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- //===== rAthena Script =======================================
- //= The Airship System Script
- //===== By: ==================================================
- //= rAthena Dev Team
- //===== Current Version: =====================================
- //= 1.2
- //===== Compatible With: =====================================
- //= rAthena SVN 3422+(Requires jA Script System)
- //===== Description: =========================================
- //= The Airship System used in the official servers, however this
- //= one is still about 25% custom and is missing some npcs.
- //===== Additional Comments: =================================
- //= 0.1 Added first version, it might be a little buggy [MasterOfMuppets]
- //= 0.1a Fixed the Airport Staff#Iz which was [MasterOfMuppets]
- //= warping you to the same location as Airport Staff#Ein
- //= 0.2 Implemented some more airship NPCs, more are to come.
- //= 0.3 Implemented some more NPCs [MasterOfMuppets]
- //= 0.4 Implemented two mini games scripted by Dj-Yhn [MasterOfMuppets]
- //= 0.5 Removed Duplicates [Silent]
- //= 0.5a Fixed a typo [Evera]
- //= 0.5b Fixed appledice bugs [Lupus]
- //= 0.6 Added Rachel to the international route [Playtester]
- //= 0.7 Implemented Few Missings NPCs like (Pilot, Aanos, etc...).
- //= Corrected Dialogs from some NPCs.
- //= Added sistem to work with the "How Does the Airship Work" Quest [Samuray22]
- //= 0.8 Moved Gambling NPC Kaci since it's part of a quest. [SinSloth]
- //= 0.8b Fixed a Little Bug with the "How Does the Airship Work" Quest. [Samuray22]
- //= 0.9 Fixed a incorrect variable changed form "mob_inv" to "mobinv". [Samuray22]
- //= 0.9b Fixed a typo and bad variable use in the Typing Challenge [ultramage]
- //= 1.0 Fixed bad NPC header data to comply with rev. 11603. [L0ne_W0lf]
- //= 1.1 Touch-ups, and changed references of "Yuno" to "Juno", [L0ne_W0lf]
- //= 1.1a Small fix to comparison check. [Paradox924X]
- //= 1.1b Small fix to zeny check. [Kisuka]
- //= 1.2 Updated some NPCs based on official files. [L0ne_W0lf]
- //============================================================
- //============================================================
- //= The Airship System (Juno -> Hugel -> Einbroch -> Lighthalzen -> repeat)
- //============================================================
- airplane,243,74,4 script #AirshipWarp-1 45,2,2,{
- OnTouch:
- if($@airplanelocation == 1)warp "einbroch",90,275;
- if($@airplanelocation == 2)warp "yuno",85,265;
- if($@airplanelocation == 3)warp "lighthalzen",302,75;
- if($@airplanelocation == 4)warp "hugel",182,150;
- end;
- OnHide:
- misceffect 16;
- end;
- OnUnhide:
- misceffect 215;
- end;
- }
- airplane,243,29,4 script #AirshipWarp-2 45,2,2,{
- OnTouch:
- if($@airplanelocation == 1)warp "einbroch",90,275;
- if($@airplanelocation == 2)warp "yuno",85,265;
- if($@airplanelocation == 3)warp "lighthalzen",302,75;
- if($@airplanelocation == 4)warp "hugel",182,150;
- end;
- OnHide:
- misceffect 16;
- end;
- OnUnhide:
- misceffect 215;
- end;
- }
- airplane,1,1,0 script EinYuno_Airship -1,{
- OnInit:
- while(1)
- {
- initnpctimer;
- setnpctimer 0;
- set $@airplanelocation,0;
- donpcevent "#AirshipWarp-1::OnHide";
- donpcevent "#AirshipWarp-2::OnHide";
- disablenpc "#AirshipWarp-1";
- disablenpc "#AirshipWarp-2";
- mapannounce "airplane","The Airship is leaving the ground. Our next destination is Hugel.",bc_map,0xBA55D3;
- end;
- OnTimer15000:
- mapannounce "airplane","We are heading to Hugel.",bc_map,0xBA55D3;
- end;
- OnTimer30000:
- mapannounce "airplane","We will arrive in Hugel shortly.",bc_map,0xBA55D3;
- end;
- OnTimer45000:
- set $@airplanelocation,4;
- enablenpc "#AirshipWarp-1";
- enablenpc "#AirshipWarp-2";
- donpcevent "#AirshipWarp-1::OnUnhide";
- donpcevent "#AirshipWarp-2::OnUnhide";
- mapannounce "airplane","Welcome to Hugel. Have a safe trip.",bc_map,0xBA55D3;
- end;
- OnTimer55000:
- mapannounce "airplane","Currently, we are in Hugel. The Airship will leave shortly.",bc_map,0xBA55D3;
- end;
- OnTimer65000:
- set $@airplanelocation,0;
- donpcevent "#AirshipWarp-1::OnHide";
- donpcevent "#AirshipWarp-2::OnHide";
- disablenpc "#AirshipWarp-1";
- disablenpc "#AirshipWarp-2";
- mapannounce "airplane","The Airship is leaving the ground. Our next destination is Einbroch.",bc_map,0x00FF00;
- end;
- OnTimer80000:
- mapannounce "airplane","We are heading to Einbroch.",bc_map,0x00FF00;
- end;
- OnTimer95000:
- mapannounce "airplane","We will arrive in Einbroch shortly.",bc_map,0x00FF00;
- end;
- OnTimer110000:
- set $@airplanelocation,1;
- enablenpc "#AirshipWarp-1";
- enablenpc "#AirshipWarp-2";
- donpcevent "#AirshipWarp-1::OnUnhide";
- donpcevent "#AirshipWarp-2::OnUnhide";
- mapannounce "airplane","Welcome to Einbroch. Have a safe trip.",bc_map,0x00FF00;
- end;
- OnTimer120000:
- mapannounce "airplane","Currently, we are in Einbroch. The Airship will take off shortly.",bc_map,0x00FF00;
- end;
- OnTimer130000:
- set $@airplanelocation,0;
- donpcevent "#AirshipWarp-1::OnHide";
- donpcevent "#AirshipWarp-2::OnHide";
- disablenpc "#AirshipWarp-1";
- disablenpc "#AirshipWarp-2";
- mapannounce "airplane","The Airship is leaving the ground. Our next destination is Lighthalzen.",bc_map,0xFF8600;
- end;
- OnTimer145000:
- mapannounce "airplane","We are heading to Lighthalzen.",bc_map,0xFF8600;
- end;
- OnTimer160000:
- mapannounce "airplane","We will arrive in Lighthalzen shortly.",bc_map,0xFF8600;
- end;
- OnTimer175000:
- set $@airplanelocation,3;
- enablenpc "#AirshipWarp-1";
- enablenpc "#AirshipWarp-2";
- donpcevent "#AirshipWarp-1::OnUnhide";
- donpcevent "#AirshipWarp-2::OnUnhide";
- mapannounce "airplane","Welcome to Lighthalzen. Have a safe trip.",bc_map,0xFF8600;
- end;
- OnTimer185000:
- mapannounce "airplane","Currently, we are in Lighthalzen. The Airship will leave shortly.",bc_map,0xFF8600;
- end;
- OnTimer195000:
- set $@airplanelocation,0;
- donpcevent "#AirshipWarp-1::OnHide";
- donpcevent "#AirshipWarp-2::OnHide";
- disablenpc "#AirshipWarp-1";
- disablenpc "#AirshipWarp-2";
- mapannounce "airplane","The Airship is now taking off. Our next destination is Juno.",bc_map,0x70DBDB;
- end;
- OnTimer210000:
- mapannounce "airplane","We are heading to Juno.",bc_map,0x70DBDB;
- end;
- OnTimer225000:
- mapannounce "airplane","We will arrive in Juno shortly.",bc_map,0x70DBDB;
- end;
- OnTimer240000:
- set $@airplanelocation,2;
- enablenpc "#AirshipWarp-1";
- enablenpc "#AirshipWarp-2";
- donpcevent "#AirshipWarp-1::OnUnhide";
- donpcevent "#AirshipWarp-2::OnUnhide";
- mapannounce "airplane","Welcome to Juno. Have a safe trip.",bc_map,0x70DBDB;
- end;
- OnTimer250000:
- mapannounce "airplane","Currently, we are in Juno. The Airship will leave shortly.",bc_map,0x70DBDB;
- end;
- OnTimer260000:
- stopnpctimer;
- }
- }
- //C4644E
- //============================================================
- //= Some normal NPCS (airplane)
- //============================================================
- airplane,240,64,5 script Exit#01::Exit2 857,{
- end;
- }
- airplane,247,64,5 duplicate(Exit2) Exit#02 857
- airplane,240,39,1 duplicate(Exit2) Exit#03 857
- airplane,247,39,1 duplicate(Exit2) Exit#04 857
- airplane,100,69,2 script Airship Crew#01::Airship Crew 852,{
- mes "[Airship Crew]";
- mes "If we've landed at";
- mes "your destination and";
- mes "you'd like to leave the";
- mes "Airship, please use the";
- mes "stairs up ahead. Thank";
- mes "you for you patronage.";
- close;
- }
- airplane,250,58,2 script Airship Staff#airplane 67,{
- if (hg_ma1 == 3) {
- mes "[Airship Staff]";
- mes "Welcome";
- mes "to the Airship.";
- mes "How may I help you?";
- next;
- switch(select("Do you have a passenger named Thierry?")) {
- case 1:
- break;
- }
- mes "[Airship Staff]";
- mes "I am sorry, but I do not think that we have a passenger by that name.";
- close;
- }
- mes "[Airship Staff]";
- mes "Welcome";
- mes "to the Airship.";
- mes "How may I help you?";
- next;
- switch(select("Using the Airship:Captain's Cabin:Facilities:Cancel")) {
- case 1:
- mes "[Airship Staff]";
- mes "When you see a broadcast";
- mes "announcing that we have";
- mes "arrived at your destination,";
- mes "please use one of the exits";
- mes "located at the north and";
- mes "south ends of the Airship.";
- next;
- mes "[Airship Staff]";
- mes "If you happen to miss";
- mes "your stop, don't worry.";
- mes "The Airship is constantly";
- mes "en route and you'll get";
- mes "another chance to arrive";
- mes "to your intended destination.";
- break;
- case 2:
- mes "[Airship Staff]";
- mes "The Captain's Cabin";
- mes "is located at the front";
- mes "of the Airship. There, you";
- mes "can meet the captain and";
- mes "the pilot of the Airship.";
- break;
- case 3:
- mes "[Airship Staff]";
- mes "The Airship provides";
- mes "various Mini Games for";
- mes "the entertainment of all";
- mes "our passengers. We invite";
- mes "you to try your luck and skills";
- mes "in the Airship's Mini Games~";
- break;
- case 4:
- mes "[Airship Staff]";
- mes "Well, I hope you";
- mes "your flight aboard";
- mes "our Airships. Thank";
- mes "you and have a good day.";
- break;
- }
- close;
- }
- airplane,80,71,2 script Zerta#01airplane 834,{
- mes "[Zerta]";
- mes "Oh, hello adventurer.";
- mes "I am currently on a";
- mes "sacred journey, offering";
- mes "prayer for the sake of the";
- mes "Rune-Midgard continent.";
- close;
- }
- airplane,65,63,4 script Maelin#01airplane 714,{
- mes "[Maelin]";
- mes "Um, this Airship is";
- mes "to Lutie, isn't it? I've";
- mes "waiting so long,";
- mes "but I haven't heard any";
- mes "broadcast about Lutie.";
- close;
- }
- airplane,72,34,6 script Aanos#01airplane 702,{
- mes "[Aanos]";
- mes "Oh wooow~";
- mes "The sky looks";
- mes "so different and";
- mes "pretty from up there!";
- close;
- }
- airplane,221,158,2 script Pilot#airplane 852,{
- if (hg_ma1 == 3) {
- mes "[Pilot]";
- mes "I wish that I could go drink a cold fresh beer.";
- mes "Drinking is the goal of my life! Drinking gives me energy!";
- mes "I am nothing without drinks!";
- next;
- mes "[Pilot]";
- mes "But! Driving under the influence is not good.";
- mes "But! That makes me want to drink more and more!";
- emotion e_sob;
- next;
- switch(select("Do you know a passenger named Thierry?")) {
- case 1:
- break;
- }
- mes "[Pilot]";
- mes "This uniform is";
- mes "really dapper, but";
- mes "it's way too thick to";
- mes "wear around the Airship.";
- next;
- mes "[Pilot]";
- mes "...";
- mes "......";
- mes "No one ever really";
- mes "comes into this room.";
- mes "And the captain IS a reindeer.^FFFFFF ^000000 I could just strip to my boxers.";
- next;
- emotion e_omg;
- mes "[Pilot]";
- mes "Wah!? Who is it!";
- next;
- mes "- ...He is not listening to you, at all. -";
- close;
- }
- set .@pilot,rand(1,4);
- if (.@pilot == 1) {
- mes "[Pilot]";
- mes "It's been sooo";
- mes "long since I've";
- mes "enjoyed a nice, cold";
- mes "alcoholic brew. But the";
- mes "job requires me to be as";
- mes "clear headed as I can!";
- next;
- mes "[Pilot]";
- mes "Always drink responsibly!";
- mes "Still, I can't remember the";
- mes "last time I had a real vacation";
- mes "or even a day off. Yeap, some";
- mes "booze, some chips, some TV";
- mes "and serius R&R is in order.";
- emotion e_sob;
- }
- else if (.@pilot == 2) {
- mes "[Pilot]";
- mes "Man, the weather";
- mes "is really nice today.";
- mes "Bright, open skies make";
- mes "for some good visibility";
- mes "and safe, carefree flying.";
- }
- else if (.@pilot == 3) {
- mes "[Pilot]";
- mes "You know, our captain's a";
- mes "respectable guy. Him and";
- mes "his brother are actually well";
- mes "known in the aircraft industry.";
- mes "Who knew reindeer made";
- mes "such good captains?";
- next;
- mes "[Pilot]";
- mes "Just between you";
- mes "and me, I gotta tell";
- mes "you, that Santa was onto";
- mes "something, getting reindeers";
- mes "and elves to work for him.";
- mes "The man must be a genius!";
- }
- else {
- mes "[Pilot]";
- mes "You know, this whole";
- mes "piloting thing in the air,";
- mes "it's rather new, you know?";
- mes "Yeah, they got this Airship";
- mes "operation in a hurry.";
- next;
- emotion e_omg;
- mes "[Pilot]";
- mes "Still, they where real";
- mes "serius, really thought";
- mes "ahead. I mean, they had us";
- mes "training while the Airships";
- mes "were still being invented.";
- mes "Isn't that freakin' crazy?!";
- }
- close;
- }
- //============================================================
- //= The Airship System (Izlude -> Juno -> Rachel -> Repeat)
- //============================================================
- airplane_01,243,74,4 script #AirshipWarp-3 45,2,2,{
- OnTouch:
- if($@airplanelocation2 == 1)warp "izlude",202,56;
- if($@airplanelocation2 == 2)warp "yuno",20,265;
- if($@airplanelocation2 == 3)warp "ra_fild12",292,204;
- end;
- OnHide:
- misceffect 16;
- end;
- OnUnhide:
- misceffect 215;
- end;
- }
- airplane_01,243,29,4 script #AirshipWarp-4 45,2,2,{
- OnTouch:
- if($@airplanelocation2 == 1)warp "izlude",202,56;
- if($@airplanelocation2 == 2)warp "yuno",20,265;
- if($@airplanelocation2 == 3)warp "ra_fild12",292,204;
- end;
- OnHide:
- misceffect 16;
- end;
- OnUnhide:
- misceffect 215;
- end;
- }
- airplane_01,1,1,0 script YunoIzl_Airship -1,{
- OnInit:
- while(1)
- {
- disablenpc "Airship#airplane02";
- initnpctimer;
- setnpctimer 0;
- set $@airplanelocation2,0;
- donpcevent "#AirshipWarp-3::OnHide";
- donpcevent "#AirshipWarp-4::OnHide";
- disablenpc "#AirshipWarp-3";
- disablenpc "#AirshipWarp-4";
- mapannounce "airplane_01","The Airship is leaving the ground. Our next destination is Izlude.",bc_map,0x00FF00;
- end;
- OnTimer15000:
- set .mobinv, .mobinv+1;
- if(.mobinv >= 9 && rand(1,3) == 3) {
- stopnpctimer;
- enablenpc "Airship#airplane02";
- donpcevent "Airship#airplane02::OnInvasion";
- }
- mapannounce "airplane_01","We are heading to Izlude.",bc_map,0x00FF00;
- end;
- OnTimer30000:
- mapannounce "airplane_01","We will arrive in Izlude shortly.",bc_map,0x00FF00;
- end;
- OnTimer45000:
- set $@airplanelocation2,1;
- enablenpc "#AirshipWarp-3";
- enablenpc "#AirshipWarp-4";
- donpcevent "#AirshipWarp-3::OnUnhide";
- donpcevent "#AirshipWarp-4::OnUnhide";
- mapannounce "airplane_01","Welcome to Izlude. Have a safe trip.",bc_map,0x00FF00;
- end;
- OnTimer55000:
- mapannounce "airplane_01","Currently, we are in Izlude. The Airship will leave shortly.",bc_map,0x00FF00;
- end;
- OnTimer65000:
- set $@airplanelocation2,0;
- donpcevent "#AirshipWarp-3::OnHide";
- donpcevent "#AirshipWarp-4::OnHide";
- disablenpc "#AirshipWarp-3";
- disablenpc "#AirshipWarp-4";
- mapannounce "airplane_01","The Airship is leaving the ground. Our next destination is Juno.",bc_map,0x70DBDB;
- end;
- OnTimer80000:
- mapannounce "airplane_01","We are heading to Juno.",bc_map,0x70DBDB;
- end;
- OnTimer95000:
- mapannounce "airplane_01","We will arrive in Juno shortly.",bc_map,0x70DBDB;
- end;
- OnTimer110000:
- set $@airplanelocation2,2;
- enablenpc "#AirshipWarp-3";
- enablenpc "#AirshipWarp-4";
- donpcevent "#AirshipWarp-3::OnUnhide";
- donpcevent "#AirshipWarp-4::OnUnhide";
- mapannounce "airplane_01","Welcome to Juno. Have a safe trip.",bc_map,0x70DBDB;
- end;
- OnTimer120000:
- mapannounce "airplane_01","Currently, we are in Juno. The Airship will take off shortly.",bc_map,0x70DBDB;
- end;
- OnTimer130000:
- set $@airplanelocation2,0;
- donpcevent "#AirshipWarp-3::OnHide";
- donpcevent "#AirshipWarp-4::OnHide";
- disablenpc "#AirshipWarp-3";
- disablenpc "#AirshipWarp-4";
- mapannounce "airplane_01","The Airship is leaving the ground. Our next destination is Rachel.",bc_map,0xFF8600;
- end;
- OnTimer145000:
- mapannounce "airplane_01","We are heading to Rachel.",bc_map,0xFF8600;
- end;
- OnTimer160000:
- mapannounce "airplane_01","We will arrive in Rachel shortly.",bc_map,0xFF8600;
- end;
- OnTimer175000:
- set $@airplanelocation2,3;
- enablenpc "#AirshipWarp-3";
- enablenpc "#AirshipWarp-4";
- donpcevent "#AirshipWarp-3::OnUnhide";
- donpcevent "#AirshipWarp-4::OnUnhide";
- mapannounce "airplane_01","Welcome to Rachel. Have a safe trip.",bc_map,0xFF8600;
- end;
- OnTimer185000:
- mapannounce "airplane_01","Currently, we are in Rachel. The Airship will leave shortly.",bc_map,0xFF8600;
- end;
- OnTimer195000:
- stopnpctimer;
- }
- OnReturn:
- killmonsterall "airplane_01";
- set .mobinv, 0;
- mapannounce "airplane_01","Monster threat nullfied. The Airship is now returning to normal operation.",bc_map,0x00FF00;
- startnpctimer;
- end;
- }
- //============================================================
- //= Some normal NPCS (airplane_01)
- //============================================================
- airplane_01,240,64,5 duplicate(Exit2) Exit#05 857
- airplane_01,247,64,5 duplicate(Exit2) Exit#06 857
- airplane_01,240,39,1 duplicate(Exit2) Exit#07 857
- airplane_01,247,39,1 duplicate(Exit2) Exit#08 857
- airplane_01,100,69,2 duplicate(Airship Crew) Airship Crew#02 852
- airplane_01,250,58,2 script Airship Staff#airplane01 67,{
- mes "[Airship Staff]";
- mes "Welcome";
- mes "to the Airship.";
- mes "How may I help you?";
- next;
- switch(select("Using the Airship:Captain's Cabin:Facilities:Cancel")) {
- case 1:
- mes "[Airship Staff]";
- mes "When you see a broadcast";
- mes "announcing that we have";
- mes "arrived at your destination,";
- mes "please use one of the exits";
- mes "located at the north and";
- mes "south ends of the Airship.";
- next;
- mes "[Airship Staff]";
- mes "If you happen to miss";
- mes "your stop, don't worry.";
- mes "The Airship is constantly";
- mes "en route and you'll get";
- mes "another chance to arrive";
- mes "to your intended destination.";
- break;
- case 2:
- mes "[Airship Staff]";
- mes "The Captain's Cabin";
- mes "is located at the front";
- mes "of the Airship. There, you";
- mes "can meet the captain and";
- mes "the pilot of the Airship.";
- break;
- case 3:
- mes "[Airship Staff]";
- mes "The Airship provides";
- mes "various Mini Games for";
- mes "the entertainment of all";
- mes "our passengers. We invite";
- mes "you to try your luck and skills";
- mes "in the Airship's Mini Games~";
- break;
- case 4:
- mes "[Airship Staff]";
- mes "Well, I hope you";
- mes "your flight aboard";
- mes "our Airships. Thank";
- mes "you and have a good day.";
- break;
- }
- close;
- }
- airplane_01,50,66,5 script Apple Merchant#airplane 86,{
- if (checkweight(1201,1) == 0) {
- mes "- Wait a minute !! -";
- mes "- Currently you're carrying -";
- mes "- too many items with you. -";
- mes "- Please try again -";
- mes "- after you loose some weight. -";
- close;
- }
- mes "[Meltz]";
- mes "Welcome to Meltz's";
- mes "Shop where you can";
- mes "purchase Apples or grind";
- mes "them to make Apple Juice.";
- next;
- switch(select("Buy Apples.:Make Apple Juice.:Cancel.")) {
- case 1:
- mes "[Meltz]";
- mes "Please enter the amount";
- mes "of Apples that you wish to";
- mes "buy. Each Apple is 15 zeny";
- mes "and you can buy a maximum";
- mes "of 500 at a time. Please enter";
- mes "'0' to cancel your order.";
- next;
- while(1) {
- input .@input,0,501;
- set .@pay,.@input*15;
- if (.@input == 0) {
- mes "[Meltz]";
- mes "Thanks for stopping";
- mes "by my shop. Farewell!";
- mes "Come by anytime when";
- mes "you feel like having an";
- mes "Apple to snack on~";
- close;
- }
- else if (.@input < 0 && .@input > 500) {
- mes "[Meltz]";
- mes "You've entered a number";
- mes "higher than the maximum";
- mes "value of 500. Please enter";
- mes "the number of Apples you";
- mes "wish to purchase again.";
- next;
- }
- else {
- mes "[Meltz]";
- mes "A total of ^FF0000" + .@input + "^000000 Apples";
- mes "will cost you ^FF0000" + .@pay + "^000000 zeny.";
- mes "Would you like to continue?";
- next;
- if (select("Yes:No") == 1)
- break;
- else {
- mes "[Meltz]";
- mes "Thanks for stopping";
- mes "by my shop. Farewell!";
- mes "Come by anytime when";
- mes "you feel like having an";
- mes "Apple to snack on~";
- close;
- }
- }
- }
- if (Zeny < .@pay) {
- mes "[Meltz]";
- mes "I'm sorry, you don't have";
- mes "enough money with you.";
- mes "Please check your funds or";
- mes "purchase less Apples.";
- close;
- }
- else if (checkweight(512,.@input) == 0) {
- mes "[Meltz]";
- mes "Hmm, I don't think you've";
- mes "got enough room to carry";
- mes "this many Apples. You might";
- mes "want to free up your inventory";
- mes "space.";
- close;
- }
- else {
- set zeny,zeny-.@pay;
- getitem 512,.@input; //Apple
- mes "[Meltz]";
- mes "Thanks for stopping by";
- mes "my shop. I hope you enjoy";
- mes "the flavor of these Apples~!";
- close;
- }
- break;
- case 2:
- mes "[Meltz]";
- mes "Okay, I'll need";
- mes "^FF00003 Apples and 1 Empty Bottle^000000";
- mes "to make 1 Apple Juice for you.";
- mes "Would you like to proceed?";
- next;
- switch(select("Yes:No")) {
- case 1:
- if ((countitem(512) < 3) || (countitem(713) < 1)) {
- mes "[Meltz]";
- mes "I'm sorry, but you don't";
- mes "have enough materials to";
- mes "create a bottle of Apple Juice.";
- mes "Remember, I need 3 Apples";
- mes "and 1 Empty Bottle to do it.";
- close;
- }
- else {
- mes "[Meltz]";
- mes "Thank you, please wait.";
- next;
- mes "^3355FF*Grind* *Grind*";
- mes "*Grind* *Grind*";
- mes "*Clang...!*^000000";
- next;
- delitem 512,3; //Apple
- delitem 713,1; //Empty_Bottle
- getitem 531,1; //Apple_Juice
- mes "[Meltz]";
- mes "There you go~";
- mes "Please come again.";
- close;
- }
- break;
- case 2:
- mes "[Meltz]";
- mes "Thanks for stopping";
- mes "by my shop. Farewell!";
- mes "Come by anytime when";
- mes "you feel like having an";
- mes "Apple to snack on~";
- close;
- }
- break;
- case 3:
- mes "[Meltz]";
- mes "Thanks for stopping";
- mes "by my shop. Farewell!";
- mes "Come by anytime when";
- mes "you feel like having an";
- mes "Apple to snack on~";
- break;
- }
- close;
- }
- airplane_01,32,61,4 script Nils#ein 49,{
- callfunc "F_ClearGarbage"; //Clear outdated, unused variables
- loopback:
- mes "[Nils]";
- mes "Welcome to the";
- mes "^FF0000RO Typing Challenge^000000.";
- mes "Would you like to play";
- mes "a quick typing game?";
- next;
- menu "Play ^FF0000RO Typing Challenge^000000",s_Play,"Information",s_Info,"View Top Records",s_Record,"Cancel",-;
- mes "[Nils]";
- mes "Feel free to take on the";
- mes "Ro Typing Challenge";
- mes "anytime. I'll be here~";
- close;
- s_Play:
- mes "[Nils]";
- mes "Okay, we have";
- mes "a new challenger!";
- mes "Enter the following";
- mes "text as quickly as you";
- mes "can without making any";
- mes "mistakes! Let's start~!";
- next;
- //below arrays are for simplified entering of new lines ;P
- //first lines array
- setarray .textstringsa$[0],
- "^00FFFFthkelfkskeldmsiejdlsle^0000FFhfndkelsheidl",
- "^993366hfjdkeldjsieldjs^663366hfjdjeiskdlefvbd",
- "^00FFFFCoboman no chikara-yumei na",
- "^993366belief love luck grimace sweat rush",
- "^00FFFFcallipygian salacious lascivious",
- "^663366uNflAPPaBLe LoVaBLe SeCreTs AnD",
- "^00CCFFburrdingdingdilidingdingphoohudaamb",
- "^FF33CCbarapaphurarlandreamduranbatuhi^990066wooi",
- "^FF33CCLiGhTsPeEd RiGhT SPEed leFT TURn",
- "^00CCFFI'm the King of all Weirdos! Now",
- "^00CCFFBy the power of^000000",
- "^00CCFF...silence. quiet benevolence...";
- //second lines array
- setarray .textstringsb$[0],"skemd",
- "",
- "chikara-dalookii na chikara da ze!",
- "folktale rodimus optimus bumblebee",
- "licentious prurient concupiscent",
- "BoWLiNg aGaINST tHe KarMA of YoUtH",
- "andoora^0000FFbambarambambamburanbamding",
- "kabamturubamdingding",
- "RiGhT BuRn OrIGInAL GaNgSteR SmACk",
- "you know of my true power. Obey~!",
- "p-po-poi-po-poi-poin-poing",
- "soul mate... wonder. enigma...";
- //for the few 3-liners... =X
- setarray .textstringsc$[0],"",
- "",
- "COBO ON!",
- "",
- "",
- "",
- "",
- "",
- "",
- "",
- "GOD-POING. I NEVER LOSE!",
- "cloud.";
- //comparisation strings
- setarray .compstring$[0],
- "thkelfkskeldmsiejdlslehfndkelsheidlskemd",
- "hfjdkeldjsieldjshfjdjeiskdlefvbd",
- "Coboman no chikara-yumei na chikara-dalookii na chikara da ze! COBO ON!",
- "belief love luck grimace sweat rush folktale rodimus optimus bumblebee",
- "callipygian salacious lascivious licentious prurient concupiscent",
- "uNflAPPaBLe LoVaBLe SeCreTs AnD BoWLiNg aGaINST tHe KarMA of YoUtH",
- "burrdindingdilidingdingphoohudaambandoorabambarambambamburanbamding",
- "barapaphurarlandreamduranbatuhiwooikabamturubamdingding",
- "LiGhTsPeEd RiGhT SPEed leFT TURn RiGhT BuRn OrIGInAL GaNgSteR SmACk",
- "I'm the King of all Weirdos! Now you know of my true power. Obey~!",
- "By the power of p-po-poi-po-poi-poin-poing GOD-POING. I NEVER LOSE!",
- "...silence. quiet benevolence... soul mate... wonder. enigma... cloud";
- //lengths
- setarray .lengths[0],20,32,73,73,65,66,67,55,67,66,67,69;
- // initnpctimer;
- // pick 2 distinct phrases and initialize related variables
- set .@index1,rand(getarraysize(.textstringsa$));
- set .@string1a$,.textstringsa$[.@index1];
- set .@string1b$,.textstringsb$[.@index1];
- set .@string1c$,.textstringsc$[.@index1];
- set .@typingstring1$,.compstring$[.@index1];
- while ( set(.@index2,rand(getarraysize(.textstringsa$))) == .@index1 );
- set .@string2a$,.textstringsa$[.@index2];
- set .@string2b$,.textstringsb$[.@index2];
- set .@string2c$,.textstringsc$[.@index2];
- set .@typingstring2$,.compstring$[.@index2];
- set .@typingkeys,.lengths[.@index1]+.lengths[.@index2];
- set .@start,gettimetick(0);
- mes "[Nils]";
- mes .@string1a$;
- if(.@string1b$ != "")mes .@string1b$;
- if(.@string1c$ != "")mes .@string1c$;
- input .@comparisonvar$[1];
- next;
- mes "^000000[Nils]";
- mes .@string2a$;
- if(.@string2b$ != "")mes .@string2b$;
- if(.@string2c$ != "")mes .@string2c$;
- input .@comparisonvar$[2];
- next;
- if(.@comparisonvar$[1] != .@typingstring1$ || .@comparisonvar$[2] != .@typingstring2$) goto s_Fail;
- set .@time, (gettimetick(0) - .@start) / 100; //seconds taken
- if (.@time) set .@mypoints, (.@typingkeys * 100) / .@time;
- mes "[Nils]";
- mes "Your typing time";
- mes "was ^FF0000" + .@time + " seconds^000000";
- mes "and your score is";
- mes "^0000FF" + .@mypoints + "^000000 points";
- next;
- if(.@mypoints <= $TypingRecord)goto loopback;
- mes "[Nils]";
- mes "Congratulations!";
- mes "It's a new record.";
- mes "I'll put you on the high-";
- mes "score list immediately.";
- set $TypingRecord,.@mypoints;
- set $TypingRecord$,strcharinfo(0);
- close;
- s_Fail:
- mes "^000000[Nils]";
- mes "I'm sorry you didn't type";
- mes "all characters correctly.";
- mes "But remember, practice makes";
- mes "perfect!";
- close;
- s_Info:
- mes "[Nils]";
- mes "The RO Typing Challenge";
- mes "is a game where you enter";
- mes "the given text as quickly as you";
- mes "can. The name of the top player";
- mes "is recorded for posterity. If you";
- mes "want fame, here's your chance!";
- next;
- mes "[Nils]";
- mes "I'd just like to let";
- mes "you know that you type";
- mes "all the text that you see";
- mes "in the single input line that";
- mes "you're given. So don't press";
- mes "the enter key, just click 'OK'.";
- close;
- s_Record:
- mes "[Nils]";
- mes "^0000FF" + $TypingRecord$ + "^000000";
- mes "is the current";
- mes "record holder with";
- mes "a record of ^0000FF" + $TypingRecord + "^000000";
- mes "points. Try to beat";
- mes "that record next time~";
- close;
- }
- airplane_01,221,158,2 script Pilot#airplane_01 852,{
- set .@pilot, rand(1,4);
- if (.@pilot == 1) {
- mes "[Pilot]";
- mes "Longitude, 131 degrees east.";
- mes "Latitude, 37 degrees north.";
- mes "We're right on course, captain.";
- } else if(.@pilot == 2) {
- mes "[Pilot]";
- mes "Looks like a really";
- mes "cloudy day. Always hard";
- mes "to navigate when the skies";
- mes "aren't clear. Guess we'll";
- mes "need to amp the radar.";
- } else if(.@pilot == 3) {
- mes "[Pilot]";
- mes "The Captain is a good";
- mes "man and I can't think of";
- mes "a finer person to command";
- mes "this ship. Still, he's pretty";
- mes "tough, a real slave driver.";
- next;
- mes "[^ff0000Tarlock^000000]";
- mes "^ff0000Hey...!^000000";
- mes "^ff0000Less chit-chat^000000";
- mes "^ff0000and more piloting!^000000";
- next;
- mes "[Pilot]";
- mes "R-right away, sir!";
- mes "(See what I mean?)";
- } else {
- mes "[Pilot]";
- mes "This uniform is";
- mes "really dapper, but";
- mes "it's way too thick to";
- mes "wear around the Airship.";
- next;
- mes "[Pilot]";
- mes "...";
- mes "......";
- mes "No one ever really";
- mes "comes into this room.";
- mes "And the captain IS a reindeer.";
- mes "I could just strip to my boxers.";
- next;
- emotion e_omg;
- mes "[Pilot]";
- mes "Oh...! Hello there!";
- mes "E-e-enjoying your flight?!";
- }
- close;
- }
- airplane_01,83,61,2 script Dianne#01airplane_01 72,2,2,{
- mes "[Dianne]";
- mes "It's so weird!";
- mes "I went to visit the";
- mes "Airship Captain and";
- mes "all I saw was this";
- mes "weird reindeer. Oh!";
- mes "Do you think that...";
- close;
- OnTouch:
- emotion e_sob;
- end;
- }
- airplane_01,69,63,2 script Mendel#01airplane_01 55,{
- mes "[Mendel]";
- mes "As I expected, the";
- mes "in-flight meals are";
- mes "three star quality at best.";
- mes "*Harrrumph* I really should";
- mes "have brought my chef so that";
- mes "I could enjoy a real meal.";
- close;
- }
- airplane_01,33,68,4 script Clarice 74,{
- mes "[Clarice]";
- mes "Hi, I'm Clarice~";
- mes "How would you like";
- mes "to wager some Apples";
- mes "in a friendly game of Dice?";
- next;
- callfunc "applegamble","Clarice";
- end;
- }
- airplane_01,71,31,2 script Swordsman Shimizu#01 106,{
- mes "[Swordsman Shimizu]";
- mes "Finally, after five";
- mes "years of waiting...";
- mes "I can have my revenge!";
- next;
- mes "[Swordsman Shimizu]";
- mes "I just...";
- mes "Have to make sure that";
- mes "I don't keep missing my";
- mes "stop. But soon, very soon,";
- mes "vengeance will be mine!";
- close;
- }
- //============================================================
- //= The Izlude Airship Staff
- //============================================================
- izlude,201,54,3 script Airship Staff#izl 91,{
- mes "[Airship Staff]";
- mes "Welcome to the International Airship.";
- mes "How may I help you?";
- next;
- if (select("Board the Airship:Cancel") == 1) {
- mes "[Airship Staff]";
- mes "The Airship boarding fee";
- mes "is 1,200 zeny, but if you've";
- mes "got a Free Ticket for Airship,";
- mes "the fee will be waived. Will";
- mes "you board the Airship?";
- next;
- if (select("Yes:No") == 1) {
- if(countitem(7311) > 0) {
- delitem 7311,1;
- warp "airplane_01",224,64;
- close;
- }
- if(Zeny >= 1200) {
- set Zeny, Zeny - 1200;
- warp "airplane_01",224,64;
- close;
- }
- mes "[Airship Staff]";
- mes "You don't have enough zeny.";
- close;
- }
- }
- mes "[Airship Staff]";
- mes "Thank you and";
- mes "have a nice day.";
- close;
- }
- //============================================================
- //= The Hugel Airship Staff
- //============================================================
- hugel,182,150,3 script Airship Staff#hu 91,{
- mes "[Airship Staff]";
- mes "Welcome to the International Airship.";
- mes "How may I help you?";
- next;
- if (select("Board the Airship:Cancel") == 1) {
- mes "[Airship Staff]";
- mes "The Airship boarding fee";
- mes "is 1,200 zeny, but if you've";
- mes "got a Free Ticket for Airship,";
- mes "the fee will be waived. Will";
- mes "you board the Airship?";
- next;
- if (select("Yes:No") == 1) {
- if(countitem(7311) > 0) {
- delitem 7311,1;
- warp "airplane",224,64;
- close;
- }
- if(Zeny >= 1200) {
- set Zeny, Zeny - 1200;
- warp "airplane",224,64;
- close;
- }
- mes "[Airship Staff]";
- mes "You don't have enough zeny.";
- close;
- }
- }
- mes "[Airship Staff]";
- mes "Thank you and";
- mes "have a nice day.";
- close;
- }
- //============================================================
- //= The Rachel Airship Staff
- //============================================================
- ra_fild12,295,208,3 script Airship Staff#ra 45,1,1,{
- OnTouch:
- mes "T use the airship, you are";
- mes "required to pay 1,200 zeny or a";
- mes "Free Airship Ticket. Would you like to use the service?";
- next;
- if (select("Yes:No") == 1) {
- if (countitem(7311) > 0) {
- delitem 7311,1;
- warp "airplane_01",224,64;
- close;
- }
- if (Zeny >= 1200) {
- set Zeny, Zeny - 1200;
- warp "airplane_01",224,64;
- close;
- }
- mes "You don't have enough zeny.";
- close;
- }
- mes "Thank you and, please come again.";
- close;
- }
- //============================================================
- //= Juno Airport NPCs
- //============================================================
- y_airport,144,63,4 script Airport Staff#Ein 91,{
- mes "[Airship Staff]";
- mes "Good day!";
- mes "Would you like to go";
- mes "to ^FF0000Einbroch^000000,^FF0000Hugel^000000 or";
- mes "^FF0000Lighthalzen^000000?";
- next;
- if (select("Yes.:No.") == 1) {
- mes "[Airship Staff]";
- mes "Thank you and";
- mes "have a nice day.";
- close2;
- warp "yuno",57,240;
- end;
- }
- mes "[Airship Staff]";
- mes "Thank you and";
- mes "have a nice day.";
- close;
- }
- y_airport,141,63,4 script Airport Staff#Izl 91,{
- mes "[Airship Staff]";
- mes "Good day!";
- mes "Would you like to go";
- mes "to ^FF0000Izlude^000000 or ^FF0000Rachel^000000?";
- next;
- if (select("Yes.:No.") == 1) {
- mes "[Airship Staff]";
- mes "Thank you and";
- mes "have a nice day.";
- close2;
- warp "yuno",50,240;
- end;
- }
- mes "[Airship Staff]";
- mes "Thank you and";
- mes "have a nice day.";
- close;
- }
- yuno,14,262,5 script Airship Staff#yuno01 91,{
- mes "[Airship Staff]";
- mes "Welcome to Juno Airport.";
- mes "Please use this door to";
- mes "board the Airship that will";
- mes "be flying all the way to Izlude";
- mes "in the Rune-Midgarts Kingdom,";
- mes "and to Rachel in the Arunafeltz";
- mes "Republic.";
- next;
- mes "[Airship Staff]";
- mes "Otherwise, if Juno is";
- mes "your intended destination,";
- mes "please head down the stairs";
- mes "and ask the Arrival Staff to lead";
- mes "you to the main terminal. Thank";
- mes "you, and enjoy your travels.";
- close;
- }
- yuno,88,263,3 script Airship Staff#yuno02 91,{
- mes "[Airship Staff]";
- mes "Welcome to Juno Airport.";
- mes "Please use this door to";
- mes "board the Airship which stops";
- mes "over Einbroch, Lighthalzen and";
- mes "Hugel in the Schwaltzvalt Republic.";
- next;
- mes "[Airship Staff]";
- mes "Otherwise, if Juno is";
- mes "your intended destination,";
- mes "please head down the stairs";
- mes "and ask the Arrival Staff to lead";
- mes "you to the main terminal. Thank";
- mes "you, and enjoy your travels.";
- close;
- }
- //============================================================
- //= Apple Gambling Function
- //============================================================
- function script applegamble {
- switch(select("Play Dice Game:Learn Dice Game Rules:Cancel")){
- case 3:
- mes "["+getarg(0)+"]";
- mes "I'm up for a game of";
- mes "dice whenever you feel";
- mes "like it. Just talk to me if";
- mes "you ever get hit with the";
- mes "sudden urge to gamle, kay?";
- close;
- case 2:
- mes "["+getarg(0)+"]";
- mes "The rules for the Dice game";
- mes "are pretty simple. First, you";
- mes "place a bet by wagering Apples.";
- mes "You can bet a maximum of 50";
- mes "Apples at a time. To keep things";
- mes "legal, I can only accept Apples.";
- next;
- mes "["+getarg(0)+"]";
- mes "But hey, if all that zeny";
- mes "is burning a hole in your";
- mes "pocket, head over to Fruitz";
- mes "and you can buy as many";
- mes "Apples as you want, playah~";
- next;
- mes "["+getarg(0)+"]";
- mes "Now, we begin with me";
- mes "rolling wto 6-sided dice.";
- mes "When it's your turn, you'll";
- mes "roll two 6-sided dice. After";
- mes "that, both of us will have the";
- mes "option of rolling a third die.";
- next;
- mes "["+getarg(0)+"]";
- mes "Now here's the important";
- mes "thing. If your total is higher";
- mes "than 12, you'll bust, meaning";
- mes "that you lose. Otherwise, the";
- mes "person with the higher total";
- mes "is the winner. Got it?";
- next;
- mes "["+getarg(0)+"]";
- mes "Now, you'll be the first";
- mes "to decide whether or not";
- mes "you'll roll the third die. Then,";
- mes "depending on your result, I'll";
- mes "roll my third die... Or maybe not.";
- next;
- mes "["+getarg(0)+"]";
- mes "When you win, you'll";
- mes "receive twice as many";
- mes "Apples as you wagered.";
- mes "But if we happen to tie, you";
- mes "get the Apples that you bet";
- mes "returned to you. Fair, right?";
- close;
- case 1:
- break;
- }
- mes "["+getarg(0)+"]";
- mes "Ooh, so you'll play with";
- mes "me? Great! How many";
- mes "Apples would you like to bet?";
- mes "Remember, you can wager";
- mes "up to 50 Apples. If you'd like";
- mes "to cancel, please enter '0'.";
- next;
- L_Input:
- input .@amount;
- if(.@amount == 0) {
- mes "["+getarg(0)+"]";
- mes "Changed your mind?";
- mes "I understand. Well then,";
- mes "I hope we can play sometime.";
- close;
- }
- if(.@amount > 50) set .@amount,50;
- mes "["+getarg(0)+"]";
- mes "So you'll be";
- mes "betting ^FF0000"+.@amount+"^000000 Apples.";
- mes "Is that right?";
- next;
- if(select("Yes:No")==2){
- mes "["+getarg(0)+"]";
- mes "Mm, made a mistake?";
- mes "Alright, please enter the";
- mes "number of Apples you";
- mes "wish to place in this bet";
- next;
- goto L_Input;
- }
- if(countitem(512)<.@amount){
- //more apples then in inventory
- //-Improvised-
- mes "["+getarg(0)+"]";
- mes "Ooh...";
- mes "You don't have that";
- mes "many Apples with you,";
- mes "now do you?";
- close;
- }
- delitem 512,.@amount;
- mes "["+getarg(0)+"]";
- mes "Good!";
- mes "Now we can start";
- mes "this game! I'll roll first~";
- next;
- mes "^0000FF*Rolling and rumbling*";
- set .@table1,rand(1,6);
- set .@table2,rand(1,6);
- set .@tablesub,.@table1+.@table2;
- next;
- mes "I rolled a "+.@table1+" and a "+.@table2+",";
- mes "giving me a total of "+.@tablesub+".";
- mes "Now it's your turn,";
- mes strcharinfo(0)+".";
- next;
- menu "Roll Dice.",-;
- mes "^0000FF*Rolling and rumbling*";
- set .@player1,rand(1,6);
- set .@player2,rand(1,6);
- set .@playersub,.@player1+.@player2;
- next;
- mes "["+getarg(0)+"]";
- mes strcharinfo(0)+",";
- mes "you rolled a "+.@player1+" and a "+.@player2+",";
- mes "giving you a total of ^FF0000"+.@playersub+"^000000.";
- next;
- mes "["+getarg(0)+"]";
- if(.@playersub == .@tablesub) {
- mes "Well, well, well.";
- mes "Both of us have a total";
- mes "of "+.@playersub+". Well, the ball's in";
- mes "your court. Are you going";
- mes "to roll your third die,";
- mes strcharinfo(0)+"?";
- } else if(.@playersub > .@tablesub) {
- mes "Since my total is only ^0000FF"+.@tablesub+"^000000,";
- mes "you have the advantage for";
- mes "now with your total of ^FF0000"+.@playersub+"^000000. Do";
- mes "you wanna roll one more die?";
- mes "Remember, you'll bust if all three";
- mes "of your dice total more than 12.";
- } else if(.@tablesub > .@playersub) {
- mes "Since my total is ^0000FF"+.@tablesub+"^000000,";
- mes "I have the advantage for";
- mes "now with your total of ^FF0000"+.@playersub+"^000000. Do";
- mes "you wanna roll one more die?";
- mes "Remember, you'll bust if all three";
- mes "of your dice total more than 12.";
- }
- next;
- if(select("Roll another dice.:Don't Roll.")==2){
- mes "["+getarg(0)+"]";
- mes "Not gonna roll, huh?";
- if(.@tablesub == .@playersub) {
- mes "You better hope I roll";
- mes "too high and bust, or";
- mes "I'll beat you for sure!";
- mes "Okay, here goes nothing...";
- next;
- goto L_Table3;
- } else if(.@tablesub < .@playersub) {
- next;
- mes "["+getarg(0)+"]";
- mes "Alright, I see that you";
- mes "don't want to risk rolling";
- mes "higher than 12 and busting.";
- mes "I'll go ahead and roll then.";
- next;
- goto L_Table3;
- } else if(.@tablesub > .@playersub) {
- //you have a lower sub total then table, and do not roll 3th -Improvised-
- mes "["+getarg(0)+"]";
- mes "Not gonna roll, huh?";
- mes "Well, then I'm not";
- mes "gonna roll either.";
- next;
- mes "["+getarg(0)+"]";
- mes "That means that I";
- mes "have a total of ^0000FF"+.@tablesub+"^000000";
- mes "wich beats your ^FF0000"+.@playersub+"^000000.";
- mes "I'm sorry, but you lose";
- mes "this game, "+strcharinfo(0)+". Better";
- mes "luck next time.";
- }
- close;
- }
- mes "^0000FF*Rolling and rumbling*";
- set .@player3,rand(1,6);
- set .@playersub,.@playersub+.@player3;
- if(.@playersub > 12) {
- //player bust --Improvised--
- next;
- mes "["+getarg(0)+"]";
- mes "Oh my... You rolled a ^FF000"+.@player3+"^000000,";
- mes "making your total ^FF0000"+.@playersub+"^000000.";
- mes "That's more then 12, meaning you bust.";
- mes "Sorry, but you lose this";
- mes "game, "+strcharinfo(0)+".";
- close;
- }
- next;
- mes "["+getarg(0)+"]";
- mes "Oh hey! You rolled";
- if(.@playersub >= .@tablesub) {
- mes "a ^FF0000"+.@player3+"^000000, giving you a total";
- mes "of ^FF0000"+.@playersub+"^000000. Now, if I don't";
- mes "roll, I'll lose for sure!";
- mes "I'm gonna go for it...";
- next;
- goto L_Table3;
- } else if(.@playersub < .@tablesub) {
- //player's sub together with 3th die is still too low
- //--Improvised--
- mes "a ^FF0000"+.@player3+"^000000, giving";
- mes "you a total of ^FF0000"+.@playersub+"^000000.";
- mes "Wich still isn't enough";
- mes "to beat my ^0000FF"+.@tablesub+"^000000.";
- mes "Sorry, but you lose this";
- mes "game, "+strcharinfo(0)+". Them's";
- mes "the breaks, I suppose...";
- close;
- }
- L_Table3:
- mes "^0000FF*Rolling and rumbling*";
- set .@table3,rand(1,6);
- set .@tablesub,.@tablesub+.@table3;
- next;
- if(.@tablesub > 12) {
- mes "["+getarg(0)+"]";
- mes "Eh? I rolled a ^0000FF"+.@table3+"^000000, making";
- mes "my total ^0000FF"+.@tablesub+"^000000. I hate to say";
- mes "it, but I gambled and lost.";
- mes "Take your winnings before";
- mes "I cry, "+strcharinfo(0)+"~!";
- close2;
- getitem 512,.@amount*2;
- end;
- }
- mes "["+getarg(0)+"]";
- if(.@tablesub < .@playersub) {
- mes "I rolled a "+.@table3+", which";
- mes "gives me a total of ^0000FF"+.@tablesub+"^000000.";
- mes "But... It's still not enough";
- mes "to beat your ^FF0000"+.@playersub+"^000000. It looks";
- mes "like I can't compete with";
- mes "you, "+strcharinfo(0)+"...";
- close2;
- getitem 512,.@amount*2;
- end;
- } else if(.@tablesub > .@playersub) {
- mes "I rolled a ^0000FF"+.@table3+"^000000, giving";
- mes "me a total of ^0000FF"+.@tablesub+"^000000 which";
- mes "beats your total of ^FF0000"+.@playersub+"^000000.";
- mes "Sorry, but you lose this";
- mes "game, "+strcharinfo(0)+". Them's";
- mes "the breaks, I suppose...";
- close;
- } else if(.@tablesub == .@playersub) {
- //Result = tie, --Improvised--
- mes "I rolled a ^0000FF"+.@table3+"^000000, giving";
- mes "me a total of ^0000FF"+.@tablesub+"^000000, which";
- mes "is the same as your total.";
- mes "Well, this game didn't have a";
- mes "winner or loser, "+strcharinfo(0)+".";
- close2;
- getitem 512,.@amount;
- end;
- }
- }
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