1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283848586878889909192939495969798991001011021031041051061071081091101111121131141151161171181191201211221231241251261271281291301311321331341351361371381391401411421431441451461471481491501511521531541551561571581591601611621631641651661671681691701711721731741751761771781791801811821831841851861871881891901911921931941951961971981992002012022032042052062072082092102112122132142152162172182192202212222232242252262272282292302312322332342352362372382392402412422432442452462472482492502512522532542552562572582592602612622632642652662672682692702712722732742752762772782792802812822832842852862872882892902912922932942952962972982993003013023033043053063073083093103113123133143153163173183193203213223233243253263273283293303313323333343353363373383393403413423433443453463473483493503513523533543553563573583593603613623633643653663673683693703713723733743753763773783793803813823833843853863873883893903913923933943953963973983994004014024034044054064074084094104114124134144154164174184194204214224234244254264274284294304314324334344354364374384394404414424434444454464474484494504514524534544554564574584594604614624634644654664674684694704714724734744754764774784794804814824834844854864874884894904914924934944954964974984995005015025035045055065075085095105115125135145155165175185195205215225235245255265275285295305315325335345355365375385395405415425435445455465475485495505515525535545555565575585595605615625635645655665675685695705715725735745755765775785795805815825835845855865875885895905915925935945955965975985996006016026036046056066076086096106116126136146156166176186196206216226236246256266276286296306316326336346356366376386396406416426436446456466476486496506516526536546556566576586596606616626636646656666676686696706716726736746756766776786796806816826836846856866876886896906916926936946956966976986997007017027037047057067077087097107117127137147157167177187197207217227237247257267277287297307317327337347357367377387397407417427437447457467477487497507517527537547557567577587597607617627637647657667677687697707717727737747757767777787797807817827837847857867877887897907917927937947957967977987998008018028038048058068078088098108118128138148158168178188198208218228238248258268278288298308318328338348358368378388398408418428438448458468478488498508518528538548558568578588598608618628638648658668678688698708718728738748758768778788798808818828838848858868878888898908918928938948958968978988999009019029039049059069079089099109119129139149159169179189199209219229239249259269279289299309319329339349359369379389399409419429439449459469479489499509519529539549559569579589599609619629639649659669679689699709719729739749759769779789799809819829839849859869879889899909919929939949959969979989991000100110021003100410051006100710081009101010111012101310141015101610171018101910201021102210231024102510261027102810291030103110321033103410351036103710381039104010411042104310441045104610471048104910501051105210531054105510561057105810591060106110621063106410651066106710681069107010711072107310741075107610771078107910801081108210831084108510861087108810891090109110921093109410951096109710981099110011011102110311041105110611071108110911101111111211131114111511161117111811191120112111221123112411251126112711281129113011311132113311341135113611371138113911401141114211431144114511461147114811491150115111521153115411551156115711581159116011611162116311641165116611671168116911701171117211731174117511761177117811791180118111821183118411851186118711881189119011911192119311941195119611971198119912001201120212031204120512061207120812091210121112121213121412151216121712181219122012211222122312241225122612271228122912301231123212331234123512361237123812391240124112421243124412451246124712481249125012511252125312541255125612571258125912601261126212631264126512661267126812691270127112721273127412751276127712781279128012811282128312841285128612871288128912901291129212931294129512961297129812991300130113021303130413051306130713081309131013111312131313141315131613171318131913201321132213231324132513261327132813291330133113321333133413351336133713381339134013411342134313441345134613471348134913501351135213531354135513561357135813591360136113621363136413651366136713681369137013711372137313741375137613771378137913801381138213831384138513861387138813891390139113921393139413951396139713981399140014011402140314041405140614071408140914101411141214131414141514161417141814191420142114221423142414251426142714281429143014311432143314341435143614371438143914401441144214431444144514461447144814491450145114521453145414551456145714581459146014611462146314641465146614671468146914701471147214731474147514761477147814791480148114821483148414851486148714881489149014911492149314941495149614971498149915001501150215031504150515061507150815091510151115121513151415151516151715181519152015211522152315241525152615271528152915301531153215331534153515361537153815391540154115421543154415451546154715481549155015511552155315541555155615571558155915601561156215631564156515661567156815691570157115721573157415751576157715781579158015811582158315841585158615871588158915901591159215931594159515961597159815991600160116021603160416051606160716081609161016111612161316141615161616171618161916201621162216231624162516261627162816291630163116321633163416351636163716381639164016411642164316441645164616471648164916501651165216531654165516561657165816591660166116621663166416651666166716681669167016711672167316741675167616771678167916801681168216831684168516861687168816891690169116921693169416951696169716981699170017011702170317041705170617071708170917101711171217131714171517161717171817191720172117221723172417251726172717281729173017311732173317341735173617371738173917401741174217431744174517461747174817491750175117521753175417551756175717581759176017611762176317641765176617671768176917701771177217731774177517761777177817791780178117821783178417851786178717881789179017911792179317941795179617971798179918001801180218031804180518061807180818091810181118121813181418151816181718181819182018211822182318241825182618271828182918301831183218331834183518361837183818391840184118421843184418451846184718481849185018511852185318541855185618571858185918601861186218631864186518661867186818691870187118721873187418751876187718781879188018811882188318841885188618871888188918901891189218931894189518961897189818991900190119021903190419051906190719081909191019111912191319141915191619171918191919201921192219231924192519261927192819291930193119321933193419351936193719381939194019411942194319441945194619471948194919501951195219531954195519561957195819591960196119621963196419651966196719681969197019711972197319741975197619771978197919801981198219831984198519861987198819891990199119921993199419951996199719981999200020012002200320042005200620072008200920102011201220132014201520162017201820192020202120222023202420252026202720282029203020312032203320342035203620372038203920402041204220432044204520462047204820492050205120522053205420552056205720582059206020612062206320642065206620672068206920702071207220732074207520762077207820792080208120822083208420852086208720882089209020912092209320942095209620972098209921002101210221032104210521062107210821092110211121122113211421152116211721182119212021212122212321242125212621272128212921302131213221332134213521362137213821392140214121422143214421452146214721482149215021512152215321542155215621572158215921602161216221632164216521662167216821692170217121722173217421752176217721782179218021812182218321842185218621872188218921902191219221932194219521962197219821992200220122022203220422052206220722082209221022112212221322142215221622172218221922202221222222232224222522262227222822292230223122322233223422352236223722382239224022412242224322442245224622472248224922502251225222532254225522562257225822592260226122622263226422652266226722682269227022712272227322742275227622772278227922802281228222832284228522862287228822892290229122922293229422952296229722982299230023012302230323042305230623072308230923102311231223132314231523162317231823192320232123222323232423252326232723282329233023312332233323342335233623372338233923402341234223432344234523462347234823492350235123522353235423552356235723582359236023612362236323642365236623672368236923702371237223732374237523762377237823792380238123822383238423852386238723882389239023912392239323942395239623972398239924002401240224032404240524062407240824092410241124122413241424152416241724182419242024212422242324242425242624272428242924302431243224332434243524362437243824392440244124422443244424452446244724482449245024512452245324542455245624572458245924602461246224632464246524662467246824692470247124722473247424752476247724782479248024812482248324842485248624872488248924902491249224932494249524962497249824992500250125022503250425052506250725082509251025112512251325142515251625172518251925202521252225232524252525262527252825292530253125322533253425352536253725382539254025412542254325442545254625472548254925502551255225532554255525562557255825592560256125622563256425652566256725682569257025712572257325742575257625772578257925802581258225832584258525862587258825892590259125922593259425952596259725982599260026012602260326042605260626072608260926102611261226132614261526162617261826192620262126222623262426252626262726282629263026312632263326342635263626372638263926402641264226432644264526462647264826492650265126522653265426552656265726582659266026612662266326642665266626672668266926702671267226732674267526762677267826792680268126822683268426852686268726882689269026912692269326942695269626972698269927002701270227032704270527062707270827092710271127122713271427152716271727182719272027212722272327242725272627272728272927302731273227332734273527362737273827392740274127422743274427452746274727482749275027512752275327542755275627572758275927602761276227632764276527662767276827692770277127722773277427752776277727782779278027812782278327842785278627872788278927902791279227932794279527962797279827992800280128022803280428052806280728082809281028112812281328142815281628172818281928202821282228232824282528262827282828292830283128322833283428352836283728382839284028412842284328442845284628472848284928502851285228532854285528562857285828592860286128622863286428652866286728682869287028712872287328742875287628772878287928802881288228832884288528862887288828892890289128922893289428952896289728982899290029012902290329042905290629072908290929102911291229132914291529162917291829192920292129222923292429252926292729282929293029312932293329342935293629372938293929402941294229432944294529462947294829492950295129522953295429552956295729582959296029612962296329642965296629672968296929702971297229732974297529762977297829792980298129822983298429852986298729882989299029912992299329942995299629972998299930003001300230033004300530063007300830093010301130123013301430153016301730183019302030213022302330243025302630273028302930303031303230333034303530363037303830393040304130423043304430453046304730483049305030513052305330543055305630573058305930603061306230633064306530663067306830693070307130723073307430753076307730783079308030813082308330843085308630873088308930903091309230933094309530963097309830993100310131023103310431053106310731083109311031113112311331143115311631173118311931203121312231233124312531263127312831293130313131323133313431353136313731383139314031413142314331443145314631473148314931503151315231533154315531563157315831593160316131623163316431653166316731683169317031713172317331743175317631773178317931803181318231833184318531863187318831893190319131923193319431953196319731983199320032013202320332043205320632073208320932103211321232133214321532163217321832193220322132223223322432253226322732283229323032313232323332343235323632373238323932403241324232433244324532463247324832493250325132523253325432553256325732583259326032613262326332643265326632673268326932703271327232733274327532763277327832793280328132823283328432853286328732883289329032913292329332943295329632973298329933003301330233033304330533063307330833093310331133123313331433153316331733183319332033213322332333243325332633273328332933303331333233333334333533363337333833393340334133423343334433453346334733483349335033513352335333543355335633573358335933603361336233633364336533663367336833693370337133723373337433753376337733783379338033813382338333843385338633873388338933903391339233933394339533963397339833993400340134023403340434053406340734083409341034113412341334143415341634173418341934203421342234233424342534263427342834293430343134323433343434353436343734383439344034413442344334443445344634473448344934503451345234533454345534563457345834593460346134623463346434653466346734683469347034713472347334743475347634773478347934803481348234833484348534863487348834893490349134923493349434953496349734983499350035013502350335043505350635073508350935103511351235133514351535163517351835193520352135223523352435253526352735283529353035313532353335343535353635373538353935403541354235433544354535463547354835493550355135523553355435553556355735583559356035613562356335643565356635673568356935703571357235733574357535763577357835793580358135823583358435853586358735883589359035913592359335943595359635973598359936003601360236033604360536063607360836093610361136123613361436153616361736183619362036213622362336243625362636273628362936303631363236333634363536363637363836393640364136423643364436453646364736483649365036513652365336543655365636573658365936603661366236633664366536663667366836693670367136723673367436753676367736783679368036813682368336843685368636873688368936903691369236933694369536963697369836993700370137023703370437053706370737083709371037113712371337143715371637173718371937203721372237233724372537263727372837293730373137323733373437353736373737383739374037413742374337443745374637473748374937503751375237533754375537563757375837593760376137623763376437653766376737683769377037713772377337743775377637773778377937803781378237833784378537863787378837893790379137923793379437953796379737983799380038013802380338043805380638073808380938103811381238133814381538163817381838193820382138223823382438253826382738283829383038313832383338343835383638373838383938403841384238433844384538463847384838493850385138523853385438553856385738583859386038613862386338643865386638673868386938703871387238733874387538763877387838793880388138823883388438853886388738883889389038913892389338943895389638973898389939003901390239033904390539063907390839093910391139123913391439153916391739183919392039213922392339243925392639273928392939303931393239333934393539363937393839393940394139423943394439453946394739483949395039513952395339543955395639573958395939603961396239633964396539663967396839693970397139723973397439753976397739783979398039813982398339843985398639873988398939903991399239933994399539963997399839994000400140024003400440054006400740084009401040114012401340144015401640174018401940204021402240234024402540264027402840294030403140324033403440354036403740384039404040414042404340444045404640474048404940504051405240534054405540564057405840594060406140624063406440654066406740684069407040714072407340744075407640774078407940804081408240834084408540864087408840894090409140924093409440954096409740984099410041014102410341044105410641074108410941104111411241134114411541164117411841194120412141224123412441254126412741284129413041314132413341344135413641374138413941404141414241434144414541464147414841494150415141524153415441554156415741584159416041614162416341644165416641674168416941704171417241734174417541764177417841794180418141824183418441854186418741884189419041914192419341944195419641974198419942004201420242034204420542064207420842094210421142124213421442154216421742184219422042214222422342244225422642274228422942304231423242334234423542364237423842394240424142424243424442454246424742484249425042514252425342544255425642574258425942604261426242634264426542664267426842694270427142724273 |
- // $Id: mob.c,v 1.7 2004/09/25 05:32:18 MouseJstr Exp $
- #include <stdio.h>
- #include <stdlib.h>
- #include <stdarg.h>
- #include <string.h>
- #include "timer.h"
- #include "socket.h"
- #include "db.h"
- #include "nullpo.h"
- #include "malloc.h"
- #include "map.h"
- #include "clif.h"
- #include "intif.h"
- #include "pc.h"
- #include "mob.h"
- #include "guild.h"
- #include "itemdb.h"
- #include "skill.h"
- #include "battle.h"
- #include "party.h"
- #include "npc.h"
- #include "log.h"
- #ifdef MEMWATCH
- #include "memwatch.h"
- #endif
- #define MIN_MOBTHINKTIME 100
- #define MOB_LAZYMOVEPERC 50 // Move probability in the negligent mode MOB (rate of 1000 minute)
- #define MOB_LAZYWARPPERC 20 // Warp probability in the negligent mode MOB (rate of 1000 minute)
- struct mob_db mob_db[2001];
- /*==========================================
- * Local prototype declaration (only required thing)
- *------------------------------------------
- */
- static int distance(int,int,int,int);
- static int mob_makedummymobdb(int);
- static int mob_timer(int,unsigned int,int,int);
- int mobskill_use(struct mob_data *md,unsigned int tick,int event);
- int mobskill_deltimer(struct mob_data *md );
- int mob_skillid2skillidx(int class,int skillid);
- int mobskill_use_id(struct mob_data *md,struct block_list *target,int skill_idx);
- static int mob_unlocktarget(struct mob_data *md,int tick);
- /*==========================================
- * Mob is searched with a name.
- *------------------------------------------
- */
- int mobdb_searchname(const char *str)
- {
- int i;
- for(i=0;i<sizeof(mob_db)/sizeof(mob_db[0]);i++){
- if( strcmpi(mob_db[i].name,str)==0 || strcmp(mob_db[i].jname,str)==0 ||
- memcmp(mob_db[i].name,str,24)==0 || memcmp(mob_db[i].jname,str,24)==0)
- return i;
- }
- return 0;
- }
- /*==========================================
- * Id Mob is checked.
- *------------------------------------------
- */
- int mobdb_checkid(const int id)
- {
- if (id <= 0 || id >= (sizeof(mob_db) / sizeof(mob_db[0])) || mob_db[id].name[0] == '\0')
- return 0;
- return id;
- }
- /*==========================================
- * The minimum data set for MOB spawning
- *------------------------------------------
- */
- int mob_spawn_dataset(struct mob_data *md,const char *mobname,int class)
- {
- nullpo_retr(0, md);
- md->bl.prev=NULL;
- md->bl.next=NULL;
- if(strcmp(mobname,"--en--")==0)
- memcpy(md->name,mob_db[class].name,24);
- else if(strcmp(mobname,"--ja--")==0)
- memcpy(md->name,mob_db[class].jname,24);
- else
- memcpy(md->name,mobname,24);
- md->n = 0;
- md->base_class = md->class = class;
- md->bl.id= npc_get_new_npc_id();
- memset(&md->state,0,sizeof(md->state));
- md->timer = -1;
- md->target_id=0;
- md->attacked_id=0;
- md->speed=mob_db[class].speed;
- return 0;
- }
- /*==========================================
- * The MOB appearance for one time (for scripts)
- *------------------------------------------
- */
- int mob_once_spawn(struct map_session_data *sd,char *mapname,
- int x,int y,const char *mobname,int class,int amount,const char *event)
- {
- struct mob_data *md=NULL;
- int m,count,lv=255,r=class;
- if( sd )
- lv=sd->status.base_level;
- if( sd && strcmp(mapname,"this")==0)
- m=sd->bl.m;
- else
- m=map_mapname2mapid(mapname);
- if(m<0 || amount<=0 || (class>=0 && class<=1000) || class>2000) // 値が異常なら召喚を止める
- return 0;
- if(class<0){ // ランダムに召喚
- int i=0;
- int j=-class-1;
- int k;
- if(j>=0 && j<MAX_RANDOMMONSTER){
- do{
- class=rand()%1000+1001;
- k=rand()%1000000;
- }while((mob_db[class].max_hp <= 0 || mob_db[class].summonper[j] <= k ||
- (lv<mob_db[class].lv && battle_config.random_monster_checklv)) && (i++) < 2000);
- if(i>=2000){
- class=mob_db[0].summonper[j];
- }
- }else{
- return 0;
- }
- // if(battle_config.etc_log)
- // printf("mobclass=%d try=%d\n",class,i);
- }
- if(sd){
- if(x<=0) x=sd->bl.x;
- if(y<=0) y=sd->bl.y;
- }else if(x<=0 || y<=0){
- printf("mob_once_spawn: ??\n");
- }
- for(count=0;count<amount;count++){
- md=(struct mob_data *)aCalloc(1,sizeof(struct mob_data));
- memset(md, '\0', sizeof *md);
- if(mob_db[class].mode&0x02)
- md->lootitem=(struct item *)aCalloc(LOOTITEM_SIZE,sizeof(struct item));
- else
- md->lootitem=NULL;
- mob_spawn_dataset(md,mobname,class);
- md->bl.m=m;
- md->bl.x=x;
- md->bl.y=y;
- if(r<0&&battle_config.dead_branch_active) md->mode=0x1+0x4+0x80; //移動してアクティブで反撃する
- md->m =m;
- md->x0=x;
- md->y0=y;
- md->xs=0;
- md->ys=0;
- md->spawndelay1=-1; // 一度のみフラグ
- md->spawndelay2=-1; // 一度のみフラグ
- memcpy(md->npc_event,event,sizeof(md->npc_event));
- md->bl.type=BL_MOB;
- map_addiddb(&md->bl);
- mob_spawn(md->bl.id);
-
- if(class==1288) { // emperium hp based on defense level [Valaris]
- struct guild_castle *gc=guild_mapname2gc(map[md->bl.m].name);
- if(gc) {
- mob_db[class].max_hp+=2000*gc->defense;
- md->hp=mob_db[class].max_hp;
- }
- } // end addition [Valaris]
-
- }
- return (amount>0)?md->bl.id:0;
- }
- /*==========================================
- * The MOB appearance for one time (& area specification for scripts)
- *------------------------------------------
- */
- int mob_once_spawn_area(struct map_session_data *sd,char *mapname,
- int x0,int y0,int x1,int y1,
- const char *mobname,int class,int amount,const char *event)
- {
- int x,y,i,c,max,lx=-1,ly=-1,id=0;
- int m;
- if(strcmp(mapname,"this")==0)
- m=sd->bl.m;
- else
- m=map_mapname2mapid(mapname);
- max=(y1-y0+1)*(x1-x0+1)*3;
- if(max>1000)max=1000;
- if(m<0 || amount<=0 || (class>=0 && class<=1000) || class>2000) // 値が異常なら召喚を止める
- return 0;
- for(i=0;i<amount;i++){
- int j=0;
- do{
- x=rand()%(x1-x0+1)+x0;
- y=rand()%(y1-y0+1)+y0;
- }while( ( (c=map_getcell(m,x,y))==1 || c==5)&& (++j)<max );
- if(j>=max){
- if(lx>=0){ // 検索に失敗したので以前に沸いた場所を使う
- x=lx;
- y=ly;
- }else
- return 0; // 最初に沸く場所の検索を失敗したのでやめる
- }
- id=mob_once_spawn(sd,mapname,x,y,mobname,class,1,event);
- lx=x;
- ly=y;
- }
- return id;
- }
- /*==========================================
- * Summoning Guardians [Valaris]
- *------------------------------------------
- */
- int mob_spawn_guardian(struct map_session_data *sd,char *mapname,
- int x,int y,const char *mobname,int class,int amount,const char *event,int guardian)
- {
- struct mob_data *md=NULL;
- int m,count=1,lv=255;
- if( sd )
- lv=sd->status.base_level;
- if( sd && strcmp(mapname,"this")==0)
- m=sd->bl.m;
- else
- m=map_mapname2mapid(mapname);
- if(m<0 || amount<=0 || (class>=0 && class<=1000) || class>2000) // 値が異常なら召喚を止める
- return 0;
- if(class<0)
- return 0;
-
- if(sd){
- if(x<=0) x=sd->bl.x;
- if(y<=0) y=sd->bl.y;
- }
-
- else if(x<=0 || y<=0)
- printf("mob_spawn_guardian: ??\n");
-
- for(count=0;count<amount;count++){
- struct guild_castle *gc;
- md=calloc(sizeof(struct mob_data), 1);
- if(md==NULL){
- printf("mob_spawn_guardian: out of memory !\n");
- exit(1);
- }
- memset(md, '\0', sizeof *md);
-
-
- mob_spawn_dataset(md,mobname,class);
- md->bl.m=m;
- md->bl.x=x;
- md->bl.y=y;
- md->m =m;
- md->x0=x;
- md->y0=y;
- md->xs=0;
- md->ys=0;
- md->spawndelay1=-1; // Only once is a flag.
- md->spawndelay2=-1; // Only once is a flag.
- memcpy(md->npc_event,event,sizeof(md->npc_event));
- md->bl.type=BL_MOB;
- map_addiddb(&md->bl);
- mob_spawn(md->bl.id);
- gc=guild_mapname2gc(map[md->bl.m].name);
- if(gc) {
- mob_db[class].max_hp+=2000*gc->defense;
- if(guardian==0) { md->hp=gc->Ghp0; gc->GID0=md->bl.id; }
- if(guardian==1) { md->hp=gc->Ghp1; gc->GID1=md->bl.id; }
- if(guardian==2) { md->hp=gc->Ghp2; gc->GID2=md->bl.id; }
- if(guardian==3) { md->hp=gc->Ghp3; gc->GID3=md->bl.id; }
- if(guardian==4) { md->hp=gc->Ghp4; gc->GID4=md->bl.id; }
- if(guardian==5) { md->hp=gc->Ghp5; gc->GID5=md->bl.id; }
- if(guardian==6) { md->hp=gc->Ghp6; gc->GID6=md->bl.id; }
- if(guardian==7) { md->hp=gc->Ghp7; gc->GID7=md->bl.id; }
-
- }
- }
- return (amount>0)?md->bl.id:0;
- }
- /*==========================================
- * The disregard ID is added to mob.
- *------------------------------------------
- */
- int mob_exclusion_add(struct mob_data *md,int type,int id)
- {
- nullpo_retr(0, md);
- if(type==1)
- md->exclusion_src=id;
- if(type==2)
- md->exclusion_party=id;
- if(type==3)
- md->exclusion_guild=id;
- return 0;
- }
- /*==========================================
- * The disregard ID of mob is checked. (TAGE?)
- *------------------------------------------
- */
- int mob_exclusion_check(struct mob_data *md,struct map_session_data *sd)
- {
- nullpo_retr(0, sd);
- nullpo_retr(0, md);
- if(sd->bl.type==BL_PC){
- if(md->exclusion_src && md->exclusion_src==sd->bl.id)
- return 1;
- if(md->exclusion_party && md->exclusion_party==sd->status.party_id)
- return 2;
- if(md->exclusion_guild && md->exclusion_guild==sd->status.guild_id)
- return 3;
- }
- return 0;
- }
- /*==========================================
- * Appearance income of mob
- *------------------------------------------
- */
- int mob_get_viewclass(int class)
- {
- return mob_db[class].view_class;
- }
- int mob_get_sex(int class)
- {
- return mob_db[class].sex;
- }
- short mob_get_hair(int class)
- {
- return mob_db[class].hair;
- }
- short mob_get_hair_color(int class)
- {
- return mob_db[class].hair_color;
- }
- short mob_get_weapon(int class)
- {
- return mob_db[class].weapon;
- }
- short mob_get_shield(int class)
- {
- return mob_db[class].shield;
- }
- short mob_get_head_top(int class)
- {
- return mob_db[class].head_top;
- }
- short mob_get_head_mid(int class)
- {
- return mob_db[class].head_mid;
- }
- short mob_get_head_buttom(int class)
- {
- return mob_db[class].head_buttom;
- }
- short mob_get_clothes_color(int class) // Add for player monster dye - Valaris
- {
- return mob_db[class].clothes_color; // End
- }
- int mob_get_equip(int class) // mob equip [Valaris]
- {
- return mob_db[class].equip;
- }
- /*==========================================
- * Is MOB in the state in which the present movement is possible or not?
- *------------------------------------------
- */
- int mob_can_move(struct mob_data *md)
- {
- nullpo_retr(0, md);
- if(md->canmove_tick > gettick() || (md->opt1 > 0 && md->opt1 != 6) || md->option&2)
- return 0;
- // アンクル中で動けないとか
- if( md->sc_data[SC_ANKLE].timer != -1 || //アンクルスネア
- md->sc_data[SC_AUTOCOUNTER].timer != -1 || //オートカウンター
- md->sc_data[SC_BLADESTOP].timer != -1 || //白刃取り
- md->sc_data[SC_SPIDERWEB].timer != -1 //スパイダーウェッブ
- )
- return 0;
- return 1;
- }
- /*==========================================
- * Time calculation concerning one step next to mob
- *------------------------------------------
- */
- static int calc_next_walk_step(struct mob_data *md)
- {
- nullpo_retr(0, md);
- if(md->walkpath.path_pos>=md->walkpath.path_len)
- return -1;
- if(md->walkpath.path[md->walkpath.path_pos]&1)
- return battle_get_speed(&md->bl)*14/10;
- return battle_get_speed(&md->bl);
- }
- static int mob_walktoxy_sub(struct mob_data *md);
- /*==========================================
- * Mob Walk processing
- *------------------------------------------
- */
- static int mob_walk(struct mob_data *md,unsigned int tick,int data)
- {
- int moveblock;
- int i,ctype;
- static int dirx[8]={0,-1,-1,-1,0,1,1,1};
- static int diry[8]={1,1,0,-1,-1,-1,0,1};
- int x,y,dx,dy;
- nullpo_retr(0, md);
- md->state.state=MS_IDLE;
- if(md->walkpath.path_pos>=md->walkpath.path_len || md->walkpath.path_pos!=data)
- return 0;
- md->walkpath.path_half ^= 1;
- if(md->walkpath.path_half==0){
- md->walkpath.path_pos++;
- if(md->state.change_walk_target){
- mob_walktoxy_sub(md);
- return 0;
- }
- }
- else {
- if(md->walkpath.path[md->walkpath.path_pos]>=8)
- return 1;
- x = md->bl.x;
- y = md->bl.y;
- ctype = map_getcell(md->bl.m,x,y);
- if(ctype == 1 || ctype == 5) {
- mob_stop_walking(md,1);
- return 0;
- }
- md->dir=md->walkpath.path[md->walkpath.path_pos];
- dx = dirx[md->dir];
- dy = diry[md->dir];
- ctype = map_getcell(md->bl.m,x+dx,y+dy);
- if(ctype == 1 || ctype == 5) {
- mob_walktoxy_sub(md);
- return 0;
- }
- moveblock = ( x/BLOCK_SIZE != (x+dx)/BLOCK_SIZE || y/BLOCK_SIZE != (y+dy)/BLOCK_SIZE);
- md->state.state=MS_WALK;
- map_foreachinmovearea(clif_moboutsight,md->bl.m,x-AREA_SIZE,y-AREA_SIZE,x+AREA_SIZE,y+AREA_SIZE,dx,dy,BL_PC,md);
- x += dx;
- y += dy;
- if(md->min_chase>13)
- md->min_chase--;
- if(moveblock) map_delblock(&md->bl);
- md->bl.x = x;
- md->bl.y = y;
- if(moveblock) map_addblock(&md->bl);
- map_foreachinmovearea(clif_mobinsight,md->bl.m,x-AREA_SIZE,y-AREA_SIZE,x+AREA_SIZE,y+AREA_SIZE,-dx,-dy,BL_PC,md);
- md->state.state=MS_IDLE;
- if(md->option&4)
- skill_check_cloaking(&md->bl);
- skill_unit_move(&md->bl,tick,1); // スキルユニットの検査
- }
- if((i=calc_next_walk_step(md))>0){
- i = i>>1;
- if(i < 1 && md->walkpath.path_half == 0)
- i = 1;
- md->timer=add_timer(tick+i,mob_timer,md->bl.id,md->walkpath.path_pos);
- md->state.state=MS_WALK;
- if(md->walkpath.path_pos>=md->walkpath.path_len)
- clif_fixmobpos(md); // とまったときに位置の再送信
- }
- return 0;
- }
- /*==========================================
- * Attack processing of mob
- *------------------------------------------
- */
- static int mob_attack(struct mob_data *md,unsigned int tick,int data)
- {
- struct block_list *tbl=NULL;
- struct map_session_data *tsd=NULL;
- struct mob_data *tmd=NULL;
- int mode,race,range;
- nullpo_retr(0, md);
- md->min_chase=13;
- md->state.state=MS_IDLE;
- md->state.skillstate=MSS_IDLE;
- if( md->skilltimer!=-1 ) // スキル使用中
- return 0;
- if(md->opt1>0 || md->option&2)
- return 0;
- if(md->sc_data[SC_AUTOCOUNTER].timer != -1)
- return 0;
- if(md->sc_data[SC_BLADESTOP].timer != -1)
- return 0;
- if((tbl=map_id2bl(md->target_id))==NULL){
- md->target_id=0;
- md->state.targettype = NONE_ATTACKABLE;
- return 0;
- }
- if(tbl->type==BL_PC)
- tsd=(struct map_session_data *)tbl;
- else if(tbl->type==BL_MOB)
- tmd=(struct mob_data *)tbl;
- else
- return 0;
- if(tsd){
- if( pc_isdead(tsd) || tsd->invincible_timer != -1 || pc_isinvisible(tsd) || md->bl.m != tbl->m || tbl->prev == NULL || distance(md->bl.x,md->bl.y,tbl->x,tbl->y)>=13 ){
- md->target_id=0;
- md->state.targettype = NONE_ATTACKABLE;
- return 0;
- }
- }
- if(tmd){
- if(md->bl.m != tbl->m || tbl->prev == NULL || distance(md->bl.x,md->bl.y,tbl->x,tbl->y)>=13){
- md->target_id=0;
- md->state.targettype = NONE_ATTACKABLE;
- return 0;
- }
- }
- if(!md->mode)
- mode=mob_db[md->class].mode;
- else
- mode=md->mode;
- race=mob_db[md->class].race;
- if(!(mode&0x80)){
- md->target_id=0;
- md->state.targettype = NONE_ATTACKABLE;
- return 0;
- }
- if(tsd && !(mode&0x20) && (tsd->sc_data[SC_TRICKDEAD].timer != -1 ||
- ((pc_ishiding(tsd) || tsd->state.gangsterparadise) && race!=4 && race!=6) ) ) {
- md->target_id=0;
- md->state.targettype = NONE_ATTACKABLE;
- return 0;
- }
- range = mob_db[md->class].range;
- if(mode&1)
- range++;
- if(distance(md->bl.x,md->bl.y,tbl->x,tbl->y) > range)
- return 0;
- if(battle_config.monster_attack_direction_change)
- md->dir=map_calc_dir(&md->bl, tbl->x,tbl->y ); // 向き設定
- //clif_fixmobpos(md);
- md->state.skillstate=MSS_ATTACK;
- if( mobskill_use(md,tick,-2) ) // スキル使用
- return 0;
- md->target_lv = battle_weapon_attack(&md->bl,tbl,tick,0);
- if(!(battle_config.monster_cloak_check_type&2) && md->sc_data[SC_CLOAKING].timer != -1)
- skill_status_change_end(&md->bl,SC_CLOAKING,-1);
- md->attackabletime = tick + battle_get_adelay(&md->bl);
- md->timer=add_timer(md->attackabletime,mob_timer,md->bl.id,0);
- md->state.state=MS_ATTACK;
- return 0;
- }
- /*==========================================
- * The attack of PC which is attacking id is stopped.
- * The callback function of clif_foreachclient
- *------------------------------------------
- */
- int mob_stopattacked(struct map_session_data *sd,va_list ap)
- {
- int id;
- nullpo_retr(0, sd);
- nullpo_retr(0, ap);
- id=va_arg(ap,int);
- if(sd->attacktarget==id)
- pc_stopattack(sd);
- return 0;
- }
- /*==========================================
- * The timer in which the mob's states changes
- *------------------------------------------
- */
- int mob_changestate(struct mob_data *md,int state,int type)
- {
- unsigned int tick;
- int i;
- nullpo_retr(0, md);
- if(md->timer != -1)
- delete_timer(md->timer,mob_timer);
- md->timer=-1;
- md->state.state=state;
- switch(state){
- case MS_WALK:
- if((i=calc_next_walk_step(md))>0){
- i = i>>2;
- md->timer=add_timer(gettick()+i,mob_timer,md->bl.id,0);
- }
- else
- md->state.state=MS_IDLE;
- break;
- case MS_ATTACK:
- tick = gettick();
- i=DIFF_TICK(md->attackabletime,tick);
- if(i>0 && i<2000)
- md->timer=add_timer(md->attackabletime,mob_timer,md->bl.id,0);
- else if(type) {
- md->attackabletime = tick + battle_get_amotion(&md->bl);
- md->timer=add_timer(md->attackabletime,mob_timer,md->bl.id,0);
- }
- else {
- md->attackabletime = tick + 1;
- md->timer=add_timer(md->attackabletime,mob_timer,md->bl.id,0);
- }
- break;
- case MS_DELAY:
- md->timer=add_timer(gettick()+type,mob_timer,md->bl.id,0);
- break;
- case MS_DEAD:
- skill_castcancel(&md->bl,0);
- // mobskill_deltimer(md);
- md->state.skillstate=MSS_DEAD;
- md->last_deadtime=gettick();
- // Since it died, all aggressors' attack to this mob is stopped.
- clif_foreachclient(mob_stopattacked,md->bl.id);
- skill_unit_out_all(&md->bl,gettick(),1);
- skill_status_change_clear(&md->bl,2); // ステータス異常を解除する
- skill_clear_unitgroup(&md->bl); // 全てのスキルユニットグループを削除する
- skill_cleartimerskill(&md->bl);
- if(md->deletetimer!=-1)
- delete_timer(md->deletetimer,mob_timer_delete);
- md->deletetimer=-1;
- md->hp=md->target_id=md->attacked_id=0;
- md->state.targettype = NONE_ATTACKABLE;
- break;
- }
- return 0;
- }
- /*==========================================
- * timer processing of mob (timer function)
- * It branches to a walk and an attack.
- *------------------------------------------
- */
- static int mob_timer(int tid,unsigned int tick,int id,int data)
- {
- struct mob_data *md;
- struct block_list *bl;
- if( (bl=map_id2bl(id)) == NULL ){ //攻撃してきた敵がもういないのは正常のようだ
- return 1;
- }
-
- if(!bl || !bl->type || bl->type!=BL_MOB)
- return 1;
- nullpo_retr(1, md=(struct mob_data*)bl);
- if(md->bl.type!=BL_MOB)
- return 1;
- if(md->timer != tid){
- if(battle_config.error_log)
- printf("mob_timer %d != %d\n",md->timer,tid);
- return 0;
- }
- md->timer=-1;
- if(md->bl.prev == NULL || md->state.state == MS_DEAD)
- return 1;
- map_freeblock_lock();
- switch(md->state.state){
- case MS_WALK:
- mob_walk(md,tick,data);
- break;
- case MS_ATTACK:
- mob_attack(md,tick,data);
- break;
- case MS_DELAY:
- mob_changestate(md,MS_IDLE,0);
- break;
- default:
- if(battle_config.error_log)
- printf("mob_timer : %d ?\n",md->state.state);
- break;
- }
- map_freeblock_unlock();
- return 0;
- }
- /*==========================================
- *
- *------------------------------------------
- */
- static int mob_walktoxy_sub(struct mob_data *md)
- {
- struct walkpath_data wpd;
- nullpo_retr(0, md);
- if(path_search(&wpd,md->bl.m,md->bl.x,md->bl.y,md->to_x,md->to_y,md->state.walk_easy))
- return 1;
- memcpy(&md->walkpath,&wpd,sizeof(wpd));
- md->state.change_walk_target=0;
- mob_changestate(md,MS_WALK,0);
- clif_movemob(md);
- return 0;
- }
- /*==========================================
- * mob move start
- *------------------------------------------
- */
- int mob_walktoxy(struct mob_data *md,int x,int y,int easy)
- {
- struct walkpath_data wpd;
- nullpo_retr(0, md);
- if(md->state.state == MS_WALK && path_search(&wpd,md->bl.m,md->bl.x,md->bl.y,x,y,easy) )
- return 1;
- md->state.walk_easy = easy;
- md->to_x=x;
- md->to_y=y;
- if(md->state.state == MS_WALK)
- md->state.change_walk_target=1;
- else
- return mob_walktoxy_sub(md);
- return 0;
- }
- /*==========================================
- * mob spawn with delay (timer function)
- *------------------------------------------
- */
- static int mob_delayspawn(int tid,unsigned int tick,int m,int n)
- {
- mob_spawn(m);
- return 0;
- }
- /*==========================================
- * spawn timing calculation
- *------------------------------------------
- */
- int mob_setdelayspawn(int id)
- {
- unsigned int spawntime,spawntime1,spawntime2,spawntime3;
- struct mob_data *md;
- struct block_list *bl;
- if((bl=map_id2bl(id)) == NULL)
- return -1;
- if(!bl || !bl->type || bl->type!=BL_MOB)
- return -1;
- nullpo_retr(-1, md=(struct mob_data*)bl);
- if(!md || md->bl.type!=BL_MOB)
- return -1;
- // Processing of MOB which is not revitalized
- if(md->spawndelay1==-1 && md->spawndelay2==-1 && md->n==0){
- map_deliddb(&md->bl);
- if(md->lootitem) {
- map_freeblock(md->lootitem);
- md->lootitem=NULL;
- }
- map_freeblock(md); // Instead of [ of free ]
- return 0;
- }
- spawntime1=md->last_spawntime+md->spawndelay1;
- spawntime2=md->last_deadtime+md->spawndelay2;
- spawntime3=gettick()+5000;
- // spawntime = max(spawntime1,spawntime2,spawntime3);
- if(DIFF_TICK(spawntime1,spawntime2)>0)
- spawntime=spawntime1;
- else
- spawntime=spawntime2;
- if(DIFF_TICK(spawntime3,spawntime)>0)
- spawntime=spawntime3;
- add_timer(spawntime,mob_delayspawn,id,0);
- return 0;
- }
- /*==========================================
- * Mob spawning. Initialization is also variously here.
- *------------------------------------------
- */
- int mob_spawn(int id)
- {
- int x=0,y=0,i=0,c;
- unsigned int tick = gettick();
- struct mob_data *md;
- struct block_list *bl;
- nullpo_retr(-1, bl=map_id2bl(id));
- if(!bl || !bl->type || bl->type!=BL_MOB)
- return -1;
- nullpo_retr(-1, md=(struct mob_data*)bl);
- if(!md || !md->bl.type || md->bl.type!=BL_MOB)
- return -1;
-
- md->last_spawntime=tick;
- if( md->bl.prev!=NULL ){
- // clif_clearchar_area(&md->bl,3);
- skill_unit_out_all(&md->bl,gettick(),1);
- map_delblock(&md->bl);
- }
- else
- md->class = md->base_class;
- md->bl.m =md->m;
- do {
- if(md->x0==0 && md->y0==0){
- x=rand()%(map[md->bl.m].xs-2)+1;
- y=rand()%(map[md->bl.m].ys-2)+1;
- } else {
- x=md->x0+rand()%(md->xs+1)-md->xs/2;
- y=md->y0+rand()%(md->ys+1)-md->ys/2;
- }
- i++;
- } while(((c=map_getcell(md->bl.m,x,y))==1 || c==5) && i<50);
- if(i>=50){
- // if(battle_config.error_log==1)
- // printf("MOB spawn error %d @ %s\n",id,map[md->bl.m].name);
- add_timer(tick+5000,mob_delayspawn,id,0);
- return 1;
- }
- md->to_x=md->bl.x=x;
- md->to_y=md->bl.y=y;
- md->dir=0;
- map_addblock(&md->bl);
- memset(&md->state,0,sizeof(md->state));
- md->attacked_id = 0;
- md->target_id = 0;
- md->move_fail_count = 0;
- if(!md->speed)
- md->speed = mob_db[md->class].speed;
- md->def_ele = mob_db[md->class].element;
- md->master_id=0;
- md->master_dist=0;
- md->state.state = MS_IDLE;
- md->state.skillstate = MSS_IDLE;
- md->timer = -1;
- md->last_thinktime = tick;
- md->next_walktime = tick+rand()%50+5000;
- md->attackabletime = tick;
- md->canmove_tick = tick;
- md->guild_id = 0;
- if (md->class >= 1285 && md->class <= 1288) {
- struct guild_castle *gc=guild_mapname2gc(map[md->bl.m].name);
- if(gc)
- md->guild_id = gc->guild_id;
- }
-
- md->sg_count=0;
- md->deletetimer=-1;
- md->skilltimer=-1;
- for(i=0,c=tick-1000*3600*10;i<MAX_MOBSKILL;i++)
- md->skilldelay[i] = c;
- md->skillid=0;
- md->skilllv=0;
- memset(md->dmglog,0,sizeof(md->dmglog));
- if(md->lootitem)
- memset(md->lootitem,0,sizeof(md->lootitem));
- md->lootitem_count = 0;
- for(i=0;i<MAX_MOBSKILLTIMERSKILL;i++)
- md->skilltimerskill[i].timer = -1;
- for(i=0;i<MAX_STATUSCHANGE;i++) {
- md->sc_data[i].timer=-1;
- md->sc_data[i].val1 = md->sc_data[i].val2 = md->sc_data[i].val3 = md->sc_data[i].val4 =0;
- }
- md->sc_count=0;
- md->opt1=md->opt2=md->opt3=md->option=0;
- memset(md->skillunit,0,sizeof(md->skillunit));
- memset(md->skillunittick,0,sizeof(md->skillunittick));
- md->hp = battle_get_max_hp(&md->bl);
- if(md->hp<=0){
- mob_makedummymobdb(md->class);
- md->hp = battle_get_max_hp(&md->bl);
- }
- clif_spawnmob(md);
- return 0;
- }
- /*==========================================
- * Distance calculation between two points
- *------------------------------------------
- */
- static int distance(int x0,int y0,int x1,int y1)
- {
- int dx,dy;
- dx=abs(x0-x1);
- dy=abs(y0-y1);
- return dx>dy ? dx : dy;
- }
- /*==========================================
- * The stop of MOB's attack
- *------------------------------------------
- */
- int mob_stopattack(struct mob_data *md)
- {
- md->target_id=0;
- md->state.targettype = NONE_ATTACKABLE;
- md->attacked_id=0;
- return 0;
- }
- /*==========================================
- * The stop of MOB's walking
- *------------------------------------------
- */
- int mob_stop_walking(struct mob_data *md,int type)
- {
- nullpo_retr(0, md);
- if(md->state.state == MS_WALK || md->state.state == MS_IDLE) {
- int dx=0,dy=0;
-
- md->walkpath.path_len=0;
- if(type&4){
- dx=md->to_x-md->bl.x;
- if(dx<0)
- dx=-1;
- else if(dx>0)
- dx=1;
- dy=md->to_y-md->bl.y;
- if(dy<0)
- dy=-1;
- else if(dy>0)
- dy=1;
- }
- md->to_x=md->bl.x+dx;
- md->to_y=md->bl.y+dy;
- if(dx!=0 || dy!=0){
- mob_walktoxy_sub(md);
- return 0;
- }
- mob_changestate(md,MS_IDLE,0);
- }
- if(type&0x01)
- clif_fixmobpos(md);
- if(type&0x02) {
- int delay=battle_get_dmotion(&md->bl);
- unsigned int tick = gettick();
- if(md->canmove_tick < tick)
- md->canmove_tick = tick + delay;
- }
- return 0;
- }
- /*==========================================
- * Reachability to a Specification ID existence place
- *------------------------------------------
- */
- int mob_can_reach(struct mob_data *md,struct block_list *bl,int range)
- {
- int dx,dy;
- struct walkpath_data wpd;
- int i;
- nullpo_retr(0, md);
- nullpo_retr(0, bl);
- dx=abs(bl->x - md->bl.x);
- dy=abs(bl->y - md->bl.y);
- //=========== guildcastle guardian no search start===========
- //when players are the guild castle member not attack them !
- if(md->class >= 1285 && md->class <= 1287){
- struct map_session_data *sd;
- struct guild *g=NULL;
- struct guild_castle *gc=guild_mapname2gc(map[bl->m].name);
- if(gc && agit_flag==0) // Guardians will not attack during non-woe time [Valaris]
- return 0; // end addition [Valaris]
-
- if(bl && bl->type == BL_PC){
- nullpo_retr(0, sd=(struct map_session_data *)bl);
- if(!gc)
- return 0;
- if(gc && sd && sd->status.guild_id) {
- g=guild_search(sd->status.guild_id); // don't attack guild members [Valaris]
- if(g && g->guild_id == gc->guild_id)
- return 0;
- if(g && gc && guild_isallied(g,gc))
- return 0;
- }
- }
- }
- //========== guildcastle guardian no search eof==============
- if(bl && bl->type == BL_PC && battle_config.monsters_ignore_gm==1) { // option to have monsters ignore GMs [Valaris]
- struct map_session_data *sd;
- if((sd=(struct map_session_data *)bl) != NULL && pc_isGM(sd))
- return 0;
- }
- if( md->bl.m != bl->m) // 違うャbプ
- return 0;
- if( range>0 && range < ((dx>dy)?dx:dy) ) // 遠すぎる
- return 0;
- if( md->bl.x==bl->x && md->bl.y==bl->y ) // 同じマス
- return 1;
- // Obstacle judging
- wpd.path_len=0;
- wpd.path_pos=0;
- wpd.path_half=0;
- if(path_search(&wpd,md->bl.m,md->bl.x,md->bl.y,bl->x,bl->y,0)!=-1)
- return 1;
- if(bl->type!=BL_PC && bl->type!=BL_MOB)
- return 0;
- // It judges whether it can adjoin or not.
- dx=(dx>0)?1:((dx<0)?-1:0);
- dy=(dy>0)?1:((dy<0)?-1:0);
- if(path_search(&wpd,md->bl.m,md->bl.x,md->bl.y,bl->x-dx,bl->y-dy,0)!=-1)
- return 1;
- for(i=0;i<9;i++){
- if(path_search(&wpd,md->bl.m,md->bl.x,md->bl.y,bl->x-1+i/3,bl->y-1+i%3,0)!=-1)
- return 1;
- }
- return 0;
- }
- /*==========================================
- * Determination for an attack of a monster
- *------------------------------------------
- */
- int mob_target(struct mob_data *md,struct block_list *bl,int dist)
- {
- struct map_session_data *sd;
- struct status_change *sc_data;
- short *option;
- int mode,race;
- nullpo_retr(0, md);
- nullpo_retr(0, bl);
- sc_data = battle_get_sc_data(bl);
- option = battle_get_option(bl);
- race=mob_db[md->class].race;
- if(!md->mode)
- mode=mob_db[md->class].mode;
- else
- mode=md->mode;
- if(!(mode&0x80)) {
- md->target_id = 0;
- return 0;
- }
- // Nothing will be carried out if there is no mind of changing TAGE by TAGE ending.
- if( (md->target_id > 0 && md->state.targettype == ATTACKABLE) && ( !(mode&0x04) || rand()%100>25) )
- return 0;
- if(mode&0x20 || // Coercion is exerted if it is MVPMOB.
- (sc_data && sc_data[SC_TRICKDEAD].timer == -1 &&
- ( (option && !(*option&0x06) ) || race==4 || race==6) ) ){
- if(bl->type == BL_PC) {
- nullpo_retr(0, sd = (struct map_session_data *)bl);
- if(sd->invincible_timer != -1 || pc_isinvisible(sd))
- return 0;
- if(!(mode&0x20) && race!=4 && race!=6 && sd->state.gangsterparadise)
- return 0;
- }
- md->target_id=bl->id; // Since there was no disturbance, it locks on to target.
- if(bl->type == BL_PC || bl->type == BL_MOB)
- md->state.targettype = ATTACKABLE;
- else
- md->state.targettype = NONE_ATTACKABLE;
- md->min_chase=dist+13;
- if(md->min_chase>26)
- md->min_chase=26;
- }
- return 0;
- }
- /*==========================================
- * The ?? routine of an active monster
- *------------------------------------------
- */
- static int mob_ai_sub_hard_activesearch(struct block_list *bl,va_list ap)
- {
- struct map_session_data *tsd=NULL;
- struct mob_data *smd,*tmd=NULL;
- int mode,race,dist,*pcc;
- nullpo_retr(0, bl);
- nullpo_retr(0, ap);
- nullpo_retr(0, smd=va_arg(ap,struct mob_data *));
- nullpo_retr(0, pcc=va_arg(ap,int *));
- if(bl->type==BL_PC)
- tsd=(struct map_session_data *)bl;
- else if(bl->type==BL_MOB)
- tmd=(struct mob_data *)bl;
- else
- return 0;
- //敵味方判定
- if(battle_check_target(&smd->bl,bl,BCT_ENEMY)==0)
- return 0;
- if(!smd->mode)
- mode=mob_db[smd->class].mode;
- else
- mode=smd->mode;
- // アクティブでターゲット射程内にいるなら、ロックする
- if( mode&0x04 ){
- race=mob_db[smd->class].race;
- //対象がPCの場合
- if(tsd &&
- !pc_isdead(tsd) &&
- tsd->bl.m == smd->bl.m &&
- tsd->invincible_timer == -1 &&
- !pc_isinvisible(tsd) &&
- (dist=distance(smd->bl.x,smd->bl.y,tsd->bl.x,tsd->bl.y))<9
- )
- {
- if(mode&0x20 ||
- (tsd->sc_data[SC_TRICKDEAD].timer == -1 &&
- ((!pc_ishiding(tsd) && !tsd->state.gangsterparadise) || race==4 || race==6))){ // 妨害がないか判定
- if( mob_can_reach(smd,bl,12) && // 到達可能性判定
- rand()%1000<1000/(++(*pcc)) ){ // 範囲内PCで等確率にする
- smd->target_id=tsd->bl.id;
- smd->state.targettype = ATTACKABLE;
- smd->min_chase=13;
- }
- }
- }
- //対象がMobの場合
- else if(tmd &&
- tmd->bl.m == smd->bl.m &&
- (dist=distance(smd->bl.x,smd->bl.y,tmd->bl.x,tmd->bl.y))<9
- )
- {
- if( mob_can_reach(smd,bl,12) && // 到達可能性判定
- rand()%1000<1000/(++(*pcc)) ){ // 範囲内で等確率にする
- smd->target_id=bl->id;
- smd->state.targettype = ATTACKABLE;
- smd->min_chase=13;
- }
- }
- }
- return 0;
- }
- /*==========================================
- * loot monster item search
- *------------------------------------------
- */
- static int mob_ai_sub_hard_lootsearch(struct block_list *bl,va_list ap)
- {
- struct mob_data* md;
- int mode,dist,*itc;
- nullpo_retr(0, bl);
- nullpo_retr(0, ap);
- nullpo_retr(0, md=va_arg(ap,struct mob_data *));
- nullpo_retr(0, itc=va_arg(ap,int *));
- if(!md->mode)
- mode=mob_db[md->class].mode;
- else
- mode=md->mode;
-
- if( !md->target_id && mode&0x02){
- if(!md->lootitem || (battle_config.monster_loot_type == 1 && md->lootitem_count >= LOOTITEM_SIZE) )
- return 0;
- if(bl->m == md->bl.m && (dist=distance(md->bl.x,md->bl.y,bl->x,bl->y))<9){
- if( mob_can_reach(md,bl,12) && // Reachability judging
- rand()%1000<1000/(++(*itc)) ){ // It is made a probability, such as within the limits PC.
- md->target_id=bl->id;
- md->state.targettype = NONE_ATTACKABLE;
- md->min_chase=13;
- }
- }
- }
- return 0;
- }
- /*==========================================
- * The ?? routine of a link monster
- *------------------------------------------
- */
- static int mob_ai_sub_hard_linksearch(struct block_list *bl,va_list ap)
- {
- struct mob_data *tmd;
- struct mob_data* md;
- struct block_list *target;
- nullpo_retr(0, bl);
- nullpo_retr(0, ap);
- nullpo_retr(0, tmd=(struct mob_data *)bl);
- nullpo_retr(0, md=va_arg(ap,struct mob_data *));
- nullpo_retr(0, target=va_arg(ap,struct block_list *));
- // same family free in a range at a link monster -- it will be made to lock if MOB is
- /* if( (md->target_id > 0 && md->state.targettype == ATTACKABLE) && mob_db[md->class].mode&0x08){
- if( tmd->class==md->class && (!tmd->target_id || md->state.targettype == NONE_ATTACKABLE) && tmd->bl.m == md->bl.m){
- if( mob_can_reach(tmd,target,12) ){ // Reachability judging
- tmd->target_id=md->target_id;
- tmd->state.targettype = ATTACKABLE;
- tmd->min_chase=13;
- }
- }
- }*/
- if( md->attacked_id > 0 && mob_db[md->class].mode&0x08){
- if( tmd->class==md->class && tmd->bl.m == md->bl.m && (!tmd->target_id || md->state.targettype == NONE_ATTACKABLE)){
- if( mob_can_reach(tmd,target,12) ){ // Reachability judging
- tmd->target_id=md->attacked_id;
- tmd->state.targettype = ATTACKABLE;
- tmd->min_chase=13;
- }
- }
- }
- return 0;
- }
- /*==========================================
- * Processing of slave monsters
- *------------------------------------------
- */
- static int mob_ai_sub_hard_slavemob(struct mob_data *md,unsigned int tick)
- {
- struct mob_data *mmd=NULL;
- struct block_list *bl;
- int mode,race,old_dist;
- nullpo_retr(0, md);
- if((bl=map_id2bl(md->master_id)) != NULL )
- mmd=(struct mob_data *)bl;
- mode=mob_db[md->class].mode;
- // It is not main monster/leader.
- if(!mmd || mmd->bl.type!=BL_MOB || mmd->bl.id!=md->master_id)
- return 0;
- // Since it is in the map on which the master is not, teleport is carried out and it pursues.
- if( mmd->bl.m != md->bl.m ){
- mob_warp(md,mmd->bl.m,mmd->bl.x,mmd->bl.y,3);
- md->state.master_check = 1;
- return 0;
- }
- // Distance with between slave and master is measured.
- old_dist=md->master_dist;
- md->master_dist=distance(md->bl.x,md->bl.y,mmd->bl.x,mmd->bl.y);
- // Since the master was in near immediately before, teleport is carried out and it pursues.
- if( old_dist<10 && md->master_dist>18){
- mob_warp(md,-1,mmd->bl.x,mmd->bl.y,3);
- md->state.master_check = 1;
- return 0;
- }
- // Although there is the master, since it is somewhat far, it approaches.
- if((!md->target_id || md->state.targettype == NONE_ATTACKABLE) && mob_can_move(md) &&
- (md->walkpath.path_pos>=md->walkpath.path_len || md->walkpath.path_len==0) && md->master_dist<15){
- int i=0,dx,dy,ret;
- if(md->master_dist>4) {
- do {
- if(i<=5){
- dx=mmd->bl.x - md->bl.x;
- dy=mmd->bl.y - md->bl.y;
- if(dx<0) dx+=(rand()%( (dx<-3)?3:-dx )+1);
- else if(dx>0) dx-=(rand()%( (dx>3)?3:dx )+1);
- if(dy<0) dy+=(rand()%( (dy<-3)?3:-dy )+1);
- else if(dy>0) dy-=(rand()%( (dy>3)?3:dy )+1);
- }else{
- dx=mmd->bl.x - md->bl.x + rand()%7 - 3;
- dy=mmd->bl.y - md->bl.y + rand()%7 - 3;
- }
- ret=mob_walktoxy(md,md->bl.x+dx,md->bl.y+dy,0);
- i++;
- } while(ret && i<10);
- }
- else {
- do {
- dx = rand()%9 - 5;
- dy = rand()%9 - 5;
- if( dx == 0 && dy == 0) {
- dx = (rand()%1)? 1:-1;
- dy = (rand()%1)? 1:-1;
- }
- dx += mmd->bl.x;
- dy += mmd->bl.y;
- ret=mob_walktoxy(md,mmd->bl.x+dx,mmd->bl.y+dy,0);
- i++;
- } while(ret && i<10);
- }
- md->next_walktime=tick+500;
- md->state.master_check = 1;
- }
- // There is the master, the master locks a target and he does not lock.
- if( (mmd->target_id>0 && mmd->state.targettype == ATTACKABLE) && (!md->target_id || md->state.targettype == NONE_ATTACKABLE) ){
- struct map_session_data *sd=map_id2sd(mmd->target_id);
- if(sd!=NULL && !pc_isdead(sd) && sd->invincible_timer == -1 && !pc_isinvisible(sd)){
- race=mob_db[md->class].race;
- if(mode&0x20 ||
- (sd->sc_data[SC_TRICKDEAD].timer == -1 &&
- ( (!pc_ishiding(sd) && !sd->state.gangsterparadise) || race==4 || race==6) ) ){ // 妨害がないか判定
- md->target_id=sd->bl.id;
- md->state.targettype = ATTACKABLE;
- md->min_chase=5+distance(md->bl.x,md->bl.y,sd->bl.x,sd->bl.y);
- md->state.master_check = 1;
- }
- }
- }
- // There is the master, the master locks a target and he does not lock.
- /* if( (md->target_id>0 && mmd->state.targettype == ATTACKABLE) && (!mmd->target_id || mmd->state.targettype == NONE_ATTACKABLE) ){
- struct map_session_data *sd=map_id2sd(md->target_id);
- if(sd!=NULL && !pc_isdead(sd) && sd->invincible_timer == -1 && !pc_isinvisible(sd)){
- race=mob_db[mmd->class].race;
- if(mode&0x20 ||
- (sd->sc_data[SC_TRICKDEAD].timer == -1 &&
- (!(sd->status.option&0x06) || race==4 || race==6)
- ) ){ // It judges whether there is any disturbance.
- mmd->target_id=sd->bl.id;
- mmd->state.targettype = ATTACKABLE;
- mmd->min_chase=5+distance(mmd->bl.x,mmd->bl.y,sd->bl.x,sd->bl.y);
- }
- }
- }*/
- return 0;
- }
- /*==========================================
- * A lock of target is stopped and mob moves to a standby state.
- *------------------------------------------
- */
- static int mob_unlocktarget(struct mob_data *md,int tick)
- {
- nullpo_retr(0, md);
- md->target_id=0;
- md->state.targettype = NONE_ATTACKABLE;
- md->state.skillstate=MSS_IDLE;
- md->next_walktime=tick+rand()%3000+3000;
- return 0;
- }
- /*==========================================
- * Random walk
- *------------------------------------------
- */
- static int mob_randomwalk(struct mob_data *md,int tick)
- {
- const int retrycount=20;
- int speed;
- nullpo_retr(0, md);
- speed=battle_get_speed(&md->bl);
- if(DIFF_TICK(md->next_walktime,tick)<0){
- int i,x,y,c,d=12-md->move_fail_count;
- if(d<5) d=5;
- for(i=0;i<retrycount;i++){ // Search of a movable place
- int r=rand();
- x=md->bl.x+r%(d*2+1)-d;
- y=md->bl.y+r/(d*2+1)%(d*2+1)-d;
- if((c=map_getcell(md->bl.m,x,y))!=1 && c!=5 && mob_walktoxy(md,x,y,1)==0){
- md->move_fail_count=0;
- break;
- }
- if(i+1>=retrycount){
- md->move_fail_count++;
- if(md->move_fail_count>1000){
- if(battle_config.error_log)
- printf("MOB cant move. random spawn %d, class = %d\n",md->bl.id,md->class);
- md->move_fail_count=0;
- mob_spawn(md->bl.id);
- }
- }
- }
- for(i=c=0;i<md->walkpath.path_len;i++){ // The next walk start time is calculated.
- if(md->walkpath.path[i]&1)
- c+=speed*14/10;
- else
- c+=speed;
- }
- md->next_walktime = tick+rand()%3000+3000+c;
- md->state.skillstate=MSS_WALK;
- return 1;
- }
- return 0;
- }
- /*==========================================
- * AI of MOB whose is near a Player
- *------------------------------------------
- */
- static int mob_ai_sub_hard(struct block_list *bl,va_list ap)
- {
- struct mob_data *md,*tmd=NULL;
- struct map_session_data *tsd=NULL;
- struct block_list *tbl=NULL;
- struct flooritem_data *fitem;
- unsigned int tick;
- int i,dx,dy,ret,dist;
- int attack_type=0;
- int mode,race;
- nullpo_retr(0, bl);
- nullpo_retr(0, ap);
- nullpo_retr(0, md=(struct mob_data*)bl);
- tick=va_arg(ap,unsigned int);
- if(DIFF_TICK(tick,md->last_thinktime)<MIN_MOBTHINKTIME)
- return 0;
- md->last_thinktime=tick;
- if( md->skilltimer!=-1 || md->bl.prev==NULL ){ // Under a skill aria and death
- if(DIFF_TICK(tick,md->next_walktime)>MIN_MOBTHINKTIME)
- md->next_walktime=tick;
- return 0;
- }
- if(!md->mode)
- mode=mob_db[md->class].mode;
- else
- mode=md->mode;
- race=mob_db[md->class].race;
- // Abnormalities
- if((md->opt1 > 0 && md->opt1 != 6) || md->state.state==MS_DELAY || md->sc_data[SC_BLADESTOP].timer != -1)
- return 0;
- if(!(mode&0x80) && md->target_id > 0)
- md->target_id = 0;
- if(md->attacked_id > 0 && mode&0x08){ // Link monster
- struct map_session_data *asd=map_id2sd(md->attacked_id);
- if(asd){
- if(asd->invincible_timer == -1 && !pc_isinvisible(asd)){
- map_foreachinarea(mob_ai_sub_hard_linksearch,md->bl.m,
- md->bl.x-13,md->bl.y-13,
- md->bl.x+13,md->bl.y+13,
- BL_MOB,md,&asd->bl);
- }
- }
- }
- // It checks to see it was attacked first (if active, it is target change at 25% of probability).
- if( mode>0 && md->attacked_id>0 && (!md->target_id || md->state.targettype == NONE_ATTACKABLE
- || (mode&0x04 && rand()%100<25 ) ) ){
- struct block_list *abl=map_id2bl(md->attacked_id);
- struct map_session_data *asd=NULL;
- if(abl){
- if(abl->type==BL_PC)
- asd=(struct map_session_data *)abl;
- if(asd==NULL || md->bl.m != abl->m || abl->prev == NULL || asd->invincible_timer != -1 || pc_isinvisible(asd) ||
- (dist=distance(md->bl.x,md->bl.y,abl->x,abl->y))>=32 || battle_check_target(bl,abl,BCT_ENEMY)==0)
- md->attacked_id=0;
- else {
- md->target_id=md->attacked_id; // set target
- md->state.targettype = ATTACKABLE;
- attack_type = 1;
- md->attacked_id=0;
- md->min_chase=dist+13;
- if(md->min_chase>26)
- md->min_chase=26;
- }
- }
- }
- md->state.master_check = 0;
- // Processing of slave monster
- if( md->master_id > 0 && md->state.special_mob_ai==0)
- mob_ai_sub_hard_slavemob(md,tick);
- // アクティヴモンスターの策敵 (?? of a bitter taste TIVU monster)
- if( (!md->target_id || md->state.targettype == NONE_ATTACKABLE) && mode&0x04 && !md->state.master_check &&
- battle_config.monster_active_enable){
- i=0;
- if(md->state.special_mob_ai){
- map_foreachinarea(mob_ai_sub_hard_activesearch,md->bl.m,
- md->bl.x-AREA_SIZE*2,md->bl.y-AREA_SIZE*2,
- md->bl.x+AREA_SIZE*2,md->bl.y+AREA_SIZE*2,
- 0,md,&i);
- }else{
- map_foreachinarea(mob_ai_sub_hard_activesearch,md->bl.m,
- md->bl.x-AREA_SIZE*2,md->bl.y-AREA_SIZE*2,
- md->bl.x+AREA_SIZE*2,md->bl.y+AREA_SIZE*2,
- BL_PC,md,&i);
- }
- }
- // The item search of a route monster
- if( !md->target_id && mode&0x02 && !md->state.master_check){
- i=0;
- map_foreachinarea(mob_ai_sub_hard_lootsearch,md->bl.m,
- md->bl.x-AREA_SIZE*2,md->bl.y-AREA_SIZE*2,
- md->bl.x+AREA_SIZE*2,md->bl.y+AREA_SIZE*2,
- BL_ITEM,md,&i);
- }
- // It will attack, if the candidate for an attack is.
- if(md->target_id > 0){
- if((tbl=map_id2bl(md->target_id))){
- if(tbl->type==BL_PC)
- tsd=(struct map_session_data *)tbl;
- else if(tbl->type==BL_MOB)
- tmd=(struct mob_data *)tbl;
- if(tsd || tmd) {
- if(tbl->m != md->bl.m || tbl->prev == NULL || (dist=distance(md->bl.x,md->bl.y,tbl->x,tbl->y))>=md->min_chase)
- mob_unlocktarget(md,tick); // 別マップか、視界外
- else if( tsd && !(mode&0x20) && (tsd->sc_data[SC_TRICKDEAD].timer != -1 || ((pc_ishiding(tsd) || tsd->state.gangsterparadise) && race!=4 && race!=6)) )
- mob_unlocktarget(md,tick); // スキルなどによる策敵妨害
- else if(!battle_check_range(&md->bl,tbl,mob_db[md->class].range)){
- // 攻撃範囲外なので移動
- if(!(mode&1)){ // 移動しないモード
- mob_unlocktarget(md,tick);
- return 0;
- }
- if( !mob_can_move(md) ) // 動けない状態にある
- return 0;
- md->state.skillstate=MSS_CHASE; // 突撃時スキル
- mobskill_use(md,tick,-1);
- // if(md->timer != -1 && (DIFF_TICK(md->next_walktime,tick)<0 || distance(md->to_x,md->to_y,tsd->bl.x,tsd->bl.y)<2) )
- if(md->timer != -1 && md->state.state!=MS_ATTACK && (DIFF_TICK(md->next_walktime,tick)<0 || distance(md->to_x,md->to_y,tbl->x,tbl->y)<2) )
- return 0; // 既に移動中
- if( !mob_can_reach(md,tbl,(md->min_chase>13)?md->min_chase:13) )
- mob_unlocktarget(md,tick); // 移動できないのでタゲ解除(IWとか?)
- else{
- // 追跡
- md->next_walktime=tick+500;
- i=0;
- do {
- if(i==0){ // 最初はAEGISと同じ方法で検索
- dx=tbl->x - md->bl.x;
- dy=tbl->y - md->bl.y;
- if(dx<0) dx++;
- else if(dx>0) dx--;
- if(dy<0) dy++;
- else if(dy>0) dy--;
- }else{ // だめならAthena式(ランダム)
- dx=tbl->x - md->bl.x + rand()%3 - 1;
- dy=tbl->y - md->bl.y + rand()%3 - 1;
- }
- /* if(path_search(&md->walkpath,md->bl.m,md->bl.x,md->bl.y,md->bl.x+dx,md->bl.y+dy,0)){
- dx=tsd->bl.x - md->bl.x;
- dy=tsd->bl.y - md->bl.y;
- if(dx<0) dx--;
- else if(dx>0) dx++;
- if(dy<0) dy--;
- else if(dy>0) dy++;
- }*/
- ret=mob_walktoxy(md,md->bl.x+dx,md->bl.y+dy,0);
- i++;
- } while(ret && i<5);
-
- if(ret){ // 移動不可能な所からの攻撃なら2歩下る
- if(dx<0) dx=2;
- else if(dx>0) dx=-2;
- if(dy<0) dy=2;
- else if(dy>0) dy=-2;
- mob_walktoxy(md,md->bl.x+dx,md->bl.y+dy,0);
- }
- }
- } else { // 攻撃射程範囲内
- md->state.skillstate=MSS_ATTACK;
- if(md->state.state==MS_WALK)
- mob_stop_walking(md,1); // 歩行中なら停止
- if(md->state.state==MS_ATTACK)
- return 0; // 既に攻撃中
- mob_changestate(md,MS_ATTACK,attack_type);
- /* if(mode&0x08){ // リンクモンスター
- map_foreachinarea(mob_ai_sub_hard_linksearch,md->bl.m,
- md->bl.x-13,md->bl.y-13,
- md->bl.x+13,md->bl.y+13,
- BL_MOB,md,&tsd->bl);
- }*/
- }
- return 0;
- }else{ // ルートモンスター処理
- if(tbl == NULL || tbl->type != BL_ITEM ||tbl->m != md->bl.m ||
- (dist=distance(md->bl.x,md->bl.y,tbl->x,tbl->y))>=md->min_chase || !md->lootitem){
- // 遠すぎるかアイテムがなくなった
- mob_unlocktarget(md,tick);
- if(md->state.state==MS_WALK)
- mob_stop_walking(md,1); // 歩行中なら停止
- }else if(dist){
- if(!(mode&1)){ // 移動しないモード
- mob_unlocktarget(md,tick);
- return 0;
- }
- if( !mob_can_move(md) ) // 動けない状態にある
- return 0;
- md->state.skillstate=MSS_LOOT; // ルート時スキル使用
- mobskill_use(md,tick,-1);
- // if(md->timer != -1 && (DIFF_TICK(md->next_walktime,tick)<0 || distance(md->to_x,md->to_y,tbl->x,tbl->y)<2) )
- if(md->timer != -1 && md->state.state!=MS_ATTACK && (DIFF_TICK(md->next_walktime,tick)<0 || distance(md->to_x,md->to_y,tbl->x,tbl->y) <= 0))
- return 0; // 既に移動中
- md->next_walktime=tick+500;
- dx=tbl->x - md->bl.x;
- dy=tbl->y - md->bl.y;
- /* if(path_search(&md->walkpath,md->bl.m,md->bl.x,md->bl.y,md->bl.x+dx,md->bl.y+dy,0)){
- dx=tbl->x - md->bl.x;
- dy=tbl->y - md->bl.y;
- }*/
- ret=mob_walktoxy(md,md->bl.x+dx,md->bl.y+dy,0);
- if(ret)
- mob_unlocktarget(md,tick);// 移動できないのでタゲ解除(IWとか?)
- }else{ // アイテムまでたどり着いた
- if(md->state.state==MS_ATTACK)
- return 0; // 攻撃中
- if(md->state.state==MS_WALK)
- mob_stop_walking(md,1); // 歩行中なら停止
- fitem = (struct flooritem_data *)tbl;
- if(md->lootitem_count < LOOTITEM_SIZE)
- memcpy(&md->lootitem[md->lootitem_count++],&fitem->item_data,sizeof(md->lootitem[0]));
- else if(battle_config.monster_loot_type == 1 && md->lootitem_count >= LOOTITEM_SIZE) {
- mob_unlocktarget(md,tick);
- return 0;
- }
- else {
- if(md->lootitem[0].card[0] == (short)0xff00)
- intif_delete_petdata(*((long *)(&md->lootitem[0].card[1])));
- for(i=0;i<LOOTITEM_SIZE-1;i++)
- memcpy(&md->lootitem[i],&md->lootitem[i+1],sizeof(md->lootitem[0]));
- memcpy(&md->lootitem[LOOTITEM_SIZE-1],&fitem->item_data,sizeof(md->lootitem[0]));
- }
- map_clearflooritem(tbl->id);
- mob_unlocktarget(md,tick);
- }
- return 0;
- }
- }else{
- mob_unlocktarget(md,tick);
- if(md->state.state==MS_WALK)
- mob_stop_walking(md,4); // 歩行中なら停止
- return 0;
- }
- }
- // It is skill use at the time of /standby at the time of a walk.
- if( mobskill_use(md,tick,-1) )
- return 0;
- // 歩行処理
- if( mode&1 && mob_can_move(md) && // 移動可能MOB&動ける状態にある
- (md->master_id==0 || md->state.special_mob_ai || md->master_dist>10) ){ //取り巻きMOBじゃない
- if( DIFF_TICK(md->next_walktime,tick) > + 7000 &&
- (md->walkpath.path_len==0 || md->walkpath.path_pos>=md->walkpath.path_len) ){
- md->next_walktime = tick + 3000*rand()%2000;
- }
- // Random movement
- if( mob_randomwalk(md,tick) )
- return 0;
- }
- // Since he has finished walking, it stands by.
- if( md->walkpath.path_len==0 || md->walkpath.path_pos>=md->walkpath.path_len )
- md->state.skillstate=MSS_IDLE;
- return 0;
- }
- /*==========================================
- * Serious processing for mob in PC field of view (foreachclient)
- *------------------------------------------
- */
- static int mob_ai_sub_foreachclient(struct map_session_data *sd,va_list ap)
- {
- unsigned int tick;
- nullpo_retr(0, sd);
- nullpo_retr(0, ap);
- tick=va_arg(ap,unsigned int);
- map_foreachinarea(mob_ai_sub_hard,sd->bl.m,
- sd->bl.x-AREA_SIZE*2,sd->bl.y-AREA_SIZE*2,
- sd->bl.x+AREA_SIZE*2,sd->bl.y+AREA_SIZE*2,
- BL_MOB,tick);
- return 0;
- }
- /*==========================================
- * Serious processing for mob in PC field of view (interval timer function)
- *------------------------------------------
- */
- static int mob_ai_hard(int tid,unsigned int tick,int id,int data)
- {
- clif_foreachclient(mob_ai_sub_foreachclient,tick);
- return 0;
- }
- /*==========================================
- * Negligent mode MOB AI (PC is not in near)
- *------------------------------------------
- */
- static int mob_ai_sub_lazy(void * key,void * data,va_list app)
- {
- struct mob_data *md=data;
- unsigned int tick;
- va_list ap;
- nullpo_retr(0, md);
- nullpo_retr(0, app);
- nullpo_retr(0, ap=va_arg(app,va_list));
- if(md->bl.type!=BL_MOB)
- return 0;
- if(!md->bl.type || md->bl.type!=BL_MOB)
- return 0;
- tick=va_arg(ap,unsigned int);
- if(DIFF_TICK(tick,md->last_thinktime)<MIN_MOBTHINKTIME*10)
- return 0;
- md->last_thinktime=tick;
- if(md->bl.prev==NULL || md->skilltimer!=-1){
- if(DIFF_TICK(tick,md->next_walktime)>MIN_MOBTHINKTIME*10)
- md->next_walktime=tick;
- return 0;
- }
- if(DIFF_TICK(md->next_walktime,tick)<0 &&
- (mob_db[md->class].mode&1) && mob_can_move(md) ){
- if( map[md->bl.m].users>0 ){
- // Since PC is in the same map, somewhat better negligent processing is carried out.
- // It sometimes moves.
- if(rand()%1000<MOB_LAZYMOVEPERC)
- mob_randomwalk(md,tick);
- // MOB which is not not the summons MOB but BOSS, either sometimes reboils.
- else if( rand()%1000<MOB_LAZYWARPPERC && md->x0<=0 && md->master_id!=0 &&
- mob_db[md->class].mexp <= 0 && !(mob_db[md->class].mode & 0x20))
- mob_spawn(md->bl.id);
- }else{
- // Since PC is not even in the same map, suitable processing is carried out even if it takes.
- // MOB which is not BOSS which is not Summons MOB, either -- a case -- sometimes -- leaping
- if( rand()%1000<MOB_LAZYWARPPERC && md->x0<=0 && md->master_id!=0 &&
- mob_db[md->class].mexp <= 0 && !(mob_db[md->class].mode & 0x20))
- mob_warp(md,-1,-1,-1,-1);
- }
- md->next_walktime = tick+rand()%10000+5000;
- }
- return 0;
- }
- /*==========================================
- * Negligent processing for mob outside PC field of view (interval timer function)
- *------------------------------------------
- */
- static int mob_ai_lazy(int tid,unsigned int tick,int id,int data)
- {
- map_foreachiddb(mob_ai_sub_lazy,tick);
- return 0;
- }
- /*==========================================
- * The structure object for item drop with delay
- * Since it is only two being able to pass [ int ] a timer function
- * Data is put in and passed to this structure object.
- *------------------------------------------
- */
- struct delay_item_drop {
- int m,x,y;
- int nameid,amount;
- struct map_session_data *first_sd,*second_sd,*third_sd;
- };
- struct delay_item_drop2 {
- int m,x,y;
- struct item item_data;
- struct map_session_data *first_sd,*second_sd,*third_sd;
- };
- /*==========================================
- * item drop with delay (timer function)
- *------------------------------------------
- */
- static int mob_delay_item_drop(int tid,unsigned int tick,int id,int data)
- {
- struct delay_item_drop *ditem;
- struct item temp_item;
- int flag;
- nullpo_retr(0, ditem=(struct delay_item_drop *)id);
- memset(&temp_item,0,sizeof(temp_item));
- temp_item.nameid = ditem->nameid;
- temp_item.amount = ditem->amount;
- temp_item.identify = !itemdb_isequip3(temp_item.nameid);
- if(battle_config.item_auto_get){
- if(ditem->first_sd && (flag = pc_additem(ditem->first_sd,&temp_item,ditem->amount))){
- clif_additem(ditem->first_sd,0,0,flag);
- map_addflooritem(&temp_item,1,ditem->m,ditem->x,ditem->y,ditem->first_sd,ditem->second_sd,ditem->third_sd,0);
- }
- free(ditem);
- return 0;
- }
- map_addflooritem(&temp_item,1,ditem->m,ditem->x,ditem->y,ditem->first_sd,ditem->second_sd,ditem->third_sd,0);
- free(ditem);
- return 0;
- }
- /*==========================================
- * item drop (timer function)-lootitem with delay
- *------------------------------------------
- */
- static int mob_delay_item_drop2(int tid,unsigned int tick,int id,int data)
- {
- struct delay_item_drop2 *ditem;
- int flag;
- nullpo_retr(0, ditem=(struct delay_item_drop2 *)id);
- if(battle_config.item_auto_get){
- if(ditem->first_sd && (flag = pc_additem(ditem->first_sd,&ditem->item_data,ditem->item_data.amount))){
- clif_additem(ditem->first_sd,0,0,flag);
- map_addflooritem(&ditem->item_data,ditem->item_data.amount,ditem->m,ditem->x,ditem->y,ditem->first_sd,ditem->second_sd,ditem->third_sd,0);
- }
- free(ditem);
- return 0;
- }
- map_addflooritem(&ditem->item_data,ditem->item_data.amount,ditem->m,ditem->x,ditem->y,ditem->first_sd,ditem->second_sd,ditem->third_sd,0);
- free(ditem);
- return 0;
- }
- /*==========================================
- * mob data is erased.
- *------------------------------------------
- */
- int mob_delete(struct mob_data *md)
- {
- nullpo_retr(1, md);
- if(md->bl.prev == NULL)
- return 1;
- mob_changestate(md,MS_DEAD,0);
- clif_clearchar_area(&md->bl,1);
- map_delblock(&md->bl);
- if(mob_get_viewclass(md->class) <= 1000)
- clif_clearchar_delay(gettick()+3000,&md->bl,0);
- mob_deleteslave(md);
- mob_setdelayspawn(md->bl.id);
- return 0;
- }
- int mob_catch_delete(struct mob_data *md,int type)
- {
- nullpo_retr(1, md);
- if(md->bl.prev == NULL)
- return 1;
- mob_changestate(md,MS_DEAD,0);
- clif_clearchar_area(&md->bl,type);
- map_delblock(&md->bl);
- mob_setdelayspawn(md->bl.id);
- return 0;
- }
- int mob_timer_delete(int tid, unsigned int tick, int id, int data)
- {
- struct block_list *bl=map_id2bl(id);
- struct mob_data *md;
- nullpo_retr(0, bl);
- md = (struct mob_data *)bl;
- mob_catch_delete(md,3);
- return 0;
- }
- /*==========================================
- *
- *------------------------------------------
- */
- int mob_deleteslave_sub(struct block_list *bl,va_list ap)
- {
- struct mob_data *md;
- int id;
- nullpo_retr(0, bl);
- nullpo_retr(0, ap);
- nullpo_retr(0, md = (struct mob_data *)bl);
- id=va_arg(ap,int);
- if(md->master_id > 0 && md->master_id == id )
- mob_damage(NULL,md,md->hp,1);
- return 0;
- }
- /*==========================================
- *
- *------------------------------------------
- */
- int mob_deleteslave(struct mob_data *md)
- {
- nullpo_retr(0, md);
- map_foreachinarea(mob_deleteslave_sub, md->bl.m,
- 0,0,map[md->bl.m].xs,map[md->bl.m].ys,
- BL_MOB,md->bl.id);
- return 0;
- }
- /*==========================================
- * It is the damage of sd to damage to md.
- *------------------------------------------
- */
- int mob_damage(struct block_list *src,struct mob_data *md,int damage,int type)
- {
- int i,count,minpos,mindmg;
- struct map_session_data *sd = NULL,*tmpsd[DAMAGELOG_SIZE];
- struct {
- struct party *p;
- int id,base_exp,job_exp;
- } pt[DAMAGELOG_SIZE];
- int pnum=0;
- int mvp_damage,max_hp;
- unsigned int tick = gettick();
- struct map_session_data *mvp_sd = NULL, *second_sd = NULL,*third_sd = NULL;
- double dmg_rate,tdmg,temp;
- struct item item;
- int ret;
- int drop_rate;
- int skill,sp;
- nullpo_retr(0, md); //srcはNULLで呼ばれる場合もあるので、他でチェック
- max_hp = battle_get_max_hp(&md->bl);
- if(src && src->type == BL_PC) {
- sd = (struct map_session_data *)src;
- mvp_sd = sd;
- }
- // if(battle_config.battle_log)
- // printf("mob_damage %d %d %d\n",md->hp,max_hp,damage);
- if(md->bl.prev==NULL){
- if(battle_config.error_log)
- printf("mob_damage : BlockError!!\n");
- return 0;
- }
- if(md->state.state==MS_DEAD || md->hp<=0) {
- if(md->bl.prev != NULL) {
- mob_changestate(md,MS_DEAD,0);
- mobskill_use(md,tick,-1); // It is skill at the time of death.
- clif_clearchar_area(&md->bl,1);
- map_delblock(&md->bl);
- mob_setdelayspawn(md->bl.id);
- }
- return 0;
- }
- if(md->sc_data[SC_ENDURE].timer == -1)
- mob_stop_walking(md,3);
- if(damage > max_hp>>2)
- skill_stop_dancing(&md->bl,0);
- if(md->hp > max_hp)
- md->hp = max_hp;
- // The amount of overkill rounds to hp.
- if(damage>md->hp)
- damage=md->hp;
- if(!(type&2)) {
- if(sd!=NULL){
- for(i=0,minpos=0,mindmg=0x7fffffff;i<DAMAGELOG_SIZE;i++){
- if(md->dmglog[i].id==sd->bl.id)
- break;
- if(md->dmglog[i].id==0){
- minpos=i;
- mindmg=0;
- }
- else if(md->dmglog[i].dmg<mindmg){
- minpos=i;
- mindmg=md->dmglog[i].dmg;
- }
- }
- if(i<DAMAGELOG_SIZE)
- md->dmglog[i].dmg+=damage;
- else {
- md->dmglog[minpos].id=sd->bl.id;
- md->dmglog[minpos].dmg=damage;
- }
- if(md->attacked_id <= 0 && md->state.special_mob_ai==0)
- md->attacked_id = sd->bl.id;
- }
- if(src && src->type == BL_PET && battle_config.pet_attack_exp_to_master) {
- struct pet_data *pd = (struct pet_data *)src;
- nullpo_retr(0, pd);
- for(i=0,minpos=0,mindmg=0x7fffffff;i<DAMAGELOG_SIZE;i++){
- if(md->dmglog[i].id==pd->msd->bl.id)
- break;
- if(md->dmglog[i].id==0){
- minpos=i;
- mindmg=0;
- }
- else if(md->dmglog[i].dmg<mindmg){
- minpos=i;
- mindmg=md->dmglog[i].dmg;
- }
- }
- if(i<DAMAGELOG_SIZE)
- md->dmglog[i].dmg+=(damage*battle_config.pet_attack_exp_rate)/100;
- else {
- md->dmglog[minpos].id=pd->msd->bl.id;
- md->dmglog[minpos].dmg=(damage*battle_config.pet_attack_exp_rate)/100;
- }
- }
- if(src && src->type == BL_MOB && ((struct mob_data*)src)->state.special_mob_ai){
- struct mob_data *md2 = (struct mob_data *)src;
- nullpo_retr(0, md2);
- for(i=0,minpos=0,mindmg=0x7fffffff;i<DAMAGELOG_SIZE;i++){
- if(md->dmglog[i].id==md2->master_id)
- break;
- if(md->dmglog[i].id==0){
- minpos=i;
- mindmg=0;
- }
- else if(md->dmglog[i].dmg<mindmg){
- minpos=i;
- mindmg=md->dmglog[i].dmg;
- }
- }
- if(i<DAMAGELOG_SIZE)
- md->dmglog[i].dmg+=damage;
- else {
- md->dmglog[minpos].id=md2->master_id;
- md->dmglog[minpos].dmg=damage;
- if(md->attacked_id <= 0 && md->state.special_mob_ai==0)
- md->attacked_id = md2->master_id;
- }
- }
- }
- md->hp-=damage;
-
- if(md->class >= 1285 && md->class <=1287) { // guardian hp update [Valaris]
- struct guild_castle *gc=guild_mapname2gc(map[md->bl.m].name);
- if(gc) {
- if(md->bl.id==gc->GID0) {
- gc->Ghp0=md->hp;
- if(gc->Ghp0<=0) {
- guild_castledatasave(gc->castle_id,10,0);
- guild_castledatasave(gc->castle_id,18,0);
- }
- }
- if(md->bl.id==gc->GID1) {
- gc->Ghp1=md->hp;
- if(gc->Ghp1<=0) {
- guild_castledatasave(gc->castle_id,11,0);
- guild_castledatasave(gc->castle_id,19,0);
- }
- }
- if(md->bl.id==gc->GID2) {
- gc->Ghp2=md->hp;
- if(gc->Ghp2<=0) {
- guild_castledatasave(gc->castle_id,12,0);
- guild_castledatasave(gc->castle_id,20,0);
- }
- }
- if(md->bl.id==gc->GID3) {
- gc->Ghp3=md->hp;
- if(gc->Ghp3<=0) {
- guild_castledatasave(gc->castle_id,13,0);
- guild_castledatasave(gc->castle_id,21,0);
- }
- }
- if(md->bl.id==gc->GID4) {
- gc->Ghp4=md->hp;
- if(gc->Ghp4<=0) {
- guild_castledatasave(gc->castle_id,14,0);
- guild_castledatasave(gc->castle_id,22,0);
- }
- }
- if(md->bl.id==gc->GID5) {
- gc->Ghp5=md->hp;
- if(gc->Ghp5<=0) {
- guild_castledatasave(gc->castle_id,15,0);
- guild_castledatasave(gc->castle_id,23,0);
- }
- }
- if(md->bl.id==gc->GID6) {
- gc->Ghp6=md->hp;
- if(gc->Ghp6<=0) {
- guild_castledatasave(gc->castle_id,16,0);
- guild_castledatasave(gc->castle_id,24,0);
- }
- }
- if(md->bl.id==gc->GID7) {
- gc->Ghp7=md->hp;
- if(gc->Ghp7<=0) {
- guild_castledatasave(gc->castle_id,17,0);
- guild_castledatasave(gc->castle_id,25,0);
-
- }
- }
- }
- } // end addition [Valaris]
-
- if(md->option&2 )
- skill_status_change_end(&md->bl, SC_HIDING, -1);
- if(md->option&4 )
- skill_status_change_end(&md->bl, SC_CLOAKING, -1);
- if(md->state.special_mob_ai == 2){//スフィアーマイン
- int skillidx=0;
-
- if((skillidx=mob_skillid2skillidx(md->class,NPC_SELFDESTRUCTION2))>=0){
- md->mode |= 0x1;
- md->next_walktime=tick;
- mobskill_use_id(md,&md->bl,skillidx);//自爆詠唱開始
- md->state.special_mob_ai++;
- }
- }
- if(md->hp>0){
- return 0;
- }
- // ----- ここから死亡処理 -----
- map_freeblock_lock();
- mob_changestate(md,MS_DEAD,0);
- mobskill_use(md,tick,-1); // 死亡時スキル
- memset(tmpsd,0,sizeof(tmpsd));
- memset(pt,0,sizeof(pt));
- max_hp = battle_get_max_hp(&md->bl);
- if(src && src->type == BL_MOB)
- mob_unlocktarget((struct mob_data *)src,tick);
- /* ソウルドレイン */
- if(sd && (skill=pc_checkskill(sd,HW_SOULDRAIN))>0){
- clif_skill_nodamage(src,&md->bl,HW_SOULDRAIN,skill,1);
- sp = (battle_get_lv(&md->bl))*(65+15*skill)/100;
- if(sd->status.sp + sp > sd->status.max_sp)
- sp = sd->status.max_sp - sd->status.sp;
- sd->status.sp += sp;
- clif_heal(sd->fd,SP_SP,sp);
- }
- // map外に消えた人は計算から除くので
- // overkill分は無いけどsumはmax_hpとは違う
- tdmg = 0;
- for(i=0,count=0,mvp_damage=0;i<DAMAGELOG_SIZE;i++){
- if(md->dmglog[i].id==0)
- continue;
- tmpsd[i] = map_id2sd(md->dmglog[i].id);
- if(tmpsd[i] == NULL)
- continue;
- count++;
- if(tmpsd[i]->bl.m != md->bl.m || pc_isdead(tmpsd[i]))
- continue;
- tdmg += (double)md->dmglog[i].dmg;
- if(mvp_damage<md->dmglog[i].dmg){
- third_sd = second_sd;
- second_sd = mvp_sd;
- mvp_sd=tmpsd[i];
- mvp_damage=md->dmglog[i].dmg;
- }
- }
- // [MouseJstr]
- if((map[md->bl.m].flag.pvp == 0) || (battle_config.pvp_exp == 1)) {
- if((double)max_hp < tdmg)
- dmg_rate = ((double)max_hp) / tdmg;
- else dmg_rate = 1;
- // 経験値の分配
- for(i=0;i<DAMAGELOG_SIZE;i++){
- int pid,base_exp,job_exp,flag=1;
- double per;
- struct party *p;
- if(tmpsd[i]==NULL || tmpsd[i]->bl.m != md->bl.m)
- continue;
- /* jAthena's exp formula
- per = ((double)md->dmglog[i].dmg)*(9.+(double)((count > 6)? 6:count))/10./((double)max_hp) * dmg_rate;
- temp = ((double)mob_db[md->class].base_exp * (double)battle_config.base_exp_rate / 100. * per);
- base_exp = (temp > 2147483647.)? 0x7fffffff:(int)temp;
- if(mob_db[md->class].base_exp > 0 && base_exp < 1) base_exp = 1;
- if(base_exp < 0) base_exp = 0;
- temp = ((double)mob_db[md->class].job_exp * (double)battle_config.job_exp_rate / 100. * per);
- job_exp = (temp > 2147483647.)? 0x7fffffff:(int)temp;
- if(mob_db[md->class].job_exp > 0 && job_exp < 1) job_exp = 1;
- if(job_exp < 0) job_exp = 0;
- */
- //eAthena's exp formula rather than jAthena's
- per=(double)md->dmglog[i].dmg*256*(9+(double)((count > 6)? 6:count))/10/(double)max_hp;
- if(per>512) per=512;
- if(per<1) per=1;
- base_exp=mob_db[md->class].base_exp*per/256;
- if(base_exp < 1) base_exp = 1;
- if(sd && md && battle_config.pk_mode==1 && (mob_db[md->class].lv - sd->status.base_level >= 20)) {
- base_exp*=1.15; // pk_mode additional exp if monster >20 levels [Valaris]
- }
- if(md->state.special_mob_ai >= 1 && battle_config.alchemist_summon_reward != 1) base_exp = 0; // Added [Valaris]
- job_exp=mob_db[md->class].job_exp*per/256;
- if(job_exp < 1) job_exp = 1;
- if(sd && md && battle_config.pk_mode==1 && (mob_db[md->class].lv - sd->status.base_level >= 20)) {
- job_exp*=1.15; // pk_mode additional exp if monster >20 levels [Valaris]
- }
- if(md->state.special_mob_ai >= 1 && battle_config.alchemist_summon_reward != 1) job_exp = 0; // Added [Valaris]
- if((pid=tmpsd[i]->status.party_id)>0){ // パーティに入っている
- int j=0;
- for(j=0;j<pnum;j++) // 公平パーティリストにいるかどうか
- if(pt[j].id==pid)
- break;
- if(j==pnum){ // いないときは公平かどうか確認
- if((p=party_search(pid))!=NULL && p->exp!=0){
- pt[pnum].id=pid;
- pt[pnum].p=p;
- pt[pnum].base_exp=base_exp;
- pt[pnum].job_exp=job_exp;
- pnum++;
- flag=0;
- }
- }else{ // いるときは公平
- pt[j].base_exp+=base_exp;
- pt[j].job_exp+=job_exp;
- flag=0;
- }
- }
- if(flag) // 各自所得
- pc_gainexp(tmpsd[i],base_exp,job_exp);
- }
- // 公平分配
- for(i=0;i<pnum;i++)
- party_exp_share(pt[i].p,md->bl.m,pt[i].base_exp,pt[i].job_exp);
- // item drop
- if(!(type&1)) {
- int log_item[8] = {0};
- for(i=0;i<8;i++){
- struct delay_item_drop *ditem;
- int drop_rate;
- if(md->state.special_mob_ai >= 1 && battle_config.alchemist_summon_reward != 1) // Added [Valaris]
- break; // End
- if(mob_db[md->class].dropitem[i].nameid <= 0)
- continue;
- drop_rate = mob_db[md->class].dropitem[i].p;
- if(drop_rate <= 0 && battle_config.drop_rate0item)
- drop_rate = 1;
- if(battle_config.drops_by_luk>0 && sd && md) drop_rate+=(sd->status.luk*battle_config.drops_by_luk)/100; // drops affected by luk [Valaris]
- if(sd && md && battle_config.pk_mode==1 && (mob_db[md->class].lv - sd->status.base_level >= 20)) drop_rate*=1.25; // pk_mode increase drops if 20 level difference [Valaris]
- if(drop_rate <= rand()%10000)
- continue;
- ditem=(struct delay_item_drop *)aCalloc(1,sizeof(struct delay_item_drop));
- ditem->nameid = mob_db[md->class].dropitem[i].nameid;
- log_item[i] = ditem->nameid;
- ditem->amount = 1;
- ditem->m = md->bl.m;
- ditem->x = md->bl.x;
- ditem->y = md->bl.y;
- ditem->first_sd = mvp_sd;
- ditem->second_sd = second_sd;
- ditem->third_sd = third_sd;
- add_timer(tick+500+i,mob_delay_item_drop,(int)ditem,0);
- }
- #ifndef TXT_ONLY
- if(log_config.drop > 0)
- log_drop(mvp_sd, md->class, log_item);
- #endif
- if(sd && sd->state.attack_type == BF_WEAPON) {
- for(i=0;i<sd->monster_drop_item_count;i++) {
- struct delay_item_drop *ditem;
- int race = battle_get_race(&md->bl);
- if(sd->monster_drop_itemid[i] <= 0)
- continue;
- if(sd->monster_drop_race[i] & (1<<race) ||
- (mob_db[md->class].mode & 0x20 && sd->monster_drop_race[i] & 1<<10) ||
- (!(mob_db[md->class].mode & 0x20) && sd->monster_drop_race[i] & 1<<11) ) {
- if(sd->monster_drop_itemrate[i] <= rand()%10000)
- continue;
- ditem=(struct delay_item_drop *)aCalloc(1,sizeof(struct delay_item_drop));
- ditem->nameid = sd->monster_drop_itemid[i];
- ditem->amount = 1;
- ditem->m = md->bl.m;
- ditem->x = md->bl.x;
- ditem->y = md->bl.y;
- ditem->first_sd = mvp_sd;
- ditem->second_sd = second_sd;
- ditem->third_sd = third_sd;
- add_timer(tick+520+i,mob_delay_item_drop,(int)ditem,0);
- }
- }
- if(sd->get_zeny_num > 0)
- pc_getzeny(sd,mob_db[md->class].lv*10 + rand()%(sd->get_zeny_num+1));
- }
- if(md->lootitem) {
- for(i=0;i<md->lootitem_count;i++) {
- struct delay_item_drop2 *ditem;
- ditem=(struct delay_item_drop2 *)aCalloc(1,sizeof(struct delay_item_drop2));
- memcpy(&ditem->item_data,&md->lootitem[i],sizeof(md->lootitem[0]));
- ditem->m = md->bl.m;
- ditem->x = md->bl.x;
- ditem->y = md->bl.y;
- ditem->first_sd = mvp_sd;
- ditem->second_sd = second_sd;
- ditem->third_sd = third_sd;
- add_timer(tick+540+i,mob_delay_item_drop2,(int)ditem,0);
- }
- }
- }
- // mvp処理
- if(mvp_sd && mob_db[md->class].mexp > 0 ){
- int log_mvp[2] = {0};
- int j;
- int mexp;
- temp = ((double)mob_db[md->class].mexp * (double)battle_config.mvp_exp_rate * (9.+(double)count)/1000.);
- mexp = (temp > 2147483647.)? 0x7fffffff:(int)temp;
- if(mexp < 1) mexp = 1;
- clif_mvp_effect(mvp_sd); // エフェクト
- clif_mvp_exp(mvp_sd,mexp);
- pc_gainexp(mvp_sd,mexp,0);
- log_mvp[1] = mexp;
- for(j=0;j<3;j++){
- i = rand() % 3;
- if(mob_db[md->class].mvpitem[i].nameid <= 0)
- continue;
- drop_rate = mob_db[md->class].mvpitem[i].p;
- if(drop_rate <= 0 && battle_config.drop_rate0item)
- drop_rate = 1;
- if(drop_rate < battle_config.item_drop_mvp_min)
- drop_rate = battle_config.item_drop_mvp_min;
- if(drop_rate > battle_config.item_drop_mvp_max)
- drop_rate = battle_config.item_drop_mvp_max;
- if(drop_rate <= rand()%10000)
- continue;
- memset(&item,0,sizeof(item));
- item.nameid=mob_db[md->class].mvpitem[i].nameid;
- item.identify=!itemdb_isequip3(item.nameid);
- clif_mvp_item(mvp_sd,item.nameid);
- log_mvp[0] = item.nameid;
- if(mvp_sd->weight*2 > mvp_sd->max_weight)
- map_addflooritem(&item,1,mvp_sd->bl.m,mvp_sd->bl.x,mvp_sd->bl.y,mvp_sd,second_sd,third_sd,1);
- else if((ret = pc_additem(mvp_sd,&item,1))) {
- clif_additem(sd,0,0,ret);
- map_addflooritem(&item,1,mvp_sd->bl.m,mvp_sd->bl.x,mvp_sd->bl.y,mvp_sd,second_sd,third_sd,1);
- }
- break;
- }
- #ifndef TXT_ONLY
- if(log_config.mvpdrop > 0)
- log_mvpdrop(mvp_sd, md->class, log_mvp);
- #endif
- }
- } // [MouseJstr]
- // <Agit> NPC Event [OnAgitBreak]
- if(md->npc_event[0] && strcmp(((md->npc_event)+strlen(md->npc_event)-13),"::OnAgitBreak") == 0) {
- printf("MOB.C: Run NPC_Event[OnAgitBreak].\n");
- if (agit_flag == 1) //Call to Run NPC_Event[OnAgitBreak]
- guild_agit_break(md);
- }
- // SCRIPT実行
- if(md->npc_event[0]){
- // if(battle_config.battle_log)
- // printf("mob_damage : run event : %s\n",md->npc_event);
- if(src && src->type == BL_PET)
- sd = ((struct pet_data *)src)->msd;
- if(sd == NULL) {
- if(mvp_sd != NULL)
- sd = mvp_sd;
- else {
- struct map_session_data *tmpsd;
- int i;
- for(i=0;i<fd_max;i++){
- if(session[i] && (tmpsd=session[i]->session_data) && tmpsd->state.auth) {
- if(md->bl.m == tmpsd->bl.m) {
- sd = tmpsd;
- break;
- }
- }
- }
- }
- }
- if(sd)
- npc_event(sd,md->npc_event,0);
- }
- clif_clearchar_area(&md->bl,1);
- map_delblock(&md->bl);
- if(mob_get_viewclass(md->class) <= 1000)
- clif_clearchar_delay(tick+3000,&md->bl,0);
- mob_deleteslave(md);
- mob_setdelayspawn(md->bl.id);
- map_freeblock_unlock();
- return 0;
- }
- /*==========================================
- *
- *------------------------------------------
- */
- int mob_class_change(struct mob_data *md,int *value)
- {
- unsigned int tick = gettick();
- int i,c,hp_rate,max_hp,class,count = 0;
- nullpo_retr(0, md);
- nullpo_retr(0, value);
- if(value[0]<=1000 || value[0]>2000)
- return 0;
- if(md->bl.prev == NULL) return 0;
- while(count < 5 && value[count] > 1000 && value[count] <= 2000) count++;
- if(count < 1) return 0;
- class = value[rand()%count];
- if(class<=1000 || class>2000) return 0;
- max_hp = battle_get_max_hp(&md->bl);
- hp_rate = md->hp*100/max_hp;
- clif_mob_class_change(md,class);
- md->class = class;
- max_hp = battle_get_max_hp(&md->bl);
- if(battle_config.monster_class_change_full_recover==1) {
- md->hp = max_hp;
- memset(md->dmglog,0,sizeof(md->dmglog));
- }
- else
- md->hp = max_hp*hp_rate/100;
- if(md->hp > max_hp) md->hp = max_hp;
- else if(md->hp < 1) md->hp = 1;
- memcpy(md->name,mob_db[class].jname,24);
- memset(&md->state,0,sizeof(md->state));
- md->attacked_id = 0;
- md->target_id = 0;
- md->move_fail_count = 0;
- md->speed = mob_db[md->class].speed;
- md->def_ele = mob_db[md->class].element;
- mob_changestate(md,MS_IDLE,0);
- skill_castcancel(&md->bl,0);
- md->state.skillstate = MSS_IDLE;
- md->last_thinktime = tick;
- md->next_walktime = tick+rand()%50+5000;
- md->attackabletime = tick;
- md->canmove_tick = tick;
- md->sg_count=0;
- for(i=0,c=tick-1000*3600*10;i<MAX_MOBSKILL;i++)
- md->skilldelay[i] = c;
- md->skillid=0;
- md->skilllv=0;
- if(md->lootitem == NULL && mob_db[class].mode&0x02)
- md->lootitem=(struct item *)aCalloc(LOOTITEM_SIZE,sizeof(struct item));
- skill_clear_unitgroup(&md->bl);
- skill_cleartimerskill(&md->bl);
- clif_clearchar_area(&md->bl,0);
- clif_spawnmob(md);
- return 0;
- }
- /*==========================================
- * mob回復
- *------------------------------------------
- */
- int mob_heal(struct mob_data *md,int heal)
- {
- int max_hp = battle_get_max_hp(&md->bl);
- nullpo_retr(0, md);
- md->hp += heal;
- if( max_hp < md->hp )
- md->hp = max_hp;
- if(md->class >= 1285 && md->class <=1287) { // guardian hp update [Valaris]
- struct guild_castle *gc=guild_mapname2gc(map[md->bl.m].name);
- if(gc) {
- if(md->bl.id==gc->GID0) gc->Ghp0=md->hp;
- if(md->bl.id==gc->GID1) gc->Ghp1=md->hp;
- if(md->bl.id==gc->GID2) gc->Ghp2=md->hp;
- if(md->bl.id==gc->GID3) gc->Ghp3=md->hp;
- if(md->bl.id==gc->GID4) gc->Ghp4=md->hp;
- if(md->bl.id==gc->GID5) gc->Ghp5=md->hp;
- if(md->bl.id==gc->GID6) gc->Ghp6=md->hp;
- if(md->bl.id==gc->GID7) gc->Ghp7=md->hp;
- }
- } // end addition [Valaris]
- return 0;
- }
- /*==========================================
- * Added by RoVeRT
- *------------------------------------------
- */
- int mob_warpslave_sub(struct block_list *bl,va_list ap)
- {
- struct mob_data *md=(struct mob_data *)bl;
- int id,x,y;
- id=va_arg(ap,int);
- x=va_arg(ap,int);
- y=va_arg(ap,int);
- if( md->master_id==id ) {
- mob_warp(md,-1,x,y,2);
- }
- return 0;
- }
- /*==========================================
- * Added by RoVeRT
- *------------------------------------------
- */
- int mob_warpslave(struct mob_data *md,int x, int y)
- {
- //printf("warp slave\n");
- map_foreachinarea(mob_warpslave_sub, md->bl.m,
- x-AREA_SIZE,y-AREA_SIZE,
- x+AREA_SIZE,y+AREA_SIZE,BL_MOB,
- md->bl.id, md->bl.x, md->bl.y );
- return 0;
- }
- /*==========================================
- * mobワープ
- *------------------------------------------
- */
- int mob_warp(struct mob_data *md,int m,int x,int y,int type)
- {
- int i=0,c,xs=0,ys=0,bx=x,by=y;
- nullpo_retr(0, md);
- if( md->bl.prev==NULL )
- return 0;
- if( m<0 ) m=md->bl.m;
- if(type >= 0) {
- if(map[md->bl.m].flag.monster_noteleport)
- return 0;
- clif_clearchar_area(&md->bl,type);
- }
- skill_unit_out_all(&md->bl,gettick(),1);
- map_delblock(&md->bl);
- if(bx>0 && by>0){ // 位置指定の場合周囲9セルを探索
- xs=ys=9;
- }
- while( ( x<0 || y<0 || ((c=read_gat(m,x,y))==1 || c==5) ) && (i++)<1000 ){
- if( xs>0 && ys>0 && i<250 ){ // 指定位置付近の探索
- x=bx+rand()%xs-xs/2;
- y=by+rand()%ys-ys/2;
- }else{ // 完全ランダム探索
- x=rand()%(map[m].xs-2)+1;
- y=rand()%(map[m].ys-2)+1;
- }
- }
- md->dir=0;
- if(i<1000){
- md->bl.x=md->to_x=x;
- md->bl.y=md->to_y=y;
- md->bl.m=m;
- }else {
- m=md->bl.m;
- if(battle_config.error_log==1)
- printf("MOB %d warp failed, class = %d\n",md->bl.id,md->class);
- }
- md->target_id=0; // タゲを解除する
- md->state.targettype=NONE_ATTACKABLE;
- md->attacked_id=0;
- md->state.skillstate=MSS_IDLE;
- mob_changestate(md,MS_IDLE,0);
- if(type>0 && i==1000) {
- if(battle_config.battle_log)
- printf("MOB %d warp to (%d,%d), class = %d\n",md->bl.id,x,y,md->class);
- }
- map_addblock(&md->bl);
- if(type>0)
- {
- clif_spawnmob(md);
- mob_warpslave(md,md->bl.x,md->bl.y);
- }
- return 0;
- }
- /*==========================================
- * 画面内の取り巻きの数計算用(foreachinarea)
- *------------------------------------------
- */
- int mob_countslave_sub(struct block_list *bl,va_list ap)
- {
- int id,*c;
- struct mob_data *md;
- id=va_arg(ap,int);
- nullpo_retr(0, bl);
- nullpo_retr(0, ap);
- nullpo_retr(0, c=va_arg(ap,int *));
- nullpo_retr(0, md = (struct mob_data *)bl);
- if( md->master_id==id )
- (*c)++;
- return 0;
- }
- /*==========================================
- * 画面内の取り巻きの数計算
- *------------------------------------------
- */
- int mob_countslave(struct mob_data *md)
- {
- int c=0;
- nullpo_retr(0, md);
- map_foreachinarea(mob_countslave_sub, md->bl.m,
- 0,0,map[md->bl.m].xs-1,map[md->bl.m].ys-1,
- BL_MOB,md->bl.id,&c);
- return c;
- }
- /*==========================================
- * 手下MOB召喚
- *------------------------------------------
- */
- int mob_summonslave(struct mob_data *md2,int *value,int amount,int flag)
- {
- struct mob_data *md;
- int bx,by,m,count = 0,class,k,a = amount;
- nullpo_retr(0, md2);
- nullpo_retr(0, value);
- bx=md2->bl.x;
- by=md2->bl.y;
- m=md2->bl.m;
- if(value[0]<=1000 || value[0]>2000) // 値が異常なら召喚を止める
- return 0;
- while(count < 5 && value[count] > 1000 && value[count] <= 2000) count++;
- if(count < 1) return 0;
- for(k=0;k<count;k++) {
- amount = a;
- class = value[k];
- if(class<=1000 || class>2000) continue;
- for(;amount>0;amount--){
- int x=0,y=0,c=0,i=0;
- md=(struct mob_data *)aCalloc(1,sizeof(struct mob_data));
- if(mob_db[class].mode&0x02)
- md->lootitem=(struct item *)aCalloc(LOOTITEM_SIZE,sizeof(struct item));
- else
- md->lootitem=NULL;
- while((x<=0 || y<=0 || (c=map_getcell(m,x,y))==1 || c==5 ) && (i++)<100){
- x=rand()%9-4+bx;
- y=rand()%9-4+by;
- }
- if(i>=100){
- x=bx;
- y=by;
- }
- mob_spawn_dataset(md,"--ja--",class);
- md->bl.m=m;
- md->bl.x=x;
- md->bl.y=y;
- md->m =m;
- md->x0=x;
- md->y0=y;
- md->xs=0;
- md->ys=0;
- md->speed=md2->speed;
- md->spawndelay1=-1; // 一度のみフラグ
- md->spawndelay2=-1; // 一度のみフラグ
- memset(md->npc_event,0,sizeof(md->npc_event));
- md->bl.type=BL_MOB;
- map_addiddb(&md->bl);
- mob_spawn(md->bl.id);
- clif_skill_nodamage(&md->bl,&md->bl,(flag)? NPC_SUMMONSLAVE:NPC_SUMMONMONSTER,a,1);
- if(flag)
- md->master_id=md2->bl.id;
- }
- }
- return 0;
- }
- /*==========================================
- * 自分をロックしているPCの数を数える(foreachclient)
- *------------------------------------------
- */
- static int mob_counttargeted_sub(struct block_list *bl,va_list ap)
- {
- int id,*c,target_lv;
- struct block_list *src;
- id=va_arg(ap,int);
- nullpo_retr(0, bl);
- nullpo_retr(0, ap);
- nullpo_retr(0, c=va_arg(ap,int *));
- src=va_arg(ap,struct block_list *);
- target_lv=va_arg(ap,int);
- if(id == bl->id || (src && id == src->id)) return 0;
- if(bl->type == BL_PC) {
- struct map_session_data *sd = (struct map_session_data *)bl;
- if(sd && sd->attacktarget == id && sd->attacktimer != -1 && sd->attacktarget_lv >= target_lv)
- (*c)++;
- }
- else if(bl->type == BL_MOB) {
- struct mob_data *md = (struct mob_data *)bl;
- if(md && md->target_id == id && md->timer != -1 && md->state.state == MS_ATTACK && md->target_lv >= target_lv)
- (*c)++;
- }
- else if(bl->type == BL_PET) {
- struct pet_data *pd = (struct pet_data *)bl;
- if(pd->target_id == id && pd->timer != -1 && pd->state.state == MS_ATTACK && pd->target_lv >= target_lv)
- (*c)++;
- }
- return 0;
- }
- /*==========================================
- * 自分をロックしているPCの数を数える
- *------------------------------------------
- */
- int mob_counttargeted(struct mob_data *md,struct block_list *src,int target_lv)
- {
- int c=0;
- nullpo_retr(0, md);
- map_foreachinarea(mob_counttargeted_sub, md->bl.m,
- md->bl.x-AREA_SIZE,md->bl.y-AREA_SIZE,
- md->bl.x+AREA_SIZE,md->bl.y+AREA_SIZE,0,md->bl.id,&c,src,target_lv);
- return c;
- }
- /*==========================================
- *MOBskillから該当skillidのskillidxを返す
- *------------------------------------------
- */
- int mob_skillid2skillidx(int class,int skillid)
- {
- int i;
- struct mob_skill *ms=mob_db[class].skill;
-
- if(ms==NULL)
- return -1;
- for(i=0;i<mob_db[class].maxskill;i++){
- if(ms[i].skill_id == skillid)
- return i;
- }
- return -1;
- }
- //
- // MOBスキル
- //
- /*==========================================
- * スキル使用(詠唱完了、ID指定)
- *------------------------------------------
- */
- int mobskill_castend_id( int tid, unsigned int tick, int id,int data )
- {
- struct mob_data* md=NULL;
- struct block_list *bl;
- struct block_list *mbl;
- int range;
- if((mbl = map_id2bl(id)) == NULL ) //詠唱したMobがもういないというのは良くある正常処理
- return 0;
- if((md=(struct mob_data *)mbl) == NULL ){
- printf("mobskill_castend_id nullpo mbl->id:%d\n",mbl->id);
- return 0;
- }
- if( md->bl.type!=BL_MOB || md->bl.prev==NULL )
- return 0;
- if( md->skilltimer != tid ) // タイマIDの確認
- return 0;
- md->skilltimer=-1;
- //沈黙や状態異常など
- if(md->sc_data){
- if(md->opt1>0 || md->sc_data[SC_DIVINA].timer != -1 || md->sc_data[SC_ROKISWEIL].timer != -1 || md->sc_data[SC_STEELBODY].timer != -1)
- return 0;
- if(md->sc_data[SC_AUTOCOUNTER].timer != -1 && md->skillid != KN_AUTOCOUNTER) //オートカウンター
- return 0;
- if(md->sc_data[SC_BLADESTOP].timer != -1) //白刃取り
- return 0;
- if(md->sc_data[SC_BERSERK].timer != -1) //バーサーク
- return 0;
- }
- if(md->skillid != NPC_EMOTION)
- md->last_thinktime=tick + battle_get_adelay(&md->bl);
- if((bl = map_id2bl(md->skilltarget)) == NULL || bl->prev==NULL){ //スキルターゲットが存在しない
- //printf("mobskill_castend_id nullpo\n");//ターゲットがいないときはnullpoじゃなくて普通に終了
- return 0;
- }
- if(md->bl.m != bl->m)
- return 0;
- if(md->skillid == PR_LEXAETERNA) {
- struct status_change *sc_data = battle_get_sc_data(bl);
- if(sc_data && (sc_data[SC_FREEZE].timer != -1 || (sc_data[SC_STONE].timer != -1 && sc_data[SC_STONE].val2 == 0)))
- return 0;
- }
- else if(md->skillid == RG_BACKSTAP) {
- int dir = map_calc_dir(&md->bl,bl->x,bl->y),t_dir = battle_get_dir(bl);
- int dist = distance(md->bl.x,md->bl.y,bl->x,bl->y);
- if(bl->type != BL_SKILL && (dist == 0 || map_check_dir(dir,t_dir)))
- return 0;
- }
- if( ( (skill_get_inf(md->skillid)&1) || (skill_get_inf2(md->skillid)&4) ) && // 彼我敵対関係チェック
- battle_check_target(&md->bl,bl, BCT_ENEMY)<=0 )
- return 0;
- range = skill_get_range(md->skillid,md->skilllv);
- if(range < 0)
- range = battle_get_range(&md->bl) - (range + 1);
- if(range + battle_config.mob_skill_add_range < distance(md->bl.x,md->bl.y,bl->x,bl->y))
- return 0;
- md->skilldelay[md->skillidx]=tick;
- if(battle_config.mob_skill_log)
- printf("MOB skill castend skill=%d, class = %d\n",md->skillid,md->class);
- mob_stop_walking(md,0);
- switch( skill_get_nk(md->skillid) )
- {
- // 攻撃系/吹き飛ばし系
- case 0: case 2:
- skill_castend_damage_id(&md->bl,bl,md->skillid,md->skilllv,tick,0);
- break;
- case 1:// 支援系
- if(!mob_db[md->class].skill[md->skillidx].val[0] &&
- (md->skillid==AL_HEAL || (md->skillid==ALL_RESURRECTION && bl->type != BL_PC)) && battle_check_undead(battle_get_race(bl),battle_get_elem_type(bl)) )
- skill_castend_damage_id(&md->bl,bl,md->skillid,md->skilllv,tick,0);
- else
- skill_castend_nodamage_id(&md->bl,bl,md->skillid,md->skilllv,tick,0);
- break;
- }
- return 0;
- }
- /*==========================================
- * スキル使用(詠唱完了、場所指定)
- *------------------------------------------
- */
- int mobskill_castend_pos( int tid, unsigned int tick, int id,int data )
- {
- struct mob_data* md=NULL;
- struct block_list *bl;
- int range,maxcount;
- //mobskill_castend_id同様詠唱したMobが詠唱完了時にもういないというのはありそうなのでnullpoから除外
- if((bl=map_id2bl(id))==NULL)
- return 0;
- nullpo_retr(0, md=(struct mob_data *)bl);
-
- if( md->bl.type!=BL_MOB || md->bl.prev==NULL )
- return 0;
- if( md->skilltimer != tid ) // タイマIDの確認
- return 0;
- md->skilltimer=-1;
- if(md->sc_data){
- if(md->opt1>0 || md->sc_data[SC_DIVINA].timer != -1 || md->sc_data[SC_ROKISWEIL].timer != -1 || md->sc_data[SC_STEELBODY].timer != -1)
- return 0;
- if(md->sc_data[SC_AUTOCOUNTER].timer != -1 && md->skillid != KN_AUTOCOUNTER) //オートカウンター
- return 0;
- if(md->sc_data[SC_BLADESTOP].timer != -1) //白刃取り
- return 0;
- if(md->sc_data[SC_BERSERK].timer != -1) //バーサーク
- return 0;
- }
- if(battle_config.monster_skill_reiteration == 0) {
- range = -1;
- switch(md->skillid) {
- case MG_SAFETYWALL:
- case WZ_FIREPILLAR:
- case HT_SKIDTRAP:
- case HT_LANDMINE:
- case HT_ANKLESNARE:
- case HT_SHOCKWAVE:
- case HT_SANDMAN:
- case HT_FLASHER:
- case HT_FREEZINGTRAP:
- case HT_BLASTMINE:
- case HT_CLAYMORETRAP:
- case PF_SPIDERWEB: /* スパイダーウェッブ */
- range = 0;
- break;
- case AL_PNEUMA:
- case AL_WARP:
- range = 1;
- break;
- }
- if(range >= 0) {
- if(skill_check_unit_range(md->bl.m,md->skillx,md->skilly,range,md->skillid) > 0)
- return 0;
- }
- }
- if(battle_config.monster_skill_nofootset) {
- range = -1;
- switch(md->skillid) {
- case WZ_FIREPILLAR:
- case HT_SKIDTRAP:
- case HT_LANDMINE:
- case HT_ANKLESNARE:
- case HT_SHOCKWAVE:
- case HT_SANDMAN:
- case HT_FLASHER:
- case HT_FREEZINGTRAP:
- case HT_BLASTMINE:
- case HT_CLAYMORETRAP:
- case AM_DEMONSTRATION:
- case PF_SPIDERWEB: /* スパイダーウェッブ */
- range = 1;
- break;
- case AL_WARP:
- range = 0;
- break;
- }
- if(range >= 0) {
- if(skill_check_unit_range2(md->bl.m,md->skillx,md->skilly,range) > 0)
- return 0;
- }
- }
- if(battle_config.monster_land_skill_limit) {
- maxcount = skill_get_maxcount(md->skillid);
- if(maxcount > 0) {
- int i,c;
- for(i=c=0;i<MAX_MOBSKILLUNITGROUP;i++) {
- if(md->skillunit[i].alive_count > 0 && md->skillunit[i].skill_id == md->skillid)
- c++;
- }
- if(c >= maxcount)
- return 0;
- }
- }
- range = skill_get_range(md->skillid,md->skilllv);
- if(range < 0)
- range = battle_get_range(&md->bl) - (range + 1);
- if(range + battle_config.mob_skill_add_range < distance(md->bl.x,md->bl.y,md->skillx,md->skilly))
- return 0;
- md->skilldelay[md->skillidx]=tick;
- if(battle_config.mob_skill_log)
- printf("MOB skill castend skill=%d, class = %d\n",md->skillid,md->class);
- mob_stop_walking(md,0);
- skill_castend_pos2(&md->bl,md->skillx,md->skilly,md->skillid,md->skilllv,tick,0);
- return 0;
- }
- /*==========================================
- * Skill use (an aria start, ID specification)
- *------------------------------------------
- */
- int mobskill_use_id(struct mob_data *md,struct block_list *target,int skill_idx)
- {
- int casttime,range;
- struct mob_skill *ms;
- int skill_id, skill_lv, forcecast = 0;
- nullpo_retr(0, md);
- nullpo_retr(0, ms=&mob_db[md->class].skill[skill_idx]);
-
- if( target==NULL && (target=map_id2bl(md->target_id))==NULL )
- return 0;
- if( target->prev==NULL || md->bl.prev==NULL )
- return 0;
- skill_id=ms->skill_id;
- skill_lv=ms->skill_lv;
- // 沈黙や異常
- if(md->sc_data){
- if(md->opt1>0 || md->sc_data[SC_DIVINA].timer != -1 || md->sc_data[SC_ROKISWEIL].timer != -1 || md->sc_data[SC_STEELBODY].timer != -1)
- return 0;
- if(md->sc_data[SC_AUTOCOUNTER].timer != -1 && md->skillid != KN_AUTOCOUNTER) //オートカウンター
- return 0;
- if(md->sc_data[SC_BLADESTOP].timer != -1) //白刃取り
- return 0;
- if(md->sc_data[SC_BERSERK].timer != -1) //バーサーク
- return 0;
- }
- if(md->option&4 && skill_id==TF_HIDING)
- return 0;
- if(md->option&2 && skill_id!=TF_HIDING && skill_id!=AS_GRIMTOOTH && skill_id!=RG_BACKSTAP && skill_id!=RG_RAID)
- return 0;
- if(map[md->bl.m].flag.gvg && (skill_id == SM_ENDURE || skill_id == AL_TELEPORT || skill_id == AL_WARP ||
- skill_id == WZ_ICEWALL || skill_id == TF_BACKSLIDING))
- return 0;
- if(skill_get_inf2(skill_id)&0x200 && md->bl.id == target->id)
- return 0;
- // 射程と障害物チェック
- range = skill_get_range(skill_id,skill_lv);
- if(range < 0)
- range = battle_get_range(&md->bl) - (range + 1);
- if(!battle_check_range(&md->bl,target,range))
- return 0;
- // delay=skill_delayfix(&md->bl, skill_get_delay( skill_id,skill_lv) );
- casttime=skill_castfix(&md->bl,ms->casttime);
- md->state.skillcastcancel=ms->cancel;
- md->skilldelay[skill_idx]=gettick();
- switch(skill_id){ /* 何か特殊な処理が必要 */
- case ALL_RESURRECTION: /* リザレクション */
- if(target->type != BL_PC && battle_check_undead(battle_get_race(target),battle_get_elem_type(target))){ /* 敵がアンデッドなら */
- forcecast=1; /* ターンアンデットと同じ詠唱時間 */
- casttime=skill_castfix(&md->bl, skill_get_cast(PR_TURNUNDEAD,skill_lv) );
- }
- break;
- case MO_EXTREMITYFIST: /*阿修羅覇鳳拳*/
- case SA_MAGICROD:
- case SA_SPELLBREAKER:
- forcecast=1;
- break;
- }
- if(battle_config.mob_skill_log)
- printf("MOB skill use target_id=%d skill=%d lv=%d cast=%d, class = %d\n",target->id,skill_id,skill_lv,casttime,md->class);
- if(casttime>0 || forcecast){ // 詠唱が必要
- // struct mob_data *md2;
- clif_skillcasting( &md->bl,
- md->bl.id, target->id, 0,0, skill_id,casttime);
- // 詠唱反応モンスター
- /* if( target->type==BL_MOB && mob_db[(md2=(struct mob_data *)target)->class].mode&0x10 &&
- md2->state.state!=MS_ATTACK){
- md2->target_id=md->bl.id;
- md->state.targettype = ATTACKABLE;
- md2->min_chase=13;
- }*/
- }
- if( casttime<=0 ) // 詠唱の無いものはキャンセルされない
- md->state.skillcastcancel=0;
- md->skilltarget = target->id;
- md->skillx = 0;
- md->skilly = 0;
- md->skillid = skill_id;
- md->skilllv = skill_lv;
- md->skillidx = skill_idx;
- if(!(battle_config.monster_cloak_check_type&2) && md->sc_data[SC_CLOAKING].timer != -1 && md->skillid != AS_CLOAKING)
- skill_status_change_end(&md->bl,SC_CLOAKING,-1);
- if( casttime>0 ){
- md->skilltimer =
- add_timer( gettick()+casttime, mobskill_castend_id, md->bl.id, 0 );
- }else{
- md->skilltimer = -1;
- mobskill_castend_id(md->skilltimer,gettick(),md->bl.id, 0);
- }
- return 1;
- }
- /*==========================================
- * スキル使用(場所指定)
- *------------------------------------------
- */
- int mobskill_use_pos( struct mob_data *md,
- int skill_x, int skill_y, int skill_idx)
- {
- int casttime=0,range;
- struct mob_skill *ms;
- struct block_list bl;
- int skill_id, skill_lv;
- nullpo_retr(0, md);
- nullpo_retr(0, ms=&mob_db[md->class].skill[skill_idx]);
- if( md->bl.prev==NULL )
- return 0;
- skill_id=ms->skill_id;
- skill_lv=ms->skill_lv;
- //沈黙や状態異常など
- if(md->sc_data){
- if(md->opt1>0 || md->sc_data[SC_DIVINA].timer != -1 || md->sc_data[SC_ROKISWEIL].timer != -1 || md->sc_data[SC_STEELBODY].timer != -1)
- return 0;
- if(md->sc_data[SC_AUTOCOUNTER].timer != -1 && md->skillid != KN_AUTOCOUNTER) //オートカウンター
- return 0;
- if(md->sc_data[SC_BLADESTOP].timer != -1) //白刃取り
- return 0;
- if(md->sc_data[SC_BERSERK].timer != -1) //バーサーク
- return 0;
- }
- if(md->option&2)
- return 0;
- if(map[md->bl.m].flag.gvg && (skill_id == SM_ENDURE || skill_id == AL_TELEPORT || skill_id == AL_WARP ||
- skill_id == WZ_ICEWALL || skill_id == TF_BACKSLIDING))
- return 0;
- // 射程と障害物チェック
- bl.type = BL_NUL;
- bl.m = md->bl.m;
- bl.x = skill_x;
- bl.y = skill_y;
- range = skill_get_range(skill_id,skill_lv);
- if(range < 0)
- range = battle_get_range(&md->bl) - (range + 1);
- if(!battle_check_range(&md->bl,&bl,range))
- return 0;
- // delay=skill_delayfix(&sd->bl, skill_get_delay( skill_id,skill_lv) );
- casttime=skill_castfix(&md->bl,ms->casttime);
- md->skilldelay[skill_idx]=gettick();
- md->state.skillcastcancel=ms->cancel;
- if(battle_config.mob_skill_log)
- printf("MOB skill use target_pos=(%d,%d) skill=%d lv=%d cast=%d, class = %d\n",
- skill_x,skill_y,skill_id,skill_lv,casttime,md->class);
- if( casttime>0 ) // A cast time is required.
- clif_skillcasting( &md->bl,
- md->bl.id, 0, skill_x,skill_y, skill_id,casttime);
- if( casttime<=0 ) // A skill without a cast time wont be cancelled.
- md->state.skillcastcancel=0;
- md->skillx = skill_x;
- md->skilly = skill_y;
- md->skilltarget = 0;
- md->skillid = skill_id;
- md->skilllv = skill_lv;
- md->skillidx = skill_idx;
- if(!(battle_config.monster_cloak_check_type&2) && md->sc_data[SC_CLOAKING].timer != -1)
- skill_status_change_end(&md->bl,SC_CLOAKING,-1);
- if( casttime>0 ){
- md->skilltimer =
- add_timer( gettick()+casttime, mobskill_castend_pos, md->bl.id, 0 );
- }else{
- md->skilltimer = -1;
- mobskill_castend_pos(md->skilltimer,gettick(),md->bl.id, 0);
- }
- return 1;
- }
- /*==========================================
- * Friendly Mob whose HP is decreasing by a nearby MOB is looked for.
- *------------------------------------------
- */
- int mob_getfriendhpltmaxrate_sub(struct block_list *bl,va_list ap)
- {
- int rate;
- struct mob_data **fr, *md, *mmd;
- nullpo_retr(0, bl);
- nullpo_retr(0, ap);
- nullpo_retr(0, mmd=va_arg(ap,struct mob_data *));
- md=(struct mob_data *)bl;
- if( mmd->bl.id == bl->id )
- return 0;
- rate=va_arg(ap,int);
- fr=va_arg(ap,struct mob_data **);
- if( md->hp < mob_db[md->class].max_hp*rate/100 )
- (*fr)=md;
- return 0;
- }
- struct mob_data *mob_getfriendhpltmaxrate(struct mob_data *md,int rate)
- {
- struct mob_data *fr=NULL;
- const int r=8;
- nullpo_retr(NULL, md);
- map_foreachinarea(mob_getfriendhpltmaxrate_sub, md->bl.m,
- md->bl.x-r ,md->bl.y-r, md->bl.x+r, md->bl.y+r,
- BL_MOB,md,rate,&fr);
- return fr;
- }
- /*==========================================
- * What a status state suits by nearby MOB is looked for.
- *------------------------------------------
- */
- int mob_getfriendstatus_sub(struct block_list *bl,va_list ap)
- {
- int cond1,cond2;
- struct mob_data **fr, *md, *mmd;
- int flag=0;
- nullpo_retr(0, bl);
- nullpo_retr(0, ap);
- nullpo_retr(0, md=(struct mob_data *)bl);
- nullpo_retr(0, mmd=va_arg(ap,struct mob_data *));
- if( mmd->bl.id == bl->id )
- return 0;
- cond1=va_arg(ap,int);
- cond2=va_arg(ap,int);
- fr=va_arg(ap,struct mob_data **);
- if( cond2==-1 ){
- int j;
- for(j=SC_STONE;j<=SC_BLIND && !flag;j++){
- flag=(md->sc_data[j].timer!=-1 );
- }
- }else
- flag=( md->sc_data[cond2].timer!=-1 );
- if( flag^( cond1==MSC_FRIENDSTATUSOFF ) )
- (*fr)=md;
- return 0;
- }
- struct mob_data *mob_getfriendstatus(struct mob_data *md,int cond1,int cond2)
- {
- struct mob_data *fr=NULL;
- const int r=8;
- nullpo_retr(0, md);
- map_foreachinarea(mob_getfriendstatus_sub, md->bl.m,
- md->bl.x-r ,md->bl.y-r, md->bl.x+r, md->bl.y+r,
- BL_MOB,md,cond1,cond2,&fr);
- return fr;
- }
- /*==========================================
- * Skill use judging
- *------------------------------------------
- */
- int mobskill_use(struct mob_data *md,unsigned int tick,int event)
- {
- struct mob_skill *ms;
- // struct block_list *target=NULL;
- int i,max_hp;
- nullpo_retr(0, md);
- nullpo_retr(0, ms = mob_db[md->class].skill);
- max_hp = battle_get_max_hp(&md->bl);
- if(battle_config.mob_skill_use == 0 || md->skilltimer != -1)
- return 0;
- if(md->state.special_mob_ai)
- return 0;
- if(md->sc_data[SC_SELFDESTRUCTION].timer!=-1) //自爆中はスキルを使わない
- return 0;
- for(i=0;i<mob_db[md->class].maxskill;i++){
- int c2=ms[i].cond2,flag=0;
- struct mob_data *fmd=NULL;
- // ディレイ中
- if( DIFF_TICK(tick,md->skilldelay[i])<ms[i].delay )
- continue;
- // 状態判定
- if( ms[i].state>=0 && ms[i].state!=md->state.skillstate )
- continue;
- // 条件判定
- flag=(event==ms[i].cond1);
- if(!flag){
- switch( ms[i].cond1 ){
- case MSC_ALWAYS:
- flag=1; break;
- case MSC_MYHPLTMAXRATE: // HP< maxhp%
- flag=( md->hp < max_hp*c2/100 ); break;
- case MSC_MYSTATUSON: // status[num] on
- case MSC_MYSTATUSOFF: // status[num] off
- if( ms[i].cond2==-1 ){
- int j;
- for(j=SC_STONE;j<=SC_BLIND && !flag;j++){
- flag=(md->sc_data[j].timer!=-1 );
- }
- }else
- flag=( md->sc_data[ms[i].cond2].timer!=-1 );
- flag^=( ms[i].cond1==MSC_MYSTATUSOFF ); break;
- case MSC_FRIENDHPLTMAXRATE: // friend HP < maxhp%
- flag=(( fmd=mob_getfriendhpltmaxrate(md,ms[i].cond2) )!=NULL ); break;
- case MSC_FRIENDSTATUSON: // friend status[num] on
- case MSC_FRIENDSTATUSOFF: // friend status[num] off
- flag=(( fmd=mob_getfriendstatus(md,ms[i].cond1,ms[i].cond2) )!=NULL ); break;
- case MSC_SLAVELT: // slave < num
- flag=( mob_countslave(md) < c2 ); break;
- case MSC_ATTACKPCGT: // attack pc > num
- flag=( mob_counttargeted(md,NULL,0) > c2 ); break;
- case MSC_SLAVELE: // slave <= num
- flag=( mob_countslave(md) <= c2 ); break;
- case MSC_ATTACKPCGE: // attack pc >= num
- flag=( mob_counttargeted(md,NULL,0) >= c2 ); break;
- case MSC_SKILLUSED: // specificated skill used
- flag=( (event&0xffff)==MSC_SKILLUSED && ((event>>16)==c2 || c2==0)); break;
- }
- }
- // 確率判定
- if( flag && rand()%10000 < ms[i].permillage ){
- if( skill_get_inf(ms[i].skill_id)&2 ){
- // 場所指定
- struct block_list *bl = NULL;
- int x=0,y=0;
- if( ms[i].target<=MST_AROUND ){
- bl= ((ms[i].target==MST_TARGET || ms[i].target==MST_AROUND5)? map_id2bl(md->target_id):
- (ms[i].target==MST_FRIEND)? &fmd->bl : &md->bl);
- if(bl!=NULL){
- x=bl->x; y=bl->y;
- }
- }
- if( x<=0 || y<=0 )
- continue;
- // 自分の周囲
- if( ms[i].target>=MST_AROUND1 ){
- int bx=x, by=y, i=0, c, m=bl->m, r=ms[i].target-MST_AROUND1;
- do{
- bx=x + rand()%(r*2+3) - r;
- by=y + rand()%(r*2+3) - r;
- }while( ( bx<=0 || by<=0 || bx>=map[m].xs || by>=map[m].ys ||
- ((c=read_gat(m,bx,by))==1 || c==5) ) && (i++)<1000);
- if(i<1000){
- x=bx; y=by;
- }
- }
- // 相手の周囲
- if( ms[i].target>=MST_AROUND5 ){
- int bx=x, by=y, i=0, c, m=bl->m, r=(ms[i].target-MST_AROUND5)+1;
- do{
- bx=x + rand()%(r*2+1) - r;
- by=y + rand()%(r*2+1) - r;
- }while( ( bx<=0 || by<=0 || bx>=map[m].xs || by>=map[m].ys ||
- ((c=read_gat(m,bx,by))==1 || c==5) ) && (i++)<1000);
- if(i<1000){
- x=bx; y=by;
- }
- }
- if(!mobskill_use_pos(md,x,y,i))
- return 0;
- }else{
- // ID指定
- if( ms[i].target<=MST_FRIEND ){
- struct block_list *bl = NULL;
- bl= ((ms[i].target==MST_TARGET)? map_id2bl(md->target_id):
- (ms[i].target==MST_FRIEND)? &fmd->bl : &md->bl);
- if(bl && !mobskill_use_id(md,bl,i))
- return 0;
- }
- }
- if(ms[i].emotion >= 0)
- clif_emotion(&md->bl,ms[i].emotion);
- return 1;
- }
- }
- return 0;
- }
- /*==========================================
- * Skill use event processing
- *------------------------------------------
- */
- int mobskill_event(struct mob_data *md,int flag)
- {
- nullpo_retr(0, md);
- if(flag==-1 && mobskill_use(md,gettick(),MSC_CASTTARGETED))
- return 1;
- if( (flag&BF_SHORT) && mobskill_use(md,gettick(),MSC_CLOSEDATTACKED))
- return 1;
- if( (flag&BF_LONG) && mobskill_use(md,gettick(),MSC_LONGRANGEATTACKED))
- return 1;
- return 0;
- }
- /*==========================================
- * Mobがエンペリウムなどの場合の判定
- *------------------------------------------
- */
- int mob_gvmobcheck(struct map_session_data *sd, struct block_list *bl)
- {
- struct mob_data *md=NULL;
-
- nullpo_retr(0,sd);
- nullpo_retr(0,bl);
-
- if(bl->type==BL_MOB && (md=(struct mob_data *)bl) &&
- (md->class == 1288 || md->class == 1287 || md->class == 1286 || md->class == 1285))
- {
- struct guild_castle *gc=guild_mapname2gc(map[sd->bl.m].name);
- struct guild *g=guild_search(sd->status.guild_id);
- if(g == NULL && md->class == 1288)
- return 0;//ギルド未加入ならダメージ無し
- else if(gc != NULL && !map[sd->bl.m].flag.gvg)
- return 0;//砦内でGvじゃないときはダメージなし
- else if(g && gc != NULL && g->guild_id == gc->guild_id)
- return 0;//自占領ギルドのエンペならダメージ無し
- else if(g && guild_checkskill(g,GD_APPROVAL) <= 0 && md->class == 1288)
- return 0;//正規ギルド承認がないとダメージ無し
- }
-
- return 1;
- }
- /*==========================================
- * スキル用タイマー削除
- *------------------------------------------
- */
- int mobskill_deltimer(struct mob_data *md )
- {
- nullpo_retr(0, md);
- if( md->skilltimer!=-1 ){
- if( skill_get_inf( md->skillid )&2 )
- delete_timer( md->skilltimer, mobskill_castend_pos );
- else
- delete_timer( md->skilltimer, mobskill_castend_id );
- md->skilltimer=-1;
- }
- return 0;
- }
- //
- // 初期化
- //
- /*==========================================
- * Since un-setting [ mob ] up was used, it is an initial provisional value setup.
- *------------------------------------------
- */
- static int mob_makedummymobdb(int class)
- {
- int i;
- sprintf(mob_db[class].name,"mob%d",class);
- sprintf(mob_db[class].jname,"mob%d",class);
- mob_db[class].lv=1;
- mob_db[class].max_hp=1000;
- mob_db[class].max_sp=1;
- mob_db[class].base_exp=2;
- mob_db[class].job_exp=1;
- mob_db[class].range=1;
- mob_db[class].atk1=7;
- mob_db[class].atk2=10;
- mob_db[class].def=0;
- mob_db[class].mdef=0;
- mob_db[class].str=1;
- mob_db[class].agi=1;
- mob_db[class].vit=1;
- mob_db[class].int_=1;
- mob_db[class].dex=6;
- mob_db[class].luk=2;
- mob_db[class].range2=10;
- mob_db[class].range3=10;
- mob_db[class].size=0;
- mob_db[class].race=0;
- mob_db[class].element=0;
- mob_db[class].mode=0;
- mob_db[class].speed=300;
- mob_db[class].adelay=1000;
- mob_db[class].amotion=500;
- mob_db[class].dmotion=500;
- mob_db[class].dropitem[0].nameid=909; // Jellopy
- mob_db[class].dropitem[0].p=1000;
- for(i=1;i<8;i++){
- mob_db[class].dropitem[i].nameid=0;
- mob_db[class].dropitem[i].p=0;
- }
- // Item1,Item2
- mob_db[class].mexp=0;
- mob_db[class].mexpper=0;
- for(i=0;i<3;i++){
- mob_db[class].mvpitem[i].nameid=0;
- mob_db[class].mvpitem[i].p=0;
- }
- for(i=0;i<MAX_RANDOMMONSTER;i++)
- mob_db[class].summonper[i]=0;
- return 0;
- }
- /*==========================================
- * db/mob_db.txt reading
- *------------------------------------------
- */
- static int mob_readdb(void)
- {
- FILE *fp;
- char line[1024];
- char *filename[]={ "db/mob_db.txt","db/mob_db2.txt" };
- int i;
- memset(mob_db,0,sizeof(mob_db));
- for(i=0;i<2;i++){
- fp=fopen(filename[i],"r");
- if(fp==NULL){
- if(i>0)
- continue;
- return -1;
- }
- while(fgets(line,1020,fp)){
- int class,i;
- char *str[55],*p,*np;
- if(line[0] == '/' && line[1] == '/')
- continue;
- for(i=0,p=line;i<55;i++){
- if((np=strchr(p,','))!=NULL){
- str[i]=p;
- *np=0;
- p=np+1;
- } else
- str[i]=p;
- }
- class=atoi(str[0]);
- if(class<=1000 || class>2000)
- continue;
- mob_db[class].view_class=class;
- memcpy(mob_db[class].name,str[1],24);
- memcpy(mob_db[class].jname,str[2],24);
- mob_db[class].lv=atoi(str[3]);
- mob_db[class].max_hp=atoi(str[4]);
- mob_db[class].max_sp=atoi(str[5]);
- mob_db[class].base_exp=atoi(str[6]);
- if(mob_db[class].base_exp < 0)
- mob_db[class].base_exp = 0;
- else if(mob_db[class].base_exp > 0 && (mob_db[class].base_exp*battle_config.base_exp_rate/100 > 1000000000 ||
- mob_db[class].base_exp*battle_config.base_exp_rate/100 < 0))
- mob_db[class].base_exp=1000000000;
- else
- mob_db[class].base_exp*= battle_config.base_exp_rate/100;
-
- mob_db[class].job_exp=atoi(str[7]);
- if(mob_db[class].job_exp < 0)
- mob_db[class].job_exp = 0;
- else if(mob_db[class].job_exp > 0 && (mob_db[class].job_exp*battle_config.job_exp_rate/100 > 1000000000 ||
- mob_db[class].job_exp*battle_config.job_exp_rate/100 < 0))
- mob_db[class].job_exp=1000000000;
- else
- mob_db[class].job_exp*=battle_config.job_exp_rate/100;
-
- mob_db[class].range=atoi(str[8]);
- mob_db[class].atk1=atoi(str[9]);
- mob_db[class].atk2=atoi(str[10]);
- mob_db[class].def=atoi(str[11]);
- mob_db[class].mdef=atoi(str[12]);
- mob_db[class].str=atoi(str[13]);
- mob_db[class].agi=atoi(str[14]);
- mob_db[class].vit=atoi(str[15]);
- mob_db[class].int_=atoi(str[16]);
- mob_db[class].dex=atoi(str[17]);
- mob_db[class].luk=atoi(str[18]);
- mob_db[class].range2=atoi(str[19]);
- mob_db[class].range3=atoi(str[20]);
- mob_db[class].size=atoi(str[21]);
- mob_db[class].race=atoi(str[22]);
- mob_db[class].element=atoi(str[23]);
- mob_db[class].mode=atoi(str[24]);
- mob_db[class].speed=atoi(str[25]);
- mob_db[class].adelay=atoi(str[26]);
- mob_db[class].amotion=atoi(str[27]);
- mob_db[class].dmotion=atoi(str[28]);
- for(i=0;i<8;i++){
- int rate = 0,type,ratemin,ratemax;
- mob_db[class].dropitem[i].nameid=atoi(str[29+i*2]);
- type = itemdb_type(mob_db[class].dropitem[i].nameid);
- if (type == 0) { // Added [Valaris]
- rate = battle_config.item_rate_heal;
- ratemin = battle_config.item_drop_heal_min;
- ratemax = battle_config.item_drop_heal_max;
- }
- else if (type == 2) {
- rate = battle_config.item_rate_use;
- ratemin = battle_config.item_drop_use_min;
- ratemax = battle_config.item_drop_use_max; // End
- }
- else if (type == 4 || type == 5 || type == 8) { // Changed to include Pet Equip
- rate = battle_config.item_rate_equip;
- ratemin = battle_config.item_drop_equip_min;
- ratemax = battle_config.item_drop_equip_max;
- }
- else if (type == 6) {
- rate = battle_config.item_rate_card;
- ratemin = battle_config.item_drop_card_min;
- ratemax = battle_config.item_drop_card_max;
- }
- else {
- rate = battle_config.item_rate_common;
- ratemin = battle_config.item_drop_common_min;
- ratemax = battle_config.item_drop_common_max;
- }
- rate = (rate / 100) * atoi(str[30+i*2]);
- rate = (rate < ratemin)? ratemin: (rate > ratemax)? ratemax: rate;
- mob_db[class].dropitem[i].p = rate;
- }
- // Item1,Item2
- mob_db[class].mexp=atoi(str[45])*battle_config.mvp_exp_rate/100;
- mob_db[class].mexpper=atoi(str[46]);
- for(i=0;i<3;i++){
- mob_db[class].mvpitem[i].nameid=atoi(str[47+i*2]);
- mob_db[class].mvpitem[i].p=atoi(str[48+i*2])*battle_config.mvp_item_rate/100;
- }
- for(i=0;i<MAX_RANDOMMONSTER;i++)
- mob_db[class].summonper[i]=0;
- mob_db[class].maxskill=0;
- mob_db[class].sex=0;
- mob_db[class].hair=0;
- mob_db[class].hair_color=0;
- mob_db[class].weapon=0;
- mob_db[class].shield=0;
- mob_db[class].head_top=0;
- mob_db[class].head_mid=0;
- mob_db[class].head_buttom=0;
- mob_db[class].clothes_color=0; //Add for player monster dye - Valaris
- }
- fclose(fp);
- printf("read %s done\n",filename[i]);
- }
- return 0;
- }
- /*==========================================
- * MOB display graphic change data reading
- *------------------------------------------
- */
- static int mob_readdb_mobavail(void)
- {
- FILE *fp;
- char line[1024];
- int ln=0;
- int class,j,k;
- char *str[20],*p,*np;
- if( (fp=fopen("db/mob_avail.txt","r"))==NULL ){
- printf("can't read db/mob_avail.txt\n");
- return -1;
- }
- while(fgets(line,1020,fp)){
- if(line[0]=='/' && line[1]=='/')
- continue;
- memset(str,0,sizeof(str));
- for(j=0,p=line;j<12;j++){
- if((np=strchr(p,','))!=NULL){
- str[j]=p;
- *np=0;
- p=np+1;
- } else
- str[j]=p;
- }
- if(str[0]==NULL)
- continue;
- class=atoi(str[0]);
- if(class<=1000 || class>2000) // 値が異常なら処理しない。
- continue;
- k=atoi(str[1]);
- if(k >= 0)
- mob_db[class].view_class=k;
- if((mob_db[class].view_class < 24) || (mob_db[class].view_class > 4000)) {
- mob_db[class].sex=atoi(str[2]);
- mob_db[class].hair=atoi(str[3]);
- mob_db[class].hair_color=atoi(str[4]);
- mob_db[class].weapon=atoi(str[5]);
- mob_db[class].shield=atoi(str[6]);
- mob_db[class].head_top=atoi(str[7]);
- mob_db[class].head_mid=atoi(str[8]);
- mob_db[class].head_buttom=atoi(str[9]);
- mob_db[class].option=atoi(str[10])&~0x46;
- mob_db[class].clothes_color=atoi(str[11]); // Monster player dye option - Valaris
- }
- else if(atoi(str[2]) > 0) mob_db[class].equip=atoi(str[2]); // mob equipment [Valaris]
- ln++;
- }
- fclose(fp);
- printf("read db/mob_avail.txt done (count=%d)\n",ln);
- return 0;
- }
- /*==========================================
- * Reading of random monster data
- *------------------------------------------
- */
- static int mob_read_randommonster(void)
- {
- FILE *fp;
- char line[1024];
- char *str[10],*p;
- int i,j;
- const char* mobfile[] = {
- "db/mob_branch.txt",
- "db/mob_poring.txt",
- "db/mob_boss.txt" };
- for(i=0;i<MAX_RANDOMMONSTER;i++){
- mob_db[0].summonper[i] = 1002; // 設定し忘れた場合はポリンが出るようにしておく
- fp=fopen(mobfile[i],"r");
- if(fp==NULL){
- printf("can't read %s\n",mobfile[i]);
- return -1;
- }
- while(fgets(line,1020,fp)){
- int class,per;
- if(line[0] == '/' && line[1] == '/')
- continue;
- memset(str,0,sizeof(str));
- for(j=0,p=line;j<3 && p;j++){
- str[j]=p;
- p=strchr(p,',');
- if(p) *p++=0;
- }
- if(str[0]==NULL || str[2]==NULL)
- continue;
- class = atoi(str[0]);
- per=atoi(str[2]);
- if((class>1000 && class<=2000) || class==0)
- mob_db[class].summonper[i]=per;
- }
- fclose(fp);
- printf("read %s done\n",mobfile[i]);
- }
- return 0;
- }
- /*==========================================
- * db/mob_skill_db.txt reading
- *------------------------------------------
- */
- static int mob_readskilldb(void)
- {
- FILE *fp;
- char line[1024];
- int i;
- const struct {
- char str[32];
- int id;
- } cond1[] = {
- { "always", MSC_ALWAYS },
- { "myhpltmaxrate", MSC_MYHPLTMAXRATE },
- { "friendhpltmaxrate",MSC_FRIENDHPLTMAXRATE },
- { "mystatuson", MSC_MYSTATUSON },
- { "mystatusoff", MSC_MYSTATUSOFF },
- { "friendstatuson", MSC_FRIENDSTATUSON },
- { "friendstatusoff", MSC_FRIENDSTATUSOFF },
- { "attackpcgt", MSC_ATTACKPCGT },
- { "attackpcge", MSC_ATTACKPCGE },
- { "slavelt", MSC_SLAVELT },
- { "slavele", MSC_SLAVELE },
- { "closedattacked", MSC_CLOSEDATTACKED },
- { "longrangeattacked",MSC_LONGRANGEATTACKED },
- { "skillused", MSC_SKILLUSED },
- { "casttargeted", MSC_CASTTARGETED },
- }, cond2[] ={
- { "anybad", -1 },
- { "stone", SC_STONE },
- { "freeze", SC_FREEZE },
- { "stan", SC_STAN },
- { "sleep", SC_SLEEP },
- { "poison", SC_POISON },
- { "curse", SC_CURSE },
- { "silence", SC_SILENCE },
- { "confusion", SC_CONFUSION },
- { "blind", SC_BLIND },
- { "hiding", SC_HIDING },
- { "sight", SC_SIGHT },
- }, state[] = {
- { "any", -1 },
- { "idle", MSS_IDLE },
- { "walk", MSS_WALK },
- { "attack", MSS_ATTACK },
- { "dead", MSS_DEAD },
- { "loot", MSS_LOOT },
- { "chase", MSS_CHASE },
- }, target[] = {
- { "target", MST_TARGET },
- { "self", MST_SELF },
- { "friend", MST_FRIEND },
- { "around5", MST_AROUND5 },
- { "around6", MST_AROUND6 },
- { "around7", MST_AROUND7 },
- { "around8", MST_AROUND8 },
- { "around1", MST_AROUND1 },
- { "around2", MST_AROUND2 },
- { "around3", MST_AROUND3 },
- { "around4", MST_AROUND4 },
- { "around", MST_AROUND },
- };
- int x;
- char *filename[]={ "db/mob_skill_db.txt","db/mob_skill_db2.txt" };
- for(x=0;x<2;x++){
- fp=fopen(filename[x],"r");
- if(fp==NULL){
- if(x==0)
- printf("can't read %s\n",filename[x]);
- continue;
- }
- while(fgets(line,1020,fp)){
- char *sp[20],*p;
- int mob_id;
- struct mob_skill *ms;
- int j=0;
- if(line[0] == '/' && line[1] == '/')
- continue;
- memset(sp,0,sizeof(sp));
- for(i=0,p=line;i<18 && p;i++){
- sp[i]=p;
- if((p=strchr(p,','))!=NULL)
- *p++=0;
- }
- if( (mob_id=atoi(sp[0]))<=0 )
- continue;
- if( strcmp(sp[1],"clear")==0 ){
- memset(mob_db[mob_id].skill,0,sizeof(mob_db[mob_id].skill));
- mob_db[mob_id].maxskill=0;
- continue;
- }
- for(i=0;i<MAX_MOBSKILL;i++)
- if( (ms=&mob_db[mob_id].skill[i])->skill_id == 0)
- break;
- if(i==MAX_MOBSKILL){
- printf("mob_skill: readdb: too many skill ! [%s] in %d[%s]\n",
- sp[1],mob_id,mob_db[mob_id].jname);
- continue;
- }
- ms->state=atoi(sp[2]);
- for(j=0;j<sizeof(state)/sizeof(state[0]);j++){
- if( strcmp(sp[2],state[j].str)==0)
- ms->state=state[j].id;
- }
- ms->skill_id=atoi(sp[3]);
- ms->skill_lv=atoi(sp[4]);
- ms->permillage=atoi(sp[5]);
- ms->casttime=atoi(sp[6]);
- ms->delay=atoi(sp[7]);
- ms->cancel=atoi(sp[8]);
- if( strcmp(sp[8],"yes")==0 ) ms->cancel=1;
- ms->target=atoi(sp[9]);
- for(j=0;j<sizeof(target)/sizeof(target[0]);j++){
- if( strcmp(sp[9],target[j].str)==0)
- ms->target=target[j].id;
- }
- ms->cond1=-1;
- for(j=0;j<sizeof(cond1)/sizeof(cond1[0]);j++){
- if( strcmp(sp[10],cond1[j].str)==0)
- ms->cond1=cond1[j].id;
- }
- ms->cond2=atoi(sp[11]);
- for(j=0;j<sizeof(cond2)/sizeof(cond2[0]);j++){
- if( strcmp(sp[11],cond2[j].str)==0)
- ms->cond2=cond2[j].id;
- }
- ms->val[0]=atoi(sp[12]);
- ms->val[1]=atoi(sp[13]);
- ms->val[2]=atoi(sp[14]);
- ms->val[3]=atoi(sp[15]);
- ms->val[4]=atoi(sp[16]);
- if(sp[17] != NULL && strlen(sp[17])>2)
- ms->emotion=atoi(sp[17]);
- else
- ms->emotion=-1;
- mob_db[mob_id].maxskill=i+1;
- }
- fclose(fp);
- printf("read %s done\n",filename[x]);
- }
- return 0;
- }
- void mob_reload(void)
- {
- /*
- <empty monster database>
- mob_read();
- */
- do_init_mob();
- }
- #ifndef TXT_ONLY
- /*==========================================
- * SQL reading
- *------------------------------------------
- */
- static int mob_read_sqldb(void)
- {
- char line[1024];
- int i,class,ln=0;
- char *str[55],*p,*np;
-
- memset(mob_db,0,sizeof(mob_db));
-
- sprintf (tmp_sql, "SELECT * FROM `%s`",mob_db_db);
- if(mysql_query(&mmysql_handle, tmp_sql) ) {
- printf("DB server Error (select %s to Memory)- %s\n",mob_db_db,mysql_error(&mmysql_handle) );
- }
- sql_res = mysql_store_result(&mmysql_handle);
- if (sql_res) {
- while((sql_row = mysql_fetch_row(sql_res))){
- sprintf(line,"%s,%s,%s,%s,%s,%s,%s,%s,%s,%s,%s,%s,%s,%s,%s,%s,%s,%s,%s,%s,%s,%s,%s,%s,%s,%s,%s,%s,%s,%s,%s,%s,%s,%s,%s,%s,%s,%s,%s,%s,%s,%s,%s,%s,%s,%s,%s,%s,%s,%s,%s,%s,%s",
- sql_row[0],sql_row[1],sql_row[2],sql_row[3],sql_row[4],
- sql_row[5],sql_row[6],sql_row[7],sql_row[8],sql_row[9],
- sql_row[10],sql_row[11],sql_row[12],sql_row[13],sql_row[14],
- sql_row[15],sql_row[16],sql_row[17],sql_row[18],sql_row[19],
- sql_row[20],sql_row[21],sql_row[22],sql_row[23],sql_row[24],
- sql_row[25],sql_row[26],sql_row[27],sql_row[28],sql_row[29],
- sql_row[30],sql_row[31],sql_row[32],sql_row[33],sql_row[34],
- sql_row[35],sql_row[36],sql_row[37],sql_row[38],sql_row[39],
- sql_row[40],sql_row[41],sql_row[42],sql_row[43],sql_row[44],
- sql_row[45],sql_row[46],sql_row[47],sql_row[48],sql_row[49],
- sql_row[50],sql_row[51],sql_row[52]);
- for(i=0,p=line;i<55;i++){
- if((np=strchr(p,','))!=NULL){
- str[i]=p;
- *np=0;
- p=np+1;
- } else
- str[i]=p;
- }
-
- class=atoi(str[0]);
- if(class<=1000 || class>2000)
- continue;
-
- ln++;
-
- mob_db[class].view_class=class;
- memcpy(mob_db[class].name,str[1],24);
- memcpy(mob_db[class].jname,str[2],24);
- mob_db[class].lv=atoi(str[3]);
- mob_db[class].max_hp=atoi(str[4]);
- mob_db[class].max_sp=atoi(str[5]);
- mob_db[class].base_exp=atoi(str[6])*
- battle_config.base_exp_rate/100;
- if(mob_db[class].base_exp <= 0)
- mob_db[class].base_exp = 1;
- mob_db[class].job_exp=atoi(str[7])*
- battle_config.job_exp_rate/100;
- if(mob_db[class].job_exp <= 0)
- mob_db[class].job_exp = 1;
- mob_db[class].range=atoi(str[8]);
- mob_db[class].atk1=atoi(str[9]);
- mob_db[class].atk2=atoi(str[10]);
- mob_db[class].def=atoi(str[11]);
- mob_db[class].mdef=atoi(str[12]);
- mob_db[class].str=atoi(str[13]);
- mob_db[class].agi=atoi(str[14]);
- mob_db[class].vit=atoi(str[15]);
- mob_db[class].int_=atoi(str[16]);
- mob_db[class].dex=atoi(str[17]);
- mob_db[class].luk=atoi(str[18]);
- mob_db[class].range2=atoi(str[19]);
- mob_db[class].range3=atoi(str[20]);
- mob_db[class].size=atoi(str[21]);
- mob_db[class].race=atoi(str[22]);
- mob_db[class].element=atoi(str[23]);
- mob_db[class].mode=atoi(str[24]);
- mob_db[class].speed=atoi(str[25]);
- mob_db[class].adelay=atoi(str[26]);
- mob_db[class].amotion=atoi(str[27]);
- mob_db[class].dmotion=atoi(str[28]);
- for(i=0;i<8;i++){
- int rate = 0,type,ratemin,ratemax;
- mob_db[class].dropitem[i].nameid=atoi(str[29+i*2]);
- type = itemdb_type(mob_db[class].dropitem[i].nameid);
- if (type == 0) { // Added by Valaris
- rate = battle_config.item_rate_heal;
- ratemin = battle_config.item_drop_heal_min;
- ratemax = battle_config.item_drop_heal_max;
- }
- else if (type == 2) {
- rate = battle_config.item_rate_use;
- ratemin = battle_config.item_drop_use_min;
- ratemax = battle_config.item_drop_use_max; // End
- }
- else if (type == 4 || type == 5 || type == 8) { // Changed to include Pet Equip
- rate = battle_config.item_rate_equip;
- ratemin = battle_config.item_drop_equip_min;
- ratemax = battle_config.item_drop_equip_max;
- }
- else if (type == 6) {
- rate = battle_config.item_rate_card;
- ratemin = battle_config.item_drop_card_min;
- ratemax = battle_config.item_drop_card_max;
- }
- else {
- rate = battle_config.item_rate_common;
- ratemin = battle_config.item_drop_common_min;
- ratemax = battle_config.item_drop_common_max;
- }
- rate = (rate / 100) * atoi(str[30+i*2]);
- rate = (rate < ratemin)? ratemin: (rate > ratemax)? ratemax: rate;
- mob_db[class].dropitem[i].p = rate;
- }
-
- mob_db[class].mexp=atoi(str[45])*battle_config.mvp_exp_rate/100;
- mob_db[class].mexpper=atoi(str[46]);
- for(i=0;i<3;i++){
- mob_db[class].mvpitem[i].nameid=atoi(str[47+i*2]);
- mob_db[class].mvpitem[i].p=atoi(str[48+i*2])*battle_config.mvp_item_rate/100;
- }
- for(i=0;i<MAX_RANDOMMONSTER;i++)
- mob_db[class].summonper[i]=0;
- mob_db[class].maxskill=0;
-
- mob_db[class].sex=0;
- mob_db[class].hair=0;
- mob_db[class].hair_color=0;
- mob_db[class].weapon=0;
- mob_db[class].shield=0;
- mob_db[class].head_top=0;
- mob_db[class].head_mid=0;
- mob_db[class].head_buttom=0;
- }
- mysql_free_result(sql_res);
- printf("read %s done (count=%d)\n",mob_db_db,ln);
- }
- return 0;
- }
- #endif /* not TXT_ONLY */
- /*==========================================
- * Circumference initialization of mob
- *------------------------------------------
- */
- int do_init_mob(void)
- {
- #ifndef TXT_ONLY
- if(db_use_sqldbs)
- mob_read_sqldb();
- else
- #endif /* TXT_ONLY */
- mob_readdb();
- mob_readdb_mobavail();
- mob_read_randommonster();
- mob_readskilldb();
- add_timer_func_list(mob_timer,"mob_timer");
- add_timer_func_list(mob_delayspawn,"mob_delayspawn");
- add_timer_func_list(mob_delay_item_drop,"mob_delay_item_drop");
- add_timer_func_list(mob_delay_item_drop2,"mob_delay_item_drop2");
- add_timer_func_list(mob_ai_hard,"mob_ai_hard");
- add_timer_func_list(mob_ai_lazy,"mob_ai_lazy");
- add_timer_func_list(mobskill_castend_id,"mobskill_castend_id");
- add_timer_func_list(mobskill_castend_pos,"mobskill_castend_pos");
- add_timer_func_list(mob_timer_delete,"mob_timer_delete");
- add_timer_interval(gettick()+MIN_MOBTHINKTIME,mob_ai_hard,0,0,MIN_MOBTHINKTIME);
- add_timer_interval(gettick()+MIN_MOBTHINKTIME*10,mob_ai_lazy,0,0,MIN_MOBTHINKTIME*10);
- return 0;
- }
|