Ideas_Suggestions.txt 4.3 KB

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  1. //Any ideas or suggestions you guys have, put them here.
  2. //These don't have to be put into the source, but maybe if
  3. //you would like something down... someone might do it? lol
  4. ----
  5. I (Ajarn) have loads of ideas. I might as well put them here. If no one does them it's fine, because I plan on doing them eventually if no one else does.
  6. 1) Better jail system. You know how the ban system has a time column,
  7. so you can set a certain amount of ban time? I think jailing should
  8. have this to. This way you can unjail the character when they are
  9. online or not, and jail them if they are on or not, etc. This will
  10. also lock their char to the jail until the state of that column is
  11. changed. One the time hits that they can come out (every min run a
  12. timer maybe?) they are unjailed if online, and if they are offline,
  13. the next time they log on it will check that column and unjail them
  14. then.
  15. 2) Addition to ban system. Ban works on a state system and I think ti
  16. should have another state. Instead of fully banning someone you
  17. should have the option of banning them from creating new chars
  18. before a full ban. This way you can jail their chars, and ban
  19. creation of new chars. Then they have to sit in the jail and talk
  20. it out with a GM. Gets problems solved easier.
  21. 3) Better gm level system. Basicly a gm command has group numbers
  22. after it (monster:1,5,99) and those gm levels can use it. This way
  23. you can have a much more flexible system. But when I think about
  24. it... it takes a lot of checking to do it that way, and in the long
  25. run, it would be a lot more flexible and easier to have account
  26. names after each gm command. I'm not sure which one I like, or
  27. which one should be used, but the "level" system is kind of hard to
  28. do when you want to have sistem levels. Like, some have group A
  29. commands, and some have group B commands, having nothing to do with
  30. group A. There is no way to do that with the current system.
  31. nsstrunks: The group numbers is kinda pointless, since
  32. currently if you set it to a higher number, everyone above
  33. that will have access.
  34. 4) Private Message SPY! (@pmspy <char name>) What it does is you see
  35. everything that that person private messages to another, and
  36. anything another pms to them. I'm not sure if it can be already
  37. done, but this would stack with @guildspy and @partyspy. So, you
  38. you know thier party, and guild and you do all three spies, and you
  39. follow them around you can hear everything they are saying.
  40. 5) Probably a stupid idea, but @localspy. It basicly spies on all the
  41. text that they can hear localy and sends it to you like "ajarn can
  42. hear: ....." and "ajarn says: ..." This way you can do #4 to a
  43. person, and then this, without following them, and get the same
  44. effect.
  45. 6) We need another file for item_db.txt to keep there your custom items
  46. We already have the same thing is for mobs (mob_db2.txt)
  47. Why don't we use it?
  48. 7) New way to store/calculate EXP. Log of the idea:
  49. Ancyker: exp
  50. Ancyker: the way its stored
  51. Ancyker: needs changed
  52. Ancyker: currently it stores base level and exp
  53. Ancyker: this is crap
  54. Ancyker: it should store base level, and exp towards next level
  55. Ancyker: so say u just level to level 5
  56. Ancyker: ur level would be 5, and exp 0
  57. Ancyker: u kill a poring
  58. Ancyker: they give i beleive 10 exp
  59. Ancyker: so now it would be 5 level, 10 exp
  60. Ancyker: when u hit the marker, u gain a level
  61. Ancyker: thats how the exp is stored in the fsking database
  62. Ancyker: exp towards next level
  63. Ancyker: not total exp
  64. Ancyker: the problem with athena
  65. Ancyker: it doesnt follow its own damn rules
  66. Ancyker: it does a database one way
  67. Ancyker: then totally changes it when it loads it
  68. Ancyker: pick a damn method already
  69. I (Ajarn) agree with him. It would make things so much easier server side too.
  70. How to implement those ideas:
  71. [Lupus]
  72. 1) You can make a script. Put OnTouch Area in the jail... when a banned person gets into jails, you set a global VAR.
  73. Then use PCLoginEvent.txt to check TIME/DATE and free that poor person when it's OK.
  74. So it's pretty easy to make with scripting. And even more... some private servers already have such scripts
  75. and even make the prisoners gather some mushrums and stuff, to get them off the jail faster
  76. PLUS: you should count time only when the player is in PRISON. Don't count when he's off-line 8)