items.conf 3.2 KB

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  1. //--------------------------------------------------------------
  2. // rAthena Battle Configuration File
  3. // Originally Translated by Peter Kieser <pfak@telus.net>
  4. // Made in to plainer English by Ancyker
  5. //--------------------------------------------------------------
  6. // Note 1: Value is a config switch (on/off, yes/no or 1/0)
  7. // Note 2: Value is in percents (100 means 100%)
  8. // Note 3: Value is a bit field. If no description is given,
  9. // assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun)
  10. //--------------------------------------------------------------
  11. // The highest value at which an item can be sold via the merchant vend skill. (in zeny)
  12. vending_max_value: 1000000000
  13. // Whether to allow buying from vending chars that are at their max. zeny limit.
  14. // If set to yes, the rest of the zeny above the char's capacity will disappear.
  15. vending_over_max: yes
  16. // Tax to apply to all vending transactions (eg: 10000 = 100%, 50 = 0.50%)
  17. // When a tax is applied, the item's full price is charged to the buyer, but
  18. // the vender will not get the whole price paid (they get 100% - this tax).
  19. vending_tax: 200
  20. // Show the buyer's name when successfully vended an item
  21. buyer_name: yes
  22. // Forging success rate. (Note 2)
  23. weapon_produce_rate: 100
  24. // Prepare Potion success rate. (Note 2)
  25. potion_produce_rate: 100
  26. // Do produced items have the maker's name on them? (Note 3)
  27. // 0x01: Produced Weapons
  28. // 0x02: Produced Potions
  29. // 0x04: Produced Arrows
  30. // 0x08: Produced Holy Water
  31. // 0x10: Produced Deadly Potions
  32. // 0x80: Other produced items.
  33. produce_item_name_input: 0x03
  34. // Is a monster summoned via dead branch aggressive? (Note 1)
  35. dead_branch_active: yes
  36. // Should summoned monsters check the player's base level? (dead branches) (Note 1)
  37. // On officials this is no - monsters summoned from dead/bloody branches can be ANY level.
  38. // Change to 'yes' to only summon monsters less than or equal to the player's base level.
  39. random_monster_checklv: no
  40. // Can any player equip any item regardless of the gender restrictions
  41. // NOTE: Wedding Rings and Whips/Musical Instruments will check gender regardless of setting.
  42. ignore_items_gender: yes
  43. // Item check? (Note 1)
  44. // On map change it will check for items not tagged as "available" and
  45. // auto-delete them from inventory/cart.
  46. // NOTE: An item is not available if it was not loaded from the item_db or you
  47. // specify it as unavailable in db/item_avail.txt
  48. item_check: no
  49. // How much time must pass between item uses?
  50. // Only affects the delay between using items, prevents healing item abuse. Recommended ~500 ms
  51. // On officials this is 0, but it's set to 100ms as a measure against bots/macros.
  52. item_use_interval: 100
  53. // How much time must pass between cash food uses? Default: 60000 (1 min)
  54. cashfood_use_interval: 60000
  55. // Required level of bNoMagicDamage before Status Changes are blocked (Golden Thief Bug card).
  56. // For example, if left at 50. An item can give bNoMagicDamage,40;
  57. // which reduces magic damage by 40%, but does not blocks status changes.
  58. gtb_sc_immunity: 50
  59. // Enable autospell card effects to stack?
  60. // NOTE: Different cards that grant the same skill will both
  61. // always work independently of each other regardless of setting.
  62. autospell_stacking: no