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- //eAthena Items Scripting Manual
- skill n,x; skill n of level x
- bonus bStr,n; STR + n
- bonus bAgi,n; AGI + n
- bonus bVit,n; VIT + n
- bonus bInt,n; INT + n
- bonus bDex,n; DEX + n
- bonus bLuk,n; LUK + n
- bonus bAllStats,n; STR + n, AGI + n, VIT + n, INT + n, DEX + n, LUK + n
- bonus bMaxHP,n; MAXHP + n
- bonus bMaxSP,n; MAXSP + n
- bonus bMaxHPrate,n; MAXHP + n%
- bonus bMaxSPrate,n; MAXSP + n%
- bonus bAtk,n; ATK + n
- bonus bAtk2,n; ATK2 + n
- bonus bAtkRate attack power + n%
- bonus bBaseAtk,n; Basic attack power + n
- bonus bMatk,n; Magical attack power 1 + n and magical attack power 2 + n
- bonus bMatk1,n; Magical attack power 1 + n
- bonus bMatk2,n; Magical attack power 2 + n
- bonus bMatkRate,n; Magical attack power + n%
- bonus bMdef,n; Magical defensive power + n
- bonus bDef,n; DEF + n
- bonus bHit,n; On-target hit power + n
- bonus bCritical,n; Critical + n
- bonus bCriticalRate,n; Critical ratio + n%
- bonus bFlee,n; Evasion power + n
- bonus bFlee2,n; Perfection evasion + n
- bonus bSpeed,n; Drift speed + n
- bonus bAspd,n; Attack speed + n
- bonus bSpeedRate,n; Drift speed + n% (just high ones application)
- bonus bAspdRate,n; Attack speed + n% (just high ones application)
- bonus bSpeedAddRate drift speed + n%
- bonus bAspdAddRate attack speed + n%
- bonus bAtkRange,n; Attack Range + n
- bonus bCastrate,n; Cast rate + n%
- bonus bUseSPrate,n; SP consumption + n%
- bonus bHPrecovRate,n; HP automatic recovery ratio + n% (you exclude the recovery with skill)
- bonus bSPrecovRate,n; SP automatic recovery ratio + n% (you exclude the recovery with skill)
- bonus bDoubleRate,n; attack probability n% (with weapon disregard just high ones application)
- bonus bDoubleAddRate,n; Double attack probability + n% (weapon disregard)
- bonus bPerfectHitRate,n; On-target impact attack probability n% (just high ones application)
- bonus bPerfectHitAddRate,n; On-target impact attack probability +n%
- bonus bGetZenyNum,n; When pushing down the monster with physical attack, rand () ゼニ of %n+1 is obtained, (as for n just high ones application)
- bonus bAddGetZenyNum,n; When pushing down the monster with physical attack, rand () ゼニ of %n+1 is obtained, (n is done +)
- bonus bCriticalDef,n; Critical 喰 and others the trap it is, probability + n%
- bonus bNearAtkDef,n; The damage of short-range attack n% reduction (magic and the trap, the 鷹 is excluded)
- bonus bLongAtkDef,n; damage of stand off attack n% reduction (magic and the trap, the 鷹 is excluded)
- bonus bMagicAtkDef the damage of magical attack n% reduction
- bonus bMiscAtkDef MISC attack (the trap and ?) the damage n% reduction
- bonus bIgnoreDefRace,n Defense disregard of enemy of n race
- 0,Intangibility 1,Immortality 2,Animal 3,Plant 4,Insect 5,Fish and shellfish 6,Demon 7,Human 8,Angel 9,Dragon family 10:Boss monster 11:Other than (normal monster) boss monster
- bonus bIgnoreDefEle,n; Defense disregard of enemy of n attribute
- 0,Nothing 1,Water 2,Earth 3,Fire 4,Wind 5,Poison 6,Saint 7,Darkness 8,Sense 9,Immortality
- bonus bIgnoreMDefRace n race the magical defensive power disregard damage
- 0,Intangibility 1,Immortality 2,Animal 3,Plant 4,Insect 5,Fish and shellfish 6,Demon 7,Human 8,Angel 9,Dragon family 10:Boss monster 11:Other than boss monster (normal monster)
- bonus bIgnoreMDefEle n attribute the magical defensive power disregard damage
- 0,Nothing 1,Water 2,Earth 3,Fire 4,Wind 5,Poison 6,Saint 7,Darkness 8,Sense 9,Immortality
- bonus bDefRatioAtkRace,n; n race if defensive power is high the high extent big damage is given, (defense disregard)
- 0,Intangibility 1,Immortality 2,Animal 3,Plant 4,Insect 5,Fish and shellfish 6,Demon 7,Human 8,Angel 9,Dragon family 10:Boss monster 11:Other than boss monster (normal monster)
- bonus bDefRatioAtkEle,n; n attribute if defensive power is high the high extent big damage is given, (defense disregard)
- 0,Nothing 1,Water 2,Earth 3,Fire 4,Wind 5,Poison 6,Saint 7,Darkness 8,Sense 9,Immortality
- bonus bAtkEle,n; Attack with element n
- 0,Nothing 1,Water 2,Earth 3,Fire 4,Wind 5,Poison 6,Saint 7,Darkness 8,Sense 9,Immortality
- bonus bDefEle,n; Guard against element n
- 0,Nothing 1,Water 2,Earth 3,Fire 4,Wind 5,Poison 6,Saint 7,Darkness 8,Sense 9,Immortality
- bonus bHitRate,n; on-target hit ratio +n%
- bonus bFleeRate,n; evasion ratio +n%
- bonus bFlee2Rate,n; complete evasion ratio +n%
- bonus bDefRate,n; earned-run average +n% (equipment)
- bonus bDef2Rate,n; earned-run average +n% (those due to vit)
- bonus bMdefRate,n; magical earned-run average +n% (equipment)
- bonus bMdef2Rate,n; magical earned-run average +n% (those due to int)
- bonus bSplashRange n; damage is given to the peripheral n cell of the target with usual weapon attack, if (as for n just high ones application, 1 if the 3*3, 2 the 5*5)
- bonus bSplashAddRange n; damage is given to the peripheral n cell of the target with usual weapon attack, (range + n)
- bonus bInfiniteEndure,n; Unlimited Endure (n is meaningless)
- bonus bRestartFullRecover,n; When reviving, HP and SP all recoveries (non mind there is no n)
- bonus bNoCastCancel,n; The casting is not cancelled (non mind there is no n)
- bonus bNoCastCancel2,n; The casting is not cancelled (is not cancelled even with GVG, n is meaningless)
- bonus bNoSizeFix,n; The attack revision with the size of the monster is not received, (non mind there is no n)
- bonus bNoWeaponDamage,n; The damage is not received to physical attack, (non mind there is no n)
- bonus bNoMagicDamage,n; The damage is not received to magic, (including also the heel, non mind there is no n)
- bonus bNoGemStone,n; When using skill, the gemstone is not consumed (non mind there is no n)
- bonus2 bAddEff,Eff_Blind,n; With the establishment of n% dark grant
- bonus2 bAddEff,Eff_Sleep,n; With the establishment of n% sleep grant
- bonus2 bAddEff,Eff_Poison,n; With the establishment of n% poison grant
- bonus2 bAddEff,Eff_Freeze,n; With the establishment of n% freezing grant
- bonus2 bAddEff,Eff_Silence,n; With the establishment of n% silence grant
- bonus2 bAddEff,Eff_Stan,n; With the establishment of n% stun grant
- bonus2 bAddEff,Eff_Curse,n; You curse with the establishment of n%, grant
- bonus2 bAddEff,Eff_Confusion,n; With the establishment of n% confusion grant
- bonus2 bAddEff,Eff_Stone,n; With the establishment of n% petrochemical grant
- bonus2 bResEff,Eff_Blind,n; Dark tolerance + n%
- bonus2 bResEff,Eff_Sleep,n; Sleep tolerance + n%
- bonus2 bResEff,Eff_Poison,n; Poison tolerance + n%
- bonus2 bResEff,Eff_Freeze,n; Freezing tolerance + n%
- bonus2 bResEff,Eff_Silence,n; Silence tolerance + n%
- bonus2 bResEff,Eff_Stan,n; Stun tolerance + n%
- bonus2 bResEff,Eff_Curse,n; Cursing tolerance + n%
- bonus2 bResEff,Eff_Confusion,n; Confusion tolerance + n%
- bonus2 bResEff,Eff_Stone,n; Petrochemical tolerance + n%
- bonus2 bAddSize,n,x; In n size the damage addition of x%
- 0,Small size 1,Medium size 2,Large size
- bonus2 bAddRace,n,x; In n race the damage addition of x%
- 0,Intangibility 1,Immortality 2,Animal 3,Plant 4,Insect 5,Fish and shellfish 6,Demon 7,Human 8,Angel 9,Dragon family 10:Boss monster 11:Other than boss monster (normal monster)
- bonus2 bSubRace,n,x; Damage x% reduction from n race
- 0,Intangibility 1,Immortality 2,Animal 3,Plant 4,Insect 5,Fish and shellfish 6,Demon 7,Human 8,Angel 9,Dragon family 10:Boss monster 11:Other than boss monster (normal monster)
- bonus2 bMagicAddRace,n,x; In n race the damage addition of x% (only magical attack)
- 0,Intangibility 1,Immortality 2,Animal 3,Plant 4,Insect 5,Fish and shellfish 6,Demon 7,Human 8,Angel 9,Dragon family 10:Boss monster 11:Other than boss monster (normal monster)
- bonus2 bMagicSubRace,n,x; Magical damage x% reduction from n race
- 0,Intangibility 1,Immortality 2,Animal 3,Plant 4,Insect 5,Fish and shellfish 6,Demon 7,Human 8,Angel 9,Dragon family 10:Boss monster 11:Other than boss monster (normal monster)
- bonus2 bAddEle,n,x; In n attribute the damage addition of x%
- 0,Nothing 1,Water 2,Earth 3,Fire 4,Wind 5,Poison 6,Saint 7,Darkness 8,Sense 9,Immortality
- bonus2 bMagicAddEle,n,x; In n attribute the damage addition of x% (only magical attack)
- 0,Nothing 1,Water 2,Earth 3,Fire 4,Wind 5,Poison 6,Saint 7,Darkness 8,Sense 9,Immortality
- bonus2 bSubEle,n,x; Damage x% reduction from n attribute
- 0,Nothing 1,Water 2,Earth 3,Fire 4,Wind 5,Poison 6,Saint 7,Darkness 8,Sense 9,Immortality
- bonus2 bAddDamageClass,n,x; In monster of class n the damage addition of x% (only physical attack), in case of prayer in n occupation the damage addition of x%
- bonus2 bAddMagicDamageClass,n,x; In monster of class n in case of the magical damage addition and prayer of x% in n occupation the magical damage addition of x%
- bonus2 bAddDefClass,n,x; In monster of class n the damage reduction of x% (only physical attack), in case of prayer in n occupation the damage reduction of x%
- bonus2 bAddMDefClass,n,x; In monster of class n in case of the magical damage reduction and prayer of x% in n occupation the magical damage reduction of x%
- bonus2 bHPDrainRate,n,x; it obtained to the enemy -- ? ME ? JI -- n % probability -- x % -- HP -- absorption (+ n and x are carried out)
- bonus2 bSPDrainRate,n,x; it obtained to the enemy -- ? ME ? JI -- n % probability -- x % -- SP -- absorption (+ n and x are carried out)
- bonus3 bAddMonsterDropItem,n,x; When pushing down the monster with physical attack, the probability which drops item n +x% (the item which the monster drops unrelated ones)
- 0,Intangibility 1,Immortality 2,Animal 3,Plant 4,Insect 5,Fish and shellfish 6,Demon 7,Human 8,Angel 9,Dragon family 10:Boss monster 11:Other than boss monster (normal monster)
- bonus3 bAutoSpell,n,x,y; Auto Spell casting of spell n at level x with y% chance
- // bAddDamageClass, bAddMagicDamageClass and bAddMonsterDropItem it is setting possible up to 10. Those which exceed 10 are ignored.
- // those which can be used with the arrow are only bCritical, bAtkEle, bHit, bAddEle, bAddRace, bAddSize and bAddEff. The other things are ignored.
- //---- 2/15 new card effects ----
- bonus bCritAtkRate,n; Increase critical damage by +n%
- bonus bNoRegen,n; Stops regeneration for n.
- n: 1=HP, 2=SP
- bonus bUnstripable,n; Armor cannot be taken off via Strip skills
- bonus bSPGainValue,n; When killing a monster by physical attack
- gain n amount of sp
- bonus bHPGainValue,n; When killing a monster by physical attack
- gain n amount of hp
- bonus bIgnoreDefMob,n; Ignore monster's DEF when attacking.
- n:0=All normal monsters, except Bosses
- 1=All monsters
- bonus bDamageWhenUnequip,n; Lose n HP when the item is unequipped
- bonus2 bCriticalAddRace,n,x; Increase critical + n vs. enemies of type x
- bonus2 bHPLossRate,n,x; Lose n amount of hp every x amount of time
- bonus2 bAddEffWhenHit,n,x; n% chance to cause x state to the enemy when
- being hit by physical close range damage
- bonus2 bSkillAtk,n,x; Increase damage of skill n by x%
- bonus2 bAddDamageByClass,n,x; When being hit by monster of class n increase
- damage taken by x%
- bonus2 bAddRace2,n,x; Increase damage by x% vs. enemies of race n
- (Check db/mob_race2_db.txt)
- bonus2 bSubSize,n,x; Damage x% reduction from n size
- n:0=Small 1=Medium 2=Large
- bonus3 bHPLossRate,n,x,y; Lose n amount of hp every x amount of time
- y:0=Don't show damage 1=Show damage
- bonus3 bAutoSpellWhenHit,x,y,n; n% chance to cast skill x of level y when
- being hit by physical close range damage
- bonus3 bSPDrainRate,n,x,y; When attacking there is a n% chance to either
- gain SP equivalent to x% of damage dealt, OR
- drain the amount of sp from the enemy.
- y:0=gain sp 1:drain enemy sp
- bonus3 bSPDrainValue,n,x,y; When attacking there is a n% chance to either
- gain x SP, OR drain the amount of sp from the
- enemy. y:0=gain sp 1:drain enemy sp
- (Note: setting x to -1 or below will reduce
- YOUR sp)
- bonus4 bAutoSpellWhenHit,x,y,n,i; n% chance to cast skill x of level y when
- being hit by physical close range damage
- i:0=cast on self 1=cast on enemy
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