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- // When choosing those which it refines setting the letter which is indicated. (Those for word use other than Japanese?)
- refine_posword: Head,Body,Left hand,Right hand,Robe,Shoes,Accessory 1,Accessory 2,Head 2,Head 3,Not Equipped
- warn_func_no_comma: yes
- warn_cmd_no_comma: yes
- warn_func_mismatch_paramnum: yes
- warn_cmd_mismatch_paramnum: yes
- check_cmdcount: 8192
- check_gotocount: 512
- //---- Custom script functions ----
- // 0 - Event script is defined as an NPC by itself
- // 1 - Event script can be called by script label
- event_script_type: 0
- // Name of event when a player has died
- die_event_name: PCDieEvent
- // Name of event when a player kills something
- kill_event_name: PCKillEvent
- // Name of event when a player logs out
- logout_event_name: PCLogoutEvent
- // Name of event when a player logs in
- login_event_name: PCLoginEvent
- // For events to be activated do we require
- // a 'set [EventName],1;' to be called first?
- event_requires_trigger: yes
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