party.conf 2.4 KB

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  1. //--------------------------------------------------------------
  2. // rAthena Battle Configuration File
  3. // Originally Translated by Peter Kieser <pfak@telus.net>
  4. // Made in to plainer English by Ancyker
  5. //--------------------------------------------------------------
  6. // Note 1: Value is a config switch (on/off, yes/no or 1/0)
  7. // Note 2: Value is in percents (100 means 100%)
  8. //--------------------------------------------------------------
  9. // If someone steals (gank/steal skills), show name in party? (Note 1)
  10. show_steal_in_same_party: no
  11. // Interval before updating the party-member map mini-dots (milliseconds)
  12. party_update_interval: 1000
  13. // Method used to update party-mate hp-bars:
  14. // 0: Aegis - bar is updated every time HP changes (bandwidth intensive)
  15. // 1: rAthena - bar is updated with the party map dots (up to 1 second delay)
  16. party_hp_mode: 0
  17. // When 'Party Share' item sharing is enabled in a party,
  18. // announce in the party which party-member received the item and what's he received? (Note 1)
  19. show_party_share_picker: yes
  20. // What types of items are going to be announced when 'show_party_share_picker' is active?
  21. // 1: IT_HEALING, 2: IT_UNKNOWN, 4: IT_USABLE, 8: IT_ETC,
  22. // 16: IT_WEAPON, 32: IT_ARMOR, 64: IT_CARD, 128: IT_PETEGG,
  23. // 256: IT_PETARMOR, 512: IT_UNKNOWN2, 1024: IT_AMMO, 2048: IT_DELAYCONSUME
  24. // 262144: IT_CASH
  25. show_picker.item_type: 112
  26. // Method of distribution when item party share is enabled in a party:
  27. //
  28. // 0: Normal (item goes to a random party member)
  29. // 1: Item Share is disabled for non-mob drops (player/pet drops)
  30. // 2: Round Robin (items are distributed evenly and in order among members)
  31. // 3: 1+2
  32. party_item_share_type: 0
  33. // Is exp/item sharing disabled for idle members in the party?
  34. // Set to no, or the amount of seconds (NOT milliseconds) that need to pass before considering
  35. // a character idle.
  36. // Characters in a chat/vending are always considered idle.
  37. // A character's idle status is reset upon item use/skill use/attack (auto attack counts too)/movement.
  38. idle_no_share: no
  39. // Give additional experience bonus per party-member involved on even-share parties?
  40. // (eg: If set to 10, a even-share party of 5 people will receive +40% exp)
  41. party_even_share_bonus: 0
  42. // Display party name regardless if player is in a guild.
  43. // Official servers do not display party name unless the user is in a guild. (Note 1)
  44. display_party_name: no