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- //===== eAthena Script =======================================
- //= War of Emperium Guild Treasure Room Functions
- //===== By: ==================================================
- //= holyAngelX (1.0)
- //= 1.1 by Akaru and ho|yAnge|X
- //===== Current Version: =====================================
- //= 1.3
- //===== Compatible With: =====================================
- //= eAthena 0.1+; RO Episode 4+
- //===== Description: =========================================
- //= F_GldTreas spawns treasure chests used by the guild master.
- //= F_GldTreasSw allows the player to get out of the treasure room.
- //==============================================
- //= Break down of arguments used in the F_GldTreas:
- //= arg(0): name of guild castle
- //= arg(1): name of script that called the function
- //= arg(2): $variable for number of boxes to spawn for specific castle
- //= arg(2): $variable to be used as a counter
- //= arg(4): $variable for box/monster id number.
- //= arg(5): box/monster id#
- //= arg(6): x1 coordinate for areamonster call
- //= arg(7): y1 coordinate for areamonster call
- //= arg(8): x2 coordinate for areamonster call
- //= arg(9): y1 coordinate for areamonster call
- //= arg(10):
- //= Break down of arguments used in the F_GldTreasSw:
- //= arg(0): name of guild castle.
- //= arg(1): x1 coordinate for warp back to guild castle
- //= arg(2): y1 coordinate for warp back to guild castle
- //===== Additional Comments: =================================
- //= v1.2 Treasure room Spawn, and Treasure room Switch scripts now use these functions.[kobra_k88]
- //= v1.2a Function now returns to script that called it. Removed TreasureSpawn2.
- //= Changed back to using specific global variables for number of boxes and the box id. [kobra_k88]
- //= v1.2b Added a check to allow un broken treasure chests to respawn after map server restart.[kobra_k88]
- //= 1.3 Fixed treasure boxes spawn. (Unrolled one loop a bit) [Lupus]
- //============================================================
- //================================================
- // Treasure Spawning Function
- //================================================
- function script F_GldTreas {
-
- if(getarg(10) == 1) goto TreasureSpawn;
- SetCastleData getarg(0)+".gat",4,0;
- SetCastleData getarg(0)+".gat",5,0;
- KillMonster getarg(0)+".gat","Treasure_"+getarg(1)+"::OnDied";
- if (GetCastleData(getarg(0)+".gat",2) > 100) return;
- if (GetCastleData(getarg(0)+".gat",1) == 0) return;
- set getarg(2),GetCastleData(getarg(0)+".gat",2)/5+4;
- if (getarg(2) <= 0) return;
- set getarg(3), getarg(2); //sets the counter variable = to the box number amount
- TreasureSpawn:
- set getarg(4), getarg(5); //sets the box id variable = to the box id
- set $@temp, rand(4);
- if ($@temp > 2) set getarg(4), getarg(4) + 1;
- areamonster getarg(0)+".gat",getarg(6),getarg(7),getarg(8),getarg(9),"Treasure Chest",getarg(4),1,"Treasure_"+getarg(1)+"::OnDied";
- set getarg(3), getarg(3) - 1;
- if(getarg(3) <= 0) return;
- set getarg(4), getarg(5); //sets the box id variable = to the box id
- set $@temp, rand(4);
- if ($@temp > 2) set getarg(4), getarg(4) + 1;
- areamonster getarg(0)+".gat",getarg(6),getarg(7),getarg(8),getarg(9),"Treasure Chest",getarg(4),1,"Treasure_"+getarg(1)+"::OnDied";
- set getarg(3), getarg(3) - 1;
- if(getarg(3) <= 0) return;
- set getarg(4), getarg(5); //sets the box id variable = to the box id
- set $@temp, rand(4);
- if ($@temp > 2) set getarg(4), getarg(4) + 1;
- areamonster getarg(0)+".gat",getarg(6),getarg(7),getarg(8),getarg(9),"Treasure Chest",getarg(4),1,"Treasure_"+getarg(1)+"::OnDied";
- set getarg(3), getarg(3) - 1;
- if(getarg(3) <= 0) return;
- set getarg(4), getarg(5); //sets the box id variable = to the box id
- set $@temp, rand(4);
- if ($@temp > 2) set getarg(4), getarg(4) + 1;
- areamonster getarg(0)+".gat",getarg(6),getarg(7),getarg(8),getarg(9),"Treasure Chest",getarg(4),1,"Treasure_"+getarg(1)+"::OnDied";
- set getarg(3), getarg(3) - 1;
- if(getarg(3) <= 0) return;
- set getarg(4), getarg(5); //sets the box id variable = to the box id
- set $@temp, rand(4);
- if ($@temp > 2) set getarg(4), getarg(4) + 1;
- areamonster getarg(0)+".gat",getarg(6),getarg(7),getarg(8),getarg(9),"Treasure Chest",getarg(4),1,"Treasure_"+getarg(1)+"::OnDied";
- set getarg(3), getarg(3) - 1;
- if(getarg(3) > 0) goto TreasureSpawn;
- return;
- }
- //==============================================================
- // Treasure Room Switch
- //===============================================================
- function script F_GldTreasSw {
- mes " ";
- mes "There is little switch over here";
- mes "Would you like to pull the switch down?";
- next;
- menu "Yes",M_1,"No",-;
- close;
-
- M_1:
- warp getarg(0)+".gat",getarg(1),getarg(2);
- return;
- }
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