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- //===== rAthena Script =======================================
- //= New dungeons
- //===== Description: =========================================
- //= [Walkthrough Conversion]
- //===== Changelog: ===========================================
- //= 1.0 Added sp_rudus4 quests. [Capuche]
- //============================================================
- // sp_rudus4
- pub_cat,94,43,5 script Yulma#rudus4 4_F_ANYA,{
- if (BaseLevel < 200) {
- mes "[Yulma]";
- mes "Uh... who are you?";
- mes "Sorry, I'm not good at remembering people's faces! But I think you are not good enough to ask about my work here.";
- next;
- mes " - This is a quest that can be performed at level 200 or higher - ";
- close;
- }
- switch( isbegin_quest(16521) ) {
- case 0:
- emotion ET_SMILE;
- mes "[Yulma]";
- mes "Oh, " + strcharinfo(0) + ". Are you here for a drink?";
- mes "I just had a business, and it went well.";
- next;
- select( "What is it for?" );
- mes "[Yulma]";
- mes "You know that Secret Wing and our rebellion have been tracking the traces of Illusion's illegal experiments, right?";
- next;
- mes "[Yulma]";
- mes "In the meantime, I found a way to the 4th floor of Rudus.";
- next;
- switch( select( "Well, I know.", "Where was Rudus?" ) ) {
- case 1:
- emotion ET_DELIGHT;
- mes "[Yulma]";
- mes "Hehe, it's good to have a good conversation with " + strcharinfo(0) + ".";
- break;
- case 2:
- emotion ET_SURPRISE;
- mes "[Yulma]";
- mes "What, how many times did you forget?";
- mes "It was the place where Illusion abandoned the failed works that were created after the experiment.";
- next;
- mes "[Yulma]";
- mes "Remember Morning? Where the little boy stays.";
- mes "He is on the first floor, and Rudus itself exists on the second and third floors.";
- break;
- }
- next;
- mes "[Yulma]";
- mes "By the way, the 4th floor of Rudus is quite amazing...";
- mes "Somehow, among the test subjects abandoned in Rudus, only particularly strong ones seem to be gathered.";
- next;
- mes "[Yulma]";
- mes "Researchers of the Secret Wing say that after fierce competition among the subjects, the strongest subjects seem to have settled there.";
- next;
- mes "[Yulma]";
- mes "Well, actually, I'm not sure how complicated it is!";
- mes "It seems that the Secret Wing researchers need to study the entities there.";
- next;
- mes "[Yulma]";
- mes "So I was looking for someone to help me.";
- mes "To be precise you, " + strcharinfo(0) + "!";
- next;
- mes "[Yulma]";
- mes "Do you need a job? I know everything~";
- mes "If you have an idea, go to the 3rd floor of Rudus.";
- next;
- mes "[Yulma]";
- mes "<NAVI>[Pion]<INFO>sp_rudus3,380,42,0,101,0</INFO></NAVI> is in control of the path leading down to the fourth floor.";
- mes "Go and tell him I sent you, and find out if it's worth it to come!";
- setquest 16521;
- close2;
- navigateto("sp_rudus3",380,42);
- end;
- case 1:
- mes "[Yulma]";
- mes "Do you need a job? I know everything~";
- mes "If you have an idea, go to the 3rd floor of Rudus.";
- next;
- mes "[Yulma]";
- mes "<NAVI>[Pion]<INFO>sp_rudus3,380,42,0,101,0</INFO></NAVI> is in control of the path leading down to the fourth floor.";
- mes "Go and tell him I sent you, and find out if it's worth it to come!";
- close;
- case 2:
- break;
- }
- if (isbegin_quest(16522) == 1) {
- mes "[Yulma]";
- mes "Oh, you went down to the 4th floor of Rudus. How was it?";
- mes "Is Pian doing well? Did the subjects feel a bit worthy of a fight?";
- next;
- mes "[Yulma]";
- mes "Then help me study the people from the Secret Wing.";
- mes "I was looking for someone to hunt them, because I was not enough to catch and research monsters myself.";
- next;
- select( "Ask if I can just hunt" );
- emotion ET_KEK;
- mes "[Yulma]";
- mes "Oh, I almost forgot.";
- mes "If you attach this chip somewhere on your body and hunt them, researchers can receive data.";
- next;
- mes "[Yulma]";
- mes "New material, eco-friendly, non-toxic, safe material, so you don't have to worry about it.";
- mes "Where would you like to hang it?";
- next;
- select( "Earlobe", "Back neck", "Back of hand", "Forehead" );
- mes "[Yulma]";
- mes "Okay, I'll attach it well so it doesn't bother you.";
- mes "Okay, that's it then...";
- completequest 16522;
- next;
- }
- mes "[Yulma]";
- mes "Please take good care of me today!";
- mes "So, what kind of research would you like to help with today?";
- next;
- switch( select("Abyssal Solitude", "Transformation and Evolution", "Data Backup", "Don't help" ) ) {
- case 1:
- switch( checkquest(16523,PLAYTIME) ) {
- case -1:
- break;
- case 0:
- case 1:
- mes "[Yulma]";
- mes "Secret Wing researchers are resting.";
- mes "So, " + strcharinfo(0) + ", how about coming back after a little rest?";
- next;
- mes "[Yulma]";
- mes "The 4th floor of Rudus is not a comfortable place to go in and out easily.";
- mes "Let's get some rest and work fully prepared!";
- close;
- case 2:
- erasequest 16523;
- break;
- }
- switch( checkquest(16524,HUNTING) ) {
- case -1:
- mes "[Yulma]";
- mes "A place where only strong individuals survive and bite weaker ones...";
- mes "Like a deep, dark pit of solitude.";
- next;
- emotion ET_SWEAT;
- mes "[Yulma]";
- mes "Well, I don't know about that!";
- mes "My job is to deliver the requests of researchers.";
- next;
- mes "[Yulma]";
- mes "Researchers want to know how the subjects of Rudus differ from those distributed on the 4th floor.";
- next;
- emotion ET_PROFUSELY_SWAT;
- mes "[Yulma]";
- mes "How much more has it lost it's original form, and whether it has changed itself after the experiment.";
- mes "<FONT SIZE = 9>Um... these researchers look a little dangerous too? I think that's how all researchers are, to a person like me.</FONT>";
- next;
- mes "[Yulma]";
- mes "Anyway, you want to collect <FONT COLOR = 0000CD>Dolorian, Plagarion, and Deadre</FONT> data.";
- mes "What if we hunt 10 individuals each?";
- next;
- if (select( "I'll come hunting", "I refuse" ) == 2) {
- mes "[Yulma]";
- mes "We're already comrades on the same boat~?";
- mes "Isn't that right, comrade? Think again!";
- close;
- }
- mes "[Yulma]";
- mes "Okay, if you go hunting and from hunting, data will be gathered.";
- mes "And my allowance will be accumulating!";
- setquest 16524;
- close;
- case 0:
- case 1:
- mes "[Yulma]";
- mes "Secret Wing researchers want to collect <FONT COLOR = 0000CD>Dolorian, Plagarion, and Deadre</FONT> data.";
- mes "What if we hunt 10 individuals each?";
- close;
- case 2:
- mes "[Yulma]";
- mes "Today's hunting seems to be successful!";
- mes "How did you know, " + strcharinfo(0) + ", the chip I put on you worked today.";
- next;
- emotion ET_DELIGHT;
- mes "[Yulma]";
- mes "I see it every time, but every time it's amazing, how the chip works.";
- mes "Well, I should pay you for the work you did today.";
- next;
- mes "[Yulma]";
- mes "Here you are!";
- mes "Then since you've finished your work, take a good rest. Please take care of me tomorrow as well~";
- erasequest 16524;
- setquest 16523;
- getexp 15915940,11141160; // TODO: the amount has been changed with the monster update
- close;
- }
- end;
- case 2:
- switch( checkquest(16525,PLAYTIME) ) {
- case -1:
- break;
- case 0:
- case 1:
- mes "[Yulma]";
- mes "Secret Wing researchers left work already.";
- mes "So, " + strcharinfo(0) + ", how about coming back after a little rest?";
- next;
- mes "[Yulma]";
- mes "The 4th floor of Rudus is not a comfortable place to go in and out easily.";
- mes "You too, get a good rest, and let's work fully prepared!";
- close;
- case 2:
- erasequest 16525;
- break;
- }
- switch( checkquest(16526,HUNTING) ) {
- case -1:
- mes "[Yulma]";
- mes "The 4th-floor entities Giant Caput and Venedi are greatly altered from the other-floor entities";
- mes "to become gigantic, or to harbor more venom...";
- next;
- emotion ET_PROFUSELY_SWAT;
- mes "[Yulma]";
- mes "Researchers seem to be very interested in these guys.";
- mes "That's why I ask you to hunt them.";
- mes "<FONT SIZE = 9>Um...why don't we do it? There must be something complicated at the upper level. I don't know.</FONT>";
- next;
- mes "[Yulma]";
- mes "Can you hunt 15 <FONT COLOR = 0000CD>Giant Caput and Venedi</FONT> each?";
- mes "Data will be collected automatically, so you just need to focus on hunting.";
- next;
- if (select( "I'll hunt them", "I refuse" ) == 2) {
- mes "[Yulma]";
- mes "We're already comrades on the same boat~?";
- mes "Isn't that right, comrade? Think again!";
- close;
- }
- mes "[Yulma]";
- mes "Okay, go and hunt hard!";
- mes "My bonus depends on your performance!";
- setquest 16526;
- close;
- case 0:
- case 1:
- mes "[Yulma]";
- mes "Can you hunt 15 <FONT COLOR = 0000CD>Giant Caput and Venedi</FONT> each?";
- mes "Data will be collected automatically, so you just need to focus on hunting.";
- close;
- case 2:
- mes "[Yulma]";
- mes "Have you been well? You came back from hunting safely.";
- mes "Please tell me that the researchers worked hard today.";
- next;
- mes "[Yulma]";
- mes "Looks like good data has been gathered.";
- mes "Then I should pay you for the work you did today.";
- next;
- mes "[Yulma]";
- mes "Here you are!";
- mes "You worked hard today, so get a good rest and come back. Let's work hard tomorrow!";
- erasequest 16526;
- setquest 16525;
- getexp 15176970,11001900; // TODO: the amount has been changed with the monster update
- close;
- }
- end;
- case 3:
- switch( checkquest(16527,PLAYTIME) ) {
- case -1:
- break;
- case 0:
- case 1:
- mes "[Yulma]";
- mes "The researcher said he's withdrawn now. Chip maintenance is enough once a day!";
- mes "So, " + strcharinfo(0) + ", how about coming back after a little rest?";
- next;
- mes "[Yulma]";
- mes "The 4th floor of Rudus is not a comfortable place to go in and out easily.";
- mes "Let's get some rest and work fully prepared!";
- close;
- case 2:
- erasequest 16527;
- break;
- }
- switch( isbegin_quest(16528) ) {
- case 0:
- mes "[Yulma]";
- mes "Oh, by the way, are the chips sticking well?";
- mes "It doesn't last that long...";
- next;
- mes "[Yulma]";
- mes "And I have to back up and format the data I have collected so that I can receive new data, but I don't have the talent to do that...";
- next;
- mes "[Yulma]";
- mes "I'll introduce you to a researcher who is currently in the field, would you like to go directly?";
- mes "He is probably disguised to observe monsters, but I'll give you the location, so go check it out!";
- next;
- if (select( "Look for him", "Don't look for him" ) == 2) {
- mes "[Yulma]";
- mes "Isn't it frustrating to only work with me?";
- mes "It wouldn't be a bad idea to meet the researchers working in the field...";
- close;
- }
- mes "[Yulma]";
- mes "Yeah! Isn't it frustrating to only meet with me to get work delivered?";
- next;
- mes "[Yulma]";
- mes "I'm on my way to see him, so if you have any questions, you can ask him directly!";
- mes "I heard that <NAVI>[Researcher]<INFO>sp_rudus4,192,204,0,101,0</INFO></NAVI> mostly burrows around the center of the 4th floor of Rudus.";
- setquest 16528;
- close;
- case 1:
- mes "[Yulma]";
- mes "I'm on my way to meet the Secret Wing researcher, so if you have any questions, you can ask him directly!";
- mes "I heard that <NAVI>[Researcher]<INFO>sp_rudus4,192,204,0,101,0</INFO></NAVI> mostly burrows around the center of the 4th floor of Rudus.";
- close;
- case 2:
- mes "[Yulma]";
- mes "Have you been there? Did you talk a bit?";
- mes "Is the researcher hiding well?";
- next;
- mes "[Yulma]";
- mes "He's known for hiding very well, even though he doesn't have the skills to hide.";
- mes "That's why you're out in the field.";
- next;
- mes "[Yulma]";
- mes "Because this is also a job... Since I safely replaced him, the superiors asked me to take care of the allowance.";
- next;
- mes "[Yulma]";
- mes "Well, it's good that you came back to me too!";
- mes "Then have a good day and see you tomorrow!";
- erasequest 16528;
- erasequest 16540;
- setquest 16527;
- getexp 15000000,11000000;
- close;
- }
- end;
- case 4:
- mes "[Yulma]";
- mes "Eh, won't you?";
- mes "I was eagerly waiting for " + strcharinfo(0) + "!";
- close;
- }
- end;
- OnInit:
- questinfo( QTYPE_QUEST2, QMARK_YELLOW, "checkquest(16524,HUNTING) == 2" );
- questinfo( QTYPE_QUEST2, QMARK_YELLOW, "checkquest(16526,HUNTING) == 2" );
- questinfo( QTYPE_QUEST2, QMARK_YELLOW, "isbegin_quest(16528) == 2" );
- questinfo( QTYPE_DAILYQUEST, QMARK_YELLOW, "checkquest(16523,PLAYTIME) == 2" );
- questinfo( QTYPE_DAILYQUEST, QMARK_YELLOW, "checkquest(16525,PLAYTIME) == 2" );
- questinfo( QTYPE_DAILYQUEST, QMARK_YELLOW, "checkquest(16527,PLAYTIME) == 2" );
- questinfo( QTYPE_DAILYQUEST, QMARK_YELLOW, "BaseLevel >= 200 && (checkquest(16524,HUNTING) == -1 && checkquest(16523,PLAYTIME) == -1)" );
- questinfo( QTYPE_DAILYQUEST, QMARK_YELLOW, "BaseLevel >= 200 && (checkquest(16526,HUNTING) == -1 && checkquest(16525,PLAYTIME) == -1)" );
- questinfo( QTYPE_DAILYQUEST, QMARK_YELLOW, "BaseLevel >= 200 && (isbegin_quest(16528) == 0 && checkquest(16527,PLAYTIME) == -1)" );
- end;
- }
- sp_rudus3,380,42,3 script Pion#rudus4 4_M_REBELLION3,{
- switch( isbegin_quest(16521) ) {
- case 0:
- emotion ET_SLEEPY;
- mes "[Pion]";
- mes "Zzz... Whoa!";
- mes "Excuse me, sir! No more work!";
- next;
- mes "[Pion]";
- mes "Seup, Ha-am... Down this slope is an access control area.";
- mes "People are not allowed to enter.";
- next;
- select("I'm not an ordinary person." );
- mes "[Pion]";
- mes "Yes? Ah... ah no! " + strcharinfo(0) + " !";
- mes "That... Still, I can't let you in on my own.";
- close;
- case 1:
- emotion ET_SLEEPY;
- mes "[Pion]";
- mes "Zzz... Whoa!";
- mes "Excuse me! No more work!";
- next;
- mes "[Pion]";
- mes "Oops... ah, this is definitely not saliva";
- mes "It is a drop of sweat that shines with passion and effort.";
- next;
- mes "[Pion]";
- mes "Hmm, hmmm. The entrance down this slope is now restricted...";
- mes "What's going on?";
- next;
- if (select( "I want to go to the 4th floor of Rudus.", "Point out the working attitude." ) == 2) {
- mes "[Pion]";
- mes "Oh, there's a problem with your working attitude?";
- mes "Sa, some people might sleep!!";
- next;
- mes "[Pion]";
- mes "I only slept a little!";
- mes "Really!";
- close;
- }
- mes "[Pion]";
- mes "Fourth floor? I'm in control right there...";
- mes "Ah, did you come to see Yulma from Bullet Meow?";
- next;
- mes "[Pion]";
- mes "Then you should pass it.";
- mes "If you want to look at the specimens on the 4th floor and help with a research request, go back to <NAVI>[Yulma]<INFO>pub_cat,94,43,0,101,0</INFO></NAVI> and ask.";
- next;
- mes "[Pion]";
- mes "I'll move you to the 4th floor.";
- close2;
- completequest 16521;
- setquest 16522;
- warp "sp_rudus4",370,156;
- end;
- case 2:
- break;
- }
- emotion ET_SLEEPY;
- mes "[Pion]";
- mes "Zzz... Huh! Shi, excuse me!";
- mes "Are you sure you want to go down to the 4th floor of Rudus?";
- next;
- if (select( "Move", "Do not move" ) == 2) {
- mes "[Pion]";
- mes "I see. Ha-am....";
- close;
- }
- mes "[Pion]";
- mes "I'll move you. Take care!";
- close2;
- warp "sp_rudus4",370,156;
- end;
- OnInit:
- questinfo( QTYPE_DAILYQUEST, QMARK_YELLOW, "isbegin_quest(16521) == 1" );
- end;
- }
- sp_rudus4,192,204,3 script Secret Wing Researcher#rudu 4_SOIL,{
- mes "[Secret Wing Researcher]";
- mes "Good. Field work.";
- mes "You have to watch a lot of monsters.";
- next;
- emotion ET_HUK;
- mes "[Secret Wing Researcher]";
- mes "...huh!";
- mes "How did you recognize me?";
- next;
- if (isbegin_quest(16528) == 1) {
- mes "[Secret Wing Researcher]";
- mes "Oh, look again, " + strcharinfo(0) + ".";
- mes "I got a call. Are you here to renew the chip?";
- next;
- mes "[Secret Wing Researcher]";
- mes "Let's see... Let's get some chips.";
- mes "Hmmmm... Connect with my machine... Empty data...";
- next;
- emotion ET_BEST;
- mes "[Secret Wing Researcher]";
- mes "Okay, that's it! The data is clean and very nice. I'll paste it again.";
- next;
- mes "[Secret Wing Researcher]";
- mes "Because this is also a job, <NAVI>[Yulma]<INFO>pub_cat,94,43,0,101,0</INFO></NAVI> will give you a small allowance when you return.";
- mes "I am always indebted to you. Good job!";
- completequest 16528;
- setquest 16540;
- close;
- }
- emotion ET_KEK;
- mes "[Secret Wing Researcher]";
- mes "Evil! If you pretend to know, monsters will come!";
- mes "Go away!";
- close;
- OnInit:
- questinfo( QTYPE_DAILYQUEST, QMARK_YELLOW, "isbegin_quest(16528) == 1" );
- end;
- }
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