map.h 45 KB

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  1. // Copyright (c) Athena Dev Teams - Licensed under GNU GPL
  2. // For more information, see LICENCE in the main folder
  3. #ifndef _MAP_H_
  4. #define _MAP_H_
  5. #include <stdarg.h>
  6. #include "../common/mmo.h"
  7. #include "../common/mapindex.h"
  8. #include "../common/db.h"
  9. //Uncomment to enable the Cell Stack Limit mod.
  10. //It's only config is the battle_config cell_stack_limit.
  11. //Only chars affected are those defined in BL_CHAR (mobs and players currently)
  12. //#define CELL_NOSTACK
  13. //Uncomment to enable circular area checks.
  14. //By default, all range checks in Aegis are of Square shapes, so a weapon range
  15. // of 10 allows you to attack from anywhere within a 21x21 area.
  16. //Enabling this changes such checks to circular checks, which is more realistic,
  17. // but is not the official behaviour.
  18. //#define CIRCULAR_AREA
  19. #define MAX_PC_CLASS 4050
  20. #define PC_CLASS_BASE 0
  21. #define PC_CLASS_BASE2 (PC_CLASS_BASE + 4001)
  22. #define PC_CLASS_BASE3 (PC_CLASS_BASE2 + 22)
  23. #define MAX_NPC_PER_MAP 512
  24. #define BLOCK_SIZE 8
  25. #define AREA_SIZE battle_config.area_size
  26. #define LIFETIME_FLOORITEM 60
  27. #define DAMAGELOG_SIZE 30
  28. #define LOOTITEM_SIZE 10
  29. #define MAX_STATUSCHANGE 250
  30. //Quick defines to know which are the min-max common ailments. [Skotlex]
  31. //Because of the way the headers are included.. these must be replaced for actual values.
  32. //Remember to update as needed! Min is SC_STONE and max is SC_DPOISON currently.
  33. #define SC_COMMON_MIN 0
  34. #define SC_COMMON_MAX 10
  35. #define MAX_SKILL_LEVEL 100
  36. #define MAX_SKILLUNITGROUP 25
  37. #define MAX_SKILLUNITGROUPTICKSET 25
  38. #define MAX_SKILLTIMERSKILL 15
  39. #define MAX_MOBSKILL 50
  40. #define MAX_MOB_LIST_PER_MAP 128
  41. #define MAX_EVENTQUEUE 2
  42. #define MAX_EVENTTIMER 32
  43. #define NATURAL_HEAL_INTERVAL 500
  44. #define MAX_FLOORITEM 500000
  45. #define MAX_LEVEL 1000
  46. #define MAX_WALKPATH 32
  47. #define MAX_DROP_PER_MAP 48
  48. #define MAX_IGNORE_LIST 80
  49. #define MAX_VENDING 12
  50. #define MOBID_EMPERIUM 1288
  51. #define MAX_PC_BONUS 10
  52. //Designed for search functions, species max number of matches to display.
  53. #define MAX_SEARCH 5
  54. #define MAX_DUEL 1024
  55. #define map_id2index(id) map[(id)].index
  56. //The following system marks a different job ID system used by the map server,
  57. //which makes a lot more sense than the normal one. [Skotlex]
  58. //
  59. //These marks the "level" of the job.
  60. #define JOBL_2_1 0x100 //256
  61. #define JOBL_2_2 0x200 //512
  62. #define JOBL_2 0x300
  63. #define JOBL_UPPER 0x1000 //4096
  64. #define JOBL_BABY 0x2000 //8192
  65. //for filtering and quick checking.
  66. #define MAPID_UPPERMASK 0x0fff
  67. #define MAPID_BASEMASK 0x00ff
  68. //First Jobs
  69. //Note the oddity of the novice:
  70. //Super Novices are considered the 2-1 version of the novice! Novices are considered a first class type, too...
  71. enum {
  72. MAPID_NOVICE = 0x0,
  73. MAPID_SWORDMAN,
  74. MAPID_MAGE,
  75. MAPID_ARCHER,
  76. MAPID_ACOLYTE,
  77. MAPID_MERCHANT,
  78. MAPID_THIEF,
  79. MAPID_TAEKWON,
  80. MAPID_WEDDING,
  81. MAPID_GUNSLINGER,
  82. MAPID_NINJA,
  83. MAPID_XMAS, // [Valaris]
  84. //2_1 classes
  85. MAPID_SUPER_NOVICE = JOBL_2_1|0x0,
  86. MAPID_KNIGHT,
  87. MAPID_WIZARD,
  88. MAPID_HUNTER,
  89. MAPID_PRIEST,
  90. MAPID_BLACKSMITH,
  91. MAPID_ASSASSIN,
  92. MAPID_STAR_GLADIATOR,
  93. //2_2 classes
  94. MAPID_CRUSADER = JOBL_2_2|0x1,
  95. MAPID_SAGE,
  96. MAPID_BARDDANCER,
  97. MAPID_MONK,
  98. MAPID_ALCHEMIST,
  99. MAPID_ROGUE,
  100. MAPID_SOUL_LINKER,
  101. //1-1, advanced
  102. MAPID_NOVICE_HIGH = JOBL_UPPER|0x0,
  103. MAPID_SWORDMAN_HIGH,
  104. MAPID_MAGE_HIGH,
  105. MAPID_ARCHER_HIGH,
  106. MAPID_ACOLYTE_HIGH,
  107. MAPID_MERCHANT_HIGH,
  108. MAPID_THIEF_HIGH,
  109. //2_1 advanced
  110. MAPID_LORD_KNIGHT = JOBL_UPPER|JOBL_2_1|0x1,
  111. MAPID_HIGH_WIZARD,
  112. MAPID_SNIPER,
  113. MAPID_HIGH_PRIEST,
  114. MAPID_WHITESMITH,
  115. MAPID_ASSASSIN_CROSS,
  116. //2_2 advanced
  117. MAPID_PALADIN = JOBL_UPPER|JOBL_2_2|0x1,
  118. MAPID_PROFESSOR,
  119. MAPID_CLOWNGYPSY,
  120. MAPID_CHAMPION,
  121. MAPID_CREATOR,
  122. MAPID_STALKER,
  123. //1-1 baby
  124. MAPID_BABY = JOBL_BABY|0x0,
  125. MAPID_BABY_SWORDMAN,
  126. MAPID_BABY_MAGE,
  127. MAPID_BABY_ARCHER,
  128. MAPID_BABY_ACOLYTE,
  129. MAPID_BABY_MERCHANT,
  130. MAPID_BABY_THIEF,
  131. MAPID_BABY_TAEKWON,
  132. //2_1 baby
  133. MAPID_SUPER_BABY = JOBL_BABY|JOBL_2_1|0x0,
  134. MAPID_BABY_KNIGHT,
  135. MAPID_BABY_WIZARD,
  136. MAPID_BABY_HUNTER,
  137. MAPID_BABY_PRIEST,
  138. MAPID_BABY_BLACKSMITH,
  139. MAPID_BABY_ASSASSIN,
  140. MAPID_BABY_STAR_GLADIATOR,
  141. //2_2 baby
  142. MAPID_BABY_CRUSADER = JOBL_BABY|JOBL_2_2|0x1,
  143. MAPID_BABY_SAGE,
  144. MAPID_BABY_BARDDANCER,
  145. MAPID_BABY_MONK,
  146. MAPID_BABY_ALCHEMIST,
  147. MAPID_BABY_ROGUE,
  148. MAPID_BABY_SOUL_LINKER,
  149. };
  150. //Don't change this, as the client seems to always send/receive 80 characters as it currently is. [Skotlex]
  151. #define MESSAGE_SIZE 80
  152. #define DEFAULT_AUTOSAVE_INTERVAL 5*60*1000
  153. //Specifies maps where players may hit each other
  154. #define map_flag_vs(m) (map[m].flag.pvp || map[m].flag.gvg_dungeon || map[m].flag.gvg || (agit_flag && map[m].flag.gvg_castle))
  155. //Specifies maps that have special GvG/WoE restrictions
  156. #define map_flag_gvg(m) (map[m].flag.gvg || (agit_flag && map[m].flag.gvg_castle))
  157. //Specifies if the map is tagged as GvG/WoE (regardless of agit_flag status)
  158. #define map_flag_gvg2(m) (map[m].flag.gvg || map[m].flag.gvg_castle)
  159. //Caps values to min/max
  160. #define cap_value(a, min, max) (a>=max?max:a<=min?min:a)
  161. //This stackable implementation does not means a BL can be more than one type at a time, but it's
  162. //meant to make it easier to check for multiple types at a time on invocations such as
  163. // map_foreach* calls [Skotlex]
  164. enum {
  165. BL_NUL = 0x000,
  166. BL_PC = 0x001,
  167. BL_MOB = 0x002,
  168. BL_PET = 0x004,
  169. BL_HOM = 0x008, //[blackhole89]
  170. BL_ITEM = 0x010,
  171. BL_SKILL = 0x020,
  172. BL_NPC = 0x040,
  173. BL_CHAT = 0x080,
  174. };
  175. //For common mapforeach calls. Since pets cannot be affected, they aren't included here yet.
  176. #define BL_CHAR (BL_PC|BL_MOB|BL_HOM)
  177. #define BL_ALL 0xfff
  178. enum { WARP, SHOP, SCRIPT, MONS };
  179. enum {
  180. RC_FORMLESS=0,
  181. RC_UNDEAD,
  182. RC_BRUTE,
  183. RC_PLANT,
  184. RC_INSECT,
  185. RC_FISH,
  186. RC_DEMON,
  187. RC_DEMIHUMAN,
  188. RC_ANGEL,
  189. RC_DRAGON,
  190. RC_BOSS,
  191. RC_NONBOSS,
  192. RC_MAX
  193. };
  194. enum {
  195. ELE_NEUTRAL=0,
  196. ELE_WATER,
  197. ELE_EARTH,
  198. ELE_FIRE,
  199. ELE_WIND,
  200. ELE_POISON,
  201. ELE_HOLY,
  202. ELE_DARK,
  203. ELE_GHOST,
  204. ELE_UNDEAD,
  205. ELE_MAX
  206. };
  207. enum {
  208. IG_BLUEBOX=1,
  209. IG_VIOLETBOX, //2
  210. IG_CARDALBUM, //3
  211. IG_GIFTBOX, //4
  212. IG_SCROLLBOX, //5
  213. IG_FINDINGORE, //6
  214. IG_COOKIEBAG, //7
  215. IG_POTION, //8
  216. IG_HERBS, //9
  217. IG_FRUITS, //10
  218. IG_MEAT, //11
  219. IG_CANDY, //12
  220. IG_JUICE, //13
  221. IG_FISH, //14
  222. IG_BOXES, //15
  223. IG_GEMSTONE, //16
  224. IG_JELLOPY, //17
  225. IG_ORE, //18
  226. IG_FOOD, //19
  227. IG_RECOVERY, //20
  228. IG_MINERALS, //21
  229. IG_TAMING, //22
  230. IG_SCROLLS, //23
  231. IG_QUIVERS, //24
  232. IG_MASKS, //25
  233. IG_ACCESORY, //26
  234. IG_JEWELS, //27
  235. IG_GIFTBOX_1, //28
  236. IG_GIFTBOX_2, //29
  237. IG_GIFTBOX_3, //30
  238. IG_GIFTBOX_4, //31
  239. IG_EGGBOY, //32
  240. IG_EGGGIRL, //33
  241. IG_GIFTBOXCHINA, //34
  242. IG_LOTTOBOX, //35
  243. MAX_ITEMGROUP,
  244. } item_group_list;
  245. enum {
  246. ATF_SELF=0x01,
  247. ATF_TARGET=0x02,
  248. ATF_SHORT=0x04,
  249. ATF_LONG=0x08
  250. } auto_trigger_flag;
  251. struct block_list {
  252. struct block_list *next,*prev;
  253. int id;
  254. short m,x,y;
  255. unsigned char type;
  256. unsigned char subtype;
  257. };
  258. struct walkpath_data {
  259. unsigned char path_len,path_pos,path_half;
  260. unsigned char path[MAX_WALKPATH];
  261. };
  262. struct shootpath_data {
  263. int rx,ry,len;
  264. int x[MAX_WALKPATH];
  265. int y[MAX_WALKPATH];
  266. };
  267. struct skill_timerskill {
  268. int timer;
  269. int src_id;
  270. int target_id;
  271. int map;
  272. short x,y;
  273. short skill_id,skill_lv;
  274. int type;
  275. int flag;
  276. };
  277. struct skill_unit_group;
  278. struct skill_unit {
  279. struct block_list bl;
  280. struct skill_unit_group *group;
  281. int limit;
  282. int val1,val2;
  283. short alive,range;
  284. };
  285. struct skill_unit_group {
  286. int src_id;
  287. int party_id;
  288. int guild_id;
  289. int map;
  290. int target_flag; //Holds BCT_* flag for battle_check_target
  291. int bl_flag; //Holds BL_* flag for map_foreachin* functions
  292. unsigned int tick;
  293. int limit,interval;
  294. int skill_id,skill_lv;
  295. int val1,val2,val3;
  296. char *valstr;
  297. int unit_id;
  298. int group_id;
  299. int unit_count,alive_count;
  300. struct skill_unit *unit;
  301. struct {
  302. unsigned ammo_consume : 1;
  303. unsigned magic_power : 1;
  304. unsigned into_abyss : 1;
  305. unsigned song_dance : 2; //0x1 Song/Dance, 0x2 Ensemble
  306. } state;
  307. };
  308. struct skill_unit_group_tickset {
  309. unsigned int tick;
  310. int id;
  311. };
  312. struct unit_data {
  313. struct block_list *bl;
  314. struct walkpath_data walkpath;
  315. struct skill_timerskill *skilltimerskill[MAX_SKILLTIMERSKILL];
  316. struct skill_unit_group *skillunit[MAX_SKILLUNITGROUP];
  317. struct skill_unit_group_tickset skillunittick[MAX_SKILLUNITGROUPTICKSET];
  318. short attacktarget_lv;
  319. short to_x,to_y;
  320. short skillx,skilly;
  321. short skillid,skilllv;
  322. int skilltarget;
  323. int skilltimer;
  324. int target;
  325. int attacktimer;
  326. int walktimer;
  327. int chaserange;
  328. unsigned int attackabletime;
  329. unsigned int canact_tick;
  330. unsigned int canmove_tick;
  331. unsigned char dir;
  332. unsigned char walk_count;
  333. struct {
  334. unsigned change_walk_target : 1 ;
  335. unsigned skillcastcancel : 1 ;
  336. unsigned attack_continue : 1 ;
  337. unsigned walk_easy : 1 ;
  338. unsigned running : 1;
  339. } state;
  340. };
  341. //Basic damage info of a weapon
  342. //Required because players have two of these, one in status_data and another
  343. //for their left hand weapon.
  344. struct weapon_atk {
  345. unsigned short atk, atk2;
  346. unsigned short range;
  347. unsigned char ele;
  348. };
  349. //For holding basic status (which can be modified by status changes)
  350. struct status_data {
  351. unsigned int
  352. hp, sp,
  353. max_hp, max_sp;
  354. unsigned short
  355. str, agi, vit, int_, dex, luk,
  356. batk,
  357. matk_min, matk_max,
  358. speed,
  359. amotion, adelay, dmotion,
  360. mode;
  361. short
  362. hit, flee, cri, flee2,
  363. def2, mdef2,
  364. aspd_rate;
  365. unsigned char
  366. def_ele, ele_lv,
  367. size, race;
  368. signed char
  369. def, mdef;
  370. struct weapon_atk rhw, *lhw; //Right Hand/Left Hand Weapon. Only players have a lhw (hence it's a pointer)
  371. };
  372. struct script_reg {
  373. int index;
  374. int data;
  375. };
  376. struct script_regstr {
  377. int index;
  378. char data[256];
  379. };
  380. struct status_change_entry {
  381. int timer;
  382. int val1,val2,val3,val4;
  383. };
  384. struct status_change {
  385. struct status_change_entry data[MAX_STATUSCHANGE];
  386. short count;
  387. short opt1,opt2,opt3;
  388. unsigned short option;
  389. };
  390. struct vending {
  391. short index;
  392. unsigned short amount;
  393. unsigned int value;
  394. };
  395. struct weapon_data {
  396. int atkmods[3];
  397. // all the variables except atkmods get zero'ed in each call of status_calc_pc
  398. // NOTE: if you want to add a non-zeroed variable, you need to update the malloc_set call
  399. // in status_calc_pc as well! All the following are automatically zero'ed. [Skotlex]
  400. int overrefine;
  401. int star;
  402. int ignore_def_ele;
  403. int ignore_def_race;
  404. int def_ratio_atk_ele;
  405. int def_ratio_atk_race;
  406. int addele[ELE_MAX];
  407. int addrace[RC_MAX];
  408. int addrace2[RC_MAX];
  409. int addsize[3];
  410. short ignore_def_mob;
  411. struct drain_data {
  412. short rate;
  413. short per;
  414. short value;
  415. unsigned type:1;
  416. } hp_drain[RC_MAX], sp_drain[RC_MAX];
  417. short add_damage_classid[MAX_PC_BONUS];
  418. int add_damage_classrate[MAX_PC_BONUS];
  419. int add_damage_class_count;
  420. };
  421. struct view_data {
  422. unsigned short
  423. class_,
  424. weapon,
  425. shield, //Or left-hand weapon.
  426. head_top,
  427. head_mid,
  428. head_bottom,
  429. hair_style,
  430. hair_color,
  431. cloth_color;
  432. char sex;
  433. unsigned dead_sit : 2;
  434. };
  435. //Additional regen data that only players have.
  436. struct regen_data_sub {
  437. unsigned short
  438. hp,sp;
  439. //tick accumulation before healing.
  440. struct {
  441. unsigned int hp,sp;
  442. } tick;
  443. //Regen rates (where every 1 means +100% regen)
  444. struct {
  445. unsigned char hp,sp;
  446. } rate;
  447. };
  448. struct regen_data {
  449. unsigned short flag; //Marks what stuff you may heal or not.
  450. unsigned short
  451. hp,sp,shp,ssp;
  452. //tick accumulation before healing.
  453. struct {
  454. unsigned int hp,sp,shp,ssp;
  455. } tick;
  456. //Regen rates (where every 1 means +100% regen)
  457. struct {
  458. unsigned char
  459. hp,sp,shp,ssp;
  460. } rate;
  461. struct {
  462. unsigned walk:1; //Can you regen even when walking?
  463. unsigned gc:1; //Tags when you should have double regen due to GVG castle
  464. unsigned overweight :2; //overweight state (1: 50%, 2: 90%)
  465. unsigned block :2; //Block regen flag (1: Hp, 2: Sp)
  466. } state;
  467. //skill-regen, sitting-skill-regen (since not all chars with regen need it)
  468. struct regen_data_sub *sregen, *ssregen;
  469. };
  470. struct party_member_data {
  471. struct map_session_data *sd;
  472. unsigned int hp; //For HP,x,y refreshing.
  473. unsigned short x, y;
  474. };
  475. struct party_data {
  476. struct party party;
  477. struct party_member_data data[MAX_PARTY];
  478. unsigned char itemc; //For item distribution.
  479. struct {
  480. unsigned monk : 1; //There's at least one monk in party?
  481. unsigned sg : 1; //There's at least one Star Gladiator in party?
  482. unsigned snovice :1; //There's a Super Novice
  483. unsigned tk : 1; //There's a taekwon
  484. } state;
  485. };
  486. struct npc_data;
  487. struct pet_db;
  488. struct homunculus_db; //[orn]
  489. struct item_data;
  490. struct square;
  491. struct map_session_data {
  492. struct block_list bl;
  493. struct unit_data ud;
  494. struct view_data vd;
  495. struct status_data base_status, battle_status;
  496. struct weapon_atk base_lhw, battle_lhw; //Left-hand weapon atk data.
  497. struct status_change sc;
  498. struct regen_data regen;
  499. struct regen_data_sub sregen, ssregen;
  500. //NOTE: When deciding to add a flag to state or special_state, take into consideration that state is preserved in
  501. //status_calc_pc, while special_state is recalculated in each call. [Skotlex]
  502. struct {
  503. unsigned auth : 1;
  504. unsigned menu_or_input : 1;
  505. unsigned dead_sit : 2;
  506. unsigned waitingdisconnect : 1;
  507. unsigned lr_flag : 2;
  508. unsigned connect_new : 1;
  509. unsigned arrow_atk : 1;
  510. unsigned skill_flag : 1;
  511. unsigned gangsterparadise : 1;
  512. unsigned rest : 1;
  513. unsigned storage_flag : 2; //0: closed, 1: Normal Storage open, 2: guild storage open [Skotlex]
  514. unsigned snovice_flag : 4;
  515. // originally by Qamera, adapted by celest
  516. unsigned event_death : 1;
  517. unsigned event_kill_pc : 1;
  518. unsigned event_disconnect : 1;
  519. unsigned event_kill_mob : 1;
  520. unsigned event_baselvup : 1;
  521. unsigned event_joblvup : 1;
  522. unsigned event_loadmap : 1;
  523. // Abracadabra bugfix by Aru
  524. unsigned abra_flag : 1;
  525. unsigned autotrade : 1; //By Fantik
  526. unsigned reg_dirty : 3; //By Skotlex (marks whether registry variables have been saved or not yet)
  527. unsigned showdelay :1;
  528. unsigned showexp :1;
  529. unsigned showzeny :1;
  530. unsigned mainchat :1; //[LuzZza]
  531. unsigned noask :1; // [LuzZza]
  532. unsigned trading :1; //[Skotlex] is 1 only after a trade has started.
  533. unsigned deal_locked :2; //1: Clicked on OK. 2: Clicked on TRADE
  534. unsigned party_sent :1;
  535. unsigned guild_sent :1;
  536. unsigned monster_ignore :1; // for monsters to ignore a character [Valaris] [zzo]
  537. unsigned size :2; // for tiny/large types
  538. unsigned night :1; //Holds whether or not the player currently has the SI_NIGHT effect on. [Skotlex]
  539. unsigned finalsave :1; //Signals whether the final save for the char was done or not yet. Meant to prevent exploits and the like. [Skotlex]
  540. unsigned blockedmove :1;
  541. unsigned using_fake_npc :1;
  542. unsigned rewarp :1; //Signals that a player should warp as soon as he is done loading a map. [Skotlex]
  543. unsigned killer : 1;
  544. unsigned killable : 1;
  545. unsigned doridori : 1;
  546. unsigned ignoreAll : 1;
  547. unsigned short autoloot;
  548. struct guild *gmaster_flag;
  549. } state;
  550. struct {
  551. unsigned char no_weapon_damage, no_magic_damage, no_misc_damage;
  552. unsigned restart_full_recover : 1;
  553. unsigned no_castcancel : 1;
  554. unsigned no_castcancel2 : 1;
  555. unsigned no_sizefix : 1;
  556. unsigned no_gemstone : 1;
  557. unsigned intravision : 1; // Maya Purple Card effect allowing to see Hiding/Cloaking people [DracoRPG]
  558. unsigned perfect_hiding : 1; // [Valaris]
  559. } special_state;
  560. int char_id, login_id1, login_id2, sex;
  561. unsigned short class_; //This is the internal job ID used by the map server to simplify comparisons/queries/etc. [Skotlex]
  562. int packet_ver; // 5: old, 6: 7july04, 7: 13july04, 8: 26july04, 9: 9aug04/16aug04/17aug04, 10: 6sept04, 11: 21sept04, 12: 18oct04, 13: 25oct04 ... 18
  563. struct mmo_charstatus status;
  564. struct registry save_reg;
  565. struct item_data *inventory_data[MAX_INVENTORY];
  566. short equip_index[11];
  567. unsigned int weight,max_weight;
  568. int cart_weight,cart_max_weight,cart_num,cart_max_num;
  569. int fd;
  570. unsigned short mapindex;
  571. unsigned short prev_speed,prev_adelay;
  572. unsigned char head_dir; //0: Look forward. 1: Look right, 2: Look left.
  573. unsigned int client_tick;
  574. int npc_id,areanpc_id,npc_shopid;
  575. int npc_item_flag; //Marks the npc_id with which you can use items during interactions with said npc (see script command enable_itemuse)
  576. int npc_menu, max_menu;
  577. int npc_amount;
  578. struct script_state *st;
  579. char npc_str[256];
  580. int npc_timer_id; //For player attached npc timers. [Skotlex]
  581. unsigned int chatID;
  582. time_t idletime;
  583. struct{
  584. char name[NAME_LENGTH];
  585. } ignore[MAX_IGNORE_LIST];
  586. int followtimer; // [MouseJstr]
  587. int followtarget;
  588. time_t emotionlasttime; // to limit flood with emotion packets
  589. short skillitem,skillitemlv;
  590. short skillid_old,skilllv_old;
  591. short skillid_dance,skilllv_dance;
  592. char blockskill[MAX_SKILL]; // [celest]
  593. int cloneskill_id;
  594. int menuskill_id, menuskill_lv;
  595. int invincible_timer;
  596. unsigned int canlog_tick;
  597. unsigned int canuseitem_tick; // [Skotlex]
  598. unsigned int cantalk_tick;
  599. short weapontype1,weapontype2;
  600. short disguise; // [Valaris]
  601. struct weapon_data right_weapon, left_weapon;
  602. // here start arrays to be globally zeroed at the beginning of status_calc_pc()
  603. int param_bonus[6],param_equip[6]; //Stores card/equipment bonuses.
  604. int subele[ELE_MAX];
  605. int subrace[RC_MAX];
  606. int subrace2[RC_MAX];
  607. int subsize[3];
  608. int reseff[SC_COMMON_MAX-SC_COMMON_MIN+1];
  609. int weapon_coma_ele[ELE_MAX];
  610. int weapon_coma_race[RC_MAX];
  611. int weapon_atk[16];
  612. int weapon_atk_rate[16];
  613. int arrow_addele[ELE_MAX];
  614. int arrow_addrace[RC_MAX];
  615. int arrow_addsize[3];
  616. int magic_addele[ELE_MAX];
  617. int magic_addrace[RC_MAX];
  618. int magic_addsize[3];
  619. int critaddrace[RC_MAX];
  620. int expaddrace[RC_MAX];
  621. int itemgrouphealrate[MAX_ITEMGROUP];
  622. short sp_gain_race[RC_MAX];
  623. // zeroed arrays end here.
  624. // zeroed structures start here
  625. struct s_autospell{
  626. short id, lv, rate, card_id;
  627. } autospell[MAX_PC_BONUS], autospell2[MAX_PC_BONUS];
  628. struct s_addeffect{
  629. short id, rate, arrow_rate;
  630. unsigned char flag;
  631. } addeff[MAX_PC_BONUS], addeff2[MAX_PC_BONUS];
  632. struct { //skillatk raises bonus dmg% of skills, skillblown increases bonus blewcount for some skills.
  633. short id, val;
  634. } skillatk[MAX_PC_BONUS], skillblown[MAX_PC_BONUS];
  635. struct {
  636. short class_, rate;
  637. } add_def[MAX_PC_BONUS], add_mdef[MAX_PC_BONUS],
  638. add_dmg[MAX_PC_BONUS], add_mdmg[MAX_PC_BONUS];
  639. struct s_add_drop {
  640. short id, group;
  641. int race, rate;
  642. } add_drop[MAX_PC_BONUS];
  643. struct {
  644. int nameid;
  645. int rate;
  646. } itemhealrate[MAX_PC_BONUS];
  647. // zeroed structures end here
  648. // zeroed vars start here.
  649. int arrow_atk,arrow_ele,arrow_cri,arrow_hit;
  650. int nsshealhp,nsshealsp;
  651. int critical_def,double_rate;
  652. int long_attack_atk_rate; //Long range atk rate, not weapon based. [Skotlex]
  653. int near_attack_def_rate,long_attack_def_rate,magic_def_rate,misc_def_rate;
  654. int ignore_mdef_ele;
  655. int ignore_mdef_race;
  656. int perfect_hit;
  657. int perfect_hit_add;
  658. int get_zeny_rate;
  659. int get_zeny_num; //Added Get Zeny Rate [Skotlex]
  660. int double_add_rate;
  661. int short_weapon_damage_return,long_weapon_damage_return;
  662. int magic_damage_return; // AppleGirl Was Here
  663. int random_attack_increase_add,random_attack_increase_per; // [Valaris]
  664. int break_weapon_rate,break_armor_rate;
  665. int crit_atk_rate;
  666. int hp_loss_rate;
  667. int sp_loss_rate;
  668. int classchange; // [Valaris]
  669. int speed_add_rate, aspd_add_rate;
  670. unsigned int setitem_hash, setitem_hash2; //Split in 2 because shift operations only work on int ranges. [Skotlex]
  671. short splash_range, splash_add_range;
  672. short add_steal_rate;
  673. short hp_loss_value;
  674. short sp_loss_value;
  675. short hp_loss_type;
  676. short sp_gain_value, hp_gain_value;
  677. short sp_vanish_rate;
  678. short sp_vanish_per;
  679. short add_drop_count;
  680. unsigned short unbreakable; // chance to prevent ANY equipment breaking [celest]
  681. unsigned short unbreakable_equip; //100% break resistance on certain equipment
  682. unsigned short unstripable_equip;
  683. short add_def_count,add_mdef_count;
  684. short add_dmg_count,add_mdmg_count;
  685. // zeroed vars end here.
  686. int castrate,delayrate,hprate,sprate,dsprate;
  687. int atk_rate;
  688. int speed_rate,hprecov_rate,sprecov_rate;
  689. int matk_rate;
  690. int critical_rate,hit_rate,flee_rate,flee2_rate,def_rate,def2_rate,mdef_rate,mdef2_rate;
  691. int hp_loss_tick;
  692. int sp_loss_tick;
  693. int itemid;
  694. short itemindex; //Used item's index in sd->inventory [Skotlex]
  695. short catch_target_class; // pet catching, stores a pet class to catch (short now) [zzo]
  696. short spiritball, spiritball_old;
  697. int spirit_timer[MAX_SKILL_LEVEL];
  698. unsigned char potion_success_counter; //Potion successes in row counter
  699. unsigned char mission_count; //Stores the bounty kill count for TK_MISSION
  700. short mission_mobid; //Stores the target mob_id for TK_MISSION
  701. int die_counter; //Total number of times you've died
  702. int devotion[5]; //Stores the char IDs of chars devoted to.
  703. int reg_num; //Number of registries (type numeric)
  704. int regstr_num; //Number of registries (type string)
  705. struct script_reg *reg;
  706. struct script_regstr *regstr;
  707. int trade_partner;
  708. struct {
  709. struct {
  710. int index, amount;
  711. } item[10];
  712. int zeny, weight;
  713. } deal;
  714. int party_invite,party_invite_account;
  715. int guild_invite,guild_invite_account;
  716. int guild_emblem_id,guild_alliance,guild_alliance_account;
  717. short guild_x,guild_y; // For guildmate position display. [Skotlex] should be short [zzo]
  718. int guildspy; // [Syrus22]
  719. int partyspy; // [Syrus22]
  720. int vender_id;
  721. int vend_num;
  722. char message[MESSAGE_SIZE];
  723. struct vending vending[MAX_VENDING];
  724. struct pet_data *pd;
  725. struct homun_data *hd; // [blackhole89]
  726. struct{
  727. int m; //-1 - none, other: map index corresponding to map name.
  728. unsigned short index; //map index
  729. }feel_map[3];// 0 - Sun; 1 - Moon; 2 - Stars
  730. short hate_mob[3];
  731. unsigned int pvp_timer;
  732. short pvp_point;
  733. unsigned short pvp_rank, pvp_lastusers;
  734. unsigned short pvp_won, pvp_lost;
  735. char eventqueue[MAX_EVENTQUEUE][50];
  736. int eventtimer[MAX_EVENTTIMER];
  737. unsigned short eventcount; // [celest]
  738. unsigned char change_level; // [celest]
  739. char fakename[NAME_LENGTH]; // fake names [Valaris]
  740. #ifndef TXT_ONLY
  741. int mail_counter; // mail counter for mail system [Valaris]
  742. #endif
  743. int duel_group; // duel vars [LuzZza]
  744. int duel_invite;
  745. char away_message[128]; // [LuzZza]
  746. };
  747. struct {
  748. int members_count;
  749. int invites_count;
  750. int max_players_limit;
  751. } duel_list[MAX_DUEL];
  752. int duel_count;
  753. struct npc_timerevent_list {
  754. int timer,pos;
  755. };
  756. struct npc_label_list {
  757. char name[NAME_LENGTH];
  758. int pos;
  759. };
  760. struct npc_item_list {
  761. unsigned int nameid,value;
  762. };
  763. struct npc_data {
  764. struct block_list bl;
  765. struct unit_data ud; //Because they need to be able to move....
  766. struct view_data *vd;
  767. struct status_change sc; //They can't have status changes, but.. they want the visual opt values.
  768. short n;
  769. short class_;
  770. short speed;
  771. unsigned char name[NAME_LENGTH];
  772. unsigned char exname[NAME_LENGTH];
  773. int chat_id;
  774. unsigned int next_walktime;
  775. char eventqueue[MAX_EVENTQUEUE][50];
  776. int eventtimer[MAX_EVENTTIMER];
  777. short arenaflag;
  778. void *chatdb;
  779. struct npc_data *master_nd;
  780. union {
  781. struct {
  782. struct script_code *script;
  783. short xs,ys;
  784. int guild_id;
  785. int timer,timerid,timeramount,rid;
  786. unsigned int timertick;
  787. struct npc_timerevent_list *timer_event;
  788. int label_list_num;
  789. struct npc_label_list *label_list;
  790. int src_id;
  791. } scr;
  792. struct npc_item_list shop_item[1];
  793. struct {
  794. short xs,ys;
  795. short x,y;
  796. unsigned short mapindex;
  797. } warp;
  798. } u;
  799. //Do NOT place anything afterwards... shop data NPC will override any variables from here and on! [Skotlex]
  800. };
  801. //For quick linking to a guardian's info. [Skotlex]
  802. struct guardian_data {
  803. int number; //0-MAX_GUARDIANS-1 = Guardians. MAX_GUARDIANS = Emperium.
  804. int guild_id;
  805. int emblem_id;
  806. int guardup_lv; //Level of GD_GUARDUP skill.
  807. char guild_name[NAME_LENGTH];
  808. struct guild_castle* castle;
  809. };
  810. // Mob List Held in memory for Dynamic Mobs [Wizputer]
  811. // Expanded to specify all mob-related spawn data by [Skotlex]
  812. struct spawn_data {
  813. short class_; //Class, used because a mob can change it's class
  814. unsigned short m,x,y; //Spawn information (map, point, spawn-area around point)
  815. signed short xs,ys;
  816. unsigned short num; //Number of mobs using this structure.
  817. unsigned int level; //Custom level.
  818. unsigned int delay1,delay2; //Min delay before respawning after spawn/death
  819. struct {
  820. unsigned size :2; //Holds if mob has to be tiny/large
  821. unsigned ai :2; //Holds if mob is special ai.
  822. } state;
  823. char name[NAME_LENGTH],eventname[50]; //Name/event
  824. };
  825. struct mob_data {
  826. struct block_list bl;
  827. struct unit_data ud;
  828. struct view_data *vd;
  829. struct status_data status, *base_status; //Second one is in case of leveling up mobs, or tiny/large mobs.
  830. struct status_change sc;
  831. struct mob_db *db; //For quick data access (saves doing mob_db(md->class_) all the time) [Skotlex]
  832. char name[NAME_LENGTH];
  833. struct {
  834. unsigned size : 2; //Small/Big monsters.
  835. unsigned cached : 1; //Cached mobs for dynamic mob unloading [Skotlex]
  836. unsigned ai : 2; //Special ai for summoned monsters.
  837. //0: Normal mob.
  838. //1: Standard summon, attacks mobs.
  839. //2: Alchemist Marine Sphere
  840. //3: Alchemist Summon Flora
  841. } special_state; //Special mob information that does not needs to be zero'ed on mob respawn.
  842. struct {
  843. unsigned skillstate : 8;
  844. unsigned aggressive : 1; //Signals whether the mob AI is in aggressive mode or reactive mode. [Skotlex]
  845. unsigned char steal_flag; //number of steal tries (to prevent steal exploit on mobs with few items) [Lupus]
  846. unsigned steal_coin_flag : 1;
  847. unsigned soul_change_flag : 1; // Celest
  848. unsigned alchemist: 1;
  849. unsigned no_random_walk: 1;
  850. unsigned killer: 1;
  851. int provoke_flag; // Celest
  852. } state;
  853. struct guardian_data* guardian_data;
  854. struct {
  855. int id;
  856. int dmg;
  857. unsigned flag : 1; //0: Normal. 1: Homunc exp
  858. } dmglog[DAMAGELOG_SIZE];
  859. struct spawn_data *spawn; //Spawn data.
  860. struct item *lootitem;
  861. short spawn_n; //Spawn data index on the map server.
  862. short class_;
  863. short attacked_count;
  864. unsigned char attacked_players;
  865. unsigned int tdmg; //Stores total damage given to the mob, for exp calculations. [Skotlex]
  866. int level;
  867. int target_id,attacked_id;
  868. unsigned int next_walktime;
  869. unsigned int last_deadtime,last_spawntime,last_thinktime,last_linktime;
  870. short move_fail_count;
  871. short lootitem_count;
  872. short min_chase;
  873. int deletetimer;
  874. int master_id,master_dist;
  875. struct npc_data *nd;
  876. unsigned short callback_flag;
  877. short skillidx;
  878. unsigned int skilldelay[MAX_MOBSKILL];
  879. char npc_event[50];
  880. };
  881. /* [blackhole89] */
  882. struct homun_data {
  883. struct block_list bl;
  884. struct unit_data ud;
  885. struct view_data *vd;
  886. struct status_data base_status, battle_status;
  887. struct status_change sc;
  888. struct regen_data regen;
  889. struct homunculus_db *homunculusDB; //[orn]
  890. struct s_homunculus homunculus ; //[orn]
  891. struct map_session_data *master; //pointer back to its master
  892. int hungry_timer; //[orn]
  893. unsigned int exp_next;
  894. char blockskill[MAX_SKILL]; // [orn]
  895. };
  896. struct pet_data {
  897. struct block_list bl;
  898. struct unit_data ud;
  899. struct view_data vd;
  900. struct s_pet pet;
  901. struct status_data status;
  902. struct mob_db *db;
  903. struct pet_db *petDB;
  904. int pet_hungry_timer;
  905. int target_id;
  906. short n;
  907. struct {
  908. unsigned skillbonus : 1;
  909. } state;
  910. int move_fail_count;
  911. unsigned int next_walktime,last_thinktime;
  912. short rate_fix; //Support rate as modified by intimacy (1000 = 100%) [Skotlex]
  913. struct pet_recovery { //Stat recovery
  914. unsigned short type; //Status Change id
  915. unsigned short delay; //How long before curing (secs).
  916. int timer;
  917. } *recovery; //[Valaris] / Reimplemented by [Skotlex]
  918. struct pet_bonus {
  919. unsigned short type; //bStr, bVit?
  920. unsigned short val; //Qty
  921. unsigned short duration; //in secs
  922. unsigned short delay; //Time before recasting (secs)
  923. int timer;
  924. } *bonus; //[Valaris] / Reimplemented by [Skotlex]
  925. struct pet_skill_attack { //Attack Skill
  926. unsigned short id;
  927. unsigned short lv;
  928. unsigned short div_; //0 = Normal skill. >0 = Fixed damage (lv), fixed div_.
  929. unsigned short rate; //Base chance of skill ocurrance (10 = 10% of attacks)
  930. unsigned short bonusrate; //How being 100% loyal affects cast rate (10 = At 1000 intimacy->rate+10%
  931. } *a_skill; //[Skotlex]
  932. struct pet_skill_support { //Support Skill
  933. unsigned short id;
  934. unsigned short lv;
  935. unsigned short hp; //Max HP% for skill to trigger (50 -> 50% for Magnificat)
  936. unsigned short sp; //Max SP% for skill to trigger (100 = no check)
  937. unsigned short delay; //Time (secs) between being able to recast.
  938. int timer;
  939. } *s_skill; //[Skotlex]
  940. struct pet_loot {
  941. struct item *item;
  942. unsigned short count;
  943. unsigned short weight;
  944. unsigned short max;
  945. } *loot; //[Valaris] / Rewritten by [Skotlex]
  946. struct map_session_data *msd;
  947. };
  948. enum { ATK_LUCKY=1,ATK_FLEE,ATK_DEF}; // 囲まれペナルティ計算用
  949. struct map_data {
  950. char name[MAP_NAME_LENGTH];
  951. unsigned short index; //Index is the map index used by the mapindex* functions.
  952. unsigned char *gat; // NULLなら下のmap_data_other_serverとして扱う
  953. unsigned char *cell; //Contains temporary cell data that is set/unset on tiles.
  954. #ifdef CELL_NOSTACK
  955. unsigned char *cell_bl; //Holds amount of bls in any given cell.
  956. #endif
  957. char *alias; // [MouseJstr]
  958. struct block_list **block;
  959. struct block_list **block_mob;
  960. int *block_count,*block_mob_count;
  961. int m;
  962. short xs,ys;
  963. short bxs,bys;
  964. int water_height;
  965. int npc_num;
  966. int users;
  967. struct {
  968. unsigned alias : 1;
  969. unsigned nomemo : 1;
  970. unsigned noteleport : 1;
  971. unsigned noreturn : 1;
  972. unsigned monster_noteleport : 1;
  973. unsigned nosave : 1;
  974. unsigned nobranch : 1;
  975. unsigned noexppenalty : 1;
  976. unsigned pvp : 1;
  977. unsigned pvp_noparty : 1;
  978. unsigned pvp_noguild : 1;
  979. unsigned pvp_nightmaredrop :1;
  980. unsigned pvp_nocalcrank : 1;
  981. unsigned gvg_castle : 1;
  982. unsigned gvg : 1; // Now it identifies gvg versus maps that are active 24/7
  983. unsigned gvg_dungeon : 1; // Celest
  984. unsigned gvg_noparty : 1;
  985. unsigned nozenypenalty : 1;
  986. unsigned notrade : 1;
  987. unsigned noskill : 1;
  988. unsigned nowarp : 1;
  989. unsigned nowarpto : 1;
  990. unsigned noicewall : 1; // [Valaris]
  991. unsigned snow : 1; // [Valaris]
  992. unsigned clouds : 1;
  993. unsigned clouds2 : 1; // [Valaris]
  994. unsigned fog : 1; // [Valaris]
  995. unsigned fireworks : 1;
  996. unsigned sakura : 1; // [Valaris]
  997. unsigned leaves : 1; // [Valaris]
  998. unsigned rain : 1; // [Valaris]
  999. unsigned indoors : 1; // celest
  1000. unsigned nogo : 1; // [Valaris]
  1001. unsigned nobaseexp : 1; // [Lorky] added by Lupus
  1002. unsigned nojobexp : 1; // [Lorky]
  1003. unsigned nomobloot : 1; // [Lorky]
  1004. unsigned nomvploot : 1; // [Lorky]
  1005. unsigned nightenabled :1; //For night display. [Skotlex]
  1006. unsigned restricted : 1; // [Komurka]
  1007. unsigned nodrop : 1;
  1008. unsigned novending : 1;
  1009. unsigned loadevent : 1;
  1010. unsigned nochat :1;
  1011. unsigned partylock :1;
  1012. unsigned guildlock :1;
  1013. } flag;
  1014. struct point save;
  1015. struct npc_data *npc[MAX_NPC_PER_MAP];
  1016. struct {
  1017. int drop_id;
  1018. int drop_type;
  1019. int drop_per;
  1020. } drop_list[MAX_DROP_PER_MAP];
  1021. struct spawn_data *moblist[MAX_MOB_LIST_PER_MAP]; // [Wizputer]
  1022. int mob_delete_timer; // [Skotlex]
  1023. int zone; // [Komurka]
  1024. int jexp; // map experience multiplicator
  1025. int bexp; // map experience multiplicator
  1026. int nocommand; //Blocks @/# commands for non-gms. [Skotlex]
  1027. };
  1028. struct map_data_other_server {
  1029. char name[MAP_NAME_LENGTH];
  1030. unsigned short index; //Index is the map index used by the mapindex* functions.
  1031. unsigned char *gat; // NULL固定にして判断
  1032. unsigned long ip;
  1033. unsigned int port;
  1034. };
  1035. struct flooritem_data {
  1036. struct block_list bl;
  1037. unsigned char subx,suby;
  1038. int cleartimer;
  1039. int first_get_id,second_get_id,third_get_id;
  1040. unsigned int first_get_tick,second_get_tick,third_get_tick;
  1041. struct item item_data;
  1042. };
  1043. enum {
  1044. SP_SPEED,SP_BASEEXP,SP_JOBEXP,SP_KARMA,SP_MANNER,SP_HP,SP_MAXHP,SP_SP, // 0-7
  1045. SP_MAXSP,SP_STATUSPOINT,SP_0a,SP_BASELEVEL,SP_SKILLPOINT,SP_STR,SP_AGI,SP_VIT, // 8-15
  1046. SP_INT,SP_DEX,SP_LUK,SP_CLASS,SP_ZENY,SP_SEX,SP_NEXTBASEEXP,SP_NEXTJOBEXP, // 16-23
  1047. SP_WEIGHT,SP_MAXWEIGHT,SP_1a,SP_1b,SP_1c,SP_1d,SP_1e,SP_1f, // 24-31
  1048. SP_USTR,SP_UAGI,SP_UVIT,SP_UINT,SP_UDEX,SP_ULUK,SP_26,SP_27, // 32-39
  1049. SP_28,SP_ATK1,SP_ATK2,SP_MATK1,SP_MATK2,SP_DEF1,SP_DEF2,SP_MDEF1, // 40-47
  1050. SP_MDEF2,SP_HIT,SP_FLEE1,SP_FLEE2,SP_CRITICAL,SP_ASPD,SP_36,SP_JOBLEVEL, // 48-55
  1051. SP_UPPER,SP_PARTNER,SP_CART,SP_FAME,SP_UNBREAKABLE, //56-60
  1052. SP_CARTINFO=99, // 99
  1053. SP_BASEJOB=119, // 100+19 - celest
  1054. SP_BASECLASS=120, //Hmm.. why 100+19? I just use the next one... [Skotlex]
  1055. // original 1000-
  1056. SP_ATTACKRANGE=1000, SP_ATKELE,SP_DEFELE, // 1000-1002
  1057. SP_CASTRATE, SP_MAXHPRATE, SP_MAXSPRATE, SP_SPRATE, // 1003-1006
  1058. SP_ADDELE, SP_ADDRACE, SP_ADDSIZE, SP_SUBELE, SP_SUBRACE, // 1007-1011
  1059. SP_ADDEFF, SP_RESEFF, // 1012-1013
  1060. SP_BASE_ATK,SP_ASPD_RATE,SP_HP_RECOV_RATE,SP_SP_RECOV_RATE,SP_SPEED_RATE, // 1014-1018
  1061. SP_CRITICAL_DEF,SP_NEAR_ATK_DEF,SP_LONG_ATK_DEF, // 1019-1021
  1062. SP_DOUBLE_RATE, SP_DOUBLE_ADD_RATE, SP_MATK, SP_MATK_RATE, // 1022-1025
  1063. SP_IGNORE_DEF_ELE,SP_IGNORE_DEF_RACE, // 1026-1027
  1064. SP_ATK_RATE,SP_SPEED_ADDRATE,SP_ASPD_ADDRATE, // 1028-1030
  1065. SP_MAGIC_ATK_DEF,SP_MISC_ATK_DEF, // 1031-1032
  1066. SP_IGNORE_MDEF_ELE,SP_IGNORE_MDEF_RACE, // 1033-1034
  1067. SP_MAGIC_ADDELE,SP_MAGIC_ADDRACE,SP_MAGIC_ADDSIZE, // 1035-1037
  1068. SP_PERFECT_HIT_RATE,SP_PERFECT_HIT_ADD_RATE,SP_CRITICAL_RATE,SP_GET_ZENY_NUM,SP_ADD_GET_ZENY_NUM, // 1038-1042
  1069. SP_ADD_DAMAGE_CLASS,SP_ADD_MAGIC_DAMAGE_CLASS,SP_ADD_DEF_CLASS,SP_ADD_MDEF_CLASS, // 1043-1046
  1070. SP_ADD_MONSTER_DROP_ITEM,SP_DEF_RATIO_ATK_ELE,SP_DEF_RATIO_ATK_RACE,SP_ADD_SPEED, // 1047-1050
  1071. SP_HIT_RATE,SP_FLEE_RATE,SP_FLEE2_RATE,SP_DEF_RATE,SP_DEF2_RATE,SP_MDEF_RATE,SP_MDEF2_RATE, // 1051-1057
  1072. SP_SPLASH_RANGE,SP_SPLASH_ADD_RANGE,SP_AUTOSPELL,SP_HP_DRAIN_RATE,SP_SP_DRAIN_RATE, // 1058-1062
  1073. SP_SHORT_WEAPON_DAMAGE_RETURN,SP_LONG_WEAPON_DAMAGE_RETURN,SP_WEAPON_COMA_ELE,SP_WEAPON_COMA_RACE, // 1063-1066
  1074. SP_ADDEFF2,SP_BREAK_WEAPON_RATE,SP_BREAK_ARMOR_RATE,SP_ADD_STEAL_RATE, // 1067-1070
  1075. SP_MAGIC_DAMAGE_RETURN,SP_RANDOM_ATTACK_INCREASE,SP_ALL_STATS,SP_AGI_VIT,SP_AGI_DEX_STR,SP_PERFECT_HIDE, // 1071-1076
  1076. SP_FREE,SP_CLASSCHANGE, // 1077-1078
  1077. SP_HP_DRAIN_VALUE,SP_SP_DRAIN_VALUE, // 1079-1080
  1078. SP_WEAPON_ATK,SP_WEAPON_ATK_RATE, // 1081-1082
  1079. SP_DELAYRATE,SP_HP_DRAIN_RATE_RACE,SP_SP_DRAIN_RATE_RACE, // 1083-1085
  1080. SP_RESTART_FULL_RECOVER=2000,SP_NO_CASTCANCEL,SP_NO_SIZEFIX,SP_NO_MAGIC_DAMAGE,SP_NO_WEAPON_DAMAGE,SP_NO_GEMSTONE, // 2000-2005
  1081. SP_NO_CASTCANCEL2,SP_NO_MISC_DAMAGE,SP_UNBREAKABLE_WEAPON,SP_UNBREAKABLE_ARMOR, SP_UNBREAKABLE_HELM, // 2006-2010
  1082. SP_UNBREAKABLE_SHIELD, SP_LONG_ATK_RATE, // 2011-2012
  1083. SP_CRIT_ATK_RATE, SP_CRITICAL_ADDRACE, SP_NO_REGEN, SP_ADDEFF_WHENHIT, SP_AUTOSPELL_WHENHIT, // 2013-2017
  1084. SP_SKILL_ATK, SP_UNSTRIPABLE, SP_ADD_DAMAGE_BY_CLASS, // 2018-2020
  1085. SP_SP_GAIN_VALUE, SP_IGNORE_DEF_MOB, SP_HP_LOSS_RATE, SP_ADDRACE2, SP_HP_GAIN_VALUE, // 2021-2025
  1086. SP_SUBSIZE, SP_HP_DRAIN_VALUE_RACE, SP_ADD_ITEM_HEAL_RATE, SP_SP_DRAIN_VALUE_RACE, SP_EXP_ADDRACE, // 2026-2030
  1087. SP_SP_GAIN_RACE, SP_SUBRACE2, SP_ADDEFF_WHENHIT_SHORT, // 2031-2033
  1088. SP_UNSTRIPABLE_WEAPON,SP_UNSTRIPABLE_ARMOR,SP_UNSTRIPABLE_HELM,SP_UNSTRIPABLE_SHIELD, // 2034-2037
  1089. SP_INTRAVISION, SP_ADD_MONSTER_DROP_ITEMGROUP, SP_SP_LOSS_RATE, // 2038-2040
  1090. SP_ADD_SKILL_BLOW, SP_SP_VANISH_RATE //2041
  1091. //Before adding another, note that
  1092. //1077 (SP_FREE, previously disguise),
  1093. //are available!
  1094. };
  1095. enum {
  1096. LOOK_BASE,LOOK_HAIR,LOOK_WEAPON,LOOK_HEAD_BOTTOM,LOOK_HEAD_TOP,LOOK_HEAD_MID,LOOK_HAIR_COLOR,LOOK_CLOTHES_COLOR,LOOK_SHIELD,LOOK_SHOES
  1097. };
  1098. // CELLs for non-permanent cell-based effects (Pneuma, Basilica, Npcs, etc)
  1099. #define CELL_NPC 0x1
  1100. #define CELL_REGEN 0x2
  1101. #define CELL_PNEUMA 0x4
  1102. #define CELL_SAFETYWALL 0x8
  1103. #define CELL_LANDPROTECTOR 0x10
  1104. #define CELL_BASILICA 0x20
  1105. #define CELL_ICEWALL 0x80
  1106. /*
  1107. * map_getcell()で使用されるフラグ
  1108. */
  1109. typedef enum {
  1110. CELL_CHKWALL=0, // 壁(セルタイプ1)
  1111. CELL_CHKWATER, // 水場(セルタイプ3)
  1112. CELL_CHKGROUND, // 地面障害物(セルタイプ5)
  1113. CELL_CHKPASS, // 通過可能(セルタイプ1,5以外)
  1114. CELL_CHKREACH, // Same as PASS, but ignores the cell-stacking mod.
  1115. CELL_CHKNOPASS, // 通過不可(セルタイプ1,5)
  1116. CELL_CHKNOREACH, // Same as NOPASS, but ignores the cell-stacking mod.
  1117. CELL_GETTYPE, // セルタイプを返す
  1118. CELL_GETCELLTYPE,
  1119. CELL_CHKNPC=0x10, // タッチタイプのNPC(セルタイプ0x80フラグ)
  1120. CELL_CHKREGEN, // cells that improve regeneration
  1121. CELL_CHKPNEUMA,
  1122. CELL_CHKSAFETYWALL,
  1123. CELL_CHKBASILICA, // バジリカ(セルタイプ0x40フラグ)
  1124. CELL_CHKLANDPROTECTOR,
  1125. CELL_CHKICEWALL,
  1126. CELL_CHKSTACK,
  1127. } cell_t;
  1128. // map_setcell()で使用されるフラグ
  1129. enum {
  1130. CELL_SETNPC=0x10, // タッチタイプのNPCをセット
  1131. CELL_CLRNPC,
  1132. CELL_SETBASILICA, // バジリカをセット
  1133. CELL_CLRBASILICA, // バジリカをクリア
  1134. CELL_SETREGEN, // set regen cell
  1135. CELL_SETLANDPROTECTOR, //Set/Clear Magnetic Earth
  1136. CELL_CLRLANDPROTECTOR,
  1137. CELL_SETPNEUMA,
  1138. CELL_CLRPNEUMA,
  1139. CELL_SETSAFETYWALL,
  1140. CELL_CLRSAFETYWALL,
  1141. CELL_SETICEWALL,
  1142. CELL_CLRICEWALL,
  1143. };
  1144. struct chat_data {
  1145. struct block_list bl;
  1146. unsigned char pass[8]; /* password */
  1147. unsigned char title[61]; /* room title MAX 60 */
  1148. unsigned char limit; /* join limit */
  1149. unsigned char trigger;
  1150. unsigned char users; /* current users */
  1151. unsigned char pub; /* room attribute */
  1152. struct map_session_data *usersd[20];
  1153. struct block_list *owner_;
  1154. struct block_list **owner;
  1155. char npc_event[50];
  1156. };
  1157. extern struct map_data map[];
  1158. extern int map_num;
  1159. extern int autosave_interval;
  1160. extern int minsave_interval;
  1161. extern int save_settings;
  1162. extern int agit_flag;
  1163. extern int night_flag; // 0=day, 1=night [Yor]
  1164. extern int enable_spy; //Determines if @spy commands are active.
  1165. extern char db_path[256];
  1166. // gat?ヨァ
  1167. int map_getcell(int,int,int,cell_t);
  1168. int map_getcellp(struct map_data*,int,int,cell_t);
  1169. void map_setcell(int,int,int,int);
  1170. extern int map_read_flag; // 0: grfォユォ。ォ、ォ・1: ォュォ罩テォキォ・2: ォュォ罩テォキォ・?�)
  1171. enum {
  1172. READ_FROM_GAT, READ_FROM_AFM,
  1173. READ_FROM_BITMAP, CREATE_BITMAP,
  1174. READ_FROM_BITMAP_COMPRESSED, CREATE_BITMAP_COMPRESSED
  1175. };
  1176. extern char motd_txt[];
  1177. extern char help_txt[];
  1178. extern char help2_txt[];
  1179. extern char charhelp_txt[];
  1180. extern char talkie_mes[];
  1181. extern char wisp_server_name[];
  1182. // 鯖全体情報
  1183. void map_setusers(int);
  1184. int map_getusers(void);
  1185. // block削除関連
  1186. int map_freeblock(struct block_list *bl);
  1187. int map_freeblock_lock(void);
  1188. //int map_freeblock_unlock(void);
  1189. int map_freeblock_unlock_sub (char *file, int lineno);
  1190. #define map_freeblock_unlock() map_freeblock_unlock_sub (__FILE__, __LINE__)
  1191. // block関連
  1192. int map_addblock_sub(struct block_list *, int);
  1193. int map_delblock_sub(struct block_list *, int);
  1194. #define map_addblock(bl) map_addblock_sub(bl,1)
  1195. #define map_delblock(bl) map_delblock_sub(bl,1)
  1196. int map_moveblock(struct block_list *, int, int, unsigned int);
  1197. int map_foreachinrange(int (*)(struct block_list*,va_list),struct block_list *,int,int,...);
  1198. int map_foreachinshootrange(int (*)(struct block_list*,va_list),struct block_list *,int,int,...);
  1199. int map_foreachinarea(int (*)(struct block_list*,va_list),int,int,int,int,int,int,...);
  1200. // -- moonsoul (added map_foreachincell)
  1201. int map_foreachincell(int (*)(struct block_list*,va_list),int,int,int,int,...);
  1202. int map_foreachinmovearea(int (*)(struct block_list*,va_list),int,int,int,int,int,int,int,int,...);
  1203. int map_foreachinpath(int (*func)(struct block_list*,va_list),int m,int x0,int y0,int x1,int y1,int range,int type,...); // Celest
  1204. int map_foreachinmap(int (*)(struct block_list*,va_list),int,int,...);
  1205. int map_countnearpc(int,int,int);
  1206. //block関連に追加
  1207. int map_count_oncell(int m,int x,int y,int type);
  1208. struct skill_unit *map_find_skill_unit_oncell(struct block_list *,int x,int y,int skill_id,struct skill_unit *);
  1209. // 一時的object関連
  1210. int map_addobject(struct block_list *);
  1211. int map_delobject(int);
  1212. int map_delobjectnofree(int id);
  1213. void map_foreachobject(int (*)(struct block_list*,va_list),int,...);
  1214. int map_search_freecell(struct block_list *src, int m, short *x, short *y, int rx, int ry, int flag);
  1215. //
  1216. int map_quit(struct map_session_data *);
  1217. void map_quit_ack(struct map_session_data *);
  1218. // npc
  1219. int map_addnpc(int,struct npc_data *);
  1220. // 床アイテム関連
  1221. int map_clearflooritem_timer(int,unsigned int,int,int);
  1222. int map_removemobs_timer(int,unsigned int,int,int);
  1223. #define map_clearflooritem(id) map_clearflooritem_timer(0,0,id,1)
  1224. int map_addflooritem(struct item *,int,int,int,int,struct map_session_data *,struct map_session_data *,struct map_session_data *,int);
  1225. // キャラid=>キャラ名 変換関連
  1226. void map_addchariddb(int charid,char *name);
  1227. void map_delchariddb(int charid);
  1228. int map_reqchariddb(struct map_session_data * sd,int charid);
  1229. char * map_charid2nick(int);
  1230. struct map_session_data * map_charid2sd(int);
  1231. struct map_session_data * map_id2sd(int);
  1232. struct block_list * map_id2bl(int);
  1233. int map_mapindex2mapid(unsigned short mapindex);
  1234. int map_mapname2mapid(char*);
  1235. int map_mapname2ipport(unsigned short,int*,int*);
  1236. int map_setipport(unsigned short map,unsigned long ip,int port);
  1237. int map_eraseipport(unsigned short map,unsigned long ip,int port);
  1238. int map_eraseallipport(void);
  1239. void map_addiddb(struct block_list *);
  1240. void map_deliddb(struct block_list *bl);
  1241. struct map_session_data** map_getallusers(int *users);
  1242. void map_foreachpc(int (*func)(DBKey,void*,va_list),...);
  1243. int map_foreachiddb(int (*)(DBKey,void*,va_list),...);
  1244. void map_addnickdb(struct map_session_data *);
  1245. struct map_session_data * map_nick2sd(char*);
  1246. int compare_item(struct item *a, struct item *b);
  1247. // その他
  1248. int map_check_dir(int s_dir,int t_dir);
  1249. int map_calc_dir( struct block_list *src,int x,int y);
  1250. int map_random_dir(struct block_list *bl, short *x, short *y); // [Skotlex]
  1251. // Water functions...
  1252. //
  1253. int map_setwaterheight(int m, char *mapname, int height);
  1254. int map_waterheight(char *mapname);
  1255. // path.cより
  1256. int path_search_real(struct walkpath_data *wpd,int m,int x0,int y0,int x1,int y1,int flag,cell_t flag2);
  1257. #define path_search(wpd,m,x0,y0,x1,y1,flag) path_search_real(wpd,m,x0,y0,x1,y1,flag,CELL_CHKNOPASS)
  1258. #define path_search2(wpd,m,x0,y0,x1,y1,flag) path_search_real(wpd,m,x0,y0,x1,y1,flag,CELL_CHKWALL)
  1259. int path_search_long_real(struct shootpath_data *spd,int m,int x0,int y0,int x1,int y1,cell_t flag);
  1260. #define path_search_long(spd,m,x0,y0,x1,y1) path_search_long_real(spd,m,x0,y0,x1,y1,CELL_CHKWALL)
  1261. int path_blownpos(int m,int x0,int y0,int dx,int dy,int count);
  1262. // distance related functions [Skotlex]
  1263. #define check_distance_bl(bl1, bl2, distance) check_distance((bl1)->x - (bl2)->x, (bl1)->y - (bl2)->y, distance)
  1264. #define check_distance_blxy(bl, x1, y1, distance) check_distance((bl)->x-(x1), (bl)->y-(y1), distance)
  1265. #define check_distance_xy(x0, y0, x1, y1, distance) check_distance((x0)-(x1), (y0)-(y1), distance)
  1266. int check_distance(int dx, int dy, int distance);
  1267. #define distance_bl(bl1, bl2) distance((bl1)->x - (bl2)->x, (bl1)->y - (bl2)->y)
  1268. #define distance_blxy(bl, x1, y1) distance((bl)->x-(x1), (bl)->y-(y1))
  1269. #define distance_xy(x0, y0, x1, y1) distance((x0)-(x1), (y0)-(y1))
  1270. unsigned int distance(int dx, int dy);
  1271. int cleanup_sub(struct block_list *bl, va_list ap);
  1272. void map_helpscreen(int flag); // [Valaris]
  1273. int map_delmap(char *mapname);
  1274. int map_addmobtolist(unsigned short m, struct spawn_data *spawn); // [Wizputer]
  1275. void map_spawnmobs(int); // [Wizputer]
  1276. void map_removemobs(int); // [Wizputer]
  1277. void do_reconnect_map(void); //Invoked on map-char reconnection [Skotlex]
  1278. //Added for own save method
  1279. int charsql_db_init(int method);
  1280. extern char *INTER_CONF_NAME;
  1281. extern char *LOG_CONF_NAME;
  1282. extern char *MAP_CONF_NAME;
  1283. extern char *BATTLE_CONF_FILENAME;
  1284. extern char *ATCOMMAND_CONF_FILENAME;
  1285. extern char *CHARCOMMAND_CONF_FILENAME;
  1286. extern char *SCRIPT_CONF_NAME;
  1287. extern char *MSG_CONF_NAME;
  1288. extern char *GRF_PATH_FILENAME;
  1289. extern int charsave_method; //needed ..
  1290. extern char *map_server_dns;
  1291. #ifndef TXT_ONLY
  1292. // MySQL
  1293. #ifdef __WIN32
  1294. #include <my_global.h>
  1295. #include <my_sys.h>
  1296. #endif
  1297. #include <mysql.h>
  1298. extern char tmp_sql[65535];
  1299. extern int db_use_sqldbs;
  1300. extern MYSQL mmysql_handle;
  1301. extern MYSQL_RES* sql_res ;
  1302. extern MYSQL_ROW sql_row ;
  1303. extern MYSQL charsql_handle;
  1304. extern MYSQL_RES* charsql_res;
  1305. extern MYSQL_ROW charsql_row;
  1306. extern MYSQL logmysql_handle;
  1307. extern MYSQL_RES* logsql_res ;
  1308. extern MYSQL_ROW logsql_row ;
  1309. extern int mail_server_enable;
  1310. extern MYSQL mail_handle;
  1311. extern MYSQL_RES* mail_res ;
  1312. extern MYSQL_ROW mail_row ;
  1313. extern char item_db_db[32];
  1314. extern char item_db2_db[32];
  1315. extern char mob_db_db[32];
  1316. extern char mob_db2_db[32];
  1317. extern char char_db[32];
  1318. extern char mail_db[32];
  1319. #endif /* not TXT_ONLY */
  1320. //Useful typedefs from jA [Skotlex]
  1321. typedef struct map_session_data TBL_PC;
  1322. typedef struct npc_data TBL_NPC;
  1323. typedef struct mob_data TBL_MOB;
  1324. typedef struct flooritem_data TBL_ITEM;
  1325. typedef struct chat_data TBL_CHAT;
  1326. typedef struct skill_unit TBL_SKILL;
  1327. typedef struct pet_data TBL_PET;
  1328. typedef struct homun_data TBL_HOM;
  1329. #define BL_CAST(type_, bl , dest) \
  1330. (((bl) == NULL || (bl)->type != type_) ? ((dest) = NULL, 0) : ((dest) = (T ## type_ *)(bl), 1))
  1331. extern int lowest_gm_level;
  1332. extern char main_chat_nick[16];
  1333. #endif