  3259. end;
  3260. OnTimer3000:
  3261. mapannounce "jupe_area2","Yes. Run... Right into my hands!",bc_map,"0xFF0000";
  3262. end;
  3263. OnTimer5000:
  3264. mapannounce "jupe_area2","Do you want to know who I am?",bc_map,"0xFF0000";
  3265. donpcevent "Monster1#2-2::OnEnable";
  3266. end;
  3267. OnTimer7000:
  3268. mapannounce "jupe_area2","You will know, once you defeat all of my minions!",bc_map,"0xFF0000";
  3269. end;
  3270. OnTimer8000:
  3271. disablenpc "Red Alarm On#2-2";
  3272. stopnpctimer;
  3273. end;
  3274. }
  3275. - script Monster1#2-2 -1,{
  3276. OnInit:
  3277. disablenpc "Monster1#2-2";
  3278. end;
  3279. OnDisable:
  3280. disablenpc "Monster1#2-2";
  3281. killmonster "jupe_area2","Monster1#2-2::OnMyMobDead";
  3282. end;
  3283. OnEnable:
  3284. initnpctimer;
  3285. enablenpc "Monster1#2-2";
  3286. set .MyMobs,8;
  3287. monster "jupe_area2",126,176,"High Guard",1669,1,"Monster1#2-2::OnMyMobDead";
  3288. monster "jupe_area2",127,176,"High Guard",1675,1,"Monster1#2-2::OnMyMobDead";
  3289. monster "jupe_area2",128,176,"High Guard",1669,1,"Monster1#2-2::OnMyMobDead";
  3290. monster "jupe_area2",129,176,"High Guard",1675,1,"Monster1#2-2::OnMyMobDead";
  3291. monster "jupe_area2",130,176,"High Guard",1669,1,"Monster1#2-2::OnMyMobDead";
  3292. monster "jupe_area2",131,176,"High Guard",1675,1,"Monster1#2-2::OnMyMobDead";
  3293. monster "jupe_area2",132,176,"High Guard",1669,1,"Monster1#2-2::OnMyMobDead";
  3294. monster "jupe_area2",133,176,"High Guard",1675,1,"Monster1#2-2::OnMyMobDead";
  3295. end;
  3296. OnTimer300000:
  3297. mapannounce "jupe_area2","I can't believe how cowardly you really are...",bc_map,"0xFF0000";
  3298. set $@JupreArea2InUse,0;
  3299. end;
  3300. OnTimer300002:
  3301. enablenpc "#hole#2-2";
  3302. stopnpctimer;
  3303. donpcevent "Monster1#2-2::OnDisable";
  3304. end;
  3305. OnMyMobDead:
  3306. set .MyMobs,.MyMobs-1;
  3307. if (.MyMobs < 1) {
  3308. donpcevent "Monster2#2-2::OnEnable";
  3309. disablenpc "Monster1#2-2";
  3310. stopnpctimer;
  3311. }
  3312. end;
  3313. }
  3314. - script Monster2#2-2 -1,{
  3315. OnInit:
  3316. disablenpc "Monster2#2-2";
  3317. end;
  3318. OnDisable:
  3319. disablenpc "Monster2#2-2";
  3320. killmonster "jupe_area2","Monster2#2-2::OnMyMobDead";
  3321. end;
  3322. OnEnable:
  3323. enablenpc "Monster2#2-2";
  3324. initnpctimer;
  3325. end;
  3326. OnTimer2000:
  3327. mapannounce "jupe_area2","I was the head of this underground laboratory.",bc_map,"0xFF0000";
  3328. end;
  3329. OnTimer4000:
  3330. mapannounce "jupe_area2","But that was a long time ago, back when I was merely a human.",bc_map,"0xFF0000";
  3331. end;
  3332. OnTimer6000:
  3333. mapannounce "jupe_area2","I was called Vesper Newton. Hahah, they called me a mad man back then.",bc_map,"0xFF0000";
  3334. set .MyMobs,13;
  3335. monster "jupe_area2",126,156,"Security Guard",1675,1,"Monster2#2-2::OnMyMobDead";
  3336. monster "jupe_area2",127,156,"Security Guard",1669,1,"Monster2#2-2::OnMyMobDead";
  3337. monster "jupe_area2",128,156,"Security Guard",1675,1,"Monster2#2-2::OnMyMobDead";
  3338. monster "jupe_area2",129,156,"Security Guard",1669,1,"Monster2#2-2::OnMyMobDead";
  3339. monster "jupe_area2",130,156,"Security Guard",1675,1,"Monster2#2-2::OnMyMobDead";
  3340. monster "jupe_area2",131,156,"Security Guard",1669,1,"Monster2#2-2::OnMyMobDead";
  3341. monster "jupe_area2",132,156,"Security Guard",1675,1,"Monster2#2-2::OnMyMobDead";
  3342. monster "jupe_area2",133,156,"Security Guard",1669,1,"Monster2#2-2::OnMyMobDead";
  3343. monster "jupe_area2",133,156,"Security Guard",1675,1,"Monster2#2-2::OnMyMobDead";
  3344. monster "jupe_area2",127,152,"Security Guard",1669,1,"Monster2#2-2::OnMyMobDead";
  3345. monster "jupe_area2",129,152,"Security Guard",1675,1,"Monster2#2-2::OnMyMobDead";
  3346. monster "jupe_area2",130,152,"Security Guard",1669,1,"Monster2#2-2::OnMyMobDead";
  3347. monster "jupe_area2",132,152,"Security Guard",1675,1,"Monster2#2-2::OnMyMobDead";
  3348. end;
  3349. OnTimer300000:
  3350. mapannounce "jupe_area2","...Not yet.",bc_map,"0xFF0000";
  3351. set $@JupreArea2InUse,0;
  3352. end;
  3353. OnTimer300002:
  3354. enablenpc "#hole#2-2";
  3355. stopnpctimer;
  3356. donpcevent "Monster2#2-2::OnDisable";
  3357. end;
  3358. OnMyMobDead:
  3359. set .MyMobs,.MyMobs-1;
  3360. if (.MyMobs < 1) {
  3361. mapannounce "jupe_area2","Not yet!",bc_map,"0xFF0000";
  3362. disablenpc "Monster2#2-2";
  3363. enablenpc "#hole#2-2";
  3364. set $@JupreArea2InUse,0;
  3365. stopnpctimer;
  3366. }
  3367. end;
  3368. }
  3369. //============================================================
  3370. // Security Checkpoint 2-3
  3371. //============================================================
  3372. jupe_area2,127,146,0 script #hole#2-3 844,{
  3373. cutin "3",2;
  3374. if ($@JupreArea2InUse == 1) {
  3375. mes "^3355FFThis seems like";
  3376. mes "some kind of device";
  3377. mes "that will allow you to";
  3378. mes "pass to the other side.";
  3379. mes "There's a slot where you";
  3380. mes "probably need to insert";
  3381. mes "some kind of object...^000000";
  3382. close2;
  3383. cutin "3",255;
  3384. end;
  3385. }
  3386. else if (countitem(7356) > 0 || countitem(7359) > 0 || countitem(7357) > 0 || countitem(7358) > 0) {
  3387. mes "^3355FFThis seems like";
  3388. mes "some kind of device";
  3389. mes "that will allow you to";
  3390. mes "pass to the other side.";
  3391. mes "There's a slot where you";
  3392. mes "probably need to insert";
  3393. mes "some kind of object...^000000";
  3394. next;
  3395. switch(select("Insert a Crest Piece.:Cancel.")) {
  3396. case 1:
  3397. if (countitem(7358) > 0) {
  3398. mes "^3355FFYou take out your";
  3399. mes "Crest Piece and place";
  3400. mes "it into the slot where it";
  3401. mes "happens to fit perfectly.^000000";
  3402. specialeffect EF_TOPRANK;
  3403. cutin "3-1",2;
  3404. next;
  3405. if ($@JupreArea2InUse == 1) {
  3406. mes "^3355FFNothing happens.";
  3407. mes "Perhaps an alarm or";
  3408. mes "some other safety measure";
  3409. mes "was activated to keep the";
  3410. mes "Crest Piece from activating";
  3411. mes "this transportation device.";
  3412. mes "You retrieve the Crest Piece.^000000";
  3413. close2;
  3414. cutin "3-1",255;
  3415. end;
  3416. }
  3417. else {
  3418. mes "^3355FFThe slot rotates and";
  3419. mes "the Crest Piece moves as";
  3420. mes "if it were turning a key. You";
  3421. mes "feel a weak tremor as a Warp";
  3422. mes "Portal to the other side is";
  3423. mes "activated. You then retrieve";
  3424. mes "your Crest Piece.^000000";
  3425. initnpctimer;
  3426. donpcevent "Warp#2-3::OnEnable";
  3427. enablenpc "Red Alarm#2-3";
  3428. disablenpc "#hole#2-3";
  3429. close2;
  3430. cutin "3-1",255;
  3431. end;
  3432. }
  3433. }
  3434. else {
  3435. mes "^3355FFUnfortunately, you're";
  3436. mes "not carrying anything";
  3437. mes "that might be able to fit";
  3438. mes "into the slot and activate";
  3439. mes "this mechanical device.^000000";
  3440. close2;
  3441. cutin "3",255;
  3442. end;
  3443. }
  3444. case 2:
  3445. mes "[" + strcharinfo(0) + "]";
  3446. mes "Hmmm...";
  3447. mes "Do I have anything";
  3448. mes "that might make this";
  3449. mes "weird machine work?";
  3450. close2;
  3451. cutin "3",255;
  3452. end;
  3453. }
  3454. }
  3455. else {
  3456. mes "^3355FFThis seems like";
  3457. mes "some kind of device";
  3458. mes "that will allow you to";
  3459. mes "pass to the other side.";
  3460. mes "There's a slot where you";
  3461. mes "probably need to insert";
  3462. mes "some kind of object...^000000";
  3463. close2;
  3464. cutin "3",255;
  3465. end;
  3466. }
  3467. end;
  3468. OnStop_Timer:
  3469. stopnpctimer;
  3470. end;
  3471. OnTimer22500:
  3472. stopnpctimer;
  3473. enablenpc "#hole#2-3";
  3474. disablenpc "Red Alarm#2-3";
  3475. end;
  3476. }
  3477. jupe_area2,130,137,0 script Warp#2-3 139,2,2,{
  3478. OnInit:
  3479. disablenpc "Warp#2-3";
  3480. end;
  3481. OnEnable:
  3482. enablenpc "Warp#2-3";
  3483. specialeffect EF_BIG_PORTAL;
  3484. soundeffectall "jupe_warp.wav",0;
  3485. initnpctimer;
  3486. end;
  3487. OnTouch:
  3488. warp "jupe_area2",130,105;
  3489. end;
  3490. OnTimer22500:
  3491. disablenpc "Warp#2-3";
  3492. end;
  3493. }
  3494. jupe_area2,130,105,0 script Red Alarm#2-3 -1,0,4,{
  3495. OnInit:
  3496. disablenpc "Red Alarm#2-3";
  3497. end;
  3498. OnTouch:
  3499. set $@JupreArea2InUse,1;
  3500. donpcevent "Red Alarm On#2-3::OnEnable";
  3501. disablenpc "Red Alarm#2-3";
  3502. disablenpc "#hole#2-3";
  3503. end;
  3504. }
  3505. - script Red Alarm On#2-3 -1,{
  3506. OnInit:
  3507. disablenpc "Red Alarm On#2-3";
  3508. end;
  3509. OnEnable:
  3510. enablenpc "Red Alarm On#2-3";
  3511. initnpctimer;
  3512. end;
  3513. OnTimer1000:
  3514. mapannounce "jupe_area2","These security systems...",bc_map,"0xFF0000";
  3515. end;
  3516. OnTimer3000:
  3517. mapannounce "jupe_area2","They're not really for protection.",bc_map,"0xFF0000";
  3518. disablenpc "#hole#2-3";
  3519. end;
  3520. OnTimer5000:
  3521. mapannounce "jupe_area2","It's sort of just a hobby to pass the time...",bc_map,"0xFF0000";
  3522. donpcevent "Monster1#2-3::OnEnable";
  3523. end;
  3524. OnTimer7000:
  3525. mapannounce "jupe_area2","Being immortal, I have a lot of time on my hands...",bc_map,"0xFF0000";
  3526. end;
  3527. OnTimer8000:
  3528. disablenpc "Red Alarm On#2-3";
  3529. stopnpctimer;
  3530. end;
  3531. }
  3532. - script Monster1#2-3 -1,{
  3533. OnInit:
  3534. disablenpc "Monster1#2-3";
  3535. end;
  3536. OnDisable:
  3537. disablenpc "Monster1#2-3";
  3538. killmonster "jupe_area2","Monster1#2-3::OnMyMobDead";
  3539. end;
  3540. OnEnable:
  3541. initnpctimer;
  3542. enablenpc "Monster1#2-3";
  3543. set .MyMobs,8;
  3544. monster "jupe_area2",126,89,"Security Guard",1675,1,"Monster1#2-3::OnMyMobDead";
  3545. monster "jupe_area2",127,89,"Security Guard",1669,1,"Monster1#2-3::OnMyMobDead";
  3546. monster "jupe_area2",128,89,"Security Guard",1675,1,"Monster1#2-3::OnMyMobDead";
  3547. monster "jupe_area2",129,89,"Security Guard",1669,1,"Monster1#2-3::OnMyMobDead";
  3548. monster "jupe_area2",130,89,"Security Guard",1675,1,"Monster1#2-3::OnMyMobDead";
  3549. monster "jupe_area2",131,89,"Security Guard",1669,1,"Monster1#2-3::OnMyMobDead";
  3550. monster "jupe_area2",132,89,"Security Guard",1675,1,"Monster1#2-3::OnMyMobDead";
  3551. monster "jupe_area2",133,89,"Security Guard",1669,1,"Monster1#2-3::OnMyMobDead";
  3552. end;
  3553. OnTimer300000:
  3554. mapannounce "jupe_area2","Zzzzt...Zzzzt....",bc_map,"0xFF0000";
  3555. set $@JupreArea2InUse,0;
  3556. end;
  3557. OnTimer300002:
  3558. donpcevent "Monster1#2-3::OnDisable";
  3559. enablenpc "#hole#2-3";
  3560. end;
  3561. OnMyMobDead:
  3562. set .MyMobs,.MyMobs-1;
  3563. if (.MyMobs < 1) {
  3564. donpcevent "Monster2#2-3::OnEnable";
  3565. disablenpc "Monster1#2-3";
  3566. stopnpctimer;
  3567. }
  3568. end;
  3569. }
  3570. - script Monster2#2-3 -1,{
  3571. OnInit:
  3572. disablenpc "Monster2#2-3";
  3573. end;
  3574. OnDisable:
  3575. disablenpc "Monster2#2-3";
  3576. killmonster "jupe_area2","Monster2#2-3::OnMyMobDead";
  3577. end;
  3578. OnEnable:
  3579. initnpctimer;
  3580. enablenpc "Monster2#2-3";
  3581. end;
  3582. OnTimer2000:
  3583. mapannounce "jupe_area2","Why have you come?",bc_map,"0xFF0000";
  3584. end;
  3585. OnTimer5000:
  3586. mapannounce "jupe_area2","Were you hoping to find something wonderful? Something miraculous?",bc_map,"0xFF0000";
  3587. end;
  3588. OnTimer8000:
  3589. mapannounce "jupe_area2","You're wrong! Welcome to Hell!",bc_map,"0xFF0000";
  3590. set .MyMobs,16;
  3591. monster "jupe_area2",114,64,"Security Guard",1675,1,"Monster2#2-3::OnMyMobDead";
  3592. monster "jupe_area2",115,64,"Security Guard",1669,1,"Monster2#2-3::OnMyMobDead";
  3593. monster "jupe_area2",116,64,"Security Guard",1675,1,"Monster2#2-3::OnMyMobDead";
  3594. monster "jupe_area2",117,64,"Security Guard",1669,1,"Monster2#2-3::OnMyMobDead";
  3595. monster "jupe_area2",118,64,"Security Guard",1675,1,"Monster2#2-3::OnMyMobDead";
  3596. monster "jupe_area2",119,64,"Security Guard",1669,1,"Monster2#2-3::OnMyMobDead";
  3597. monster "jupe_area2",120,64,"Security Guard",1675,1,"Monster2#2-3::OnMyMobDead";
  3598. monster "jupe_area2",121,64,"Security Guard",1669,1,"Monster2#2-3::OnMyMobDead";
  3599. monster "jupe_area2",114,62,"Security Guard",1675,1,"Monster2#2-3::OnMyMobDead";
  3600. monster "jupe_area2",115,62,"Security Guard",1669,1,"Monster2#2-3::OnMyMobDead";
  3601. monster "jupe_area2",116,62,"Security Guard",1675,1,"Monster2#2-3::OnMyMobDead";
  3602. monster "jupe_area2",117,62,"Security Guard",1669,1,"Monster2#2-3::OnMyMobDead";
  3603. monster "jupe_area2",118,62,"Security Guard",1675,1,"Monster2#2-3::OnMyMobDead";
  3604. monster "jupe_area2",119,62,"Security Guard",1669,1,"Monster2#2-3::OnMyMobDead";
  3605. monster "jupe_area2",120,62,"Security Guard",1675,1,"Monster2#2-3::OnMyMobDead";
  3606. monster "jupe_area2",121,62,"Security Guard",1669,1,"Monster2#2-3::OnMyMobDead";
  3607. end;
  3608. OnTimer300000:
  3609. mapannounce "jupe_area2","Do you still have your courage? Come. Prove it.",bc_map,"0xFF0000";
  3610. set $@JupreArea2InUse,0;
  3611. end;
  3612. OnTimer300002:
  3613. enablenpc "#hole#2-3";
  3614. stopnpctimer;
  3615. donpcevent "Monster2#2-3::OnDisable";
  3616. end;
  3617. OnMyMobDead:
  3618. set .MyMobs,.MyMobs-1;
  3619. if (.MyMobs < 1) {
  3620. mapannounce "jupe_area2","Do you still have your courage? Come. Prove it.",bc_map,"0xFF0000";
  3621. disablenpc "Monster2#2-3";
  3622. enablenpc "#hole#2-3";
  3623. set $@JupreArea2InUse,0;
  3624. stopnpctimer;
  3625. }
  3626. end;
  3627. }
  3628. //============================================================
  3629. // Security Checkpoint 2-4
  3630. //============================================================
  3631. jupe_area2,113,49,0 script #hole#2-4 844,{
  3632. cutin "4",2;
  3633. if ($@JupreArea2InUse == 1) {
  3634. mes "^3355FFThis seems like";
  3635. mes "some kind of device";
  3636. mes "that will allow you to";
  3637. mes "pass to the other side.";
  3638. mes "There's a slot where you";
  3639. mes "probably need to insert";
  3640. mes "some kind of object...^000000";
  3641. close2;
  3642. cutin "4",255;
  3643. end;
  3644. }
  3645. else if (countitem(7356) > 0 || countitem(7359) > 0 || countitem(7357) > 0 || countitem(7358) > 0) {
  3646. mes "^3355FFThis seems like";
  3647. mes "some kind of device";
  3648. mes "that will allow you to";
  3649. mes "pass to the other side.";
  3650. mes "There's a slot where you";
  3651. mes "probably need to insert";
  3652. mes "some kind of object...^000000";
  3653. next;
  3654. switch(select("Insert a Crest Piece.:Cancel.")) {
  3655. case 1:
  3656. if (countitem(7359) > 0) {
  3657. mes "^3355FFYou take out your";
  3658. mes "Crest Piece and place";
  3659. mes "it into the slot where it";
  3660. mes "happens to fit perfectly.^000000";
  3661. specialeffect EF_TOPRANK;
  3662. cutin "4-1",2;
  3663. next;
  3664. if ($@JupreArea2InUse == 1) {
  3665. mes "^3355FFNothing happens.";
  3666. mes "Perhaps an alarm or";
  3667. mes "some other safety measure";
  3668. mes "was activated to keep the";
  3669. mes "Crest Piece from activating";
  3670. mes "this transportation device.";
  3671. mes "You retrieve the Crest Piece.^000000";
  3672. close2;
  3673. cutin "4-1",255;
  3674. end;
  3675. }
  3676. else {
  3677. mes "^3355FFThe slot rotates and";
  3678. mes "the Crest Piece moves as";
  3679. mes "if it were turning a key. You";
  3680. mes "feel a weak tremor as a Warp";
  3681. mes "Portal to the other side is";
  3682. mes "activated. You then retrieve";
  3683. mes "your Crest Piece.^000000";
  3684. initnpctimer;
  3685. donpcevent "Warp#2-4::OnEnable";
  3686. donpcevent "Red Alarm#2-4::OnEnable";
  3687. disablenpc "#hole#2-4";
  3688. close2;
  3689. cutin "4-1",255;
  3690. end;
  3691. }
  3692. }
  3693. else {
  3694. mes "^3355FFUnfortunately, you're";
  3695. mes "not carrying anything";
  3696. mes "that might be able to fit";
  3697. mes "into the slot and activate";
  3698. mes "this mechanical device.^000000";
  3699. close2;
  3700. cutin "4",255;
  3701. end;
  3702. }
  3703. break;
  3704. case 2:
  3705. mes "[" + strcharinfo(0) + "]";
  3706. mes "Hmmm...";
  3707. mes "Do I have anything";
  3708. mes "that might make this";
  3709. mes "weird machine work?";
  3710. close2;
  3711. cutin "4",255;
  3712. end;
  3713. }
  3714. }
  3715. else {
  3716. mes "^3355FFThis seems like";
  3717. mes "some kind of device";
  3718. mes "that will allow you to";
  3719. mes "pass to the other side.";
  3720. mes "There's a slot where you";
  3721. mes "probably need to insert";
  3722. mes "some kind of object...^000000";
  3723. close2;
  3724. cutin "4",255;
  3725. end;
  3726. }
  3727. end;
  3728. OnStop_Timer:
  3729. stopnpctimer;
  3730. end;
  3731. OnTimer5000:
  3732. stopnpctimer;
  3733. enablenpc "#hole#2-4";
  3734. disablenpc "Red Alarm#2-4";
  3735. end;
  3736. }
  3737. jupe_area2,106,53,0 script Warp#2-4 139,2,2,{
  3738. OnInit:
  3739. disablenpc "Warp#2-4";
  3740. end;
  3741. OnEnable:
  3742. enablenpc "Warp#2-4";
  3743. specialeffect EF_BIG_PORTAL;
  3744. soundeffectall "jupe_warp.wav",0;
  3745. initnpctimer;
  3746. end;
  3747. OnTouch:
  3748. warp "jupe_area2",80,157;
  3749. end;
  3750. OnTimer5000:
  3751. disablenpc "Warp#2-4";
  3752. end;
  3753. }
  3754. jupe_area2,80,157,0 script Red Alarm#2-4 -1,2,2,{
  3755. OnInit:
  3756. disablenpc "Red Alarm#2-4";
  3757. end;
  3758. OnEnable:
  3759. enablenpc "Red Alarm#2-4";
  3760. end;
  3761. OnTouch:
  3762. set $@JupreArea2InUse,1;
  3763. donpcevent "Red Alarm On#2-4::OnEnable";
  3764. disablenpc "Red Alarm#2-4";
  3765. disablenpc "#hole#2-4";
  3766. end;
  3767. }
  3768. - script Red Alarm On#2-4 -1,{
  3769. OnInit:
  3770. disablenpc "Red Alarm On#2-4";
  3771. end;
  3772. OnEnable:
  3773. enablenpc "Red Alarm On#2-4";
  3774. initnpctimer;
  3775. end;
  3776. OnTimer1000:
  3777. mapannounce "jupe_area2","I've been waiting for someone strong enough to compete with me.",bc_map,"0xFF0000";
  3778. end;
  3779. OnTimer3000:
  3780. mapannounce "jupe_area2","If you hear this, I wish you will be the one...",bc_map,"0xFF0000";
  3781. end;
  3782. OnTimer5000:
  3783. mapannounce "jupe_area2","Perhaps, a mere shadow of my former self...",bc_map,"0xFF0000";
  3784. donpcevent "Monster1#2-4::OnEnable";
  3785. end;
  3786. OnTimer7000:
  3787. mapannounce "jupe_area2","Is somewhere down here, wandering...",bc_map,"0xFF0000";
  3788. end;
  3789. OnTimer8000:
  3790. stopnpctimer;
  3791. disablenpc "Red Alarm On#2-4";
  3792. end;
  3793. }
  3794. - script Monster1#2-4 -1,{
  3795. OnInit:
  3796. disablenpc "Monster1#2-4";
  3797. end;
  3798. OnDisable:
  3799. disablenpc "Monster1#2-4";
  3800. killmonster "jupe_area2","Monster1#2-4::OnMyMobDead";
  3801. end;
  3802. OnEnable:
  3803. initnpctimer;
  3804. enablenpc "Monster1#2-4";
  3805. set .MyMobs,8;
  3806. monster "jupe_area2",75,161,"Security Guard",1675,1,"Monster1#2-4::OnMyMobDead";
  3807. monster "jupe_area2",72,161,"Security Guard",1669,1,"Monster1#2-4::OnMyMobDead";
  3808. monster "jupe_area2",71,161,"Security Guard",1675,1,"Monster1#2-4::OnMyMobDead";
  3809. monster "jupe_area2",68,161,"Security Guard",1669,1,"Monster1#2-4::OnMyMobDead";
  3810. monster "jupe_area2",75,154,"Security Guard",1675,1,"Monster1#2-4::OnMyMobDead";
  3811. monster "jupe_area2",72,154,"Security Guard",1669,1,"Monster1#2-4::OnMyMobDead";
  3812. monster "jupe_area2",71,154,"Security Guard",1675,1,"Monster1#2-4::OnMyMobDead";
  3813. monster "jupe_area2",68,154,"Security Guard",1669,1,"Monster1#2-4::OnMyMobDead";
  3814. end;
  3815. OnTimer300000:
  3816. mapannounce "jupe_area2","Zzzzt...Zzzzt....",bc_map,"0xFF0000";
  3817. set $@JupreArea2InUse,0;
  3818. end;
  3819. OnTimer300002:
  3820. stopnpctimer;
  3821. enablenpc "#hole#2-4";
  3822. donpcevent "Monster1#2-4::OnDisable";
  3823. end;
  3824. OnMyMobDead:
  3825. set .MyMobs,.MyMobs-1;
  3826. if (.MyMobs < 1) {
  3827. donpcevent "Monster2#2-4::OnEnable";
  3828. disablenpc "Monster1#2-4";
  3829. stopnpctimer;
  3830. }
  3831. end;
  3832. }
  3833. - script Monster2#2-4 -1,{
  3834. OnInit:
  3835. disablenpc "Monster2#2-4";
  3836. end;
  3837. OnDisable:
  3838. killmonster "jupe_area2","Monster2#2-4::OnMyMobDead";
  3839. disablenpc "Monster2#2-4";
  3840. end;
  3841. OnEnable:
  3842. enablenpc "Monster2#2-4";
  3843. initnpctimer;
  3844. end;
  3845. OnTimer2000:
  3846. mapannounce "jupe_area2","I can never rest in peace...",bc_map,"0xFF0000";
  3847. end;
  3848. OnTimer4000:
  3849. mapannounce "jupe_area2","I'll wait forever or until someone can put me out of my misery...",bc_map,"0xFF0000";
  3850. end;
  3851. OnTimer6000:
  3852. mapannounce "jupe_area2","I will be waiting for you!",bc_map,"0xFF0000";
  3853. set .MyMobs,12;
  3854. monster "jupe_area2",63,161,"Security Guard",1675,1,"Monster2#2-4::OnMyMobDead";
  3855. monster "jupe_area2",61,161,"Security Guard",1669,1,"Monster2#2-4::OnMyMobDead";
  3856. monster "jupe_area2",59,161,"Security Guard",1675,1,"Monster2#2-4::OnMyMobDead";
  3857. monster "jupe_area2",57,161,"Security Guard",1669,1,"Monster2#2-4::OnMyMobDead";
  3858. monster "jupe_area2",55,161,"Security Guard",1675,1,"Monster2#2-4::OnMyMobDead";
  3859. monster "jupe_area2",53,161,"Security Guard",1669,1,"Monster2#2-4::OnMyMobDead";
  3860. monster "jupe_area2",53,154,"Security Guard",1675,1,"Monster2#2-4::OnMyMobDead";
  3861. monster "jupe_area2",55,154,"Security Guard",1669,1,"Monster2#2-4::OnMyMobDead";
  3862. monster "jupe_area2",57,154,"Security Guard",1675,1,"Monster2#2-4::OnMyMobDead";
  3863. monster "jupe_area2",59,154,"Security Guard",1669,1,"Monster2#2-4::OnMyMobDead";
  3864. monster "jupe_area2",61,154,"Security Guard",1675,1,"Monster2#2-4::OnMyMobDead";
  3865. monster "jupe_area2",63,154,"Security Guard",1669,1,"Monster2#2-4::OnMyMobDead";
  3866. end;
  3867. OnTimer300000:
  3868. set $@JupreArea2InUse,0;
  3869. mapannounce "jupe_area2","It's funny... Isn't it?",bc_map,"0xFF0000";
  3870. end;
  3871. OnTimer300002:
  3872. enablenpc "#hole#2-4";
  3873. donpcevent "Monster2#2-4::OnDisable";
  3874. end;
  3875. OnMyMobDead:
  3876. set .MyMobs,.MyMobs-1;
  3877. if (.MyMobs < 1) {
  3878. mapannounce "jupe_area2","It's funny... Isn't it?",bc_map,"0xFF0000";
  3879. disablenpc "Monster2#2-4";
  3880. enablenpc "#hole#2-4";
  3881. set $@JupreArea2InUse,0;
  3882. stopnpctimer;
  3883. }
  3884. end;
  3885. }
  3886. //============================================================
  3887. // Move to Elevator
  3888. //============================================================
  3889. jupe_area2,51,162,0 script Lever#ufe2 844,{
  3890. mes "^3355FFIt's a lever";
  3891. mes "whose function";
  3892. mes "is not known to you.^000000";
  3893. next;
  3894. switch(select("Pull.:Cancel.")) {
  3895. case 1:
  3896. if ($@JupreArea2InUse == 1) close;
  3897. initnpctimer;
  3898. donpcevent "LeverWarp#ufe2::OnEnable";
  3899. disablenpc "Lever#ufe2";
  3900. close;
  3901. case 2:
  3902. mes "[" + strcharinfo(0) + "]";
  3903. mes "Pull this lever?";
  3904. mes "I don't even know";
  3905. mes "what will happen...";
  3906. close;
  3907. }
  3908. close;
  3909. OnTimer3000:
  3910. enablenpc "Lever#ufe2";
  3911. stopnpctimer;
  3912. end;
  3913. }
  3914. jupe_area2,46,157,0 script LeverWarp#ufe2 139,2,2,{
  3915. OnInit:
  3916. disablenpc "LeverWarp#ufe2";
  3917. end;
  3918. OnEnable:
  3919. enablenpc "LeverWarp#ufe2";
  3920. specialeffect EF_BIG_PORTAL;
  3921. soundeffectall "jupe_warp.wav",0;
  3922. initnpctimer;
  3923. end;
  3924. OnTouch:
  3925. warp "jupe_gate",71,29;
  3926. end;
  3927. OnTimer3000:
  3928. stopnpctimer;
  3929. disablenpc "LeverWarp#ufe2";
  3930. end;
  3931. }
  3932. //============================================================
  3933. // Elevator Reception Room
  3934. //============================================================
  3935. jupe_ele_r,51,98,0 script Switch#ufe 844,{
  3936. if ($@JupeElevatorInUse == 1) {
  3937. mes "^3355FFIt's some sort of";
  3938. mes "lever that looks like";
  3939. mes "it was already pulled";
  3940. mes "by someone else.^000000";
  3941. close;
  3942. }
  3943. else {
  3944. cutin "5",2;
  3945. mes "^3355FFIt's some sort of";
  3946. mes "lever that's located";
  3947. mes "next to four empty slots.^000000";
  3948. next;
  3949. switch(select("Pull the lever.:Leave it alone.")) {
  3950. case 1:
  3951. mes "^3355FF*Snap Snap*^000000";
  3952. next;
  3953. mes "^3355FFYou pull the lever,";
  3954. mes "but nothing happened.";
  3955. mes "You probably need to";
  3956. mes "insert the correct objects";
  3957. mes "into the slots in order";
  3958. mes "for the lever to operate.^000000";
  3959. next;
  3960. if (countitem(7356) > 0 && countitem(7359) > 0 && countitem(7357) > 0 && countitem(7358) > 0) {
  3961. switch(select("Insert all of your Crest Pieces.")) {
  3962. case 1:
  3963. mes "^3300FF*Snap!*^000000";
  3964. mes "^3300FFStrangely enough,";
  3965. mes "all four of the Crest";
  3966. mes "Pieces fit perfectly into";
  3967. mes "the slots and begin to";
  3968. mes "emit a strange light.^000000";
  3969. cutin "5-1",2;
  3970. specialeffect EF_SPHERE;
  3971. delitem 7356,1; //Piece_Of_Crest1
  3972. delitem 7359,1; //Piece_Of_Crest4
  3973. delitem 7357,1; //Piece_Of_Crest2
  3974. delitem 7358,1; //Piece_Of_Crest3
  3975. next;
  3976. switch(select("Pull out the Crest Pieces.:Pull the lever.")) {
  3977. case 1:
  3978. cutin "5",2;
  3979. mes "^3355FFYou pull out all";
  3980. mes "the Crest Pieces";
  3981. mes "that you inserted";
  3982. mes "into the slots.^000000";
  3983. getitem 7356,1; //Piece_Of_Crest1
  3984. getitem 7359,1; //Piece_Of_Crest4
  3985. getitem 7357,1; //Piece_Of_Crest2
  3986. getitem 7358,1; //Piece_Of_Crest3
  3987. close2;
  3988. cutin "5",255;
  3989. end;
  3990. case 2:
  3991. if ($@JupeElevatorInUse == 1) {
  3992. mes "^3355FFIt's strange,";
  3993. mes "but this lever has";
  3994. mes "already been pulled.^000000";
  3995. close2;
  3996. cutin "5",255;
  3997. end;
  3998. }
  3999. else {
  4000. mes "^3355FFOnce you pull the lever,";
  4001. mes "the Crest Piece slots are";
  4002. mes "suddenly covered, making";
  4003. mes "them irretrievable, and the";
  4004. mes "ground begins to shake";
  4005. mes "violently. This isn't normal!^000000";
  4006. next;
  4007. set $@JupeElevatorInUse,1;
  4008. disablenpc "Switch#ufe";
  4009. enablenpc "Switch On#ufe";
  4010. initnpctimer;
  4011. specialeffect2 EF_SCREEN_QUAKE;
  4012. soundeffectall "earth_quake.wav",0;
  4013. close2;
  4014. cutin "5-1",255;
  4015. end;
  4016. }
  4017. }
  4018. }
  4019. }
  4020. else if (countitem(7356) > 0 || countitem(7359) > 0 || countitem(7357) > 0 || countitem(7358) > 0) {
  4021. select("Insert Crest Pieces.");
  4022. mes "^3355FFRight now, you don't";
  4023. mes "have enough Crest Pieces";
  4024. mes "to place into all four of these";
  4025. mes "slots. You'll need to find and^FFFFFF ^3355FF bring them all to make this work.^000000";
  4026. close2;
  4027. cutin "5-1",255;
  4028. end;
  4029. }
  4030. else {
  4031. mes "^3355FFYou need to find";
  4032. mes "some kind of object";
  4033. mes "that you can fit into";
  4034. mes "each of these four slots...^000000";
  4035. close2;
  4036. cutin "5-1",255;
  4037. end;
  4038. }
  4039. case 2:
  4040. mes "^3355FFWho knows what";
  4041. mes "this lever may do?";
  4042. mes "You'll never know unless";
  4043. mes "you have the courage to try.^000000";
  4044. close2;
  4045. cutin "5",255;
  4046. end;
  4047. }
  4048. }
  4049. end;
  4050. OnTimer2000:
  4051. mapannounce "jupe_ele_r","My descendents...",bc_map,"0x66FF00";
  4052. end;
  4053. OnTimer3000:
  4054. mapannounce "jupe_ele_r","Do you want to know why this city was buried beneath the earth...?",bc_map,"0x66FF00";
  4055. end;
  4056. OnTimer7000:
  4057. mapannounce "jupe_ele_r","If so, follow my voice...",bc_map,"0x66FF00";
  4058. end;
  4059. OnTimer10000:
  4060. mapannounce "jupe_ele_r","I shall let you see for yourself what you desire to know...",bc_map,"0x66FF00";
  4061. end;
  4062. OnTimer17000:
  4063. mapannounce "jupe_ele_r","Overcome all the hallucinations.",bc_map,"0xCC6600";
  4064. end;
  4065. OnTimer20000:
  4066. mapannounce "jupe_ele_r","Open your eyes and see past all of the lies.",bc_map,"0xFF0000";
  4067. end;
  4068. OnTimer23000:
  4069. mapannounce "jupe_ele_r","I can only maintain this vision for you for 20 minutes.",bc_map,"0xFF0000";
  4070. donpcevent "Elevator Guard1#ufe::OnEnable";
  4071. end;
  4072. OnTimer27000:
  4073. mapannounce "jupe_ele_r","Look! And remember!",bc_map,"0xFF0000";
  4074. stopnpctimer;
  4075. end;
  4076. }
  4077. jupe_ele_r,51,98,0 script Switch On#ufe 844,{
  4078. mes "^3355FFIt seems like";
  4079. mes "someone else is";
  4080. mes "using this machine...^000000";
  4081. close;
  4082. OnInit:
  4083. disablenpc "Switch On#ufe";
  4084. end;
  4085. }
  4086. //============================================================
  4087. // Elevator Receptoin Guards
  4088. //============================================================
  4089. jupe_ele_r,10,50,0 script Elevator Guard1#ufe -1,{
  4090. OnInit:
  4091. disablenpc "Elevator Guard1#ufe";
  4092. end;
  4093. OnEnable:
  4094. set .MyMobs,9;
  4095. enablenpc "Elevator Guard1#ufe";
  4096. initnpctimer;
  4097. end;
  4098. OnTimer1000:
  4099. monster "jupe_ele_r",44,99,"Guard",1669,1,"Elevator Guard1#ufe::OnMyMobDead";
  4100. end;
  4101. OnTimer1200:
  4102. monster "jupe_ele_r",55,99,"Guard",1675,1,"Elevator Guard1#ufe::OnMyMobDead";
  4103. end;
  4104. OnTimer1400:
  4105. monster "jupe_ele_r",45,84,"Guard",1683,1,"Elevator Guard1#ufe::OnMyMobDead";
  4106. end;
  4107. OnTimer1600:
  4108. monster "jupe_ele_r",54,84,"Guard",1675,1,"Elevator Guard1#ufe::OnMyMobDead";
  4109. end;
  4110. OnTimer1800:
  4111. monster "jupe_ele_r",45,99,"Guard",1669,1,"Elevator Guard1#ufe::OnMyMobDead";
  4112. end;
  4113. OnTimer2000:
  4114. monster "jupe_ele_r",54,99,"Guard",1683,1,"Elevator Guard1#ufe::OnMyMobDead";
  4115. end;
  4116. OnTimer2200:
  4117. monster "jupe_ele_r",48,84,"Guard",1669,1,"Elevator Guard1#ufe::OnMyMobDead";
  4118. end;
  4119. OnTimer2400:
  4120. monster "jupe_ele_r",52,84,"Guard",1683,1,"Elevator Guard1#ufe::OnMyMobDead";
  4121. end;
  4122. OnTimer2600:
  4123. monster "jupe_ele_r",50,84,"Chief Guard",1684,1,"Elevator Guard1#ufe::OnMyMobDead";
  4124. end;
  4125. OnTimer120000:
  4126. mapannounce "jupe_ele_r","It is disappointing to see that you are too weak to even defeat a hallucination...",bc_map,"0x66FF00";
  4127. enablenpc "Switch#ufe";
  4128. disablenpc "Switch On#ufe";
  4129. donpcevent "Annihilation#ufe::OnEnable";
  4130. set $@JupeElevatorInUse,0;
  4131. end;
  4132. OnTimer120005:
  4133. killmonster "jupe_ele_r","Elevator Guard1#ufe::OnMyMobDead";
  4134. stopnpctimer;
  4135. end;
  4136. OnMyMobDead:
  4137. set .MyMobs,.MyMobs-1;
  4138. if (.MyMobs < 1) {
  4139. donpcevent "Elevator Safety#ufe::OnEnable";
  4140. stopnpctimer;
  4141. }
  4142. end;
  4143. }
  4144. jupe_ele_r,10,52,0 script Elevator Safety#ufe -1,{
  4145. OnInit:
  4146. disablenpc "Elevator Safety#ufe";
  4147. end;
  4148. OnEnable:
  4149. enablenpc "Elevator Safety#ufe";
  4150. initnpctimer;
  4151. end;
  4152. OnTimer5000:
  4153. mapannounce "jupe_ele_r","Those of you who have defeated the hallucination, step forward.",bc_map,"0x66FF00";
  4154. soundeffectall "earth_quake.wav",0;
  4155. end;
  4156. OnTimer8000:
  4157. donpcevent "Elevator On#ufe::OnEnable";
  4158. end;
  4159. OnTimer10000:
  4160. disablenpc "Elevator Safety#ufe";
  4161. stopnpctimer;
  4162. end;
  4163. }
  4164. jupe_ele_r,50,89,0 script Annihilation#ufe -1,35,50,{
  4165. OnInit:
  4166. disablenpc "Annihilation#ufe";
  4167. end;
  4168. OnEnable:
  4169. enablenpc "Annihilation#ufe";
  4170. initnpctimer;
  4171. end;
  4172. OnTouch:
  4173. percentheal -99,-100;
  4174. end;
  4175. OnTimer1000:
  4176. mapwarp "jupe_ele_r", "jupe_gate",49,138;
  4177. end;
  4178. OnTimer1600:
  4179. enablenpc "Elevator Escape#ufe";
  4180. end;
  4181. OnTimer3000:
  4182. disablenpc "Annihilation#ufe";
  4183. disablenpc "Elevator Escape#ufe";
  4184. end;
  4185. }
  4186. jupe_ele_r,50,89,0 script Elevator Escape#ufe -1,35,50,{
  4187. OnInit:
  4188. disablenpc "Elevator Escape#ufe";
  4189. end;
  4190. OnTouch:
  4191. mapwarp "jupe_ele_r", "jupe_gate",49,138;
  4192. end;
  4193. }
  4194. jupe_ele_r,10,54,0 script Elevator On#ufe -1,{
  4195. OnInit:
  4196. disablenpc "Elevator On#ufe";
  4197. end;
  4198. OnEnable:
  4199. enablenpc "Elevator On#ufe";
  4200. initnpctimer;
  4201. end;
  4202. OnTimer1000:
  4203. mapwarp "jupe_ele_r", "jupe_ele",42,47;
  4204. set $@JupeElevatorInUse2,0;
  4205. donpcevent "TimeOut#ufe::OnEnable";
  4206. donpcevent "Guard-1#ufe::OnEnable";
  4207. end;
  4208. OnTimer10000:
  4209. stopnpctimer;
  4210. disablenpc "Elevator On#ufe";
  4211. end;
  4212. }
  4213. //============================================================
  4214. // Elevator NPCs
  4215. //============================================================
  4216. jupe_ele,14,6,1 script TimeOut#ufe 844,{
  4217. OnEnable:
  4218. initnpctimer;
  4219. end;
  4220. OnDisable:
  4221. stopnpctimer;
  4222. end;
  4223. OnTimer59000:
  4224. if (getmapusers("jupe_ele") == 0) {
  4225. killmonsterall "jupe_ele";
  4226. donpcevent "Guard-1#ufe::OnDisable";
  4227. donpcevent "Guard-2#ufe::OnDisable";
  4228. donpcevent "Guard-3#ufe::OnDisable";
  4229. donpcevent "Guard-4#ufe::OnDisable";
  4230. stopnpctimer;
  4231. set $@JupeElevatorInUse2,0;
  4232. set $@JupeElevatorInUse,0;
  4233. disablenpc "Switch On#ufe";
  4234. enablenpc "Switch#ufe";
  4235. }
  4236. end;
  4237. OnTimer120000:
  4238. killmonsterall "jupe_ele";
  4239. donpcevent "Guard-1#ufe::OnDisable";
  4240. donpcevent "Guard-2#ufe::OnDisable";
  4241. donpcevent "Guard-3#ufe::OnDisable";
  4242. donpcevent "Guard-4#ufe::OnDisable";
  4243. mapannounce "jupe_ele","In the end, you can't even overcome your inner fear...",bc_map,"0xFF0000";
  4244. end;
  4245. OnTimer122000:
  4246. mapannounce "jupe_ele","You have never encountered your inner fears, have you?",bc_map,"0xFF0000";
  4247. end;
  4248. OnTimer125000:
  4249. mapannounce "jupe_ele","Did you expect this would be the end of the hallucination?",bc_map,"0xFF0000";
  4250. end;
  4251. OnTimer127000:
  4252. mapannounce "jupe_ele","What if the voice you're hearing is also a hallucination?",bc_map,"0xFF0000";
  4253. end;
  4254. OnTimer129000:
  4255. mapannounce "jupe_ele","What if you're just dreaming all of this?",bc_map,"0xFF0000";
  4256. end;
  4257. OnTimer131000:
  4258. mapannounce "jupe_ele","What if the existence of this city is a lie?",bc_map,"0xFF0000";
  4259. end;
  4260. OnTimer133000:
  4261. mapannounce "jupe_ele","Are you even real?",bc_map,"0xFF0000";
  4262. end;
  4263. OnTimer134000:
  4264. OnTimer135000:
  4265. mapwarp "jupe_ele", "jupe_gate",49,138;
  4266. end;
  4267. OnTimer142000:
  4268. disablenpc "GuardEnd#ufe";
  4269. disablenpc "4F Enter#ufe";
  4270. donpcevent "TimeOut#ufe::OnDisable";
  4271. set $@JupeElevatorInUse2,0;
  4272. set $@JupeElevatorInUse,0;
  4273. disablenpc "Switch On#ufe";
  4274. enablenpc "Switch#ufe";
  4275. stopnpctimer;
  4276. end;
  4277. }
  4278. jupe_ele,15,6,1 script Guard-1#ufe 844,{
  4279. OnEnable:
  4280. initnpctimer;
  4281. end;
  4282. OnDisable:
  4283. stopnpctimer;
  4284. end;
  4285. OnTimer2000:
  4286. mapannounce "jupe_ele","I admire your patience.",bc_map,"0xFF0000";
  4287. end;
  4288. OnTimer5000:
  4289. mapannounce "jupe_ele","Let's see if everything you have experienced",bc_map,"0xFF0000";
  4290. end;
  4291. OnTimer8000:
  4292. mapannounce "jupe_ele","were traps for intruders...",bc_map,"0xFF0000";
  4293. end;
  4294. OnTimer12000:
  4295. set .MyMobs,8;
  4296. monster "jupe_ele",48,44,"Guard",1675,1,"Guard-1#ufe::OnMyMobDead";
  4297. monster "jupe_ele",45,42,"Guard",1669,1,"Guard-1#ufe::OnMyMobDead";
  4298. monster "jupe_ele",38,42,"Guard",1675,1,"Guard-1#ufe::OnMyMobDead";
  4299. monster "jupe_ele",35,44,"Guard",1669,1,"Guard-1#ufe::OnMyMobDead";
  4300. monster "jupe_ele",35,51,"Guard",1675,1,"Guard-1#ufe::OnMyMobDead";
  4301. monster "jupe_ele",38,53,"Guard",1669,1,"Guard-1#ufe::OnMyMobDead";
  4302. monster "jupe_ele",45,53,"Guard",1675,1,"Guard-1#ufe::OnMyMobDead";
  4303. monster "jupe_ele",48,51,"Guard",1669,1,"Guard-1#ufe::OnMyMobDead";
  4304. set $@JupeElevatorInUse2,1;
  4305. end;
  4306. OnTimer30000:
  4307. if ($@JupeElevatorInUse2 == 1) {
  4308. donpcevent "Guard-2#ufe::OnEnable";
  4309. stopnpctimer;
  4310. }
  4311. end;
  4312. OnMyMobDead:
  4313. set .MyMobs,.MyMobs-1;
  4314. if (.MyMobs < 1) {
  4315. if ($@JupeElevatorInUse2 == 1) {
  4316. donpcevent "Guard-2#ufe::OnEnable";
  4317. stopnpctimer;
  4318. } else if ($@JupeElevatorInUse2 == 4 && getvariableofnpc(.MyMobs,"Guard-2#ufe") < 1 && getvariableofnpc(.MyMobs,"Guard-3#ufe") < 1 && getvariableofnpc(.MyMobs,"Guard-4#ufe") < 1) {
  4319. donpcevent "GuardEnd#ufe::OnEnable";
  4320. stopnpctimer;
  4321. }
  4322. }
  4323. end;
  4324. }
  4325. jupe_ele,16,6,1 script Guard-2#ufe 844,{
  4326. OnEnable:
  4327. initnpctimer;
  4328. end;
  4329. OnDisable:
  4330. stopnpctimer;
  4331. end;
  4332. OnTimer2000:
  4333. mapannounce "jupe_ele","This city was not",bc_map,"0xFF0000";
  4334. end;
  4335. OnTimer5000:
  4336. mapannounce "jupe_ele","as magnificient as you thought.",bc_map,"0xFF0000";
  4337. end;
  4338. OnTimer8000:
  4339. mapannounce "jupe_ele","This is a place where all the fears of humans flourish.",bc_map,"0xFF0000";
  4340. end;
  4341. OnTimer11000:
  4342. mapannounce "jupe_ele","Yes. Nobody leaves alive!",bc_map,"0xFF0000";
  4343. end;
  4344. OnTimer12000:
  4345. set .MyMobs,8;
  4346. monster "jupe_ele",48,44,"Guard",1683,1,"Guard-2#ufe::OnMyMobDead";
  4347. monster "jupe_ele",45,42,"Guard",1669,1,"Guard-2#ufe::OnMyMobDead";
  4348. monster "jupe_ele",38,42,"Guard",1683,1,"Guard-2#ufe::OnMyMobDead";
  4349. monster "jupe_ele",35,44,"Guard",1669,1,"Guard-2#ufe::OnMyMobDead";
  4350. monster "jupe_ele",35,51,"Guard",1683,1,"Guard-2#ufe::OnMyMobDead";
  4351. monster "jupe_ele",38,53,"Guard",1669,1,"Guard-2#ufe::OnMyMobDead";
  4352. monster "jupe_ele",45,53,"Guard",1683,1,"Guard-2#ufe::OnMyMobDead";
  4353. monster "jupe_ele",48,51,"Guard",1669,1,"Guard-2#ufe::OnMyMobDead";
  4354. set $@JupeElevatorInUse2,2;
  4355. end;
  4356. OnTimer30000:
  4357. if ($@JupeElevatorInUse2 == 2) {
  4358. donpcevent "Guard-3#ufe::OnEnable";
  4359. stopnpctimer;
  4360. }
  4361. end;
  4362. OnMyMobDead:
  4363. set .MyMobs,.MyMobs-1;
  4364. if (.MyMobs < 1) {
  4365. if ($@JupeElevatorInUse2 == 2) {
  4366. donpcevent "Guard-3#ufe::OnEnable";
  4367. stopnpctimer;
  4368. } else if ($@JupeElevatorInUse2 == 4 && getvariableofnpc(.MyMobs,"Guard-1#ufe") < 1 && getvariableofnpc(.MyMobs,"Guard-3#ufe") < 1 && getvariableofnpc(.MyMobs,"Guard-4#ufe") < 1) {
  4369. donpcevent "GuardEnd#ufe::OnEnable";
  4370. stopnpctimer;
  4371. }
  4372. }
  4373. end;
  4374. }
  4375. jupe_ele,17,6,1 script Guard-3#ufe 844,{
  4376. OnEnable:
  4377. initnpctimer;
  4378. end;
  4379. OnDisable:
  4380. stopnpctimer;
  4381. end;
  4382. OnTimer2000:
  4383. mapannounce "jupe_ele","What do you see?",bc_map,"0xFF0000";
  4384. end;
  4385. OnTimer5000:
  4386. mapannounce "jupe_ele","Are your eyes actually seeing something?",bc_map,"0xFF0000";
  4387. end;
  4388. OnTimer8000:
  4389. mapannounce "jupe_ele","Or do you just believe you are seeing?",bc_map,"0xFF0000";
  4390. end;
  4391. OnTimer12000:
  4392. set .MyMobs,8;
  4393. monster "jupe_ele",48,44,"Guard",1675,1,"Guard-3#ufe::OnMyMobDead";
  4394. monster "jupe_ele",45,42,"Guard",1669,1,"Guard-3#ufe::OnMyMobDead";
  4395. monster "jupe_ele",38,42,"Guard",1683,1,"Guard-3#ufe::OnMyMobDead";
  4396. monster "jupe_ele",35,44,"Guard",1675,1,"Guard-3#ufe::OnMyMobDead";
  4397. monster "jupe_ele",35,51,"Guard",1669,1,"Guard-3#ufe::OnMyMobDead";
  4398. monster "jupe_ele",38,53,"Guard",1683,1,"Guard-3#ufe::OnMyMobDead";
  4399. monster "jupe_ele",45,53,"Guard",1675,1,"Guard-3#ufe::OnMyMobDead";
  4400. monster "jupe_ele",48,51,"Guard",1669,1,"Guard-3#ufe::OnMyMobDead";
  4401. set $@JupeElevatorInUse2,3;
  4402. end;
  4403. OnTimer30000:
  4404. if ($@JupeElevatorInUse2 == 3) {
  4405. donpcevent "Guard-4#ufe::OnEnable";
  4406. stopnpctimer;
  4407. }
  4408. end;
  4409. OnMyMobDead:
  4410. set .MyMobs,.MyMobs-1;
  4411. if (.MyMobs < 1) {
  4412. if ($@JupeElevatorInUse2 == 3) {
  4413. donpcevent "Guard-4#ufe::OnEnable";
  4414. stopnpctimer;
  4415. }
  4416. else if ($@JupeElevatorInUse2 == 4 && getvariableofnpc(.MyMobs,"Guard-1#ufe") < 1 && getvariableofnpc(.MyMobs,"Guard-2#ufe") < 1 && getvariableofnpc(.MyMobs,"Guard-4#ufe") < 1) {
  4417. donpcevent "GuardEnd#ufe::OnEnable";
  4418. stopnpctimer;
  4419. }
  4420. }
  4421. end;
  4422. }
  4423. jupe_ele,18,6,1 script Guard-4#ufe 844,{
  4424. OnEnable:
  4425. initnpctimer;
  4426. end;
  4427. OnDisable:
  4428. stopnpctimer;
  4429. end;
  4430. OnTimer2000:
  4431. mapannounce "jupe_ele","Do not forget. That which limits you is nothing but yourself.",bc_map,"0xFF0000";
  4432. end;
  4433. OnTimer5000:
  4434. mapannounce "jupe_ele","Nothing is what you fear and you have nothing to fear...",bc_map,"0xFF0000";
  4435. end;
  4436. OnTimer8000:
  4437. set .MyMobs,8;
  4438. monster "jupe_ele",48,44,"Guard",1684,1,"Guard-4#ufe::OnMyMobDead";
  4439. monster "jupe_ele",45,42,"Guard",1669,1,"Guard-4#ufe::OnMyMobDead";
  4440. monster "jupe_ele",38,42,"Guard",1684,1,"Guard-4#ufe::OnMyMobDead";
  4441. monster "jupe_ele",35,44,"Guard",1669,1,"Guard-4#ufe::OnMyMobDead";
  4442. monster "jupe_ele",35,51,"Guard",1675,1,"Guard-4#ufe::OnMyMobDead";
  4443. monster "jupe_ele",38,53,"Guard",1669,1,"Guard-4#ufe::OnMyMobDead";
  4444. monster "jupe_ele",45,53,"Guard",1683,1,"Guard-4#ufe::OnMyMobDead";
  4445. monster "jupe_ele",48,51,"Guard",1675,1,"Guard-4#ufe::OnMyMobDead";
  4446. set $@JupeElevatorInUse2,4;
  4447. end;
  4448. OnMyMobDead:
  4449. set .MyMobs,.MyMobs-1;
  4450. if (.MyMobs < 1) {
  4451. if (getvariableofnpc(.MyMobs,"Guard-1#ufe") < 1 && getvariableofnpc(.MyMobs,"Guard-2#ufe") < 1 && getvariableofnpc(.MyMobs,"Guard-3#ufe") < 1) {
  4452. donpcevent "GuardEnd#ufe::OnEnable";
  4453. stopnpctimer;
  4454. }
  4455. }
  4456. end;
  4457. }
  4458. jupe_ele,19,6,1 script GuardEnd#ufe 844,{
  4459. OnInit:
  4460. disablenpc "GuardEnd#ufe";
  4461. end;
  4462. OnEnable:
  4463. enablenpc "GuardEnd#ufe";
  4464. donpcevent "TimeOut#ufe::OnDisable";
  4465. initnpctimer;
  4466. end;
  4467. OnDisable:
  4468. disablenpc "GuardEnd#ufe";
  4469. stopnpctimer;
  4470. end;
  4471. OnTimer2000:
  4472. mapannounce "jupe_ele","I am not going to tell you anything.",bc_map,"0x66FF00";
  4473. end;
  4474. OnTimer5000:
  4475. mapannounce "jupe_ele","My city, my people are now but a memory.",bc_map,"0x66FF00";
  4476. end;
  4477. OnTimer8000:
  4478. mapannounce "jupe_ele","Everything was a mistake. We were not supposed to be here.",bc_map,"0x66FF00";
  4479. end;
  4480. OnTimer11000:
  4481. mapannounce "jupe_ele","Is this a place where humans are forbidden?",bc_map,"0x66FF00";
  4482. end;
  4483. OnTimer12000:
  4484. mapannounce "jupe_ele","You want to know, don't you? Go ahead... Go deeper.",bc_map,"0x66FF00";
  4485. enablenpc "4F Enter#ufe";
  4486. end;
  4487. OnTimer22000:
  4488. mapannounce "jupe_ele","It's not real anyway. All of it's safe, it can't hurt you...",bc_map,"0x66FF00";
  4489. soundeffectall "earth_quake.wav",0;
  4490. disablenpc "4F Enter#ufe";
  4491. end;
  4492. OnTimer24000:
  4493. mapwarp "jupe_ele","jupe_core",150,286;
  4494. end;
  4495. OnTimer25000:
  4496. mapwarp "jupe_ele","jupe_core",151,286;
  4497. end;
  4498. OnTimer26000:
  4499. set $@JupeElevatorInUse2,0;
  4500. set $@JupeElevatorInUse,0;
  4501. disablenpc "Switch On#ufe";
  4502. enablenpc "Switch#ufe";
  4503. donpcevent "GuardEnd#ufe::OnDisable";
  4504. }
  4505. jupe_ele,41,33,0 script 4F Enter#ufe 45,4,4,{
  4506. OnInit:
  4507. disablenpc "4F Enter#ufe";
  4508. end;
  4509. OnTouch:
  4510. warp "jupe_core",rand(149,151),286;
  4511. end;
  4512. }
  4513. //============================================================
  4514. // Warps
  4515. //============================================================
  4516. jupe_gate,50,173,0 script gate#start -1,2,3,{
  4517. end;
  4518. OnTouch:
  4519. initnpctimer "gate#start",1;
  4520. mes "^3355FFIt's a Warp Portal";
  4521. mes "that will teleport you";
  4522. mes "to the previous floor.^000000";
  4523. next;
  4524. switch(select("Use it.:Ignore it.")) {
  4525. case 1:
  4526. specialeffect2 EF_LIGHTSPHERE;
  4527. close2;
  4528. stopnpctimer;
  4529. warp "juperos_02",130,142;
  4530. break;
  4531. case 2:
  4532. mes "[" + strcharinfo(0) + "]";
  4533. mes "Not now!";
  4534. mes "I can't leave yet!";
  4535. close2;
  4536. stopnpctimer;
  4537. warp "jupe_gate",50,168;
  4538. break;
  4539. }
  4540. end;
  4541. OnTimer10000:
  4542. warp "juperos_02",128,278;
  4543. enablenpc "gate#start#2";
  4544. disablenpc "gate#start";
  4545. end;
  4546. }
  4547. jupe_gate,50,171,0 script gate#start#2 -1,2,2,{
  4548. OnInit:
  4549. disablenpc "gate#start#2";
  4550. end;
  4551. OnTouch:
  4552. warp "juperos_02",130,142;
  4553. end;
  4554. OnTimer2000:
  4555. enablenpc "gate#start";
  4556. disablenpc "gate#start#2";
  4557. end;
  4558. }
  4559. juperos_02,33,59,0 script jupe_goto2F 45,2,2,{
  4560. OnTouch:
  4561. switch(rand(1,4)) {
  4562. case 1: warp "juperos_01",120,72; end;
  4563. case 2: warp "juperos_01",120,112; end;
  4564. case 3: warp "juperos_01",79,112; end;
  4565. case 4: warp "juperos_01",79,72; end;
  4566. }
  4567. end;
  4568. }
  4569. //============================================================
  4570. // GM Management NPC
  4571. //============================================================
  4572. sec_in02,39,167,0 script Juperos Manager 864,{
  4573. callfunc "F_GM_NPC";
  4574. mes "[Juperos Manager]";
  4575. mes "I'm the NPC in";
  4576. mes "charge of managing";
  4577. mes "the global variables for";
  4578. mes "the quests related to";
  4579. mes "Juperos. GM, please";
  4580. mes "enter the password.";
  4581. next;
  4582. if (callfunc("F_GM_NPC",1854,0) < 1) {
  4583. mes "[Juperos Manager]";
  4584. mes "Incorrect password.";
  4585. close;
  4586. } else {
  4587. mes "[Juperos Manager]";
  4588. mes "Select a map. Remember:";
  4589. mes "Make sure that users aren't";
  4590. mes "doing the quest on the map";
  4591. mes "you're going to reset, or else";
  4592. mes "you'll cancel their progress";
  4593. mes "through the quest.";
  4594. next;
  4595. switch(select("jupe_Area1:jupe_Area2:jupe_ele_r:jupe_ele")) {
  4596. case 1:
  4597. set .@loc$,"jupe_Area1";
  4598. set .@var$,"$@JupreArea1InUse";
  4599. break;
  4600. case 2:
  4601. set .@loc$,"jupe_Area2";
  4602. set .@var$,"$@JupreArea2InUse";
  4603. break;
  4604. case 3:
  4605. set .@loc$,"jupe_ele_r";
  4606. set .@var$,"$@JupeElevatorInUse";
  4607. break;
  4608. case 4:
  4609. set .@loc$,"jupe_ele";
  4610. set .@var$,"$@JupeElevatorInUse2";
  4611. break;
  4612. }
  4613. mes "[Juperos Manager]";
  4614. mes "You've decided";
  4615. mes "to reset "+.@loc$+".";
  4616. mes "Shall we proceed?";
  4617. next;
  4618. switch(select("Yes.:No.")) {
  4619. case 1:
  4620. mes "[Juperos Manager]";
  4621. mes "The global variable in";
  4622. mes .@loc$+" has been";
  4623. mes "reset to 0. Thank you.";
  4624. setd .@var$,0;
  4625. close;
  4626. case 2:
  4627. mes "[Juperos Manager]";
  4628. mes "This command";
  4629. mes "has been canceled.";
  4630. close;
  4631. }
  4632. }
  4633. }