1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253 |
- // rAthena Special NPC
- // PCLoginEvent NPC (davidsiaw)
- //==============================================================================
- // How it works:
- // When a player logs in, the NPC will run as if he just clicked it. Which means
- // if the script is like this:
- //
- // [code]
- // prontera,0,0,0 script OnPCLoginEvent -1,{
- // mes "lmao";
- // close;
- // }
- // [/code]
- //
- // every player who logs in will receive a message 'lmao' in their face as soon
- // as they can see the map.
- //-----------------------------------------------------------------------------
- // Note:
- // 1) This NPC will only run if its name is 'PCLoginEvent'
- // 2) I made it invisible because you don't need to see it. Its an abstract NPC
- // 3) If you don't want it, simply delete it
- // 4) If you have more than one PCLoginEvent NPC, strange things will happen.
- // 5) You can put this script in ANY file.
- // 6) I put an end; there because that just makes it do nothing.
- // 7) Modify this script to your liking and give your players a surprise
- // 8) Remember: IT RUNS LIKE A NORMAL NPC. BUT THE ONLY WAY TO 'CLICK' IT IS BY
- // LOGGING ON
- // 9) There are 2 ways to use this - check the examples below!
- //
- // The 1st type -- with 'event_script_type' set to 0
- //
- prontera,0,0,0 script OnPCLoginEvent -1,{
- end;
- }
- //
- // The 2nd type -- with 'event_script_type' set to 1
- //
- prontera,155,175,0 script An NPC 46,{
- close;
- OnPCLoginEvent:
- // this part will run
- close;
- }
- prontera,156,176,0 script Another NPC 46,{
- close;
- OnPCLoginEvent:
- // this part runs AS WELL
- close;
- }
|