homunc.conf 1.6 KB

123456789101112131415161718192021222324252627282930313233343536373839
  1. //--------------------------------------------------------------
  2. // rAthena Battle Configuration File
  3. // Originally Translated by Peter Kieser <pfak@telus.net>
  4. // Made in to plainer English by Ancyker
  5. //--------------------------------------------------------------
  6. // Note 1: Value is a config switch (on/off, yes/no or 1/0)
  7. // Note 2: Value is in percents (100 means 100%)
  8. // Note 3: Value is a bit field. If no description is given,
  9. // assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun)
  10. //--------------------------------------------------------------
  11. // Homunculus setting (Note 3)
  12. // Activates various 'quirks' that makes them behave unlike normal characters.
  13. // 0x001: Can't be targetted by support skills (except for their master)
  14. // 0x004: Mobs will always go after them instead of players until attacked
  15. // 0x008: Copy their master's speed on spawn/map-change
  16. // 0x010: They display luk/3+1 instead of their actual critical in the
  17. // stat window (by default they don't crit)
  18. // 0x020: Their Min-Matk is always the same as their max
  19. // 0x040: Skill re-use delay is reset when they are vaporized.
  20. hom_setting: 0xFFFF
  21. // The rate a homunculus will get friendly by feeding it. (Note 2)
  22. homunculus_friendly_rate: 100
  23. // Can you name a homunculus more then once? (Note 1)
  24. hom_rename: no
  25. // Intimacy needed to use Evolved Vanilmirth's Bio Explosion
  26. hvan_explosion_intimate: 45000
  27. // Show stat growth to the owner when an Homunculus levels up
  28. homunculus_show_growth: no
  29. // Does autoloot work, when a monster is killed by homunculus only?
  30. homunculus_autoloot: yes
  31. // Should homunculii Vaporize when Master dies?
  32. homunculus_auto_vapor: yes