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- //--------------------------------------------------------------
- // rAthena Battle Configuration File
- // Originally Translated by Peter Kieser <pfak@telus.net>
- // Made in to plainer English by Ancyker
- //--------------------------------------------------------------
- // Note 1: Value is a config switch (on/off, yes/no or 1/0)
- // Note 2: Value is in percents (100 means 100%)
- // Note 3: Value is a bit field. If no description is given,
- // assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun)
- //--------------------------------------------------------------
- // The highest value at which an item can be sold via the merchant vend skill. (in zeny)
- vending_max_value: 1000000000
- // Whether to allow buying from vending chars that are at their max. zeny limit.
- // If set to yes, the rest of the zeny above the char's capacity will disappear.
- vending_over_max: yes
- // Tax to apply to all vending transactions (eg: 10000 = 100%, 50 = 0.50%)
- // When a tax is applied, the item's full price is charged to the buyer, but
- // the vender will not get the whole price paid (they get 100% - this tax).
- vending_tax: 200
- // Show the buyer's name when successfully vended an item
- buyer_name: yes
- // Forging success rate. (Note 2)
- weapon_produce_rate: 100
- // Prepare Potion success rate. (Note 2)
- potion_produce_rate: 100
- // Do produced items have the maker's name on them? (Note 3)
- // 0x01: Produced Weapons
- // 0x02: Produced Potions
- // 0x04: Produced Arrows
- // 0x08: Produced Holy Water
- // 0x10: Produced Deadly Potions
- // 0x80: Other produced items.
- produce_item_name_input: 0x03
- // Is a monster summoned via dead branch aggressive? (Note 1)
- dead_branch_active: yes
- // Should summoned monsters check the player's base level? (dead branches) (Note 1)
- // On officials this is no - monsters summoned from dead/bloody branches can be ANY level.
- // Change to 'yes' to only summon monsters less than or equal to the player's base level.
- random_monster_checklv: no
- // Can any player equip any item regardless of the gender restrictions
- // NOTE: Wedding Rings and Whips/Musical Instruments will check gender regardless of setting.
- ignore_items_gender: yes
- // Item check? (Note 1)
- // On map change it will check for items not tagged as "available" and
- // auto-delete them from inventory/cart.
- // NOTE: An item is not available if it was not loaded from the item_db or you
- // specify it as unavailable in db/item_avail.txt
- item_check: no
- // How much time must pass between item uses?
- // Only affects the delay between using items, prevents healing item abuse. Recommended ~500 ms
- // On officials this is 0, but it's set to 100ms as a measure against bots/macros.
- item_use_interval: 100
- // How much time must pass between cash food uses? Default: 60000 (1 min)
- cashfood_use_interval: 60000
- // Required level of bNoMagicDamage before Status Changes are blocked (Golden Thief Bug card).
- // For example, if left at 50. An item can give bNoMagicDamage,40;
- // which reduces magic damage by 40%, but does not blocks status changes.
- gtb_sc_immunity: 50
- // Enable autospell card effects to stack?
- // NOTE: Different cards that grant the same skill will both
- // always work independently of each other regardless of setting.
- autospell_stacking: no
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