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- //===== eAthena Script ========================================
- //= Ammo Box Event
- //===== By: ==================================================
- //= Playtester
- //===== Current Version: =====================================
- //= 1.0
- //===== Compatible With: =====================================
- //= eAthena 1.0+
- //===== Description: =========================================
- //= Turns bullets into ammo boxes.
- //===== Additional Comments: =================================
- //= 1.0 Added the first 8 ammo boxes [Playtester]
- //============================================================
- que_ng.gat,187,149,3 script Kenny 83,{
- mes "[Kenny]";
- mes "My name is Kenny.";
- mes "I can create ^0000FFbullet casings^000000";
- mes "and ^0000FFsphere packs^000000.";
- next;
- mes "[Kenny]";
- mes "Would you like to try using one of";
- mes "my bullet bullet casings or sphere";
- mes "packs?";
- mes "Select the one you want me to make!";
- next;
- menu "Bullet Casing",-,"Silver Bullet Casing",Q2,"Shell of Blood Casing",Q3,"Lightning Sphere Pack",Q4,"Blind Sphere Pack",Q5,"Poison Sphere Pack",Q6,"Freezing Sphere Pack",Q7,"Flare Sphere Pack",Q8;
- // Arguments
- //===========
- callsub sF_Make, 13200,500,12149, "Bullet Casings";
- goto M_Menu;
- Q2:
- callsub sF_Make, 13201,500,12151, "Silver Bullet Casings";
- goto M_Menu;
- Q3:
- callsub sF_Make, 13202,500,12150, "Shell of Blood Casings";
- goto M_Menu;
- Q4:
- callsub sF_Make, 13204,500,12144, "Lightning Sphere Packs";
- goto M_Menu;
- Q5:
- callsub sF_Make, 13206,500,12145, "Blind Sphere Packs";
- goto M_Menu;
- Q6:
- callsub sF_Make, 13205,500,12146, "Poison Sphere Packs";
- goto M_Menu;
- Q7:
- callsub sF_Make, 13207,500,12147, "Freezing Sphere Packs";
- goto M_Menu;
- Q8:
- callsub sF_Make, 13203,500,12148, "Flare Sphere Packs";
- goto M_Menu;
- // Subfunction for making ammo boxes
- //==================================
- sF_Make:
- set @ammonum,500;
- if(countitem(getarg(0)) < @ammonum) goto L_NdAmmo;
- if(Zeny < getarg(1)) goto L_NdZeny;
- mes "[Kenny]";
- mes "What do you want me to do?";
- next;
- menu "Give me as many as you can.",-, "I want to set the amount.",sM_0b, "Nevermind",M_End;
- set @amount,50;
- if(zeny/getarg(1) < @amount) set @amount, zeny/getarg(1);
- if(countitem(getarg(0))/@ammonum < @amount) set @amount, countitem(getarg(0))/@ammonum;
- if(@amount > 0) goto L_End;
- mes "[Kenny]";
- mes "Dude, you don't even have the right items...";
- close;
-
- sM_0b:
- input @amount;
- if(@amount<1 || @amount>50) goto L_BadAmnt;
- if(countitem(getarg(0))/@ammonum < @amount) goto L_NdAmmo;
- if(Zeny < (getarg(1)*@amount)) goto L_NdZeny;
- L_End:
- set Zeny, Zeny - (getarg(1)*@amount);
- delitem getarg(0), (@amount*@ammonum);
- getitem getarg(2), @amount;
- mes "[Kenny]";
- mes "There you go~!";
- mes "Here are your " +getarg(3)+ ".";
- close;
- L_NdAmmo:
- mes "[Kenny]";
- mes "Sorry, but you need 500 bullets or";
- mes "spheres and 500 zeny to make";
- mes "1 bullet casing or 1 sphere pack.";
- close;
-
- L_NdZeny:
- mes "[Kenny]";
- mes "You don't have enough zeny for that many.";
- close;
- L_BadAmnt:
- mes "[Kenny]";
- mes "Please choose a number between 1 and 50.";
- close;
- L_Come:
- mes "[Kenny]";
- mes "Please, come again whenever you want too.";
- close;
- M_End:
- mes "[Kenny]";
- mes "Sure, no problem.";
- mes "Come back any time.";
- close;
- }
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