skill_castnodex_db.txt 1.1 KB

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  1. //<Skill id>,<Cast: 1 or 0>,<Delay (Optional): 1 or 0>
  2. // Cast: With 1, dex does not affect the skill's cast rate
  3. // Cast: With 0, dex affects the skill's cast rate
  4. // Delay: With 1, dex does not affect the skill's delay rate
  5. // Delay: With 0, dex affects the skill's delay rate
  6. // Example - 46,1,1 = Double Strafe's casting time and delay is not affected by dex.
  7. // By default, dex NEVER affects after-cast delay, so no need of putting 'x,0,1' in this file
  8. 336,1 //WE_CALLPARTNER
  9. 366,1 //HW_MAGICPOWER
  10. 370,1 //CH_PALMSTRIKE
  11. 403,1 //PF_MEMORIZE
  12. 408,1 //WE_BABY
  13. 409,1 //WE_CALLPARENT
  14. 410,1 //WE_CALLBABY
  15. 482,1 //PF_DOUBLECASTING
  16. 445,1 //SL_ALCHEMIST
  17. 447,1 //SL_MONK
  18. 448,1 //SL_STAR
  19. 449,1 //SL_SAGE
  20. 450,1 //SL_CRUSADER
  21. 451,1 //SL_SUPERNOVICE
  22. 452,1 //SL_KNIGHT
  23. 453,1 //SL_WIZARD
  24. 454,1 //SL_PRIEST
  25. 455,1 //SL_BARDDANCER
  26. 456,1 //SL_ROGUE
  27. 457,1 //SL_ASSASIN
  28. 458,1 //SL_BLACKSMITH
  29. 460,1 //SL_HUNTER
  30. 461,1 //SL_SOULLINKER
  31. 462,1 //SL_KAIZEL
  32. 467,1 //SL_STIN
  33. 468,1 //SL_STUN
  34. 469,1 //SL_SMA
  35. 1014,1 //PR_REDEMPTIO
  36. 10010,1 //GD_BATTLEORDER
  37. 10011,1 //GD_REGENERATION
  38. 10012,1 //GD_RESTORE
  39. 10013,1 //GD_EMERGENCYCALL