item_db.yml 5.0 KB

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  1. ###########################################################################
  2. # Item Database
  3. ###########################################################################
  4. #
  5. # Item Settings
  6. #
  7. ###########################################################################
  8. # - Id Item ID.
  9. # AegisName Server name to reference the item in scripts and lookups, should use no spaces.
  10. # Name Name in English for displaying as output.
  11. # Type Item type. (Default: Etc)
  12. # SubType Weapon, Ammo or Card type. (Default: 0)
  13. # Buy Buying price. When not specified, becomes double the sell price. (Default: 0)
  14. # Sell Selling price. When not specified, becomes half the buy price. (Default: 0)
  15. # Weight Item weight. Each 10 is 1 weight. (Default: 0)
  16. # Attack Weapon's attack. (Default: 0)
  17. # MagicAttack Weapon's magic attack. (Default: 0)
  18. # Defense Armor's defense. (Default: 0)
  19. # Range Weapon's attack range. (Default: 0)
  20. # Slots Available slots in item. (Default: 0)
  21. # Jobs Jobs that can equip the item. (Map default is 'All: true')
  22. # Classes Upper class types that can equip the item. (Map default is 'All: true')
  23. # Gender Gender that can equip the item. (Default: Both)
  24. # Locations Equipment's placement. (Default: None)
  25. # WeaponLevel Weapon level. (Default: 1 for Weapons)
  26. # ArmorLevel Armor level. (Default: 1 for Armors)
  27. # EquipLevelMin Minimum required level to equip. (Default: 0)
  28. # EquipLevelMax Maximum level that can equip. (Default: 0)
  29. # Refineable If the item can be refined. (Default: false)
  30. # Gradable If the item can be graded. (Default: false)
  31. # View View sprite of an item. (Default: 0)
  32. # AliasName Another item's AegisName that will be sent to the client instead of this item's AegisName. (Default: null)
  33. # Flags: Item flags. (Default: null)
  34. # BuyingStore If the item is available for Buyingstores. (Default: false)
  35. # DeadBranch If the item is a Dead Branch. (Default: false)
  36. # Container If the item is part of a container. (Default: false)
  37. # UniqueId If the item is a unique stack. (Default: false)
  38. # BindOnEquip If the item is bound to the character upon equipping. (Default: false)
  39. # DropAnnounce If the item has a special announcement to self on drop. (Default: false)
  40. # NoConsume If the item is consumed on use. (Default: false)
  41. # DropEffect If the item has a special effect on the ground when dropped by a monster. (Default: None)
  42. # Delay: Item use delay. (Default: null)
  43. # Duration Duration of delay in seconds.
  44. # Status Status Change used to track delay. (Default: None)
  45. # Stack: Item stack amount. (Default: null)
  46. # Amount Maximum amount that can be stacked.
  47. # Inventory If the stack is applied to player's inventory. (Default: true)
  48. # Cart If the stack is applied to the player's cart. (Default: false)
  49. # Storage If the stack is applied to the player's storage. (Default: false)
  50. # GuildStorage If the stack is applied to the player's guild storage. (Default: false)
  51. # NoUse: Conditions when the item is unusable. (Default: null)
  52. # Override Group level to override these conditions. (Default: 100)
  53. # Sitting If the item can not be used while sitting. (Default: false)
  54. # Trade: Trade restrictions. (Default: null)
  55. # Override Group level to override these conditions. (Default: 100)
  56. # NoDrop If the item can not be dropped. (Default: false)
  57. # NoTrade If the item can not be traded. (Default: false)
  58. # TradePartner If the item can not be traded to the player's partner. (Default: false)
  59. # NoSell If the item can not be sold. (Default: false)
  60. # NoCart If the item can not be put in a cart. (Default: false)
  61. # NoStorage If the item can not be put in a storage. (Default: false)
  62. # NoGuildStorage If the item can not be put in a guild storage. (Default: false)
  63. # NoMail If the item can not be put in a mail. (Default: false)
  64. # NoAuction If the item can not be put in an auction. (Default: false)
  65. # Script Script to execute when the item is used/equipped. (Default: null)
  66. # EquipScript Script to execute when the item is equipped. (Default: null)
  67. # UnEquipScript Script to execute when the item is unequipped or when a rental item expires. (Default: null)
  68. ###########################################################################