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- Problem: 2-2-1 classes are regarded as Novicies by the game server. NPCs aren't taking them as thier jobs but if you the the NPC to do something for a novice class it works with the 2-2-1 like renters. Also if some one becomes high novice, if they use jobra they can become first jobs like a swordsman.
- Assigned: N/A
- Progess: 0%
- Ideas: Codemaster - I believe that they register them as normal classes, but sets Upper as 1, so you can do things such as if(Upper == 1)
- Problem: Stats nor skills don't downgrade when your level gets reverted due to exp loss.
- Assigned: N/A
- Progess: 0%
- Problem: Pre skill requirements for new skills are wrong it makes you use 49 skills points before you can get the newer skills.
- Assigned: Celest
- Progess: ~90% (Notes: not sure if it causes problems, need more testing =p)
- Problem: When u spawn ~300 mobs (and more or less) then do @killmonster then some mobs freeze on the screen (have no names, don't move, etc)
- Assigned: N/A
- Progess: 0%
- Note by Cameri: This is not a bug, it's something that has to do with the client...
- Problem: Joker card 4139 lets anyone to steal money / zeny. Just like he's a thief. It shoul;d be revised - success rates lowered and "steal item" disabled
- Assigned: N/A
- Progess: 0%
- Problem: Wierd login-server bug on sql, it displays that the server is full when map-server crashes, has something to do with anti double login feature?
- Assigned: N/A
- Progress: 0%
- Problem: MVP cast spells w/o showing "prepare cast line"
- Assigned: N/A
- Progress: jA's mob skill DB itself already has skills that have no cast time,
- does the same problem happen in jA? Perhaps it should read right from
- skill_cast_db instead? [celest]
- Problem: ~40+ players connected.. and soon can't re-connect, they can enter password, but never see "select character" screen.
- Assigned: MouseJstr
- Progress: 75%
- In many cases, this is due to horrible performance
- under MySQL
- Problem: Chars with ' in their name.. is legal.. and messes up sql
- Assigned: N/A
- Progress: 0%
- Information: http://dev.mysql.com/doc/mysql/en/mysql_real_escape_string.html
- DB server Error - You have an error in your SQL syntax; check the manual that corresponds to your MySQL server version for the right syntax to use near 'n' Sniff')' at line 1 Scratch 'n' Sniff
- Problem: PETS can attack Guardians, so players go to enemy castles before WOE and KILL all their Guards with PETS... LoL!
- Assigned: Codemaster
- Progress: 100% - Make sure you test this for me :)
- Problem: mob_aval clone bug crashes client
- Assigned: N/A
- Progress: 0%
- spawn mob 1600..
- also
- add a flag to the monsters defs
- for example
- 1002,1039 // makes a poring a bapho
- if it's like that nothing happens
- but if you do this
- 1002,1039,1 // makes a poring a big bapho
- 1002,1039,2 // makes a poring a small bapho
- effect id or something
- Problem: Due to the Guilds CACHE we see some went-offline members as online ones. It is very confusing. You don't know who's really on.
- Assigned: MouseJstr
- Progress: 100%
- Problem: Guilds BUG (it isn't related to the scripts, because noone change them recently)
- When some guild SEIZE any castle, then Castle N 1 becomes their own, too (not M 0, but M 1)
- Assigned: MouseJstr
- Progress: 100%
- Problem: Storage BUGS! Items doubles/clones again any kinds of items! (due to "latest storage fix")
- Assigned: N/A
- Progress: 0%
- Only happens during crashes..
- Problem: status.weapon can be 16... which causes the accesses outside
- the bounds of the array
- Assigned: N/A
- Progress: 0%
- battle.c:549:Bounds error: array reference (16) outside bounds of the array.
- battle.c:549: Pointer value: 0x1ceda808
- battle.c:549: Object `calloc':
- battle.c:549: Address in memory: 0x1ceda7c8 .. 0x1ceda807
- battle.c:549: Size: 64 bytes
- battle.c:549: Element size: 4 bytes
- battle.c:549: Number of elements: 16
- battle.c:549: Created at: malloc.c, line 23
- battle.c:549: Storage class: heap
- battle.c:3078:Bounds error: array reference (16) outside bounds of the array.
- battle.c:3078: Pointer value: 0x1ceda848
- battle.c:3078: Object `calloc':
- battle.c:3078: Address in memory: 0x1ceda808 .. 0x1ceda847
- battle.c:3078: Size: 64 bytes
- battle.c:3078: Element size: 4 bytes
- battle.c:3078: Number of elements: 16
- battle.c:3078: Created at: malloc.c, line 23
- battle.c:3078: Storage class: heap
- Problem: This bug's appeared again: Permanent #Variables/Variables disappear.
- Quests, Banks, etc wipe when you create a new character
- We had no such a bug before, but Freya has it. Probably it soaked into eA with
- Freya optimizations code...
- Assigned: N/A
- Progress: 0%
- Problem: Sometimes a new empty guild appears with ID 10000, blank name, blank master..
- but some chars contain its ID and Guild Memebers Table isn't empty.
- (probably can't get real Last used ID)
- Assigned: N/A
- Progress: 0%
- Problem: SVN 8XX. After 1 day up it started to repeat every players commands twice:
- i.g. Item usage, movement, etc. It looks like LAGS
- Assigned: N/A
- Progress: 0%
- Problem: SVN 8XX. Firewall Spell doesn't hold mobs. They get all the damage and
- walk trough the wall. (even at the level of 10th)
- Assigned: N/A
- Progress: 0%
- Problem: Chase walk skill slightly messed up. You see yourself as invisible, but other players
- can still see you
- Assigned: N/A
- Progress: 0%
- Problem: Potion Pitcher skill should be able to target yourself.
- Assigned: N/A
- Progress: -
- Notes: Gravity disabled that some time ago ;P
- Problem: There are many empty entries of newly created characters in Char DB Table (missing names)
- Assigned: N/A
- Progress: 0%
- IMPORTANT: = NEVERENDING SOURCE OF SP/HP
- Problem: Wedding skills fully donate SP/HP even when the donor has 1 SP / HP (when player has low amount of Max SP/HP)
- Assigned: Codemaster
- Progress: 100% - should be fixed. Checks for 15% of HP for males, 15% of SP for females.
- Problem: Exp Party Sharing Bug.
- i.g. Hunter + Merchant are in the same party. M. is sitting. Hunter is killing some Seals. M. doesn't get EXP.
- Then H. teleports to another map and hunts there. Now, M. kills a poring and get a huuuuuuuuuuuuuuuuge amount
- of EXP (like it was collecting... all the time he was sitting next to H.)
- Assigned: N/A
- Progress: 0%
- Problem: Guilds alliances
- You can have any number of alliances entried in SQL db. Sometimes it glitches and you get > 4 alliances
- Assigned: N/A
- Progress: 0%
- Problem: Disguise Stats Bonus bug.
- try @disguise 1002 or 'bonus bDisguise,1002;' as a script in a wearable item. And then go in hide.
- You'll get +255 os ro bonuses for all stats and would kill LOD in one kick.
- It's a global bug.. comes from those times when WEDDING Class had such ++++bonuses
- So Wedding Class has been fixed, but not the source of the bug.
- Assigned: N/A
- Progress: 0%
- Problem: Guilds DB
- There always appears an empty guild with ID 100000.
- Assigned: N/A
- Progress: 0%
- Problem: You can put in Cart goods more than Cart Max Weight limit allows
- (it's an old good bug about Named / Unnamed Stackable items)
- Assigned: N/A
- Progress: 0%
- Problem: Berserk Skill supposedly disappears randomly.
- Assigned: N/A
- Progress: 0%
- Problem: Lord Kaho Horns supposedly disappear when equipped.
- Assigned: N/A
- Progress: 0%
- Problem: Older Clients are unable to log into the server, period.
- Even if the packet_db is set to use the older clients, they still are unable to connect.
- Assigned: Celest
- Progress: ~100%
- Notes: Fixed. A typo caused the code to block packet version 5 clients
- Problem: Fire Pillar doesn't consume GEMS!
- Assigned: N/A
- Progress: N/A
- Notes: It isn't supposed to for level 1-5 ^^ [Celest]
- Problem: Friends List doesn't save / load again. It used to work 2 months ago.
- Let's use Freya's Friends solution (faster, better)
- Assigned: N/A
- Progress: 0%
- Problem: Problems with View ID od wearable Items / Weapons
- e.g.
- You put off Goggles, but see them on the character even after relogin
- You can see both Knife + Shield in a hand
- Assigned: N/A
- Progress: 0%
- Problem: [item exploit] Hunters can set traps not consuming the TRAPS ITEMS, when Bards
- use their special support skill.
- Then Hunters can collect these traps for free... And then sell, etc.
- Assigned: N/A
- Progress: 0%
- Problem: Speed hack and other proxy-like hacks
- they change/double selected packets for different exploits:
- dupe, multiattack (destroy Emp in 1 minute.) etc...
- We should check packets, should keep eye on frequency of users packets
- and ban / kick / log funkers
- Assigned: N/A
- Progress: 0%
- Problem: ATCommand @addwarp crashes the server
- Assigned: N/A
- Progress: 0%
- Problem: If a char has been saved with non-existing map name
- then the server crashes on entering the game.
- the wrong names e.g. prontera.gat.gat
- could be generated on times when map server is disconnected with char server.
- Assigned: N/A
- Progress: 0%
- Problem: @autoloot is screwed. It brings only ONE item. If a mob drops more,
- the rest items just disappear w/o traces
- Assigned: N/A
- Progress: 0%
- Problem: [item exploit] Trade Window + Blacksmith's/Alchemyst's MAKE skills -> item exploit
- Assigned: N/A
- Progress: 0%
- Problem: New Guilds Active Skills Abuse. You call 1st skill, then call 2nd and NOW, without dalay of 30 min (or whatever)
- you can AGAIN call the 1st skill... So there's no time limit... etc.
- Assigned: Celest
- Progress: 100% - Fixed
- Problem: Wedding TELEPORT skills now work on maps where TELEPORT was disabled
- Assigned: N/A
- Progress: 0%
- Problem: Guilds Skill - Emergency Call doesn't work in castles (it somehow useless)
- Assigned: N/A
- Progress: 0%
- Problem: Guilds Skill - GD_EVELOPMENT (Extend_Guild)
- has different description in korean desc table (some numbersm etc)
- so it's different from the current implementation (Celest, plz check)
- Assigned: N/A
- Progress: 0%
- Problem: 'Adrenaline Rush' has to work with any weapon again (for whole party)
- according to the kRO Sak patch on 21/12
- Assigned: N/A
- Progress: N/A
- Notes: "Fixed Adrenaline Rush skill working for all weapon types again."
- I think it was supposed to not work with all weapons ^^;
- Problem: [Urgent!] Server doesn't save Variables (#global and global)
- If you exit the client with Alt-F4 or lose connection to the server.
- Assigned: N/A
- Progress: 0%
- Problem: [Scripts] Mob spawn. If you set unexisting monster Id
- then you have "novice" looking mobs with random EXP
- for exapmple there was a mob with 1 HP and 22.000 Exp.
- Assigned: N/A
- Progress: 0%
- Problem: When 2 players try to pickup one dropped item at the same time
- then both pickup the item, but 1st one gets ACTUAL item
- and another one gets Apple - Unknown item (with random stats, random upgrade, etc)
- Assigned: N/A
- Progress: 0%
- Problem: [ATCommands] GMs teleportings to non-existing maps crash the server
- Assigned: N/A
- Progress: 0%
- Problem: [script.c] script command DOEVENT now doesn't work...
- so Knight JOB Quest is unpassable now, Monks Job Quest is too easy (traps don't work)
- probably more bugs...
- I (Lupus) have script-wise solution. But it isn't good! 8((( DOEVENT used to work fine!
- Assigned: N/A
- Progress: 0%
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