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- //===== rAthena Script =======================================
- //= Extension of Ammunition Sales
- //===== Description: =========================================
- // The information in this script was taken from kro
- //===== Changelogs: ==========================================
- //= 1.0 First Version. [JohnnyPlayy]
- //============================================================
- //= Arrow Merchant Shop
- //============================================================
- - script #over_arrow HIDDEN_NPC,{
- mes "[Arrow Merchant]";
- mes "Hi!";
- mes "Do you want to buy arrows or exchange the quiver?";
- next;
- switch ( select( "Buy Arrows", "Quiver Exchange", "Sell Items", "Cancel" )) {
- case 1:
- close2; // !Fix me: official server uses "callshop" then "close"
- callshop "Arrow_Archer", 1;
- break;
- case 2:
- close2; // !Fix me: official server uses "callshop" then "close"
- callshop "Quiver_Archer", 1;
- break;
- case 3:
- close2; // !Fix me: official server uses "callshop" then "close"
- callshop "Selling_Items", 2;
- break;
- case 4:
- mes "[Arrow Merchant]";
- mes "You can take a look at other things more calmly.";
- close;
- }
- end;
-
- OnInit:
- setunitdata getnpcid(0),UNPC_GROUP_ID,7;
- end;
- }
- //= Ammunition Trader Shop
- //============================================================
- - script #over_bullet HIDDEN_NPC,{
- mes "[Ammunition Merchant]";
- mes "Hi!";
- mes "What did you come to see?";
- next;
- switch ( select( "Buy Weapons", "Buy Ammunition", "Cartridge Exchange", "Sell Items", "Cancel" )) {
- case 1:
- mes "[Ammunition Merchant]";
- mes "I will prepare the weapon.";
- close2;
- callshop "Weapons_Gunslinger", 1;
- break;
- case 2:
- mes "[Ammunition Merchant]";
- mes "I will start preparing the ammunition.";
- close2;
- callshop "Ammunition_Gunslinger", 1;
- break;
- case 3:
- mes "[Ammunition Merchant]";
- mes "I will start preparing ammunition cartridges!";
- close2;
- callshop "Box_Exchange_Gunslinger", 1;
- break;
- case 4:
- mes "[Ammunition Merchant]";
- mes "What would you like to sell?";
- close2;
- callshop "Selling_Items", 2;
- break;
- case 5:
- mes "[Ammunition Merchant]";
- mes "You can take a look at other things more calmly.";
- close;
- }
- end;
-
- OnInit:
- setunitdata getnpcid(0),UNPC_GROUP_ID,13;
- end;
- }
- //= Ninja Tool Merchant
- //============================================================
- - script #over_kunai HIDDEN_NPC,{
- mes "[Ninja Tool Merchant]";
- mes "Hi, what can I do to help you?";
- next;
- switch ( select( "Buy Ninjutsu Tool", "Parchment Exchange", "Sell Items", "Cancel" )) {
- case 1:
- close2; // !Fix me: official server uses "callshop" then "close"
- callshop "Weapons_Ninja", 1;
- break;
- case 2:
- close2; // !Fix me: official server uses "callshop" then "close"
- callshop "Box_Exchange_Ninja", 1;
- break;
- case 3:
- close2; // !Fix me: official server uses "callshop" then "close"
- callshop "Selling_Items", 2;
- break;
- case 4:
- break;
- }
- end;
-
- OnInit:
- setunitdata getnpcid(0),UNPC_GROUP_ID,14;
- end;
- }
- //= Mado Gear Merchant
- //============================================================
- - script #over_madogear HIDDEN_NPC,{
- mes "[Mado Gear Merchant]";
- mes "Hi!";
- mes "Here you will find equipment for Madogear, except those that cannot be sold!";
- mes "How can I help you?";
- next;
- switch ( select( "Buy Component", "Consumables and Cooling Device", "Box Exchange", "Sell Items", "Cancel" )) {
- case 1:
- mes "[Mado Gear Merchant]";
- mes "I will start preparing the Madogear pieces.";
- close2;
- callshop "Weapons_Mechanic", 1;
- break;
- case 2:
- mes "[Mado Gear Merchant]";
- mes "I will start preparing the consumables used by Madogear.";
- close2;
- callshop "Ammunition_Mechanic", 1;
- break;
- case 3:
- mes "[Mado Gear Merchant]";
- mes "I will arrange for the consumable packs used by MadoGear to be boxed!";
- close2;
- callshop "Box_Exchange_Mechanic", 1;
- break;
- case 4:
- mes "[Mado Gear Merchant]";
- mes "Do you have something to sell?";
- close2;
- callshop "Selling_Items", 2;
- break;
- case 5:
- mes "[Mado Gear Merchant]";
- mes "You can take a look at other things more calmly.";
- close;
- }
- end;
-
- OnInit:
- setunitdata getnpcid(0),UNPC_GROUP_ID,11;
- end;
- }
- //= Talisman Merchant
- //============================================================
- - script #over_talisman HIDDEN_NPC,{
- mes "[Talisman Merchant]";
- mes "Hello. Did you come to see the spirits?";
- next;
- switch ( select( "Buy Talisman", "Talisman Bundle Exchange", "Cancel" )) {
- case 1:
- mes "[Talisman Merchant]";
- mes "You'll like it.";
- close2;
- callshop "Talisman_Merchant", 1;
- break;
- case 2:
- mes "[Talisman Merchant]";
- mes "We also exchange for bundles.";
- close2;
- callshop "Talisman_Bundle", 1;
- break;
- case 3:
- mes "[Talisman Merchant]";
- mes "Thank you. Come again.";
- close;
- }
- end;
-
- OnInit:
- setunitdata getnpcid(0),UNPC_GROUP_ID,12;
- end;
- }
- //= Basic Shops
- //============================================================
- //= Archer
- - marketshop Arrow_Archer HIDDEN_NPC,1750:-1:-1,1770:-1:-1,1751:-1:-1,1752:-1:-1,1754:-1:-1,1755:-1:-1,1756:-1:-1,1757:-1:-1,1767:-1:-1,1762:-1:-1,1065:-1:-1,7940:-1:-1
- //= Gunslinger
- - shop Weapons_Gunslinger -1,13120:-1,13122:-1,13189:-1,13195:-1,13192:-1,13193:-1,13194:-1,13197:-1,13198:-1,28200:-1,28201:-1
- - marketshop Ammunition_Gunslinger HIDDEN_NPC,13200:-1:-1,13221:-1:-1,13228:-1:-1,13229:-1:-1,13230:-1:-1,13231:-1:-1,13232:-1:-1,13222:-1:-1,13215:-1:-1,13216:-1:-1,13217:-1:-1,13218:-1:-1,13219:-1:-1,13220:-1:-1,7663:-1:-1,7665:15:-1,7664:-1:-1,25187:-1:-1,1000564:-1:-1
- //= Ninja
- - marketshop Weapons_Ninja HIDDEN_NPC,1220001:-1:-1,1220002:-1:-1,1220003:30:-1,1220004:-1:-1,13258:-1:-1,13257:-1:-1,13255:-1:-1,13256:-1:-1,13259:-1:-1,13294:-1:-1,6512:-1:-1,6515:-1:-1,6513:-1:-1,6514:-1:-1,13250:-1:-1,13251:-1:-1,13252:-1:-1,13253:-1:-1,13254:-1:-1,7521:-1:-1,7522:-1:-1,7523:-1:-1,7524:-1:-1,1000565:-1:-1,1000566:-1:-1,1000567:-1:-1,1000568:-1:-1,1000569:-1:-1
- //= Merchant
- - shop Weapons_Mechanic -1,2139:-1,2800:-1,2801:-1,2802:-1,2803:-1,2805:-1,2806:-1,6186:-1,2808:-1,2807:-1
- - marketshop Ammunition_Mechanic HIDDEN_NPC,18000:-1:-1,18003:-1:-1,18001:-1:-1,18002:-1:-1,18004:-1:-1,18005:-1:-1,18006:-1:-1,18007:-1:-1,18008:-1:-1,6145:-1:-1,6146:-1:-1,12394:-1:-1,12393:-1:-1,12392:-1:-1,6147:-1:-1,23277:-1:-1,100158:-1:-1,2804:-1:-1,2809:-1:-1,2810:-1:-1
- //= Talisman
- - marketshop Talisman_Merchant HIDDEN_NPC,1000563:30:-1,101117:15000:-1
- //= Sale Shop
- - shop Selling_Items HIDDEN_NPC,512:-1
- //= Duplicate of Prontera
- //============================================================
- prt_in,162,135,5 duplicate(#over_arrow) Arrow Merchant#over_arrow_0 4_M_ARCHER
- prt_in,162,137,5 duplicate(#over_bullet) Ammunition Merchant#over_bullet_0 4_F_GUNSLINGER
- prt_in,162,139,5 duplicate(#over_kunai) Ninja Tool Merchant#over_kunai_0 4_M_NINJA_RED
- prt_in,162,141,5 duplicate(#over_madogear) Mado Gear Merchant#over_madogear_0 4_TOWER_17
- prt_in,162,133,4 duplicate(#over_talisman) Talisman Merchant#over_talisman_0 4_M_POORSCHOLAR
- //= Duplicate of Izlude
- //============================================================
- izlude_in,73,103,3 duplicate(#over_arrow) Arrow Merchant#over_arrow_1 4_M_ARCHER
- izlude_in,73,105,3 duplicate(#over_bullet) Ammunition Merchant#over_bullet_1 4_F_GUNSLINGER
- izlude_in,73,101,3 duplicate(#over_kunai) Ninja Tool Merchant#over_kunai_1 4_M_NINJA_RED
- izlude_in,73,99,3 duplicate(#over_madogear) Mado Gear Merchant#over_madogear_1 4_TOWER_17
- izlude_in,72,106,3 duplicate(#over_talisman) Talisman Merchant#over_talisman_1 4_M_POORSCHOLAR
- //= Duplicate of Morocc
- //============================================================
- morocc_in,128,66,5 duplicate(#over_arrow) Arrow Merchant#over_arrow_2 4_M_ARCHER
- morocc_in,128,68,5 duplicate(#over_bullet) Ammunition Merchant#over_bullet_2 4_F_GUNSLINGER
- morocc_in,128,70,5 duplicate(#over_kunai) Ninja Tool Merchant#over_kunai_2 4_M_NINJA_RED
- morocc_in,128,72,4 duplicate(#over_madogear) Mado Gear Merchant#over_madogear_2 4_TOWER_17
- morocc_in,128,64,4 duplicate(#over_talisman) Talisman Merchant#over_talisman_2 4_M_POORSCHOLAR
- //= Duplicate of Geffen
- //============================================================
- geffen_in,22,167,5 duplicate(#over_arrow) Arrow Merchant#over_arrow_3 4_M_ARCHER
- geffen_in,22,169,5 duplicate(#over_bullet) Ammunition Merchant#over_bullet_3 4_F_GUNSLINGER
- geffen_in,22,165,5 duplicate(#over_kunai) Ninja Tool Merchant#over_kunai_3 4_M_NINJA_RED
- geffen_in,22,163,4 duplicate(#over_madogear) Mado Gear Merchant#over_madogear_3 4_TOWER_17
- geffen_in,22,161,6 duplicate(#over_talisman) Talisman Merchant#over_talisman_3 4_M_POORSCHOLAR
- //= Duplicate of Alberta
- //============================================================
- alberta_in,177,23,5 duplicate(#over_arrow) Arrow Merchant#over_arrow_4 4_M_ARCHER
- alberta_in,177,25,7 duplicate(#over_bullet) Ammunition Merchant#over_bullet_4 4_F_GUNSLINGER
- alberta_in,177,27,5 duplicate(#over_kunai) Ninja Tool Merchant#over_kunai_4 4_M_NINJA_RED
- alberta_in,177,29,5 duplicate(#over_madogear) Mado Gear Merchant#over_madogear_4 4_TOWER_17
- alberta_in,177,21,5 duplicate(#over_talisman) Talisman Merchant#over_talisman_4 4_M_POORSCHOLAR
- //= Duplicate of Payon
- //===========================================================
- payon_in01,8,132,5 duplicate(#over_arrow) Arrow Merchant#over_arrow_5 4_M_ARCHER
- payon_in01,10,132,7 duplicate(#over_bullet) Ammunition Merchant#over_bullet_5 4_F_GUNSLINGER
- payon_in01,12,132,6 duplicate(#over_kunai) Ninja Tool Merchant#over_kunai_5 4_M_NINJA_RED
- payon_in01,14,132,5 duplicate(#over_madogear) Mado Gear Merchant#over_madogear_5 4_TOWER_17
- payon_in01,6,132,6 duplicate(#over_talisman) Talisman Merchant#over_talisman_5 4_M_POORSCHOLAR
- //= Duplicate of Aldebaran
- //===========================================================
- aldeba_in,37,47,3 duplicate(#over_arrow) Arrow Merchant#over_arrow_6 4_M_ARCHER
- aldeba_in,37,49,3 duplicate(#over_bullet) Ammunition Merchant#over_bullet_6 4_F_GUNSLINGER
- aldeba_in,37,45,3 duplicate(#over_kunai) Ninja Tool Merchant#over_kunai_6 4_M_NINJA_RED
- aldeba_in,37,43,4 duplicate(#over_madogear) Mado Gear Merchant#over_madogear_6 4_TOWER_17
- aldeba_in,35,50,2 duplicate(#over_talisman) Talisman Merchant#over_talisman_6 4_M_POORSCHOLAR
- //= Duplicate of Lutie
- //===========================================================
- xmas_in,169,93,5 duplicate(#over_arrow) Arrow Merchant#over_arrow_7 4_M_ARCHER
- xmas_in,171,93,5 duplicate(#over_bullet) Ammunition Merchant#over_bullet_7 4_F_GUNSLINGER
- xmas_in,173,93,5 duplicate(#over_kunai) Ninja Tool Merchant#over_kunai_7 4_M_NINJA_RED
- xmas_in,175,93,5 duplicate(#over_madogear) Mado Gear Merchant#over_madogear_7 4_TOWER_17
- xmas_in,167,93,5 duplicate(#over_talisman) Talisman Merchant#over_talisman_7 4_M_POORSCHOLAR
- //= Duplicate of Comodo
- //===========================================================
- cmd_in01,117,173,5 duplicate(#over_arrow) Arrow Merchant#over_arrow_8 4_M_ARCHER
- cmd_in01,119,173,5 duplicate(#over_bullet) Ammunition Merchant#over_bullet_8 4_F_GUNSLINGER
- cmd_in01,115,173,5 duplicate(#over_kunai) Ninja Tool Merchant#over_kunai_8 4_M_NINJA_RED
- cmd_in01,113,173,4 duplicate(#over_madogear) Mado Gear Merchant#over_madogear_8 4_TOWER_17
- cmd_in01,112,174,4 duplicate(#over_talisman) Talisman Merchant#over_talisman_8 4_M_POORSCHOLAR
- //= Duplicate of Umbala
- //===========================================================
- um_in,158,127,5 duplicate(#over_arrow) Arrow Merchant#over_arrow_9 4_M_ARCHER
- um_in,156,127,5 duplicate(#over_bullet) Ammunition Merchant#over_bullet_9 4_F_GUNSLINGER
- um_in,154,127,5 duplicate(#over_kunai) Ninja Tool Merchant#over_kunai_9 4_M_NINJA_RED
- um_in,152,127,4 duplicate(#over_madogear) Mado Gear Merchant#over_madogear_9 4_TOWER_17
- um_in,150,127,4 duplicate(#over_talisman) Talisman Merchant#over_talisman_9 4_M_POORSCHOLAR
- //= Duplicate of Yuno
- //===========================================================
- yuno_in01,99,26,3 duplicate(#over_arrow) Arrow Merchant#over_arrow_10 4_M_ARCHER
- yuno_in01,99,24,3 duplicate(#over_bullet) Ammunition Merchant#over_bullet_10 4_F_GUNSLINGER
- yuno_in01,99,22,3 duplicate(#over_kunai) Ninja Tool Merchant#over_kunai_10 4_M_NINJA_RED
- yuno_in01,99,20,2 duplicate(#over_madogear) Mado Gear Merchant#over_madogear_10 4_TOWER_17
- yuno_in01,99,18,2 duplicate(#over_talisman) Talisman Merchant#over_talisman_10 4_M_POORSCHOLAR
- //= Duplicate of Hugel
- //===========================================================
- hu_in01,99,383,5 duplicate(#over_arrow) Arrow Merchant#over_arrow_11 4_M_ARCHER
- hu_in01,95,383,5 duplicate(#over_bullet) Ammunition Merchant#over_bullet_11 4_F_GUNSLINGER
- hu_in01,93,383,5 duplicate(#over_kunai) Ninja Tool Merchant#over_kunai_11 4_M_NINJA_RED
- hu_in01,101,383,4 duplicate(#over_madogear) Mado Gear Merchant#over_madogear_11 4_TOWER_17
- hu_in01,91,383,4 duplicate(#over_talisman) Talisman Merchant#over_talisman_11 4_M_POORSCHOLAR
- //= Duplicate of Lighthalzen
- //===========================================================
- lhz_in02,268,92,5 duplicate(#over_arrow) Arrow Merchant#over_arrow_12 4_M_ARCHER
- lhz_in02,266,92,5 duplicate(#over_bullet) Ammunition Merchant#over_bullet_12 4_F_GUNSLINGER
- lhz_in02,264,92,5 duplicate(#over_kunai) Ninja Tool Merchant#over_kunai_12 4_M_NINJA_RED
- lhz_in02,262,92,4 duplicate(#over_madogear) Mado Gear Merchant#over_madogear_12 4_TOWER_17
- lhz_in02,270,92,4 duplicate(#over_talisman) Talisman Merchant#over_talisman_12 4_M_POORSCHOLAR
- //= Duplicate of Einbroch
- //===========================================================
- ein_in01,95,22,5 duplicate(#over_arrow) Arrow Merchant#over_arrow_13 4_M_ARCHER
- ein_in01,95,24,5 duplicate(#over_bullet) Ammunition Merchant#over_bullet_13 4_F_GUNSLINGER
- ein_in01,95,20,5 duplicate(#over_kunai) Ninja Tool Merchant#over_kunai_13 4_M_NINJA_RED
- ein_in01,95,18,4 duplicate(#over_madogear) Mado Gear Merchant#over_madogear_13 4_TOWER_17
- ein_in01,95,26,4 duplicate(#over_talisman) Talisman Merchant#over_talisman_13 4_M_POORSCHOLAR
- //= Duplicate of Rachel
- //===========================================================
- ra_in01,169,363,5 duplicate(#over_arrow) Arrow Merchant#over_arrow_14 4_M_ARCHER
- ra_in01,169,365,5 duplicate(#over_bullet) Ammunition Merchant#over_bullet_14 4_F_GUNSLINGER
- ra_in01,169,367,5 duplicate(#over_kunai) Ninja Tool Merchant#over_kunai_14 4_M_NINJA_RED
- ra_in01,169,361,4 duplicate(#over_madogear) Mado Gear Merchant#over_madogear_14 4_TOWER_17
- ra_in01,169,359,4 duplicate(#over_talisman) Talisman Merchant#over_talisman_14 4_M_POORSCHOLAR
- //= Duplicate of Veins
- //===========================================================
- ve_in,349,243,5 duplicate(#over_arrow) Arrow Merchant#over_arrow_15 4_M_ARCHER
- ve_in,351,243,5 duplicate(#over_bullet) Arrow Merchant#over_bullet_15 4_F_GUNSLINGER
- ve_in,353,243,5 duplicate(#over_kunai) Arrow Merchant#over_kunai_15 4_M_NINJA_RED
- ve_in,355,243,4 duplicate(#over_madogear) Arrow Merchant#over_madogear_15 4_TOWER_17
- ve_in,347,243,4 duplicate(#over_talisman) Talisman Merchant#over_talisman_15 4_M_POORSCHOLAR
- //= Duplicate of Amatsu
- //===========================================================
- ama_in01,100,17,3 duplicate(#over_arrow) Arrow Merchant#over_arrow_16 4_M_ARCHER
- ama_in01,100,19,3 duplicate(#over_bullet) Ammunition Merchant#over_bullet_16 4_F_GUNSLINGER
- ama_in01,100,21,3 duplicate(#over_kunai) Ninja Tool Merchant#over_kunai_16 4_M_NINJA_RED
- ama_in01,100,23,2 duplicate(#over_madogear) Mado Gear Merchant#over_madogear_16 4_TOWER_17
- ama_in01,100,25,2 duplicate(#over_talisman) Talisman Merchant#over_talisman_16 4_M_POORSCHOLAR
- //= Duplicate of Kunlun
- //===========================================================
- gonryun,175,95,3 duplicate(#over_arrow) Arrow Merchant#over_arrow_17 4_M_ARCHER
- gonryun,175,97,3 duplicate(#over_bullet) Ammunition Merchant#over_bullet_17 4_F_GUNSLINGER
- gonryun,175,99,3 duplicate(#over_kunai) Ninja Tool Merchant#over_kunai_17 4_M_NINJA_RED
- gonryun,175,93,3 duplicate(#over_madogear) Mado Gear Merchant#over_madogear_17 4_TOWER_17
- gonryun,175,91,3 duplicate(#over_talisman) Talisman Merchant#over_talisman_17 4_M_POORSCHOLAR
- //= Duplicate of Louyang
- //===========================================================
- lou_in02,134,176,3 duplicate(#over_arrow) Arrow Merchant#over_arrow_18 4_M_ARCHER
- lou_in02,134,178,3 duplicate(#over_bullet) Ammunition Merchant#over_bullet_18 4_F_GUNSLINGER
- lou_in02,134,180,3 duplicate(#over_kunai) Ninja Tool Merchant#over_kunai_18 4_M_NINJA_RED
- lou_in02,134,174,2 duplicate(#over_madogear) Mado Gear Merchant#over_madogear_18 4_TOWER_17
- lou_in02,134,172,2 duplicate(#over_talisman) Talisman Merchant#over_talisman_18 4_M_POORSCHOLAR
- //= Duplicate of Ayotaya
- //===========================================================
- ayo_in01,77,161,5 duplicate(#over_arrow) Arrow Merchant#over_arrow_19 4_M_ARCHER
- ayo_in01,77,163,5 duplicate(#over_bullet) Ammunition Merchant#over_bullet_19 4_F_GUNSLINGER
- ayo_in01,77,165,5 duplicate(#over_kunai) Ninja Tool Merchant#over_kunai_19 4_M_NINJA_RED
- ayo_in01,77,159,5 duplicate(#over_madogear) Mado Gear Merchant#over_madogear_19 4_TOWER_17
- ayo_in01,77,157,3 duplicate(#over_talisman) Talisman Merchant#over_talisman_19 4_M_POORSCHOLAR
- //= Duplicate of Brasilis
- //===========================================================
- brasilis,252,247,3 duplicate(#over_arrow) Arrow Merchant#over_arrow_20 4_M_ARCHER
- brasilis,252,249,3 duplicate(#over_bullet) Ammunition Merchant#over_bullet_20 4_F_GUNSLINGER
- brasilis,252,251,3 duplicate(#over_kunai) Ninja Tool Merchant#over_kunai_20 4_M_NINJA_RED
- brasilis,252,253,3 duplicate(#over_madogear) Mado Gear Merchant#over_madogear_20 4_TOWER_17
- brasilis,252,245,3 duplicate(#over_talisman) Talisman Merchant#over_talisman_20 4_M_POORSCHOLAR
- //= Duplicate of Malaya
- //===========================================================
- ma_in01,69,21,5 duplicate(#over_arrow) Arrow Merchant#over_arrow_21 4_M_ARCHER
- ma_in01,67,21,5 duplicate(#over_bullet) Ammunition Merchant#over_bullet_21 4_F_GUNSLINGER
- ma_in01,65,21,5 duplicate(#over_kunai) Ninja Tool Merchant#over_kunai_21 4_M_NINJA_RED
- ma_in01,71,21,4 duplicate(#over_madogear) Mado Gear Merchant#over_madogear_21 4_TOWER_17
- ma_in01,63,19,4 duplicate(#over_talisman) Talisman Merchant#over_talisman_21 4_M_POORSCHOLAR
- //= Duplicate of Dewata
- //===========================================================
- dewata,223,167,3 duplicate(#over_arrow) Arrow Merchant#over_arrow_22 4_M_ARCHER
- dewata,223,169,3 duplicate(#over_bullet) Ammunition Merchant#over_bullet_22 4_F_GUNSLINGER
- dewata,223,171,3 duplicate(#over_kunai) Ninja Tool Merchant#over_kunai_22 4_M_NINJA_RED
- dewata,223,173,2 duplicate(#over_madogear) Mado Gear Merchant#over_madogear_22 4_TOWER_17
- dewata,223,165,2 duplicate(#over_talisman) Talisman Merchant#over_talisman_22 4_M_POORSCHOLAR
- //= Duplicate of Moscovia
- //===========================================================
- mosk_in,24,173,3 duplicate(#over_arrow) Arrow Merchant#over_arrow_23 4_M_ARCHER
- mosk_in,26,174,3 duplicate(#over_bullet) Ammunition Merchant#over_bullet_23 4_F_GUNSLINGER
- mosk_in,22,172,3 duplicate(#over_kunai) Ninja Tool Merchant#over_kunai_23 4_M_NINJA_RED
- mosk_in,20,172,2 duplicate(#over_madogear) Mado Gear Merchant#over_madogear_23 4_TOWER_17
- mosk_in,18,174,2 duplicate(#over_talisman) Talisman Merchant#over_talisman_23 4_M_POORSCHOLAR
- //= Duplicate of Rock Ridge
- //===========================================================
- har_in01,32,81,3 duplicate(#over_arrow) Arrow Merchant#over_arrow_24 4_M_ARCHER
- har_in01,32,77,3 duplicate(#over_bullet) Ammunition Merchant#over_bullet_24 4_F_GUNSLINGER
- har_in01,32,79,3 duplicate(#over_kunai) Ninja Tool Merchant#over_kunai_24 4_M_NINJA_RED
- har_in01,32,83,2 duplicate(#over_madogear) Mado Gear Merchant#over_madogear_24 4_TOWER_17
- har_in01,30,84,2 duplicate(#over_talisman) Talisman Merchant#over_talisman_24 4_M_POORSCHOLAR
- //= Duplicate of Hunter Guild
- //===========================================================
- in_hunter,104,108,3 duplicate(#over_arrow) Arrow Merchant#over_arrow_25 4_M_ARCHER
- //= Duplicate of Unknown Place
- //===========================================================
- que_ng,180,79,3 duplicate(#over_bullet) Ammunition Merchant#over_bullet_25 4_F_GUNSLINGER
- //= Duplicate of Liberation Shelter
- //===========================================================
- job_gun,220,138,5 duplicate(#over_bullet) Ammunition Merchant#over_bullet_26 4_F_GUNSLINGER
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