bugs.txt 5.6 KB

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  1. Problem: 2-2-1 classes are regarded as Novicies by the game server. NPCs aren't taking them as thier jobs but if you the the NPC to do something for a novice class it works with the 2-2-1 like renters. Also if some one becomes high novice, if they use jobra they can become first jobs like a swordsman.
  2. Assigned: N/A
  3. Progess: 0%
  4. Ideas: Codemaster - I believe that they register them as normal classes, but sets Upper as 1, so you can do things such as if(Upper == 1)
  5. Problem: Stats nor skills don't downgrade when your level gets reverted due to exp loss.
  6. Assigned: N/A
  7. Progess: 0%
  8. Problem: You can hit yourself with your own spider web.
  9. Assigned: N/A
  10. Progess: 90% - should be fixed, but please test!
  11. Problem: Pre skill requirements for new skills are wrong it makes you use 49 skills points before you can get the newer skills.
  12. Assigned: Celest
  13. Progess: ~90% (Notes: not sure if it causes problems, need more testing =p)
  14. Problem: Monster hp view only shows but does not go down with a hit.
  15. Assigned: Celest
  16. Progess: 100% (Yep... would be better to use party hp view)
  17. Note: Could it be fixed using the party hp view?
  18. Problem: When u spawn ~300 mobs (and more or less) then do @killmonster then some mobs freeze on the screen (have no names, don't move, etc)
  19. Assigned: N/A
  20. Progess: 0%
  21. Note by Cameri: This is not a bug, it's something that has to do with the client...
  22. Problem: With 1025 client, some NPC sprites look different (i.e. Black Jack's NPC sprite)
  23. Assigned: N/A
  24. Progess: 0%
  25. Note by Cameri: This is not a bug, it's something that also has to do with the client...
  26. Problem: Joker card 4139 lets anyone to steal money / zeny. Just like he's a thief. It shoul;d be revised - success rates lowered and "steal item" disabled
  27. Assigned: N/A
  28. Progess: 0%
  29. Problem: When servers restart sometime the gm lvls in sql get reset back to 0
  30. Assigned: Wizputer
  31. Progess: 0%
  32. Problem: When athena is run in linux it creates core files which takes 300 megs.
  33. Assigned: N/A (it's not a bug, those core files are createt on every server crash)
  34. Progess: 0%
  35. Problem: Wierd login-server bug on sql, it displays that the server is full when map-server crashes, has something to do with anti double login feature?
  36. Assigned: N/A
  37. Progress: 0%
  38. Problem: MVP cast spells w/o showing "prepare cast line"
  39. Assigned: N/A
  40. Progress: 0%
  41. Problem: ~40+ players connected.. and soon can't re-connect, they can enter password, but never see "select character" screen.
  42. Assigned: N/A
  43. Progress: 0%
  44. Problem: Chars with ' in their name.. is legal.. and messes up sql
  45. Assigned: N/A
  46. Progress: 0%
  47. DB server Error - You have an error in your SQL syntax; check the manual that corresponds to your MySQL server version for the right syntax to use near 'n' Sniff')' at line 1 Scratch 'n' Sniff
  48. Problem: PETS can attack Guardians, so players go to enemy castles before WOE and KILL all their Guards with PETS... LoL!
  49. Assigned: N/A
  50. Progress: 0%
  51. Problem: mob_aval clone bug crashes client
  52. Assigned: N/A
  53. Progress: 0%
  54. spawn mob 1600..
  55. also
  56. add a flag to the monsters defs
  57. for example
  58. 1002,1039 // makes a poring a bapho
  59. if it's like that nothing happens
  60. but if you do this
  61. 1002,1039,1 // makes a poring a big bapho
  62. 1002,1039,2 // makes a poring a small bapho
  63. effect id or something
  64. Problem: The last line of NPC files isn't read, or is mis-handled
  65. Assigned: N/A
  66. Progress: 0%
  67. Note: An example of this would be to make the last line of your NPC you right curly bracket - the } - and then try to run the server with that NPC - the map server will whine about it.
  68. Problem: Berserk disallows you to talk and never turns off
  69. Assigned: N/A
  70. Progress: 0%
  71. Notes: Doesn't it stop when you have only 100 hp left? [Celest]
  72. Problem: Auto Berserk doesn't automatically start when you get < 25% HP
  73. Assigned: N/A
  74. Progress: -
  75. Notes: It works differently now, you have to use it once to *allow* it to
  76. activate, and once again to stop it from activating. ^^; [Celest]
  77. Problem: Due to the Guilds CACHE we see some went-offline members as online ones. It is very confusing. You don't know who's really on.
  78. Assigned: N/A
  79. Progress: 0%
  80. Problem: Guilds BUG (it isn't related to the scripts, because noone change them recently)
  81. When some guild SEIZE any castle, then Castle N 1 becomes their own, too (not M 0, but M 1)
  82. Assigned: N/A
  83. Progress: 0%
  84. Problem: Storage BUGS! Items doubles/clones again any kinds of items! (due to "latest storage fix")
  85. Assigned: N/A
  86. Progress: 0%
  87. Problem: status.weapon can be 16... which causes the accesses outside
  88. the bounds of the array
  89. Assigned: N/A
  90. Progress: 0%
  91. battle.c:549:Bounds error: array reference (16) outside bounds of the array.
  92. battle.c:549: Pointer value: 0x1ceda808
  93. battle.c:549: Object `calloc':
  94. battle.c:549: Address in memory: 0x1ceda7c8 .. 0x1ceda807
  95. battle.c:549: Size: 64 bytes
  96. battle.c:549: Element size: 4 bytes
  97. battle.c:549: Number of elements: 16
  98. battle.c:549: Created at: malloc.c, line 23
  99. battle.c:549: Storage class: heap
  100. battle.c:3078:Bounds error: array reference (16) outside bounds of the array.
  101. battle.c:3078: Pointer value: 0x1ceda848
  102. battle.c:3078: Object `calloc':
  103. battle.c:3078: Address in memory: 0x1ceda808 .. 0x1ceda847
  104. battle.c:3078: Size: 64 bytes
  105. battle.c:3078: Element size: 4 bytes
  106. battle.c:3078: Number of elements: 16
  107. battle.c:3078: Created at: malloc.c, line 23
  108. battle.c:3078: Storage class: heap