umbala.txt 46 KB

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  1. //===== eAthena script =======================================
  2. //= Umbala Town script
  3. //===== By: ==================================================
  4. //= jAthena (1.0)
  5. //= Fusion Dev Team (1.1)
  6. //= Muad Dib (1.2)
  7. //= Darkchild (1.3)
  8. //===== Current Version: =====================================
  9. //= 1.4
  10. //===== Compatible With: =====================================
  11. //= Any eAthena Version; RO Episode XX
  12. //===== Description: =========================================
  13. //= Umbala Town Npcs
  14. //==================================================
  15. //Phase1.Learning the Language
  16. //1 (Elder)First discussion
  17. //2 (Elder)Asking about learning the language
  18. //3 (Elder)Final step (understanding NPC speech)
  19. //------------------------------------------
  20. //Phase2.Create Essence/Dismantle Stone
  21. //4 (Shaman)Get permission to speak with her from the chief
  22. //5 (Elder)Ask about conditions needed to be fulfilled to get permission
  23. //6 (Elder)Get permission
  24. //7 (Shaman)Use the shaman to create essences and dismantle elemental stones.
  25. //===== Additional Comments: =================================
  26. //= 1.0 - Done By jAthena (dunno Who)
  27. //= 1.1 - Translated by Fusion Dev Team
  28. //= 1.2 - Fixed Something by Muad Dib
  29. //= 1.3 - Fixed up For eA by Darkchild
  30. //= 1.4 fixed some wrong item names [Lupus]
  31. //============================================================
  32. //========================================================
  33. // == NPCs on the road to Umbala ==
  34. //========================================================
  35. //Note that On_Emotion is NOT an npc command but just an trigger for DoNpcEvent!!
  36. comodo.gat,170,137,7 script Reid 84,{
  37. close;
  38. On_Emotion20:
  39. emotion 20;
  40. end;
  41. On_Emotion29:
  42. emotion 29;
  43. end;
  44. }
  45. //========================================================
  46. comodo.gat,171,137,1 script Heath 92,{
  47. mes "[Reid]";
  48. mes "There's a huuuuuuuge treasure hidden";
  49. mes "somewhere around here!";
  50. next;
  51. mes "[Heath]";
  52. mes "If only we could get our hands on it,";
  53. mes "the people who call us the 'Dunce Duo'";
  54. mes "will certainly have to eat their words!!";
  55. next;
  56. mes "[Reid]";
  57. mes "We'll keep looking as long as it takes!";
  58. next;
  59. donpcevent "Reid::On_Emotion29";
  60. emotion 29;
  61. mes "[Heath]";
  62. mes "Hey, Reid, come on!";
  63. next;
  64. mes "[Reid]";
  65. mes "............";
  66. next;
  67. donpcevent "Reid::On_Emotion29";
  68. emotion 20;
  69. mes "[Reid]";
  70. mes "Okay, okay...I'm coming.";
  71. next;
  72. menu "Hey, wait! Treasure?",Lwhat_1;
  73. Lwhat_1:
  74. mes "[Reid]";
  75. mes "You mean you've never heard of it?!";
  76. next;
  77. emotion 29;
  78. mes "[Heath]";
  79. mes "Oh, you want to hear the story of the";
  80. mes "treasure, huh? Well, how imporant";
  81. mes "is it to you, really?";
  82. next;
  83. mes "[Reid and Heath]";
  84. donpcevent "Reid::On_Emotion29";
  85. emotion 29;
  86. mes "Important enough for you to";
  87. mes "cough up 1000 zeny?!";
  88. next;
  89. menu "Alright. I'll be a sucker today",Lzeny_1,"Dream on, Dunce Duo!",Lzeny_2;
  90. Lzeny_1:
  91. if(Zeny < 1000) goto Lzeny_no;
  92. set Zeny,Zeny-1000;
  93. mes "[Heath]";
  94. mes "Alright, my 'friend'. listen up.";
  95. next;
  96. mes "[Reid]";
  97. mes "A famous adventurer named Niles";
  98. mes "returned to this village from his";
  99. mes "adventures abroad.";
  100. mes "He was dragging...";
  101. next;
  102. mes "[Heath]";
  103. mes "...(Whisperwhisperwhisper)";
  104. mes "a really big box along behind him!!";
  105. next;
  106. mes "[Reid]";
  107. mes "He returned during the dead of night,";
  108. mes "hoping no one would see his cargo.";
  109. next;
  110. mes "[Heath]";
  111. mes "There has to be something";
  112. mes "valuable in that box!";
  113. mes "There's no other explanation!";
  114. next;
  115. mes "[Reid]";
  116. mes "I'm on a search for that box!";
  117. mes "I'm going to find it!";
  118. next;
  119. emotion 20;
  120. mes "[Heath]";
  121. mes "There's just one problem.";
  122. mes "We don't have the slightest";
  123. mes "idea where Niles put the treasure.";
  124. next;
  125. mes "[Reid]";
  126. mes "Niles is making us look foolish!";
  127. next;
  128. menu "Where is Niles now?",Lwhere_1;
  129. Lwhere_1:
  130. mes "[Reid]";
  131. mes "He's on the north side of the village.";
  132. next;
  133. mes "[Heath]";
  134. mes "I hope this information was worth";
  135. mes "it.";
  136. next;
  137. mes "[Reid and Heath]";
  138. mes "It was certainly worth it to us!";
  139. mes "Heh heh heh!";
  140. close;
  141. Lzeny_no:
  142. mes "[Reid]";
  143. mes "Hey! Come back when you're not dirt";
  144. mes "poor! Gotta spend money to make money, right?";
  145. close;
  146. Lzeny_2:
  147. donpcevent "Reid::On_Emotion20";
  148. emotion 20;
  149. mes "[Heath]";
  150. mes "Whaaaaat?! I swear that our marks";
  151. mes "aren't as gullible as they used to be.";
  152. mes "How are we supposed to make an honest zeny?!";
  153. close;
  154. }
  155. //========================================================
  156. cmd_in01.gat,175,120,3 script Iria 69,{
  157. mes "[Iria]";
  158. mes "That guy over at the far table";
  159. mes "in the corner is the adventurer";
  160. mes "Niles. He seems to have a wealth";
  161. mes "of stories about his many adventures.";
  162. next;
  163. mes "[Iria]";
  164. mes "He's always so boisterous, saying things";
  165. mes "like 'Will your journey lead you to fame,";
  166. mes "or to certain death?!'";
  167. next;
  168. mes "[Iria]";
  169. mes "Nevertheless, anyone who talks to Niles";
  170. mes "for any length of time seems to be invariably";
  171. mes "inspired by his passion.";
  172. close;
  173. }
  174. //========================================================
  175. cmd_in01.gat,164,115,1 script Niles 731,{
  176. mes "[Niles]";
  177. mes "Oh?";
  178. mes "Another fool come to ask about";
  179. mes "that idiotic rumor circulating";
  180. mes "around town?";
  181. next;
  182. mes "[Niles]";
  183. mes "The story about me finding a great";
  184. mes "treasure is a big misunderstanding.";
  185. mes "In reality, it's just my collection";
  186. mes "of modest finds.";
  187. next;
  188. mes "[Niles]";
  189. mes "That said, I think I have a lead";
  190. mes "on a potentially lucrative ";
  191. mes "item just waiting to be found.";
  192. next;
  193. mes "[Niles]";
  194. mes "Don't you think that cave";
  195. mes "near Komodo village is interesting?";
  196. next;
  197. mes "[Niles]";
  198. mes "I think a large jewel may be";
  199. mes "hidden within its confines.";
  200. next;
  201. mes "[Niles]";
  202. mes "Until recently, we didn't know how to";
  203. mes "reach the cave.";
  204. next;
  205. mes "[Niles]";
  206. mes ".............";
  207. next;
  208. mes "[Niles]";
  209. mes ".......Hm?";
  210. next;
  211. mes "[Niles]";
  212. mes "Is your mind set on going there?!";
  213. mes "Can you imagine what you'll find?!";
  214. next;
  215. mes "[Niles]";
  216. mes "Doesn't just talking about it make";
  217. mes "you want to go on an adventure?!!!";
  218. next;
  219. mes "[Niles]";
  220. mes "Just break down any barrier in your";
  221. mes "path and trust your primal instincts";
  222. mes "to guide you to your goal!";
  223. next;
  224. mes "[Niles]";
  225. mes "Go! Quickly!";
  226. next;
  227. mes "[Niles]";
  228. mes "Will you find the path to fame on";
  229. mes "your journey, or the path to certain";
  230. mes "death?! Hahahaha!!!!";
  231. close;
  232. }
  233. //==================================================================
  234. // Umbala NPCs and Quests
  235. //==================================================================
  236. //==================================================================
  237. //Trade money for meat
  238. umbala.gat,70,106,3 script Utan Child#1 781,{
  239. if(event_umbala < 3) goto LumWord;
  240. mes "[???]";
  241. mes "Hello! I'm a member of";
  242. mes "the Utan tribe.";
  243. next;
  244. mes "[???]";
  245. mes "My name is Hatan! Nice to";
  246. mes "meet you.";
  247. emotion 18;
  248. next;
  249. mes "[Hatan]";
  250. mes "...I can't play now, because";
  251. mes "a recent thunderstorm caused";
  252. mes "the roof of our house to become";
  253. mes "cracked...";
  254. emotion 28;
  255. next;
  256. mes "[Hatan]";
  257. mes "...!";
  258. next;
  259. mes "[Hatan]";
  260. mes "Hey! You guys seem pretty well";
  261. mes "off. Do you think you could";
  262. mes "give us a little zeny";
  263. mes "so we can fix the crack?";
  264. mes "Please!";
  265. emotion 28;
  266. next;
  267. menu "Nod",-,"Shake Head",Lend2;
  268. if(Zeny < 1000) goto LError2;
  269. mes "[Hatan]";
  270. mes "Yay!!";
  271. mes "You're the best!!";
  272. set Zeny,Zeny-1000;
  273. getitem 517,1;//Items: Meat,
  274. emotion 19;
  275. next;
  276. mes "[Hatan]";
  277. mes "Please take this as a token of my gratitude.";
  278. emotion 18;
  279. close;
  280. LError2:
  281. mes "[Hatan]";
  282. mes "Well, maybe I misunderestimated your";
  283. mes "wealth, but you shouldn't lie...";
  284. emotion 32;
  285. close;
  286. Lend2:
  287. mes "[Hatan]";
  288. mes "...Awwwww.";
  289. emotion 28;
  290. close;
  291. LumWord:
  292. mes "[???]";
  293. mes "Umba!";
  294. mes "Umbaluwababawamuba.";
  295. next;
  296. mes "[???]";
  297. mes "Umba! Umbaumba!";
  298. mes "Umbabama Hatan baba.";
  299. emotion 18;
  300. next;
  301. mes "[Hatan]";
  302. mes "...Umba, Umbaumbaumba.";
  303. mes "Umbaumbaumbababa.";
  304. mes "Umbabawaumbaumbaba.";
  305. mes "Umbaumba.";
  306. mes "...Umbaumbamabababumba.";
  307. emotion 28;
  308. next;
  309. mes "[Hatan]";
  310. mes "...!";
  311. next;
  312. mes "[Hatan]";
  313. mes "Umba!";
  314. mes "Umbaumbaumbababa.";
  315. mes "Umbababaumbawabaumba!";
  316. mes "Umbaumbaumbababa.";
  317. mes "wamfuba! Umba!";
  318. emotion 28;
  319. next;
  320. menu "Nod",-,"Shake Head",Lend;
  321. if(Zeny < 1000) goto LError;
  322. mes "[Hatan]";
  323. mes "Umbaumba!!";
  324. mes "Um!-babaumba-baumba-.";
  325. mes "Umba-umba-Umbabawamamaba!";
  326. set Zeny,Zeny-1000;
  327. getitem 517,1;//Items: Meat,
  328. emotion 19;
  329. next;
  330. mes "[Hatan]";
  331. mes "Umbaumba....";
  332. emotion 18;
  333. close;
  334. LError:
  335. mes "[Hatan]";
  336. mes "Umba-Umbana!";
  337. emotion 32;
  338. close;
  339. Lend:
  340. mes "[Hatan]";
  341. mes "....Umba....";
  342. emotion 28;
  343. close;
  344. }
  345. //==================================================================
  346. //Trade Meat for Clover, ???, and Soft Fur
  347. umbala.gat,59,243,5 script Utan Child#4 787,{
  348. if(event_umbala < 3) goto LumWord;
  349. mes "[Kotan]";
  350. mes ".....";
  351. mes ".....";
  352. mes "...I want meat.";
  353. mes "...Gimme meat!";
  354. next;
  355. menu "Sure",-,"No way!",L2;
  356. if(countitem(517) < 1) goto LError;//Items: Meat,
  357. mes "[Kotan]";
  358. mes "Hey, thanks!";
  359. mes "Take these!";
  360. emotion 10;
  361. delitem 517,1;//Items: Meat,
  362. getitem 909,2;//Items: Jellopy,
  363. getitem 914,2;//Items: Fluff,
  364. getitem 705,2;//Items: Clover,
  365. close;
  366. L2:
  367. mes "[Kotan]";
  368. mes "......";
  369. mes "...I'm hungry!";
  370. mes "...Gimme meat!";
  371. emotion 28;
  372. close;
  373. LError:
  374. mes "[Kotan]";
  375. mes "Hey! You said you have";
  376. mes "meat! So you were lying?";
  377. mes "I hate you!";
  378. emotion 6;
  379. close;
  380. LumWord:
  381. mes "[???]";
  382. mes "....";
  383. mes "....";
  384. mes "...Umbaba!";
  385. mes "...Famba!";
  386. emotion 11;
  387. next;
  388. menu "Umba",-,"Umbabu",Lu2;
  389. if(countitem(517) < 1) goto LuError;//Items: Meat,
  390. mes "[???]";
  391. mes "Umbaumbaumbababa.";
  392. mes "Umbababauma.";
  393. emotion 10;
  394. delitem 517,1;//Items: Meat,
  395. getitem 909,2;//Items: Jellopy,
  396. getitem 914,2;//Items: Fluff,
  397. getitem 705,2;//Items: Clover,
  398. close;
  399. Lu2:
  400. mes "[???]";
  401. mes "....";
  402. mes "......Unguba!";
  403. mes "....Umbababa.";
  404. emotion 28;
  405. close;
  406. LuError:
  407. mes "[???]";
  408. mes "Umbawamufumabababa!";
  409. mes "Umbabababaumbaumbu!";
  410. emotion 6;
  411. close;
  412. }
  413. //==============================================================================
  414. //Skeletal Gate
  415. //==============================================================================
  416. umbala.gat,221,193,1 script #Skeletal Gate 111,{
  417. if(event_umbala==7) goto LwarpNoText;
  418. set @ryumon,0;
  419. mes "^3355FFThe gate is shaped like a skeleton";
  420. mes "You cannot pass this point as the gate is";
  421. mes "locked. You hear sounds coming from the";
  422. mes "inside.^000000";
  423. next;
  424. menu "Examine the skeleton",-,"Nothing",Lend;
  425. mes "^3355FFWhen you examine the gate";
  426. mes "carefully, you notice that there";
  427. mes "is a hole about the size of a gemstone";
  428. mes "on the left side of the gate about where";
  429. mes "the skeleton's left eye should be. There is";
  430. mes "a matching hole on the other side.^000000";
  431. next;
  432. mes "^3355FFWhat you would like to";
  433. mes "to do with the left socket?^000000";
  434. next;
  435. menu "Nothing",-,"Insert a Blue Gemstone",L1_2,"Insert a Yellow Gemstone",L1_3,"Insert a Red Gemstone",L1_4;
  436. mes "^3355FFNothing was inserted into the left socket.^000000";
  437. next;
  438. goto LRight;
  439. L1_2:
  440. //Blue
  441. if(countitem(717) < 1) goto L1_2_e;//Items: Blue Gemstone,
  442. mes "^3355FFYou inserted a Blue Gemstone into the";
  443. mes "left socket.^000000";
  444. next;
  445. delitem 717,1;//Items: Blue Gemstone,
  446. getitem 717,1;//Items: Blue Gemstone,
  447. set @ryumon,1;
  448. mes "^3355FFA rolling sound can be heard, and";
  449. mes "the gemstone comes out of the skeleton's mouth.^000000";
  450. next;
  451. goto LRight;
  452. L1_3:
  453. //Yellow
  454. if(countitem(715) < 1) goto L1_3_e;//Items: Yellow Gemstone,
  455. mes "^3355FFYou inserted a Yellow Gemstone into the";
  456. mes "left socket.^000000";
  457. next;
  458. delitem 715,1;//Items: Yellow Gemstone,
  459. getitem 715,1;//Items: Yellow Gemstone,
  460. set @ryumon,2;
  461. mes "^3355FFA rolling sound can be heard, and";
  462. mes "the gemstone comes out of the skeleton's mouth.^000000";
  463. next;
  464. goto LRight;
  465. L1_4:
  466. //Red
  467. if(countitem(716) < 1) goto L1_4_e;//Items: Red Gemstone,
  468. mes "^3355FFYou inserted a Red Gemstone into the";
  469. mes "left socket.^000000";
  470. next;
  471. delitem 716,1;//Items: Red Gemstone,
  472. getitem 716,1;//Items: Red Gemstone,
  473. set @ryumon,3;
  474. mes "^3355FFA rolling sound can be heard, and";
  475. mes "the gemstone comes out of the skeleton's mouth.^000000";
  476. next;
  477. goto LRight;
  478. L1_2_e:
  479. mes "^3355FFYou don't have a Blue Gemstone.";
  480. goto L1_e;
  481. L1_3_e:
  482. mes "^3355FFYou don't have a Yellow Gemstone.";
  483. goto L1_e;
  484. L1_4_e:
  485. mes "^3355FFYou don't have a Red Gemstone.";
  486. L1_e:
  487. mes "Therefore, nothing was inserted into";
  488. mes "the left socket.^000000";
  489. next;
  490. LRight:
  491. mes "^3355FFWhat about the right";
  492. mes "socket?^000000";
  493. next;
  494. menu "Nothing",-,"Insert a Blue Gemstone",L2_2,"Insert a Yellow Gemstone",L2_3,"Insert a Red Gemstone",L2_4;
  495. mes "^3355FFNothing was inserted into the right socket.^000000";
  496. next;
  497. goto Lfin;
  498. L2_2:
  499. //Blue
  500. if(countitem(717) < 1) goto L2_2_e;//Items: Blue Gemstone,
  501. mes "^3355FFYou inserted a Blue Gemstone into the";
  502. mes "left socket.^000000";
  503. next;
  504. delitem 717,1;//Items: Blue Gemstone,
  505. getitem 717,1;//Items: Blue Gemstone,
  506. set @ryumon,@ryumon+10;
  507. mes "^3355FFA rolling sound can be heard, and";
  508. mes "the gemstone comes out of the skeleton's mouth.^000000";
  509. next;
  510. goto Lfin;
  511. L2_3:
  512. //Yellow
  513. if(countitem(715) < 1) goto L2_3_e;//Items: Yellow Gemstone,
  514. mes "^3355FFYou inserted a Yellow Gemstone into the";
  515. mes "left socket.^000000";
  516. next;
  517. delitem 715,1;//Items: Yellow Gemstone,
  518. getitem 715,1;//Items: Yellow Gemstone,
  519. set @ryumon,@ryumon+20;
  520. mes "^3355FFA rolling sound can be heard, and";
  521. mes "the gemstone comes out of the skeleton's mouth.^000000";
  522. next;
  523. goto Lfin;
  524. L2_4:
  525. //Red
  526. if(countitem(716) < 1) goto L2_4_e;//Items: Red Gemstone,
  527. mes "^3355FFYou inserted a Red Gemstone into the";
  528. mes "left socket.^000000";
  529. next;
  530. delitem 716,1;//Items: Red Gemstone,
  531. getitem 716,1;//Items: Red Gemstone,
  532. set @ryumon,@ryumon+30;
  533. mes "^3355FFA rolling sound can be heard, and";
  534. mes "the gemstone comes out of the skeleton's mouth.^000000";
  535. next;
  536. goto Lfin;
  537. L2_2_e:
  538. mes "^3355FFYou don't have a Blue Gemstone.";
  539. goto L2_e;
  540. L2_3_e:
  541. mes "^3355FFYou don't have a Yellow Gemstone.";
  542. goto L2_e;
  543. L2_4_e:
  544. mes "^3355FFYou don't have a Red Gemstone.";
  545. L2_e:
  546. mes "Therefore, nothing was inserted into";
  547. mes "the right socket.^000000";
  548. next;
  549. Lfin:
  550. mes "^3355FF..........^000000";
  551. next;
  552. mes "^3355FF...................";
  553. mes ".....................^000000";
  554. next;
  555. mes "^3355FF.......................";
  556. mes ".........................";
  557. mes ".........................^000000";
  558. next;
  559. if(event_umbala < 6) goto LSecondCheck;
  560. if(@ryumon == 33) goto Lwarp;
  561. LSecondCheck:
  562. if(event_umbala >= 6) goto LLNewEnd;
  563. if(@ryumon == 13) goto Lwarp;
  564. LNewEnd:
  565. mes "^3355FFNothing happened.";
  566. mes "You hear a faint laugh, but";
  567. mes "decide that it's all in";
  568. mes "your head.^000000";
  569. close;
  570. Lwarp:
  571. mes "^3355FFA rumbling sound can be";
  572. mes "heard as the gate opens.";
  573. mes "As you step across the threshold.";
  574. mes "you feel as if you're walking in";
  575. mes "into the arms of death itself.^000000";
  576. next;
  577. LwarpNoText:
  578. warp "um_in.gat",32,71;
  579. close;
  580. Lend:
  581. mes "^3355FFAfter hitting the gate a few";
  582. mes "times with no result, you decide to give";
  583. mes "up.^000000";
  584. close;
  585. }
  586. //==============================================================================
  587. //Umbala Event
  588. //==============================================================================
  589. um_in.gat,39,122,5 script Utan Tribal Elder 784,{
  590. if(event_umbala == 1) goto LStart2;
  591. if(event_umbala == 2) goto LStart3;
  592. if(event_umbala == 3) goto LStart4;
  593. if(event_umbala == 4) goto LStart5;
  594. if(event_umbala == 5) goto LStart6;
  595. if(event_umbala == 6) goto LStart4;
  596. if(event_umbala == 7) goto LStart4;
  597. mes "[Karukatan]";
  598. mes "Aha, You're new to the Utan";
  599. mes "family's little village, aren't";
  600. mes "you? I would remember such a face";
  601. mes "had I met you before.";
  602. next;
  603. mes "[Karukatan]";
  604. mes "We know there is a wide world around";
  605. mes "us, but the there is something to";
  606. mes "be appreciated in the simple life";
  607. mes "we lead here.";
  608. next;
  609. mes "[Karukatan]";
  610. mes "All decisions in the village are made";
  611. mes "by me or with my input";
  612. next;
  613. mes "[Karukatan]";
  614. mes "You want to know how I speak your";
  615. mes "language when it seems no one else in";
  616. mes "the village does? A fair question.";
  617. mes "I picked up your tongue from the";
  618. mes "adventurers who sometimes pass";
  619. mes "through this village.";
  620. next;
  621. mes "[Karukatan]";
  622. mes "Some outsiders have also settled near here";
  623. mes "over time. In exchange for information";
  624. mes "about their customs and culture, I";
  625. mes "teach them the language and customs";
  626. mes "of the Utan tribe.";
  627. next;
  628. mes "[Karukatan]";
  629. mes "If you want to learn our language,";
  630. mes "you must immerse yourselves in";
  631. mes "our customs and cultural traditions.";
  632. mes "You should even try and look as much";
  633. mes "like us as you can.";
  634. next;
  635. mes "[Karukatan]";
  636. mes "I hope you're worthy of my confidence.";
  637. mes "Some members of the tribe have expressed";
  638. mes "the sentiment that welcoming outsiders";
  639. mes "is dangerous to the village.";
  640. next;
  641. mes "[Karukatan]";
  642. mes "When you want to begin learning the";
  643. mes "language, come and visit me. Don't";
  644. mes "forget to make yourself appear as";
  645. mes "much like us as you can.";
  646. set event_umbala,1;
  647. close;
  648. LStart2:
  649. mes "[Karukatan]";
  650. mes "Ahh, have you looked around the";
  651. mes "village a bit? Did other people";
  652. mes "from the tribe hide from you when";
  653. mes "they saw you? Don't worry. They";
  654. mes "were just surprised to see a new face.";
  655. next;
  656. mes "[Karukatan]";
  657. mes "Hmm? You need something from me?";
  658. mes "How can I make your stay in the village";
  659. mes "more pleasent?";
  660. next;
  661. menu "I want to learn the tribal language",-,"Umbaumbaba?",L2,"Forget it",L3;
  662. if ((getequipisequiped(9)>0) && (getequipisequiped(10)>0)) goto L1_mask;
  663. mes "[Karukatan]";
  664. mes "Well, in order to understand our";
  665. mes "language, you need to assimilate";
  666. mes "our cultural values, too. Trying to";
  667. mes "understand a language in the context of an";
  668. mes "alien culture is foolish, right?";
  669. next;
  670. mes "[Karukatan]";
  671. mes "Besides, if the tribesmen in the";
  672. mes "village fear you, how will you";
  673. mes "ever get them to speak with you?";
  674. mes "You should try making yourself";
  675. mes "look like us in order to be more";
  676. mes "accepted.";
  677. close;
  678. L1_mask:
  679. mes "[Karukatan]";
  680. mes "What a cute mask. The Utan tribe";
  681. mes "appreciates its traditional masks";
  682. mes "because sometimes by hiding your";
  683. mes "face, you can express more geniune";
  684. mes "feelings.";
  685. //Activate Sphinx Mask Quest (optional)
  686. set mask_q,1;
  687. next;
  688. mes "[Karukatan]";
  689. mes "Over time, the mask itself";
  690. mes "has come to symbolize trust among";
  691. mes "the members of the Utan tribe.";
  692. next;
  693. mes "[Karukatan]";
  694. mes "Now that you're prepared, I will";
  695. mes "begin teaching you the Utan";
  696. mes "language as promised. First,";
  697. mes "you need to make some preparations,";
  698. mes "however...";
  699. next;
  700. mes "[Karukatan]";
  701. mes "First, I need some paper. With";
  702. mes "paper, I can write down the words";
  703. mes "I intend to teach.";
  704. next;
  705. mes "[Karukatan]";
  706. mes "I need ^3377FF10x Oiled Paper^000000, and ^3377FF5x String Paper^000000.";
  707. mes "I also need something to write with.";
  708. mes "of course.";
  709. mes "For that, ^3377FF1x Squid Ink^000000 and ^3377FF1x Feather of Birds^000000";
  710. mes "will do nicely.";
  711. next;
  712. mes "[Karukatan]";
  713. mes "Once you get these, I can start";
  714. mes "teaching you the language.";
  715. set event_umbala,2;
  716. close;
  717. L2:
  718. mes "[Karukatan]";
  719. mes "Haha. Only imitating the sound";
  720. mes "of the words is useless. Even";
  721. mes "though it sounds random, there is";
  722. mes "a specific way of combining the";
  723. mes "words.";
  724. next;
  725. mes "[Karukatan]";
  726. mes "Also, our language has depends a";
  727. mes "a lot on emotion to convey its";
  728. mes "meaning. Outsiders can't pick up";
  729. mes "the subtlety right away, even though";
  730. mes "we're the same race, ";
  731. next;
  732. mes "[Karukatan]";
  733. mes "It seems you have an interest";
  734. mes "in learning the language of the";
  735. mes "Utan tribe. If that's the case,";
  736. mes "come visit me and I'll teach you.";
  737. next;
  738. mes "[Karukatan]";
  739. mes "Then, you won't sound so silly.";
  740. close;
  741. L3:
  742. mes "[Karukatan]";
  743. mes "Ah. If you want to continue your";
  744. mes "trip, please keep this village in";
  745. mes "your memories.";
  746. close;
  747. LStart3:
  748. if ((countitem(7151)>=10) && (countitem(7111)>=5) && (countitem(1024)>=1) && (countitem(916)>=1)) goto Lchkok;//Items: Oiled Paper, String Paper, Squid Ink, Feather of Birds,
  749. mes "[Karukatan]";
  750. mes "It seems you've not yet prepared the";
  751. mes "proper items. Did you forget what";
  752. mes "you need to gather before I can";
  753. mes "teach you the language? You need to gather";
  754. next;
  755. mes "[Karukatan]";
  756. mes "^3377FF10x Oiled Paper^000000,";
  757. mes "^3377FF5x String Paper^000000,";
  758. mes "^3377FF1x Squid Ink^000000, and";
  759. mes "^3377FF1x Feather of Bird^000000.";
  760. mes "Once you have gathered those, I can teach";
  761. mes "you Utan tribal language.";
  762. close;
  763. Lchkok:
  764. mes "[Karukatan]";
  765. mes "Good. You've prepared all the";
  766. mes "necessary materials. Now, I can";
  767. mes "begin to teach you the Utan tribal";
  768. mes "language.";
  769. next;
  770. mes "[Karukatan]";
  771. mes "............";
  772. next;
  773. mes "[Karukatan]";
  774. mes "............";
  775. mes "............";
  776. next;
  777. mes "[Karukatan]";
  778. mes "............";
  779. mes "............";
  780. mes "............";
  781. next;
  782. mes "[Karukatan]";
  783. mes "Do you feel more enlightened now?";
  784. mes "Try talking to others in the Utan";
  785. mes "tribe. They'll warm up to your quickly";
  786. mes "now that you speak the language.";
  787. delitem 7151,10;//Items: Oiled Paper,
  788. delitem 7111,5;//Items: String Paper,
  789. delitem 1024,1;//Items: Squid Ink,
  790. delitem 916,1;//Items: Feather of Birds,
  791. set event_umbala,3;
  792. next;
  793. mes "[Karukatan]";
  794. mes "If you need something while you're";
  795. mes "here, don't hesitate to visit me.";
  796. close;
  797. LStart4:
  798. //fin
  799. mes "[Karukatan]";
  800. mes "Do you need something?";
  801. mes "If you need someone to guide you around";
  802. mes "the village, you should ask someone else.";
  803. mes "I can't leave here right now.";
  804. next;
  805. mes "[Karukatan]";
  806. mes "The best way to get a feel for";
  807. mes "the village is to just walk";
  808. mes "around and see the sights. By doing";
  809. mes "that, you can form a personal";
  810. mes "bond with the village.";
  811. close;
  812. LStart5:
  813. mes "[Karukatan]";
  814. mes "Oh, it seems you're enjoying yourself here.";
  815. mes "You need something else?";
  816. next;
  817. mes "[Karukatan]";
  818. mes "It seems you want to ask the";
  819. mes "shaman Putsuchiratan something";
  820. mes "and you're seeking my permission";
  821. mes "to do so.";
  822. next;
  823. mes "[Karukatan]";
  824. mes "Well...There's a mask from";
  825. mes "abroad that Putsuchiratan and I";
  826. mes "have both always desired. Putsuchiratan";
  827. mes "heard about it some time ago.";
  828. next;
  829. mes "[Karukatan]";
  830. mes "If I could have the ^3377FFSmile Mask^000000,";
  831. mes "it would be a great honor, but";
  832. mes "I promised I would give it to";
  833. mes "to Putsuchiratan as a gift if I ever";
  834. mes "came across one. If you can find a Smile Mask for me,";
  835. mes "I'll give you permission to speak with her.";
  836. set event_umbala,5;
  837. close;
  838. LStart6:
  839. if(countitem(2278) > 0) goto Lsmileok;//Items: Mr. Smile,
  840. mes "[Karukatan]";
  841. mes "Did you find the ^3377FFSmile Mask^000000 yet?";
  842. mes "In order to let you see the shaman,";
  843. mes "you need to collect one.";
  844. mes "A gift will put Putsuchiritan in";
  845. mes "a good mood, also.";
  846. close;
  847. Lsmileok:
  848. mes "[Karukatan]";
  849. mes "Ahh! It's a Smile Mask!";
  850. mes "I would really like to put this";
  851. mes "on just once, but I promised to";
  852. mes "give this to Putsuchiritan as";
  853. mes "a gift.";
  854. delitem 2278,1;//Items: Mr. Smile,
  855. set event_umbala,6;
  856. next;
  857. mes "[Karukatan]";
  858. mes "I'll tell Putsuchiritan to allow you";
  859. mes "to meet with her. I'm certain that you";
  860. mes "will find her talents to be a tremendous";
  861. mes "help on your journey.";
  862. close;
  863. }
  864. //=====================================================================
  865. um_in.gat,44,71,2 script Utan Tribe Shaman 782,{
  866. if(event_umbala < 3) goto LumWord;
  867. if(event_umbala == 4) goto LStart2;
  868. if(event_umbala == 5) goto LStart2;
  869. if(event_umbala == 6) goto LStart3;
  870. if(event_umbala == 7) goto LStart4;
  871. mes "[Putsuchiritan]";
  872. mes "I will not see outsiders that are";
  873. mes "not from the Utan tribe.";
  874. mes "...There are many things about the";
  875. mes "nature of our society that you do";
  876. mes "not yet understand.";
  877. next;
  878. mes "[Putsuchiritan]";
  879. mes "Others of your type will do anything";
  880. mes "to set foot on land which is sacred";
  881. mes "to the Utan tribe. We fear that";
  882. mes "revealing our secrets will expose";
  883. mes "use to danger.";
  884. next;
  885. mes "[Putsuchiritan]";
  886. mes "What's worse, I don't think that";
  887. mes "outsiders understand our desire";
  888. mes "to preserve our tribal culture.";
  889. next;
  890. mes "[Putsuchiritan]";
  891. mes "As my talents are foremost for";
  892. mes "the use of the Utan tribe, you";
  893. mes "must get permission from the elder";
  894. mes "if you want my assistance.";
  895. mes "Also, don't be stirring up trouble";
  896. mes "among the tribesmen.";
  897. set event_umbala,4;
  898. close;
  899. LStart2:
  900. mes "[Putsuchiritan]";
  901. mes "Didn't you hear me? You need";
  902. mes "to get the elder's permission before";
  903. mes "I can help you.";
  904. close;
  905. LStart3:
  906. mes "[Putsuchiritan]";
  907. mes "You seem to have gotten permission from";
  908. mes "the elder. Fine, I'll help you, though";
  909. mes "I don't really want to.";
  910. next;
  911. mes "[Putsuchiritan]";
  912. mes "I can call forth hidden talents";
  913. mes "buried deep within your psyche";
  914. mes "and tap the power hidden in";
  915. mes "elemental stones.";
  916. next;
  917. mes "[Putsuchiritan]";
  918. mes "I need to prepare my rituals.";
  919. mes "When you're ready to proceed, please";
  920. mes "talk to me again.";
  921. set event_umbala,7;
  922. close;
  923. LStart4:
  924. set @umchange[1],0;
  925. set @umchange[2],0;
  926. set @umchange[3],0;
  927. set @umchange[4],0;
  928. mes "[Putsuchiritan]";
  929. mes "I don't know whether my talents";
  930. mes "will be useful to you, but I'll";
  931. mes "help you anyway.";
  932. next;
  933. mes "[Putsuchiritan]";
  934. mes "I can create elemental essence from natural objects,";
  935. mes "or, dismantle elemental stones into their component essences.";
  936. mes "Which would you like to do?";
  937. next;
  938. menu "Create Essence",L1,"Dismantle Elemental Stone",L2,"Nothing",-;
  939. mes "[Putsuchiritan]";
  940. mes "If you don't wish my help at the moment,";
  941. mes "that's fine. When you do, please come";
  942. mes "by again.";
  943. close;
  944. L1:
  945. mes "[Putsuchiritan]";
  946. mes "Which elemental essence would you";
  947. mes "like to create? I can create earth, water,";
  948. mes "fire, and wind essence.";
  949. next;
  950. menu "Earth",L1_1,"Water",L1_2,"Fire",L1_3,"Wind",L1_4;
  951. L1_1:
  952. if (countitem(947)<15) goto L1_1e;//Items: Horn,
  953. set @umchange[1],947;
  954. set @umchange[2],15;
  955. set @umchange[3],993;
  956. goto L1_ketugou;
  957. L1_2:
  958. if (countitem(946)<20) goto L1_2e;//Items: Snails Shell,
  959. set @umchange[1],946;
  960. set @umchange[2],20;
  961. set @umchange[3],991;
  962. goto L1_ketugou;
  963. L1_3:
  964. if (countitem(904)<20) goto L1_3e;//Items: Scorpion Tail,
  965. set @umchange[1],904;
  966. set @umchange[2],20;
  967. set @umchange[3],990;
  968. goto L1_ketugou;
  969. L1_4:
  970. if (countitem(1013)<25) goto L1_4e;//Items: Rainbow Shell,
  971. set @umchange[1],1013;
  972. set @umchange[2],25;
  973. set @umchange[3],992;
  974. goto L1_ketugou;
  975. L1_ketugou:
  976. mes "[Putsuchiritan]";
  977. mes "Now, I will try to tap the";
  978. mes "source of power hidden deep within";
  979. mes "you. Choose a number between 1 and 9.";
  980. mes "If you don't want to create essence";
  981. mes "after all, choose 0.";
  982. next;
  983. L1_input:
  984. input @umchange[4];
  985. if (@umchange[4]==0) goto L1_cancel;
  986. if (@umchange[4]>9) goto L1_numError;
  987. mes "[Putsuchiritan]";
  988. if (@umchange[1]==947) mes "The horn begins to vibrate.";
  989. if (@umchange[1]==904) mes "The tail begins to vibrate.";
  990. if ((@umchange[1]==1013) && (@umchange[1]==946)) mes "The shell begins to vibrate.";
  991. //End Possible Conversion
  992. mes "I will now chant a holy mantra.";
  993. mes "Imagine the number in your mind";
  994. mes "and imagine power radiating forth from";
  995. mes "your body.";
  996. next;
  997. mes "[Putsuchiritan]";
  998. mes "Amba Omba Sanba! Unba Chi!";
  999. mes "Wanbatauma Eurukaba! Unba! Ba!";
  1000. mes "Jyur! Fumuba Rurara! Wamba! Ra!";
  1001. mes "Damtsuha Ombabaraka! Unba! Shi!";
  1002. mes "Sukatamba Aburumba! Umba! Shi!";
  1003. next;
  1004. delitem @umchange[1],@umchange[2];
  1005. getitem @umchange[3],@umchange[4];
  1006. mes "[Putsuchiritan]";
  1007. mes "There. Your inner power has converted";
  1008. mes "these objects from nature into";
  1009. mes "elemental essence. Put";
  1010. mes "it to good use.";
  1011. close;
  1012. L1_cancel:
  1013. mes "[Putsuchiritan]";
  1014. mes "If you don't wish my help at the moment,";
  1015. mes "that's fine. When you do, please come";
  1016. mes "by again.";
  1017. close;
  1018. L1_numError:
  1019. mes "[Putsuchiritan]";
  1020. mes "You must choose a number between";
  1021. mes "1 and 9. It is very important that";
  1022. mes "you choose the number most dear to";
  1023. mes "your heart.";
  1024. next;
  1025. goto L1_input;
  1026. L1_1e:
  1027. mes "[Putsuchiritan]";
  1028. mes "Earth...You need that which is";
  1029. mes "a friend of the earth. Explore";
  1030. mes "the verdant forest and find";
  1031. mes "^3377FF15x Horn^000000 for the ritual.";
  1032. goto L1_empty;
  1033. L1_2e:
  1034. mes "[Putsuchiritan]";
  1035. mes "Water...You need that which is";
  1036. mes "saturated with water. Explore";
  1037. mes "the area around here and find";
  1038. mes "^3377FF20x Snails Shell^000000 for the ritual.";
  1039. goto L1_empty;
  1040. L1_3e:
  1041. mes "[Putsuchiritan]";
  1042. mes "Fire...You need that which";
  1043. mes "can withstand the roiling heat";
  1044. mes "of perpetual flame. Explore the";
  1045. mes "desert and find ^3377FF20x Scorpion Tail^000000";
  1046. mes "for the ritual.";
  1047. goto L1_empty;
  1048. L1_4e:
  1049. mes "[Putsuchiritan]";
  1050. mes "Wind...You need that which";
  1051. mes "has an easy camaraderie with";
  1052. mes "the sky itself.";
  1053. mes "You need ^3377FF25x Rainbow Shell^000000";
  1054. mes "to complete the ritual.";
  1055. L1_empty:
  1056. next;
  1057. mes "[Putsuchiritan]";
  1058. mes "Once you've prepared these";
  1059. mes "objects from nature, please return here";
  1060. mes "so we can complete the ritual.";
  1061. close;
  1062. //----------------------------------------------------------
  1063. L2:
  1064. mes "[Putsuchiritan]";
  1065. mes "What type of stone would you like to";
  1066. mes "dismantle? Please choose earth, water,";
  1067. mes "fire, or wind.";
  1068. next;
  1069. menu "Earth",L2_1,"Water",L2_2,"Fire",L2_3,"Wind",L2_4;
  1070. L2_1:
  1071. if (countitem(997)<1) goto L2_1e;//Items: Great Nature,
  1072. set @umchange[1],997;
  1073. set @umchange[2],1;
  1074. set @umchange[3],993;
  1075. goto L2_bunkai;
  1076. L2_2:
  1077. if (countitem(995)<1) goto L2_2e;//Items: Mystic Frozen,
  1078. set @umchange[1],995;
  1079. set @umchange[2],1;
  1080. set @umchange[3],991;
  1081. goto L2_bunkai;
  1082. L2_3:
  1083. if (countitem(994)<1) goto L2_3e;//Items: Flame Heart,
  1084. set @umchange[1],994;
  1085. set @umchange[2],1;
  1086. set @umchange[3],990;
  1087. goto L2_bunkai;
  1088. L2_4:
  1089. if (countitem(996)<1) goto L2_4e;//Items: Rough Wind,
  1090. set @umchange[1],996;
  1091. set @umchange[2],1;
  1092. set @umchange[3],992;
  1093. goto L2_bunkai;
  1094. L2_bunkai:
  1095. mes "[Putsuchiritan]";
  1096. if (@umchange[1]==997) mes "I will dismantle your earth crystal";
  1097. if (@umchange[1]==995) mes "I will dismantle your frozen crystal";
  1098. if (@umchange[1]==994) mes "I will dismantle your heart of flame";
  1099. if (@umchange[1]==996) mes "I will dismantle your rough wind stone";
  1100. mes "into its component essence.";
  1101. mes "Choose a number between 1 and 9.";
  1102. mes "If you don't want me to dismantle the";
  1103. mes "stone, choose 0.";
  1104. next;
  1105. L2_input:
  1106. input @umchange[4];
  1107. if (@umchange[4]==0) goto L2_cancel;
  1108. if (@umchange[4]>9) goto L2_numError;
  1109. //Calculating number of essences
  1110. set @umchange[4],rand(5)+@umchange[4];
  1111. set @umchange,@umchange + @rand;
  1112. if (@umchange[4]>10) set @umchange[4],@umchange[4]-10;
  1113. if (@umchange[4]<5) set @umchange[4],@umchange[4]+5;
  1114. mes "[Putsuchiritan]";
  1115. mes "Please place the elemental stone";
  1116. mes "inside this holy circle. I will chant a";
  1117. mes "a mantra. I don't know if I can";
  1118. mes "completely dismantle the stone,";
  1119. mes "but here goes...";
  1120. next;
  1121. mes "[Putsuchiritan]";
  1122. mes "Unba Unba Karama! Unba! Ta!";
  1123. mes "Rukara! Ukarere! Un! Unba! Ka!";
  1124. mes "Anburaka Taburaka Taburakan! Unba Ra!";
  1125. mes "Onbaruzu Zan Kata! Unba Ka!";
  1126. mes "Kan Tsun Rakarakan! Unba! Ha!";
  1127. next;
  1128. delitem @umchange[1],@umchange[2];
  1129. getitem @umchange[3],@umchange[4];
  1130. mes "[Putsuchiritan]";
  1131. mes "The elemental stone has been";
  1132. mes "dismantled into its natural";
  1133. mes "essence. Please put it to";
  1134. mes "good use.";
  1135. close;
  1136. L2_cancel:
  1137. mes "[Putsuchiritan]";
  1138. mes "If you don't wish my help at the moment,";
  1139. mes "that's fine. When you do, please come";
  1140. mes "by again.";
  1141. close;
  1142. L2_numError:
  1143. mes "[Putsuchiritan]";
  1144. mes "You must choose a number between";
  1145. mes "1 and 9. It is very important that";
  1146. mes "you choose the number most dear to";
  1147. mes "your heart.";
  1148. next;
  1149. goto L2_input;
  1150. L2_1e: mes "[Putsuchiritan]";
  1151. mes "You need to have";
  1152. mes "^3377FF1x Great Nature^000000";
  1153. mes "to disassemble into its";
  1154. mes "component essence.";
  1155. goto L2_empty;
  1156. L2_2e:
  1157. mes "[Putsuchiritan]";
  1158. mes "You need to have";
  1159. mes "^3377FF1x Mystic Frozen^000000";
  1160. mes "to disassemble into its";
  1161. mes "component essence.";
  1162. goto L2_empty;
  1163. L2_3e:
  1164. mes "[Putsuchiritan]";
  1165. mes "You need to have";
  1166. mes "^3377FF1x Flaming Heart^000000";
  1167. mes "to disassemble into its";
  1168. mes "component essence.";
  1169. goto L2_empty;
  1170. L2_4e:
  1171. mes "[Putsuchiritan]";
  1172. mes "You need to have";
  1173. mes "^3377FF1x Rough Wind^000000";
  1174. mes "to disassemble into its";
  1175. mes "component essence.";
  1176. L2_empty:
  1177. next;
  1178. mes "[Putsuchiritan]";
  1179. mes "Once you have the necessary stone,";
  1180. mes "please come back and visit me";
  1181. mes "so that the ritual can be completed.";
  1182. close;
  1183. LumWord:
  1184. mes "[?????]";
  1185. mes "Umbaumbaumbaba Utan Umbaba";
  1186. mes "Umbaumbaumbafumbabauma...";
  1187. mes "Umbabaumbaumbabaumbabaumba";
  1188. mes "Umbabaumbabaumbaumbabaumba";
  1189. mes "Fumbaumba.";
  1190. next;
  1191. warp "umbala.gat",217,186;
  1192. close;
  1193. }
  1194. //=====================================================================
  1195. umbala.gat,177,153,3 script Bast 97,{
  1196. if (event_umbala>=3) emotion 0;
  1197. mes "[Bast]";
  1198. mes "Oh! Another outsider. It's";
  1199. mes "great to encounter another one";
  1200. mes "in this village! My name is";
  1201. mes "Bast.";
  1202. next;
  1203. mes "[Bast]";
  1204. mes "Because Umbala village is isolated";
  1205. mes "within a deep forest, its culture";
  1206. mes "is unaffected by the steady pull";
  1207. mes "of progress.";
  1208. next;
  1209. mes "[Bast]";
  1210. mes "Not only that, but the natives' skin color";
  1211. mes "and language are also different.";
  1212. mes "Aren't you confused by their";
  1213. mes "alien gestures and expressions?";
  1214. next;
  1215. mes "[Bast]";
  1216. mes "Even the things you would expect";
  1217. mes "to transcend culture have a";
  1218. mes "different meaning in Umbala.";
  1219. next;
  1220. mes "[Bast]";
  1221. mes "Just because a tribeman's face laughs";
  1222. mes "doesn't necessarily mean his";
  1223. mes "heart is laughing. Understand?";
  1224. next;
  1225. emotion 28;
  1226. mes "[Bast]";
  1227. mes "Because of that, people in the village";
  1228. mes "who know our language may have trouble!!";
  1229. close;
  1230. }
  1231. //=====================================================================
  1232. umbala.gat,80,146,4 script Yuki 753,{
  1233. mes "[Yuki]";
  1234. mes "Umbaubaugau...Oh!";
  1235. mes "You're from abroad? That's";
  1236. mes "wonderful! I didn't think that";
  1237. mes "I would meet someone else from abroad.";
  1238. mes "Hahaha.";
  1239. next;
  1240. mes "[Yuki]";
  1241. mes "I came here looking for strong";
  1242. mes "companions, but I was unable";
  1243. mes "to understand the language.";
  1244. mes "I had to listen to the language being spoken";
  1245. mes "for some time before I picked it up.";
  1246. mes "Hahaha.";
  1247. next;
  1248. mes "[Yuki]";
  1249. mes "The people here seem to want to";
  1250. mes "preserve their native culture while";
  1251. mes "eschewing the trappings of modern life.";
  1252. mes "The tribesmen are really prone to";
  1253. mes "mischief-making.";
  1254. next;
  1255. mes "[Yuki]";
  1256. mes "The primitive atmosphere here is really";
  1257. mes "refreshing. Tribal law is very lax and";
  1258. mes "doesn't intrude upon one's enjoyment of";
  1259. mes "the village. It's really wonderful.";
  1260. close;
  1261. }
  1262. //=====================================================================
  1263. um_in.gat,101,73,3 script Yunatan 783,{
  1264. if(event_umbala < 3) goto LumWord;
  1265. mes "[Yunatan]";
  1266. mes "I'm standing out here because I";
  1267. mes "can't stand to lay eyes on";
  1268. mes "that lecher Wambokoriotan.";
  1269. mes "I hate his guts!";
  1270. close;
  1271. LumWord:
  1272. mes "[Yunatan]";
  1273. mes "Umbaba! Umbaumbaugaga";
  1274. mes "Ugugumubaugaumuumu.";
  1275. mes "Umbabababababababa.";
  1276. close;
  1277. }
  1278. //=====================================================================
  1279. um_in.gat,94,123,5 script Bartsutan 783,{
  1280. if(event_umbala < 30) goto LumWord;
  1281. mes "[Bartsutan]";
  1282. mes "I want to see Wambokoriotan";
  1283. mes "morph into an insect so I can";
  1284. mes "have the satisfaction of crushing";
  1285. mes "his skull! I hate him and his";
  1286. mes "advances! I wish he would just stay";
  1287. mes "away from me.";
  1288. close;
  1289. LumWord:
  1290. mes "[Bartsutan]";
  1291. mes "Umbarugumbarumbauma!";
  1292. mes "Umuguugumubarumba.";
  1293. mes "Umba...uumu.";
  1294. close;
  1295. }
  1296. //=====================================================================
  1297. umbala.gat,140,157,6 script Utan Tribe Young Adult#1 785,{
  1298. if(event_umbala < 3) goto LumWord;
  1299. mes "[Seirutan]";
  1300. mes "Bungy jumping is extremely dangerous.";
  1301. mes "As such, completing a successful";
  1302. mes "jump is a prerequisite for recognition";
  1303. mes "as an adult in the Utan tribe.";
  1304. close;
  1305. LumWord:
  1306. mes "[?????]";
  1307. mes "Umbaumbafumba.";
  1308. mes "Uwambaunbaumbabaufumba";
  1309. mes "Umbababaumbaumba.";
  1310. close;
  1311. }
  1312. //=====================================================================
  1313. umbala.gat,146,157,4 script Utan Young Adult#2 786,{
  1314. if(event_umbala < 3) goto LumWord;
  1315. mes "[Arotan]";
  1316. mes "Making a safe bungy jump is a";
  1317. mes "really big deal. When someone makes";
  1318. mes "their first jump safely, many people";
  1319. mes "gather for a large feast.";
  1320. close;
  1321. LumWord:
  1322. mes "[????]";
  1323. mes "Umbaumbaumbabaumbaba.";
  1324. mes "Umbaumbabaumbababaumufumuba.";
  1325. close;
  1326. }
  1327. //=====================================================================
  1328. umbala.gat,149,165,4 script Utan Young Adult#3 781,{
  1329. if(event_umbala < 3) goto LumWord;
  1330. mes "[Kryubatan]";
  1331. mes "I'm really afraid of heights,";
  1332. mes "so I really don't want to jump,";
  1333. mes "but I must in order to be";
  1334. mes "recognized as a courageous";
  1335. mes "member of the Utan tribe.";
  1336. close;
  1337. LumWord:
  1338. mes "[??????]";
  1339. mes "Umbaumbaumbababa.";
  1340. mes "Umbaumbaumumbabaumfumuba.";
  1341. mes "Umbaumbaumumubafumba.";
  1342. close;
  1343. }
  1344. //=====================================================================
  1345. umbala.gat,92,159,4 script Hartan 785,{
  1346. if(event_umbala < 3) goto LumWord;
  1347. mes "[Hartan]";
  1348. mes "You want to know why our";
  1349. mes "skin is jet-black?";
  1350. mes "......";
  1351. next;
  1352. mes "[Hartan]";
  1353. mes "Well...";
  1354. mes "Every night before we sleep,";
  1355. mes "we eat lots of chocolate!";
  1356. next;
  1357. mes "[Hartan]";
  1358. mes "Mmmmmmm...Chocolate...";
  1359. close;
  1360. LumWord:
  1361. mes "[????]";
  1362. mes "Umbaumbaumba";
  1363. mes "Umbaumbaumba";
  1364. mes "Umbaumbaumba";
  1365. next;
  1366. mes "[????]";
  1367. mes "Umbaumbabaungaha.";
  1368. emotion 28;
  1369. close;
  1370. }
  1371. //=====================================================================
  1372. umbala.gat,194,104,4 script Utan Tribe Child#2 787,{
  1373. if(event_umbala < 3) goto LumWord;
  1374. mes "[Burkatan]";
  1375. mes "An outsider?";
  1376. mes "Are you here to try bungy jumping?";
  1377. next;
  1378. menu "You got it",-,"Well....",L2;
  1379. mes "[Burkatan]";
  1380. mes "What courage!";
  1381. mes "The Utan tribe welcomes those";
  1382. mes "with courageous hearts.";
  1383. close;
  1384. L2:
  1385. mes "[Burkatan]";
  1386. mes "The adults don't want me to even";
  1387. mes "get close to the bungy jumping area.";
  1388. mes "In this tribe, bungy jumping is a rite";
  1389. mes "of passage. If I can show them that";
  1390. mes "I'm big enough to brave bungy jumping,";
  1391. mes "they'll have to recognize me as an adult!";
  1392. close;
  1393. LumWord:
  1394. mes "[???]";
  1395. mes "Umbaumbababaumfumuba.";
  1396. mes "Umbababaumbabaumbaumba.";
  1397. next;
  1398. menu "Um...yes?",-,"Nope...",Lu2;
  1399. mes "[???]";
  1400. mes "Umbaumbaumbababa.";
  1401. mes "Umbaumbaumubaba.";
  1402. close;
  1403. Lu2:
  1404. mes "[???]";
  1405. mes "Umbaumbaumuam.";
  1406. mes "Umbaumbaumbaba.";
  1407. mes "Umbaumfumababaumu.";
  1408. close;
  1409. }
  1410. //=====================================================================
  1411. umbala.gat,193,208,6 script Utan Child#3 789,{
  1412. if(event_umbala < 3) goto LumWord;
  1413. mes "[Fuitan]";
  1414. mes "When I was younger, I went bungy";
  1415. mes "jumping even though it was extremely";
  1416. mes "dangerous. I did it, though, and my";
  1417. mes "chest swelled with a feeling of achievement.";
  1418. mes "The tradition encourages rash behavior, but";
  1419. mes "boys will be boys, don't you think?";
  1420. close;
  1421. LumWord:
  1422. mes "[????]";
  1423. mes "Umbaumbababa.";
  1424. mes "Umbamubafumabaumumbabamua";
  1425. mes "Umumbababaumbafuma.";
  1426. close;
  1427. }
  1428. //=====================================================================
  1429. umbala.gat,139,205,4 script Utan Tribe Young Adult#5 785,{
  1430. if(event_umbala < 3) goto LumWord;
  1431. mes "[Tsunitan]";
  1432. mes "Awesome! I haven't seen an outsider in some time.";
  1433. mes "You're just in time to watch as";
  1434. mes "youth from all over the village bungy";
  1435. mes "jump to prove their courage!";
  1436. next;
  1437. mes "[Tsunitan]";
  1438. mes "After you jump, you can use the";
  1439. mes "cord to climb. Also, if you search";
  1440. mes "underwater, you might be able to find";
  1441. mes "a submerged cave. Of course, there have";
  1442. mes "been unlucky souls who have died...";
  1443. next;
  1444. mes "[Tsunitan]";
  1445. mes "You may also feel sick";
  1446. mes "as the bottom draws near, because";
  1447. mes "the ominous shapes of aquatic monsters";
  1448. mes "drift slowly under the surface.";
  1449. mes "If you linger underwater, you might die...";
  1450. close;
  1451. LumWord:
  1452. mes "[????]";
  1453. mes "Umbaumba!";
  1454. mes "Umbaumbabababaumumba.";
  1455. mes "Babaum Utan Umbaumbaba";
  1456. mes "Umbababafumu.";
  1457. mes "Umfumubabaumbaumbaumbaba.";
  1458. next;
  1459. mes "[????]";
  1460. mes "Umbafumumababaumba.";
  1461. mes "Umbabatanumbaumba.";
  1462. mes "Umumu. Umbaumbaumbaum.";
  1463. mes "Umbabaumbaumbaumubaamum.";
  1464. mes "Umbaumbaumbafumu.";
  1465. close;
  1466. }
  1467. //=====================================================================
  1468. um_in.gat,158,71,3 script Utan Tribesman 787,{
  1469. if(event_umbala < 3) goto LumWord;
  1470. mes "[Mutakutan]";
  1471. mes "Umbala has enough interesting trees";
  1472. mes "that studying them never gets old!";
  1473. next;
  1474. mes "[Mutakutan]";
  1475. mes "My favorite tree near Umbala is huge!";
  1476. mes "It stretches into the sky as far";
  1477. mes "as the eye can see!";
  1478. mes "It's supposed to be the tallest tree in the world!";
  1479. emotion 33;
  1480. next;
  1481. mes "[Mutakutan]";
  1482. mes "It's so old and large that";
  1483. mes "the top can't even be seen!";
  1484. next;
  1485. mes "[Mutakutan]";
  1486. mes "Even after climbing the tree";
  1487. mes "to quite a height, the top was not";
  1488. mes "in sight. I consider myself";
  1489. mes "a tree-climbing expert, so this";
  1490. mes "was quite distressing.";
  1491. next;
  1492. mes "[Mutakutan]";
  1493. mes "That said, the fruit I was able";
  1494. mes "to pick off of some of the higher";
  1495. mes "branches is yummy!";
  1496. emotion 21;
  1497. next;
  1498. mes "[Mutakutan]";
  1499. mes "It has a slightly sour taste. Eating";
  1500. mes "it makes me feel all tingly inside!!";
  1501. emotion 21;
  1502. next;
  1503. mes "[Mutakutan]";
  1504. mes "At the same time, a terrible illness";
  1505. mes "was ravaging Umbala village.";
  1506. next;
  1507. mes "[Mutakutan]";
  1508. mes "The elder's health was declining";
  1509. mes "and he was in danger of dying, but";
  1510. mes "when I gave him a piece of that";
  1511. mes "fruit, his health improved";
  1512. mes "dramatically in a short time. Surely";
  1513. mes "this fruit was a gift from the forest!";
  1514. emotion 28;
  1515. next;
  1516. mes "[Mutakutan]";
  1517. mes "The tree is north of the village. Why";
  1518. mes "not visit it if you're over that way?";
  1519. close;
  1520. LumWord:
  1521. mes "[????]";
  1522. mes "Umbaumbaumbabaumba!";
  1523. mes "Umbaumbaumbababaumba";
  1524. mes "Umbaumbaumba";
  1525. mes "Umbabaumbaumbaba.";
  1526. close;
  1527. }
  1528. //=====================================================================
  1529. umbala.gat,145,217,3 script Chibibatan 783,{
  1530. if(event_umbala < 3) goto LumWord;
  1531. mes "[Chibibatan]";
  1532. mes "I want to have some fun with";
  1533. mes "Wambokoriotan, but after seeing";
  1534. mes "how his wife can be, I don't know if";
  1535. mes "I want to end up being on her bad side.";
  1536. close;
  1537. LumWord:
  1538. mes "[Chibibatan]";
  1539. mes "Umbaba.";
  1540. mes "Ugaugumbarumbaruuuu!";
  1541. mes "Ugugauwubaruguagumbagua.";
  1542. close;
  1543. }
  1544. //=====================================================================
  1545. um_in.gat,139,48,5 script Purenotan 783,{
  1546. if(event_umbala < 3) goto LumWord;
  1547. mes "[Purenotan]";
  1548. mes "See that loser over there?";
  1549. mes "I'm on to him. He hasn't";
  1550. mes "exactly made a secret of his desire";
  1551. mes "to have an affair or three.";
  1552. mes "He needs to be smacked in the nuts, HARD.";
  1553. close;
  1554. LumWord:
  1555. mes "[Purenotan]";
  1556. mes "Umbaumbaugaga!";
  1557. mes "Umbaumbabababa!";
  1558. mes "Umbaumba!";
  1559. emotion 6;
  1560. next;
  1561. mes "[Purenotan]";
  1562. mes "Umbaumabaumbaumbaba!";
  1563. mes "Umbababababaugau!";
  1564. mes "Uguugaumbabaumbagumba!";
  1565. emotion 24;
  1566. next;
  1567. emotion 27;
  1568. close;
  1569. On_emo:
  1570. emotion 6;
  1571. end;
  1572. }
  1573. //=====================================================================
  1574. um_in.gat,144,45,5 script Wambokoriotan 789,{
  1575. if(event_umbala < 3) goto LumWord;
  1576. mes "[Wambokoriotan]";
  1577. mes "Ahhh...My wife is a real";
  1578. mes "hothead. Ouch...ouch.";
  1579. next;
  1580. mes "[Wambokoriotan]";
  1581. mes "Yunatan, Bartsutan, Chibibatan...";
  1582. mes "I want Umbala's babes as much";
  1583. mes "as they want me...Ouch...ouch!";
  1584. close;
  1585. LumWord:
  1586. mes "[Wambokoriotan]";
  1587. mes "Umbaumbaba.....";
  1588. mes "Umbaugua!";
  1589. mes "Umbagumumbabagumbagaga!";
  1590. emotion 18;
  1591. next;
  1592. donpcevent "Purenotan::On_emo";
  1593. close;
  1594. }
  1595. //==============================================================================
  1596. //Bungee jumping!
  1597. //==============================================================================
  1598. //umbala.gat,140,197,0 script #Shibonochikka 139,0,1,{
  1599. set @jumprand,rand(4);
  1600. if (@jumprand == 1) goto L1;
  1601. if (@jumprand == 2) goto L2;
  1602. if (@jumprand == 3) goto L3;
  1603. mapannounce "umbala.gat","Bungy Jumping Area: " + strcharinfo(0) + " : Iyahaaaaahh!",8;
  1604. end;
  1605. L1:
  1606. //Dead
  1607. mapannounce "umbala.gat","Bungy Jumping Area: " + strcharinfo(0) + " : Ukiyaaaaaaaaaa!",8;
  1608. percentheal -100,0;
  1609. end;
  1610. L2:
  1611. //HP50% Damage
  1612. mapannounce "umbala.gat","Bungy Jumping Area: " + strcharinfo(0) + " : Kyaaaaaaaaaaa!",8;
  1613. percentheal -50,0;
  1614. end;
  1615. L3:
  1616. //HP99%‚Ì Damage
  1617. mapannounce "umbala.gat","Bungy Jumping Area: " + strcharinfo(0) + " : Waaaaaaaaaah!",8;
  1618. percentheal -99,0;
  1619. end;
  1620. }
  1621. //=====================================================================
  1622. umbala.gat,136,195,0 script #Warp Point 139,1,1,{
  1623. warp "umbala.gat",145,166;
  1624. end;
  1625. }